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(2 ee
content
bridge
david bird
S$]
01 if the game is new to you
what is a ‘trick’?
when you cannot follow suit
what are ‘trumps’?
the play of a whole hand in no-trumps
the play of a whole hand, with trumps
the purpose of the bidding PY
Ww
of
on
2)
PAOMO1OJ,
How good a player will you be after absorbing the contents of
this book? The game consists of two parts — the bidding and the
play of the cards. Bidding is easily learnt from a book. By the
time you have turned the final page, your bidding will be better
than that of the majority of bridge players. Learning to play the
cards well is more difficult and takes time. We cover the basics
here. You will find that your cardplay improves gradually, every
time that you play.
One thing is certain. You will never regret the day that you first
took up bridge, the king of card games.
David Bird
5
©
= JU}
O
=
<
OS
=
oweb
9SI In this chapter you will learn:
e about tricks and trumps
¢ how a hand is played
e the purpose of the bidding.
Bridge is the most famous card game in the world, rivalled for
N
=
the title only by poker. It is a game for four players. The players
>
ee who sit opposite each other are partners and compete against
® the other two players.
@
7]
3 Thirteen cards are dealt face down to each player and the first
®
z task is to ‘sort out’ the hand. Each player picks up his cards and
s
® places together all the cards in the same suit. The rank of the
= cards is the standard one:
(highest) Ace King Queen Jack 10 9 8 7 6 5 4 3 2 (lowest)
Within a suit it is normal to sort your cards from left to right in
LO descending order of rank, so you might sort out your hand to
look like this:
#4 AQ62 V 75.2 #KQ102 & K4
A bridge player, describing this hand, would say ‘I held four
spades to the ace-queen, three small hearts, four diamonds to
the king-queen-10 and king doubleton of clubs.’
Once all four players have sorted their hands, the ‘bidding’ takes
place. We will see in a moment how players make their bids, but
the general purpose is for a partnership to determine how many
tricks they will make when the cards are played and whether
one of the four suits should be made trumps. (Don’t worry if the
notion of ‘tricks’ or ‘trumps’ is new to you. We will cover this
in a moment.)
Once the bidding is over, it is time for the cards to be played.
The partnership that made the highest bid during the bidding
tries to make the number of tricks that it said it could. The
score is calculated and then another hand is dealt.
That was a brief summary of a hand of bridge. It will be easier
to understand the bidding if we describe first how the play
proceeds. Should you already be familiar with the idea of tricks
and trumps, you may assume a superior expression and skip to
page 5.
What is a ‘trick’?
The four players sitting at the card table are referred to as North,
East, South and West in bridge books and newspaper columns.
A trick consists of one card from each of the four players. The
cards are played in turn, around the table, in a clockwise o
direction. If West is first to play to a trick, North will play the ah
second card, East the third card, and South the last card. “®
This is a typical trick, with West playing first (or leading to the Q®
trick, as bridge players say): =!
®z
North 3
2
a2 =
West East
@ 3 led aK
South
aA LO
West leads the 3 of spades. North plays the 2, East the king, and
South the ace. South ‘wins the trick’ because he played the
highest card. The four cards are gathered together and placed
face down on the pile of tricks for North-South. (North and
South are acting as a partnership, remember.)
As you saw, everyone played the same suit, here a spade. It is a
requirement of the game that you must play the same suit as that
of the card led. If a club is led, for example, you must play a club
if you have any clubs in your hand.
Each player starts with 13 cards. So, when all the cards have
been played 13 tricks will have been won between the two sides.
If North-South held roughly the same number of high cards
(such as aces and kings) as East-West, they might perhaps score
seven tricks and East-West would score the remaining six. If
instead North-South were dealt nearly all the high cards, they
might score 12 tricks and the other side only one. When we
come to look at the bidding, we will see that the two sides have
to estimate how many tricks they will take. They have to do this
before the play actually starts.
®
#92
a
a
#A762
=)
®
4 83 N az
z VAKIJ874 ¥ Q103
s
® ¢Q73 Walt #J10654
= ay5 adh #KQ84
4AKJ1065
v5
¢AK8
LO #1093
Trick 1 West leads ¥ A, which wins the first trick.
Trick 2 West leads ¥ K. This does not win the trick. South has
no hearts left and is therefore allowed to trump (or ‘ruff’, as
most players say). He ruffs with # 5, winning the trick. This is
one of the big advantages of having a trump suit; you can stop
the opponents from making tricks in their own strong suit.
Trick 3 Declarer’s next move is to remove the defenders’ trumps.
He leads the ace of trumps, everyone following.
Trick 4 Declarer ‘draws a second round of trumps’. He leads a
low trump from his hand and wins with dummy’s queen of
trumps, East discarding a diamond.
Trick 5 Declarer makes a trick by leading a low diamond to his
ace.
Trick 6 Declarer makes a trick by leading @ K.
Trick 7 Declarer leads @ 8, West producing the queen. Now we
see the other main advantage of a trump suit. Declarer can score
an extra trick by ruffing in the dummy. He plays dummy’s # 4,
winning the trick.
Trick 8 Declarer makes a trick by leading # A.
Trick 9 Declarer has made seven tricks already and will
eventually make three more with the remaining three trumps in
his hand. He leads # 2 and East wins the trick with the king.
Trick 10 East makes a trick by leading # Q.
Trick 11 East leads ¥ Q, declarer ruffing with the 10.
Trick 12 Declarer makes a trick by leading the king of trumps.
Trick 13 Declarer makes a trick by leading the jack of trumps. ©
The end effect this time? Declarer made ten tricks with spades =
as trumps. Once again he was successful in achieving his target. >®
@9
If we showed the full diagram to a bridge player asking how 3
South would fare with spades as trumps, the reply would be: ‘It ®5
looks like ten tricks. Declarer can make six trump tricks in the 3®
South hand, three winners in clubs and diamonds, and one =
diamond ruff in the dummy.’
The great moment has arrived. Now that you have some idea of
how a hand is played, both in no-trumps and with one suit as
trumps, it is time to take our first look at the bidding. LO
The purpose of the bidding
Think back to the two hands we have just seen played. On one,
North-South played in no-trumps and scored nine tricks. On
the other, they played with spades as trumps and scored ten
tricks. The purpose of a partnership’s bidding is two-fold: to
decide which suit should be made trumps, if any, and to estimate
how many tricks they will be able to make.
A ‘bid’ is a way of describing your hand to your partner. By
telling each other which suits you hold length in, you hope to
find a good trump suit. By telling each other how strong you are
(in other words, whether you have a lot of high cards), you hope
to be able to estimate how many tricks you can make. All of this
is accomplished without seeing each other’s hands, of course.
You exchange information only by making bids.
So, how do you make a bid? A bid is a combination of a number
and a suggestion of what should be trumps. ‘One Heart’ is a bid,
so is ‘Three No-trumps’.
As well as describing your hand, a bid is an undertaking to score
a number of tricks with the named suit as trumps. There are 13
tricks to be won in all and the lowest number you are allowed
to attempt is seven. Since the first six tricks are assumed, a bid
One Heart means that you think you can make seven tricks with
hearts as trumps. Two Spades means you are willing to try for
eight tricks with spades as trumps. Three No-trumps? Yes, nine
tricks without any suit as trumps.
The number of tricks implied by a bid is always six more than
the number included in the bid. If you made a bid at the seven
level, such as Seven Clubs, you would have to score all 13 tricks.
0 When can | open the bidding?
To measure how strong a hand is, in terms of high cards, some
=3 sort of scale is needed. This valuation is used worldwide:
®
@ra
3 Ace -— 4 points
®z
King — 3 points
8 Queen-— 2 points
= Jack —- 1 point
There are 10 points in each suit, 40 in the whole pack. Since the
cards are shared equally between the four players, an average
LO hand will contain 10 points. A sound general rule is that you
should open the bidding when you hold 12 points or more.
You will soon become familiar with counting the points in your
hand. How many points does this hand contain?
4AQ102
vK4
33
#AK832
There are 17 high-card points. Your best suit is clubs and you
would open ‘One Club’. What about this hand?
4AK 10963
v.62
¢KJ43
a5
You have 11 points, normally not quite enough to open the
bidding. Here, though, you have a very good six-card spade suit.
Long suits help you to make tricks in the play and increase the
value of your hand. You would open ‘One Spade’.
Suppose instead that you were dealt this moderate collection:
4382
¥Q9862
#104
#KJ62
It is a poor hand with fewer high cards than average. You would
say ‘No bid’ (or ‘Pass’ in USA) and your partner would then
know that your hand was relatively weak.
How the auction proceeds 1
So far we have looked only at the opening bid, the first bid in >
the auction. As you will have guessed from the word ‘auction’, ®
@D
there can be many bids on one deal. The dealer has the first
3
opportunity to make a bid, then the player to his left, and so on. ®z
The bidding goes round in a circle, clockwise. As with most 3
auctions your bid, if any, must be higher than the previous bid. ®
=
The bidding continues, higher and higher, until there are three
Passes in succession.
You may wonder if One Spade is a higher bid than One
Diamond. It is, in fact. This is the ranking order of the five
denominations: LO
No-trumps (highest)
Spades
Hearts
Diamonds
Clubs (lowest)
So, if the previous bid was One Club, you can bid One of any
other suit, or One No-trump. But if the previous bid was One
Spade and you want to bid clubs, you would have to bid at least
Two Clubs.
It often happens that both partnerships want to enter the
bidding. Here is a full deal with a typical competitive auction:
6Q942
9962
#92
A762
4 33 rs 47
VAKJ874 | yp ¥Q103
¢Q73 #J10654
ays S #KQ84
#AKJ1065
v5
#AK8
#1093
South West North East
14 29 24 39
" 484 Pass Pass Pass
South has 15 points and a good spade suit. He opens the
bidding with One Spade. West has a good heart suit and enough
=
=® strength to enter the bidding. Since hearts rank below spades he
has to bid Two Hearts. North has a spade fit with his partner;
@
2 he ‘supports’ his partner by bidding Two Spades. Similarly, East
=
z® supports his partner.
@ Each bid is higher than the preceding one, as you see. Once his
2 partner has raised him to Two Spades, South thinks he will be
able to make ten tricks with spades as trumps. He therefore bids
Four Spades. No one wants to bid any more. Three consecutive
passes end the auction.
LO Four Spades is the final ‘contract’. The player who made the first
bid in the trump suit, South on this occasion, will become the
declarer. The player on his left, West, will make the opening lead.
Do you recognize the deal? It is one we looked at earlier. If you
look back to page 7 you will see that South is going to ‘make his
contract’. He will indeed score ten tricks in spades.
Making a ‘game’
You may wonder why, on the previous hand, South set himself
a target of ten tricks rather than just nine. After all, the higher
the target you set yourself, the more chance there is that you will
fail. The answer lies in the scoring system used for bridge.
Each trick that you bid and make, beyond the first six, has a
scoring value. It varies, depending on which suit is trumps.
Spades and hearts are known as the ‘major suits’; diamonds and
clubs are the ‘minor suits’. Tricks are worth more when a major
suit is trumps. This is the scale:
Diamonds or clubs are trumps: each trick scores 20
Spades or hearts are trumps: each trick scores 30
No-trumps: 1st trick scores 40, each other trick 30
The prime objective at bridge is to ‘make a game’. To do this
you must score 100 points. The important point to note is that
tricks only count towards game if you said you would make
them during the bidding.
Suppose you play with spades as trumps. To make a game you
would have to make Four Spades (ten tricks), because 4 X 30 =
120. And it’s not enough simply to score ten tricks, you must
also bid Four Spades. If, say, you were to bid Three Spades and 3
actually make ten tricks you would only score 3 X 30 = 90 =
points towards game. =®
Think of the level of a contract as setting the bar in high jump. @7
If you set the bar high and can clear it, you will get a big score. =
®z
If you knock the bar down (by not scoring as many tricks as you
said you would), you score nothing. 32
=
If the contract is set below the game level - Two Diamonds, for
example — then the points you score are left on the scoresheet
and will count towards the 100 you need for game. The contract
is called a ‘part score’. A part score of 40, followed by another
of 60, would give you a game. LO
We will not bother ourselves further with the scoring at this
stage. We will just say that you get a big bonus for making a
game. An even bigger bonus is awarded if you bid to the six
level and make it, known as a ‘small slam’. The biggest bonus of
all is awarded if you bid to the seven level and make it, a ‘grand
slam’.
These are the possible final contracts:
Part scores:
Small slams:
Grand slams:
Test yourself
a Of the four suits, which ranks second highest?
b Suppose someone bids ‘Three Diamonds’. How many tricks
would they have to make if this becomes the final contract?
c How many points do you need to make game?
d If spades are trumps, how many tricks do you need for game?
e How many high-card points are there in this hand:
4AQJ53
¥ 10 83
7
®AK62
f Would you open the bidding on the hand in e? If so, what bid
would you make?
Answers 5
a Hearts. =
=®3
b Nine.
re)D
c 100.
3
d Ten. ®z
e 14.
3
f Yes. You would open One Spade. 2
LO
5
Q)
G
Buryew
S40}
9/6u
uns In this chapter you will learn:
¢ how to establish a suit
e to lead towards highcards
¢ how to finesse.
Before saying anything more about the bidding, we will look at 17
some of the ways in which you can score extra tricks in the play.
Until you have a rough idea of how tricks are won and plans are
formed, it will be hard to understand why, for example, it is os
w» @
reasonable to bid to 3NT on two particular hands in
combination.
ry
=
You need to be able to recognize how many tricks you can
»
expect from a particular suit. Sometimes it is easy to work out:
North
4AQ6
South
4K 83
c0
Clearly you can make three spade tricks, one with each high
card. But that is only the beginning. There are numerous ways
of establishing tricks from less substantial holdings.
Establishing a suit
When the opponents hold a high card in a suit where you hope
to score tricks, you will have to ‘knock it out’. Here the high
card you are missing is the ace:
North
¥QJ7
South
¥K83
_ Now you would have to play three rounds of the suit to knock ist)
out the defenders’ honours. You would then establish two tricks
for your small cards.
Sometimes you need to surrender one or more tricks to the
opponents, even when you hold the top cards yourself. C0
North
4A9643
West East
J8 #Q105
South
#K72
You can make two tricks with the king and ace, and then let
East make a trick with the queen. By this time, the defenders will
have no cards left in the suit. The last two cards in dummy will
be good and you will make a total of four tricks from the suit.
The defenders’ cards may not be so helpfully divided:
North
4A9643
West East
48 #QJ105
South
@K72
After making tricks with the king and ace, you would have to
let East win two tricks in order to establish a third diamond
trick for yourself.
x You should lead a low card towards the king in the North hand.
77)
5 If the ace is held by West, the king will win a trick. If instead you
© led the suit from dummy, you would never make a trick with the
king.
North
2Q63
c0 South
4A72
To make two tricks from this combination you must lead
towards the queen, hoping that West holds the king. There
would be no point at all in leading the queen from dummy. East
would cover with the king, if he held it; you would then make
only one trick wherever the king was.
The idea is the same when you are missing two high cards.
North
#QJ6
West East
#A52 #K 1083
South
974
To establish a trick you must lead twice towards the high cards
in dummy. On the first round East will win the queen with the
king. When you subsequently lead towards the jack, you cannot
be stopped from making one trick from the suit.
It is often possible to combine the techniques of leading towards
high cards and establishing low ones:
North
&KQ752
West East
&A104 &j9
South
&8 63
You lead towards dummy’s club honours. West plays low and 21
dummy’s king wins. You return to the South hand, by playing oa re
some other suit, and lead a second round of clubs. West will =) Fy
2 z
make one trick with the ace. Meanwhile, you will take four ®
a F
tricks — two with the king and queen, two with low cards. c a4
re
Let’s see how you might use one of these plays in the context of ey
=
a full deal.
»
4K73
¥KQ52
#942
®AQS
4QJ1042 N 498 C0
v¥AJ74 ¥ 108
07 Be. at #QJ1065
#1072 S #3864
4A65
9963
#¢AK83
&K93
South West North East
1NT Pass 3NT End
South opens 1NT. (We will discuss this bid in Chapter 05. Here
it shows a hand with 12-14 points and no particularly long
suit.) North also has a good hand and ‘raises to game’. He bids
3NT.
West leads # Q and you now pause for a moment to calculate
how you can make the required nine tricks. You can see two
certain tricks in spades, two in diamonds, and three in clubs.
That is seven easy tricks with top winners. To bring the total to
nine, two tricks will be needed from the heart suit. Your plan
will be to lead twice towards the high cards in dummy, hoping
that West holds the missing ace.
You win the spade lead with the ace and lead a heart. West plays
low and dummy’s king wins the trick. It would be no good
leading the second round of hearts from dummy; you must
return to your hand, to lead towards ¥ Q. The # S is led from
dummy and you win the trick with the king. You now lead a
second round of hearts. It makes no difference whether West
plays the ace or not. You will make a second heart trick with the
queen and that will bring your total to nine. 3NT bid and made.
8 The simple finesse
@3
39
Sometimes the honour card that you are hoping will score an
Qz
@s
extra trick is accompanied by a higher non-touching honour,
nw @
Cc =
this type of position:
— |
. O North
re
7)
> 4AQ6
®
West East
4K 1043 4J95
South
42872
c0 The ace is certain to score a trick, but you would like to score a
second trick with the queen. As usual, you must lead towards
the queen. You lead the 2 and, when West follows low, you play
the queen. Luck is with you on this occasion. Since West held
the missing king, the queen wins a trick.
This very common manoeuvre is known as a ‘finesse’. You took
a successful finesse of the queen of spades.
There are many different finessing positions.
North
¥K83
West East
¥1054 ¥'O.972
South
VAJ76
Here you are certain to make tricks with the king and ace; you
hope to score an extra trick with the jack. The king wins the
first round of the suit and you next lead ¥ 3, playing towards
the honour that you hope to make. East produces the 9 on the
second round and you play the jack, winning the trick. Even
more good luck is to come. When you play the ace on the third
round, both defenders follow. The last card in the South hand is
now good. You have made four tricks from the suit.
Here you take a finesse against the jack:
North 23
&®K6S @3
5
West East az
05
&A84 &J973 wm @
Cc -
South im
"oO
fi
xa
#Q 102 >
You are certain to make one trick with the king or queen. You rs)
hope to make a second trick with the 10. You play low to the
king, winning the first trick. Next you lead dummy’s 5 and play
the 10 from the South hand. The 10 forces West’s ace and you
make two tricks from the suit.
There is a slightly different type of finesse, which involves
C0
leading a high card to a trick. Look at this position:
North
#A83
West East
#K64 9752
South
#QJ10
Do you see how to make three tricks from this diamond suit?
You lead the queen on the first round. If West does not play the
king, you play a low card from dummy. Because West holds the
king, your queen will win the trick. You now lead the jack. If at
any stage West plays the king, you will win it with dummy’s ace.
You score three tricks from the suit.
This position is exactly the same:
North
#AQ3
West East
#K64 49875
South
#jJ102
You lead the jack on the first round. If West covers with the
king, you win with the ace and make two more tricks with the
queen and 10. If West does not cover the jack, you will lead to
the queen on the next round. Three tricks either way.
24 Double and combination finesses
”
When you play for two cards to be favourably placed, you are
0o5
said to take a “double finesse’. Here you hope to catch the king
o @ and the jack:
2
ay
x North
2
o
¥AQ10
t:\)
West East
V¥KJ72 9943
South
9865
C0 You begin by leading low towards the 10. Since West holds both
the missing honours, the 10 wins the trick. You then return to
your hand (in some other suit) and play towards the queen.
Because the cards were so luckily placed, you could make three
tricks from the suit. Had East held the king and jack, both finesses
would have failed; you would have made only one trick. Much of
the time the defenders would hold one honour each. One finesse
would win, the other would lose; you would score two tricks.
Here you are missing the ace and queen:
North
@KJ73
West East
@2A92 42Q104
South
42865
You lead first towards the jack. This first shot is unsuccessful,
East winning with the queen. When you regain the lead, you
play towards the king. Better luck this time. The ace is ‘onside’
(as bridge players say) and dummy’s king wins the trick. When
you play a third round the good luck continues. The defenders’
cards break 3-3 and you score two tricks from the suit.
When two cards of equal rank are missing, you take a
‘combination finesse’. This is a common position:
North
#AJ1074
West East
#K92 Q8
South
653
A finesse of the 10 loses to the queen. On the next round a
successful finesse of the jack brings in the rest of the suit. You .2
will make four diamond tricks. 23
Here you are missing the ace, queen and jack: oe
£¢
North “3
#853 -
West East
&AI4 &Q762
South
#K109
©
You lead towards the 10, which loses to West’s jack. On the next NO
round you play to the 9, forcing West’s ace. The king will now
score a trick.
Do you see why this was the best way to play the suit? You
would make a trick if East held the queen, the jack, or both
those cards. The alternative play of leading towards the king on
the first round would yield a trick only when East holds the ace.
Points to remember
¢ When you are missing one or more top cards in a suit, you
can knock out the defenders’ stoppers and establish tricks
in the suit. A holding of @ K 10 6 3 opposite @ Q J 5 will
be worth three tricks, once you have knocked out the ace.
e You can often create extra tricks by leading towards high
cards. For example, you lead towards a king, hoping that
the ace lies to the left of the king.
e Another example of this technique is the ‘finesse’. You
lead towards a combination such as A Q and play the
queen in the hope that the next player does not hold the
king.
Test yourself
a How many tricks can you establish from # Q J 9 7
opposite # 10 5 3?
b If the cards lie at their most favourable, how many tricks
can you make from # A Q J 6 opposite # 5 4 2?
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A series of productions complete in small
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A Fable for Critics
by
Copyright, 1848
By GEORGE P. PUTNAM
Copyright, 1890
By HOUGHTON, MIFFLIN & CO.
Note.—This edition is printed under the authorization of Messrs.
Houghton, Mifflin & Co., the publishers of the complete works of
James Russell Lowell.
The Knickerbocker Press, New York
Reader! walk up at once (it will soon be too late) and
buy at a perfectly ruinous rate
A
FABLE FOR CRITICS;
OR, BETTER,
A GLANCE
AT A FEW OF OUR LITERARY PROGENIES
FROM
THAT IS,
A SERIES OF JOKES
B y A W o n d e rf u l Q u i z,
SET FORTH IN
G. P. PUTNAM, BROADWAY
PREFATORY NOTE
This jeu d’esprit was extemporized, I may fairly say, so rapidly
was it written, purely for my own amusement, and with no thought
of publication. I sent daily instalments of it to a friend in New York,
the late Chas F. Briggs. He urged me to let it be printed and I at last
consented to its anonymous publication. The secret was kept till
after several persons had laid claim to its authorship.
Well, here, after all the bad rhyme I’ve been spinning,
I’ve got back at last to my story’s beginning:
Sitting there, as I say, in the shade of his mistress,
As dull as a volume of old Chester mysteries,
Or as those puzzling specimens which, in old histories,
We read of his verses—the Oracles, namely,—
(I wonder the Greeks should have swallowed them tamely,
For one might bet safely whatever he has to risk,
They were laid at his door by some ancient Miss Asterisk,
And so dull that the men who retailed them out-doors
Got the ill name of augurs, because they were bores,—)
First, he mused what the animal substance or herb is
Would induce a mustache, for you know he’s imberbis;
Then he shuddered to think how his youthful position
Was assailed by the age of his son the physician;
At some poems he glanced, had been sent to him lately,
And the metre and sentiment puzzled him greatly;
“Mehercle! I’d make such proceeding felonious,—
Have they all of them slept in the cave of Trophonius?
Look well to your seat, ’tis like taking an airing
On a corduroy road, and that out of repairing;
It leads one, ’tis true, through the primitive forest,
Grand natural features, but then one has no rest;
You just catch a glimpse of some ravishing distance,
When a jolt puts the whole of it out of existence,—
Why not use their ears, if they happen to have any?”
—Here the laurel-leaves murmured the name of poor Daphne.
“O, weep with me, Daphne,” he sighed, “for you know it’s
A terrible thing to be pestered with poets!
But, alas, she is dumb, and the proverb holds good,
She never will cry till she’s out of the wood!
What wouldn’t I give if I never had known of her?
’Twere a kind of relief had I something to groan over:
If I had but some letters of hers, now, to toss over,
I might turn for the nonce a Byronic philosopher,
And bewitch all the flats by bemoaning the loss of her.
One needs something tangible, though, to begin on,—
A loom, as it were, for the fancy to spin on;
What boots all your grist? it can never be ground
Till a breeze makes the arms of the windmill go round,
(Or, if ’tis a water-mill, alter the metaphor,
And say it won’t stir, save the wheel be well wet afore,
Or lug in some stuff about water “so dreamily,”—
It is not a metaphor, though, ’tis a simile);
A lily, perhaps, would set my mill a-going,
For just at this season, I think, they are blowing.
Here, somebody, fetch one; not very far hence
They’re in bloom by the score, ’tis but climbing a fence,
There’s a poet hard by, who does nothing but fill his
Whole garden, from one end to t’other, with lilies;
A very good plan, were it not for satiety,
One longs for a weed here and there, for variety;
Though a weed is no more than a flower in disguise,
Which is seen through at once if love give a man eyes ”
Which is seen through at once, if love give a man eyes.