DnD Monsters Series 1.1
DnD Monsters Series 1.1
DnD Monsters Series 1.1
Version 1.1
2024
Anonymous User
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The “DnD Monsters Series” is a collection of monster miniatures from the
Dungeons & Dragons universe. All the sculptures are unique and were
created in our RPGfigures.com studio. The miniatures are available as STL
files for 3D printing. The PDF is intended to organize all the miniatures
created as part of this project. It will be regularly updated and supplemented
with new characters as additional 3D miniatures are developed.
Anonymous User
© RPG Figures. All Rights Reserved
“D&D Monsters Series” STL miniatures collection by RPGfigures.com studio.
Anonymous User
© RPG Figures. All Rights Reserved
Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Aarakocra
Dungeons & Dragons monster series collection
Armor Class 12
Hit Points 13 (3d8)
Speed 20 ft., fly 50 ft.
Skills Perception + 5
Senses passive Perception 15
Languages Auran
Challenge 1/4 (50 XP)
Medium humanoid, Neutral good
AC TIONS
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Aboleth
Dungeons & Dragons monster series collection
Angel
Dungeons & Dragons monster series collection
AC TIONS
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Animated
Armor
Dungeons & Dragons monster series collection
AC TIONS
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Ankheg
Dungeons & Dragons monster series collection
AC TIONS
ACID SPRAY The ankheg spits acid in a line that is 30 feet long and 5 feet
(Recharge 6).
wide, provided that it has no creature grappled. Each creature
in that line must make a DC 13 Dexterity saving throw, taking
10 (3d6) acid damage on a failed save, or half as much damage
on a successful one.
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Azer
Dungeons & Dragons monster series collection
AC TIONS
ILLUMINATION The azer sheds bright light in a 10-foot radius and dim light for an
additional 10 feet.
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Banshee
Dungeons & Dragons monster series collection
Armor Class 12
Hit Points 58 (13d8)
Speed 0 ft., fly 40ft. (hover)
Saving Throws Wis +2, Cha +4
Damage Resistances acid, fire, lightning, thunder;
bludgeoning, piercing, slashing from non magical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened,
grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1 ,100 XP)
AC TIONS
CORRUPTING +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.
TOUCH
Each non-undead creature within 60 ft. must succeed on a DC 13
HORRIFYING Wisdom saving throw or be frightened for 1 min. A frightened target can
VISAGE repeat the saving throw at the end of each turn with disadvantage if the
banshee is in line of sight. Success grants immunity to this effect for 24 h.
WAIL (1/Day) The banshee emits a wail. All creatures within 30 ft. that can hear it
must make a DC 13 Constitution saving throw. On failure, they drop
to 0 hit points; on success, they take 10 (3d6) psychic damage.
DETECT LIFE The banshee can sense living creatures up to 5 miles away, knowing their
general direction but not exact locations.
INCORPOREAL The banshee can move through creatures and objects as difficult terrain.
MOVEMENT She takes 5 (1d10) force damage if she ends her turn inside an object.
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Basilisk
Dungeons & Dragons monster series
AC TIONS
BITE The banshee can move through creatures and objects as difficult
terrain. She takes 5 (1d10) force damage if she ends her turn in-
side an object.
PETRIFYING If within 30 feet and seeing each other, the basilisk can force a
GAZE
creature to make a DC 12 Constitution saving throw. On failure,
the creature begins to turn to stone and is restrained. A second
failed save petrifies the creature until freed by greater resto-
ration or similar magic. Creatures can avert their eyes to avoid
the saving throw but cannot see the basilisk until their next turn.
The basilisk can also petrify itself if it sees its reflection in bright
light within 30 feet.
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Discover a unique collection of RPG miniatures created by RPGfigures.com, featuring all the monsters from the Dungeons & Dragons universe.
Behir
Dungeons & Dragons monster series
AC TIONS
MULTIATTACK The Behir makes two attacks: one bite and one constrict.
BITE +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
LIGHTNING +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6)
BREATH
(Recharge 5-6)
bludgeoning plus 17 (2d10 + 6) slashing damage. The target is grap-
pled (escape DC 16) and restrained.
SSWALLOW The behir makes a bite attack against a Medium or smaller target it is
grappling. On a hit, the target is swallowed, blinded, restrained, and
takes 21 (6d6) acid damage at the start of each of the behir’s turns. If the
behir takes 30+ damage from the swallowed creature in a turn, it must
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