Spaceship Game Report
Spaceship Game Report
==========================
Overview:
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This is a Python-based Spaceship game implemented using the SimpleGUI module.
The game involves controlling a spaceship to avoid or destroy asteroids while
managing thrust and missile mechanics.
It features dynamic motion, friction, and boundary wrapping.
Key Features:
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1. **Spaceship Control**: The player can rotate and thrust the ship.
2. **Missile Shooting**: Players can shoot missiles in the direction the ship is
facing.
3. **Dynamic Asteroids**: Randomly generated rocks move across the screen.
4. **Collision Handling**: Interaction is designed between the ship, missiles, and
rocks (though collision detection code is not shown here).
2. **Helper Functions**:
- `angle_to_vector`: Converts an angle to a directional vector.
- `dist`: Calculates the Euclidean distance between two points.
3. **Classes**:
- `ImageInfo`: Stores properties of images (size, center, etc.).
- `Ship`: Handles the spaceship's behavior, such as thrust and rotation.
- `Sprite`: Manages objects like rocks and missiles, including their drawing and
updates.
4. **Event Handlers**:
- `keydown` and `keyup`: Handle player input to control the ship and shoot
missiles.
- `draw`: Draws game elements on the canvas each frame.
- `rock_spawner`: Periodically spawns new rocks on the screen.
5. **Game Initialization**:
- Creates a `SimpleGUI` frame, initializes the ship, rocks, and other game
components.
Notable Constants:
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- **Ship Motion**:
- Angular velocity: `CST_ANG_VEL = 0.07`
- Acceleration speed: `CST_ACC_SPEED = 0.055`
- Friction coefficient: `COE_FRI = 0.008`
- **Missile Speed**:
- Set as `MIS_SPEED = 10`.
- **Rock Behavior**:
- Rocks are spawned randomly within screen bounds with randomized velocities.
Suggestions for Improvement:
----------------------------
1. **Collision Detection**:
- Implement collision checks between rocks, missiles, and the spaceship.
3. **Enhanced Graphics**:
- Use animations for explosions or other game events.
5. **Sound Effects**:
- Include more varied sound effects for collisions or game events.
Conclusion:
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The code provides a functional framework for a spaceship game. While key features
like movement and basic interaction are implemented, there is room for further
development, such as collision detection, scoring, and enhanced visuals.