0% found this document useful (0 votes)
8 views

Project

Uploaded by

sabasadeghi7997
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views

Project

Uploaded by

sabasadeghi7997
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

‫باسمه تعالی‬

‫ﺩﺍﻧﺸ ﺎﻩ ﺻﻨﻌﺘ ﺷﺮﯾﻒ‬

‫ﭘﺮﻭﮊەﯼ ﺩﺭﺱ ﻣﺒﺎﻧ ﺑﺮﻧﺎﻣﻪ ﻧﻮﯾﺴ‬


‫ﺷﻤﺎﺭﻩ ﺩﺭﺱ‪۲۵۷۶۸ :‬‬

‫ﺩﺍﻧﺸ ﺪﻩ ﻣﻬﻨﺪﺳ ﺑﺮﻕ‬


‫ﻧﯿﻢ ﺳﺎﻝ ﺍﻭﻝ ‪۱۴۰۲−۱۴۰۱‬‬

‫ﺩﮐﺘﺮ ﻭﺛﻮﻗ ﻭﺣﺪﺕ‪ ،‬ﺩﮐﺘﺮ ﺁﺭﺍﺳﺘﻪ‬

‫ﺁﺧﺮﯾﻦ ﻣﻬﻠﺖ ﺗﺤﻮﯾﻞ‪:‬‬


‫‪ ۷‬ﺑﻬﻤﻦ‬
‫ﻧﮑﺎﺕ ﻗﺎﺑﻞ ﺗﻮﺟﻪ ﻭ ﻣﻮﺍﺭﺩﯼ ﮐﻪ ﺑﺎﯾﺪ ﺭﻋﺎﯾﺖ ﮐﻨﯿﺪ‬ ‫‪۱‬‬
‫● ﺩﺭ ﺍﯾﻦ ﭘﺮﻭﮊﻩ‪ ،‬ﺑﺮﺍﯼ ﺭﺍﺣﺘ ﮐﺎﺭ ﺷﻤﺎ ﺍﺣﺘﯿﺎﺟ ﺑﻪ ﺗﺤﻮﯾﻞ ﮔﺰﺍﺭﺵ ﻧﻤ ﺑﺎﺷﺪ ﺍﻣﺎ ﭘﺮﻭﮊﻩ ﺗﺤﻮﯾﻞ ﺣﻀﻮﺭﯼ ﺩﺍﺷﺘﻪ ﻭ ﺗﺴﻠﻂ‬
‫ﺗﻤﺎﻣ ﺍﻋﻀﺎﯼ ﮔﺮﻭﻩ ﺑﺮ ﮐﺪ ﻧﻮﺷﺘﻪ ﺷﺪﻩ ﻭﺍﺟﺐ ﺍﺳﺖ‪.‬‬
‫● ﺑﺮﺍﯼ ﺗﺤﻮﯾﻞ‪ ،‬ﯾ ﻓﺎﯾﻞ ‪ zip‬ﺣﺎﻭﯼ ﺗﻤﺎﻡ ﮐﺪﻫﺎ ﻭ ﺗﻤﺎﻡ ﻣﻮﺍﺭﺩ ﻣﻮﺭﺩ ﻧﯿﺎﺯ ﺭﺍ ﺑﺮ ﺭﻭﯼ ﺳﺎﻣﺎﻧﻪ ‪ ⅭW‬ﺁﭘﻠﻮﺩ ﮐﻨﯿﺪ‪ .‬ﻫﻤﭽﻨﯿﻦ ﻓﺎﯾﻞ‬
‫‪ ⅽpp.ⅿain‬ﺧﻮﺩ ﺭﺍ ﺩﺭ ﯾ ﻓﺎﯾﻞ ﮐﭙﯽ ﮐﺮﺩﻩ ﻭ ﺁﻥ ﺭﺍ ﺩﺭ ﺻﻔﺤﻪ ‪ Quera‬ﺁﭘﻠﻮﺩ ﮐﻨﯿﺪ‪ .‬ﺗﻮﺟﻪ ﮐﻨﯿﺪ ﻧﺎﻡ ﻓﺎﯾﻞ ﺗﺤﻮﯾﻠ ﺷﻤﺎ‬
‫ﺑﺎﯾﺪ ﺑﻪ ﺻﻮﺭﺕ ﺯﯾﺮ ﺑﺎﺷﺪ‪:‬‬

‫‪Project_GroupNumber#.zip‬‬

‫ﺍﺯ ﺍﻋﻀﺎﯼ ﮔﺮﻭﻩ ﮐﺎﻓ ﻣ ﺑﺎﺷﺪ ﺑﻨﺎﺑﺮﺍﯾﻦ ﺍﺯ ﺁﭘﻠﻮﺩ ﻣﺠﺪﺩ ﺁﻥ ﭘﺮﻫﯿﺰ ﮐﻨﯿﺪ‪.‬‬ ‫ﺁﭘﻠﻮﺩ ﭘﺮﻭﮊﻩ ﺗﻮﺳﻂ ﯾ‬

‫● ﺍﺻﻮﻻ ﻣﺸﻮﺭﺕ ﺩﺍﻧﺸﺠﻮﯾﺎﻥ ﺩﺭ ﺣﻞ ﭼﺎﻟﺶ ﻫﺎ ﻭ ﮐﺪﺯﻧ ﻧﻪ ﺗﻨﻬﺎ ﻧﮑﻮﻫﯿﺪﻩ ﻧﯿﺴﺖ‪ ،‬ﺑﻠ ﻪ ﺷﺪﯾﺪﺍ ﺗﻮﺻﯿﻪ ﻣ ﺷﻮﺩ؛ ﺍﻣﺎ ﺗﻮﺟﻪ‬
‫ﮐﻨﯿﺪ ﮐﻪ ﻣﺸﻮﺭﺕ ﻭ ﺭﻭﻧﻮﯾﺴ ﻣﺘﻔﺎﻭﺗﻨﺪ! ﻟﺬﺍ ﻧﺘﺎﯾﺞ ﻣﺘﻔﺎﻭﺗ ﺩﺍﺭﻧﺪ ﺍﺯ ﺍﯾﻦ ﺭﻭ ﺍﺯ ﮐﭙﯽ ﮐﺮﺩﻥ ﮐﺪﻫﺎﯼ ﺩﯾ ﺮﺍﻥ ﯾﺎ ﻗﺮﺍﺭ ﺩﺍﺩﻥ‬
‫ﮐﺪﻫﺎﯼ ﺧﻮﺩ ﺩﺭ ﺍﺧﺘﯿﺎﺭ ﺩﯾ ﺮﺍﻥ ﺑﭙﺮﻫﯿﺰﯾﺪ؛ ﺩﺭ ﺍﯾﻦ ﺻﻮﺭﺕ ﺑﻪ ﺷﺪﺕ ﺑﺮﺧﻮﺭﺩ ﺧﻮﺍﻫﺪ ﺷﺪ ﻭ ﺗﺒﻌﺎﺕ ﺳﻨﮕﯿﻨ ﺩﺭ ﭘﯽ ﺧﻮﺍﻫﺪ‬
‫ﺩﺍﺷﺖ‪ .‬ﻫﻤﭽﻨﯿﻦ ﺑﺮﺍﯼ ﻣﺸﻮﺭﺕ ﺑﻪ ﯾ ﺪﯾ ﺮ‪ ،‬ﺍﺯ ﮔﺮﻭﻩ ﺩﺭﺱ ﺍﺳﺘﻔﺎﺩﻩ ﮐﻨﯿﺪ ﺗﺎ ﺣﻖ ﮐﺴ ﺩﺭ ﺍﯾﻦ ﺭﻭﻧﺪ ﺿﺎﯾﻊ ﻧﺸﻮﺩ‪.‬‬
‫● ﺍﺑﻬﺎﻣﺎﺕ ﻭ ﺍﺷ ﺎﻻﺕ ﺧﻮﺩ ﺩﺭ ﻣﻮﺭﺩ ﭘﺮﻭﮊﻩ ﺭﺍ ﻣ ﺗﻮﺍﻧﯿﺪ ﺩﺭ ‪ Quera‬ﻭ ‪ Teⅼegraⅿ‬ﻣﻄﺮﺡ ﻧﻤﺎﯾﯿﺪ‪.‬‬

‫● ﺟﺪﻭﻝ ﺍﻣﺘﯿﺎﺯ ﺩﻫ ﺁﯾﺘﻢ ﻫﺎ ﻣﺘﻌﺎﻗﺒﺎ ﺍﺯ ﻃﺮﯾﻖ ‪ ⅭW‬ﻭ ﮐﺎﻧﺎﻝ ﺗﻠ ﺮﺍﻡ ﺩﺭﺱ ﺍﻃﻼﻉ ﺭﺳﺎﻧ ﺧﻮﺍﻫﺪ ﺷﺪ‪.‬‬

‫ﻣﻌﺮﻓ ﻣﺨﺘﺼﺮ ﭘﺮﻭﮊﻩ‬ ‫‪۲‬‬


‫ﭘﺮﻭﮊﻩ ﻧﻬﺎﯾﯽ ﺩﺭﺱ ﭘﯿﺪﺍ ﺳﺎﺯﯼ ﻧﺴﺨﻪ ﺍﯼ ﺳﺎﺩﻩ ﺷﺪﻩ ﺍﺯ ﺑﺎﺯﯼ ‪ Jungle Marble Blast‬ﻣ ﺑﺎﺷﺪ‪.‬‬

‫ﺷﺎﯾﺎﻧ ﺩﺭ ﻓﻬﻢ ﻭ ﭘﯿﺪﺍ ﮐﺮﺩﻥ ﺍﯾﺪﻩ ﻫﺎﯼ ﻣﻨﺎﺳﺐ ﺑﺮﺍﯼ ﭘﯿﺎﺩﻩ ﺳﺎﺯﯼ ﭘﺮﻭﮊﻩ ﺩﺍﺷﺘﻪ‬ ‫ﭼﻨﺪ ﻣﺮﺗﺒﻪ ﺑﺎﺯﯼ ﮐﺮﺩﻥ ﺍﯾﻦ ﺑﺎﺯﯼ ﻣ ﺗﻮﺍﻧﺪ ﮐﻤ‬
‫ﺑﺎﺷﺪ‪.‬‬
‫ﻟﯿﻨﮏ ﺩﺍﻧﻠﻮﺩ ﺑﺎﺯﯼ‪iOS Anⅾroiⅾ :‬‬

‫‪۱‬‬
‫ﺗﻮﺿﯿﺢ ﮐﻠ ﺑﺎﺯﯼ‬ ‫‪۳‬‬

‫ﺩﺭ ﺍﺑﺘﺪﺍ ﯾ ‪ Winⅾow‬ﺑﻪ ﻋﺮﺽ‪ ۱۲۸۰‬ﻭ ﺍﺭﺗﻔﺎﻉ ‪) ۸۰۰‬ﺍﮔﺮ ﺍﯾﻦ ﺍﺑﻌﺎﺩ ﺑﺮﺍﯼ ﻧﻤﺎﯾﺸ ﺮ ﺷﻤﺎ ﺑﺰﺭﮒ ﺍﺳﺖ ﺍﺑﻌﺎﺩﯼ ﺑﻪ ﻫﻤﯿﻦ‬
‫ﻣﻘﯿﺎﺱ ﺍﻧﺘﺨﺎﺏ ﮐﻨﯿﺪ( ﺳﺎﺧﺘﻪ ﻭ ﺑﺎﺯﯼ ﻭﺍﺭﺩ ﺻﻔﺤﻪ ﺍﺻﻠ ﺷﻮﺩ‪.‬‬
‫ﻗﺒﻞ ﺍﺯ ﺑﺎﺯ ﺷﺪﻥ ﻣﻨﻮ ﺑﺎﺯﯼ‪ ،‬ﺑﺎﯾﺪ ﺻﻔﺤﻪ ﺍﯼ ﺗﺤﺖ ﻋﻨﻮﺍﻥ ﺻﻔﺤﻪ ﻻﮔﯿﻦ ﺑﻪ ﮐﺎﺭﺑﺮ ﻫﺎ ﻧﺸﺎﻥ ﺩﺍﺩﻩ ﺷﻮﺩ‪.‬‬
‫ﻣﻨﻮﯼ ‪ Ⅼogin‬ﻣﻨﻮﯼ ﻻﮔﯿﻦ ﺑﺎﺯﯼ ﺑﺎﯾﺪ ﺷﺎﻣﻞ ﺩﻭ ﺩﮐﻤﻪ ﺑﺎﺷﺪ ﮐﻪ ﺑﻪ ﺗﺮﺗﯿﺐ ‪ Login‬ﻭ ‪ Register‬ﺑﺎﺷﻨﺪ‪ .‬ﺍﮔﺮ ﮐﺎﺭﺑﺮ ﺭﻭﯼ ﺩﮐﻤﻪ‬
‫‪ Login‬ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﻣﻨﻮﯼ ﻻﮔﯿﻦ ﺑﺎﺯ ﺷﻮﺩ ﻭ ﺍﮔﺮ ﺭﻭﯼ ﺩﮐﻤﻪ ‪ Register‬ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﻣﻨﻮﯼ ﺛﺒﺖ ﻧﺎﻡ ﺑﺎﺯ ﺷﻮﺩ‪ .‬ﺍﻃﻼﻋﺎﺕ ﮐﺎﺭﺑﺮ‬
‫ﺑﺎﯾﺪ ﺩﺭ ﻓﺎﯾﻠ ﺫﺧﯿﺮﻩ ﺷﻮﺩ ﺗﺎ ﺑﻌﺪﺍ ﮐﺎﺭﺑﺮ ﺑﺘﻮﺍﻧﺪ ﻻﮔﯿﻦ ﮐﻨﺪ‪.‬ﻫﻤﭽﻨﯿﻦ ﻫﺮ ﮐﺎﺭﺑﺮ ﯾ ﻧﺎﻡ ﮐﺎﺭﺑﺮﯼ ﻭ ﯾ ﺭﻣﺰ ﻋﺒﻮﺭ ﺩﺍﺭﺩ ﮐﻪ ﺩﺭ ﻫﻨﮕﺎﻡ‬
‫‪ register‬ﺍﺯ ﮐﺎﺭﺑﺮ ﮔﺮﻓﺘﻪ ﻣ ﺷﻮﺩ‪.‬‬

‫ﻣﻨﻮ ﺑﺎﺯﯼ‬ ‫‪۴‬‬


‫ﻣﻨﻮﯼ ‪ Setting‬ﻣﻨﻮﯼ ﺳﺘﯿﻨﮓ ﺑﺎﯾﺪ ﺷﺎﻣﻞ ﭼﻬﺎﺭ ﺩﮐﻤﻪ ﺑﺎﺷﺪ ﮐﻪ ﺑﻪ ﺗﺮﺗﯿﺐ ‪ Help ،Music ،Sound‬ﻭ ‪ Exit‬ﺑﺎﺷﻨﺪ‪ .‬ﺍﮔﺮ‬
‫ﮐﺎﺭﺑﺮ ﺭﻭﯼ ﺩﮐﻤﻪ ‪ Sound‬ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﺻﺪﺍﯼ ﺑﺎﺯﯼ ﺭﻭﺷﻦ ﯾﺎ ﺧﺎﻣﻮﺵ ﺷﻮﺩ‪ .‬ﺍﮔﺮ ﺭﻭﯼ ﺩﮐﻤﻪ ‪ Music‬ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﻣﻮﺳﯿﻘ‬
‫ﺭﻭﺷﻦ ﯾﺎ ﺧﺎﻣﻮﺵ ﺷﻮﺩ‪ .‬ﺍﮔﺮ ﺭﻭﯼ ﺩﮐﻤﻪ ‪ Help‬ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﻣﻨﻮﯼ ﺭﺍﻫﻨﻤﺎ ﺑﺎﺯ ﺷﻮﺩ‪ .‬ﺍﮔﺮ ﺭﻭﯼ ﺩﮐﻤﻪ ‪ Exit‬ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﺑﺎﺯﯼ ﺑﺴﺘﻪ‬
‫ﺷﻮﺩ‪.‬‬
‫ﻣﻨﻮﯼ ‪ ⅼeaⅾerboarⅾ‬ﺩﺭ ﺍﯾﻦ ﻣﻨﻮ ﺑﺎﯾﺪ ﻟﯿﺴﺴﺖ ﺑﺎﺯﯼ ﮐﻨﻨﺪﻩ ﻫﺎ ﺑﻪ ﺗﺮﺗﯿﺐ ﺍﻣﺘﯿﺎﺯ ﻧﻤﺎﯾﺶ ﺩﺍﺩﻩ ﺷﻮﺩ‪ .‬ﺑﺪﯾﻬ ﺍﺳﺖ ﺑﺮﺍﯼ ﺍﯾﻦ ﺍﻣﺮ‬
‫ﻧﯿﺎﺯﻣﻨﺪ ﮐﺎﺭ ﺑﺎ ﻓﺎﯾﻞ ﻫﺴﺘﯿﺪ‪.‬‬

‫ﻣﻨﻮ ﺷﺮﻭﻉ ﺑﺎﺯﯼ‬ ‫‪۵‬‬

‫ﺩﺭ ﺍﯾﻦ ﺑﺨﺶ ﺑﺎﯾﺪ ﯾ ﺩﮐﻤﻪ ﺑﺎ ﻧﺎﻡ ‪ Start‬ﺩﺭ ﻣﻨﻮﯼ ﺍﺻﻠ ﺑﺎﺯﯼ ﻗﺮﺍﺭ ﺩﺍﺩﻩ ﺷﻮﺩ‪ .‬ﺍﮔﺮ ﮐﺎﺭﺑﺮ ﺭﻭﯼ ﺍﯾﻦ ﺩﮐﻤﻪ ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﻣﻨﻮﯼ‬
‫ﺷﺮﻭﻉ ﺑﺎﺯﯼ ﻧﺸﺎﻥ ﺩﺍﺩﻩ ﺷﻮﺩ‪ .‬ﺩﺭ ﺍﺑﺘﺪﺍ ﺑﺎﯾﺪ ﺩﮐﻤﻪ ﺍﻧﺘﺨﺎﺏ ﻣﭗ ﺩﺭ ﻣﻨﻮﯼ ﺷﺮﻭﻉ ﺑﺎﺯﯼ ﻗﺮﺍﺭ ﺩﺍﺩﻩ ﺷﻮﺩ‪ .‬ﺍﮔﺮ ﮐﺎﺭﺑﺮ ﺭﻭﯼ ﺍﯾﻦ ﺩﮐﻤﻪ‬
‫ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﻣﻨﻮﯼ ﺍﻧﺘﺨﺎﺏ ﻣﭗ ﺑﺎﺯ ﺷﻮﺩ‪ .‬ﺩﺭ ﺍﯾﻦ ﻣﻨﻮ ﺑﺎﯾﺪ ﯾ ﻟﯿﺴﺖ ﺑﺎ ﻧﺎﻡ ﻣﭗ ﻫﺎ ﻧﻤﺎﯾﺶ ﺩﺍﺩﻩ ﺷﻮﺩ‪ .‬ﺍﮔﺮ ﮐﺎﺭﺑﺮ ﺭﻭﯼ ﯾ ﺍﺯ ﻣﭗ‬
‫ﻫﺎ ﮐﻠﯿ ﮐﻨﺪ‪ ،‬ﺑﺎﺯﯼ ﺑﺎ ﺍﯾﻦ ﻣﭗ ﺷﺮﻭﻉ ﺷﻮﺩ‪ .‬ﻫﻤﭽﻨﯿﻦ ﻣ ﺗﻮﺍﻧﯿﺪ ﻣﻮﺯﯾ ﻫﺎﯼ ﻣﺨﺘﻠﻔ ﺑﺮﺍﯼ ﺑﺎﺯﯼ ﺧﻮﺩ ﺍﻧﺘﺨﺎﺏ ﮐﻨﯿﺪ)ﺍﻣﺘﯿﺎﺯﯼ(‬
‫ﯾﺎ ﮐﺪ ﺧﻮﺩ ﺭﺍ ﺑﻪ ﻧﺤﻮﯼ ﺗﻨﻈﯿﻢ ﮐﻨﯿﺪ ﮐﻪ ﺩﺭ ﻫﻨﮕﺎﻡ ﺍﺗﻤﺎﻡ ﯾ ﻣﻮﺯﯾ ‪ ،‬ﻣﻮﺯﯾ ﻫﺎﯼ ﺩﯾ ﺮﯼ ﭘﻠ ﺷﻮﻧﺪ)ﺍﻣﺘﯿﺎﺯﯼ ﺑﯿﺸﺘﺮ!!(‪.‬‬
‫ﻫﻤﭽﻨﯿﻦ ﺷﻤﺎ ﻣ ﺗﻮﺍﻧﯿﺪ ‪ ۳‬ﻣﭗ ﻣﺨﺘﻠﻒ ﺩﺍﺷﺘﻪ ﺑﺎﺷﯿﺪ ﮐﻪ ﺑﺎﺯﯼ ﺑﺎ ﻫﺮﮐﺪﺍﻡ ﺍﺯ ﺁﻧﻬﺎ ﺷﺮﻭﻉ ﺷﻮﺩ)ﺍﻣﺘﯿﺎﺯﯼ( !ﯾﺎ ﺑﺎ ﯾ ﺍﻟ ﻮﺭﯾﺘﻢ ﺗﺼﺎﺩﻓ‬
‫ﻣﭗ ﻫﺎﯼ ﻣﺨﺘﻠﻔ ﺗﻮﻟﯿﺪ ﺷﻮﺩ)ﺑﺪﯾﻬ ﺍﺳﺖ ﺍﯾﻦ ﺭﻭﺵ ﺍﻣﺘﯿﺎﺯ ﺑﯿﺸﺘﺮﯼ ﺧﻮﺍﻫﺪ ﺩﺍﺷﺖ‪ (.‬ﺗﻮﺿﯿﺤﺎﺕ ﺑﯿﺸﺘﺮﯼ ﺩﺭ ﻣﻮﺭﺩ ﺍﯾﻦ ﺍﻟ ﻮﺭﺗﯿﻢ‬
‫ﻣﺘﻌﺎﻗﺒ ﹰﺎ ﺩﺭ ﺍﺧﺘﯿﺎﺭ ﺩﺍﻧﺸﺠﻮﯾﺎﻥ ﻗﺮﺍﺭ ﺧﻮﺍﻫﺪ ﮔﺮﻓﺖ‪.‬‬
‫ﺩﺭ ﻣﻨﻮ ﺑﺎﯾﺪ ﻧﻮﻉ )‪ (mode‬ﺑﺎﺯﯼ ﺭﺍ ﻧﯿﺰ ﺍﻧﺘﺨﺎﺏ ﮐﻨﯿﺪ‪ .‬ﺑﺎﺯﯼ ‪ JungleMarblrBlast‬ﭼﻬﺎﺭ ﻣﺪ ﻣﺨﺘﻠﻒ ﺩﺍﺭﺩ ﮐﻪ ﺑﻪ ﺷﺮﺡ ﺯﯾﺮ‬
‫ﺍﺳﺖ‪:‬‬
‫‪ mode .۱‬ﭘﺎﮎ ﮐﺮﺩ ﺗﻮﭖ ﻫﺎ‪ :‬ﺩﺭ ﺍﯾﻦ ‪ mode‬ﺑﺎﯾﺪ ‪ ۸۰‬ﺗﻮﭖ ﻣﺨﺘﻠﻒ ﺗﻮﻟﯿﺪ ﺷﻮﺩ ﻭ ﺑﺎﺯﯼ ﺯﻣﺎﻧ ﺍﺗﻤﺎﻡ ﻣ ﯾﺎﺑﺪ ﮐﻪ ﺗﻤﺎﻡ ﺗﻮﭖ‬
‫ﻫﺎ ﭘﺎﮎ ﺷﻮﻧﺪ‪ .‬ﺩﺭ ﺍﯾﻦ ﻣﻮﺩ‪ ،‬ﺍﻣﺘﯿﺎﺯ ﺑﺮﻧﺪﻩ ﺑﺮﺍﺳﺎﺱ ﺯﻣﺎﻥ ﺑﺎﻗ ﻣﺎﻧﺪﻩ ﻭ ﺗﻌﺪﺍﺩ ﺗﻮﭖ ﻣﻨﻔﺠﺮ ﺷﺪﻩ ﺑﻪ ﺩﺳﺖ ﻣ ﺁﯾﺪ‪.‬‬
‫‪ mode .۲‬ﺯﻣﺎﻧ ‪ :‬ﺩﺭ ﺍﯾﻦ ‪ mode‬ﺗﺎﯾﻤﺮ ﻣﺸﺨﺼ ﺑﺮﺍﯼ ﺑﺎﺯﯼ ﺗﻌﯿﯿﻦ ﻣ ﺷﻮﺩ ﮐﻪ ﺑﺎﯾﺪ ﻗﺒﻞ ﺍﺗﻤﺎﻡ ﺗﺎﯾﻤﺮ ﺗﻤﺎﻡ ﺗﻮﭖ ﻫﺎ ﭘﺎﮎ‬
‫ﺳﺎﺯﯼ ﺷﻮﻧﺪ‪ .‬ﺍﻣﺘﯿﺎﺯ ﺑﺮﻧﺪﻩ ﺑﺮﺍﺳﺎﺱ ﺗﻌﺪﺍﺩ ﺗﻮﭖ ﻣﻨﻔﺠﺮ ﺷﺪﻩ ﻭ ﺯﻣﺎﻥ ﺑﺎﻗ ﻣﺎﻧﺪﻩ ﺑﻪ ﺩﺳﺖ ﻣ ﺁﯾﺪ‪.‬‬
‫‪ mode .۳‬ﺳﻨﮓ‪ :‬ﺩﺭ ﺍﯾﻦ ‪ mode‬ﺗﻌﺪﺍﺩﯼ ﺳﻨﮓ ﺑﯿﻦ ﺗﻮﭖ ﻫﺎ ﺗﻮﻟﯿﺪ ﻣ ﺷﻮﺩ ﮐﻪ ﺯﻣﺎﻧ ﻭﺍﺭﺩ ﺣﻔﺮﻩ ﻣ ﺷﻮﻧﺪ ﮐﻪ ﺗﻮﭘﯽ ﺟﻠﻮﯼ‬
‫ﺁﻥ ﺳﻨﮓ ﺑﺎﻗ ﻧﻤﺎﻧﺪﻩ ﺑﺎﺷﺪ‪ .‬ﺑﺎﺯﯼ ﺯﻣﺎﻧ ﺑﻪ ﺍﺗﻤﺎﻡ ﻣ ﺭﺳﺪ ﮐﻪ ﺗﻤﺎﻡ ﺳﻨﮓ ﻫﺎ ﻭﺍﺭﺩ ﺣﻔﺮﻩ ﺷﺪﻩ ﺑﺎﺷﻨﺪ‪).‬ﺍﻣﺘﯿﺎﺯﯼ(‬

‫‪ mode .۴‬ﭘﺮﻧﺪﻩ‪ :‬ﺩﺭ ﺍﯾﻦ ‪ mode‬ﺗﻌﺪﺍﺩﯼ ﭘﺮﻧﺪﻩ ﺩﺭ ﺑﻨﺪ! ﺑﯿﻦ ﺗﻮﭖ ﻫﺎ ﺗﻮﻟﯿﺪ ﻣ ﺷﻮﻧﺪ ﮐﻪ ﺯﻣﺎﻧ ﺁﺯﺍﺩ ﻣ ﺷﻮﻧﺪ ﮐﻪ ﺟﻠﻮ ﯾﺎ ﭘﺸﺖ‬
‫ﺁﻥ ﻫﺎ ﺗﻌﺪﺍﺩﯼ ﺗﻮﭖ ﺑﺘﺮﮐﺪ‪ .‬ﺑﺎﺯﯼ ﺯﻣﺎﻧ ﭘﺎﯾﺎﻥ ﻣ ﯾﺎﺑﺪ ﮐﻪ ﺗﻤﺎﻡ ﭘﺮﻧﺪﻩ ﻫﺎ ﺁﺯﺍﺩ ﺷﻮﻧﺪ!)ﺍﻣﺘﯿﺎﺯﯼ(‬

‫‪۲‬‬
‫∗ ﻧﺤﻮﻩ ﺍﻣﺘﯿﺎﺯ ﺩﻫ ﺩﺭ ﺑﺎﺯﯼ ﮐﺎﻣﻼ ﺑﺮ ﻋﻬﺪﻩ ﺷﻤﺎﺳﺖ‪ ،‬ﺍﻟﺒﺘﻪ ﺑﺎﯾﺪ ﻓﺎﮐﺘﻮﺭ ﻫﺎﯼ ﮔﻔﺘﻪ ﺷﺪﻩ ﺩﺭ ﻧﺤﻮﻩ ﺍﻣﺘﯿﺎﺭﺩﻫ ﺷﻤﺎ ﺩﺧﯿﻞ ﺑﺎﺷﻨﺪ‪.‬‬

‫ﻣﻨﻄﻖ ﺑﺎﺯﯼ‬ ‫‪۶‬‬


‫ﺑﺎﺯﯼ ﺷﺎﻣﻞ ﯾ ‪ cannon‬ﺩﺭ ﻭﺳﻂ ﺑﺎﺯﯼ ﻭ ﯾ ﻣﺤﻞ ﻭﺭﻭﺩ ﺗﻮﭖ ﻫﺎﺳﺖ ﮐﻪ ﺗﻮﭖ ﻫﺎ ﺍﺯ ﺁﻧﺠﺎ ﻭﺍﺭﺩ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﻣ ﺷﻮﻧﺪ ﻭ‬
‫ﯾ ﺣﻔﺮﻩ ﮐﻪ ﺗﻮﭖ ﻫﺎ ﺩﺭ ﻧﻬﺎﯾﺖ ﺑﻪ ﺁﻥ ﻣ ﺭﺳﻨﺪ‪ .‬ﻫﻤﭽﻨﯿﻦ ﺗﻮﭖ ﻫﺎﯼ ﭼﻬﺎﺭ ﺭﻧﮓ ﺩﺍﺭﻧﺪ ﮐﻪ ﺗﻌﺪﺍﺩﯼ ﺍﺯ ﺁﻧﻬﺎ ‪random power‬‬
‫ﯾﺎ ‪ time effect‬ﺩﺍﺭﻧﺪ‪ .‬ﺗﻮﭖ ﻫﺎ ﺗﻮﺳﻂ ‪ cannon‬ﺷﻠﯿ ﻣ ﺷﻮﻧﺪ ﻭ ﻭﺍﺭﺩ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﻣ ﺷﻮﻧﺪ‪ .‬ﺑﺮﺍﯼ ﺷﻠﯿ ﺗﻮﭖ ﻫﺎ ﻭ ﺍﺯ ﺑﯿﻦ‬
‫ﺭﻓﺘﻦ ﺁﻧﻬﺎ ﻭ ﻫﻤﭽﻨﯿﻦ ﺣﺮﮐﺖ ﺭﻭﺍﻥ ﺗﻮﭖ ﻫﺎ ﺑﺎﯾﺪ ﺍﺯ ﺍﻧﻤﯿﺸﻦ ﻫﺎﯼ ﻣﺨﺘﻠﻒ ﺍﺳﺘﻔﺎﺩﻩ ﮐﻨﯿﺪ‪.‬‬
‫ﺟﻬﺖ ‪ cannon‬ﺑﺎ ﺍﺳﺘﻔﺎﺩﻩ ﺍﺯ ﺟﻬﺖ ﻧﺸﺎﻧﮕﺮ ﻣﻮﺱ ﮐﻨﺘﺮﻝ ﻣ ﺷﻮﺩ ﻭ ﺑﺎ ﺍﺳﺘﻔﺎﺩﻩ ﺍﺯ ﮐﻠﯿ ﭼﭗ ﻣ ﺗﻮﺍﻧﯿﺪ ﺗﻮﭖ ﻫﺎ ﺭﺍ ﺷﻠﯿ ﮐﻨﯿﺪ‬
‫ﻭ ﺑﺎ ﺍﺳﺘﻔﺎﺩﻩ ﺍﺯ ‪ Space‬ﺑﺎﯾﺪ ﺗﻮﭖ ﻓﻌﻠ ‪ cannon‬ﺭﺍ ﺑﺎ ﺗﻮﭖ ﺑﻌﺪﯼ ﺟﺎﯾ ﺰﯾﻦ ﮐﻨﯿﺪ‪ .‬ﻫﻤﭽﻨﯿﻦ ﺷﻤﺎ ﻣ ﺗﻮﺍﻧﯿﺪ ﺑﻪ ﺟﺎﯼ ﺭﻭﺵ ﻣﻄﺮﺡ‬
‫ﺷﺪﻩ‪ ،‬ﻫﺮ ﺭﻭﺵ ﻣﻨﻄﻘ ﺩﯾ ﺮﯼ ﺭﺍ ﺑﺮﺍﯼ ﺷﻠﯿ ﻭ ﺟﻬﺖ ﮔﺮﻓﺘﻦ ﺑﺮﺍﯼ ﺷﻠﯿ ﺭﺍ ﭘﯿﺶ ﺑ ﯿﺮﯾﺪ‪.‬‬

‫‪Random Powers‬‬
‫‪ Power .۱‬ﻋﻼﻣﺖ ﺳﻮﺍﻝ‪ :‬ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ﺍﯾﻦ ‪ power‬ﺭﺍ ﺩﺍﺭﻧﺪ ﺭﻧﮓ ﻣﺸﺨﺼ ﻧﺪﺍﺭﻧﺪ‪ ،‬ﻭﻟ ﻫﻨﮕﺎﻡ ﺍﻧﻔﺠﺎﺭ‪ ،‬ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ‬
‫ﺩﺭ ﺍﻃﺮﺍﻑ ﺁﻥ ﻫﺎ ﻫﺴﺘﻨﺪ ﺭﻧﮓ ﺁﻧﻬﺎﺭﺍ ﻣ ﮔﯿﺮﻧﺪ‪.‬‬
‫‪ Power .۲‬ﯾﺦ‪ :‬ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ﺍﯾﻦ ‪ power‬ﺭﺍ ﺩﺍﺭﻧﺪ‪ ،‬ﺭﻧﮓ ﻣﺸﺨﺼ ﺩﺍﺭﻧﺪ ﻭﻟ ﻫﻨﮕﺎﻡ ﺍﻧﻔﺠﺎﺭ ﺗﻮﭖ ﻫﺎﯼ ﺍﻃﺮﺍﻓﺸﺎﻥ ﺍﺯ ﺑﯿﻦ‬
‫ﻧﻤ ﺭﻭﻧﺪ ﻭ ﯾﺨﺸﺎﻥ ﺑﺎﺯ ﻣ ﺷﻮﺩ! ﻫﻤﭽﻨﯿﻦ ﺍﮔﺮ ﺑﺎ ﺗﻮﭘﯽ ﺑﻪ ﺁﻥ ﺿﺮﺑﻪ ﺑﺰﻧﯿﺪ‪ ،‬ﯾﺦ ﺁﻧﻬﺎ ﺍﺯ ﺑﯿﻦ ﻣ ﺭﻭﺩ ﻭ ﺑﻪ ﺗﻮﭖ ﻫﺎﯼ ﻣﻌﻤﻮﻟ‬
‫ﺗﺒﺪﯾﻞ ﻣ ﺷﻮﺩ‪.‬‬
‫ﺗﻮﭖ ﺑﻪ ﺁﻧﻬﺎ ﺿﺮﺑﻪ ﻭﺍﺭﺩ ﺷﻮﺩ ﺗﺎ ﺍﺯ ﺑﯿﻦ ﺑﺮﻭﻧﺪ‪.‬‬ ‫‪ .۳‬ﺗﻮﭖ ﻣﺰﺍﺣﻢ‪ :‬ﺍﯾﻦ ﺗﻮﭖ ﻫﺎ ﺭﻧﮓ ﻣﺸﺨﺼ ﻧﺪﺍﺭﻧﺪ ﻭ ﺻﺮﻓﺎ ﺑﺎﯾﺪ ﺑﺎ ﯾ‬

‫‪Time effct‬‬
‫ﺍﯾﻦ ﺍﻓﮑﺖ ﻫﺎ ﺑﻪ ﺻﻮﺭﺕ ﻣﻮﻗﺖ ﺭﻭﯼ ﺗﻮﭖ ﻫﺎ ﺑﻪ ﺻﻮﺭﺕ ﺭﻧﺪﻭﻡ ﻓﻌﺎﻝ ﻣ ﺷﻮﻧﺪ ﻭ ﺑﻌﺪ ﺍﺯ ﺯﻣﺎﻥ ﻣﺤﺪﻭﺩﯼ )ﻣﺎﻧﻨﺪ ‪ ۳‬ﺛﺎﻧﯿﻪ( ﺍﺯ ﺑﯿﻦ‬
‫ﻣ ﺭﻭﻧﺪ‪ .‬ﺍﮔﺮ ﻗﺒﻞ ﺍﺯ ﺍﺯ ﺑﯿﻦ ﺭﻓﺘﻦ ﺍﯾﻦ ﺍﻓﮑﺖ‪ ،‬ﺗﻮﭘﯽ ﮐﻪ ﺍﻓﮑﺖ ﺭﻭﯼ ﺁﻥ ﻇﺎﻫﺮ ﺷﺪﻩ ﺑﺘﺮﮐﺪ‪ ،‬ﺍﻓﮑﺖ ﺭﻭﯼ ﺗﻮﭖ ﻓﻌﺎﻝ ﻣ ﺷﻮﺩ‪.‬‬
‫‪ :pause effect .۱‬ﺍﮔﺮ ﺍﯾﻦ ﺍﻓﮑﺖ ﻓﻌﺎﻝ ﺷﻮﺩ‪ ،‬ﺗﻮﭖ ﻫﺎ ﺑﻪ ﺻﻮﺭﺕ ﻣﻮﻗﺖ ﻣﺘﻮﻗﻒ ﻣ ﺷﻮﻧﺪ ﻭ ﺍﮔﺮ ﺗﻮﭘﯽ ﺑﻪ ﺁﻧﻬﺎ ﺿﺮﺑﻪ ﺑﺰﻧﺪ‪،‬‬
‫ﺍﺯ ﺑﯿﻦ ﻣ ﺭﻭﻧﺪ‪.‬‬
‫‪ :slow motion .۲‬ﺍﮔﺮ ﺍﯾﻦ ﺍﻓﮑﺖ ﻓﻌﺎﻝ ﺷﻮﺩ‪ ،‬ﺗﻮﭖ ﻫﺎ ﺑﻪ ﺻﻮﺭﺕ ﻣﻮﻗﺖ ﮐﻨﺪ ﻣ ﺷﻮﻧﺪ ﻭ ﺍﮔﺮ ﺗﻮﭘﯽ ﺑﻪ ﺁﻧﻬﺎ ﺿﺮﺑﻪ ﺑﺰﻧﺪ‪ ،‬ﺍﺯ‬
‫ﺑﯿﻦ ﻣ ﺭﻭﻧﺪ‪.‬‬
‫‪ :backwards effect .۳‬ﺍﮔﺮ ﺍﯾﻦ ﺍﻓﮑﺖ ﻓﻌﺎﻝ ﺷﻮﺩ‪ ،‬ﺗﻮﭖ ﻫﺎ ﺑﻪ ﺻﻮﺭﺕ ﻣﻮﻗﺖ ﺑﻪ ﻋﻘﺐ ﻣ ﺭﻭﻧﺪ ﻭ ﺳﭙﺲ ﻣﺠﺪﺩﺍ ﺑﻪ ﺟﻠﻮ‬
‫ﺣﺮﮐﺖ ﻣ ﮐﻨﻨﺪ ﻭ ﺍﮔﺮ ﺗﻮﭘﯽ ﺑﻪ ﺁﻧﻬﺎ ﺿﺮﺑﻪ ﺑﺰﻧﺪ‪ ،‬ﺍﺯ ﺑﯿﻦ ﻣ ﺭﻭﻧﺪ‪.‬‬
‫∗ﺍﺑﻦ ﺑﺨﺶ ﺍﺯ ﭘﺮﻭﮊﻩ )‪ (Time effct‬ﺍﻣﺘﯿﺎﺯﯼ ﺍﺳﺖ‪.‬‬
‫‪Power bar‬‬
‫ﻫﻤﭽﻨﯿﻦ ﺑﺎﺯﯼ ﺷﺎﻣﻞ ﭼﻨﺪ ‪ power‬ﺩﺭ ﮐﻨﺎﺭﻩ ﺳﻤﺖ ﭼﭗ ﺍﺳﺖ ﮐﻪ ﻣ ﺗﻮﺍﻥ ﺩﺭ ﻣﯿﺎﻥ ﺑﺎﺯﯼ ﺍﺯ ﺁﻧﻬﺎ ﺍﺳﺘﻔﺎﺩﻩ ﮐﺮﺩ‪:‬‬
‫‪ power .۱‬ﺁﺗﺶ‪ :‬ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ﺍﯾﻦ ‪ power‬ﺭﺍ ﺩﺍﺭﻧﺪ‪ ،‬ﻫﻨﮕﺎﻡ ﺑﺮﺧﻮﺭﺩ ﺑﺎ ﻫﺮ ﺗﻮﭘﯽ ﺍﻋﻢ ﺍﺯ ﯾﺦ ﺯﺩﻩ ﻭﻣﻌﻤﻮﻟ ﺁﻥ ﺭﺍ ﺍﺯ ﺑﯿﻦ‬
‫ﻣ ﺑﺮﺩ‪ .‬ﺍﯾﻦ ‪ power‬ﺍﺟﺎﺯﻩ ﺍﺳﺘﻔﺎﺩﻩ ﺍﺯ ﺗﻮﭖ ﺁﺗﺸ ﺭﺍ ﺑﺮﺍﯼ ﺳﻪ ﺑﺎﺭ ﻓﻌﺎﻝ ﻣ ﮐﻨﺪ‪.‬‬
‫‪ power .۲‬ﺑﻤﺐ‪ :‬ﺍﯾﻦ ‪ power‬ﺑﻪ ﺟﺎﯼ ﺗﻮﭖ ﺑﻪ ‪ cannon‬ﯾ ﺑﻤﺐ ﻣ ﺩﻫﺪ ﮐﻪ ﺑﺎ ﺷﻠﯿ ﺁﻥ ﺗﻌﺪﺍﺩ ﻣﺸﺨﺼ ﺗﻮﭖ )ﻣﺎﻧﻨﺪ‬
‫‪ ۴‬ﯾﺎ ‪ (۵‬ﺍﺯ ﻫﺮ ﻃﺮﻑ ﺍﺯ ﺗﻮﭘﯽ ﮐﻪ ﺑﻤﺐ ﺑﻪ ﺁﻥ ﺷﻠﯿ ﺷﺪﻩ ﺍﺳﺖ ﻓﺎﺭﻍ ﺍﺯ ﺭﻧﮓ‪ ،‬ﺍﺯ ﺑﯿﻦ ﻣ ﺑﺮﺩ‪.‬‬

‫‪۳‬‬
‫‪ power .۳‬ﺭﻋﺪ ﻭ ﺑﺮﻕ)ﺍﻣﺘﯿﺎﺯﯼ(‪ :‬ﺩﺭ ﻫﻨﮕﺎﻡ ﺍﺳﺘﻔﺎﺩﻩ ﺍﺯ ﺍﯾﻦ ﭘﺎﻭﺭ‪ ،‬ﺯﺍﻭﯾﻪ ﻣﺸﺨﺼ ﺍﺯ ﮐﻪ ‪ cannon‬ﺭﻭ ﺑﻪ ﺭﻭﯼ ﺁﻥ ﺍﺳﺖ‬
‫ﺍﻧﺘﺨﺎﺏ ﻣ ﺷﻮﺩ ﻭ ﺗﻤﺎﻡ ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ﺩﺭ ﺍﯾﻦ ﺯﺍﻭﯾﻪ ﻗﺮﺍﺭ ﺩﺍﺭﻧﺪ‪ ،‬ﺍﺯ ﺑﯿﻦ ﻣ ﺭﻭﻧﺪ‪.‬‬

‫ﺁﻥ ﺑﻪ ﯾ‬ ‫‪ power .۴‬ﺗﻮﭖ ﭼﻨﺪ ﺭﻧﮓ‪ :‬ﺍﯾﻦ ‪ power‬ﺑﻪ ﺟﺎﯼ ﺗﻮﭖ ﺑﻪ ‪ cannon‬ﯾ ﺗﻮﭖ ﭼﻨﺪ ﺭﻧﮓ ﻣ ﺩﻫﺪ ﮐﻪ ﺑﺎ ﺷﻠﯿ‬
‫ﺗﻮﭖ‪ ،‬ﺗﻤﺎﻡ ﺗﻮﭖ ﻫﺎﯼ ﻫﻤﺮﻧﮓ ﺁﻥ ﺗﻮﭖ ﺩﺭ ﺁﻥ ﻟﺤﻈﻪ ﺩﺭ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﺍﺯ ﺑﯿﻦ ﻣ ﺭﻭﻧﺪ‪.‬‬

‫‪ power .۵‬ﺷﻬﺎﺏ ﺳﻨﮓ)ﺍﻣﺘﯿﺎﺯﯼ(‪ :‬ﺍﯾﻦ ﭘﺎﻭﺭ ﺗﻤﺎﻡ ﺗﻮﭖ ﻫﺎﯼ ﺣﺎﺿﺮ ﺩﺭ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﺭﺍ ﺍﺯ ﺑﯿﻦ ﻣ ﺑﺮﺩ! ﺍﻟﺒﺘﻪ ﭼﻨﺪ ﻟﺤﻈﻪ ﺑﻌﺪ‬
‫ﺍﺯ ﺍﺳﺘﻔﺎﺩﻩ‪ ،‬ﺩﻭﺑﺎﺭﻩ ﺗﻮﭖ ﻫﺎﯼ ﺟﺪﯾﺪﯼ ﺁﺭﺍﻡ ﺁﺭﺍﻡ ﺍﺯ ﻣﺤﻞ ﻭﺭﻭﺩ ﺗﻮﭖ ﻫﺎ ﻭﺍﺭﺩ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﻣ ﺷﻮﻧﺪ‪.‬‬

‫∗ ﺑﺮﺍﯼ ﻧﻤﺎﯾﺶ ﺍﯾﻦ ﭘﺎﻭﺭ ﻫﺎ ﻣ ﺗﻮﺍﻧﯿﺪ ﺍﺯ ﺍﻧﻤﯿﺸﻦ ﻫﺎﯼ ﻣﺨﺘﻠﻒ ﺍﺳﺘﻔﺎﺩﻩ ﮐﻨﯿﺪ)ﺍﻣﺘﯿﺎﺯﯼ(‪ ،‬ﺍﻟﺒﺘﻪ ﺑﺮﺍﯼ ‪ power‬ﻫﺎﯼ ﺷﻬﺎﺏ ﺳﻨﮓ ﻭ‬
‫ﺭﻋﺪ ﻭ ﺑﺮﻕ ﺍﺳﺘﻔﺎﺩﻩ ﺍﺯ ﺍﻧﻤﯿﺸﻦ ﺍﻟﺰﺍﻣ ﺍﺳﺖ‪.‬‬

‫ﭼﻨﺪ ﻧﮑﺘﻪ‬
‫● ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ﻭﺍﺭﺩ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﻣ ﺷﻮﻧﺪ ﺑﺎﯾﺪ ﺍﻟ ﻮﺭﺗﯿﻢ ﺭﻧﺪﻭﻡ ﺑﻬﯿﻨﻪ ﺍﯼ ﺩﺍﺷﺘﻪ ﺑﺎﺷﻨﺪ ﮐﻪ ﺍﻣ ﺎﻥ ﻫﻤﺴﺎﯾ ﺗﻮﭖ ﻫﺎ ﺑﺎﻻ‬
‫ﺑﺎﺷﺪ‪ ،‬ﺑﻪ ﺍﯾﻦ ﺻﻮﺭﺕ ﮐﻪ ﺳﻪ ﯾﺎ ﭼﻬﺎﺭ ﺗﻮﭖ ﯾ ﺭﻧﮓ ﭘﺸﺖ ﺳﺮﻫﻢ ﺩﺭ ﺑﺎﺯﯼ ﺭﻭﯾﺖ ﺷﻮﻧﺪ ﻭ ﺳﺮﯼ ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ﺩﺭ ﻫﺮ‬
‫ﺑﺎﺯﯼ ﺩﯾﺪﻩ ﻣ ﺷﻮﺩ ﺗﮑﺮﺍﺭﯼ ﻧﺒﺎﺷﻨﺪ‪.‬‬
‫● ﺗﻮﭖ ﻫﺎﯾﯽ ﮐﻪ ‪ cannon‬ﺩﺭ ﺑﺎﺯﯼ ﺗﻮﻟﯿﺪ ﻣ ﮐﻨﺪ ﺑﺎﯾﺪ ﻣﻄﺎﺑﻖ ﺗﻮﭖ ﻫﺎﯾﯽ ﺑﺎﺷﺪ ﮐﻪ ﺩﺭ ﺟﺮﯾﺎﻥ ﺑﺎﺯﯼ ﺑﺎﻗ ﻣﺎﻧﺪﻩ ﺍﻧﺪ‪ .‬ﺑﻪ ﻋﺒﺎﺭﺗ‬
‫ﺍﮔﺮ ﻓﻘﻂ ﺗﻮﭖ ﻫﺎﯼ ﻗﺮﻣﺰ ﻭ ﺯﺭﺩ ﺩﺭ ﺑﺎﺯﯼ ﻣﺎﻧﺪﻩ ﺑﻮﺩﻧﺪ‪ ،‬ﺑﺎﯾﺪ ﺗﻮﭖ ﻫﺎﯼ ﻗﺮﻣﺰ ﻭ ﺯﺭﺩ ﺗﻮﻟﯿﺪ ﺷﻮﻧﺪ‪.‬‬

‫ﻣﻨﻮ ‪pause‬‬ ‫‪۷‬‬


‫ﺑﺎﺯﯼ ﺷﻤﺎ ﺑﺎﯾﺪ ﺍﯾﻦ ﻗﺎﺑﻠﯿﺖ ﺭﺍ ﺩﺍﺷﺘﻪ ﺑﺎﺷﺪ ﮐﻪ ﺩﺭ ﻫﺮ ﻟﺤﻈﻪ ﺑﺎﺯﯼ‪ ،‬ﺑﺎ ﺯﺩﻥ ﺩﮐﻤﻪ ‪ ESC‬ﯾﺎ ﻫﺮ ﺩﮐﻤﻪ ﻣﺸﺨﺺ ﺩﯾ ﺮﯼ‪ ،‬ﺑﺎﺯﯼ‬
‫ﻣﺘﻮﻗﻒ ﺷﻮﺩ ﻭ ﯾ ﻣﻨﻮﯼ ‪ pause‬ﺑﺎﺯ ﺷﻮﺩ ﮐﻪ ﺷﺎﻣﻞ ﺩﻭ ﺩﮐﻤﻪ ‪ Resume‬ﻭ ‪ Exit‬ﺑﺎﺷﺪ ﮐﻪ ﺑﺎ ﺯﺩﻥ ﺩﮐﻤﻪ ‪ Resume‬ﺑﺎﺯﯼ ﺍﺩﺍﻣﻪ‬
‫ﭘﯿﺪﺍ ﮐﻨﺪ ﻭ ﺑﺎ ﺯﺩﻥ ﺩﮐﻤﻪ ‪ Exit‬ﺑﺎﺯﯼ ﺗﻤﺎﻡ ﺷﻮﺩ ﻭ ﻭﺍﺭﺩ ﻣﻨﻮﯼ ﺍﺻﻠ ﺑﺎﺯﯼ ﺷﻮﺩ‪.‬‬
‫ﻫﻤﭽﻨﯿﻦ ﺷﻤﺎ ﻣ ﺗﻮﺍﻧﯿﺪ ﺩﺭ ﺍﯾﻦ ﻣﻨﻮ ﺻﺪﺍ ﻭ ﻣﻮﺯﯾ ﺑﺎﺯﯼ ﺭﺍ ﻗﻄﻊ ﻭ ﻭﺻﻞ ﮐﻨﯿﺪ )ﺍﻣﺘﯿﺎﺯﯼ( ﯾﺎ ﻣﻮﺯﯾ ﺑﺎﺯﯼ ﺭﺍ ﻋﻮﺽ ﮐﻨﯿﺪ)ﺍﻣﺘﯿﺎﺯﯼ(‪.‬‬

‫ﭘﺎﯾﺎﻥ ﺑﺎﺯﯼ‬ ‫‪۸‬‬


‫ﺩﺭ ﻫﻨﮕﺎﻡ ﭘﺎﯾﺎﻥ ﺑﺎﺯﯼ‪ ،‬ﺍﻣﺘﯿﺎﺯ ﮐﺴﺐ ﺷﺪﻩ ﺗﻮﺳﻂ ﮐﺎﺭﺑﺮ ﻫﻤﺮﺍﻩ ﻧﺎﻡ ﮐﺎﺭﺑﺮﯼ ﺍﻭ ﺑﻪ ﻧﻤﺎﯾﺶ ﺩﺭﻣ ﺁﯾﺪ‪.‬‬
‫ﻫﻤﭽﻨﯿﻦ ﺩﺭ ﺍﻧﺘﻬﺎﯼ ﺑﺎﺯﯼ‪ ،‬ﯾ ﭘﺎﻭﺭ ﺑﻪ ﮐﺎﺭﺑﺮ ﺩﺍﺩﻩ ﻣ ﺷﻮﺩ ﮐﻪ ﻣ ﺗﻮﺍﻧﺪ ﺩﺭ ﺑﺎﺯﯼ ﺑﻌﺪﯼ ﺍﺯ ﺍﯾﻦ ﭘﺎﻭﺭ ﺍﺳﺘﻔﺎﺩﻩ ﮐﻨﺪ‪ .‬ﺍﺣﺘﻤﺎﻝ ﺩﺍﺩﻩ‬
‫ﺷﺪﻥ ﭘﺎﻭﺭ ﻫﺎ ﯾ ﺴﺎﻥ ﻧﺒﻮﺩﻩ ﻭ ﺑﻪ ﺗﺮﺗﯿﺐ ﯾ ﺗﺎ ﭘﻨﺞ ﺩﺍﺩﻩ ﺷﺪﻩ ﺗﻐﯿﯿﺮ ﻣ ﮐﻨﺪ)ﭘﺎﻭﺭ ﺁﺗﺶ ﻣﺤﺘﻤﻞ ﺗﺮﯾﻦ ﻭ ﭘﺎﻭﺭ ﺷﻬﺎﺏ ﺳﻨﮓ ﺑﻌﯿﺪ‬
‫ﺗﺮﯾﻦ ﭘﺎﻭﺭ ﻫﺎﯼ ﺑﺎﺯﯼ ﺑﺮﺍﯼ ﻫﺪﯾﻪ ﺩﺍﺩﻩ ﺷﺪﻥ ﻫﺴﺘﻨﺪ‪ .(.‬ﺑﺪﯾﻬ ﺍﺳﺖ ﭘﺎﻭﺭ ﻫﺎﯼ ﻫﺮ ﮐﺎﺭﺑﺮ ﺑﺎﯾﺪ ﺩﺭ ﻫﻨﮕﺎﻡ ﺧﺮﻭﺝ ﺍﺯ ﺑﺎﺯﯼ ﺫﺧﯿﺮﻩ‬
‫ﺷﻮﻧﺪ ﻭ ﻫﺮﺑﺎﺭ ﺑﺮﺍﯼ ﻫﺮ ﮐﺎﺭﺑﺮ ﻗﺒﻞ ﺍﺯ ﺷﺮﻭﻉ ﺑﺎﺯﯼ ‪ load‬ﺷﻮﻧﺪ‪.‬‬
‫ﻫﻤﭽﻨﯿﻦ ﻣ ﺗﻮﺍﻧﯿﺪ ﺍﺯ ﺍﻓﮑﺖ ﻫﺎﯼ ﺻﻮﺗ ﻭ ﺗﺼﻮﯾﺮﯼ ﺑﺮﺍﯼ ﭘﺎﯾﺎﻥ ﺑﺎﺯﯼ ﺍﺳﺘﻔﺎﺩﻩ ﮐﻨﯿﺪ)ﻣﺎﻧﻨﺪ ﺑﺎﺯ ﺷﺪﻩ ﺟﻌﺒﻪ ﻭ ﻧﺸﺎﻥ ﺩﺍﺩﻥ ﭘﺎﻭﺭ‬
‫ﺍﻫﺪﺍﯾﯽ ﻭ ‪ (...‬ﮐﻪ ﺍﯾﻦ ﺍﻣﺮ ﺍﻣﺘﯿﺎﺯﯼ ﺑﻮﺩﻩ ﻭ ﺟﺰﻭ ﺑﺎﺭﻡ ﺑﻨﺪﯼ ﺍﺻﻠ ﭘﺮﻭﮊﻩ ﺷﻤﺎ ﻧﻤ ﺑﺎﺷﺪ‪.‬‬

‫ﻣﻮﻓﹼ ﻖ ﺑﺎﺷﯿﺪ!‬

‫‪۴‬‬

You might also like