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Cs of Console Commands

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0% found this document useful (0 votes)
40 views7 pages

Cs of Console Commands

Uploaded by

Xolotil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The Basics of Console Commands

Unlocking Console Commands


While the console can be opened with a single press of a button on your keyboard (`), nothing
you enter will work at first. This is because a simple encryption system is intercepting our
commands. To use console commands properly, we need to disable this system.

The developer console is unlocked by default in BaseMod v4.13 or newer versions, so you
don’t have to take the steps below if you have the right version of BaseMod.

If you wish to use the console without installing BaseMod, though, you’ll need a program that is
able to edit dll files, such as dnSpy. With the program, go to (wherever your Steam is
located)\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data\Managed and open
up Assembly-CSharp.dll. Then, find a class named “ConsoleScript.”
In the class, you can find a method named “public void OnExitEdit(string command).“ In the
method, remove the following line:
command = this.GetHmmCommand(command);

After that, save the changes. Don’t forget to Save All!

List of Console Commands


Now, let’s have a look at all the commands we can use.

1. creatureCommand
A set of 7 commands related to abnormalities. The abnormality number is different from subject
numbers or abnormality IDs (eg. 100014): it’s based on the order the abnormality showed up in the
current playthrough. For instance, the first abnormality of the playthrough (One Sin unless you modded
the game) will have 1 as its abnormality number.

● AddCreatureFeeling
creature addfeeling [global or abnormality number] [float]
● SubCreatureFeeling
creature subfeeling [global or abnormality number] [float]
Adjusts the abnormality’s “feeling” parameter. Appears to be a remnant of the Legacy versions.
● SetCreatureObservable
creature setobservable [global or abnormality number]
Supposedly opens up the Observation work, but the code is blanked out. Also a remnant of the Legacy
versions.

● TakePhysicalDamage
creature takephysicaldamage [abnormality number] [damage value]
Deals RED damage to an abnormality.

● AddCumlativeCube
creature cakeislie [global or abnormality number] [float]
Adds unique PE-Boxes for the abnormality. If it’s a Tool, adds interaction amount instead. Using the global
version of the command has a side effect of reducing Qliphoth Counters.

● QliportCounterReduce
creature yannokakora [abnormality number] [float]
Reduces an abnormality’s Qliphoth Counter. If the float value is below 0, then the Qliphoth Counter goes
up instead.

● SuppressAll
creature cryofbanshee
Deals massive damage to all breaching abnormalities. Minions (e.g. Queen Bee’s worker bees),
unorthodox cases, or Ordeals are not affected.

2. standardCommand
A set of 22 commands that have general functions.

● AddSystemLog
standard addsystemlog [string]
Sends your message to the system log. Doesn’t have visible impact on the gameplay.

● EnergyFill
standard expectopatronum [float]
Adds the amount of energy to the Day’s energy quota.

● AngelaDescMake
standard angela [string]
Displays your message as if Angela said it. May have a lasting impact.
● OpenListWindow
standard agentlist [Sephirah Enum]
Supposedly loads the department’s list of agents, but the code is empty.

● AddMoney
standard salmonsushi [int]
Adds the amount of LOB points.

● InventoryOpen
standard jarvis
Opens up the list of E.G.O equipment. Can be used during the management phase to change your
agents’ gears on the spot.

● EmergencyAdd
standard dragons [int]
Adds the amount to the “emergency” value. Affects the Emergency levels.

● DamageInvoking
standard bang [damage type(R/W/B/P)] [defense parameter] [damage value]
Displays a damage effect.

● MakeEquipment
standard forge [equipment ID]
Adds a copy of an E.G.O equipment to your E.G.O list. Cannot exceed the set amount.

● ActivateOrdeal
standard ordeal [int between 0 and 3]
Spawns a random Ordeal from the set level(0 is for Dawn, 1 is for Noon, and so on). Cannot spawn
multiple Ordeals of the same level at once.

● FullAmmo
standard sniperelite
Reloads bullets.

● InvokeOverload
standard overload [int]
Fills up the Qliphoth Meltdown meter by the given value.

● Boss
standard bossiscoming [Sephirah Enum]
Invokes a Sephirah Meltdown, as long as the conditions are right.

● SefiraBossConversation
standard blahblah [string]
Displays your message in the style of a Sephirah’s line during a Meltdown.

● WaitingCreature
standard fifo [Abnormality ID]
Adds the abnormality to the ‘waiting list.’

● MissionClear
standard mission [(Sephirah Enum - 1)]
Example: standard mission 0 targets Malkuth’s mission.
Sets the Sephirah’s current Mission as cleared.

● AllocateAgents
standard allinone
Fills all the empty slots in the deployment phase with randomly generated new hires.

● RabbitProtocol
standard rabbitprotocol
Opens up the menu for the Rabbit Team. Allows you to use their service even before unlocking them with
the Disciplinary Department’s research.

● PresentCluster
standard merrychristmas
Gives 19 E.G.O Gifts to all agents. Due to overlapping regions, only 8 Gifts will be equipped in the end:
Blue Scar, Crimson Scar, Reverberation, A Sword Sharpened By Tears, Somewhere Spear, Da Capo,
Bloody Desire, and Gold Rush. Wings or Blessings not included.

● ClearOverload
standard clearoverload
Instantly clears up Qliphoth Overloads.

● ClearBoss
standard checkmate
Instantly clears the Sephirah Meltdown.

● ResearchAll
standard alldone
Instantly obtain all researches. May have unforeseen consequences.

3. agentCommand
A set of 7 commands whose functions are closely related to agents. An agent’s Agent ID is the order they
were employed in the playthrough. For instance, the first agent you see in Day 1 will have 1 as their Agent
ID.

● TakePhysicalDamage
agent takephysicaldamage [Agent ID] [float]
Deals HP damage to the agent.

● TakeMentaldamage
agent takementaldamage [Agent ID] [float]
Deals SP damage to the agent.

● SuperSoldier
agent captainlobotomy [Agent ID] [float]
Changes the agent’s HP and SP to the given amount.

● Encounter
agent iamyourfather [Agent ID] [fear level]
Invokes fear damage to the agent.

● AddGift
agent present [Agent ID] [Gift ID]
Equips the given Gift to the agent.

● Removegift
agent theft [Agent ID] [Gift ID]
Removes the given Gift from the agent.

● DamageForcely
agent damage [damage type(R/W/B/P)] [Agent ID] [float]
Deals whatever damage you want to the agent.

4. officerCommand
Two commands that are related to clerks.
● MakePanicAll
officer crusio
Causes all clerks to panic.

● TakePhysicalDamage
officer takephysicaldamage [float]
Deals RED damage to all clerks.

5. rootCommand
One command that tinkers with fundamental features of the game.
● ChangeLanguage
root language [language]
Changes the language of the game. "vn" for Vietnamese, "cn_tr" for Traditional Chinese, "jp" for
Japanese, "ru" for Russian, and "kr" for Korean. Changing the language will almost always get you back
to the start screen.

Contact NEET#3779 on Discord if you encounter serious issues.


Abnormality and Equipment IDs
Over here.

Sephirah Enums

1: MALKUTH
2: YESOD
3: HOD
4: NETZACH
5: TIPERERTH1
6: TIPERERTH2
7: GEBURAH
8: CHESED
9: BINAH
10: CHOKHMAH
11: KETHER
12: DAAT
13: DUMMY

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