CH 01
CH 01
Distance (𝐒):
The actual Length of the path between two points is
called distance. It is a scalar quantity.
SI unit: meter (m),
Dimensions: [L].
Displacement (𝐝⃗):
It is the shortest distance between two points in a
particular direction from initial to final position. It is a
The displacement d⃗of the body is represented by AB⃗.
vector quantity.
From ∆OAB:
SI unit: meter (m) ,
Dimensions: [L] d⃗ = ∆r⃗ = r⃗ − r⃗
Displacement = Change in the position vector
Comparison
Distance (S) Displacement (𝐝⃗) Magnitude of the Displacement:
Can be positive, For 2D motion:
Always positive.
negative or zero. d⃗ = x + y
For a moving particle, For 3D motion:
It can be >, < or = 0.
Distance > 0.
d⃗ = x +y +z
It can have many values. It has only one value.
Depends upon path Independent of path
followed. followed. Concept Applications
Always increases with It may decrease with
time. time. 1. The numerical ratio displacement to distance:
(A) Always = 1 (B) Always > 1
Points to Remember! (C) Always< 1 (D) Always < 1
The magnitude of displacement is equal to the 2. A body moves from point ‘A’ to ‘B’ whose
minimum possible distance between two points. co-ordinates are (3,5) and (2,7) respectively.
Distance ≥ |Displacement| The magnitude of displacement is:
When a body moves in a straight line without (A) 5 units (B) 10 units
changing its direction, (C) 17 units (D) √𝟓 units
=
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01 – Motion and Force
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01 – Motion and Force
Important Relations for Average Speed:
If body covers ‘n’ equal distances with speeds v1, Train Your Brain!
v2, …..vn. Then,
Example - 1: A car traveled first third of distance S
𝑛 at speed of 10 ms1, the second third at a speed of
𝑣 =
.
+ + ⋯……. + 20 m s1 and last third at a speed of 60 m s1. Find
average speed of car?
For two intervals:
Sol:
Since, there are three intervals, (n = 3). Therefore;
𝑛 3
𝑣 .= =
+ + + +
3 3 × 60
𝑣 . = =
10
𝑣 . = 18 𝑚/𝑠
To Remember! Example 2: If a body covers a distance of 100m in
The magnitude of instantaneous speed and velocity 4 seconds and next 200m in 6 seconds. Then,
is equal. average speed will be:
Speed = |Velocity|. (A) 10 ms–1 (B) 30 ms–1
If a particle moving with constant velocity then, (C) 20ms–1 (D) 15 ms–1
v⃗( ) = v⃗( ) . Sol:
S +S 100 + 200
Instantaneous velocity is always tangential to the V = =
t +t 4+6
path followed by the Particle.
300
V = = 30 𝑚𝑠
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Example 3: A train is moving east at a speed of 5
ms1. A bullet fired westwards with a velocity of 10
ms1 crosses the train in 8s. The length of train is:
(A) 120 m (B) 30 m
(C) 60 m (D) 15 m
Sol:
vr = vtrain + vbullet = 5 + 10 = 15 m/s
The velocity of an object w.r.t another object is called S = vrt = (15)(8) = 120m
relative velocity.
Mathematically:
v⃗ . = v⃗ ± v⃗ Concept Applications
In Magnitude:
5. A boy is running on a circular track with
v . = (v ) + (v ) − 2v v cosθ
uniform speed of 10 m/s.
Special Cases:
Two bodies moving in same direction (θ = 0 ):
v . =v −v
Two bodies moving in opposite direction
(θ = 180 ):
v . =v +v What is the average velocity for the
When two bodies are moving perpendicularly movement of the boy from A to B (in m/s):
(θ = 90 ): (A) 10 (B) 40/π
v . = (v ) + (v ) (C) 10/π (D) 20/π
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01 – Motion and Force
To Remember!
When 𝒗⃗ = 𝒄𝒐𝒏𝒔𝒕𝒂𝒏𝒕, then 𝒂⃗ = 𝟎.
Acceleration which opposes the motion of body is
called retardation.
When a particle moves with constant acceleration,
then its path may be straight line or parabolic.
Uniform Acceleration:
Concept Applications
Velocity changes equally in equal time intervals.
Direction and magnitude of 𝑎⃗ remains same. 7. An object is moving with velocity of 10 ms1.
A constant force acts on it for 4s and and gives
Non-Uniform Acceleration: its speed of 2 ms1 in opposite direction. The
Unequal change in velocity in equal time interval. acceleration produced is:
Direction or magnitude of 𝑎⃗ or both may change
(A) 3 ms2 (B) −3 ms2
with respect to time
(C) 6 ms2 (D) −6 ms2
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01 – Motion and Force
A d-t graph gives the instantaneous value of The slope of tangent to the graph at any instant
displacement at any instant. gives instantaneous acceleration.
The slope of the d-t graph at any instant gives ∆v⃗
Slope = tan θ = = a⃗
instantaneous velocity. ∆t
∆d The area under the v-t graph gives the magnitude
Slope = tan θ = =𝑣 of displacement covered by object.
∆t
The d-t graph cannot make sharp turns (vertical Different Shapes of d-t graph:
graph not possible because time can’t be stopped). Velocity &
Graph Angle
No line can ever be perpendicular to the time axis Acceleration
because it implies infinite velocity.
v⃗ = constant
o
Different Shapes of d-t graph: = 0 a⃗ = 0
Velocity &
Graph Angle
Acceleration
v⃗ = inc.
v= 0 o
= 90 a⃗ = ∞
(Object at rest)
= 0o (Not Possible)
a⃗ = 0 v⃗ = inc.
v = ∞ = const. (Uniformly)
(Not Possible) but < 90o a⃗ = const.
= 90o (positive)
a⃗ = ∞ v⃗ = inc.
(Maximum) = const. (initially – ve)
v = const. but < 90o a⃗ = const.
= constant (Uniform velocity) (positive)
but < 90o v⃗ = dec.
a = 0 = const. (initially + ve)
but > 90o a⃗ = const.
v = constant (Negative)
= constant (Also negative). v⃗ = inc.
but > 90o = const. (initially + ve)
a = 0 but < 90o a⃗ = const.
(positive)
= increasing
v = inc.
(line bending
v⃗ = 0
towards = const. but
a ≠ 0 a⃗ = const.
displacement > 90o
(positive) (Negative)
axis)
= decreasing v = dec.
v⃗ = −ve
(line bending = const.
a⃗ = const.
towards time a ≠ 0 but > 90o
(Negative)
axis) (Negative)
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01 – Motion and Force
= inc. v⃗ = inc.
(line is bending
∆v⃗ = inc.
towards
a⃗ = inc.
velocity axis)
= dec. v⃗ = inc.
(line is bending
∆v⃗ = dec.
towards time
a⃗ = dec.
axis)
Concept Applications
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01 – Motion and Force
Points To Remember!
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01 – Motion and Force
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