Sa Seminar Report
Sa Seminar Report
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2. Exploring the MVC architecture
a. Concept of MVC
The Model-View-Controller (MVC) architectural pattern divides an application into three
distinct components:
• Model: Manages the application’s data and business logic. It notifies the View of
changes and provides mechanisms to access or update data. For example, in a banking
application, the Model stores account details and transaction history.
• View: Displays data to the user. It observes the Model for changes and updates the
presentation accordingly. For instance, in a library system, the View can show book
availability as a list or detailed grid.
• Controller: Handles user inputs, interacts with the Model to update data, and instructs
the View to refresh. For example, in an e-commerce application, the Controller
updates the Model when a user adds an item to the cart and triggers the View to show
the updated cart.
The core advantage of MVC is the separation of concerns, enabling independent
development of components, easier debugging, and scalability.
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b. Interaction in MVC
The interaction in MVC follows a structured flow:
1. User Input Handling: The user interacts with the View (e.g., clicking a button or
entering text).
2. Controller Actions: The Controller processes the input and updates the Model.
3. Model Update: The Model notifies the View about data changes.
4. View Refresh: The View reflects the updated data.
For example:
• In a drawing program, clicking on "Draw Line" triggers the Controller, which updates
the Model with new line coordinates. The Model notifies the View, which then displays
the updated drawing.
c. Benefits of MVC
The MVC architecture offers several advantages:
• High Cohesion and Low Coupling: Each component has a distinct responsibility,
ensuring modularity.
• Flexibility: The same Model can support multiple Views.
• Scalability: New features can be added with minimal impact on existing components.
• Ease of Maintenance: Debugging and updates are easier due to the clear separation
of components.
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d. Application: Drawing Program
The MVC pattern was applied to a simple drawing program, demonstrating its practical utility.
The program supports:
• Functionalities:
• Drawing Shapes: The user clicks two points to draw a line or specifies a
circle by selecting two diametrically opposite points.
• Adding Labels: The user clicks a location, types the desired text, and
customizes font and size.
• Undo: Users can revert the last action for flexibility in editing.
This program showcases how MVC ensures modularity, simplifies adding new features, and
enhances maintainability.
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3. Use case tables
(1) Use Case: Drawing a Line
Explanation:
• Model: Stores the line data (coordinates of two points).
• View: Displays the line on the canvas.
• Controller: Captures user input (mouse clicks), updates the Model, and triggers the
View to refresh.
(2) Use Case: Adding a Label
Explanation:
• Model: Stores the label's position and text.
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• View: Renders the label at the given coordinates.
• Controller: Handles text input, updates the Model, and triggers a refresh in the View.
(3) Use Case: Undoing the Last Action
Explanation:
• Model: Tracks changes and allows rollback to previous states.
• View: Updates the canvas to reflect the undone action.
• Controller: Processes the undo request and instructs the Model to revert to the
previous state.
(4) Use Case: Saving a Drawing
Explanation:
• Model: Serializes the current drawing data and stores it in a file.
• View: Displays a success message or updates to indicate the file has been saved.
• Controller: Manages the save process, ensuring the Model’s data is stored
appropriately.
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(5) Use Case: Changing the Font of a Label
Explanation:
• Model: Stores the font settings that are applied to labels.
• View: Reflects the updated font on the labels.
• Controller: Manages font selection and ensures the Model is updated with the new
font style.
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4. Challenges and Limitations
While the Model-View-Controller (MVC) architecture offers several advantages, including
modularity and separation of concerns, it also presents certain challenges and limitations
when applied to a drawing program.
1. Managing Responsibilities between View and Controller
The View and Controller often overlap in their responsibilities, especially when
handling user input. For example, deciding whether the View or the Controller
should capture mouse clicks or process text input for labels can lead to ambiguity,
increasing complexity in maintaining the system.
2. Performance Overhead
MVC’s separation of components can result in performance overhead. For example,
frequent updates to the Model trigger updates in the View, leading to potential slowdowns,
particularly in a drawing program with numerous interactive elements, like multiple shapes
or labels.
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5. Future Scope
While the Model-View-Controller (MVC) architecture effectively supports the drawing
program, several enhancements could further improve its functionality:
1. Advanced Drawing Tools
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6. Conclusion
The Model-View-Controller (MVC) architecture is a powerful and flexible design pattern that offers
clear separation of concerns, enabling modular development and easy maintenance. In the case of the
drawing program, MVC has successfully organized the application by dividing responsibilities between
the Model, View, and Controller, allowing for a scalable and extensible system.
While challenges such as performance overhead and managing responsibilities between the View and
Controller exist, MVC remains highly suitable for interactive systems. The drawing program
demonstrates how MVC facilitates the development of a system with dynamic user interaction,
efficient data handling, and easy UI updates. The design also makes it easier to add new features or
modify existing ones without affecting other components of the application.
Looking forward, future enhancements like advanced drawing tools, real-time collaboration, and
better file export options will make the program more versatile and user-friendly. The MVC
architecture will continue to provide the solid foundation required to implement such improvements
effectively.
In conclusion, MVC proves to be a valuable and reliable architecture for building interactive and
scalable software systems. Its flexibility in handling complex user interfaces while maintaining system
modularity makes it ideal for both small-scale and large-scale applications
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7. Geo Tag photos
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References
[1] https://www.geeksforgeeks.org/mvc-design-pattern/
[2] https://www.tutorialspoint.com/design_pattern/mvc_pattern.htm
[3] Ramnath, S., & Dathan, B. (2010). Object-Oriented Analysis and Design.
Springer Science & Business Media. (Textbook)
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