Botanicus Expert Variant
Botanicus Expert Variant
Did you enjoy the game, but now you’re looking for new challenges and a change of pace?
Then you’re ready for the Expert variant. This variant introduces significant changes, so we only recommend playing it once
all the players have already played the base game a few times.
We’ll now explain only the changes compared to the base game. Any rules not explicitly mentioned here will stay the same.
1
Gameplay
1. Getting Ready
Final Scoring cards
After all players have assigned their Special tasks, deal 3 Final Scoring cards face down to each player
(including yourself). Each player chooses 1 of their cards and places it face down next to their Garden.
Return the remaining 2 cards to the pile, face down. Then shuffle the pile again.
Note: In a 4-player game, you will be dealing out all the cards. Create a new pile out of the cards not chosen.
You can look at your own chosen card at any time.
Unique Gardens 12
Every Garden is now slightly different. One of the Gardens has a slightly different Setup: 15
It has only 4 Basic tasks. When playing with this garden, assign 1 Special task to each of
16
them as usual, and return the remaining task to the tuck box.
You also get 1 additional Final Scoring card. In other words, keep 2 of the 3 cards you 3
13
were dealt.
2. Round Two
At the start of Round Two, flip over all the Flower tiles as usual.
Additionally, each player now gains their second Gardener. Place them on any empty
starting position in your Garden.
From now on, you can use both Gardeners (for more on that, see Your Second Gardener: Expert Rules sheet, p.3).
3. Final scoring
After scoring the Points for your columns, reveal your Final Scoring card(s).
Each card will score you Points for specific achievements in your Garden.
You will score Points based on how well you fulfilled the conditions shown.
Score the Points once per time you’ve fulfilled the condition.
Special case: One of the cards has no condition, and instead awards you a fixed number of Victory Points (see below).
Here you can find explanations for specific cards that might raise questions:
You score 1 Victory Point You score 6 Victory Points You score 6 Victory Points for each
for each Flower bed with for each fully planted square of 4 Flower beds with Plants
a Plant in it. row. in them. Each Plant can only be
1 6 6 part of 1 square.
You simply score You score 4 Victory Points You score 7 Victory Points for each
12 Victory Points. for each Basic task you Special task you completed.
12 have completed. (You can tell which Special tasks
4 (You can tell which Basic 7 are completed because they are
tasks are completed face down on your Garden.)
because they are covered
by Special tasks.)
2
Moving your Gardener
When moving your Gardener, you now have to pay attention You move
to the paths they take. your Gardener
Unlike in the base game, some movements will cost twice.
more than 1 Coin, or nothing at all. The movement costs This costs
are shown in your garden between the footprints. 4 Coins.
Animals
As you can see, your Animals are now spread throughout the Flower beds in your Garden.
By taking care of those Animals, you can unlock additional Flower beds and significant bonuses for the rest of the game.
• When you choose the Animal action , take 1 Animal of your
You use the Animal action to
choice from your Garden and place it on its respective space.
• Important: The Flower bed with the Animal on it does not have to remove the Butterfly from its Flower
bed and place it in its space on the
be within range of your Gardener.
game board.
• The tortoise’s space is on your Garden tableau; the spaces for all
Now you can plant in that Flower bed,
other Animals are on the game board.
and get all the bonuses for the Butterfly
• Flower beds with Animals are not available for Planting until you space.
have removed the Animal.
• All Animal bonuses only count from the moment you unlock them.
Not retroactively!
Depending on which Animal you chose, you receive the following bonuses:
Bird
You immediately score 4 Victory Points. From now on, you score 4 Victory Points whenever
you unlock another Animal, and an extra 4 Victory Points whenever you score a Prize token.
Squirrel
From now on, whenever one of your columns is completely filled with Plants, you
immediately gain 6 Coins.
Reminder: Since you can never remove Plants, only replace them, you can only fill each column once.
3
Butterfly
From now on, you score extra Victory Points for each task you complete.
You score 2 extra Points for Basic tasks and 6 extra Points for Special tasks.
Frog
You unlock a new path. From now on, you can access an additional end space on the Money
track. It rewards you with a 3-Point Prize token (if still available), as well as 1 level IV Plant
and 1 level I Plant .
Players who have not unlocked the Frog cannot enter this space.
Tortoise
You immediately draw 3 Final Scoring cards and look at them. Keep 1 of them and return the
other 2 to the bottom of the pile. You now have 2 Final Scoring cards.
Reminder: One of the Gardens gives its player 2 Final Scoring cards from the start, so that player would now have
3 Final Scoring cards.
You also draw 1 Garden card.
Variants
Introducing Final Scoring cards
You can also use the Final Scoring cards by themselves as part of the base game.
Alternatively, you use them as part of the Expert variant, as described above.
Important: We prefer to include some amount of random chance in the game. But if you would like more control, you can
try the variants described below.
However, you should only play these variants if everyone is already familiar with the game and all players agree. These rule
changes can make the setup time considerably longer and could potentially overwhelm players with too many choices.