Engineering Design Notes
Engineering Design Notes
• Creativity : Requires creation of something that has not existed before or has not existed in the
designer’s mind before.
• Complexity : Requires decisions on many variables and parameters
• Choice : Requires making choices between many possible solutions at all levels, from basic concepts
to the smallest detail of shape
• Compromise : Requires balancing multiple and sometimes conflicting requirements
“Design is really an act of communication, which means having a deep understanding of the person with
whom the designer is communicating”
Dieter Rams : Ten Principles For Good Design
1. Good Design is Innovative:
• Engineering should strive for innovation, bringing new ideas, technologies, and approaches
to solve problems.
• Innovation can lead to breakthroughs in efficiency, performance, and user experience.
2. Good Design Makes a Product Useful:
• Engineers should focus on creating products that serve a clear purpose and fulfill user needs
effectively.
• Utility should be a primary consideration in the design process, ensuring that the product
solves real problems for users.
3. Good Design is Aesthetic:
• Engineering solutions should not only be functional but also visually appealing.
• Attention to aesthetics enhances user satisfaction and contributes to the overall experience
of using a product.
4. Good Design Makes a Product Understandable:
• Engineers should strive for simplicity and clarity in design, making products easy to
understand and use.
• Clear user interfaces and intuitive operation enhance usability and reduce the learning curve
for users.
5. Good Design is Unobtrusive:
• Engineering should aim to create products that integrate seamlessly into users' lives without
imposing unnecessary complexity.
• Designs should prioritize simplicity and elegance, avoiding unnecessary features or
distractions.
6. Good Design is Honest:
• Engineers should be transparent and truthful in their designs, avoiding deception or
misleading representations.
• Products should accurately represent their functionality and performance to users.
7. Good Design is Long-lasting:
• Engineering should prioritize durability, reliability, and sustainability in product design.
• Long-lasting designs reduce waste and environmental impact while providing value to users
over time.
8. Good Design is Thorough Down to the Last Detail:
• Engineers should pay attention to every aspect of design, from the overall architecture to the
smallest components and interactions.
• Attention to detail ensures quality and consistency throughout the product.
9. Good Design is Environmentally Friendly:
• Engineering should consider the environmental impact of products throughout their lifecycle,
from raw materials to disposal.
• Sustainable design practices reduce resource consumption, pollution, and waste,
contributing to a healthier planet.
10. Good Design is as Little Design as Possible:
• Engineers should strive for simplicity and minimalism, removing unnecessary elements and
complexity from designs.
• Simplified designs are easier to understand, use, and maintain, leading to better overall user
experiences.
Types Of Design :-
Original Design or Innovative Design:
- This type of design involves creating something entirely new, often pioneering novel solutions to
existing problems or addressing unmet needs.
- It focuses on creativity, imagination, and pushing the boundaries of conventional thinking.
- Examples include inventing a new product, developing groundbreaking technology, or introducing a
revolutionary design concept.
Adaptive Design:
- Adaptive design refers to modifying
existing designs to accommodate
changing circumstances or
requirements.
- It involves making adjustments or
alterations to an existing product,
service, or system to improve its
performance, usability, or relevance.
- Examples include updating software
applications to work on new
operating systems or redesigning a
website to be mobile-friendly.
Redesign:
- Redesign involves overhauling or reimagining an existing
design to enhance its functionality, aesthetics, or user
experience.
- It may involve updating outdated elements, addressing user
feedback, or incorporating new technologies or materials.
- Examples include redesigning a product packaging to be more
eco-friendly or revamping a user interface to be more
intuitive.
Selection Design:
- Selection design involves choosing or selecting from existing design options rather than creating
something entirely new.
- It may involve evaluating and comparing different design alternatives based on criteria such as cost,
performance, or aesthetics.
- Examples include selecting furniture for interior design projects or choosing components for
engineering systems from a catalog of available options.
Industrial Design:
- Industrial design focuses on designing mass-produced products for manufacturing.
- It integrates aesthetics, usability, and functionality to create products that meet user needs and
market demands.
- Examples include designing consumer electronics, household appliances, automotive interiors, and
furniture.
The Engineering Design Process :-
- Identify the Problem or Need:
o The first step is to clearly define the problem or need that the design process aims to
address.
o This involves gathering information, conducting research, and understanding the
requirements and constraints of the project.
- Define Design Criteria and Constraints:
o Establish criteria that the solution must meet, such as performance objectives, safety
standards, cost limitations, and regulatory requirements.
o Identify constraints that may influence the design process, such as time constraints, available
resources, and technical limitations.
- Generate Concepts:
o Brainstorm and explore various concepts and ideas for potential solutions.
o Encourage creativity and collaboration to generate a range of possible approaches to solving
the problem.
- Develop and Evaluate Designs:
o Select promising concepts and develop detailed designs for evaluation.
o Use analysis tools, simulations, and prototypes to assess the performance, feasibility, and
practicality of each design option.
o Evaluate designs against established criteria and constraints to determine their strengths,
weaknesses, and trade-offs.
- Refine and Optimize Designs:
o Based on evaluation feedback, refine and iterate on the designs to improve performance,
efficiency, and effectiveness.
o Incorporate feedback from stakeholders, end-users, and technical experts to address
concerns and optimize the design.
- Implement the Solution:
o Once a final design is selected, proceed with implementing the solution.
o This may involve manufacturing prototypes, building prototypes, or developing software,
depending on the nature of the project.
- Test and Validate:
o Conduct rigorous testing and validation to ensure that the solution meets the intended
requirements and performs as expected.
o Test prototypes under various conditions, simulate real-world scenarios, and gather feedback
from users to validate the design.
- Communicate and Document:
o Document the design process, including decisions made, iterations, test results, and final
specifications.
o Communicate the design solution effectively to stakeholders, clients, and end-users through
reports, presentations, and documentation.
- Iterate and Improve:
o The design process is often iterative, with opportunities for continuous improvement.
o Gather feedback from implementation and use to identify areas for refinement and
enhancement, leading to iterative cycles of redesign and improvement.
Product Development Process : 6 Stages
- Idea Generation:
o Objective: Generate new product ideas or concepts.
o Activities: Brainstorming sessions, market research, customer surveys, and trend analysis to
identify potential opportunities and needs.
- Concept Development and Screening:
o Objective: Develop and evaluate product concepts.
o Activities: Refine initial ideas into feasible concepts, create prototypes or mock-ups, conduct
concept testing, and screen concepts based on criteria such as technical feasibility, market
potential, and alignment with company goals.
- Design and Engineering:
o Objective: Design and engineer the product.
o Activities: Detailed design, engineering analysis, prototyping, testing, and iteration to refine
the product design and ensure it meets performance, quality, and regulatory requirements.
- Prototype Development and Testing:
o Objective: Build and test prototypes to validate design concepts.
o Activities: Build physical prototypes or functional prototypes, conduct testing to evaluate
performance, usability, and safety, and gather feedback for further refinement.
- Product Launch:
o Objective: Introduce the product to the market.
o Activities: Develop marketing and sales strategies, finalize production processes, establish
distribution channels, create promotional materials, and launch the product to customers.
- Commercialization and Post-launch Evaluation:
o Objective: Commercialize the product and evaluate its performance post-launch.
o Activities: Ramp up production, monitor sales and customer feedback, gather data on
product performance and market acceptance, make necessary adjustments or
improvements, and plan for product lifecycle management.
Proble Formulation :
- Understanding any problem thoroughly is crucial to reaching an outstanding solution.
- In product design the ultimate test of a solution is meeting management’s goal in the marketplace, so it
is vital to work hard to understand and provide what it is that the customer wants.
1. Identifying Customer Needs :
- Preliminary Research On Customer Needs : Initial work may be done by a marketing department
specialist or a team made up of marketing & design professionals
- Gathering Information From Customers :
o Interviews with Customers:
▪ Description: Active engagement of marketing and sales teams with current and
potential customers.
▪ Purpose: Gather firsthand insights, preferences, and pain points from customers.
▪ Approach: Regular meetings, site visits, and personalized interactions.
o Focus Groups:
▪ Description: Moderated discussions involving 6 to 12 targeted customers.
▪ Purpose: Delve deeper into customer perceptions, opinions, and experiences
regarding the product.
▪ Approach: Facilitated sessions with prepared questions to guide discussions on
product merits and drawbacks.
o Customer Complaints:
▪ Description: Feedback obtained from customer grievances and issues.
▪ Purpose: Identify areas for product improvement and address customer concerns.
▪ Sources: Recorded through various communication channels such as telephone,
email, letters, or third-party websites.
o Warranty Data:
▪ Description: Insights gathered from product service centers and warranty
departments.
▪ Purpose: Assess product quality and pinpoint potential design defects through
statistics on warranty claims.
▪ Usefulness: Rich data source for understanding product performance and
identifying areas for enhancement.
o Customer Surveys:
▪ Description: Collection of feedback through written questionnaires.
▪ Purpose: Gain opinions on product redesign, prioritize issues, and assess the
effectiveness of implemented solutions.
▪ Conduct: Surveys administered via mail, email, telephone, or in-person
interactions.
Importance of Customer Feedback
- Customer feedback serves as a valuable source of information for understanding market needs
and preferences.
- Incorporating customer insights into the product development process enhances product quality,
satisfaction, and market competitiveness.
- Regular feedback mechanisms ensure continuous improvement and alignment with customer
expectations throughout the product lifecycle.
Customer Needs and Dimensions of Product Quality
1. Performance:
- Primary operating characteristics of a product, quantifiable and measurable.
- Determines how well the product fulfills its intended functions.
2. Features:
- Supplementary characteristics that enhance the basic functions of the product.
- Customizable to cater to different customer preferences and tastes.
3. Reliability:
- Probability of product failure or malfunction within a specified timeframe.
- Reflects the consistency and dependability of the product's performance.
4. Durability:
- Measure of product lifespan and resistance to wear and tear.
- Indicates how long the product can be used before replacement is necessary.
5. Serviceability:
- Ease and efficiency of product repair and maintenance after breakdown.
- Factors include repair time, cost, and availability of competent repair services.
6. Conformance:
- Alignment of product design and operating characteristics with customer expectations and
industry standards.
- Interrelated with performance and features; sets baseline for product quality.
7. Aesthetics:
- Subjective perception of how the product looks, feels, sounds, etc.
- Influences by personal judgment and individual preferences.
8. Perceived Quality:
- Association of product quality with brand reputation and previous product experiences.
- Influenced by advertising but primarily based on past product performance.
Classifying Customer Requirements
Expecter’s:
- Basic attributes expected in the product; often used in benchmarking.
Spoken’s:
- Specific features explicitly requested by customers.
Unspoken’s:
- Implicit product attributes not verbally expressed by customers but still important.
- Requires skill to identify and address effectively.
Exciters:
- Unique product features that distinguish it from competitors.
- Not essential for customer satisfaction but contribute to delighting customers.
Concept Generation Process :-
- The concept generation process is a crucial phase in product development where innovative ideas
and solutions are generated to address customer needs and preferences.
Problem Definition:
- Clearly define the problem or opportunity that the product aims to solve or capitalize on.
- Understand customer needs, market trends, and technical constraints.
Idea Generation:
- Brainstorming sessions: Encourage creative thinking to generate a wide range of ideas.
- Mind mapping: Visualize connections between different ideas and concepts.
- Analogous thinking: Draw inspiration from unrelated industries or fields.
- SCAMPER technique: Stimulate idea generation by questioning and modifying existing concepts
(Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse).
Research and Inspiration:
- Conduct market research to identify trends, competitors' products, and customer preferences.
- Seek inspiration from nature, art, technology, and other sources to spark creative ideas.
Prototyping and Visualization:
- Create rough prototypes, sketches, or mock-ups to visualize concepts and explore their feasibility.
- Use rapid prototyping tools and technologies to quickly iterate and refine ideas.
Cross-disciplinary Collaboration:
- Collaborate with team members from diverse backgrounds, including designers, engineers,
marketers, and end-users.
- Encourage open communication and idea sharing to leverage different perspectives and expertise.
Evaluation and Selection:
- Evaluate generated concepts based on predefined criteria such as feasibility, market potential,
customer value, and alignment with strategic goals.
- Use techniques like concept scoring, SWOT analysis, and decision matrices to prioritize and select
promising concepts for further development.
Iterative Refinement:
- Iterate on selected concepts through feedback loops, user testing, and continuous improvement.
- Refine concepts based on insights gathered during prototyping, testing, and evaluation stages.
Documentation and Documentation:
- Document all generated concepts, including sketches, notes, and evaluation criteria.
- Maintain a record of the concept generation process for future reference and intellectual property
protection.
Follows iterative process, repeating phases Utilizes an iterative process, formally divided into
Iterative
like understanding context and evaluating six phases, with similarities to human-centered
Approach
solutions. design's approach.
Starting Point Analyzes user tasks, characteristics, and Utilizes methods like personas and prototypes to
Analysis environment to meet all requirements. understand user needs and gather feedback.
Primarily for product development, Broader scope, applicable to social questions and
Scope of Use
adaptable to various fields. fostering innovation.
Emphasis Focuses on user needs and experience. Emphasizes innovation and creativity.
Design Thinking – New Old Creativity
• Revolutionizing Human-Centered Design?
• Design thinking, an up-and-coming trend, developed by Stanford University Professors and
brought to Europe by SAP co-founder Hasso Plattner.
• Increasing adoption by companies for developing user-centric products and services.
• Human-centered design (HCD) since the 1990s emphasizes continuous user orientation.
• Common Features:
• Both prioritize humans at the center of product development, considering user and
stakeholder needs.
• Employ an iterative approach, considering needs throughout all phases of product
development.
• Iterative Approach:
• HCD follows four phases: understanding context, specifying user requirements, producing
design solutions, and evaluation.
• Design thinking divided into six phases, with many similarities to HCD's approach.
• Analyzing the Starting Point:
• Involves analyzing user tasks, characteristics, and environment to meet all requirements.
• Utilizes similar methods like personas and prototypes for understanding user needs and
gathering feedback.
• Different Aims:
• HCD aims for highly usable products and great user experience.
• Design thinking aims at developing innovative and creative solutions for complex issues.
• Scope of Use:
• Design thinking has a broader scope, applicable beyond user interface and known issues, for
developing new products, services, and solving social questions.
• Structured vs. Flexible Approach:
• HCD is described and defined in an official standard, more structured compared to design
thinking.
• Design thinking involves a new mindset and collection of principles, methods, and
techniques, following a more flexible and creative approach.
• Cross-Disciplinary Teams:
• Design thinking emphasizes working in cross-disciplinary teams, ensuring diverse
perspectives and impartial, solution-oriented approach.
• HCD, though also requiring cross-disciplinary teams, is mainly controlled by usability
professionals in practice.
Design Thinking As Mindset :
- Design Thinking as mindset is characterized by the simultaneously playful and solution-oriented
combination of these principles.
1. Innovation for Humans:
• Emphasizes human-centeredness, focusing on meeting human needs effectively.
• Rooted in the belief that innovation should serve people's needs; if not, the process must
iterate.
2. Combining Divergent and Convergent Thinking:
• Expands solution space by exploring unconventional paths through divergent thinking.
• Challenges existing frameworks and fixed conditions, leading to innovative solutions.
3. "Fail often and early":
• Encourages experimentation with numerous ideas, accepting that many will fail.
• Early testing with end customers helps identify viable solutions and facilitates rapid learning.
4. Build Experienceable Prototypes:
• Prioritizes building tangible prototypes over abstract models.
• Allows for quick testing and understanding of new ideas, diverging from traditional
development methods.
5. Test Early with Customers:
• Promotes continuous and direct engagement with end customers to gather feedback
promptly.
• Extreme customer orientation is crucial for success in Design Thinking.
6. Design Never Ends:
• Embraces iterative cycles, constantly questioning and refining solutions.
• Accumulates knowledge and experience about the problem and customer needs over time.
7. Special Place for Design Thinking:
• Requires dedicated spaces designed to facilitate collaboration and innovation.
• Equipped with materials and tools for prototyping and communication, fostering creativity
and effective teamwork.
Design Thinking As Process :
- The micro process, [also called Stanford Design Innovation
Process or at the Hasso Plattner Institute in Berlin just Design
Thinking Process is the central process of Design Thinking.
Design Thinking as Process:
1. Define the Problem:
• Formulate the problem brief, describing the problem to solve in the form of a question.
2. Need Finding & Synthesis:
• Uncover end customers' needs, distinguishing between obvious and hidden needs.
• Gain expertise through expert interviews, literature review, and web search to facilitate
meaningful discussions with customers.
3. Ideate:
• Generate solution ideas through brainstorming, ensuring solutions are aligned with customer
needs identified in previous steps.
4. Prototype:
• Build prototypes for testing with customers, varying in resolution from wood constructions to
simulated information systems.
• Central step for the success of the project, enabling validation and refinement of ideas.
5. Test & Learn:
• Testing prototypes provides insights into their effectiveness and identifies reasons for success
or failure.
• Verify whether the original problem brief addressed the needs of customers.
• If successful, begin a new micro process; if not, reformulate the challenge based on new
insights.
Design Thinking As Tool :
- Design Thinking works only when tools and methods used are aligned with this new way of thinking.
The methods and tools used in Design Thinking projects originate from very diverse areas, like
quality management, research in creativity and design, research in communication, ethnography,
and informatics
Stakeholder Map:
- Identifies internal and external groups affected by the project, ensuring comprehensive
understanding of stakeholders' perspectives.
Empathy Map:
- Analyzes talks and interviews with stakeholders, categorizing insights into "Say," "Do," "Think," and
"Feel" to understand their experiences and needs.
5-Whys Method:
- Utilizes repetitive questioning of "why" to delve deeper into the root causes of problems or
phenomena, facilitating thorough problem analysis.
AEIOU Method:
- Structures problem dimensions into "Activities," "Environment," "Interactions," "Objects," and
"Users," aiding in problem understanding and solution development.
Persona Method:
- Creates personas embodying the behavior and characteristics of user groups, facilitating empathy
and understanding of users' needs.
Observation:
- Observes stakeholders, particularly customers, to uncover both obvious and hidden needs, providing
valuable insights for problem refinement.
Storytelling:
- Presents innovative ideas or solutions effectively through compelling narratives, often using videos
to showcase prototypes in real-life situations or processes.
Empathy Map :-
- An empathy map is a collaborative tool, teams can use to gain a deeper insight into their customers.
Much like a user persona, an empathy map can represent a group of users, such as a customer
segment
Empathy Mapping Session:
1. Team Assembly:
• Gather team members and provide any relevant personas, data, or insights related to the
target of the empathy map.
2. Preparation:
• Print or sketch the empathy map template on a large piece of paper or whiteboard.
3. Distribution of Materials:
• Provide each team member with sticky notes and a marker.
4. Brainstorming:
• Encourage team members to write down their thoughts, observations, and insights on sticky
notes.
• Aim for each person to contribute to every section of the empathy map.
Empathy Map Usage:
• Empathy maps are versatile tools useful in various scenarios, including:
• Exploring customer segments in a business model.
• Developing detailed user personas.
• Understanding user behaviors during pair interviews.
• Enriching the "user" component of user stories.
Sample Questions:
• During the empathy mapping session, consider asking questions such as:
• What emotions and thoughts might
the user be experiencing? What are
their concerns and aspirations?
• What might the user's peers say while
they interact with our product? What
auditory cues might the user
encounter?
• What visual stimuli would the user
encounter in their environment while
using our product?
• How might the user behave and
communicate while using our product?
• What are some challenges or anxieties
the user might face when using our
product?
• What potential benefits or positive experiences might the user gain from using our product?
Interviewing, Questioning & Brainstorming :-
Brainstorming Overview:
• Purpose:
• Brainstorming is a tool utilized by teams to extract ideas from each individual and present
them systematically to the entire team.
• Environment:
• The crucial element is to establish a criticism-free environment conducive to creative and
uninhibited exploration of options or solutions to a design problem.
• Benefits:
• Facilitates the liberation from outdated and ineffective ideas, allowing the team to explore
new avenues and possibilities.
• Outcome:
• This open-ended approach to idea generation may yield some initially underdeveloped
concepts, yet it has the potential to uncover novel and innovative solutions to challenges.
Specific Benefits of Brainstorming:
1. Encourages Creativity:
• Expands thinking to consider all aspects of a problem or solution, allowing the design team
to identify a wide range of options.
2. Rapid Idea Generation:
• Facilitates the rapid production of numerous ideas by encouraging participants to contribute
whatever comes to mind, enabling groups to develop many ideas quickly.
3. Equalizes Involvement:
• Provides a nonjudgmental environment where all team members are encouraged to offer
ideas, ensuring equal participation and recording of all contributions.
4. Fosters Ownership:
• Promotes a sense of ownership among team members as they actively participate in the
brainstorming process, leading to greater support for resulting decisions.
5. Input for Other Tools:
• Serves as input for other tools such as affinity diagrams and multi-voting, allowing teams to
generate ideas about various issues, causes of problems, approaches, or actions to take.
Rules for Brainstorming:
1. Active Participation:
• All team members must express their ideas, regardless of how silly or unconventional they
may seem.
2. No Discussion During Brainstorming:
• Avoid criticisms, compliments, or other comments during the brainstorming session to
maintain focus on idea generation.
3. Building on Ideas:
• Encourage participants to build on ideas generated by others to stimulate further creativity.
4. Record Ideas Exactly:
• Write down all ideas exactly as presented and display them where everyone can see them.
5. Set Time Limit:
• Establish a time limit to keep the session focused and efficient.
6. Clarify Ideas After Brainstorming:
• Review the list of ideas after the brainstorming session to ensure all team members
understand them, without making judgments about their validity.
7. Combine Similar Ideas:
• Explore whether similar ideas can be combined to streamline the list and identify common
themes.
Mind Maps :-
Mind
Mapping
Easy To
Goals Innovation Intuitive Sharing
Memorize
• Definition:
• The Innovation Flowchart is a detailed overview of the various stages involved in an
innovation process. It outlines the activities, requirements, and goals of each stage,
providing a structured framework for managing innovation projects or initiatives.
• Components:
• Activities: Lists the specific tasks or actions to be undertaken at each stage of the innovation
process.
• Requirements: Identifies the necessary resources, skills, people, and finances needed to
execute each stage successfully.
• Goals: Outlines the objectives or outcomes to be achieved at each stage, guiding the overall
progress of the innovation process.
• Purpose:
• Review and Organization: The structured overview provided by the Innovation Flowchart
helps teams review their progress in the innovation process and organize their next steps
effectively.
• Benefits:
• Spotting Growth Opportunities: By understanding which resources to focus on at each stage
of the process, teams can identify opportunities for growth and development.
• Ensuring Comprehensive Consideration: The flowchart prompts teams to consider all
aspects of the innovation process, ensuring that no critical factors are overlooked or
neglected.
• Implementation:
• Teams can use the Innovation Flowchart as a reference tool throughout the innovation
process, regularly revisiting it to track progress and ensure alignment with goals and
requirements.
• It can also serve as a communication tool, facilitating discussions among team members and
stakeholders regarding the various stages and requirements of the innovation process.
SCAMPER :-
Question Ladder :-
Journey Mapping :-
1. Definition: A journey map visualizes the sequential steps a person takes to accomplish a goal.
2. Creation Process: It begins with outlining user actions on a timeline, followed by incorporating
thoughts and emotions to create a narrative.
3. Interchangeable Terms: "User journey map" and "customer journey map" are often used
synonymously to represent the usage of a product or service.
4. Format Overview: Typically structured with:
• Top: Specific user or customer scenario, along with expectations or goals.
• Middle: Phases comprising user actions, thoughts, and emotions.
• Bottom: Concluding with insights, opportunities, and internal reflections.
5. Purpose: Helps understand the user experience, identify pain points, and uncover opportunities for
improvement.
6. Key Benefits: Provides a holistic view of the user journey, facilitating empathy, decision-making, and
alignment across teams.
7. Application: Used in various industries, including UX design, product development, marketing, and
customer service.
Module 02 : Engineering Design Approaches
Professional and Societal Context of Design
1. Understanding Society: Society is a group of humans characterized by mutual interests, cultural
patterns, shared institutions, and a common identity. Technology is integral to society's functioning.
2. Role of Engineering: Engineers systematically develop and apply technology for the benefit of
society, impacting various aspects of daily life.
3. Challenges Faced:
• Effective resource utilization.
• Accessible healthcare tailored to diverse societal needs.
• Addressing issues like the youth bulge and its security implications.
Professionalism in Engineering:
1. Professional Characteristics:
• Work involves non-routine tasks requiring skills, judgment, and discretion.
• Extensive formal training is necessary for qualification.
• Specialized organizations establish standards, codes, and rules of practice.
• Commitment to serving the public good is paramount.
2. International Professional Engineering Societies/Institutes (non-legal):
• ASME (American Society of Mechanical Engineers)
• IEEE (Institute of Electrical and Electronics Engineers)
• ASCE (American Society of Civil Engineers)
• And others, which set standards and promote professional development.
Types of Design :-
Conceptual Design and Embodiment Design
• Usability Testing:
• Common technique to evaluate interface usability.
• Provides insights from users' actions rather than their verbal feedback.
• Objectives include gaining insights, meeting user expectations, and checking if design
matches real-world use.
• Usability Testing Overview:
• Common technique to assess interface usability.
• Focuses on user actions rather than verbal feedback.
• Objectives:
• Gain insights from users.
• Assess if user expectations are met.
• Verify alignment with business decisions.
• Evaluate user task performance.
• Ensure project is on the right track.
• Obtain user reactions and feedback.
- Nature-Inspired Solutions: Sustainable design takes cues from nature to create eco-friendly solutions.
- Reduce, Reuse, Recycle: It focuses on minimizing waste and maximizing resource efficiency through
practices like recycling and upcycling.
- Energy Efficiency: Sustainable designs aim to conserve energy and reduce carbon footprint by utilizing
renewable energy sources and optimizing energy use.
- Longevity and Durability: Products are designed to last longer, reducing the need for frequent
replacements and minimizing environmental impact.
- Material Selection: Sustainable design prioritizes the use of environmentally friendly materials that are
non-toxic, renewable, and biodegradable.
- Life Cycle Thinking: It considers the entire life cycle of a product, from production to disposal, to
minimize environmental impact at every stage.
- Community and Social Impact: Sustainable design takes into account social equity and community well-
being, ensuring that designs benefit society as a whole.
- Holistic Approach: It involves interdisciplinary collaboration and holistic thinking to address complex
environmental and social challenges.
- Regenerative Design: Sustainable design seeks to restore and regenerate ecosystems, aiming for
positive environmental impacts beyond mere sustainability.
- Education and Awareness: It promotes education and awareness about environmental issues,
encouraging individuals and industries to adopt sustainable practices.
Schematic Overview Of Making A Sustainable Design :-
- Research and Analysis:
o Understand the problem or need.
o Research environmental impacts and existing solutions.
o Identify key stakeholders and their requirements.
- Goal Setting and Planning:
o Define goals and objectives for sustainability.
o Establish design criteria and constraints.
o Develop a plan for the design process, including timelines and resources.
- Concept Generation:
o Brainstorm ideas and concepts for sustainable solutions.
o Explore nature-inspired designs and biomimicry principles.
o Consider alternative materials, energy sources, and technologies.
- Evaluation and Selection:
o Assess each concept against sustainability criteria.
o Use tools like Life Cycle Assessment (LCA) to evaluate environmental impacts.
o Select the most promising design based on sustainability performance.
- Design Development:
o Refine the chosen concept to optimize sustainability.
o Incorporate feedback from stakeholders and experts.
o Use sustainable materials, energy-efficient technologies, and innovative techniques.
- Prototyping and Testing:
o Build prototypes to test the design's functionality and performance.
o Conduct experiments to verify sustainability claims.
o Gather feedback from users and conduct usability testing.
- Refinement and Iteration:
o Analyze test results and identify areas for improvement.
o Iterate on the design to address any issues or concerns.
o Optimize sustainability features while maintaining functionality and performance.
- Implementation and Production:
o Finalize the design for production.
o Ensure that manufacturing processes are environmentally friendly.
o Consider factors like energy efficiency, waste reduction, and supply chain sustainability.
- Monitoring and Evaluation:
o Monitor the performance of the sustainable design in real-world settings.
o Collect data on energy consumption, material usage, and environmental impact.
o Evaluate the design's effectiveness in meeting sustainability goals.
- Feedback and Adaptation:
o Gather feedback from users, stakeholders, and environmental assessments.
o Use insights to make adjustments and adaptations to the design.
o Continuously improve the design based on new information and evolving sustainability
standards.
Recycling Overview:
- Recycling involves recovering materials or components from products for processing.
- Metals recycling is well-established, often done through shredding and separation or disassembly
and recycling methods.
- Plastics recycling is less established but can be achieved through mechanical methods, sorting,
melting, and granulation.
Plastics Recycling:
- Mechanical recycling: melting, shredding, and granulation.
- Plastics sorted by polymer type/color before melting or granulation.
- Specialist recycling for components like PCBs, batteries, CRT.
Specialist Recycling:
- PCBs from IT/telecom equipment have intrinsic value.
- Pyrolytic treatment (smelting) extracts precious metals (silver, lead, copper, gold).
Design for Recyclability:
- Design for recyclability is emphasized in sustainable development, aiming to preserve the
environment.
- Key guidelines include increasing energy efficiency, minimizing material usage, and using recyclable
or biodegradable materials.
Remanufacturing:
- Process of refurbishing/recycling products for reuse.
- Promotes sustainability by extending product life cycle.
Ecodesign and Design for Sustainability:
- Environmental philosophies have evolved from green design to eco-design and now to design for
sustainability.
- Eco-design aims to reduce the environmental impact of each stage of the product life cycle, from
extraction to disposal.
Product Life Cycle:
- The product life cycle encompasses all stages from raw material extraction to disposal.
- Eco-design focuses on improving environmental impact at each stage, including extraction,
manufacturing, distribution, use, and disposal.
Design for
Aspect Green Design Eco Design Sustainability
Sustainability
Minimizing Reducing Integrating Achieving balance
environmental environmental environmental, between
Focus
impact through impact throughout social, and economic environmental, social,
design. the product lifecycle. considerations. and economic factors.
Broadens focus to
Encompasses broader
include social and Considers
Primarily focuses on goals beyond design,
economic factors environmental,
Scope environmental including societal well-
alongside social, and economic
aspects. being and economic
environmental aspects of design.
viability.
concerns.
Ensure long-term
Reduce resource Minimize Optimize resource
balance and harmony
consumption, energy environmental efficiency, social
Objectives between human
use, and waste impact at each stage equity, and economic
activities and the
generation. of product life cycle. viability.
natural environment.
Incorporating
Promoting
sustainable Considering life cycle
Designing for conservation,
materials, energy- impacts, social
recyclability, responsible resource
Strategies efficient equity, and economic
reusability, and use, and equitable
technologies, and viability in design
renewable resources. distribution of
waste reduction decisions.
resources.
measures.
Engaging with
Collaboration with Engaging with Involving various
communities,
environmental diverse stakeholders stakeholders to
governments,
Stakeholder experts and to address integrate
businesses, and
Engagement stakeholders to environmental, sustainability
organizations to
implement green social, and economic principles into design
promote sustainability
solutions. concerns. processes.
initiatives.
Cradle-to-cradle
Energy-efficient Sustainable urban Conservation efforts,
design, renewable
buildings, recyclable planning, green renewable energy
energy systems, and
Examples packaging, and infrastructure, and adoption, and
eco-friendly
sustainable product socially responsible equitable access to
transportation
design. business practices. resources.
solutions.
- Good Design Principles:
o Rationalized number of materials and components.
o Consideration of consumer health, safety, and functionality.
o Clear communication of product function and appropriate styling.
o Ergonomic correctness and compliance with legislation.
- Eco-Design Focus:
o Aims to reduce environmental impact at every stage of the product life cycle.
o Goes beyond traditional design considerations to prioritize sustainability.
- Product Life Cycle:
o Encompasses all stages from raw material extraction to end-of-life disposal.
o Includes extraction, manufacturing, distribution, use, and disposal phases.
- Eco-Design Objectives:
o Focuses on improving environmental impact at each stage of the product life cycle.
o Seeks to minimize resource consumption, energy use, and waste generation throughout the
product's life span.