PreSchool Practical Ministry Training Good Ice Breakers
PreSchool Practical Ministry Training Good Ice Breakers
PreSchool Practical Ministry Training Good Ice Breakers
52 Card Shuffle
(For Large Groups) ~ This activity helps a large group of people mingle and meet new
people. Each person receives a card from a normal deck of cards; include the jokers as
wild cards. If the group is more than 54 people, add as many decks of cards as needed.
TO LEAD ACTIVITY:
1. Have all group members stand in an open area, holding their cards.
2. Instruct the group to move into a variety of configurations and introduce themselves to
the new person or group of people. Give the group a short topic to discuss, such as
favorite food, book, movie, etc.
Ideas for configurations: Cards with the Same Number, Suits, Straight, Full House
(Note that some people will be left without a match. The group leader should help these
orphans to make a group of their own or join an existing group.)
Ask Me About...
Each person gets a regular size post-it note. They should write a keyword response to a
prompt such as, “Something that you know a lot about?” “Something about summer
break?” “A teaching idea?”
After everyone has an idea, the group informally mingles around and asks each other
about the topic. This is a great conversation starter. “Ask Me About...” can be part of the
name tag.
Coin Toss
Place a list of topics on butcher paper in the middle of the room. Participants throw their
coins on the butcher paper one at a time and talk about themselves according to the
category, such as family, hobbies, childhood, embarrassing stories, dreams, etc. Can also
work with a spinner or dice.
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Conversation Wheel
Have the group form an inner and outer circle causing people to pair up. Ask the group a
question and give them 1-3 minutes to introduce themselves and discuss each person’s
answer. When the question is complete they cue the participants to thank their partner
and have one of the circles move a determined number to the left. Once with a new
partner, ask another question.
Creative questions to ask include:
1) What kind of music do you like and why?
2) Explain how you got your name.
3) Tell about your favorite toy as a child.
4) Who is the nicest person that you know?
5) What was your favorite grade in school and why?
6) Tell about an embarrassing moment.
7) If you could have one superpower, what would it be?
8) What is something that you always wish you were better at and why?
9) Describe your most cherished pet.
10) If you could donate one million dollars to a charity, who would you give it to?
Eyeball Tag
Group sits in a circle in chairs with one person in the center. The people sitting in the chairs
randomly look at someone in the circle. If they make direct contact with another person,
they must switch chairs. The person in the middle tried to grab one of the empty seats. It is
amazingly fun and fast-paced, as people are constantly changing seats.
Fast Fingers
Form pairs. Both partners have their hands behind their backs. On the count of 3, each
person puts out both hands, with 0-10 fingers extended. Both people try to add the total
fingers and blurt the total first. Keep track of points.
Funny Face
Each person in the pair thinks about a funny face they know how to make. Then, the
simply teach that funny face to their partner.
Group Juggle
Group passes objects through the air and says the name of person with whom you are
throwing. Add objects, go faster, and/or no talking will increase the difficulty of additional
rounds. Koosh balls, small stuffed animals, and bean bags work well for this activity.
(Underhand throws only, please.)
TO LEAD ACTIVITY:
1. Stand in a circle with hands out to catch the object. When you catch the object, put
your hands down so you can tell who still needs to receive it once. As leader, you start it
and also catch it last.
2. Leader starts by calling a person’s name, making eye contact, and throwing them the
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object. That person then catches the object and says “Thank you, ______”. They then
throw to someone else by calling their name and making eye contact. Again, they say
“Thank you, ______”. The “thank you’s” help the group learn names.
3. As the leader sizes up the group, they can add more objects into the mix. This gets
several objects flying at the same time. Sometimes it’s easier if you stop the thank you’s at
this point or it gets too crazy. Other options... go backwards or send one backwards and
one forward at the same time.
Human Map ~ Set perimeter according to a state/city map and have members stand
where they live.
Group Scrabble
Use a white board, overhead, or chart paper. Start the group off with a word that ties into
the location, purpose, or theme of the day. Then turn the pen over to a group member
and see if they can hook each group member somewhere into the board like a Scrabble
game. Can be with participant’s name, school, or a word that describes them.
1. Each person tried to think of something unique about themselves, something no one
can claim. This unique aspect makes them an "Only Child."
2. One person begins. "I'm an Only Child because...." (completes statement)
3. If the statement is unique, continue to next student. (Discuss statement as desired.)
4. If someone else in the group shares the aspect, they immediately reply, "No, no. I'm your
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Bro!" (if male) or "What's this? I'm your sis!" (if female)
5. Continue around the circle as long as desired.
In the Bag
This activity is one that is performed without rehearsal or preparation. The student relies on
personal knowledge and experience to give a quick, impromptu speech to the
group/class. Decorate a bag with the words "In The Bag" and make it look fun and
creative. Copy phrases on strips of paper and place them in the bag. Students draw their
topics from the bag and give a quick speech to the class. Let each student pick a topic
and remind them that they have 30 seconds or less to talk.
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Link Up
One person stands and talks about themselves. When someone in the group has
something in common with something they’ve said, they get up and link arms with the
person speaking person. Only one person at a time. They declare the thing that they had
in common and then begin talking about themselves until someone else comes up with
something in common with them. The activity continues until all group members are
“Linked Up.”
A variation to the game is to call it "Dude." If you are found to be looking directly at the
person they both yell "Dude!" and put one hand over their one eye. They continue to play
until they lose both eyes and then exiting the circle with a loud, pronounced "Dude!"
Name Wave
The group stands in a circle. As the group leader, model for the group by going first. Say
your name while making a motion with your body. For example, an arm swing, disco
point, hop, swivel hips, etc. Freeze the motion where ever it ends up. As soon as you are
finished, the person to the right repeats your name aloud, the motion you made and
holds the position which starts the next person. This continues around the circle back to
the first person. Everyone should be frozen in the same position. When it gets around, the
next person starts from that position, makes a new motion while saying their name and
holding it at the end. This repeats around the circle. It should go pretty fast and is a good
way to remember everyone’s name.
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Like a group juggle, start the group in a circle with a circle web or rope large enough so
that group members can stand shoulder to shoulder and grip the web in front of them
with both hands. The group goal is to pass the web around the circle so that the knot in
the webbing is in front of each person in alphabetical order. While the knot is being
passed around everyone in the group says the name of the person it is going to.
"andy...andy...andy...andy...andy...(knot gets shifted in front of andy) now it moves to
barbara...barbara....barbara ... and so on.
Peek-A-Who
Divide a group into 2 teams. Two group leaders are needed in the middle of the groups to
hold the two sides of a large blanket or sheet up. Each team should group behind the
blanket so that they can not be seen. Once set up, each team sends a representative to
a chair set up against the blanket. When ready, the group leaders chant
“Peek...A...Who!” and drop the blanket on “Who.” Only the two people facing each other
in the chairs can answer. The first person to shout out the other person’s name is the
winner and captures that person to add to their team. The game continues until one
team has all but one of the players.
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EXTENSION:
Each member of the group gets one pipe cleaner. They form a shape which represents
what they’ve been up to lately. The shape can be literal or abstract. As they introduce
themselves to the group, they share their symbol.
Postcard Puzzle
Cut one or more postcards into puzzle pieces giving each person a piece to assemble.
With a larger group, you can use several postcards. Can also be done without talking.
Sandwich Boards
Have group members design a sandwich board to introduce themselves that they can
wear around the room for a period of time. Sandwich boards can be made out of tag
board with string that connect the two flaps so they can be worn front and back with the
string as shoulder straps.
Sentence Relay
Divide the group into team with butcher paper on the wall or a chalk board for each
group to write. Line up the groups about 10 feet from the paper. When the leader says go,
each team member runs up to the wall and writes one word on the team’s paper. Each
successive team member is to run to the wall and add a word to the sheet. When each
member of the team returns to the line, the next person may go. The object is to be the
first team to complete the run with all people and to successfully write a complete, logical
sentence. Sentences can be cued to a theme or related topic.
Silent Introductions
Place people in pairs that are not allowed to talk to each other. Each person gets a piece
of paper and a pencil. In a given time give partner #1 that chance to draw things about
themselves for their partner. The only written word allowed in the person writes their name
at the top. After about 5 minutes, have the partners switch. Once complete, the partners
must introduce eachother to the group using the information that have gathered from the
drawings. Be sure to allow each person to “rebute” or explain what they were trying to tell
there partner. This activity can also work with miming.
Switch-a-Roo
When handing out name tags or folders at the beginning of a group event, give people a
name tag that is not their own. This will force them to search out the owner of the name
tag, introduce themselves, and return it to the correct owner.
That’s Me!
(Works with any size group) Have a predetermined list of 5–10 questions to ask a group.
Questions can be catered to a specific group. Instruct group members that if the criteria
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listed fits them, they are to stand up or raise their hand and say, “That’s me!” aloud.
TO LEAD ACTIVITY:
1. Practice with the group as a whole to break the ice a bit. The “That’s me” should have
a timing that everyone can come in on. Like Question...1...2...3...”That’s Me!”
2. Sample questions: “Who has children?” “Who had pets?” “Who has pets that they treat
like children?” etc.
3. End with a question that everyone will answer “yes” to.
TP Talk
Pass a roll of toilet paper around the room and have each person take some. Be very
vague and casual about how much each should take. Once the roll has been passed,
each person much tell something about themselves to represent each square of toilet
paper that was taken.