Drain Ware
Drain Ware
new("ScreenGui")
local Main = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local ImageLabel_2 = Instance.new("ImageLabel")
local WaterMark = Instance.new("TextLabel")
local WaterMark_2 = Instance.new("TextLabel")
local TextLabely = Instance.new("TextLabel")
local TextLabelx = Instance.new("TextLabel")
local TargetLock = Instance.new("TextButton")
local SilentAim = Instance.new("TextButton")
local CamLock = Instance.new("TextButton")
local FlashTargetLock = Instance.new("TextButton")
local FOV30 = Instance.new("TextButton")
local FOV120 = Instance.new("TextButton")
local FOV80 = Instance.new("TextButton")
local FOV75 = Instance.new("TextButton")
local Animationzombieidleoldschooljumprhtrofall = Instance.new("TextButton")
local toyidleninjajumpfall = Instance.new("TextButton")
local werewolfjumpfalltoyidlezombierun = Instance.new("TextButton")
local idleUdzaljumpwerewolffallmagerunwalkzombie = Instance.new("TextButton")
local INSOMNIAC = Instance.new("TextButton")
local universalfun = Instance.new("TextButton")
local FAZEWARE = Instance.new("TextButton")
local CuteWare_V2 = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.CoreGui
Main.Name = "Main"
Main.Parent = ScreenGui
Main.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Main.BorderColor3 = Color3.fromRGB(138, 138, 255)
Main.Position = UDim2.new(0.26006192, 0, 0.298405468, 0)
Main.Size = UDim2.new(0, 619, 0, 354)
Main.Active = true
Main.Draggable = true
ImageLabel.Parent = Main
ImageLabel.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
ImageLabel.BorderColor3 = Color3.fromRGB(50, 50, 50)
ImageLabel.Position = UDim2.new(0.00969305355, 0, 0.0169491526, 0)
ImageLabel.Size = UDim2.new(0, 607, 0, 342)
ImageLabel_2.Parent = Main
ImageLabel_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
ImageLabel_2.BorderColor3 = Color3.fromRGB(50, 50, 50)
ImageLabel_2.Position = UDim2.new(0.0193861071, 0, 0.0338983051, 0)
ImageLabel_2.Size = UDim2.new(0, 595, 0, 330)
ImageLabel_2.Image = "rbxassetid://5553946656"
ImageLabel_2.ImageColor3 = Color3.fromRGB(15, 15, 15)
WaterMark.Name = "WaterMark"
WaterMark.Parent = Main
WaterMark.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
WaterMark.BorderColor3 = Color3.fromRGB(138, 138, 255)
WaterMark.Position = UDim2.new(0.339256853, 0, 0, 0)
WaterMark.Size = UDim2.new(0, 200, 0, 26)
WaterMark.Font = Enum.Font.Code
WaterMark.Text = "Drain-Ware"
WaterMark.TextColor3 = Color3.fromRGB(138, 138, 255)
WaterMark.TextSize = 15.000
WaterMark_2.Name = "WaterMark"
WaterMark_2.Parent = Main
WaterMark_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
WaterMark_2.BorderColor3 = Color3.fromRGB(138, 138, 255)
WaterMark_2.Position = UDim2.new(0.242326334, 0, 0.926553667, 0)
WaterMark_2.Size = UDim2.new(0, 319, 0, 26)
WaterMark_2.Font = Enum.Font.Code
WaterMark_2.Text = "This Script Is made By IIV and Slammy"
WaterMark_2.TextColor3 = Color3.fromRGB(138, 138, 255)
WaterMark_2.TextSize = 15.000
--Properties:
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
_G.KEY = "q"
_G.PART = "LowerTorso"
_G.PRED = 0.037
_G.Frame = Vector3.new(0,0.53,0)
spawn(
function()
while wait() do
if player.Character then
--TextLabel.Text = player.Name.." | Bounty:
"..tostring(player:WaitForChild("leaderstats").Wanted.Value).." |
"..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
end
end
end
)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(
function(Player)
noob(Player)
end
)
game.Players.PlayerRemoving:Connect(
function(player)
guimain[player.Name]:Destroy()
end
)
spawn(
function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0.1, 0.1, 0.1)
placemarker.Transparency = 0.1
makemarker(placemarker, placemarker, Color3.fromRGB(255, 255,
255), 0.20, 0)
end
)
mouse.KeyDown:Connect(
function(k)
if k ~= _G.KEY then
return
end
if enabled then
-- guimain[Plr.Name].Frame.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
enabled = false
TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
TextLabel.Text = "------"
else
--guimain[Plr.Name].Frame.BackgroundColor3 =
Color3.fromRGB(255, 0, 0)
enabled = true
Plr = getClosestPlayerToCursor()
TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
TextLabel.Text = Plr.Character.Humanoid.DisplayName
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild(_G.PART)
then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
game:GetService "RunService".Stepped:connect(
function()
if enabled and Plr.Character and
Plr.Character:FindFirstChild(_G.PART) then
placemarker.CFrame =
CFrame.new(Plr.Character[_G.PART].Position + _G.Frame
+ (Plr.Character[_G.PART].Velocity * accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end
)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and
args[2] == "UpdateMousePos" then
args[3] = Plr.Character[_G.PART].Position+ _G.Frame +
(Plr.Character[_G.PART].Velocity * accomidationfactor)
return old(unpack(args))
end
return old(...)
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "print" then
print(_G.PRED)
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "Code:1029" then
_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
TextLabel.Visible = false
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "Code:1030" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.029
TextLabel.Visible = true
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "P+" then
_G.PRED = _G.PRED+0.001
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "P-" then
_G.PRED = _G.PRED-0.001
end
end
)
while wait() do
--[[
if getClosestPlayerToCursor().Character.Humanoid.FloorMaterial ==
Enum.Material.Air then
accomidationfactor = _G.AIR
print("jump 1")
else
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
end
end
end)
-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- // Vars
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.165,
AimLockKeybind = Enum.KeyCode.Q
}
getgenv().DaHoodSettings = DaHoodSettings
-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we
can use it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and
Aiming.Check()) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target"))
then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)
-- // Return
return __index(t, k)
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
CamLock.Name = "Cam-Lock"
CamLock.Parent = Main
CamLock.BackgroundColor3 = Color3.fromRGB(138, 138, 255)
CamLock.BorderColor3 = Color3.fromRGB(138, 138, 255)
CamLock.Position = UDim2.new(0.0323101878, 0, 0.313559324, 0)
CamLock.Size = UDim2.new(0, 130, 0, 50)
CamLock.Font = Enum.Font.Code
CamLock.Text = "Cam-Lock"
CamLock.TextColor3 = Color3.fromRGB(0, 0, 0)
CamLock.TextSize = 14.000
CamLock.MouseButton1Down:connect(function()
_XM5trHQ4Df9Bl2N3, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk'
end)
]]
-- Toggle
getgenv().Target = true
-- Configuration
getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 0.138
getgenv().ChatMode = false
getgenv().NotifMode = true
getgenv().PartMode = true
getgenv().AirshotFunccc = true
getgenv().Partz = "LowerTorso"
--
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "gay"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = 0.8
Tracer.Parent = game.Workspace
Tracer.Shape = _G.Types.Block
Tracer.Size = Vector3.new(14,14,14)
Tracer.Color = Color3.fromRGB(128,128,128)
--
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255,255,255)
circle.Thickness = 0
circle.NumSides = 732
circle.Radius = 120
circle.Thickness = 0
circle.Transparency = 0.7
circle.Visible = true
circle.Filled = false
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
end)
--
if getgenv().valiansh == true then
game.StarterGui:SetCore("SendNotification", {
Title = "Valiant",
Text = "Already Loaded!",
Duration = 5
})
return
end
getgenv().valiansh = true
UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().Target == true then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
if getgenv().ChatMode then
local A_1 = "Target:
"..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "";
Text = "Target:
"..tostring(Plr.Character.Humanoid.DisplayName);
})
end
elseif not Locking then
if getgenv().ChatMode then
local A_1 = "Unlocked!" local A_2 = "All"
local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "",
Text = "Unlocked",
Duration = 5
})
elseif getgenv().Target == false then
game.StarterGui:SetCore("SendNotification", {
Title = "",
Text = "Target isn't enabled",
Duration = 5
})
end
end end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso") then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().PartMode then
game:GetService"RunService".Stepped:connect(function()
if Locking and Plr.Character and
Plr.Character:FindFirstChild("LowerTorso") then
Tracer.CFrame =
CFrame.new(Plr.Character.LowerTorso.Position+
(Plr.Character.LowerTorso.Velocity*Prediction))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+
(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)
if getgenv.AirshotFunccc then
if Plr.Character.Humanoid.Jump == true and
Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "LowerTorso"
end
end
end)
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=1083218792"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?
id=656114359"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=1083189019"
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=782841498"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=782845736"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
end)
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=1083218792"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?
id=656114359"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=707829716"
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=3303162274"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=3303162549"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
end)
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=1083218792"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?
id=656114359"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=1083189019"
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=782841498"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=782845736"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
end)
INSOMNIAC.Name = "INSOMNIAC"
INSOMNIAC.Parent = Main
INSOMNIAC.BackgroundColor3 = Color3.fromRGB(138, 138, 255)
INSOMNIAC.BorderColor3 = Color3.fromRGB(138, 138, 255)
INSOMNIAC.Position = UDim2.new(0.515347362, 0, 0.550847471, 0)
INSOMNIAC.Size = UDim2.new(0, 130, 0, 50)
INSOMNIAC.Font = Enum.Font.Code
INSOMNIAC.Text = "INSOMNIAC"
INSOMNIAC.TextColor3 = Color3.fromRGB(0, 0, 0)
INSOMNIAC.TextSize = 14.000
INSOMNIAC.MouseButton1Down:connect(function()
--[[
15X SOURCE LEAKED
--]]
(L_53_forvar1.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_56_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p -
game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
)
local L_57_, L_58_ =
game.Workspace:FindPartOnRay(L_56_, game.Workspace)
local L_59_ = math.floor((L_58_ -
L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0]
= {}
L_47_[L_53_forvar1.Name ..
L_52_forvar0].dist = L_55_
L_47_[L_53_forvar1.Name ..
L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name ..
L_52_forvar0].diff = L_59_
table.insert(L_48_, L_59_)
elseif getgenv().TeamCheck == false and
L_53_forvar1.Team == L_31_.Team then
local L_60_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_61_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p -
game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
)
local L_62_, L_63_ =
game.Workspace:FindPartOnRay(L_61_, game.Workspace)
local L_64_ = math.floor((L_63_ -
L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0]
= {}
L_47_[L_53_forvar1.Name ..
L_52_forvar0].dist = L_60_
L_47_[L_53_forvar1.Name ..
L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name ..
L_52_forvar0].diff = L_64_
table.insert(L_48_, L_64_)
end
end
end
if unpack(L_48_) == nil then
return nil
end
local L_49_ = math.floor(math.min(unpack(L_48_)))
if L_49_ > getgenv().AimRadius then
return nil
end
for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
if L_66_forvar1.diff == L_49_ then
return L_66_forvar1.plr
end
end
return nil
end
L_32_.KeyDown:Connect(
function(L_67_arg0)
if L_67_arg0 == AimlockKey and L_41_ == nil then
pcall(
function()
if L_39_ ~= true then
L_39_ = true
end
local L_68_
L_68_ = GetNearestTarget()
if L_68_ ~= nil then
L_41_ = L_68_
end
end
)
elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
if L_41_ ~= nil then
L_41_ = nil
end
if L_39_ ~= false then
L_39_ = false
end
end
end
)
L_29_.RenderStepped:Connect(
function()
if getgenv().ThirdPerson == true and
getgenv().FirstPerson == true then
if
(L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude > 1 or
(L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude <= 1
then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == true and
getgenv().FirstPerson == false then
if (L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude > 1 then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == false and
getgenv().FirstPerson == true then
if (L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude <= 1 then
L_40_ = true
else
L_40_ = false
end
end
if L_38_ == true and L_39_ == true then
if L_41_ and L_41_.Character and
L_41_.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if L_40_ == true then
if getgenv().PredictMovement
== true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif
getgenv().PredictMovement == false then
L_33_.CFrame =
L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement
== true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif
getgenv().PredictMovement == false then
L_33_.CFrame =
L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end
)
L_6_:NewTextBox(
"Aimlock Key",
"Aimlock Key should be lowercase.",
function(L_69_arg0)
getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
"Aimlock Prediction",
"Customize your aimlock prediction",
function(L_70_arg0)
PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
"AimPart",
"Yes",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_71_arg0)
getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent Aim")
local L_8_ = L_7_:NewSection("15x")
L_8_:NewButton(
"Silent Aim",
"Silent Aim Toggle Key is T.",
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/
imsoniac/main/silentaim", true))()
end
)
L_8_:NewTextBox(
"Silent Aim Prediction",
"0.157 for low ping 0.178 high ping",
function(L_72_arg0)
DaHoodSettings.Prediction = L_72_arg0
end
)
L_8_:NewDropdown(
"Silent Aim Part",
"yes bro flash is cool",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_73_arg0)
Aiming.TargetPart = L_73_arg0
end
)
L_8_:NewTextBox(
"Silent Aim Fov",
"yes bro i am cool (flash)",
function(L_74_arg0)
Aiming.FOV = L_74_arg0
end
)
L_8_:NewToggle(
"Silent Aim Show Fov",
"yea",
function(L_75_arg0)
Aiming.ShowFOV = L_75_arg0
end
)
local L_11_ = L_4_:NewTab("Antilock")
local L_12_ = L_11_:NewSection("15x")
L_12_:NewButton(
"Anti-Lock",
"Key is Z.",
function()
repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to
turn on/off anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed =
" .. tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower()
then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed =
" .. tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower()
then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock
fix off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock
fix on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_
then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~=
0 and not L_146_ then
return L_127_(L_143_arg0, L_144_arg1,
L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1,
L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket
then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while
L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket
then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while
L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end
)
end
)
local L_13_ = L_4_:NewTab("Settings")
local L_14_ = L_13_:NewSection("15X")
L_14_:NewKeybind(
"Keybind Gui Toggle",
"h",
Enum.KeyCode.V,
function()
L_3_:ToggleUI()
end
)
local L_17_ = L_4_:NewTab("ESP")
local L_18_ =
loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
local L_19_ = L_17_:NewSection("15X")
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end
)
end)
universalfun.Name = "universal.fun"
universalfun.Parent = Main
universalfun.BackgroundColor3 = Color3.fromRGB(138, 138, 255)
universalfun.BorderColor3 = Color3.fromRGB(138, 138, 255)
universalfun.Position = UDim2.new(0.757673681, 0, 0.550847471, 0)
universalfun.Size = UDim2.new(0, 130, 0, 50)
universalfun.Font = Enum.Font.Code
universalfun.Text = "Universal.Fun"
universalfun.TextColor3 = Color3.fromRGB(0, 0, 0)
universalfun.TextSize = 14.000
universalfun.MouseButton1Down:connect(function()
local Settings = {
Aimlock = {
AimPart = "LowerTorso",
AimlockKey = "Q",
Prediction = 0.143,
FOVEnabled = false,
FOVShow = false,
FOVSize = 30,
Enabled = false
},
SilentAim = {
Key = "C",
AimAt = "LowerTorso",
PredictionAmount = 0.139,
FOVEnabled = false,
FOVShow = false,
FOVSize = 0,
Enabled = false,
KeyToLockOn = false
},
CFSpeed = {
Speed = 2,
Enabled = false,
Toggled = false,
Key = "Z"
}
}
local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = WS.CurrentCamera
local GetGuiInset = GS.GetGuiInset
--// Anti-Cheat
LP.Character.ChildAdded:Connect(function(child)
if (child:IsA("Script") and child.Name ~= "Animate" and ac.Name ~=
"Health") then
child:Destroy();
end;
end);
Mouse.KeyDown:connect(function(Key)
local cfKey = Settings.CFSpeed.Key:lower()
if (Key == cfKey) then
if (Settings.CFSpeed.Toggled) then
Settings.CFSpeed.Enabled = not Settings.CFSpeed.Enabled
if (Settings.CFSpeed.Enabled == true) then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Settings.CFSpeed.Speed
game:GetService("RunService").Stepped:wait()
until Settings.CFSpeed.Enabled == false
end
end
end
end)
--// Functions
function updateLock()
if Settings.Aimlock.FOVEnabled == true and Settings.Aimlock.FOVShow ==
true then
if fov then
fov.Radius = Settings.Aimlock.FOVSize * 2
fov.Visible = Settings.Aimlock.FOVShow
fov.Position = Vector2.new(Mouse.X, Mouse.Y +
GetGuiInset(GS).Y)
return fov
end
else
Settings.Aimlock.FOVShow = false
fov.Visible = false
end
end
function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end
function WTSP(arg)
return Camera.WorldToScreenPoint(Camera, arg)
end
function getClosest()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
local notKO = v.Character:WaitForChild("BodyEffects")
["K.O"].Value ~= true
local notGrabbed =
v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
if (Settings.Aimlock.FOVEnabled) then
if (fov.Radius > magnitude and magnitude <
shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
else
if (magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
end
end
end
return closestPlayer
end
function sendNotification(text)
game.StarterGui:SetCore("SendNotification", {
Title = "Universal.fun",
Text = text,
Duration = 5
})
end
Mouse.KeyDown:Connect(function(k)
local actualKey = Settings.Aimlock.AimlockKey:lower()
if (k == actualKey) then
if Settings.Aimlock.Enabled == true then
aimLocked = not aimLocked
if aimLocked then
lockVictim = getClosest()
sendNotification("Locked onto:
"..tostring(lockVictim.Character.Humanoid.DisplayName))
else
if lockVictim ~= nil then
lockVictim = nil
sendNotification("Unlocked!")
end
end
end
end
end)
--// Loop update FOV and loop camera lock onto target
return FOVCircle
elseif (not Settings.SilentAim.FOVEnabled) then
FOVCircle.Visible = false
end
end
end
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild(Settings.SilentAim.AimAt) then
local pos =
currentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(mouse.X, mouse.Y)).magnitude
Mouse.KeyDown:Connect(function(k)
local actualKey = Settings.SilentAim.Key:lower()
if (k == actualKey) then
if (Settings.SilentAim.KeyToLockOn == false) then
return
end
if (Settings.SilentAim.Enabled) then
silentAimed = not silentAimed
if silentAimed then
silentVictim = getClosestPlayerToCursor()
sendNotification("Locked onto: " ..
tostring(silentVictim.Character.Humanoid.DisplayName))
elseif not silentAimed and silentVictim ~= nil then
silentVictim = nil
sendNotification('Unlocked')
end
end
end
end)
runService.RenderStepped:Connect(function()
updateFOV()
updateLock()
victimMan = getClosestPlayerToCursor()
if Settings.Aimlock.Enabled == true then
if lockVictim ~= nil then
Camera.CFrame = CFrame.new(Camera.CFrame.p,
lockVictim.Character[Settings.Aimlock.AimPart].Position +
lockVictim.Character[Settings.Aimlock.AimPart].Velocity*Settings.Aimlock.Prediction
)
end
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
return old(...)
end)
----------------------------------------
local lib = loadstring(game:HttpGet("https://pastebin.com/raw/mSwV3R8V"))()
local main = lib:Init()
----------------------------------------
----------------------------------------
local Home = main:CreateTab("Home")
local Config = main:CreateTab("Config", "rbxassetid://6793572208")
local Misc = main:CreateTab("Misc", "rbxassetid://3192519002")
----------------------------------------
----------------------------------------
Home:CreateLabel("Welcome back!", false)
----------------------------------------
----------------------------------------
Config:CreateLabel("Config - Aimlock", true)
Config:CreateToggle("Enabled", function(state)
Settings.Aimlock.Enabled = state
end)
Config:CreateBox("Prediction", 0.143, function(arg)
Settings.Aimlock.Prediction = tonumber(arg)
end)
Config:CreateDropdown("AimPart", {'Head', 'UpperTorso', 'HumanoidRootPart',
'LowerTorso'}, 'LowerTorso', function(arg)
Settings.Aimlock.AimPart = tostring(arg)
end)
Config:CreateToggle("FOV", function(state)
Settings.Aimlock.FOVEnabled = state
end)
Config:CreateToggle("Show FOV", function(state)
Settings.Aimlock.FOVShow = state
end)
Config:CreateSlider("FOV Size", 30, 0, 400, 1, function(arg)
Settings.Aimlock.FOVSize = tonumber(arg)
end)
Config:CreateBind("Keybind", Enum.KeyCode.Q, function(arg)
Settings.Aimlock.AimlockKey = arg
end)
----------------------------------------
----------------------------------------
Config:CreateLabel("Config - Silent", false)
Config:CreateToggle("Enabled", function(state)
Settings.SilentAim.Enabled = state
end)
Config:CreateToggle("Key to lock on", function(state)
Settings.SilentAim.KeyToLockOn = state
end)
Config:CreateBox("Prediction", 0.143, function(arg)
Settings.SilentAim.PredictionAmount = tonumber(arg)
end)
Config:CreateDropdown("AimPart", {'Head', 'UpperTorso', 'HumanoidRootPart',
'LowerTorso'}, 'LowerTorso', function(arg)
Settings.SilentAim.AimAt = tostring(arg)
end)
Config:CreateToggle("FOV", function(state)
Settings.SilentAim.FOVEnabled = state
end)
Config:CreateToggle("Show FOV", function(state)
Settings.SilentAim.FOVShow = state
end)
Config:CreateSlider("FOV Size", 30, 0, 400, 1, function(arg)
Settings.SilentAim.FOVSize = tonumber(arg)
end)
Config:CreateBind("Keybind", Enum.KeyCode.Q, function(arg)
Settings.SilentAim.Key = arg
end)
----------------------------------------
----------------------------------------
Misc:CreateLabel("Miscellaneous", false)
Misc:CreateToggle("CFS State", function(state)
Settings.CFSpeed.Toggled = state
end)
Misc:CreateSlider("CFrame Speed", 2, 0, 10, 0.1, function(arg)
Settings.CFSpeed.Speed = tonumber(arg)
end)
Misc:CreateBind("CFS Key", Enum.KeyCode.Z, function(arg)
Settings.CFSpeed.Key = arg
end)
----------------------------------------
end)
FAZEWARE.Name = "FAZEWARE"
FAZEWARE.Parent = Main
FAZEWARE.BackgroundColor3 = Color3.fromRGB(138, 138, 255)
FAZEWARE.BorderColor3 = Color3.fromRGB(138, 138, 255)
FAZEWARE.Position = UDim2.new(0.515347362, 0, 0.751412451, 0)
FAZEWARE.Size = UDim2.new(0, 130, 0, 50)
FAZEWARE.Font = Enum.Font.Code
FAZEWARE.Text = "FAZEWARE"
FAZEWARE.TextColor3 = Color3.fromRGB(0, 0, 0)
FAZEWARE.TextSize = 14.000
FAZEWARE.MouseButton1Down:connect(function()
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/
main/source.lua"))()
local NotifyLib =
loadstring(game:HttpGet("https://raw.githubusercontent.com/BoredStuff2/notify-lib/
main/lib"))()
NotifyLib.prompt('FazeWare - Special', 'Loading..', 5)
wait(2)
NotifyLib.prompt('FazeWare', 'Loaded. Enjoy!', 5)
NotifyLib.prompt('FazeWare', 'Notify Credits To BoredStuff2 and i-nasa Thank
You All', 5)
--// minecrafto
local Window = Library.CreateLib("FazeWare - Special")
local Aimlock = Window:NewTab("Aimlock")
local Silent = Window:NewTab("Silent Aim")
local SilentAimlock = Window:NewTab("Silent Aimlock")
local Visuals = Window:NewTab("Visuals")
local UISettings = Window:NewTab("GUI Settings")
--Tabs are finished <3
local Section = Aimlock:NewSection("Aimlock Section")
Section:NewButton("Aimlock", "Q To lock on people", function()
NotifyLib.prompt('FazeWare', '( Press ( P ) To enable aimlock ) Aimlock
Loaded Keybind is { Q } ( made by evan licensed aimlock love u no homo )', 5)
wait(1)
getgenv().Prediction = 6.450
getgenv().AimPart = "LowerTorso"
getgenv().Key = "Q"
getgenv().DisableKey = "P"
getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 70
getgenv().SmoothnessMode = true
getgenv().Smoothness = 1
local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = WS.CurrentCamera
local GetGuiInset = GS.GetGuiInset
function Notify(tx)
SG:SetCore("SendNotification", {
Title = "Evan's Camlock",
Text = tx,
Duration = 5
})
end
getgenv().Loaded = true
--// Functions
function update()
if getgenv().FOV == true then
if fov then
fov.Radius = getgenv().FOVSize * 2
fov.Visible = getgenv().ShowFOV
fov.Position = Vector2.new(Mouse.X, Mouse.Y +
GetGuiInset(GS).Y)
return fov
end
end
end
function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end
function WTSP(arg)
return Camera.WorldToScreenPoint(Camera, arg)
end
function getClosest()
local closest
local dist = math.huge
if getgenv().FOV then
if (fov.Radius > mag and mag < dist) then
closest = v
dist = mag
end
else
if (mag < dist) then
closest = v
dist = mag
end
end
end
end
return closest
end
Mouse.KeyDown:Connect(function(k)
SelectedKey = SelectedKey:lower()
SelectedDisableKey = SelectedDisableKey:lower()
if k == SelectedKey then
if AimlockState then
Locked = not Locked
if Locked then
Victim = getClosest()
Notify("Locked onto:
"..tostring(Victim.Character.Humanoid.DisplayName))
elseif not Locked then
Victim = nil
Notify("Unlocked!")
end
else
print("Aimlock is not enabled!")
end
end
if k == SelectedDisableKey then
AimlockState = not AimlockState
end
end)
--// Loop update FOV and loop camera lock onto target
RS.RenderStepped:Connect(function()
update()
if AimlockState == true then
if Victim ~= nil then
if getgenv().SmoothnessMode then
local CoordFrame = CFrame.new(Camera.CFrame.p,
Victim.Character[getgenv().AimPart].Position +
Victim.Character[getgenv().AimPart].Velocity/getgenv().Prediction)
Camera.CFrame = Camera.CFrame:Lerp(CoordFrame,
getgenv().Smoothness)
else
Camera.CFrame = CFrame.new(Camera.CFrame.p,
Victim.Character[getgenv().AimPart].Position +
Victim.Character[getgenv().AimPart].Velocity/getgenv().Prediction)
end
end
end
end)
end)
--Aimlock Prediction
Section:NewTextBox("Aimlock Prediction", "love you all", function(txt)
getgenv().Prediction = txt
end)
Section:NewToggle("Smoothnes Mode", "KANKA NE DIYOSUNNN", function(ok)
getgenv().SmoothnessMode = ok
end)
Section:NewSlider("Aimlock Fov", "OH", 500, 0, function(s) -- 500 (MaxValue)
| 0 (MinValue)
getgenv().FOVSize = s
end)
Section:NewTextBox("Aimlock Keybind", "Keybind", function(ad)
getgenv().Key = ad
end)
Section:NewToggle("Aimlock Fov", "okokboredasfuck", function(ok)
getgenv().ShowFOV = ok
end)
Section:NewDropdown("Aimlock Part", "Part", {"Head", "UpperTorso",
"LowerTorso", "HumanoidRootPart"}, function(currentOption)
getgenv().AimPart = currentOption
end)
--aimlock finish
local Section = Silent:NewSection("Silent Aim")
Section:NewButton("Silent Aim", "Silent Aim!", function()
NotifyLib.prompt('FazeWare', 'Silent Aim Enabled! Credits To Stefanuk12
For Modulev2 ( with license )', 5)
-- // Dependencies
local Aiming =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Aiming/main/
Load.lua"))()("Module")
-- // Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Stats = game:GetService("Stats")
local RunService = game:GetService("RunService")
-- // Vars
local MainEvent = ReplicatedStorage.MainEvent
local AimingSelected = Aiming.Selected
local AimingChecks = Aiming.Checks
local DataPing = Stats.Network.ServerStatsItem["Data Ping"]
RunService.Heartbeat:Connect(function()
-- // Workout the prediction value
local Ping = tostring(DataPing:GetValueString()):split(" ")[1]
CurrentPredictionValue = (Ping / 1000 + PredictionBase)
end)
-- // Return it
return Predicted
end
-- //
LPH_JIT_ULTRA(function()
local __namecall
__namecall = hookmetamethod(game, "__namecall", function(...)
-- // Vars
local args = {...}
local self = args[1]
local method = getnamecallmethod()
--[[
███████╗██╗░░░░░░█████╗░░██████╗██╗░░██╗░██╗░░░░░░░██╗
██╔════╝██║░░░░░██╔══██╗██╔════╝██║░░██║░██║░░██╗░░██║
█████╗░░██║░░░░░███████║╚█████╗░███████║░╚██╗████╗██╔╝
██╔══╝░░██║░░░░░██╔══██║░╚═══██╗██╔══██║░░████╔═████║░
██║░░░░░███████╗██║░░██║██████╔╝██║░░██║░░╚██╔╝░╚██╔╝░
╚═╝░░░░░╚══════╝╚═╝░░╚═╝╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚═╝░░
]]
-- Toggle
getgenv().Target = true
-- Configuration
getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 0.140
getgenv().ChatMode = false
getgenv().NotifMode = false
getgenv().PartMode = false
getgenv().AirshotFunccc = false
getgenv().Partz = "HumanoidRootPart"
getgenv().AutoPrediction = false
--
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "gay"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = 0.8
Tracer.Parent = game.Workspace
Tracer.Shape = _G.Types.Block
Tracer.Size = Vector3.new(14,14,14)
Tracer.Color = Color3.fromRGB(128,128,128)
--
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255,255,255)
circle.Thickness = 0
circle.NumSides = 732
circle.Radius = 120
circle.Thickness = 0
circle.Transparency = 0.7
circle.Visible = false
circle.Filled = false
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
end)
--
if getgenv().valiansh == true then
game.StarterGui:SetCore("SendNotification", {
Title = "FazeWare",
Text = "Already Loaded!",
Duration = 5
})
return
end
getgenv().valiansh = true
UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().Target == true then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
if getgenv().ChatMode then
local A_1 = "Target:
"..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "FazeWare";
Text = "Target:
"..tostring(Plr.Character.Humanoid.DisplayName);
})
end
elseif not Locking then
if getgenv().ChatMode then
local A_1 = "Unlocked!" local A_2 =
"All" local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "FazeWare ",
Text = "Unlocked",
Duration = 5
})
elseif getgenv().Target == false then
game.StarterGui:SetCore("SendNotification", {
Title = "FazeWare",
Text = "Target isn't
enabled",
Duration = 5
})
end
end end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso") then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().PartMode then
game:GetService"RunService".Stepped:connect(function()
if Locking and Plr.Character and
Plr.Character:FindFirstChild("LowerTorso") then
Tracer.CFrame =
CFrame.new(Plr.Character.LowerTorso.Position+
(Plr.Character.LowerTorso.Velocity*Prediction))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+
(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)
if getgenv.AirshotFunccc then
if Plr.Character.Humanoid.Jump == true and
Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "LowerTorso"
end
end
end)
getgenv().AirshotFunccc = ok
end)
Section:NewToggle("Auto Prediction", "ok", function(ok)
getgenv().AutoPrediction = ok
end)
function boxesp()
game:GetService("RunService").RenderStepped:Connect(function()
if v.Character ~= nil and
v.Character:FindFirstChild("Humanoid") ~= nil and
v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and
v.Character.Humanoid.Health > 0 then
local Vector, onScreen =
camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
if onScreen then
BoxOutline.Size = Vector2.new(1000 /
RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BoxOutline.Position =
Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y -
BoxOutline.Size.Y / 2)
BoxOutline.Visible = true
Box.Size = Vector2.new(1000 /
RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = Vector2.new(RootPosition.X
- Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
Box.Visible = true
HealthBarOutline.Size = Vector2.new(2,
HeadPosition.Y - LegPosition.Y)
HealthBarOutline.Position =
BoxOutline.Position - Vector2.new(6,0)
HealthBarOutline.Visible = true
HealthBar.Size = Vector2.new(2,
(HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")
[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")
[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")
[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value)))
HealthBar.Position =
Vector2.new(Box.Position.X - 6, Box.Position.Y + (1 / HealthBar.Size.Y))
HealthBar.Color = Color3.fromRGB(255 -
255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value /
game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 /
(game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value /
game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0)
HealthBar.Visible = true
else
BoxOutline.Visible = false
Box.Visible = false
HealthBarOutline.Visible = false
HealthBar.Visible = false
end
else
BoxOutline.Visible = false
Box.Visible = false
HealthBarOutline.Visible = false
HealthBar.Visible = false
end
end)
end
coroutine.wrap(boxesp)()
end
game.Players.PlayerAdded:Connect(function(v)
local BoxOutline = Drawing.new("Square")
BoxOutline.Visible = false
BoxOutline.Color = Color3.new(0,0,0)
BoxOutline.Thickness = 3
BoxOutline.Transparency = 1
BoxOutline.Filled = false
function boxesp()
game:GetService("RunService").RenderStepped:Connect(function()
if v.Character ~= nil and
v.Character:FindFirstChild("Humanoid") ~= nil and
v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and
v.Character.Humanoid.Health > 0 then
local Vector, onScreen =
camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
if onScreen then
BoxOutline.Size = Vector2.new(1000 /
RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BoxOutline.Position =
Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y -
BoxOutline.Size.Y / 2)
BoxOutline.Visible = true
Box.Size = Vector2.new(1000 /
RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = Vector2.new(RootPosition.X
- Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
Box.Visible = true
HealthBarOutline.Size = Vector2.new(2,
HeadPosition.Y - LegPosition.Y)
HealthBarOutline.Position =
BoxOutline.Position - Vector2.new(6,0)
HealthBarOutline.Visible = true
HealthBar.Size = Vector2.new(2,
(HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")
[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")
[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")
[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value)))
HealthBar.Position =
Vector2.new(Box.Position.X - 6, Box.Position.Y + (1/HealthBar.Size.Y))
HealthBar.Color = Color3.fromRGB(255 -
255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value /
game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 /
(game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value /
game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0)
HealthBar.Visible = true
else
BoxOutline.Visible = false
Box.Visible = false
HealthBarOutline.Visible = false
HealthBar.Visible = false
end
else
BoxOutline.Visible = false
Box.Visible = false
HealthBarOutline.Visible = false
HealthBar.Visible = false
end
end)
end
coroutine.wrap(boxesp)()
end)
end)
--cool
--fazeware v3 showcase
--OK TEST!!
end)
CuteWare_V2.Name = "CuteWare_V2"
CuteWare_V2.Parent = Main
CuteWare_V2.BackgroundColor3 = Color3.fromRGB(138, 138, 255)
CuteWare_V2.BorderColor3 = Color3.fromRGB(138, 138, 255)
CuteWare_V2.Position = UDim2.new(0.757673681, 0, 0.762711883, 0)
CuteWare_V2.Size = UDim2.new(0, 130, 0, 50)
CuteWare_V2.Font = Enum.Font.Code
CuteWare_V2.Text = "CuteWare_V2"
CuteWare_V2.TextColor3 = Color3.fromRGB(0, 0, 0)
CuteWare_V2.TextSize = 14.000
CuteWare_V2.MouseButton1Down:connect(function()
workspace.CurrentCamera.FieldOfView = 105
local L_3_ =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/
main/source.lua"))()
local L_4_ = L_3_.CreateLib("CuteWare", "Serpent")
local L_5_ = L_4_:NewTab("Aimlock")
local L_6_ = L_5_:NewSection("CuteWare")
L_6_:NewButton(
"Aimlock",
"Beam niggas down with love",
function()
getgenv().AimPart = "HumanoidRootPart"
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false
getgenv().PredictMovement = true
getgenv().PredictionVelocity = 9
local L_27_, L_28_, L_29_, L_30_ =
game:GetService "Players",
game:GetService "UserInputService",
game:GetService "RunService",
game:GetService "StarterGui"
local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
L_27_.LocalPlayer,
L_27_.LocalPlayer:GetMouse(),
workspace.CurrentCamera,
CFrame.new,
Ray.new,
Vector3.new,
Vector2.new
local L_38_, L_39_, L_40_ = true, false, false
local L_41_
getgenv().CiazwareUniversalAimbotLoaded = true
getgenv().WorldToViewportPoint = function(L_42_arg0)
return L_33_:WorldToViewportPoint(L_42_arg0)
end
getgenv().WorldToScreenPoint = function(L_43_arg0)
return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
end
getgenv().GetObscuringObjects = function(L_44_arg0)
if L_44_arg0 and
L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and
L_31_.Character:FindFirstChild("Head") then
local L_45_ =
workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position,
L_31_.Character.Head.Position))
if L_45_ then
return L_45_:IsDescendantOf(L_44_arg0)
end
end
end
getgenv().GetNearestTarget = function()
local L_46_ = {}
local L_47_ = {}
local L_48_ = {}
for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers())
do
if L_51_forvar1 ~= L_31_ then
table.insert(L_46_, L_51_forvar1)
end
end
for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
if L_53_forvar1.Character ~= nil then
local L_54_ =
L_53_forvar1.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and
L_53_forvar1.Team ~= L_31_.Team then
local L_55_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_56_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p -
game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
)
local L_57_, L_58_ =
game.Workspace:FindPartOnRay(L_56_, game.Workspace)
local L_59_ = math.floor((L_58_ -
L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0]
= {}
L_47_[L_53_forvar1.Name ..
L_52_forvar0].dist = L_55_
L_47_[L_53_forvar1.Name ..
L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name ..
L_52_forvar0].diff = L_59_
table.insert(L_48_, L_59_)
elseif getgenv().TeamCheck == false and
L_53_forvar1.Team == L_31_.Team then
local L_60_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_61_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p -
game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
)
local L_62_, L_63_ =
game.Workspace:FindPartOnRay(L_61_, game.Workspace)
local L_64_ = math.floor((L_63_ -
L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0]
= {}
L_47_[L_53_forvar1.Name ..
L_52_forvar0].dist = L_60_
L_47_[L_53_forvar1.Name ..
L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name ..
L_52_forvar0].diff = L_64_
table.insert(L_48_, L_64_)
end
end
end
if unpack(L_48_) == nil then
return nil
end
local L_49_ = math.floor(math.min(unpack(L_48_)))
if L_49_ > getgenv().AimRadius then
return nil
end
for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
if L_66_forvar1.diff == L_49_ then
return L_66_forvar1.plr
end
end
return nil
end
L_32_.KeyDown:Connect(
function(L_67_arg0)
if L_67_arg0 == AimlockKey and L_41_ == nil then
pcall(
function()
if L_39_ ~= true then
L_39_ = true
end
local L_68_
L_68_ = GetNearestTarget()
if L_68_ ~= nil then
L_41_ = L_68_
end
end
)
elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
if L_41_ ~= nil then
L_41_ = nil
end
if L_39_ ~= false then
L_39_ = false
end
end
end
)
L_29_.RenderStepped:Connect(
function()
if getgenv().ThirdPerson == true and
getgenv().FirstPerson == true then
if
(L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude > 1 or
(L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude <= 1
then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == true and
getgenv().FirstPerson == false then
if (L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude > 1 then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == false and
getgenv().FirstPerson == true then
if (L_33_.Focus.p -
L_33_.CoordinateFrame.p).Magnitude <= 1 then
L_40_ = true
else
L_40_ = false
end
end
if L_38_ == true and L_39_ == true then
if L_41_ and L_41_.Character and
L_41_.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if L_40_ == true then
if getgenv().PredictMovement
== true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif
getgenv().PredictMovement == false then
L_33_.CFrame =
L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement
== true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif
getgenv().PredictMovement == false then
L_33_.CFrame =
L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end
)
L_6_:NewTextBox(
"Aimlock Key",
"Aimlock Key should be lowercase.",
function(L_69_arg0)
getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
"Aimlock Prediction",
"Customize your aimlock prediction",
function(L_70_arg0)
PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
"AimPart",
"Yes",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_71_arg0)
getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent-Aim")
local L_8_ = L_7_:NewSection("CuteWare")
L_8_:NewButton(
"Silent Aim",
"Silent Aim Toggle Key is T.",
function()
loadstring(game:HttpGet("https://pastebin.com/raw/KRBZu04H",
true))()
end
)
L_8_:NewTextBox(
"Silent Aim Prediction",
"0.157 for low ping 0.178 high ping",
function(L_72_arg0)
DaHoodSettings.Prediction = L_72_arg0
end
)
L_8_:NewDropdown(
"Silent Aim Part",
"yes bro flash is cool",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_73_arg0)
Aiming.TargetPart = L_73_arg0
end
)
L_8_:NewTextBox(
"Silent Aim Fov",
"yes bro i am cool (flash)",
function(L_74_arg0)
Aiming.FOV = L_74_arg0
end
)
L_8_:NewToggle(
"Silent Aim Show Fov",
"yea",
function(L_75_arg0)
Aiming.ShowFOV = L_75_arg0
end
)
local L_11_ = L_4_:NewTab("Antilock")
local L_12_ = L_11_:NewSection("CuteWare")
L_12_:NewButton(
"Anti-Lock",
"Key is Z.",
function()
repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to
turn on/off anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed =
" .. tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower()
then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed =
" .. tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower()
then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock
off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock
on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_
then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~=
0 and not L_146_ then
return L_127_(L_143_arg0, L_144_arg1,
L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1,
L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket
then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while
L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket
then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while
L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end
)
end
)
L_14_:NewButton(
"Fly",
"Key is X",
function()
local L_152_
local L_153_ = game.Players.LocalPlayer
IYMouse = L_153_:GetMouse()
IYMouse.KeyDown:connect(
function(L_154_arg0)
if L_154_arg0 == "x" then
if L_152_ then
L_152_ = false
fly()
else
L_152_ = true
NOFLY()
end
end
end
)
for L_155_forvar0, L_156_forvar1 in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if L_156_forvar1:IsA("BasePart") and
L_156_forvar1.CanCollide == true then
L_156_forvar1.CanCollide = false
end
end
FLYING = false
QEfly = true
iyflyspeed = 7
vehicleflyspeed = 7
function sFLY(L_157_arg0)
repeat
wait()
until game.Players.LocalPlayer and
game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
repeat
wait()
until IYMouse
local L_158_ =
game.Players.LocalPlayer.Character.LowerTorso
local L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_161_ = 5
local function L_162_func()
FLYING = true
local L_163_ = Instance.new("BodyGyro", L_158_)
local L_164_ = Instance.new("BodyVelocity", L_158_)
L_163_.P = 9e4
L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9)
L_163_.cframe = L_158_.CFrame
L_164_.velocity = Vector3.new(0, 0, 0)
L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(
function()
repeat
wait()
if not L_157_arg0 and
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
=
true
end
if L_159_.L + L_159_.R ~= 0 or
L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
L_161_ = 50
elseif not (L_159_.L + L_159_.R ~=
0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
L_161_ = 0
end
if L_159_.L + L_159_.R ~= 0 or
L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
L_164_.velocity =
workspace.CurrentCamera.CoordinateFrame *
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
L_160_ = {
F = L_159_.F,
B = L_159_.B,
L = L_159_.L,
R = L_159_.R
}
elseif L_159_.L + L_159_.R == 0 and
L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then
L_164_.velocity =
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
else
L_164_.velocity =
Vector3.new(0, 0, 0)
end
L_163_.cframe =
workspace.CurrentCamera.CoordinateFrame
until not FLYING
L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_161_ = 0
L_163_:destroy()
L_164_:destroy()
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
= false
end
end
)
end
IYMouse.KeyDown:connect(
function(L_165_arg0)
if L_165_arg0:lower() == "w" then
if L_157_arg0 then
L_159_.F = vehicleflyspeed
else
L_159_.F = iyflyspeed
end
elseif L_165_arg0:lower() == "s" then
if L_157_arg0 then
L_159_.B = -vehicleflyspeed
else
L_159_.B = -iyflyspeed
end
elseif L_165_arg0:lower() == "a" then
if L_157_arg0 then
L_159_.L = -vehicleflyspeed
else
L_159_.L = -iyflyspeed
end
elseif L_165_arg0:lower() == "d" then
if L_157_arg0 then
L_159_.R = vehicleflyspeed
else
L_159_.R = iyflyspeed
end
elseif QEfly and L_165_arg0:lower() == "e" then
if L_157_arg0 then
L_159_.Q = vehicleflyspeed * 2
else
L_159_.Q = iyflyspeed * 2
end
elseif QEfly and L_165_arg0:lower() == "q" then
if L_157_arg0 then
L_159_.E = -vehicleflyspeed * 2
else
L_159_.E = -iyflyspeed * 2
end
end
end
)
IYMouse.KeyUp:connect(
function(L_166_arg0)
if L_166_arg0:lower() == "w" then
L_159_.F = 0
elseif L_166_arg0:lower() == "s" then
L_159_.B = 0
elseif L_166_arg0:lower() == "a" then
L_159_.L = 0
elseif L_166_arg0:lower() == "d" then
L_159_.R = 0
elseif L_166_arg0:lower() == "e" then
L_159_.Q = 0
elseif L_166_arg0:lower() == "q" then
L_159_.E = 0
end
end
)
L_162_func()
end
function NOFLY()
FLYING = false
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
= true
end
function fly()
NOFLY()
wait()
sFLY()
end
end
)
local L_17_ = L_4_:NewTab("ESP")
local L_18_ = loadstring(game:HttpGet("https://pastebin.com/raw/TH9N2EMu"))()
local L_19_ = L_17_:NewSection("CuteWare")
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end
)
local L_15_ = L_4_:NewTab("Tps")
local L_16_ = L_15_:NewSection("CuteWare")
L_16_:NewButton(
"Admin Base",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-874.903992, -32.6492004, -525.215698)
end
)
L_16_:NewButton(
"Armor",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946,
565.99884033203)
end
)
L_16_:NewButton(
"Food",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-788.39318847656, -39.649200439453, -
935.27795410156)
end
)
L_16_:NewButton(
"AK bush",
"fr",
function()
local L_196_ = Instance.new("Animation")
function stopTracks()
for L_197_forvar0, L_198_forvar1 in next,
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
GetPlayingAnimationTracks(
) do
if
L_198_forvar1.Animation.AnimationId:match("rbxassetid") then
L_198_forvar1:Stop()
end
end
end
function loadAnimation(L_199_arg0)
if L_196_.AnimationId == L_199_arg0 then
L_196_.AnimationId = "1"
else
L_196_.AnimationId = L_199_arg0
local L_200_ =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
LoadAnimation(L_196_)
L_200_:Play()
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-626.288757,
7.99984694,
-772.322632,
-0.997374237,
-1.67662592e-10,
-0.0724197701,
-1.00076274e-10,
1,
-9.36886457e-10,
0.0724197701,
-9.27178945e-10,
-0.997374237
)
loadAnimation("rbxassetid://3152378852")
wait(1.2)
stopTracks()
end
)
-- Scripts:
player = game.Players.LocalPlayer
player:GetMouse().KeyDown:Connect(function(key)
if key == "v" and script.Parent.Visible == false then
script.Parent.Visible = true
else
if key == "v" and script.Parent.Visible == true then
script.Parent.Visible = false
end
end
end)
end
coroutine.wrap(BLMIXG_fake_script)()