SYLLABUS HCi
SYLLABUS HCi
Region I
GOLDEN WEST COLLEGES
San Jose Drive, Poblacion, Alaminos City, Pangasinan
[email protected] (075) 552-7382
SYLLABUS
in
HCI 101-Introduction to Human Computer Interaction I
First Semester, A.Y. 2019-2020
1. Employees’s Personal Data
Name MAY ANNE A. RAMORAN Highest Educational Attainment Lisences: Licensed Professional Teacher
Present Instructor, College of Information Technology Job Description
Position Education
2. Institutional Profile
Clasiffication Private, Non-Stock, Non-Profit Institution
Vision Golden West Colleges is envisioned to acquire vital education foundation for nurturing & enhancing the quality of life of
every individual as their full potential are realized to greater extent. It shall include promotion of developing professionals
who are strengthened by knowledge, excellence & values education.
Mission Golden West Colleges’ mission is to achieve & maintain economic development & social process resulting to the growth of
students, professionals & individuals as it preserve & promote desirable cultural, moral & spiritual values in globally
competitive world.
3.College Department: COLLEGE OF INFORMATION TECHNOLOGY EDUCATION
Goals and The BSCS and BSIT graduates are expected to become globally competent, innovative, and socially and ethically
Objectives: responsible computing professionals engaged in life-long learning endeavors. They are capable of contributing to the
country’s national development goals.
CITE Objectives:
1. To utilize both hardware and software technologies involving planning, installing, customizing, operating, managing and
administering, and maintaining information technology infrastructure that provides computing solutions to address the needs
of an organization;
2. To continuously strengthen and prepares students to address various user needs involving the selection, development,
application, integration, and management of computing technologies both in the IT industry and academe using a system-
level perspective; and,
To undertake and sustain activities that will give students opportunities to be trained in designing and creating algorithmically
complex software and develop effective algorithms for solving computing problems to address real-world problems
4.Course Credit: 3 units
(2 units lecture 1-unit laboratory)
5. Contact Hours: MWF 8:00 to 10:00
(2 hours lecture 3 hours laboratory)
6. Pre-Requisites: CC103 COMPUTER PROGRAMMING 2 (Intermediate Programming)
7. Course Description: Concern with design, evaluation and implementation of interactive computing systems for human use and with the study
of major phenomena surrounding them. On the practical side, this means the principles and method with one builds effective user interface.
Course At the end of the semester the students should be able to:
Objectives:
1. Develop appropriate user interface for domain specific applications.
2. Evaluate of effectiveness of a design of an application or product in solving domain-specific problem.
Course Requirements:
Major examinations (Prelim, Midterm, Semi-Final and Finals)
Assignment, quizzes, practice sets and hands-on activities
Hands-on activities
Attendance
8. Learning Plan
Strategies/ Learning ASSESSMENT TASK
Topics and Readings Learning Outcomes Activities Expected Outcomes Allotment
Mode/Forms Behavior Numerica Actual
l
Chapter 1
The Human Learn the input-output Interactive Explain Input Intelligence Week 1-2
Introduction channel. Lecture and Output
Input-output Learn the three types of channel. Cooperatio
memory Enumerate the
channels n
Learn different types of three types of
Human emotions.
Memory memory.
Know individual differences. Explain what
Thinking:
reasoning and individual
Emotion differences is.
Quiz
Individual
Differences
Psychology and
the design of
interactive
systems.
Chapter 2
The Computer Learn the different uses of Interactive Enumerate the Intelligence Week 3 to
Introduction computer. Lecture different uses 6
Text Entry Familiarize the following: of computer. Cooperatio
a) Alphanumeric Familiarize the
Devices n
Keyboard keys of
Positioning, b) Chord Keyboard different types
Pointing and c) Phone pad and T9 of keyboard.
drawing entry Give examples
Display Device d) Handwriting of Input
Device for Recognition devices.
Virtual reality e) Speech Recognition Give example
and 3D Know the different Input of display
Interaction Device. devices.
Physical Know the different Display State and
Controls, Device. define different
Learn the use of different types of
sensors, and
devices for virtual reality and memory.
special devices. 3D interaction. Quiz
Paper: Printing Know how to print and scan
and scanning Know the different types of Prelim Examination
Memory Memory.
Processing and
Networks
Chapter 3-
The Interactions Learn Models and Interactive Explain what Intelligence
Introduction interaction. Lecture models and Week 7 to
Models of Learn Frameworks and HCI interactions Cooperatio 8
Interaction Define Ergonomics. are.
n
Familiarize Interaction Styles Define
Frameworks Know the different elements ergonomics.
and HCI of WIMP-Interface Enumerate the
Ergonomics Define what is Interactivity different
Interaction Know what context of the interaction
interaction is all about. styles.
Styles
Experience designing. Quiz
Elements of
WIMP Interface
Interactivity
The context of
the Interaction
Experience
engagement
and fun
Chapter 4
Paradigms Learn the Paradigms for Interactive Discuss Intelligence
Introduction Interaction Lecture Paradigms of Week 9 to
Paradigms for Interaction. Cooperatio 10
Interaction Quiz n
Midterm Examination
Chapter 5
Interaction Design Learn the different ways of Interactive Memorize the Intelligence
Basics designing, lay outing. Lecture different Week 11 to
Introduction Know the different process terms and its Cooperatio 12
What is design of design. definition. n
The process of Familiar with the user Define
design focus. Iteration and
User focus Learn what Navigation prototyping.
Scenarios Design is. Laboratory
Navigation Know what Iteration and Quiz
Design prototyping is.
Screen Design
and Layout
Iteration and
prototyping
Chapter 6
HCI in the software Learn The software life Interactive Draw and Intelligence
Process cycle Lecture explain the Week 13 to
Introduction Learn what Usability software life Cooperatio 14
Engineering about. cycle.
The software n
Know what Usability Familiarize the
life cycle Engineering is. different
Usability Familiarize Iterative Design function.
Engineering and Prototyping Quiz
Iterative Design
and Prototyping Semifinal Examination
Design
Rationale
Chapter 7
Evaluation Learn the Goals of Interactive State the Intelligence Week 15
Techniques evaluation Lecture different goals
Introduction Discover Evaluation of evaluation. Cooperatio
through expert analysis Enumerate the
Goals of n
Learn Evaluation through different
evaluation user participation methods used.
Evaluation Learn the different Quiz
through expert methods.
analysis
Evaluation
through user
participation
Choosing an
evaluation
method
Chapter 8
Universal design Learn Universal Design Interactive Laboratory Intelligence Week 16
Introduction principles Lecture
Universal Design Learn the Multi-modal Cooperation
principles Interaction
Multi-modal Familiar with Design for
Interaction Diversity.
Design for
diversity
Chapter 9
User support Learn Requirements of user Interactive Laboratory Intelligence Week 17
Introduction support. Lecture Quiz
Requirements of Learn the different Cooperation
user support Approaches to user support
Approaches to Learn what Adaptive help
user support system is.
Adaptive help Design user support system
system.
Designing user
support system
Chapter 10
Groupware Learn Groupware system Interactive Explain what is Intelligence Week 18
Introduction Learn Computer-mediated Lecture Groupware
Groupware communication system. Cooperation
system Familiarize meeting and Define
Computer- decision support system Computer-
mediated Learn Shared applications mediated
communication and artifacts. communicatio
Meeting and n.
decision support Quiz
system
Shared
applications and
artifacts
Chapter 11
Ubiquitous computing Familiarize Ubiquitous Interactive Research Intelligence Week 19
and augmented computing application Lecture Laboratory
Introduction research Quiz Cooperation
Ubiquitous Learn the Virtual and
computing augmented reality. Final Examination
application Visualize data and
research information.
Virtual and
augmented
reality
Information and
data visualization
LECTURE: 36 hours
LABORATORY: 54 hours
TOTAL: 90 HOURS
1. Instructional Materials
Books
Power point
Handouts
2. Criteria for Grading
Quizzes/Laboratory 25 %
Participation/Attendance 20%
Recitation 20%
Periodic Examination 35%
100%
3. Reference
Abowd Gregory D.,et.al, 2005. Human-Computer Interaction
Submitted by:
MR. LEO VIRGIL Y. EUSTAQUIO, MIT, LPT MRS. RAMILYN T. LAGUERTA MS. DOMINI P. VALDEZ
Dean College Registrar President