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3d Animation Sachin Kumar Rai

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0% found this document useful (0 votes)
16 views11 pages

3d Animation Sachin Kumar Rai

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Uploaded by

Litost India
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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3D Animation Projects

Project Report
Submitted in partial fulfillment of the requirements for the award
B.Sc. (Animation VFX & Gaming Design)

Submitted By Submitted to
Sachin Kumar Rai Mr. Mr. Amit Singh
Enrollment No: 2022005343 Assistant Professor,
3D Animation Projects Department of Mass
Semester-5, Batch 2022-2025 Communication
(SSMFE, Sharda University)

SCHOOL OF MEDIA, FILM & ENTERTAINMENT


SHARDA UNIVERSITY, GREATER NOIDA,UTTAR PRADESH
DECLARATION BY THE STUDENT

I Sachin Kumar Rai a student of B.Sc. (Animation VFX & Gaming Design)
Semester Five , at the Department of Mass Communication, Sharda School
of Media, Film & Entertainment (SSMFE), hereby declare that the Project
work ‘3D Animation Projects is entirely my own work and has been
conducted with honesty and hard work by me under the guidance and
supervision of Mr. Amit Singh, assistant professor Department of Mass
Communicationin partial fulfilment of the requirements for the award of
B.Sc. (Animation VFX & Gaming Design)

I understand the consequences of submitting work that is not original or


does not conform to the institution's academic policies, and I accept full
responsibility for the authenticity of this project.

Date: 30/11/2024

Signatures________________

Name :- Sachin Kumar Rai


Enrolment :- 2008030044
3rd Year, Semester-5,
Batch 2022-2025
B.Sc. (Animation VFX & Gaming Design)
Table Of Content

1. Title Page
2. Declaration by the student
3. Syllabus
4. Body Mechanics & Performance Animation
5. Mecha Rig
6. Character Rig
7. Game Prop Model
8. Character / Creature Model

6
3
4
5
Body Mechanics & Performance Animation
Body Mechanics & Performance Animation in Blender (Quick
Guide)
Body Mechanics
Weight & Balance: Keep the character's center of gravity in
check for realistic poses.
Timing & Spacing: Use slow-ins/slow-outs and arcs for
smooth, natural movement

5
1. Understand Body Mechanics
Body mechanics refers to how a character's body moves in a realistic
and believable way, respecting the laws of physics. Key aspects
include:
a. Weight and Balance
Center of Gravity (COG): Always ensure the character's weight is
balanced, especially in standing or moving poses.
Pose-to-Pose Workflow: Use extreme poses to define the
character’s weight shifts and transitions.
Follow-through and Overlap: Limbs and other appendages should
lag slightly behind the movement of the torso or main body.
b. Timing and Spacing
Adjust keyframes in the Graph Editor to refine the spacing between
poses.
Use slow-ins and slow-outs to make movements feel organic.
Practice the 12 Principles of Animation, especially Ease In/Ease Out
and Arcs.
c. Real-World Reference
Record yourself performing the movement or study video
references for realistic motions.
Analyze real-world dynamics like the stretch/compression of
muscles and the effect of gravity.
2. Performance Animation
Performance animation is about bringing personality and emotion to
the character.
a. Acting Choices
Facial Expressions: Use Blender's shape keys or rig controls for
expressive facial animations.
Gesture: Reflect emotions through body language. Even subtle
shoulder or head movements can convey a lot.
Dialogue Sync: Use Blender's Dope Sheet and Graph Editor 5 to sync
facial movements with audio dialogue.
b. Pacing and Rhythm
Vary the rhythm of actions to make the performance engaging and
less mechanical.
Pay attention to beats in the dialogue and movement to
accentuate key moments.
Drone mechanic animation

Planning
Storyboard: Sketch key poses for the drone's movement (e.g., takeoff, rotation,
repair).
References: Study real drone movements and mechanics for realism.
Model and Rigging
Use a well-rigged drone model or create one. Ensure movable parts (e.g., rotors,
arms) have proper rig controls.
Add secondary rig controls for cables or appendages if needed.
Animation Process
Body Mechanics:
Emphasize weight shifts during landing or repair actions.
Use slow-ins/slow-outs for acceleration and deceleration of rotors.
Performance:
Add personality with expressive gestures like tilting or bobbing.
Use subtle rotations or vibrations for realism.
Tools & Techniques
Graph Editor: Refine motion curves for smooth arcs.
Motion Paths: Visualize flight paths to ensure fluid movement.
Physics Simulations: Add dust or sparks for extra detail.
Rendering
Use Eevee for quick previews or Cycles for polished results.
Add lighting to highlight mechanical details and realism.
Character animation
Character animation is the art of bringing characters to life by creating
believable movements and emotions. It involves:
1. Body Mechanics: Animating realistic motion based on weight, balance, and
physics (e.g., walking, jumping).
2. Performance: Adding personality and emotion through gestures,
expressions, and timing.
3. Principles of Animation: Applying techniques like squash/stretch,
anticipation, and follow-through for natural and engaging motion.
Tools like Blender help refine character rigs, timing, and arcs for polished
animations.

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