Vocal Report
Vocal Report
BACHELOR OF TECHNOLOGY
IN
INFORMATION TECHNOLOGY
By
15212610034
February 2024
TABLE OF CONTENTS
DECLARATION i
ACKNOWLEDGEMENT ii
ABSTRACT vii
CHAPTER-1: INTRODUCTION 1
1.1 The evolution of the calculator 1
1.2 Types of calculators 5
1.2.1 Basic calculators 5
1.2.2 Scientific calculators 6
1.2.3 Graphing calculators 7
1.2.4 Financial calculators 8
REFERENCES
DECLARATION
We hereby declare that the work reported in the B.Tech. Project Report entitled “UI/UX
Pradesh University, Shimla is an authentic record of our work. We have not submitted this
Ankita
15212610010
This is to certify that the above statement made by the candidates is correct to the best of my
knowledge.
Date: 29-2-2024
ACKNOWLEDGEMENT
I extend my heartfelt gratitude to all those who contributed to the fruition of this project.
Special thanks to the team members for their dedication and collaboration throughout the
mentors and the teaching and the non-teaching staff for their invaluable guidance and
support. This endeavor would not have been possible without their unwavering commitment.
ABSTRACT
This project report explores the iterative process of UI/UX development and design, focusing
it delves into user research, wireframing, prototyping, and usability testing to refine interface
elements. Through case studies and analysis, it highlights effective design strategies and the
impact on user satisfaction and product success. In this project I have completely Redesigned
a User Interface of a website named “NOTESWOL” by using FIGMA, an app for creating
different kinds of designs. I have done this project during the time period of my internship
at “PORTWOL”.
CHAPTER 1
INTRODUCTION
1. Pre-20th Century:
Craftsmanship dominated design, focusing on physical objects and manual skills.
2. 1970s-1980s:
GUIs revolutionized computer interaction with icons, windows, and mouse control.
3. 1980s-1990s:
Desktop publishing software empowered designers with typographic control.
4. 1990s:
Early web emphasized basic usability with static HTML pages.
5. 2000s:
Web 2.0 introduced dynamic, interactive websites and user-generated content.
6. Late 2000s-Present:
Mobile-first design prioritized responsiveness and minimalist aesthetics.
7. 2010s-Present:
Flat and Material Design simplified interfaces with clean visuals and responsive
animations.
8. 2010s-Present:
Responsive design ensured consistent experiences across devices.
9. 2010s-Present:
AR and VR introduced immersive, spatial interfaces.
2. UI Design: Deals with how products look and feel, enhancing visual appeal.
The primary aim of the UI redesign project was to enhance the overall user experience and
usability of NOTESWOL by implementing an improved interface design. The specific goals
and objectives set for the project were as follows:
1. Enhance Usability: The foremost objective was to streamline the user experience by
simplifying navigation, improving information accessibility, and reducing cognitive
load. This involved restructuring the interface layout to make it more intuitive and
user-friendly.
2. Improve Visual Appeal: Another key goal was to enhance the visual appeal of the
interface to create a more engaging and aesthetically pleasing user experience. This
included updating the color scheme, typography, and graphical elements to align with
modern design trends and brand identity.
4. Increase User Engagement: One of the objectives was to increase user engagement
with the product/platform by enhancing its interactive elements and visual storytelling
capabilities. This involved incorporating interactive features, multimedia content, and
gamification elements to encourage user interaction and exploration.
5. Address User Pain Points: The redesign project sought to address specific pain
points identified through user feedback and usability testing. This included resolving
common usability issues, improving error handling, and optimizing workflows to
enhance user satisfaction and task efficiency.
During the redesigning project, Figma played a crucial role in streamlining the design process
and facilitating collaboration among team members. Here are the key ways in which Figma
aided in the project:
Figma provided a collaborative design environment that allowed multiple team members to
work on the project simultaneously. This feature was particularly beneficial as it enabled real-
time collaboration and seamless communication among designers, developers, and
stakeholders.
Shared Design Libraries:
Figma's shared design libraries feature allowed us to create and maintain a centralized
repository of design assets, including UI components, icons, and styles. This ensured
consistency across the design iterations and facilitated efficient design reuse throughout the
project.
Prototyping and Interaction Design:
Figma's version history feature provided a comprehensive record of design iterations and
revisions, allowing us to track changes and revert to previous versions if needed. This feature
was invaluable in maintaining design consistency and facilitating design reviews and
approvals.
Responsive Design and Device Preview:
Figma's responsive design features allowed us to design interfaces that adapt seamlessly to
different screen sizes and resolutions. The device preview mode enabled us to visualize and
test the responsiveness of the designs across various devices and viewport sizes, ensuring a
consistent user experience.
Feedback and Collaboration Tools:
Figma's commenting and annotation tools facilitated feedback and collaboration among team
members and stakeholders. Comments could be added directly to specific design elements,
providing context and actionable feedback for design improvements.
Integration with Other Tools:
Figma seamlessly integrated with other collaboration and project management tools used by
the team, such as Slack and Jira. This integration streamlined communication and workflow
management, enabling efficient project coordination and task tracking.
Overall, Figma served as a comprehensive design platform that empowered us to efficiently
collaborate, iterate, and prototype during the redesigning project. Its intuitive interface, robust
features, and seamless collaboration capabilities significantly contributed to the success of the
project.
In your report, you can further elaborate on specific instances or features of Figma that were
particularly beneficial for your project and provide examples of how they were utilized in the
redesign process.