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Cyberpunk Red

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0% found this document useful (0 votes)
40 views3 pages

Cyberpunk Red

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Content & Systems

• New Ice Mantra: Ice Flock ★★


• Frozen Servants Blast Spark added
• New Helmet: Immortal Helm
• New Unique Equipment Talent: Immortality
• New Helmet: Miner's Hardhat
• New Unique Equipment Talent: Rock Blaster
• Added unique Relic Axe critical
• Added a new system for Cooldown Indicators. Supports the majority of cooldowns
within the game that were previously invisible to the user. Very easy for us to set
these up so if we missed any let us know!
• Converted a lot of existing quests to use the Quest Objective system
• Lawless territories are now indicated (i.e. places you can start fights without
it being a crime)
• Added a social/sparring area with a permanent campfire to Vigils
• Added a shortcut to the Training Hall from the new sparring spot in Vigils
• The training hall within the Blade Temple is now a lawless area so that you can
spar freely
• Brilliant Cape now has cloth physics and can be dyed more easily
• Added a setting to toggle the new cooldown indicators
• New Weapon Alloy: Alloyed Adretian Axe
• New Weapon Alloy: Alloyed Katana
Combat Log Leniency
• If you're in PvE combat and disconnect at 75% HP or above, it no longer counts as
a death. Note that if you have any sources of PvP damage or combat tags from non-
PvE sources (e.g. boss fight tags) this will not apply and you'll still die, so we
wouldn't recommend pushing your luck and intentionally logging. Should help with a
lot of cases of players dc'ing and losing progress

Tempo/Erudition Poll Changes


As voted for by the community...
• Base Tempo increased (100 -> 120), Tempo per Erudition point decreased (8 -> 5).
As a result, max tempo with 6 eru has been increased slightly (148 -> 150), but 6
Eru shouldn't be the default pick anymore
• Base Tempo multiplier increased (100% -> 130%), Tempo multiplier per Erudition
point decreased (+10% -> +5%). As a result, max tempo multiplier with 6 eru is
unchanged, but the base for all characters is a lot better

Balancing & Tweaks


• Shrine of Mastery now only costs 1 Knowledge to use each time
• Vegetarian flaw buffed - now only gives a chance to throw up when eating meat
instead of being 100%. This chance bypasses Iron Gut
• Right clicking with a weapon out no longer stops you sprinting. Feinting still
stops you sprinting
• Night Axe base damage increased (22 -> 23)
• Kyrsedge LHT chip added (+15%), scaling reduced (9 -> 8.5)
• Shotel crit now deals 100% chip damage, damage reduced slightly
• Removed Endlag from Alloyed Inheritor
• Increased Serpent's Edge crit damage
• Reduced delays in between Serpent's Edge slashes
• Increased Iron Blunderbuss crit damage
• Iron Tether now has a brief delay between the sound cue and when the move comes
out
• Iron Tether no longer stuns if procced instantly & and is blockable if procced
instantly
• Mantras can no longer be cast during Permafrost Prison
• Gale Punch autoparry frames extended
• Made Etreans less green at darker skintones
• Lowered victim immunity duration on Nemesis proc (14s -> 5s)
• Lowered Curse of the Unbidden CD (8s -> 6s)
• Fire Blade now has 0.1s of endlag
• Thunder Kick now has 0.1s of endlag
• Reduced Champion's Whirlthrow base endlag (0.4 -> 0.3)
• Reduced Champion's Whirlthrow whiff endlag (0.45s -> 0.35s)
• Increased Dark Rift cooldown slightly (7.5 -> 8s), reduced duration slightly (2s
-> 1.8s)
• Ghost is now cancelled properly if you attack
• Fixed Dazing Finisher CD not working. Since it wasn't functional for so long it's
been reduced to preserve the balance of the talent (10s -> 6s)
• Fixed Scorched Earth CD not working
• Removed Potion Sickness indicator under HP bar since the new cooldown indicators
do a better job of indicating it for those that use potions
• Bloodforged Crown is now Mythic rarity (doesn't make it rarer, just makes it sell
for more)
• Shadow Roar now has a sound cue on activation
• Poser's Ring now has a rare pip
• Being parried/stunned now cancels the second slash on Shattered Katana crit
• Reduced Tears of the Edenkite posture damage per bubble
• Stone Knight pillars are now destructible
• Vanishing Wraith can now be blocked from any direction
• Ice Fissure now procs Bottom Freeze instead of a full freeze
• Unyielding Frost procs no longer proc Frozen Legs
• Swapped Kite Shield and Old World Greatshield stats/reqs
Bugfixes & Optimization
• Fixed a variety of memory leaks with animations. Should be especially impactful
on performance in the Depths and Eastern Luminant
• Fixed a memory leak resulting from mobs voiding or dying unexpectedly
• Reduced server memory impact from mob spawners
• Fixed Jumper Cables not working
• Fixed the Furnace arena beneath Summer Isle not being lawless
• Fixed coloring on Glacial Arc eruptions and Ice Spikes
• Fixed a lot of forms of cooldown putting Heretic's Sutra on cooldown too
• Fixed Iron Tether Hitbox not moving with Magnet Spark
• Potentially fixed weird behavior with Rising Shadow looping around targets
• Fixed fire gun blast spark auto-executing
• Fixed a rare case where status effects wouldn't clean up properly on the client
• Wind step no longer procs during aerial attacks
• Optimized Ferryman hit tracking
• Fixed lag with the Narcissist talent proccing
• Fixed Wayward Gem proccing multiple times on multihits
• Fixed Permafrost Prison ice spikes continuing after the mantra is cancelled
• Fixed secondary details of Head equipment not getting hidden when toggled off
• Fixed Shattered Katana crit slashes not following the user
• Fixed Viscosity working against chime storm damage
• Fixed Fire Gun Round Spark damage reduction taking priority over Blast Spark
damage reduction
• Fixed being able to have a Vow of Mastery with another character in both
directions (both master/subject). If this applied, your Vow with them has been
removed
• Fixed Tears of the Edenkite CD not being respected properly on flourish proc
Updates
BOT
— Hoje às 18:57
• Fixed not being able to cancel the windup on Stoneheart crit by releasing R (only
M3 worked)
• Reduced minimum windup on Stoneheart crit (0.7s -> 0.6s)
• Fixed Iron Tether Magnet spark hitbox
• Reduced Iron Tether damage
Updates
BOT
— Hoje às 19:07
• Skull Crusher is now innate to Champion's Whirlthrow. If you had Skull Crusher,
you'll be refunded a hand of talents

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