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UI UX IA2 Question Bank

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125 views5 pages

UI UX IA2 Question Bank

Uploaded by

gagannag306
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sri Sai Vidya Vikas Shikshana Samithi ®

SAI VIDYA INSTITUTE OF TECHNOLOGY


Accredited by NBA, New Delhi (CSE, ECE, ISE, MECH & CIVIL),NAAC-‘A’ Grade
DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING
QUESTION BANK 2 and 3rd MODULE UI UX

QUESTIONS MCQ
Q.NO Mark CO BT/CL
1 Which of the following connects a user and design model?

a. Conceptual Design b. Intermediate Design c. Wireframing d. 1M CO2 L2


Detailed Design

2
Which design thinking technique involves generating a large number of
ideas in a short amount of time?
a) Brainstorming 1M CO2 L2
b) Mind mapping
c) SWOT analysis
d) Six Thinking Hats
3 Mental Models can be incomplete. State whether this statement is True or
False
1M CO2 L2
a. True b. False

4 Which of the following is a core principle of Design Thinking?


a) Analysis paralysis
b) Focusing on the solution, not the problem 1M CO2 L2
c) Emphasizing the status quo
d) Focusing on technology, not human needs
5 A conceptual design is the part of an interaction design containing which
of the below for the purpose of communicating a design vision about a
system or product.
a. theme
1M CO2 L2
b. notion
c. idea
d. All of the above

6 A storyboard is a sequence of visual _____________ illustrating the


interplay between a
user and an envisioned system
a. graphics
1M CO2 L3
b. frames
c. relays/critics
d. it is not all visual

7 the “Test” stage in Design Thinking, what should be evaluated?


1M CO2 L2
a) The efficiency of the team
b) The project’s timeline and budget
c) The feasibility of the prototype
d) The performance of the product in the market
8 The potential context i.e. to get a solution to the problem of designing a
system in ecological perspective views it as
a. conceptual design
b. wireframe 1M CO2 L2
c. blackbox
d. none of the above

9 Which Design Thinking stage emphasizes converting ideas into actual


solutions?
a) Ideate
1M CO2 L2
b) Prototype
c) Test
d) Implement
10 Embodied interaction, first identified by
a) Antle b) Dourish c) Marcus d) Malcolm McCullough 1M CO2 L3

11 The trickier and the most difficult step in UI UX Wheel Lifecycle is the
transition from?

a) Analysis to Design 1M CO2 L2


b) Design to Prototype
c)Requirements to Design
d) Design to Evaluate
12 What is the key benefit of using Design Thinking in problem-solving?
a) Faster decision-making process
b) Minimizing the importance of user feedback 1M CO2 L2
c) Identifying the cheapest solution
d) Solving complex and ambiguous problems effectively
13 WAAD stands for

a) Work Affinity Activity Diagram b) Work Analysis Activity


1M CO2 L3
Diagram
c) Wireframe Analog Activity Diagram d) Work Activity Affinity
Diagram
14 Why is the “Fail Fast” approach often recommended in Design Thinking?
a) To avoid spending resources on prototyping
b) To eliminate the need for user feedback 1M CO2 L2
c) To test assumptions and ideas quickly and learn from failures
d) To avoid taking risks in the design process
15 Embodied Interaction is different as Dourish says that

a) it is physical mockups b) physical and social phenomenon 1M CO2 L2


c)interaction with action d) Includes all above
16 Which design principle emphasizes the consistency of design elements
and user interactions across a website?
1M CO2 L2
a) Proximity b) Hierarchy c) Consistency d) Emphasis
17 The goal of intermediate design is
a) to create a logical flow of intermediate-level navigational structure
and screen designs
1M CO2 L2
b) to design a conceptual design elements and screen designs
c) to give a mock-up of final design
d) none of the above
18 What is the main purpose of the “Define” stage in Design Thinking?
1M CO2 L2
a) To brainstorm potential solutions
b) To identify the root cause of the problem
c) To create a detailed project plan
d) To gain insights into user needs and pain points
19 Information objects are
1M CO3 L2
a) Flow charts b) data entities c)Wireframe d) Interface design
20 What do you mean by annotated wireframe?

a) It has only text description


b) It has only image description 1M CO3 L2
c) Both a and b
d) None of the above

21 Which Design Thinking stage involves prioritizing and selecting ideas for
further development?
a) Ideate
1M CO2 L2
b) Prototype
c) Test
d) Refine
22 Wireframes are used in

a) documenting
b) prototyping 1M CO3 L2
c) communicating
d) all of the above

23 Wireframes are used as inputs to design production


a) True
b) False 1M CO3 L2

24 Measurable targets are used in which phase of Design production?

a) Ideation phase
b) Interaction Design 1M CO3 L2
c) Conceptual design
d) Detailed design

25 What does the term “Design Thinking” imply?


a) A thinking process exclusive to designers
b) A process limited to graphical design projects 1M CO2 L2
c) A way of thinking that can be applied across various disciplines
d) A linear problem-solving approach
26 Which of the below is not an objective UX measure?

a) Initial Performance
b) Learnability 1M CO3 L2
c) Longterm user satisfaction
d) Both a and b

27 Why is the “Empathize” stage crucial in the Design Thinking process?


a) To identify potential roadblocks
b) To analyze competitor products 1M CO2 L2
c) To understand the needs and emotions of users
d) To determine the project budget
28 UX Metric is a
1M CO3 L2
a) Value to UX measure
b) Value to UX Target
c) Value to UX goal
d) It is a measuring tool not value

29 Measuring th User’s satisfaction is

a) Subjective and qualitative.


b) Objective and quantitative. 1M CO3 L2
c) Cannot say
d) Both a and b

30 What distinguishes Design Thinking from traditional problem-solving


methods?
a) Rigid adherence to predefined steps
1M CO2 L2
b) Focus on tangible results only
c) Continuous iteration and learning from failures
d) Limited involvement of end-users
31 Error rates are determined in which stage?

a) UX Measurement tool usage.


b) UX Target given metrics. 1M CO3 L2
c) Benchmark task
d) None of the above

32 Sketches cannot be converted into wireframes.


1M CO2 L2
a) True b) False
33 Metaphors in a mental model are used to explain

a) Unfamiliar concepts b) Familiar and relevant ones c) both 1M CO2 L2


familiar and unfamiliar d) conventional complex parts

34 What is one of the navigational and flow limitations a disadvantage of?


a. High-fidelity prototype b. Low-fidelity prototype c. Both high-fidelity
1M CO2 L2
and low-fidelity prototypes d. Neither high-fidelity nor low-fidelity
prototypes
35 Sketches are equivalent to prototypes
1M CO2 L2
a) True b) False
36 Artifact Model consists of
a)Tangible elements b) Intangible elements 1M CO2 L2

37 What is the primary activity in the Detailed Design stage?


a. Creating sketches b. Producing conceptual design prototypes c.
1M CO2 L2
Complete specification of interaction design d. Mockups of conceptual
design forerunner
38 Arrange in correct order.The UI UX Life cycle
a) Verify and refine interaction design b) Understand users works
and needs c) Realize design alternatives d) create interaction design 1M CO2 L2
concepts
i)b d c a ii) a c d b iii)c a b d iv)b c d a
39 Which of the following activities involves conceptual design candidates?
1M CO2 L2
a. Ideation iteration b. Conceptual design iteration c. Intermediate
design iteration d. Detailed design iteration
40 In which stage are annotated wireframes and visual comps produced?
a. Ideation and Sketching b. Conceptual Design c. Intermediate Design d. 1M CO2 L2
Detailed Design
CO2: Relate design thinking concepts and mental models to UX design.
CO3: Illustrate UX design in line with design goals, metrics and targets.

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