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Assignment (CG)

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0% found this document useful (0 votes)
37 views3 pages

Assignment (CG)

Uploaded by

pokharelankit12
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CG Old Questions

Unit1-2:

1. What do you understand by computer graphics? Mention some of the


advantages of computer graphics.
2. Explain the working principal of LCD and LED.
3. Compare and contrast raster scan display and vector scan display
architecture.
4. Define Display controller? What are the major application areas of computer
graphics?
5. Define resolution. Suppose RGB raster system to be deigned using on 8 inch
x 10 inch screen with a resolution of 100 pixe ; per inch in each direction. If we
want to store 6 bits per pixel in the trame buffer, how much storage (in bytes)
do we need for frame buffer?
6. How long would it take to load a 640×480 frame buffer with 12 bits per pixel, if
105 bits can be transferred per second? How long would it to load 24 bits per
pixel frame buffer with a resolution of 1280x1024 with using the same transfer
rate?
7. How the entertainment and gaming industry has revolutionized by the
advancement in computer graphics explain your answer with some real life
examples.
8. Explain the architecture of raster scan system with importance of video
controller.
9. Consider a non-interlaced raster monitor with a resolution of 1280x1024. If
horizontal and vertical retrace times are 20 microsecond each, than calculate
the fraction of the total reiresh time per frame spent in retrace of the electron
beam? Assume re resh rate of 60 frames per second.
10. Define Video Controller? Differentiate between Beam penetration and shadow
mask method?
Unit 3:
1. Using the Bresenham's line drawing algorithm prediet the pixels on the line
from (2,2) to (12,10)
2. Rasterize the points of given line end points A (-2, 4) and B (-6,-9) using
Brenham's line drawing
3. How decision parameter is calculated in Mid point circle method. Show all
necessary derivation.
4. Digitize one octant of a circle by using midpoint circle generation algorithm
center at origin and radius is 12.
5. Derive an equation for drawing a line using Bresenhams's algorithm for slope
less than one.
6. Derive an equation for calculating points of an ellipse.
7. Explain boundary fill and flood fill algorithm in
8. Explain the working of DDA line drawing algorithm with suitable examples.
Write its advantage and
9. Explain Symmetrical property of circle. Write midpoint circle algorithm and
apply that algorithm to find the pixel values of the circle whose radius r= 10
and centre of the circle = (0,0).
10. Define Decision Parameter in Bresenham's line drawing? Digitize a circle 8
(x-2) + (y-3)}=25 using a midpoint circle drawing algorithm.
Unit 4:

1. Show that the composition of two successive rotation are additive.


2. Derive the composite transformation matrix for reflection of an object about a
line Y=mx+c. Apply the derived matrix for the object A (4,2) B(7,3) C(9,2)
D(10,1) on to the line y=3x.
3. Differentiate between windows and viewport? Explain the steps of viewing
transformation.
4. A mirror is placed vertically such that it passes through the points (10,0)
and(0,10). Find the reflected view of triangle ABC with coordinates A(5,50),
B(20,40) and C(10,70).
5. Describe the rotation of an object about an axis, which is parallel to any of
three coordinate axes of coordinate system.
6. What will be the final coordinates of a triangle with vertices A (2,3) B(3,3)
C(3,2) after reflecting it about the line y = x?
7. Find the Transformation matrix for window to viewport Transformation.
8. What is windowing and clipping; how a polygon can be clipped 8 explain?
9. What is clipping? Explain Cohen Sutherland's line clipping algorithm with
suitable example.(Explain two dimensional line clipping algorithm with suitable
example.)
10. Determine window to viewport transformation matrix for window (5, 10) (15,
20) and for viewport (8, 12) (12, 18). Note the coordinates values are for lower
left and upper right.

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