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THE NECROMANCER
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THE NECROMANCER
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WIZARD SUBCLASS::
THE NECROMANCER
The One Who Walks on the Threshold
Fascinated by the line that separates life
and death, the necromancer delves deeply
into secrets whispered by bones and
graves. Although viewed as a dark art and
still labeled as forbidden in many societies,
necromancy remains one of the most
captivating and frequently practiced arts,
even if in secret.
LEVEL 3: NECROMANTIC SAVANT
Choose two Wizard spells from the
Necromancy school, each of which must be
2nd level or lower, and add them to your
spellbook for free.
Additionally, whenever you gain access to
a new spell slot level in this class, you can
add one Necromancy Wizard spell of your
choice to your spellbook for free. The spell
chosen must be of a level for which you
have a spell slot.
LEVEL 3: FAMILIAR BEYOND THE GRAVE
You learn the Find Familiar spell and can
cast it as a Magic action without expending
a spell slot. You may use bones, ashes, or
flesh as a material component instead of
incense. When you cast the spell using
these components, you can choose a
regular form for your familiar or one of the
following special forms: Skeleton (bones),
Shadow (ashes), or Zombie (flesh).
Additionally, when you take the Attack
action, you can forgo one of your own
attacks to allow your familiar to make an
attack using its Reaction.
LEVEL 6: NECROMANTIC ANCHOR
You always have Animate Dead and
Summon Undead spells prepared, and you
can cast each of them once per day as a
ritual.
Each undead under your command gains
resistance to being turned as long as it can see
you and is within 9 meters of you, and it
also gains temporary HP equal to your
wizard level plus your proficiency bonus.
LEVEL 10: BLOOD SACRIFICE.
As a bonus action, you can spend any
number of your wizard Hit Dice, taking
necrotic damage equal to the roll result
(this damage cannot be reduced in any
way), and each undead creature under your
command regains HP equal to the same
amount. Until the end of your next turn, Gan'shiwan Thelux, under Rohiri their favorite
every undead creature you control deals moon, stops to appreciate the immanence
THE NECROMANCER
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extra damage in d6s equal to the number
of Hit Dice spent.
LEVEL 14: KRISEN
You have studied the ancient ritual that
forever binds undead to your will. When
you cast Animate Dead or Create Undead,
you can use 399 GP of gold dust per
undead creature, etching golden runes
onto its body. When you create an undead
this way, it will follow your commands
permanently, but it must remain within 5
km of its place of creation.
MAGICAL ITEMS
BLINDFOLD OF ALARIS
Wondrous Item, rare (requires attunement by
a Wizard)
A black eye bandage that appears little
more than a worn, tattered cloth meant
to cover the eyes. In its center is a
reptilian eye, drawn in a chalky GRIMOIRE OF ÉMELIR NOIRCERIX
substance, encased within a pentacle. Wondrous Item, rare (requires attunement by
a Wizard)
Properties
This grimoire is bound in supple dark
leather with intricate silver designs that
Blind Faith. When attuned to this blend drow and elven artistry. Its pages
bandage, you can see normally using your are filled with meticulous handwriting
senses, but it cannot be removed under any and notes in both Elvish and Drow, with
circumstance, adhering seamlessly to your varying handwriting styles throughout.
face like a second skin. The book emanates a sinister aura.
Perfect Focus. You gain a +1 bonus to
your spell attack rolls and spell save DC for Properties
wizard spells if you use this bandage as an
arcane focus.
Dark Insight. When a wizard attunes to
Enhanced Undead. When you cast the the Grimoire of Émeline Noircerix, they
Animate Dead spell, you may choose one of gain a +1 bonus to Arcana checks involving
the following effects: dark or forbidden magic.
• Aggression. The undead creature Malevolent Presence. The book subtly
summoned wields an icy sword or claws, influences the wielder towards darkness,
adding 1d6 cold damage to its melee whispering sinister secrets and
attacks. temptations. Each week, the wizard must
• Guardian. The undead creature has the succeed on a DC 13 Wisdom saving throw
ability to protect the caster with a large or become increasingly drawn to esoteric,
shield, granting a +2 bonus to AC as long dark spells.
as it remains within 5 feet of the caster
• Instability. The summoned undead has 6 The book contains the following spells:
hit points and a pulsing black heart.
When it reaches 0 hit points, it explodes, 1st-Level Spells
dealing 4d8 necrotic damage within a 20- 1. Comprehend Languages
foot radius sphere. 2. Identify
3. Ray of Sickness
Wizards who choose to place blind faith in 2nd-Level Spells
Alaris are rewarded—though not always as 1. Crown of Madness
they might expect. 2. Nystul’s Magic Aura
THE NECROMANCER
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Lore: Émeline Noircerix was once a
diligent student under the tutelage of
Amelien Vouboisìn in Okkarn. Her
curiosity and ambition led her to explore
the darkest aspects of magic. Eventually,
Émeline succumbed to the lure of
forbidden knowledge, turning towards
malevolence. Her grimoire reflects this
transformation, containing spells that hint
at her descent and the sinister power she
sought to wield.
Special Note: The last pages of the
grimoire are blank but emit a faint magical
aura. It is said that these pages will reveal
their secrets to a wizard who fully
embraces the dark path once trod by
Émeline.
MONSTERS
EKATE MINOR
Medium Undead, Lawful Evil
Carved to resemble an ancient statue,
this creature has a single body with
three heads, each locked in an eternal
expression of pain and anguish. Its
hollow eyes emit a faint, malevolent
glow, and it wields a stone staff that
produces a grinding sound like stone
scraping against stone.
2nd Level (2 slots): Blindness/Deafness,
Armor Class 14 (natural armor)
Hit Points 32 (5d8 + 10) Darkness
Speed 6,5 mt.
Saving Throws Wis +5 Actions
Damage Immunities Necrotic, Poison Stone Staff. Melee Weapon Attack: +2 to
Condition Immunities Poisoned hit, reach 1,5 mt., un bersaglio. Hit: 7 (1d8
Senses Darkvision 36 mt., Passive + 2) bludgeoning damage.
Perception 11
Proficiency Bonus +2 Necrotic Ray. Ranged Spell Attack: +5 to
Challenge Rating 1 (200 XP) hit, range 18 mt., one target. Hit: 10 (2d8)
necrotic damage.
Abilities Summon Undying Remnant (Recharge 6).
FOR DEX CON INT WIS CHA Ekate can summon Undying Remnants by
using bone fragments and dust from dead
10 8 15 12 16 12 creatures. The Undying Remnants serve
(0) (-1) (+2) (+1) (+3) (+1) Ekate loyally until destroyed or after 24
hours, at which point they crumble to dust
Spellcasting. Ekate is a 3rd-level again.
spellcaster. Its spellcasting ability is
Wisdom (spell save DC 13, +5 to hit with Horrifying Visage (1/day). Each creature
spell attacks). Ekate has the following spells of Ekate's choice within 30 feet of it and
prepared: able to see it must succeed on a DC 13
Cantrips (at will): Chill Touch, Mage Hand, Wisdom saving throw or be frightened for
Minor Illusion 1 minute. A frightened creature can repeat
1st Level (4 slots): Ray of Sickness, Magic the saving throw at the end of each of its
Missile
THE NECROMANCER
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turns, ending the effect on itself on a
success. Abilities
Over and Over. If damage reduces the
UNDYING REMNANT Undying Remnant to 0 hit points, it will
rise again at sunset at the place of its
Medium Undead, Lawful Evil demise unless the damage was radiant or a
critical hit.
Grasping a rusted sword, this frail,
crumbling skeletal figure moves in Actions
short, jerky motions as dust and bone
fragments continue to crumble from its Rusted Sword. Melee Weapon Attack: +2
form. Yet, it still stands. to hit, reach 1,5 mt., one target. Hit: 4 (1d8
- 1) slashing damage. On a hit, the target
Armor Class 7 must succeed on a DC 10 Constitution
Hit Points17 (4d8) saving throw or be afflicted with rust
Speed 4,5 mt. poisoning. An afflicted creature takes 2
Damage Immunities Poison (1d4) poison damage at the start of each of
Condition Immunities Poisoned its turns. The creature can repeat the
Senses Darkvision 36 mt., Passive saving throw at the end of each of its turns,
Perception 9 ending the effect on itself on a success.
Proficiency Bonus +2
Challenge Rating 1/8 (25 XP) Grab the leg. Melee Weapon Attack: +2 to
hit, reach 1,5 mt., one target. Hit: 1 (1d4 -
FOR DEX CON INT WIS CHA 1) piercing damage. If the target is Medium
or smaller, it must succeed on a DC 11
8 4 10 1 8 3 Dexterity saving throw or fall prone.
(-1) (-3) (0) (-5) (-1) (-4)
Sometimes prejudices are well founded.
THE NECROMANCER
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THE NECROMANCER
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