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Spaceship Game Report

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0% found this document useful (0 votes)
9 views2 pages

Spaceship Game Report

Uploaded by

sawansaklani07
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Spaceship Game Code Report

==========================

Overview:
---------
This is a Python-based Spaceship game implemented using the SimpleGUI module.
The game involves controlling a spaceship to avoid or destroy asteroids while
managing thrust and missile mechanics.
It features dynamic motion, friction, and boundary wrapping.

Key Features:
-------------
1. **Spaceship Control**: The player can rotate and thrust the ship.
2. **Missile Shooting**: Players can shoot missiles in the direction the ship is
facing.
3. **Dynamic Asteroids**: Randomly generated rocks move across the screen.
4. **Collision Handling**: Interaction is designed between the ship, missiles, and
rocks (though collision detection code is not shown here).

Components of the Code:


-----------------------
1. **Global Constants**:
- Dimensions (WIDTH, HEIGHT)
- Speed and acceleration constants for physics-based movement.

2. **Helper Functions**:
- `angle_to_vector`: Converts an angle to a directional vector.
- `dist`: Calculates the Euclidean distance between two points.

3. **Classes**:
- `ImageInfo`: Stores properties of images (size, center, etc.).
- `Ship`: Handles the spaceship's behavior, such as thrust and rotation.
- `Sprite`: Manages objects like rocks and missiles, including their drawing and
updates.

4. **Event Handlers**:
- `keydown` and `keyup`: Handle player input to control the ship and shoot
missiles.
- `draw`: Draws game elements on the canvas each frame.
- `rock_spawner`: Periodically spawns new rocks on the screen.

5. **Game Initialization**:
- Creates a `SimpleGUI` frame, initializes the ship, rocks, and other game
components.

Notable Constants:
------------------
- **Ship Motion**:
- Angular velocity: `CST_ANG_VEL = 0.07`
- Acceleration speed: `CST_ACC_SPEED = 0.055`
- Friction coefficient: `COE_FRI = 0.008`

- **Missile Speed**:
- Set as `MIS_SPEED = 10`.

- **Rock Behavior**:
- Rocks are spawned randomly within screen bounds with randomized velocities.
Suggestions for Improvement:
----------------------------
1. **Collision Detection**:
- Implement collision checks between rocks, missiles, and the spaceship.

2. **Game Scoring and Lives**:


- Add logic to track scores and decrement lives on collision.

3. **Enhanced Graphics**:
- Use animations for explosions or other game events.

4. **Game Restart Mechanism**:


- Add functionality to restart the game upon losing all lives.

5. **Sound Effects**:
- Include more varied sound effects for collisions or game events.

Conclusion:
-----------
The code provides a functional framework for a spaceship game. While key features
like movement and basic interaction are implemented, there is room for further
development, such as collision detection, scoring, and enhanced visuals.

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