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SYLLABUS HCi

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SYLLABUS HCi

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mjcsubido30
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© © All Rights Reserved
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Republic of the Philippines

Region I
GOLDEN WEST COLLEGES
San Jose Drive, Poblacion, Alaminos City, Pangasinan
[email protected] (075) 552-7382

SYLLABUS
in
HCI 101-Introduction to Human Computer Interaction I
First Semester, A.Y. 2019-2020
1. Employees’s Personal Data
Name MAY ANNE A. RAMORAN Highest Educational Attainment Lisences: Licensed Professional Teacher
Present Instructor, College of Information Technology Job Description
Position Education
2. Institutional Profile
Clasiffication Private, Non-Stock, Non-Profit Institution
Vision Golden West Colleges is envisioned to acquire vital education foundation for nurturing & enhancing the quality of life of
every individual as their full potential are realized to greater extent. It shall include promotion of developing professionals
who are strengthened by knowledge, excellence & values education.
Mission Golden West Colleges’ mission is to achieve & maintain economic development & social process resulting to the growth of
students, professionals & individuals as it preserve & promote desirable cultural, moral & spiritual values in globally
competitive world.
3.College Department: COLLEGE OF INFORMATION TECHNOLOGY EDUCATION
Goals and The BSCS and BSIT graduates are expected to become globally competent, innovative, and socially and ethically
Objectives: responsible computing professionals engaged in life-long learning endeavors. They are capable of contributing to the
country’s national development goals.
CITE Objectives:
1. To utilize both hardware and software technologies involving planning, installing, customizing, operating, managing and
administering, and maintaining information technology infrastructure that provides computing solutions to address the needs
of an organization;
2. To continuously strengthen and prepares students to address various user needs involving the selection, development,
application, integration, and management of computing technologies both in the IT industry and academe using a system-
level perspective; and,
To undertake and sustain activities that will give students opportunities to be trained in designing and creating algorithmically
complex software and develop effective algorithms for solving computing problems to address real-world problems
4.Course Credit: 3 units
(2 units lecture 1-unit laboratory)
5. Contact Hours: MWF 8:00 to 10:00
(2 hours lecture 3 hours laboratory)
6. Pre-Requisites: CC103 COMPUTER PROGRAMMING 2 (Intermediate Programming)
7. Course Description: Concern with design, evaluation and implementation of interactive computing systems for human use and with the study
of major phenomena surrounding them. On the practical side, this means the principles and method with one builds effective user interface.
Course At the end of the semester the students should be able to:
Objectives:
1. Develop appropriate user interface for domain specific applications.
2. Evaluate of effectiveness of a design of an application or product in solving domain-specific problem.
Course Requirements:
 Major examinations (Prelim, Midterm, Semi-Final and Finals)
 Assignment, quizzes, practice sets and hands-on activities
 Hands-on activities
 Attendance
8. Learning Plan
Strategies/ Learning ASSESSMENT TASK
Topics and Readings Learning Outcomes Activities Expected Outcomes Allotment
Mode/Forms Behavior Numerica Actual
l
Chapter 1
The Human  Learn the input-output  Interactive  Explain Input Intelligence Week 1-2
 Introduction channel. Lecture and Output
 Input-output  Learn the three types of channel. Cooperatio
memory  Enumerate the
channels n
 Learn different types of three types of
 Human emotions.
Memory memory.
 Know individual differences.  Explain what
 Thinking:
reasoning and individual
 Emotion differences is.
 Quiz
 Individual
Differences
 Psychology and
the design of
interactive
systems.
Chapter 2
The Computer  Learn the different uses of  Interactive  Enumerate the Intelligence Week 3 to
 Introduction computer. Lecture different uses 6
 Text Entry  Familiarize the following: of computer. Cooperatio
a) Alphanumeric  Familiarize the
Devices n
Keyboard keys of
 Positioning, b) Chord Keyboard different types
Pointing and c) Phone pad and T9 of keyboard.
drawing entry  Give examples
 Display Device d) Handwriting of Input
 Device for Recognition devices.
Virtual reality e) Speech Recognition  Give example
and 3D  Know the different Input of display
Interaction Device. devices.
 Physical  Know the different Display  State and
Controls, Device. define different
 Learn the use of different types of
sensors, and
devices for virtual reality and memory.
special devices. 3D interaction.  Quiz
 Paper: Printing  Know how to print and scan
and scanning  Know the different types of Prelim Examination
 Memory Memory.
 Processing and
Networks
Chapter 3-
The Interactions  Learn Models and  Interactive  Explain what Intelligence
 Introduction interaction. Lecture models and Week 7 to
 Models of  Learn Frameworks and HCI interactions Cooperatio 8
Interaction  Define Ergonomics. are.
n
 Familiarize Interaction Styles  Define
 Frameworks  Know the different elements ergonomics.
and HCI of WIMP-Interface  Enumerate the
 Ergonomics  Define what is Interactivity different
 Interaction  Know what context of the interaction
interaction is all about. styles.
Styles
 Experience designing.  Quiz
 Elements of
WIMP Interface
 Interactivity
 The context of
the Interaction
 Experience
engagement
and fun
Chapter 4
Paradigms  Learn the Paradigms for  Interactive  Discuss Intelligence
 Introduction Interaction Lecture Paradigms of Week 9 to
 Paradigms for Interaction. Cooperatio 10
Interaction  Quiz n

Midterm Examination

Chapter 5
Interaction Design  Learn the different ways of  Interactive  Memorize the Intelligence
Basics designing, lay outing. Lecture different Week 11 to
 Introduction  Know the different process terms and its Cooperatio 12
 What is design of design. definition. n
 The process of  Familiar with the user  Define
design focus. Iteration and
 User focus  Learn what Navigation prototyping.
 Scenarios Design is.  Laboratory
 Navigation  Know what Iteration and  Quiz
Design prototyping is.
 Screen Design
and Layout
 Iteration and
prototyping
Chapter 6
HCI in the software  Learn The software life  Interactive  Draw and Intelligence
Process cycle Lecture explain the Week 13 to
 Introduction  Learn what Usability software life Cooperatio 14
Engineering about. cycle.
 The software n
 Know what Usability  Familiarize the
life cycle Engineering is. different
 Usability  Familiarize Iterative Design function.
Engineering and Prototyping  Quiz
 Iterative Design
and Prototyping Semifinal Examination
 Design
Rationale
Chapter 7
Evaluation  Learn the Goals of  Interactive  State the Intelligence Week 15
Techniques evaluation Lecture different goals
 Introduction  Discover Evaluation of evaluation. Cooperatio
through expert analysis  Enumerate the
 Goals of n
 Learn Evaluation through different
evaluation user participation methods used.
 Evaluation  Learn the different  Quiz
through expert methods.
analysis
 Evaluation
through user
participation
 Choosing an
evaluation
method
Chapter 8
Universal design  Learn Universal Design  Interactive  Laboratory Intelligence Week 16
 Introduction principles Lecture
 Universal Design  Learn the Multi-modal Cooperation
principles Interaction
 Multi-modal  Familiar with Design for
Interaction Diversity.
 Design for
diversity
Chapter 9
User support  Learn Requirements of user  Interactive  Laboratory Intelligence Week 17
 Introduction support. Lecture  Quiz
 Requirements of  Learn the different Cooperation
user support Approaches to user support
 Approaches to  Learn what Adaptive help
user support system is.
 Adaptive help  Design user support system
system.
 Designing user
support system
Chapter 10
Groupware  Learn Groupware system  Interactive  Explain what is Intelligence Week 18
 Introduction  Learn Computer-mediated Lecture Groupware
 Groupware communication system. Cooperation
system  Familiarize meeting and  Define
 Computer- decision support system Computer-
mediated  Learn Shared applications mediated
communication and artifacts. communicatio
 Meeting and n.
decision support  Quiz
system
 Shared
applications and
artifacts
Chapter 11
Ubiquitous computing  Familiarize Ubiquitous  Interactive  Research Intelligence Week 19
and augmented computing application Lecture  Laboratory
 Introduction research  Quiz Cooperation
 Ubiquitous  Learn the Virtual and
computing augmented reality. Final Examination
application  Visualize data and
research information.
 Virtual and
augmented
reality
 Information and
data visualization
LECTURE: 36 hours
LABORATORY: 54 hours
TOTAL: 90 HOURS
1. Instructional Materials
Books
Power point
Handouts
2. Criteria for Grading
Quizzes/Laboratory 25 %
Participation/Attendance 20%
Recitation 20%
Periodic Examination 35%
100%
3. Reference
Abowd Gregory D.,et.al, 2005. Human-Computer Interaction

Submitted by:

MAY ANNE A. RAMORAN

Noted: Checked: Approved:

MR. LEO VIRGIL Y. EUSTAQUIO, MIT, LPT MRS. RAMILYN T. LAGUERTA MS. DOMINI P. VALDEZ
Dean College Registrar President

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