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Assign Material in view Unity part 2

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0% found this document useful (0 votes)
13 views

Assign Material in view Unity part 2

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

You just create a script and put in the scene this file have for parts, follow

comment p1
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;

[InitializeOnLoad]
public class EditorStartup
{
static EditorStartup()
{
// PART 1. Hi

Debug.Log(" ------------ Wellcome to Scrip to change multiple objects


------------");

// PART 2. WRITE YOUR MATEARIAL instead "Roof AI" your material,


// if it's pink chack that yor material exits in Assets\Resources\
YourMaterial.mat
// if not xist creat these folder and copy/past here your material
Material newMat = Resources.Load("Roof AI", typeof(Material)) as
Material;

// PART 3. WRITE YOUR GAME OBJECT instead "81_31_10"


GameObject obj = GameObject.Find("981_31_10");
MeshRenderer[] meshs =
obj.GetComponentsInChildren<MeshRenderer>();

Debug.Log("------------ 2. Model loaded!");


// PART 4. Assignement errors
foreach (MeshRenderer mesh in meshs)
if (newMat != null)
{
mesh.material = newMat;
}
else
{
Debug.LogError(" ****************** Material not found!");
}
Debug.Log("------------ 3. Material is assigned !");
}
}

public class AssignMaterialSame : MonoBehaviour


{
void Start()
{
}
void Update()
{
}
}
CharacterController characterController;
// Start is called before the first frame update

Next part you will find in file which are the part 3

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