2.1 Dynamic Games Introp
2.1 Dynamic Games Introp
1. Perfect information
Universidad Carlos III
Dynamic Games
• Games in which a player must make a decision
after knowing (part of) the past play, in
particular, what some other player did in the
past.
• Mathematical model of the game: extensive
form.
• Examples: chess, parcheesi, poker.
Dynamic Games
The mathematical model to represent dynamic
games is the extensive form, and it must define:
1. the order in which players take their decisions,
2. the information they have at each moment,
3. the set of alternatives available to them,
4. the outcome after each possible path in the
game.
Dynamic Games
1. Games with perfect information.
• All players are perfectly informed of everything that happened
up to the moment they play. If there are random moves, all
players must have the same information about them.
• Example: chess, parcheesi.
L R
Player 2 Player 2
L R l r
3 0 0 1
1 0 0 3
Al Capone Al Capone
NC C NC C
-1 -5 0 -4
-1 0 -5 -4
K S
Buzz Buzz
K S K S
0 4 1 2
0 1 4 2
• Strategy (", &), for instance, must be read like this: Player 2 chooses L in his
first node (i.e., if Player 1 has played L), and r in his second node (if 1 has
played R).
From the extensive to the normal form
• Let us consider another example.
• The next figure illustrates the extensive form of a perfect
information game.
• Observe that Player 1 plays at two different moments (the
second time, in one of two possible nodes).
3, 3
U a
1.2 5, 2
1.1
A
b 0, 0
2.1
D 1.3 a -1, -1
B 2, 5
b
From the extensive to the normal form
Esta es la forma extensiva del ejemplo anterior:
1\2 A B
(U, a, a) 3, 3 3, 3
(U, a, b) 3, 3 3, 3
(U, b, a) 3, 3 3, 3
(U, b, b) 3, 3 3, 3
(D, a, a) 5, 2 -1, -1
(D, a, b) 5, 2 2, 5
(D, b, a) 0, 0 -1, -1
(D, b, b) 0, 0 2, 5
From the extensive to the normal form
• A strategy in a dynamic game is a contingent plan that specifies what action the
player will take in each one of the possible situations (nodes) in which she may
move, even in those that come after the initial plan is not followed.
• Observe that the definition of a strategy does not require that all actions specified
in it are actually played. Which actions will be played depends on the development
of the game.
• To know what a player would hypothetically play in situations that are not reached
if the equilibrium is followed allows us to argue why the equilibrium is played.
• In the previous example we can make the following simplification: we can identify
strategies (U,a,a), (U,a,b), (U,b,a) and (U,b,b) as just one strategy, that we may call
(U). The reason is that those four strategies are indistinguishable as they give the
same payoffs for both players.
From the extensive to the normal form
• Normal form: players, strategies and payoffs. We must define those three
elements using the extensive form:
Normal form of subgame after 2.1 Normal form of subgame after 2.2
Player 2 Player 2
L R l r
!" = {$} !" = {'}
1 0 0 3
Equilibrium
1.1 Let us build the SPNE without knowing the NE
Substitute subgames with the corresponding
L R payoffs in the NE.
1.1
2.1 2.2 L R
L R l r 3 1
1 3
Normal form of subgame after 1.1
3 0 0 1
1 0 0 3 Player 1
L R
!" = {%}
3 1