Newt - Kobold Sorcerer

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Newt

Character Name:___________________ Alan Shohat


Player Name:___________________________

Level:________
4 Hero Points:_____
1 Ancestry:____________________
Kobold Heritage:______________________
Dragonblood Size:________
Small
XP:__________
0 Gain 1 at the start of each session and when
Class:__________________
Sorcerer
granted by the GM.
Archetypes:_____________ Background:_____________
Spend 1 to reroll a check.
Acrobat
Spend all to avoid death.

ATTRIBUTES Partial
Boost HIT POINTS Resistances:____________________________________________________________
STR _____
0 __ Max:_____
18 Immunities:____________________________________________________________
DEX _____
3 __ Conditions:____________________________________________________________
CON _____
0 __
18
Current:_______ TEML Attribute Proficiency Item

INT _____
1 __ Temp:_____ PERCEPTION __
T ___+___+___
1 6 = ____
7 Senses: ______________________
Darkvision

WIS _____
1 __ Dying:________ SPEED _______
25 ft. Special Movement ______________________________________
CHA _____
4 __ Wounded:_____
DEFENSES
TRAINING NOTES: Untrained +0, Trained 2+Level, Expert 4+Level, Master 6+Level, Legendary 8+Level

Armor Class Shield Armor


SKILLS TEML Attribute Proficiency Item Armor Skill & Feat Notes Proficiencies

Acrobatics __
TEML
T ___+___+___+___
3 6 = ____
+9 *Dragonblood: When you succeed on a saving T
Unarmored ___
Arcana __
U ___+___+___
1 0 = ____
+1 throw against a fear effect, you get a critical
18 U
Light ___
Athletics __
U ___+___+___+___
0 0 = ____
+0 success instead.
U
Medium ___
Crafting __
U ___+___+___
1 0 = ____
+1 *Sorcerous Potency: When you Cast a Spell from U
Heavy ___
Deception __U ___+___+___
4 0 = ____
+4 your spell slots that either deals damage or
Hardness Max HP / BT HP
Base Dex* Proficiency Item
Diplomacy __U ___+___+___
4 0 = ____
+4 restores Hit Points, you gain a status bonus to that
Intimdation __
spell’s damage or healing equal to the spell’s rank. 3 3 2 ____ ___/___ ___
10+___+___+___
T ___+___+___
4 6 = ____
+10 *Cap: ___
3
_______
Circus Lore __ T ___+___+___
1 6 = ____
+7 Blood Rising (Reaction): Use Blood Magic as a
TEML Attribute Proficiency Item
_______ Lore __U ___+___+___
1 0 = ____
+1 reaction until the start of your next turn.
Fortitude __
T ___
0 ___
6 ___ = ____
6
Medicine __
T ___+___+___
1 6 = ____
+7 Reflexes __T ___
3 ___
6 ___ = ____
9
Nature __
T ___+___+___
1 6 = ____
+7 Will __
E ___
1 ___
8 ___ = ____
9
Occultism __
U ___+___+___
1 0 = ____
+1 Base Key Proficiency Item

Performance __U ___+___+___


4 0 = ____
+4 CLASS DC 10+___+___+___
4 3 = ____
17
Religion __
U ___+___+___
1 0 = ____
+1 WEAPON PROFICIENCIES Critical Specializations
Society __ ___+___+___ = ____
TEML Proficiency
U 1 0 +1 Unarmed ___
T ______
6
Stealth __
T ___+___+___+___
3 6 = ____
+9 Simple ___
T ______
6
Survival __
T ___+___+___
1 6 = ____
+7 Martial
Advanced
___
U
___
U
______
0
______
0
Thievery __
T ___+___+___+___
3 6 = ____
+9 Other ______________ ___
U ______
0
Languages: _________________ WEAPON Attack Damage Range Bulk Hands Group WP Traits
_________________
Common _________________
________________
Unarmed Fist ____
+6 ________
1d4 B ______
melee ___
0 ___
1 ______
Brawling ______ _____________________
Unarmed Agile, finesse, nonlethal, unarmed
_________________
Draconic _________________
_________________
Sakvroth _________________ ________________
Dagger ____
+6 ________
1d4 PS ______
10 ft. ___
0.1 ___
1 ______
Knife ______
Simple _____________________
Agile, finesse, thrown, versatile

Ancestry Abilities _______________________


Darkvision ________________
Light mace ____
+6 ________
1d4 B ______
melee ___
0.1 ___
1 ______
Club ______
Simple _____________________
Agile, finesse, shove

Heritage Abilities _______________________ ________________


Sling ____
+6 ________
1d6 B ______
50 ft. ___
0.3 ___
1 ______
Sling ______
Simple _____________________
Propulsive; 20 bullets
Background Skill Feat _______________________
Steady Balance
Ancestry Feat __________
Scaly Hide Class Feat ___________
Skill Training (Medicine) ________________ ____ ________ ______ ___ ___ ______ ______ _____________________
L2 Skill Feat __________ Class Feat ___________ ________________ ____ ________ ______ ___ ___ ______ ______ _____________________
L3 Skill Feat __________ Class Feat ___________
________________ ____ ________ ______ ___ ___ ______ ______ _____________________
L4 Skill Feat __________ Class Feat ___________

L5 Skill Feat __________ Class Feat ___________ ________________ ____ ________ ______ ___ ___ ______ ______ _____________________
L6 Skill Feat __________ Class Feat ___________

L7 Skill Feat __________ Class Feat ___________ BULK ______


1.8 WEALTH Gems & Artwork Price Bulk

L8 Skill Feat __________ Class Feat ___________


Light Items 10 light bulk items = 1 Bulk
Encumbered Bulk 5 + STR
PP _________ _____________________ _______ ___
L9 Skill Feat __________ Class Feat ___________
Maximum Bulk 10 + STR
Maximum Invested 10 GP _________
11 _____________________ _______ ___
L10 Skill Feat __________ Class Feat ___________ SP _________
8 _____________________ _______ ___
L11 Skill Feat __________ Class Feat ___________ CP _________
8 _____________________ _______ ___
L12 Skill Feat __________ Class Feat ___________ INVENTORY Location Bulk Location Bulk

L13 Skill Feat __________ Class Feat ___________ _________________


Cold Weather Clothes _______ ___
0.1 _________________
Soap _______ ___
0
L14 Skill Feat __________ Class Feat ___________ _________________
Backpack _______ ___
0 _________________
Thieves’ toolkit _______ ___
0.1
L15 Skill Feat __________ Class Feat ___________ _________________
Bedroll _______ ___
0.1 _________________
2x Replacement Pics _______ ___
0
L16 Skill Feat __________ Class Feat ___________ _________________
10x Chalk _______ ___
0 _________________
5x Torches _______ ___
0.5
L17 Skill Feat __________ Class Feat ___________ _________________
Flint and steel _______ ___
0 _________________
Waterskin _______ ___
0.1
L18 Skill Feat __________ Class Feat ___________ _________________
Grappling hook _______ ___
0.1 _________________ _______ ___
L19 Skill Feat __________ Class Feat ___________ _________________
Rations (2 weeks) _______ ___
0.2 _________________ _______ ___
L20 Skill Feat __________ Class Feat ___________ _________________
Rope (50 feet) _______ ___
0.1 _________________ _______ ___
MAGICAL TRADITION _________________
Primal SPELL SLOTS Cantrips/Day Focus Points Cantrip/Focus Rank
5 (Max. 3, 10min to regain 1) 1 (1/2 level, rounded up)
1
Key Attribute: ____
CHA
SPELL STATISTICS Spells/Day 3
Spell Attack Spell DC Rank 1 2 3 4 5 6 7 8 9 10
TEML Key Proficiency TEML Base Key Proficiency

__
T ___+___
4 8 __
6 = ____ T 10 +___+___
4 6 = ____
18 Remaining

SPELLS/RITUALS KNOWN
Name Rank Actions/Cast time Range/AoE Targets Defense Notes
________________________
Caustic Blast ___
C __________
2 actions __________
30 feet __________
5-foot burst __________
basic Reflex _____________________________
PC1/319; 1d8 acid damage
________________________
Detect Magic ___
C __________
2 actions __________
30-foot emanation __________ __________ _____________________________
PC1/323
________________________
Ignition ___
C __________
2 actions __________
30 feet __________
1 creature __________
AC _____________________________
PC1/336; 2d4 (ranged)/2d6 (melee) fire damage
________________________
Read Aura ___
C __________
1 minute __________
30 feet __________
1 object __________ _____________________________
PC1/352; +2 circumstance bonus to Identify Magic
________________________
Shield* ___
C __________
1 action __________ __________ __________ _____________________________
PC1/356; +1 AC, Hardness 5 until start of next turn
________________________
Heal ___
1 __________
1, 2, or 3 actions __________
varies __________ __________ _____________________________
PC1/335
________________________
Fear* ___
1 __________
2 actions __________
30 feet __________
1 creature __________
Will _____________________________
PC1/331
________________________
Runic Weapon ___
1 __________
2 actions __________
touch __________ __________ _____________________________
PC1/354; becomes +1 Striking wpn for 1 min. (+1 hit/damage, 2 dice)

________________________ ___ __________ __________ __________ __________ _____________________________


________________________
Bloodline Spell--Flurry of Claws ___
1F __________
2 actions __________
30 feet __________
2 creatures in 10 ft. __________
AC _____________________________
Spell attack roll to deal 1d8 S + 1d4 Fire
________________________ ___ __________ __________ __________ __________ _____________________________
Blood Magic--Scaly Hide BM part of Focus spell self or 1 target +1 to AC for 1 round when casting Bloodline Focus spells

________________________ ___ __________ __________ __________ __________ _____________________________


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ACTIVITIES, ACTIONS & REACTIONS


Name Type Trait Trigger Book/Page
_________________________ _____ ____________________ ______________________________________ __________
Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________

_________________________ _____ ____________________ ______________________________________ __________


Effect ________________________________________________________________________________________
Notes
DRAGONBLOOD: When you roll a success on a saving throw against a fear effect, you get a critical success instead. You can choose from
dragonblood feats and feats from your ancestry whenever you gain an ancestry feat.

STEADY BALANCE: You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get
a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance,
you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

SORCEROUS POTENCY: Because of the magical power inherent in your blood, your spells that hurt or cure are stronger than those of other
spellcasters. When you Cast a Spell from your spell slots that either deals damage or restores Hit Points, you gain a status bonus to that spell’s damage
or healing equal to the spell’s rank. This applies only to the initial damage or healing the spell deals when cast. An individual creature takes this damage
or benefits from this healing only once per spell, even if the spell would damage or heal that creature multiple times.

Where do you come from?


I was born to a proud clan of kobolds living beneath the Menador mountain range. Our benefactor was a proud young Adamantine dragon. Or it was so
until a rival dragon, an army of serpentfolk at its command, invaded and slew our benefactor. The dragon and its minions proceeded to slaughter my
brethren, not even bothering to capture any alive to take as slaves. I was one of the few lucky enough to survive. Knowing I was still too weak to help my
kinfolk, I gathered with those of my warren who managed to escape alive and we set off for a new location. We’re now refugees without a home, but
ever searching for one. For some time we've been tagging along with traveling performers, working at whatever job they would offer us, even
participating in their acts from time to time.
Where do you live?
We’ve come to the surface city of Breachill, hoping to raise enough funds to find a new benefactor and build a new warren.
Who do you love?
The other kobolds of my warren.
Why did you go into the hero business?
To find a safe permanent home for my warren’s survivors.
Edict:
Find a new, more powerful, benefactor so that the members of my warren can live in peace.
Anathema:
Give up on my warren brothers and sisters.

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