COA Chapter 5
COA Chapter 5
Chapter Outline
• Instruction Codes
• Computer Registers
• Computer Instructions
• Instruction Cycle
INTRODUCTION
• Every different processor type has its own design (different
registers, buses, microoperations, machine instructions, etc)
• Modern processor is a very complex device
• It contains
– Many registers
– Multiple arithmetic units, for both integer and floating point calculations
– The ability to pipeline several consecutive instructions to speed execution
– Etc.
• However, to understand how processors work, we will start with a
simplified processor model
• This is similar to what real processors were like ~25 years ago
• M. Morris Mano introduces a simple processor model he calls the
Basic Computer
• We will use this to introduce processor organization and the
relationship of the RTL(Register-Transfer Level) model to the higher
level computer processor
INTRODUCTION
• The Internal organization of a digital system is defined by the
sequence of microoperations it performs on data stored in its
registers
• The user of a computer can control the process by means of a
program
• A program is a set of instructions that specify the operations,
operands, and the processing sequence.
• A computer instruction is a binary code that specifies a sequence
of micro-operations for the computer. Each computer has its
unique instruction set
• Instruction codes and data are stored in memory
• The computer reads each instruction from memory and places it
in a control register
• The control unit interprets the binary code of the instruction and
proceeds to execute it by issuing a sequence of micro-operations
INTRODUCTION
• An Instruction code is a group of bits that instructs the computer
to perform a specific operation (sequence of microoperations). It
is divided into parts (basic part is the operation part)
• The operation code of an instruction is a group of bits that defines
certain operations such as add, subtract, shift, and complement.
• The number of bits required for the operation code depends on
the total number of operations available in the computer
• 2n (or little less) distinct operations n bit operation code
CPU RAM
0
15 0
4095
INSTRUCTIONS
• Program
– A sequence of (machine) instructions
• (Machine) Instruction
– A group of bits that tell the computer to perform a specific
operation (a sequence of micro-operation)
INSTRUCTIONS
• An operation must be performed on some data stored in
processor registers or in memory.
• An instruction code must therefore specify not only the
operation, but also the location of the operands (in
registers or in the memory), and where the result will be
stored (registers/memory)
• Memory words can be specified in instruction codes by
their address
• Processor registers can be specified by assigning to the
instruction another binary code of k bits that specifies
one of 2k registers
• Each computer has its own particular instruction code
format
• Instruction code formats are conceived by computer
designers who specify the architecture of the computer
INSTRUCTION FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that
instruction
– An address that specifies the registers and/or locations in memory to
use for that operation
• In the Basic Computer, since the memory contains 4096 (= 212)
words, we needs 12 bit to specify which memory address this
instruction will use
• In the Basic Computer, bit 15 of the instruction specifies the
addressing mode (0: direct addressing, 1: indirect addressing)
• Since the memory words, and hence the instructions, are 16 bits
long, that leaves 3 bits for the instruction’s opcode
Instruction Format
15 14 12 11 0
I Opcode Address
Addressing
mode
ADDRESSING MODES
• The address field of an instruction can represent either
– Direct address: the address in memory of the data to use (the address of the
operand), or
– Indirect address: the address in memory of the address in memory of the data to
use
Direct addressing Indirect addressing
22 0 ADD 457 35 1 ADD 300
300 1350
457 Operand
1350 Operand
+ +
AC AC
PROCESSOR REGISTERS
PROCESSOR REGISTERS
• A processor has many registers to hold instructions, addresses,
data, etc
• The processor has a register, the Program Counter (PC) that holds
the memory address of the next instruction to get
– Since the memory in the Basic Computer only has 4096 locations, the PC only
needs 12 bits
• In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The Address
Register (AR) is used for this
– The AR is a 12 bit register in the Basic Computer
• When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR). The processor
then uses this value as data for its operation
• The Basic Computer has a single general purpose register – the
Accumulator (AC)
PROCESSOR REGISTERS
• The significance of a general purpose register is that it can be
referred to in instructions
– e.g. load AC with the contents of a specific memory location; store the
contents of AC into a specified memory location
• Often a processor will need a scratch register to store
intermediate results or other temporary data; in the Basic
Computer this is the Temporary Register (TR)
• The Basic Computer uses a very simple model of input/output
(I/O) operations
– Input devices are considered to send 8 bits of character data to the processor
– The processor can send 8 bits of character data to output devices
• The Input Register (INPR) holds an 8 bit character gotten from an
input device
• The Output Register (OUTR) holds an 8 bit character to be send to
an output device
11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC
List of BC Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Computer Organization Computer Architecture
15
AR 1
LD INR CLR
PC 2
LD INR CLR
DR 3
LD INR CLR
E
ALU AC 4
LD INR CLR
INPR
IR 5
LD
TR 6
LD INR CLR
OUTR Clock
LD
16-bit common bus
Read
INPR
Memory Write
4096 x 16
Address E ALU
AC
L I C
L I C L
L I C DR IR L I C
PC TR
AR OUTR LD
L I C
7 1 2 3 4 5 6
S2 S1 S0 Register
0 0 0 x
0 0 1 AR
0 1 0 PC
0 1 1 DR
1 0 0 AC
1 0 1 IR
1 1 0 TR
1 1 1 Memory
• Either one of the registers will have its load signal activated, or
the memory will have its read signal activated
– Will determine where the data from the bus gets loaded
• When the 8-bit register OUTR is loaded from the bus, the data
comes from the low order 8 bits on the bus
• Instruction Types
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
- Data transfers between the main memory
and the processor registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/Output Instructions
- Input and output
- INP, OUT
CONTROL UNIT
3x8
decoder
7 6543 210
D0
I Combinational
D7 Control Control
logic signals
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
TIMING SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.
T0
T1
T2
T3
T4
D3
CLR
SC
INSTRUCTION CYCLE
• In Basic Computer, a machine instruction is
executed in the following cycle:
1. Fetch an instruction from memory
2. Decode the instruction
3. Read the effective address from memory if the instruction
has an indirect address
4. Execute the instruction
• After an instruction is executed, the cycle
starts again at step 1, for the next
instruction
• Note: Every different processor has its own
(different) instruction cycle
T1 S2
T0 S1 Bus
S0
Memory 7
unit
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD
Clock
Common bus
T0
AR PC
T1
IR M[AR], PC PC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
T3 T3 T3 T3
Execute Execute AR M[AR] Nothing
input-output register-reference
instruction instruction
SC 0 SC 0 Execute T4
memory-reference
instruction
SC 0
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
Computer Organization Computer Architecture
31
AND D0 AC AC M[AR]
ADD D1 AC AC + M[AR], E Cout
LDA D2 AC M[AR]
STA D3 M[AR] AC
BUN D4 PC AR
BSA D5 M[AR] PC, PC AR + 1
ISZ D6 M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4: DR M[AR] Read operand
D0T5: AC AC DR, SC 0 AND with AC
ADD to AC
D1T4: DR M[AR] Read operand
D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
AR = 135 135 21
136 Subroutine PC = 136 Subroutine
Memory Memory
BSA:
D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
D T 4 D 1T 4 D 2T 4 D 3T 4
0
DR M[AR] DR M[AR] DR M[AR] M[AR] AC
SC 0
D 0T 5 D 1T 5 D 2T 5
AC AC DR AC AC + DR AC DR
SC 0 E Cout SC 0
SC 0
D 4T 4 D 5T 4 D 6T 4
PC AR M[AR] PC DR M[AR]
SC 0 AR AR + 1
D 5T 5 D 6T 5
PC AR DR DR + 1
SC 0
D 6T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
FGI=0 FGO=1
Start Input Start Output
FGI 0
AC Data
yes yes
FGI=0
FGO=0
no
no
AC INPR
OUTR AC
INPUT-OUTPUT INSTRUCTIONS
D7IT3 = p
IR(i) = Bi, i = 6, …, 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
Execute =0
IEN
instructions
=1 Branch to location 1
PC 1
=1
FGI
=0
=1 IEN 0
FGO R0
=0
R1
0 0 256
Example: the computer
1 0 BUN 1120 PC = 1 0 BUN 1120
is interrupted during
Main Main execution of the
255 Program 255 Program
PC = 256
instruction at address
256
1120 1120
255
I/O I/O
Program Program
1 BUN 0 1 BUN 0
Assignment:
How can the CPU recognize the device
requesting an interrupt ?
=0(Instruction =1(Interrupt
R
Cycle) Cycle)
R’T0 RT0
AR PC AR 0, TR PC
R’T1 RT1
IR M[AR], PC PC + 1 M[AR] TR, PC 0
R’T2 RT2
AR IR(0~11), I IR(15) PC PC + 1, IEN 0
D0...D7 Decode IR(12 ~ 14) R 0, SC 0
Fetch RT0: AR PC
RT1: IR M[AR], PC PC + 1
Decode RT2: D0, ..., D7 Decode IR(12 ~ 14),
AR IR(0 ~ 11), I IR(15)
Indirect D7IT3: AR M[AR]
Interrupt
T0T1T2(IEN)(FGI + FGO): R 1
RT0: AR 0, TR PC
RT1: M[AR] TR, PC 0
RT2: PC PC + 1, IEN 0, R 0, SC 0
Memory-Reference
AND D0T4: DR M[AR]
D0T5: AC AC DR, SC 0
ADD D1T4: DR M[AR]
D1T5: AC AC + DR, E Cout, SC 0
LDA D2T4: DR M[AR]
D2T5: AC DR, SC 0
STA D3T4: M[AR] AC, SC 0
BUN D4T4: PC AR, SC 0
BSA D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
ISZ D6T4: DR M[AR]
D6T5: DR DR + 1
D6T6: M[AR] DR, if(DR=0) then (PC PC + 1),
SC 0
Register-Reference
D7IT3 = r (Common to all register-reference instr)
IR(i) = Bi (i = 0,1,2, ..., 11)
r: SC 0
CLA rB11: AC 0
CLE rB10: E0
CMA rB9: AC AC
CME rB8: E E
CIR rB7: AC shr AC, AC(15) E, E AC(0)
CIL rB6: AC shl AC, AC(0) E, E AC(15)
INC rB5: AC AC + 1
SPA rB4: If(AC(15) =0) then (PC PC + 1)
SNA rB3: If(AC(15) =1) then (PC PC + 1)
SZA rB2: If(AC = 0) then (PC PC + 1)
SZE rB1: If(E=0) then (PC PC + 1)
HLT rB0: S0
12 12
From bus AR To bus
D'
7
I
LD Clock
T3
T2 INR
CLR
R
T0
D
T4
CONTROL OF FLAGS
IEN: Interrupt Enable Flag
pB7: IEN 1 (I/O Instruction)
pB6: IEN 0 (I/O Instruction)
RT2: IEN 0 (Interrupt)
D
7
p
I
J Q IEN
B
T3 7
B6
K
R
T2
selected
x1 x2 x3 x4 x5 x6 x7 S2 S1 S0 register
0 0 0 0 0 0 0 0 0 0 none
1 0 0 0 0 0 0 0 0 1 AR
0 1 0 0 0 0 0 0 1 0 PC
0 0 1 0 0 0 0 0 1 1 DR
0 0 0 1 0 0 0 1 0 0 AC
0 0 0 0 1 0 0 1 0 1 IR
0 0 0 0 0 1 0 1 1 0 TR
0 0 0 0 0 0 1 1 1 1 Memory
For AR D4T4: PC AR
D5T5: PC AR
x1 = D4T4 + D5T5
Control
gates
CONTROL OF AC REGISTER
D2 DR
T5
p INPR
B 11
r COM
B9
SHR
B7
SHL
B6
INC
B5
CLR
B 11
AND
C LD
i ADD
FA I J Q
i
AC(i)
DR
C
i+1
K
INPR
From
INPR
bit(i)
COM
SHR
AC(i+1)
SHL
AC(i-1)