Software Engineering Detailed Answers
Software Engineering Detailed Answers
Sommerville
1. Pattern Name:
o A meaningful name that describes the pattern and its purpose. The name
allows developers to communicate effectively about the pattern and its
usage. For example, "Singleton" is a common design pattern name that
immediately indicates its purpose: ensuring only one instance of a class
exists.
2. Problem:
o This element describes the context in which the pattern can be applied. It
identifies the problem, the constraints, and when it is appropriate to use
the pattern. Understanding the problem clearly is essential to know if the
chosen pattern will provide a suitable solution.
3. Solution:
o The solution element outlines the approach to solving the problem. It does
not provide specific code but rather a general design that can be
implemented in various programming languages. It includes a description
of the components involved, their relationships, and the way they interact.
4. Consequences:
o This part explains the trade-offs, benefits, and potential drawbacks of
using the pattern. It helps developers understand the impact of applying
the pattern and any compromises involved. For example, using the
Singleton pattern might simplify object management but could lead to
issues in multi-threaded environments if not implemented carefully.
Verification:
o Verification is the process of evaluating software at different stages of
development to ensure that it complies with the specified requirements. It
answers the question: "Are we building the product right?"
o Verification involves activities such as reviews, inspections, and
walkthroughs, which are typically performed without executing the code.
o Example: Checking design documents to ensure they align with user
requirements.
Validation:
o Validation focuses on evaluating the software during or after the
development process to ensure it meets the user's needs and expectations.
It answers the question: "Are we building the right product?"
o Validation often involves executing the software through testing to
identify defects and to ensure it behaves correctly.
o Example: User acceptance testing to confirm that the software fulfills the
intended use cases.
Inspections:
o Inspections are a static verification technique where the software artifacts
(e.g., code, design, requirements) are examined without executing the
program. The goal is to detect defects early in the development process.
o An inspection team typically includes the author of the artifact, a
moderator, and other reviewers who look for issues such as
inconsistencies, ambiguities, and deviations from standards.
Testing:
o Testing is a dynamic process that involves running the software under
specific conditions and scenarios. It helps identify defects that were
missed during inspections and ensures that the software behaves as
expected.
o There are various levels of testing, including unit testing (testing
individual components), integration testing (testing interactions between
components), system testing (testing the entire system), and acceptance
testing (testing from the user's perspective).
Key Differences:
Inspections are about examining the code and design to find defects without
executing the program.
Testing involves executing the software to find defects based on its actual
behavior.
1. Write a Test:
o The process begins by writing a test for the new functionality. This test
defines the expected behavior of the system based on the requirements.
Initially, the test will fail because the feature has not yet been
implemented.
2. Run the Test and See It Fail:
o After writing the test, it is executed. The test should fail at this stage since
the code to satisfy the test does not exist yet. This failure is important
because it confirms that the test is working correctly and that the feature is
not already implemented.
3. Write the Code:
o Next, the developer writes the minimal amount of code needed to make
the test pass. The goal is to implement the feature as simply as possible,
focusing only on satisfying the test.
4. Run the Test Again:
o The test is executed again. This time, the test should pass, indicating that
the code works as expected for the given scenario.
5. Refactor the Code:
o After passing the test, the developer reviews and refactors the code to
improve its structure, readability, and maintainability without changing its
behavior. The tests act as a safety net during refactoring.
6. Repeat:
o The process is repeated for the next piece of functionality. This iterative
cycle continues throughout the development process.
Key Benefits of TDD:
Diagram Reference:
Refer to Figure 8.9 on page 223 of the book for a detailed diagram illustrating the TDD
process.
o The first stage involves defining the acceptance criteria, which are the
conditions that the software must satisfy to be accepted by the user or client.
These criteria are derived from the requirements and specify the expected
behavior of the system.
o In this stage, a plan is created for how the acceptance tests will be executed.
It includes the testing schedule, resources needed, and the approach for
testing. This plan is typically documented in an acceptance test plan.
3. Derive Acceptance Tests:
o Specific tests are designed based on the acceptance criteria. These tests
cover all aspects of the system that need to be validated, including
functionality, usability, performance, and security.
o The actual execution of the acceptance tests is carried out in this stage. The
software is tested in an environment that simulates the real-world usage
scenario to ensure it behaves as expected.
o After running the tests, the results are reviewed with the customer. Any
issues or discrepancies are discussed, and the team decides whether the
software meets the acceptance criteria or if further changes are needed.
o Based on the test results, the customer either accepts the software (if it
meets the criteria) or rejects it (if it does not). If rejected, feedback is
provided for further improvement.
Diagram Reference:
The detailed diagram for the acceptance testing process is available in Figure 8.11 on page
230.
1. Parameter Interfaces:
o These involve data being passed between components through method or
function parameters. Testing parameter interfaces ensures that the data
passed is correct and that the component handles it properly.
o Example: A function that takes user input as parameters and returns a
calculated value.
2. Shared Memory Interfaces:
oIn shared memory interfaces, components share a block of memory to
exchange data. Testing involves checking that the components read from
and write to the shared memory correctly without causing data corruption.
o Example: Two processes accessing a shared memory segment in a real-
time system.
3. Procedural Interfaces:
o These are interfaces where one component encapsulates a set of
procedures or functions that can be called by other components. Testing
involves ensuring that the procedures are invoked correctly and that the
expected results are returned.
o Example: A library of mathematical functions that other modules call for
calculations.
4. Message Passing Interfaces:
o In message passing interfaces, components communicate by sending and
receiving messages. Testing ensures that messages are correctly formatted,
sent, and received without errors or loss.
o Example: An API-based communication system where messages are
exchanged over a network.
By testing these interfaces, component testing helps in identifying and fixing defects at an
early stage, ensuring that each module behaves correctly in isolation before integrating it
into the larger system.
6. Explain the project planning process with the details of project plan process.
Project Planning is a critical process in software engineering that involves outlining the
work to be performed, estimating the time and resources required, and determining the
timeline for project completion. It is the foundation for successful project execution and
management.
o The first step is to define the project scope, which outlines the boundaries of
the project. It specifies what the project will deliver (features and functions)
and what it will not include. This helps in setting clear expectations and
prevents scope creep.
o The project is broken down into smaller, manageable tasks. Each task is
clearly defined with its specific objective. This breakdown is typically
documented in a Work Breakdown Structure (WBS), which helps in
organizing and tracking the tasks.
o Using the task list and resource estimates, a project schedule is created. The
schedule outlines the sequence of tasks, start and end dates, dependencies
between tasks, and key milestones. Gantt charts and PERT diagrams are
commonly used to visualize the project timeline.
o Identifying potential risks early in the planning process allows for the
development of mitigation strategies. A Risk Management Plan is created,
detailing the possible risks, their impact, and the actions to reduce or avoid
them.
o The final step is to review the project plan with stakeholders, including the
project team and the client. Any feedback is incorporated, and the plan is
adjusted as needed before getting formal approval.
Diagram Reference:
Refer to Figure 22.2 in Chapter 23 for the project planning process diagram.
1. Introduction:
o Details the structure of the project team, defining roles and responsibilities.
It includes an organization chart and outlines the reporting hierarchy to
ensure effective communication.
3. Scope of Work:
o Defines the boundaries of the project, including what will be delivered (in-
scope) and what will not be delivered (out-of-scope). This section helps in
preventing scope creep by setting clear expectations.
4. Risk Analysis:
o Identifies potential risks that could impact the project, along with their
likelihood and impact. It includes a risk mitigation strategy for each
identified risk to reduce its potential effect on the project.
6. Project Schedule:
o The schedule outlines the timeline for the project, including task start and
end dates, dependencies, and key milestones. It is typically visualized using
Gantt charts, which provide a timeline view of the project tasks.
7. Resource Plan:
o Describes the processes and standards that will be used to ensure the
quality of the project deliverables. It includes quality metrics, testing
strategies, and review processes.
10. Communication Plan:
o The final section includes the signatures of key stakeholders, indicating their
approval of the project plan. It formally authorizes the start of the project.
8. Explain categories of Risk Management with common risks and illustrate risk
management process.
Risk Management is a process used to identify, assess, and mitigate risks that could
negatively impact a project. It aims to minimize the impact of risks on project objectives,
such as cost, schedule, and quality.
Categories of Risks:
1. Project Risks:
o These are risks that affect the project schedule or resources. Examples
include delays in task completion, resource shortages, and changes in
project requirements.
2. Product Risks:
3. Business Risks:
1. Risk Identification:
o The first step is to identify all potential risks that could affect the project.
This is typically done through brainstorming sessions, expert judgment, and
historical data analysis.
2. Risk Analysis:
o Each identified risk is analyzed to determine its likelihood and impact. Risks
are often categorized as high, medium, or low based on their potential effect
on the project.
3. Risk Planning:
4. Risk Monitoring:
o Throughout the project, risks are monitored, and the status of each risk is
tracked. New risks may be identified, and existing risks may be updated as
the project progresses.
Diagram Reference:
Refer to the diagram in Chapter 22, Figure 22.4, for the detailed risk management process
illustration.
o The first step is to identify all the tasks or activities that need to be
completed as part of the project. This is typically done using a Work
Breakdown Structure (WBS), which decomposes the project into smaller,
manageable tasks.
2. Sequence Activities:
o Once the activities are defined, the next step is to determine the order in
which they need to be performed. Dependencies between tasks are
identified, and a logical sequence is established. For example, certain tasks
cannot start until their preceding tasks are completed.
o For each activity, the duration is estimated based on historical data, expert
judgment, or estimation techniques like PERT (Program Evaluation Review
Technique). This step helps in determining the time required for each task.
4. Assign Resources:
o Using the defined tasks, their sequence, duration estimates, and resource
assignments, a project schedule is created. This schedule outlines the start
and end dates for each activity and defines the project timeline. Tools like
Gantt charts and network diagrams (e.g., CPM and PERT diagrams) are used
for visualization.
Diagram Reference:
The detailed diagram for the project scheduling process can be found in Chapter 23, Figure
23.1.
10. With a neat diagram, explain the hierarchy which shows the people
management.
People Management in software engineering focuses on managing the human resources
involved in a project. It involves assigning roles, responsibilities, and ensuring effective
communication and collaboration among the team members.
1. Project Manager:
o The project manager is at the top of the hierarchy and is responsible for
overall project planning, execution, monitoring, and control. They
coordinate all activities, manage risks, and ensure that the project objectives
are met.
2. Team Leads:
o Under the project manager, there are team leads for different functions such
as development, testing, and design. Each team lead is responsible for
managing their respective teams and ensuring that tasks are completed on
time and according to quality standards.
3. Developers and Designers:
o This team handles post-release activities, including user support, bug fixes,
and software maintenance. They ensure the software remains functional and
up-to-date.
Diagram Reference:
Refer to Figure 22.3 in Chapter 22 for the detailed diagram of the people management
hierarchy.
11. Discuss software quality and its attributes. Explain process-based quality.
Software Quality refers to the degree to which a software product meets its specified
requirements, user needs, and expectations. High-quality software is reliable, maintainable,
and efficient. Quality is a key factor in user satisfaction and business success.
1. Functionality:
o The software must meet the functional requirements and perform the
intended tasks correctly. It should provide all the features and capabilities as
defined in the specifications.
2. Reliability:
3. Usability:
o The software should make optimal use of system resources such as memory,
CPU, and network bandwidth. It should be responsive and perform well
even under heavy load.
5. Maintainability:
o The software should be easy to modify, update, and fix. High maintainability
reduces the cost and effort required for future changes and improvements.
6. Portability:
Process-Based Quality:
Process-based quality focuses on the quality of the software development process rather
than the final product. The idea is that a high-quality process will produce a high-quality
product. Key aspects include:
12. Identify and organize the phases involved in the software review process.
The Software Review Process is a systematic examination of software artifacts such as
code, design, and documentation. The goal is to identify defects and ensure compliance with
standards and requirements.
1. Planning:
o The review process begins with planning. The scope of the review is defined,
and a review team is selected. Review objectives and criteria are established.
2. Preparation:
o Reviewers study the software artifact independently to understand its
content and identify any potential issues. They use checklists and guidelines
to assist in their evaluation.
3. Review Meeting:
o The review team gathers for a formal meeting to discuss the findings. The
reviewers present their observations, and the team discusses defects,
inconsistencies, and areas of improvement.
4. Rework:
o Based on the feedback from the review meeting, the author of the artifact
makes necessary changes to address the identified issues. The rework is
focused on resolving defects and improving quality.
5. Follow-Up:
o The final phase involves verifying that all issues identified during the review
have been resolved. If any critical issues remain, another review meeting
may be scheduled.
Diagram Reference:
Refer to Chapter 24, Figure 24.5 for the detailed diagram of the software review process.
By following these checkpoints, the inspection process helps improve the quality of the
software and reduces the likelihood of defects in later stages.
1. Reverse Engineering:
2. Restructuring:
o This step focuses on reorganizing the system's code to improve its structure
without altering its external behavior. Code restructuring may include
refactoring, simplifying complex code, and improving code readability.
3. Redesigning:
4. Forward Engineering:
6. Documentation Update:
o The final step involves updating the system documentation to reflect the
changes made during the reengineering process. Accurate documentation is
essential for future maintenance and enhancements.
Diagram Reference:
The block diagram illustrating the reengineering process is available in Chapter 21, Figure
21.4.
15. How would you define software Quality? Identify and evaluate the key
attributes.
Software Quality is defined as the degree to which a software product meets its specified
requirements and satisfies user needs and expectations. It encompasses several attributes
that contribute to the overall performance, reliability, and usability of the software.
1. Functionality:
3. Usability:
o Assesses how easy and intuitive the software is for users. Good usability
ensures that users can efficiently interact with the system without extensive
training. It involves user interface design, accessibility, and user experience.
4. Efficiency:
5. Maintainability:
o Refers to the ease with which the software can be modified to fix defects,
improve performance, or adapt to new requirements. It involves code
readability, modular design, and good documentation practices.
6. Portability:
By focusing on these attributes, software developers can create high-quality software that
meets user expectations and performs reliably in various scenarios.
16. Identify and explain the static software product metrics and determine the
key components of CK metric suites.
Static Software Product Metrics are measurements that provide insights into the quality
and complexity of the software code without executing it. These metrics are used to
assess various aspects of the software, such as code size, complexity, and maintainability.
17. With a diagram, explain the phases in the Rational Unified Process (RUP).
RUP Phases:
- Inception: Define project scope.
- Elaboration: Refine requirements and architecture.
- Construction: Develop the software.
- Transition: Deploy the software.
The Rational Unified Process (RUP) is a software development process framework that
emphasizes iterative development and is organized into four distinct phases.
Phases of RUP:
1. Inception:
o The primary goal is to define the project scope and identify key
requirements. It includes activities like project feasibility analysis and risk
assessment.
2. Elaboration:
3. Construction:
o The software is developed during this phase. The focus is on coding, testing,
and integrating components to build a functional system.
4. Transition:
o The final phase involves deploying the software to the end users. It includes
user training, system testing, and making final adjustments based on user
feedback.