Shape Drawing Application
Shape Drawing Application
Introduction
The Shape Drawing Application is a simple yet versatile program designed to introduce users
to the basics of graphical interaction using Python's tkinter library. It provides an intuitive
interface where users can draw basic geometric shapes—such as squares, rectangles, ovals,
and triangles—on a canvas. The application is particularly useful for beginners learning
graphical programming and offers a hands-on experience in interacting with user interface
elements.
Key features of the application include a canvas for visualization, buttons for selecting
shapes, and a clear option to reset the canvas. The program also demonstrates modular coding
practices, with dedicated functions for each shape and seamless integration of user input.
While simple, it forms the foundation for building more complex drawing tools, such as
applications with color selection, resizing, or shape rotation.
Algorithm
Steps:
1. Initialize the Application: Create the main window and a canvas widget for drawing.
2. Button Setup: Add buttons to the interface for selecting shapes (Square, Rectangle, Oval,
Triangle) and for clearing the canvas.
3. Shape Drawing:
o Each shape button is associated with a specific function.
o The function calculates the coordinates and draws the shape on the canvas using the
appropriate tkinter drawing method.
4. Clear Function:
o The "Clear" button removes all shapes from the canvas.
5. Run the Application: Start the application’s event loop.
Source Code
import tkinter as tk
class ShapeDrawerApp:
def __init__(self):
self.window = tk.Tk()
def draw_square(self):
def draw_rectangle(self):
def draw_oval(self):
def draw_triangle(self):
def clear_canvas(self):
self.canvas.delete("all")
def run(self):
self.window.mainloop()
if __name__ == "__main__":
ShapeDrawerApp().run()
Outputs
Applications: