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CG Old Questions
Unit1-2:
1. What do you understand by computer graphics? Mention some of the
advantages of computer graphics. 2. Explain the working principal of LCD and LED. 3. Compare and contrast raster scan display and vector scan display architecture. 4. Define Display controller? What are the major application areas of computer graphics? 5. Define resolution. Suppose RGB raster system to be deigned using on 8 inch x 10 inch screen with a resolution of 100 pixe ; per inch in each direction. If we want to store 6 bits per pixel in the trame buffer, how much storage (in bytes) do we need for frame buffer? 6. How long would it take to load a 640×480 frame buffer with 12 bits per pixel, if 105 bits can be transferred per second? How long would it to load 24 bits per pixel frame buffer with a resolution of 1280x1024 with using the same transfer rate? 7. How the entertainment and gaming industry has revolutionized by the advancement in computer graphics explain your answer with some real life examples. 8. Explain the architecture of raster scan system with importance of video controller. 9. Consider a non-interlaced raster monitor with a resolution of 1280x1024. If horizontal and vertical retrace times are 20 microsecond each, than calculate the fraction of the total reiresh time per frame spent in retrace of the electron beam? Assume re resh rate of 60 frames per second. 10. Define Video Controller? Differentiate between Beam penetration and shadow mask method? Unit 3: 1. Using the Bresenham's line drawing algorithm prediet the pixels on the line from (2,2) to (12,10) 2. Rasterize the points of given line end points A (-2, 4) and B (-6,-9) using Brenham's line drawing 3. How decision parameter is calculated in Mid point circle method. Show all necessary derivation. 4. Digitize one octant of a circle by using midpoint circle generation algorithm center at origin and radius is 12. 5. Derive an equation for drawing a line using Bresenhams's algorithm for slope less than one. 6. Derive an equation for calculating points of an ellipse. 7. Explain boundary fill and flood fill algorithm in 8. Explain the working of DDA line drawing algorithm with suitable examples. Write its advantage and 9. Explain Symmetrical property of circle. Write midpoint circle algorithm and apply that algorithm to find the pixel values of the circle whose radius r= 10 and centre of the circle = (0,0). 10. Define Decision Parameter in Bresenham's line drawing? Digitize a circle 8 (x-2) + (y-3)}=25 using a midpoint circle drawing algorithm. Unit 4:
1. Show that the composition of two successive rotation are additive.
2. Derive the composite transformation matrix for reflection of an object about a line Y=mx+c. Apply the derived matrix for the object A (4,2) B(7,3) C(9,2) D(10,1) on to the line y=3x. 3. Differentiate between windows and viewport? Explain the steps of viewing transformation. 4. A mirror is placed vertically such that it passes through the points (10,0) and(0,10). Find the reflected view of triangle ABC with coordinates A(5,50), B(20,40) and C(10,70). 5. Describe the rotation of an object about an axis, which is parallel to any of three coordinate axes of coordinate system. 6. What will be the final coordinates of a triangle with vertices A (2,3) B(3,3) C(3,2) after reflecting it about the line y = x? 7. Find the Transformation matrix for window to viewport Transformation. 8. What is windowing and clipping; how a polygon can be clipped 8 explain? 9. What is clipping? Explain Cohen Sutherland's line clipping algorithm with suitable example.(Explain two dimensional line clipping algorithm with suitable example.) 10. Determine window to viewport transformation matrix for window (5, 10) (15, 20) and for viewport (8, 12) (12, 18). Note the coordinates values are for lower left and upper right.