Annatar Character Sheet
Annatar Character Sheet
Annatar Character Sheet
Paladin
Annatar RACE
Lawful Evil
BACKGROUND
2 PROFICIENCY PASSIVE
PERCEPTION 9 AC INITIATIVE SPEED
FIGHTING STYLE
2
16 -1 30 LEVEL
INSPIRATION PASSIVE
INSIGHT 9 DIVINE SMITE
When you hit a creature with a melee weapon attack, you can expend one spell
2
slot to deal extra radiant damage to the target. The extra damage is 2d8 for a
Hit Point Temporary
12 Maximum Hit Points
1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of
5d8. The damage increases by 1d8 if the target is an undead or a fiend.
STRENGTH +3 SAVING THROWS
12
16
● +5 ATHLETICS LEVEL
8
-1
-1
ACROBATICS
SLEIGHT OF HAND d10
1 FAILURES
-1 STEALTH
LEVEL
Javelin (Thrown 30/120) +5 1D6 Piercing AURA OF PROTECTION
6
+2 You and friendly creatures within 10 feet of you gain a bonus to the
saving throws equal to your Charisma modifier. You must be
conscious to grant this bonus.
INTELLIGENCE +0 SAVING THROWS At 18th level, the range of this aura increases to 30 feet.
10
+0 ARCANA LEVEL
+0
+0
HISTORY
INVESTIGATION
SPELL
ATTACK BONUS
SPELL
SAVE DC
SPELL SLOTS
SACRED OATH FEATURE
7
1st 2nd 3rd 4th 5th
+0 +0 NATURE
5 13
+0 RELIGION
8
-1 ANIMAL HANDLING LAY ON HANDS DIVINE SENSE
● +1 INSIGHT
Used Total Used Total LEVEL
-1 MEDICINE AURA OF COURAGE
10
-1 -1
-1
PERCEPTION
SURVIVAL
5 4 You and friendly creatures within 10 feet of you can’t be frightened while you
are conscious.
17
+3 LEVEL
11
DECEPTION 0 ◆ Light (Cantrip) IMPROVED DIVINE SMITE
● +5 INTIMIDATION
+3 PERFORMANCE Whenever you hit a creature with a melee weapon, the creature takes an
extra 1d8 radiant damage.
+3 ● +5 PERSUASION
LEVEL
CLEANSING TOUCH
As an action you can end one spell on yourself or a willing creature that you
14
RACIAL TRAITS touch. You can do this a number of times equal to your Charisma modifier.
You regain expended uses of this feature when you finish a long rest.
Darkvision. You can see in dim light within 60 feet of you as if it
were bright light, and in darkness as if it were dim light. You can't
discern color in darkness, only shades of gray.
LEVEL
15
Celestial Resistance. You have resistance to necrotic damage and
SACRED PATH FEATURE
radiant damage.
Healing Hands. As an action, you can touch a creature and cause it
to regain a number of hit points equal to your level. Once you use
this trait, you can't use it again until you finish a long rest. LEVEL
Necrotic Shroud. See Additional Features and Traits DIVINE SENSE
1
Action. Until the end of your next turn, you know the location
of any celestial, fiend, or undead within 60 feet of you that is not behind total
PROFICIENCIES LANGUAGES cover. You also detect the presence of any consecrated or desecrated place or
object. You can use this feature a number of times equal to 1 + your Charisma
Common
LEVEL
20
LIGHT SIMPLE modifier. When you finish a long rest, you regain all expended uses.
SACRED OATH FEATURE
ARMOUR WEAPONS
● ●
Celestial LEVEL
1
MEDIUM MARTIAL
LAY ON HANDS
ARMOUR WEAPONS TOOLS & OTHER PROFICIENCIES
● ● You have a pool of magical healing equal to 5 x your Paladin
HEAVY
SHIELDS
Vehicles (land) level. As an action, you can touch a creature to restore a number of hit pointsto that
creature, up to the maximum amount remaining in your pool. You can expend 5
ARMOUR
● ● Dice set points from your pool to cure one disease or neutralize one poison affecting the
target.
30 7' 310
Annatar AGE HEIGHT WEIGHT DISTINGUISHING MARKS
Never stands an insult. Annatar grew up in a small town with his mother.
Although growing up, Annatar loved his mother,
Does not mince his words. he always felt a little out of place in this town due
to his angelic blood. Starting in his late teenage
years, a dark god slowly corrupted him for his own
IDEALS enjoyment and made Annatar feel unwanted and
loathed. He slowly fell away from his aasimar
Might. In life as in war, the
guide and his mother, and left his small town in
stronger force wins. resentment. He joined a sellsword company and
found himself at home to a warriors lifestyle.
Knowing the power he had, he eventually left this
BONDS company of mercenaries to do bigger and better
things, and to live a life of power he could not
You know of a mercenary that still have under his former angelic guide.
owes you a favor.
ALLIES ENEMIES
FLAWS
and who has hired them recently. You can RING Holy symbol
find the taverns and festhalls where
RING
mercenaries abide in any area, as long as you
speak the language. You can find mercenary BELT
Explorer's Pack
work between adventures sufficient to Backpack
BOOTS
maintain a comfortable lifestyle. Bedroll
140 Mess kit
. At 3rd level, you can use your action to
unleash the divine energy within yourself,
CP SP EP GP PP
Tinderbox
causing your eyes to turn into pools of MAGIC ITEMS 10 torches
darkness and two skeletal, ghostly, flightless Attuned
Attuned
Name