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OS Module 4

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OS Module 4

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Lalitha u Lali
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© © All Rights Reserved
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Operating Systems

MODULE-4
MEMORY MANAGEMENT
Main Memory Management Strategies
 Memory management is concerned with managing the primary memory. Memory consists of
array of bytes or words each with its own address.
 Every program to be executed must be in memory. The instruction must be fetched from memory
before it is executed.
 In multi-tasking OS memory management is complex, because as processes are swapped in and out
of the CPU, their code and data must be swapped in and out of memory.
Basic Hardware
 Main memory, cache and CPU registers in the processors are the only storage spaces that CPU can
access directly.
 The program and data must be bought into the memory from the disk, for the process to run. Each
process has a separate memory space and must access only this range of legal addresses. Protection
of memory is required to ensure correct operation. This prevention is provided by hardware
implementation.
 Two registers are used - a base register and a limit register.
 The base register holds the smallest legal physical memory address.
 The limit register specifies the size of the range.
 For example, if the base register holds 300040 and limit register is 120900, then the program can
legally access all addresses from 300040 through 420940(300040+120900) (inclusive) as shown
below fig.

Figure: A base and a limit-register define a logical-address space

 The base and limit registers can be loaded only by the operating system, which uses special
privileged instruction. Since privileged instructions can be executed only in kernel mode only the
operating system can load the base and limit registers.
Operating Systems

Figure: Hardware address protection with base and limit-registers


 Protection of memory space is accomplished by having the CPU hardware compare every
address generated in user mode with the registers.
 Any attempt by a program executing in user mode to access operating-system memory or other
users' memory results in a trap to the operating system, which treats the attempt as a fatal
error as shown in above figure.
 This prevents a user program from (accidentally or deliberately) modifying the code or data
structures of either the operating system or other users.
Address Binding
 User programs typically refer to memory addresses with symbolic names. These symbolic
names must be mapped or bound to physical memory addresses.
 Programs are stored on the secondary storage disks as binary executable files.
 When the programs are to be executed, they are brought into the main memory and placed
within a process.
 The collection of processes on the disk waiting to enter the main memory forms the input
queue.
 One of the processes which are to be executed is fetched from the queue and is loaded into main
memory.
 During the execution it fetches instruction and data from main memory. After the process
terminates it returns the memory space.
 During execution the process will go through several steps as shown in the figure below. and
in each step the address is represented in different ways.
 In source program the address is symbolic. The compiler binds the symbolic address to
relocatable address. The loader will in turn bind this re-locatable address to the absolute
address.
 Address binding of instructions to memory-addresses can happen at 3 different stages.
1. Compile Time - If it is known at compile time where a program will reside in physical memory,
then absolute code can be generated by the compiler, containing actual physical addresses.
However, if the load address changes at some later time, then the program will have to be
recompiled.
2. Load Time - If the location at which a program will be loaded is not known at compile time,
then the compiler must generate relocatable code, which references addresses relative to the start
of the program. If that starting address changes, then the program must be reloaded but not
recompiled.
3. Execution Time - If a program can be moved around in memory during the course of its
execution, then binding must be delayed until execution time.
Operating Systems

Figure: Multistep processing of a user program


Logical Versus Physical Address Space
 The address generated by the CPU is a logical address, whereas the memory address where
programs are stored is a physical address.
 The set of all logical addresses used by a program composes the logical address space, and
the set of all corresponding physical addresses composes the physical address space.
 The run time mapping of logical to physical addresses is handled by the memory-
management unit (MMU).
 One of the simplest is a modification of the base-register scheme. The base register is
termed a relocation register
 The value in the relocation-register is added to every address generated by a user process at
the time it is sent to memory.
 The user-program deals with logical-addresses, it never sees the real physical- addresses.

Figure: Dynamic relocation using a relocation-register

 For example, if the base is at 14000, then an attempt by the user to address location 0 is
dynamically relocated to location 14000; an access to location 346 is mapped to location
14346. The user program never sees the real physical addresses.
 The size of the process is thus limited to the size of the physical memory.
Operating Systems

Dynamic Loading
 This can be used to obtain better memory-space utilization.
 A routine is not loaded until it is called.

This works as follows:


1. Initially, all routines are kept on disk in a relocatable-load format.
2. Firstly, the main-program is loaded into memory and is executed.
3. When a main-program calls the routine, the main-program first checks to see whether the routine
has been loaded.
4. If routine has been not yet loaded, the loader is called to load desired routine into memory.
5. Finally, control is passed to the newly loaded-routine.

Advantages:
1. An unused routine is never loaded.
2. Useful when large amounts of code are needed to handle infrequently occurring cases.
3. Although the total program-size may be large, the portion that is used (and hence loaded) may be
much smaller.
4. Does not require special support from the OS.

Dynamic Linking and Shared Libraries


 With static linking library modules get fully included in executable modules, wasting both
disk space and main memory usage, because every program that included a certain routine
from the library would have to have their own copy of that routine linked into their
executable code.
 With dynamic linking, however, only a stub is linked into the executable module, containing
references to the actual library module linked in at run time.
 The stub is a small piece of code used to locate the appropriate memory-resident library-
routine. This method saves disk space, because the library routines do not need to be
fully included in the executable modules, only the stubs.
 An added benefit of dynamically linked libraries (DLLs, also known as shared libraries or
shared objects on UNIX systems) involves easy upgrades and updates.

Shared libraries
 A library may be replaced by a new version, and all programs that reference the library will
automatically use the new one.
 Version info. is included in both program & library so that programs won't accidentally
execute incompatible versions.
Swapping
 A process must be loaded into memory in order to execute.
 If there is not enough memory available to keep all running processes in memory at the
same time, then some processes that are not currently using the CPU may have their
memory swapped out to a fast local disk called the backing store.
 Swapping is the process of moving a process from memory to backing store and moving
another process from backing store to memory. Swapping is a very slow process compared
to other operations.
 A variant of swapping policy is used for priority-based scheduling algorithms.
Operating Systems

 If a higher-priority process arrives and wants service, the memory manager can swap out the
lower-priority process and then load and execute the higher-priority process.
 When the higher-priority process finishes, the lower-priority process can be swapped back in
and continued. This variant of swapping is called roll out, roll in.
 Normally the process which is swapped out will be swapped back to the same memory space
that is occupied previously and this depends upon address binding.
 The system maintains a ready queue consisting of all the processes whose memory images
are on the backing store or in memory and are ready to run.
 Swapping depends upon address-binding:
 If binding is done at load-time, then process cannot be easily moved to a different location.
 If binding is done at execution-time, then a process can be swapped into a different memory-
space, because the physical-addresses are computed during execution-time.
 Major part of swap-time is transfer-time; i.e. total transfer-time is directly proportional to
the amount of memory swapped.
 Below fig shows Swapping of two processes using a disk as a backing store.

Figure: Swapping of two processes using a disk as a backing store


Disadvantages:
1. Context-switch time is fairly high.
2. If we want to swap a process, we must be sure that it is completely idle. Two solutions:
i. Never swap a process with pending I/O.
ii. Execute I/O operations only into OS buffers

Example:
Assume that the user process is 10 MB in size and the backing store is a standard hard disk with a
transfer rate of 40 MB per second.
The actual transfer of the 10-MB process to or from main memory takes 10000 KB/40000 KB per
second = 1/4 second
= 250 milliseconds.
Assuming that no head seeks are necessary, and assuming an average latency of 8 milliseconds,
the swap time is 258 milliseconds. Since we must both swap out and swap in, the total swap time
is about 516 milliseconds.
Operating Systems

Contiguous Memory Allocation


 The main memory must accommodate both the operating system and the various user
processes. Therefore we need to allocate the parts of the main memory in the most efficient
way possible.
 Memory is usually divided into 2 partitions: One for the resident OS. One for the user
processes.
 Each process is contained in a single contiguous section of memory.
1. Memory Mapping and Protection
 Memory-protection means protecting OS from user-process and protecting user- processes
from one another.
 Memory-protection is done using
 Relocation-register: contains the value of the smallest physical-address.
 Limit-register: contains the range of logical-addresses. Each logical-address must be less
than the limit-register.
 The MMU maps the logical-address dynamically by adding the value in the relocation-
register. This mapped-address is sent to memory
 When the CPU scheduler selects a process for execution, the dispatcher loads the relocation
and limit-registers with the correct values.
 Because every address generated by the CPU is checked against these registers, we can
protect the OS from the running-process.
 The relocation-register scheme provides an effective way to allow the OS size to change
dynamically.
 Transient OS code: Code that comes & goes as needed to save memory-space and overhead
for unnecessary swapping.

Figure: Hardware support for relocation and limit-registers


2. Memory Allocation
Two types of memory partitioning are:
1. Fixed-sized partitioning.
2. Variable-sized partitioning

1. Fixed-sized Partitioning
 The memory is divided into fixed-sized partitions.
 Each partition may contain exactly one process.
 The degree of multiprogramming is bound by the number of partitions.
 When a partition is free, a process is selected from the input queue and loaded into the free
partition.
 When the process terminates, the partition becomes available for another process.
Operating Systems

2.Variable-sized Partitioning
 The OS keeps a table indicating which parts of memory are available and which parts are
occupied.
 A hole is a block of available memory. Normally, memory contains a set of holes of various
sizes.
 Initially, all memory is available for user-processes and considered one large hole.
 When a process arrives, the process is allocated memory from a large hole.
 If we find the hole, we allocate only as much memory as is needed and keep the remaining
memory available to satisfy future requests.
Three strategies used to select a free hole from the set of available holes:
1. First Fit: Allocate the first hole that is big enough. Searching can start either at the beginning of the
set of holes or at the location where the previous first-fit search ended.
2. Best Fit: Allocate the smallest hole that is big enough. We must search the entire list, unless the list
is ordered by size. This strategy produces the smallest leftover hole.
3. Worst Fit: Allocate the largest hole. Again, we must search the entire list, unless it is sorted by size.
This strategy produces the largest leftover hole.
First-fit and best fit are better than worst fit in terms of decreasing time and storage utilization.

1a. Solution:

First Fit Best Fit Worst Fit

100K 100K 100K


212K 500K 417K 500K 417K
500K 112K 200K 112K 200K
200K 300K 212K 300K 212K
300K 600K 426K 600K 112K
600K 417K
426 must 426 must
wait wait

The Best Fit is the efficient algorithm.

Fragmentation
Two types of memory fragmentation:
1. Internal fragmentation
2. External fragmentation
Operating Systems

1. Internal Fragmentation
 The general approach is to break the physical-memory into fixed-sized blocks and allocate
memory in units based on block size.
 The allocated-memory to a process may be slightly larger than the requested-memory.
 The difference between requested-memory and allocated-memory is called internal
fragmentation i.e. Unused memory that is internal to a partition.
2. External Fragmentation
 External fragmentation occurs when there is enough total memory-space to satisfy a request
but the available-spaces are not contiguous. (i.e. storage is fragmented into a large number of
small holes).
 Both the first-fit and best-fit strategies for memory-allocation suffer from external
fragmentation.
 Statistical analysis of first-fit reveals that given N allocated blocks, another 0.5 N blocks will
be lost to fragmentation. This property is known as the 50-percent rule.

Two solutions to external fragmentation:


 Compaction: The goal is to shuffle the memory-contents to place all free memory together
in one large hole. Compaction is possible only if relocation is dynamic and done at
execution-time
 Permit the logical-address space of the processes to be non-contiguous. This allows a process
to be allocated physical-memory wherever such memory is available. Two techniques
achieve this solution: 1) Paging and 2) Segmentation.

Paging
 Paging is a memory-management scheme.
 Paging is a storage mechanism to retrieve processes from secondary storage to the main
memory as pages.
 The primary concept behind paging is to break each process into individual pages.
 The primary memory would also be separated into frames.
 This permits the physical-address space of a process to be non-contiguous.
 This also solves the considerable problem of fitting memory-chunks of varying sizes onto
the backing-store.
 Traditionally: Support for paging has been handled by hardware.
 Recent designs: The hardware & OS are closely integrated. Basic Method of Paging
 The basic method for implementing paging involves breaking physical memory into fixed-
sized blocks called frames and breaking logical memory into blocks of the same size called
pages.
 When a process is to be executed, its pages are loaded into any available memory frames
from the backing store.
 The backing store is divided into fixed-sized blocks that are of the same size as the memory
frames.
 The hardware support for paging is illustrated in Figure.
Operating Systems

Figure : Paging hardware

Address generated by CPU is divided into 2 parts below Figure:


i. Page-number (p) is used as an index to the page-table. The page-table contains the base
address of each page in physical-memory.
ii. Offset (d) is combined with the base-address to define the physical-address. This
physical-address is sent to the memory-unit.
 The page table maps the page number to a frame number, to yield a physical address
 The page table maps the page number to a frame number, to yield a physical address which also
has two parts: The frame number and the offset within that frame.
 The number of bits in the frame number determines how many frames the system can address,
and the number of bits in the offset determines the size of each frame.
 The paging model of memory is shown in Figure

Figure : Paging model of logical and physical memory.


 The page size (like the frame size) is defined by the hardware.
 The size of a page is typically a power of 2, varying between 512 bytes and 16 MB per page,
depending on the computer architecture.
 The selection of a power of 2 as a page size makes the translation of a logical address into a
page number and page offset.
 If the size of logical address space is 2 m and a page size is 2n addressing units (bytes or words),
then the high-order m – n bits of a logical address designate the page number, and the n low-
order bits designate the page offset.
Operating Systems

Thus, the logical address is as follows:

page number page offset


p d
m -n n
Ex:
Consider a logical address space of 64 pages of 1,024 words each, mapped onto a physical
memory of 32 frames.
a. How many bits are there in the logical address?
Solution: 64 pages of 1,024 words each= 26*210 = 216 hence we need 16 bits
b. How many bits are there in the physical address?
Solution: 32 frames of 1,024 words each= 25*210 = 215 hence we need 15 bits

To show how to map logical memory into physical memory, consider a page size of 4 bytes and
physical memory of 32 bytes (8 pages) as shown in below figure.
a. Logical address 0 is page 0 and offset 0 and Page 0 is in frame 5. The logical address 0 maps to
physical address [(5*4) + 0]=20.
b. Logical address 3 is page 0 and offset 3 and Page 0 is in frame 5. The logical address 3 maps to
physical address [(5*4) + 3]= 23.
c. Logical address 4 is page 1 and offset 0 and page 1 is mapped to frame 6. So logical address 4 maps
to physical address [(6*4) + 0]=24.
d. Logical address 13 is page 3 and offset 1 and page 3 is mapped to frame 2. So logical address 13
maps to physical address [(2*4) + 1]=9.

 In paging scheme, there is no external fragmentation. Any free frame can be allocated to
a process that needs it. But there may exist internal fragmentation.
 If the memory requirements of a process do not happen to coincide with page boundaries,
the last frame allocated may not be completely full.
For example, if page size is 2,048 bytes, a process of 72,766 bytes will need 35 pages plus 1,086
bytes. It will be allocated 36 frames, resulting in internal fragmentation of 2,048 - 1,086= 962
bytes.
Operating Systems

 When a process arrives in the system to be executed, its size expressed in pages is examined.
Each page of the process needs one frame. Thus, if the process requires n pages, at least n
frames must be available in memory. If n frames are available, they are allocated to this
arriving process.
 The first page of the process is loaded in to one of the allocated frames, and the frame number
is put in the page table for this process. The next page is loaded into another frame and its
frame number is put into the page table and so on, as shown in below figure. (a) before
allocation, (b) after allocation.

Figure: Free frames (a) before allocation and (b) after allocation .
Hardware Support
Translation Look aside Buffer

 A special, small, fast lookup hardware cache, called a translation look-aside buffer (TLB).
 A translation lookaside buffer is a memory cache that stores the recent translations of
virtual memory to physical memory.
 It is used to reduce the time taken to access a user memory location. It can be called an
address-translation cache.
 Each entry in the TLB consists of two parts: a key (or tag) and a value.
 When the associative memory is presented with an item, the item is compared with all keys
simultaneously. If the item is found, the corresponding value field is returned. The search is
fast; the hardware, however, is expensive. Typically, the number of entries in a TLB is small,
often numbering between 64 and 1,024.
 The TLB contains only a few of the page-table entries.
Working:
 When a logical-address is generated by the CPU, its page-number is presented to the TLB.
 If the page-number is found (TLB hit), its frame-number is immediately available and used
to access memory.
 If page-number is not in TLB (TLB miss), a memory-reference to page table must be made.
The obtained frame-number can be used to access memory as shown below Figure.
Operating Systems

Figure : Paging hardware with TLB


 In addition, we add the page-number and frame-number to the TLB, so that they will be found
quickly on the next reference.
 If the TLB is already full of entries, the OS must select one for replacement.
 Percentage of times that a particular page-number is found in the TLB is called hit ratio.
Advantage: Search operation is fast.
Advantages
 Faster Memory Access: TLB accelerates the virtual-to-physical address translation
process.
 Reduced Latency
 Efficient Use of Virtual Memory
 Lower Power Consumption
 Minimized Page Table Access
 Improved System Responsiveness

Disadvantage:
 Hardware is expensive.
 Some TLBs have wired down entries that can't be removed.
 Some TLBs store ASID (address-space identifier) in each entry of the TLB that uniquely
identify each process and provide address space protection for that process.
For example, an 80-percent hit ratio means that we find the desired page number in the TLB 80
percent of the time. If it takes 20 nanoseconds to search the TLB and 100 nanoseconds to access
memory, then a mapped-memory access takes 120 nanoseconds when the page number is in the
TLB. If we fail to find the page number in the TLB (20 nanoseconds), then we must first access
memory for the page table and frame number (100 nanoseconds) and then access the desired byte
in memory (100 nanoseconds), for a total of 220 nanoseconds. Thus the effective access time is,
Effective Access Time (EAT) = 0.80 x 120 + 0.20 x 220 = 140 nanoseconds.
In this example, we suffer a 40-percent slowdown in memory-access time (from 100 to 140
nanoseconds).
For a 98-percent hit ratio we have
Effective Access Time (EAT) = 0.98 x 120 + 0.02 x 220 = 122 nanoseconds.
This increased hit rate produces only a 22 percent slowdown in access time.
Operating Systems

Protection
 Memory-protection is achieved by protection-bits for each frame.
 The protection-bits are kept in the page-table.
 One protection-bit can define a page to be read-write or read-only.
 Every reference to memory goes through the page-table to find the correct frame- number.
 Firstly, the physical-address is computed. At the same time, the protection-bit is checked to
verify that no writes are being made to a read-only page.
 An attempt to write to a read-only page causes a hardware-trap to the OS (or memory
protection violation).
Valid Invalid Bit
 This bit is attached to each entry in the page-table.
 Valid bit: “valid” indicates that the associated page is
in the process’ logical address space, and is thus a legal
page
 Invalid bit: “invalid” indicates that the page is not in
the process’ logical address space
 Illegal addresses are trapped by use of validinvalid bit.
 The OS sets this bit for each page to allow or disallow
access to the page.
Figure: Valid (v) or invalid (i) bit in a page-table

Shared Pages
 An advantage of paging is the possibility of sharing common code.
 Re-entrant code (Pure Code) is non-self-modifying code, it never changes during execution.
 Two or more processes can execute the same code at the same time.
 Each process has its own copy of registers and data-storage to hold the data for the process's
execution.
 The data for 2 different processes will be different.
 Only one copy of the editor need be kept in physical-memory
 Each user's page-table maps onto the same physical copy of the editor, but data pages are
mapped onto different frames.
Disadvantage:
Systems that use inverted page-tables have difficulty implementing shared-memory.

Figure: Sharing of code in a paging environment


Operating Systems

Structure of the Page Table


The most common techniques for structuring the page table:
1. Hierarchical Paging
2. Hashed Page-tables
3. Inverted Page-tables
1. Hierarchical Paging
 Problem: Most computers support a large logical-address space (232 to 264). In these systems,
the page-table itself becomes excessively large. • Solution: Divide the page-table into smaller
pieces.

Two Level Paging Algorithm:


 The page-table itself is also paged.
 This is also known as a forward-mapped page-table because address translation works from the
outer page-table inwards.

Figure: A two-level page-table scheme


For example:
 Consider the system with a 32-bit logical-address space and a page-size of 4 KB. A logical-
address is divided into → 20-bit page-number and → 12-bit page-offset.
 Since the page-table is paged, the page-number is further divided into → 10-bit page-
number and → 10-bit page-offset.
Thus, a logical-address is as follows:

 where p1 is an index into the outer page table, and p2 is the displacement within the page of
the inner page table
 The address-translation method for this architecture is shown in below figure. Because
address translation works from the outer page table inward, this scheme is also known as a
forward- mapped page table.

Figure: Address translation for a two-level 32-bit paging architecture


Operating Systems

2. Hashed Page Tables


 This approach is used for handling address spaces larger than 32 bits. The hash-value is
the virtual page-number.
 Each entry in the hash-table contains a linked-list of elements that hash to the same
location (to handle collisions). Each element consists of 3 fields:
1. Virtual page-number
2. Value of the mapped page-frame and
3. Pointer to the next element in the linked list.

The algorithm works as follows:


 The virtual page-number is hashed into the hash-table.
 The virtual page-number is compared with the first element in the linked-list.
 If there is a match, the corresponding page-frame (field 2) is used to form the desired physical-
address.
 If there is no match, subsequent entries in the linked-list are searched for a matching virtual
page-number.

Figure: Hashed page-table


3. Inverted Page Tables
 Has one entry for each real page of memory.
 Each entry consists of virtual-address of the page stored in that real memory-location and
information about the process that owns the page.
 Each virtual-address consists of a triplet <process-id, page-number, offset>.
 Each inverted page-table entry is a pair <process-id, page-number>

Figure: Inverted page-table


Operating Systems

The algorithm works as follows:


1. When a memory-reference occurs, part of the virtual-address, consisting of <process-id, page-
number>, is presented to the memory subsystem.
2. The inverted page-table is then searched for a match.
3. If a match is found, at entry i-then the physical-address <i, offset> is generated.
4. If no match is found, then an illegal address access has been attempted.
Advantage:
1. Decreases memory needed to store each page-table
Disadvantages:
1. Increases amount of time needed to search table when a page reference occurs.
2. Difficulty implementing shared-memory.

Segmentation
Basic Method of Segmentation
 This is a memory-management scheme that supports user-
view of memory (Figure 1).
 A logical-address space is a collection of segments.
 Each segment has a name and a length.
 The addresses specify both segment-name and offset within
the segment.
 Normally, the user-program is compiled, and the compiler
automatically constructs segments reflecting the input
program.
 For ex: The code, Global variables, the heap, from which
memory is allocated, the stacks used by each thread, The
standard C library.

Hardware support for Segmentation


 Segment-table maps 2 dimensional user-defined addresses into one-dimensional physical
addresses.
 In the segment-table, each entry has following 2 fields:
1. Segment-base contains starting physical-address where the segment resides in memory.
2. Segment-limit specifies the length of the segment as shown below.
 A logical address consists of 2 parts:
Operating Systems

1. Segment-number(s) is used as an index to the segment-


table.
2. Offset(d) must be between 0 and the segment-limit.
 If offset is not between 0 & segment-limit, then we
trap to the OS (logical-addressing attempt beyond end
of segment).
 If offset is legal, then it is added to the segment-base
to produce the physical-memory address.

Figure: Segmentation hardware


For example, consider the below figure. We have five segments numbered from 0 through 4. Segment 2 is
400 bytes long and begins at location 4300. Thus, a reference to byte 53 of segment 2 is mapped onto location
4300 +53= 4353. A reference byte 852 of segment 3, is mapped to 3200 (the base of segment 3) + 852 =
4052. A reference to byte 1222 of segment 0 would result in a trap to the operating system, as this segment
is only 1,000 bytes long.

Figure: Segmentation hardware

VIRTUAL MEMORYMANAGEMENT
 Virtual memory is a technique that allows for the execution of partially loaded process.
Advantages:
i. A program will not be limited by the amount of physical memory that is available user can
be able to write into large virtual space.
ii. Since each program takes less amount of physical memory, more than one program could
be run at the same time which can increase the throughput and CPU utilization.
iii. Less i/o operation is needed to swap or load user program into memory. So, each user
program could run faster.
Operating Systems

 Virtual memory is the separation of users’ logical memory from physical memory. This
separation allows an extremely large virtual memory to be provided when there is less physical
memory.
 Separating logical memory from physical memory also allows files and memory to be shared
by several different processes through page sharing.

 Virtual memory is implemented using Demand Paging.


 Virtual address space: Every process has a virtual address space i.e used as the stack or heap
grows.

DEMAND PAGING
 Demand paging is a memory management technique used by operating systems to
optimize the use of memory resources.
 Demand paging system loads pages only on demand.
 A demand paging is like a paging system with swapping. When we want to execute a
process, we swap the process into memory otherwise it will not be loaded into memory.
 A swapper manipulates the entire processes, whereas a pager manipulates individual pages
of the process.
 Major roles of demand paging are as follows.
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i. Bring a page into memory only when it is needed.


ii. Less I/O needed.
iii. Less memory needed.
iv. Faster response
v. More users
vi. Page is needed ⇒ reference to it.
vii. invalid reference ⇒abort
viii. not-in-memory ⇒ bring to memory.
ix. Lazy swapper– never swaps a page into memory unless page will be needed.
x. Swapper that deals with pages is a pager.

Basic concept:
 Instead of swapping the whole process the pager swaps only the necessary pages
into memory.
 Thus, it avoids reading unused pages and decreases the swap time and amount of
physical memory needed.
 The valid-invalid bit scheme can be used to distinguish between the pages that are
on the disk and that are in memory.
 With each page table entry, a valid–invalid bit is associated.
 (v ⇒ in-memory, i⇒not-in-memory)
 Initially valid–invalid bit is set to i on all entries.
Example of a page table snapshot
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 During address translation, if valid–invalid bit in page table entry is i ⇒ page fault.
 If the bit is valid then the page is both legal and is in memory.
 If the bit is invalid, then either page is not valid or is valid but is currently on the disk.
 Marking a page as invalid will have no effect if the processes never access that page.
 Suppose if it accesses the page which is marked invalid, causes a page fault trap.
 This may result in failure of OS to bring the desired page into memory.

Page Fault
If a page is needed that was not originally loaded up, then a page fault trap is generated.
Steps in Handling a Page Fault
1. The memory address requested is first checked, to make sure it was a valid memory
request.
2. If the reference is to an invalid page, the process is terminated. Otherwise, if the
page is not present in memory, it must be paged in.
3. A free frame is located, possibly from a free-frame list.
4. A disk operation is scheduled to bring in the necessary page from disk.
5. After the page is loaded to memory, the process's page table is updated with
the new frame number, and the invalid bit is changed to indicate that this is
now a valid page reference.
6. The instruction that caused the page fault must now be restarted from the beginning.
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Pure Demand Paging:


 Never bring a page into main memory until it is required.
 We can start executing a process without loading any of its pages into main memory
 Page fault occurs for the non-memory resident pages.
 After the page is brought into memory, process continues to execute.
 Again, page fault occurs for the next page.

Hardware support:
For demand paging the same hardware is required as paging and swapping.
1. Page table: -Has the ability to mark an entry invalid through valid-invalid bit.
2. Secondary memory: -This holds the pages that are not present in main memory.

Performance of Demand Paging:


Demand paging can have significant effect on the performance of the computer system.
 Let P be the probability of the page fault (0<=P<=1)
 Effective access time = (1-P) * ma + P * page fault.
Where P = page fault and
ma = memory access time.
 Effective access time is directly proportional to page fault rate. It is important to keep page
fault rate low in demand paging.
Demand Paging Example
Memory access time = 200 nanoseconds
Average page-fault service time = 8milliseconds
EAT = (1 – p) x 200 + p (8milliseconds)
 = (1 – p x 200 + p x 8,000,000
 = 200 + p x 7,999,800
If one access out of 1,000 causes a page fault, then EAT = 8.2 microseconds.
This is also down by a factor of 40.

COPY-ON-WRITE
 Copy-on-Write, or Cow for short, is a memory optimization technique that Quick
employs that makes sure memory is not wasted.
 Technique initially allows the parent and the child to share the same pages.
 These pages are marked as copy on- write pages i.e., if either process writes to a shared
page, a copy of shared page is created.
Eg:-If a child process tries to modify a page containing portions of the stack, the OS recognizes
them as a copy-on-write page and create a copy of this page and maps it on to the address space
of the child process. So, the child process will modify its copied page and not the page
belonging to parent. The new pages are obtained from the pool of free pages.
 The previous contents of pages are erased before getting them into main memory.
 This is called Zero – on fill demand.
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PAGE REPLACEMENT
 Page replacement policy deals with the solution of pages in memory to be replaced by
a new page that must be brought in. When a user process is executing a page fault
occurs.
 The hardware traps to the operating system, which checks the internal table to see
that this is a page fault and not illegal memory access. 
 The operating system determines where the derived page is residing on the disk, and this
finds that there are no free frames on the list of free frames. 
 When all the frames are in main memory, it is necessary to bring a new page to
satisfy the page fault, replacement policy is concerned with selecting a page
currently in memory to be replaced.

Fig: Page Replacement

Working of Page Replacement Algorithm


a. Find the location of the derived page on the disk.
b. Find a free frame x If there is a free frame, use it. x
Otherwise, use a replacement algorithm to select a victim.
i. Write the victim page to the disk.
ii. Change the page and frame tables accordingly.
c. Read the desired page into the free frame; change the page and frame tables.
d. Restart the user process.

Victim Page
 The page that is supported out of physical memory is called victim page.
 If no frames are free, the two-page transforms come (out and one in) are read.
 Each page or frame may have a dirty (modify) bit associated with the hardware.
The modify bit for a page is set by the hardware whenever any word or byte in the
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page is written into, indicating that the page has been modified.
 When we select the page for replacement, we check its modify bit.
 If the bit is set, then the page is modified since it was read from the disk.
 If the bit was not set, the page has not been modified since it was read into memory.
 Therefore, if the copy of the page has not been modified, we can avoid writing the memory
page to the disk, if it is already there. Sum pages cannot be modified.

Modify bit/ Dirty bit:


 Each page/frame has a modify bit associated with it.
 If the page is not modified (read-only) then one can discard such page without writing
it onto the disk.
 Modify bit of such page is set to 0.
 Modify bit is set to 1, if the page has been modified. Such pages must be written
to the disk.
 Modify bit is used to reduce overhead of page transfers – only modified pages are
written to disk.
PAGE REPLACEMENT ALGORITHMS
 Want lowest page-fault rate. Evaluate algorithm by running it on a particular string
of memory references (reference string) and computing the number of page faults on
that string.

FIFO Algorithm:
 This is the simplest page replacement algorithm.
 A FIFO replacement algorithm associates each page with the time when that page was
brought into memory.
 When a Page is to be replaced the oldest one is selected.
 We replace the queue at the head of the queue.
 When a page is brought into memory, we insert it at the tail of the queue.
 In the following example, a reference string is given and there are 3 free
frames. There are 20 page requests, which results in 15 page faults.

Memory A B C D E F G H I J K L M N O P Q R S T

Belady’s Anomaly
 Bélády's anomaly is the phenomenon in which increasing the number of page frames
results in an increase in the number of page faults for certain memory access
patterns.
 This phenomenon is commonly experienced when using the first-in first-out (FIFO) page
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replacement algorithm.
 For some page replacement algorithms, the page fault may increase as the number of
allocated frames increases. FIFO replacement algorithm may face this problem.
more frames ⇒ more page faults
Example: Consider the following references string with frames initially empty.
 The first three references (7,0,1) cases page faults and are brought into the empty
frames.
 The next reference 2 replaces page 7 because page 7 was brought in first. x Since 0 is the
next references and 0 is already in memory E has no page faults.
 The next references 3 results in page 0 being replaced so that the next references to 0
causes page fault.
 This will continue till the end of string. There are 15 faults altogether.

FIFO Illustrating Belady’s Anomaly

Optimal Algorithm
 Optimal page replacement algorithm is mainly to solve the problem of Belady’s
Anomaly.
 The Optimal page replacement algorithm has the lowest page fault rate of all algorithms.
 An optimal page replacement algorithm exists and has been called OPT.

The working is simple “Replace the page that will not be used for the longest period
of time” Example: consider the following reference string
 The first three references cause faults that fill the three empty frames.
 The references to page 2 replace page 7, because 7 will not be used until reference 18.
The page 0 will be used at 5 and page 1 at 14.
 With only 9 page faults, optimal replacement is much better than a FIFO, which had
15 faults.
 This algorithm is difficult to implement because it requires future knowledge of reference
strings.
 Replace page that will not be used for longest period of time.
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Optimal Page Replacement

Least Recently Used (LRU) Algorithm


 Least Recently Used (LRU) is a cache replacement algorithm that replaces cache
when the space is full.
 It allows us to access the values faster by removing the least recently used values.
 The LRU algorithm predicts that the page that has not been used in the longest time is
the one that will not be used again in the near future.
 Some view LRU as analogous to OPT, but here we look backwards in time instead off
on wards.

 The main problem is how to implement LRU is the LRU requires additional h/w assistance.
Two implementations are possible:
1. Counters:
 In this we associate each page table entry a time -of -use field and add to the CPU a
logical clock or counter.
 The clock is incremented for each memory reference.
 When a reference to a page is made, the contents of the clock register are copied to
the time-of-use field in the page table entry for that page.
 In this way we have the time of last reference to each page we replace the page with
smallest time value. The time must also be maintained when page tables are changed.
2. Stack:
 Another approach to implement LRU replacement is to keep a stack of page
numbers when a page is referenced it is removed from the stack and put on to the
top of stack.
 In this way the top of stack is always the most recently used page and the bottom in
least recently used page.
 Since the entries are removed from the stack it is best implement by a doubly linked
list. With a head and tail pointer.
Note: Neither optimal replacement nor LRU replacement suffers from Belady’s Anamoly. These
are called stack algorithms.
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LRU-Approximation Page Replacement


 Many systems offer some degree of hardware support, enough to approximate LRU.
 Many systems provide a reference bit for every entry in a page table, which is set anytime
that page is accessed. Initially all bits are set to zero, and they can also all be cleared
at any time.
 One bit distinguishes pages that have been accessed since the last clear from those
that have not been accessed.

Additional-Reference-Bits Algorithm
 An 8-bit byte (reference bit) is stored for each page in a table in memory.
 At regular intervals (say, every 100 milliseconds), a timer interrupt transfers control to
the operating system.
 The operating system shifts the reference bit for each page into the high-order bit of its
8-bit byte, shifting the other bits right by 1 bit and discarding the low-order bit.
 These 8-bit shift registers contain the history of page use for the last eight time periods.
 If the shift register contains 00000000, then the page has not been used for eight time
periods.
 A page with a history register value of 11000100 has been used more recently than one
with a value of 01110111.
Second- chance (clock) page replacement algorithm
 The second chance algorithm is a FIFO replacement algorithm, except the reference bit
is used to give pages a second chance at staying in the page table.
 When a page must be replaced, the page table is scanned in a FIFO (circular queue)
manner.
 If a page is found with its reference bit as ‘0’, then that page is selected as the next
victim.
 If the reference bit value is ‘1’, then the page is given a second chance and its
reference bit value is cleared (assigned as ‘0’).
 Thus, a page that is given a second chance will not be replaced until all other pages have
been replaced (or given second chances). In addition, if a page is used often, then it sets
its reference bit again. This algorithm is also known as the clock algorithm.
Operating Systems

Enhanced Second-Chance Algorithm


 The enhanced second chance algorithm looks at the reference bit and the modify bit (dirty
bit) as an ordered page, and classifies pages into one of four classes:
1. (0, 0) - Neither recently used nor modified.
2. (0, 1) - Not recently used, but modified.
3. (1, 0) - Recently used, but clean.
4. (1, 1) - Recently used and modified.
 This algorithm searches the page table in a circular fashion, looking for the first page it
can find in the lowest numbered category. i.e. it first makes a pass looking for a (0, 0),
and then if it can't find one, it makes another pass looking for a(0,1), etc.
 The main difference between this algorithm and the previous one is the preference for
replacing clean pages if possible.

Count Based Page Replacement


 There are many other algorithms that can be used for page replacement, we can keep a
counter of the number of references that has made to a page.
a) LFU (least frequently used):
 This causes the page with the smallest count to be replaced. The reason for this selection
is that an actively used page should have a large reference count.
 This algorithm suffers from the situation in which a page is used heavily during the
initial phase of a process but never used again. Since it was used heavily, it has a large
count and remains in memory even though it is no longer needed.
b) MFU Algorithm:
 Based on the argument that the page with the smallest count was probably just brought
in and has yet to be used
ALLOCATION OF FRAMES
 The absolute minimum number of frames that a process must be allocated is dependent
on system architecture.
 The maximum number is defined by the amount of available physical memory.

Allocation Algorithms
 After loading of OS, there are two ways in which the allocation of frames can be done
to the processes.
Equal Allocation
 If there are m frames available and n processes to share them, each process
gets m / n frames, and the leftovers are kept in a free-frame buffer pool.
Proportional Allocation
 Allocate the frames proportionally depending on the size of the process.
 If the size of process i is Si, and S is the sum of size of all processes in the
system, then the allocation for process Pi is ai= m * Si/ S. where m is the free
frames available in the system.
For Example: Consider a system with a 1KB frame size. If a small student process of 10 KB and
an interactive database of 127 KB are the only two processes running in a system with 62 free
frames. with proportional allocation, we would split 62 frames between two processes, as
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follows:
m=62,
S = (10+127) =137
Allocation for process 1 = 62 X 10/137 ~ 4
Allocation for process 2 = 62 X 127/137 ~57
Thus allocates 4 frames and 57 frames to student process and data base respectively.
Variations on proportional allocation could consider priority of process rather than just their size.

Global versus Local Allocation


 Page replacement can occur both at the local or global level.
 With local replacement, the number of pages allocated to a process is fixed, and page
replacement occurs only amongst the pages allocated to this process.
 With global replacement, any page may be a potential victim, whether it currently
belongs to the process seeking a free frame or not.
 Local page replacement allows processes to better control their own page fault rates
and leads to more consistent performance of a given process over different system load
levels.
 Global page replacement is overall more efficient and is the more commonly used
approach.

Non-Uniform Memory Access (New)


 Usually, the time required to access all memory in a system is equivalent.
 This may not be the case in multiple-processor systems, especially where each CPU is
physically located on a separate circuit board which also holds some portion of the
overall system memory.
 In such systems, CPU s can access memory that is physically located on the same board
much faster than the memory on the other boards.

THRASHING
 If the number of frames allocated to a low-priority process falls below the minimum
number required by the computer architecture, then we suspend the process execution.
 A process is thrashing if it is spending more time in paging than executing.
 If the processes do not have enough number of frames, it will quickly page fault. During
this it must replace some pages that are not currently in use. Consequently, it quickly
faults again and again.
 The process continues to make a fault, replacing pages for which it then faults and
brings back. This high paging activity is called thrashing. The phenomenon of
excessively moving pages back and forth b/w memory and secondary has been called
thrashing.

Cause of Thrashing
 Thrashing results in severe performance problems.
 The operating system monitors the CPU utilization is low. We increase the degree of
multi programming by introducing new processes to the system.
 A global page replacement algorithm replaces pages with no regard to the process to
which they The figure shows the thrashing
 As the degree of multi programming increases, CPU utilization increases, although
more slowly until a maximum is reached.
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 If the degree of multi programming is increased even further, thrashing sets in and the
CPU utilization drops sharply.

 At this point, to increase CPU utilization and stop thrashing, we must decrease the
degree of multiprogramming.
 We can limit the effect of thrashing by using a local replacement algorithm. To prevent
thrashing, we must provide a process with as many frames as it needs.

Locality of Reference:
 As the process executes, it moves from locality to locality.
 A locality is a set of pages that are actively used together.
 A program may consist of several different localities, which may overlap.
 Locality is caused by loops in code that find reference arrays and other data
structures by indices.
 The ordered list of page numbers accessed by a program is called reference string.
 Locality is of two types:
1. spatial locality
2. temporal locality

Working set model


 Working set model algorithm uses the current memory requirements to determine the
number of page frames to allocate to the process, an informal definition is “the collection
of pages that a process is working with, and which must be resident if the process to
avoid thrashing”. The idea is to use the recent needs of a process to predict its future
reader.
 The working set is an approximation of programs locality. Ex: given a sequence of
memory reference, if the working set window size to memory references, then working
set at time t1 is
 {1,2,5,6,7} and at t2 is changed to {3,4}
 At any given time, all pages referenced by a process in its last 4 seconds of execution are
considered to compromise its working set.
 A process will never execute until its working set is resident in its main memory.
 Pages outside the working set can be discarded at any movement.
 Working sets are not enough and we must also introduce balance set.
 If the sum of the working sets of all the run able process is greater than the size
of memory the refuse some process for a while.
 Divide the run able process into two groups, active and inactive. The collection
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of active set is called the balance set. When a process is made active its
working set is loaded.
 Some algorithms must be provided for moving processes into and out of the
balance set. As a working set is changed, corresponding change is made to the
balance set.
 Working set presents thrashing by keeping the degree of multi programming
as high as possible. Thus, it optimizes the CPU utilization. The main
disadvantage of this is keeping track of the working set.

Page-Fault Frequency
 When page- fault rate is too high, the process needs more frames and when it is too low,
the process may have too many frames.
 The upper and lower bounds can be established on the page-fault rate. If the actual
page- fault rate exceeds the upper limit, allocate the process another frame or suspend the
process.
 If the page-fault rate falls below the lower limit, remove a frame from the process. Thus,
we can directly measure and control the page-fault rate to prevent thrashing.

For the following page reference calculate the page faults that occur using FIFO and LRU
for 3 and 4 page frames respectively, 5,4,2,1,4,3,5,4,3,2,1,5.

Solution:
3 Frames (FIFO) ---------- 10-page faults

3 3 3 4 4 4 2 2
4 4 4 1 1 1 5 5 5
5 5 5 2 2 2 3 3 3 1

3 Frames (FIFO) --------- 11-page faults

2 2 2 2 3 3 3 3

3 3 3 3 4 4 4 4 5

4 4 4 4 5 5 5 5 1 1
5 5 5 5 1 1 1 1 2 2 2

3 Frames (LRU) ----------- 11-page faults


3 3 3 4 4 4 4 1 1
4 4 4 1 1 1 5 2 2 2
5 5 5 2 2 2 3 3 3 3 5

4 Frames (LRU) ---------- 9-page faults


2 2 5 5 1 1
3 3 3 3 3 3 3
4 4 4 4 4 4 4 5

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