Name: Date:
Program/Year/Block: Score:
Computer Graphics Programming MIDTERM PROJECT
Isometric 3D Bedroom
Students will create a 3D isometric model of a bedroom using Blender, focusing on
basic modeling techniques, texturing, and lighting.
Research & Inspiration
● Look up isometric art styles and gather reference images of various
bedrooms. Consider color schemes, furniture styles, and overall layout.
Planning the Layout
● Sketch a rough layout of your bedroom, considering the isometric
perspective. Ensure that all furniture and decorations fit well within the
space. Think about:
○ Bed placement
○ Storage (wardrobe, drawers)
○ Desks, chairs, or other furniture
○ Accessories (lamps, books, plants)
Modeling the Bedroom
● Basic Shapes: Start by creating the basic shapes of the room using cubes
and planes for walls and flooring.
● Furniture: Model key furniture pieces:
○ Bed (consider a simple bed frame and mattress)
○ Wardrobe or closet
○ Desk and chair
○ Any additional items (shelves, rugs)
● Details: Add smaller details like pillows, books, or picture frames to enhance
the realism.
Texturing
● Use UV mapping to create textures for your furniture and walls. Experiment
with:
○ Wood textures for furniture
○ Fabric textures for bed linens
○ Wallpaper or paint for the walls
● Apply colors and materials to give your bedroom a cohesive look.
Lighting
● Set up a light source to mimic natural light (e.g., a sun lamp or an area light).
● Consider adding additional lights for lamps or overhead fixtures to create a
cozy atmosphere.
● Experiment with light intensity and shadows.
Rendering
● Set up the camera to capture the isometric view.
● Adjust the render settings for quality.
● Set the Resolution 1000x1000 pixels
● Render your scene and save the output in a suitable format (PNG or JPEG).
Documentation
● Write a Narrative Report explaining your design choices, modeling
techniques, and challenges faced during the project.
● Include screenshots of your work at different stages (layout, modeling,
texturing, final render).
Narrative Report:
Sample Narrative Report
Modeling Process
1. Scene Layout: The isometric view was established by setting the camera
at a 45-degree angle, ensuring all elements would be visible without
distortion.
2. Asset Creation:
○ Bed: Modeled using simple geometric shapes, detailed with a duvet
and pillows created using cloth simulation.
○ Nightstands and Dresser: Designed with a focus on clean lines
and minimalism, utilizing the extrude and bevel tools to create
realistic wood textures.
○ Workspace: Included a desk and chair, modeled with attention to
ergonomic design. The desk features a laptop and stationery for
added realism.
○ Decorative Elements: Items like plants, books, and wall art were
added to provide personality and warmth to the space.
3. Texturing and Materials:
○ Used Blender’s Shader Editor to create realistic materials, including
wood, fabric, and metal.
○ Texture maps were applied to enhance details, and image textures
were used for wall art and bedding.
4. Lighting:
○ A three-point lighting setup was used to create depth and highlight
textures.
○ Soft, warm light was simulated using area lights to mimic natural
daylight streaming through a window.
Challenges Encountered
● Proportions: Maintaining correct proportions while ensuring the isometric
perspective was visually appealing required several adjustments.
● Cloth Simulation: The duvet and pillows initially lacked realism; further
tweaking of simulation settings helped achieve a more natural look.
● Rendering Time: The final render took longer than anticipated due to the
complexity of textures and lighting. Optimizing render settings improved
efficiency.
Evaluation Criteria:
● Creativity and originality of the design.
● Quality of modeling (geometry, proportions).
● Effectiveness of texturing and material application.
● Lighting and overall atmosphere.
● Clarity of Documentation and explanation of the work process.
Final Output:
Also Submit a separate rendered image file in your Google Drive for your Midterm
Project Output