Class - The Ranged Barbarian v1.2

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Ranged Barbarian

Huge Nerd Games


Words and Layout ✦ Brian Stinson
Art ✦ Anthony Cournoyer
Version 1.2
Special thanks to all the huge nerds who playtested and sent feedback!
We couldn’t have done it without you.

Ranged Barbarian
Level 1 At-Will Evocations
Ranged Barbarian
Dual Throw Barbarian Attack 1
Twice your foes shall bleed.
Swiftkin Skirmish At-Will ✦ Primal, Weapon
When you choose your Feral Might, you can Standard Action Ranged weapon
choose Swiftkin Skirmish instead of another Requirement: You must be wielding a heavy
option, such as the ones in Player’s Handbook 2 thrown weapon.
or Primal Power. Target: One or two creatures
Attack: Strength vs. AC
Switftkin Skirmish: You gain the swift instinct Hit: 1[W] damage. If you are raging, one attack
power. that hits deals extra damage equal to your
Dexterity modifier.
Whenever you use a simple, martial, or superior Level 11: Damage equal to 1d6 + your Dexterity
weapon with the heavy thrown property, modifier while raging.
increase the weapon’s damage die by two sizes. Level 21: 2[W] damage, and damage equal to
When you make an attack by throwing a 2d6 + your Dexterity modifier while raging.
weapon with which you have proficiency, the
weapon returns to your hand after the attack. Powerful Toss Barbarian Attack 1
Your foe reels from the impact of your weapon.
Whenever you would make a melee basic attack At-Will ✦ Primal, Weapon
granted by your Rampage class feature, or Standard Action Ranged weapon
whenever a power would allow you to charge, Requirement: You must be wielding a heavy
you may make a ranged basic attack instead. thrown weapon.
Target: One creature
In addition, whenever you bloody an enemy, Attack: Strength vs. AC
you may shift up to a number of squares equal Hit: 1[W] + Strength modifier damage, and you
to your Dexterity modifier as a free action. push the target 1 square. If you are raging,
the target is also knocked prone.
Swift Instinct Barbarian Feature Effect: Before or after the attack, you can shift
The blood of your foe fills your nostrils, clearing 1 square.
your mind and sharpening your reflexes. Level 21: 2[W] + Strength modifier damage.
Encounter ✦ Primal
Free Action Personal Savage Throw Barbarian Attack 1
Trigger: Your attack reduces an enemy to 0 hit Your primal instincts know just where to strike.
points At-Will ✦ Primal, Weapon
Effect: As an immediate interrupt, you may Standard Action Ranged weapon
make a basic attack against the first enemy Requirement: You must be wielding a heavy
within range that moves or shifts before the thrown weapon.
end of the encounter. Target: One creature
Attack: Strength vs. AC, or Strength + 2 vs. AC if
you are raging
Hit: 1[W] + 1d6 damage + Strength modifier.
Level 11: 1[W] + 2d6 + Strength modifier
damage.
Level 21: 1[W] + 3d6 + Strength modifier
damage.

Ranged Barbarian 1
Level 1 Encounter Evocations Level 1 Daily Evocations

Running Start Barbarian Attack 1 Grasping Vines Rage Barbarian Attack 1


Grunting with effort, you give this throw your Your arms and weapons become wrapped in
all to hit a distant target. vines, letting you whip enemies you’ve impaled
Encounter ✦ Primal, Weapon around like ragdolls.
Standard Action Ranged weapon Daily ✦ Primal, Rage, Weapon
Requirement: You must be wielding a heavy Standard Action Ranged weapon
thrown weapon. Requirement: You must be wielding a heavy
Special: Before the attack, you can move two thrown weapon.
squares toward the target. If you do, you Target: One creature
ignore the penalty to attack rolls for making a Attack: Strength vs. AC
ranged weapon attack at long range. Hit: 3[W] + Strength modifier damage, and you
Target: One creature slide the target up to 3 squares.
Attack: Strength vs. AC Miss: Half damage, and you slide the target 1
Hit: 2[W] + Strength modifier damage, and the square.
target is pushed 3 squares. Effect: You enter the rage of the grasping
Swiftkin Skirmish: The attack deals extra vines. Until the rage ends, whenever you hit
damage equal to your Dexterity modifier. with a ranged weapon attack, you can slide
each target of the attack 1 square.
Swift Distraction Barbarian Attack 1
A moment before the attack hits home, your Reckless Hawk Rage Barbarian Attack 1
foe finds your weapon cutting into its arm. The spirit of the hawk sets your heart ablaze,
Encounter ✦ Primal, Weapon the feathers of your tomahawks fluttering as
Immediate Interrupt Ranged weapon you dive into the fray.
Requirement: You must be wielding a heavy Daily ✦ Primal, Rage, Weapon
thrown weapon. Standard Action Ranged weapon
Trigger: An enemy within range targets you or Requirement: You must be wielding a heavy
an ally with an attack thrown weapon.
Target: The triggering enemy Target: One or two creatures
Attack: Strength vs. AC Attack: Strength vs. AC, two attacks
Hit: 2[W] + Strength modifier damage, and the Special: If an attack you make with this power
target takes a -2 penalty to the triggering provokes an opportunity attack from an
attack roll. enemy, you gain temporary hit points equal
Swiftkin Skirmish: The penalty equals your to your Strength modifier before the attack.
Dexterity modifier. Hit: 1[W] + Strength modifier damage per
attack.
Miss: Half damage.
Effect: You enter the rage of the reckless
hawk. Until the rage ends, whenever one of
your attacks would provoke an opportunity
attack from an enemy, you gain a bonus to all
defenses and damage rolls against that
enemy equal to your Dexterity modifier for
the duration of the attack.

Ranged Barbarian 2
Level 2 Utility Evocations Hammer Bounce Barbarian Attack 3
The momentum from your throw causes your
weapon to ricochet into another unsuspecting
Frightening Snarl Barbarian Utility 2
enemy.
A glare and a growl convince your enemy to
Encounter ✦ Primal, Weapon
turn its attention elsewhere.
Standard Action Ranged weapon
Encounter ✦ Fear, Primal
Requirement: You must be wielding a heavy
Minor Action Close burst 3
thrown weapon.
Target: One enemy in the burst
Primary Target: One creature
Effect: The target takes a penalty to attack
Primary Attack: Strength vs. AC
rolls against you equal to your Strength
Hit: 1[W] + Strength modifier damage.
modifier until the end of your next turn.
Effect: Make a secondary attack.
Secondary Target: One creature within 5
Primal Senses Barbarian Utility 2
squares of the primary target
Your nose smells trouble long before your eyes
Secondary Attack: Strength + 2 vs. AC
can see it.
Hit: 1[W] + Strength modifier damage.
Daily ✦ Primal
Effect: Your weapon returns to your hand.
No Action Personal
Requirement: You must be trained in
Perception. Level 5 Daily Evocations
Trigger: You roll Initiative.
Effect: You can make two initiative rolls and Scouring Sands Rage Barbarian Attack 5
take the higher result. Also, you can take an The desert sand that whips around your
extra move action during the first round of weapons tears at the flesh of your enemies.
combat (or during the surprise round, if you Daily ✦ Primal, Rage, Weapon
are allowed to act during that round). Standard Action Melee or Ranged weapon
Requirement: You must be wielding a melee
Level 3 Encounter Evocations weapon or a heavy thrown weapon.
Target: One creature
Attack: Strength vs. AC
Close Combat Barbarian Attack 3
Hit: 2[W] + Strength modifier damage, and the
Your foe thinks he has you cornered. He’s
target and each enemy adjacent to the target
wrong.
take ongoing 5 damage (save ends).
Encounter ✦ Primal, Weapon
Miss: Half damage, and the target takes
Immediate Reaction Melee or Ranged weapon
ongoing 5 damage (save ends).
Requirement: You must be wielding a melee
Effect: You enter the rage of the scouring
weapon or a heavy thrown weapon.
sands. Until the rage ends, once per round
Trigger: An enemy willingly enters a square
when you hit with an attack, one target of
adjacent to you.
the attack and one enemy adjacent to that
Special: Before the attack, you can shift 2
target take ongoing 2 damage (save ends). If
squares. You can move through the target’s
the target is already taking ongoing damage
space during the shift, but you can’t end
from this power, the ongoing damage is
there.
instead increased by 2.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.

Ranged Barbarian 3
Totem Spear Rage Barbarian Attack 5 Level 7 Encounter Evocations
You are strengthened by the great totem
spear, passed down by primal leaders since
Crushing Boulder Barbarian Attack 7
before time began.
Spirits of the earth turn a simple thrown
Daily ✦ Primal, Rage, Weapon
weapon into a crushing weight.
Standard Action Melee or Ranged weapon
Encounter ✦ Primal, Weapon
Requirement: You must be wielding a spear.
Standard Action Ranged weapon
Target: One creature
Requirement: You must be wielding a heavy
Attack: Strength vs. AC
thrown weapon.
Hit: 3[W] + Strength modifier damage.
Target: One creature
Miss: Half damage.
Attack: Strength vs. AC
Effect: You enter the rage of the totem spear.
Hit: 2[W] + Strength modifier damage, and the
Until the rage ends, while you are wielding a
target is knocked prone. The target takes an
spear, whenever an attack hits you, you can
additional 1[W] damage if it stands up before
spend an immediate reaction to allow you or
the end of your next turn.
an ally within 5 squares can make a basic
Swiftkin Skirmish: The target instead takes
attack against the triggering enemy.
damage equal to 1[W] + your Dexterity
modifier.
Level 6 Utility Evocations
Reckless Toss Barbarian Attack 7
Devastating Landing Barbarian Utility 6 For you, the threat of reprisal is part of the
For a barbarian, a drop is never a worry; the thrill.
ground will catch your fall. Encounter ✦ Primal, Weapon
Daily ✦ Primal Standard Action Ranged weapon
Free Action Personal Requirement: You must be wielding a heavy
Trigger: You take falling damage thrown weapon.
Effect: You take half damage, and your square Swiftkin Skirmish: Before the attack, you can
and each square adjacent to you becomes move 2 squares.
difficult terrain until the end of your next Target: One creature
turn. Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, or 3[W]
Face Your Fear Barbarian Utility 6 + Strength modifier damage if you provoked
Nothing can stop you from your goals. an opportunity attack with this power.
Daily ✦ Primal
No Action Personal
Trigger: You begin your turn stunned, dazed, or
suffering from a fear effect
Effect: You make a saving throw against the
triggering effect. If you save against being
stunned or dazed, you can act normally on
your turn.

Ranged Barbarian 4
Level 9 Daily Evocations Level 10 Utility Evocations

Blustering Storm Rage Barbarian Attack 9 Spirit Surge Barbarian Utility 10


The crashing winds that surround you have Whether through finesse, stamina, or just
turned you into the eye of the storm. sheer force of will, the primal spirits grant you
Daily ✦ Primal, Rage, Weapon the strength to do the impossible.
Standard Action Close burst 5 Encounter ✦ Primal
Requirement: You must be wielding a heavy Minor Action Personal
thrown weapon. Effect: Until the end of your next turn, you add
Effect: You make a ranged basic attack against your Charisma, Constitution, or Dexterity
up to 3 enemies in the burst. Then, you enter modifier to Athletics checks.
the range of the blustering storm. Until the
rage ends, at the start of each of your turns, Razor Climb Barbarian Utility 10
you may push each creature adjacent to you You find your weapons make admirable
2 squares as a free action. climbing tools as you slash and stab your way
to the top.
Venomtooth Drake Rage Barbarian Attack 9 Daily ✦ Primal, Weapon
The mouth of the venomtooth drake is filled Free Action Personal
with virulent toxins, and so is the bite of your Requirement: You must be wielding a one-
blade. handed weapon in each hand.
Daily ✦ Poison, Primal, Rage, Weapon Effect: You gain a climb speed equal to your
Standard Action Melee or Ranged weapon speed for 5 minutes or until the end of the
Requirement: You must be wielding a melee encounter, with a power bonus equal to the
weapon or a heavy thrown weapon. combined enhancement bonus of each
Target: One creature weapon you're wielding. If you stop wielding
Attack: Strength vs. AC a one-handed weapon in each hand, you
Hit: 2[W] + Strength modifier damage, and the temporarily lose the power bonus until you
target is slowed and takes ongoing 5 poison are wielding two weapons again.
damage (save ends both).
Miss: Half damage.
Effect: You enter the rage of the venomtooth
drake. Until the rage ends, whenever you hit
or miss an enemy with an attack, that enemy
takes poison damage equal to your Strength
modifier. Melee or Ranged Weapon?
A few of the powers listed here, such as
venomtooth drake rage, can be used as melee
attacks or as ranged attacks. Why, when this
build is specifically for “Ranged Barbarians”?
Sometimes, the concept for an attack is broad
enough that it can encompass not just thrown
weapon wielders, but any barbarian. Keep in
mind that these attacks are melee or ranged;
making them more flexible for any barbarian to
use (or a swiftkin barbarian who doesn’t want
to provoke opportunity attacks) doesn’t limit
their capacity to be used from afar.

Ranged Barbarian 5
Level 13 Encounter Evocations Level 15 Daily Evocations

Cleave the Sky Barbarian Attack 13 Diving Kingfisher Rage Barbarian Attack 15
With careful aim, you throw your weapon so Your swift maneuvers are enhanced by the
high that it seems to disappear into the air. A avian spirits that sweep around you and the
few moments later, it comes crashing back to weapons you throw.
earth. Daily ✦Primal, Rage, Weapon
Encounter ✦ Primal, Weapon Standard Action Ranged weapon
Standard Action Ranged weapon Requirement: You must be wielding a heavy
Requirement: You must be wielding a heavy thrown weapon.
thrown weapon. Special: Before the attack you can shift your
Target: One square in range speed.
Effect: You throw your weapon into the air. At Target: One creature
the start of your next turn, you make the Attack: Strength vs. AC
following attack without spending an action. Hit: 4[W] + Strength modifier damage.
If there are no secondary targets, your Miss: Half damage.
weapon returns to your hand and this power Effect: You enter the rage of the diving
is not expended. kingfisher. Until the rage ends, whenever you
Secondary Target: One creature in the target attack, you can shift 3 squares before and
square after the attack.
Attack: Strength + 4 vs. AC
Hit: 4[W] + Strength modifier damage, and Sudden Eclipse Rage Barbarian Attack 15
the target is knocked prone. The Spirit of the Shadow Moon pulls your body
Effect: Your weapon returns to your hand. upward like the tides, and your bounding form
blots out the sun.
Running Barrage Barbarian Attack 13 Daily ✦ Primal, Rage, Weapon
You dart quickly to a more advantageous Standard Action Melee or Ranged weapon
position, covering your movement with Requirement: You must be wielding a melee
precision strikes. weapon or a heavy thrown weapon.
Encounter ✦ Primal, Weapon Effect: You jump your speed + 2. You make the
Standard Action Ranged weapon following attack at any point during the jump.
Requirement: You must be wielding a heavy Target: One creature
thrown weapon. Attack: Strength vs. AC
Effect: You shift a number of squares equal to Hit: 3[W] + Strength modifier damage, and
your Dexterity modifier. Three times during the target is blinded until the end of your
the shift, you can make a ranged basic attack next turn.
against an enemy within range. Miss: Half damage, and you and your allies
gain concealment against the target until the
end of your next turn.
Effect: You enter the rage of the sudden
eclipse. Until the rage ends, you gain a +10
power bonus to Acrobatics and Athletics
checks, and whenever you hit a creature with
an attack, you and your allies gain
concealment against that creature until the
end of your next turn.

Ranged Barbarian 6
Level 16 Utility Evocations Terrorizing Throw Barbarian Attack 17
Your attacks are relentless, your weapons
filling the air with deadly promises. Will the
Impossible Agility Barbarian Utility 16
next be the killing blow? The question grips
You are a blur, your movements too fast for
your target with fear.
your enemies to react to.
Encounter ✦ Fear, Primal, Weapon
Encounter ✦ Primal
Standard Action Ranged weapon
Minor Action Personal
Requirement: You must be wielding a heavy
Effect: You don’t provoke opportunity attacks
thrown weapon.
until the end of your next turn.
Target: One creature
Attack: Strength vs. AC
Lightning Precision Barbarian Utility 16
Hit: 3[W] + Strength modifier damage, and the
Spirits of the storm sharpen your senses, and
target takes a -2 penalty to attack rolls until
the scent of ozone fills the air.
the end of your next turn.
Encounter ✦ Lightning, Primal
Swiftkin Skirmish: The penalty instead equals
Minor Action Personal
your Dexterity modifier.
Effect: Until the end of your next turn, you
gain a +2 bonus to attack rolls, and the first
ranged attack that hits before the end of your Level 19 Daily Evocations
next turn deals an extra 5 lightning damage.
Burning Sky Rage Barbarian Attack 19
Level 17 Encounter Evocations You herald a tremendous gout of fire that
descends from the sky, which fills you with a
burning aura to punish the foolish.
Brightest Sun Strike Barbarian Attack 17
Daily ✦ Fire, Primal, Rage, Weapon
The Spirit of the Desert Sun turns a simple
Standard Action Ranged weapon
attack into a flash of burning light.
Requirement: You must be wielding a heavy
Encounter ✦Primal, Radiant, Weapon
thrown weapon.
Standard Action Melee or Ranged weapon
Target: One creature
Requirement: You must be wielding a melee
Attack: Strength vs. AC
weapon or a heavy thrown weapon.
Hit: 4[W] + Strength modifier fire damage, and
Target: One creature
each enemy within 5 squares of the target
Attack: Strength vs. AC
takes fire damage equal to your Strength
Hit: 2[W] + Strength modifier damage, and
modifier.
each enemy within 2 squares of the target
Miss: Half damage, and each enemy within 5
takes 5 radiant damage.
squares of the target takes fire damage equal
to one-half your Strength modifier.
Effect: You enter the rage of the burning sky.
Until the rage ends, enemies that start or end
their turn adjacent to you take 5 fire damage.

Ranged Barbarian 7
Biting Cold Rage Barbarian Attack 19 Level 23 Encounter Evocations
The icicles that adorn your weapon turn to
jagged teeth that refuse to release their
Excruciating Wound Barbarian Attack 23
targets.
Your victim’s bloodcurdling scream lets the
Daily ✦ Cold, Primal, Rage, Weapon
world know that you are the deadliest foe alive.
Standard Action Melee or Ranged weapon
They will learn to respect you or die.
Requirement: You must be wielding a melee
Encounter ✦ Fear, Primal, Weapon
weapon or a heavy thrown weapon.
Standard Action Melee or Ranged weapon
Target: One creature
Requirement: You must be wielding a melee
Attack: Strength vs. AC
weapon or a heavy thrown weapon.
Hit: 3[W] + Strength modifier damage, and the
Target: One creature
target takes ongoing 5 cold damage and
Attack: Strength vs. AC
cannot shift (save ends both).
Hit: 5[W] + Strength modifier damage, and the
Miss: Half damage, and the target cannot shift
target and each enemy within 5 squares that
until the end of your next turn.
can hear the target grants combat advantage
Effect: You enter the rage of the biting cold.
until the end of your next turn.
Until the rage ends, whenever you hit or miss
Swiftkin Skirmish: The target is also knocked
an enemy with an attack, that enemy takes
prone.
cold damage equal to 5 + your Strength
modifier the first time it moves or shifts
Hailstone Gale Barbarian Attack 23
before the start of your next turn.
Your weapon splinters into hundreds of shards,
spirits of ice and rain transforming them into a
Level 22 Utility Evocations pounding hailstorm.
Encounter ✦ Cold, Primal, Weapon
Blade Shield Barbarian Utility 22 Standard Action Close blast 3
Your foe’s deadly strike is reduced to nothing Swiftkin Skirmish: Increase the size of the
but a clatter of metal upon metal thanks to blast by 1.
your quick reflexes. Requirement: You must be wielding a heavy
Encounter ✦ Primal thrown weapon.
Immediate Interrupt Personal Target: Each creature in the blast
Requirement: You must be wielding a weapon. Attack: Strength vs. Reflex
Trigger: You take damage from an attack Hit: 2[W] + Strength modifier cold damage,
Effect: The triggering damage is reduced by an and you push the target 1 square.
amount equal to 1[W] + your Strength
modifier. If you are wielding two weapons,
the damage is instead reduced by 1[W] (main
hand) + 1[W] (off-hand) + your Strength
modifier.

Windborne Stride Barbarian Utility 22


With the primal spirits of air on your side, the
sky is your battlefield.
Encounter ✦ Primal
Move Action Personal
Effect: You fly your speed. You gain a fly speed
equal to your speed until the end of your
next turn.

Ranged Barbarian 8
Level 25 Daily Evocations Level 27 Encounter Evocations

Hunting Bat Rage Barbarian Attack 25 Spirit Rend Barbarian Attack 27


Your eyes dim. Your ears sharpen. Your smile Your attack cleaves through armor, flesh, bone,
grows. Your enemies cower. and even soul.
Daily ✦ Primal, Rage, Weapon Encounter ✦ Necrotic, Primal, Weapon
Standard Action Ranged weapon Standard Action Melee or Ranged weapon
Requirement: You must be wielding a heavy Requirement: You must be wielding a melee
thrown weapon. weapon or a heavy thrown weapon.
Effect: You enter the rage of the hunting bat. Target: One creature
Until the rage ends, you gain blindsense 10. Attack: Strength vs. AC
In addition, enemies that would normally Hit: 5[W] + Strength modifier necrotic damage,
have cover, concealment, superior cover, or and the target takes a -4 penalty to AC and
total concealment against you instead grant Will defense until the end of your next turn.
combat advantage to you. Then, you make
the following attack as a free action. Shattering Pierce Barbarian Attack 27
Target: One creature Your throws are deadly to your enemies, and
Attack: Strength vs. AC anyone else who dares to get in your way.
Hit: 7[W] + Strength modifier damage, and the Encounter ✦ Primal, Weapon
target takes a -4 penalty to all defenses (save Standard Action Ranged weapon
ends). Until the target saves, you and your Requirement: You must be wielding a heavy
allies consider the target to be bloodied thrown weapon.
regardless of its current hit points. Target: One creature
Miss: Half damage, and the target takes a -4 Attack: Strength vs. AC
penalty to all defenses until the end of your Hit: 4[W] + Strength modifier damage, and
next turn. each enemy providing cover to the target
takes 2[W] damage.
Spirit Swarm Rage Barbarian Attack 25 Swiftkin Skirmish: Each enemy providing
A horde of minor primal spirits manifest at cover to the target takes additional damage
your command. Individually they are weak, but equal to your Dexterity modifier.
together they make your rage unstoppable.
Daily ✦ Primal, Rage, Varies, Weapon
Standard Action Close burst 1
Swiftkin Skirmish: If you are wielding a heavy
thrown weapon, the range is instead area
burst 1 within weapon range.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the
target is knocked prone.
Miss: Half damage.
Effect: You enter the rage of the spirit swarm.
Until the rage ends, you gain a +2 power
bonus to AC and Fortitude. In addition,
choose two damage types from the following
list: cold, fire, lightning, poison, thunder. You
gain resist 10 to each chosen damage types.

Ranged Barbarian 9
Level 29 Daily Evocations
Feats
Grasping Souls Rage Barbarian Attack 29
Every enemy you’ve slain, every opponent Simple But Brutal
you’ve conquered, every soul you’ve laid to Benefit: When you are wielding a one-handed
rest; the spirits of the dead have arrived at your weapon with the heavy thrown property, you
command to drag away the living. can reroll any weapon die that displays a 1
Daily ✦ Necrotic, Primal, Rage, Weapon when making an attack. If the weapon has the
Standard Action Melee or Ranged weapon off-hand property, you can also reroll any
Requirement: You must be wielding a melee weapon die that displays a 2.
weapon or a heavy thrown weapon.
Target: One creature Swift Step
Attack: Strength vs. AC Prerequisite: Barbarian, swift instinct class
Hit: 5[W] + Strength modifier damage, and the feature
target is haunted (save ends). While haunted, Benefit: When you make the attack granted by
the target takes ongoing 10 necrotic damage, your swift instinct class feature, you can shift 1
and at the start of each of the target’s turns square before or after the attack.
you can slide the target 5 squares.
Miss: Half damage, and you slide the target 5 Threatening Instincts
squares. Prerequisite: 11th level, barbarian, swift instinct
Effect: You enter the rage of the grasping class feature
souls. Until the rage ends, whenever you hit a Benefit: You can use an unaugmented at-will
target with an attack, you can slide the target attack power in place of the basic attack
2 squares and knock the target prone after granted by your swift instinct class feature.
resolving the effects of the attack.

Thunderbird Rage Barbarian Attack 29


With a booming crash of lightning, you have
been possessed by the thunderbird, a primal
spirit whose incredible might helped bring an
end to the Dawn War.
Daily ✦ Lightning, Primal, Rage, Thunder,
Weapon
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Strength vs. Fortitude
Hit: 3[W] + Strength modifier lightning and
thunder damage, and the target is pushed 2
squares.
Miss: Half damage, and the target is pushed 1
square.
Effect: You enter the rage of the thunderbird.
Until the rage ends, once per round when
you hit a target with an attack, at the start of
the target’s next turn, the target and each
enemy adjacent to the target takes 10
thunder damage.

Ranged Barbarian 10
Eagle Warrior Evocations
Eagle Warrior
“I am the predator. You are the prey.” Swooping Weapon Eagle Warrior Attack 11
Your weapon dives from the sky like a starving
Prerequisite: Barbarian class, swiftkin skirmish raptor; if its first prey does not sate its hunger,
class feature a second might.
Encounter ✦ Primal, Weapon
The eagle is the symbol of power and
Standard Action Ranged weapon
competition, and you wear it proudly. The eagle
Requirement: You must be wielding a heavy
warrior is the final stage of the swiftkin fighting
thrown weapon.
style, a prestigious rite of passage for warriors
Primary Target: One creature
who wish to master their chosen path. Trained
Primary Attack: Strength vs. AC
in the art of a deadly throwing weapon, such as
Hit: 2[W] + Strength modifier damage.
the spear or the handaxe, you are as swift and
Effect: Make a secondary attack.
deadly as the predator you represent.
Secondary Target: One creature other than
Your training has been grueling and fierce: the primary target
direct contest with other potentials was at the Secondary Attack: Strength + 2 vs. AC
forefront, forcing you against rivals and allies Hit: 2[W] + Strength modifier damage.
alike to claim your mantle. For your final test,
you combated a great totem primal spirit that, Eagle’s Flight Eagle Warrior Utility 12
when defeated, infused you with the strength, Splendorous feathered wings sprout from your
speed, and vision you need to use your back for a short time.
newfound powers. Now, wearing your feathers Encounter ✦ Polymorph, Primal
proudly, you are ready to begin the path you Minor Action Personal
fought so savagely to claim. Effect: You gain a fly speed equal to your
speed until the end of your next turn. If you
Paragon Path Path Features haven’t landed by the end of your next turn,
you float safely to the ground.
Farsight of the Eagle (11th Level): Whenever
you wield a weapon with the Heavy Thrown Eagle’s Prey Rage Eagle Warrior Attack 20
property, its range increases by 5 and its long Your talons leave hideous gashes across your
range increases by 10. In addition, you become foe’s body, marking it your prey. Your relentless
trained in Perception. If you were already attacks ensure that the wound will never heal.
trained in Perception, you may immediately Daily ✦Primal, Rage, Weapon
retrain that skill. Standard Action Ranged weapon
Raptor’s Action (11th Level): When you spend Requirement: You must be wielding a heavy
an action point to make an attack, you gain an thrown weapon.
extra use of your swift instinct power during Target: One creature
this encounter. If the attack hits, you may Attack: Strength vs. AC
immediately use your swift instinct power. Hit: 4[W] + Strength modifier damage and
Cry of Triumph (16th Level): Whenever you ongoing 10 damage (save ends).
score a critical hit, you gain a bonus to damage Miss: Half damage.
rolls equal to your Dexterity modifier until the Effect: You enter the rage of the sudden
end of your next turn. storm. Until the rage ends, whenever you hit
with an attack, the target cannot save against
an effect of your choice before, during, and
at the end of its next turn.

Ranged Barbarian 11
Skyborne Evocations
Skyborne
“The rain falls. Soon, so shall you.” Driving Rains Skyborne Attack 11
Your weapon unleashes a torrent of freezing
Prerequisite: Barbarian class rain and howling winds that drive your
opponents just where you want then.
The deadly master of wind and rain, you have
Encounter ✦ Cold, Primal, Thunder, Weapon
embraced the path of the skyborne. Whenever
Standard Action Close blast 3
the booming lightning strikes, you are bringing
Target: Each creature in the blast
devastation to your enemies. Whenever the
Attack: Strength vs. AC
howling wind blows, you are racing to your next
Hit: 1[W] + Strength modifier cold and thunder
challenge. Whenever the thunder clouds surge
damage, and you slide the target 1 square.
to new heights, so do you. Infused with the
primal spirits of the storm, you are an
Deflecting Winds Skyborne Utility 12
unstoppable force on the battlefield and a
The tempest that surrounds you easily redirects
frightening sight to behold.
your foe’s feeble attack.
Daily ✦ Primal
Skyborne Path Features
Immediate Interrupt Personal
Chilling Action (11th Level): When you spend an Trigger: A creature targets you with a ranged
action point to make an attack, the first target attack
hit by the attack is immobilized (save ends). Effect: The triggering attack instead targets a
Deadly Skies (11th Level): Your barbarian and creature of your choice within 5 squares of
skyborne attack powers with the Cold, you. The triggering attacker does not need
Lightning, or Thunder keywords can score line of effect to the new target, but you do. If
critical hits on rolls of 19-20. no other creatures can be targeted by the
Rage of the Heavens (16th Level): Whenever attack, or if the new target is already
you use a power with the Rage keyword, choose targeted by the triggering attack, you can’t
one of the following keywords. While you are use this power.
raging, your barbarian and skyborne attack
powers gain that keyword, and you gain the Sudden Storm Rage Skyborne Attack 20
following additional effect: The sky erupts, spewing forth lightning and
 Cold: Whenever you hit with a thunder almost as deadly as your rage.
barbarian or skyborne attack power, Daily ✦Lightning, Primal, Rage, Thunder,
one target of the attack is slowed until Weapon
the end of your next turn. Standard Action Close burst 1
 Lightning: Whenever you hit with a Target: Each enemy in the burst
barbarian or skyborne attack power, Attack: Strength vs. AC
one creature within 5 squares of one Hit: 2[W] + Strength modifier lightning and
target of the attack takes lightning thunder damage, and the target is pushed a
damage equal to your Strength number of squares equal to your Strength
modifier. modifier and knocked prone.
 Thunder: Whenever you hit with a Miss: Half damage, and the target is pushed 1
barbarian or skyborne attack power, square.
one target of the attack is pushed 1 Effect: You enter the rage of the sudden
square after resolving the effects of the storm. Until the rage ends, enemies that start
attack. their turn adjacent to you are pushed 1
square.

Ranged Barbarian 12
Hulking Hurler Evocations
Hulking Hurler
“Everything I touch becomes a deadly weapon. Tumble and Fall Hulking Hurler Attack 11
This axe. That chair. This stone. Even you.” Your toss is powerful enough to sweep its
target off its feet, and it stumbles backwards
Prerequisite: Barbarian class, trained in into its allies.
Athletics Encounter ✦ Primal, Weapon
Standard Action Ranged weapon
Finesse? Skill? Crutches for those who lack true Requirement: You must be wielding a heavy
strength. You are the strongest warrior who thrown weapon.
ever lived, and you intend to prove it through Target: One creature
the loudest and rowdiest means possible. With Attack: Strength vs. AC
surging power like yours everything is a Hit: 3[W] + Strength modifier damage, and you
weapon, from the smallest rock thrown with push the target 3 squares. If the target ends
deadly force to the largest club swung with the push adjacent to an enemy, the target
crushing weight to the heaviest foe tossed like a and one enemy adjacent to the target are
ragdoll into his allies. You are the purest knocked prone.
exemplar of the brute, and there’s nothing
you’d rather be. Aerial Assistance Hulking Hurler Utility 12
Your brute strength is useful not only against
Hulking Hurler Path Features your enemies, but for your allies as well.
Hulking Action (11th Level): When you spend an At-Will ✦ Primal
action point to make a ranged attack with a Move Action Melee 1
heavy thrown weapon and hit, one target of the Target: One ally
attack and each enemy adjacent to that target Special: If any ally enters a square adjacent to
are knocked prone. you, you may use this power as an
Improved Improvisation (11th Level): Whenever opportunity action.
you wield a one-handed improvised weapon, it Effect: The target flies 5 squares. If the target
gains a +2 proficiency bonus, the Heavy Thrown cannot fly, it must land at the end of this
property, a range of 5/10, and its damage die movement.
increases to 1d8. In addition, you gain a +3
enhancement bonus to attack and damage rolls
with unenchanted weapons, and critical hits
with them deal an extra 1d8 times this bonus.
This enhancement bonus increases to +4 at
16th level, +5 at 21st level, and +6 at 26th level.
Giant’s Grasp (16th Level): You can draw or pick
up an object or weapon as part of the same
action used to attack with the weapon or use
the object.
Hurl Anything (16th Level): You gain proficiency
with the two-handed improvised ranged
weapon. This weapon has a +2 proficiency
bonus, a 1d12 damage die, the Heavy Thrown
and Small properties, and a range of 5/10. Any
non-creature object up to a heavy load is
considered a two-handed improvised weapon.

Ranged Barbarian 13
Hurler’s Rage Hulking Hurler Attack 20
To your allies, they are foes that must be
defeated. To you, they are ammunition waiting
to be launched.
Daily ✦Primal, Rage, Weapon
Minor Action Melee 1
Target: One creature
Attack: Strength + 4 vs. Reflex
Hit: The target is grabbed.
Effect: You enter the rage of the hurler. Until
the rage ends, you can grab as a minor action
with a +4 bonus to the roll. In addition, any
grabbed creature of your size category can be
used as a two-handed improvised weapon,
and any smaller creature can be used as a
one-handed improvised weapon. Any attack
that deals damage using a grabbed creature
as an improvised weapon splits the damage
evenly between the grabbed creature and
the target. If the attack is a melee attack, you
slide the grabbed creature into the closest
unoccupied square to the target after the
attack is resolved. If the attack is a ranged
attack, you do not provoke opportunity
attacks from the grabbed creature, and the
grabbed creature falls prone in the target’s
space after the attack is resolved.
Once during this encounter while raging, you
can make the following attack as a melee or
ranged basic attack.
Secondary Target: One creature
Secondary Attack: Strength vs. Reflex
Hit: 6[W] + Strength modifier damage.
Miss: Half damage.

Ranged Barbarian 14
Scion of the Thunderbird
Epic Destiny: Features
Swift and Powerful (21st Level): Your Dexterity
Scion of the and Strength scores increase by 2.
Lord of the Storm (24th Level): Your attack
Thunderbird powers with the lightning keyword and the
thunder keyword ignore resist lightning and
"A storm is coming, can you hear it? A storm resist thunder, respectively. In addition, you can
that will wash away the filth, burn the old choose one encounter power; if that power
growth, and leave only the strongest still does not already have the lightning or thunder
standing." keyword, it gains it. If that power deals damage
of a certain type, then the power instead deals
Prerequisite: 21st level, any primal class either lightning or thunder and that type of
damage. After a short rest, you can choose a
While the Dawn War raged, the world was different encounter power to gain this benefit.
ravaged by the battles between the Gods and Thunderblooded (30th Level): The first time
the Primordials. Caught up in the conflict were you become bloodied during each encounter,
the creations that both sides had worked so each enemy within 5 squares of you takes
hard to create: the mortals. Seeming to lightning and thunder damage equal to your
manifest from the very world itself, the Primal level + your Dexterity or Strength modifier and
Spirits arose as protectors and warriors. With you can teleport 5 squares.
strength to rival both sides, these spirits put an
end to the senseless destruction and pushed Scion of the Thunderbird
the warring parties back to the planes, where
they wait to this day. Powers
Strike Twice
The most famous of these spirits was the Scion of the Thunderbird Utility 26
Thunderbird, lord of the skies and storms. In Your lightning reflexes allow you to fill the air
these troubled times, the Thunderbird has with attacks, striking down foes two at a time.
chosen you to be its heir, to take up the task of Daily ✦ Primal
safeguarding the natural world from incursions Minor Action Personal
of the elemental and the divine alike. Slowly, Effect: Once per round until the end of the
you are filled with the strength of blustering encounter, when you hit with an attack, you
wind and the speed of quickest lightning, and in can use an at-will primal attack power as a
time you find yourself ready to take up the free action against an enemy other than the
mantle of the world’s mightiest protector. primary target.
When immortality comes for you it will do so
with greatest fanfare, for the storms
themselves will arrive to herald your ascension.
Filled with thunderous might and eternal
purpose, you will become a creature of pure
primal energy and take flight, ready to rule the
skies.

Ranged Barbarian 15
Theme: Additional Features
Level 5 Feature
Skirmisher Light on your feet as always, your skirmishing
training has made you stronger and quicker
than most. You use your abilities to your
advantage in new and interesting ways.
You are swift, and you are deadly. Following the Benefit: You gain a +2 power bonus to
ways of the skirmisher, you prefer to keep your Athletics checks and Acrobatics checks.
battles on your own terms, hitting on the run
and leaving your enemies unsure of where
you’ll strike next. You are unafraid to leap into Level 10 Feature
the fray, and your ability to keep your enemies Nothing can slow you down for long. You’re a
on edge is your greatest asset. practiced runner, and your speed is your
greatest advantage; extracting yourself from
Weapon-wielding characters are the most likely snares and traps is a wise skill to have.
to take up the ways of the skirmisher, as they Benefit: You gain a +2 power bonus to saving
often find themselves in the thick of battle, but throws against the slowed, immobilized, and
any class that would prefer to fight on the run restrained conditions.
can benefit from becoming a skirmisher.
Though skirmishing itself is primarily a martial
style, primal, psionic, and even arcane or divine Optional Powers
characters find themselves drawn to its utility.
Level 2 Utility Power A skirmisher is
never cornered. Utilizing speed, skill, and a little
Starting Feature
bit of misdirection, your opponent finds
Strike hard, strike fast, and move fast. These are themselves without an easy target as you break
the tenants of the skirmisher. With the wind at away from a dangerous situation.
your back and your weapon or implement in
your hand, your deadliness knows no limit. Disengage Skirmisher Utility 2
Benefit: You gain a +2 power bonus to You distract your foe with a feint, then step
Initiative checks. back suddenly out of range.
You also gain the skirmishing strike power. Encounter ✦ Martial
Minor Action Melee 1
Skirmishing Strike Skirmisher Attack Target: One adjacent enemy
You dart to a more advantageous position, Effect: The target takes a -2 penalty to attack
using your attack as cover. rolls against you until the end of your next
Encounter ✦ Martial turn. Then, you shift 1 square.
Standard Action Personal
Effect: You can shift up to your speed. At any
point during this movement, you can use an
unaugmented at-will attack power of your
choice against an enemy within range.

Ranged Barbarian 16
Level 6 Utility Power When
enemies take the fight to you, you know just
how to slip around their defenses and strike
back. With astonishing swiftness, your
counterattack leaves them reeling.

Return Fire Skirmisher Utility 6


The momentum of your enemy’s attack is
expertly redirected to a strike of your own.
Daily ✦ Martial
Immediate Reaction Personal
Trigger: You take damage from an attack
Effect: You shift up to your speed, then make a
basic attack against the triggering enemy. If
the attack hits, it deals an extra 2d6 damage.

Level 10 Utility Power Your agility is


unmatched, even on the ground. With a single
movement, you leap from prone to standing to
just where you need to be.

Leap and Step Skirmisher Utility 10


A quick jump is all the momentum you need to
bring you up and back into the fight.
At-Will ✦ Martial
Move Action Personal
Effect: You stand up and shift 1 square.

Ranged Barbarian 17

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