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Agile Software Development

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Agile Software Development

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editxarain
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Agile Software Development

Agile Software Development refers to a set of methodologies that promote flexibility, collaboration,
and customer feedback during the development process. The goal is to deliver high-quality software
that meets user needs, while being adaptable to change and improving incrementally over time.
Below is an overview of key concepts and techniques in Agile, along with some brief explanations:

1. Agile Methods and Techniques

Agile development is guided by principles such as:

 Iterative and Incremental Development: Software is developed in small, manageable chunks


that are built and delivered iteratively. This allows for faster releases and greater adaptability.

 Collaboration: Developers work closely with stakeholders, including customers, to ensure


the software meets their needs.

 Continuous Improvement: Teams review and adapt their processes regularly through
retrospectives.

Common Agile methodologies include:

 Extreme Programming (XP)

 Scrum

 Kanban

2. User Stories

A user story is a short, simple description of a feature or functionality from the perspective of the
user. It is a fundamental part of Agile development and helps capture the user’s needs without
getting into too many technical details.

 Format: As a [type of user], I want [an action] so that [a benefit].

Example:

 As a customer, I want to reset my password so that I can recover my account access if I forget
it.

User stories often serve as the starting point for discussions in Agile development. They are added to
a product backlog and prioritized for implementation based on the value they provide to users.

3. Refactoring

Refactoring refers to the process of improving the internal structure of the software without
changing its external behavior. The goal is to make the code more readable, maintainable, and
efficient while minimizing technical debt.

 Refactoring should be done in small, incremental steps.


 It often occurs alongside feature development or as part of a regular maintenance process.

Refactoring is essential in Agile environments because the software is constantly evolving, and
maintaining clean, understandable code helps teams remain agile and adaptable.

4. Test-First Development

In Test-First Development (often associated with Test-Driven Development or TDD), tests are written
before the actual code is developed. This practice ensures that the software meets the specified
requirements and that changes don’t break existing functionality.

 Red-Green-Refactor Cycle:

1. Write a failing test (Red).

2. Write just enough code to make the test pass (Green).

3. Refactor the code for clarity and simplicity (Refactor).

TDD helps improve software quality by ensuring the code is constantly tested and by preventing
defects early in the development cycle.

5. Agile Project Management

Agile project management focuses on delivering value in short cycles, known as iterations or sprints,
which are typically 1 to 4 weeks long. During each sprint, a small, cross-functional team works to
deliver a working product increment.

6. Extreme Programming (XP)

Extreme Programming (XP) is an Agile methodology that emphasizes engineering practices to


improve software quality and responsiveness to changing customer requirements. Key practices in XP
include:

 Pair Programming: Two developers work together at one workstation to write code.

 Continuous Integration: Code is frequently integrated and tested to ensure it works as


expected.

 Simple Design: Always aim for the simplest solution that works.

7. Scrum/Sprint

Scrum is a popular Agile framework that organizes work into short iterations called sprints (usually
lasting 2-4 weeks). A Scrum team works in cycles to create a product increment in each sprint. Key
roles include:

 Product Owner: Responsible for defining and prioritizing the product backlog.

 Scrum Master: Ensures that the team follows Scrum practices and removes obstacles.
 Development Team: Cross-functional team responsible for delivering the product increment.

At the end of each sprint, there is a Sprint Review to demonstrate the work completed, followed by a
Sprint Retrospective to identify improvements for the next sprint.

8. Kanban

Kanban is a visual system for managing work. It is used to visualize tasks as they move through
different stages of the development process. The goal of Kanban is to increase efficiency and reduce
waste by controlling the flow of tasks.

 Work-in-Progress Limits (WIP): Limiting the number of tasks in progress at any given time to
prevent overload and increase focus.

 Kanban Board: A visual representation of work items, often displayed in columns for
different stages (e.g., "To Do", "In Progress", "Done").

Example User Story for a Given System

System: Online Shopping Platform

User Story:
As a customer, I want to view product details on a dedicated page so that I can make an informed
decision before adding it to my cart.

 Acceptance Criteria:

o The user can click on a product image to view detailed information (description,
price, specifications).

o Product details should load within 3 seconds.

o The user can navigate back to the product listing page

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