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Assign Material in View Unity Part 3

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0% found this document useful (0 votes)
9 views1 page

Assign Material in View Unity Part 3

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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void Start()

{
characterController = GetComponent<CharacterController>();
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}

// Update is called once per frame


void Update()
{
#region Handles Movment
Vector3 forward = transform.TransformDirection(Vector3.forward);
Vector3 right = transform.TransformDirection(Vector3.right);

// Press Left Shift to run


bool isRunning = Input.GetKey(KeyCode.LeftShift);
float curSpeedX = canMove ? (isRunning ? runSpeed : walkSpeed) *
Input.GetAxis("Vertical") : 0;
float curSpeedY = canMove ? (isRunning ? runSpeed : walkSpeed) *
Input.GetAxis("Horizontal") : 0;
float movementDirectionY = moveDirection.y;
moveDirection = (forward * curSpeedX) + (right * curSpeedY);
#endregion

#region Handles Jumping


if (Input.GetButton("Jump") && canMove &&
characterController.isGrounded)
{

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