Lecture 1-Introduction to Computer Graphics
Lecture 1-Introduction to Computer Graphics
Graphics
Welcome to the Wonderful World of
Computer Graphics!
▪ In this lecture, we'll embark on a journey into the fascinating realm of computer graphics. We'll
explore how computers generate and manipulate visual content, shaping the digital world around us.
From stunning animations to immersive video games, from medical imaging to scientific visualization,
computer graphics plays a crucial role in various fields. Get ready to be amazed by the power of
visuals and delve into the world where art and technology converge!
▪ Found in various applications: movies, video games, user interfaces, design, simulations, etc.
▪ Early efforts in the 1950s with wireframe models and simple animations.
▪ 1960s: development of hardware like cathode-ray tube displays and shading techniques.
▪ 1980s-1990s: rapid progress with powerful computers, real-time rendering, and special effects in
movies.
▪ 2000s-present: explosion of applications, mobile graphics, virtual reality, and augmented reality.
• Rendering: Calculating the final appearance of an image based on lighting, materials, and textures.
• Science and engineering: Medical imaging, scientific visualization, simulations, data analysis.
• User interfaces: Graphical user interfaces (GUIs), web design, mobile apps.
• Resolution: The number of pixels in a digital image, affecting its detail and clarity.
• Color models: Different ways to represent color digitally, such as RGB (red, green, blue) and CMYK (cyan,
magenta, yellow, black).
• Coordinate systems: Methods to define the location and orientation of objects in 2D and 3D space.
• Geometry: The study of shapes and their properties, crucial for defining objects in computer graphics
• Used in:
• Movie animation and visual effects
• Video games and simulations
• Product design and architecture
• Medical imaging and scientific visualization