Developing Learning Plan Integrating ICT From The Identified Language Competency
Developing Learning Plan Integrating ICT From The Identified Language Competency
Students
Teachers
Leaders
ISTE Standards for Educators
ISTE Standards for Educators
1. Learner
"Educators continually improve their
practice by learning from and with others
and exploring proven and promising
practices that leverage technology to
improve student learning."
ISTE Standards for Educators
2. Leader
"Educators seek out opportunities for
leadership to support student empowermen
and success and to improve teaching and
learning."
ISTE Standards for Educators
3. Citizen
"Educators inspire students to positively
contribute to and responsibly participate in
the digital world."
ISTE Standards for Educators
4. Collaborator
“Educators dedicate time to collaborate with
both colleagues and students to improve
practice, discover and share resources and
ideas, and solve problems."
ISTE Standards for Educators
5. Designer
"Educators design authentic, learner-driven
activities and environments that recognize
and accommodate learner variability."
ISTE Standards for Educators
5. Facilitators
"Educators facilitate learning with
technology to support student achievement
of the ISTE Standards for Students."
ISTE Standards for Educators
6. Analyst
"Educators understand and use data to drive
their instruction and support students in
achieving their learning goals."
ISTE Standards for Students
ISTE Standards for Students
1. Empowered Learner
"Students leverage technology to take an
active role in choosing, achieving and
demonstrating competency in their learning
goals, informed by the learning sciences."
ISTE Standards for Students
2. Digital Citizen
“Students recognize the rights,
responsibilities and opportunities of living,
learning and working in an interconnected
digital world, and they act and model in ways
that are safe, legal and ethical."
ISTE Standards for Students
3. Knowledge Structure
"Students critically curate a variety of
resources using digital tools to construct
knowledge, produce creative artifacts and
make meaningful learning experiences for
themselves and others."
ISTE Standards for Students
4. Innovative Designer
"Students use a variety of technologies
within a design process to identify and solve
problems by creating new, useful or
imaginative solutions."
ISTE Standards for Students
5. Computational Thinker
"Students develop and employ strategies for
understanding and solving problems in ways
that leverage the power of technological
methods to develop and test solutions."
ISTE Standards for Students
6. Creative Communicator
"Students communicate clearly and express
themselves creatively for a variety of
purposes using the platforms, tools, styles,
formats and digital media appropriate to
their goals."
ISTE Standards for Students
7. Global Collaborator
"Students use digital tools to broaden their
perspectives and enrich their learning by
collaborating with others and working
effectively in teams locally and globally."
ISTE STANDARD FOR EDUCATION LEADERS
ISTE STANDARD FOR EDUCATION LEADERS
2. Visionary Planner
3. Empowering Leader
Leaders create a culture where teachers and
learners are empowered to use technology in
innovative ways to enrich teaching and
learning.
ISTE STANDARD FOR EDUCATION LEADERS
4. System Designer
Leaders build teams and systems to
implement, sustain and continually improve
the use of technology to support learning.
ISTE STANDARD FOR EDUCATION LEADERS
5. Connected Learner
Leaders model and promote continuous
professional learning for themselves and
others.
6 STEPS OF CREATING
MODELS OF TECHNOLOGY
STEP 1:
Analyze the Benefits
STEP 1:
You may be able to infuse one of your long-standing lessons
with technology, but you must first determine whether doing
so will benefit students’ overall achievement.
If, in your selected lesson plan, students will learn curricular
objectives and achieve a new skill while meeting those
objectives, you have a win-win situation, and you should go to
the next step.
STEP 2:
Start Brainstorming
STEP 2:
Next, create a rough sketch or a storyboard of how the project will flow. If your
project entails making a Microsoft PowerPoint Presentation or shooting a video, use
a simple template that lets you play out what you like on each page.
STEP 4:
Create the Teaching
Template
STEP 4:
· One of the most difficult tasks in planning a new technology project is to accurately predict how much
time it will take.
The best way to do that is to create a sample project.
You can select a basic project – for instance, how to prepare a five-minute speech.
It’s a wonderful way to introduce students to public speaking, as well as to teach them how to use
informative writing skills to develop a process model for doing a particular task, such as baking chocolate
chip cookies.
If you or your students are new to technology, a good subject for your sample project is a step-by-step
presentation on how to do the project – say, a PowerPoint presentation on how to do a PowerPoint
presentation or a digital video on how to create a digital video.
By making a model project yourself, you gain the needed background knowledge for instructing your
students and fine-tuning the project’s parameters.
You’ll also gain a clear sense of the time, materials, preparation and personal needed to make the project a
success.
STEP 5:
DEVELOP ASSESSMENT
TOOLS
STEP 5:
With the process still fresh in your mind, it’s time to reflect on the skills and
information the students will be responsible for demonstrating in their project.
Create a rubric to construct a means for performance-based assessment of
the students work.
Identify how much weight you’ll give to grammar, spelling, content, specific
technology skills, layout and presentation.
By giving them rubric to the students before the project begins, you clearly lay
out your expectations.
Many resources are available online to help you create an ideal rubric.
STEP 6:
EVALUATIVE MODELS
STEP 6:
Having finished your sample project, it’s time to evaluate
what worked and what didn’t
What resources or technology were missing or unnecessary
What did you learn along the way that you would have liked
to have known when you started?
Is there any way to streamline the process of using the
technology to achieve the lesson’s goals or make the project
more effective?
EXAMPLE OF LESSON PLAN
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