Technology Integration - 1 1
Technology Integration - 1 1
–SEMESTER-II
Paper CC8: EDUCATIONAL TECHNOLOGY AND ICT
VANDANA
ASSISTANT PROFFESOR, DEPARTEMENT OF EDUCATION
N.A.S COLLEGE, MEERUT
Unit-III, Chapter-2
Dear Students,
We will start our chapter-2 of Unit –III, Technology supported
instruction.
Technology Integration
Why Do We Need Technology Integration
While online learning gains attention around the world many teachers are also
exploring blended learning -- a combination of both online and face-to-face
education. Blending learning keeps the student attentive, alert and active as they
already have some idea about the topic which teacher will take on in the class.
The students remain motivated in the class. Good technology integration isn’t
about using the fanciest tool, it’s about being aware of the range of options and
picking the right strategy—or strategies—for the lesson at hand.
Many of the most rigorous projects are infused with technology from start to
finish. In effective project-based learning (PBL) experiences, students are actively
engaged in decision-making, confidently manage their team’s shared
accountability, and develop quality products and performances. PBL is a great
structure for students to practice collaboration within teams. Done well, group
work guides team members to help each other understand the content and tackle
complex tasks that build deep knowledge of core concepts.
Problems occur when some students do most of the work and other students
remain inactive. Three strategies for supporting students in working together
effectively are establishing guidelines that include roles and responsibilities,
provide criteria and logistical checklists for each role and coach students on how
to collaborate.
There has been a lot of buzz about the benefits of incorporating simulations and
game-based learning activities into classroom instruction. Game-Based Learning
demands a "need to know" the content. Instead of pre-teaching, the instructor
teaches the material or facilitates the learning of material as students are
engaged in the quests. The overall theme and mission is presented to the
students, along with the quests and boss levels in order to create engagement to
accomplish. During the boss level, revision or addition skills may also need to be
taught, but again, there is a need to learn those skills and content.
Once widely dismissed as distractions, devices like cell phones, mp3 players, and
tablet computers are now being used as learning tools in forward-thinking
schools. Speaking of computers, they were supposed to be the transformation of
teaching and learning as we know it. In some ways there has been a
transformation, but the basics of teaching and learning have remained
unchanged. Perhaps, the iPad are the tool that really does transform classroom
practice.
The iPad has a number of unique features that provide for interesting possibilities
in teaching and learning. The motion sensor of the iPad has a number of intriguing
applications to learning. As a completely portable learning tool, the iPad camera
allows documentation to be taken to a whole different level. An app called Field
Notes LT not only allows students to take copious notes of their observations, it
attaches the date, time, GPS location and photographs of what is observed. These
notes can be instantly shared, collaborated, and published in the field.Students
can also attach videos, and voice recordings to their field notes
In many schools, the days of green chalkboards are over. These days teachers are
using instructional tools like interactive whiteboards and student response
systems.
Accessing Web-based software (such as Google Earth) and other Web resources
further expands the potential for using interactive whiteboards in class.
Interactive whiteboards provides teachers a lot of options like:
• Digital storytelling.
• Creating, viewing, and annotating student PowerPoint and multimedia
presentations in real time.
• Showing streamed or downloaded videos.
• Using online map and satellite imagery to teach geography.
• Displaying artwork or online museum presentations.
• Demonstrating moviemaking techniques.
• Viewing and analyzing competitive sports and physical education activities.
• Teaching students how to conduct research on the Internet.
• Working collaboratively on writing and editing exercises, math lessons, and
science experiments.
• Instructing the class on the use of a software program, keyboarding
Teaching has long been a magnet for new ideas and new technology. And why
shouldn't it be? From flash cards to flash drives, tools that bring learning to life
and engage students are welcome additions to any classroom.Now joining that
wish list are classroom response systems (CRS) -- also known as classroom
performance systems -- with names like-
EduGame!, einstruction, Interwrite Learning, Qwizdom, and Smartroom.
The goal is to transform abstract learning into a hands-on experience through the
use of remote-control-like clicker devices. The clickers -- which usually come in
two varieties, radio frequency or infrared -- allow each student to individually
answer questions projected onto an overhead screen. As the lesson proceeds, a
receiving device and software installed on a classroom laptop tabulate and
aggregate the answers. The teacher can then display the results as graphs for all
to see.
One of the first, and most basic, ways that teachers encouraged kids to use
technology was with online research, virtual field trips, and web quests. Teachers
should turn their classroom into a gateway for learning about the world. By using
online resources and new media tools for connecting, teachers will help their
students see themselves as global citizens.
One of the fastest ways to expand your students' horizon is simply to connect
your class with students who live somewhere else in the world. Once you find a
partner, host informal get-acquainted videoconferences between your classes
using Skype and a webcam
One of the central ideas of digital or media literacy is that students should be
come creators and critics, not just consumers, of media. Collaborative Online
Podcasts are simply audio recordings stored as MP3 files or in another file format.
The creator syndicates the recording via the Internet, and the listener plays it
using a digital music player on a computer or a mobile device, such as an iPod.
Though the term podcasting combines iPod and broadcasting, however, you don't
need a portable MP3 player to create or distribute the audio files. Teachers can
even burn the audio files onto CDs so that students who lack iPods or computers
at home have access to the material.
When used educationally, podcasts can empower students and teachers to
become content producers rather than content consumers, and they can give
them audiences beyond the classroom. Student-created podcasts reinforce
course concepts, develop writing skills, hone speaking ability, and even help
parents stay current on classroom activities.
Communication and the sharing of ideas should take on larger significance in the
work world; teachers and students learn to be information artisans -- people who
can creatively and artistically reshape information and raw material into
compelling information products.
Those information products may take the form of blogs, podcasts, video games,
or virtual worlds -- whatever medium is best suited to the learning objectives.
School facilities and assessment methods will have to change to embrace the
shift, though. Libraries should evolve into digital workshops where students
produce multimedia content. In turn, new rubrics will emerge to evaluate
students' multimedia work.
Connecting with others online can be a powerful experience, both for teachers
and for students. Wikis are Web sites that can be instantly and easily edited by
anyone the wiki owner chooses to allow (in the case of Wikipedia, everyone in the
world). The teachers who first used them a few years ago started simply by
posting assignments and information for their students. Now, the trailblazers use
them to create living, breathing classrooms online.
Wiki is a place to organize group work where everyone can see and contribute to
it. A wiki can hold any kind of media -- text, images, videos, or diagrams. The
intangible part is that it allows for asynchronous cooperation, so one student can
work on a group project in the afternoon, one in the evening, and one at night,
and each will build on what the previous one did. Unbound from fixed meeting
times, each team member contributes when she's at her best.
Personal Learning Networks are Virtual Lockers for School kids. Students drive
their education with custom-made Web pages equipped with RSS feeds. PLN
becomes a student's virtual locker, and its content changes based on the
student's current course work. When teacher assign them a term paper, the
students comb the Web to sign up for information that will feed into their
personalized Web page to construct a PLN for that topic. When they get a new
project, they assemble another page.
Constructing a PLN is the essential skill that moves my students into the driver's
seat of their own learning. It helps them sort through and manage the
proliferation of online materials that jam the information superhighway. I think
the ability to create a PLN is fundamental information-management skills that will
help students succeed in the future.
Though social media tools are still blocked in many schools, students around the
world spend vast amount of time on social networks outside of school. Teachers
should guide students to use social media for educational purpose. It is the
foremost responsibility of the teachers that they motivate their students for using
social media for good cause. We are struggling once again in education to keep up
with the pace of a drastically changing society. Outside of schools, social media
outlets are THE way that people now communicate. We need to stop talking
cyber bullying and start talking cyber citizenship. Flip to the positive.
Our focus in schools needs to shift towards responsible, positive use of social
media. The giant elephant darting about in the shadows needs to be drug into the
light. In a world where this type of communication is king amongst our students,
we need to stop ignoring and blocking and start embracing and amplifying.
It is quickly becoming our duty as educators in the 21st century to guide our
students towards responsible use of social media. We teach sex ed, we teach
healthy living, we teach about drugs, we teach character ed., and on and on. We
do these things each and every day, yet we are ignoring the aspect of our
students' lives that is larger than all of these things (and completely
interconnected with them as well). It is our duty to our students to start modeling
responsible use of social media and encouraging them to follow our lead. We can
no longer afford the veil.
References
www.edtopia.org.com
www.elearningindustry.com
www.smu.edu.com
www.slideshare.com