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How To Make War

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100% found this document useful (1 vote)
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How To Make War

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JAMES F.

DUNNIGAN
Digitized by the Internet Archive
in 2016

https://archive.org/details/isbn_9780060090128
(US 3 1833 04394 2496

I
s!°y

ABOUT THE AUTHOR %

James F. Dunnigan, whose books include From Shield to Storm,

Shooting Blanks, A Quick and Dirty Guide to War, and The

Complete Wargames Handbook, was codesigner of a war games

simulation featured in November 1990 on ABC’s Nightline that

correctly projected every major aspect of the Persian Gulf war. He


lives in New York City.
How to Make War
How to
Make War
A COMPREHENSIVE GUIDE
TO MODERN WARFARE IN THE
TWENTY-FIRST CENTURY

Fourth Edition

JAMES F. DUNNIGAN

An Imprint of WarpcrCoWmsPublishers
\

The first edition of this book was published in hardcover in 1982 by William
Morrow and Company.

A previous edition of this book was published in 1993.

how to make war (Fourth Edition). Copyright © 2003 by James F.

Dunnigan. All rights reserved. Printed in the United States of America. No


part of this book may be used or reproduced in any manner whatsoever with-
out written permission except in the case of brief quotations embodied in
critical articles and reviews. For information address HarperCollins
Publishers Inc., 10 East 53rd Street, New York, NY 10022.

HarperCollins books may be purchased for educational, business, or sales

promotional use. For information please write: Special Markets Department,


HarperCollins Publishers Inc., 10 East 53rd Street, New York, NY 10022.

Designed by Nancy B. Field

Library of Congress Cataloging-in-Publication Data


Dunnigan, James F.

How to make war : a comprehensive guide to modem warfare in the

twenty-first century / by James F. Dunnigan — 4th ed.

p. cm.
Includes index.
ISBN 0-06-0090 12-X
1. Military art and science. 2. Military weapons. 3. War. I. Title.

U102 .D836 2003


355— dc21
2002024547

03 04 05 06 07 */rrd 10 987654321
9

Contents

Foreword to the Fourth Edition ix

1 Flow to Become an Effective Armchair General 1

PART ONE: GROUND COMBAT


2 The Poor Bloody Infantry 15

3 Tanks: The Arm of Decision 63

4 Artillery: The Killer 101

5 Combat Support 123

6 Paramilitary Forces and Reserves 133

PART TWO: AIR OPERATIONS


7 The Air Force: Fighters, Bombers, and Snoopers 143

8 Air Defense 198

PART THREE: NAVAL OPERATIONS


9 The Navy: On the Surface 2 1

10 The Navy: Run Silent, Run Deep 255


1 1 The Navy: In the Air 270
7

VIII Contents

PART FOUR: HUMAN FACTORS


12 Getting Psyched: Why Soldiers Fight 287

13 Leadership 295

14 Intelligence 316
15 The Primary Law of Warfare: Murphy’s 329
16 Who Wins 342
1 7 What Armed Forces Do in Peacetime 350

PART FIVE: SPECIAL WEAPONS


18 The Electronic Battlefield and Information Warfare 363
19 The War in Space 394
20 Chemical, Biological, and Nuclear Weapons 412
21 Operations Other Than War (OOTW) 458
22 Special Operations: Commandos, Paratroopers,
Marines, and Special Forces 483

PART SIX: WARFARE BY THE NUMBERS


23 Logistics 499
24 Attrition 5 1

25 Victory Goes to the Bigger Battalions 548

PART SEVEN: MOVING THE GOODS


26 The Navy: The Tonnage War 581
27 The Air Force: Air Freight 589

PART EIGHT: TOOLS OF THE TRADE


28 The Weapons of the World 605
29 The Armed Forces of the World 619

Glossary: Dictionary of Military Terms (Official and Otherwise) 645


Sources and Suggested Readings 647
Index 649
Foreword to
the Fourth Edition

The first edition of How to Make War was published 20 years ago, during the
last decade of the Cold War. A lot has changed since then. The Cold War ended,
lots of little wars sprang up, and the ideas about what war is have changed con-
siderably. A lot of these new ideas have less to do with politics than with tech-
nology. The last time this happened was during the two decades between World
War and World War II. Back then everyone was trying to figure out what
I

effect new weapons like tanks and warplanes, and new technology like elec-
tronics and operations research, would have on warfare. The changes were
enormous, and it was nearly 50 years before another such revolution began to
emerge. This is called a “revolution in military affairs,” and its extent and
impact is not yet known. I’ll be providing a lot of information on this revolu-

tion, where it came from, what it is at the moment, and where it may be going.
While the revolution in military affairs of the 1920s and 1930s was known
for things like mechanized warfare, strategic bombing, electronic warfare, and
carrier aviation, the current revolution in military affairs features things like
robotic weapons, information systems, and space-based communications and
reconnaissance. Welcome to the twenty-first century.
There are lots of changes in this edition, including some new chapters,
many rewrites, and new illustrations. As I always enjoy hearing from readers,
and carefully consider the comments, you will find several items changed as a
result of reader feedback. Modifications are not radical, but incremental.
Things change, this book shows it, and it is better for these evolutions. 1 can be
reached via e-mail at [email protected], or at jim.dunnigan.com. You can
also find updates to How to Make War at strategypage.com.

ix
X Foreword to the Fourth Edition

Illustrations are taken from various U.S. Department of Defense and U.S.
government sources.
As with previous editions, I am indebted to a number of people for their
advice and criticism of the manuscript. Among these are Austin Bay, Albert
Nofi, Ray Macedonia, Mike Macedonia, Dan Masterson, Steve Cole, Adam
Geibel, Mike Robel, Stephen B. Patrick, Bill Gross, Dave Tschantz, Mark
Herman, and many others too numerous to mention (especially the attentive
readers on strategypage.com).
How to Make War
1 0

How to Become
an Effective
Armchair General

With the proliferation of smaller and often more politically complex conflicts,
it is becoming more difficult to make sense of wars. The end of the Cold War

also has focused more attention on these smaller wars. Yet you can better
understand a complex issue like war you know the details
if and how they fit
together. Warfare is certainly complex. With the spread of nuclear, chemical,
and biological weapons, war and terrorism are becoming a more immediate
fear in our lives. Still clouded by obscurity and confused by myths, the process
of warfare is misunderstood by most of us. The mass media helps create and
perpetuate many myths. Often the appointed experts are equally ill-informed.
When war breaks out, these myths gradually become apparent as distor-
a
tions. Operating on these misunderstandings, leaders and citizens are much

more likely to get involved in wars, or make ones they have forced on them
even more expensive. One of the constants of history is that a nation rarely
goes to war until it has convinced itself that victory is attainable and worth the
cost. In reality, warfare is never worth the cost for those who start them.
Instigators of wars invariably come to regret it. Those who resist aggression
have a better case. Yet avoiding war typically leaves people feeling they have
missed a golden opportunity to right some wrong. Real warfare is ugly,
destructive, and remembered fondly only by those who survived it without get-
ting too close. Time dims our memories and conjures up wishful myths. This
book removes some of the obscurity and destroys a few of the myths.

1
2 How to Make War

The Principles of War


Understanding how mind operates requires
the military familiarity with the
central “truths” military commanders have learned over the centuries. These
principles of war have been distilled from our long history of warfare. They
reflect reality. Were they followed to the letter, there would probably be a lot
less fighting. The principles of war preach, above all, that you must know what
you are doing. Or at least know your business better than your opponent. These
principles are codified, and applied, somewhat differently from nation to
nation, but the following describes the more common and important ones as I
define them.

Mass. This is best summed up by American saying “Get there first with
the old
the most.” While superior troops can enable you to fight outnumbered and win,
victory usually goes to the side that masses the most combat power on the battle-
field.

Unity of command. Armed forces have always been large organizations and
usually larger than one leader can command and control. This principle warns
the leader to make arrangements to deal with different parts of the armed
forces operating at cross purposes with one another. All the units should know
and be ready to execute the same plan, or take previously arranged actions if
the plan doesn’t work as expected. This principle has always been one of the
most difficult to practice.

Maintenance of the objective. This means choosing and sticking with a reason for
being on the battlefield. In warfare, the commander regularly operates with very
little information about what is going on. As the situation develops, there is a
temptation to change objectives. This wastes time and energy. History has shown
that the army that consistently pursues its original goal is likely to succeed. An
example is found in the Arab-Israeli wars. The Israelis ruthlessly maintained their
objectives, ignoring temptations to surround bypassed Arab formations. This
straightforward attitude always resulted in the destruction of far larger Arab
forces. By contrast, the Egyptians, in 1973, changed their plan after crossing the
Suez Canal. Instead of digging in to receive the Israeli counterattack, they
launched further attacks of their own. This resulted in heavy Egyptian losses,
which set the stage for a successful Israeli crossing of the canal.

Economy offorce. Otherwise known as not putting all your eggs in one basket.
No one ever has enough resources to accomplish everything. Economy of force
dictates carefully parceling out forces for each phase of the operation. This
does not mean using nothing but small forces all over the place. For key opera-
H oh ’
to Become an Effective Armchair General 3

tions, you will often need massive forces. These are obtained only by using as
little as possible everywhere else. Most important is the maintenance of a large
reserve, some units that are kept out of the battle to deal with unanticipated
emergencies. If nothing else, once all your committed forces get hopelessly
tangled up, you will still have control of the reserve. Invariably the reserve
snatches survival from the jaws of disaster. During World War II, the German
army maintained a reserve no matter how desperate the situation. This habit
alone may have prolonged the war by at least a year. Economy of force also
allows you to mass sufficient combat power where it will do the most good.

Flexibility. This may seem a contradiction of the maintenance-of-the-objective


principle, but it isn’t. Flexibility in planning, thought, and action is otherwise
known as common sense. Maintenance of the objective does not imply ignor-
ing the obvious. If your orders are to take a town, and you determine that the
easiest way to do this would be to surround it and then attack it from all sides
instead of charging right in, that’s being flexible. If, while moving around the
town, you discover that a larger relief force is coming to support the enemy
troops in the town, you would go after this new relief force before it could
unite with the enemy forces in the town. After the relief force is defeated, you
can go back after the town. That’s being flexible and maintaining the objective
at the same time.

Initiative. Getting there first with the most and taking advantage of the situa-
tion is the principal quality of the combat leader, and not all of them have it.

Being first off the mark most of the time leaves the other fellow with less
opportunity to respond to your moves and plans. Defeat is the likely outcome
for a commander who always waits for something to happen. Indeed, surprise
is little more than an enormous disparity in initiative between two forces.

Maneuver. you don’t move your troops around, then you can, at best, achieve
If

a stalemate. This may be sufficient, but victory is better, and often necessary.
To win, you must outmaneuver your opponent, or cause your opponent to try
some fancy maneuver that turns into a disaster. Maneuvering is always danger-
ous, as the other fellow may turn out to be better at it. For this reason, many
otherwise able commanders fail in battle because they do not have the proper
mind-set for maneuver warfare. They are not willing to take risks. Successfully
moving troops around in battle is the pinnacle of military art and the usual pre-
cursor of victory.

Security. It’s not sheer bloody-mindedness that causes captured spies to be shot
in wartime. Information can usually be calculated in lives saved or lost. If you
know what the enemy is up to while concealing your own plans, your chances
of success increase immensely. The crucial Battle of Midway in 1942 was won
4 How to Make War

largely because the United States knew of Japanese plans, from having broken
their codes, while the Japanese knew little of the U.S. forces’ deployment, nor
that the Americans were reading their coded messages. Good security capabil-
ity enables you to achieve the most crucial of combat advantages: surprise.

Surprise. One of the earliest lessons soldiers learn is that it’s a lot safer, and
potentially more successful, to hit the othei guy when he’s not expecting it.

That’s what surprise is, and that’s why security is also a principle of war.

Simplicity. Warfare is a chaotic and unpredictable undertaking. Elaborate plans


quickly come apart under the stress of combat. Large, elaborate, and complex
military organizations do require some planning to keep them going. It’s not
easy to keep the procedures simple. The key is the quality of your leaders and
their ability to do the right thing in unison. Good leaders are another scarce
resource. It’s no easy thing waging war.

Morale. This is not generally considered one of the principles of war, but morale
has always been one of those crucial items that overrule all others. Often taken for
granted until it’s too late, morale is the attitude of the officers and troops. It is gen-
erally much higher at the beginning of a battle than during and after. Once morale
declines to a certain point, the troops lose their desire to fight. If this breaking
point is reached during a battle, the side suffering from it loses.

Entropy. This is also not generally considered one of the principles of war, but
entropy has been a constant throughout military history. In practice, entropy
means that after an initial shock, the war or battle will settle down to a steady
grind. Once a war gets started, casualty and movement rates become pre-
dictable. In combat, personnel losses can average up to a few percent a day per
division. Against enemy opposition, even mechanized forces rarely advance
farther than some 20 kilometers a day. There are exceptions, and the exceptions
may win battles. Over the course of an entire war, however, entropy takes over.
A technical way to put it is that “events tend to regress toward the mean.” Don’t
let flashy press reports fool you; exceptions tend to get published far more than

day-to-day averages. Commanders who are best able to cope with entropy
develop a more realistic, and winning, attitude.

Rules of Thumb
As crass as it might seem, it is possible to boil this book down to a dozen rules
of thumb on “how to make war.” These are the historical outcomes that consis-
tently repeat themselves.
How to Become an Effective Armchair General 5

An armed force’s strength is calculated by multiplying numbers of men,


weapons, munitions, and equipment by the quality’ factor. Quality is a seem-
ingly nebulous thing, but it includes the effectiveness of leadership, training,
morale, weapons, and equipment. Numbers alone are not the standard by
which you can calculate a nation’s combat strength. Units with equal numbers
of men and equipment can vary substantially in terms of combat effectiveness.
In other words, a soldier of one army can be worth several of another. It is also

assumed that the armed forces in question have the proper ratios of infantry,
tanks, aircraft, artillery, ships, trucks, etc. This is often a rash assumption,
because the force with a higher quality rating possesses proportionately more
weapons and equipment.

Attack strength ratios. An attacker needs three or more times as much combat
strength (not just troops and weapons) in order to overcome a defender at the
point of attack. This varies with the size of the forces. At the platoon level, the
required ratio can go as high as 10: 1 . At the theater level, where up to a million
or more troops are involved, anything between 1 : 1 and 2 : 1 will often suffice
because only a small part of the terrain in the theater will be fought over at any
one time. You also have to take time into account. The larger the advantage, the
less time it will take to win. Keep in mind that the historical record from the
last century has shown more times effective
some armies with troops six or
than their opponents. There have been smaller wars where the ratio is even
larger. Remember, it’s not the number of troops that count, but combat power

(number of troops times the quality factor).

Climate and terrain have a severe effect on the tempo and effects of combat.
Rough terrain, darkness, and winter all slow down operations and reduce the
casualty rate from combat, while increasing the losses from disease and sick-
ness. The cumulative effects can slow down operations by over 50 percent and
reduce casualties even more. Chemical weapons have the same general effect
as bad weather, although with a slightly higher casualty rate. Flat, open terrain
speeds up operations, particularly if the defender cannot put up substantial
opposition. Such conditions can also reduce attackers’ losses while enor-
mously increasing those of the hapless defender.

Modern ground combat causes average of 1-5 percent casualties per


losses
day of sustained combat per division (of 10,000-20,000 troops). Losses vary
enormously depending on the soldiers' jobs. The infantry units’ casualty rate is
two to three times the overall rate. Tank-unit losses are about the same as the
overall rate. Artillery units suffer half the overall rate, and all other troops are
lost at about one-sixth the rate of the division as a whole. Keep in mind that

smaller combat units like battalions will have over 50 percent of their strength
exposed to enemy fire, while a larger unit like a division will expose only
6 How to Make War

10-15 percent. You don’t have tobe a mathematician to figure out that a battal-
ion will have a much higher rate of loss than a division. If you have enough of
a numeric and quality edge over your opponent, as did the United States over
Iraq in 1991, your losses will be even lower.

Combat vehicles (tanks and personnel carriers) are lost in combat at a rate of
5-10 times the personnel loss rate. If a division loses 2 percent of its troops a
day in battle, it of its armored vehicles. Highly mech-
will lose over 10 percent
anized forces tend to grind to a halt over time as their equipment breaks down.
Low-tech forces can continue killing each other longer without being stopped
by equipment failure. When low-tech troops (such as the Afghan resistance in
the 1980s) engage high-tech troops (such as the Soviets), the low-tech force
can keep going a lot longer on fewer resources. This is why guerrilla warfare is
so difficult for a high-tech force, and why most of the wars in the twenty-first

century will be resistant to high-tech solutions.

The ratio of dead to wounded is about 1:4 in most armies. This varies according
to how much medical resources you have. Armies with substantial medical
resources get the ratio up to 1 dead for 5-10 wounded. Most of the wounded can
be returned to service in less than a month. Noncombat losses per month vary
from 1^10 percent depending on living conditions, climate, and medical facilities

available. Wars in the twenty-first century will generally be in unhealthful places.


Noncombat losses are liable to be higher than combat losses.

All things being equal, defending is easier than attacking. This is especially true
if the defender is within fortifications that the attacker cannot bypass. By defend-
ing, a force combat power. A stalemate can be achieved if
doubles or triples its

both sides are too strong for the other to attack. World War I was a classic exam-
ple, and many other campaigns in the past century suffered from this problem.

Guerrilla wars often end up as stalemates. This favors the guerrillas, as the other
side is usually spending a lot more money and will go broke first.

Modern air combat causes losses averaging 1-5 aircraft lost per 1,000 sorties.
The American experience in Vietnam and the Soviet record in Afghanistan
demonstrated that noncombat losses amount to between 1-5 percent of all air-
craft per month. If you manage to shut down the enemy air defenses right away,

as happened in the 1991 Gulf War, you can get the losses down to less than one
per 1,000 sorties (it was about .4 per 1,000 sorties in the 1991 Gulf War and
none in the 1999 Kosovo campaign).

Naval warfare consists mostly of nations dependent on maritime trade protect-


ing their merchant shipping, or preventing the enemy from using theirs. Naval
warfare is largely a defensive exercise, more so than air or ground combat. The
How to Become an Effective Armchair Genera / 7

Gulf War was yet another example of this, with allied naval forces shutting
down Iraqi ports. The allied naval forces then had to devote considerable
resources to protecting themselves from possible Iraqi air or missile attack.

Surprise in battle can increase one side ’s combat power by a factor of three or
more. The effect wears off after one to three days. This is one of the key factors
in battlefield success and is regularly underestimated or ignored.

Troops that have not been in combat, or have not undergone intensive and
realistic training, underestimate how much time, effort, and casualties it will
take to accomplish anything in battle. It is very difficult to break out of this
habit. For most armies, only combat experience will provide a realistic attitude
toward warfare. A welcome exception was the experience of U.S. forces in the
Gulf War. America had spent millions of hours and billions of dollars on realis-
tic training exercises. This preparation was close enough to real warfare to

make the operations against Iraq highly successful. One aspect of this that
went unnoticed by the American public was that U.S. ground troops, because
of their intense and realistic training over the years, knew how to make use of
the months of time spent in the Saudi Arabian desert. Here they perfected their
techniques with more training on the local terrain and detailed rehearsals for
the advance north. As the U.S. experience in World War II demonstrated
spending a lot of time on inappropriate training is counterproductive when the
shooting starts.

Warfare is expensive. Depending on how wealthy a nation is, and how many
weapons and munitions it can buy, each enemy soldier killed can cost from
several thousand to several million dollars. Just moving a lot of troops to an
area where there might be a war, but none occurs, can cost billions of dollars.
There’s no such thing as a cheap war.

How to Find the Right Questions


Warfare, to put it bluntly, is just a job. There are techniques the successful prac-
titionersmust learn and tools they must master. As in any other profession,
conditions change constantly. Practitioners must adapt to these changes by
answering correctly the questions raised by changed conditions. But warfare
cannot easily be practiced. This makes it difficult to determine the important
questions, much less the answers. Here are some of the ones that are raised in

this book.
How many armed forces do we need as we enter the twenty-first century?
Not a whole lot. After finishing the analysis of the world’s armed forces (at the

end of the book), it becomes clear that there are no other nations powerful
8 How to Make War

enough or angry enough to drag the United States into a major war. The world
is a more peaceful place (in relative terms) than it has been in over a century.
One of the benefits of the Cold War was the unity created among the industri-
alized nations (the “West,” which includes several Asian states). In previous
centuries, the major powers were always at odds with one another, and often at
war as well. The Cold War and its nuclear stalemate changed all that. Thus, it is
not up to the United States alone to take care of military emergencies threaten-
ing many other nations as well as the United States. If America had not
promptly responded to the Iraqi invasion of Kuwait in 1 990, the other industri-
alized nations had more than sufficient military means to go there and sort
things out. They would not have been able to do it as expeditiously as the
United States, but the matter would have been cleared up. Before World War II,
the United States spent about 2 percent of gross national product on defense.
That is a two-thirds of what is being spent now. Could we go back to that level?
Voters must study the matter and decide.
What were the lessons of the Gulf War? The principal lesson was that train-
ing pays large dividends. U.S. troops underwent unprecedented (for peacetime
American forces) training during the 1980s. Moreover, the troops were now all

volunteers and carefully selected. This has been the traditional method of creating
a highly effective armed force. The Iraqis were largely an army of ill-trained, -led,
and -motivated conscripts. These training and troop quality factors, not superior
equipment, were what made the victory so lopsided. The lesson yet to be learned
is if the U.S. armed forces will choose to maintain their training levels or, as has
happened during the 1 990s, cut back training in favor of developing and produc-
ing new equipment. The choice is hard, as U.S. defense budgets always suffer con-
siderable shrinkage when a war ends. There were several other lessons from the
Gulf War. Some of the more prominent ones were:

Spare parts and munitions were not at “big war The Gulf War was a
” levels.

medium-size short war, and if it had gone on much longer, there would have
been embarrassing shortages of spare parts and munitions. This situation got
worse during the 1990s and only started to get fixed after the 2001 war on ter-
rorism got started.

Combat service support was not up wartime standards. Although U.S. Army
to
doctrine had preached maneuverability for over a decade, there were not
enough trucks available to support it. Last-minute scrounging to improvise suf-
ficient transportation was still not able to prevent supply shortages once the
three-day ground offensive got under way. This problem was never fixed.

The Navy floats better than it fights. The U.S. Navy was revealed to have over-
looked some key technologies during its 1980s expansion. The U.S. Air Force
had a superior bombing technology that the Navy knew about but had declined
How to Become an Effective Armchair General 9

to get involved with because of the expense, and the feeling that the Navy way
was good news or bad news for inter-
the right way. This can be seen as either
service rivalry. The good news is that while one service took the wrong path,
the Air Force went another way that proved more efficient. The bad news is
that the United States had two quite independent air forces, one operating from
land and another from carriers. In any event, one of them got it right. The Navy
has since adopted a lot of the Air Force technology.

Massive amounts of money spent in peacetime can save lives. The low U.S. casu-
alty rate in the Gulf War was a direct result of the money spent on training and

equipment during the 1980s. This spending was cut back in the 1990s, but no
major war came along to show how this increases casualties. This pattern of post-
victory cutbacks is ancient. There’s a pragmatic reason for this: defense spending,
no matter how essential, hurts the economy. Non-defense spending builds the
economy and provides more jobs. A run-down economy and unemployment
cause lower living standards, increased disease, and shorter life spans. It’s always
been tough getting money for the troops in peacetime, and always will be.

You can ’t see everything from the air in the desert. As spectacular as the Air
Force performance was Gulf War, it was a
in the typical experience for an air
force in a desert. Yet the Air Force was stymied in finding and stopping the
Scud missile attacks, or even hitting a lot of targets it thought it had hit. This
has dire consequences for future war as missile technology continues to
spread. More potential enemies will have missiles and exotic warheads (chem-
ical or nuclear), which means that not finding a few missiles can lead to large

losses. The large gap between what the warplanes thought they hit, and what
they actually hit, was seen again in the 1999 Kosovo campaign.

Gee, that was easy. No, The chapters on combat and logistics show
it wasn’t.
that the conditions under which the Gulf War was fought were unique. Change
those conditions a little and you can change the results a lot.

What does war cost? Are you appalled by the size of this year’s defense
budget? With annual worldwide arms spending still in the neighborhood of
$800 billion, you have plenty of company. The end of the Cold War did not
bring about as much of a cut in defense spending as many people thought.
Worldwide, spending only went down about a third by 1998. After that, spend-
ing began to rise again. But there are still wars, and wars are not getting any
cheaper.The chapters on combat operations rate the relative worth of the vari-
ous weapons bought. Chapter 23, on logistics, gives more details on the mate-
rial needed to carry on a war. Using the chapters on the cost of war, logistics,

and attrition (Chapter 24), you can do your own calculations on the cost of a
current or a future war (Chapter 25). Although the cost of war is not frequently
10 How to Make War

mentioned in the press, governments are well aware of it. This cost is a major
element in the decision to wage war or to seek a less expensive means of
achieving national goals. These chapters explain why modem wars are either
short or eventually bankrupt the participants. The Iran-Iraq war is a good
example of a “war of bankruptcy.” And even the 1991 Gulf War cost the win-
ners $60 billion, and the losers much more.
What The U.S. Navy does, as 75
entity controls two-thirds of the planet?
percent of the world’s surface area is water and most of that is international
waters, where the strongest naval power holds sway. The U.S. Navy is now
more powerful than all the other navies of the world combined. No likely com-
bination of foreign navies can challenge the U.S. Navy. Not now, not for the
rest of the century. Chapters 9, 10, 11, and 26, on naval power, explain why and

demonstrate how the growth of the U.S. Navy since before World War II has
resulted in the ultimate victory at sea.
Is war increasing? Chapter 20, on strategic nuclear
the threat of nuclear
weapons, reveals a few surprises about what might happen: for example, use of
ICBMs (Intercontinental Ballistic Missiles) with nerve-gas warheads. What prob-
ably won’t happen is the end of the world. The reasons? Primarily fear of massive
use of the weapons and the unlikelihood that the weapons will actually work. Yet
anything is Read and study the details and decide for yourself. The chap-
possible.
ters on nuclear weapons point out a number of factors influencing weapons relia-

bility and effects that are not normally published in the open press. Nuclear

weapons may well be used in the future, but not in ways we currently anticipate.
Read Chapters 19, 20, and 21, and draw your own conclusions.
Who’s on first in Europe, the Middle East, Africa, and Asia? Chapter 29,
on the armed forces of the world, puts this topic into perspective. The informa-
tion on each nation’s armed forces indicates the potential resolution of such
conflicts. Other chapters can be consulted to gain a more complete understand-
ing of the possible outcomes. All countries have armed forces, but not all have
an effective military organization. Except for the top ten military nations in the
world, effective offensive warfare is not a realistic possibility. Iraq thought oth-
erwise, and look what happened to The most pressing danger is that more
it.

militarily competent countries will be drawn into a local squabble. With the
information contained in this chapter you can quickly assess who might do
what to whom.
Who gets hurt? In modem warfare, few people in the combat zone are
exposed to enemy fire, and fewer still actually fight. They rarely even see an
enemy soldier, except as a corpse or a prisoner. The sections on ground, naval,
and air combat demonstrate this in detail. These sections also add accurate
detail to frequently misleading news accounts of combat. How are current wars
being fought? The chapters on various aspects of military operations give
details not ordinarily found in other sources. The chapters on the human fac-
tors are also crucial, as these items are repeatedly ignored or misinterpreted.
How to Become an Effective Armchair General 11

What is all this talk about electronic warfare? Chapter 18 lays it all out,

step by step. The widespread introduction of electronics has profoundly


changed the ways in which wars are fought. This electronic equipment has led
to overconfidence and overspending, and sometimes increased military effec-
tiveness. More than anything else, electronics have led to uncertainty, as there
is no practical experience with these devices in a major war. It is important to
understand their potential, limitations, and current status.

Information warfare? This is a modern variation on deception, and now


has a chapter of its own.
International terrorism? This was a twentieth-century invention that has
become more deadly in the twenty-first century. Again, another new item that
now has its own chapter (Chapter 2 1
).

A Few Notes on Approach


A half-serious maxim among you can deter-
military historians contends that
mine which army is more effective by looking at their uniforms. The best-
dressed army is generally the least effective. A fresh coat of paint makes any
weapon appear awesome. How, then, do we determine which weapon is better
than the other?
My solution is to combine historical trends and aggregation of these trends to
produce a numerical evaluation of weapons and the units that use them. What this

means is that there are identifiable trends in military affairs, and that if you col-
lect enough data on enough nations over enough years, you get a very accurate

picture of current and future military capabilities. This approach works well if

combined with a study of the trends in leadership and manpower quality. You may
not agree with some of my evaluations, but at least you’ll have a point from which
to start your argument. This book is for people who ask questions rather than sim-

ply accept the obvious answer. Because much of this book’s subject matter is nor-
mally classified secret, or worse, information had to be obtained from whatever
sources were open. Because of my long experience with this type of information
gathering, I am confident that this is as accurate a picture of modern warfare as
you are going to get. Even access to classified information is shaded by doubts
about its trustworthiness. But that’s another story (see Chapter 14 on intelli-
gence). Any errors in fact or interpretation are my own.
The metric system of measurements has been used in most instances. Units
of distance are measured in kilometers. To convert to statute (British/American)
miles, divide kilometers (or km) by .6. To convert to nautical miles (or knots),
1

divide by 1 .8. Weights are in metric tons (2,240 pounds). Nonmetric measures are
sometimes used to enable British or American readers to grasp scale better.
PART ONE
GROUND COMBAT

Wars are decided on the ground. A war isn’t over until your infantry, the

ultimate arbiter of victory, walks into the other fellow’s cities and takes up

residence. You can win a war with bombers or blockading and bombarding

ships. But that doesn’t end the war. Only infantry can do that. Ground

combat uses the majority of troops and accounts for most of the casualties.
2
The Poor Bloody
Infantry

Want to imagine what it’s like to be in the infantry? Try this. You are in the out-
skirts of a largely abandoned town. The few remaining inhabitants take an
occasional shot at you. A little more excitement comes from the seemingly ran-
dom explosions caused by shells falling from the sky, or from earlier falling
objects equipped with time-delay fuses. Your only protection is to seek shelter
in half-wrecked buildings or dig a hole in the rain-sodden ground. You have not
had a hot meal or bath for five weeks and are living on cold food out of a can
or pouch. Your small group of ragged companions waits for instructions to
come over a radio. You will be told either to move toward an area experiencing
more explosions, or in the other direction, where the mayhem level is a bit less.

Your only escape from this nightmare is to be injured or killed.

The above is not science fiction, just the life of the average infantryman.
Those who have not been through it find the appalling stories of what infantry-
men must endure hard to believe. It’s tough on the people involved, as well.
Studies during World War II indicated that after as few as 100-200 days of
combat, and the stress that goes with it, the average infantryman was a mental
and physical wreck, incapable of further performance. Most infantrymen didn’t
survive that long. With an average daily casualty rate of 2 percent, the chances
of keeping body and soul together for 100-200 days were slim. The infantry,

by definition, takes the brunt of the fighting. It’s always been that way, and,
despite giving the grunts armored vehicles to ride around in and body armor,
this won’t change.

15
16 How to Make War

Candidates for the Infantry


For several generations, been known that the more effective infantryman
it’s

was a fellow of average or better intelligence, with good mechanical skills and
in good physical shape. These were the same skills needed in the artillery, or to
operate armored vehicles. Because armies have become more technical, there
is less capable manpower available for the infantry. As complex infantry

weapons have become more common, the demand for high-quality troops in
the infantry has increased. It is impossible to get good infantry you get only
if

the stupid or inept recruits. The leaders of infantry units must also be of good
quality; otherwise, the infantry is completely lost. These leaders, particularly
the NCOs (sergeants), come from the ranks. The net result is that the infantry
takes the recruits it can get and makes the best of it. Effective training of NCOs
and officers will compensate for inept troops. The ancient truism, “There are
no bad troops, only bad officers,” applies especially to the infantry.
Although the industrialized countries have greater demands for the best
and the brightest recruits, they also tend to have a higher level of education in
their population. These nations also use relatively more firepower and less

infantry. The solution of many industrialized nations is to have smaller, profes-


sional armies that can obtain carefully screened volunteers. This solution has
worked but cannot provide sufficient high-quality infantry for mass armies.
But then perhaps we don’t need mass armies anymore.

The Infantry Unit


Every infantryman depends on his unit for physical, moral, mental, and med-
ical support. During World War I, it was noticed that most of the firepower of

an infantry unit is in its crew-served heavy weapons, not the individual sol-
diers’ rifles. A weapon requiring operation by more than one person, such as a
machine gun that needs another man to feed the ammunition and look out for
targets, is more likely to be fired while an isolated solider will tend to not fire.
The close proximity of another soldier, and the greater firepower of their
weapon, reassures the troops and helps suppress anxiety. Loneliness and the
presence of death are a devastating combination that plunges many isolated
soldiers into a frozen panic. Under the stress and uncertainty of combat, indi-
vidual infantrymen will tend to seek cover and not use their weapons, or at best
fire blindly. It is not unusual for units new to combat to hit the ground en
masse at the sound of a few rifle shots. Once on the ground, out of sight of its
leaders, an entire battalion could take hours to get up and start moving again.
Technology is addressing this problem, as individual radios for each infantry-
man become more common. But knowledgeable leadership, a spirit of cooper-
The Poor Bloody Infantry 17

ation, and mutual support have long proved capable of turning an infantry unit
from a panic-stricken mob into a cohesive, effective combat Wartime sur-
unit.

veys have consistently shown that the infantry fight not for mom and the flag,
but for the guys they are with eAery day in combat: the “band of brothers,” so
to speak.

Infantry Organization
One of the few things that have become standardized throughout the world is
the organization of infantry units. What follows is a list of infantry units, from

the smallest to the largest.

Fire teams have two to six men and


sometimes called a section. They are
are
based on the operation of a crew-served weapon such as a machine gun, mor-
tar, or antiaircraft or antitank missile. This recognizes that men in combat per-
form better when working closely While only one man may be
together.
needed to operate the weapon, and another to assist with ammunition, the other
members of the team provide security and replacements if the machine-gunner
is wounded. Heavy losses in combat will often shrink fire teams down to a

minimal size of two men. Fire teams are commanded by the lowest grade of
noncommissioned officer (NCO). When attacking, a fire team spreads out on a
frontage under 50 meters. In defense, a fire team is responsible for an area that
can be covered effectively by their primary weapon: if a machine gun or auto-
matic rifle, this means a range of over 500 meters on an open plain to a few
meters in jungles. More important is the range at which the troops can detect,
by eye or ear, the presence of enemy troops. Detection capability gets worse
after a few hundred meters and is also reduced by rain, fog, night, and heavy
winds. Fire teams use positions containing at least two men, and sometimes the
entire team. These units are the foundation of any infantry force, whether or
not they operate from armored personnel carriers (IFVs). If the fire teams are
not efficient, the larger units will never be.

Squads have two or three fire teams (8-15 men) and are commanded by an
NCO. In the attack, they advance on a front of 50-100 meters. In defense, they
are responsible for an area generally 200 meters wide and deep. The squad is
the largest unit consisting of nothing but infantrymen. That is, all the troops in
a squad have a job classification as infantry (in the U.S. Army, the classifica-
tion code is 1 IB, or “eleven bush”).

Platoons have three or four squads (30-50 men) and are commanded by an
NCO or the lowest grade of commissioned officer. Typically, if there is a fourth
squad, it contains special weapons, normally machine guns or mortars.
18 How to Make War

Platoons attack on a front of 100-150 meters, normally with two platoons side
by side and a third behind in reserve. A platoon
defends two or three times that
area (up to 500 meters’ frontage) generally by concentrating several squads for
all-round defense. The platoon is the smallest unit with non-infantry specialists
such as radio operators or medics. It still consists of 80-95 percent infantry.

Companies have three or four platoons (100-250 men) and are always com-
manded by an by a senior NCO. The fourth platoon typically
officer, assisted
contains mortars, heavy machine guns, and sometimes antitank and/or antiair-
craft missiles. Wealthier armies have electronic sensors and other special
equipment. A company attacks on a front of 500-1,000 meters. In defense, it

holds twice that frontage. A company is 60-90 percent infantry.

Battalions have three to five companies (400-1,500 men), are commanded by


a major or lieutenant colonel, and have small staffs. Battalions sometimes have
tanks and artillery and are the smallest combined arms unit capable of inde-
pendent operations. In effect, a battalion is outfitted as a miniature army. In the
attack, a battalion advances on a frontage of 1-3 kilometers and defends twice
that. A battalion is 40-80 percent infantry.

Regiments (often called brigades) have three or four battalions (1,500-2,500


men) and are commanded by a lieutenant colonel or colonel. They usually have
small contingents of artillery, tanks, engineers, and other support units. Most
Western nations no longer have infantry regiments, but instead form brigades
with smaller proportions of infantry in them. These brigades have their own
support units, which turn them into miniature divisions. A regiment is 25-60
percent infantry.

Larger units. Brigades, divisions, and armies contain smaller proportions of


infantry and are frequently not referred to as infantry units. The proportion of
infantry declines rapidly as unit size increases. Most infantry divisions are less
than 10 percent infantry, the remainder being combat and noncombat support
troops.

Combat engineers. Called “pioneers” or “sappers” by most armies, combat


engineers are specialists in exotic weapons and engineering equipment. They
are also expected to be infantry-trained and in emergencies are used just like
infantry. Their weapons include mines, special explosives, flamethrowers, and
any new device that seems to fall within their area of expertise. Their specialty
is setting up an elaborate defense quickly. Engineers are also expert at demol-

ishing enemy defenses quickly, which qualifies them as combat troops. They
are highly respected by the infantry. This is primarily because of their activities
in front of the infantry when assisting in an assault on dense enemy defenses,
The Poor Bloody Infantry 19

specifically concrete-reinforced “fixed" defenses. Because of their specialists’


training, combat engineers are used as regular infantry only in emergencies.
They are highly trained and not as easily replaced as regular infantry.

Special Operations Forces (SOF). Otherwise known as commandos, raiders,


Rangers, Spetsnaz, or Special Forces. SOF are highly trained infantry who
operate quietly in small groups. In theory, small groups of well-prepared
infantry should be much more efficient. In practice, many nations try to have it

both ways and use these troops in large groups. Under these conditions they
usually attract too much attention,and enemy firepower. These guys are good,
but not bulletproof. SOF earn their keep when doing what they do best raids, —
reconnaissance, and other special operations. These actions are expensive to
support with the required aircraft, ships, and staging areas. Moreover, there are
few of these tasks to be done compared to the more massive operations of a
major war.

The Infantryman's Job


Once a soldier is inducted, given some training, and sent to the combat zone,
he can expect to encounter the following activities:

Reserve. Not in contact with the enemy, but still available for combat. New
units arriving at the front are put in reserve until things quiet down. Then they
can be given a “quiet” sector of the front to ease them into the horrors of com-
bat. Reserve status is also an opportunity to rest units that have been in heavy
fighting. The troops catch up on sleep, clean themselves up, send and receive
mail, get hot food, receive replacements for lost men and equipment, and train.

Normally, but not always, all this occurs in an area that is not under enemy fire.
Often the accommodations aren’t much better than those at the front. Most of

the units sent to Saudi Arabia in 1990 were, in effect, in reserve status until the
fighting began.

Movement. Until the 1950s, the majority of the infantrymen walked. Some still
do. Today, infantry ride in armored personnel carriers (infantry fighting vehi-
cles, or IFVs), trucks, or helicopters. Movement affords a good opportunity to

sleep, so veterans learn this quickly and practice it diligently. It is not easy to
sleep in an IFV, especially cramped Russian ones, but it can be done. This is

one reason why troops spend over 90 percent of their time outside their vehi-
cles. But when the units are on the move, the troops practically live in their

vehicles. The vehicle drivers are only human, and if great care is not taken,
they also will doze off during long drives at night. A characteristic of mecha-
nized units moving around a lot is frequent accidents as driver fatigue
20 How to Make War

increases. The risk of ambush from the ground has also increased consid-
air or

erably, partially as a result of the greater fluidity of the battlefield and partially
because air and ground sensors are more capable. Aircraft were always a prob-
lem, but now we have “smart” artillery munitions that can quickly pounce on
the unsuspecting convoy and, at the very least, wake everyone up. These nas-
ties operate at all times, even during weather conditions that ground aircraft.
Some smart munitions even land and wait for a vehicle to pass by before deto-
nating. Troop movements will never be as restful as they once were.

Meeting engagement. In the early stages of a war, a lot of “meeting engage-


ments” are anticipated between advancing units. They are expected to be spir-
ited and hectic. Since the 1970s, many armies have come to believe that this
will be the common form of combat in future wars. In any case, the infantry-
man will find himself either ambushed or, after a warning, sent off in some
direction as if on patrol to ambush someone Only the most confident and
else.

experienced troops look forward to this form of combat. Too many things can
go wrong in such chaotic engagements.

Construction. A soldier’s best friend is not his weapon, but his shovel. Once a
soldier gets a taste of infantry combat, he quickly develops protective attitudes.
Even in an inactive situation, the infantry still has daily casualties from stray
enemy and friendly fire. When this fire increases, so does the risk to life and
limb. This provides a constant incentive to obtain better protection. This is

where the shovel comes in. Even with the widespread use of armored person-
nel carriers and infantry fighting vehicles, troops still dig. The armored carri-
ers are not immune to all shells and bullets, and a disabled IFV means the crew
has to do without the amenities it provides. The IFV’s are dug in if time and
resources, such as a bulldozer blade on some armored vehicles, permit. When
a combat unit halts for more than a few hours, it works diligently to get “wired
in” and “dug in.” Preparing trenches and other protective positions comes first.
The wiring consists of putting out sensors (trip flares, sound and motion detec-
tors, ground radars, etc.) and laying, and sometimes burying, telephone wires.

If resources are available, mines are emplaced, barbed wire is laid down, and
barricades are erected on vehicle routes. Weapons are positioned so that they
can be fired quickly —and “blind” at night or in bad weather —and can cover
all likely avenues of enemy movement. Supporting artillery, tactics, air force,

and ground operations units are contacted and arrangements made for their
firepower to be delivered to key locations if needed. More important, these dis-
tant units are alerted where not to fire, so as to avoid hitting friendly units.
All of this is not enough. Enemy fire can cut the telephone wires, and jam-
mers render the radios useless. Preparations must be made to use alternate
forms of communication, such as colored flares or messengers. The emphasis
is on making the defenders capable of executing defensive operations as
The Poor Bloody Infantry 21

quickly and tersely as possible. This is accomplished through considerable


efforts by the troops. All troops must be drilled on where every-
in a position

thing is, including supplies. Routes protected from enemy fire are marked so
that people can move safely, especially if a retreat is called for. Provision must
be made for things going from bad to worse. The routes for withdrawal to
another defensive position, and the new position itself, must be identified. The
troops must be drilled on the sequence of a withdrawal; otherwise, it can easily
turn into a rout and a great slaughter. These arrangements increase survivabil-
ity during the chaos of an enemy attack. During the heat of battle it is difficult
to perform the simplest actions, such as moving 10 meters, pulling a trigger, or
getting a fire request back to an artillery unit. All this preparation takes some
skill, considerable diligence, and not that much time. Twenty-four hours of
effort will do wonders to prepare these safety measures. An ancient saying has
it that “the more you sweat before the battle, the less you will bleed during it.”

Patrol. Superior information gives you a lifesaving edge in combat. Patrolling


is how you obtain it. Patrolling is also a tense and dangerous activity. Troops

go into enemy territory to look around and often try to capture one or more of
the enemy troops for interrogation. Friendly and enemy forces are typically
separated by a few hundred meters or up to a few kilometers of no-man’s-land.
This is Each side struggles to hide details of its
the site of most patrol actions.
own situation while discovering what its opponent is up to. Patrols attempt to
prevent the enemy from gaining surprise. The patrol’s biggest danger is an
enemy ambush. Modern electronic sensors have helped somewhat micro- —
phones or, more recently, devices that recognize the sound or heat signature of
men and equipment. Battlefield radars also are used if the area is open enough.
Troops on foot, however, remain difificult-to-detect targets. Also, it’s dangerous
to patrol wooded or built-up areas, where detection ranges are lowest.
Night is the preferred time for patrols. In the dark it is possible to remain
undetected longer, or more easily escape from an encounter. Ambushes are
typically set up at night, as are booby traps and mines. At night, attempts are
also made remove the enemy traps and mines. Patrols generally do not go
to
looking for a fight; they just want information. But each side will fight to pre-
serve their own secrets. Patrolling comprises most of a soldier’s time in com-
bat. It is a terror-filled time of deadly hide-and-seek. Just sitting in your hole
can be dangerous enough; getting out and patrolling is very unhealthy.
The tactics of patrolling are simple enough. The size of a patrol averages
from fire team to platoon strength. At the head of the patrol are one or two men
who constitute the “point.” Their job is to spot the enemy before the enemy
spots them. Even if the point man is hit, the rest of the patrol, 30-100 meters
behind, will have time, and space, to deploy to face the enemy on more even
terms. Depending on the size of the patrol, the nature of the terrain, and the
expected enemy opposition, additional points may be sent to the flanks and
22 How to Make War

even to the rear. Ideally, the rest of the troops try to maintain a distance of five
meters from each other to minimize casualties should they be shelled, run
across booby traps, or suffer automatic weapons fire. Patrols are conducted
very systematically, or should be. The primary purpose of patrolling is finding
the enemy and determining what he is up to. You also seek any other useful
information about the local geography and population. Patrols often have a
secondary mission to seek out and destroy enemy patrols and outposts. Before
the patrol goes out, available information is reviewed, and a route is plotted on
the map.
Sometimes the patrol is assigned an ambush position, or just a location
from which to observe. Some patrols go out to set up booby traps, listening
devices, or mines. Patrols last from a few hours to a few days. Sometimes the
patrol goes out by helicopter and walks back, or is picked up and brought back
by air. Artillery and air-power support are sometimes arranged, although this
requires that the patrol continually know where it is and stick closely to the
assigned route. Otherwise, the supporting fire will hit nothing, or perhaps even
the patrol itself. Technology, in the form of GPS (Global Positioning System)
handheld locating devices (showing where you are via satellite signals, to

within 50 meters or makes patrolling a lot safer for those who have them.
less),

The GPS devices were very welcome among the combat troops during their
first battlefield use in the Gulf War.

Multiple patrols will support each other, or additional forces will be held
ready to go after an endangered patrol. Patrolling is done day and night. Round-
the-clock patrolling is an indicator that a force has good control over an area.
Troops that know how to patrol effectively have mastered the most difficult aspect
of soldiering and are usually superior in other ways to their opponents.

Defense. Soldiers sometimes attack, frequently patrol, but always defend.


When you might have received some warning from
the other fellow attacks,
your patrols. Typically the attack is announced by incoming artillery fire,
which might include poison gas or nuclear weapons (gas shells have been used,
but not nukes, though the capability is still there). Survivors of this must
quickly get out of the bottom of their holes or dugouts and set up antitank and
other heavy weapons. These weapons are normally concealed to prevent dam-
age during the initial enemy fire. The defenders must also emerge to observe
the advancing enemy and direct the fire of their own artillery. Although now
exposed to some enemy fire, the defenders are still in their positions and have a
chance of surviving. Their prospects are further improved by the spread-out
nature of modern warfare.
As part of a platoon strong point,
you would occupy one of ten or so holes
in the ground in a circular area 00-200 meters in diameter. The enemy might
1

not even be coming your way. Instead, enemy artillery would be fired to pre-
vent you from going to the aid of your comrades who are being overrun in the
The Poor Bloody Infantry 23

distance. If you have the misfortune of being in the way, you can only hope that
your firepower, and that of your artillery, will stop them. You may survive
being overrun, because the attack’s initial goal is getting through your front-
line positions and into the rear area to shoot up supply and artillery units. In the
chaos of battle, it is easy enough to crawl off somewhere and hide, or just keep
your head down as the enemy’s armored vehicles rumble past. Fighting to the
death exists more as a fiction than as an infantryman’s goal in battle.
Surrender is always a possibility, assuming the battered attacker is in a

compassionate mood. However, given the 70 percent of attacking


fact that
troops in destroyed IFVs are killed or injured, the enemy might be bloody-
minded. Although it is not often written about, prisoners are usually not taken
during opposed attacks, especially if individuals or small groups are trying to
give up. The attacker doesn’t want to spare any troops to guard prisoners, par-
ticularly since he needs all the help he can get to complete the attack success-
fully. And then there are all those troops who are wounded and are in need of
more attention than enemy prisoners. This is why defeated defenders attempt to
hide or sneak away rather than test the questionable mercies of surrender.
Veteran troops know this; otherwise, they wouldn’t be veterans. The 1991 Gulf
War was not exceptional in this respect. The Iraqis, for the most part, did not
resist. The attacking coalition troops soon realized that they had achieved the
soldier’s rarely realized dream: a dug-in defender who didn’t want to fight. The
coalition troops celebrated by taking prisoner just about any Iraqi who wanted
to surrender.
On the other hand, the defender has a number of advantages. First, he is
under cover, customarily dug in. He is difficult to see. The attacker is nerv-

ously aware of this invisibility, and this frequently leads to an attack disinte-
grating due to panic. The attackers see their companions being hit by unseen
defenders. The defender also sees this and is encouraged. Moreover, defender
casualties are generally not seen by the attackers or defenders, further widen-
ing the gap in morale. The defender knows that safety is as close as the bottom
of his hole.
When go for cover, the attack breaks down. You can’t attack
attackers
when you are flat on your face. Therefore, attacks succeed only if the troops
are well trained and well led (a rare combination), and/or the defender has been
all but obliterated by artillery, infantry attack support, and other firepower
(also rare). If the defender cannot maintain a continuous front of firepower, the
attacker will be stopped only in front of the surviving positions. These posi-
tions can then be hit from all sides and eliminated more easily. However, a con-
tinuous front does not require a large number of troops: in open terrain, one
functioning machine gun can hold up infantry on a front of 200 meters or
more. Defense rarely produces victory, only various degrees of defeat. If you
stop the enemy attack once, there will likely be another one. If you do manage
to really clobber the attacker, you are often rewarded with an order to counter-
24 How to Make War

attack. An astute commander attempts to have defending troops fall back


before the next attack hits, especially if he calculates that this next attack will
overwhelm his defenses. Even if he feels he can hold, a successful and well-
timed fallback will force the enemy to waste a lot of firepower, fuel, and
energy attacking an empty position, thus weakening the enemy for the next
attack.

Attacking. Think of this as a large-scale patrol where you are almost certain to
be ambushed. This most dreaded of infantry operations. No matter how
is the
well planned, an attack means that you must get up and expose yourself to
enemy fire. Ideally, the artillery smashes the defender to the point where the
infantry simply walks in, takes a few prisoners, and keeps on going. It rarely
works out that way.
If patrolling and information gathering are first rate, you will know the
position of most, but never all, of the enemy positions. If the artillery fire is

plentiful and accurate (it rarely is), you can destroy many of these positions. If

the leaders planning and leading the attack are skillful enough, they can
destroy the key positions, allowing troops to bypass many of the remaining
ones. This way, the assault can be carried out with minimal losses to the
attacker. If the attacking troops are adept enough, they work as a deadly team,
avoiding enemy fire and eliminating defending positions systematically. If, if,

if. . .

The key ingredients are skill, preparation, and, above all, information.
History demonstrates that a successful attack The norm
is won before it begins.
is not enough time, not enough resources, not enough skill, and not enough

information. Even against an unskilled defender, everything must go right to


achieve minimal losses. Keep in mind that the defender can fire off a shot in
relative safety and not even be detected. The attackers may get him, but not
before they’ve had a few more casualties. Historically, the only way truly to
“soften up” a defender is to destroy his morale. This is generally achieved more
through psychological means than with firepower. It can be done, it is often
done, but depends a great deal on who the defender is. Defenders fighting for
something they believe in are very difficult to demoralize.
In the attack, the quality of the troops is the critical factor. Poorly trained,
poorly led troops do not press home an attack against even inept opposition,
and when they do, they take heavy casualties. Some things never change, and
this is one of them. Reckless bravery does not help, as it just gets more attack-

ers killed. The security of infantry fighting vehicles has also proven to be false;
most armies have reverted to infantry attacking on foot, with their tanks and
IF Vs behind them providing fire support. The Arab-Israeli wars showed this,
just as the Japanese banzai attacks inWorld War II showed the futility of blind
courage. But attacks can be enormously successful. The most recent example
was the allied ground offensive in the Gulf War. The attacking troops, largely
The Poor Bloody Infantry 25

Americans, made all moves described above. They did


the right it profession-
ally, thoroughly, and relentlessly. Their reward was the quick defeat of the
Iraqis, and an unprecedented low casualty rate among the attacking troops.

Pursuit. Once the on the run, you must chase down the defeated rem-
enemy is

nants before they can reform and defend again. Pursuit is deceptively danger-
ous. You never know when the enemy will stop and ambush you, or with what.
The resistance might be just a few die-hards unable, or unwilling, to retreat any
farther. It might also be fresh enemy enough to stop the pursuer
units, strong

cold. The watchword of pursuit is speed. Go so fast that you overtake the flee-
ing defender, along a parallel route if possible. The ideal situation is to set up
your own ambush, then collect more prisoners or kill off the enemy in compar-
ative safety. Again, the deciding factors are skill in patrolling and intelligence
gathering, as well as the ability to deploy rapidly against any resistance despite
fatigue.

Urban warfare. In 1998, the Pentagon conducted a war game concerning a


possible Iranian invasion of Saudi Arabia. This has been done before; such war
games are played out regularly. But this one had a very disturbing outcome.
The Iranians managed to capture the Saudi capital, Riyadh. Because of
decades of oil revenue, Riyadh has grown from a dusty desert town to an urban
megalopolis similar to Los Angeles. NATO troops suffered 40,000 casualties
(dead, wounded, and missing) taking the place. The city was destroyed in the
process, but everyone realized that there would be a major political stink
because of those 40,000 casualties. There was nothing wrong with the war
game, either. For decades, U.S. war-game designers have been incorporating
data from half a century of urban warfare.
The defenders have enormous advan-
Soldiers don’t like to attack cities.
tages, even if they are surrounded. Defenders have more places to hide in a
city, and the fact that they are resisting indicates that they will fight hard. The

first thing you do when approaching a defended city is attempt to get it to sur-

render. When you are told to take a hike, you do what the Russians recently did
in Grozny. Note how much bad press the Russians got for their heavy use of
artillery and bombs in their battle for that city. The Russians suffered only
about 4,000 casualties, but then the city really was a large town and apparently
was held by only a few thousand lightly armed Chechens. Put 10 times as
many defenders in a city 10 times larger, like Riyadh, and you can easily get

40,000 casualties.
So what do you do? In America, the emphasis is on trying to develop tech-
nology that will make it easier for the attackers. There is some poten-
actually
tial in this approach. Heat, seismic, and acoustic sensors have become much
more effective and cheaper. The military is already using a lot of these sensors
for early warning on the front lines. In fact, acoustic (glorified microphones)
26 How to Make War

and heat sensors have been used since Vietnam, and acoustic sensors were used
during World War I. Current heat sensors can let you look inside a building for
the presence of people. Seismic (microphones that listen through the ground)
and acoustic sensors can be fired like tear-gas grenades into buildings to detect
the presence of defenders and monitor the enemy troops until the enemy, or the
sensors, are discovered and destroyed. Even computers come into play, inter-

preting the sometimes far-off (at the other end of a building) sounds to let the
troops know if they are up against troops, civilians, or stray dogs.
Another innovation taken from the civilian sector is the remote-control
robot that can be sent into a building to check it out and dispense tear gas or
grenades to deal with unfriendlies. Actually, the U.S. military has been work-
ing on suchcombat robots since the early 1980s, but mainly with an eye toward
developing antitank weapons that crawl around the battlefield. The same tech-
nology could be used to turn loose killer “droids” inside a building. Stick a
wireless “battlecam” on it and let the robot show you what’s around the corner
or in the basement. These little droids can be made bulletproof (or -resistant).
An infantry officer will quickly remind you that he won’t have to write letters

home to the parents of dead droids.


Most of Americans are built-up areas,
the likely future battlefields for
either cities or just urban sprawl. This has been known for some time. But since
the Gulf War, American losses have become a no-no. Not that we have been
indifferent to American combat losses in the past, it’s just that such casualties
are more painful with live TV coverage of wars, and a feeling among politi-
cians that any military victory will be tainted (along with their political reputa-
tion) if there are a lot of U.S. dead and wounded. So now word is out: take
those cities without generating a lot of American body bags.
Everybody, especially the troops, goes for this. The only problem is mak-
ing it work. Not all nations train their troops with equal intensity for all the
above activities. Some emphasize the offense at the expense of the others.
Many less powerful nations emphasize the defense. Some nations simply have
strange priorities for any number of reasons. The U.S. Army, for example, does
not train for “pursuit” operations. Why they don’t is a long story, but the point
is that “well-trained troops” can have quite different capabilities from one
nation to the next.

The Standard of Living


at the Front

It is very low, and the overriding goal is to not get hit by flying objects. This
requires being inconspicuous, as what the enemy can’t see he is less likely to
shoot at. Shellfire is less deliberate and more difficult to hide from. For this rea-

The Poor Bloody Infantry 27

son infantry become like hobbits, living underground. Even so, it’s an uneasy
life. There’s much work to be done. Defensive positions must be prepared and
maintained. Equipment must be looked after, which is now a major chore since
the infantry has been given armored vehicles. Enemy fire and Mother Nature
conspire to keep everyone dirty, damaged, and generally on the verge of a break-
down.
Security is the major consideration. From 20 50 percent of the troops
to
are on guard at all times, doing little more than manning their weapons and
watching for the enemy to do something. Some of this guard time is spent in
working on fortifications, an endless task. Depending on how aggressive and
capable a unit is, 10 percent of the guard duty time will be spent outside the
unit positions setting up ambushes and listening posts. This is a form of patrol
work, in addition to the normal patrols that regularly go out and move around a
lot. These activities are immediate, essential, and a matter of life and death.
Competent armies have set routines for troops in the field, with the work
divided up so that the troops have some time to eat and sleep, and little else.
There are always emergencies and distractions to disrupt those not “at work”
from an enemy attack to random shellfire.
The uneasy nature of life under enemy fire is not conducive to rest and
relaxation. About 10 percent of all casualties are attributed to combat fatigue,
the cumulative effect of little sleep, poor food (typically cold and consumed in
an unappetizing atmosphere), dreary living conditions, and the constant threat
of random death or mutilation. If it rains, you normally get wet. If it’s cold, you
bundle up as best you can. If it stays damp, you are in constant danger of mal-
adies like trench foot (your toes literally rot). If it’s a tropical climate, you can
rot all over, plus contract numerous tropical diseases. These afflictions can be

avoided only by energetic measures to keep dry and medicated, which requires
discipline and the availability of medicines and dry clothing. Staying clean is
nearly impossible, as you are living in the dirt. But a certain level of cleanli-
ness (or “field sanitation”) is critical; otherwise, the troops get sick. Eventually
most of the troops get sick and some begin to die. Normally the only solution
to the constant threat of wastage from these living conditions is rotating troops
out of the front line periodically. Two weeks in, one week out is ideal. Rarely
are there enough troops to go around; the ratio is often lower, and sometimes
there is no relief for the infantry. Such a situation means that hardly any troops
will survive prolonged combat alive or uninjured.
Even without the immediate presence of the enemy, life in the field in
wartime is an ultimately degenerating experience. Modern infantry units have
to maintain enormous quantities of equipment. A 700-man U.S. mechanized
infantry battalion has over 100 vehicles, mostly armored personnel carriers.

These heavy, tracklaying (bulldozer-like) vehicles require at least four man-


hours of maintenance a day to keep them going. Add over 100 machine guns,
50 antitank guided missiles, over 100 major electronic items (radios and sen-
28 How to Make War

sors), plus generators, stoves, maintenance supplies, personal weapons, and


other gear. When living in barracks, the troops can spend over 20 hours a week
per man just keeping their equipment in shape. The troops are capable of only
so much. Eventually they and their equipment begin to waste away. It’s an eter-

nal truth of warfare that when campaigning, even without deadly contact with
the enemy, an army will eventually wear itself out.

Infantry and Nonlethal Warfare


One new kind of warfare the troops aren’t crazy about is fought with nonlethal
weapons, but they have been urged to come up with a lot of them because dead
civilians make politicians unhappy. The involvement of U.S. troops in peace-
keeping has been the major force creating the demand for nonlethal weapons.
Work in this area increased in the 1990s even while other areas of military
research were being cut back. The military points out that the term “nonlethal”
is misleading, and that the devices should be called “less lethal,” as they can
kill, The generals are concerned that calling this stuff “non-
just not as often.
lethal” will cause more problems when people get killed by these devices any-
way. Lots of work produced some 57 “nonlethal” devices (many of which have
been around for quite a while). These include: riot batons, shields, various
types of nonlethal ammunition, and pepper spray. Troops are now expected to
be able to switch quickly between lethal and nonlethal fighting. However, non-
lethal weapons are difficult to use. It’s impractical for a soldier to carry both
nonlethal and lethal weapons. This means having some troops armed with
lethal weapons, and others carrying nonlethals. Commanders have to keep a
close eye on the situation and know when to order the use of which type of
weapon. The theory is that nonlethal weapons are for use in low-intensity situ-
ations where killing a civilian could trigger a mass violent reaction from a
mob. But large-scale use of nonlethal weapons against a violent crowd could
kill and send the situation out of control, anyway. Nevertheless, more new non-

lethal weapons are in development and scheduled for release:

Bullet mine. A claymore mine that fires a barrage of rubber projectiles (instead
of metal balls) to an effective distance of a hundred feet.

40mm crowd dispersal round. Operates like a shotgun shell, spewing a wide
pattern of rubber projectiles.

Portable Vehicle Arresting Barrier. Looks like a speed bump but ejects a net
strong enough to stop a 3.5-ton vehicle going at 40 miles an hour. The net traps
the occupants inside.
The Poor Bloody Infantry 29

Ridged foam. A rapid aerosol foam that hardens when exposed to air and used
to block doorways, stop vehicles, or otherwise create barriers.

Nonlethal 81mm mortar round’. This would provide long-range indirect fire

support. The shell detonates over a crowd, showering the people with fast-mov-
ing rubber pellets or beanbags.

66mm grenade launcher. Mounted on a vehicle, this is a long-range weapon that


fires a flash-bang grenade or a shell that showers the crowd with rubber pellets.

Vehicle-Mounted Active Denial System. Looks like a searchlight, but what is

broadcast are radio waves that make people in the way feel an intense burning
sensation in their skin.

Many other nonlethal weapons have been around for years, used with
varying degress of success. Slippery surface coatings are designed to block
crowds by getting everyone off their feet. Flash-bang grenades scare people,
not to mention temporarily blinding them and making them deaf. Related to
these are concussion grenades, which cause shock and temporary deafness.
The acoustic Dazzler creates a 1 50-decibel sound for 45 seconds and is more
disorienting than the concussion grenade. There are also various types of tear
gas, water cannon, and sticky substances.

Combat Robots
Finally, robots have joined the infantry. Robots have been serving in the armed
forces for over a century. In the nineteenth century there was the torpedo,
which moved at high speed just below the surface, making it harder for ships to
spot and avoid. Modern torpedoes are “fire and forget,” able to look for targets
on their own. Then came naval and land mines, some now equipped with com-
puters, sensors, and some mobility. The Air Force has had cruise missiles for
several decades, and the Navy has missiles that seek out enemy ships on their
own. The Air Force has used robot reconnaissance aircraft since the 1970s and
now has models that can cross oceans and stay aloft longer than any manned
aircraft.Robot bombers and fighters are being designed. Everyone has gotten
into the robotic warrior business, including finally the Army.
Armies have always taken more casualties than air forces or navies. So
why hasn’t the ground-combat crowd acquired robots for their more dangerous
work? Because land warfare is a lot more complicated and messy than in the
air or at sea. The most dangerous infantry work is sneaking around forests or

buildings, never knowing exactly where the enemy is or when a firefight will
break out. By far the most dangerous job is “point,” the guy who goes ahead to
30 How to Make War

prevent ambushes. Often he just gets shot. Even when defending, there has to
be some troops out front to provide some warning of an attack. Dangerous
business. Perfect for robots.
The U.S. Marines are buying two models of robots for fighting in urban
areas, a type of combat more dangerous than out in the countryside. The K-8
weighs 30 pounds (so it can be carried to buildings where it is needed) and is
small (24X20X7 inches). It carries video, infrared (for seeing in the dark), and
still cameras, as well as microphones. It broadcasts what it sees and hears to
nearby troops. Using tracked paddles to get around, the K-8 can climb stairs

and rubble. If it gets knocked over, its paddles can right it. It’s also built to sur-
vive a six-foot drop, for often the troops will have to throw the K-8 through a
window or a door to check out a potentially dangerous situation. The other
marine robot is the Lemming. Roughly the same size as the K-8, it has an arm
that can carry a camera so a picture can be obtained without exposing the
entire robot to possible enemy fire. The Lemming can also operate underwater,
making it perfect for checking out sewers.
The Army looked into mobile (like the K-8) antitank robots in the 1980s
but never went past the discussion stage. Relatively cheap civilian technology
was increasingly suitable for things like combat robots. And the technology
was getting better every year. The Israelis had long been taking advantage of
cheap civilian technology to develop successful robotic recon aircraft. But the
United States stumbled along doing it the old-fashioned way (sort of reinvent-
ing the wheel, rather than buying a better and cheaper one at Wal-Mart). Yet the
1970s U.S. cruise missile had boasted extensive use of off-the-shelf technol-
ogy. There was newer and cheaper material instead of milspec
a trend of using
(military specification, meaning too expensive, obsolete, or both).
Gradually, there developed the idea of making combat droids that were “fast,
cheap, and out of control.” Not fast in terms of speed, but more in terms of
thought, artificial thought. They were cheap in terms of making many thousands
of the robots. They were out of control in that you just turned them loose and over-
whelmed the enemy’s ability to cope. (“Out of control” is more commonly known
as “fire and forget.”) Faster microcomputer technology had made missiles, radars,
and navigation equipment smarter and faster. Electronics became so cheap that
tanks now have dozens of microprocessors, and individual soldiers carry a few
around in GPS or radio sets. All this is coming together in the design of infantry
robots. The battle droids have to think fast to find their way around the battlefield.
During the first attempts at driving a truck (or tank) using a computer, it was obvi-
ous you needed a very powerful microprocessor to deal with all the decisions we
take for granted when roaring down
highway or cross-country. But there is
the
sufficient cheap computing power for a slow-moving robot, under some degree of
human control, to be made cheaply and lightly. Inexpensive digital video, batter-
ies, and miniature electric motors, as well as the wireless technology that provides

cheap cameras, toys, and cell phones, also combine to make possible combat
The Poor Bloody Infantry 31

robots. Police have long used large, tracked robots for going into buildings con-
taining bombs or armed criminals. The Navy is now building underwater droids
to find and disarm naval mines.
There is one complication, however. There is a widespread and growing
fear of arming robotic soldiers. When the army tried to build mobile antitank
robots in the 1980s, the project was canceled because of a feared public back-
lash against armed The treaty to eliminate land mines, no matter how
robots.
misguided and futile, showed how popular the robot disarmament movement
is. But there is still plenty of dangerous work for unarmed robots. Information

is a powerful weapon on the battlefield, and robots can snoop around without

getting your troops killed. Small droids can be dropped from the air deep into
enemy territory. You program when they
these droids to use their radio only
have something important to report, then send them quickly and move away
before enemy troops use the transmission to find them. The side with scout
droids has a big edge in combat. Knowing where the other guy is first lets you
get in the first shot. And any infantryman will tell you that’s often the differ-

ence between surviving and dying.

Theory and Practice


Being in the infantry means you are most likely to get hurt, will have the worst
living conditions, and, to make a bad situation even worse, will get the least
attention when it comes to new equipment. It’s not that armies don’t try to
equip their infantry well, it’s just that these efforts so often fail. And such fail-

ure is often fatal for the ground pounders.


Idiotic equipment is less likely to be developed during wartime, but even
then you get some real beauties. Consider, for example, where the steel helmet
came from. Shortly after World War I began, everyone began to notice a very
high proportion of head wounds. World War I was the first war that used a lot

of artillery, which put a lot of metal fragments in the air and into any soldiers
in the vicinity. Up wear metal helmets, because bul-
until then, soldiers didn’t

lets or large, nonexplosive shells were the most common objects running into

the infantry. A helmet was not practical. But with all the new shells and their
smaller, more numerous fragments, a steel helmet loomed as a cheap way to
prevent a lot of injuries. So Britain, France, and Germany proceeded, each in
its own way, to develop some protection for their infantry. The French, being
fashion minded, consulted experts in medieval armor and came up with a taste-
ful, elegant helmet that would not have been out of place in the fifteenth cen-
tury. Unfortunately,was now the twentieth century, and many needless
it

French casualties resulted. The British formed a committee. They came up


with a flat (literally) helmet that was vastly inferior to the German helmet,
which looked a coal bucket but provided the best protection. The Germans had
32 How to Make War

looked what parts of the head needed the most protection and created a
at

design that was eventually adopted by most of the world’s nations including —
the United States, whose version is called “the Fritz.”
While the Germans do manage to lose wars, they also have a knack for
taking better care of their infantry. Consider the idea of giving the infantry
automatic weapons (what we now call “assault rifles”). The Germans were the
first to do this, noting that machine guns were the most lethal weapon the
grunts had. So before World some 18,000 MP-18 “submachine
War I ended,
guns” (assault rifles firing 9mm pistol ammunition) were issued. By the time
World War II rolled around, the Germans had a lot more submachine guns, but
most of the infantry were still equipped with bolt-action rifles. The Russians,
however, gave their troops a lot more submachine guns, and the Germans
noticed the impact of entire units of attacking or defending submachine
gun-armed Russians. By 1943, the Germans were producing the StG
(SturmGewehr, or assault rifle) 44 and
on the Russian front that year.
tested it

The extensive reports of these tests, captured by U.S. troops at the end of the
war, made dramatic reading. The StG 44 was basically the same design as the
later Russian AK-47. The StG 44 used a “short” rifle cartridge instead of the
pistol round used by submachine guns. This gave the StG 44 more range, hit-

ting power, and accuracy. The troops loved it. The Germans made as many as
they could through the rest of the war. But only the Russians developed their
own assault rifle, the AK-47, right after the war. Everyone else felt the infantry
did just fine with a semiautomatic (one shot at a time) rifle.

Eventually, in the 1960s and later, the United States, and most other
nations, developed their own assault rifles (the M-16 and clones). Why the
delay? Simple: the generals didn’t trust the troops to watch their ammunition
supply and were obsessed with long-range rifle fire (which required the larger
cartridge). It was an old problem. The same thing happened during the
American Civil War, when the brass resisted adopting repeating rifles.
And just in case you think the brass has finally gotten the message, keep in
mind that the U.S. M-16 was modified Vietnam War to fire three-
after the
round bursts instead of full automatic. The troops would really, really like to
get full automatic again. But, hey, that might waste ammunition.
The list of lost opportunities goes on and on. Take something as simple as
the backpacks (“web gear” in milspeak) the grunts use to haul around all their
gear. Since World War II, the Army has made several attempts to catch up with
the outfits that make gear for civilians who like to hike and camp out. Again,
the troops would often buy the better civilian gear with their own money. This
became common during Vietnam, when there was a big civilian market for hik-
ing, and, since there was a war going on, officers were less likely to stop the
troops from equipping themselves with better web gear and boots. The U.S.
Army is still trying to get decent web gear to the troops.
In peacetime, anyone can be an expert on what the infantry needs, espe-
The Poor Bloody Infantry 33

daily if you are a general. So the troops get high-tech portable antiaircraft mis-
siles (the Stinger), despite the fact that the U.S. Air Force has kept enemy war-
planes away from our infantry for over half a century. What they really want is
a decent portable rocket that will blast a bunker or enemy troops barricaded
inside a building. In practice, the troops often use antitank missiles for that, but
it would be real nice if something cheaper (so you could have more of them)
and more effective were available. And let us not forget some of the pathetic
missiles the troops have been stuck with. The Dragon antitank missile, in serv-
ice for some twenty years, was widely considered the first item to be “lost”
when a shooting war came.
Being a grunt has never been easy.
Another problem with infantry is that there is a lot less of it. A Western
mechanized infantry division of 16,000 men has less than 1,000 infantrymen.
Even many Third World infantry divisions have the same number of infantry.
The chief cause of this is the introduction of the infantry fighting vehicle
(IFV), and a lot of other equipment that must be taken care of. The IFVs are
actually light tanks equipped with small cannon and ATGMs (Anti-Tank
Guided Missiles). A crew is required to operate all this equipment, and the
operators come from the infantry squad.
Numerous other problems intrude. The vehicle and its additional equip-
ment require a lot of attention, leaving less time for infantry training. The
armored IFV also prompts troops to stay near their vehicle, making them more
vulnerable to enemy fire. IFVs are very vulnerable to a large number of mod-
ern weapons. Each IFV carries a cannon that is effective against other IFVs.
All antitank weapons can destroy IFVs. Worst of all, IFVs have not seen a lot
of action. It is not yet known, from actual experience, which tactics are most
efficient for IFVs. The experience with Russian IFVs (BMPs) in Middle
Eastern wars has not been encouraging. The experience of U.S. IFVs in the
Gulf War was not conclusive because the IFVs did not get a sustained workout.
Finding out what IFVs are best at is likely to be a painful and expensive
process. The experience to date is not encouraging. After all, Israel went out of
its way to produce a new tank but saw no compelling reason to develop an IFV.

Armies are not unmindful of the many problems created by the numerous
armored vehicles their infantry now has.

The Future
While the Third World nations attempt to catch up with Western levels of
infantry equipment. Western nations keep moving forward. The United States,
in particular, is still keen on giving its infantry every possible edge. This
involves moving U.S. infantry into the realm of what is currently considered
science fiction. The overall “infantryman of the future” project is called Land
34 How to Make War

Warrior. In addition to more most significant


effective protective clothing, the
new equipment will be electronic. In particular, miniaturized electronics and
high-capacity batteries make it possible to put a short-range communications
and navigation system in a soldier’s helmet without unduly increasing weight.
This would enable troops to keep in touch with each other, and know where
everyone else is, when visual contact is not possible. As battlefields and troops
become more spread out, this form of contact becomes more critical.
Navigation aids, based on GPS technology, will be carried by platoon or even
squad leaders.
Some weapons already have special electronic sighting equipment for
improved accuracy. These are either mounted on the weapons (infrared or
laser) or in the helmet (image enhancement for seeing through dark and
smoke). A where the weapon will hit out to
laser-spotting device can indicate
800 meters, which saves a lot of ammunition when you are trying to hit some-
thing. Also available for deployment is a thermal sight for rifles and machine
guns. These sights have a range of 400-1,000 meters (depending on weather
conditions) and would make high-tech infantry a devastating force at night.
The U.S. Army plans to equip sometime in the next decade or so,
each soldier,
with a lightweight microcomputer that would work with a helmet display to
show position, navigation, and other information and link to a battlefield
intranet. We saw a preview of these technical advantages in the 1991 Gulf War,
when only the armored vehicles had GPS navigation systems. It is now possi-
ble to equip individual infantrymen in the same way. While the cost of the U.S.
infantryman’s equipment is currently about $1,400, the high-tech grunt’s gear
is expected to cost 10 times that amount. However, the new equipment would

provide an edge in battlefield situations.


Naturally, all this electronic gear can be a liability if the opposition also
has access to sophisticated electronics. For example, because of the signals
broadcast by the U.S. infantry gear, off-the-shelf electronics could easily be
fashioned to provide low-tech infantry with a warning that the high-tech troops
are in the vicinity. This is not a guaranteed countermeasure, but a potential and
possible one. With the end of the Cold War, the Western nations have some-
thing of a monopoly on this stuff and are likely to arrive at a future battlefield
with their technical advantages intact.
Work continues on the U.S. Army’s replacement for the 40-year-old M-16
rifle: the OICW (they’ve got a catchier name for this thing: SABR). The much-
criticized weapon is not due for service until the end of the decade. This will give
the M-16 the longest career of any U.S. infantry rifle. Before the OICW reaches
the troops, the Army says it will get the weight down from 18 pounds to 14. This
is still much heavier than the current eight-pound M-16. The troops will not be
happy unless the OICW does what its developers promise. What the OICW has
set out to do is enable our troops to get at enemy infantry who are hiding behind
cover (walls, trenches, trees, etc.). This is done using a 20mm shell that will
The Poor Bloody Infantry 35

explode over, or next enemy troops. It does this using a laser range finder
to, the
and microelectronics in the shell. The system works, at least in tests. No one will
know until it’s tried in combat how effective it will actually be. The M- 16 has long
used an add-on 40mm grenade launcher that was able to get at hidden enemy
troops about 10 percent of the time. The Army feels the OICW will improve this
to 50 percent. But, as always with weapons like this, the only real test is on the bat-
tlefield. The Army has also pointed out that the $24,000 cost of the OICW is not
that outrageous. U.S. infantry can currently use an M-16 with 40mm grenade
launcher and night-sight add-ons. This costs over about $3,000 a system and
weighs as much as the 14-pound OICW. Moreover, the army plans to buy only
22,000 OICWs, equipping a third to half of each infantry squad with the weapon.
In the past, only about 20 percent of infantry were equipped with the M-16s/
40mm grenade launcher attachment combination. Expect to see the Army get
some OICW prototypes to the troops as soon as possible, so that when there is an
opportunity, the weapon can get some combat experience to settle the current
uncertainty about its effectiveness.
By 200 1 , the Army was testing prototypes of Land Warrior body armor
with a computer inside. The armor component, with its ceramic plates, is

lighter than the current “Ranger’ armor and can handle several 7.62mm hits.

The computer, however, is still primitive. This early version used a 133 MHz
Pentium processor, which required as long as six minutes to boot up. The com-
puter worked with much-improved sensors. There is a TV camera in the rifle

that displays a picture in the soldier’s eyepiece. This allows shooting around
corners or looking for the enemy without getting shot at. A major known prob-
lem is The current system includes two 12-hour batteries.
batteries. Now run-
ning out of ammunition will take on a whole new meaning.
After years of design, field testing, adjustments, and redesign, the U.S.
Army finally issued new MOLLE rucksacks in 2001. The Modular
Lightweight Load-carrying Equipment (MOLLE) system consists of several
components (which don’t have to be worn all at once):

• A load-bearing vest with room for six rifle magazines, two grenades, and
two canteens. This is what the soldier would wear in combat.
• A rucksack that carries most of the soldier’s stuff. But troops still com-
plain that MOLLE won’t stand upright like the earlier ALICE pack and is

actually a little smaller.


• A smaller patrol pack that can carry three days of food (or other stuff).

When the soldier is carrying the MOLLE rucksack as well, these two
items are actually carrying more than the older ALICE system. As its

name implies, the patrol pack can be carried alone, or along with the vest
for actual combat operations.
• A small waist pack that can be used on its own or snapped to the rucksack.
• A bedroll bag that snaps to the frame of the MOLLE rucksack.
36 How to Make War

• A camelback water system similar to commercial designs, with a drink-


ing tube. This arrangement is more popular than canteens with the
troops.
• A specially designed bandolier that carries another six magazines of rifle
ammunition. The bandolier can be snapped inside the patrol pack or
rucksack or carried on its own strap.

The troops also like the fact that MOLLE can be adjusted to fit each sol-
dier. The straps can be adjusted to fit the smaller (and differently shaped)

shoulders of women. The only problem with the adjustability is that if two sol-
diers end up swapping packs in mid-battle, they may be uncomfortable until

they make The old ALICE system allowed for few adjustments.
adjustments.
While the new MOLLE carries stuff more efficiently, it still carries more
than the troops would like to lug around. The army is trying to reduce the load
from the current 88 pounds to a more manageable 55 pounds.
Even snipers are getting dramatically new equipment. The Barrett firm
has, since the 1980s, been producing a line of .50 (12.7mm) caliber rifles.
These weapons range from 25 to 40 pounds in weight. The lightest (at 25
pounds) and cheapest (at $3,000, plus another thousand for a scope) is a single-
shot model. It’s 50.4 inches long with a 33-inch barrel. The heavier, and more
expensive, models have a 10-round magazine. What makes a beast like this
work is a patented device that reduces the recoil by 69 percent. Marines used
Barretts to shoot up Iraqi artillery pieces in the 1991 Gulf War. The Barrett is

not for killing people, but taking out trucks, artillery, radars, and the like that
are up to a mile ( 1 ,600 meters) away.
Giving each grunt a short-range radio has been increasingly popular with
the troops. Commandos have used these devices successfully for years. During
training exercises, troops have been caught using their cell phones on(set
vibrate, not ring) tocommunicate with each other. Observing how popular and
successful these are, many armies are working on battlefield intranet technolo-
gies that will allow for a “soldier’s cell phone.” In the meantime, short-range
radio setups are being tested for infantry use.
The troops also appreciate the U.S. Army’s new camouflage face paint. In
addition to some extra colors, the new stuff has insect repellent mixed in.
Another area that has gotten a lot of attention is urban fighting. World War II

showed that this was the most dangerous form of infantry combat. Going into
the twenty-first century, the U.S. Army and Marines have developed a number
of new tools to make city fighting more survivable.
The most useful developments are for getting through walls (doors and
windows are often covered by enemy troops). Explosive Cutting Tape is a rela-
tively small device that blows a man-size hole through a brick wall. Another
version of this is BEAST (Breachers Explosive Access Selectable Tool), a
2 X 5-foot item that is attached to a brick or masonry wall, also to blow a man-
The Poor Bloody Infantry 37

size hole in it. Just the thing needed to surprise the bad guys on the other side.
For long-distance work there is RLEM (Rifle-Launched Entry Munition).
The long metal tail of this device slips into the barrel of an M-16 and is pro-
pelled by a grenade-launching Blank round. The metal tail behind the warhead
provides for very accurate shots at up to about 100 feet. The explosive will
blow down a door.
Other new tools include new portable ladders, more effective hand tools
for breaking down doors, flash-bang grenades (to stun people in a room, in
case they are just civilians, or if you want to take prisoners), elbow and knee
pads, and disposable handcuffs.
The Marines have also developed mobile robots with built-in cameras and
microphones that can climb stairs and rubble to check out buildings. Also
developed in the 1990s, and since improved, are lightweight (10 pounds or so)
recon aircraft. The built-in camera broadcasts images to a laptop and gives the
troops instant information.
The twenty-first century infantryman, if he comes from a wealthy country,
has a lot more tools. But this requires that more time be spent training on how
to use all the new stuff. It also puts a premium on getting bright, quick learners
into the infantry. This has not been a problem in the United States, as many of
the volunteers for the infantry are college-bound kids looking for a little

excitement before they hit the books.

Tools of the Trade


Light infantry weapons. These are the infantryman’s personal weapons. They are
called light because the weapons and their ammunition are carried by the individ-
ual soldier and used without any assistance. These weapons include pistols (gen-
erally useless), bayonets (useful for domestic chores), grenades, and rifles. The
most effective weapon is the rifle, now called an assault rifle. These are generally
of small caliber (5.56mm), the same as the American .22, but with a high-pow-
ered propellant charge. Although capable of fully automatic fire, these weapons
carry only 20-40 bullets in a box magazine rather than the over- 100-bullet belts
used by the heavier machine guns. On full automatic they fire off 30 rounds in
less than three seconds. Also unlike heavier machine guns, the rifles have lighter
barrels that will overheat after 1 00 rounds are fired in less than a few minutes.
This will cause jams, premature firing, or worse. Infantrymen customarily carry
no more than a dozen 20-round magazines, each weighing about a pound. The
real killing is done with heavier weapons, and firefights rarely last long enough

for the infantry to exhaust its ammunition.


The characteristics of grenades, the infantryman’s “personal artillery,”
have been vastly distorted by the media. Fragmentation grenades weigh about a
pound, can be thrown a maximum of 40 meters (10-20 meters is more com-
38 How to Make War

mon), and injure about 50 percent of those within six meters of the explosion.
Less than 10 percent of the wounded will die, thus making grenades one of the
least lethal weapons in the infantryman’s arsenal. In theory, grenades have a
3-5-second fuze. Quality control being what it is, these fuzes are sometimes a
little longer or shorter, usually longer for safety reasons. Some grenades use a
contact fuze, exploding when they strike something hard. These can be used
only if your target is not soft, which will cause the grenade to bounce harm-
lessly. Grenades are favored when fighting at night or in cluttered areas like
forests and buildings. Grenades are rarely thrown large distances, as the
thrower is generally prone or otherwise not in a position to do a proper windup.
Tossing them around corners or over an obstacle is more common. American
troops have been using grenade launchers for over twenty years. Originally it

looked like a large-barrel shotgun, but it has gradually evolved into an extra
barrel that can be attached to assault rifles. This 40mm grenade can be pro-
pelled over 300 meters, although accurate use is rarely beyond 100 meters. A
full range of grenades is available. More details are found in the section at the

end of this chapter describing infantry weapons.

Heavy infantry weapons. These are infantry weapons requiring more than one
man to operate, although most can be used without assistance in a pinch.

Principal weapons of this type are:

• Machine guns, which need an extra man to carry the ammunition.


• Antitank and antiaircraft missiles, which require two or more men to
carry the system.
• Mortars, whose weapon and ammunition weight requires several men.

Ideally, all infantrymen should be adept with these weapons. In practice,


everyone specializes. In particular, the mortars and missiles tend to be used
only by specialists. All infantrymen are given some training in the use of
machine guns, grenade launchers, and antitank rockets. This is called “famil-
iarization training” and is just that. Any real proficiency with these weapons
has to be gained in combat.

Special equipment. Some types of equipment are handled by most infantry-


men, even if supervision by experts is required. Minefields and booby traps
can be installed by experienced infantrymen. These explosive devices can be
dangerous to handle, and it is more effective to have a few practiced individu-
als do the work. If no experienced people are available and the job must be
done, you tend to have some accidents.
Other specialist devices are dangerous only if they don’t work, such as
sensors and communications equipment (radios, telephones, and flares). These
gadgets are particularly essential for successful defense, along with mines and
The Poor Bloody Infantry 39

booby traps. Sensors warn you of the enemy’s approach. Communications


equipment coordinates your actions and is the vital link with supporting
artillery and aircraft.

Personal equipment. More mundane but essential tools are the vital entrench-
ing tool (folding shovel), a bayonet (used for everything but stabbing some-
one), a gas mask, and other chemical protectors like ointments, antidotes, and
special clothing. The most respected articles of protective clothing are the flak
vest and helmet.
The United States has finally produced a lightweight bulletproof vest. For
the first time since the introduction of firearms five centuries ago, the infantry
has some real protection from Between 1999 and 2003, the U.S. Army
bullets.

will distribute 54,000 of the $1,700 Interceptor vests to infantry units. Another
22,500 CBA (Concealable Body Armor) vests (that can be worn under civilian
or military clothing) are also being distributed to Special Forces, MPs, and
security personnel. The CBA is basically a lighter version of the Interceptor,
without the ceramic plates to stop high-power rifle bullets. The CBA will stop
most pistol bullets.
The Germans developed the first modern protective vests during World
War I. These weighed about 20 pounds, restricted movement, and were mainly
used by troops who stayed put a lot (like machine-gunners.) During World War
II, the United States developed a similar “flak jacket” for bomber crews. While

not bulletproof, they did offer protection from exploding German antiaircraft
shells (“flak”), which caused most of the wounds for bomber crews. These
jackets, which were too heavy and bulky for the infantry, used layers of the
new “synthetic silk,” nylon, for added protection. By the end of World War II,
the army had developed a 12-pound vest, using aluminum plates and nylon
fabric. It was still bulky, and restricted movement, but it was a lot lighter.

During the Korean War, an eight-pound protective vest, using layers of nylon
and a nylon-type material called Doron, was provided starting in 1952. While
it was still was able to stop two-thirds of fragments (which
not bulletproof, it

caused 75 percent of wounds) and some 20 percent of bullets (which caused 25


percent of wounds). Wound injuries to the torso were also reduced by two-
thirds. And those fragments and bullets that did penetrate did a third less dam-

age. These T-52 vests cost about $280 (in current dollars). Improved versions
of the T-52 were later used with success in Vietnam, although these things were
very hot in tropical climates. Often, troops did not wear them if they knew they
would be moving around a lot.

In the early 1970s, Kevlar vests were produced. Kevlar was a much
stronger material than Doron and provided more protection. Although the
Doron and Kevlar vests were not called “bulletproof,” they could stop many
pistol rounds, and even rifle rounds that were ricochets or had been fired a long
distance. The tougher Kevlar fiber and better layout of the vest reduced casual-
40 How to Make War

ties of wounds by over 70 percent (as compared to troops without


to the torso
vests). But the troops wearing a vest were still vulnerable to high-velocity bul-
lets (from AK-47s, M-16s, and 7.62mm machine guns). Being “bulletproof"
was important in a different way than having all that protection from frag-
ments. The biggest danger from bullets was when you were attacking, when the
enemy could actually see you and shoot at you. This is the scariest part of
being an infantryman. It’s bad enough when you’re in a foxhole or behind a
wall getting shelled. At least you have some protection, and the older, frag-

ment-proof protective vests were much appreciated in these situations. But


when you were out in the open, being even a little bit bulletproof makes a big
difference to morale and motivation.
By the late 1980s, it was possible to make truly bulletproof vests using
metallic inserts. But the inserts were heavy and so were the vests (about 25
pounds). Great for SWAT teams, but not of much use to the infantry. In the
1990s, additional research produced lighter, bulletproof ceramic materials, and
by 1999, the U.S. Army began distributing a 16-pound “Interceptor" vest that
provided both fragment and bullet protection. This, plus the 3.3 pound Kevlar
helmet (available since the 1980s), gave the infantry the best combination of
protection and mobility. And just in time: since the end of the Cold War, more
of the situations U.S. infantry find themselves in involve lightly-armed irregu-

lars who more on bullets than bombs. The bulletproof vest eliminates most
rely
of the damage done by the 30 percent of wounds inflicted to the trunk (of
which about 40 percent tend to be fatal without a vest). The Kevlar helmet is
also virtually bulletproof, but it doesn’t cover all of the head (the face and part
of the neck are still exposed). Even so, the reduction in deaths is significant.
Some 15-20 wounds are head wounds, and about 45 percent of
percent of all

these are fatal without a helmet. The Kevlar helmet reduces these deaths by at
least half, reducing many wounds to the status of bumps, sprains, and
headaches. Half the wounds occur in the arms and legs, but only 5-10 percent
of these are fatal. That won’t change anytime soon. Thus, since Vietnam,
improved body armor has reduced casualties by about a third. The protective
vests used in Vietnam and late in the Korean War reduced casualties by about
25 percent compared with World War II figures, so the risk of being killed or
wounded has been cut in half since World War II because of improved body
armor. Much better medical care (especially rapid evacuation of casualties by
helicopter) has also helped reduce the ratio of wounded to dead from 3:1 dur-
ing World War II to 5: 1 today.
The was an improvement in other ways. It was easier to
Interceptor vest
wear and was cooler in hot climates because you could more easily adjust it to let
some air circulate. You could also hang gear from the vest, making it a more func-
tional piece of clothing. It’s still uncomfortable wearing the vest in hot weather.

But if you’re expecting a firefight, the decision to wear the vest is easy: you know
it will stop bullets. U.S. troops who have fought in Afghanistan and who have
The Poor Bloody Infantry 41

been hit with would have penetrated earlier vests are already
rifle bullets that

spreading the word throughout the ground-combat community.


Because of their expense, only a few armies use any kind of protective
vests. These include the United States and most of the industrialized nations.
Russia began issuing them in the 1980s, first to commando units. In most
armies the helmets are made of steel. The newer ones are of plastic and offer
better protection and more comfort.
And then there is the first-aid kit, a mini-drugstore with pep pills, aspirin,
antibiotics, bandages, painkillers, and other controlled substances. Not every-
thing that goes into the first-aid pouch is official issue, or even legal.
Experienced infantrymen learn to equip themselves as best they can.
Speaking of unofficial equipment, veteran infantrymen often obtain a pis-
tol or even a shotgun. The pistol makes the soldier feel a little more secure, and
the shotgun is very useful in close-range combat. Transistor radios continue to
be present, along with cell phones, providing another way to find out what
realty’s happening, assuming that you are in range of a signal. For personal
comfort we find sleeping bags (or just blankets in the low-tech armies), spare
clothing (notably socks), sunglasses (good for safely viewing distant nuclear
explosions), canteens (more than one in hot climates), mess kits, and food
(junk food is favored over the official rations). As troops now move around in

IFVs, the amount of equipment has increased. Losing the IFV, therefore, has a
greater adverse effect on morale.

Combat Values and


Unit Organization
For much of the last century, military analysts have tried to come up with ways
to place values on weapons. There is only so much money for the army, and
you want, so to speak, to get the most bang for the buck. Without going into the
math (which can get pretty complex), you can take two different approaches.
One is how much firepower a weapon has. This isn’t as simple as it
to calculate
sounds, because it’s not just how many shells or bullets you can fire a minute,
or how much the shells weigh, or what special effect the shells have (explosive,
armor piercing, electronic fuse, etc.). What counts is the weapon’s effect in
specific kinds of combat situations. A tank is great for killing other armored
vehicles, but much less useful fighting infantry in a city. Artillery is good for

blowing apart buildings and killing infantry out in the open, but much less use-
ful against infantry that have had hours or days to dig themselves in. Artillery

is also much less effective against tanks and other armored vehicles. Actual
combat power must also take into account the quality of training and leader-
ship, as well as a host of other situational factors. This is generally referred to
42 How to Make War

as the “quality factor.” Historically, these trainingand leadership factors can


increase unit effectiveness by several hundred percent. A 20-30 percent advan-
tage is normal for most wars, and in some cases the advantage is 200-300 per-
cent. Such was the case in the 1991 Gulf War, where U.S. units had a nearly
200 percent quality advantage. Once all the equipment and quality factors have
been accounted for, the attacker needs a 3: 1 advantage in combat power to have
a reasonable chance of success. Six to one or better is preferred. See Chapter
24 on attrition for more details.
The other approach is used by war-game designers. Using battles already
fought, you can calculate what overall combat values different types of units
have had. This approach has been much more effective. When you go look at
the historical factors, you find that the weapons are not as important as how
well-trained and -led the troops are, and what the situation is. For example,
while mortars can fire explosive shells many kilometers, they are really useful
only if enemy is not well dug in. But if you do catch the enemy out in the
the
open, as when they are attacking you, a lot of damage is done. This makes mor-
tars a better defensive weapon. Tanks, however, are armored and mobile. They

are a better offensive weapon. This is what tanks were first designed for back
in 1915, to advance into rifle and machine-gun fire and destroy enemy
machine guns. Except for the addition of missiles, infantry unit organization
has not changed much in the past century. Below is a description of the quan-
tity and type of weapons you will find in infantry units throughout the world.

Infantry Battalions
These units come two main types, mechanized and non-mechanized. The for-
in

mer have armored vehicles (IF Vs, or infantry fighting vehicles), and the latter
do not (the troops either walk or ride about in trucks). Guerrilla units are the
lightest of all, usually having no trucks and not a lot of heavier weapons. But
most armies are mechanized, and each battalion will have 400-1,500 troops and
one IFV for every 8-10 men. Each man has an assault rifle, and there is one
machine gun for every 6-8 men. Mech infantry usually has a large supply of
ATGM (Anti-Tank Guided Missile) launchers, one for every 6-8 men. Most of
the ATGM launchers are carried on the IF Vs. In addition to the ATGMs, there
are usually one-shot, shoulder-fired antitank rocket launchers, one for every
5-10 troops. Most mech battalions have some mortars, 6-12 of them and either
81mm or 120mm caliber. Shoulder-fired antiaircraft missiles are also increas-

ingly popular, but each battalion rarely has more than a dozen of these. There
are several dozen trucks to carry and other equipment.
ammunition, tents,
Infantry battalions usually have three infantry companies (100-200 men
each), a headquarters company (100-200 men, often larger by incorporating stuff
like mortars or other heavy weapons), and perhaps another company for some
heavy weapon (like antitank, which would mean 60-70 troops and 6-12 ATGM
The Poor Bloody Infantry 43

launchers).Each mechanized infantry platoon contains a platoon headquarters


(sometimes just the platoon commander, but often up to six men in their own
IFV) and three infantry squads (each with 8-10 men, IFV, 1-3 machine guns). 1

This organization is subject to change every few years, principally because reor-
ganizing infantry platoons is a favorite peacetime activity in many armies. Many
armies issue single-shot antitank rocket launchers as rounds of ammunition.
Machine guns are distributed for all practical purposes, on the basis of one for
every 12 men in a division, with higher concentrations in combat battalions. Each
IFV has a machine gun mounted on it. Experienced troops tend to “acquire” many
more machine guns. Practically all armored vehicles, and several non-armored
ones, have radios. The mechanized infantry battalion has approximately 20-60
trucks of various sizes, with wealthier armies providing a few armored support
vehicles. All these trucks and armored combat vehicles carry combat and non-
combat troops, maintenance tools, special equipment, supplies, and special
weapons (SAMs, flamethrowers, etc.). Supplies include up to three days or more
of food fuel, and ammunition, as well as spare parts. Your average infantry bat-
talion has over a hundred vehicles. Poor nations can “motorize” their smaller (400
men) infantry battalions with 20-25 trucks.

Infantry Regiments and Brigades


Infantry battalions are usually grouped together into regiments or brigades.
Regiments tend to be fixed organizations with the same number of infantry
battalions, usually three. Brigades have usually been more flexible, having
more than three infantry battalions, plus more additional units than regiments.
In addition to its infantry battalion, a regiment or brigade will often have a tank
and artillery battalion, plus smaller (usually company-level) engineer, antiair-
craft, and supply units. The manpower in a regiment or brigade is usually
150-200 percent the infantry strength. Thus, an infantry regiment with three
500-man infantry battalions will have (with the extra units) a total strength of
some 2,200 men. A brigade with three 700-man infantry battalions will often
have a total manpower of 4,200 troops.
In Russian-style armies (still popular with less wealthy nations), the regi-
ment serves the same function as the battalion in Western armies. Non-Russian
armies that use Russian equipment and doctrine often call these regiments
“brigades.” Whatever the name, these units are capable of supporting them-
selves in the field. To do this they must have various support capabilities, such
as signal, maintenance, supply, and specialist combat units. Because support
from other specialized units is an all-or-nothing situation in the Russian army,
the regiment contains a little of everything in the way of support. Generally, the
only support the regiment will get is what it has with it. The Russian mecha-
nized rifle regiment (at the end of the Cold War) contained three mechanized
rifle battalions, a regimental headquarters (65 men, three APCs), a tank battal-
44 How to Make War

ion (165 men, 40 tanks, two APCs), an artillery battalion (220 men, 18 122mm
self-propelled howitzers), an air-defense battery (60 men, 4 23mm automatic
cannon systems, and 4 SA-13 missile systems), a reconnaissance company (57
men, 12 IFVs), an antitank battery (55 men, eight APCs mounting a total of 45
AT-5 ATGMs), an engineer company (70 men with two self-propelled bridges),
a maintenance company (65 men), a medical company (25 men), a transporta-
tioncompany (70 men with 40 4.5-ton trucks, each with a 10-ton trailer), a
chemical-defense company (35 men with three decontamination rigs on
and a supply and service platoon
trucks), a traffic control platoon (20 men),
(20 men). The other regimental equipment is similar to that carried by the U.S.
battalion. The regiment has 149 trucks and a total of over 500 vehicles of all
types. Poor nations generally have fewer vehicles and special weapons
(ATGMs, antiaircraft guns, and missiles).
Note most Western armies have field kitchens at the company or bat-
that
talion level. The Russian-style army has them only at the regimental level. In
general, the quality of life for these soldiers is lower. This puts these soldiers
closer to the edge of survival on the battlefield. They have less food and less
medical, shelter, and equipment maintenance support. Compared with their
counterparts in Western armies, these soldiers are less experienced and less
capable, at least in the peacetime conscript army. In wartime these soldiers
become as proficient as their Western counterparts. But this method is wasteful
of human life and equipment. Many Third World nations have adopted this
organization, mainly because it is cheaper and more suitable to their needs.

Centralization Versus
Decentralization
There is another major difference in how infantry battalions are organized, and
that is centralization of heavy weapons. For example, the 12 infantry platoons
of the U.S. infantry battalion possess over half of the battalion’s combat power
(guys with weapons). The remaining combat power is in the battalion and com-
pany support units. One immediately obvious fact is that while Russians and
Americans put about the same percentage of their manpower in the infantry
platoons, Americans place more of their combat power directly in these pla-
toons. The 12 infantry platoons of a U.S. infantry battalion contain about 40
percent of the battalion’smanpower but some 60 percent of its combat power.
At the other extreme we have the system pioneered by the Russians nearly a
century ago. Russia put about a third of its manpower in the 27 infantry platoons
of its 30 percent of the combat power. The
infantry regiment, but only about
Russian system keeps a larger portion of the superior unit’s combat under central
control. This combat power is applied, typically in large doses, by attaching
The Poor Bloody Infantry 45

numerous specialist units to a few of the regiment’s nine infantry companies. The
advantage of this central control is primarily just that: control. The Russian sys-
tem does not rely on sophisticated communications as much as Western armies. If

the Russian regimental commander wants to get his reserve —over half the regi-
ment’s combat power — into action, he sends a messenger down the road to deliver
the message, or leads it himself. This central control is also practical. It eases sup-
ply and maintenance problems, with all of the complex gear concentrated in one
place instead of dispersed among the numerous infantry units. On the minus side,
combat units get fewer opportunities to train with the specialist units. A lot of last
minute “mix and match” places the specialist troops next to infantrymen they
know little about. The infantrymen tend to be uncomfortable about trusting their
lives to these strangers from the headquarters reserve.
Western units also indulge in this practice in a different form. This is

called “cross attachment,” where a tank battalion will send one company of its
tanks to a neighboring infantry battalion and receive an infantry company in
return. The Russians also do this by breaking up their tank units and sending a
tank platoon to each infantry company while attaching an infantry platoon or
squad to a tank company. However, the Russians prefer to use their specialists

as a large mass. This Russian approach has great appeal for Third World armies
because they, even more than the Russians, lack the technically competent per-
sonnel to provide skilled troops for all combat units. These differences in
organization are typical depending on how much money a nation has and how
well-educated and -trained its people are.

The U.S. system, a variation of Western European systems, uses larger,


more heavily armed units. Most nations, including the United States, Germany
(in 1945 and the 1970s), and other major Western military powers have
Israel,

recognized that the leaner organization of the Russians is superior in combat.


The Russian type of organization dates from the late 940s, when they adopted 1

many organizational ideas the Germans had used at the end of World War II.

Many Western armies have used the leaner combat unit organization in con-

junction with the more abundant combat support units typically found in the

armies of industrialized nations.

Infantry Divisions
Infantry divisions follow the same pattern, each having three regiments or

brigades plus a lot of additional units (usually battalions of reconnaissance,


intelligence, transportation, maintenance, antiaircraft, intelligence, and so on.
The basic unit of ground forces is the division, a force of 8,000-1 8,000 men.
The Russian-style organization still represents over half of these divisions.
Chinese-style infantry divisions, very similar to the Russian type, represent most
of the remainder. There are over 500 combat divisions in service worldwide. Most
46 How to Make War

are infantry divisions, although many of the mechanized infantry divisions have
over 100 tanks each. There are also numerous specialized infantry units. The
United States also has light infantry, infantry, air mobile, and airborne divisions
in active service as similar units for its reserve and National Guard forces. Adding
Marine divisions, we have a very diverse force.
The “combat power” of these divisions varies considerably, even before
you get into aspects that define quality. These numeric values are derived from
work done on combat simulations. There are actually different numbers
depending on what the division is doing (attacking, defending), where it is
(armored units do better on plains, infantry divisions do better in cities and
forested mountains), and how much air power is involved (infantry units are
harder to hammer from the air). Lower-quality Russian-style divisions have a
combat power of about 4. Give these units better equipment and you can bump
combat power up to about 7. Equipment and weapons quality does make a dif-
ference, as the Iraqis discovered in 1991 when they found U.S. M-l tanks
invulnerable to fire from their older T-72 tanks. Western-style division combat
power ranges from about 7 for light infantry divisions, to for mechanized1 1

divisions, 12 for armored divisions, and 14 for U.S. Marine divisions (which
have a lot of extra stuff). American reserve and National Guard divisions, with
older equipment, come in 10-20 percent lower. These numbers do not take into
account the sometimes considerable qualitative differences resulting from:

Quality and quantity of support equipment. Obvious items enhance combat


ability, like engineer, signal, and transportation support, plus more exotic
things such as devices for electronic warfare, data processing, and fire control.
Also important are procedures for the effective movement of supply and main-
tenance and repair of equipment before, during, and after combat.

Training and doctrinal differences. Different nations can use identical organi-
zation and equipment, but because of different approaches to the selection and
training of troops, or the application of the doctrine, there will be substantial
qualitative differences. Take, for example, the Argentine and British ground
forces in the 1982 Falklands war, where both sides used similar and sometimes
identical equipment, organization, and doctrine. Another example is the
Libyan and Egyptian armies. In 1973 Egypt finally did what no other Arab
army was capable of and stood up to the Israeli army for a while. The Libyan
army, also equipped with Russian equipment and doctrine, fell to less heavily
armed and less numerous Chadian tribesmen in 1987.

Differences within a national army. Iraq, like many nations, has a smaller num-
ber of elite (and politically reliable) units, such as the Republican Guard. Many
nations also have reserve divisions that are manned by a small number of full-
time troops (5-30 percent of full strength) and use older, less well maintained
The Poor Bloody Infantry 47

equipment. The Soviet Union maintained a force of some 200 divisions for
nearly 40 years. But only about 60 of these divisions were ready to go at any
time. The rest were maintained as reserve divisions. After the Cold War ended,
it was revealed that most of these reserve divisions were in very bad shape.

Their equipment was poorly maintained, and the reservists who were to join
them in wartime were not really ready for combat.

Russia After the Fall of


the Soviet Union
One symptom of the USSR’s collapse was the spreading refusal of young men
to do their compulsory military service. Reservists also were reluctant to coop-
erate in maintaining the readiness of reserve divisions. Actually, this last phe-
nomenon was seen as early as 1979, when divisions mobilized in Soviet Asia
for service in Afghanistan performed with a notable lack of enthusiasm and
effectiveness. More problems appeared in 1980, when Russia attempted to
mobilize reserve divisions on Poland’s border in response to the quickening
collapse of Communism in Poland. That mobilization had to be called off.

Without willing or at least docile conscripts and reservists, the 200-division

force of the former USSR crumbled down to a fraction of its former size.

While Russia and Ukraine have grabbed the majority of the USSR’s armed
forces, only Russia came away with a significant armed force. The Russian
army now has 30 divisions (plus 17 reserve divisions), and only about 20 of
them are near the level of the former Soviet Union’s first-line divisions.
Russia did maintain a force of 50,000 airborne, air mobile, commando,
and marine troops of the former USSR. The Spetsnaz (commandos) are partic-
ularly good. These troops are a rough bunch, even though largely conscripts.
They are selected carefully from volunteers, rigorously trained, and well
rewarded with higher pay and many privileges.
Russia plans eventually to have a professional force, relying much less on
conscription. The sheer mass of equipment that characterized the Soviet army has
been sharply reduced by a shortage of money and conscripts, and by the various
treaties negotiated as the Soviet empire was crumbling in the late 1980s and early

1990s. Tens of thousands of tanks and other armored vehicles were destroyed or
moved into the Ural Mountains east of Moscow. The treaties allowed them to
move the equipment away from Europe and still use it to defend the Asian portion
of their territory. However, as the USSR collapsed, these vehicles were orphaned.
Most of them lie unattended, out in the open. A few Siberian winters and a lack of
maintenance reduced these vehicles Aware of this, local governments, as
to scrap.

well as the central government, have been selling the newer weapons to other
nations and using the older ones for spare parts or scrap metal.
48 How to Make War

The Motor Rifle Division (often called a Mechanized


Soviet-era Russian
Infantry Division, which is a more accurate term, anyway) was organized in a
fashion still common with many less wealthy nations. The division consisted of
a division headquarters (320 men), three motor rifle regiments (2,700 men
each), one tank regiment (1,101 men, no motor rifle battalion), an artillery
group (1,800 men, 12 100mm guns, 24 122mm rocket launchers, 12 AT-5
ATGM IFVs, 4 SS-21 missile launchers, 72 152mm self-propelled howitzers),
an air defense, aground regiment (302 men, 20 SA-8B or 6 SA-6 SAM
launchers), an independent tank battalion (241 men, 51 tanks), a reconnais-
sance battalion (300 men, 28 IFVs, six tanks, motorcycles), an engineer battal-
ion (380 men), a signal battalion (294 men), a chemical-defense battalion (150
men), and support troops consisting of a maintenance battalion (294 men), a
medical battalion (158 men), a transportation battalion (217 men), an aviation
company (220 men; 6 Mi-2, 8 Mi-8, and 8 Mi-24 helicopters), and a traffic
control company (60 men).
The Soviet-era Russian Tank Division was organized in a fashion still
common with many less wealthy nations. It was organized identically to the
Motor Rifle Division except for the following changes: three tank regiments
(1,580 men, 94 tanks, 51 IFVs, 4 ZSU-23s, 4 SA-13s, 24 122mm self-pro-
pelled howitzers, six self-propelled bridges, one motor rifle battalion), one
motor rifle regiment, no antitank battalion, and no independent tank battalion.

U.S. and Western Divisions

American and other Western nations have similar divisions in totals of men and
equipment. There is one major difference in how they use their divisions. Many
nations are using their brigades more as independent units. In effect, the
brigades become little divisions, much like the Russian regiments. This has a
major advantage in that the battalions in the brigade are a permanent part of
the brigade and therefore train regularly. In peacetime the U.S. brigades do
keep their battalions together, although combat doctrine stipulates that battal-
ions be shifted freely to other brigades. Another significant difference is the
less lavish use of IFVs and ATGMs. The rationale is that, with limited funds, it
is better to put the money into fewer and better weapons. Some nations are
more lavish with artillery and ammunition.
Overall, the similarities are more prominent than the differences. Western
divisions use variations on the U.S. “base” system for their divisions, where sup-
port units are common for all divisions. Only the mix of combat battalions differ-
entiates the types of divisions, and the light and airborne divisions use lighter
artillery and fewer support Each divisions has a division headquarters
battalions.
(100-200 troops), three brigade headquarters (100-150 troops each), a variable
number of tank and mechanized infantry battalions (six tank and five infantry for
The Poor Bloody Infantry 49

an armored division, four tank and six infantry for a mechanized infantry divi-
sion, all infantry for the light and airborne infantry divisions), a divisional
artillery brigade (about 100 guns and rocket launchers, counter-battery radars,
and 2,000-3,000 troops), an air-defense battalion (about 600 troops), an engineer
battalion (800-900 troops), a Combat Aviation Brigade (1,000-1,500 troops,
1 50-200 helicopters), a signal battalion (500-600 troops), a military police com-
pany (200 troops), a chemical-defense company ( 1 50-200 troops), a combat elec-
tronic warfare intelligence battalion (about 500 troops), and support troops
(2,000-2,500). The support troops total varies a bit as unit organizations are mod-
ified but are the same for infantry and armored divisions. The number of men in
the combat battalions is about the same (some 7,000 troops) in the armored and
mechanized infantry divisions. The tank division only has about 30 more tanks
than the mechanized division.
The combat division organization underwent many changes in the
U.S.
1990s as a result of 1980s experiments, the 1991 Gulf War, and the end of the
Cold War. For example, in the Gulf War, the engineers were organized into a
brigade of three 400-man battalions. This allowed one or two engineer battal-
ions to be assigned to the division’s combat brigades. The Combat Aviation
Brigade structure is constantly tinkered with, and more heavy truck units are
being added to the division.
Germany has tank and infantry battalions similar in size to Russian battal-
ions. Instead of three of these battalions per brigade, there are five (two tank bat-
talions in the infantry brigade, three in the tank brigade). The British and French
have a “brigade-oriented” organization. They have, in effect, 4,000-8,000-man
divisions that are simply slightly larger versions of the German brigades.
Americans and Germans have relatively few reserve and mobilization
divisions. The U.S. reserves are identical to the active units. The German
reserves are similar but not identical. Any mobilization of reserves depends on
trained manpower and usable equipment.
During World War II, Germany raised the equivalent of 50 mechanized
and armored divisions, plus more than 200 Chinese-style infantry divisions
(see below). This was done with a similar population and a smaller industrial
capacity than Germany possesses today. Most Western nations, particularly the
United States, France, and Britain, maintain lighter, non-mechanized units
suitable for rapid-air movement units. These are suitable for intervention in far-

away places and rugged terrain.

China
The Chinese divisions are actually closely related to the pre-1950 Russian
infantry divisions, before Russia mechanized all of these units. The Chinese sys-

tem does have several advantages. The majority of the troops are long-term vol-
50 How to Make War

unteers. Promotion is still possible from within the ranks. Troops tend to remain
in one regiment for their entire career. Marriage is allowed only for officers and
senior noncommissioned officers. There are now 30 pay grades from the lowest
recruit to the highest officer, along with more spiffy uniforms. Until the late
1980s, there were no formal ranks, only jobs based on position held (platoon
leader, division commander, etc.). Since the early 1980s, China has reduced its

troop strength by over a million men, and these reductions continue.


Many of the were disbanded. More money
less efficient infantry divisions
has been put into buying modern equipment overseas and building more of it
in China. After the political crackdowns in 1989, the military received even
less money, but then the military budget increased and continues to increase.
Better opportunities in the liberalized civilian economy have made it more dif-

ficult to obtain high-quality volunteers. This has led to poor morale, lower liv-

ing conditions, and reduced combat effectiveness. Because the Chinese gov-
ernment looks to the army to protect it from an increasingly restive population,
the military budgets were increased in the early 1990s. Much of this increased
funding went to higher pay and benefits, but a lot also went to more modern
equipment. The Chinese have taken advantage of the collapse of the Soviet
Union to purchase Soviet military equipment at fire-sale prices. This has
enabled the Chinese to get the most modern Soviet aircraft and technology for

Shoulder-Launched Multipurpose Assault Weapon (SMAW)


The Poor Bloody Infantry 51

the first time. More infantry divisions are being motorized and mechanized
using Chinese-built trucks and armored vehicles.
Moreover, there are more obvious disadvantages. In most Chinese divi-
sions, onlyheavy equipment moves by truck; the infantry walks. There is also a
pervasive lack of equipment. Most of what they do have is still outdated by
Western and Russian standards. They are further hampered by a lack of recent
combat experience. Senior officers are somewhat debased by the use of politi-
cal reliability as a promotion criterion. This has produced mediocre perform-
ance in border battles with combat-experienced Vietnamese troops. Chinese
combat power was enhanced by the training, quality, and superior morale of
the troops, perhaps an increase of 10-30 percent, depending on the unit. But
much of this advantage has been dissipated in recent years. Because of its lack
of strategic mobility, the Chinese army is primarily a defensive force. China is

trying to change this during the twenty-first century, and this is making its

neighbors justifiably nervous.

Infantry Weapons
The shows the most common small arms used worldwide. The various
chart
other weapons utilized by the infantry will also be described in this section.

Weapon is the weapon’s official designation.

Primary user is the nation that is the principal user of the weapon as well as its

designer and major manufacturer.

Weapon Ammo Ammo Pract. Eff.

Primary weight weight in rate of range


Weapon user Caliber (lbs) (lbs/100) weapon fire/RPM (m) Used for

M-4 U.S. 7.62 7.5 5.5 25 75 800 Standard infantry rifle

AK-47/M Russia 7.62 8.8 6.2 30 90 400 Standard infantry rifle

M-l 6A2 U.S. 5.56 8.8 3.5 30 45 600 Standard infantry rifle

AK-74 Russia 5.45 8.8 4.7 30 100 500 Standard infantry rifle

MG3 Germany 7.62 39.6 6.1 200 200 1,200 Standard LMG
M-240B LMG U.S. 7.62 27.6 6.1 100 200 1,200 Standard LMG
PKM Russia 7.62 18.4 6.1 250 200 1,200 Standard LMG
RPK Russia 7.62 13.5 6.1 40 120 800 Standard Squad LMG

RPK-74 Russia 5.45 13.2 6.1 40 120 600 Standard Squad LMG
M-249 SAW U.S. 5.56 19.4 5.6 200 200 800 Standard Squad LMG
Barrett 82 U.S. 12.7 33 24 10 15 1,500 Anti-Vehicle Sniper Rifle

SVD Russia 7.62 10.1 7.3 10 20 800 Standard sniper rifle


52 How to Make War

Caliber is the diameter of the weapon’s projectile, in millimeters (1 inch =


25.4mm).

Weapon weight (lbs) is the weapon’s loaded weight in pounds. This is more
meaningful than the empty weight, as the weapon can be used only when
loaded with ammunition.

Ammo weight (lbs/100) is the weight of 100 rounds of ammunition. This


includes the magazine, or metal link weight. Rifles typically have ammunition
in magazines; machine-gun rounds are linked together with metal fasteners.
Without magazines or ammunition has the following weights (rounds per
links,

pound): Russian 5.45mm, 43; U.S. 5.56mm, 40; Western 7.62mm, 19; Russian,
7.62mm (short, AK-47), 42; 7.62mm (long, used in PKM and SVD), 32. The
.50 caliber stuff is heavy enough (about four ounces per round) that you could
do some damage just throwing it at someone.

Ammo in weapon is the number of rounds normally loaded in the weapon.


Machine guns fire ammo in theoretically endless belts of linked rounds. As a
practical matter, the belt is long enough to carry in a box hanging from the
weapon (up to 100 rounds). This allows the machine gun to be portable and
handled by one man.

Pract. rate offire/RPM is the practical rate of fire per minute. These weapons
have theoretical rates of fire between 600-1,300 rounds per minute. Several
factors make the practical rate lower:

• Impaired accuracy at high rates offire is the major limitation. As an


automatic weapon fires, it recoils. Although modern weapons have
reduced this recoil considerably, it still exists and throws off the aim.
Bursts of 5-10 rounds are generally more effective than a steady stream
of bullets. Don’t believe what you see in the movies when the actor fires
a weapon at full automatic and constantly hits something. In practice, a
machine gun with a high rate of fire, used with small bursts, is used as a
long-range shotgun. This has proved to be the most effective way of
killing people with machine guns.
• Barrel overheating is a more common, and serious, problem. Depending
on the weather, especially tropical temperatures and exposure to the sun,
a machine-gun barrel quickly overheats if the practical rate of fire is
exceeded for a few minutes. The result is that rounds fire without the
trigger being pulled (“cooking off”) because the excessive heat ignites
the propellant without the firing pin hitting the tiny explosive “igniter” at
the base of the cartridge. Rounds also become jammed due to heat
expansion, and the weapon becomes useless. For this reason, water-
The Poor Bloody Infantry 53

cooled machine guns were used up through the Korean War, and some
nations still use them. The water jacket around the barrel was heavy and
prone to failure, but the constant stream of steam escaping from the jack-
et assured the gunner that he could keep firing. The water cooling also
reduced barrel wear and maintained the accuracy of the machine gun. A
better solution for the heat problem was removable barrels, a technique
theGermans pioneered during World War II and others adopted.
However, the overheating problem was most frequently solved by the
gunners exercising discipline when using their weapons. Those who did
not were frequently found dead next to a jammed machine gun.
• Ammunition supply. Under the best of conditions, it takes a least a few
seconds to change magazines. More time is required to load a new belt.
Care must be taken during these operations to prevent jams. You can also
run out of ammo.
• Dirt and fouling. A machine gun is a precision piece of machinery
designed to work under severe stress (a rapid succession of bullets explod-
ing their propellant and forcing a bullet through the barrel at high speed).
Dirt can get in any of the moving parts and jam the mechanical parts. Each
bullet fired leaves some of its propellant in the barrel, “fouling” it and
reducing accuracy. Dust and dirt can also enter the barrel, or other portions
of the weapon, also fouling the You can often tell if troops are well
barrel.

trained by how well they take care of their weapons when not using them.
If you see troops marching along with their weapons wrapped in cloth or

plastic, and sometimes with a condom fitted over the barrel, you are look-

ing at pros. These guys will have cleaner and more effective weapons when
they actually have to use them. These troops will also take their weapons
apart and clean them at every opportunity. Professional troops know that

clean weapons can be a matter of life and death.

Eff. range (meters) is the average effective range of the weapon in meters. With
any weapon, a superb marksman can obtain hits at twice the average ranges. As
a practical matter, there aren’t many marksmen Even if there
in the ranks.

were, the opportunities for accurate shooting are rare in combat. Most firing is
done in bursts at fleeting targets. On the battlefield, you keep your head down
and move quickly. If you don’t, you get killed. Other major factors in the effec-
tive range are the design of the weapons and their ammunition, as well as troop

training. A weapon that is designed to remain steady when fired will produce
greater accuracy. Thiswas one of the major reasons for the move to the smaller
but faster 5.56mm round. Ammunition design can also produce greater accu-
racy and more lethal results. The latest types of 5.56mm rounds can pierce
15mm (.6 inch) IFV armor at 100 meters. Although a larger 7.62mm round can
do this at 400 meters, most shooting opportunities are at the shorter range.
Aimed fire is possible out to 800 meters (half a mile), and both 5.56mm and
54 How to Make War

7.62mm rounds are capable of this range. The probability of deliberately hit-
ting anything at the range is quite low. This where machine guns come in, as
is

they can put dozens of bullets near the target at ranges of 1,000 meters for
5.56mm rounds and 2,000 meters for 7.62mm. Battlefield experience in the
last century has shown that 1,000 meters is sufficient range for infantry
weapons. Most bullets’ strikes cannot be spotted beyond the range of the tracer
burnout, which is about 900 meters with most 7.62mm bullets. Beyond that,

you need another fellow with powerful binoculars to spot the landmarks for the
gunners to aim for. Note that all the above ranges are for bullets hitting an
unprotected man. Flak jackets and some of the newer helmets will make nonfa-
tal, if not harmless, hits. One still finds all those unprotected arms, legs, and

faces to be injured. Accuracy is about the same for both calibers. Firing two- or
three-round bursts at a six-foot-diameter target and using a bipod, the follow-
ing percentage of hits were obtained with 30 rounds (5.56mm/7.62mm): 300
meters, 81 percent /81 percent; 400 meters, 73 percent /77 percent; 600 meters,
55 percent /41 percent. Contrary to popular myth, the lighter 5.56mm rounds
are no more likely to be deflected by underbrush than the heavier and slower
7.62mm bullets.

The weapons shown in the chart are representative of hundreds of similar


models in use throughout the world. The infantry rifle or “assault rifle” is the
weapon most commonly used in any army. The AK-47 is a copy of the German
SG-44 assault rifle. The SG-44 saw extensive use during the last year of World
War II, and the Soviets wisely adopted it. It uses a shorter 7.62mm round. Over
50 million have been produced, and most are still in working order somewhere.
The M- 16 is a high-velocity .22 caliber (5.56mm) weapon that was first pro-
posed in the late 1930s. World War II intervened, and it took thirty years for the
idea finally to be accepted. Gradually, nations are converting to this new cal-
iber. The AK-74 is a Soviet version of the M-16, developed about 10 years after
the M- 6 was first introduced during the Vietnam war. The two AKs are good
1

examples of how the Russians observe the success of military technology and
then adopt it themselves. China is still a major manufacturer of AK-47s (and
M-16s, also). The Chinese can manufacture an AK-47 for under $20 and are
still exporting hundreds of thousands a year in order to obtain hard currency.
There are dozens of M- 16-type weapons produced around the world. One
recent innovation is the M-4, which is basically a lightweight version of the M-
16 forcommandos.
The next most common weapon is the LMG (light machine gun). These
weapons are widely used by the infantry and are often mounted on vehicles.
Although the 5.56mm round was quickly adopted as the infantryman’s per-
sonal weapon, it took a few years for most armies to accept the fact that this
round was adequate for machine gun use, also. Another factor influencing the
decision to adopt the smaller-caliber LMG was the problem of supplying two
The Poor Bloody Infantry 55

types of ammunition. However, the changeover is not complete in any army.


Partially, this is because armies have a large investment in 7.62mm machine
guns, which are expensive (over $1,000) and last a long time (easily over 20
years). Another reason for holding on to the 7.62mm LMG is that it is easier to
design an effective armor-piercing round for this weapon. Only the light armor
of IFVs can be defeated, but that can be a significant capability. Most of the
current 7.62 LMGs (MG-3, M-60, and PKM) are derived from the German
World War II MG-42, the first widely used machine gun with an easily replace-
able barrel.
The lighter squad LMG is a Russian innovation. The Russians solved the
problem of having two sizes of ammunition by issuing the infantry squads
LMGs that use the same lighter round that the AKs use. These LMGs are
heavy-duty versions of the assault rifle with a heavier barrel and capable of
using magazine or belted ammunition. The United States eventually adopted
this practice, while the Russians came out with a new squad LMG to comple-
ment their 5.45mm assault rifle. The United States soon followed with a simi-
lar weapon, as have many other nations.

Sniper rifles are commonly used in a specialized form of combat. In many


armies, 2 or 3 percent of the infantry are trained and equipped as snipers. Their
weapon is generally a nonautomatic rifle using a full-size (7.62mm) round. In
most cases, these weapons are standard rifles that are rebuilt to higher standards
of reliability and accuracy and equipped with special sights and other features. A
good marksman can also be quite deadly with the standard assault rifle and its

M-82A1A .50 caliber sniper rifle


56 How to Make War

lighter round. A new development has been the .50 caliber (12.7mm) sniper rifle,

based on the old reliable M-2 .50 caliber machine gun. The “lightweight” sniper
version of the .50 caliber is not for killing people at 2,500 meters on human tar-
gets. It takes special ammo, a finely tuned weapon, and a scope to hit a man-size
target at 2,500 meters. The main reason for the .50 caliber sniper rifles is to hit
hard targets (Scud launchers, light armored vehicles, trucks, radar gear, etc.) at

long range. This was done by the British Special Air Service (SAS) during the
1991 Gulf War. Moreover, a sniper armed with a .50 caliber rifle is at a disadvan-
tage at closer ranges, for normally a sniper is only a hundred meters or so away
from his targets move around a bit. This is not easy with a 30-
and must be able to
pound rifle. But at 500 meters or more behind the front line, a .50 caliber rifle
using armor-piercing or incendiary rounds can do a lot of damage to trucks and
light armored vehicles. You can also get match (highly accurate at long range)

rounds, but these are more expensive. As it is, a normal round costs a couple of
bucks, and an armor-piercing round (the discarding sabot kind the Marine Corps
uses) costs $7.50 each.

Other Infantry Weapons


Heavy machine guns. These are not exactly infantry weapons, as they are not
portable and are usually mounted on vehicles. Because most infantry now
operates with its own IFVs, these weapons do qualify as infantry weapons.
Except for their larger caliber (12.7mm-30mm), they operate much like
infantry machine guns. These weapons have a longer range and more hitting
power and tend to concentrate their fire on vehicles or aircraft. These heavy
machine guns are also capable of using more effective armor-piercing projec-
tiles. In a pinch, the infantry does not hesitate to turn such awesome firepower
against two-legged targets. In some cases, the heavy machine guns are taken
from the vehicles and installed within fortifications.

Automatic grenade launchers. To provide heavier firepower for the infantry,


the automatic grenade launcher was developed in the 1960s. This was a slower-
firing machine gun whose slower-moving, high-explosive shells had the effect
of covering an area with exploding “grenades” (the shells). This weapon fires a
30mirMl0mm shell similar to the one used in the shotgun-like attachment for
U.S. and Russian assault The United States first deployed an automatic
rifles.

version on helicopters during the Vietnam War. In the late 1960s, a ground-
based version, the M-19 machine gun, was deployed. Russia came out with a
30mm copy in the early 1970s. The U.S. ground version weighs 140 pounds
and fires a 9-ounce shell as far as 2,000 meters. It takes 17 seconds for shells
to travel this distance. An armor-piercing shell can penetrate over 60mm of
armor. In other words, IFVs can be knocked out with the M-19’s 40mm shell.
The Poor Bloody Infantry 57

During the 1980s, various night sights were added, making the M-19 a power-
ful weapon for attacking or defending at night. The Russian version, the 30mm
AGS- 17, weighs only 90 pounds and has a maximum range of 1,700 meters.
Each 30mm round weighs about 6 ounces and is not guaranteed to penetrate
IFV armor. Both weapons have an effective rate of fire of 100
U.S. and Russian
rounds a minute. The U.S. M-19 jams once every 5,000 rounds or so. The
cruder Russian model jams once every 1,000 rounds, and the shell often
explodes in the process. These accidents are not always fatal but must have an
adverse effect on users’ attitudes toward the weapon. The first major user of the
U.S. weapon was the Marines, which equips each battalion with 10 weapons.
The U.S. Army now uses them nearly as much as the Marines, and Army troops
and commanders were impressed with the weapon’s performance in combat
during the 1991 Gulf War. Russia deploys eight AGS- 17s to each infantry bat-
talion. The grenade launchers have proved more effective than the older, and

still widely used, 12mm-15mm heavy machine guns.

Pistols. These are rather useless on the battlefield, although handy in tunnels

and buildings. They are generally carried by officers and operators of heavy
weapons and equipment. Combat officers prefer an assault rifle. The primary
problem with pistols is poor accuracy, it being difficult to hit a man-size target
beyond 25 meters. Even if you hit someone, pistols don’t have the same stop-
ping power as rifles. Moreover, pistols carry less than half as many rounds as
assault rifles. One solution to the shortcomings of pistols was the machine pis-
tol (also known as a “submachine gun”). This is a magazine-fed pistol with a
longer barrel. Still not much more rounds
stopping power, but you can fire

with more accuracy. Out to 00 meters, these weapons are pretty effective. The
1

success of these weapons in World War II (the Sten gun and the MP-40) led to
the development of the SG-44, AK-47, and M-16 assault rifles. At present,
machine pistols are used primarily by police.

Grenades. Grenades are small bombs weighing about a pound. Upon detona-
tion, the common fragmentation grenade releases projectiles that can wound
exposed personnel out to a radius of up to 15 meters. Most modern fragmenta-
tion grenades release hundreds of light, high-speed fragments that are readily
stopped by obstacles a bullet would easily pass through. Although movies
show a large explosion and bodies flying through the air, real grenades carry a
small explosive charge that will throw up dust and knock a man down if he is

very close. Noise is the prominent characteristic, plus a drizzle of tiny spent
fragments. And don’t try to pull the arming pin with your teeth, unless a dentist
is handy to repair the damage. The most common grenade is the fragmentation
type, good only against people. Other important types are smoke (for some
concealment, depending on the wind), high explosive (for blast effect, to stun

someone close by without worrying about fragments), thermite (for burning


58 How to Make War

things up, including metal), illumination (turns night into day), riot control
(tear gas, good for clearing out bunkers or otherwise discomforting the opposi-
tion), and marker (colored smoke, to show aircraft where to land or drop, or
not drop, something).
The most commonly used grenade is the “defensive grenade,” so called
because it throws fragments as far as possible and is thus best employed when
the user is hiding behind some cover. “Offensive grenades” are largely explo-
sive with few fragments. This is so the user can throw them short distances
while they are in the worry about getting hit by frag-
open and not have to
ments. The average fragmentation grenade injures nearly everyone within 2
meters of the explosion, 75 percent of those within 4 meters, 50 percent of
those within 6 meters, 25 percent of those within 10 meters, 5-10 percent of
those 15 meters away, and less than 1 percent of those 20 meters away. Older
grenades, of World War II vintage, were less effective because their fragments
were larger, fewer, and slower, and much of their destructive effect tended to
hit the ground harmlessly. Grenades were first developed several hundred
years ago to solve the problem of delivering firepower around or over an obsta-
cle without exposing the user. Fighting in built-up areas would be more costly
for the attacker were it not for grenades. The easiest way to clear out a cave,
bunker, trench, or roomful of enemy troops is to heave in a grenade. Grenades
can be thrown no more than 40 meters, with 20-30 meters being a more com-
mon extreme range. Most grenades are of the fragmentation type, with four or
five ounces of explosive and a 3-5-second fuse.
Variations on the grenade include rifle-launched grenades. These are not
widely used by American or Russian forces, but are popular with many other
armies. The bullet is used to propel various types of grenades from the barrel.
Their range is over 100 meters, although accuracy is acquired only after prac-
tice. Grenade launchers, which are quite different from rifle-launched
grenades, are popular with U.S. forces, sending 40mm projectiles (“grenades”)
out over 300 meters from a shotgun-like weapon, or about 100 meters from a
tube-like device fitted under the barrel of an M-16. Rifle-launched grenades
are about as effective as thrown grenades, while the 40mm version is about
half as powerful.

Mortars. Mortars are the artillery infantry carry with them, so mortars must be
kept Although capable of high rates of fire (up to 30 rounds a minute),
light.

little ammunition can be hauled. The infantry has to maintain its mobility and

cannot afford to go into battle weighed down with a lot of extra equipment.
With all these restrictions, the chief virtue of mortars is their ability to respond
rapidly and accurately to the infantry’s need for additional firepower. An addi-
tional advantage is the mortar’s ability to hit targets behind obstacles. Mortars’
shells are fired at a sharp angle(sometimes almost straight up). The most com-
mon infantry mortars are 81mm. They weigh about 100 pounds and fire shells
The Poor Bloody Infantry 59

M-19 40mm automatic grenade launcher

weighing 12-15 pounds at maximum ranges of 3,000-4,000 meters. The heavier


120mm mortar weighs 700 pounds and fires a 33-pound shell out to 6,000
meters. These are almost always mounted inside APCs, as are many of the 81mm
types. This allows these mortars to carry more ammo with them, but not as much
as the regular artillery units farther back. To alleviate this problem, some armies
are using mortar rounds with sensor and maneuver control mechanisms in them.
This allows the mortar round to find armored vehicles and guide themselves to
the target. A lot more expensive than the usual high-explosive or ICM mortar
round, the guided round vastly improves the anti-armor capability of mortars.
The 60mm mortar continues to be used by non-mechanized infantry. It weighs
50 pounds and, like the 81mm version, can be broken down into two or three
components for carrying. Shells weigh less than 10 pounds and can be fired out
to 3,500 meters.

Mines and other surprises. Land mines and their cousins, booby traps, are
classic infantry weapons. These are defensive weapons and enable the infantry
to resist more effectively larger forces and armored vehicles. In more mobile
situations, mines are used to encourage the enemy to move in another direction
(where you have set up an ambush). Mines are also used to guard an area when
you don’t have troops available for the job. The chief limitations of mines are
their weight and the time required to emplace them. As a rule of thumb, it takes
1 ton of mines to cover every 100 meters of front, and 10 man-hours per ton to
60 How to Make War

emplace them. You can use special machines to plant them, but such equipment
is not always available. Mines should be emplaced while the enemy isn’t look-

ing, in order to maintain the element of surprise. To overcome these limita-


mines are becoming more common. Mines are
tions, lightweight “scatterable”

surprise weapons; they are customarily laid in areas covered by the fire of
other infantry weapons to prevent the enemy from discovering their presence
until it is too late, and then the covering fire makes it more difficult for the
attacker to clear the mines. Mines are also laid (dropped on the ground)
quickly by artillery shell or aircraft. There is currently an international treaty
prohibiting the manufacture or use of antipersonnel land mines. But the largest
manufacturers and users of these mines (the United States, Russia, and China)
have not signed on. The treaty is largely a protest and public relations exercise
against the use of mines by rebel and terrorist organizations. These folks are
not going to stop using them.
Similar to mines are booby traps, which are grenades, mines, or other
explosives rigged with trip wires or other devices to make them detonate when
the victim stumbles over them. The casualties are bad enough; the effects on
troop morale are worse. A land mine planted under an inch or so of dirt is just
another form of booby trap. Some mines are meant to be dug up and reused if
the enemy never encounters them. This takes three or four times as long as it
took to lay them. Many mines are now made of plastic, which makes them
much more difficult to clear, as you have to use a portable radar to search

M-18 (claymore) mine


The Poor Bloody Infantry 61

under the Such was the case in the Falklands and, to a lesser extent,
dirt.

Kuwait, where uncleared plastic mines will continue to kill wayward people
and animals for many years to come. Considering the dozens of people killed
each year in Europe because of'uncleared World War and II mines and shells, 1

we have to assume that any major modern war will keep on killing for a cen-
tury after the fighting officially stopped.
Mine technology has taken tremendous strides since the 1960s.
Microelectronics and other technical advances have spawned new generations
of smaller, lighter, and more lethal mines. The first of these were the track-
buster mines. Weighing 2-5 pounds each, they are not buried but are dropped
in the path of advancing armored vehicles. The mines can only blow the track
off' an armored vehicle, but this is enough to immobilize it temporarily. Should
this happen in combat, the crippled vehicle is in great peril and usually aban-
doned by its crew. Another version of the scatterable mine has a magnetic sen-
sor that causes a shaped charge to explode upward when a large metal object
passes overhead. This does not blow the track but penetrates the thin bottom
armor of tanks and IFVs. This will do some damage and may ignite ammo or
fuel and destroy the vehicle. Along with the antitank mines come antipersonnel
devices, making a quick exit from crippled tanks on the battlefield, or search-
ing for antitank mines, a risky endeavor. Many Western mines have a self-
destruct feature, which takes effect from several hours to several days after
they are deployed. This makes them less of a menace to your own troops, who
later must travel the same ground. As expected (by the troops, not the manufac-

turers), a large number of the self-destruct devices did not work when first

used on a wide scale in Kuwait. About 10 percent of the mines stayed active
beyond their self-destruct deadline, causing casualties long after the fighting
had been successfully concluded. Worse yet, many of these smaller mines are
not laid carefully in the ground but are scattered from bombs, artillery shells,
and dispensers on aircraft and helicopter. This gives the combat troops yet
another cause of random mayhem to worry about.
We now have robotic mines (an American innovation), with their own sen-
sors and computer and the ability to sense, track, and fire on armored vehicles.
These smaller mines also can be delivered quickly by artillery or aircraft. This
makes artillery and air support against an armored attack more efficient than
before, when high-explosive shells were the most common weapon available.
Other developments in mine warfare have been more efficient remote-control
mines, which can be detonated by the defending infantry on command. Some
of these smart mines are specifically designed to attack helicopters flying
nearby. All of this activity inmine development springs from the historical
record. In past wars, mines accounted for up to 50 percent of armored vehicle
losses in some battles. The percentage appears to be headed upward, much to
the infantryman’s relief.
62 How to Make War

Electronic aids and other gadgets. The revolution in electronics has assisted
the infantry in many ways. The most useful tools are observation devices. The
infantry now has its own radar and, even more useful, passive night-vision

equipment. The latter are called “starlight scopes” vision devices that elec-
tronically magnify available light so that night no longer covers enemy move-
ment. These are attached to weapons and vehicles or are simply used to detect
troops that can be attacked with mortars or artillery. These devices proved
enormously useful in Vietnam and particularly in their first mobile use during
the 1991 Gulf War. Other sensors are covered in more detail in Chapter 19
(electronic warfare).
3 *

Tanks: The Arm


of Decision

Tanks possess a lot of firepower (about a third of a mechanized division’s fire-


power), are hard to kill, and cost a lot ($2-5 million each). Yet their crews rep-
resent less than 8 percent of an armored manpower. Tanks usually
division’s
spend most of their time hiding or looking for a place to hide. They must do
this because their considerable firepower makes them a prime target. However,

the concentrated combat power of tanks makes them, alone of all the combat
arms, capable of forcing a decision quickly and decisively.
The “arm of decision” hasn’t always operated this way. Traditionally there
have been three distinct combat forces in land warfare. First there was the
infantry, which took a lot of abuse and was absolutely necessary. Then came
the missile troops —
spear throwers, slingers, archers, and artillery who were —
protected by the infantry because the missile troops were better at killing the
enemy at a distance than they were at defending themselves. Finally, there was
the cavalry: infantry or missile troops on horses. Better armed, trained, and
motivated than their unmounted associates, the cavalry were the shock troops.
Normally the cavalry was held back either to turn a stalemate into a victory or
to mitigate a defeat.
When horse cavalry became obsolete in the early part of the twentieth cen-
tury, its functions and traditions were transferred to the tank troops, sometimes
with strange results. Initially, particularly during the early stages of World War II,
many armor units attempted to storm their way through the opposition. They
soon learned that the opposition could shoot back with deadly effect. Sitting
behind all that armor, many tank crews feel invulnerable. Experienced
tankers know better. They also know that if they are careful, they can avoid
getting hurt.

63
64 How to Make War

The importance of being careful mounted troops have had


is a lesson the
to relearn many times over the centuries. The 1991 Gulf War risks giving U.S.
tank crews a false sense of invulnerability. In that war, most U.S. tanks were of
the latest design and fought against a previous generation of Russian tanks
equipped with ineffective Iraqi-made tank shells. Fortunately, today’s U.S.
Army tank crews are the most professional America has ever had in peacetime.
The officers and NCOs are already spending a lot of time disabusing the troops
of any illusions of invulnerability. The next opponent is likely to be better pre-
pared and equipped.

What Tanks Cannot Do


World War II destroyed, at great cost, the various myths about what tanks could
do. Each one of the tank no-nos in turn define what a tanker’s life is all about.
Tanks cannot advance on the enemy without thorough and continuous ground
reconnaissance. Tanks are delicate beasts and cannot go just anywhere. Their
movements should be planned to take advantage of cover from enemy observa-
tion. Tanks are large (25 feet long, 12 feet wide, and 8-10 feet high). Tanks can

often be heard a long way off, as they sound like a bulldozer, except louder.
The tracklaying mechanism is there to move the 40-60-ton vehicle over rough
terrain without getting stuck. But armored vehicles can have problems, any-
way, when they encounter excessively steep slopes and overly soft ground.
Terrain that is very broken up with rocks and tree stumps will cause the tank’s
track to pop off. It usually takes several hours to replace the track.

Tanks cannot operate by themselves. When the tank is “buttoned up” with all

hatches closed, the crew can see only through gun sights, and periscopes.
slits,

They cannot see very much, and the crew spends most of its time running the
tank, not looking for some foot soldier sneaking up on it. This makes tanks
very vulnerable to infantry, especially in close terrain or built-up areas. Tanks
may look dangerous, but since they can only shoot at what they can see, a nim-
ble infantryman can usually stay out of harm’s way. The infantry knows this
and strives to defend in broken terrain when facing tanks. One survival tech-
nique for tanks facing infantry is the U.S. Army’s “overwatch.” Half a tank unit
gets into a position from which it can observe the advance of the other half.
The moving group then advances into positions to observe the movement of
the other group. This is actually the ancient “you advance and I’ll cover you”
technique. This “moving by bounds” is safer, but slower. In combat, time is a
luxury. If tanks cannot be accompanied by which usually slows them
infantry,
down, its only other recourse is for the commander of every tank to keep his
head out of the hatch. The Israelis use this technique. You win a lot of battles,
but you lose a lot of tank commanders.
Tanks: The Arm of Decision 65

Ideally, tanks support infantry. The exception is when the combat is on


flat, featureless terrain, where the tank commanders can see any enemy
infantry a long way off. In terrain with cover (forests, hills, buildings, etc.), the
infantry advances on foot just ahead of the tanks. When your infantry encoun-
ters opposition, it keeps the enemy infantry from getting at your tanks. The
tanks then use their firepower to assist their infantry in clearing out the oppos-
ing foot soldiers. The infantry’s eyes and ears are thus complemented by the
tanks’ massive firepower. Against good infantry in “busy” (forested or urban)
terrain, tanks cannot operate efficiently by themselves. As the U.S. Marines put
it, “Hunting tanks is fun and easy,” ever more so when the tanks charge ahead
of their own infantry. Well-trained tank units do not do this. The tanks would
prefer to take a shot at the enemy but can do this only in a fluid battlefield
where their speed and long-range weapons can operate to best effect. Most of
the time, the tanks creep forward under the infantry’s protection. In any case,
the infantry will be killed off more easily than the tanks. Even with its own
armored personnel more vulnerable. But to be effec-
carriers, the infantry is

tive, the infantry must dismount and expose itself to enemy fire. Even if
infantry and tanks operate together efficiently, tanks will still be around after
most of the infantry has been lost. At that point the tanks advance only at

greater risk.
It’s gotten worse of late as infantry has gotten in the habit of staying in its

IFVs rather than getting out and walking along with the tanks. This situation
developed when tanks became more mobile over rough ground in the 1980s
and 1990s. Tanks got in the habit of moving out faster than foot troops could
keep up. So the infantry rode along in its IFVs. All this was possible because
American troops have not had to take tanks into cities since Vietnam. The
Russians know better because of their recent experience, and American tank
officers have been studying this. But there has been no change in the way
American, or most non-Russian, tank units operate.

Tanks cannot operate in massed formations. A


massed formation is tanks oper-
ating closer than 100 meters from one another. Bunched-up tanks only attract
fire from artillery and antitank weapons. Typically, artillery will not destroy a

tank, but it can put it out of action by damaging the engine or tracks, not to
mention the external components of the tank’s sensors. The tank’s fire-control
equipment is particularly vulnerable, as are defensive items like smoke dis-

pensers and the antiaircraft machine gun atop the turret.


No one has perfected a really cost-effective artillery shell that can home in

on individual tanks. But even old-fashioned high-explosive shells can wreck a


tank unit enough shells are fired. The shells can’t destroy the tanks, but they
if

can damage enough tank equipment to make the tanks ineffective until
repaired. The repairs can take days or weeks. Artillery and air strikes attack
small areas and will harm only tanks that are in that area. The more the tanks
66 How to Make War

spread out, the less likely they are to get hit. ATGMs also do better if they find
a lot of targets close to one another. If one ATGM target momentarily ducks
behind some smoke or other cover, the missile operator can quickly shift to

another target. Tanks that keep their distance on the battlefield last longer.

Tanks cannot survive with untrained crews. An effective tank crew operates as
a team. A team is created by allowing a crew to operate with its tank for about
six months together. This is not always accomplished, even in peacetime.
During a war, the attrition among less capable crews is very high. It’s not
uncommon 50 percent of inadequately trained crews to be lost in their
for over
first battle. The slaughter is especially intense if ill-trained crews are attacking.
A grim example occurred Golan Heights during the 1973 war. Hundreds
in the

of poorly trained Syrian armored vehicles advanced against far fewer Israeli
tanks. The Israelis were better trained and made few mistakes. The Syrians
were advancing in formation and were paying little attention to advantageous
terrain or Israeli maneuvers. The Israelis noted this and methodically fell back
from one piece of defensive terrain to the next, picking off a few Syrian vehi-
cles between each move. The Syrians lost 10 vehicles for each Israeli one lost.
The Israelis knew their terrain, and their crews knew how to move and shoot
effectively. The Syrians were deficient in both respects and blindly followed
the Soviet doctrine they had been taught. Better-trained Syrian crews would
have been more effective at avoiding Israeli fire and more accurate in their own
The Syrians demonstrated the effects of better training in the 1982
shooting.
Lebanon war, where the ratio of destroyed Israeli and Syrian tanks was not
nearly as lopsided as in 1973. History is full of similar examples.
Unfortunately, training is expensive. Tank crews using Russian training
methods are at a considerable disadvantage because they typically use their
vehicles very little in training. Russian vehicles are built inexpensively and
wear out quickly. The Russians have observed that combat vehicles don’t sur-
vive long in battle, so why build them to last? In peacetime, the crews train
with crude simulators and spend less time in their vehicles than do Western
crews. In addition, Western armies have more effective crew simulators and
training equipment. As the performance of U.S. tank crews in the Gulf War
demonstrated, these differences in training levels were very evident on the bat-
tlefield.

Tanks cannot move long distances without running into serious maintenance
problems. Long movements require careful planning. If you run tanks too hard,
most of them will break down. There have been many tank campaigns since
1939 where most of the losses have come from mechanical failure, not enemy
action. Such losses can be reduced considerably by checking the route you plan
to send tanks over and making provisions for regular maintenance. Tanks are
simply not built to move more than a few hundred kilometers without stopping
Tanks: The Arm of Decision 67

for maintenance. Weighing 40-70 tons and moving on tracks, they are
designed for speeds of up to 60 kilometers per hour but not for long periods.
Russian tanks break down, on average, every 250 kilometers. Western vehicles
last about 300 kilometers. With adequate maintenance support, most of these

breakdowns can be repaired in less than an hour, or a few hours at most. Even
so, a division of 300 tanks moving 100 kilometers (three hours’ marching) will
average 100 or more breakdowns. At the very beginning of a campaign, when
all the vehicles are fresh, the rate will be much less but will increase later to
compensate for the initial free ride. In other words, the breakdowns will
increase about the same time you make contact with the enemy. Breakdowns
will also increase as you stress the vehicles, as you would while maneuvering
against the opposition. Depending on the tanks’ condition, the crews’ mainte-
nance training, and the efficiency of the tank-maintenance units, a division will
lose 2 to over 20 percent of its vehicles per hour of movement. Most of these
crippled vehicles will get going again and catch up, but the effect will be disor-
ganized units, run-down vehicles and crews, and generally less effective com-
bat divisions. Normally, tanks are moved long distances overland by train or
march long distances, there will be a price paid in spare
truck. If tanks have to
parts and man-hours. Both may not be available, resulting in a lot of broken-
down vehicles along the march route. Losses can easily exceed 50 percent. As
far as the enemy is concerned, a tank lost to a worn-out transmission is just as
advantageous as one hit by an antitank missile. Tanks cannot neglect routine
maintenance.
Maintenance is glamorous aspects of working with tanks.
one of the less

Tanks require a lot of it to keep them in top shape. Eight man-hours a day is not
unusual if you use the vehicle a lot and want to maintain it in excellent condi-
tion. Keeping tanks in such good shape is becoming more difficult. The

amount of equipment being added to tanks is increasing, especially electronics.


At the same time, there is a trend toward smaller crews (three instead of four).
The smaller crew is achieved by installing an automatic gun-loading mecha-
nism. One possible solution is that “ground crews” be made available to tanks,

to service them the way aircraft are after each flight. Unfortunately, tanks don’t
fly back to a relatively secure airbase after each combat mission. They are
always at risk whencombat zone. The maintenance problem is worse for
in a

Russian-type tank units, as they have more three-man tanks and crews that are
less capable and diligent about maintenance in the first place. This was a key
factor in the low readiness level of Iraqi tanks in the Gulf War. Tanks cannot
operate successfully without adequate recovery and repair units. As pointed
out above, armored vehicles are prone to breakdown. During and after battles,
tank repair crews go out to get damaged vehicles running again. Tanks are
basically robust but have many things that can fail and immobilize them. After
a battle it is possible to repair over 50 percent of the vehicles knocked out by
enemy action. For noncombat losses, recovery approaches 100 percent.
68 How to Make War

Frequently, damaged vehicles must be hauled back to a repair facility. This is

done by recovery vehicles that are turretless, unarmed tanks. The proportion of
vehicles returned to service depends on the number and skill of your repair and
recovery units.

To appreciate the scope of the repair and recovery problem, consider the
number of things that can go wrong in a tank. These vehicles have numerous
major failure-prone systems:

• First there is the tracklaying mechanism upon which the tank travels. Hit
an obstacle at the wrong angle and the track falls off. This is a common
problem with inexperienced, or fatigued, drivers. It can take a few hours
to get the track back on. Tracks also wear anywhere from
out. After
1,000-3,000 kilometers, it’s replacement time. All those wheels and
rollers associated with the tracks require lubrication and inspection for
wear and tear. More so than with an automobile, the driving controls,
transmission, brakes, and so on must be inspected frequently and main-
tained to avoid complete failure. Otherwise, failure tends to come when
you can least afford it.

• The tank engine is also in a class by itself. Typically a diesel, although


the U.S. M-l uses a gas turbine (the heart of a jet engine), these mecha-
nisms generate 500-1,500 horsepower and are under considerable stress.
• Although there’s plenty of work required just to keep the tank moving,
it’s all weapons are not maintained. A tank’s
for nothing if the vehicle’s
weapons are mounted in a 0-ton turret, which is moved about by anoth-
1

er complex mechanism of electric motors and bearings. The main gun


and machine guns must be cleaned and resighted periodically, usually
after much firing or hard movement. Ignore weapons maintenance and
you steadily lose accuracy.
• Finally, we must deal with the electronics. A fire-control system contains
precision optics and frequently one or more computers. Most modern
tanks use a laser range finder that is very accurate, but very complex. To
assist the main gun there is an infrared searchlight and/or a light amplifi-
cation system. Most tanks also have smoke-grenade dischargers (small
mortars), radios, an intercom system, and sometimes air conditioning and
an automatic fire-extinguishing system. Many Russian tanks are now
supplied with shells that are actually guided missiles, which require a
separate fire-control system. Supporting all this is an extensive electrical
system.

To assist maintenance, crews use checklists, tool kits, manuals, and some
test equipment. The complexity of some tanks exceeds that of many aircraft.

But it all comes down to the people. If the crew is attentive to maintenance,
Tanks: The Arm of Decision 69

and backed up by adequate repair and recovery units, you will have more
is

tanks on the battlefield and recover more once the combat is over. No tank unit
is perfect, and some of the above rules will always be broken under the best of
conditions. On average, the situation is quite bad.
The urgency of wartime conditions commanders and
regularly forces
troops to forego observation of the above maintenance rules. Combat and non-
combat losses can be very heavy. World War II and recent experience indicate
that tank losses will be five to six times personnel losses during heavy combat.
That is, if a unit losses 10 percent of its 50-60 percent of
personnel, it will lose
its tanks and other armored fighting vehicles. However, past experience shows

that up to 60 percent of combat tank losses and nearly all noncombat losses can
be repaired. Depending on the repair facilities available, a division could return
half its disabled vehicles back to service in less than a week. A lot depends on
availability of spare parts, which are scarce, even though destroyed or damaged
vehicles are stripped of useable components. Another critical factor is the
mechanical capabilities of the tank crewmen. All this assumes that the wrecked
vehicles could be recovered. The side that is driven from the battlefield loses
more than the battle.

Tank Units
Tanks almost always operate with infantry but actually belong to purely tank

units.These tank battalions are largely administrative organizations, to make


the enormous maintenance load easier to handle. Tanks are organized into pla-

toons of three to five vehicles. A company is three or four platoons plus one or
two headquarters tanks. A battalion has three companies, plus a few tanks in a

headquarters, for a total of 33-60 tanks. Tactical experience has shown that the

three-tank platoon most efficient. In this respect, tanks are used like fighter
is

aircraft, using a “loose deuce” formation where one tank is the lead element

supported by one or more “wingmen” behind and off to the side. Tank units
rarely remain at full strength long in combat, so two-tank platoons are com-
mon. Tank battalions usually have small ATGM, reconnaissance, mortar, head-
quarters, ammunition, fuel, and maintenance units added, placing the battalion
strength 50-300 men above the tank crews alone. Russian-type armies add
most of these specialist units to the tank regiment.

Tank Tactics
Unlike the infantry, a tank cannot easily sneak up on anyone, although in some
cases it can get within a few hundred meters of enemy infantry undetected. Even
during an artillery barrage, a tank tends to announce its imminent arrival with a
70 How to Make War

cacophony of distinctive noises. Tanks produce two noises, the engine roar and
the track squeak. The squeak and squeal of the tracks is louder and easier to pin-

point. The gas turbines on the U.S. M-l make remarkably little noise.
What a tank can do is survive a lot of punishment and still deliver substan-
tial firepower. And through all this, tanks are able to flit about the battlefield at

better than 500 meters a minute. Tanks are not invulnerable, just tough to kill.
With all the firepower they attract, the crew tends to hunker down inside, mak-
ing their view of the outside world somewhat limited. As described elsewhere,
the foot soldiers and tanks work with each other. This ordinarily means the
tanks spend most of their time moving at speeds closer to 20-30 meters a
minute. Tanks do not have their own tactics, only procedures for tanks working
with infantry. The best way to integrate tanks with infantry has not yet been
agreed upon. For over 50 years a debate has raged over whether it is better for
the tanks or infantry to lead the attack. At the moment, a majority of opinion
opts for infantry first, but a lot depends on the situation. There are situations
where a company or even a battalion of tanks can successfully operate inde-
pendently. Some armies use both methods, depending on the situation, with
tanks in front, infantry right behind or beside them, and light armored vehicles
(IF Vs) a hundred meters or so to the rear. Because the infantry has their own
IFVs to ride in, it is possible for both tanks and infantry to move quickly when
the enemy is not in the immediate vicinity. Under such conditions, the long
columns of tanks and IFVs (and self-propelled artillery plus antiaircraft and
other support vehicles) stand ready to go through a multiphase deployment
maneuver if the enemy is detected nearby. Assuming the reconnaissance units
are able to find the enemy before your columns get ambushed, the armored
columns will first deploy into several smaller columns, moving cross-country.
Just before the enemy comes into sight, these smaller columns will form
lines, with tanks in front and IFVs directly behind. Artillery will be farther
back, and antiaircraft vehicles will be with the IFVs. If there are woods or
built-up areas involved, at 500-1,000 meters from the suspected enemy posi-
tions, the infantry will dismount and move forward. Otherwise, the infantry
will stay in their vehicles until needed to dig the enemy infantry out of any
concealed location. At the same time, the tank guns and artillery may be
pounding suspected or confirmed enemy positions. At this point, the attacking

units will begin to take fire. Ideally,you are not attacking the front of an enemy
position, but the side or rear. The mobility of armored vehicles is supposed to
make this possible. But everything depends on accurate information. If you
lack precise information of where the enemy is, attacks are always fraught with
surprises. If the attack goes right up against the front of a strong enemy posi-
tion, the attackers may be shot up and forced to withdraw. Because the enemy

is also mobile, and capable of reinforcing the position you are attacking, speed

is critical. If you wait too long to find out exactly what’s in front of you, there

is liable to be a lot more opposition once you get the assault going.
Tanks: The Ann of Decision 71

Information is the key ingredient in tank tactics. The whole point of put-
ting vulnerable infantry in front of the tanks during the final assault is so the
infantry can provide the tanks with better information and keep the equally
nimble enemy infantry at bay. Once tanks are committed to an attack, they are
exposed to enemy observation and not easily withdrawn from view.
Specifically during the final assault, when the infantry is dismounted, the tanks
cannot use their superior mobility to withdraw without risking loss of their
infantry. Tanks without infantry are less capable in combat. Tanks can obtain a
higher degree of information if the tankcommander stands up in the turret,
with his head and half his chest exposed. From that vantage point, 8-10 feet
above the ground much can be seen. Unfortunately, the visibility works both
ways, and tank commanders who habitually stand up to see can also be seen,
and shot at. The only solution to this problem is to get the battle over with as
quickly as possible.
While tanks have problems attacking, they are superb in defense, espe-
cially against other armored vehicles. Tanks have firepower, mobility, and pro-
tection. The key to defense is surprise. Surprise consists of hitting the enemy
when they don’t expect it, hitting them hard and then getting out of the way
before you get hit. Defense is most efficient when it is successful against a
larger force. In this respect, tanks excel. The classic “mobile defense” relies on
good planning and reconnaissance. The planning involves picking out several
positions for each tank unit to fall back to as they shoot up the advancing
enemy. The reconnaissance ensures that you don’t lose track of the larger
enemy force. If that happens, your tanks are liable to being ambushed them-
selves.
Although tanks are large and noisy, they regularly find places to hide. The
favored position is on the reverse slope of a hill. This is called “defilade.” The
tank depresses gun and while facing the direction of enemy advance, backs
its

down that slope until all the enemy can see is the gun and top of the turret.
Even this much need not be shown until the enemy is in range, as it only takes
a few seconds for the tank to move up the slope and into firing position. It is
equally easy to back down and move off to the next firing position when the
enemy Note that Western tanks can depress their main guns far-
gets too close.
ther than Russian tanks, which means Russian tanks must expose more turret
when in defilade. If a defilade position is not available, any other concealment
will do. The important thing is to get off the first shot, if not the first few shots.

The defender will have to try to spot you while sitting among burning vehicles
and growing panic. Some units may set off their smoke grenades immediately
and pull back. This can be done from inside the tank by simply pushing a but-
ton. Such protection from observation allows the defender to stay in position,

and perhaps call in some artillery fire. Historically, such engagements have
resulted in disproportionate losses, with the defender often getting away
unharmed. This tactic is ironic, in that it cancels the tanks’ mobility advantage
72 How to Make War

in the attack. As long as the defender does not completely collapse, a handful
of tanks, with some infantry and artillery, can delay a larger force by forcing
them to deploy from their road-bound columns to overwhelm the defender. An
attacker would have to be some 10 times more numerous and able to maneuver
in order to brush aside a tank-based defense.
Tanks are not as efficient in defending against infantry. The 40-60 shells
carried for the tank’s cannon are primarily (and often exclusively) armor-pierc-
ing, with only a dozen or so antipersonnel shells at most. U.S. tanks carry noth-

ing but antitank shells. One or more machine guns, one in the turret alongside
the main gun and/or another atop the turret, comprise most of the tank’s anti-
infantry armament. In the defense, the tanks are always placed behind the
infantry. It is frequently tank commanders who are given the task of calling for
artillery fire or maintaining communication with support units. There is typi-

cally a lot of artillery fire on defending units, and tanks are largely immune to
The presence of friendly tanks typically provides more confidence than fire-
it.

power for the infantry, but the positive effects of this morale boost should not
be underestimated. The grunts like the additional firepower potential, not to
mention the implied protection from enemy tanks.
Some tanks are equipped with special weapons. A common one is ATGMs
fired through the main gun barrel. Russia has long used this weapon. As noted
above, tanks are equipped to generate smoke for concealment. In addition to
smoke-grenade dischargers, some tanks have a mechanism that sprays diesel
oil over a hot engine part and produces a lot of smoke quickly. What they

enemy can’t see, they have a hard time hitting. This gets us into some of the
more interesting aspects of antitank warfare.

Antitank Tactics
Tanks were originally developed to assist the infantry. This they still do, but
primarily as a defense against enemy armored vehicles. Their maneuverability
and firepower make then the most effective antitank weapon, but not the most
efficient. Tanks are expensive and difficult to maintain. Other antitank
weapons are cheaper and nearly as effective. Until the 1960s, the most cost-
effective weapon was a tank gun without the tank. These were either towed, at

one-tenth the cost of a tank, or in a lightly armored vehicle, at one-third the


cost. Then along came the ATGM (Anti-Tank Guided Missile), which changed
the rules for antitank warfare. Cheaper, fairly accurate, potent, long-ranged and
lightweight, they did have some shortcomings. They had a slower rate of fire,
two or three rounds a minute versus up to a dozen for a gun. A prominent back
blast was more likely to give away the crew’s position. The missiles are slow,
taking up to 30 seconds to reach their target, which could take evasive action or
fire on the missile operator and spoil his aim. Many ATGMs, particularly the
Tanks: The Arm of Decision 73

early Russian ones, were inaccurate under 500 meters. As this is the average
engagement range with tanks, this was a serious deficiency. World War II
experience and German army tests found that, in nondesert areas, you will spot
a tank at 500 meters 40 percent of the time, 500-1,000 meters 25 percent of the
time, 1,000-2,000 meters 20 percent, and over 2,000 meters 15 percent. Even
in open areas, the longer-range possibilities are compromised by tanks taking

advantage of undulations in the ground or cover created by huge dust clouds


generated in dry weather.
To better appreciate the problems of using ATGMs, consider the following
situation. Armored vehicles are first seen approaching 800 meters away. They
are moving at 30 kilometers an hour (eight meters a second). Your ATGM
crews can get off a maximum of three or four missiles before surviving vehi-
cles are on top of them. The missile crews may not survive that long, as their
first shot can easily reveal their position. The tanks’ machine gun fire will not

make the missile operators any more efficient, as it will often spoil the missile
operators’ aim. The tanks also can throw a smoke screen in front of themselves,
or call artillery or mortar fire on the exposed missile operators. Even APCs are
vulnerable, as their sighting and tracking equipment is exposed, as are their
missiles before they are fired.
With these deficiencies, why have ATGMs proliferated? Simple: The mis-
enough for the infantry to carry and operate. Moreover, 20 years
siles are light

of use and development have made them more effective. Most ATGMs can
now hit a tank at short range (under 100 meters.) Back blast has been reduced
somewhat. Speed is still a problem, however, as it is controlled by the ability of
wire to be unspooled and time required for the operator to get the missile
squarely on the target. Unlike tanks, missile crews are not always as mobile or
as well protected. Tanks can pull out under an artillery barrage. Missile crews,

in trucks or IFVs, are at greater risk. Pulling back under enemy pressure is

always a tricky maneuver and ismade more difficult when you are taking a lot
of casualties. The least effective antitank weapon is the light rocket launcher.
Carried by the infantry and most other ground troops, these weapons are useful
attacking bunkers and IFVs. Against tanks, a lucky hit on the tracks is about
the best you can hope for.

The Threat from Below


The most feared weapon is not guns or missiles, but mines. These are
antitank
the ultimate antitank weapons. Mines exist for no other purpose than to destroy
any vehicle that rolls over them. Mines are cheap and require no crew to make
them work. Just place them in or on the ground and they are ready. Being
machines, mines are fearless and unflinching in the performance of their mis-
sion. In World War II over 20 percent of tank losses were due to mines. Since
74 How to Make War

then, mines have become more effective, and the percentage shows signs of
increasing with the introduction of robotic mines.

The Threat from Above


Aircraft are generally overrated and overpriced as antitank weapons. But they
do play an important role in warfare. The Persian Gulf war was an exception
because the enemy was in the desert and not enthusiastic about fighting back.
Helicopters and certain fixed-wing aircraft are more lethal than your average
fighter-bomber. Helicopters use the same ATGMs the infantry use. Specialized
fixed-wing aircraft (the U.S. A- 10) use automatic cannon. All aircraft can be
exceptionally effective in the antitank role simply by delivering mines. Unless,
of course, the enemy tanks are dug in and not moving. But most aircraft do not
have the weapons or fire-control systems that are effective enough to hit

armored vehicles on the ground. In the Persian Gulf, the Iraqis cooperated by
putting thousands of armored vehicles out in the desert and staying there for
months so they could be pinpointed and bombed efficiently by aircraft that
normally would not be so effective going after armored vehicles.
While combat aircraft are expensive to operate, so are effective counter-
measures against them. Armies spend considerable sums to field effective anti-
aircraft weapons for their combat units. Even so, aircraft are difficult to hit,
and helicopters are perhaps the most difficult of all. Helicopters lurk, dropping
down behind trees and hills or flitting around close to the ground at over a hun-
dred miles an hour. Attack helicopters use friendly ground units and scout hel-
icopters to locate the enemy. The attack helicopters then move to an ambush
position and try to hit their targets at maximum range (over 3,000 meters) with
ATGMs. The helicopters are at greatest risk when they accidentally overfly
enemy forces. A modern tank with a laser range finder can do a quick number
on a slow-moving helicopter. Battlefields are not neat places, and accidental
ambushes happen frequently.
Helicopters’ relatively slow speed exposes them to the risk of ambush,
while the faster fixed-wing craft use speed as a form of protection. Planes
come in low and fast and can speed away at over 400 miles an hour. They make
their attack runs at about 100 meters a second, using 20mm-30mm cannon
against the thinner toparmor of tanks. If the battlefield is quiet, which it rarely
is, you can hear them 20-30 seconds away. Unfortunately, you can’t always tell

what direction the attack is coming from. Ground-attack aircraft are also
armored and built to take a lot of abuse, except from enemy interceptors. Tank
crews are instructed to stand and slug it out with aircraft. Sometimes this
works, but frequently the primordial urge to run the tanks into the woods takes
over. The aircraft have an interest in self preservation and typically make only
one or two passes and then depart before their victims can get organized.
Tanks: The Arm of Decision 75

Advances in cluster-bomb technology have made aircraft more lethal, but

not as much as the Air Force people expected. The most devastating antitank
cluster bomb is the one that carries trackbuster mines. A 500-pound cluster
bomb carries over a hundred of these mines. A fighter-bomber can carry over a
dozen cluster bombs, enabling it to spread trackbusters to cover an area over
100 meters long with each bomb. A ton of trackbusters (1,200 mines) can
cover an area 1,000 by 100 meters. Each tank entering such a minefield would
have a 70 percent chance of losing a track. The mines are small, flat, and
painted camouflage colors. A tank that loses a track while under fire is likely to
be finished off by some other antitank weapon. At night or during combat,
armored vehicles don’t have an opportunity to check the ground for these small
mines. Losses can quickly mount, particularly when antipersonnel mines are
mixed in with the trackbusters. A
blown track under more peaceful circum-
stances will halt the vehicle for several hours and fatigue the crew.
Antipersonnel mines mixed with the trackbusters will make the crew reluctant
to move around to repair the tank and will also eliminate the accompanying
infantry. The only reliable countermeasure to trackbusters is to equip the lead
tanks with plows, which will literally plow any trackbusters out of the way.
This slows the advance considerably and makes the advancing tank unit more
vulnerable to other antitank weapons.
Another form of cluster bomb deploys bomblets that descend and pierce
the thinner top armor of tanks. Such weapons are easier for aircraft to use as
they do not require aiming at a single armored vehicle. Unlike the trackbusters,
which can be dropped before the enemy arrives, the antitank bomblets have to
be dropped on the enemy tank formation.
Individual troops, or even a member of the tank crew, can also eyeball the
trackbusters and other cluster bomblets and either avoid them or shoot them up
with an assault rifle. The 1991 Gulf War demonstrated that the Iraqi troops,

like troopseverywhere, used their sense of self-preservation and resourceful-


ness to overcome much of the anticipated effect of cluster bombs.
Despite their expense, and the battlefield shortcomings of new aircraft

weapons, aircraft still have the considerable advantage of being able to concen-
trate a lotof firepower on a distant battlefield on short notice. They are the
antitank weapon of last resort, and this justifies their expense.

Changes in Tank Design


Advances weapons do not take place without improvements in tank
in antitank

design. Until recently, more powerful antitank weapons resulted in thicker tank
armor. You can only go so far making heavier tanks. Once you get over 60 tons,
the weight of the vehicle becomes a handicap. Many bridges cannot be used,
and the wheels and tracks wear out much more quickly. Armor had to be made
76 How to Make War

better instead of thicker. Composite armor was developed, consisting of layers


of metal and other materials. This made solid projectiles break up. Spaced
armor can be added, an extra thin layer of armor mounted a few inches from
the hull. This weakened the effect of shaped charges. Spaced armor, and an
additional layer bolted on to key parts of the tank, have been in use since World
War II.

As projectiles were improved, reactive armor was developed in response.

Reactive armor is not really armor but a layer of explosive panels mounted on
the tank’s armor. When hit by a HEAT (shaped charge) shell, the reactive
armor explodes, weakening the HEAT shell’s effects. All of these new develop-
ments have several major problems. No one knows just how well they will
work with the various different HEAT warheads. The new armor is more
expensive. The reactive armor, because it is an explosive, cannot be mounted at

all times and is installed only prior to combat or special training sessions. This
stuff is dangerous, as when it explodes it is dangerous to any friendly troops
near the tank.
Many other measures have been taken to increase the survivability of
tanks, such as automatic fire extinguishers, smoke generators, and the like. The
net result has been to make more expensive and difficult to maintain.
the tanks
Perfect antitank weapons do not exist, only more or less destructive ones.
One trend is certain in antitank warfare: It is becoming increasingly difficult
for armored vehicles to survive on the battlefield. But then, it is becoming
more difficult for anything to survive on the battlefield.

The Life of a Tanker


Crews do not live in their tanks; they spend less than 10 percent of their time
inside their tanks or APCs. Moreover, 25 percent of their casualties occur while
outside the vehicle. Armored vehicle crewmen are servants to their machines,
providing at least eight hours a day of maintenance to keep things running. If
the climate or geography is bad, it’s worse for the vehicles. You either provide
more maintenance or lose more vehicles to breakdowns. In combat, systems
are stressed to the maximum. If the vehicles are not in peak condition when
they enter combat, they are more likely to break down when they can least
afford it. Inside the tank, there is very little space. A smaller tank means a
lighter and cheaper tank. France and Russia require their tank crewmen to be
less than five feet six inches tall, allowing them to build smaller vehicles with
the same capabilities of tanks a larger crewman will fit into. This means that
the crews can be selected from only 5 percent of the population. Even larger
tanks are cramped.
The inside of a tank is not safe. The turret slews around, the main gun
recoils, and fifty-plus-pound shells are tossed about. Fractures, lacerations,
Tanks: The Arm of Decision 77

and amputations regularly occur among careless, fatigued, or untrained crew-


men. The turret generally has two or three men in it. The gunner sits in a small
seat next to the main gun with his face pressed against a range finder that dis-
plays data on the gun’s bearing and the range of the viewed objects. Connected
to the tank’s range finder is a computer that adjusts the aim of the gun and tells

the gunner when he can fire. The quality of these systems varies, as does the
skill of the operators. Skillful gunners operating high-quality equipment can
obtain first-round hits over 90 percent of the time. Poorly trained and moti-
vated gunners can get only 10 percent (or less) first-round hits. Assisting the
gunner is a human or mechanical loader. The human loader is most liable to
injury, the mechanical loader likely to fail under stress. Most Russian tanks use
a mechanical loader and three-man crews. With only three men to maintain
even more machinery, you can imagine the readiness problems. Western
armies aren’t the only ones in love with new gadgets.
The third man in the turret is the vehicle commander. His seat is just below
the turret hatch. Usually the commander stands up with his head and chest out
the hatch. This provides better visibility. When all the hatches are closed, visi-
bility is limited to a few small slits and a periscope. If the commander is
wounded, which frequently happens, everyone gets upset until the wounded

man quiets down or the corpse is allowed to fall to the floor of the tank or is

thrown overboard. At that point the gunner takes over command of the tank
from the gunner’s seat. The result is a tank that can see much less because the
gunner cannot work the cannon with his head outside the turret. Ideally, the

tank commander should be able to replace any other crew member, especially
the gunner. The current U.S. tank, the M-l, gives the tank commander equal
access to the fire control system, and a better view of the outside when the tank
is zipped up. But cross training to allow crew members to replace each other is

an ideal that is rarely achieved. The tank commander is usually a former gun-
ner, theoretically the most highly skilled member of the crew. Despite the obvi-
ous benefits, there is rarely sufficient time to cross train. Without cross train-
ing, the of one or two crewmen will reduce the tank’s capabilities
loss
considerably. The only crew member not in the turret is the driver. Squeezed
into the front part of the tank, the driver sees through a few slits. At best, he can
open a small hatch and stick his head out. He takes direction from the com-
mander, who typically has a better view of where they are going. It’s no wonder
that tanks in combat appear to move blindly. Most of the time, they are doing
just that.
Another critical crew skill is speedy restocking of ammunition and fuel.

With some tanks, this can take over an hour. Tanks carry up to a ton of muni-
tions,and nearly as much fuel. If you run low on these items during combat,
the speed at which you replenish can be critical. Israeli experience during their
wars led them to design the Merkava tank. This vehicle has large doors in the
rear for rapid loading of larger quantities of ammunition. In defense, the tank
78 How to Make War

can stay buttoned up with less loss of control. A


good crew will have surveyed
the surrounding terrain carefully and will be able to manage without the com-
mander exposing himself to enemy artillery and small-arms fire. At this point,
the biggest danger often comes from fatigue and nausea caused by engine
gases that leak into the crew compartment, as well as gases from the fired
shells. This is most often the case with older Western and Russian tanks that

are not well ventilated: the crews suffer accordingly. In hot climates Russian
crews become, for all practical purposes, nonfunctional after an hour of com-
bat because of the lack of ventilation. Western vehicles will last longer because
many have some form of air conditioning. Fortunately, combat normally doesn’t
last that long. When tanks get into a firefight, they are either quickly hit, or
withdraw to a safer position. Tanks spend a long time waiting for the other fel-

low to make a false move. The brutal business of fighting is usually over
quickly. Night fighting has become more common with the widespread intro-
duction of thermal sights and sighting devices that amplify available light.

With these, tanks can see nearly as well as in daylight. These devices favor the
defender more than the attacker. The defender can sight his night-viewing
devices at the likely avenues of approach.
Infantrymen with IF Vs live with their armored vehicles much the same
way tank crews do with their tanks. The maintenance load for IF Vs is lighter
because 9-12 men are assigned to a mechanically simpler vehicle. Another
major difference is combat the infantrymen spend most of their time
that in
outside their vehicle. It wasn’t meant to be that way, as the second generation
of IFVs (from the 1960s on) were designed so that the infantry could use their
weapons from inside. Subsequent combat experience showed this to be ineffec-
tive. This is another example of why you must be wary of new doctrine devel-

oped in peacetime.
One final note on IFVs: Because they are lighter and less stable than
tanks, they cannot move as quickly cross-country as tanks without injuring the
passengers. Tank crews are more securely seated more sta-
in their heavier and
ble vehicles. Depending on the quality of the suspension system, a modern
tank can move 30-40 kilometers an hour cross-country, while IFVs can move
about half that speed safely. The heavier IFVs, such as the German Marder and
the American M-2, are better able to keep up. As you can see, there’s one prob-
lem after another.

Theory and Practice


Throughout their short history, tanks have struggled to survive in combat.
Although the most heavily protected vehicles on the battlefield, tanks are also
the most likely to be shot at. Each tank confronts three or four antitank
weapons, including every other tank. But the situation gets more complex in
Tanks: The Arm of Decision 79

peacetime. Tanks and antitank weapons are very high tech. As more gadgets
are added, the situation is guaranteed to become more unpredictable when all
this new stuff meets in combat. Experience in the last 60 years has shown that

such systems rarely work as anticipated in war. On the bright side, everyone’s
systems will perform in unexpected ways. The only problem with this is that

peacetime planners have a difficult time calculating what their position is ver-
sus their opponent. Consider the situation in the 1980s, as tanks were equipped
with composite and reactive armor. Even though ATGM warheads and tank
shells have become more effective, the tank partisans now sense a chance to
recapture the lead on the battlefield. This has been the case with the U.S. M-l
(and the better armored German and British tanks). To get around this, more
nations are using top-attack HEAT warheads. These detonate shaped charges
that go through the thinner top armor. Western tanks have not had to face this

sort of thing yet, but it will happen eventually and remind U.S. tankers that
they are not invulnerable.
Tanks cannot win battles by themselves and are not as invulnerable as some
would think based on the record of U.S. tanks in the 1991 Gulf War. Tanks are
still vulnerable to attack from the rear, from above, and from below. Trackbuster

mines may prove to be the most robust tanks’ undoing. Meanwhile, the mael-
strom of other weapons rips away the accompanying infantry and light armored
vehicles. Tanks may be the most powerful system on the battlefield, yet they
may not be powerful enough.
The experience of M-l tanks rolling, virtually unscathed, right
U.S.
through Iraqi tank units in the 1991 Gulf War was a result of several unique
conditions. The M-l version used was the most modern tank in the world and
incorporated a more advanced type of composite armor. The Iraqis were using
armor-piercing shells of their own manufacture. These Iraqi shells were infe-
rior to the ones Russia made for the Russian-built tanks the Iraqis were using.
As a result, the U.S. tanks were virtually invulnerable to Iraqi tank fire. As
most U.S. tanks were maneuvering around the open flank of the Iraqi positions,
they encountered few mines. Because the battles were in a desert, the long-
range guns of the U.S. tanks were able to operate at peak efficiency, and it was
rarely necessary to send infantry ahead to clear out enemy infantry and anti-
tank weapons. For the allied troops, it was an ideal tank battle, fought under
ideal conditions and with ideal results. These situations have occurred in previ-
ous desert tank battles, but they are the exception, not the rule.

The Future
Battlefield survival for tanks against an equal opponent becomes increasingly
difficult. Armored fighting vehicles have long been caught up in competition
between tank protection and tank destruction. At one point in the late 1980s,
80 How to Make War

there was a proposal for a new reactive armor that explodes before being hit,

thanks to sensors that detect the approaching projectile. The Soviets took this
idea one better by developing and deploying a turret-mounted system that used
a millimeter- wave radar to detect incoming missiles, and then fire one of eight
shotgun-type weapons that would use a pattern of steel pellets to damage the
missile sufficiently to render the shaped-charge warhead useless. Systems like
this have been under development in the West, and it appears that the Russian
one is fairly effective.
Armor itself is no longer slabs of high-grade steel, but many layers of dif-
ferent materials, designed to defeat better an increasing variety of antitank
weapons. No one is really sure what will kill a tank anymore and probably
won’t find out for certain until there is another major tank battle.
Meanwhile, Western nations have developed missile warheads that can
penetrate the new “composite plus reactive armor” on many Russian tanks.
Russia has equipped thousands of its older T-62s and T-55s to wear reactive
armor, and this technology is being sold to any nation that has the hard cur-
rency to pay for it. Many of these older tanks have also been equipped with
laser range finders and modern fire-control equipment. The Russians really
believe in tanks and will equip any other nation that thinks likewise.
Russia and the United States are planning several variants of a new “future
technology” tank, one with a very small turret containing the main gun and
fire-control sensors. no “top” armor in the usual sense: the frontal
There is

armor slopes up and toward the back of the tank, with engine heat vented out
the back instead of the top rear. This design adds some protection against con-
ventional weapons that attack the top armor and/or home in on heat. The tank
also puts most of the protection to the front. Tank battles in the past 30 years
have shown that two-thirds of hits are in the front, less than 10 percent in the
rear, and the rest on the sides. The future-technology tank is supposed to have a

140mm gun better able to penetrate improved armor designs (more complex,
and expensive, composite armor). However, the larger round will reduce the
tank’s ammunition load and rate of fire. Since the 1980s, work has been under-
way to develop higher-velocity liquid propellant (which is lighter and safer)
and electrically propelled guns for tanks. These are at least 10 years away. In
fact, these technologies are probably more than 0 years away because of the
1

end of the Cold War. Liquid propellant is likely to appear in lower-velocity


artillery before a high-velocity, liquid-propellant tank gun is introduced. These
new technologies are being worked on to ultimately create higher-velocity
shells. The higher velocity not only penetrates exotic armor more efficiently,

but makes countermeasures more difficult. Current high-speed shells move at


about 1,500 meters a second. The future-technology shells are expected to
achieve 3,000-5,000-meter-a-second speeds. At over 3,500 meters a second,
the shells will leave a glowing trail behind them and show where they came
from.
Tanks: The Arm of Decision 81

Another problem is how the two-man crew will efficiently keep in touch
with the outside world. Throughout the tank's history, the commander standing
with his head and chest outside the turret has been the most effective means of
control. The future-technology 'solution appears to be equipping these new
tanks with sensors similar to those now found in attack helicopters. This
increases the cost enormously and doesn’t help much, as most of the time
attack helicopters are still notoriously blind to what’s happening on the ground.
Other features proposed include an armored capsule for the two-man crew for
additional protection, and blowout panels for ammunition and fuel storage
areas so that the crew doesn’t get cooked when these vital areas are hit.

Another innovation, previously tried and discarded by Western armies in the

early 1970s, is an ATGM fired from the tank gun tube. An even more immedi-
ate problem presents itself: maintenance. A
more complex tank with an even
smaller crew brings to a head tank commanders’ growing demand for more
maintenance personnel. When you have a tank as complex as an aircraft, you
need a “ground crew” to keep it going, and more highly skilled “pilots” to
operate it. Current Western tank battalions contain about one technician for
every tank crewman, and that ratio will eventually be greater than 1:1. With all

the gadgets proposed for the future-technology tanks, these vehicles are still

vulnerable to mines, the eternal bane of armored vehicles and something air-

craft don’t have to worry about. These future-technology tanks have been in

development for some time, a common situation as they move toward increas-
ingly complex and expensive technology for their basic weapons. The end of
the Cold War has eliminated most enthusiasm for building any of these future-
technology tanks anytime soon. Sharp budget cuts on both sides of the former
Iron Curtain have made it impossible even to maintain current stocks of tanks.
Future-technology tanks will have to wait for the next arms race.
Most worrisome to all the tank-owning nations, and to tank crews in gen-
forthcoming “smart” robotic weapons, which use sensors and war-
eral, are the

heads that can automatically be lobbed 100 yards in any direction to penetrate
the thinner top armor of tanks. These weapons have already entered production
inWestern armies. Several nations are introducing new features for their
ATGMs, in addition to modified warheads, to penetrate reactive armor. The
most popular innovations are top-attack and wireless guidance. These “fire and
forget” ATGMs use multiple sensors to home in on armored vehicles. The mis-
sile’s onboard computer sorts out the battlefield clutter and goes for still-func-

tional tanks, despite countermeasures. The top-attack warhead, first introduced


in BILL system, passes
the Swedish over the armored vehicle and fires its

shaped charge down at the thinner top armor. Reactive armor on the top of the
tank can defeat these unless the ATGM warheads are designed to take on reac-
tive armor, which the new ones are. A more brute-force approach is embodied
in hyper-velocity rockets fired from aircraft or ground vehicles. Also ready for
production are electronic weapons that attack the more numerous sensors and
82 How to Make War

electronics of current armored vehicles. If you can’t kill them, then blind them
or inflict electronic amnesia.
Adjusting for inflation, your average tank today costs more than three
times what you paid during World War II. Yet it is still a very inefficient sys-
tem. Only recently have tank tracks been made sturdy enough to last more than
a thousand kilometers. Most Russian-made tanks are still equipped with tracks
that wear out after less than a thousand kilometers of use.
Russia, and many of the customers for its tanks, have made a large wager
on the success of the tank. Western nations have shown greater preference for
cheaper countermeasures. It was Western nations that developed and perfected
the ATGM, ATRL (bazooka), and trackbuster mine. Ironically, better armor,
main guns, and other tank components were also developed in the West, but
introduced on a larger scale by the Russians. As history has shown, the defense
(antitank weapons) tends to stay in the lead against offensive weapons (tanks).
Despite the success of the U.S. M-l tank in Kuwait, the future holds a horde of
cheap, electronics-based, “smart” antitank weapons. While it’s easy for the
U.S. to control export of its 60-ton M-l tank, many nations have the electronics
technology needed for the new generations of antitank weapons.

Principal Main Battle Tanks

Vehicle. The official designation of the vehicle. Vehicles are grouped by their
nation of origin manufacture. In some cases, the vehicle is also manufactured
in other nations. Russia used to account for the majority of armored vehicles
built annually, but no more. Russia still makes some replacement parts and
upgrade kits. Other major manufacturers are the United States, Britain, France,
China, and Israel. Several other nations with steel industries and other techno-
logical resources also build their own tanks. Original designs are often used.
These smaller-scale manufacturers include Japan, South Korea, and Brazil.

Firepower. This is the numerical evaluation of the vehicle’s firepower. It is cal-


culated by taking into account the following factors:

• The “proving ground" performance of the vehicle’s main gun and the
various types of ammunition. The type of shell used can have a vastly
different effect Tanks carry various types of shells among
on the target.
the 40-50 rounds typically carried. The types carried depend on what
opposition they expect to encounter and how large their ammunition
budget is. Some shells are more expensive than others. The cheapest
shell is HE (High Explosive), useful only against soft targets. Next
comes your economy-model, armor-piercing APS (Armor Piercing Shot)
shell, which is little more than a pointed hunk of high-grade steel. The
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Tanks: The Arm of Decision 83

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NO CD o_ o_ <o <d
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6,000 1,200
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o o o o o o o o
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o o o o
o o o
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o 1,000 3,000 3,000 3,000 3,000

ro ro ro on <— r— N- tj- tj- ro ro on n -


ro

O O o O NO o O
Main gun NO NO NO NO NO NO NO NO
fN fN fN IN r— O fN fN o IN o fN o 100 105 105 125 125
r— tr~ i —

Hght
(m)
ro CO ro NO N; V N" NJ- N; fN NO NO NO 00 2.4 2.8 2.2 2.3 2.2
rvi rsi fN fN <N (N (N (N fN ro rsi fN <N fN

spd

(km)
NO o O O ON
NO NO NO NO NO NO
O fN IN IN 00
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00 NO
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50 58 60 57 60
Max

Wght
(tons)
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36 38 38 42 48
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84 How to Make War

most expensive “shot” shells are APDS (Armor Piercing Discarding


Sabot) and APFSDS (Armor Piercing Fin Stabilized Discarding Sabot,
for smooth-bore guns). The armor-piercing element of discarding sabot
rounds is less than half the diameter of the shell and made of very expen-
sive, high-density metal. Its smaller size enables it to hit the target at
very high speed, up to 1,600 meters a second. This is the most common
shell and is constantly being improved. The United States purchased a
recent version that uses a penetrator of depleted (nonradioactive) urani-
um. Most armies are installing 120mm smooth-bore tank guns that have
the same penetrating power as the depleted-uranium APDS, plus the abil-
ity to use future shell designs that require a larger projectile. These would

be the “smart” shells with their own sensors and guidance systems.
Composite armor was developed to defeat APDS, but it is not always
successful. F1EAT (High Explosive Anti-Tank) rounds have fallen from
favor because their success depends on hitting a flat surface on the tank.
Modern tanks have few flat surfaces. On the plus side, HEAT shells must
be fired at lower speeds, are good at any range, and many are now built
with a fragmentation capability to make them useful for antipersonnel
work. The AP-type shells are less effective at longer ranges. Similar to
HEAT, more expensive and still in use, is the HESH (High Explosive
Squash Head) shell. After this item hits the tank, the explosive warhead
squashes, and then it explodes. The force of the explosion goes through
the armor and causes things to come lose and fly about the inside of the
tank (the “spall” effect). The vehicle may appear unharmed, but the crew
and much of its equipment are not. It works at any range but is somewhat
defeated by spaced and composite armor. The most expensive tank shell
currently is used by the Russians in their tanks equipped with 125mm
tank guns —an ATGM. The United States tried this in the 1960s and
1970s but dropped it. It’s unclear yet if the Russians will be any more
successful. The price range on the above shells goes from several hun-
dred (HE) to several thousand dollars (ATGM) per round.
• The fire-control system. This includes the type of range finder (see
below') as well as the computing system. The more recent electronic fire-

control computers on tanks have proved to be more effective than the


older mechanical types. Unfortunately, the fancy gadgets are usually less
reliable, although they are improving.
• The internal layout and organization of the tank. This includes how the
ammunition is stored and how easily the various crew members can
reach and operate their equipment. The cramped Russian tanks suffer in
Tanks lacking air conditioning are also a problem. Tanks that
this respect.

have been upgraded to the point that their interior is crowded also have
problems.
• Gun stabilization and platform stability. The tank must be sufficiently
Tanks: The Ann of Decision 85

stable so that the main gun can be fired accurately while the vehicle is

moving, or immediately after a halt. This has been something of a Holy


Grail for tank builders since World War II. Some of the current systems
do the deed some of the time.
actually
• Ammunition carried. The more you have, the more you can use to hit the
other fellow.
• Rate offire. The ability to get off the first shot accurately and in these —
days of voodoo (reactive and composite) armor the second shot. —
Experienced crews can fire faster than the number indicated. The chart
merely indicates the tank’s normal rate of fire they can maintain without
overheating the barrel or wearing the crew out.

Protect is the numerical evaluation of the vehicle’s ability to defend itself. This
is a combination of the following factors:

• Quantity and quality of armor. How thick is the armor, and how well it is

laid out? Armor that has no sharp edges and offers only a “slope” for

enemy shells to hit is more effective. Antitank shells are just very large
bullets. If they hit sloping armor, they have a tendency to ricochet off.

When hitting four inches of armor at an angle rather than head on, they
will have to go through more metal. This is why modern tanks have such
a smooth appearance. Armor thickness counts for less today than what it
is made of. The best armor since the 1980s is composite (or “Chobham,”

after the British organization that developed it). This material is an


expensive combination of layers of armor, plastics, and ceramics. It

absorbs and breaks up shot-type shells before they can penetrate. It is

also effective against HEAT and HESH high-explosive shells. Spaced


armor has come back into vogue to defeat ATGM HEAT warheads. This
is nothing more than thin armor sheets mounted a few inches from the

main armor. Basically, it causes the HEAT shell to detonate prematurely


and form its penetrating plasma jet inefficiently. Spaced armor, in turn,
can be defeated with a special fuze. And so it goes. The latest wrinkle is
reactive armor, which is composed of explosive material. When struck, it
explodes and makes HEAT shells’ penetration much less efficient. This
stuff is only mounted in wartime, for obvious reasons. Most nations can,
or do, use spaced armor. The M-l, Leopard II, T-80, and British tanks use
composite armor. The Russians and Israelis have installed reactive armor.
Composite armor can also be installed as add-on protection, although
this increases the weight of the vehicle somewhat.
• Speed of the vehicle. This is a combination of actual top speed, vehicle
power (see HP:WT below), ground pressure, and quality of the suspen-
sion system and other machinery required to drive the vehicle. Power and
speed enable the vehicle to get out of the way quickly. Higher ground
86 How to Make War

pressure makes it more likely that the vehicle will get stuck in soft
ground. A better suspension system prevents the crew from being
knocked about during high-speed cross-country movement.
• Ability to lay smoke. Some vehicles have smoke-grenade dischargers.
Others form smoke by spraying diesel fuel on hot engine parts. Some
vehicles cannot produce any smoke, leaving them unable to produce a
place to hide when they most need it.

• Size. All armored vehicles are large. Height is the best indicator of a
vehicle’s ability to remain unseen.
• Main gun depression. The greater this is, the less the tank is exposed
when it goes into defilade behind a slope, with only its gun and turret
visible to the enemy.
• Viewing devices from inside the tank. Ideally the tank commander should
have his head outside the tank. But this is not always possible. Various
arrangements are made in tanks to provide viewing slits protected by bul-
letproof glass. The quality of the gunner’s sight is also considered.
• Damage control. This includes fire-extinguishing system, location of
explosive items, and layout of crew compartment to protect the crew in
case these items are hit. Chemical warfare protection system and escape
capability are also considered.
• Communications. Russian-type tanks typically have many vehicle radios
capable only of receiving. It’s cheaper and avoids the problem of useless
chatter. It does make information gathering more difficult. Quality of
internal communication also varies. Timely information can save your
life in a tank battle.

Range is the unrefueled range of the vehicle in kilometers. Generally, in combat,


100 kilometers of range equals 3-5 hours of running time (assuming 40 percent
off the road, 20 percent on the road, and 40 percent stationary with the engine run-
ning). This will vary with the season: more time in the summer when the ground
is dry and firm, less when it is very hot (air conditioning), cold (snow), or muddy.
Cruising speed is generally 30-40 kilometers per hour.

HP:WT is the horsepower-to-weight ratio (the horsepower of the engine


divided by the vehicle weight). The higher this is, more “lively” the vehicle
the
will move. This is more important for acceleration and moving up slopes than
for pure speed.

Wght is the full-load weight of the tank in metric tons. Ground pressure (in
pounds per square inch) varies from (for most Russian tanks) to 15 (for the
1
1

Merkava). The lower this is, the more easily the vehicle can cross soft ground
like mud, ice, snow, or sand. An infantryman’s weight produces 2-10 pounds

per square inch.


Tanks: The Arm of Decision 87

Max spd (in kilometers per hour) is the maximum speed of the vehicle on a road.
Cross-country speed is limited by vehicle weight and the effectiveness of the sus-
pension system. Heavier vehicles actually have an easier time of it. It’s the same
difference in rider comfort experienced between a Cadillac and a compact.

Hght is the height of the vehicle in meters (one meter equals 3.3 feet). It is

measured to the top of the turret. The taller a tank, the easier it is for the enemy
to spot it.

Main gun is the caliber of the main gun in millimeters. One little-recognized
aspect of gun design gun depression in degrees. The greater the depres-
is the
sion, the better. A tank defends most effectively from defilade. That is, it backs
up behind a hill as far as it can go and sights its gun over the top of the hill.
Depending on how steep the slope is, very little of the vehicle is visible to the
enemy. At best, all the enemy sees are the gun and the top of the turret. On gen-
tle slopes, a small depression is adequate. Steeper slopes require more depres-
sion, unless you want to expose more of the tank. American tanks have 10-
degree depression; most other tanks have about half that. Most tanks have
about 50 main gun rounds on board, normally a mix of armor-piercing (over
75 percent) and antipersonnel rounds (the rest). The rate of fire is also
important. Highly skilled crews can get off as many as 50 percent more
rounds per minute. They cannot do this for long, as the barrel will overheat.
Less adept crews can manage a high rate of fire, but the aim is often way
off. Most tanks also carry one or two machine guns in addition to the main

gun. One is usually 7.62mm, the other 12.7mm or 14.5mm. One machine
gun is customarily mounted next to the main gun and can be fired in its
place (using the same viewing system the main gun uses). The second
(larger caliber) machine gun is mounted on the top of the turret for use
against aircraft or ground targets.

Max range is the maximum effective range of the main gun in meters. The far-

ther the better. As was mentioned elsewhere in this chapter, the average shot is

between 500 and 1,000 meters.

In use is the number of this type in use as of 2002. Few tanks are still in pro-

duction, although many are getting upgrades in their electronic equipment. In


the late 1980s, the annual production for each was approximately: BMP, 2,500;
BMD, 200; M-2/M-3, 1,400; T-80, 400; T-72, 1,800; T-64, 1,000; M-l, 800;
Leopard II, 400. By the early 1990s, this production had fallen by more than
half. By 2000, this decline had reached the point where about the only armored

vehicles being made were wheeled ones intended for peacekeeping missions.
China is still producing clones of Russian tanks. There will always be some
production of armored vehicles. But the end of the Cold War eliminated the
88 How to Make War

M-2 Bradley Fighting Vehicle

major source of demand for them. Right about now, armor vehicle production
will be at their lowest level since the end of World War II.

China has been building its own tanks for many years — fortunately, not very
good ones. After receiving some Russian T-55s in the 1950s, China began turning
out copies, and later variants, of that Soviet-era design. The first copy of the T-55
was the T-59, and this was built into the 1990s. China still has over 5,000 of them,
and thousands more are in use in nations that can’t afford anything better. In the
early 980s, China introduced an improved (in many small details) T-59. The T-69
1

is still in production, but mostly for export. China has only about 500 of them.

Later in the 1980s, China introduced the T-80. This was a new design that used a
NATO standard 05mm gun and better fire control. Few were built, and China has
1

only 400. A further development of this tank, the T-85, had a Russian-type
125mm gun and an auto-loader. This tank was developed in cooperation with
Pakistan. Roughly comparable to the 1960s U.S. M-60 and Russian T-72, the T-85
is still in low-level production. China has a few hundred of them.

Armored Personnel Carriers and


Infantry Fighting Vehicles
APCs (armored personnel carriers) are also referred to as IF Vs (infantry fight-
ing vehicles). An IFV is basically an APC with a turret and a higher price tag.
IFVs are also used widely as reconnaissance vehicles. In this case, they carry
Tanks: The Arm of Decision 89

368 High Mobility Multi-Purpose Wheeled Vehicle (HMMWV) with TOW missile

more weapons and fuel, and fewer men. Many of the terms used in this chart
are the same as those previously used in the tank chart. These lighter vehicles
have a ground pressure of 7-9 pounds per square inch, except for the heavy
German Marder, which is 12.

Passengers is the number of passengers the vehicle was designed to carry. You
can crowd a third or more people in, but at substantial loss in livability.
Crew size for tanks is four, except for the T-72/64/80 series, which is three.
These vehicles have an automatic loader that replaces one man, leaving a vehi-
cle commander, gunner, and driver. IFVs have a minimal crew of two (com-
mander/gunner and driver). Some have a third man assigned as a gunner if

there are more on-board weapons.


There are certain characteristics all IFVs share. They all can float (with the

exception of the German Marder). Speed through 6-10 kilometers


the water is

per hour (with the exception of the USMC LVTP, which can do 13). But these
vehicles just barely float and cannot manage rough water. Many of these vehi-
cles originally had gun ports, which allowed the passengers to engage targets
with their rifles. This sort of thing never really worked too well in practice.

Most new vehicles do not have the ports, and older ones had the ports closed
up. All A PC s/I F Vs/LAVs have machine guns. Most have at least two, and the
more current ones also mount an ATGM launcher.
90 How to Make War

Max Max
Fire- Pro- HP: Passen- Wght spd Hght range In First

Vehicle power tect WT gers (tons) (km) (m) (km) use used

Russia
BMD 6 3 42 9 6.7 55 1.9 300 900 1969
BRDM* 2 2 20 3 7 100 2.3 750 2,500 1966
BTR-60* ' 500 1961
2 2 18 16 10 80 2.3 3,000
BMP-1 7 3 22 11 13.5 65 2.1 600 5,000 1967
BMP-2 7 3 20 10 14.5 65 2.5 600 4,000 1982
BMP-3 7 3 26 10 18.7 70 2.3 600 1,000 1990

U.S.
M-2 8 5 22 9 22.5 68 2.6 480 3,200 1981
M-3 8 5 22 5 22.5 68 2.6 480 1,400 1981
LVTP-7 3 3 17 28 24 60 3.3 480 940 1972
M-113 2 2 20 13 11 65 2.5 480 25,000 1960
LAV-25*t 4 2 8 12.8 99 2.7 660 2,000 1982

France
AMX-10P 6 4 20 11 14 65 2.5 600 1,500 1973

Germany
Marder 7 5 21 9 29 75 2.9 520 1,200 1971

^Vehicle uses wheels instead of tracks.


fLAV is Light Armored Vehicle.

VEHICLE NOTES

Each nation tends to have its own philosophy on armored warfare, which car-
ries over to its vehicle designs. Russia has gone for massive numbers of effec-
tive yet expendable tanks. Their tanks have had large guns, but incomplete fire-

control systems and shoddy ammunition. Armor has been thick, but crude.
Externally, the armor is well sloped to deflect hits. Their tanks are low and
wide to present less of a target. They go for a high horsepower-to-weight ratio.
Their tanks are cramped, uncomfortable, difficult to maintain, and numerous.
Since the 1970s, their tanks have gradually approached Western designs in
number and complexity of gadgets. Most of these new items have been copies
of similar Western devices. Russia has built over 60,000 tanks since the mid-
1960s. Until 1991, most of them were still in use, as they are operated infre-
quently so as to make the maximum number The oldest
available for combat.
model is the T-55, a direct descendant of their famous T-34 of World War II
fame. Most of these had been scrapped by 2000. China still makes a T-55 vari-
ant, the T-59. The T-55 had a lot of flaws, however. It caught fire too easily, par-

ticularly with fuel tanks in the front of the vehicle. It had a larger, for the time,

100mm gun and crude fire control. It was fast and simple. Those used in the
Middle East and other areas were not popular with their crews. In the early
Tanks: The Arm of Decision 91

1960s the T-62 came along. This model had a larger gun (1 15mm), and better
armor and fire control. It also had numerous mechanical problems and was
replaced earlier than expected in the late 1960s by the T-64/72. The “64” was a

more advanced model used only by the Russian army, the “72” a cheaper ver-
sion of the “64,” also used for export. Both models had a larger gun (125mm),
thicker armor, better fire control, and an automatic loader. This resulted in a
three-man crew. Further development led to the current T-80 and T-90, both of
which feature laser range finders and ATGMs fired from the 125mm smooth-
bore gun. Both also have composite armor. Reactive armor can be added to all
tanks, the primary limitation being expense.
In the late 1940s, the Soviets introduced wheeled APCs for their infantry.
In the 1950s they began making tracked APCs that could keep up with their
tanks. In the late 1960s came the BMP-1 and phasing out of many of the
wheeled APCs for the infantry. The older wheeled models were passed on to
combat support units. The BMP was a mixed success. It was cramped and gave
a rough ride. The passengers were in poor shape to do any fighting after a high-
speed romp with the tanks. The 73mm gun of the BMP-1 had a weak shell and
low rate of fire. The ATGM carried was one of the less effective models. The
BMP caught fire easily and was difficult to maintain. The vehicle looked
impressive as hell, though. During the 1980s, the BMP-2 appeared, with an
automatic cannon replacing the 73mm gun.
30mm
The huge inventory of Russian armored vehicles shrank in the late 1980s
when the Soviet Union, facing economic ruin from the arms race and internal
mismanagement, signed a series of arms-control treaties. The collapse of the
Soviet Union in 1991 rendered still more of their armored vehicles unusable as
the units they belonged to shrank or fell apart.

The United States never had a reputation for outstanding armored-vehicle


designs. After World War II, the United States built tanks that tried to have the
best of everything: thick armor, heavy firepower, crew comfort, advanced fire
control. In most particulars, these objectives were achieved. Although much is

made about the larger size of U.S. tanks, this does not appear to have seriously
compromised their combat performance. The biggest problem was mainte-
nance. American troops are accustomed to using their vehicles a lot in peace-
time, resulting in a heavy maintenance workload. United States tanks were
built to last, largely because of extensive peacetime use. Running a tank is also
expensive, making money a limiting factor. Out of this has come electronic
devices to enable more realistic training in the field and back at the barracks.

In the field, weapons are equipped with lasers and vehicles with sensors so that
you can hit targets without hurting anyone. Back in the barracks, one finds
elaborate simulators that often approach aircraft simulators in their realism and
complexity.
The M-48 was developed in the late 1940s from World War II experience,
both U.S. and German. The M-60 was basically an upgrade of the M-48. Many
92 How to Make War

M-48s were subsequently upgraded to M-60 standards in terms of gun size,


fire control, and engine power. The M-l is a more radical development in tank

design than the M-60, notably because of its composite armor, propulsion sys-
tem, and lavish use of electronics.
U.S. APCs were originally built just for transport. The primary stimulus of
building the U.S. IFV (M-2/M-3) was the Soviet BMP. The IFV concept, espe-
cially fighting from the vehicle, has not been particularly successful in prac-

tice. The M-2 is basically an APC with a turret and 25mm cannon. The latest
version of the BMP now has a 30mm cannon in its turret. The M-3 is a recon-
naissance version of the M-2. The M-l 13 continues to be widely used in sup-
port roles. Several hundred World War II half-track vehicles are still in use.
The LVTP-7 is the U.S. Marine Corps amphibious IVF. Other nations adhered
to a slightly different tank-design formula. Germany, with loads of World War II
experience, came out with a series of tanks somewhat between those of the
United States and Russia in philosophy. The Germans stressed quality, high
firepower, and speed. They accepted lower weight and less protection. The
French went for an even lighter tank, while the British opted for less speed and
more protection. The British designs have been less successful, and for a while
they were shopping around in Germany and the United States for their next
generation of tanks. Israel, after years of using other people’s tanks, designed
their own, the Merkava, for defensive warfare. It is heavily protected, and its

larger-than-usual storage compartment is easy to resupply through large doors.


Non U.S./Russian IFVs normally follow the Russian model. The French
AMX-10P and the German Marder both resemble the BMP. With few excep-
tions, nations that manufacture tanks do not use those of another nation. Most
less wealthy nations have Russian tanks. These vehicles are the easiest to main-
tain and use. Russian tanks have always been the most inexpensive, and since
the end of the Cold War, the prices have sunk even further. Still, purchasing
armored vehicles appears to have more to do with political arrangements than
with technical merit.

Portable Antitank Weapons:


Missiles and Rockets

Currently, three broad classes of antitank weapons exist: guns, mines, and the
others. These “others” are the more exotic missiles, rockets, and submunitions.
Most antitank guns are found on tanks, although some armies, including
Russia’s, still use towed antitank guns (although these may finally disappear in
the twenty-first century). Most guns rely primarily on kinetic (high-velocity)
shells, which allow for rapid firing. These shells travel at over 1,000 meters a
second. Contrast this with ATGMs’ slower 200 meters a second. Mines are one
Tanks: The Ann of Decision 93

of the more effective antivehicle weapons and are discussed in greater detail on
page 59-61. Mines are passive weapons; they must be placed in the path of
enemy Mines are also heavy, particularly in useful quantities. The
vehicles.
other antitank weapons are of more recent vintage and were developed to give
troops without tanks and minefields some protection against armored forces.
The ATRL (Anti-Tank Rocket Launcher) was an American development dur-
ing World War II. These weapons were to give the infantry some defense
against tanks. Their effectiveness has been overrated, perhaps because unsuc-
cessful users rarely survived to report their failure. An example of this
occurred in the early 1970s, when an American adviser to South Vietnamese
troops survived an encounter with North Vietnamese T-55 tanks. Over a dozen
of the latest American ATRLs (the LAW) were fired at these older Russian-
made tanks to no effect, and a few of the LAW users escaped to report their
experience. The LAW had been around for nearly 0 years at that point, and it
1

was only after this incident that attention was paid to the actual (as opposed to
announced) effectiveness of these weapons. This was not the first time this
happened to the Americans. In 1950, U.S. troops faced Russian-made T-34
tanks with their 60mm bazooka ATRL (of World War II fame). The T-34s were
immune. It had been discovered in 1943 that some German tanks were also
immune, so the American army began developing an 88mm (3.5 inch) ATRL
and was finally able to send some of these more effective weapons to the front
in 1950. The problem was that that 60mm version was thought to be sufficient.

The problem with ATRLs is not just their dubious penetrating power, but also
their accuracy and ease of use. Their accuracy is dependent on steady nerves
and some experience. The rocket-propelled warhead is actually lobbed at the
target at low speed. A good marksman is required to hit a moving vehi-
pretty
cle at one hundred meters. It ain’t like the movies at all. Despite these short-
comings, ATRLs are issued in the millions. They do give the infantry a chance,
at least against lighter armored vehicles like IFVs. The rockets are also quite

useful against enemy fortifications, whether in buildings or the field.

The ATRL’s deficiencies brought about the development of the Anti-Tank


Guided Missile (ATGM). Actually, the Germans invented the ATGM toward
the end of World War II but never got many of them into action. Currently,
over 50,000 ATGM launchers are in use, each launcher having up to ten mis-
siles.These launchers and several million ATRLs are defensive weapons
arrayed against nearly 100,000 tanks and several hundred thousand IFVs.
The odds might
Naturally, friendly tanks will also be used as antitank weapons.
appear to be against armored vehicles. ATGMs have had mixed success on the
battlefield. Over 30 years of use have brought numerous improvements to

ATGM design and use. Yet, for all that, on the battlefield the tank still looms
larger than life to the infantryman. ATGMs are no guarantee of survival, just
another chance.
94 How to Make War
*

Antitank Weapons
Name is the official designation of the weapon. The chart contains the vast
majority of weapon types currently in use. For example, over 500,000 TOW
missiles have been produced since 1970. The improved TOW-2 entered produc-
tion in 1981, with a TOW-3 (or TOW-2 A) coming on line in 1987. Each new
model was more lethal and reliable than its predecessor. The Dragon is a
smaller and less effective ATGM. About 100,000 of these have been produced,
and a replacement is being developed. The Milan, HOT, and Swingfire are all
European missiles similar to the U.S. TOW (HOT, Swingfire) and Javelin
(Milan). Only the Milan has been produced in large quantities (over 200,000),
mainly because of its superiority to the Dragon. The TOW is slowly taking over
the market in the West for heavy ATGMs. For over 10 years, work has pro-
ceeded on a “fire and forget” ATGM that would not require operator guidance
to hit its target. The technical problems have proved daunting, and the only sys-
tem deployed so far is the U.S. Hellfire. This is not a pure fire-and-forget sys-
tem, as most of the 50,000 missiles deployed use a laser guidance system that
requires that the target be illuminated by a laser device on the helicopter or
ground. The system can, however, be fitted with a self-contained target seeker
once one is perfected. The Sagger was Russia’s first widely used ATGM; more
than a quarter million were probably produced. no longer made but appar-
It is

ently is still in use. It has been replaced by the Spigot and other models. This
points out a peculiar problem with missile weapons: they are expensive, cost-
ing $5,000 and up. The Russians paid a high price for missiles, as these high-
tech systems took a lot out of their technology-starved economy. These
weapons degrade with time, especially the solid-fuel rocket motor, batteries,
and the warhead explosives. These components must be replaced periodically;
otherwise, a growing percentage of your missiles become duds. You won’t
know which ones will fail until you try to use them. The Russians had a diffi-
cult time maintaining inventories of high-tech items. They are also reluctant to
fire many for training. They rely on simulators, which are not as effective as

those used in the West. In the West, far more missiles are fired in training.
Most of the over 25,000 TOW missiles fired have been for training. Missiles
are updated and refurbished regularly to improve their effectiveness. In com-
bat, reliability will be higher, making for significantly more effective weapons.

The AT-4 is a one-shot rocket launcher that replaced the less successful
LAW. The RPG- 18/22 is a similar Russian weapon. All the other RPGs are
highly successful copies of a World War II German antitank rocket launcher
(the Panzerfaust). This weapon was a small-diameter tube (about two inches)
with a 3.5 inch (88mm) HEAT warhead sticking out one end. Behind the war-
head was the propelling charge and a longer, narrower extension of the war-
head that stabilized the rocket in flight. The German weapon was a one-shot
Tanks: The Arm of Decision 95

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96 How to Make War

affair.The Russian innovation was to give it a better sight, more powerful


rocket, and make it reloadable. The RPG is still manufactured in large numbers
and is very popular among poor and untrained troops in Third World civil wars,
rebellions, and disorders. The RPG has become the “poor man’s artillery” and
is used mostly against everything but tanks. RPGs down
have even brought
helicopters. Recognizing the popularity, Russian manufacturers have come out
with several more effective antipersonnel warheads. Perhaps the most interest-
ing one uses Fuel Air Explosive. This provides a very large bang for a small
warhead and is very effective against troops in houses, bunkers, or caves.
Several other weapons are not shown on the chart but seem destined to become
decisive antitank weapons. Currently available in increasing quantities are the
trackbuster mines. These are small, weigh 2-5 pounds, and can be scattered
about where enemy vehicles will pass. Trackbusters can be delivered by hand,
artillery shell, aircraft, or helicopter. These small mines lie on the ground and
can be spotted. However, for vehicles moving at night or under enemy fire,

these small, camouflaged mines are easily missed. They blow the tracks off
armored vehicles and immobilize them for at least several hours. Two other
weapons are to be deployed by the United States and other Western forces in
the next few years. HEAT SM are submunitions used in bombs and artillery,
and now also in mines. These fall to the ground and, if there is an armored
vehicle beneath them, will strike the thinner top armor and penetrate.
The HEAT (High Explosive Anti-Tank) SFW (Self-Forging Warhead) is a
more deadly variant now entering use. It uses a high-explosive warhead that
forms a thin stream of fast-moving molten metal (the “self-forging warhead”).
The advantage of this is that it is effective for several hundred feet from where
the warhead detonates. This enables the submunition to descend more slowly
by parachute (or other similar device), scan the ground for targets, and then
detonate only when it detects something to hit. This weapon is worrisome to
the Russians (and to Third World nations in general) because it uses existing
technology and industrial capabilities the West has and Russia lacks (micro-
computers, sensors, precision machining, etc.). Moreover, these weapons are
dangerous to the side with the larger number of armored vehicles to hit. There
is no easy way to counter the molten-metal HEAT.

Accuracy is the percentage probability of hitting a target at various ranges.


Destroying the target depends on armor penetration. The hit probability is given
for each distance under ideal conditions. Many older systems require a few sec-
onds after launch for coordinating the guidance system and the rapidly moving
missile. This accounts for the sometimes lengthy minimum range. The maximum
range is often a function of the reach of the guidance system. Many systems are
wire-guided, with a thin wire fed out from a spool in the launcher to the missile.
When you’re out of wire, you’re out of control. Missiles also run out of momen-
tum. The missile propellant is burned up a few seconds after launch. This, plus
Tanks: The Arm of Decision 97

visual limitations, limits range and accuracy. Poor visibility and enemy fire will

reduce this probability by more than half. To obtain the listed hit probabilities,
you need a stationary or slowly moving target in plain sight, in clear weather, and
not shooting back. A rapidly maneuvering target (30-40 kilometers an hour; that
is, 8-1 1 meters a second) heading for cover will be more difficult to hit. At longer
ranges, where the missile can spend up to 20 seconds in flight, the tiny speck in
the gunner’s sight can easily disappear. Fog, smoke, or dust make seeing and hit-

ting the target more difficult. If aware of the situation, the target often objects to
being fired on and shoots back before the gunner can complete guiding the mis-
sile to the target. This actually happens, largely because in dry weather the missile
launch will throw up a lot of dust. A well-trained tank crew will be on the lookout
for such launches, and a lot can be done in 10 seconds when your life depends on
it. The missiles can be seen in flight, and firing at the point of launch can easily
spoil the gunner’s aim.
There are four methods for guiding a missile to its target. The most primi-
tive is used by the rocket launchers (RPG, AT-4). Since the projectiles have no
guidance system, you simply aim the weapon, pull the trigger, and hope for the
best. The earliest ATGMs allowed the operator to maneuver the missile to the
target with a joystick. Speed could not be controlled, only altitude and direc-
tion. If the operator got nervous, or lacked skill, accuracy suffered. Only the
Sagger and Swingfire still use this system. The next generation (TOW, Dragon,
Milan, HOT, etc.) required only that the operator keep the target in his sights
for the missile to home in on it. Enemy fire can still make the operator wince
and, as the sight shifts, so does the flight of the missile.
The newer, not yet perfected, fire-and-forget missiles use a terminal homing
system. The missiles are launched in the general direction of the target. The mis-
sile has a seeker in it that homes in on the target once the missile is 1,000-2,000

meters away. Aside from the expense of these seekers, there is the problem of get-
ting the missiles to hit undamaged targets and not go for burning (or non-burning)
wrecks. Potential targets have several characteristics that a seeker can home in on.

Heat sources can be picked up by infrared seekers, and images of targets can be
picked out of the clutter with the aid of an onboard computer. Large masses of
metal can be detected, as can the movement of large objects. For best results, the
warhead should have two or more different types of sensor. But this gets very
expensive. An example of this is the U.S. Copperhead artillery shell, which only
has one sensor. Using a HEAT warhead, it is guided to the target by a seeker that
looks for reflected laser light. The laser light is bounced off enemy armored vehi-
cles by front-line troops equipped with laser devices. Unfortunately, the laser is

degraded by bad weather. The laser operator is often degraded by enemy fire, as
the laser light can be seen by anyone using a special viewing device. Worst of all,
the cost of the Copperhead round escalated, preventing more than a few thousand
of the shells to be manufactured and distributed.

For aircraft, the high cost is less of a factor. From the air, a larger variety of
98 How to Make War

targets are available, many of them far more valuable than individual armored
vehicles. Aircraft are more exposed anyway, so the added visibility of their laser
equipment is not as dangerous as it is for the man on the ground. The aircraft are

also capable of using the laser farther away and can get out of harm’s way more
quickly. But for destroying individual armored vehicles, laser guided missiles
from the air are also too expensive.

The West does have a considerable advantage in microcomputers, miniature


sensors, and the ability to produce these things on a large scale and relatively
inexpensively. Fire-and-forget missiles that work at an affordable price will even-
tually arrive, perhaps in the next five or ten years, depending on how much money
the military has in the post-Cold War world. When they do arrive in quantity, a
major watershed will have been reached. Man will be fighting effective robots. A
desperate sense of self-preservation has nullified new weapons in the past.

Against thinking robotic missiles whose only function is to seek out and kill, man
will encounter a unique adversary.

Armor pen is the number of millimeters of armor the warhead will penetrate if
the armor is hit directly at a right angle. The angle of hit is an important con-
sideration. High-velocity, solid-shot rounds tend to ricochet off armor if they
hit at too radical an angle. HEAT rounds have even more problems dealing

with angles. These shaped-charge rounds operate by “focused explosion.” The


front part of the round is hollow, and the rear half is an explosive with a cone-
shaped depression, open on the side facing the front of the shell. When the
warhead hits, a detonator is set off at the rear of the explosive. This creates a
metal-penetrating stream of superhot gas. This plasma jet burns a small hole in
the armor and, once inside the tank, will ignite something else like ammuni-
tion, fuel, and/or crew. It is not always fatal, as the plasma jet is only 10-20

percent the width of the warhead and dissipates quickly. The rule of thumb is

that a shaped charge can penetrate armor equal to five times the warhead diam-
eter (a lOOmm-wide warhead goes through 500mm of armor). Shaped charges
can be defeated in several ways:

• Spaced armor. The plasma jet exists for only a fraction of a second,
burning through whatever is in front of it. armor (or even cyclone
If thin
fencing as in Vietnam) is placed300mm from the tank’s main armor, the
warhead explodes and burns through 300mm
of air before it reaches the
armor. Shaped-charge warheads also need a fraction of a second for the
explosion to form the plasma jet.
• Sloped armor. This also is used to make high-speed, solid-shot rounds skip
off the armor without penetrating. Shaped-charge rounds may do the
same, or they may explode and the plasma jet will hit the armor at an
angle and end facing a greater thickness of armor. Modern tanks have few
flat surfaces, so the average slope encountered will degrade shaped
Tanks: The Arm of Decision 99

charges from 25-50 percent. Thus, a normal penetration of 500mm


becomes 375mm or 250mm, which is often not sufficient to penetrate the
hull or do any serious damage.
• Composite armor. Instead o'fjust 50mm to 200mm of armor, an equal or
greater thickness of lighter, layered materials is used. This combination of
metal, plastic, and ceramic layers absorbs the plasma jet’s energy without
allowing complete penetration. Good composite (or Chobham) armor can
degrade a shaped charge’s penetration by a factor of two or more. It is

very expensive, though.


• Reactive armor. Blocks of high-speed explosive are mounted on the tank’s
armor. When a high-energy object strikes one of these blocks, it explodes.
This diminishes the effectiveness of HESH and HEAT. Drawbacks are that
it’s expensive and only works once as it self-destructs. This is dangerous
to any infantry close by. But then a stricken tank, with its ammunition
blowing up and fuel catching fire, isn’t very safe to be around, either. It

cannot be used safely on lighter armored vehicles. It is only mounted in

wartime, thus giving your opponent another warning that war is on the
way.
• Soft layer. A thin layer of a soft metal, like lead, on the top of the tank is

used by some Russian vehicles to defeat the fusing mechanism of HEAT


submunitions from cluster bombs. Their calculation is that this will cause
these munitions to not detonate because the detonator will not make hard
enough contact. Soft layer protection is known to have been tested by the
Soviets, but not deployed on a large scale.

The above defenses combine to make HEAT shells very ineffective. Tanks
like the M-l, with some 600mm of sloped, composite armor and some thin metal
skirts, can withstand most hits by warheads capable of penetrating over 1 ,000mm
of normal armor. This does not make a tank invulnerable. Even non-penetrating
hits can damage other components, like the running gear, engine, weapons, and

sensors. One or more damaging hits can make a tank ineffective without destroy-

ing it. For comparison purposes, the maximum armor thickness of other modem
tanks is: T-55/62, 200mm; M-48/60, 250mm; Leopard I, 170mm; AMX-30,
1 50mm; Chieftain, 400mm. Western tanks have thicker armor on the sides and
rear. Russian tanks are thinly armored in these areas and depend on not letting the
enemy fire at The above thicknesses should be multiplied
anything but their front.

by .3-1 .5 to reflect the effect of sloping. Using composite armor adds 40-70 per-
1

cent to their effective armor protection (or “armor basis”) against AP, and
200-250 percent against HEAT. The variation depends on whose composite
armor is being used. The Western stuff is much better. There is no additional
weight for composite armor, but the stuff takes up more space.
Meanwhile, the technology of shaped-charge warheads goes forward. The
latest wrinkle is combining two shaped charges in the same warhead plus a long
100 How to Make War

metal “penetrator” in the front of the These two charges go off one
projectile.
behind the other, thus increasing the penetration to 10 times the warhead diame-
ter. Still another approach is used by the Swedish BILL system: the warhead flies

over the target and detonates downward into the thin top armor of the tank. Other
existing ATGMs have been fitted with downward-firing warheads, also. The
Copperhead shell has a similar effect as it plunges earthward.

Effective range is expressed in minimum and maximum. The minimum is neces-


sary to arm the warhead and get the missile under operator control after launch.

The control time varies with the sophistication of the missile system. Maximum
range is also a matter of control. A HEAT round is effective at any range, as long
as it hits a target. Although most ATGMs depend on wire for operator control,
newer types do not use wire but rather laser or infrared signals to sensors in the
rear of the missile. This type of control is less reliable because of atmospheric
conditions but does allow for much faster missiles.

Speed (meters per second). This is which wire


limited primarily by the speed with
can be unspooled. That limitation is about 200 meters a second. Another limita-
tion is the reaction time of the operator and the guidance system. HEAT rounds
also perform better if they strike their targets at a low speed, although higher-
speed rounds can be made. These fast HEAT rounds are more expensive. The long
flight time of ATGMs ( 1 5-20 seconds) has proved sufficient to allow an alert tar-

get to react.

Back blast. All missiles have a back blast. In some cases it is very prominent.
These are indicated with a Yes. The back blast warns an alert opponent that

ATGMs are on the way. Even the Sagger, with its relatively small back blast, was
spotted by Israeli tankers in the 1973 war. They were able to take evasive action
and avoid many missiles.

Missile weight (pounds). This is the missile, rocket, or projectile weight and
shows the relative portability of the system.

Launch system weight (pounds). Many systems have a reusable launcher contain-
ing a launch tube and guidance system. This often includes a power supply, also.
The AT-4-type weapons are self-contained. The launcher is thrown away once the
rocket is launched.
4 0

Artillery: The Killer

When asked which weapons they fear most, soldiers always put artillery at the
top of the list. Artillery causes the most casualties and is the most unpre-
dictable danger on the battlefield. Worst of all, you can’t fight back. Even
tanks can be shot at, but artillery is out of sight and always ready to deliver
death and mutilation.
Artillery is large-caliber guns firing projectiles or rockets containing explo-
sive and, increasingly, more diverse implements of destruction. From the user’s
point of view, artillery is an ideal weapon. It does enormous destruction without

exposing the user to much risk. Better still, the users rarely suffer the dismay of
seeing their mangled victims. However, artillery is a rich man’s weapon. A less

wealthy army can be just as destructive, but at greater human cost to itself.

Throwing shells instead of infantry at the enemy is preferable, if you can afford it.
During World War II, artillery caused nearly 60 percent of all casualties.
World War II still holds the record for the most artillery fire thrown at the most
troops. During World War II, it was found that artillery’s effects varied by ter-
rain type. In open plains and deserts, about 75 percent of the casualties were
from artillery. mixed terrain, about 60 percent of casualties were from
In
artillery, and in forests and built-up areas it was 50 percent or less. The trend

was clear: troops will take full advantage of any place to hide. Today’s combat
troops have armored transport, providing them with more abundant protection
from anything but a direct hit. However, artillery has also improved its effi-
ciency. The munitions, in particular, have gotten more deadly. Another crucial
change is greater reliance on large supplies of fuel, ammunition, and other
items. All of these are carried by unarmored vehicles that are more vulnerable
than in the past. Even modern tank divisions consist of over two-thirds unar-
mored vehicles. The longer range and improved fire control of modern
artillery put combat support at risk almost as much as the infantry.

101

102 How to Make War


>•

Artillery Fire and Missions


Modern artillery came of age in the first 20 years of this century. The guns
have gotten bigger and acquired more gadgets. Yet the same basic techniques
are still used over 70 years later —artillerymen from 1918 would feel right at

home. The big change nearly a century ago was the development of accurate
indirect fire: that is, artillery fire that could hit targets they could not see. For
600 years previously, the vast majority of fire was at targets the gunners were
looking Modern indirect fire is delivered
at. in two forms: barrage and concen-
tration. Beyond this are many variations, but they are of interest only to
artillerymen. A barrage is literally a wall of fire — shells exploding in a line
employed to screen troops from enemy observation or to prevent enemy
that is
movement. A rolling barrage moves forward at a preplanned speed in front of
an advance. If this is done properly, the advancing troops will reach the
defending positions right behind the exploding shells, leaving the enemy little

opportunity to fire back. A concentration is high-density fire for the purpose of


destroying a specific target. Barrages and concentrations are fired at three lev-
els of intensity:

• Harassment. Up to 10 percent destruction, enough to keep the troops’


heads down.
• Neutralization. About 30 percent destruction, causing a temporary inabil-
ity of the unit to perform.
• Destruction. Fifty to 60 percent destruction, resulting in disintegration of
the unit or long-term ineffectiveness.

“Temporary” means from a few hours to a day. Destruction fire depends


on a higher level of casualties breaking the morale of the survivors and com-
pletely disrupting the organization of the bombarded unit. More resolute and
well-led units will not always break under destruction fire. Indeed, the effects
of all three intensities of fire can be compromised by the quality of the
defender’s fortification, as well as the quality of the units. Artillery effects are
never a sure thing.
Musical metaphors are often used in describing the use of artillery. One
“conducts” or “orchestrates” artillery fire in the hope that the composition will
have the desired effect on its victims. The above types of fires are organized
into a pattern of missions. Artillery fire requires a lot of expensive equipment
plus large supplies of munitions. It is not done in a haphazard manner unless
you want to waste it.
Each time a group of guns fires a particular type of fire they are perform-
ing a mission. There are several basic types of missions:
Artillery: The Killer 103

• Preplanned. Guns are assigned to fire a specific number of shells at a

specific target according to a schedule.


• On call. A preplanned mission that is fired as often as called for.
• Target of opportunity. An observer works out the details on the spot, talk-
ing directly to the gunners.

Offensive and defensive barrages are preplanned fires to assist attacking or


defending troops by providing a wall of fire. Usually of neutralization or
destruction intensity, they may be either stationary or rolling (moving every
few minutes). These barrages often use smoke and high-explosive shells
together to keep the other side in the dark as much as possible.

Standing barrages are screens to prevent enemy movement or observation.


Conducted at harassment intensity, it often includes smoke and poison-gas
shells. It guards the flank of an advance or cuts the enemy’s retreat or route for
reinforcements. It is almost always preplanned or on call.

Fire assaults concentrate against specific targets in the hope that the defender
will be destroyed. It is customarily preplanned, but defenders often use it as on-
call fire once the position of the attacker is known. This is the heaviest inten-
sity of fire.

Harassment is usually random fire on enemy positions to keep the enemy from
functioning at full efficiency. This type of fire will force the enemy to be care-
ful moving around and prevent them from getting sleep, regular resupply, and
so on. It is normally very light fire, a few shells at a time in a small area.

Depending on how sloppy, or unlucky, the defender is, there will be little or no
damage. When the fire is placed on roads behind the enemy lines, it is more
likely to catch some hapless vehicle loaded with fuel or ammunition, with
spectacular results.

Interdiction is similar to, but a heavier form of, harassment fire. It is frequently
employed on roads or routes behind enemy lines for the purpose of stopping or
slowing down movement. Varying degrees of intensity are used, depending on
your ammunition supply and how badly you want to interdict.

Counterbattery is fire at enemy artillery to suppress or destroy the enemy guns.


This has become more effective of late, as sensors to spot artillery positions
quickly become more common and efficient.
104 How to Make War
*

Techniques of Artillery Use


Artillery is warfare by the numbers. Even aircraft, for all their technical
sophistication, are successful incombat largely because of the skill and talent
of a human pilot. Artillery is more a matter of mathematics and formulas.
Artillerymen cannot see their targets; all they have are references on a map and
perhaps the voice of an observer over the phone. To make this work, surveyors
first plot the precise location of the guns. Detailed weather reports, as well as
how worn out the gun barrel is, are also taken into account. A computer calcu-
lates the precise direction and elevation of the guns, as well as how much pro-
pellant to use and what adjustments to make to the fuze. Humans do the less
cerebral tasks, like carrying the ammunition and firing the gun. All of this is

becoming increasingly automated, including the loading of ammunition and


the reports from the front. An observer at the front can now point a laser at a
target and have the information automatically radioed back to the guns, which
then fire. All of this automation is for a purpose. Gunfire must be accurate;
otherwise, your own troops will be hit, not to mention the even greater chance
of missing the enemy. Losses from friendly fire are all too frequent because of
observer error rather than faulty calculations. Automation also solves an
increasingly difficult problem with round the clock combat. Artillery is often
on 24 hours a day. Gun crews easily make fatal mistakes when suddenly
call

called to provide unplanned fire support at 3:00 a.m. Automatic loaders and
firing computers can eliminate many of these predawn errors. Development
continues on guns that would aim, load, and fire automatically.
was during World War I (1914-18) that artillery fire became largely
It

indirect. The gunners could no longer see the effects of their fire. They had to
rely on trigonometry, ballistics, maps, electronic communications, observers,
and registration by fire to direct the shells to their target. Despite these diffi-

culties, the gunners didn’t mind. If they couldn’t see the enemy, the enemy
couldn’t see and shoot back at them. Unlike previous wars, where the artillery
was a primary target, the guns now survived longer while their targets perished
with greater frequency. When I was in the army, I was in the artillery, and I

greatly appreciated the development of indirect fire.


The scientific techniques behind modern artillery are quite simple. First,
the flight of shells is you take into account all of the ele-
fairly predictable if

ments that can alter their path: the minute differences in the composition of
different batches of propellant, wear and tear on the gun barrel, humidity, wind
direction, speed, and so on. The precise location of guns and targets is taken
care of by using accurate maps and surveying equipment. Triangulation is used
to determine the direction and elevation the guns will fire. Often a few rounds
are fired and adjustments made before unleashing the entire barrage or con-
centration. During World War II, the United States perfected techniques that
Artillery: The Killer 105

allowed one observer to control hundreds of guns: “every gun within range,” as
the saying went. Before this, each observer talked to, and controlled one unit
of guns. More complex and efficient communications and plotting systems
were required to tie in a large number of artillery units and observers. The U.S.
Army first developed this system in the 1930s and continues to lead in this

development.
Because artillery units themselves are spread over a wide area, determin-
ing the bearing (direction) and elevation of the guns is not only a very complex
problem but one that must be solved quickly before the targetmoves or some
of the guns are fired upon. Western armies can have shells on the way in less
than a minute, often as little as 15 seconds. The major flaw in all this is the

increasing use of electronic jamming. Without reliable communications, the


guns might as well go back to direct fire. Good training and imagination can
overcome the damage caused by electronic warfare. The common workaround
is to do what they did in World War under similar conditions. You use flares,
I

messengers, and rigidly preplanned fires.


The Russian-trained (and less well-trained troops in general) armies still
employ nearly half their artillery for direct fire. This solves the communica-
tions problems. It also allows the enemy to shoot back more easily at the
artillery. Although direct fire is two to three times as effective as indirect fire,

your gun losses go up by a factor of 10. This is not surprising when you con-
guns must be used within 1,500 meters of their targets.
sider that direct-fire
Although an increasing portion of Russian (and non-Western) artillery is
mounted on armored vehicles, the majority is still towed. Non-Western
artillery is becoming more sophisticated. But it still does not operate as sponta-
neously as Western guns. Non-Western artillery also suffers from more prob-
lems with defective ammunition. Many Third World nations take pride in pro-

ducing their own artillery ammunition, but they often do it badly and don’t
discover their mistakes until they use a lot of their defective shells during a

war. The Russians, and their artillery equipment customers, place greater faith
in mass than in gadgets and fancy footwork.
Counterbattery fire, shooting at the other fellow’s artillery, has always
been a tricky business. In the last 20 years, advances in computer and radar
technology have given the Western nations very effective counterbattery capa-
bility. Previously, one had to estimate the guns’ positions by observing the
sound and flash fire and then doing some crude calculations. At best, this tech-

nique was not very accurate. Vast quantities of shells were then expended in

the hope that some of the enemy guns were where your calculations predicted.
Western counterbattery radars, and the use of MLRS (Multiple Launch Rocket
Systems) with ICM (Improved Conventional Munitions) rounds, can quickly
eliminate enemy radar. But just as Western technology has come up with an
effective counterbattery weapon, they have also developed a solution to it. The
U.S. Army has developed a ceramic artillery shell that is invisible to radar. The
106 How to Make War

ceramic shell more expensive than metal shells and, because of the
is

post-Cold War budget cuts, was not produced in significant quantity. Third
World and Russian counterbattery technology is not up to the Western stan-
dard, but it is effective enough to encourage frequent changes in firing posi-
tions. The age of “shoot and scoot” has arrived, but only if the troops can use

and maintain the gadgets effectively.


Electronic warfare has complicated the picture. If the guns are running
around shooting and scooting, they are very dependent on radio contact with
their front-line observers. If the enemy is blasting away with his jammers,
communications are unreliable. At best, this slows down the process of
requesting fire and getting it. At worst, there is no communication between the
users and providers of artillery fire. These problems can be circumvented in a

number of ways. Arrangements can be made for the infantry to use certain
combinations of colored flares to call for prearranged fire. This eliminates tar-

gets of opportunity and slows things down in general. But it is preferable to no


artillery support at all. If distances are not too great, and time and resources
permit, you can lay telephone wire. The wires may get cut, but then you still
have your flares. You can also use jamming against the counterbattery radars,
or antiradiation rockets to knock them out. Things never become impossible,
just more difficult. And accidents happen. The infantry takes a dim view of
getting hit by friendly fire. This is accepted more philosophically in the
Russian army, whose artillery fire tends to be rigid, preplanned, and massive,
and very closely coordinated with the advancing infantry and tanks. Losses
from friendly fire are considered preferable to leaving the infantry unprotected
as they approach the enemy positions.Most Third World nations have adopted
the Russian approach, largely because the Russian approach allows you to get
the most out of poorly trained and inexperienced gun crews.

LIFE ON THE GUN CREW


Like tank crews, gunners have a lot of equipment to maintain. If the guns are
self-propelled, as most are, the maintenance load is about the same as a tank.
Self-propelled artillery are about the same size as tanks but have light armor
like IFVs. They normally mount a larger gun (152mm and up) than tanks and
have more room inside to accommodate a larger crew and more activity. Self-
propelled artillery fire a lot more shells, in less time, than tanks. The other dif-
ference from tank guns is that artillery guns fire their shells at a lower velocity.
This is done good reasons. Low-velocity shells allow the barrel to
for several
last longer and fire more shells before overheating. Lower-velocity shells put

less stress on the other gun components, allowing them to last longer while
making maintenance easier and cheaper. Indeed, the only reason tanks need
high-velocity shells is to achieve maximum armor penetration and accuracy.
Artillery: The Kilter 107

M-198 Towed 155mm artillery

Gunners have more precombat work than tankers. To avoid counter-


a lot
battery fire, or simply to support a complex fire plan for a major offensive or
defensive operation, they have to prepare a number of alternate firing sites.
Teams of gunners and surveyors are sent to positions chosen from a map to
mark firing positions for the guns and determine their precise location. Access
routes must be checked and storage sites for ammunition laid out. Sometimes
ammunition is moved to the firing positions ahead of time. When the firing
position is used, the guns drive in and move into their previously marked loca-
tions. Each gun’s sights are lined up on the surveyors’ marker poles, and the

guns are rotated and elevated to align them with their distant targets. Then the
signal is given to load fire, load fire, etc., until the required number of shells
have been sent on their way. Most guns can fire six or more shells a minute for
a few minutes. After that they have to slow down to two or three a minute to
avoid overheating the barrel.
Firing the gun is a well-trained drill. The gunner keeps the gun lined up
properly, shifting the alignment according to the fire plan so that the proper
number of shells falls on the right targets in the right sequence. The loader gets
the shells into the gun. The ammo crew, the “gun bunnies,” keep the supply of
shells moving. These shells weigh 90 pounds for 155mm guns, plus the lighter
propellant charge that is loaded separately. The gun chief keeps checking that
108 How to Make War

the right type of shell is being loaded, that the right fuze and fuze settings are
being used, and that things are going well in general. A lot can go wrong. He
also keeps the gun log, which is important for maintenance and adjusting gun
aim to take account of barrel wear. During a major operation, as many as 500
shells per gun per day may be fired. That could be over four hours of steady
firing, but it’s rarely all at once. Usually bursts of a few shells, or a few dozen,
are fired interrupted by displacement to new positions, maintenance, and, if the
front is close by or the enemy has broken through, defense against ground
attack. The crews must always be alert to the danger of air attack, and the
dreaded counterbattery fire. In a defensive situation, the guns may be on call at

all hours. You just wait, day and night, for the “fire mission” call. Then you
scramble through the drill as quickly as possible. An infantryman’s life

depends on the gunner’s prompt and accurate delivery of the requested fire.

ORGANIZATION OF ARTILLERY

Almost all artillery units are organized into battalions — typically of 12-24
guns, containing guns of the same type and caliber. The typical battalion has
three firing batteries, each with a third of the battalion’s guns. A headquarters
battery contains the communications and fire-control specialists and their
equipment. Some Western armies have a fifth (“detail”) battery that takes care
of ammunition supply, maintenance, and other The actual gun crews of
details.

an 18-gun battalion number under 200 men. Ammunition supply troops add
another 100, while the fire-control and support troops can be 100-200 men.
Western armies average some 500 men per battalion, and Russian-style battal-
ions about 300, although they place the equivalent of another 100 men per bat-
talion under the control of the next-higher headquarters (divisional artillery,

artillery regiment, etc.). These troops perform the same jobs as specialists
belonging to Western battalions. Artillery battalions are assigned to combat
divisions as “divisional” artillery, or to corps and armies as “non-divisional”
artillery. Divisional artillery uses lighter guns and usually consists of three to
five battalions. Three of these battalions would be some standard caliber
(105mm, 122mm, or larger), while the other units would have heavier guns or
rockets. Your typical U.S. divisional artillery has 155mm guns and rocket
launchers. Russian divisions typically contain 122mm or 152mm guns plus
rockets (unlike Western divisions, usually two or more different calibers of
launchers). All other armies have variations on the above, and it generally
comes down 80-100 large-caliber artillery pieces and rocket launchers per
to
division. These weapons expend some 80 percent of the ammunition used by
the division. There are a lot of additional artillery weapons in the division.
Everything from a 81mm mortar to a 125mm tank gun is technically artillery.
If you count all this other “artillery,” you find 400-500 pieces for each Western
Artillery: The Killer 109

or Russian division. Third World divisions average less than half to three-
quarters this amount of weapons. Only a 100 years ago, few armies
artillery
had as many as six guns per 1,000 men, while today the average is about 30 per
1,000. The standard of dying ha§ gone up along with the standard of living.
The non-divisional artillery is assigned to divisions as needed and con-
tains the heavier-caliber weapons. Few guns are larger than 203mm (eight
inches). Non-divisional artillery units include the long-range (up to 800 kilo-
meters) missiles. These are frequently armed with nuclear or chemical war-
heads. However, the trend is toward conventional warheads for these missiles,
using warheads carrying submunitions. The United States and Russia eventu-
ally realized that nuclear and chemical weapons would be more costly for both
sides than they are worth.
The rule of thumb is to have one non-divisional gun or rocket launcher for
each one in the divisions. This is a wartime standard, using many guns nor-
mally manned by reservists during peacetime. For example, in wartime, a
corps with three divisions and 12 battalions of divisional artillery would have
an additional 12 battalions of non-divisional artillery.

Artillery assigned to smaller units in a division has less available ammuni-


tion. It is not practical to deliver vast quantities of ammunition to front-line
units. Divisional artillery normally operates at least a few kilometers from the
fighting. This is to prevent ammunition resupply from being interrupted.
Without a substantial and steady supply of ammunition, artillery is much less
useful. With adequate supply, a battalion of 55mm guns can fire over 500 tons
1

of munitions a day enemy. That tonnage has to reach the guns before it
at the

can be sent off to the enemy. Indirect (mortars) and direct (tank guns) fire
weapons are used near the front because of the need for quick response to
enemy used properly, the front-line artillery fires only when neces-
activity. If

sary. Limited ammunition supplies are not an insurmountable problem if the


divisional and non-divisional artillery, and their better access to munitions, is

available.

SHELLS SMART AND DUMB


Guns use many kinds of artillery shells:

High Explosive (HE). Still the standard artillery shell; basically a shell con-
tainer with an explosive charge of five to over 20 pounds, depending on the
shell’s caliber. Despite the introduction of ICM (Improved Conventional
Munitions), HE still comprises the vast majority of the world’s artillery stocks.

Smoke. Creates a smoke cloud lasting from 10 to over 20 minutes. The most
common non-HE type shell, it represents less than 5 percent of all shells.
110 How to Make War

Star shell. An illuminating flare, with a parachute to delay its fall so that the light
will last 5-10 minutes or more. It creates daylight in an area several hundred
meters in diameter, depending on climatic conditions (fog, cloud height, humidity).

Chemical. Loaded with one of several poison gases (see Chapter 20 on chemi-
cal weapons). This is often a variation on the HE shell, with half or more of the
explosive replaced with poison.

Nuclear. In guns 1 52mm and larger. It has an explosive power up to five kilo-
tons. About 8,000 of these existed at the end of the Cold War. Over half were
destroyed during the 1990s. More recent models cost over $2 million each.

HEAT. High Explosive Anti-Tank shell. It generally can penetrate armor equal
to five times the shell’s diameter (caliber).

Beehive. A large shotgun shell filled with thousands of metal darts. Used to
defend against infantry that gets too close, it is fired directly at its target, just

like a shotgun.

Each shell can use a variety of fuzes, whose function is make the shell
to
explode. The fuze is a separate component in guns larger than 105mm; it is
screwed into the tip of the shell. Fuzes come in the following varieties:

Contact. The simplest kind, it ignites the shell when the fuze strikes anything.

Delayed action. Delays ignition for up to a few seconds after contact so the
shell may penetrate first; it is used for destroying fortifications, creating deep
craters, etc.

Proximity. Has a radar range finder that ignites the shell when it is at a preset
distance from a solid object. It is good for getting an airburst. This is necessary
for Improved Conventional Munitions (ICM) that use submunitions. It also
increases the effectiveness of HE, smoke, chemical, and nuclear shells. Most
of these shells explode on contact and will promptly bury much of their effec-
tiveness into the ground. The ICMs often use smaller submunitions that must
be dispersed before they explode. These fuzes have been in use for over 40
years and are quite reliable, although still expensive. They were originally
designed for use against aircraft, for which they are still employed.

VT (Variable The poor man’s proximity fuze. Gunners can preset fuze to
Time).
ignite a certain number of seconds after being fired. If the calculations are cor-
rect, this has the same effect as a proximity fuze. Obviously, it is not as useful

against moving targets.


Artillery: The Killer 111

ICMs (Improved
Conventional Munitions)
$

During the 1970s, there was a significant revolution ammunition design. So


in

dramatic were the performance increases that this new generation was called
Improved Conventional Munitions. On the downside, the ICMs were also more
expensive (over $5,000 for an ICM round, versus a few hundred dollars for a
conventional HE shell). This was a minor drawback, as the ability to deliver
more destructive power with the same weight of munitions proved an enor-
mous battlefield advantage. Despite the advantages of ICMs, most munitions
are of the older type in nearly all armies. ICMs are simply too expensive to
become the standard. In the U.S. artillery, however, over half the shells are of
the ICM type, with traditional HE comprising less than a quarter of munitions
available, and various other specialized types comprising an even smaller frac-
tion. All classes of shells were improved, but only those that showed a dramatic
improvement are properly called ICM. The current ICM features include:

Cargo shell Hollow shells designed to carry a variety of submunitions (loaded at


the factory). The submunitions are either antipersonnel, anti-armor, or DPICM
(Dual Purpose ICM for use against troops and vehicles). These smaller warheads
(about the size of a flashlight battery) are ejected before the shell hits the ground
and are spread over a wide area before they detonate. Sometimes they don’t go off
right away, but detonate later or act as mines. Antipersonnel and trackbuster
mines are often used and simply lie on the ground until stepped on or passed over
by a soldier or vehicle. Other antipersonnel submunitions function like hand
grenades, while antitank munitions also come in the form of small HEAT war-
heads that hit and penetrate the thin top armor of tanks. There is continuous devel-
opment of deadlier submunitions. The principal current types (and the number of
bomblets carried) are 155mm shells (88), 203mm shells (180), MLRS rockets

(688), and ATACMS (Army Tactical Missile Systems) (950).

Rocket boosters. add-on for shells that, as the name implies, boosts the
An
range of shells up to 50 percent. There is some loss of accuracy and payload.

Guidance systems. These have not worked out too well. The only shell in use

that has a guidance system is the U.S. Copperhead. It’s too expensive, requires
someone at the front to bounce a laser off the target, and fog and smoke can
interfere with this process. Something like this will work effectively eventually.

General improvements. Most other types of shells are also being dramatically
improved with regard to effectiveness. You can see from this that the number of
guns is less important than shell quality and quantity.
112 How to Make War

Artillery is basically a delivery service. It delivers ammunition in large

quantities to targets designated by the combat units.

SELF-PROPELLED VERSUS TOWED


\

Throughout artillery’s history, there has been “foot artillery” and “horse
artillery.” The more numerous “foot” had the gunners walking and the guns
dragged along by horses. In the “horse artillery” everyone rode on a horse or a
high-speed wagon. This unit was organized and equipped for speed of move-
ment and action. Modern self-propelled artillery follows that tradition, with a
few twists. The first tanks were intended to be self-propelled artillery. The
armor was added to give protection against enemy fire. The tracklaying mech-
anism (like a bulldozer) was used to get this heavy contraption over the tom-
up battlefield. The primary purpose of all this was clearing out enemy
machine guns so that the friendly foot soldiers could make some headway.
Soon both sides had tanks, and the tanks were soon pounding away at each
other. This left the infantry in the lurch once more. Some 25 years after the
tank was first used, artillery was mounted on a tank chassis and used as mobile
artillery. The purpose was to avoid direct fire and enemy tanks. The new
“horse artillery” proved highly successful. Today, the self-propelled (SP)
mounted on a lightly armored chassis of similar
artillery is size to tanks.
Although three or more times as expensive as towed artillery, it has several
important advantages:

• SP artillery can keep up with mechanized units and go places towed


artillery cannot.
• Its armor makes it more resistant to enemy artillery, and more capable of
delivering direct fire and surviving.
• Each SP gun is a self-contained unit, so emplacing the gun is faster.

Towed artillery takes about 30 minutes to prepare for firing; SP guns


need about half that time. Most time-consuming is calculating the precise
position of the gun relative to its target. Recent developments in electron-
ic navigation systems allow some SP guns to halt and fire within minutes
of the order. The satellite-based GPS navigation system now allows this
to be done even more quickly.
• SP guns are also faster moving out of a firing position, taking a minute
or two. Towed guns have to load gear back onto trucks, hook the guns on
to their tractors, and generally stay in one place long enough to get hit by
counterbattery fire.

SP guns have their drawbacks:


Artillery: The Killer 113

• Being tracked vehicles, they are more prone to breakdowns.


• Traveling along with fast-moving mechanized units exposes them to
more enemy fire. Their armor notwithstanding, they take heavier losses.
• Supply is more difficult fonthe SP guns. Most of the ammo is carried on
trucks, although some armored vehicles are used.
• These weapons are expensive. While Western armies have had them
since World War II, Russia and many Third World nations are still in the
process of equipping their divisions with SP guns.

SP guns are still superior to the towed variety, despite their short-
Overall,
comings. But SP guns are a wealthy nation’s advantage, another example of
how you can buy a battlefield advantage.

ROCKETS AND MISSILES

Modern were a Soviet innovation during World War II.


field-artillery rockets
Western armies have recently begun using these again. The rockets were ini-
tially developed to provide a large amount of firepower quickly. Accuracy and
range were not critical, just the ability to saturate an area with explosions.
These weapons were also relatively cheap. Because the Soviets lost so much
conventional artillery in 1941, these rocket launchers were the right weapon at

the right time. Rockets had other advantages. Against an opponent with good
counterbattery capability, rockets can get into position, fire all their rockets,
and get out before enemy counterbattery can hit them. Rockets are inaccurate
but get around this by being launched in large numbers, simultaneously, at the
same area. As a result, they are called “area fire weapons.” You fire a lot of
them in the general direction of the target and hit whatever is in the area before
the enemy troops have a chance to seek cover.
In the last 60 years, rockets have gained accuracy and range. They are still

crude compared to conventional artillery. For example, 50 percent of rockets


fired can be expected to land in a 100-200 meter circle. Ranges now go up to
40 kilometers. Rockets are still useful in modern warfare and have numerous
advantages:

• They are a surprise weapon. You inflict more casualties when you catch
troops outside their tanks, IFVs, and fortifications. The first shell to land
sends everyone diving for cover. When several dozen rockets arrive all at

once, there is little opportunity to duck.


• When using chemical weapons, rockets are the ideal delivery system.
Gas is an area weapon, and surprise is important to prevent troops from
putting on their masks.
114 How to Make War

• For the Russians and many Third World nations, rockets still compensate
for several of their shortcomings. A lack of high-quality fire-control
equipment overcome with barrages of rockets. This makes rockets an
is

ideal counterbattery weapon for these lower-tech armies.


• Fear. The sudden and massive firepower delivered by rockets often
demoralizes troops on the receiving end. This was the case when rockets
were first used against the Germans in 1941, and half a century later
Iraqi troops were equally terrified by the U.S.-made MLRS rockets.

As an example of what rockets can do, consider a Russian battalion of 18


BM-21 rocket launchers, with 40 tubes per launcher. The unit can fire 720
rockets in a few seconds to a range of 20 kilometers. The launchers are
mounted on trucks and can be on their way in under 10 minutes. It takes 15-30
minutes to occupy a new position, depending on time of day. A launcher can be
reloaded in 10 minutes with three tons of rockets. An automatic loader is being
used in some units, which cuts the reload time to two minutes. This makes it
possible for a unit to fire two salvos before moving on. Units usually carry
only two loads of rockets with them. A 720-round volley of 122mm BM-21
rockets will devastate an area as large as 2,000 by 500 meters. would take a
It

battalion of guns six minutes of rapid fire to do the same damage. The rocket
warheads are no more lethal than equivalent-caliber artillery shells. Flowever,

the effecton troop morale is more pronounced. For this reason, rockets are pre-
ferred when you want to achieve surprise and overcome the enemy quickly.
Western rockets are more accurate, have longer range, and carry more exotic
warheads (submunitions) than Russian models. The Russians have copied
some of these developments, although their less capable manufacturing pre-
vents them from achieving parity. The U.S.-made MLRS rocket system proved
the value of the high-tech Western rocket launchers in the Gulf War. The
improved accuracy, cluster-bomb warhead, and longer range of the MLRS had
a devastating effect on Iraqi units, particularly artillery units.
The only disadvantages of rockets is their minimum range of a few kilo-
meters and the rather prominent cloud of dust and smoke that pinpoints the
launchers’ position when the rockets are fired.
Field-artillery missiles are a post- World War II development. These were
originally intended for one purpose: delivering nuclear weapons. These
weapons have longer ranges and greater accuracy than rockets. Most now have
inertial guidance systems, and some have ranges of over 1,000 kilometers. The

shorter-range weapons (under 200 kilometers) are more often being equipped
to deliver chemical or ICM loads. The Western MLRS can fire either 16 con-
ventional artillery rockets or two longer-range missiles (ATACMS).
Long seen as a supplement to regular artillery, the introduction of the
high-tech U.S. MLRS rocket system in the 1980s began to make a lot of con-
ventional artillery obsolete. Of course, artillery has always been ripe for inno-
Artillery: The Killer 115

vation. The U.S. 175mm gun, introduced in the 1960s, was rendered obsolete
in the 1980s with the introduction of special long-range ammo for the 203mm
(8-inch) howitzer. When the MLRS entered service, one of the three batteries
in each divisions 203mm howitzer battalion was equipped with MLRS units
instead. MLRS proved so effective that the 203mm howitzer battalion
But
became an MLRS battalion. There were always non-divisional MLRS battal-
ions, as the MLRS was seen, from the beginning, as an ideal weapon for
massed artillery fire. The Gulf War allowed the MLRS to show off what a
potent weapon it could be. The larger rockets also provided room for more
complex payloads (cluster and “smart” munitions) and guidance systems. This
was another example of how technology can transform an old weapon. While
the Russians have been using rocket launchers for over 60 years, they never got
around to enhancing their effectiveness.

HELICOPTERS

What has really replaced the fast-moving horse artillery of old is the helicop-
ter. Fixed-wing bombers deliver their bombs while moving along at 200-^00
miles an hour. Helicopters can hover and deliver their weapons with artillery-
like accuracy. All helicopters can be equipped with weapons. Most nations
build special gunships that can carry rockets, automatic cannon, machine guns,
or ATGM. Some now carry air-to-air missiles. Unarmed helicopters often drop
mines. Although helicopters are aircraft, armies use them as very mobile
artillery, sending them wherever the danger is greatest.

Theory and Practice


Most Western divisions have one or more artillery-spotting radars. Even
Russia, and some Third World nations, have begun to deploy them. These
devices track mortar and artillery shells in flight and determine where they
were fired from. This information is passed back to friendly artillery, which
then does a little counterbattery number on the opposition. Soviet doctrine long
assumed that any of their guns would be targeted and shot at within minutes of
firing at a Western unit. These developments have changed the way artillery

operates. There is more decentralization: regiments and brigades have their


own artillery. These may be a few batteries or a few battalions. Divisions and
armies have their own which are used to reinforce the brigades
artillery groups,

and regiments. Forward observers from the artillery units still travel with the
infantry and tanks. These observers do not expect to have the kind of good
radio communications that they have had in the past. Electronic warfare has
forced this move away from massed fires.
116 How to Make War

Many armies still use massed artillery attacks, but only as carefully pre-
planned operations. These set-piece operations will not require radio, they will
go according to the plan. Any armies that are in the wrong place at the wrong
time yet use these set-piece tactics will get smashed by their own guns. Many
new developments work against future use of mass fire: more effective coun-
terbattery fire, electronic warfare, a more fluid battlefield, and more effective
munitions. The Iraqis received a demonstration of this in 1991.
Artillery was originally developed to tear up unprotected troops. Most
front-line soldiers are now in or near an armored vehicle. Artillery is not all

that cost-effective againstarmored vehicles. Electronic warfare makes quick


communication between infantry and artillery unreliable. Counterbattery has
become so effective that massing guns together is risky. With all combat units
on wheels, troops will be spread all over the place. As a result, artillery has
been greatly decentralized. A regiment or brigade has its own artillery battal-
ion, while the division retains a few battalions, which often get attached to a
brigade, anyway. Cargo shells carrying antitank or antipersonnel submunitions
are a more effective use of limited transportation resources. The emphasis is on
responsiveness and speed.
All industrialized nations now use computers for field-artillery-driven
fire-control systems.Widely available are lightweight laser range finders that
also compute the location of the target. Working with this gadget are the GPS
receivers that receive signals from navigation satellites so that the user always
knows their position to within 20 meters or so. These two items got their first
major workout in the Gulf War and performed very effectively. They were not
seriously degraded by Iraqi ECM (electronic countermeasures), although the
Iraqis tried.
When ICM got their first widespread workout in the 1991 Gulf War, one
ugly side effect was discovered. As reports from Russian use of ICM in
Afghanistan confirmed, not all the bomblets in cluster bombs would detonate
when “dud” bomblets that would
desired. This left the battlefield covered with
still go off if a vehicle, or even a person, came upon them a nasty surprise for —
which a solution will have to be found.
While nearly all artillery fired in the vicinity of friendly troops is spotted
by artillery observers at the front, some 90 percent of the spotting of targets in
the enemy rear is by aircraft. This has been the case since 1917. But now RPVs
(Remotely Powered Vehicles) and satellites are becoming more common.

The Future
After several decades of stagnation, the last20 years of developments in guns and
ammunition have increased artillery’s effectiveness considerably. These improve-
ments are only now maturing and spreading to many nations. The most important
Artillery: The Killer 117

new developments will be sensors, guidance, and the increased effectiveness of


submunitions. For example, your average 155mm HE shell creates fires 1-2
meters from the point of detonation. Some 2,000-4,000 fragments spray out, trav-
eling 500-1 ,700 meters a second* The average fragment weight is two-thirds of an
ounce, and most fly harmlessly into the air or ground. ICMs can, for the same
weight of shell, deliver several times the number of effective fragments and fire-

producing capability by using sensors and computers in the shell to determine the
optimal position and altitude for detonation. Also, GPS receivers are getting
cheaper and smaller. Experiments have been conducted with GPS-guided shells,
although we’ll see GPS-guided rockets first.

Principal Artillery in Use

The artillery, systems-in-use weapons shown in the chart represent over 90 per-
cent of what is currently in use worldwide. The United States and Russia pro-
vide much of what is used by other nations, either in the form of exports or
designs. Some other Western nations manufacture their own, but these hold-
ings are minor. China manufactures copies of Russian equipment and exports
some of it. Weapons are sorted by nation and caliber.

Caliber Name Range ROF Radius Shell Protec- AT cap. Mobility Weight
(mm) (km) per min (m) (kg) tion mm pen. (tons)

U.S.
105 Ml 02 11.5 3 175 15 0 102 Towed 1.15
105 M101A1 11 3 175 15 0 102 Towed 2.26
155 Ml 98 30 2 360 44 0 800 Towed 7.20
155 M109A6 30 2 360 44 7 800 SP 32.00
155 M114A1 14.6 2 360 44 0 800 Towed 5.80
175 Ml 07 32.7 0.5 520 67 0 0 SP 28.20
203 M110A2 29 0.5 470 91 0 0 SP 28.20
227 MLRS A1 41 4 750 400 6 0 SP 25.00

Russia
122 M55/D74 24 6 210 22 0 460 Towed 5.50
122 BM-21 20.5 4 2,000 46 0 0 SP 11.50
122 251 15.3 8 240 26 5 460 SP 16.00
122 M63/D30 15.3 8 240 26 0 230 Towed 3.20
130 M46 33 6 280 33 0 230 Towed 7.70
140 RPU-14 9.8 4 750 40 0 0 Towed 1.20
152 2S5 28 1 350 44 3 800 SP 21.40
152 2S3 24 2 350 44 3 800 SP 28.00
152 M55/D20 24 1 350 44 0 800 Towed 5.70
203 2S7 30 1 470 91 3 0 SP 30.00
220 BM-27 40 1 750 360 0 0 SP 22.70
240 2S4 9.7 1 350 100 3 800 SP 32.00
300 9A52-2 70 0.3 800 235 0 0 SP 44.00
118 How to Make War

Caliber is the diameter of the projectile in millimeters.

Name is the designation of the weapon. The 105mm (4.1 -inch) guns were stan-
dard during World War II but now are used only by Western airborne units. All

122mm weapons are of Russian design. The D74 is a long-range gun, while the
D30 is the Russians’ standard towed howitzer. The SP guns are generally SP
versions of towed weapons like the D30. The BM-21 is the standard, but not
the only, rocket launcher. The 130mm M46 is the most widely used Russian
long-range gun. The RPU-14 is the standard rocket launcher in airborne units.
The D20 and the SP version are the standard 152mm artillery and are identical
except that one is self-propelled. The M-114A1 is out of production but still

widely used. It is being replaced by the 155mm Ml 98. The Ml 10A2 (203mm)
is found in many Western armies. The 2S series is the new generation of
Russian self-propelled The Russians use
artillery. missiles and larger rockets
like the BM-24, 9A52-2, and BM-27.

Range is the extreme range of the gun in kilometers. In practice, the best accu-
racy is achieved at two-thirds this range. Although the chart does not state it,

you can see which artillery is the short-barreled howitzers and which are guns.
Howitzers are designed to fire at high angles and hit targets behind obstacles
like hills. Guns have longer barrels, a higher shell velocity, and a flatter trajec-

M-109A3 self-propelled 155mm artillery


Artillery: The Killer 119

tory.Although unable to hit targets behind hills, guns have longer ranges. This
wears out the barrel more quickly, often after fewer than 500 rounds are fired.
Howitzer barrels will last for thousands of rounds. Near the end of a barrel’s
useful life, wear and tear have^an increasingly detrimental effect on accuracy.
Range can be increased with RAP (Rocket Assisted Propellant) shells.
Although RAP increases range 40-50 percent, there is a considerable loss in
accuracy. At these extreme ranges, half the shells will fall outside a 150-meter
You then have to either fire more shells at the target, or use
circle. a nuclear
warhead. The use of submunitions also makes RAP shells more effective,
although there is less space in the shell because of the need to make room for
the RAP rocket motor itself.

ROF per min is the sustained rate of fire per minute. Guns can fire double to
triple that rate for a minute or so. Maintaining a higher rate of fire for any
longer will overheat the barrel. For rockets, the number of rockets per reload
cycle is given. The rocket launchers fire their projectiles in seconds and take
about 10 minutes to reload unless special fast-reload equipment is available.
The BM-21 launcher has 40 tubes, the RPU-14 has sixteen, the BM-27 has 16,
the 9A52-2 has twelve.

Radius (in meters) is the area covered by the battery volley (one shell each
from a battery of six guns) of HE (High Explosive). In this area there is a 50
percent chance of an exposed individual being hit. ICM (Improved
Conventional Munitions) used by Western, and increasingly by Russian,
armies increase by two or three times and the probability of getting hit
this area

by up to 90 percent. The ICM customarily use hundreds of smaller bomblets


that scatter over a large area before exploding.

Shell is the weight of the standard HE shell in kilograms (2.2 pounds). A com-
pleteround also includes propellant and packing material. This increases total
weight 30-50 percent. An increasing number of shell types are becoming avail-
able. Their weight varies from that of the standard shell for that caliber by no
more than 20 percent either way.

Protection is the degree of armored protection. A zero indicates no protection at all.

AT cap. mm pen. is the armor-piercing capability of the weapon using available


armor-piercing shells, in millimeters.

Mobility indicates if the gun is towed by a truck or tractor or self-propelled on


a tank or IFV chassis.

Weight is the weight of the system in tons (without tractor if towed).


120 How to Make War

Artillery Destruction Table

This chart shows how much artillery ammunition must be used to inflict vari-
ous levels of damage on armored and unarmored units. The casualty figures
are averages. Actual losses can be more than doubled or halved depending on
the luck and skill of the attackers and defenders. Using conventional HE (High
Explosive) shells against armored targets is an expensive and questionable
process. Each ton of HE costs about $12,000. Modern armored vehicles (tanks,
IFVs, and specialized types) cost an average of over $1 million each. The units
in the chart have some $60 million worth of vehicles. To destroy a unit, you

must destroy or disable 50 or 60 percent of its vehicles. That comes to about


$35 million worth of damage. On the average, you can do this using less than
$35 million worth of artillery shells. However, accountants do not determine
who wins on the battlefield. The biggest problem with calculations of this sort
is how thousands of tons of munitions are to reach their targets. A division in a

major attack might have 200 or 300 guns available, with access to large ammu-
nition supplies. Three hundred guns could fire, on a sustained basis, 600 shells
a minute. That’s about 35 tons a minute. If the division is attacking three battal-
ions, a destruction bombardment will take from one to five hours. Because of
the faster reaction times and more accurate counterbattery fire, a gun that fires
more than five minutes from the same position is inviting destruction. The
other problem is logistical. Providing large quantities of ammunition on the
modern battlefield is an uncertain business. All this has not gone unnoticed.
Several solutions can be applied. Fewer shells can be fired, using ICMs
(Improved Conventional Munitions). These were calculated to be 3-10 times
as effective as HE shells. ICMs proved to be slightly less effective after receiv-

ing some extensive combat use. But ICM is the future, especially for MLRS
rockets (which can carry large quantities of submunitions). ICM in artillery

shells is too expensive because of the restricted space in shells and the diffi-

cultly in making electronics work in fast moving shells. Destruction fires will

% casualties per Tons of ammunition expended to:


100 tons of ammo Neutralize Destroy
Activity of Area
defending covered Armor Soft Armor Soft Armor Soft
unit (sq km) unit unit unit unit unit unit

Hasty attack 1 31 109 96 28 160 46


Prepared attack 1 21 75 143 40 239 67
Assembly 1.7 30 49 99 61 165 101
Hasty defense 3.6 9 18 345 169 576 282
Prepared defense 3.6 3 6 1,043 517 1,739 862
Dispersed defense 7 1 3 2,029 1,005 3,381 1,676
Artillery: The Killer 121

be used only if enemy counterbattery is not a threat. Neutralization fires will


be the norm.

Activity of defending unit indicates how men and equipment are deployed. The
unit represented is a reinforced battalion with 500-1,000 men and 50 or 60
combat vehicles if an armored unit.

Hasty attack is a quick movement from column on a road to lines of vehicles


moving cross-country to the attack.

Prepared attack is more deliberate, with troops and vehicles taking advantage
of terrain to minimize artillery damage.

Assembly is troops gathered together before engaging in some other activity, or

simply resting.

Hasty defense is similar to hasty attack, except that the troops seek cover and
prepare to defend.

Prepared defense is when troops have time to dig in and prepare to defend.

Dispersed defense is similar to prepared defense, except that the troops are
spread over a wider area.

Area covered is the area occupied by the unit. It is the area into which the
artillery falls. It is roughly square-shaped and measured in square kilometers.

% casualties per 100 tons of ammo is the percentage of the units’ troops and/or
vehicles that will be killed, destroyed, or disabled. The two classes of targets are:

Armor, a unit consisting primarily of tanks, IFVs, and other armored vehicles.

Soft, a unit consisting only of troops and/or unarmored vehicles.

The traditional rule of thumb for neutralization fire with HE shells is 1

round per 100 square meters for armored units and per 1,000 square meters 1

for soft targets. A Western-type division carries over 3,000-5,000 tons of


artillery munitions, a Russian or Third World division about half that. These
numbers can be increased when transportation and munitions are available.
The other problem is time. If you spend too much time blasting away at a unit
to soften it up, you give the defender an opportunity to bring up reinforce-
ments. Artillery fires on the modern battlefield will be of short duration, prob-
ably no more than 1 5 minutes.
122 How to Make War

Tons of ammunition expended to neutralize or destroy indicates how much


ammunition will be needed to neutralize (destroy one-quarter to one-third) or
destroy (about 50 percent) of the unit. The tonnages shown are for HE shells.

About one-fifth that amount will be needed if ICMs (Improved Conventional


Munitions) are used.
5 *

Combat Support

Combat troops need all the support they can get. The battlefield is not occu-
pied solely by infantry, tank crews, and artillerymen. There are a large number
of specialist troops there, also. These combat-support troops are not there to
fight, but to support those who do.

The Multiplier Effect


of Combat Support
By themselves, combat troops can be quite effective. But in many special situ-
ations, their effectiveness can be increased considerably with the addition of
specialist troops. Engineer support makes it easier to take enemy fortifications
or cross natural and man-made obstacles. Some natural barriers, like rivers, are
impassable to tanks without the engineers and their portable bridges. These
same bridges you across antitank ditches dug by the opposition.
will get
Enemy minefields and fortifications can be made less lethal by combat engi-
neers. Signal troops ensure that there is communication between combat troops
and their supply sources, headquarters, and support units to the rear.
Transportation troops keep the fuel, ammunition, and other supplies coming.
Without this, combat troops will be out of supply within days. Military police
control traffic, guard prisoners, and maintain security just behind the combat
zone. Many more combat troops would be required to do what the military
police are trained to do. Chemical troops provide assistance in decontaminat-
ing vehicles and troops exposed to chemical weapons. Otherwise, chemical-
warfare losses would be several times higher. Electronic-warfare troops reduce
the effect of enemy jamming and in turn debilitate enemy communications.

123
124 How to Make War

Headquarters troops coordinate everything. Without them there would be more


chaos than already exists on the battlefield.

Centralized Versus Decentralized


There are two ways combat support. Because support units are expen-
to use
sive and difficult to create and maintain, nations with fewer resources keep
most of the combat support troops out of the combat divisions in order to pre-
serve them as much as possible. This makes the combat divisions less efficient
but enables the entire armed forces to stay in combat longer. Nations with
larger degrees of industrialization and technology development have an easier
time creating support units. Less developed nations must depend more on pure
combat units to fight a short war. An army with slender support resources will
not be able to replace combat and noncombat losses as quickly as more techno-
logically advanced states. Without combat support, battlefield losses increase.
Western armies are trained and equipped to keep men and machines opera-
tional longer. Russia, for example, has long created equipment and units
designed and deployed to fight a short, intense war. For a long war, their equip-
ment would break down rapidly, and they would have difficulty rebuilding
their shattered arms.
All armies have specialist support units. Each division has them, with oth-
ers available atarmy level, much like divisional and non-divisional
the
artillery. Keep in mind that Western armies have about twice as much combat

support as Third World forces. Below is a description of each combat support


unit’s function. The size of the unit shows the differences between Western and
Third World armies. The larger units are typically Western. Also given is the
average percentage each specialist group takes up in a division. Typically, a
division is one-third combat troops, the rest combat support. Depending on the
type of division and nationality, infantry comprises 8-30 percent of division
strength, tank crews 1-10 percent, and artillery (including antiaircraft and anti-
tank weapons) 6-12 percent. Combat troops comprise an even smaller portion
of non-divisional forces, something 5-10 percent. Since combat divisions
like
account for 20-50 percent of army manpower, combat troops comprise only
10-25 percent of all personnel. In all armies, combat support troops are very
much the majority.

Engineers
Engineers comprise 2-10 percent of a division’s manpower. Each division has
at least a battalion (400-1,100 men) of engineers. Often regiments and
brigades have their own engineer company (100-300 men). The United States
Combat Support 125

has experimented with giving each combat division an engineer brigade. Non-
divisional engineer battalions are supplied to armies in a ratio of one or more
battalions for each division in the army. Whenever something has to be built or
torn down, the engineers are caJled in. Many of the troops in divisional engi-
neers’ battalions are actually combat troops doing demolition or construction
work while under enemy fire. The U.S. army engineers see their job as twofold:
mobility enhancement (keeping things moving) of their own forces and
counter-mobility work to slow down the opposition. The engineers are a hard-
working crew, as the following list of their major responsibilities indicates:

Bridges. Most engineers About one-


are builders, in this case bridge builders.
third of a divisional engineer battalion consists of bridge-building troops. They
use various self-propelled and truck-carried bridging equipment. The former
are 15-20-meter bridges mounted on an unarmored tank chassis or a truck.
These can support up to 50 tons or more (one tank). Longer bridge sections,
which can also double as ferries, are carried on trucks.

Digging and minelaying. Engineers also supervise or control all construction


equipment. The Russians went even further, providing each division with suffi-
cient excavation equipment to entrench one of the division’s four regiments in
a day. Each Russian combat regiment has enough engineer equipment to
entrench one battalion a day. Minelaying machines (Russian) can lay at least
800 mines (eight tons) per hour. Depending on how many mines are carried,
ten kilometers of minefields are laid down for each regiment. Such a lavish use
of mines is generally unlikely in the opening stages of a war because when on
the offensive, a division carries less than 100 tons of mines. Western armies
depend more upon trackbuster mines delivered by aircraft and artillery. Stored
at the air bases, these weigh less than five pounds each, one-tenth as much as

conventional mines.

Defensive positions. Engineers have found the “speed bump” approach to be


effective on the battlefield. Anything that slows down the enemy is an advantage.
This entails more than mines and trenches. Other engineer chores are construct-
ing road barricades and laying out markers to show where defending units will
deploy and where roads will be built and camouflage constructed. This planning
and supervisory function is one of the more important ones engineers provide.
Many of the earliest military academies, including the United States’ West Point,
were founded to train engineer officers for this kind of work.

Mine clearing. Infantrymen can clear mines, but engineers can do it more
quickly and safely. Their training and specialized equipment make engineers
you must get through a minefield quickly.
critical if Many new plastic mines
are very difficult to detect and clear. In this case, the engineers are responsible
126 How to Make War

for finding and marking these areas. The first large-scale clearing of plastic
mines took place Gulf War. There are several such fields remain-
after the 1991
ing in the Falklands, Cambodia, and Afghanistan. Those are gradually being
cleared by wayward animals and pedestrians.

Demolition. What goes up, demolition brings down. Handling tons of explo-
sives to demolish large structures requires expert knowledge and proficiency.
Bridges are particularly difficult to bring down. Airfields, roads, rail lines, and
structures of all kinds may have to be destroyed by engineer troops. Such jobs
take longer if the proper equipment and specialists are not at hand. For exam-
ple, clearing a 75-meter abatis (large earthen obstacle laden with barbed wire,
logs, and booby traps) can take 16 hours with just chain saws and hand tools.

The same squad of engineers with a combat engineer vehicle (CEV) can do it

in less than four hours.

Construction and repair. Aside from field fortifications dug out of the ground,
engineers can also quickly put up one-story prefabricated buildings, large tents,
and inflatable structures, and build roads, runways, and railroads. Special engi-
neer construction battalions do most of the construction, and most other engineer
units can do the maintenance. For example, repairing a large road crater (30 by 20
by 10 feet deep) takes an hour with a CEV Air forces maintain special engineer
units to repair airfield damage quickly. Navies have their own engineers who spe-
cialize in building, maintaining, operating, and repairing port facilities.

Maps. You can’t fight a proper war without a timely supply of accurate maps.
Normally, the engineers are responsible for creating, reproducing, and distrib-
uting maps. Increasingly, the maps are digital and are delivered electronically
via CD-ROM to units, and less frequently printed on paper.

Utilities. Engineers are responsible for generating power in the field. Any large
plant, such as a field bakery, decontamination equipment, or field baths is

often maintained and operated by engineers. It simplifies the question of


whom to call when something breaks down.

Engineers in combat units handle largely combat-related tasks. The non-


combat engineer tasks are taken up by non-divisional engineer units.

Signal
Between 3-12 percent of a division’s personnel are assigned to signal troops.
Divisional signal battalions (400-1,000 men) are not the only signal units in a
division. Every unit down to a company or platoon has some signal troops.
Combat Support 127

Nondivisional signal units exist in a ratio of one per division. Modern armies
are held together with electronic signal equipment. Armored vehicles have an
internal intercom system and one or more radios for outside communications.
Defensive and noncombat positions make extensive use of telephones. All this
equipment is maintained, and often installed and manned, by signal troops.
Non-divisional signal battalions take on many aspects and responsibilities of
civilian telephone companies. These units set up and maintain long-distance
communications, especially satellite links. They set up hundreds of radio and
telephone “nets” (party lines) and look after the security and efficiency of
these nets. Western armies are making increasing use of satellite and cellular-
phone technology, also. Signal troops also assist the intelligence and elec-
tronic-warfare troops. The dozens of radio nets in a division can easily lapse
into chaos without the efficient efforts of the signal troops. Many units have
multiple nets. Typical communication-net types are for combat units (com-
pany’s battalions, brigades) as well as different types of units (an artillery net, a
supply net, an aircraft net, etc.). At headquarters, the nets are connected to one
another with multiple radio sets or special equipment. Signal troops assist in
maintaining radio and net discipline. That is, no useless chatter, unauthorized
breaking in on another net, or transmitting in other than the rigid, authorized

format. All of this is being revolutionized by the introduction of intranet tech-


nology to the battlefield —not just “battlefield intranet,” but the same kind of
networking for voice communications.

Chemical
Chemical troops comprise 1-4 percent of a division’s strength. Most divisions
now have a chemical company or battalion. Smaller units often have their own
chemical unit, such as a chemical platoon for a regiment or brigade. The pri-

mary responsibility of the chemical troops’ portion in a division is detection of


chemical, nuclear, or biological weapons. They often have decontamination
equipment. More information on this is given in Chapter 21.

Transport
Between 8-16 percent of a divisions troops are involved in transportation,
including the drivers of combat unit supply vehicles. Most divisions have a
transport battalion. Otherwise, transport vehicles are scattered through the
division and/or the transport units belong to a higher headquarters. Battalions
and regiments follow the same pattern. Non-divisional transport units are usu-
ally available in a ratio of two or three transport battalions for each division in

an army. No matter how they are organized, there are a lot of trucks running
128 How to Make War

<•

around the battle area with supplies. Transport units move supplies. They are
typically equipped with trucks, but some have railroad equipment or even
coastal and river boats. A typical medium truck battalion has about 200 five-
ton trucks, each capable of pulling a 10-ton trailer. Allowing for out-of-service
vehicles and variable load size, this gives the unit a maximum practical carry-
ing capacity of 2,000 tons. A company has a 500-ton capacity, a pla-
transport
toon 150 tons. Western armies have introduced a new generation of heavier 10-
ton (and up) trucks that are designed to handle pallets and containers while
also being able to move more easily off roads. These vehicles got their first
wartime workout in the 1991 Gulf War and performed well. This was essential,
it turned out, because the older-type trucks were not able to deliver fuel and
supplies fast enough and in adequate quantity cross-country. The latest genera-
tion of tanks uses much more fuel. The Gulf War operations were in the desert,

requiring nearly as much water as fuel to be moved. Because of the flat desert
terrain, the combat units move more rapidly, putting even more
were able to
stress on the supply transport units. Without the new generation of trucks, the
battle would have proceeded more slowly, and with more coalition losses.
While transport units will carry anything, some specialize. For example,
tank transporter units consist of 30-60 heavy tractor-trailers, each with a
50-70-ton capacity. Other heavy units have tanker trucks for carrying fuel.

Most divisions and all armies have air-transportation units. These are helicop-
ters and light fixed-wing The trend is toward one aviation battalion per
aircraft.

division, although this unit is used more as a taxi/delivery/ambulance/scouting


service than as a transportation unit. Army-level aviation units are more likely
to be used for transport. For more details, see the chapters on logistics (Chapter

23), air transport (Chapter 27), and naval transport (Chapter 26).

Military Police

Between 1-2 percent of a division’s strength are military police (MPs) traffic- —
control and security troops. Most divisions have at least a company (100-200
men). At army level, there is often a battalion or more, usually including criminal
investigators (detectives) and lawyers. The main function of MPs in wartime is
traffic control. In rear areas, especially just behind the fighting troops, they are
also used to maintain order, guard against saboteurs, and handle prisoners.

Medical
Some 2-5 percent of a division’s strength are medical personnel. In addition to
a medical unit (300-900 men), combat units have medical personnel
all

attached. Non-divisional units typically number one battalion per division in


Combat Support 129

an army. At and below division level, the medical troops give first aid and
evacuate wounded troops as quickly as possible. Because two-thirds of combat
casualties can be returned to duty eventually, it is essential to prevent wounds
from worsening and evacuate the wounded to rear areas for recuperation as
quickly as possible. An equally important task of medical units is the supervi-
sion of preventive medicine. In cold climates, this means treating and monitor-
ing exposure casualties. The chief medical officer alerts the unit commanders
when these losses get out of hand. In disease-prone locales, like the tropics, the
medical troops distribute medicines and eradicate pests. In any area with a lot

of civilians, venereal disease will be a major problem, often the number-one


cause of days lost to noncombat casualties. At all times, medical troops moni-
tor the purity of food and water and keep an eye on living conditions in gen-
eral. Because noncombat losses have historically been higher than combat
casualties, the medical troops are a critical force in maintaining unit strength.

Maintenance
From 3-10 percent of a division’s troops are mechanics and technicians who
perform equipment repair and maintenance. Most divisions have a mainte-
nance unit (400-1,000 men). Depending on the number of vehicles and equip-
ment, smaller units will have up to 20 percent of their personnel specializing in

maintenance tasks. Non-divisional units also have 10 percent of their troops


engaged in maintenance tasks. Although military equipment is built to take a

lot of punishment, the breakdown The maintenance


rate in the field is high.
units wage, at best, a holding action. See Chapter 24 (on attrition) for more
details. Western armies have historically been more proficient at keeping

things operational. Russian and Third World armies take a more brute-force
approach and abandon broken equipment so that follow-up maintenance units
can recover and repair what they find. Like medical units, maintenance troops
devote a lot of their efforts toward performing and supervising regular and pre-
ventive maintenance. This function, in the long run, has more impact than the
ability to perform many repairs quickly during combat.

Headquarters
Between 5-15 percent of a division’s manpower is assigned to headquarters
tasks. Every unit has a headquarters, even if it consists of one man (a squad or
platoon leader). Larger units have larger headquarters; at the division level, the

headquarters comprises several hundred men. Non-divisional forces have the


same proportion of their manpower devoted to headquarters tasks.

Headquarters administers, leads, plans, coordinates, and supports. It includes


130 How to Make War

intelligence units that often send detachments to combat units to screen prison-
ers, examine captured equipment, and generally gather information firsthand.
Headquarters collects information from subordinate units, analyzes it, and
issues appropriate orders. Headquarters controls the flow of supplies; it also
contains the cooks and other personal-service troops like chaplains or political
officers. Without a functioning headquarters, units lose the ability to function

effectively and work with other units. Many armies have headquarters that are
too large. A dose of combat often indicates how small the headquarters can be
to be effective.

Electronics
Between 1-3 percent of a unit’s troops are operators of electronic warfare, sup-
port, and intelligence-gathering tasks. Although these troops could be consid-
ered signal troops, their work and equipment is so different as to make them a
different category. The trend is toward having one electronic-warfare battalion
(400-700 men) per division. Each army may have an additional battalion or
two. These battalions monitor enemy signal traffic and, where appropriate, jam
enemy communications. See Chapter 18, “The Electronic Battlefield,” for
more details.

Theory and Practice


Anyone entering the armed forces is more likely to become a clerk or techni-
cian than a combatant. However, many support personnel, particularly in the
Navy, are as much at risk incombat as those manning the weapons. During
peacetime, the ratio of clerks to fighters tends to grow in favor of the clerks.
When the fighting starts, the trend rapidly reverses. Western armies, especially
the United States, are criticized for having too many support personnel. Part of
the criticism is warranted. America has developed a style of warfare that uses
complex and often capable weapons. When working properly, this high-tech

war machine is an awesome combat force. To keep it functioning requires


prodigious personnel and material support. All nations accept that aircraft
require large ground crews and masses of support equipment and supplies.
Some ground weapons, like tanks and artillery, are approaching aircraft in
complexity and capability. This trend comes from the realization that few
troops are injured by hand-to-hand fighting, but rather through massive appli-
cation of firepower. Although mountains of munitions and spare parts are built
up in peacetime, these are rarely sufficient to match the capacity of weapons to
consume munitions and spare parts during the initial phases of combat.
Running out of ammo and spares adds to the uncertainty of battles. The com-
Combat Support 131

plexity of current weapons will compound more so than in the


these concerns
past. Many high-performance weapons require enormous amounts of spare
parts when they are used intensively. This has long been accepted for aircraft
and ships but is now common with land weapons like tanks and missile sys-
tems. Moreover, the higher mobility of current armored vehicles has not been
matched by the vehicles that must carry supplies to them. There have not yet
been any wars between forces equipped with high-tech weapons. Nor have a
sufficient number of technicians been trained to maintain all these new sys-
tems. It’s quite common in Western armed forces to have civilian technicians
from the manufacturer assigned to combat units in order to keep the equipment
functioning.
In those wars where a high-tech power went after a lesser power, the initial
technical confusion was compensated by the major power’s numerical superi-
ority.The Gulf War of 1990-91 demonstrated how this works. Iraq quickly
exhausted its meager supply of spare parts before the fighting even began. The
United States itself only had sufficient spare parts for a few weeks’ combat.
Many combat units had to resort to cannibalization (taking parts from one
vehicle or weapon to repair several others) before the fighting began. The
United States had to borrow, buy, or lease hundreds of heavy trucks to keep the
troops supplied, and even that was not adequate to support an advance of more
than a few hundred miles. What goes around, comes around.

The Future
Maintenance will become more automated; it has to. A shortage of experi-
enced repair people and larger numbers of more complex equipment force
greater use of computer-controlled diagnostic equipment. Since the last major
war 60 years ago, the quantity of tonnage and different items needed to wage a
“modern” war has increased severalfold. The means to physically move the
needed supplies to the troops is easily recognized, although the problem itself
never seems to be completely solved. A more subtle problem is the mix of
items that will be available, or actually needed, when the shooting starts. There
are vital expendable items such as hundreds of different batteries, filters, and
exotic munitions. Both the combat-support and the fighting troops will have to
make a lot of adjustments when a war starts. Things will not be as the planners
thought they would be.
Engineer troops are already highly automated in major nations. More
countries are adding items like automatic mine layers and combat-engineering
equipment. Because there is less infantry, automated entrenching equipment is

becoming a necessity. What infantry remains is kept busy maintaining its own
growing inventory of complex gear. Mapmaking is becoming more automated,
with major nations maintaining master maps on computers for quick updating
132 How to Make War

and reproduction. Signal equipment will become more capable and more auto-
mated. People will be needed primarily to install the automated signal stations
and antijamming equipment.
One largely unnoticed but vital function, weather forecasting, will become
more accurate as more accurate radars and powerful computers are installed.
More accurate and timely weather prediction can have decisive military results.
Chemical equipment will see more effective detection and decontamination
gear. The most startling new developments will be in the availability and use of
computers and similar electronic gear. A lot of this additional computer power
is taking over clerical tasks. An unfortunate side effect of this is a growing
inability to perform essential clerical tasks without the computer. More prosaic
tasks may become difficult without upcoming technology.
6 4

Paramilitary Forces
and Reserves

Paramilitary troops do more fighting than regular armed forces, typically


against their own people. In a major war, these paramilitary types often get
involved in a major way, although the reserves (partially trained civilians) usu-
ally do most of the fighting.

Police Armies
Police forces for keeping the peace and pursuing criminals are a recent devel-
opment, being practically unknown two centuries ago. Before that, police func-
tions were performed by a combination of semiofficial vigilantes and the
armed forces. When a nation is undergoing internal disorder, or the govern-
ment rules with a heavy hand, special infantry forces are maintained to supple-
ment the police. As the disorder increases, or a major war starts, these police
armies grow larger and more active. Many countries organize their national
police forces along military lines, making it easier to expand them and go over
to more purely military operations. With the glaring exception of the United
States, Canada, and several other European nations, most countries maintain
substantial forces of light infantry whose primary purpose is to protect the
government from its own citizens. The Soviet Union was a classic example of
the paramilitary police state, as are most dictatorships. Until its collapse, the
Soviet Union maintained 200,000 KGB border troops. This “army” had
armored units, naval ships, and combat aircraft. These forces served the same
functions as the United States Coast Guard and Border Patrol. But in America
these forces amount to fewer than 50,000 men and women. In addition, the

133
134 How to Make War

Soviet Union had 260,000 MVD (Ministry of Internal Affairs) internal security
troops organized into combat units. There was nothing comparable to this in
Western nations, where at most you have a few thousand riot-control troops.
The successor states of the Soviet Union did not disband all of these paramili-
tary troops, and nearly half were retained in some police or military function.
The uncertain political situation in these nations may cause the number of
paramilitary troops to increase to their previous Soviet levels. As the twenty-
first century dawned, the Russians had more infantry in their paramilitary
forces than in their army.
Some Western nations do, in fact, use the regular military to wage war
against their own citizens, making these troops less capable of performing their
traditional role. An example was seen in the Falklands in
of the effects of this

1982. The Argentine army had spent many years making war against the
Argentine people. It was in no shape to face the more professional British
troops. Paramilitary forces often have little to do but stand around watching
people. Such a large group of armed, bored soldiers generally leads to abuse of
their police powers and declining military capabilities. The paramilitary police
thenbecome part of the problem and use their police and military power to
become a self-perpetuating institution. To the government, these troops are
basically an expensive insurance policy against the chance of civil disorder. We
saw another example of this in Iraq in the wake of the Gulf War, as Iraqi troops
spent more time fighting their own people than they did the Kuwaitis or coali-
tion troops. This use of paramilitary and regular troops is one of the heavy
costs borne by undemocratic governments.

Military Reserves

Some 200 years ago, several major European nations began conscripting civilians
for the military on a regular basis. These soldiers served for only two or three
years before being released. Shortly thereafter, clever staff officers in several
nations came up with the notion of bringing some of these former soldiers back
to the army in times of national danger. Thus began the infamous “reserve sys-
tem,” which enabled enormous armies to be created quickly and relatively inex-
pensively. World Wars I and II would not have been possible without the reserve
system. These former soldiers are used in a variety of ways:

To bring skeleton peacetime units up to strength during mobilization. This is an


essential element of the Russian reserve system. The former Soviet Union’s
army was an extreme application of the reserve system, where only a third of
the divisions were at full strength in peacetime. Even the United States main-
tains only 55 percent of its divisions at full strength in peacetime.
The Soviets were prepared to mobilize over 2 million men to fill out their
Paramilitary Forces and Reserves 135

divisions in wartime. America requires a million reservists to bring all units up


to strength. About half of all reserves are required for non-divisional (largely
support) units. The new Russian army will probably have a system closer to
that of the United States. In any event, the U.S. system worked quite well in the
Gulf War, particularly with regard to the noncombat support units. The United
States is also reducing its reserve forces with the end of the Cold War. But
reserves will remain, as they are too effective a concept to discard entirely.

For maintenance of active The former Soviet Union maintained many of


units.

its reserve divisions with but a skeleton crew of active-duty soldiers. The
United States maintains its reserve divisions primarily with reserve soldiers
who serve full time several days a month and two weeks during the summer. In
1914, the Germans demonstrated to their disbelieving opponents that reserves
could be as effective in wartime as regulars. The Germans did this by requiring
their reserves to train regularly, much American system. The
like the current

Soviet Union could not afford this, although attempts were made to do some
training. Most Soviet reservists were assigned to a unit they had never seen,
and never would see unless called up. The Soviet Union did activate its
reservists in this manner when it invaded Afghanistan in 1979, but quickly
removed these reserve troops and replaced them with regulars. The successor
states to the Soviet Union are abandoning the traditional Soviet reserve system
and are trying to emulate the U.S. system. One reason to emulate the U.S. sys-
tem is system obviously works. The other reason is to eliminate
that the U.S.
the Soviet Union’s reserve obligations, which were very unpopular with the
millions of reservists.

As replacements for combat losses. During heavy combat, tank and infantry
battalions can lose 10-20 percent of their men a day. Half these losses will be
permanent or long term. Other units in the divisions will lose smaller amounts.
Three weeks of heavy combat with 20 divisions means over 200 battalions los-
ing 40 or 50 men a day. That adds up —
in this case, it amounts to over 150,000

troops who have to be replaced quickly. The reserve troops are the most readily
available source.

For the formation of new units. Forming a new division requires non-divisional
troops as well, for a total of at least 20,000 men per new division. You need
troops possessing a variety of technical skills. Some of these specialists have a

civilian counterpart and can often be taken directly from the civilian popula-

tion. Specialists for whom there is no civilian equivalent, primarily combat


ones, must come from the reserves. Starting new divisions from scratch, with-
out a pool of trained manpower, can take a year. With sufficient former sol-
diers,you can do it in a few months. The former Soviet Union maintained an
additional 50 divisions on paper, to be raised in wartime from reserves and
136 How to Make War

obsolete equipment held in storage. These units, with troops in their 30s and
40s using equipment as old as they were, would have been no match for an
equal number of active divisions. But such “mobilization” divisions did make a
difference during World War II. The successor states to the Soviet Union will
probably maintain some paper divisions, if only on paper. There isn’t much
useable equipment left for these units.
Israel provides an example of very extensive use of a reserve system.
Mobilization calls up over 15 percent of the Jewish and Druze population and
severely disrupts the economy. Other nations, Sweden and Switzerland, also have
reserve armies whose mobilization would shut down their economies. However,
these two nations are neutral and depend more on the threat of mobilization. Israel
has had to mobilize many times in the past and will probably have to do it again.
Economic disruption is not the only problem mobilization armies face. Many of
these armies tend to rely heavily on conscripts, to the extent that 75 percent of
their manpower are two- or three-year draftees. This is typical in nations that rely
on conscription. In Russian-style armies, most of the noncommissioned officers
are senior conscripts of dubious quality. The officers in these armies are generally
all volunteers and graduates of military academies. These officers perform the
tasks normally assigned to NCOs in Western armed forces.

The U.S. System


The grew out of the pre-Revolution militia, now repre-
U.S. reserve system
sented by the National Guard system. These units provide 40 percent of the
infantry and armor battalions. Although the Guard has a longstanding reputa-
tion as a social club and fiefdom of local politicians, its performance in this
century has demonstrated that it can fight, too. Active army units that have
“fought” Guard units in maneuvers have learned not to underestimate their
skill and effectiveness.
The official reserve units are under the direct control of their respective serv-
ices. Like the Guard, the reserves use both former active-duty troops and person-
nel recruited directly into reserve units. Together, the Guard and reserves
accounted for over 50 percent of ground combat and 60 percent of combat-sup-
port units just before the Cold War ended. This militia system is used by several
other nations. Britain, for example, has its territorial troops who operate much
like the U.S. National Guard. Germany has a territorial army whose wartime task
is maintaining order and guarding against saboteurs and raids. Most nations have
small navy and air force reserve units. The United States maintains major portions
of its naval and air force strength in the reserves. Hundreds of aircraft, including
the most modern combat planes, are manned by reservists. Again, the reserve
pilots often show up the regulars. This should not be surprising, as the reserve

pilots are former regulars who continue to pile up flying hours as a hobby. The
Paramilitary Forces and Reserves 137

U.S. naval reserve maintains scores of support and escort ships, participating in
maneuvers on an equal basis with regular navy units.
The U.S. reserve system is a recent development. Only a wealthy economy
can provide enough skilled people with enough leisure time to become effec-
tive part-time soldiers. The average reservist spends five weeks a year training.
In addition, he can be called up for longer periods in the event of civil or mili-
tary emergencies. A few nations have gone the United States one better.

Sweden, Switzerland, and Israel maintain similar but proportionately larger


reserve systems. Indeed, Sweden and Switzerland have practically no regular
forces to speak of and depend on their huge reserve armies to deter potential
aggressors. So far, this appears to have worked.
The U.S. system is not without its disadvantages. Although over half of
U.S. Army combat from the reserve and National Guard forces,
strength is

these received only 10 percent of the Army’s budget at the end of the Cold War.
While this might be enough if there were reasonable spending goals, the U.S.
Army goes for building combat units that, in wartime, would have to be sup-
ported by reserve units that lack much essential equipment. On paper, National
Guard brigades are part of regular Army divisions that would fight together in
the event of a war. However, the National Guard units do not have complete
sets of equipment like the regular units. It would take over 30 days longer to
ship the National Guard units to a war because of the time required to obtain
the missing equipment. These discrepancies are regularly glossed over. Indeed,
the National Guard officers are told not to report equipment shortages if the
discrepancy is major. This approach only shows minor shortages and simply
ignores the major ones. Moreover, during the Gulf War, the regulars simply
didn’t want the three National Guard brigades that were technically part of
divisions sent to the Gulf. There was a considerable scandal over how this was
handled, and we haven’t heard the last of it.
The only bright spot in this situation is that every other nation probably
has a similar situation with understrength reserve units. The chief advantage of
the U.S. -style reserve system is the existence of fully formed and trained units.

The quality of these units is what makes the system work. Training together
over many years, these reserve units achieve a degree of cohesion and profes-
sionalism that often surpass regular units. It’s a rich man’s system that less

affluent nations like Russia cannot afford to match.

The Uncounted Reserves


When war breaks out, a lot of civilians find themselves in uniform doing pretty
much the same work they performed inAs warfare becomes more
peacetime.
technological, the skills of the support soldier become more important.

Complex skills are retained only through practice. A soldier who learned a
138 How to Make War

technical skill in the service and went on to another career as a civilian rapidly
loses those military skills. The regularly practiced skill of a civilian electronics
technician becomes immediately useful in the military. The ability of a nation
to make civilian expertise a military asset depends on the quantity and quality
of these skills available. The Western nations have a distinct advantage in this
respect.These nations have a surplus of these skills because of their higher
standard of living. Poor nations live closer to the threshold of survival. Current
examples are the many poor colonies that lost their thin reserve of technicians
in the postcolonial period. Starvation, economic collapse, and a general inabil-
ity to make any massive efforts, like industrialization or a major war, resulted.

Russia suffered in this fashion during World War II. Much of Russia’s indus-
trial base was overrun by the Germans in 1941-42. Most of the aid given to

Russia during the war was not war material, but industrial goods, raw materi-
als, and other supplies. These were lacking because too many Russian techni-

cians were at the front getting killed. Soviet industrial and technical resources
were not sufficient to keep their armed forces going without external assis-
tance. Russians remember this trauma better than most Westerners realize.
Despite the demise of the Soviet Union, Russians will continue to implement
their traditional solutions. Their equipment will be kept quite simple by
Western standards. Russian designers will readily sacrifice performance in
order to field a weapon that can be used effectively with minimal training. This
is not always possible, but it is pursued diligently enough to make Russian

weapons attractive to Third World nations lacking a large pool of technically


skilled people.

Theory and Practice


Paramilitary and reserve forces are a case of theory and practice often falling
far apart when reality hits. Most of the paramilitary forces in the world,
whether they be formally organized as such or merely the regular armed forces
performing the function, generally perform poorly. There is always the tempta-
tion to substitute quantity for quality in paramilitary forces. These are troops
who are usually lightly armed and poorly trained, leading the government to
seek safety in quantity. But by using a lot of ill-trained and poorly paid troops
to buck up an unpopular government, it’s only a matter of time before the para-
military troops become a fertile recruiting ground for rebellious elements. This
has become a pattern in Third World nations.Even tightly disciplined and well-
trained paramilitary forces, such as those the Communist nations developed,
proved more loyal to the population than to the bureaucrats.
Reserves are another case of “if I don’t see anything, it’s not happening.”
Reserves are very difficult to maintain at any level of wartime usefulness. This
the United States learned during the Gulf War. Many deficiencies in reserve
Paramilitary Forces and Reserves 139

manning and training became starkly evident under the pressures of wartime
demands. While the performance of U.S. reserves in that war was among the
highest of any reserve force in history, it was not always up to what Congress
had been promised. But the quantity of the resources available to the United
States allowed many of these shortcomings to be shunted into the shadows.
Until the next time.

The Future
More nations are training and equipping their reserve troops to handle civil
disorder better. Technology is changing the nature and effectiveness of reserve
troops. As more complex weapons become the norm, the degree to which
reserve troops retain their technical skills after release from active duty
becomes more critical. This has been less a problem in the West, where
reserves undergo regular training in complex skills. What
becoming more of
is

a problem is creating effective reserves for the increasing number of combat


jobs that require technical skills. Less than a century ago, most combat jobs
could be quickly taught to physically fit young men. This is no longer the case.
Even the infantry must master dozens of unique technical skills to become
highly effective fighters. Increasingly, the solution is to use more civilians or
uniformed women in combat-support jobs for the active forces and to maxi-
mize the number of well-trained men combat units. The reserve system that
in

developed in the nineteenth century to provide masses of infantry is now seen


as counterproductive. Mass is no longer as effective as it once was in the face
of high-tech weapons.
Increasing automation may eventually make it possible to field large armies
from reserves, but this development will have to wait for the next century.

Only the United States and Israel have quickly fielded large, modern
reserve forces to good effect. But each of these nations exists in special cir-
cumstances. While this is seen as a pattern that works, it is one that few nations
can afford to emulate.
'
PART TWO
AIR OPERATIONS

Air warfare is a creature of the twentieth century. This is high-tech warfare,

very expensive and arguably the most destructive.


7 4

The Air Force:


Bombers,
Fighters,
and Snoopers

Air forces get very touchy when anyone suggests that their primary purpose is

to obtain information. In the beginning, warplanes were used exclusively to


gather information for land and naval forces. Despite constant attempts to
diversify into other areas, air forces still pay their keep by getting information,
or preventing the enemy from doing so. Yes, there is a problem with air forces

in that they would rather be fighting the war on their own, without getting
mixed up with the grubby work of the infantry. This is something of a dirty lit-
tle secret in the armed forces. Yet you don’t have to observe the infighting

between the air forces and other services for long to figure out what the flyers
would rather be doing. They would rather be fighting other air forces. Air-force
people know aircraft; they know less about what goes on in the trenches. It’s
dirty and dangerous work flying down into the flak zone to support ground
troops. Although many pilots prefer this kind of work, the majority don’t.
There is also the sense of self-preservation. An air force’s most likely
enemy is another air force. The air bases are usually far away from the ground
fighting, reachable only by enemy aircraft. If the air force can’t stop those
enemy planes, their bases will be hit, leaving friendly aircraft cut off from their
vital lifeline.

There is a lot not to like when supporting ground forces. In the air, it’s

either missiles from the ground or aircraft from The missiles are easier
all over.

away from. Attacking ground targets in the


to get combat zone, the hostile fire
comes from every direction, in three dimensions.
This ground-support situation varies from air force to air force. In many

143
144 How to Make War

armed forces, the ground-support aircraft are under army control. In the United
States, control of ground-support was taken away from the Army when
aircraft
the independent Air Force was created after World War II. The U.S. Air Force
has had mixed feelings about this move, and the current growth of US. Army
helicopter forces makes the Air Force’s shrinking number of ground-support
aircraft look embarrassing at times. The message from the ground forces

seems to be, “If the air force won’t give us support, we’ll get it any way we
can.” The U.S. Marine Corps has its own air force and receives superb ground
support from it, and this experience is not lost on the Army.
Air forces still spend a lot of time snooping around, but satellites have
taken some of that work away. Given a free hand, an air force would consist
largely of fighters, with some recon and bomber aircraft to cover those special-
ties. Air forces prefer to pick their own targets, specifically ones deep in the

enemy rear. An air force survives by controlling the air and keeping its bases
free of enemy attacks. An air force’s first priority is to destroy the other fel-

low’s air force. There is never enough air force to go around. This is because
aircraft are, pound for pound, the most expensive weapon available. The air

force is also much


demand. Aircraft can be where they are needed quickly,
in

and with a lot of firepower. Although aircraft cannot occupy ground or replace
ground forces, they can give one side a decisive edge by wresting control of the
air from their opponents early in the war.

What air forces do has not changed in 90 years. Aircraft take pictures,
fight other aircraft, or carry things (bombs or cargo). Their missions are sim-
ple; their means are not.

Ground Control and Support


Aircraft give the illusion of freedom to their crews, but they are always very
much attached to the ground. Aircraft ultimately answer to someone on the
ground, and to the ground all planes must return every few hours to refuel and
rearm. Commanders on the ground use radar and radio to maintain control
over their airborne subordinates. Ground-based command and control radars
are increasingly replaced by airborne systems, but these are vulnerable and
backed up by ground installations. Russian-style air forces attempt to over-
come lower pilot skill and aircraft quality by enforcing more strict ground con-
trol on their planes. Western air forces equip their aircraft with more capable
radar and electronics, train their pilots more intensively, and expect more ini-

tiative in the air.


Increasingly, since the 1930s, radar has dominated air warfare. Radars
look not only for enemy aircraft, but keep an eye on where friendly ones are.

Today you can have hundreds of radars sending information to a small number
of headquarters, which then issue orders to their far-flung aircraft. The high
The Air Force: Fighters Bombers, and Snoopers
, 145

speeds and vast range of aircraft mean that the air battlefield covers a far larger
area than the ground fighting. Aircraft are told when to take off; what direc-
tion, speed and altitude to fly; and when to engage the enemy. They are then
guided back to their base. Pilots*are also expected to adapt to unexpected con-
ditions. There is always something unexpected in warfare. Pilot skill is still a
crucial edge, even with all the directions warplanes now get from ground-
based or airborne command centers.

Reconnaissance Missions
Reconnaissance has always been the primary mission of air power. The use of
satellites has not changed Looking at reconnaissance from the viewpoint
this.

of the consumer, the ground-forces commander, it appears as follows:

Tactical reconnaissance. This is combat division, or the area


for the troops in a
immediately around a naval task force. Much of this is done by low-perform-
ance aircraft, prop-driven planes, and helicopters, and increasingly UAVs
(Unmanned Aerial Vehicles). This task involves constant monitoring of the
enemy when the bad guys are in contact with friendly forces. Most of the
observation is done through various forms of photography. Observers in the
aircraft are used less often, largely because of more intense ground fire and the
superiority of electromechanical observation devices. UAVs are also gradually
replacing manned aircraft. Film is also being replaced by TV cameras and sen-
sors that detect heat, electronic signals,movement, and large metal objects.
Infrared cameras, for example, can detect camouflaged positions through the
unnatural pattern of heat from inorganic or dead vegetation used as camou-
flage material, and warm yet hidden vehicles. Especially in Western air forces,
these cameras can obtain accurate pictures even though the aircraft is fifty or
more miles away from the target. This is done using a lot of computer power to
reconstruct the off-angle image obtained. This technique makes it possible to
observe heavily defended targets safely. Most non-Western recon aircraft must
still fly over the target. This greatly diminishes recon ability because of the
generally more capable Western antiaircraft weapons. Sometimes smaller sen-
sors are dropped in enemy territory. In special situations, recon patrols are
dropped, either to make their way back on foot or be picked up later. In all
cases, information is often broadcast back to friendly forces from patrols, air-
craft, and sensors. Tactical reconnaissance loses its value in a short time, often
in hours. Tactical reconnaissance missions are usually flown close to the
ground to increase the quality of information and, sometimes, to draw enemy
fire so as to reveal his positions.

The major shortcoming of aircraft reconnaissance in the Gulf War was that
there was not enough of it. There was more than enough aircraft to fight enemy
146 How to Make War

aircraft, but notenough to keep track of what was on the ground before and
after the bombers did their work.
The latest generation of satellites (improved KH-1 1) that allow for real-
time TV pictures of the battlefield have become an important aspect of tactical
reconnaissance. The only drawback is that these birds are enormously expen-
sive, and in peacetime no more than two or three will be up at one time. In
wartime, these satellites are prime targets, which may mban that none of them
will be available. Moreover, these are not stationary satellites, but orbit around
the planet. Although the orbits can be changed, the satellites will make only a
few passes over the ground below each day.
The information sought by tactical reconnaissance includes location,
strength, identification, and activities of enemy units. It is important to evalu-
ate the results of an air strike, ground attack, or artillery barrage. All of the
information is passed back to a headquarters where intelligence people sort it

out, give the divisional commander something to chew on, and pass useful
material onto the combat units. This frequently prompts requests for more
information, which starts the cycle anew. Often, the demands for operational
and strategic recon, used by higher-ranking commanders, push aside the
requests for tactical recon.

Operational reconnaissance. This is longer range and less urgent; it’s for army
and theater commanders. Tactical reconnaissance extends from right in front of
your combat troops to about 20 kilometers behind the enemy lines. Operational
reconnaissance may extend hundreds of kilometers into the enemy’s rear area,
as well as your own if the situation is fluid. The information required is the
same as is needed for tactical recon. Because most of the enemy forces you are
scouting are not in contact with your troops, there is less immediacy, at least

for friendly ground forces. Such is not the case for your air forces and senior
ground commanders. Enemy forces not yet in contact can be attacked from the
air, and senior commanders must plan how they will deal with these uncom-

mitted enemy forces. Enemy air forces also fall into this area of reconnais-
sance. Enemy surface-to-surface missile forces must be
watched constantly
for signs of imminent use. Operational recon uses specially equipped fighter
and strike aircraft to perform these missions deep into enemy territory. Special
recon aircraft, like the TR-1, are also sometimes used, as well as satellites and
longer range UAV s. Operational recon flights are considered dangerous com-
bat missions because of the large number of enemy defenses that must be pen-
etrated. These recon aircraft typically carry no weapons but instead load up on
fuel (for range, and quick acceleration out of a tight spot), ECM (electronic
countermeasures), as well as cameras and sensors. Recon aircraft depend pri-
marily on good planning, speed, ECM, and pilot skill to get in and out in one
piece.Sometimes there is a fighter escort, but usually it is solo. Flying is cus-
tomarily at high speed and low altitude, with radio and radar turned off. Using
The Air Force: Fighters Bombers and Snoopers
, , 147

onboard sensors and computers to monitor enemy radars and radio, the recon
pilot roars low and fast over enemy terrain. More advanced recon aircraft use a

terrain-following system that automatically guides them quickly at altitudes of


a few hundred feet. A
computer chooses the safest path through the thicket of
enemy defenses. Recon pilots are often combat veterans with superb flying
skills and steel nerves to get them through these missions. The only thing a

recon pilot fights against is detection. The aircraft must often pop up to a
higher altitude to get a better look make an extended high-
at its objective, or

altitude run over an area to get good photographs. Every enemy fighter pilot in
the area would love to bag a recon plane. Pilots know that it requires no little
courage to go in alone just to take pictures. These pilots are often the best.
They have to be, for without their information, the armed forces are blind.

Strategic reconnaissance. This covers global information. This includes every-


thing that a nation uses to wage war: armed
economic strength and
forces,
resources, etc. In addition, strategic reconnaissance gathers the same types of
information gathered by tactical and operational recon. This is long-term and
long-range information. This is the type of reconnaissance that takes place
most frequently during peacetime. Major nations use satellites for most of this
work (see Chapter 19). More traditional means are still heavily used. These
include long-range aircraft and electronic eavesdropping. In wartime, many of
the aircraft will be vulnerable and therefore useless unless they have sufficient
electronic countermeasures to render them invisible to enemy radars.
Peacetime use of these aircraft is intensive, with Russian planes operating
throughout the world. Only the United States has high-altitude aircraft (TR-1)
that can hope to survive over enemy territory in wartime conditions. The
United States retired its high-speed, high-altitude SR-71s in 1990, but there is a
secret program to develop a replacement for the SR-71 (which was expensive
to operate).

JSTARS. The E-8 JSTARS (Joint Surveillance and Target Attack Radar
System), used during the 1991 Gulf War, ushered in a new era of air
first

reconnaissance. The “joint” stems from the fact that it is both a U.S. Air Force
and U.S. Army system. This is an airborne command and control aircraft. It

was not scheduled for regular troop use until 1993-94. But the two prototype
models were undergoing testing at the time of the Iraqi invasion. These two
developmental aircraft were quickly brought up to active service status and
from Europe (where they were being tested) to the Gulf. Unlike the
sent
AWACS (Airborne Warning and Control System), which handles only air oper-
ations, the JSTARS’ primary job is tracking ground activity and was designed
to better integrate air and ground operations by quickly locating targets for our
aircraft and coordinating those attacks with friendly ground operations. The
radar is built into the underbelly of a B-707 aircraft. The radar has two modes:
148 How to Make War

wide area (showing a 25 by 20 kilometer area) and detailed (4,000 by 5,000


meters). Each E-8 had 10 radar displays on board plus 15 more on the ground
with Army headquarters units. All the radar displays could communicate with
each other. The radar simultaneously supported both modes and several differ-

ent chunks of terrain being watched. While an operator might have to wait a
minute or two for an update on his screen, this was not a problem because of
the relatively slow pace ofground operations. The radar could see out to sev-
eral hundred kilometers, and each screen full of information could be saved

and brought back later to compare to another view. In this manner, operators
could track movement of ground units. Operators could also use the detail
mode to pick out specific details of ground units (fortifications, buildings,
vehicle deployments, etc.). For the first time in history, commanders were able
to see and control mechanized forces over a wide area in real time. JSTARS
could also pass data directly to radar screens in specially equipped strike air-

craft (in this case, F-15Es). This allowed quicker and more accurate air strikes.
During the Persian Gulf war, JSTARS performed its designed mission well
and speeded up the development process (and guaranteed the spending of bil-

lions of dollars on additional JSTARS aircraft). The two E-8s flew 49 missions
during Desert Shield and (mostly) Desert Storm, each lasting about 1 1 hours.
JSTARS (or now established as the favored means of control-
J-STARS) is

ling large ground operations. Combined with ground-based navigation and


communications systems like GPS and PLRS (Position Location Reporting
System), and linked with friendly strike aircraft, JSTARS allows air and
ground forces to work together, everyone sharing the same information.
Naturally, the JSTARS picture of the ground situation won’t be as clear in
forested or mountainous terrain, but the data will still be abundant enough to
show commanders where major units are.
After the Gulf War, work continued, with eight aircraft available at the end
of the century and another 10 or so planned.

Interception Missions
Soon after reconnaissance was discovered, air-to-air combat followed. Rifle
and between passing recon planes soon escalated to fighter aircraft
pistol fire
battling each other to gain control of the air. Control meant access for your
own recon forces and exclusion of the enemy’s. In other words, the successful
air warrior gained an all-seeing eye while rendering his opponents blind. This
work was called interception: meeting and defeating enemy aircraft before they
could return the favor. The basic rules for this air-to-air combat were estab-
lished over 80 years ago and have not changed since. In World War I, pilots
soon discovered that the key to success and survival was to gain surprise and
get the first shot. Dogfighting —high maneuverability, tighter turning, and
The Air Force: Fighters Bombers and Snoopers
, , 149

greater speed —was a poor second choice and typically ended up in a stalemate
or random Today the same basic tactics apply, with a number of impor-
losses.
tant additions and modifications. While individual pilot skill is important,
modern air combat is more a giatter of teamwork and technology. Longer-
range weapons and better communications enable pilots to detect and attack
enemy aircraft at longer distances. Today’s 30mm automatic cannon allows
800-meter shots compared to 100 meters with 7.62mm machine guns 80 years
ago. Missiles allow kills at ranges of up to 200 kilometers, with highly reliable
missile kills at ranges of 10-40 kilometers.
From the beginning of air combat, spotting the other fellow first has
remained the key to success. Some 80 percent of air kills are the result of the
attacker surprising the defender. The victim usually never even sees his
attacker. The cardinal rule of air-to-air combat is: hit the other fellow while he
isn't looking. Obtain the favorable position (usually high and behind the
enemy) and get in the first shot. The average plane-to-plane combat is over in
less than 90 seconds. It’s not enough to be good; you must be good in a short

space of time. When fighter goes up against fighter, the orderly, planned rou-
tine of other air operations goes out the window. Successful interception
requires aircraft that are technically capable of staying up with the opposition.
Pilot skill oftenbecomes the critical factor. Superior aircraft and inferior pilots
generally equal defeat. You don’t need a lot of good pilots to prevail. Historical
experience has shown that 5 percent of combat pilots account for the majority
of the enemy aircraft destroyed. This is a common pattern in all combat situa-
tions. Competence is not enough; you need as many of these exceptional pilots

as you can muster in order to win control of the air.


All pilots require a wide range of flying skills. Some are obvious, like
knowing how to efficiently take an aircraft through a wide range of maneuvers,
from tricky landings and takeoffs under bad weather conditions to reacting to
unexpected changes in flying conditions and equipment failures. Other skills
are seemingly mundane, such as how to do a thorough preflight check on your
aircraft. A loose component or an erratic instrument can lead to flying prob-

lems. Such problems during combat can be fatal. A very common combat-fly-
ing problem is fuel management. As a rule of thumb, a fighter can take its total
flying range and divide it into thirds: one third for going out (“operating
radius”), one third for coming back, and one third for combat. A typical mod-
em fighter can cruise at 900 kilometers per hour. It might have an extreme
range of 2,700 kilometers. That gives it a theoretical flying time of three hours.
However, high-performance fighters obtain their speed by having an engine
that can increase its fuel consumption enormously for short periods. For exam-
ple, at cruise speed, this fighter burns about .56 percent of its fuel per minute.

By kicking in the afterburner, cruise speed can be more than tripled, and fuel

consumption increased more than 20 times. At full “war power,” an F-15 can
burn up a third of its fuel in less than three minutes. It can also escape from
150 How to Make War

unfavorable situations because of this sudden increase in speed. A less-experi-


enced pilot will abuse the high performance of his aircraft to get him out of
one tight situation after another. Once a fighter reaches BINGO fuel (just
enough to get home), combat must cease. Otherwise the aircraft will likely run

out of fuel before reaching its base and be just as useless as if shot down by the
enemy. It’s a common tactic to try to force the other guy into more high-fuel-
consumption maneuvers. Eventually he will run low omfuel and try to break
away. At this point he becomes desperate and vulnerable.
Several decisive factors must be considered when on an interception mis-
sion. Each of these elements multiplies the effectiveness of your aircraft,
enabling you to achieve a multiplier effect that makes one of your aircraft
equal to two or more of the enemy’s:

• The side with superior detection devices and ECM often gets superior
position. This is often in the form of airborne warning radar and control
systems (AWACS) and superior electronics in the combat aircraft. This
can double or triple aircraft effectiveness.
• Everything being equal, the side with superior tactics gains an advantage
or mitigates the other side’s electronic advantages. The opening stages of
any war provide numerous examples of tactics surprise. The Gulf War
was agood example. Some air forces are better able to figure out how to
best use their aircraft in combat before the fighting starts. The ability to
adapt quickly to new conditions can be an advantage throughout a war,
but especially at the beginning. At the beginning of a war, this can double
or triple aircraft effectiveness, although it is less of an advantage later in

a war.
• The side with more skilled and resourceful pilots gains a substantial
advantage. This can multiply aircraft effectiveness by a factor of four or
more.
• The defender has an advantage The defending
in requiring less fuel.

interceptor can hang around longer and have more fuel to burn in com-
bat. The defender is closer to his bases and can thus land, refuel, and
rearm, and get back into the battle more quickly.
• And then there is the quantity of aircraft multiplied by aircraft quality.
Sheer numbers can prevail if the disparity is too great.
• Excellence in combat aircraft design is more than higher speed.
Maneuverability is the key.

one side has a combination of these factor


If in its favor giving it a 5-10
multiplier effect, it can win a virtually bloodless victory. This has happened
Examples are the Gulf War and the Arab-Israeli
quite often in the last 60 years.
wars. Customarily, the results of one side’s superiority are manifested by an
exchange ratio: how many aircraft are shot down for each one lost. Western air-
The Air Force: Fighters Bombers and Snoopers
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craft have nearly always achieved a ratio of 5: 1 or better against Russian equip-
ment. This is not a guarantee of future success, but an indicator of past per-
formance.
Electronic warfare isbecoming an increasingly critical element. In the
past, one could get past radar and missiles by coming in “low and fast.” During
the 1980s, the Soviets and the United States deployed airborne “look down”
radars for waiting interceptors and AWACS aircraft circling hundreds of kilo-
meters inside friendly territory. Western air forces have the edge in this area

because of their general technical lead and the need for substantial computing
power to pick aircraft out from everything else seen up by the radar. The Soviet
Union countered a technical disadvantage with numbers; they maintained
more interceptors than the West and could saturate an area with aircraft if need
be. Interceptors that can wait on the ground until they are needed have a sub-
stantial advantage. This was first shown when the German air force attacked
Britain in late 1940. The British had the first large-scale radar warning system
in place and were able to conserve their outnumbered interceptors. The British

took off only when they knew where the Germans were and thus could mass
and outnumber separate groups of German aircraft. The Germans were beaten
piecemeal, without being able to use their numerical and qualitative superiority
effectively. Western air forces have long planned to do the same thing to
Russia, or any other opponent, in any future war. Thus far, it appears the West

was able to do what it planned to do at least as far as the Gulf War was con-
cerned.

Strike Missions

Pilots call these “air to mud” missions, and for good reason. Going after
ground targets dangerous and unpredictable. There is danger from enemy
is

interceptors, plus all manner of firepower hidden in the landscape below.


Finally, there is the ground itself. Fly too low and you can make an involuntary
fatal contact with the ground. At 400 miles an hour, this is not a pretty sight.
Aircraft can’t hang around long waiting for someone to request their firepower.

Air forces prefer to leave fighting ground units to their own devices.
Helicopters have increasingly become the favored ground-attack system for
front-line combat support. Therefore, most strike missions by fixed-wing air-
craft are arranged in advance by intelligence and planning staffs against objec-
tives behind enemy lines. Targets, in approximate order of priority, are aircraft

on the ground (where they can't shoot back), air bases, nuclear- weapons sys-
tems, radars, antiaircraft systems, fuel and ammo supplies, transportation sys-
tems, combat units, and support units.
Flying into enemy airspace is a risky business. High- and low-altitude anti-

aircraft defenses are numerous. Radars are all over the place. One approach is
152 How to Make War

to sneak in with small (one to four) groups of planes. Coming in low, a few
hundred meters high or low enough to singe the treetops, the enemy has little
time to react before you are past him. Zipping along at200 meters a second,
there is not much for the enemy to see or shoot at. Using electronic mapping
and navigation devices, the target is found (most of the time), the munitions
released, and an equally rapid exit made. Few aircraft are capable of this

approach. The electronics are expensive. However, by designing an aircraft for


maximum resistance to detection, you end up with a stealth aircraft. Such an
airplane has a reasonable chance of penetrating enemy defenses to hit targets
with a high degree of surprise. This is important, as the damage done goes
down with amount of warning the target has. Five minutes of warning can
the
reduce air-base damage 40 to 80 percent, depending on how many concrete air-
craft shelters the base has.
Without stealth aircraft, you must send in larger groups of aircraft led by
lavishly equipped electronics warfare planes. This approach will usually suc-
ceed in destroying a lot of enemy ground defenses along the way, which makes
it easier for subsequent raids. Such a large operation also attracts enemy atten-
tion and sometimes is expected to develop into a major air battle. Surprise is

lost,and you end up using up to 10 support aircraft for every one going after
the primary target. The aircraft that lead such raids are called “Wild Weasels.”
They have radar detection and jamming equipment that can either hide the
group from enemy radar or prevent the enemy from making accurate use of
their ground-to-air missiles. You will need fighters to deal with enemy inter-

ceptors. Thus, the battle can range from 10,000 meters up down to ground
level. The Wild Weasels carry missiles that home in on enemy ground radars.

The most dangerous opposition comes from enemy guns, which often can fire
without radar in clear weather. For this reason, raids at night and in bad
weather are often preferred. If all goes according to plan, the Weasels will pro-
tect the electronically less sophisticated strike aircraft to the targets, where they
release their loads. Everyone then fights their way home past a thoroughly
alerted enemy.
The stealth aircraft are well suited to perform the Wild Weasel role. This
would be a common mission, as there will be a lot of non-stealth strike aircraft
and a need where surprise is not
to suppress antiaircraft defenses. For targets
critical, stealth-led raids are the norm. This was the case in the Gulf War.

Russia was striving, with some success until the collapse of the Soviet Union
in 1991, to catch up with Western strike aircraft in overall sophistication and

effectiveness. None of their new generation of strike planes has been used
under combat conditions, so there is no way of knowing how effective they are.
They are already into their generation of AWACS, and their Wild Weasel air-
craft are somewhat tame compared to Western models. Russian pilots, by and

large, are not as expert, experienced, or audacious as their Western counter-


parts. Israel, however, is producing a quite capable AWACS, mainly for export.
The Air Force: Fighters Bombers, and Snoopers
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Fire Control
The major innovation of Gulf War, was the
the 1980s, validated in the 1991
precision fire-control systems on strike aircraft. These systems were pioneered
in the U.S. F-lll aircraft, where they were built in. The systems consist of

FLIR (Forward Looking Infrared Radar) sensors, laser designators, and guided
bombs. The system works like this:

• The FLIR detects differences in the temperature of objects on the ground


and presents a picture of this on a TV screen in the cockpit. These were
the black-and-white images you saw from precision bombing runs during
the Gulf War. These images are remarkably sharp. Current FLIRs have a
range of 10-15 km; by the end of the decade some of these may have
twice that range. The pilot uses a joystick to select the target on the TV
screen and releases the bomb.
• When bomb, a laser light is directed at the spot that
the pilot releases the
the pilot’s crosshairs cover. The pilot either manually keeps the cross
hairs on the target, or more complex systems memorize the target shape
and “lock” on to the target.
• The bomb has a sensor in its nose that can detect laser light reflected
from the target. The bomb has a set of controllable fins that keep the
bomb heading for the reflected laser light until the bomb hits the target.

The first of these precision bombing systems cost millions of dollars each.
But by the end of the 1980s, the FLIR and laser were packaged into pods the
size of small bombs and weighing 100-500 pounds. These pods cost
$500, 000-$ 1,000, 000. The price comes down with experience and the general
reduction of electronic component costs. Cheaper pods can be made by using a
TV set instead of a FLIR, but these are only good for daylight bombing. The
U.S. LANTIRN (Low Altitude Navigation and Targeting Infrared for Night)
system is most famous of these pods, but several European nations have
the
built their own. Future developments will put the targeting information on the

pilots’ HUD (Head Up Display) or displays mounted in the pilots’ helmets.

These developments are needed to allow single-seat aircraft to use precision


bombing more easily. This is because of the short amount of time available to
spot the target, put the cross hairs on it, and release the bomb. Coming in at

200-300 meters a second, and having to release the bomb at least a few kilo-
meters from the target, the 10-15 kilometer range of the FLIR gives the pilot
only 20-50 seconds to do the job. One pilot can do it, as the US F-117A
demonstrated. But a very easy-to-use system is required.
A further step in error-proof fire control is the use of GPS-guided bombs.
GPS has gotten a lot cheaper since its introduction in the early 1990s. It’s got-
154 How to Make War

ten to the point where commercial receivers can be had for $100 or less. GPS is
now in smart bombs. Aside from the danger of jamming (which can be blocked
to a certain extent), you can equip any aircraft with GPS-guided smart bombs.
All the pilot has to do is drop them close enough to the target so the bombs can
glide to the preprogrammed target. There are somewhat more expensive (and a
bit less accurate) guidance systems that can be (and are) used in some GPS
smart bombs as a backup in case the GPS fails or is jammed. The downside of
this is that these cheaper smart bombs make it possible for less affluent nations
to build smart bombs. Before GPS, smart bombs were a tool largely restricted
to wealthy nations.

The Revolution in
Close Air Support
The war in Afghanistan revealed a new and very useful way to supply close air

support (CAS) for ground troops. CAS had something of a golden age during
World War II, when there were plenty of fighter-bombers overhead and they all

belonged to the Army (the separate air force did not arrive until after World
War II). The single-engine fighter-bombers were often in radio contact with
the ground troops, having been assigned to support a specific unit. The aircraft
would provide information about what was up ahead, and the ground troops
could call for specific ground targets to be strafed (attacked with the aircraft’s
machine guns) or bombed (most fighter-bombers of that era could carry two or
four 500-pound bombs). After World War II, the air force became a separate
organization and replaced its slower prop-driven fighters with faster jets.
While the jets could carry more bombs, their higher speed made it more diffi-
cult to drop the bombs precisely. This was especially true when enemy ground
troops were around, often firing at you as your jet fighter-bomber came in at
nearly 200 meters a second as you tried to fly the plane, find the target, and
avoid ground fire all at once. The Air Force began to move away from provid-
ing this kind of support. The Army was buying more helicopters, and jet
fighter-bombers became more expensive and fewer. By the end of the twenti-
eth century, the U.S. Air Force rarely delivered World War II— style CAS, and
usually only with their shrinking number of A- 10 aircraft.

All this changed during the 2001 Afghanistan war. U.S. Special Forces
troops with the anti-Taliban forces were in constant communication with air-
craft overhead, ready to bring down bombs when encountering Taliban resist-
ance. The 2,000-pound bombs were favored, as past experience going back to
World War II showed that only very thick cement fortifications could with-
stand such a weapon. The Taliban had neither the resources nor the time to
build such fortifications, so they were systematically blown out of their earthen
The Air Force: Fighters Bombers and Snoopers
, , 155

bunkers and trenches. Unlike World War where 2,000-pound bombs


II,

dropped by heavy bombers landed hundreds of meters from their intended tar-
get, smart bombs hit within 30 meters of their targets over 95 percent of the


time and not much farther thdn 30 meters when they “miss.” Thus, during
World War II, it took several dozen 2,000-pound bombs to do what one can do
now. Moreover, back then, you had to keep friendly troops farther away to
avoid getting hit by the wayward bombs. During World War II, low-flying
fighter-bombers like the P-47 could drop 500-pound and 1,000-pound bombs
with more accuracy, but those smaller bombs were less likely to take out
enemy fortifications, and the aircraft were more likely to be damaged or shot
down by ground fire. Smart bombs using GPS, or guided by laser designators
on the ground, are a lot more accurate than even the low-flying P-47s (which
were, in turn, more accurate than the low-flying jet fighter-bombers that had to
move at a higher speed during their bomb runs).
This new technique was enormously effective. Because the friendly troops
could be as close as half a kilometer from the enemy target, they could quickly
move and take the enemy position before the foe could rush in reinforce-
in

ments. But it got better. The bombs could be dropped by heavy bombers far
overhead, out of range of enemy guns B-52 or B-l can
or portable missiles. A
carry two dozen 2,000-pound GPS-guided bombs. The guys on the ground can
move up to an enemy position, call in a few bombs to blow away the
entrenched enemy, and then go in and finish off the dazed survivors. No more
problems with overworked pilots coming in fast, trying to figure out who is
where, and getting shot at in the process. Moreover, a 2,000-pound bomb will
also disable (if not outright destroy) tanks and other armored vehicles.
All this makes life a lot more difficult for enemy ground forces who don’t
have any air force or long-range surface-to-air missiles in working condition.
The U.S. Air Force still has to begin any war by going after these targets. Once
they are gone, the guys on the ground can pound the enemy with the one-ton
bombs. This approach cracked ground defenses time after time in Afghanistan,
and there’s no countermeasure for the technique on the horizon.

RPVs, UAVs, and Drones


RPVs (Remotely Piloted Vehicles, now officially known in the United States as
UAVs, or Unmanned Aerial Vehicles) and drones (robot pilots) are increasingly
popular for their low cost and inability to get human pilots killed. The lack of a
pilot saves a lot of weight, making drones and UAVs cheaper than normal air-

craft. Moreover, a lot of the UAVs now work as advertised. This was not always
the case in the past. For extremely dangerous missions, they are ideal. UAVs
are cheaper, but theymust be guided by a ground-based pilot and can be
jammed. Drones don’t need external guidance but still have a way to go before
156 How to Make War

they can completely take care of themselves in the air. Right now, drones are
slowly overtaking UAVs and may soon replace them. During the Vietnam War,
some 2,000 drones were used. Overall, each drone survived five missions,
although by the end of the war this rose to 30 flights. Flak accounted for 12
percent of losses. This is high but reflects the policy of sending drones into
risky areas. Another 10 percent were lost during recovery, which reflects the

difficulty of landing any aircraft, especially one without a pilot on board.


System was 5 percent. Again this was high; a human pilot could have
failure
taken care of some of these problems. Israel has improved on this experience
throughout the last twenty years.
The Gulf War was the most recent, and most revealing, opportunity for
UAVs to strut their stuff. The results were impressive. Here are the experiences
of each major UAV deployed in the Gulf:

Pioneer UAV This is a small, propeller-driven aircraft carrying either a TV or


infrared (for night work) cameras and flown by a pilot on the ground by remote
control (up to 150-200 kilometers away). Israel has used this UAV for over a
decade, and the Pioneer is an adaptation of the Israeli UAV first used by the
U.S. Navy on its battleships to spot targets for the big 16-inch guns. As a result
of the Pioneer’s success with the Israelis and the U.S. Navy, it was adopted by
the Marines and the U.S. Army. Pioneer weighs only 420 pounds, has a top
speed of 180 kilometers an hour, and a usual operating range of 160 kilome-
ters. It can stay in the air about four hours and flies as high as 15,000 feet,

which takes it out of range of small antiaircraft weapons. It’s very difficult to
spot on a radar and usually cannot be heard on the ground. During the Gulf
War, only about 40 Pioneer UAVs were available for use. Two-thirds were used
by the ground force, mostly the Marines. The Pioneers were used as much as
their limited supply of spare parts would allow, flying 533 Each sortie sorties.

lasted about three hours. Twenty-six Pioneers were damaged and 12 were
destroyed. Two were lost to enemy fire; the rest were lost to accidents. One ran
out of fuel and crashed while shadowing a Scud launcher. Several Pioneers
were sent over 100 kilometers into Iraq to search for aircraft on the ground and
Scud launchers. The Pioneers were principally used to look for enemy artillery
positions and troop bunkers. The Iraqis soon got wise to this, and, although the
Pioneer’s engine sounded like a chain saw, it couldn’t be heard very well when
the UAV was flying at altitudes of 2,000 feet or higher. When the Pioneer did
come lower for a better look, the Iraqis got their licks in as best they could. The
Pioneer’s advantage was
was under the control of the ground troops and
that it

could thus be sent up quickly when the local ground commander felt he needed
to get a look at what was going on over enemy territory. In areas where there
are a lot of enemy ground troops who could shoot at helicopters, the UAV can
go in, look around, and survive. This proved a significant advantage against
Iraqi ground units on the Saudi border. The loss rate of UAVs is high compared
The Air Force: Fighters Bombers and Snoopers
, , 157

to manned aircraft, plus an even higher noncombat loss rate. But then, no pilots
were lost, and each Pioneer cost less than 1
0 percent as much as the cheapest
manned reconnaissance aircraft.

Pointer UAV. This is a shorter-range UAV tested by U.S. Army troops during
the summer of 1990. Although the tests were successful, in the Gulf it was not
as effective as expected. This was due to a short operating time of one hour and
a maximum range of five kilometers from the operator. Altitude was limited to
500-1,000 feet. The light weight of the Pointer (50 pounds) caused it to be
blown around by any but the lightest breeze. In the desert, the troops could
often see up to five kilometers, obviating the need for the Pointer. However,
had the fighting continued into built-up areas, the Pointer would have been
very useful. The light weight had some advantages; it can be taken anywhere
by the troops. The control unit for the Pointer weighs only 50 pounds, making a
complete unit only 100 pounds. The troops called it “a 200-foot-tall observer
with binoculars.” With only black-and-white TV cameras available in the Gulf,
it was difficult to pick out distant items in the monochrome desert. In the

future, a color TV model is expected to solve that problem.

Several other UAVs were used in the Gulf, including British and French
systems used for artillery fire control. One of the more interesting UAVs
deployed was the little-known ExDrone. The Marines used about 55 of these
“expendable drones,” and they performed somewhat like the Pointer. The sys-
tem worked well, as another 110 were purchased after the war. The TV-
equipped ExDrone was used extensively in scouting the way for the Marine
advance into Kuwait. The Marines attributed their fast advance and low casu-
alty rate to timely information from ExDrones.
Originally, drones and UAVs were used largely as targets to give aircraft
and antiaircraft weapons realistic practice. More and more, the primary mis-
sion of drones and UAVs is reconnaissance, including electronic warfare.
Sensors are lighter than bomb loads, and are reusable. Small, flying low and
slow, these aircraft are difficult to detect. Target acquisition is a form of recon-
naissance and has become Advances in electronics have
a distinct mission.
made it possible for the artillery to see what the UAV sees. High flight
endurance enables the UAVs to stay over the battle area and give the artillery
continuous information on new targets and the effectiveness of fire. Drones
and UAVs also have an important role in air combat, even without being
armed. Electronic gear can be carried that will detect enemy radars. Piloted air-

craft can then fire antiradiation missiles, or other munitions, to destroy the
enemy radars and missiles. New drones are being developed that will perform
the antiradiation mission itself.

While the original research work was done by the United States, Israel has
taken the lead in use and development of UAVs. Other nations are now develop-
158 How to Make War

ing their own. This is happening because rapid advances in technology make it

possible to build very capable UAVs at relatively low cost. The West appears to

have maintained an increasing advantage in this area. There has not been a lot of
drone and UAV activity in the former Soviet Union until the 1980s. During the
late 1980s, Russian drones are being used by Syria, but not with a lot of success.
There is still a major problem with drones, and to a lesser extent UAVs:
these machines have the potential for taking away pilots’ jobs. One man’s tech-
nological breakthrough is another man’s career threat. Few people in the Air
Force will come right out and admit this. Yet halfhearted enthusiasm for drones
in many air forces can be traced back to pilots’ unease over their becoming too
effective. This is ironic, as the air forces themselves had to fight similar preju-
dice from the cavalry, artillery, and navy in the early years of combat aviation.

Theory and Practice


There have been two kinds of air war with modern equipment. The most com-
mon is a situation where not a lot of aircraft are available. Operations are spo-
radic,and often one side does not even have an air force. The Falklands,
Lebanon, the 1980-88 Persian Gulf war, Kosovo in 1999, and the Afghanistan
wars are examples of sporadic air war. Afghanistan and other counterinsur-
gency conflicts are typical situations which only one side has an air force.
in

The other kind of air war is the one most air force money and energy are spent
on. The premier example of this was the effort the allies put forth in the 1991
Gulf War. That war saw over 2,000 allied combat aircraft flying over 100,000
sorties in six weeks in the most intense air campaign since World War II. These
air forces had been preparing since the late 1940s to fight an even larger air

battle in Central Europe, where on either side of a 500-kilometer border were


2,600 NATO and 3,000 Warsaw Pact combat aircraft. In addition, the former
Soviet Union had nearly 4,000 additional combat aircraft between Moscow and
Russia’s western borders. NATO had a smaller number available as reinforce-
ment. This battle was never fought, but the 1991 Gulf War demonstrated how
well prepared Western air forces were to fight it.

Another rather emerging situation exists with long-range air-to-air mis-


This weapon has existed for over 40 years and has finally overcome the
siles.

problem of obtaining positive identification of targets the pilot cannot see with
his own eyes. For over half a century, each aircraft carried an IFF
(Identification, Friend or Foe) device that made it easier to sort out the good
guys and bad guys. Until the Gulf War, and the first use of AWACS control air-

craft, pilots preferred to trust their eyeballs and get in close with cannon or
short-range missiles. In the Gulf War, pilots felt confident enough to use long-
range missiles and did so with good effect. BVR (Beyond Visual Range) mis-
siles are now considered a common and reliable weapon.
The Air Force : Fighters Bombers and Snoopers
, , 159

The Future
The combat power of bombing is^becoming more decisive. In World War II, the
British bomber force, attacking mainly at night (without escorts) over a six-
year period (1939-45), dropped 955,000 tons of bombs in 199,000 sorties, los-
ing 6,400 aircraft in the process. During Vietnam, a much smaller number of
aircraft flew 100,000 sorties and dropped 226,000 tons of bombs with much

smaller losses in 1966. In 1991, 2,000 aircraft flew 108,000 sorties to drop
88,000 tons of bombs in six weeks with minuscule losses. Moreover, the accu-
racy of the bombing has increased dramatically since 1966, after making little
progress since World War II. The accuracy of bombing continued to make
greater strides during the 1990s as the computerized bombing systems got
cheaper, more capable, and equipped more aircraft.
Until 1991, the primary focus of future developments was the new gener-
ation of U.S. fighters and the “stealth” aircraft. Principal among these is the
F-22, which will replace the F-14 and F-15 in the next decade. Before 1991,
the F-22 was scheduled for introduction during the mid-1990s, but now it’s
looking more like another 10 years. Among the new features of the F-22 are
more “stealth,” easier maintainance, improved electronics, and “supercruise”
(allows high-speed cruising at relatively low fuel consumption).
The Navy had to cancel its new attack aircraft, largely because of budget
problems. But along came the JSF (Joint Strike Fighter, now the F-35), which
is right behind the F-22 in the development pipeline. The Europeans also man-
aged to get their own advanced fighter, the Eurofighter, into production.

The other big initiative is stealth aircraft. The United States has already
deployed the F-117A attack aircraft, while the more ambitious B-2 stealth
bomber is unlikely to get beyond the 20 already built. There are said to be
some highly secret stealth aircraft still in development, but decades of
sleuthing by the aviation trade press has not brought forth any detail. The F-22
^and F-35 are very stealthy.

More uses were found for the venerable B-52. In Afghanistan, B-52s
developed some new tactics. Instead of just the carpet bombing that was so
successful during Vietnam, the heavy bombers were carrying fewer, heavier
(1,000- and 2,000-pound) smart bombs. They now often circled above the tar-
get area (like Kunduz) and waited for Special Forces troops on the ground to
spot targets and identify them with their lasers. Then the B-52 dropped one
large bomb that tore up a specific trench or bunker. This is similar to what was
done during World War II, when spotters on shore would spot targets for the
large (and quite accurate) big guns of offshore battleships. Many of the battle-

ship shells weighed over 2,000 pounds. Smaller fighter-bombers have always
been able to deliver this kind of support, but they have to come in low and risk
getting hit by ground fire. In Afghanistan, smaller aircraft could carry only one
160 How to Make War

B-52 Heavy bomber

or two large bombs. The B-52s could carry two dozen or more and have
enough fuel to circle the battlefield for an hour or more. The success of this
technique is going to generate a lot of study and rethinking of how bombers
and ground troops can operate together.
The Afghanistan war gave a graphic view of future warfare. One com-
pelling aspect of that conflict was that fact that 72 percent of the bomb tonnage
was dropped by just 18 aircraft (10 B-52s and 8 B-ls). On most days, four B-ls
and five B-52s took off from Diego Garcia for Afghanistan. Because of their
long range (and in-flight refueling), these aircraft were able to circle the com-
bat areas for several hours. On most days, the flights of these bombers were
staggered so that one was over Afghanistan 24 hours a day. Some 90 percent of
the missions were against targets to be designated by U.S. Special Forces
troops on the ground, or recon aircraft and UAVs. The bombers carried combi-
nations of 2,000- and 500-pound JDAMs (Joint Direct Attack Munitions),
cluster bombs, and unguided 500-pound bombs. Most cluster bombs also use
guidance kits. When unguided bombs were used, it was usually by the B-52,
which uses its ground radar to drop a tight pattern of these bombs with devas-
tating effect. Each B-l has three bomb bays. Each bay can carry either ten
cluster bombs, 28 unguided 500-pound bombs, or eight 2,000-pound JDAM.
The B-52s can carry a dozen 2,000-pound JDAMs, or 5 unguided 500-pound
1

bombs. Some B-52s carry guided cluster bombs (Wind Corrected Munitions
Dispenser). Communicating directly with troops on the ground (using GPS
,

The Air Force: Fighters Bombers


, a/j*/ Snoopers 161

units to locate the targets and enable the program the bombs with a
aircraft to

precise location), the bombers were usually able to get a bomb on target within
10 minutes of a request. The Air Force wants to improve that time but needs
newer communications equipment and satellite links. This stuff exists; it’s just
a matter of getting the money to buy and install it. The money will probably be
forthcoming because of the performance of the bombers. B-2 bombers were
also used, but they were a lot more expensive to operate. The B-2s carry the
5,000-pound bunker buster as well as all the bombs the B-52 and B-l carry.
In terms of individual bombs, the heavy bombers dropped 72 percent of
them, with smaller Air Force aircraft (F-15Es and F-16s flying in from the
Persian Gulf) dropping 8 percent. Carrier aircraft dropped the other 20 percent.
The U.S. Army continues to upgrade its attack helicopter (the AH-64) and
has rebuilt several hundred of its current models to include the “Longbow”
millimeter-wave radar system and a more powerful fire-control system and
“fire and forget” Hellfire missiles to go along with it. This will make the AH-64
an all-weather attack aircraft on a par with anything any While
air force has.

budget cuts may slow this project down, the R&D has been completed, and all
that is required to produce the new AH-64 is the money to rebuild old ones.
Russia began introducing its latest generation of combat aircraft in the late
1980s, about 10-15 years behind the West. As is their custom, the Russian air-

craft are larger, heavier, and less efficient. For example, the Su-27, introduced

B-1B Heavy bomber


162 How to Make War

in 1987 after nine years of flight testing, is roughly equivalent to the F-15 and
F-14. However, the Su-27 is 20-percent heavier than the F-15, much less reli-

able, and carries missiles heavier than their more effective Western equiva-
lents. The next Russian generation of aircraft, the SU-37, was originally
planned for introduction a few years after the F-22 (ATF). But new aircraft

research has atrophied in the economic upheaval that followed the collapse of
the Soviet Union. Russian air force officers speak gamely of their next genera-
tion of aircraft appearing “sometime in the near future.” Russia continues to
develop versions of the Su-27, but shortage of money and customers is hinder-
ing progress.
While improvements in combat performance are being stressed in the new
generation of aircraft, greater emphasis is being placed on the more mundane
areas of maintainability, reliability, and ease of use. There is good reason for
emphasis on getting more out of these new planes, as their cost will be almost
double that of the current models, so there will be fewer of them. For example,
F- 15/1 6-class aircraft must spend 30 minutes on the ground between combat
sorties; the F-22 is looking to cut that in half. The same applies for the number
of aircraft unavailable because of repairs. The current rate is about 15 percent;
the F-22 is aiming for 2 percent. The speed with which malfunctioning aircraft
can be repaired is also critical. Currently only about 45 percent of malfunc-
tions can be fixed in under four hours. The F-22 hopes to increase this to 75

F-16 Fighting Falcon


The Air Force: Fighters Bombers and Snoopers
, , 163

F-14 Tomcat

percent. Compared to aircraft 20 years ago, or current Russian aircraft,

improvements like these are not unreasonable. For example, current U.S. car-
rier aircraft have accidents at a rate giving pilots a 5-10 percent chance of
being killed or disabled in a major accident during their flying careers. Twenty
years ago, pilots had a better than 50 percent chance of coming to grief. These
experiences carry over into combat, where minor accidents often become
major during the heat of battle. These improvements also make more aircraft
available for combat,and an often decisive edge in battle.
Ease of use has become a key factor in combat performance. For years,
aircraft cockpits have increasingly come to look like video arcades. But as use-
ful as all these displays have become, the pilot still had to be facing forward to
use them. The latest wrinkle is to build a display inside the helmet’s visor.
Testing has shown this technique more than doubles the number of air-to-air
kills. Israel and Russia are using this system. New sensors that can be built into
the skin of aircraft will further multiply the effectiveness of better displays.
These trends also show that pilots are gradually being replaced by automation.
Aircraft crews have been reduced over 50 percent in the last 40 years. World
War II heavy bombers had a crew of 12. The 1950s B-52 needs six crewmen,
the 1970s B-l needs four, and the B-2 needs only a pilot and weapons operator.
Advances in computer technology, sensors, robotics, and artificial intelligence

have made a pilotless drone interceptor possible and likely in the next decade.
Meanwhile, Western air forces are beginning to equip aircraft with “pilot asso-
ciates,” computer-based systems that take over the more routine and technical
164 How to Make War

aspects of flying and communicate with the pilot in a spoken language. Many
tasks that previously required a button push can now be executed with a spoken
command. Tests in actual cockpits have demonstrated accuracy of 98 percent,
which is higher than many human crews are capable of. Typical tasks for spo-
ken commands and electronic ears are requests for information on aircraft con-
dition, or changing the status of a sensor or weapon system. A typical speech
system can recognize three dozen commands, including seven in slurred
speech common during high-stress maneuvers. Silicon copilots also constantly
collect and examine information from the dozens of sensors on board. These
sensors range from the familiar fuel gage to radar and radar-warning devices.
Often overlooked are the numerous calculations and decisions pilots must
make in flight. For example, on an interception mission, the pilot must decide
how best to approach distant enemy aircraft. Radar will usually spot other air-
craft long before weapons can be used or the target can be seen visually. There
may also be ground-based missile systems aiming radars at you. These condi-
tions present several options: should you go after the enemy aircraft with long-
range missiles? Or speed up and engage with more accurate cannon and short-
range missiles? You also have to worry about your own fuel situation, and
which of your systems might be malfunctioning. The AI (artificial intelli-
gence) computer’s memory contains the experiences of many more experi-
enced pilots as well as instant information on the rapidly changing situation.
You can ask your electronic assistant what the options are and which one has
the best chance of success. The pilot can then make decisions more quickly and
accurately. When enemy aircraft are sighted, the electronic assistant can sug-
gest which of the many maneuvers available are likely to work. If the aircraft is
damaged, the electronic copilot can rapidly report what the new options are.
One becomes quite fond of computers once they have saved your bacon a few
times. Once the robotic copilot is in use, someone will calculate the expense of
training human pilots ($5-$10 million) and making space (another $ 1— $5 mil-
lion) for them in costly aircraft and decide to go with all-silicon air crew. More
pressing reasons exist for getting rid of human pilots: they restrict the capabili-
ties of the aircraft. When high-performance aircraft twist and turn violently,
there is always the possibility that the pilot will black out and lose conscious-
ness from the stress. This “black out” factor is currently a major limitation in
aircraft design. Before robotic combat aircraft come into use, there will be
more capable reconnaissance and attack drones. There are now long-range
recon drones using navigation satellites, which enable them to fly in complete
electronic silence. Western cruise missiles are the prototypical robotic strike
aircraft, while air-to-air homing missiles increasingly contain the technology
needed for robotic interceptors. Upcoming antiradar missiles will loiter in the
area for up to an hour, waiting for enemy radar to come on. The U.S. Navy is
particularly keen on robotic aircraft to take the recon load off increasingly
expensive manned aircraft. Current trends indicate that robotic pilots will drift
The Air Force: Fighters Bombers, and Snoopers
, 165

casually into use. All of a sudden, they will be all over the place. The first

nation to get effective robotic pilots into the air will have a considerable advan-
tage.Such advantages win battles and wars. The U.S. Air Force and Navy have
begun developing robotic strike aircraft.
Robots on the ground are also playing a greater role in air warfare.
Mission planning has long been the bane of combat operations. This planning
consists of working out all the mundane navigation and fuel/weapons load
questions before the aircraft take off. This mission planning was, in turn,

driven by which overall strategy the aircommander was pursuing, and this, in
turn, was modified by what was known about the enemy capabilities and inten-
tions. During the 1980s, the U.S. Air Force (USAF) took the lead in this area

and developed two techniques that have changed the way air campaigns are
conducted:

Air Tasking Order (ATO). This is a computer-supported system that enables the
commander to sort out quickly the targets to be hit and the aircraft available.
The completed ATOcombines the high command’s decisions on
efficiently
what they want air power to do on a particular day, and the air commander’s
appraisal of what would be available and how these resources could best be
used. Creating the entire ATO by computer and issuing it to the units a day
before it is to be used is a recent innovation. An interconnected system of com-
puters figures out all the tedious (and complex) details such as:

• Where and when each aircraft would fly.


• How much fuel it would take off with (and where and when it would
refuel in the air with a tanker).
• What weapons would be carried.
• What targets would be attacked.
• Which aircraft would fly together in a mission package.

Details of which pilots would be in the aircraft are left to the air units.

Units report the percentage of their aircraft that are available to fly (usually

between 80 and 95 percent), and the ATO computer program would take care
of this.
Currently, an ATO is transmitted to the air units in electronic form at least
24 hours before the day the ATO is to be used. Most people using the ATO will
see it only on a computer screen. The AWACS aircraft will often be the heavi-
est users of the ATO, as they must make sure aircraft in the air are where they

are supposed to be, when they are supposed to be there.


The ATO controls nearly all U.S. Air Force, Navy, Marines, and, if avail-
able, allied fixed-wing aircraft. Helicopters, with a few exceptions, are not
included in the ATO. Some marine aircraft and all attack helicopters are con-
trolled by the ground combat units they belong to. The U.S. Air Force would
166 How to Make War

like to get the attack helicopters and Marines fighter-bombers under ATO con-
trol, but the Army and Marines insist that the current ATO requires too much
time (48 hours) to prepare. This question of ATO control is a quasipolitical
one, and when the ATO gets its preparation time down to hours, more attack
helicopters and marine aircraft will probably make use of it.

Mission Planning System (MPS). This provides pilots with essential mission
information before they climb into their aircraft. Current MPS developed, dur-
ing the 1980s, from a basically manual system to a largely automated one. The
basics of mission planning consist of information the pilot needs to find the
target, how to attack it, and how to avoid the enemy. Eighty-five years ago,
pilots were told roughly what the situation was, then would go out indi-
aircraft
vidually or in small groups to engage enemy air and ground forces. This
impromptu approach rapidly escalated over the next 25 years into “mission
planning.” From the 1950s, the U.S. Air Force used a complex and largely
manual planning procedure for preparing pilots and aircraft for their increas-
ingly complex missions. This planning includes items like:

• How much fuel can be carried (less fuel means more munitions).
• Where air refueling will take place (if needed).
• The best approach to the target.
• The best weapons to carry.
• Which aircraft will be in what position to the others during the flight.
• Who will do what under different circumstances.
• Potential enemy opposition is taken into account.

microcomputer revolution entered the process, and in


In the 1980s, the
1986 the Air Force began installing computer-based MSS (“Mission Support
Systems”). Aside from taking a large workload off the pilots, MSS allows for
more effective mission planning and execution. For most aircraft, pilots can
work out their flight plan on a computer, take a tape of the computer-generated
plan, insert the tape into the aircraft computer, and eliminate a lot of the guess-
work and rough Going into the 1990s, the USAF introduced more
calculation.
powerful microcomputers and workstations, as well as new software, that
allowed the pilot to simulate flying the combat mission. This looks much like
the air-combat simulators you can buy for personal computers. Thus, pilots
combined training, practice, and planning on the same machine. The new MSS
allowed pilots to:

• See graphically what the target will look like on radar, as well as a com-
puter-generated color “movie” of what the mission will look like from
the cockpit. Pilots prefer the movie.
• Make the hundreds of instrument settings (required before takeoff) on the
The Air Force: Fighters Bombers and Snoopers
, , 167

MSS and then insert the MSS tape into the aircraft computer and have all

the settings made automatically. This allows for faster takeoff.


• Practice the bomb runs, taking into account the nature of the target and
weapons used. For example,*the MSS will calculate the safe altitude and
speed to avoid damaging the bomber when the target is hit.
• Transfer the data electronically to the aircraft’s computer (as with the
older systems).

JTIDS Data System). This is the glue that will tie


(Joint Tactical Integrated
together U.S. Air Force, Navy, and Army aircraft control systems. JTIDS is
basically a computer workstation and data network that takes data from
AWACS, ship radars, ground radars, and combat aircraft systems and passes it
to everyone in the network (which can cover over a million square miles). This
will enable everyone to have all information available, including the status of
friendly aircraft in the air (fuel and weapons available, etc.). JTIDS became
operational by the late 1990s. Over a thousand JTIDS systems are being pur-
chased, at a cost of over half a million dollars each.

A big breakthrough this decade will be in passive radar. This type of sys-
tem is based on infrared (IR) or passive millimeter-wave technology and fast

signal processing. The ability to sense other characteristics besides heat (IR),
such as magnetism and sound, is also being developed. For the moment, how-
ever, IR “passive radars” are already performing quite well in the laboratory,

and the Russians have equipped their MiG-29 fighter with one that apparently
works. The current generation of Western IR air-to-air missiles uses a reliable
IR radar that can track the heat from an aircraft at any angle and over several
kilometers, although problems persist with clouds degrading the heat signal.
For this reason, the first passive IR radars will be used in conjunction with
conventional radars. There is a great urgency in this area, because missiles that
home on active radars are becoming more common and effective. Passive
in

radars are also an important component of the new generation of air-to-air


missiles. A short-range passive sensor, the IR homing device in short-range mis-
siles, has been used for over 40 years. Longer-range missiles have always
required guidance from the aircraft or extremely expensive and space-consuming
active radars. Neither of these solutions has been very effective. Progress
marches on, however, and smaller components and more powerful microcom-
puters have made possible missiles like the (Advanced Medium- AMRAAM
Range Air-to-Air Missile). Aside from being much lighter than the AIM-7
Sparrow missile AMRAAM can find the target on own without
it replaces, its

constant guidance from the launching aircraft. AMRAAM has several ways to
find its target. In addition to its own search radar, its onboard computer can be
told the predicted position of its target. Once launched, the AMRAAM speeds
168 How to Make War

off to this position and, if the target is not immediately found, searches for it.

This what torpedoes have been doing for over 60 years. But then torpedoes
is

weigh several tons and move a lot more slowly.


Without exception, most air forces see “BVR (Beyond Visual Range)
engagements” as the primary means of future victories. Both air-to-air and air-

to-ground weapons stress BVR capability. In the air, this requires pilots to trust
their sensors to sort out friend from foe. Historically, they have been reluctant
to do this. As a fallback, more effective short-range missiles are being devel-
oped. The latest version of the U.S. Sidewinder can be fired at a target from
any angle and has proven very effective in combat. The longer-range BVR mis-
siles will probably end up being used sporadically for well-planned aerial
ambushes. On the ground, the situation is even more dependent on sensors.
Hitting ground targets from the air has always been more art than science, and
there were never enough
go around. In the last 30 years, the technol-
artists to

ogy has come of age, as the 1986 U.S. raid on Tripoli and the 1991 Gulf War
demonstrated. These operations also confirmed that accuracy is relative no
matter how mature these weapons are. The navigation systems on attack air-
craft are becoming quite accurate and reliable. But moving along near the
ground at 100-200 meters a second leaves little room for timely pilot action. If
the target’s position is stationary and known, you can literally program it into
the automatic pilot and go along for the ride. This is becoming more common.
The “standoff,” or BVR, weapons also have their own guidance systems, or use
other sensors, to actually hit the target. Acknowledging still more inaccuracy,
cluster weapons are more common, thus ensuring that the target will be hit
with something. Easy-to-locate targets like bridges, airfields, and other instal-

lations are still the favorite prey of fixed-wing aircraft. On the battlefield itself,
helicopters are becoming the air-to-ground weapon of choice. Another innova-
tion is which has a display built into the visor and
the “look and shoot” helmet,
linked to cannon and rocket pods. When the pilot sees something worth hitting,
he just looks and pushes a button, and that’s it.
Another continuing problem with long-range engagements is making sure
you are not firing at your own people. IFF (Identify, Friend or Foe) devices
have never really worked as intended, and pilots don’t trust them. These gadg-
ets will, on pilot command, send a signal to a suspected target. If the target is a

friendly aircraft, its IFF device will respond with the correct code. This system
has several serious flaws. If the IFF device fails or malfunctions, you get shot
at. The aircraft using IFF is sending out signals that enable the enemy to find
you. ECM can be used to deceive IFF devices. All these problems are being
addressed in the laboratory. It may be a while before an IFF device that pilots
will use appears. While long-range engagements are preferred, all previous
predictions of long-range ambush taking over the air have proven premature
until the first combat use of the AWACS aircraft. These radar-equipped control
aircraft can more effectively direct friendly aircraft over enemy territory and
The Air Force: Fighters, Bombers, and Snoopers 169

give the pilots confidence that their far distant aerial targets are not friendlies.
The Gulf War was the first opportunity to test this system. The system worked
and air combat will never be the same.
Close-range combat continues to be a possibility, however, and success
depends on agility. Opposing the streamlined stealth shapes are designs that
feature a lot of extra little wings, fins, and other devices that allow unheard-of
maneuvers. To give aircraft more agility, microcomputing power is again called
upon to control the aircraft flaps and control surfaces more rapidly than any
human pilot possibly could. This maneuverability also allows more efficiency
in landing, taking off, and flying at high speed with high fuel efficiency. A
fighter that can turn on adime and tilt up 45 degrees without falling like a rock
equals a formidable dogfighter. The key to these designs is enough computing
power to prevent the aircraft from spinning out of control. A major loss of F-4
aircraft in Vietnam was from early model F-4s trying to keep up with more

nimble MiGs. Various Western high-maneuverability aircraft designs are in


development, and many forms of computer-driven “stability control” are
already deployed. The B-2 takes full advantage of this approach, as its flying-
wing shape is inherently unstable. Other aircraft that make partial use of this
technology are the F-16 (in pitch, anyway), EFA, Rafale, ATF, and the Swedish
Grippen. An additional advantage of this technology is the ability to operate
from shorter, or damaged, airfields. A new generation of engines will allow
combat aircraft to fly very high and fast, like the SR-71, without requiring
enormous quantities of fuel. Combining this with stealth technology makes
these high and fast aircraft more difficult to spot with radar, or hit with radar
guided missiles. The replacement for the SR-71 will basically be a high-alti-
tude and high-speed stealth aircraft. Without an announced replacement, the
SR-71 was retired in 1990. It is too expensive to operate, over five times the
cost of a fighter, and most of its missions can be undertaken by satellites.
Helicopters have finally arrived, as they are now being used for nearly
every task that fixed-wing aircraft perform. Helicopter gunships are being
equipped with air-to-air missiles for use against other helicopters as well as

fixed-wing fighters. Helicopters loaded with electronics wage electronic war-


fare. This last task is being complemented in the United States by a new ver-
sion ofVietnam-era gunship based on the C-130 transport. This version carries

20mm and 40mm automatic cannon as well as a 105mm howitzer and, as


needed, Hellfire missiles. Multiplying the effect of this firepower is a full load
of sensors and electronic warfare equipment. The crew sits in air-conditioned,
armored comfort while unleashing all that firepower. There are only about a
dozen aircraft available, and they will be risky to use in areas where the targets

have much antiaircraft capability. Against poorly armed insurgents, however,


they can be devastating. The U.S. Army is also modifying several dozen of its
helicopters by adding more sensors and weapons so that they can more effec-
tively support commando operations.
170 How to Make War

C-130 tanker refuels a helicopter

Developing new becoming more difficult. An obvious problem


aircraft is
is the greater expense needed for increasingly complex technology. The other

problem is managing the complex technology and equally intricate develop-


ment projects. Western nations are finding that increasingly they can’t afford
the neat new goodies they are developing.
The number of combat aircraft available has been steadily declining since
1945. The next generation of combat jets will cost over a $100 million each,
with the number built up to half as much as the current generation. Attack hel-
icopters are also escalating in price, with a subsequent plunge in numbers. All
of this shrinkage is a result of more expensive models. The overall capabilities
of aircraft fleets have increased, along with a decline in operational accidents.

Indications are that the robotic aircraft will be a natural end product of these
trends.
An effective, although not entirely popular, method of increasing aircraft
performance is the installation of new components. Because engines wear out
relatively quickly, upgrading these is a favorite exercise. Electronics tend to get
smaller and lighter, so new items are not difficult to fit in. Helicopters, in par-
ticular, have always been upgraded over time to the point where they were
Western firms are having a good time upgrading Third
practically rebuilt.
World nations’ Russian aircraft, which have sturdy structures but unreliable
engines and substandard electronics. Another option increasingly favored by
rich and poor nations alike is to use more low-performance aircraft for specific

missions. This has been done for several decades, with jet trainers being con-
The Air Force: Fighters Bombers and Snoopers
, , 171

EA-6B Prowler electronic warfare aircraft

verted to ground-attack or interception aircraft. Another future trend is for


many Third World nations to design and build their own low-performance air-

craft, thereby depriving the major arms producers of export markets and driv-
ing up the cost of the already expensive high-performance aircraft because of
smaller production runs.
One thing that will not change enormous lead Western aircraft pos-
is the
sess over those built in Russia or Third World nations. There is another new
development that may realistically enable us to fight the next war without actu-
ally doing so. Dissimilar training and simulation have become an ever more

crucial advantage in Western air forces. Flight simulators have been used for
over 60 years, but in the last decade increases incomputer power have made
possible highly realistic combat aircraft simulators. Although these machines
cost nearly as much as the aircraft they simulate, they are much cheaper to
operate. Upcoming are much cheaper simulators, for the same reason that
microcomputer prices are declining. Already, over a dozen simulators can be
electronically linked so that groups of aircraft can fight each other. Of more
import is the new ability to operate against accurate aircraft and tactics used by
other nations. This works well with a 20-year-old U.S. program to train pilots
in the air against “aggressor” aircraft and pilots, using the different equipment
and tactics pilots can expect in wartime. These training advantages, added to
the greater flying time Western pilots get, have proven a critical advantage for
Western pilots in recent wars.
172 How to Make War

Bombers,
Fighters,
and Recon Aircraft
This chart shows the capabilities of some 25,000 combat aircraft. These com-
prise over90 percent of those available worldwide. Included are helicopters
possessing some combat capability. Increasingly, helicopters are taking over
ground-support duties. Moreover, helicopters are being armed with air-to-air
missiles so they may attack other helicopters and fixed-wing aircraft. Long
regarded as little more than flying trucks, helicopters are making the lower
altitudes their own exclusive territory. The only helicopter types shown are
U.S. and Russian, as these represent over 75 percent of those in use. The

Normal
Capability ratings combat Year No. in

Designation Max radius intro- use


By Air Ground wght (km) duced 2002

Air Superiority
Ching Kuo TW 20 15 12.2 1,200 1975 130
EF-2000 (Typhoon) NT 46 53 21.0 400 2002 40
F-1 JP 11 14 13.7 400 1976 40
F-4 (Phantom) U.S. 19 21 28.0 1,100 1963 768
F-5E (Tiger) U.S. 7 9 11.1 1,000 1972 1,177
F-14A (Tomcat) U.S. 29 10 33.7 1,000 1970 140
F-14b/D (Bombcat) U.S. 19 42 33.7 1,100 1990 110
F-1 5 (Eagle) U.S. 54 24 25.0 990 1977 870
F-1 6 (Falcon) U.S. 32 40 16.0 900 1980 2,565
F-1 8A (Hornet) U.S. 29 44 28.8 600 1982 850
F-1 8D (Super Hornet) U.S. 45 69 22.0 800 1999 120
F-22 (Lightning) U.S. 100 11 32.0 990 2004 12
F-1 04 (Starfighter) U.S. 6 2 14.0 1,200 1958 102
j-6 (MiG-19) CH 5 1 8.7 680 1970 2,083
1-7 (MiG-21) CH 6 2 9.4 1,100 1965 1,116
J-8 CH 7 2 18.0 800 1969 260
}-10 (Lavi) CH 16 13 19.0 1,100 2005 0
Kfir C2 IS 14 13 14.7 780 1974 147
MiG-21 (Fishbed)
j RU 8 1 9.4 700 1956 1,769
MiG-23 (Flogger-B) RU 14 4 18.0 960 1971 747
MiG-25 (Foxbat) RU 4 0 37.5 900 1970 81
MiG-29 (Fulcrum) RU 24 16 17.0 1,300 1984 808
MiG-31 (Foxhound) RU 6 0 41.0 1,100 1982 200
MiG-33 (Fulcrum+) RU 35 14 17.0 1,100 1992 0
Mirage III FR 9 6 13.7 1,300 1963 152
Mirage FI FR 13 13 15.2 1,000 1973 340
Mirage 2000 FR 24 24 16.5 1,600 1983 408
Mirage V FR 23 26 17.0 1,600 1992 169
Rafale FR 32 18 14.5 700 1998 10
Su-27 (Flanker) RU 26 9 27.0 900 1983 594
Su-37 (Terminator) RU 32 14 34.0 1,500 1999 10
Tornado NT 25 54 24.0 1,300 1980 800
The Air Force: Fighters Bombers and Snoopers
, , 173

remaining machines are manufactured by other Western nations (Britain,


France, and tend to follow American design practice. The helicop-
Italy, etc.)

ters of these nations have been added to similar types shown in the chart. Not

included are training, supply, dnd reconnaissance aircraft. This gets a bit
and sometimes do, serve as combat vehicles.
tricky, as these other aircraft can,

Indeed, many of the helicopters shown on the chart are primarily transports.
However, because they operate so close to the combat zone, transport helicop-
ters are usually armed and frequently have ample opportunities to use their
weapons.

Normal
Capability ratings combat Year No. in

Designation Max radius intro- use


By Air Ground wght (km) duced 2002

Bombers
A-4 (Skyhawk) U.S. 4 12 20.0 1,500 1960 184
A-10 (Warthog) U.S. 6 59 23.0 500 1977 210
AC-1 30U (Spooky) U.S. 1 23 70.0 1400 1966 21
Alpha NT 4 11 7.5 520 1979 267
AMX IT 3 19 14.0 700 1986 80
AV-8 (Harrier) UK 9 15 11.0 400 1969 394
B-1 U.S. 1 96 217.0 5,800 1984 90
B-2 U.S. 3 100 181.0 7,200 1992 21
B-52 (BUFF) U.S. 1 54 225.0 1,600 1955 90
EA-6E (Intruder) U.S. 6 36 27.0 750 1963 110
F-1 5E (Strike Eagle) U.S. 24 70 32.0 990 1988 190
F-35 (JSF) U.S. 22 88 25.0 1,200 2008 0
F-35N (Navy JSF) U.S. 18 94 29.0 1,200 2008 0
F-1 1 1 F (Aardvark) U.S. 5 56 45.0 2,000 1967 32
F-1 1 7A U.S. 7 38 16.0 700 1981 44
H-5 (IL-28) CH 1 3 21.0 800 1950 260
H-6 (Tu-16) CH 1 10 79.0 1,800 1955 100
Jaguar NT 6 36 18.0 1,300 1972 166
MiG-27 (Flogger-C-D) RU 9 13 20.0 400 1973 140
Q-5 CH 2 3 17.7 600 1972 430
Su-1 7 (Fitter-C) RU 1 4 17.7 600 1972 566
Su-24 (Fencer) RU 7 33 41.0 1,200 1974 639
Su-25 (Frogfoot) RU 2 18 19.0 500 1983 357
Su-30 (Flanker) RU 25 40 33.0 1,200 1983 16
Tu-22 (Blinder) RU 1 16 83.4 1,500 1962 5
Tu-22M (Backfire) RU 1 40 130.0 2,500 1974 220
Tu-95 (Bear) RU 0 10 188.0 5,000 1955 90
Tu-160 (Blackjack) RU 2 26 250.0 5,200 1985 16

Helicopters
AH-1 S (Cobra) U.S. 3 9 5.0 180 1984 650
AH-1 W
(SeaCobra) U.S. 3 6 6.6 400 1987 247
AH-64 (Apache) U.S. 19 35 9.5 300 1985 806
Ka-50 (Havoc) RU 4 29 10.8 400 1992 10
Mi-24 (Hind) RU 2 8 11.0 160 1972 1,048
OH-58 (Kiowa) U.S. 0 7 1.5 200 1969 360
174 How to Make War

Designation. The official designation of the aircraft, followed (in parentheses)


by the more common name. Some aircraft have no common name. The ones
for most Russian aircraft are the old names NATO used to assign to Soviet
Union warplanes.

By. The nation that designed, and generally manufactures, the aircraft. It is

common for widely produced aircraft (F-16, MiG-21) to be built in several

nations. Nation abbreviations used are: U.S.=United States, NT=NATO (con-


sortium of NATO countries), FR=France, TW=Taiwan, IT=Italy, JP=Japan,
IS=Israel, RU=Russia, CFI=China, UK=United Kingdom.

Capability ratings, Air. All aircraft are given a numerical rating to show their
ability to fight other aircraft. This is commonly called “air superiority” and
includes evaluating a number of other aircraft characteristics and equipment,
as well as the sortie rate and readiness (how many, on average, are ready
rate
for action). A more detailed discussion of what creates air-to-air combat capa-
bility follows:

• Pilot skill. Perhaps the most decisive factor, once an aircraft is armed and
in the air, is pilot skill. And these skills are obtained mainly by allowing
pilots to fly their warplanes a lot. This lesson was driven home decisively
in World War II, when performance records of over 1 00,000 combat
pilots could be examined. There was a direct relationship between a
pilot’s success in combat and the number of hours he had spent flying
before joining a combat unit. At the beginning of World War II, Japanese
pilots got700 hours of flying time before going off to war. U.S. pilots
got only 305 hours. By 1943, the growing demands on Japan’s meager
resources forced them to cut training hours back to 500. At the same
time, America was able to increase its training time to 500 hours.
Japanese pilots were not nearly as successful in 1943 as they were in late
1941. In 1944, U.S. hours went up to 525 and Japanese fell to 275. At
that point, the superiority of U.S. warplanes was obvious. By 1945,
Japanese pilots got only 90 hours, and the air battles had become decidedly
one-sided. Most new Japanese pilots were used to fly kamikaze suicide
missions. Today, complex modern warplanes require pilots to spend at
least 100 hours a year to maintain minimal skills. Better yet, 200-300

hours, but the new jet aircraft are expensive to run, and for the last half-
century it’s been a struggle to get the money for pilots to fly a lot of
training hours. Simulators, even computer-based ones, help. But you’ve
got to spend time in the air. A lot also depends on how the pilots spend
their time in the air. During World War II and Korea, U.S. pilots trained
to deal with the different tactics and techniques of their opponents. But
in the late 1950s, American pilots fell into the bad habit of training
The Air Force: Fighters, Bombers, and Snoopers 175

against one another. The Vietnam War showed that to be false economy,
and out of that experience came the Top Gun training program, where
realism in air combat training was stressed. Not every nation gives their
pilots a hundred hours a year in the air, and fewer still have programs
like Top Gun. So even if a nation gets modern fighters, such as MiG-29s
in North Korea or Su-27s in China, if they don’t spend the money to
keep their pilots in the air a lot, and build a realistic training program,
these high-performance jets will just be expensive targets for more expe-
rienced pilots in less capable aircraft. Over the last 60 years, better-
trained pilots (even when flying inferior aircraft) have regularly shot
down 10 or more enemy aircraft for each one their own side has lost. For
the purpose of this chart, pilot skill has been assumed to be the same for
all aircraft. But in the real world, the wealthier nations have better pilots
even if all they do is let them fly more. In many cases, like Israel and the
U.S., pilots also have the advantage of well-thought-out training pro-
grams. So if there’s ever a war in the Taiwan Straits or Korea, don’t be
surprised if you see a disproportionate number of Chinese or North
Korean aircraft going down in flames.

Electronic equipment. This includes radar (for finding distant targets and
using long-range missiles), fire-control equipment (enables pilot to con-
trol guns and missiles), and countermeasures (detects enemy radar use
and approaching missiles as well as, in some cases, deceiving enemy
radar and missiles). Different models of the same aircraft can have very
different quality electronics. When aircraft are sold to a foreign air force,

they often don’t have the most powerful electronics available. Another
aspect of electronics capability is not entirely electronic, and that is

from enemy radar. While some stealth can be


stealth, the ability to hide

achieved with electronic gadgets, the most successful stealth effects


come from clever design of the aircraft’s shape and the use of materials
that will absorb radar signals. Other design tricks can reduce the amount
of heat the aircraft’s engines will make available to infrared detectors. If
the enemy can’t find you, he can’t hurt you.
Weapons. In the last half-century, missiles have replaced guns as the
principal air-to-aircombat weapon. The capabilities of air-to-air missiles
vary enormously. They all depend on some of the aircraft’s electronic
equipment, especially the long-range missiles. These require the aircraft
radar to find distant targets for the missile before launch, and some of
the older missiles use the aircraft radar to stay in contact with the target.
To put it more bluntly, two identical aircraft with pilots of identical skill

can have very different air-to-air combat capabilities depending on the


quality of missiles carried. The warplane with the better missiles and
onboard electronics will be at least twice as effective as the aircraft with
the lesser weapons.
176 How to Make War
*

GBU-15 smart bomb (guided via TV camera in nose of bomb)

• Maneuverability. This is not as important as it once was, given the grow-


ing importance of radars and missiles. With long-range missiles, very lit-

tle maneuverability is required. But when it comes to avoiding enemy


missiles, and getting into position to return fire, maneuverability
becomes an issue. Speed is not as important as it once was. With mis-
siles, you rarely have enough of a speed advantage to escape a superior

enemy, and enemy missiles. The most recent Russian aircraft (MiG-29,
Su-27, and Su-37) have put a lot more emphasis on mobility. But many
pilots, particularly those who have flown the MiG-29 and Western air-
craft, feel the increased mobility will mean little in combat. On the other
hand, the new U.S. fighter, the F-22, has a “super cruise” feature that
enables it to cruise at supersonic speed without quickly using up all its

fuel.Super cruise enables a few F-22s, guided by long-range radar on the


ground or in airborne AWACS, to cover a much larger chunk of air space.
• Durability and maintainability. Car owners have noted that some models
can take more punishment and require less maintenance and repairs than
others. It’s the same with combat aircraft. You can build a warplane with
lots of range, maneuverability, and other qualities, yet it may be a bitch
to keep flying. Put another way, a warplane that is able to fly only once
every three days will be less useful than one that can fly several times a
day.Each time an aircraft takes off and performs a mission, it has per-
formed what is called a “sortie.” The overall measure of an aircraft’s
The Air Force: Fighters Bombers and Snoopers
, , 177

durability and maintainability is its sortie rate. This is the number of sor-
ties that can be flown over a certain period of time. Between sorties, an
must be checked out visually and electronically to see if all key
aircraft

components are operational or approaching failure. Fuel and munitions


are loaded. The pilot must be briefed on the mission, which can take
from a few minutes to over an hour. After a sortie, the same cycle must
be repeated before another takeoff. You can cut corners in maintenance,
which increases the risk of losing the aircraft and/or sending it up with
some capabilities crippled. All aircraft have, in theory, the ability to fly
several times a day. How many times a day they can actually fly depends
on how the aircraft was designed, maintained, and what kind of ground
crew is currently tending to it. And then there is the sortie rate. There are
basically two types of sortie rates: surge and sustained. Surge rate is fly-

ing as many times a day as you can and is typically used early in an air
campaign to capitalize on the element of surprise. The sustained rate is
what you can fly day after day for weeks or months. In a typical cam-
paign, you would have two days of surge and many more days of sus-
tained sorties. You might slow down to catch up on bypassed mainte-
nance so you can surge again for a few days. Aircraft units often practice
surging. A typical example is one American F-16 squadron, which used
its 20 aircraft, 40 pilots, and very energetic and well-trained ground

crews to fly 160 sorties in 12 hours. This was an exceptional perform-


ance and not representative of combat conditions, where many aircraft
would come back with combat damage. This also points out the need to
have more pilots than aircraft, as the pilots are more fragile than the air-
craft they fly. Most Western aircraft can fly three or more sorties per day

for two or three days, and one or two per day indefinitely as long as the
spare parts and ground crews hold out. Western air forces practice high
sortie surge tactics far more than less-affluent nations. Israel has demon-
strated the effectiveness of this practice in all its wars, as did the U.S. Air
Force during the 1991 Gulf War. For this reason, the number of aircraft
and the quality of pilots are not the only factors that determine which air-
craft are superior. Western air forces have long used high sortie rates as a

key component of their air power. This is one reason why Western war-
planes are so expensive. They are built to fly a lot, especially in combat.
This means they are easier to maintain, despite their heavy use of elec-
tronics. It’s a style of aircraft design that works. During World War II, the
most glaring example of how well it worked was in the Pacific. Japanese
aircraft were built for maneuverability and long range. But American
warplanes were a lot more rugged, and more dependable. Early in the
war, American pilots had to adjust their tactics to compensate for the bet-
ter maneuverability of the Japanese aircraft. Russia also developed a
unique style of aircraft design during World War II. Not having as many
178 How to Make War

people familiar with mechanics as Germany and America, they built air-

craft that were simpler to maintain (and thus requiring fewer techni-
cians). While simpler aircraft were somewhat less capable, this worked
for the Russians. They believed quantity could make up for quality and
managed to make that work. But many poorer nations bought Russian
aircraft over the last half century because of the easier maintenance.
These nations were willing to sacrifice quality in order to keep costs
down. This is one reason why Western warplanes tend to make short
work of these air forces (Israel versus Arabs, United States versus Iraq,
and so on).

Capability ratings, Ground. All the items that make for air superiority in air-
craft apply to ground attack. But there are a few differences. Bombing depends
a lot more on electronics and carrying capacity. How many bombs an aircraft
could carry used to be the main factor, but no more. Beginning inWorld War
II,more emphasis was placed on fire control: instruments that help you put the
bombs exactly where you want them. The two major innovations that came out
of World War II were precision bomb sights and electronic aids. The bomb
sights were precision instruments that controlled for factors like the speed of
the aircraft, wind, and the types of bombs carried. Some
was done, calculation
but this was limited by the technology available. Electronic devices were most
useful for bombing at unseen (because of clouds, darkness, or smoke) targets.
Radar that was pointed at the ground and showed the shape of things down
there was a big breakthrough. For the last sixty years, these primitive (by
today’s standards) tools have been steadily improved. In World War II, half the
bombs would, on average, land within 3,000 feet of the target. By the 1950s,
you could get half your bombs within 400 feet. By the 1980s, this was down to
40 feet. Another factor is the electronics on the bomb itself. Again, beginning
in World War II, guided bombs were developed and used. These were con-

trolled by radio, with a controller in the aircraft manipulating the fins on the
bomb. By the 1970s, lasers were used to bounce laser light off the target. Such
specially equipped bombs had a sensor that could see the reflected laser light
and automatically manipulate the small wings on the bomb to crash into the
target. With these guided bombs, you could hit ten feet or less from the target.

The downside of this is that the more precise fire-control systems, as well as
the guided bombs, cost a lot more (about 20 times more). The fire-control
equipment for laser-guided bombs is also very expensive, $1 million or more
per aircraft. As a result, many air forces have resisted buying the more expen-
sive, and more accurate, bombing gear. Eventually, most aviators realized that

this was false economy. Better bombing accuracy saves you a lot of money in

lost aircraft, and the expense of flying more missions to take out a target.
The Air Force: Fighters Bombers ami Snoopers, , 179

A/av wght. This is the maximum takeoff weight for the aircraft, in tons. This is

a good indicator of the size of the aircraft. The maximum takeoff weight is, on
average, about twice the empty weight for Western aircraft and only about 1.5
times the empty weight for Russian-designed aircraft. The difference is

because of better Western engines and greater use of lighter composite materi-
als in Western One result of this is that Western warplanes tend to have
aircraft.

a longer range and larger bomb load than Russian aircraft (which are also used
by China and many less affluent nations).

Normal combat radius. This represents how far, in kilometers, the aircraft can
normally travel from its base and perform its mission (air superiority or ground
attack). The rule of thumb is that the combat radius is one-third the distance an
aircraft can fly in a straight line on a full load of fuel. This assumes a trip out
and back, plus one-third of fuel for combat operations. But for that handful of
nations with a lot of aerial tanker aircraft, the situation is quite different, and
rather more complicated. With tankers you can have combat aircraft top off
their fuel tanks just before they enter hostile airspace, and do the same when
they return. This can more than double the normal range of warplanes. But it

gets more complicated than that. Aircraft have a maximum takeoff weight, but
bombers can take off with more bombs and less fuel. After flying a long dis-
tance to just outside enemy territory, they can take on more fuel, deliver their
bombs, and tank up again on the way home. Aircraft can also carry more
weight in flight than they do when taking off. So refueling in the air can as
much as double the normal bomb load. This technique is particularly useful
with heavy bombers like the B-52, B-l, and B-2. But even smaller bombers
make use of the technique, especially the F- 1 17. America has the largest aerial

tanker fleet and most frequent user of tankers to extend range and
is the
increase bomb load. Another factor affecting range is the use of speed to avoid
enemy warplanes or ground fire. Normally, aircraft burn about .5 percent of
fuel per minute when cruising at the economical speed (600-800 kilometers an
hour). When enemy warplanes or ground fire are encountered, maximum
speed is used. These high-speed maneuvers will often get you away from dan-
ger or are sometimes used to catch up with enemy fighters. But maximum
speed burns up a lot more fuel. Fighters can consume 10-15 percent of fuel per
minute at maximum speed. Even strike aircraft will frequently crank it up to

2-3 percent of minute while maneuvering toward or away from their


fuel per
targets. The average aircraft has sufficient fuel for 2-3 hours of cruising and up

to 15 minutes of high-speed maneuvering during combat. Strike aircraft prefer


to conserve their fuel so they can circle the battlefield waiting for the oppor-
tune moment to go down and hit a target. Fuel is a weapon. If one aircraft has

more fuel, it can force another into a situation where the disadvantaged plane
will crash with empty gas tanks. When the low-fuel aircraft realizes that it only
has enough to get back to base, it can be more easily outmaneuvered by its
180 How to Make War

opponent, who can be more generous with fuel and speed. Fuel i$ handy
also a
defense. Recon aircraft, in particular, use bursts of speed to avoid danger from
aircraft above or missiles below. Combat aircraft often fly off to their objec-
tives with one or more large fuel tanks hanging from them. These tanks slow
down the aircraft and decrease maneuverability. Before entering combat, these
tanks are normally dropped. A common tactic is to force the other fellow to jet-
tison his drop tanks before the fuel they carry has beemused. This is done by
attacking the enemy formation with missiles or interceptors before it has
reached its objective. The attack does not have to be serious, just enough to
force those partially full tanks to the ground. Once more, aerial tankers are a

crucial advantage. Aircraft coming out of hostile airspace with nearly empty
tanks are often rescued by waiting tankers. Other nations often lose aircraft
when pilots have to choose between getting shot down and using so much fuel
that they could not make it to a landing strip in friendly territory. Russian air-

craft were built with this in mind and are rugged enough to land on any long,
flat surface that’s reasonably firm.

Year introduced. This is the year the aircraft type was first delivered to a com-
bat unit. Aircraft that have been in service for a long time (10 years or more)
will have a lot of variation. The longer a type is in service, the more it will be
improved and modified. Later versions have substantially improved, or at least

different, performance. This is not difficult to do, as aircraft must be over-


hauled frequently. Depending on the type, and country of origin, every
500-3,000 flight hours the aircraft must be practically taken apart. During this
process, improved components can be installed. The combat values given for
each aircraft are thus averages for that type. If an aircraft changes enough, it is

listed separately as another aircraft.

No. in use 2002. This number of the type of aircraft estimated to be in use
is the
during 2002. There may be some small errors due to increased accident/war
losses or production changes. Earlier retirement of older planes, as well as the
secret nature of some of this information, also makes these values approxima-
tions. Most air forces are still shedding older aircraft, and order fewer new
planes, in light of the Cold War’s end. Each year, hundreds of military aircraft
are lost to accidents and other noncombat causes.

Aircraft Types Found in Chart


A-10. U.S. ground support aircraft. The Air Force loves to bomb, but not in a
combat zone. Enemy troops shoot back, and an aircraft has to be armored to
survive. The A-10 was the U.S. Air Force solution to this problem. It carries 7.2
tons of bombs and missiles. Although the Air Force would prefer to sidestep
The Air Force: Fighters Bombers, and Snoopers
, 181

direct support ofcombat troops, they are reluctant to let the Army have fixed-
wing combat aircraft. Although the A- 10 did exceptionally well in its combat
debut during the Gulf War, its slow speed and ground-attack weapons make it
different from other Air Force combat aircraft. The Air Force is reluctant to
*

build a replacement and has even expressed a willingness to transfer its A- 10s
to theArmy. All this may be moot, as the helicopter is increasingly the primary
source of air support for ground troops.

A-4. Predecessor of the A-6, this is a lightweight carrier bomber. It carries 3.5
tons of bombs. It saw extensive combat in Vietnam and in the Israeli air force.

It is still used by many nations as an inexpensive but effective (if elderly)


ground-attack aircraft.

AC-130U. First developed for the Vietnam War, this is a unique combat aircraft.

This gunship can slowly circle a combat area at low altitude. Communicating by
radio with troops on the ground, the gunship can deliver pinpoint fire as needed.
The infantry love “Spooky” (the original nickname for Vietnam-era gunships).
The current aircraft is a four-engine C-130. It is equipped with 25mm and 40mm
automatic cannon and a 105mm howitzer. It also can carry four Hellfire missiles.
It has an extensive array of electronics, allowing it to operate in any kind of
weather. Aerial refueling allows the AC- 130 to go just about anywhere and hang
around until its ammunition is used up.

AH- IS. This is a substantially improved version of the AH-1G (the first heli-

copter gunship, which was, in fact, a heavily modified UH-1). It carries 1.6
tons of rockets and missiles. There are still quite a few of these in service. It is

particularly useful when armed with TOW antitank missiles.

AH-IW. This is the USMC version of the AH- 1 . It is a much-enhanced AH- 1 S,


particularly in the use of two engines instead of one. It carries 2.3 tons of rock-

ets and missiles.

AH-64. This is the second-generation U.S. helicopter gunship. It carries two


tons of rockets and missiles. It has much more powerful fire-control systems

than earlier gunships.

Alpha. An inexpensive light bomber. It carries 2.5 tons of bombs.

AMX. This is a ground-attack aircraft built by Brazil and Italy with the hope of
selling this low-cost warplane to the Cold War market. But the Cold War ended,
and export sales are hard to come by. It can carry 3.8 tons of bombs and missiles.

AV-8B. The original STOL (Short Takeoff and Landing) fighter-bomber, it can
182 How to Make War

also take off like a helicopter. It saw its first action in the 1982 Falklands war,
where it proved even more capable than originally predicted. It carries 4.8 tons
of bombs.

B-l. A bomber designed to use low flying and ECM to pene-


U.S. long-range
trate heavy defenses. It is a very complex system that has had a lot of growing

pains. It carries up to 60 tons of bombs, which makes it a replacement for the


B-52. But the B-l is a more complex aircraft and is likely to be retired before
the B-52.

B-2. The The first aircraft to cost more than most warships. It
“stealth bomber.”
carries up to 22 tons of bombs and is equipped with excellent fire-control
capabilities. But the B-2 is very expensive to maintain. The special antiradar
coating has to be touched up after each flight. As a result, the B-2 is likely to be
retired before the B-52.

B-52. The basic U.S. long-range bomber since the 1950s. Its electronics have
been vastly upgraded, and many now carry cruise missiles. Its maximum bomb
load is 24 tons. A late 1940s design that proved remarkably sturdy and easy to
maintain, it is expected to serve into the 2030s.

Ching Kuo. When Taiwan was faced with the prospect of no source for modern
jet fighters in the 1980s, they decided to build their own. This was the result,

an aircraft somewhere between the F-5 and F-16 in capability (carrying 3.8
tons of bombs). When foreign sources of modern jets reappeared in the early

1990s, production of the Ching Kuo was cut back to 130. The project is a good
example of what an industrialized nation, lacking much of an aviation industry,
can do to produce its own high-performance warplanes.

EA-6E. Until the 1990s, the main U.S. Navy bomber. It is now used as the prin-
cipal electronic-warfare aircraft for the Navy and Air Force. Long range and
large carrying capacity (4.5 tons) make it an excellent performer in this role.
But the remaining aircraft are old, and the heavy workload demanded con-
tributes to the rapid wearing-out of the remaining aircraft.

EF-2000 Typhoon. Also known as the Eurofighter. Britain, Germany, Italy, and
Spain joined forces to design and build this multipurpose warplane. It is

roughly equivalent to the F-18E. It can carry 6.5 tons of bombs and missiles.

F-l. Produced more out of national pride than for any practical reason, it’s

actually an upgraded version of the Japanese-built T-l jet trainer (similar to the
U.S. T-33 jet trainer). It is intended as a ground-support aircraft but carries only
2.7 tons of bombs. Only 77 were ever built.
The Air Force: Fighters, Bombers, and Snoopers 183

F-104. A 1950s design, was a contemporary of the MiG-21, but not as suc-
it

cessful. It is still used by some U.S. allies who have not been able to afford a
replacement yet. It can carry about three tons of bombs but is not very stable at
low altitudes. All F-104s will probably be out of service by 2010.

F-lll. This was the principal U.S. medium-range bomber and electronic-war-
fare aircraft (the “Spark Vark,” after its unofficial nickname, the “Aardvark”).
It can carry up to 13 tons of bombs, is still used by Australia, and was the
model for the larger B-l.

F-l 17A. Otherwise known as the stealth fighter. This is a rarity in the West, a
secret aircraft development project. The Russians probably knew more about it

than the American public, assuming they were able to get a photo satellite into
position when these things were flying. This is not really a fighter in the same
sense as the F- 1 6, F- 1 8, and F- 1 5. Its function is more akin to the A-6. In addi-
tion to a heavy load of electronic devices, largely passive, the F-117A is

designed to present a very small target to radar. Like the human eye, radar can
see larger targets farther away. A B-52 is the aerial equivalent of an aircraft car-
rier to a radar; the F-l 17A appears as a small speedboat. Typical missions for
the F-117A are destroying SAM sites or heavily defended targets.

Reconnaissance is also an ideal mission. As a fighter, the F-l 17A would, and
probably could, have to get the first shot in if equipped with the right sensors
and missiles. This is not a very fast or particularly maneuverable aircraft, so it

would have to hit first and then slink away. Veteran fighter pilots prefer this

approach anyway, which is why they are veterans. The very accurate fire-con-
trol system is necessary because the F-l 17 only carries two tons of bombs
(usually just two bombs).

F-14A. Until the arrival of the F-18D, this was the principal U.S. Navy intercep-
tor. It was actually designed around its expensive long-range Phoenix missiles.
Until recently, its primary job was defending the fleet, especially the carriers. The
A model was hampered by an underpowered engine (the result of budget prob-
lems). Because it carried the Phoenix missile, this was not much of a problem.

F-14B/D. The B model arrived in the late 1980s, with the more powerful
engine the A version never got. This allowed a number of upgrades not possi-
ble before. But one of the more important features of the new engines was the
abilityof the F-l 4 to take off without using its afterburner. During night
launches, the afterburner could been seen 80 kilometers away at sea. The B
model was followed a few years later by the D model, with many improve-
ments in the aircraft’s electronics. This made it possible for the F-l 4 to drop
smart bombs, resulting in many B and D models shifting to ground-attack mis-
sions as the “Bombcat.” It can carry 6.5 tons of bombs.
184 How to Make War

F-15.The most effective Western interceptor. It can also be used as a fighter-


bomber (carrying ten tons of bombs).

F-15E. This two-seat version of the F-15 was developed primarily for ground
attack. It carries eleven tons of bombs. The F-15E did very well in the Gulf
War.

F-16. The most numerous Western interceptor, with over 4,000 built, and still

in production. It can also function as a bomber and ground-attack aircraft,

although it’s not as effective as the air force folks would have you believe. It

can carry four tons of bombs. In air-to-air combat, it has shot down 69 aircraft

so far, without losing anything to enemy warplanes. It was originally designed


as a cheaper alternative to the heavier F-15 but has since been provided with
numerous upgrades and additional equipment. It was originally designed to be
a 8.5-13-ton aircraft (depending on the various proposals). The first produc-
tion version was 8.1 tons empty, the latest is 10 tons. Not a great increase in
weight, but improvements in technology make the current version a much
more capable aircraft.

F-18A. Replaces the A-7 aboard U.S. carriers (as the “F/A-18,” with the “A”
indicating ground attack capability). It functions as both an interceptor and
bomber, carrying seven tons of bombs. It is basically a two-engine version of
the F-16, which is why the Navy took the F-18 and the Air Force the cheaper F-
16. The Navy prefers two-engine aircraft for carrier operations; they’re safer
when operating over water. The one major shortcoming of the F- 1 8 is relatively
short range. The Navy has few aerial tankers, forcing the F-18 to use drop
tanks (replacing bombs) when more range is needed.

F-18D. A considerable redesign of the original F-18. The D model is larger


than the A model, allowing to carry 40 percent more
it internal fuel, as well as
providing sufficient space for additional electronics. Most nations would give
the F-18E a separate designation (like F-23 or something), but the Navy ran a
bit of a scam to get the F-18D built, steadfastly model maintaining that the D
was simply an upgrade of the A model. It worked even though the “upgrade”
cost billions more than similar programs for other aircraft. By the time
Congress caught on, it was too late. Its bomb load is only four tons, but its
range is longer. For all practical purposes, the F-18E can carry the same ton-
nage of bombs as far as the F-18 A. The F-18D also has some stealth character-
istics, and better maneuverability and electronics than the earlier version.

F-22. The U.S. ATF (Advanced Tactical Fighter) is to be the premier fighter for
the early twenty-first century. Because of its stealth features, weapons have to
be carried internally. This limits its bomb load to two half-ton bombs. But the
The Air Force: Fighters Bombers, and Snoopers
, 185

F-22 is equipped to deliver precision munitions, so the two (or more smaller)
bombs are likely to hit what they are aimed at. One reason for the development
of smaller (250- and 500-pound) guided bombs is to give stealthy aircraft like
the F-22 better bombing capability.At over $60 million each, the United States
probably won’t be able to afford more than a few hundred (less than half what
the Air Force is asking for). Russia and a consortium of Western European
nations are each working on their own version, but because of the cost, neither
project is likely to threaten the technical superiority of the F-22. While not
invincible, the F-22 is capable enough to dominate any air battle it enters.

F-35 (the JSF, or Joint Strike Fighter). An


bomber) still in
attack aircraft (light
development. This is the Air Force version, which can carry six tons of bombs.
It has some stealth ability, and a variant (for the U.S. Marines and the British

navy) of this version will be able to take off vertically (like the Harrier). The
F-35 will have the most modern fire control and all-weather electronics. The
F-35 will also be a very expensive light bomber, costing some $50 million each.

F-35N (Navy JSF). Heavier and sturdier (to withstand carrier landings) than
the U.S. Air Force version, it still shares some 80 percent of the components of
the Air Force JSF and has much the same characteristics. It carries eight tons
of bombs.

F-4. The predecessor of the F-15. The F-4 is an early 1960s design that has
been upgraded considerably. It is one of the most widely used warplanes of the
late twentieth century (over 5,000 built). It is still a capable aircraft, with many
in use. Some will probably be in use at the end of the decade. A classic design

that proved very capable in combat, the F-4 was very capable as a ground-
attack aircraft, carrying seven tons of bombs.

F-5. Designed and built by the United States as an inexpensive interceptor for
nations with tight budgets and insufficient technical manpower to support

more complex aircraft. It is roughly equal to the MiG-21 . For this reason, many
less affluent nations facing neighbors equipped with MiG-2 Is feel much better
when they have a few dozen F-5s in their air force. It is also useful for ground
attack, carrying three tons of bombs. It is being phased out, and many that are

still in use are poorly maintained or otherwise not really ready for combat.

H-5. A Chinese-built Russian 11-28. Although the 11-28 design is 50 years old,
China has continued to rely on their H-5s as one of their principal bombers.

FI-6. A Chinese-built Russian Tu-16. After nearly 40 years, this bomber still

serves, mainly as China’s heavy bomber. Many are gradually being converted
to electronic-warfare duties. It can carry nine tons of bombs.
186 How to Make War

J-6. A Chinese-built copy of the MiG- 19. This is an inexpensive alternative for
less wealthy nations, including China. It carries only a half ton of bombs.

J-7. A Chinese-built copy of the MiG-21. Many are being equipped with
Western electronics and engines. This makes it a considerably improved MiG-
21. It can carry 1.5 tons of bombs.

J-8. A Chinese two-engine variant of the MiG-21. This was China’s first

attempt at building its own aircraft. But was not a very


it original or successful
effort. It can carry about three tons of bombs.

J-9. A development project based on MiG-29 technology. The Chinese aircraft

industry is pushing this one, but the air force is resisting. Officially, the project

is still underway, but nothing has flown yet. The tentative plan is to have it

enter service by 2005.

J-10. Basically the Israeli Lavi (a F-16 clone Israel was forced to abandon in the

1980s because of money problems). China appears to have obtained the technol-
ogy from Israel, and from an F-16 obtained from Pakistan. China is obtaining the
high-performance jet engine from Russia. The electronics may be obtained from
Israel (secretly, as the U.S. will raise a stink if the Israelis try to do it openly), or
from Russia. America has the best stuff, but this technology will have to be stolen.

J-ll. The Chinese designation for the Russian Su-27. China is also assembling
Su-27s from Russian parts. Some modifications already apparent are a greater
emphasis on the Su-27’s bombing capability.

J-12. A new Chinese design, not expected to enter service until 2015. The J-12
is an attempt to design and build an F-22 class fighter. The Chinese will have
to acquire a lot of new technology (legally from Russia, illegally from the U.S.,
and semi-legally from Israel) to pull this off. If they do it, this will be the first

home-grown Chinese warplane.

Jaguar. A British-French joint effort. This is basically a ground-attack bomber.


It carries 4.7 tons of bombs. It was originally designed as a trainer but kind of
just grew.

Ka-50. The latest Russian attack helicopter. It is unique in that it has a crew of
one. Western helicopter designers are dubious that the Russians can achieve
enough onboard automation to allow one pilot to do it all. Apparently they
were right, as there is now a two-seat version. It is not likely to be produced in
large numbers unless foreign customers can be found. Russian armed forces
have bought only about a dozen. It can carry three tons of rockets and missiles.
The Air Force: Fighters, Bombers, and Snoopers 187

Kfir. An upgraded version of the original Mirage V. It carries six tons of bombs
and was designed and manufactured by Israel.

Mi-24. A Russian helicopter gunship. Originally designed primarily as an


armed transport, itwas soon modified to emphasize the gunship role. It can
carry 2.4 tons, which can include up to eight troops.

MiG-21. A 1950s design, the most widely produced post- World War II fighter.

Many nations keep it in service because it is cheap and easy to maintain, and
because a wide range of avionics and weapons upgrades are available. It is not
really designed for ground attack but can carry 1.5 tons of bombs.

MiG-23. The Russian equivalent of the F-4, equipped for air-to-air combat. It

can carry three tons of bombs.

MiG-25. Originally designed as a high-altitude interceptor, this ended up as a


reconnaissance aircraft with secondary air-defense duties. Built around two
huge engines so that it could fly very fast, it’s very expensive to operate, and
few are in service anymore. It has no ground-attack capability; it only carries
air-to-air missiles.

MiG-27. The Russian equivalent of the F-4, equipped for ground attack. It can
carry four tons of bombs.

MiG-29. The Russian equivalent of the F-16. Many variants have been pro-
duced to satisfy export customer needs. It can carry three tons of bombs. When
the Cold War ended, the Russian air force realized it could not afford to buy
many new aircraft. It had to choose between supporting the MiG-29 or the Su-
27. The MiG lost and must depend on export orders to stay alive.

MiG-31. An upgraded version of MiG-25, with much better radar, other elec-
tronics, and engines. It is primarily for air defense and is still very expensive to
operate. It has no ground attack capability; it only carries air-to-air missiles.

MiG-33. It looks like the MiG-29 but is built of different materials, uses a differ-
ent engine, and has a much improved set of avionics. It can carry 4.5 tons of
bombs. It is much more effective in ground attack than MiG-29. This project was
an attempt to get something into the air to counter the U.S. F-22. Unfortunately,
no customers can be found yet. Much of the MiG-33 technology was sold to
China, which is developing the J-9 (or FC-1) for itself and Pakistan.

Mirage 2000. Roughly equivalent to the F-16. It carries 6.3 tons of bombs. A
few two-seat versions were built to carry a nuclear stand-off missile. In the
188 How to Make War

1990s, both the single- and two-seat versions received better electronics. Like
most French aircraft, few were built; in this case, not quite 600 of all Mirage
2000 types.

Mirage FI. This replaced the Mirage III interceptor. It is basically a fighter-
bomber in the F-4 class. It did not use the delta wings of most French aircraft,
giving it better control close to the ground (and making it a better ground-
attack aircraft). It can carry four tons of bombs.

Mirage III. The original French lightweight interceptor. Basically a superior


Western version of the MiG-2 type, it was a very capable aircraft in its time.
1

Mirage V and Mirage 50 are ground-attack versions. It can carry four tons of
bombs.

Mirage V A ground-attack version of the Mirage III. It carries four tons of


bombs.

OH-58. The current U.S. scout helicopter. It can carry about a ton of rockets
and missiles but is mainly used to find targets for gunships and to illuminate
targets with a laser so the larger gunships don’t have to get so close to launch
antitank missiles.

Q-5. A clever Chinese modification of the Russian MiG- 19. The front of the
aircraft was redesigned to allow for a radar dome. It can only carry two tons of
bombs.

Rafale. The latest French lightweight interceptor. It can carry six tons of bombs.

Su-17. Basically a swing-wing version of the older Su-7 ground-attack aircraft.


It is exported in less capable versions designated Su-20 and Su-22. It can carry
3.1 tons of bombs. It is being phased out.

Su-24. The Russian version of F-l 1 and Tornado. 1 It carries 8 tons of bombs
and has a good fire control and electronics.

Su-25. The Russian version of the A- 10. It carries 4.4 tons of bombs. Kinks
were worked out during the 1980s Afghan war.

Su-27. The Russian version of the F- 1 5. It is used primarily for air defense. It is

also a navalized version of Russia’s only heavy aircraft carrier. It has ground
attack capability and can carry four tons of bombs.

Su-30. The Russian version of the F-15E bomber. It can carry eight tons of
The Air Force: Fighters Bombers, and Snoopers
, 189

bombs and has two crew (one a weapons officer). All will be upgraded with the
vector-thrust engine, making the aircraft much more maneuverable.

Su-37. Basically a single-seat version of the Su-30, optimized for air-to-air


combat. No customers in sight, but the “Terminator” is available. It can carry
eight tons of bombs.

Tornado. A multipurpose aircraft, most versions are optimized for medium-


range bombing, although the British developed an interceptor variant. It is a
British-German-Italian joint effort. It can carry 8.5 tons of bombs.

Tu-160 (Blackjack). The Russian version of the U.S. B-l. This aircraft has been
under development for over 10 years, indicating that the Russians are having a
difficult time getting it to perform as they would like. Considering the prob-
lems with the B-l, this is understandable. It went into service in 1990, but only
36 were built. It can carry 16 tons of bombs.

Tu-22. An older Russian medium bomber, a category that no longer exists in


the West. Designed to carry cruise missiles, it can carry 12 tons of bombs and
missiles.

Tu-22M. The replacement for the Tu-22 (although the Tu-22M is a completely
new design). backbone of Russia’s long-range bomber force and can
It is the
carry 24 tons of bombs.

Tu-95. A Russian heavy bomber that entered service about the same time as the
U.S. B-52. It serves as a recon aircraft as well as a cruise-missile carrier. It can
carry 1 1 tons of bombs and other weapons (like depth charges in the Tu-142
anti-submarine version).

Aircraft Weapons
Air-to-air missiles are of two basic types: infrared homing (IR) and radar hom-
ing (RH). The most widely used are the U.S. -made Sidewinder (IR) and
AMRAAM (RH). Other Western and Russian missiles are derived from these
two designs. The Phoenix is ahead of its time in that it has its own radar which,
when the missile is 16 kilometers from the target, seeks it out on its own. The
new generation of RH missiles, like the AMRAAM, use the same technique.
The new missiles, however, are more expensive. Each Phoenix costs $3 mil-
lion,and the Sparrow replacement had to be a lot cheaper than that. The
Sparrow costs less than $250,000, and the Sidewinder is less than $100,000.
The AMRAAM ended up costing about $500,000 each, which was in the ball-
)

190 How to Make War


*

Made Target Range Weight Speed Guid-


Weapon by detection Aspect (km) (lbs) (mps) ance Rank

Air-to-Air Missiles
Phoenix AIM-54 U.S. Active All 200 1,024 1,600 9 9
AMRAAM AIM-120 U.S. Active All 100 335 1,200 8 9
Sky Flash UK Active All 45 425 1,000 7 8
R-77 (AA-1 2) RU Active All 100 386 ' 1,400 7 7
Sparrow AIM-7P U.S. Active All 40 514 1,200 6 6
Python 4 IS Passive All 15 265 1,100 7 8
Sidewinder AIM-9X U.S. Passive All 18 188 820 8 7
Sidewinder AIM-9M U.S. Passive All 14 190 820 7 8
Magic R550 FR Passive All 13 196 1,000 7 7
Sidewinder AIM-9) U.S. Passive Rear 10 185 820 4 6
ASRAAM UK Passive All 15 221 1,000 8 7
R-33 (AA-9) RU Active All 100 800 1,100 5 5
R-72 (AA-1 1 RU Passive All 20 232 1,000 7 6
R-27TE (AA-1 0) RU Active All 120 755 1,000 6 6
R-1 3M (AA-2) RU Passive Rear 7 155 700 1 2

Air-to-Surface Missiles
AGM-84H SLAM U.S. Active All 270 1,488 280 9 9
Kormoran 2 GE Both All 37 1,320 300 7 9
HARM AGM-88C U.S. Passive All 50 807 1,200 8 9
Harpoon AGM-84D U.S. Active All 130 1,498 280 7 9
Exocet FR Active All 60 1,442 300 7 9
Kh-59 (AS-1 3) RU Passive All 40 1,672 285 6 6
ALCM AGM-86 U.S. Active All 2,500 3,150 240 7 8
Kh-41 RU Active All 250 9,900 750 6 6
Kh-31 P (AS-1 2) RU Passive All 100 1,600 330 5 7
Kh-59m (AS-1 8) RU Passive All 115 2,046 285 7 6
Kh-58 HARM RU Active All 120 1,408 1,100 7 7
Kh-25MP (AS-9) RU Passive All 40 704 260 6 5
Kh-55 (AS-1 5) RU Active All 3000 3,500 240 6 6
Maverick AGM-65G U.S. Passive All 27 630 670 7 7
Kh-1 5 (AS-1 6) RU Active All 150 2,640 1,500 6 6
Paveway U.S. Passive All 15 2,100 200 7 8
JDAM U.S. Passive All 30 2,100 200 9 9
SRAM AGM-69A U.S. Active All 100 2,240 1,000 8 8
9M1 27 Vikhr RU Passive All 10 132 600 7 6
Walleye AGM-62A U.S. Passive All 4 2,400 200 9 8
Kh-29TE (AS-1 4) RU Passive All 30 1,514 200 5 5
Kh-35 (AS-1 7) RU Active All 130 1,056 300 5 4

Cannon
GAU-8 30mm U.S. Both Chase 1 57 1,020 3 9
M-61A1 20mm U.S. Both Chase 1 28 1,036 3 8
ADEN 30mm UK Both Chase 1 10 790 2 7
Gsh-23 23mm RU Both Chase 1 27 950 1 6
NR-30 30mm RU Both Chase 1 14 780 1 6

park.Meanwhile, the cheapest missile has proven to be the most lethal. The
Sidewinder has been in service for over 40 years. It has knocked down more
warplanes (at least 270) than any other air-to-air missile. Its first kills were by
The Air Force: Fighters Bombers and Snoopers
, , 191

Taiwanese pilots fighting Chinese MiGs in 1958 (four confirmed kills). Next
came the Vietnam War (1965-73) with 82 kills. Then there was the Six Day
War in 1967, with at least 20 kills. The Indo-Pakistan war of 1971 resulted in
three kills. The October War (Middle East) of 1973 resulted in at least 75
Sidewinder kills. In 1981, the U.S. Navy took down two Libyan jets with
Sidewinders. In 1982, Britain downed 18 Argentine warplanes with
Sidewinders. Later in that year, there was a short war between Syria and Israel
that saw 51 Syrian warplanes downed by Sidewinders. In 1991, Iraq lost 12
warplanes to Sidewinders, and over Bosnia in 1994, Yugoslavia lost three air-

craft. The Sidewinder has constantly been upgraded over the years. The current
model (AIM-9X) can turn and chase a passing aircraft. During recent tests, a
pilot fired an AIM-9X against a passing drone. The pilot was surprised to see
the missile pass less than 100 feet in front of him as it chased down the drone.
It’s this kind of capability that is causing the U.S. Air Force to get away from

short-range missiles like Sidewinder. Longer-range missiles are now preferred,


and they have had a good record in the last few years. But it will be a long
time, if ever, that one missile matches the record of the Sidewinder.

Air-to-snrface missiles come in four types:

• Homing missiles are launched in the general direction of the target.


Thereafter the missiles’ own sensors take over, enabling the launching
These missiles are expensive, most costing
aircraft to get to safety.
around $1 million each. Most air-to-surface missiles are of this type.
• Antiradar missiles (ARM) are specialized to home in on and hit radars.
This is an electronic-warfare weapon with an onboard computer and con-
siderable agility. As the radars and their operators become more clever at

avoiding these weapons, the ARMs themselves gain more features and
capabilities. It’s just like everything else in the ECM area. HARM,
Shrike (now obsolete), and AS-9 are ARMs.
• Guided missiles are controlled by an operator in the aircraft via a TV
camera in the missile, or simply by eyeballing missile and target. More
recent versions require only that you get the target on the TV screen; the
missile then remembers that image and homes in on it. As microcomput-
ers become cheaper and more popular, this approach becomes more cost-
effectiveand popular. This type of missile normally hits within three
meters of the target. This system can also be used on guided bombs.
• Guided bombs are like the guided missiles, except they have no power. A
bomb is fitted with wings and fins and a power supply to control these.
This was the original air-to-ground guided-weapon concept first used in

1943. It was used extensively duringGulf War because there were


the
more aircraft equipped to handle them. The U.S. GBU series and the
Walleye are examples of these systems. In the 1990s, GPS guidance was
192 How to Make War

added, as well as cheaper and more effective inertial guidance systems.


This has revolutionized the use of bombs. GPS allows you to enter the
coordinates of the target electronically. All the bomber has to do is get
within range of the target and release the bomb. The latest kit for bombs,
JDAM, enables a bomb to glide up to 30 kilometers to a target. This puts

the aircraft out of range of many


weapons and is almost as
antiaircraft
accurate as the earlier laser-guided Paveway series. The laser-guided
bombs could hit within eight meters of the target (which had to be con-
tinuously illuminated by a laser). GPS gets to within 13 meters. If the
GPS fails or is jammed, an inertial guidance system puts the bomb with-
in 30 meters of the target.

Cannon shown are representative of the more common The GAU-8


types. is

the only aircraft cannon designed solely for destroying armored vehicles. It

could be devastating against aircraft except for the fact that it weighs nearly
two tons, 10 times as heavy as any other aircraft cannon. Next to the name of
each cannon is its caliber in millimeters.

Made by is the nation that designed the weapon, and often the sole source of
that weapon. GE-Germany, RU-Russia, IS-Isreal, and FR-France.

Target detection indicates whether the using aircraft must emit an electronic
signal in order to guide the weapon. Active means that a radar signal is sent and
can be detected and possibly defeated by countermeasures. Passive means that
no signals are transmitted; the missile sensors just listen or look and are more
difficult to defeat with countermeasures. Both means that active and passive
means are used.

Aspect shows the direction from which the aircraft may make an attack with
that weapon. All means that an enemy aircraft, or ground target, may be
attacked from any direction. Rear means that the enemy aircraft may be
attacked only from the rear. Chase indicates that although the weapon can be
used to attack from all directions, it is far more effective when used from the
rear during a chase of the target aircraft. This is the case with cannon.

Range (in kilometers) is the maximum effective range. This will be more or
less — Longer range is largely a func-
for exceptionally large or small targets.
tion of the size and efficiency of the propulsion system and the range of the
radar. Cannon range is longer when these same cannon are used in ground-

based vehicles because of the great loss of accuracy from a rapidly moving
platform.
The Air Force: Fighters, Bombers, and Snoopers 193

Weight (in pounds) of the missile. Missiles possess four components:

• Airframe (shell).
• Propulsion system. >

• Guidance system.
• Warhead.

The warhead generally comprises 15 percent of missile weight. Propulsion


system weight is a function of range, while airframe weight is a function of
missile size. The largest variable is the guidance system, including fins and
other control surfaces as well as the flight computer, radio gear, and sensors.
Western missiles’ more efficient technology allows for lighter and more capa-
ble guidance systems. The weight given for cannon is the weight of shell the
cannon fires per second.

Speed (in meters per second). Higher speed is always desirable. It can be
obtained only when the guidance system can handle it. Air-to-air missiles have
solid-fuel motors that burn out quickly (in 2 to over 10 seconds), leaving only
momentum to carry them to the end of their mission. The high initial speed
thus accounts for the minimum range of missiles, as the higher speeds are
more difficult to control. It also limits the range of highly maneuverable mis-
siles intended for use at and the minimum range
close range. Too high a speed
will be too long. Ideally, minimum range should be no more than a few hun-
dred meters. Using cannon, aircraft have been brought down at under 100
meters. This is dangerous with missiles, as the destruction is generally more
catastrophic and the debris has been known to take the attacker down with it.

The speed given is the highest attained at motor burnout.

Guidance is an evaluation —from 1 (poor) to 9 (excellent) —of the missile’s


guidance-system quality. The evaluation includes the accuracy and dependabil-
ity of the system as well as its Even passive sys-
resistance to countermeasures.
tems, specifically infrared ones, have a number of weaknesses. Because
infrared missiles home in on heat, they can be confused by such natural phe-
nomena as the sun or the hot surface of the desert. Also, clouds can mask the
heat source, not to mention flares. Radar-guided systems are very sensitive to
jamming, especially with chaff. This is often circumvented by having the mis-
siles hone in on the jamming source.

Rank indicates comparative effectiveness within the classes, taking all factors
discussed into account.
194 How to Make War

Notes on Iron Bombs and


Unguided Missiles

Air-to-ground operations have traditionally used a wide range of gravity


bombs and unguided These have not been eclipsed by guided air-to-
missiles.
ground munitions. During the 1991 Gulf War, only 7 percent of the bomb ton-
nage consisted of “smart” bombs and missiles. As the list below demonstrates,
iron bombs have become a lot smarter and deadlier. Iron bombs are the tradi-
tional high-explosive filled containers dropped by aircraft for the last 85 years.
Largely unchanged in the last 60 years, they come in numerous sizes, weighing
from a few pounds to over a ton.
CBU (Cluster Bomb Units) saw widespread and effective use during the
Vietnam War. First deployed in the 1960s, they are containers of smaller
bombs. When the container is dropped, it breaks open and distributes the
smaller bombs over a wider area. A typical 600-pound CBU contains 150
smaller (three-pound) bombs that would fall over an area 50 meters wide and
200 meters long. Often the pilot can select a smaller or larger pattern. Any
unprotected people with this 50-by-200-meter area have a better than 50 per-
cent chance of being injured. The CBUs can carry a variety of loads: antitank,
incendiary, and chemical. The bomblet weight varies from a few ounces to over

20 pounds. In addition, the bomblets can be equipped with timers or sensors


that turn them into mines and booby traps. Moreover, as many as 1 0 percent of
the bomblets would not go off and would remain to explode later when dis-
turbed by civilians. That was about 10 years ago. Today’s CBU uses the same
smart-bomb technology to hit targets more accurately. The dud rate was
reduced to less than 1 percent.
When these high dud-rate problems were first discovered in the early
1980s, several solutions were at hand. More complex, expensive, and reliable
fuzes were a possibility. But research showed that to halve the dud rate would
double the cost of a submunition. To bring the dud rate down to 1 percent
would quadruple At the time, submunitions cost about $6 (in current
the cost.
dollars). In the United States, the largest manufacturer of submunitions, no
change was made through the 1980s. To use the more expensive fuzes would
mean buying fewer munitions. But the Gulf War of 1991 showed that all those
dud submunitions tended to cause a lot of casualties among your own troops.
The reason was simple: as you fired a lot of submunitions at the enemy, and
then overran the enemy positions, your troops would suddenly find themselves
amid all those duds, and friendly casualties were the result.
Israel and Germany, which both manufactured their own submunitions,
went for the safer fuze. Better designs brought the cost down, and they ended
up paying $10-$ 15 for each submunition. But they achieved dud rates of less
than 1 percent. The safer fuze was basically a self-destruct device. If the sub-
The Air Force: Fighters Bombers and Snoopers
, , 195

munition did not explode as it was supposed to, another fuze detonated it

within 14-18 seconds.


Even with the better fuzes, submunitions are still more dangerous after the
battle than older shells. Fire 10,000 artillery shells (a typical quantity for a bat-
tle in an area covering a square mile or so), and you end up with a minimum of
200 dud shells, or as many as 3,000 if you are using old, poorly made stuff. But
if you use the most modern submunition-equipped shells, you are putting

200.000 or more submunitions into the area, and a minimum of 2,000 duds.
Fight this battle in the winter, with the older fuzes, and you end up with over
50.000 duds. And the bomblets are on the surface, not buried like most artillery
shell duds. It’s no wonder that most submunition fuzes are now of the more
expensive, and more reliable, variety.
FAE (fuel air explosive) is a variation on the napalm bomb (thickened
gasoline). An FAE hits the ground, breaks open, and creates a mist of flamma-
ble liquid. A small delayed-action explosive then goes off, causing the cloud to
ignite. The pressure of the blast wreck vehicles, ships, and
is sufficient to
equipment, as well as being fatal to personnel. The only other device to pro-
duce similar results are nuclear weapons. Pound for pound, FAE weapons are
three to five times as destructive as high explosive. For example, an 1,100-
pound FAE would destroy most equipment and injure all personnel within 250
meters of the impact point. These devices are also used in CBUs. Because of
their area effect, FAE bombs have been successful in clearing mines. In
Vietnam, large FAEs were used to clear helicopter landing sites in the jungle.

FAEs are effective against entrenched troops, as the blast is severe and will
enter any position that is not airtight. Unfortunately, FAEs are not as reliable as
other types of bombs. The “explosive mist” must form just so to be effective.
Weather conditions can seriously degrade the effect of FAE. Russia has devel-
oped a new formula for FAE weapons that the United States may end up licens-
ing for a new generation of FAE bombs.
The U.S. Air Force also has a rather unique weapon: the 5,000-pound “daisy 1

cutter” bomb. This weapon, developed during the Vietnam War to clear jungle
areas for helicopter landing areas, uses a unique method to create a huge explo-
sion. The bomb contains ammonium nitrate and aluminum, which form a mist
that is detonated. It creates an effect similar to a nuclear explosion. A powerful
shock wave, and removal of most oxygen from the area, kill nearly everyone
within about 500 meters. There mushroom-shaped cloud rising from the
is often a
detonation, which makes people nearby think that nuclear weapons are being
used. Another unique aspect of the daisy cutter is that it is shoved out the back of
a C-130 transport. Unfortunately, the C-130 must come in at 6,000 feet to get the
bomb on target, and this makes it vulnerable to ground fire.
Incendiaries are the familiar napalm bombs (no longer used) plus an
assortment of other flammable items. These are being supplanted by more
effective and reliable FAEs.
196 How to Make War

Special-purpose bombs fulfill a variety of specialized needs. Concrete-


piercing bombs are used to crater airfields and destroy heavy structures. Also
in this category are chemical and nuclear weapons.
Unguided missiles, or free-flight rockets (FFRs), are still used. They have
a variety of loads: fragmentation, illumination, smoke, armor piercing. Their
range is several kilometers. They are usually carried in pods containing 7-32
rockets each.

UAVs (Drones and RPVs)


The former are self-guided aircraft; the latter are controlled by human pilots in
the air or on the ground. Duration Load is in pounds.
is in hours;
The Israelis were the first nation to do a lot of work on UAVs and produce
systems that were militarily effective. Finally, after much agitation by
Congress and people in the U.S. military, Israeli technology and experience
were applied American UAV development, and the United States ended up
to
with some decent UAVs. But American manufacturers continue to have prob-
lems, with projects spending a lot of time in development and having a lot of
teething woes.
Going into the twenty-first century, the American UAV inventory looked
like this:

GNAT-750 Lofty View. It has been in use since 1989, but is being phased out.
The GNAT can stay in the air for up to 48 hours and has a range of 800 kilo-
meters. This aircraft is 16.4 feet long with a 35.3-foot wingspan.

Prowler II is a scaled-down version of the GNAT that is still in development


and has had some problems.

Made Range Weight Speed


System by Duration Load (km) (lbs) (mps) Guidance Rank

Pioneer Israel 9 100 185 430 51 4 4


Searcher II Israel 16 150 144 950 55 6 6
Scout Israel 7 84 100 350 50 3 3
Hunter Israel 11 150 260 1,600 60 5 5
Prowler II U.S. 24 50 249 250 50 6 5
Predator U.S. 24 450 720 2,250 60 6 5
Shadow 600 U.S. 14 100 200 600 60 6 4
Global Hawk U.S. 36 1,950 3,000 25,600 200 7 7
GNAT U.S. 40 140 450 1,125 60 5 5
The Air Force: Fighters Bombers and Snoopers
, , 197

Hunter UAV was an unsuccessful predecessor of the Predator. The Hunter sys-
tem had a lot of operational and software problems. The military stopped buy-
ing them in 1996, although a few are still in inventory. It is 23 feet long with a
29-foot wingspan. *

RQ-l Predator. Built to replace the GNAT, it can operate in any weather and
stay up 40 hours. It can bounce its data off satellites and provide near-real-
for
time video. The RW-1 carries two color video cameras and is 26.7 feet long
with a wingspan of 48.2 feet.

RQ-2 Pioneer It was built for use off warships and was first used in 1986. It

saw service in the Persian Gulf war, where it flew over 300 missions. It is used
and reconnaissance for ground troops. Eventually, it will
for spotting targets,
be replaced by the Navy’s Tactical UAV system. RQ-2 is 9.6 feet long with a
wingspan of 1 7. feet. 1

Shadow > 600. This is an upgraded RQ-2 that can fly longer (up to 14 hours) and
can carry 1 7 different sensors. It was widely used during the Gulf War, flying
over 700 hours. It is 15.4 feet long with a 22.4-foot wingspan.

RQ-4A Global Hawk. It is still in development, but several are available for
service. RQ-4A is a jet-powered, high-altitude, very-long-range aircraft.

Global Hawk carries a variety of different recon equipment, including cam-


eras, infrared sensors, and radar. It can stay in the air for as long as four days at

an altitude of 66,000 feet. jamming equipment and electronic


It also can carry
countermeasures to defeat SAM attacks. Global Hawk can be programmed to
fly an entire mission, from takeoff to landing, without any human assistance. It

has crossed the Pacific to Australia, performed a recon mission, and landed all

by itself. It is a large aircraft, 44.4 feet long with a wingspan of 1 16.2 feet.

There were several other shorter-range UAVs in development, as well.


*

8
Air Defense

During the 20 years, not a lot of aircraft have been shot down by antiair-
last

craft weapons. This is because most of the battles involve American-made war-
planes equipped with weapons and tactics that have proven very good at
defeating, and destroying, antiaircraft systems (usually made by Russia).
been 50 years since U.S. troops were attacked from the air (a few times
It’s

early in the Korean war), so the U.S. Army is now convinced it doesn’t really
need short-range air defense. Shoulder-fired Stinger antiaircraft missiles and
Patriot antiaircraft missiles remain in use. But the idea of having air-defense
weapons with capabilities between Stinger and Patriot is gone. The Patriot, in
use for over a decade, has never had an opportunity to shoot down an aircraft.

The U.S. Air Force has been quick to grab, and keep, air superiority over the
last 60 years, and the Army now believes this will not change for the foresee-
able future.
That’s quite a change from what was predicted early on. When was first
it

suggested that aircraft be used for military purposes, a common reaction was
that these fragilemachines would soon be blown out of the sky. They could
easily be seen, and shot at, by troops on the ground. The first 25 years of air
combat demonstrated that they were not that easy to bring down. Even so, in
1939, theGermans thought that only 50 of their 88mm antiaircraft gun shells
would be needed to shoot down one enemy aircraft. Allied aircraft turned out
tobe both elusive and resistant to the vaunted “88.” Over 12,000 shells were
needed for each aircraft destroyed.
When antiaircraft missiles appeared in the 1950s, was thought that
it air-

craft were again doomed. No such luck: experience over Vietnam and the
Middle East in the 1960s and 1970s saw an average of 50 missiles required to
killone airplane. This was not as large an improvement as it might appear to
be, as the 50 missiles cost more than the 12,000 cannon shells needed during

198
Air Defense 199

World War II. Moreover, the aircraft developed an unpleasant habit of attack-
ing the air-defense units. This only made the task of antiaircraft units more dif-

ficult. Air defense has always proved an impediment, at times even a deterrent,
to air attacks. But air defense has not been able to stop aerial assaults
1

in the

long run. Although aircraft have been touted as the ultimate weapon by many,
they too have failed to be overpowering, not because of air defense, but
because of limitations in aircraft weapons and the performance limitations of
the aircraft themselves. Aircraft are not superweapons, and neither are the anti-
aircraft systems that attack them.
In the light of these limitations, air-defense units learned to strive for attri-
tion and deterrence. Air-defense attempts to force aircraft either to abort their
missions or take heavy losses. Surface-to-air missiles often force aircraft to fly

low enough so they can be shot at by the smaller caliber, but much more
numerous, machine guns and automatic cannons. At least then the gunners can
see what they are shooting at. Indeed, it is at these lower altitudes where most
aircraft losses to air-defense forces take place. Over North Vietnam, some 80
percent of aircraft losses were due to low-altitude machine guns, while in the
1973 Arab-Israeli war, between 30-50 percent of aircraft losses were due to
machine guns (Israelis claimed the higher number). On the other hand, over
10,000 small-caliber cannon shells were required for each plane downed.
Finally, as in other forms of warfare, the results depended on the quantity and
quality of the air defenses and the aircraft they fought.
The most dangerous antiaircraft weapon against helicopters is not shoul-
der-fired SAMs, but RPG rockets and machine-gun fire. Portable antiaircraft
missiles are often not effective against low-flying aircraft and helicopters
because these aircraft have defensive systems that easily defeat missiles by
using flares and missile detectors. There is no defense against the RPG rockets.

Of course, the RPGs only work if many (over a dozen, if possible) are fired at a
chopper from close range (a hundred or so meters away). These conditions are
rare, but they do occur, and helicopters have been brought down by RPGs.
Rifle fire, particularly from larger-caliber machine guns (14.5mm and larger),
have also brought down choppers, although more commonly the result is just a
lot of damage. But damage often leads to a helicopter being forced
all that

down in enemy territory. Not a pleasant prospect.


Naturally, pilots have developed ways to avoid getting nailed by a barrage
of RPG rockets:

• Do not fly low along streets, roads, canyons, or river lines for a long
time.
• Don’t always take off and land from the same direction. This is often
done because of weather conditions or the lay of the land (fewer obsta-
cles on one direction). Don’t do it, for the bad guys can mass their RPGs
along your usual flight path.
200 How to Make War

• If possible, drop a fuel-air bomb on a new LZ (landing zone) before


landing the first time.
• Never fly the same pattern or formation while on patrol. Again, this
makes it easier for an ambush to be set up.
• Never use predictable patterns of operations (by time, formation, or
sequence of events).
• Send in pathfinders (ground scouts) on any LZ before sending in the full

landing force.
• When two or more helicopters are flying together, always keep 500
meters between helicopters. This allows each chopper enough room to
use its weapons against RPG gunners.

For fast-moving jet bombers, there is no easy cure for the gunfire encoun-
tered at low altitudes. So the practice thus far has been to destroy the enemy
radars and high-altitude missiles, and then keep the bombers high (15,000 feet
or higher). This has become practical if you use mostly smart bombs. This was
demonstrated in the 1991 Gulf War and the 2001 war in Afghanistan.

Detect, Acquire, Track, Destroy


Whatever the antiaircraft weapon being used, be it powerful long-range missile
or a machine gun, the same procedures are employed. Air defense has learned
to go through a four-step drill in its attempts to bring down aircraft. First, an
aircraft must be detected; then, you must acquire a precise idea of where it is.
You track the target long enough for your weapons to find it and, hopefully,
destroy it. Each of these steps provides ample opportunity for failure. Pilots
also have a keen sense of self-preservation and diligently respond to whatever
temporary advantage the air-defense crowd might acquire. The four steps are:

Detection. Aircraft, no matter how large, are small objects in the vastness of the
sky. Early air-defense forces learned that the best method for detection was to
examine carefully the situation from the enemy pilot’s point of view. The always-
scarce detection resources were then placed where the enemy planes were likely to
come from. There are never enough radars or human observers to cover every pos-
sible direction. Pilots are aware of this problem — or opportunity, from their point
of view. Electronic warfare and low flying are the favorite ploys for avoiding detec-
tion. Attacking aircraft have sensors that tell them when they are being “painted”
by enemy radars. If their ECM (Electronic Countermeasures) is good enough, they
may be able to “play Space Invaders on the enemy radar screen,” as one U.S. pilot
put it. ECM can make detection either impossible or dubious. If ECM does not do
the trick, the old “on the deck” solution usually works. Flying a hundred meters or
less from the ground evades most radars, but at the price of considerable pilot
Air Defense 201

fatigue. A third solution to avoiding detection is the “stealth” aircraft, which is

designed and equipped to defeat radar as much as possible. The solution to low fly-
ers, and to a lesser extent stealth, has been airborne radars. During the 1960s, the
United States developed the AWACS (Airborne Warning and Control System), a
large radar-and-command center in a four-engine commercial jet.The Russians
followed with their own version a decade AWACS aircraft are
later. only as good as
their computers. Everyone has problems getting enough AWACS to cover every-
thing. The U.S. AWACS can only stay on station for six hours, unless it gets an
inflight refueling. Twelve hours in the air is the usual maximum because of the need
for ground maintenance on the aircraft and the complex radars and computers.

Acquire. Once an aircraft has been detected it must be “acquired.” That is, you
must confirm that it is an enemy aircraft and determine exactly where it is and
where it is going. You want to know when the aircraft will be within range of
your weapons. The detection and acquisition radar always have a longer range
than your weapons so that you can hit the target as far away as possible. This is
important for two reasons. First, the air-defense system deploys behind the
fighting front. The target aircraft are often attacking targets on the front line or
are using long-range missiles. If the aircraft gets too close before being shot at,

it may launch weapons before it can be hit. Second the aircraft will likely
its

be traveling at high speed between 200-700 meters a second. For a tactical air-
defense system with a maximum weapon range of 20,000 meters, every second
counts. All of this occurs in an atmosphere of uncertainty. A typical ground
radar can spot aircraft up to 550-kilometers out and 30 kilometers high.
However, at the 550-kilometer range, the probability of making a positive
detection is only 50 percent. At 370 kilometers the probability is still only 90
percent. A most of his
daring pilot can take advantage of this uncertainty to fly

mission at high altitude before descending to the more dangerous and nerve-
wracking flying at treetop level for the final approach to target.

Tracking. Successful target detection and acquisition can take less than a
minute. Often only seconds are needed. If those two steps are successful, you
now go through the white-knuckle phase of the operation. You have to maintain

your “track” of the enemy aircraft long enough for your guns or missiles to do
their job. Tracking generally commences outside the range of the weapons it

serves. Missiles, with their longer range, are fired soon after tracking begins.
Missiles without independent guidance systems (that is, most of them) depend
on continually successful tracking. Guns, because of their short range, must
track the longest before they get a shot off. While all this tracking and shooting
is going on, the target is trying desperately, and often successfully, to “break
the track.” Violent maneuvers and/or ECM will often succeed. Other counter-
measures include diving down to treetop level and dropping flares to draw off
heat-seeking missiles and chaff (strips of foil) to befog the radar.
202 How to Make War

Destroy. Even if an air-defense weapon manages to succeed in detecting,

acquiring, and tracking a target, a hit does not always result in destruction, or
even significant damage. Modern aircraft are overbuilt and made to last. They
have many The warheads of many missiles are
duplicate and triplicate systems.
under 12 pounds. Even a direct hit has to hit a vital component to do the job.
Larger warheads explode when they get close, but even here the damage is
often not any greater than a direct hit by a smaller warhead.

Air-Defense Weapons
Air-defense weapons range from small-caliber projectiles to nuclear explo-
sives. The size and design of these various warheads combine in different ways
to attack their targets.

Small warheads. It is possible to destroy an aircraft with a small warhead. An


aircraft moving along some 100 meters from 200 meters a sec-
the ground at

ond is very susceptible to the slightest damage. When more massive missile
damage occurs at the higher altitudes, the aircraft has more distance, and time,
to sort things out. Smaller missiles, primarily the low-altitude portable ones,
have only five-pound warheads. Half the Israeli A-4 aircraft hit by these war-
heads in 1973 returned and landed. These missiles are limited by their small
size and lack of a proximity fuze, a radar device that allows the warhead to
explode in a near-miss situation. The small missiles are heat seekers that, in
most cases, can be fired only when behind the target. Their targets tend to fly
in low, fast, and unexpectedly. This gives the missile operator about 10 seconds

to get off a shot. Many aircraft have sensors that warn of approaching missiles.
A sharp pilot will eject flares or zip behind a hill in frequently successful

maneuvers to avoid the missile. Often, however, the low-flying pilot never sees
the missile.
At these low altitudes, under 1,000 meters, guns are still the most effective
antiaircraft weapon. Many missiles exist because they are portable, and
weapons designers and manufacturers think they are neat. Guns have shells
ranging from 20mm to 57mm in size. These shells require a direct hit to do any
damage, and one hit is rarely fatal. But these shells are used in large quantities.
The damage adds up, if not to a downed aircraft, then to an increased workload
on the already overburdened aircraft maintenance crews. Shell weight varies
considerably. A 20mm shell weighs only 3.5 ounces. The 57mm weighs in at
100 ounces, over 6 pounds. Commonly used are 20mm, 23mm (7 ounces),
35mm (20 ounces), 40mm (30 ounces), and 57mm. These weapons are often
used in multiple-barrel turrets. The Swiss-developed Gepard (two 35mm guns)
can deliver 18 35mm shells a second for its German users. The Russian ZSU-
23 mounts four 23mm guns and can deliver 60 shells a second. These light
Air Defense 203

antiaircraftguns are increasingly deployed primarily against helicopters. And


helicopters are being armored and protected so that they can withstand 20mm
and 23mm Although calibers are being upgraded, the real damage is
shells.
being done by larger weapons. The lighter guns can damage, but increasingly
they cannot kill.

While portable SAMs like the Stinger can be defeated by flares, they can
still be dangerous when they show up unexpectedly. During the Afghan war

with the Russians in the 1980s, Afghans fired 340 U.S. -supplied Stinger mis-
siles at Russian aircraft and helicopters, bringing 269 of the Russian aircraft
down. The CIA also supplied the Afghans with a lot of less-portable 20mm
antiaircraft guns. These did less damage, but between the guns and Stingers,
the Russians began to avoid bringing their aircraft and choppers in low. While
the CIA bought back most of these missiles in the 1990s, some are still in

Afghanistan. Their special batteries are dead, and the missiles are useless. But
it was found that when the batteries were replaced in the repurchased missiles,
most of the Stingers still worked. During the 1991 Gulf War, Iraqis fired 2-3
portable SAMs a day once the ground war began and U.S. aircraft flew lower.
A- 10s were hit several times, but these aircraft were designed to take such hits
and keep going. One A- 10 was thought to be brought down by portable SAMs.
Four Navy F- 8s were also hit but managed to return to their carriers. In the
1

last 30 years, some three dozen civilian transports were hit with Russian-made

portable SAMs, bringing down 29 of these aircraft. Most of these incidents


took place in war-torn areas, particularly Africa. All air forces, particularly the
U.S. Air Force, have developed new methods of protecting their aircraft from
portable SAMs. Usually this involves more and better flares to distract the mis-
siles. Some aircraft have had their engines modified to better survive getting

hit by these missiles.

Larger warheads. Larger missiles have warheads that are often quite elaborate
and weigh hundreds of pounds. The design of these warheads strives for flexi-
bility and the ability to destroy or inflict damage even for misses. Direct hits are

difficult to obtain and quite rare. A near miss with the right kind of warhead can
cripple or kill. Using shaped charges to direct a flight of high-velocity frag-
ments, these warheads can be fatal to many aircraft 1 00 or more meters away
from the explosion. Proximity fuzes calculate the most effective detonation
point. Western warheads are the most elaborate and lethal. An unexpected form
of antiaircraft missile has been found in antitank missiles. Because helicopters
fly slowly and close to the ground, it has been found theoretically possible to
down them with antitank missiles. There has been no use of this technique yet,
but several armies have investigated the possibility. In combat, troops will take
advantage of whatever edge is available to them. And in this case it comes full

circle, as during World War II the Germans turned their principal antiaircraft

weapon, the 88mm gun, into the most deadly antitank weapon of that war.
204 How to Make War

Larger caliber (75mm and up) antiaircraft guns. These also use proximity
fuzes and specially designed fragmentation warheads. These shells are expen-
sive and are used less often than simpler ones. The reason is that a large num-
ber of the elaborate shells are still needed to obtain a hit. A new generation of
even “smarter” shells is proposed, to give large-caliber antiaircraft guns many
of the same capabilities of surface-to-air missiles. However, missiles are more
expensive still but are more flexible and easier to upgrade. Large-caliber guns
are still used by Russia and its client states. The guns are used as they were
during World War II (1939-45) and in Vietnam (1966-75). A barrage of shells
is thrown up where the radar predicts the approaching aircraft will be. In clear
weather, when the radars are blinded by ECM, they can still perform well.
Navies still make extensive use of large (and small) antiaircraft guns. Part of
this is due to the lack of obstacles at sea.

Guns can shoot at what they can see, and on the ocean you can see more.
Special small-caliber guns have been developed against high-speed cruise mis-
siles. Once turned on, these radar-guided weapons will automatically attack any
object in the vicinity that resembles a cruise missile. As these missiles come in at

up to 1,000 meters a second, there is no time for human intervention.

Very-small-caliber antiaircraft guns. Although not decisive weapons, machine


guns and rifles can have an effect. During World War II, the Soviets developed
the tactic of having ground troops firing into the air when under attack by air-
craft. This not only damaged some aircraft, but also maintained the morale of
the troops. Doing something, anything, to fight back is better than simply div-
ing for cover. Most tanks, and many other vehicles, have a heavy-caliber
machine gun (12.7mm-14.5mm) that is effective to an altitude of 1,000
meters. Enough of this small-caliber fire in the air will not discourage air-
craft —
they usually won’t even see it —
but damage will be done. In rare
instances, aircraft have even been brought down. Normally, however, just more
damage is created, and the damage adds up.

Tactical Deployment
Air-defense weapons are deployed according to their range and mobility. The
short-range and mobile systems travel with the combat units. The longer-range
and less-mobile equipment is set up as far back as 1 00 kilometers behind the
fighting front to protect rear-area installations and give additional high-altitude
protection to front-line units. Ideally, air-defense units should be stationed on
high ground to allow the greatest coverage by radar or visually controlled mis-
siles. This is often not practical, especially in a mobile battle, where everyone
will be on the road when the aircraft attack. In a defensive situation, or when
attacking a rear area, the aircraft are more cautious and come in with the pri-
Air Defense 205

mary intention of first destroying air-defense units. As the latter are usually
unarmored and full of explosive and flammable materials, they are very vul-
nerable targets. ICMs (Improved Conventional Munitions) include cluster
bombs that spread dozens (or hundreds) of smaller bombs (up to 200 incendi-
aries from one bomb) over a few hundred thousand square meters. Air-defense
systems are fragile things and usually don’t survive a cluster bomb.
The key to successful air defense is layers of defense at multiple depths
and altitudes. The extreme example of this was the Russian technique
employed at the end of the Cold War. The Russians expected to lose the war for
control of the air, so they developed a multilayered air-defense system. This
started with the ZSU-23 (2-kilometer range) cannon, portable missiles, and
SA-9 (8-kilometer range) missiles right up with the combat troops. In addition,
the troops have shoulder-fired surface-to-air missiles (SA-7/14, 4-kilometer
range). A few kilometers behind the SA-8 (12 kilometers), SA-1 (25
front are 1

kilometers), and SA-6 (30 kilometers) missiles. The SA-4 (75 kilometers) and
SA-10 (50 kilometers) systems provide defense farther back, with only some
of them extending their coverage beyond the leading units. Today, most nations
have only three or four air-defense systems (portable SAMs, medium-range
SAMs, long-range SAMs, and maybe some cannon). For Western nations, air
superiority is seen as the primary air-defense technique. Less-wealthy nations
put more of their air-defense strength on the ground.

The Ultimate Air Defense:


Air Superiority

The only sure protection from enemy air attack is to destroy or suppress the
enemy air force. In other words, the best air defense is air superiority. While this

sounds nice in theory, several potential problems exist in practice. The success-
ful destruction ofenemy air forces in World War II has made Western armies
slow to realize that they may not always have air superiority. During the last 50
years, America has made belated and desultory attempts to develop air defenses
to deal with a possible loss of air superiority. These efforts were dealt a double
blow when the Soviet Union (with the largest air force in the world) collapsed
followed shortly by the triumph of U.S. air power in the Gulf War. It is now, and
for the foreseeable future, assumed that U.S. ground forces won’t have to worry
too much about defending themselves from enemy air attack. There is no air

power on the planet to contest Western air forces attaining general air superior-

ity in a future war. But if this air superiority is not obtained or until it is, the
burden of defense will be on the guns and missiles of the antiaircraft units. Even
when air superiority is achieved the enemy may be able to muster sufficient air-
craft to obtain temporary air superiority in one area or another.
206 How to Make War

Air defenses have never been as omnipresent as they are today. In the past,
air defenses had shorter ranges and lower altitudes. Today, SAM systems can
cover areas over a hundred kilometers from the missiles, and over 10,000
meters high. Sufficient systems are available to cover an entire theater of oper-
ations containing up to a million square miles of real estate.
One of the more difficult aspects of air defense is keeping your missiles
from shooting down your own aircraft. The key here is careful planning, and
trying to maintain control of all the air-defense units. Unfortunately, warfare is

a messy process, and confusion is Whichever side has the initiative


the rule.
will be able to maintain a semblance of order in their SAM and aircraft coordi-
nation. However, once things start to get busy, not everyone is going to get
their orders in time. Friendly aircraft have been, and will continue to be, shot
down by their own air-defense weapons. Unfortunately, the situation will no
doubt be worse in the future because of the larger number of air-defense sys-
tems on the battlefield. In effect, two quite separate air-defense systems exist.
One is based on aircraft and has its own radars and control systems. The other
is based on missiles and guns and also has its own radars and overall com-

mand. No one has put two of these interrelated systems against each other on a
large scale. The side most at risk is the one that has air superiority only some of
the time. The many ground troops with machine guns and their own portable
missiles are difficult to control. It’s going to be an interesting mess.

Theory and Practice


One of the curious aspects of air defense is 55 years, most of
that in the past
the action has been between Western aircraft and Soviet-made air-defense sys-
tems. This has given the impression that air defense is not very efficient.
During this period, at least 50 Soviet SAMs were fired for each aircraft hit. The
lackadaisical performance of Russian air-defense systems was typical of the
low effectiveness of Russian high-tech weapons. Western systems are custom-
arily more few instances when Western air-defense systems
effective. In the
have been used against Russian aircraft, the SAMs performed better. Israel has
used their U.S. -built Hawk antiaircraft missiles against Soviet-built Arab jets
and required fewer than five missiles for each aircraft hit. Western portable
antiaircraft missiles (Stingers) proved far more effective in Afghanistan than
similar Soviet-built systems. The U.S. Stinger missile has a 90 percent hit rate
during testing and over 50 percent on the battlefield. This is a typical pattern
between test and combat conditions. The Russian SA-7/14 results have been
less impressive. Historically, air-defense weapons have had to fire enormous
quantities of munitions to hit an aircraft. During World War II, between 5,000
and 12,000 88mm or 105mm shells were fired to hit one aircraft. In theory, far

fewer shells should be needed. In practice, the aircraft are never that easy to
Air Defense 207

find, and the aircraft are eager to avoid destruction. Even the seeming success
of the portable Stinger SAMs in Afghanistan was possible because the
Russians have not had time to develop effective defensive measures. During
the first year of heavy air combat in World War II, fewer than 2,000 artillery
antiaircraft shells were needed to hit an aircraft. After a year of this, the U.S.
and British bombers changed their tactics and raised the shell count three to six
times. Effective air defenses often perform like mines, attacking friendly and
enemy aircraft alike. Incorrect identification causes serious problems. During
the 1973 Arab-Israeli war, the Arabs fired 2,100 missiles and destroyed 85 air-
craft, 45 of which were Arab. This is not supposed to happen. All aircraft carry
an electronic gizmo called IFF (Identification, Friend or Foe) that gives a
coded electronic response when interrogated by radar. But codes can be bro-
ken, and responses can be ignored or misinterpreted. The Arab air-defense peo-
ple and at least 45 Arab pilots know all about this problem. It plagues all air

forces in all wars. Target acquisition is no trivial task.

Another important aspect of air defense is the tendency of aircraft to avoid


heavily defended areas. Going after air-defense systems, otherwise known as
SEAD (suppression of enemy air defenses) or “flak suppression,” is an expen-
sive task. Shutting down air defenses is only undertaken if the target being
defended is important enough to warrant such an expensive application of air
power. Increasingly, missiles shape up as a more efficient way to go after heav-
ily defended targets. This has spurred development of air-defense systems that
can The U.S. Patriot SAMs’ ability to intercept Scud missiles was
hit missiles.

the first combat example of this technique. While crude, the Patriot showed
that it could be done. That said, all the allied aircraft losses in combat during

the Gulf War were from low-tech weapons like machine guns and small SAMs.
As in the past, air defenses will spend most of their time waiting for targets that
never appear.

The Future
Smaller and more powerful electronics make it possible to put powerful
radars in missiles and even artillery shells, providing aircraft with more
things to worry about. It is increasingly common for missiles and radars to
have guidance computers that can be reprogrammed, allowing pilots to
develop new defensive techniques. It is also possible for missile computers
to learn on the spot and outthink their prey. High-tech antiaircraft weapons

are even coming to the aid of ground troops, as the new generations of shoul-
der-fired missiles pack a lot more electronic intelligence. Pilots will have to
choose increasingly between avoiding heavily defended areas, using massive
resources to destroy anti-air systems, or accepting high losses to complete
their missions. Naval air defense has additional problems. Over a dozen ships
208 How to Make War

in a task force are spread over several hundred square miles. Each is capable
of air defense. But if they coordinate their activities, their defense will be
even stronger. The traditional solution has been passive coordination, assign-
ing each ship a sector to defend. Currently being introduced is active coordi-
nation, where computers on each ship talk to other ships and instantly decide
who will shoot at what. This rapid coordination is becoming mandatory in
the face of possible massive cruise-missile attacks. The key is not so much
the computers but the communications. If the right types of satellites are
becomes even more effective. Electronic warfare
available, this coordination
prowess then becomes critical, no matter which side of this battle you are on.
In —
one case the use of lasers to intercept artillery shells and rockets air —
defenses have become completely electronic. The laser system, developed by
the United States and Israel, has a short range, but it’s worked during all its

tests through 2001. Once reliability problems are fixed, it will be deployed in
Israel, where rocket and missile attacks against civilians are common. As
laser technology improves, so will range and hitting power. Eventually, this
weapon will be used against aircraft.
It is still questionable just how effective antiaircraft defenses are, at least
those built using Russian equipment.The United States shut down the Iraqi air-
defense system in 1991, and the Afghan one in 2001. Israel has regularly sup-
pressed Russian-supplied air-defense systems used by its Arab neighbors.
Even when the Russians themselves build an air-defense system, they get clob-
bered. An example of this occurred in Angola, during the late 1980s, when the
Soviets constructed the most elaborate air-defense system found outside
Europe. Over 70 radars and two dozen missile bases were supported by nearly
100 interceptors. Most of this was maintained by East German mercenaries.
Yet South African aircraft regularly penetrated this system. Some things never
change, and many potential buyers of Russian weapons took notice. The
embarrassments Russian-made air-defense forces have suffered over the
that
years are having their effect. The collapse of Soviet military power, the 1991
Gulf War, and the air campaign over Kosovo in 1999 all had enormous impact
on the future of the air-defense weapons. With the enormous Soviet military
establishment now a fraction of its former size, there is no longer an easy justi-
fication for additional research on more capable air-defense weapons. Yet the
Gulf War demonstrated what the low-tech (Iraqi) and high-tech (U.S.) air-
defense weapons were capable of. The technological lead the West has in air
defense will remain for some time, even without a lot of additional R&D.
While military research may not get a lot more money, civilian research on
computers and other electronic components will keep the military supplied
with affordable upgrades to existing weapons. The only dark spot in all this is

that, as high-tech air-defense weapons become cheaper and more dependent on


purely civilian technology, these weapons will more easily spread to many dif-
ferent nations. Thus the next war involving Western air forces may find these
Air Defense 209

aircraft facing more capable weapons that are, in many respects, first cousins
to the electronic consumer goods that have always been so abundant.

Air-Defense Weapons
The following chart shows the characteristics of the world’s air-defense weapons.
Shown are the most widely used weapons, which are representative of the ones
not included. As it is a relatively easy matter for an industrial nation to manufac-
ture most air-defense weapons, a few nations do not have a monopoly on their
manufacture, as is the case with aircraft, tanks, and similar weapons.

Type gives the designation of the weapon. For Russian weapons, the Russian
and NATO designations are given. See below for notes on the systems.
Weapons are organized by nation, in alphabetical order.

Effectiveness is a general evaluation of the relative capabilities of the weapon


on a 1-100 These are estimates, as many of these weapons have not been
scale.

used in combat. Those that have been used against real targets have since
undergone modification. All air-defense weapons constantly undergo upgrad-
ing. In addition, the primarily electronic countermeasures of potential targets
have a considerable influence on their effectiveness and have been taken into
account. The ratings also take into account systems reliability, quality of target
acquisition system, and lethality of warhead.

Effective altitude, Maximum is the maximum altitude (in meters) at which the
weapon can reasonably be expected to hit a target. This limit is imposed prima-
rily by the weapon’s ability to reach that height. Missiles operate best at high
altitudes. Guns tend to do better closer to the ground.

Effective altitude (meters)


Range
Type Effectiveness Min Max (km) AWC Caliber Mobility

Britain
Rapier 28 10 3,000 7 4 133 SP

France
AMX-30SA 27 0 2,000 4 4 30 SP
C rotate 29 50 3,600 9 5 156 SP

Germany
Roland 39 10 3,000 6 6 163 SP
Many .50 caliber 5 0 1,000 1 0 12.7 SP
210 How ro Make War
*

Effective altitude (meters)


Range
Type Effectiveness Min Max (km) AWC Caliber Mobility

Russia
3M9M4 (SA-6) 36 25 24,000 28 6 335 SP
9K31M (SA-9) 12 30 6,100 8 0 110 SP
9K32M (SA-7) 11 18 4,500 6 ' 0 70 Port
9K331 (SA-15) 21 100 6,000 12 0 235 SP
9K33M3 (SA-8) 26 10 1 2,000 15 4 210 SP
9K34 (SA-14) 16 50 6,000 6 0 75 Port
9K37M1 (SA-11) 48 30 14,000 30 6 400 SP
9K38 (SA-1 8) 25 10 3,500 5 0 120 Port
9K40BUK (SA-1 7) 31 10 3,500 32 0 420 SP
9K31 0 (SA-1 6) 20 10 3,500 5 0 120 Port
9M8M2 (SA-4) 32 300 20,000 50 5 860 Mob
9M37 (SA-1 3) 20 10 3,500 5 0 120 SP
9M111 (SA-1 9) 24 5 8,000 12 0 170 SP
ADMG-630 28 0 2,000 2 5 30 Ship
S-125 (SA-3) 32 100 25,000 25 4 600 SP
S-200 (SA-5) 65 100 30,500 250 4 860 SP
S-300P (SA-1 0) 45 25 30,000 45 6 450 Mob
S-300PMU1 (SA-10) 60 30 30,000 90 7 500 SP
S-300PMU2 (SA-10) 94 25 24,000 200 7 500 SP
S-300V (SA-1 2) 36 1,000 25,000 100 6 450 Mob
SA-N-3 35 150 25,000 30 6 305 Ship
SA-N-3 Improved 38 150 25,000 55 6 600 Ship
V-75 (SA-2) 23 1,000 24,000 50 4 750 Mob
ZPU-4 10 0 1,400 1 0 14.5 SP
ZSU-23 19 0 2,000 3 3 23 SP
ZSU-30 21 0 2,500 4 4 30 SP
ZSU-57 14 0 4,000 6 3 57 SP

Switzerland
Gepard 23 0 2,000 4 6 35 SP

U.S.
Avenger 36 0 4,800 5 2 70/12.7 SP
Chaparral 18 100 1,000 5 0 127 SP
Hawk 45 100 11,000 30 6 350 Mob
Improved Hawk 70 30 1 8,000 40 6 370 Mob
M-42 10 0 1,500 3 0 40 SP
Nike-Hercules 51 1,000 50,000 150 6 800 Mob
Patriot 100 100 24,000 60 7 410 SP
Phalanx 47 0 2,000 2 7 20 Ship
Sea Sparrow RIM7H 32 15 5,000 5 6 200 Ship
SM-2 ER Aegis 104 25 28,000 180 6 343 Ship
SM-2 MR 94 50 25,000 150 6 305 Ship
Stinger 31 0 4,800 5 0 70 Mob
Tartar RIM24B 33 50 20,000 20 6 300 Ship
Vulcan 10 0 2,000 2 0 20 SP
Air Defense 211

Stinger shoulder-fired surface-to-air guided missile

Effective altitude, Minimum indicates the minimum altitude (in meters) at


which the weapon can reasonably be expected to hit a target. For missiles, this
represents the distance traveled after launch before the warhead armed and
is

the guidance system can figure out where it is and where the target is. Most
missile systems cannot hit targets very near ground level because radar has dif-
ficulty spotting a target among the clutter of objects on the ground. The degree
towhich targets are moving about near the ground also degrades missile sys-
tem performance. Because of these problems, the minimum is optimistic and
depends on how ideal the situation is for the missile system.

Range is the maximum horizontal range of the weapon in kilometers. This


limit is dictated largely by the system’s target-acquisition ability.

All-Weather Capability (AWC) is a numerical rating of the system’s ability to


operate at night and in bad weather. However, even the most sophisticated sys-
tems often have manual backups. This is because missile- and radar-guided
gun systems are quite complex and subject to failure. The manual backup
capability allows the system to be used in clear weather if the all-weather sys-
tem fails. The higher rating indicates better all-weather capability and higher
system reliability.

Caliber is the diameter of the shell or missile in millimeters (25.4mm = 1 inch).


212 How to Make War

Mobility. SP means self-propelled; the entire system moves on one or more


vehicles and can be used while equipment is still on the vehicles. Mobile
means the entire system can be moved on vehicles and put into action after a
minimum of unloading and preparation. Portable means that the system can be
moved but requires extensive setup. Fixed means the system operates from per-
manent sites. Ship is a system that is normally mounted on a ship. All naval
versions operate from a ship.

THE MISSILE SYSTEMS

ADMG-630 is the Russian equivalent of Phalanx. Its capability is somewhat


which
less, is not very encouraging considering the problems Phalanx has had.
There is an earlier version of this weapon that is nothing more than twin 30mm
guns. This is basically the small-caliber air-defense cannon developed about 60
years ago. Many navies still use such weapons, although it is unlikely that
major-nation aircraft would approach close enough for these to be used. The
more advanced air forces use standoff missiles to keep the aircraft away from
ship defenses. Unless automated, like Phalanx, it is difficult for such weapons
to successfully engage missiles coming in at over 500 meters a second.

Hawk is the original U.S. missile system for defense against low-flying air-
craft. It is still used by many nations that cannot afford the upgraded version
(see below).

Nike-Hercules is the standard long-range air-defense missile system used by


nations that cannot afford Patriot and similar systems. Obsolete.

.50 caliber (12.7mm) is a machine gun commonly found mounted on armored


vehicles and trucks for air defense. Often multi-gun arrangements are used dual —
or quad are most common. Each barrel can put out about 10 rounds per second.

3M9M4 was once the principal Russian battlefield air-defense missile system
for which there is no Western equivalent. It is still used by a lot of Third World
nations.

9K31M is similar in concept to Chaparral, although it uses a missile more sim-


ilar to the portable 9K34 than to an air-to-air type.

9K32M is the Russian version of the U.S. Redeye.

9K331 is a more modern self-propelled system with a missile more agile and
resistant to countermeasures.
1

Air Defense 213

9K33M3 is the Russian equivalent of Roland.

9K34 is an improved replacement for the 9K32M. This is a clear-weather sys-


tem with good capability against low-flying aircraft. It is considered to be
essentially an attempt to clone the U.S. Stinger.

9K37M1 is a battlefield missile system intended to complement and eventually


replace the 3M9M4. It has increased reliability and accuracy against low-fly-
ing aircraft.

9K38 is the latest portable missile, with improvements that keep it competitive
with the latest version of the Stinger.

9M1 1 is a system that incorporates 30mm guns and SA-19 surface-to-air mis-
siles. Radar and fire-control equipment are available for both weapons.

9M37 replaced the 9K3 1M and serves the same purpose.

9M8M2 is the Russian heavy battlefield missile. It is primarily used for long-
range, high-flying aircraft. Although it is the Russian equivalent of the now-
defunct U.S. Nike-Hercules, it is not as capable.

AMX-30SA is a battlefield air-defense cannon. Each of its twin barrels can put
out about 10 rounds per second.

Avenger is a U.S. system first deployed in the late 1980s. It consists of a pow-
ered turret on a Hummer vehicle. The turret has eight Stinger SAMs and a
12.7mm multi-barrel machine gun. There is a FLIR system for spotting targets
at night and bad weather. But target acquisition normally is visual. Each barrel
can put out about 10 rounds per second.

Chaparral is an air-to-air missile (the Sidewinder) used as a battlefield air-

defense system.

Crotale is similar to the Rapier and Roland systems.

Gepard is a battlefield air-defense cannon. Developed in Switzerland, it is used


primarily by Germany. Each barrel can put out about 10 rounds per second.

Improved Hawk is an extensively upgraded version of the original Hawk. This


is the primary air-defense missile system for the United States and many
Western ground forces.
214 How to Make War

M-42 is World War II-era battlefield air-defense cannon that is still found
a in

many armies. Each barrel can put out about 10 rounds per second.

Patriot was introduced 1980s after over 20 years of development. It


in the early

replaced Nike-Hercules and Hawk. Current versions of the missile can inter-
cept ballistic missiles. This capability was just being introduced when the
Patriot was used during the 1991 Gulf War, and the missile is much better at it
these days.

Phalanx is a “last chance” automatic defense system against surface-to-surface


missiles and low-flying aircraft. It is used on ships only. Each barrel can put
out about 10 rounds per second.

Rapier is a battlefield missile system. It is used extensively for airfield defense


against low-flying aircraft.

Roland is a battlefield missile system used by many Western nations.

S-125 is an older system still used by nations that cannot afford anything better.

S-300 is the standard system for the defense of Russia’s borders. Its principal
features are quick reaction time of the detection and acquisition systems, and
high speed of the missiles (2,000 meters a second). It is effective against low-
flying aircraft and missiles. It has been steadily improved and now exists in
four different versions (S-300P, S-300PMU1, S-300PMU2, and S-300V). The
S-300V is designed to have some antimissile capability, making it similar to
the current version of the Patriot. Yet another antimissile system, the S-400, has
been in development for some time.

SA-N-3 Improved is the latest version of the Standard heavy naval air-defense
missile system and the Russian equivalent of the U.S. Standard.

SA-N-3 is an older version of the improved model.

Sea Sparrow is an air-to-air missile used in an air-defense system adapted for


shipboard use.

Standard SM-2 ER (extended range) is the standard shipboard missile system


for the U.S. Navy.

Standard SM-2 MR (medium range) is a shorter-range version of the Standard


ER (see above).
Air Defen se 215

Stinger is an air-defense missile system carried and fired by one man. It

replaces the similar Redeye. Stinger is also used as an air-to-air weapon on hel-
icopters (AH-64).
4
Tartar is an older U.S. Navy missile system that was replaced in the U.S. fleet

during the 1980s by the Standard system.

V-75 is an obsolete missile system still used in places like China and nations
that cannot afford more modern systems. Numerous upgrades have made it a
still-lethal system against aircraft that do not have countermeasures.

Vulcan is a battlefield air-defense cannon. Each barrel can put out about 10
rounds per second.

ZPU-4 is typical of the multiple machine guns used for air defense. It is gener-
ally only used by less-well-equipped armies or reserve formations. It puts out
about 40 rounds a second.

ZSU-23 is a battlefield air-defense cannon. It is still widely used by Third


World armies. It puts out about 65 rounds a second.

ZSU-30 replaced the ZSU-23, with 30mm guns and better electronics. It puts
out about 40 rounds a second.

ZSU-57 is an older battlefield air-defense cannon that has been replaced by


missiles and the ZSU-23. It puts out about four rounds a second.
PART THREE
NAVAL OPERATIONS

Naval warfare has always been the least seen, and least understood, form of

combat. It is slow, tedious, and expensive warfare. For nations dependent on

maritime commerce, naval warfare is almost as important as ground

combat.
9 #

The Navy:
On the Surface

America rules the waves. The only credible opponent the U.S. Navy has had
since the 1950s is now no more. The Soviet navy has, since the late 1980s,
been wasting away at anchor, starved of the resources that keep a navy viable.
One could say that not only is the Soviet navy history, but it always was more
history than substance. However, a lot of the Russian Navy remains and will
continue to exist for some years to come.
If there is a major naval war in the future, two conspicuously different
styles of maritime warfare will collide. The two major naval powers are still

Russia and the United States. Each has markedly different attitudes toward the
use of naval forces. The U.S. Navy is unquestionably the largest and most pow-
erful navy in the world and has adopted a style of naval warfare that is unique,
yet befitting the Navy’s singular structure and composition. Moreover, the
Russian naval doctrine is widely used by many Third World navies. To under-
stand what the Russians and like-minded navies might do, you must under-
stand what the Russians have done.

Lessons from the Past


There is nothing more instructive than defeat. The Russian navy has taken les-

sons not only from its own


from those of its enemies. Adopting the
defeats, but

submarine doctrine of Germany, which failed in World Wars and II, and the I

kamikaze doctrine of the Japanese, which failed in 1945, the Russians devel-
oped a style of warfare widely regarded as potentially successful. The Russian
style has been adopted by most of the smaller navies of the world, including

219
220 How to Make War

many Western ones, as well as China. This style depends on the stealth of sub-
marines, sheer numbers of cruise missiles, and vast minefields. This last ele-

ment, mines, victimized the Russian navy three times in this century. First

there was the Russo-Japanese War (1904-5), then the two World Wars
(1914-17 and 1941^15). The Russians have a lot of experience in how not to
do it. Out of this experience they have developed a set of guidelines they trust
will change their naval fortunes.

Surprise is essential. Get in the first shot and make it count. Hit the other fel-
low before he knows there’s aThe bulk of the Russian navy was built
war on.
and trained for this type of operation and was not organized for a long war.
Anything beyond a few months was beyond its planned capabilities.

Construct ships for maximum “one-shot ''


capability. The Russian navy’s tar-

gets were, in order of importance, ballistic missile submarines, aircraft carri-


ers, nuclear attack submarines, and enemy shipping. The Russian navy had a
lot of small, heavily armed ships so that it can hit as many of these targets as
possible in the shortest time.

Learn from the Japanese kamikaze experience. A multitude of aircraft that


crash themselves into ships can overcome massive defense systems. This was
reflected in the large number of naval cruise missiles in the Russian navy.

Arleigh Burke (DDG 51) class destroyer


The Navy: On the Surface 221

Learn from the German experience with submarines. Send enough submarines
against the West before it can mobilize its and you can deny it use of the
forces,
oceans.The Germans almost succeeded in 1914-17 and 1939-45. Germany
began World War II with only 57 submarines to counter some 16,000 Allied
merchant ships. If the third of those ships controlled by Great Britain could
have been quickly decimated victory would have been within sight. At the end
of the Cold War, Russia was prepared to unleash some 200 submarines against
20,000 merchant ships.
The victor in World War II, the United States, also used its experience to
develop basic attitudes toward naval war. These can be summarized as follows:

No matter what you thought before the war, new weapons systems will soon
assert themselves with superior or unexpected performance. Before World War
II, it was still assumed that the battleship was the decisive naval weapon. The
aircraft carrier was seen as just another support system for the big-gun bat-
tlewagons, and an untried one at that. Today the carriers are seen as the deci-
sive naval weapon, and nuclear submarines are the untried system supporting
the carriers. The situation is similar to the pre-World War II one in that the
older system (battleships) did prove useful in supporting amphibious landings
and protecting task forces from enemy aircraft. The primary function of a capi-
tal ship is to go after the other guy’s capital ships. So today we have nuclear

subs going after one another to decide who rules the seas, while carriers sup-
port amphibious operations and help protect the fleet from enemy subs. The
United States covers its bets by attempting to maintain strength in both areas.
Unlike the 1930s, when the carriers had to scramble for every dollar, nuclear
submarines still receive more resources than any other ship type.

Nations that depend on merchant shipping can win a war only if they maintain
control of the oceans. The Western allies did this during World Wars and II I

and were victorious. The Japanese were not able to withstand the onslaught of
American submarines in World War II and collapsed when their economy was
strangled by this blockade. Merchant shipping powers like Japan, the United
States, and Britain have spent a lot of money on antisubmarine warfare since
then. Surprise will not guarantee any future submarine user a victory if its

intended victims remain alert and wary. Japan launched a number of surprise
attacks in 1941, including Pearl Harbor. Numerous ships and aircraft were
destroyed. Yet America recovered. Rather than depending on eventual recovery,
the United States and her allies maintain a high degree of vigilance against
future surprise attacks. Any future naval aggressor’s prime chance for success
in a future war depends on surprise.

Superior information-gathering ability is same as knowing what the


not the
other fellow will do. Cracking the enemy’s codes and keeping him under obser-
222 How to Make War

vation at all times will not allow you to get inside his head. Too much informa-
tion, incorrectly interpreted, can lead to fatally wrong conclusions. This is one
of the most ignored lessons of World War II, Korea, and Vietnam.

Techniques of Modern
Surface Warfare
Although fleets continue adding more submarines to their rosters, it is still sur-
face forces that call the shots. There are few independent operations that sub-
marines can undertake. In most cases, subs are a supporting force, albeit a cru-
cial one. The following description of techniques assumes the participation of
submarine and antisubmarine forces:

Deployment. During peacetime, about 80-90 percent of most Third World


navies and 65 percent of Western navies are in port. Ships go to sea to practice,
and to keep an eye on potential opponents. Nearly every navy organizes its

fleet into task forces of up to a dozen or so ships. The core of these task forces
are aircraft carriers or large ships carrying cruise missiles. Normally, there is

one major ship (a carrier or large cruiser/battleship) plus 6-10 cruisers,


destroyers, and frigates, plus one or more subs. These ships move in a pattern

that gets the best effect from their differing capabilities in antiair, anti-surface,
and antisubmarine warfare. The task forces are based together at naval installa-

tions, which contain supply and repair facilities as well as housing for families.
When ships go to sea, they are sustained by a network of supply ships. Some
travel with the task force, while others shuttle back and forth to restore their
supplies. These supply ships are always a weak point in naval deployments.
Not only are these ships liable to destruction, but their detection often gives an
indication of where the warships they support are located.

Detection. If you want to destroy the other fleet, find it first. The United States
uses satellite reconnaissance and a worldwide network of intelligence-collec-
tion ships, aircraft, and shore-based observers. In peacetime, some smaller
navies shadow major Western task forces with combat and/or surveillance
ships. If war comes suddenly, these shadows may be quickly blown away
before they can make a suicide attack. A gradual escalation to war would
involve attempts to reinforce these shadows, while the Western ships would
attempt to elude them. Both these techniques are practiced in peacetime.
Generally, Western fleets have the edge in detection with their larger land- and
carrier-based air reconnaissance forces. In addition, the United States main-
tains a worldwide network of underwater sensors.
The Navy: On the Surface 223

Attack. The most noticeable change since World War II is the standoff weapons,
guided missiles launched from ships and aircraft at distances of nearly 1 ,000 kilo-
meters. Submarines also carry some versions of these missiles, as well as long-
range guided torpedoes (over 40 kilometers). Another result of this shift to mis-
siles is a reduction in the striking power of each hit because of the smaller
warheads, compared to large-caliber guns and torpedoes.

Defense. Basic techniques vary, depending on the resources of the task force.
An aircraft carrier uses a more elaborate defense than a noncarrier force. This
defense system is described in Chapter 1 1, on naval air operations. Noncarrier
task forces use ship-based helicopters to give additional detection capability, as
well as whatever land-based and satellite reconnaissance resources are avail-
able to all naval vessels. Electronic warfare plays a large role in defense, as it is

possible to hide yourself by deceiving the enemy’s sensors.

Damage damage is inevitable. How quickly ships are able to


control. Battle
recover from this becomes a decisive factor, particularly when one side is more
capable in this area. Western navies have an edge in damage control. This edge
is not absolute, as all navies that have not been in combat for a decade or so
lose their edge in this area. The reasons are the usual ones: situations that do
not occur regularly tend to get less attention than those that do. Although acci-
dents occur during peacetime, few are as catastrophic as combat damage. As
new equipment and ship designs are introduced during peacetime, there is little

opportunity to determine how damage-control equipment and procedures


should be changed. Peacetime practice rarely catches up with wartime reality
until after there have been several disasters. See also the section below on ship
design.

The Strategy and Tactics


of the Weak
Most Western navies have long and successful naval traditions. Russia, and
most smaller navies, have had a shorter and less distinguished experience at
sea. Neither World War nor World War II was a glorious chapter in
I

Russia’s naval history. While Soviet ground forces have regularly come back
from initial defeat to gain ultimate victory, the Soviet navy has begun and
ended wars on equally sour notes. In light of this experience, Russia
its

attempted to rewrite the book on naval practice. Russia began its “new
navy” in the 1950s. The Russians have been perceptive, imaginative,
resourceful, and desperate. Although the United States had taken the lead in
nuclear-attack submarine development, Russia was the first to push ahead in
224 How to Make War

the development of surface-to-surface missiles and electronic warfare.


Withal, Russia has clung to its traditional concept of putting all their power
up front. Another tradition retained was the building of large numbers of
smaller but heavily armed ships. The theory was that this provided more tar-
gets and made it more difficult and expensive for their opponents to hunt
them all down. All of this was to increase the ability of Russia to defend its
maritime borders more efficiently.
West caught on to the potential of the Soviet innovations.
Belatedly, the
Russia was then faced with two problems. As its fleet grew larger, Russia saw
the potential for projecting its naval power beyond its own coastal waters. The
second problem was the West’s increasing ability to go after the numerous
small targets the Soviet fleet provided. This brought about a second shift of
Soviet naval planning in the 1960s. They began building larger ships, better
able to take punishment and effectively move thousands of miles from their
own waters. By the 1980s, they had carriers and battle cruisers, as well as the
world’s largest cruise-missile submarines. Both sides were becoming more like

each other, but fundamental differences remained. These dissimilarities are


most prominent in the following areas:

Ship design. Russia (and now China) favored a larger number of smaller,
somewhat cheaper, and, ton for ton, less-effective ships. These vessels appear
to bristle with weapons, especially when compared with Western ships. Indeed,
Russian ships do carry more weapons. But they also carry some serious liabil-
ities as well. There work space and equipment access than in Western
is less
ships. This makes it very difficult to get at anything that breaks down. Russian
crews were primarily three-year conscripts, so they were short on skilled tech-
nicians. Inaccessibility and unskilled crews mean most repairs must await a
return to port. In the meantime, the ship must depend on duplicate systems, if
they are available. The multiplicity of weapons and other equipment also
served to ensure that something would be working when the battle begins.
Even then, an additional problem exists, as most missile systems have no
reloads. One salvo, and that’s it. More serious problems are a lack of vibration
damping and onboard repair facilities. Electronic systems are very prone to
vibration damage. Equipment that would be fixed quickly in Western ships
would remain broken on Russian vessels. No tools, spares, technicians, or easy
access makes command of a Russian warship a struggle against progressive
decay. Moreover, combat would reveal that a relative lack of compartmental-
ization makes damaging hits catastrophic ones. On the plus side, Russian ships
tend to have more modern propulsion systems and better sea-keeping capabili-
ties. This is just as well, as the crew quarters are cramped and uncomfortable.

Keep in mind that the above is suitable for a coastal navy, where ships rarely
spend more than a week or so away from port. When the Russian fleet headed
for the high seas, the problems multiplied.
The Navy: On the Surface 225

Command and control. Western ships developed the combat information cen-
ter (CIC) concept. The CIC is a room, often in the bowels of the ship, where all

sensor and fire-control information is centralized. During combat, the captain


or watch officer commands front the CIC while the executive officer, the sec-
ond command, mans the bridge topside. CICs and radar displays allow the
in

commander to grasp the entire battle from the CIC. Radars and other ship sen-
sors cover an area beyond what any human being can grasp without electronic
assistance. The CIC recognizes this fact and brings the over 100 kilometer
range of air and surface radars, as well as underwater sensor data, together
where one officer can make sense out of it.The CIC became essential once
ships became dependent on sensors that saw beyond visual range.
Commanders could no longer command from the bridge, relying only on their
eyes for battle information. Each ship sends data to the task force flagship
where it is coordinated, and analysis is sent back to each ship. All of this takes
place at a close to real-time pace, thanks to the development of a “battlefield
intranet” approach to communications. Everyone is plugged into everyone
else’s information. The task-force commander can make more effective deci-
sions for the entire task force. At the same time, the individual ship command-
ers can still operate independently as needed. In a fast-moving naval situation,
the side that is best able to cope with new situations will prevail. Following
longstanding practice, Russian operations were carefully planned and executed
under centralized control. Little room is left for individual initiative or devia-
tions from the plan. The command layout of Russian ships reflects this. The
Russian captain normally commands from the bridge. The navigation, early-
warning and fire-control radar sections, sonar antisubmarine warfare, and
other sections report to him from a room full of consoles deep within the ship.
Unlike CIC systems, all thiscombined only in the captain’s
information is

head. The Russian task-force commander issues more detailed orders before an
operation, leaving less latitude for individual initiative. This works fine if the
previously prepared plan is carried out. Things begin to fall apart when unex-
pected events occur. Only among some of their submarine captains do the
Russians give the individual commanders free rein.

Concept of mission. Not all navies have the same purpose and mission. Russia,
as a continental nation fighting oceanic powers, has the obvious mission of
denying sea access to the oceanic powers. The U.S. mission is to maintain sea
access. Merely presenting a potential danger to oceanic powers lessens the use
of the oceans for moving goods. If, in addition, sufficient quantities of mer-
chant shipping can be destroyed, then the economic and military power of the
oceanic nations is diminished. This makes Russia, and any other continental
power like China, relatively stronger. The attacker in this case is similar to a
guerrilla fighter. He doesn’t have to be everywhere at once; he can pick and
choose his strikes. As Russia’s fleet grew more numerous, and its ships larger.
226 How to Make War

it began to look like the navy of an oceanic power. A large fleet must be pro-
tected. Trying to be two kinds of fleet does little to concentrate your attention.

Deployment. Only 1
5 percent of Soviet ships (and most Third World navies)
were any time, versus 35 percent for Western navies. This reflected a
at sea at

longstanding tradition in the Russian armed forces to not use equipment until
war breaks out. This guarantees that there will be somewhat more equipment
available, and that no one will know how to use it very well. Practical reasons
exist for this. With 75 percent of the Russian sailors being draftees, there were
not enough technicians to maintain heavily used equipment. The ships are
cramped and uncomfortable during long cruises. The nuclear-powered ships
produce many cases of radiation poisoning. There were several mutinies on
Soviet ships, and they didn’t want to encourage more. The money saved by not
operating ships enabled them to build more ships. These Soviet practices
allowed them to put more ships to sea when war came. Quantity is preferred to
quality because, historically, Russia has been more successful with quantity.
There is always the danger that the fleet won’t make it very far or won’t be able
to do much when they get where they are going. This is another reason why
to
Russia’s move toward a high-seas fleet was such a risky undertaking. The
Western practice, also based on long experience, is to keep the crews at sea as
long as possible. Practice, it has been found, makes for more effective crews.
As the majority of sailors are technicians, their skills can be maintained only
through constant use. The majority of Western sailors are long-term veterans.
There is no substitute for high-seas experience.

Attack techniques. Ambush is the preferred technique in all navies. This has
become easier to pull off with the growth of electronic warfare and long-range
missiles. Beyond this, the major difference is that the smaller navies must stay
out of the way of the more powerful Western task forces while preparing their
attacks. Western ships are better equipped to come looking for the smaller
opponents. In peacetime, ship locations of potential enemies are monitored
more accurately by Western forces than the other way around. This is particu-
larly true with submarines.

U.S. submariners openly proclaim their ability to detect foreign (particu-


larly Russian) subs at 10 times the range of foreign sensors. This is less true as
more recent foreign subs have obtained more effective silencing. Many navies
attempt to overcome their deficiencies by maintaining small surface combat
ships or submarines as “escorts” for all major Western task forces. These ships
not only maintain location information for other friendly ships, but are
expected to get in the first shot themselves. However, these escort ships will
likely be destroyed whether they get off any missiles or not. Western task
forces are often able to evade these escorts. Once these escorts and their up-to-
The Navy: On the Surface 227

date information are gone, the location of the enemy task force becomes a
mystery very rapidly. For example, in six hours of 30-knot steaming, a task
320 kilometers in any direction. This search circle includes
force can travel
320,000 square kilometers. Lacking air-search capability, a noncarrier task
force can search only 2,000 square kilometers per hour. A U.S. carrier task
force can search over 100,000 square kilometers per hour. Both sides can use
helicopters to increase search area when they lack carrier-based fixed-wing
aircraft. Under the best conditions, this won’t increase the hourly search area
beyond 30,000 square kilometers. Satellite and electronic surveillance can
work if the satellites remain and/or the enemy task force has sloppy signal dis-
cipline. These means are available to both sides, although not continuously.
The search capability that really counts is that of the combat ships.
Finding the enemy is of little use if you can’t attack him. When the non-
Western navy has located a U.S. task force, it attempts to launch a saturation
attack of cruise missiles launched from land-based aircraft, surface ships, and
submarines. First it attempts to hit the carriers with its longest-range cruise
missiles. These are launched from whatever platforms can get close enough.
But first the targets must be located. This is often left to slow-moving naval air-

craft. These aircraft make enemy and may have a diffi-


attractive targets to the
cult time surviving long enough to do their job. Once the carriers are crippled,

the enemy waits a few hours until all U.S. aircraft aloft are out of fuel. Then it
goes in against the remaining ships with all the surface-ship- and submarine-
launched missiles it can muster. Enemy aircraft armed with cruise missiles
would not have an easy time of it. The longest range non-U.S. antiship missiles
travel only 550 kilometers. A carrier has early-warning aircraft that can spot air

and surface targets 700 kilometers away. Carriers can launch air attacks at tar-
gets over 1,000 kilometers distant. Land-based aircraft can attempt to fight
their way through if they have friendly interceptors with them. On the high
seas, the Russian solution was (and enormous cruise-missile sub-
still is)

marines. The subs still have a problem in finding out where the carrier is.
Submarines must depend on aircraft and surface ships for most of their recon-
naissance information. They rely on stealth to sneak in close enough (500 or so
kilometers) to launch their missiles. Other submarines have shorter-range
cruise missiles. Cruise missiles from any platform must get to within 30 or 40
kilometers of their targets before they can use their search-radar, heat-seeking,
or radar-homing systems. The homing radar ideally is turned on as close to the
target as possible, a few kilometers at most, to avoid jamming. These missiles
can be defeated by electronic countermeasures, gunfire, or missiles. Against a
task force, there will be dozens of these defensive systems to get by. Against a
noncarrier task force, the attacker will have an easier time of it. The basic
attack strategy is the same except for more aggressive air observation. The
recon aircraft only have to track the task forces’ radar emissions. Even helicop-
ters can be used for this, as long as they stay out of surface-to-air missile range.
228 How to Make War

Many navies still use a number of older, shorter-range missiles with more
primitive guidance systems. These missiles need all the targeting information
they can get. From the attacker’s point of view, the more missiles you can send
in the direction of the enemy, the more their opponents have to contend with.
Western navies have antiship cruise missiles, including the longer-range
Tomahawk (450 kilometers). They face the same problems of finding out approx-
imately where the target ships are. Their carrier-based strike aircraft carry cruise
missiles so they can avoid going in close enough to face the surface-to-air mis-
siles. Another key weapon in defense and attack are the Western nuclear-attack
submarines. These are quieter and have better sensors than those of any other
nations.Non- Western antisubmarine capabilities in general are below those of
Western navies. Non- Western ships and subs must be wary at all times of Western
subs. Most Western shipping routes are close to their potentially hostile naval
bases. But several key areas are not. It is for this reason that the West is so depend-
ent on carrier air power to defend these distant links in their economic chain. The
carriers are also vital if the hostile naval forces are to be defeated in their some-
times remote bases. As long number of hostile ships survive in a
as a significant
future war, they pose a threat to Western commerce and economic survival. The
“fleet in being” has long been a viable tactic for a weaker naval power. To guard
against the depredations of a less numerous fleet requires substantial effort. The
only way to eliminate this burden is to go after the weaker opponent where he will
be strongest: his naval bases. This is a risky undertaking but always offers a
chance of success for a capable carrier fleet.

The United States maintains a dozen attack carriers, of which as many as


10 can be put to sea at any one time. The other Western allies can contribute as
many as six smaller carriers. An American aircraft carrier, with its 60 combat
and 20 or so support aircraft, is capable of detecting enemy surface ships, sub-
marines, and aircraft over 700 kilometers away. Attack and support aircraft can
launch cruise-missile attacks without much risk. A typical attack would
include three electronic-warfare aircraft and 12 strike aircraft carrying 24
cruise missiles plus other weapons like guided bombs and radar-homing mis-
siles. They could, at worst, encounter half a dozen hostile ships mounting about
30 surface-to-air launchers with 500 to 600 functioning missiles. The attacking
aircraft don’t even have to get within range of the these hostile SAMs in order
to launch their cruise missiles. The odds are against the defending ships.

The Sailor's Life

Most sailors are technicians. work on a modem warship for the


There is little

unskilled. Although housekeeping chores still exist, seamen spend most of their
time maintaining, repairing, and operating complex equipment. Considerable
effort is spent in perfecting combat skills. These consist of practice on weapons

and damage-control drills. It is difficult to practice wartime activities in peace-


The Navy: On the Surface 229

time. The sailors who can become proficient at this “making believe” will likely

survive during the real thing. A sailors career alternates between sea duty and
going ashore for additional schooling. While at sea, a third of the crew is on duty
at all times. When combat is possible, half the crew is at work, with the critical

combat systems manned. A general quarters (combat) alert puts everyone at bat-
tle stations. This can only be maintained for so long before fatigue takes over.
Although sea duty means being assigned to a ship, it doesn’t mean you’re going
to spend most of your time steaming around some ocean. U.S. ships outside the
United States spend about 70 percent of their time at anchor, although not always
in a port. Ships in the United States spend over 80 percent of their time stationary.
Russian ships spend even less time at sea.

Combat comes in several flavors. There is active and passive combat.


also
Passive combat is more common and occurs even in peacetime. This consists
of looking for the enemy and/or waiting to be found. Active combat is actually
exchanging fire. In peacetime, ships often go looking for those of potential
opponents under conditions closely approximating wartime. This is primarily
true with submarines, which spend a lot of time stalking surface ships and sub-
marines of potential opponents. In wartime, sailors would spend from two-
thirds to three-quarters of their time in passive combat. Active combat would
occupy less time, perhaps a few hours a week at most, on the average. When it

comes, you wish it hadn’t.

Mine Warfare
Mines weapon nobody wants, but no one can avoid. Mines are a deadly
are the
nuisance. They are considered vaguely unseemly in a violent undertaking that
otherwise knows few limits. Perhaps naval officers are uncomfortable com-
manding warriors that don’t salute. Mines are also cheap. They can be
employed with relatively little risk to the user. Their effect on their victims is

paralyzing. This last item may explain why many navies shun mines. It reduces
warfare to the plodding drudgery of a siege. If you are a fast-moving, dynamic
navy, the last thing you want to think about is mines. But they won’t go away.
Mines are the weapon of choice for the little guy. If you are about to get clob-
bered by a larger navy, you build and use a lot of mines. You don’t have much
choice. Russia, no matter how large its fleet got, always maintained the world’s
largest stock of naval mines.

THE HISTORICAL EXPERIENCE

Modern naval mines were widely used for the first time during the Russo-
Japanese war (1904-5). These were contact mines, floating in shallow water
and kept in place with an anchor and chain. When the tide was right, they
230 How to Make War

would be just below the surface, ready to explode whenever struck by a ship.
Some 2,000 of these mines were used to destroy 16 ships. This experience
pointed out how important it was to keep track of your own mines. A number
of ships were sunk by their own mines, often while moving through a suppos-
edly clear lane in a friendly minefield. During and after the war, several ships
were sunk by free-floating mines as well as anchored (moored) ones that had
broken free. Thereafter, more care was taken to reduce the number of loose
mines floating about. This illustrates another unsavory aspect of mine warfare:
mines are indiscriminate, blowing up friend and foe alike.
During World War I, modern mine tactics were further developed.
Thousands of mines were laid to provide defensive barriers against enemy
movement. Mines were used offensively by secretly placing them across
known enemy sea routes. More than 1 ,000 merchant ships and warships were
lost because of the 230,000 mines used.

During World War II, mine warfare came of age. A total of 2,665 ships were
lost or damaged to 100,000 offensive mines. That’s one ship for every 37 mines.

Some 208,000 mines were used defensively to inhibit enemy movement and tie
up his resources. Most of this went on in the North Sea between German and
British anti-mine forces, which totaled 2,400 ships and aircraft operated by
99,000 men. Using mines achieved several striking successes. In the Pacific,
naval mines proved more destructive to the Japanese war effort than the atom
bombs. During a 10-week period between April and August 1945, 12,000 mines
were delivered by American bombers. These accounted for 1,250,000 tons of
Japanese shipping (670 hit, 43 1 destroyed). That’s 18 mines for each ship hit. The
Americans had air superiority, so losses during these ,500 missions amounted to
1

only 15 planes, most of them to accidents. Had these missions been flown against
opposition, losses would have been between 30 and 60 aircraft, plus similar losses
to their fighter escorts. This was siege warfare, and the Japanese people were
starving along with their war industries. Unfortunately, without the shock of the
atomic bomb attacks, the Japanese government might have continued resistance
throughout the winter of 1945-46. This would have caused over a million civilian
deaths to starvation, disease, and exposure. Mine warfare can win in the long run,
but the long run is when starving civilians are involved. A conventional
not pretty
submarine campaign was also waged against Japanese shipping. Comparisons to
the mine campaign are interesting. A hundred submarines were involved in a
campaign that ran for 45 months from December 1941 to August 1945. Some 4.8
million tons of enemy shipping were sunk. For every U.S. submarine sailor lost
using submarine-launched torpedoes, 560 tons were sunk. During the mine cam-
paign, 3,500 tons were sunk for each U.S. fatality. On a cost basis, the difference
was equally stark. Counting the cost of lost mine-laying aircraft (B-29s at

$500,000 each) or torpedo-armed submarines ($5 million each), we find that each
ton of sunk shipping cost $6 when using mines and $55 when using submarines.
These data were classified as secret until the 1970s. It indicates that mines might
The Navy: On the Surface 231

have been more effective than torpedoes even if the mines were delivered by sub-
marine.
The Germans waged campaign off the east coast of the
a mine-laying
United States between 1942 and 1944. Only 317 mines were used, which sank
or damaged 1 ships. This was a ratio of 29 mines used for each ship hit. In
1

addition, eight ports were closed for a total of 40 days. One port, Charleston,
South Carolina, was closed for 16 days, tying up not only merchant shipping
but the thousands of men, warships, and aircraft dealing with the situation.
American submarines also waged a limited mine campaign in the Pacific. For
658 mines used, 54 ships were sunk or damaged (12 mines per ship). No subs
were lost. Considerable Japanese resources were tied up dealing with the
mines. On the Palau atoll, the port was closed by the mines and not reopened
until the war ended. Even surface ships were used to lay mines. Three thousand

mines were laid by destroyer. Only 12 ships were hit, but these were barrier
fields, not the ambush-type minefields that a submarine can create by sneaking

into an enemy-held area.


In Korea during the early 1950s, the Soviets provided North Korea with
3.000 mines, many of 1904 vintage. These were used to defend Wonson
Harbor. It took several weeks for UN forces to clear these, at a loss of a dozen
ships hit. Half of these ships were destroyed. During the Vietnam War, over
300.000 naval mines were used, primarily in rivers. The vast majority were not
built as mines but were aerial bombs equipped with magnetic sensors instead

of fuzes. These bombs/mines used a small parachute to ensure that no damage


occurred on landing. In shallow water, these makeshift weapons sat on the bot-
tom and performed as well as mines. Haiphong Harbor was actually mined
with 1 1,000 of these “destructors,” as the U.S. Air Force called them, and less
than a hundred conventional mines. A complete tally of the ships destroyed by
these mines could not be obtained because neither side was able to keep track
of losses. Based on fragmentary reports, the mines performed quite well.
During the 1991 Gulf War, the Iraqis laid over 1,000 mines off the Iraqi
and Kuwaiti coast. The predominantly U.S. naval forces did not have sufficient
mine-sweeping resources to deal with this situation and had a helicopter carrier
and cruiser hit and damaged while trying to clear the area. This effectively pre-

vented any U.S. amphibious operations, although the Marines were not going
to be used for a landing, anyway. It took over a month of mine-clearing after
the fighting ceased to eliminate all the mines.

NAVAL MINE DESIGN

Currently, naval mines weigh between 1 ,000-2,000 pounds. Normally, a sub-


marine can carry two mines in place of one torpedo. Naval mines have several
characteristics that make for different types:
232 How to Make War

Free-floating mines are just that, mines that are floating freely. This type was
abandoned early on when it was discovered that they would eventually be a
danger to friend and foe. The winds and tides are not predictable, leaving these
mines to go where you don’t want them to. This type is still encountered when
moored mines break loose, as they sometimes do. Terrorists also find this
approach to their liking. Only Russia is known to have developed and stock-
piled free-floating mines. They have a mechanism that keeps them at a set
depth. Once their batteries give out, they deactivate.

Moored mines drop anchor and float either near the surface or up to several
hundred feet down (to hit subs). The original moored mines were detonated by
contact. Current models are more sensitive and merely require that a ship pass
close by. These can be deployed in water up to 6,000 feet deep and are called
“rising mines” because the mine, or torpedo, that contains the explosive must
rise toward the surface to hit its target.

Mobile mines can move under their own power. They can be either moored or
bottom mines. Some simply move a set distance and then settle on the bottom.
This makes it safer to lay mines in heavily guarded waterways. The means of
delivery is often a modified torpedo. Another type is the U.S. CAPTOR mine.
This is a moored mine equipped with a Mk 46 lightweight torpedo. It was
developed to provide a quickly deployed (by air) minefield that could cover a
very large area. The mine is equipped with a powerful acoustic sensor and is

supposed to be able to detect subs at a range of several kilometers. Once detec-


tion is confirmed and the course of the target plotted, the torpedo is released to
home in on and destroy the sub.

Contact mines. Another distinguishing characteristic of mines is their target-


detection system. This area has produced the largest number of new develop-
ments in the last few decades. The earliest system was remote-control, where a
human observer would detonate the mine when a target came close enough.
This is still used, although often just to turn on other sensors in mines or to
deactivate mines so your ships can pass. Several nations have remote-control
mines in key waterways, ready to be switched on when needed. The most
widely used sensor in the early part of this century was the contact fuze. This is

the familiar form of mine to most people, a spherical object with long rods
protruding from it. These rods are the contact fuzes. If a ship hit and breaks
one of these rods, the mine detonates. Contact mines are not often used any-
more because it is so easy to clear them. They are moored and near the surface.
Once spotted, you can shoot them up with rifle or machine gun fire. However,
these mines are easy to manufacture and are readily available on the world
arms market with no questions asked. These cheap mines can be, and some-
times still are, rigged as command mines.
The Navy : On the Surface 233

Influence. These mines detect ships over a distance. First came the magnetic
influence mine. A ship is a large hunk of metal that will “influence” a mecha-
nism within the mine that contains small magnets. This was first used as a bot-
tom mine that must lie no more than 100 feet below the surface. Then came the
acoustic mine. Ships make noise. A sound detector in the mine will sense this
and explode when a ship passes overhead. Acoustic and magnetic mines can
also be floating mines held at a certain depth by a cable and anchor. Then came
the pressure mine, which senses the change in water pressure when a ship
passes overhead. These must lie on the bottom and must also have a sensitive
mechanism to account for the pressure generated by the local tides. Some mod-
ern mines use two or three of these influences. This makes these mines very
difficult to disable. You them into
can’t easily fool exploding because the mine
is programmed to get positive responses from all of its sensors before explod-

ing. Microcomputers can now be put into mines to detect ships by weight and

even type (warship or merchantman). If you want to destroy only submarines,


the mine will be programmed accordingly. The mine can be programmed to let
one or more ships pass by before detonating. Or the mine can activate for a
while, then deactivate for a different period of time. This makes clearing mines
even more nerve-wracking than it has been in the past. When you think you’ve
cleared a channel, you haven’t. All you did was get the mines that were active.
This deactivation technique also allows for the use of dummy mines light, —
empty shells that just lie there. An additional feature of the programmable
mine is its ability to self-destruct, either according to a timer or upon com-
mand. This saves the hassle of clearing your own mines, particularly if they are
a very difficult type.

MINE CLEARING

Mines are at best a deadly nuisance, and at worst an impenetrable barrier to


ships. Western navies have a greater technical capability to clear them, while
other navies simply have more mine-clearing boats. No nation has the
resources to clear the number of mines available. Pressure mines, the most dif-

ficult to clear, are detected by a mine-sweeping boat (called, naturally, a


“minesweeper”) equipped with a special sonar. Then a remote-control minia-
ture submarine goes down to confirm the mine’s presence and to plant an
explosive to destroy the mine. It’s a slow and tedious process, but at least it’s a
solution. Work goes on to develop quicker methods, but so far mine clearing
has resisted assembly-line procedures. Moreover, sweeping techniques are not
100-percent effective. Worse yet, a new minefield typically announces itself by
sinking a few ships. The ideal situation for clearing pressure and other bottom
mines is to use the sonar to identify all objects underneath a shipping channel.
This can be done in peacetime, although it has to be updated periodically
234 How to Make War

depending on how much turnover there is on the bottom. When war, and the
possibility of bottom mines, arrives, the sweepers can quickly go over the
cleared shipping channel. They only have to stop and send down the mini-sub
if they spot something not seen last time around. Not all minesweepers have
bottom-scanning sonar. Most still use the technique that gave them their name,
a cable between two boats that “sweeps” forward looking for the cables of
moored mines. The minesweeping boats are light and built of nonmetallic
material (wood or fiberglass) so as not to detonate magnetic mines. Traveling
slowly and posting lookouts to spot contact mines, their light weight and non-
metallic construction protected them from most pressure and magnetic mines.
Against magnetic mines, they would sweep with a magnetized cable, or some
similar device. To set off acoustic mines, a noisemaker would be towed over
the suspect area. The United States pioneered the use of helicopter-towed
“sleds” that could search for magnetic, contact, and acoustic mines at high
speed. These sleds had the advantage of being easily sent anywhere in the
world by aircraft. They are a lot safer for their crews and cover a larger area
more quickly. Despite constant improvements, they are still incapable of clear-
ing out pressure mines. Another disadvantage is that the helicopters can stay in
the air only four hours at a time. The only known way to sweep all known
mines is a technique developed by the U.S. Navy in the 1960s. An old mer-
chant ship is stripped of all equipment and filled with styrofoam. The ship
moves slowly, using what are essentially large outboard engines. A minimal
crew runs the ship from a shock-mounted pilot house. Such a rig can take quite
a few hits before coming apart. The United States eventually adopted the more
practical, second-best approach to clearing all known mines. In the late 1980s,
the United States began building specialized minesweeping boats, as their
European allies had been doing for several decades. Going one step further, the
United States developed an airborne mine-detector pod (“Magic Lantern”) that
can be carried on helicopters or jets. This allows a quick sweep of sea areas to
detect if mines are present. Then, at least, you know where to send your
minesweepers.
As always, the best way to deal with mines is to prevent the enemy from
using them. When they do get used, mines announce their general location dra-
matically. Most will be in shallow water near heavily used naval routes. Bottom
mines, the weapon of choice these days, are dropped no deeper than 30 or 40
meters (against surface ships) or 200 meters (against subs) because of sensor
limitations. Even then, they will have to rise to the surface before exploding.
Otherwise, their explosive force will be smothered by the intervening water.
Barriers of moored antisubmarine mines can be placed in waters up to 6,000
These barriers are expensive where there is a wide area for subs to
feet deep.
maneuver in. Moreover, such a minefield must be three-dimensional. Although
you can equip mines with their own passive sensors and nuclear explosives,
this is extremely expensive (over $1 million per mine), and you still need two
The Navy: On the Surface 235

of them for every kilometer of sea you want to guard. This assumes a 20-kilo-
ton nuclear charge with a kill range of 700 meters. It can cause varying degrees
of damage for about twice that range. Again, when the batteries wear out, the
mine becomes useless. The life of such a field would not likely be more than a
year at most, and typically only a few months.
Mines are becoming more flexible and reliable as technology, most
notably electronics, improves. Western nations have an edge, although it is

largely confined to the laboratory. The Russians build more mines; their peak
inventory (at the end of the Cold War) was estimated at 50,000. Western navies
had about a third that number. These inventories have shrunk by more than half
since the Cold War ended. Surprises can be expected when mines are again
used in earnest.

WHY AREN'T MINES USED MORE?

Mines good examples of military discipline and decorum. There’s noth-


are not
ing sexy and exciting about them. Mines loiter in dark corners waiting for the
unwary victim to wander by. Their fighting habits are more similar to muggers
than trained sailors. They are insubordinate, attacking friend and foe alike.
Thus none of the traditional naval services, surface, submarine, or air, will lay
claim to them. Mines are tolerated because they work. Even this is not given
full recognition till a war breaks out and the superiority of mine weapons

becomes difficult, and dangerous, to ignore. The U.S. Navy is one of the more
extreme examples of military loathing of mines. Remember that the reports of
mine efficiency against Japan were kept classified until the 1970s. Only
recently has the U.S. Navy taken any measures to deal with pressure mines, a

type that has been around since the 1940s. Now that many Third World nations
see naval mines as a useful way to attack other nations, the United States has
finally begun to take mine warfare, and mine clearing, more seriously.

MINES IN THE NEXT WAR


World War II, Korea, Vietnam, and the 1991 Gulf War suggested how effective
mines can These wars also demonstrated that the side with control of the air
be.
and sea was less exposed to mine damage, while their opponents would be dev-
astated. Until one side gains the upper hand, mines could be used heavily in a
number of critical areas. Indeed, it is quite possible the mines will be put to
work even before a future war starts. While mines are heavy (1,000 to 2,000
pounds) and bulky (over 10 cubic feet each), numerous techniques are available
for getting them were you want them. In wartime, mines are delivered by a vari-
ety of means: ships, submarines, mines, aircraft, missiles. More worrisome is
236 How to Make War

the laying of mines in peacetime or just before the start of hostilities. Peacetime
minefields are quite common. Key harbors or sea passages are routinely mined
with devices that can be quickly activated when hostilities are imminent. These
are generally bottom mines with a cable connection to a control center. The
cable is used for monitoring the mines’ readiness as well as for activation. These
mines must periodically be retrieved for repair or maintenance. Another form of
prepositioned mines is not talked about. These are the ones placed secretly in a
potential opponent’s harbors or seaways. The Soviets were long suspected of
doing this, although it is unlikely that they are guilty of anything more than
practicing surreptitious mine laying. Leaving mines in foreign waters is a risky
business. The mines must be activated remotely, which is not an easy task for
underwater objects. Prolonged submersion may lead to malfunctions, and bat-
teries may last for years but not forever. Finally, these mines may be discovered,

causing potentially disastrous diplomatic repercussions. You do not have to


place mines in too many places to have a dramatic effect. The Western powers
have a short list of key locations that opponents might mine. These include the
Persian Gulf, the Djakarta and Singapore straits, the east coast Japanese ports,
the English Channel ports, and the three largest ports on the east and west costs
of North America. Mine the majority of these areas and keep them mined, and
you paralyze the Western war and industrial effort.
The most potent mine-laying vehicles in the early stages of a war may be
merchant vessels. Fitting these ships with mines is not difficult. A coded radio
message in a time of imminent conflict could lead to minefields springing up
quickly in the wake of such ships. The world had a taste of this in the summer
of 1986 when a Libyan merchant ship secretly dropped a number of Soviet
mines in the Red Sea. This was done as an act of terrorism. Multiply this even
a few dozen times and you have a decisive act of war. Missiles, both cruise and
ballistic, are another means of placing naval mines in far distant waters. As the

major powers continue to back off from the use of nuclear weapons, their mis-
siles become available for other tasks. Already, many battlefield missiles are
having many of their nuclear warheads replaced with ones containing land
mines or chemical weapons. Missiles are an expensive way to deliver naval
mines, but when one considers the impact these mines can have in the early
stages of a war, it is not such a bad bargain.

Theory and Practice


Theory is closer to practice in naval operations than in any other area of war-
fare. Ships at sea get ample experience just coping with the elements and the
complexity of their temperamental equipment. But there have been no major
actions between naval forces since 1945. Large American task forces have seen
extensive action, but always against land forces, and never against significant
The Navy: On the Surface 237

air forces. Smaller actions have been instructive, particularly the Falklands bat-
tles of 1982. The big lesson has been that antiship missiles have to be respected
and that air attacks are still a substantial threat. Unlike fleets of the 1940s, fewer
of today’s ships are armored. The norm is ill-protected ships crammed with
explosive munitions and flammable materials. The “burning aluminum’’ delu-
sion that came out of the Falklands had some basis in fact. The aluminum did
not burn; it did collapse from heat stress more quickly than steel. This also
exposed serious deficiencies in damage-control procedures. No one had really
given these issues adequate attention until it was too late. Similar surprises are
waiting to be found the old-fashioned way: by accident. Among the questions to
be resolved only through large-scale combat are: nuclear submarines used on a
large scale and in cooperation with other ships, mass use of cruise missiles, via-
bility of attack carriers, impact of electronic warfare, and the effectiveness of
ASW against modem submarines. All of these surprises are typical of what hap-
pens to navies that war with significantly new weapons after decades of
go to

peace. The next major battle between naval forces will be noted for its surprises.

The Future
There will be fewer ships, fewer sailors, and slower development of new tech-
nologies. All this is a result of the collapse of the Soviet navy. Since the 1950s,
the primary reason for building warships frequently and abundantly has been
the threat of Soviet naval operations in wartime. As the Soviet navy continued
to grow during the 1960s, 1970s, and 1980s, Western navies kept pace. This
resulted in the largest peacetime warship building in history. With no more
hostile Soviet fleet to contend with, naval budgets, ship-building programs,
and R&D are falling and will continue to decline for the foreseeable future.
Attention now concentrates on the naval threats posed by smaller navies. Most
of these will be quite local. This makes the U.S. Navy’s job more complex, if

smaller in scale. Meanwhile, some technical trends will continue to move for-

ward, if at a slower pace.


Continuing a trend that has been ongoing for centuries, ships are becom-
ing more automated. During World War II, each thousand tons of warship
required over 80 crewmen. Current ships require a third less. On the drawing
boards are designs that will again dramatically reduce crew size, taking the

men per thousand tons down to under 20. This is the result of a number of dif-
ferent technological trends. Sensors are becoming more automated. Missiles
are more common and are often delivered in storage containers from which
they are fired, thus requiring little maintenance. Engines are increasingly auto-
mated, just like the industrial machinery from which they are derived. The
ships are more frequently built of low-maintenance materials that do not
require constant scraping and painting. In addition, more naval designers are
238 How to Make War

taking into account the advantages of stealth ship-design technology.


Submarines have long recognized the need for silence and general unobtru-
siveness as a means of avoiding attack. For the past decade, new surface ships
have attempted to suppress onboard noise to assist ASW operations. The suc-
cess of stealth aircraft designs in reducing radar observation has been carried
over to warships. The U.S. Navy spent several billion dollars over the last two
decades working on stealthy ship design. This is resulting in ships with lots of
smooth corners topside and a lot less clutter. A potentially troublesome side
effect of smaller crews will be fewer men available for damage control duty
and greater potential for reduced capability when key personnel are injured.
An understandably unheralded future development is the perfection of
many weapons and systems. Combat technology that has not
recently installed
seen combat has an alarming tendency to not work very well when it is first
made operational. It’s more than the unexpected cracks appearing in new air-
craft. Systems where performance is more difficult to determine, like missile-

guidance systems and ASW equipment, are prime offenders. There are always
several examples of these systems being unable to function as designed and the
users being unaware of it. Eventually, these items get fixed, but only at great
expense if the flaws are exposed during combat. The expense of these new sys-
tems and the shrinking budgets of the post-Soviet era, are forcing another prac-
tice on navies: upgrading older ships instead of building new ones. The design

of warship structures has stabilized in the last 60 years. Meanwhile, weapons


and sensors have become smaller as they have also gotten more powerful. If a
ship is not heavily stressed, its hull and superstructure are good for 40 or more
years of use. New weapons, sensors, and even engines can be added at half the
cost of building new ships of equal capability. Even navies that use their ships
heavily, like the United States’, still get 30 years of use out of their hulls.
Extensive upgrades are becoming an accepted practice and can be expected to
grow in the future.
The 1991 Gulf War did not give navies as much of a workout as it did the
air and ground forces. U.S. carrier aviation was shown to be capable, but
behind the regular air forces in using the latest technology. That experience
jarred the U.S. Navy into cooperating more energetically with the Air Force.
Most of the larger navies are looking more to their own territorial waters,
something the U.S. Navy calls “littoral warfare.” Since no one can challenge the
American fleet on the high seas, any fighting is likely to take place close to shore.
This means even the U.S. Navy is considering building new, smaller ships better
able to deal with fighting in the shallow and crowded inshore waters.
Radical innovations in naval technology will be slow in coming.
Meanwhile, the surface navy has yet to come to grips with nuclear submarines.
It will take a major naval war to resolve the many unsettling questions raised

by these new weapons. Until then, it will be more of the same, along with grad-
ual innovations.
The Navy: On the Surface 239

Naval Forces
SHIPS

Shown combat ships in the U.S. and Russian navies, as well


are the classes of
as selected ship classes from other navies for comparative purposes. The list is
organized by class type and then each class alphabetically within the class.

Class type is a code indicating the size and function of the ship. Each nation
tends to have a slightly different interpretation of what the commonly used (as
least in the West) codes stand for. In order to bring a little order to this chaos, a
single classification criterion has been applied the same way to ships of all

nations. The more conventional letter designations are given in parentheses.

• A indicates aircraft carriers (CV, CVL, CVN, CVA, CVH), which vary in

size from 12,000 displacement tons up to over 90,000 tons. These are the
largest surface warships and are usually the centerpiece of a task force.
Included are the helicopter carriers assigned to amphibious and antisub-
marine operations. Normally, these ships carry helicopters for transport-
ing Marines and their equipment ashore. But most of the helicopters have
some weapons, and a few are heavily armed. It is also common to base
some vertical takeoff fighters (Harriers) on these carriers.
• B is battleship (BB), displacing over 20,000 tons of water and capable of
independent operation, although these are often the primary ship of a
task force. This class of ships is likely finally to disappear in the next

decade or so, about a century after they were first conceived and built.

• C is a cruiser-class ship (CA, CG, CL) of 5,000-20,000 tons displace-


ment. Most are between 6,000-12,000 tons. Basically, these are smaller
battleships with less of everything except speed. Cruisers also tend to
specialize in something like antisubmarine, antiair, or surface combat.
Cruisers sometimes operate with one or more other cruisers or destroyers
in a small task force.
• D are destroyers (DD, DDG, FFG), or 2,000-5,000 tons. These are
FF,

escort ships for task forces and merchant ship convoys, ordinarily having
an orientation toward anti-air or antisubmarine work. As antiship missiles
have gotten smaller, the more recent destroyers usually have them.
• E are escort and patrol ships (DE, PH, PT, etc.), under 2,000 tons and
typically found in coastal waters.
• M are ballistic missile boats (SSB, SSBN). These are almost all nuclear,
as are an increasing percentage of the attack subs. Indeed, you can always
tell if a ship is nuclear-powered by looking Those with the
at its range.

larger ranges are nuclear. Ms have torpedoes and sensors and can fight
other ships but are not intended to do so except in emergencies.
240 How to Make War
*

Combat values
Class # in

type Class name class Surf Sub Air Prot. Long Wght

A TH Chakri Naruebet 1 11 10 10 6 182 11.5


A FR Clemenceau 1 30 0 12 6 265 33
A FR De Gaulle 1 35 0 25 x 7 262 41
A U.S. Enterprise 1 85 24 90 10 332 92
A IT Garibaldi 1 14 12 10 6 180 13.8
A UK Invincible 3 12 15 12 6 209 20.6
A U.S. Iwo Jima 0 2 0 6 3 183 18
A U.S. JFK 1 85 24 85 10 327 81

A U.S. Kitty Hawk 2 85 24 85 10 326 82


A RU Kuznetsov 1 54 22 8 8 306 59
A BZ Minas Gerais 1 8 8 10 5 212 19.9
A U.S. Nimitz 3 100 24 100 10 335 95
A SP Principe de Asturias 1 12 14 12 8 196 17.2
A U.S. Tarawa 5 4 0 8 4 254 40
A U.S. Theodore Roosevelt 5 100 24 100 10 333 98
A IN Viraat 1 10 12 8 5 209 28.7
A U.S. Wasp 6 4 0 8 4 257 40
B RU Kirov 1 30 10 10 5 251 26
C PE Almirante Grau 1 3 6 6 3 190 12.2
C U.S. Arleigh Burke 28 6 16 12 4 154 8.8
C U.S. Arleigh Burke II 2 6 16 12 4 155 9.2
C U.S. Belknap 0 4 10 5 2 167 7.9
C U.S. California 0 14 9 8 2 182 11.1

C IT De La Penne 2 6 4 3 3 148 5.4


C IN Delhi 3 5 4 2 2 163 6.7
C JP Haruna 2 1 3 3 2 153 5
C IP Hatakaze 2 6 3 3 3 150 5.5
C CA Iroquois 4 1 4 3 2 130 5.1

C RU Kara 1 3 6 4 2 174 8.5


C U.S. Kidd 0 4 14 4 2 161 8.4
C JP Kongo 4 24 12 18 3 161 9.4
C RU Krivak II 0 40 22 6 6 273 3.6
C RU Kynda 1 5 2 1 1 143 5.3
C U.S. Leahy 0 3 6 5 2 162 7.8
C U.S. Long Beach 0 3 8 4 4 220 17.1
C CH Luhai 2 5 3 1 3 143 6.6
C IP Murasame 3 2 3 3 2 151 5.1

C IP Shirane 2 1 3 3 2 159 5.2


c RU Slava 3 3 10 6 2 186 11.2
c RU Sovremenny 7 6 7 5 2 156 8.5
c U.S. Spruance 24 6 16 2 3 172 9.2
c FR Suffern 2 2 5 4 2 158 6.9
c U.S. Ticonderoga 27 30 14 20 3 172 9.5
c FR Tourville 3 6 3 3 3 153 5.9
c RU Udaloy 7 3 12 6 2 163 8.4
c RU Udaloy II 1 3 12 6 2 150 8.9
c U.S. Virginia 0 12 12 8 2 178 10
The Navy: On the Surface 241

Class
Air- end
Speed Range EW Guns craft SAM SSM TT build Crew
4
52 20 4 4 12 4 0 0 1997 1,375
64 12 5 0 36 4 0 0 1963 1,338
54 200 7 8 40 6 0 0 2000 1,950
61 200 8 3 70 3 0 0 1961 5,800
60 11 5 6 11 2 8 6 1985 825
56 14 6 8 27 0 0 0 1985 1,050
41 18 2 6 25 2 0 0 1970 685
54 8 8 3 70 3 0 0 1968 5,000
54 16 8 3 71 3 0 0 1961 5,100
58 24 7 8 45 32 12 0 1991 2,626
48 24 5 0 16 2 0 0 1945 1,300
56 200 9 3 70 3 0 0 1982 5,900
50 13 6 4 18 0 0 0 1988 760
43 20 4 2 26 2 0 0 1980 940
56 200 9 4 71 3 0 0 1998 5,900
56 20 4 4 20 0 0 0 1959 1,350
43 19 4 5 38 2 0 0 1994 1,080
64 28 8 10 3 14 20 10 1998 655
64 14 3 16 0 8 0 0 1953 953
60 8.8 9 3 0 61 37 6 1999 337
60 8.8 9 3 2 48 48 6 2000 380
57 14 5 5 1 2 8 8 1967 477
54 200 6 4 0 2 8 12 1975 600
62 14 6 4 2 1 8 6 1993 377
56 13 6 5 2 2 16 5 2001 360
62 NA 5 4 3 1 0 14 1973 340
60 NA 5 4 1 1 8 14 1987 260
54 9 4 2 2 1 0 6 1973 322
65 14 4 8 1 4 8 10 1974 380.

59 12 6 4 0 4 8 10 1982 360
60 9 7 3 1 1 8 7 1998 340
60 23 7 12 35 4 8 36 1988 840
68 12 2 4 0 1 2 6 1964 304
57 14 4 6 0 4 8 14 1964 423
54 200 4 4 1 4 8 14 1961 958
58 28 5 6 2 1 16 6 2001 250
60 9 6 3 1 1 8 7 2002 170
62 NA 4 4 3 1 0 14 1981 360
65 12 6 8 1 12 16 8 1989 481
66 12 5 8 1 2 8 4 1994 296
64 16 7 4 1 1 61 6 1983 334
68 6.9 4 6 0 2 4 4 1970 355
58 12 8 4 2 2 8 6 1994 364
64 10 5 4 2 1 6 2 1977 300
59.4 12 6 6 2 8 8 8 1991 220
59.4 12 6 4 2 8 8 8 1999 296
58 200 7 2 2 4 8 4 1980 570
242 How to Make War
*

Combat values
Class # in
type Class name class Surf Sub Air Prot. Long Wght

D AR Almirante Brown 4 3 3 3 1 126 3.4

D JP Asagiri 8 3 3 3 2 137 4.2


D IT Audace 2 3 3 3 1 137 4.4
D FR Cassard 2 3 3 3 2 139 4.7
D JP Hatsuyuki 12 3 4 3 1 130 3.8

D RU Kashin 1 3 3 2 1 132 4.5


D RU Kashin II 1 3 3 2 1 146 4.9
D U.S. Knox 0 2 20 3 1 134 3.9

D RU Krivak 7 0 1 3 1 123 3.4

D RU Krivak II 7 0 1 3 1 125 3.3

D FR Leygues 7 2 3 2 2 139 4.6


D CH Luda 1 13 3 1 1 1 132 3.5

D CH Luda II 2 3 2 2 1 132 3.5

D CH Luda III 1 3 1 1 1 132 3.5


D CH Luhu 2 3 3 2 1 143 4.2
D RU Neustrashimyy 1 3 5 3 2 130 4.2
D U.S. Perry 25 2 12 3 1 139 3.6

D JP Tachikaze 3 3 2 2 2 143 3.9


D JP Takasuki 2 3 3 3 1 136 3.5

D JP Yamagumo 3 1 2 1 1 115 2.3


E RU Dergach 2 3 2 1 1 65 0.9
E RU Grisha II 27 0 1 1 1 71 1.1

E RU Matka 0 0 1 0 1 82 1.2

E RU Mirka II 0 0 2 0 1 82 1.1

E RU Nanuchka 20 3 0 1 1 59 0.7
E RU Parchim II 12 2 0 1 1 75 0.9
E RU Tarantul 29 2 0 1 1 56 0.5
M RU Delta 1 2 2 8 0 6 155 10.5
M RU Delta III 8 2 8 0 6 155 10.6
M RU Delta IV 7 2 8 0 6 167 11.7
M U.S. Franklin 1 8 16 0 9 130 7.3
M U.S. Lafayette 0 8 16 0 9 130 7.2
M U.S. Ohio 18 8 14 0 9 171 16.7
M RU Typhoon 2 0 8 0 6 173 23.2
N RU Akula 8 20 24 0 8 110 8
N RU Foxtrot 0 2 10 0 2 92 2
N RU Kilo 12 2 9 1 2 74 2.4
N U.S. Los Angeles 688 20 10 20 0 8 110 6.1

N U.S. Los Angeles 719 8 20 40 0 10 110 6.2


N U.S. Los Angeles 751 23 24 48 0 10 110 6.3
N RU Oscar II 8 20 8 0 6 154 14.7
N U.S. Seawolf 2 30 60 0 12 108 7.5
N RU Sierra 3 20 8 0 6 107 6.3
N U.S. Sturgeon 0 16 25 0 9 89 4.3
N RU Tango 0 2 9 1 2 73 2.4
N RU Victor III 7 10 16 0 8 106 7
N RU Yankee 1 12 7 0 4 103 4.3
The Navy: On the Surface 243

Class
Air- end
Speed Range EW Guns craft SAM SSM TT build Crew

61 9 3 5 *2 1 8 6 1984 200
60 NA 5 3 1 1 8 10 1991 220
68 6 4 4 2 1 8 6 1972 380
59 16 5 3 1 3 8 2 1991 244
60 NA 5 3 1 1 8 14 1987 170
68 7 1 2 0 2 0 5 1969 288
64 10 1 8 0 2 4 5 1974 330
48 8 5 1 1 1 1 12 1974 280
61 10 1 4 0 2 4 8 1980 190
61 8 1 2 0 2 4 8 1981 181
60 17 5 5 2 1 4 2 1990 244
72 6 3 12 0 0 6 8 1991 280
72 6 3 8 2 1 6 8 1991 280
72 6 3 12 0 0 6 8 1991 280
62 10 6 6 2 1 8 8 1995 230
64 12 3 3 1 4 0 6 1993 210
58 10 6 4 1 1 1 6 1989 214
64 NA 5 4 0 1 8 14 1983 250
62 14 3 2 0 1 8 14 1968 260
54 14 3 4 0 0 0 14 1978 220
106 5 1 3 0 1 8 0 1986 65
64 8 1 2 0 1 0 4 1994 86
54 9 1 4 0 0 0 14 1972 100
61.2 9 1 4 0 0 0 12 1967 100
68 8 1 2 0 1 6 0 1991 51
49 4 1 2 0 2 0 4 1995 80
63 5 1 3 0 1 4 0 1995 41

43.2 200 6 0 0 0 16 6 1982 120


48 200 6 0 0 0 16 6 1979 130
48 200 6 0 0 0 16 4 1992 135
45 200 6 0 0 0 0 4 1974 211
45 200 6 0 0 0 16 4 1974 143
45 200 6 0 0 0 24 4 1996 163
50 200 6 0 0 1 20 6 1989 179
66 200 6 0 0 1 0 8 2000 73
32.4 36 1 0 0 0 0 10 1973 75
40 15 2 0 0 1 0 6 1993 52
54 200 6 0 0 0 0 4 1985 141
72 200 9 0 0 0 12 4 1989 164
72 200 9 0 0 0 16 4 1996 164
62 200 6 0 0 0 24 6 1997 107
80 200 12 0 0 0 0 8 1998 133
66 200 6 0 0 1 0 8 1993 60
63 200 7 0 0 0 4 4 1975 129
36 24 2 0 0 2 0 6 1995 53
62 200 2 0 0 0 0 6 1992 96
54 200 5 0 0 0 8 6 1985 90
244 How to Make War

• Ware nuclear and nonnuclear attack submarines, types SS, SSG, SSN,
and SSGN.

Not included are ships under 100 tons (including minesweepers and
minelayers, which are sometimes larger). These are little more than seagoing
police cars. What antisubmarine gear some of them have is largely ineffective
against modern subs. Some also have lightweight surface-to-air missiles.
Russia and China have the largest number of these small boats, several hun-
dred, in fact. Some boats in this class have antiship missiles. These are
included in the E class above.

Class name is the name of the lead ship of a group of generally identical ships.
The ships of that class are normally referred to by the name of the first ship built.

For example, a Spruance-c\ass ship” is a reference to a class of U.S. destroyers
in which the first was called the Spmance. Although ships in a class are
one built

built according to the same set of plans, modifications occur to individual ships

as the class gets larger and/or older. When the differences become too large, a new
class is created. This is shown on the chart.

# in class is the number in that class as of 200 1 . In some cases, a number of the
ships in a class are in reserve —no crew, just a minimal number of technicians
to do essential maintenance, like ensuring that key components remain in

working order and any weather damage is quickly repaired.

Combat values are numerical evaluations of the ship’s combat capabilities


against surface ships (SURF), submarines (SUB), and air (AIR) targets. These
values take into account the quality and quantity of onboard weapons, equip-
ment, and crew, as well as past performance. The most critical factor is the
quality of crew training and leadership.

Prot. is the protection value of that ship against attacks from enemy weapons.
For submarines, this includes the difficulty other ships and subs have in detect-
ing it. This is a function of sub quietness, diving depth, displacement, hull
arrangement, and countermeasures. For surface ships, these values suggest the
number of major weapon hits the ship would have to receive before it was no
longer capable of combat.

Long is the ship’s length in meters. This and weight (below) pretty much define
how large the ship is.

Wght (weight) is the ship’s full-load displacement in thousands of tons. For


submarines, it is surface displacement. The term displacement refers to the
weight of water the ship displaces when it is floating on the surface. I know it
The Navy: On the Surface 245

sounds complicated, but it is the common term used. If you want to deal with
the Navy, learn to speak its language.

Speed is top speed in kilometers per hour. Rarely used except in emergencies it

is also rarely achieved except when the engines and hull are in top shape. These
conditions decline the longer a ship is at sea and/or in action. At that point, top
speed declines 10-20 percent. Efficient cruising speed tends to be one-half to
two-thirds of top speed.

Range is the unrefueled range in thousands of kilometers, at a cruise speed of


between 20-30 kilometers an hour. This is quite slow for wartime activities, and
task forces normally cruise at 50 kilometers an hour or even faster. This can
reduce range by up to 50 percent. Nuclear ships’ range is shown as 200,000 kilo-
meters. In many cases it can be up to five times this before the nuclear reactor’s

fuel must be replaced. The range given is what most nuclear boats would have at

the beginning of a war. Note that the Navy has their own units of distance (nauti-
cal mile, which equals 1 .8 kilometers) and speed (knot, equal to one nautical mile
per hour). Most landlubbers (and some sailors) use kilometers. So will we.

EW is the effectiveness of the ship’s electronics in general and its electronic-


warfare capabilities in particular. The higher the number, the better.

Guns is the number of gun systems the ship mounts. Multibarrel Gatling types
(used against cruise missiles) count as one gun. Almost all guns are under
128mm and are used primarily for air defense.

Aircraft is the number of helicopters and fixed-wing aircraft on board. Smaller


ships only carry helicopters.

SAM is surface-to-air missile launchers carried. This is sometimes misleading,


as most launchers have magazines, and the launcher is capable of firing a
dozen or more missiles in one engagement.

SSM is surface-to-surface missile launchers. These are usually one-shot affairs.

TT is the number of tubes for launching torpedoes (TT). Modem submarines have
4-10 torpedo tubes on board, with twice armed with tor-
as many on surface ships
pedoes. Many Russian ships still use depth charge throwers (DCT), a remarkably
ineffective weapon against nuclear subs, although still of some use against
Russia’s own large fleet of nonnuclear subs. Figure that one out.

Class end build is the year in which the last ship of that class was built. This indi-
cates how up-to-date that class is. This is very true with Russian and non- Western
246 How to Make War

ships, as Western navies tend to upgrade their ships every 10 years or so. The
Russians simply build a new class in most cases. Dates later than 2001 usually
indicate that the class is still being built.

Crew is the number of sailors in the crew.

WARSHIP DESIGN

Warship design game of compromises. You never have enough money to get
is a
everything you want out of a new ship design. From a designer’s point of view,
three classes of ship exist; submarines, aircraft carriers, and surface combat ships.
This last class also includes lightly armed supply and amphibious ships. All war-
ships are basically cargo vessels in which weapons replace wheat and iron ore.

Aircraft carriers carry tremendous quantities of fuel and munitions (over 10,000
tons), plus up to a hundred aircraft. Submarines require a large number of
mechanical and hydraulic systems to allow them to operate under water.
As an example of the compromises you must make when designing a war-
ship, let us consider the tradeoffs that go into designing your typical surface
combat vessel. You must consider:

Weight. Metal costs money, as does the labor to assemble it. Normally, 40-45
percent of the ship’s weight goes to the structure: the hull and superstructure.
This is up to 40 percent more than merchant ships, largely because of greater
compartmentalization and, sometimes, armor.

Power plant. Another 20-25 percent goes main power plant. This is more
to the
than twice what a merchant ship requires, as a combat ship requires more
speed. Some 15-30 percent goes to auxiliary machinery and equipment.
Merchant ships have very little of this because combat ships have a lot of addi-
tional equipment to support.

Weapons. From 6-14 percent goes to an item merchantmen completely dis-


pense with: weapons. For a warship, this last item is the cargo. For a merchant
ship, over 50 percent of the ship weight will be cargo.

The distribution of cost from weight, primarily because


is quite different
silicon for electronics is more expensive than metal. The structure normally
accounts for 5-20 percent of the total ship cost. The main power plant takes
1

up 10-15 percent. Weapons and sensors amount to between 50-65 percent of


cost. And why a warship will cost three or more times a ton as much as a
that is

merchant ship. Ways can be found to save money, if you are willing to sacrifice
certain features. The most obvious area is space: make the ship smaller without
The Navy: On the Surface 247

reducing the equipment and weapons you want to put in it. The catch is that
what is must be squeezed more closely together. A typical Western
in the ship

ship has 20 percent more internal volume than a comparable Russian-designed


vessel. The Russians coped by putting more weapons topside, on the deck.
They allot less space for equipment access, passageways, internal bulkheads,
and work areas. This has serious repercussions in combat as well as during
peacetime operations. A U.S. vessel allocates 12 percent of its space to access
versus 8 percent for a Russian ship. Stores occupy 12 percent versus between
2-4 percent Russian ships. Fifty percent (3 versus 2 percent) more space is
in

allocated to ship control. Ironically, Western ships devote somewhat less space
to personnel. Western ships tend to have smaller crews because of greater
automation. The Western crew quarters are more comfortable, with amenities
like air conditioning. Even though the Russians devote a bit more space to
crew quarters, it is less efficiently laid out and less comfortable.
The Western warship design tradition is based on extensive World War II

experience, particularly that of the U.S. and British navies. This experience
showed what would work and what wouldn’t. However, experience is perish-
able. New technology and conditions intrude. To not change is to court disas-
ter. Yet every change made without combat experience is a risk, a risk that must

be taken. Many things have not changed since World War II. Ships still require
a lot of space to store spares, test equipment, and tools. While at sea, even the
availability of helicopters to rush in critical parts and supplies is not always
adequate. For most of this century, sailors have had to be very resourceful just
to keep the increasing amount of equipment functioning.
The Russians have tried to rewrite the book in this area by cutting out a lot

of the space used for workshops and parts storage. Part of the reason for this

move is the lack of skilled sailors to allow them to operate at the same level as

Western navies. Most Russian sailors are short-term draftees; most Western
sailors are careerists. As a result, it’s long been a common sight to see a
Russian ship riding at anchor in the middle of nowhere because critical sys-

tems are broken and incapable of repair with the resources at hand. When it’s a
submarine, we sometimes hear about it. But it happens just as frequently with
their surface ships and aircraft. But this problem is worse than it appears. This
additional space in Western ships combat to give access to dam-
is also used in
aged areas. This makes damage control easier and can spell the difference
between saving or losing the ship. Some of this “extra” space is also devoted to
more watertight compartments, additional pumps, and redundant plumbing
and power-control systems. At the end of the Cold War, some of the new
Russian ship designs showed acceptance of Western ideas. Ships were more
spacious and built for more sea time and reliability. But the demise of the
Soviet Union meant that far fewer Russian ships could afford to go anywhere
anymore. By 2001, Russian warships were again making long voyages. The
only area of warship building that remains active in Russia is for submarines,
248 How to Make War

and here the, Russians are producing stuff that is similar to, and often competi-
tive with, Western boats.
A major departure from World War II ship design is the near disappear-
ance of armor. This freed up a substantial amount of space on the larger (than
destroyer) ships. Western ships took up this space for additional damage con-
trol and maintenance The Russians added a few more weapons. All
facilities.

of this gives them what appear to be smaller and more heavily armed ships. On
the minus side, these ships are less capable of keeping all their equipment
functional in peacetime or recovering from battle damage. All this is in line

with the doctrine developed by Russia over the centuries. It is their land forces’
doctrine transferred to the sea. It maintains that initial all-out attacks are more
important than the ability to carry on a protracted conflict. It is a risky gamble.
But then, defeat at sea is less calamitous for a land-based power like Russia.
This “risky gamble” approach, however, does appeal to many smaller nations
that simply cannot afford a protracted war. These countries buy Russian ships
because they are cheaper, are built to be run by less skillful sailors, and give
the biggest bang for the buck in a short war.

The latest trend in ship design is the automated ship. This approach uses
the automation techniques developed for commercial ships over the last few
decades. This allows the crews to be quite minimal, as in a few dozen for the
largest container ships or tankers (over 250,000 tons). Russia and several
European navies have been applying these automation technologies to war-
ships, a few at a time. One problem is that you need more skilled sailors to
run an automated ship. Since the Russians still use conscripts, they have had
to man their most automated ships (like their newer subs) primarily with
officers (including warrant officers, technical guys with no command
responsibilities). The Akula-class nuclear subs have a crew of about 80 that
is 40 percent officers, 40 percent warrant officers, and 20 percent enlisted

men (to do the cooking and cleaning). The one problem with smaller crews
on more automated warships is damage control. When a ship is damaged in
combat, by definition, a lot of the equipment is destroyed or damaged. You
need a lot of manpower to save the ship (putting out fires, patching holes in
the hull, and repairing essential systems like engines and electricity). In the-
ory, you can automate a lot of the damage control. This is what is done on
commercial ships. But those vessels do not receive the same kind of abuse
that warships get. What bothers naval officers is that automated damage
control is new and not battle-tested. It’s very expensive (too expensive for
any navy to afford) to test thoroughly such a radical change in warship
design. But a growing shortage of sailors is forcing the issue. Even mer-
chant ships are having a hard time finding enough sailors. So more automa-
tion is coming, like it or not.
The Navy: On the Surface 249

Naval Weapons
This chart shows the principal weapons used by naval vessels. Except for mis-
siles, no attempt is made
show every example of each weapon type. This list
to
is adequate because most other naval weapons have very similar characteristics
and effects.

Weapon is the designation of the weapon. Most of the weapons are missiles,
but some torpedoes, depth charge launchers, and guns are also shown. Each
category is discussed in greater detail below. Weapons are grouped according
to their country of origin. Most of these weapons are used by allies of the man-
ufacturing country.

Range is the effective range of the weapon in kilometers. Anything over 40-50
kilometers is “over the (radar) horizon” and needs to have its target located accu-
rately (by someone closer to the target than the missile launcher) before launch-
ing the missile. The “line of sight” from the uppermost part of a ship to the hori-
zon varies with the size of the ship. For smaller ships, it’s 10-12 kilometers. For
the largest ships, 24-30 kilometers. Aircraft and the tops of large ships can be
it’s

seen farther away because they “pop up” from “below the horizon.”

Weight is the launch weight of the weapon in pounds. The lighter it is, more a
ship or aircraft can carry, or the smaller a vehicle can carry it. With the excep-
tion of guns, these weapons are launched from a rather light apparatus, either a

container or a rail.

Speed is the average speed of the projectile in meters per second. The faster a
weapon, the more difficult it is to evade or destroy. One hundred meters per
second equals 360 kilometers an hour, or 225 miles per hour, or 330 feet per
second. A rifle bullet travels at about 1,000 meters per second.

Guidance is an evaluation of the weapon’s guidance system on a l-to-9 scale.


The higher the better. These evaluations also take into account the sensors of
the launch vehicle, as well as those in the missile itself, if any.

Impact power is power of the weapon, taking into account the


the destructive
accuracy of the guidance system and the destructive power of a nonnuclear,
nonchemical warhead. Nuclear warheads will almost always destroy their tar-
get, even in a near miss. Missiles that always carry a nuclear warhead are indi-
cated with an N. Chemical weapons will not destroy a ship, but will make the
crew uncomfortable or dead if the poison chemicals are not promptly dealt
with. Most missile weapons have a warhead containing 100-500 pounds of
250 How to Make War
*

Range Weight Speed Guid- Impact Launched Torpedo


Weapon (km) (lbs) (mps) ance power from tube IOC

Russia
P-15 SSN-2B 40 5,500 250 2 12 S No 1958
P-21 SSN-2C 80 6,000 250 3 14 S No 1967
P-35 SSN-3B 190 1 2,000 450 3 45 S,U No 1962
P-70 SSN-7 65 7,700 250 4 38 '
U No 1968
P-120 SSN-9 80 6,600 250 5 16 S No 1969
P-500 SSN-12 500 1 1 ,000 800 4 36 u No 1973
RPK-3 SSN-14 50 3,500 300 3 10 s No 1969
RPK-4 SSN-15 45 4,000 400 3 23 u Yes 1972
RPK-6 SSN-16 100 4,000 400 4 23 u Yes 1972
P-700 SSN-19 500 1 0,000 800 6 23 S,u No 1981
3K1 0 SSN-21 1600 3,800 210 5 15 u Yes 1990
P-270 SSN-22 110 6,000 800 6 21 s No 1981
Kh-35 SSN-25 120 1,600 300 6 16 s No 1988
P-800 SSN-27 300 5,900 210 6 22 s Yes 1997
MBU 1200 1.2 400 200 2 4 s No 1964
MBU 6000 6 500 200 2 5 s No 1970

China
HY-1 CSSC-2 40 5,000 250 2 s No 1974
HY-2 CSSC-3 95 6,500 250 3 s No 1975
YJ-1 6 CSSC-5 100 4,000 570 4 A,S No 1996
HY-3 CSSC-6 150 7,500 560 4 s No 2003
HY-4 CSSC-7 120 3,800 500 4 A,S No 1982
Yj-2 CSSC-8 120 1,500 250 5 A,S,U Yes 1990

France
Exocet 40 1,620 300 7 15 A,S No 1981

U.S.
Tomahawk 450 2,700 240 8 30 S,u Yes 1984
Harpoon 110 3,200 280 8 21 A,S,U Yes 1977
ASROC 10 959 400 4 15 s No 1961
Torpedo Mk 48 46 3,500 25 8 20 u Yes 1972
Torpedo Mk 46 8 565 25 6 8 S,A Yes 1965
Torpedo Mk 50 12 750 22 8 15 S,A Yes 2000

Various
Cun, 76mm 15 14 900 2 1 S No NA
Gun, 127mm 23 70 800 2 5 S No NA

explosives. A 4,000-pound missile causes considerable damage even if its war-


head does not explode. Cruise missiles have an additional advantage in that
some of them have rocket motors that keep burning over most of the missile’s
flight. If the missile is fired at a shorter range, and the missile hits a ship while
the motor is still burning, the motor acts like a blowtorch inside the target ship
and adds an incendiary effect to the damage done by the exploding warhead. In
some cases, where the cruise missile’s warhead failed to explode, the missile’s
still-burning rocket motor caused considerable damage. Even in U.S. cruise
The Navy: On the Surface 251

missiles, which use small jet engines, there is often unburned fuel remaining
when they hit.

Launched from indicates the typd of platforms the weapon can be launched
from. S = surface ship; U = submarine; A = aircraft. The same weapon
launched from an aircraft will have a slightly longer range than a surface
launch because it starts at a higher altitude. The air-launched versions are cov-
ered in the aircraft-weapons chart. Many of these weapons also have coastal
defense versions, which are essentially the naval launcher mounted on land.

Torpedo tube indicates whether a weapon can be launched from a submarine


torpedo tube. This is largely a Western concept, which allows a greater variety
of weapons to be used in a submarine without additional modification. Most
Soviet submarine missiles have special launch facilities in their subs. Often the
boat is specially built for a particular missile. Note American subs can
that
launch torpedoes, mines, tactical and strategic cruise missiles, and antisubma-
rine rockets from their torpedo tubes.

IOC (Initial Operational Capability) indicates the year the weapon was first in

service.

Weapon Types
Missiles. The Soviet Union pioneered the use of antiship missiles. Once the
Western nations awoke to the potential of these new weapons, they soon over-
whelmed the Soviet models with superior technology. Despite this, the Soviets
persisted and left the successor states of the Soviet Union with a wide variety of
systems. For example, the P-15 first went to sea in 1958, and the improved P-21
is still in use in some less affluent nations. The follow-up on the P-21 was the
P-70 and P-120. These were initially developed for specially designed sub-
marines, although the P-120 replaced the P-21 in new classes of small missile
boats since 1969. In 1981, another short-range antiship missile, the P-270,
entered service. In 1988, an Exocet clone, the Kh-35, appeared. As the Soviets
realized the tactical problems of short-range missiles, they devoted most of their
efforts to longer-range models. The first long-range missile, the P-35, was first

deployed in 1962 as a strategic weapon. It was replaced in this role by ballistic

missiles in the 1960s and 1970s. The P-35 continues in use to this day as an anti-
ship missile. In 1973, the P-70 was deployed on Echo-class submarines, and later
on Kiev- and Slava-class surface ships. In 1981, the P-700 was deployed on the
large Oscar-class submarines and Kirov-class battleships. In 1987, the Soviets

began deploying land-attack cruise missiles (3K10) that could be launched from
torpedo tubes (26-inch, rather the U.S. standard 21 -inch tubes). A longer-range
252 How to Make War

cruise missile (Kh-35) appeared in 1990 but was too large for torpedo tubes.
The United States deployed its first antiship missile (Harpoon) in 1977,
although it had a superior version of the P-35 in service before the P-35
appeared. America refrained for doctrinal reasons from producing these mis-
siles. They didn’t think they needed antiship missiles. They did produce missiles
for going after submarines (ASROC and SUBROC), which the Soviets were not
able to duplicate for over 10 years.
Other Western nations produced antiship missiles before the United States.
Western antiship missiles quickly surpassed their Soviet counterparts. Aside
from being smaller, lighter, and more reliable, Western missiles could be
launched from a wider variety of platforms. The Harpoon and Tomahawk can
be launched from aircraft, surface ships, and submarines. This keeps the cost
of production down and makes training and maintenance easier. By the late
1980s, the U.S.Navy had over 1,500 antiship missile launchers. Despite
post-Cold War cutbacks, the number of antiship missiles in use has stayed
about the same. Allied U.S. navies have nearly as many. Western missiles, in
general, are more reliable and have longer range and greater accuracy than
Russian designs.
While most Russian missiles are inferior to Western models, they are still

lethal against a ship that is not well defended. Most exported Russian missiles
equip small coastal patrol boats in Third World navies. This can be a lethal
combination against unprepared Western warships. The most modern Russian
missiles have long enough range and high enough speed to make an attack on
enemy ships a real threat. In the face of such an attack, the best defense is

countermeasures. This is accomplished by jamming the three forms of termi-


nal homing that missiles use to hit their target. For example, an active radar
spots the shape of a ship and homes in on it. Radar can be jammed by sending
signals to it making the target appear somewhere else. A more crude form of
jamming simply electronically fuzzes up the signal, or throws up a cloud of
metal foil strips (chaff) for same effect. The missile may detect this form of
the
jamming and switch to a radar homing system. This, in turn, can also be con-
fused by turning the ship’s radars off, or having a helicopter hover near the ship
with an electronic “noisemaker” hanging below it. If the missile detects these
deceptions, it can use infrared homing to home in on the heat thrown off by a
ship. The ship can fox the infrared by firing off flares. Last, the target ship can
use high-speed cannon to shoot the missile down during its last few seconds of
flight. All of this seeking and jamming goes on during the last five or ten sec-
onds of a missile’s flight. With so much to be done in so little time, speed
accuracy, miniaturization, and reliability become the arbiters of success. The
one item most used on both sides of this contest is a computer. In this area the
West holds a commanding and increasing lead. Evidence of this can be seen in
smaller Western nations developing credible antiship missiles. Both Norway
and Israel have done this. Larger nations like France have created Exocet.
The Navy: On the Surface 253

Russia is energetically selling its antiship missiles to anyone who will pay
cash. The market isn't that most nations prefer Western missiles,
large, as

which have better reputations. Moreover, it’s no secret that Russian missile
manufacturers are in dire financial shape. Countries like Iran and China take
advantage of this by buying lots of Russian missiles at very attractive prices.
The Chinese also bought manufacturing rights and build their own. All of the
Chinese missiles make heavy use of Russian technology. The HY series is

often referred to in the press as “Silkworm” missiles.

Subroc (for use by submarines, withdrawn from service in 1990) and ASROC
(for surface ships) are really nothing but rockets carrying torpedoes or depth
charges. Sensors give an approximate location of the submarine, hopefully out
of torpedo range. The missile is programmed to fly to the location and then,
depending on the type of missile, release a nuclear depth charge or a homing
torpedo. The depth charge has to be nuclear because a conventional depth
charge can damage a sub only within 30 meters of its detonation. A nuclear
depth charge is good for 300 meters. Homing torpedoes are even better, as
these can run search patterns in a circle several kilometers in diameter. Russia
introduced its own versions of ASROC and SUBROC in the 1970s and 1980s.
Only the ASROC remains in service, but only with non-U.S. navies.

Torpedoes. These were the first ship-to-ship missiles. They first sliced through
the water over a century ago, maintaining a steady course toward their typically
unaware targets. Eight years later, in 1877, they were first used in combat.
Another 16 years were to pass before they actually hit anything in combat.
Considering this record, we may consider torpedoes the first high-tech
weapon. Nearly 60 years ago, torpedoes acquired the ability to home in on the
propeller noise of their targets. Torpedoes have steadily become more capable
ever since. The three models shown are all of U.S. manufacture and are repre-
sentative of most torpedoes in use today. The top of the line is the Mk 48. This
is an exceptionally capable weapon, and no other navy is likely to have any-
thing like it. The Mk 48 is the current outer limit of torpedo technology. The
range can be increased, but this is only useful if the torpedo’s sensors can
detect the target at that range. This problem is currently solved by a wire
extending from the torpedo to the launching ship. The ship guides the torpedo
until it is close enough for the torpedo’s own sensors to finish the job. This is a
common mode of operation for the long-range Mk 48. Against submarines that
can travel as fast as a regular torpedo, you need a weapon that is extremely
fast, accurate, and quiet. Although torpedoes are still nominally useful against
surface ships, in most cases warships will not allow a submarine close enough
to launch. More and more, torpedoes are seen as a weapon against submarines
or merchant shipping. Through the 1980s, a troublesome problem with using
torpedoes against submarines was the increasing bulk and multiple hulls of
254 How to Make War

recent subs. The Russians experimented with titanium hulls, strong enough to
withstand enormous depths. This strength may also allow a sub to take one or
more torpedo hits and keep going. All of this is theoretical and/or speculative.
Only actual combat circumstances will reveal what the true situation is, and
that is now unlikely for some time to come. The Mk 46 and Mk 50 are light-
weight torpedoes used by helicopters and surface ships. These are generally
used against submarines.

Depth-charge launchers (MBU 1200, MBU 6000). These are an elderly but
still effective means of destroying submarines, especially diesel-electric boats.
They are less effective against nuclear subs. The operation of depth charges is
quite simple. A barrel of explosive, set to explode at a certain depth, is dropped
from the rear of a ship or fired outward by rocket. The charges are used in
quantity, according to a pattern thought likely to hit the sub. These weapons are
highly dependent on the ship’s sensors locating where the sub is and, more
important, where it will be once the charges are launched. Nuclear subs are
rather sturdy creatures andwould require a lot more hits by depth charges
before they succumbed. They are still used by less well-equipped navies.

Guns. With the proliferation of rather bulky missiles, not much space has been
left on ships for the more Those that remain are generally
traditional guns.
20mm-40mm, 3-inch (76mm) or 5-inch (127mm) weapons. The smaller ones
are often made completely automatic and are actually machine cannon. These
weapons are turned on when there is danger of enemy cruise missiles. The
automatic cannon will seek out and shoot at any object that moves, like a
cruise missile. See the chart on air-defense weapons for more details.
Otherwise, guns can still be effective if you can get close enough to use them.
10
The Navy:
Run Silent, Run Deep

Ifyou have the faith of a true believer and the passion of a zealot, you have the
makings of a submariner. Consider the working conditions. You never see,
hear, or smell the enemy. Everything is done through instruments. If you make
a mistake and the enemy gains an advantage, there’s no place to run. Your bat-
tlefield is a metal cylinder tapered at both ends. It is 200-600 feet long and
20^10 feet in diameter. You can move in only one-third of this volume; the rest
is crammed with equipment, weapons, supplies, and the rest of the crew. In
spite of the above, submarines have become the premier naval weapon in the
last 50 years. Why? There are a number of key reasons:

Ability to hide. Once submerged, a submarine cannot be easily detected. Even


other submarines have a hard time of it. The sea is an excellent place to get
lost, and stay lost.

Nuclear power. Until nuclear power came along, only a small-capacity power
plant could be crammed into a submarine’s limited space. Nuclear power plants
were compact and generated enormous power. Nuclear subs could stay sub-
merged as long as they wanted. Power was available to extract air and drinkable
water from the sea. Indeed, one of the few drawbacks of nuclear engines was
that there was too much power. The noise of the pumps needed to keep the
power plant cool made nuclear subs nosier, and easier to detect, than the older
diesel-electric boats. This has changed with some of the more recent nuclear
boats, especially British ones.

Improved sensors. About the same time combat nuclear-power plants were
developed, technology made similar breakthroughs in electronics, computers,

255
256 How to Make War

and sensors. Submarines were no longer half-blind. Surface ships could now
be detected farther away than radar could spot them.

Improved weapons. More accurate and longer-range torpedoes, as well as mis-


siles, have extended the submarines’ reach. No longer is it necessary to look
through a periscope before firing.

Modern Submarine Design


Submarines are seagoing ships capable of moving and fighting underwater.
They are designed around a pressure hull, a steel tube strong enough to with-
stand water pressure at depths from 200-1,000 meters or more. Outside the
pressure hull are water tanks that are filled and emptied to lower and raise the
sub in the water. A metal shell, which is what we usually see when we look at a

sub, covers the pressure hull and water tanks. Submarines differ in the follow-
ing characteristics:

Size. Size is a disadvantage. Bigger boats are easier to find. When the mission
of the sub and the size of the required equipment are large, you end up with a
large boat. Larger boats are also harder to kill. The largest Soviet boats have
double hulls and wide distance between the hulls. It’s not known how effective
Western torpedoes will be in getting one-shot kills. Other Soviet subs have
been built with titanium hulls to obtain deeper diving performance. These hulls
may also provide some invulnerability to lightweight torpedoes. Weights of
modern subs range from under ,000 tons to over 6,000 tons of surface dis-
1 1

placement. The heaviest subs are nearly 600 feet long and 40 feet in diameter.
The smallest are 180 feet long and 20 feet in diameter. Crew sizes range from
30-140 men.

Propulsion. Although nuclear power revolutionized submarine design, it did


not completely displace the older diesel-electric-powered subs. These boats,
first introduced at the turn of the century, used a diesel engine for surface
cruising and batteries for underwater work. The diesels require a lot of fuel,
and the batteries are heavy, dangerous,and require recharging on or near the
surface at least six or eight hours a day. Recent models do have the capacity to
run silently underwater for up to 72 hours. Up through World War II, sub-
marines spent nearly all their time on the surface and could not travel underwa-
ter for more thanfew hours. Diesel-electric boats are not very fast. Nuclear
a
boats can stay at sea longer than diesel-electric subs, which are cramped and
uncomfortable. A nuclear boat can steam over 200,000 kilometers before need-
ing to replenish its nuclear fuel. The chief advantage of diesel-electric boats is

that they are cheaper, smaller, and generally superior for coastal defense. They
The Navy: Run Silent Run Deep
, 257

carry the same torpedoes and, if they get off the first shot, can defeat a nuclear
boat.

Weapons and sensors. Western submarines have the usual technical advantages
over Soviet boats. Beyond that, not everyone can afford the best that money
can buy. The most modern sensor system on U.S. subs weighs over 40 tons and
costs over $200 million. Substantial differences exist between the nuclear boats
of a nation. New classes often implement vastly improved systems that are too
expensive to refit older boats with. A big problem with diesel-electric boats is
that they cannot use all their sensors as often as the nuclear subs. Nonnuclear
boats can cruise underwater for a short time, and that’s the only time they can
use their more effective underwater sensors. In 1943 the snort (snorkel) was
introduced. This allowed subs to cruise at periscope depth. This made the subs
harder to spot, but running on the noisy diesels made sensors ineffective and
the crew uncomfortable.

A Submarine's Weapons
The earliest subs used torpedoes, mines, and a deck gun as their main
weapons. The gun was a practical recognition of the diesel-electric boat’s status
as a small surface ship that could submerge briefly to sneak up on its victims or
evade a more powerful adversary. The introduction of better sensors and torpe-
does has eliminated the need for a deck gun. Mines are still carried whenever
the situation calls for them. Currently, “torpedoes with brains” and missiles are
the principal submarine weapons. Improved technology allows underwater sen-
sors to detect targets over 100 kilometers away. At ranges of up to 50 kilome-
ters, accuracy is sufficient for wire-guided torpedoes to be driven into a mov-
ing target. One reason for the U.S. Mk 48 wire-guided torpedo was the longer
range of American submarine sensors. Torpedoes that depend on their own
sensors, generally acoustic, might find their target gone once they reached the
position it had been in when the torpedo was launched. This can be 30 or 40
kilometers from the launching sub.
Torpedo sensors cannot be as powerful as those on a submarine. A par-
tial solution to this problem is to have the torpedo run a search pattern when

it arrives where it was supposed to find a target and detects nothing. Russia

favors this type of torpedo, mainly because it is cheaper, and its long-range
sensors are not as accurate. The Western subs are quieter and harder to
detect, anyway. Submarines always had a problem with the range of their
weapons. Until 40 years ago, that range was under 10 kilometers, the
extreme range of a torpedo or deck gun. Modern torpedoes can’t go more
than 50 kilometers. This was not too shabby, as this was the extreme range
of battleship guns.
258 How to Make War

This was all made moot with the widespread introduction of the aircraft
carrier 70 years ago. Aircraft could project their firepower for hundreds of
kilometers. All of this meant little until subs acquired the capability to detect
targets at distances in excess of a few kilometers. Thirty-five years ago the
American Navy deployed a large number of subs with long-range sensors.
About the same time, they deployed a rocket-propelled nuclear depth charge
(SUBROC) for use by submarines. These SUBROCs were launched from a tor-
pedo tube, surfaced, and took off and flew for 50 kilometers and then released
a warhead that sinks to a predetermined depth and detonates. Depending on the
size of the charge, any sub within a 300-900-meter radius will be destroyed.
The total range was only 55 kilometers, about the same as the Mk 48. SUB-
ROC was cheaper, and the Mk 48 hadn’t come along yet. With the introduction
of the Mk 48 in the 1970s and the increasing reluctance to be dependent on
nuclear weapons, SUBROC was withdrawn in 1990.
The Mk 48 torpedo has a rough equivalent in Russian service, although
this system is apparently not yet perfected. Besides, the Russians do not see

their subs as primarily antisubmarine weapons. Most Russian submarines are


designed for using missiles to attack land or naval targets. This has caused first

Russia and then the United States to introduce a number of long-range, subma-
rine-launched missiles. There is a significant difference in the way each side
uses these missiles. The United States has longer-range underwater sensors and
can use its Harpoon missiles to engage surface targets over a hundred kilome-
ters away. Tomahawk cruise missiles can be sent over 2,000 kilometers at land
targets or several hundred kilometers at surface ships. Sending submarine mis-
moving targets beyond the range of your sensors is a problem with the
siles at

Tomahawk, and with all Russian missiles.


For launching missiles beyond the range of the sub’s own sensors, the sub-
marine must approach the surface, extend a radio antenna, and receive target-
ing information from friendly air or surface units. Normally, a nuclear subma-
rine stays away from the surface. The closer it gets to the surface, the easier it

is to detect from the air. The U.S. subs have less of a problem because the
Russian antisubmarine forces are less of a threat. Russia must use nonsubma-
rine sensors to give its subs adequate targeting data. This makes Russian mis-
more vulnerable to an already very capable Western submarine
sile-firing subs
detection system. Under the circumstances, the Russians don’t have a lot of
choice.

Sensors
The key to combat success or survival in underwater warfare is the ability to
detect other ships before they detect you. This is done with sensors.
Submarines of different classes vary enormously in their sensor capability.
The Navy: Run Silent, Run Deep 259

American submariners openly proclaim their ability to detect most Russian


submarines at 10 times the range that US. subs can be detected. There is ample
opportunity in peacetime to test this claim. Although the Soviets made vigor-
ous efforts to close the gap, they hever quite made it and remain at a grave dis-
advantage to this day. Technical inferiority in electronics and computers is the
primary reason for the Soviet shortfall. But no one yet has equipment that can
make the sea transparent. Although sonar (underwater sound-detection equip-
ment) has made great strides in the last eighty years, it still has a lot of prob-
lems sorting out the multitude of underwater sounds.

Sonar interference. Sonar equipment is similar to radar in that it broadcasts a


signal, in this case sound, and listens for that signal as it bounces off distant
objects. Because water is thicker and “busier” than air, long-range sonar
requires a computer to sort out the returning signals. Depending on the quality
and power of the sonar equipment, accurate detection can take place at ranges
from 1 to over 50 kilometers. The biggest problem is that there are so many
other factors that can affect range. In deep water, varying temperatures and
salinity in different layers of water distort and misdirect signals. Water tends to

form layers of different temperatures, and these layers fluctuate. The deeper the
water, the greater the number of layers encountered. Each layer is a potential
hiding place. Submarines detect the different layers by dropping a long cable
with water analysis sensors attached to it. This gives the sonar some idea of the
temperature “geography” in the area and allows adjustments to be made to
returning signals.
Another method of dealing with layers is to lower a sonar transmitter and
receiver so that the conditions of different layers can be measured and a more
accurate picture of the area formed. Sound tends to travel through a layer, even
if the layer of ups and downs. Very few layers are straight. Moreover,
has a lot

several layers normally exist between you and your target. The signals will
bend and slow down as each layer is encountered. Unless you know the nature
of the layers, your sonar information will be inaccurate at best and misleading
at worst. Noise caused by your own vessel also causes problems. This is also
taken care of by surface ships and submarines towing a sonar array behind you
on a cable. The local sea noises of fish and whales are taken care of with signal
processing. The level of noise given off by the target must also be considered.
If the target is making enough noise, he will have a harder time hiding in ther-

mal layers. All of this noise and interference makes accurate information a
sometime and uncertain thing.

Signal processing. Sorting out all the noise your sonar hears is a data-processing
job best handled by a computer. Many nations cannot afford this approach and
still on human operators. But trained and effective operators are difficult
rely
to come by. Some people have the ears and mind for it; most don’t. It’s a bit of
260 How to Make War

an art, because the sounds are often so subtle. Even with computers, the opera-
tor still has decisions to make. But a powerful computer and a library of sounds
enables you to classify sounds quickly and accurately most of the time. The
simplest sonar puts a blip on a TV screen to show the contact. The more power-
ful your sonar transmitter is, the farther away you will detect targets. Because
of all the interference, the farther away the target, the less accurate its indicated

location.
Without signal processing, your best approach to solving the problem is to

use more than one sonar set in ships a few kilometers from each other.
Triangulation will then provide a more accurate fix. This method is widely
used by Russian surface ships. They attempt to use as many sonar-equipped
ships as possible when hunting enemy subs. However, this method is not possi-
ble for submarines. The sonar ships and aircraft must constantly communicate,
and subs cannot do this. A more accurate approach, and one useable by sub-
marines, is to collect as much data as possible on temperature layers, salinity,
and other aspects of the underwater geography, as well as recordings of sea
noises and other ships. Identify and classify as many of these as possible. Take
into account whatever noise your own ship makes. Put all of this on a tape that
can be loaded into the sonar-sets computer. When you use the sonar, it com-
pares the signals it received with its signal library and makes a more accurate
estimate of what is out there and where it is. This will only work instanta-
neously with very powerful computers. Western nations have them, the
Russians and non- Western nations do not. The Soviets tried to catch up but
never quite made it. Last, these data libraries are updated periodically and new
tapes distributed to the submarines and surface ships. Apparently, individual
ships and submarines can be identified by their noise “signature,” at least until
they undergo some modification which changes their sound. This brings us to
the most effective use of sonar: passive mode.

Active versus passive sonar. If your opponent is noisy enough, you can use
your sonar in the passive mode and gain an enormous advantage. Passive
means not broadcasting any signals (as in active mode), just listening. One
major disadvantage of sonar is that you can hear someone else using it, even
without a receiver. With your reception equipment you can locate the other fel-
low quite accurately. A powerful passive sonar can detect a noisy ship or sub-
marine three to five times farther away than with active sonar. Passive sonar
works best with a fast computer, signal processing, and a large library of ocean
sounds. This is called a signal processor. The least capable passive sonar can
pick up loud targets, like fast-moving ships, at ranges of over 300 kilometers,
or quiet submarines at up to 5 or 10 kilometers. More capable equipment can
triple these ranges. Some targets are almost impossible to detect. A motionless
diesel-electric submarine is almost soundless. Such a target can be picked up
only with active sonar. Unfortunately, a motionless diesel-electric boat is sit-
The Navy: Run Silent, Run Deep 261

ting there with its passive sonar on waiting for just such an opportunity. Sensor
superiority is the key to survival. Active sonars vary enormously according to
type. Some can be very effective under the right conditions.
Sonars come in a number of different forms:

• Towed arrays. Ships and subs tow a sonar set behind them. This gets it
away from ship noise. These can also be sent down to a different thermal
layer for better results (variable depth sonar). Again, the world’s most
capable sonar boat, the U.S. Los Angeles-cX^ss, has a towed array that can
detect targets over 100 kilometers away.
• Sonobuoys. These are small, portable sonars that are dropped from air-

craft. In active mode, they have a range of up to two kilometers. In pas-


sive mode they have a range of 10-20 kilometers.
• Dunking sonar. Helicopters can hover and “dunk” a sonar into the water.
In passive mode, it is good out to 8 kilometers. It also has an active
mode, but this lets the sub know it is being tracked.
• Hull-mounted sonar. This is the most common form. Ships and sub-
marines use it. The best of these, in modern U.S. subs, are good out to 50
kilometers. Less effective rigs, poorly maintained and used by inexperi-
enced operators, are effective only out to 5-10 kilometers at best.

Run Silent, Run Deep


Active sonar range can vary from 1-100 kilometers. In passive mode, the
spread from 5 to over 1,000 kilometers. Differences are attributable to
is

equipment and operator quality. But the nature of the target plays a large role,
particularly the amount of noise your prey throws off. To take advantage of
the noise factor, submarines and ships engage in as much silencing as they
can. Silencing is the art of making your boat as quiet as possible. The old sub-
mariner’s expression, “Run silent, run deep,” pays homage to this life-saving

practice. The deeper you are, the less sound gets to searching surface ships.

Many things can create noise in a sub, such as the water rushing past the hull,
either from movement or currents. The less streamlined hull of a diesel-elec-
tric boat creates more potential for this kind of noise. Inside and outside the
boat, soundproofing materials are used extensively. Vibration-damping
mounts for propellers and other machinery eliminate telltale sounds. Nuclear
subs require constantly operating pumps to cool their nuclear power plants
(except at low power levels, when some subs can use convection cooling). For
this reason, diesel-electric boats, when operating on batteries and stationary,

are inherently quieter. Even the crew moving around can make noise.
Everyone wears rubber-soled shoes and practices “noise discipline” at all
times, just so they don’t develop bad habits. Active sonar isn’t the only thing
262 How to Make War

Seawolf (SSN 21) class attack submarine

that produces dangerous sound. A coughing crewman can give you away to a
sensitive passive sonar.

Antisubmarine warfare (ASW). Although friendly submarines are the best


defense against hostile subs, surface ships cannot always depend on having one
handy. This problem is solved with a mixture of surface ships and aircraft
equipped with sensors and antisubmarine weapons. Surface ships and aircraft
wage antisubmarine warfare using a large number of tools. Already mentioned
are the tactical sensors, which are similar to those used by submarines. Added
to these are strategic sensors.

Strategic sensors. The United States has a system of passive sonars in key
ocean areas: SOSUS (Sound Surveillance System) is on the continental shelf
areas bordering the North Atlantic (the Caesar network) and the North Pacific
(Colossus), plus a few in the Indian Ocean. They listen to everything and send
their data via cable to land stations. There it is sent back to a central processing
facility, often via satellite link. Currently this system is accurate enough to
locate a submarine within a circle no wider than 100 kilometers. That’s a large
area, but depending on the quality of the contact, the circle may be reduced
down to a tenth of that size. The major drawback of the system is that it does
not cover deep-water areas more than 500 kilometers from the edge of the con-
The Navy: Run Silent, Run Deep 263

tinental shelf. The Soviets knew this and tried to stay in the deep water as much
as possible.
The deep water zones are covered intermittently with SURTASS
(Surveillance Towed Array Systefn). This system is a large “sled” containing
passive sonar and towed by tugs in areas needing coverage. Data is sent via
satellite to the signal-processing centers. The only other potential worldwide
sensor system would use low-flying satellites with special sensors linked to
powerful signal processors on the ground. These would cover all ocean regions,
including deep water areas.
Both the United States and Russia have been working on these systems for
nearly 30 years, although Russia’s work has slowed appreciably in the 1990s.
The sensors look for large metal objects and heat and water disturbances
caused by ships passing through the water, or under it. These systems have had
some success finding surface ships and may eventually be able to track sub-
marines. However, to a greater degree than SOSUS, these systems are subject
to prompt destruction during the opening stages of a major war. A further com-
plication is that these satellites orbit the earth, preventing them from maintain-
ing the steady surveillance provided by SOSUS. Both the satellite and SOSUS
systems are very expensive to maintain. SOSUS has managed to survive the
end of the Cold War by making its sensors available for civilian research and
by using cheaper and more powerful electronic technology. While many parts
of SOSUS have been shut down, additional portable SOSUS gear has been put
in service. Thus, if there were another war involving subs, there would still be a
SOSUS capability.
Once the strategic sensors detect a likely target, surface ships, subs, and
aircraft can be sent within hours. These use a variety of tactical sensors. Sonar
is the principal sensor for surface ships and aircraft. In addition, radar is used
against surfaced submarines, and fixed-wing aircraft (and some helicopters)
can use Magnetic Anomaly Detectors (MAD). These devices sense distur-
bances in the magnetic field caused by the sub’s large metal hull passing
through the water. Helicopters use a dunking sonar that is lowered into the sea
on a cable. All aircraft use sonobuoys, miniature sonar sets that are dropped
into the water and float around transmitting whatever they have detected. Ships
and aircraft have their own signal-processing equipment; helicopters pass data
to a ship for complex signal processing. Russian sensors lack the degree of
computer and signal-processing support of Western equipment.

The Crew
More so than with any other type of ship, the quality and attitudes of the crew
are essential to making a modern submarine an effective weapon. In most
navies, submariners (or “squids”) are volunteers. They are highly trained, espe-
264 How to Make War

dally on nuclear boats. The crews are small, usually 100-150 men on nuclear
boats and half that on diesel-electric boats. The majority of the crew have a
college education, or the equivalent in years of technical training. Over half the
sub crews are career sailors; the remainder are usually in on long (six-year)
enlistments. The long enlistments are necessary to provide sufficient time to
train the sailors before they join their boat.
The duty is the hardest part of the job. When nuclear subs go on patrol,
they are out for from one to three months. Normally, they are underwater the
entire time. The crew members work 12-hour shifts much of the time. They
work and live in a crowded environment, affording little privacy. There is con-
stant low-level noise from machinery, plumbing, and fans. The odors of a hun-
dred men and tons of operating machinery confined to a small area soon dull
the taste buds. Many squids note a sensory shock when they first encounter the
surface world after30-90 days underwater.
These long absences from family and friends on shore put additional strains
on the squids. This problem has been eased with the introduction of e-mail
service for submariners. But navies with nuclear boats have a difficult time
retaining crews for this silent and arduous service.

Tactics

Destroying a submarine is not impossible, just difficult. First you’ve got to find
it. This is usually accomplished in two ways, either through strategic sensors or
because the sub attacked you. Either way, you rarely get a precise fix on the
sub’s location. Antisubmarine tactics consist largely of converting a general
location into a precise one and then attacking.
A general location for a sub may be a circular area over 100 kilometers in
diameter, or as small as a few kilometers. The first task is to prevent the sub
from escaping, by setting up lines of sonar detectors. Naturally, you will never
have enough ships or aircraft to cover the entire area quickly. In this case you
use probability theory to lay out a search pattern that will give you the highest
potential for pinpointing the sub’s location. Western nations have an enormous
advantage with their hundreds of long-range ASW aircraft. The aircraft can be
concentrated quickly before a sub escapes. Of course, escape is a relative mat-
ter. If the sub speeds up it will generate more noise, thus making it easier to
track. If it down or stops, the searching ASW units will get a crack at
slows
finding it. In many cases, the class the sub belongs to determines what it will
do. Older nuclear boats are noisy even when stationary. However, they are still
fast. So running for it makes sense. The newer Russian boats are quieter, dive
deeper, and are just as fast. They come close to Western boats in overall capa-
bility, and many are now for sale to whoever has hard currency.

Sometimes strategic sensors or intelligence can identify the type of sub


The Navy: Run Silent Run Deep , 265

being pursued. This will cause more resources to be directed against the more
capable boats. The first units on the scene are frequently aircraft. They drop
lines of sonobuoys and listen for a contact. The sonobuoys use their sonar in
passive mode, initially. They willtmly go to active mode when a sub has been
located and a more precise fix needed for torpedo launch. Surface
is ASW
units will proceed to an assigned area where they will stop or slow down to use
their passive sonar. ASW ships also have helicopters with dunking sonar, radar,
sonobuoys, and MAD. These will take off and move off up to 50 or more kilo-
meters from their ship and lay down sonobuoys. The helicopters enable the
ship to spread its sonar net around without moving the ship. A moving surface
ship makes a lot of noise to a sub. A missile or long-range torpedo from the sub
can quickly turn the tables. Once the sub passes close enough to a sonobuoy,
the aircraft rush to that spot. A helicopter deploys a dunking sonar to confirm
the sub’s location. MAD gear is also used to pinpoint the sub’s location. At this
point, one or more homing torpedoes are dropped, and the sub is in big trouble.
If the sonobuoys do not detect an explosion but still indicate a sub, more torpe-
does are used and reinforcements called for. Improvements in electronic and
battery technology have resulted in more sensitive and longer-lasting
sonobuoys, making these little cylindrical items (36 by 5 inches, weighing
under 40 pounds) an increasingly popular antisubmarine weapon.
Subs are not defenseless. Against sonar and MAD, they can go deep and
take advantage of the underwater terrain to evade their hunters. The MAD is

only effective for about a kilometer, and an aircraft must be lower than 200
meters to use While using dunking sonar, the noise of a helicopter’s rotors
it.

can be heard by a sub. During the 1980s, navies were moving toward equipping
their subs with antiaircraft missiles. These could be encapsulated in a torpedo,
launched from the torpedo tubes, and take off and run a search pattern for
nearby helicopters or fixed-wing aircraft. Other devices were more similar to
Stinger or Redeye missiles.
Some subs, largely Russian and British ones, have insulating tiles on their
hulls to make the limited passive sonar of homing torpedoes less effective.
These tiles reduce the accuracy of other sonars somewhat less. Subs also can
deceive homing torpedoes by ejecting noisemakers when they hear a torpedo
approach. Surface ships use the same type of decoy. Recent Russian subs can,
under some circumstances, outdive and outrun many types of torpedoes.
Moreover, some of the larger Russian subs may be of sufficiently massive con-
struction to survive one or more torpedo hits. All the hunter can do is try to
keep the torpedoes up to the task through constant upgrades. This cat-and-
mouse game may go into several rounds. The aircraft do not have inexhaustible
resources. They can stay on station for several hours, depending on how far

they had to travel to the search area.


Aircraft carry over a hundred sonobuoys and four or more torpedoes. 1 he
sonobuoys themselves last at least eight hours. But you can run out of
266 How to Make War

sonobuoys. The larger P-3 aircraft must return to a land base. Longer-term
weapons can be left behind to harry the subs. Antisubmarine mines can be
dropped. These are too far down to detect or harm surface ships. They can be
set to deactivate after a certain time so that friendly subs can also use the area.
If the search is abandoned, it can be turned over to friendly subs. This, how-
number of additional problems. It is difficult to tell friendly from
ever, raises a
enemy subs when they are underwater. It is not unlikely that there will be cases
where friendly subs will be hit.
The above description of hypothetical antisubmarine combat is a unique
situation because there has not yet been a major naval war involving nuclear
subs. In the past, subs spent most of their time on the surface, where positive
identification was easier. This is just another complication in what is shaping
up to be a unique and nerve-wracking new form of naval warfare.
There have been some antisubmarine operations in the past 40 years. U.S.
and Russian nuclear subs have been stalking each other, for practice and brag-
ging rights, since the 1960s. Sweden and Nomay have found Soviet nuclear
and diesel subs lurking in their coastal waters and have had a hard time nailing
these interlopers. This highlights the most likely antisubmarine warfare of the
future. Many nations have diesel subs and will most likely use them close to
shore. This is the worst possible situation for antisubmarine warfare. Diesel
boats are quieter underwater, and the closer to land you get, the more chaotic
the underwater landscape is for sonar and other ASW sensors.

Who Is Hunting Whom?


Before nuclear submarines came along, it was rare for submarines to turn on
pursuing ASW forces successfully. Nuclear submarines are different. They
never have to surface. They are as fast as, and often faster than, ASW ships.
Equipped with missiles and long-range torpedoes, they can attack as decisively
as surface ships. Submarines have superior sensors. Surface ships cannot hide
as easily as subs, nor can they find their underwater opponents as easily.
Nuclear subs are seen as solitary predators. They must operate independently
because of the lack of communications underwater, not to mention the need for
silence to maintain their cover. Submarines have inertial guidance systems that
enable them to keep precise track of their position. To avoid fatal contact with
friendly ASW forces, the subs will follow a precise route and schedule to their
area of operations. Then, like a lion stalking a herd of antelope, the submarine
slowly patrols its sector until it detects enemy ships or submarines. The sub
then moves close enough to use one of its weapons, fires, and then dives qui-
etly to avoid retribution. Run silent, run deep.
No one knows just how easy it will be to detect submarine weapons being
fired under combat conditions. Peacetime exercises in the West assume the
The Navy: Run Silent Run Deep , 267

worst, that detection of submarine weapons being launched will be difficult.


Under these conditions, the nuclear subs have done great damage, even to the
point of putting carriers out of action during war-game exercises. This is one
reason why every major fleet hds some nuclear-attack submarines. A late-
model Russian cruise-missile sub has yet to go up against a U.S. carrier group
and probably never will in our time, so no one knows for sure what will hap-
pen. Meanwhile, each U.S. carrier group has a dozen fixed-wing and helicop-
ter ASW aircraft. Every escort ship has its own ASW gear. Everyone has a

strong urge to not get hit by a Russian, or any other, sub. Nonnuclear subs
could, and probably would, operate in groups because they must be on or near
the surface most of the time. At the very least they could have their periscope,
breathing apparatus, and radio antennae on the surface. These boats are easier
to find and sink and would be used effectively close to shore in largely defen-
sive operations. Until better sensors come along, the tables appear to have been
turned. It is now the surface warships that must always steam in fear of the
superior threat beneath the waves.

Theory and Practice


The underwater world is dark, murky, and full of distracting sounds. U.S. sub-
marine war games have shown that up to 40 percent of potential targets were
not even detected, and 20 percent of those that were could not be successfully
tracked and attacked. Experience with Russian-made subs indicates that their
record was (and still is) even worse. The much-feared Russian cruise-missile
submarines would have been highly dependent on this blind-man ’s-bluff
atmosphere in order to have had a chance to get close enough to U.S. ships to
fire missiles. But then, Russian subs may have had a hard time even finding
surface ships. The weapons always have problems. Wire-guided torpedoes can
be very effective because they have at their disposal all the sub’s sensors as
they are steered toward their target. However, the wire must remain intact, and
the tube cannot be reloaded until the torpedo has hit something or run out of
fuel. This means that the firing sub cannot move around violently lest the wire
be broken. Depending on how far the torpedo has to go, it will spend 10-20
minutes running. Meanwhile, the target may detect the torpedo launch and fire

off one of its own. Or the target may dive fast and deep and escape. This is def-
initely a nail-biting exercise. The current submarine scare is from nations like

Iran, North Korea, and China, with Russian-made diesel boats. The reality here
is that while these subs may be the latest models, the crews are usually poorly
trained and spend little time at sea. While diesel boats can often be tough to
find in coastal waters, inept crews can make stupid mistakes that get their boat
detected and destroyed.
268 How to Make War

The Future
The future is moving somewhat backward. With the former Soviet sub fleet in
disarray and disintegration, the focus of undersea warfare shifts back to the
nearly 200 diesel-electric submarines held by unstable Third World nations.
While this is a formidable technical challenge, the extent of the threat is small,
with fewer than a dozen nations possessing these subs. This has not prevented a
lot of anxious talk about the new submarine “threat.”
Whatever excitement the Third World submarine threat generates will not
balance the rapid decline of the former Soviet submarine fleet. Even before the
collapse of the Soviet Union in 1991, the Soviet submarine fleet was suffering
from a shrinking pool of resources. Less money was allocated for maintaining
and operating its existing subs. This led to an accelerated retirement of the
older boats, both diesel and nuclear. But this wasn’t enough. Qualified sailors
for sub crews became more difficult to obtain. Budgets shrank, and, after the
Soviet Union collapsed in 1991, the navy’s budget shrank even further.
Moreover, the introduction of market pricing in Russia took away the ability of
the military to grab resources at bargain prices. Since the mid-1980s, the com-
bat value of the former Soviet submarine fleet has dropped about 80 percent.
There no relief in sight for the Russian sub fleet. The Russians have taken
is

over most of the Soviet submarines but simply can’t support them. This has
turned out to be a debilitating prospect for Western, and particularly U.S., sub-
mariners. The U.S. sub fleet was created in response to the perceived Soviet
sub threat. With that threat now rapidly wasting away, it is difficult to justify
the tens of billions of dollars spent each year on U.S. subs. However, even after
drastic cuts in the U.S. submarine and ASW forces, it will be a while before
any other nation comes up with a credible submarine threat to the U.S. Navy.
Underwater “threats” are still with us. China is the current one. The
Chinese sub fleet is large (about 65 boats), but only half a dozen are nuclear
boats. And China has been having problems getting its nuclear subs to operate
effectively. China will keep trying, and Russia will probably eventually sell a
lot of its extensive nuclear submarine technology to China. Eventually, China
will be a major submarine threat to seagoing nations.
The weapons of submarine warfare are changing. Sensor technology also
seems ready for a major leap forward. Part of this may be propelled by the
recent breakthroughs in superconductivity. Meanwhile, large increases in com-
puting power make
more efficient analysis of data already being
for collected.
More computing power also makes some types of sensors more practical.
Sensors that detect neutrinos, heat, color, and other subtle submarine charac-
teristics may indeed make the oceans transparent. Just installing state-of-the-
art computers can increase detection probability by several times. More pro-
saic changes include putting active sonars into towed arrays. This eliminates
The Navy: Run Silent Run Deep , 269

one problem with active sonar, that it gives the user’s position away. Many
Western nuclear subs have towed passive arrays, wormlike devices linked to

the sub with a cable. Western technology has made it more


possible to get the
complex electronics needed by active sonar into the “worm.” Better communi-
cations also allows for greater use of multistatic sensors. This system depends
on one or more active sensors working in coordination with many more passive
sensors. Communications coordinates all the information, sorts it out, and more
rapidly pinpoints the location of enemy subs. Once more, computer signal-
processing power is the key to making this work. This research will lose a lot

of steam as the major rationale for it — finding the numerous subs of the former
Soviet Union —has disappeared.
*

11
The Navy: In the Air

Aircraft have revolutionized naval operations and become the key system in all

major fleets.The Navy first used aircraft for reconnaissance. It still does. This
started before World War 1(1914-18). During that war and the 1920s, it was real-
ized that aircraft could be used for naval combat. Once planes became powerful
enough to lift a torpedo or large bomb, they could sink the largest warship.
Shortly after that revelation, aircraft carriers started appearing in significant num-
bers. Combat experience in World War 11(1 939^45) confirmed the predictions, as
carriers replaced the large-gun battleship as the “capital ship.” The nuclear sub-
marine is touted by some as the replacement for the aircraft carrier. That may be
so, but it will not replace aircraft. Indeed, the most potent new weapon on sub-

marines is the cruise missile, which is little more than an aircraft flown by a robot.
Most subs can’t carry more than a few dozen cruise missiles, and, unlike carriers,
they cannot reuse them or obtain reconnaissance from them. Moreover, a subma-
rine’s persistent enemies are the various types of ASW aircraft that hound them

constantly. Submarines may supplant or replace various types of surface ships.


Nothing on the horizon will replace aircraft in their various forms.

Carrier-Task-Force
Defense System
The modern (U.S.) aircraft carrier may yet prove to be a dinosaur overstaying
its welcome. But for the moment it is one of the more lethal and flexible
weapons systems available. The key to carrier operations is the ability of the
carrier to defend itself. It by putting up a multizone defense extend-
does this

ing out for over 700 kilometers from the carrier and its escorts.

270
The Navy: In the Air 271

The inner zone. The primary or vital zone extends 10-20 kilometers from the
carrier and is monitored by shipboard sensors. This zone is defended primarily
by electronic weapons, naval missiles, and guns. Electronic jammers blind
cruise missile homing systems. “Blip" enhancers make low-flying helicopters
appear like carriers to the missiles and decoy the missiles from their intended
targets. Electronic pulses can even detonate the missile warhead prematurely.
Nonelectronic defenses include chaff —a cloud of metal foil blinds a radar.
Last-ditch defenses are fully automatic machine cannon that shoot automati-
cally at anything that looks like an approaching missile.

The middle zone. Covering the area 10-160 kilometers from the carrier, this zone
is monitored by the carrier task force’s AEGIS cruiser and antisubmarine ships.
The AEGIS ships are built around a powerful radar system and hundreds of
surface-to-air missiles (SAMs) carried by the AEGIS cruiser and the other escort
ships. The AEGIS radars and fire-control systems can coordinate the use of hun-
dreds of SAMs fired at incoming aircraft and cruise missiles. Other escorts will
monitor the ocean for the telltale sounds of approaching enemy subs.

The outer zone. This zone is for threats over 1 60 kilometers away and is monitored
by patrol aircraft from the carrier. They can spot surface ships nearly 400 kilome-
ters away and aircraft over 700 kilometers distant. This zone is defended by air-
craft and detachments of surface ships and submarines. These detachments of one
to four ships use the same techniques as the ships in the primary and middle
zones. In addition, these ships may get an opportunity to use their antiship mis-
siles against enemy vessels that come into range. The major drawback is that these

ships cannot always take up their positions fast enough. The carrier’s F-14 aircraft

also have missiles with a range of 200 kilometers that are effective against cruise
missiles and aircraft. Their primary targets are enemy aircraft carrying cruise mis-
siles. Other aircraft have air-to-surface antiship missiles with a range of nearly
200 kilometers. Six to twelve F-14s with six Phoenix missiles each should be able
to stop most cruise-missile attacks, or at least chop them up so that the primary
and middle zone defenses are not overwhelmed. Timing is a critical considera-
tion. U.S. carrier aircraft normally spend about 100 minutes in the air. Few aerial

tankers are available for refueling, and you still have to land to rearm. The only
alternative is to put up the aircraft in shifts, leaving yourself with a less than max-
imum defense. The F-14 is being retired, and in ten years it will no longer be
around; nor will its Phoenix missiles. F- 1 8s armed with AMRAAM missiles will
fill in. Neither the F-18 nor the AMRAAM is as capable as the F- 14/Phoenix
combination, but they are close enough to deal with post-Cold War threats in the

foreseeable future.

The strategic zone. Beyond 700 kilometers from the carrier is the strategic
zone. This zone is monitored by satellites, land-based aircraft, and SOSUS.
Ill How to Make War

This demonstrates how vulnerable fleets are to having their satellites

destroyed. Not only do the satellites provide some of the reconnaissance, they
are vital for passing all information between the fleet and far-distant land and
naval units. Once something is spotted, strike aircraft are sent after targets in
this zone. The maximum range of aircraft strikes is about 2,000 kilometers.

This is the zone in which enemy recon aircraft are hit.


Many navies model their long-range naval aviation doctrine after the one
developed by the former Soviet navy. The Soviet navy had over 100 long-range
bombers used as naval recon aircraft. In addition to a heavy load of EW and
ECM equipment, they could also carry one or more long-range cruise missiles.
These aircraft were also responsible for providing targeting information for
less well-equipped aircraft. This is critical, as cruise missiles need accurate tar-
get location updates if they are fired over the horizon, as most are. Without the
assistance of the recon planes, many cruise missiles will miss their targets.
Indeed, without a current and precise location of the enemy ships, other aircraft
and ships will often not even fire at targets they cannot see. Because of all the
electronic warfare used, it is critical that the autopilots on the cruise missiles
get their missiles as close to the targets as possible before turning on their ter-
minal homing radar or sensors. This requirement will not soon be eliminated.
The sensors needed to enable a missile to find an over-the-horizon target by
itself are extremely complex.
This strategic zone is quite possibly the most important. It presents the best
opportunities for destroying cruise-missile carriers before they can launch.
Enemy aircraft can carry one or two missiles each. Each surface warship or sub-
marine carries up more cruise missiles. Once these missiles are launched,
to 10 or
they provide a greater number of targets to shoot down. A cruise missile is more
difficult to detect and hit than an aircraft or ship. This was one reason the Soviets

built over 50 cruise missile submarines (most of which are no longer in service).

The carrier defense system has two modes, passive and active. The passive
mode is used in peacetime and in wartime when an attack is not imminent. In
thismode, most of the escort ships are within a few kilometers of each other
and the task-force carrier. The one or two nuclear-attack subs attached to the
task force generally travel out in front of the task force, using their sensors to
detect other submarines the task force may encounter.
Active mode is used when an attack is The escort ships spread
expected.
out, with several taking up position in the middle zone. The carrier’s aircraft fly
more frequently and are kept ready to concentrate in the direction an attack
comes from. The task force’s nuclear subs take up position in the rear of the
task force to watch for enemy subs coming from that direction. You don’t want
your own subs maneuvering in the direction of an enemy attack, as that is also
the direction enemy subs may come from and there is no way to sort out the
enemy and friendly subs when your antisubmarine forces go into action.
The Navy: In the Air 273

Antisubmarine Warfare
Helicopters are the most commoivASW aircraft. Ships of over 3,000 tons can
usually carry at least one, and often two. Helicopters can extend a ship’s ASW
capabilities over 100 kilometers. Helicopters can pursue a submarine contact
diligently and enable surface ships to keep up with swifter nuclear submarines.
Many navies have small aircraft carriers that use nothing but helicopters. The
U.S. Navy also maintains a large fleet of P-3 four-engine maritime-
patrol/ASW aircraft. Other nations have similar aircraft. These planes enable
large ocean areas to be patrolled and subs to be attacked wherever they are
found.

Organization of Carrier Aircraft


Large U.S. carriers had, end of the Cold War, between 85-90 aircraft.
until the

These consisted of 24 fighters (F-14s), 34 strike planes (F- 8s, for the most 1

part,6 plus some A-6s), 10 ASW


aircraft (S-3s), 6 ASW helicopters, 4 ECM
(EA-6Bs), 4 radar (E-2Cs), and 4 tankers (Ka-6Ds). A few of the F-14s were
equipped as recon aircraft. Since the late 1990s, the carriers carry 10 F-14s, 36
F- 1 8s, 4EA-6Bs, 4 E-2Cs, 6 S-3Bs, and 2 ES-3As. Plus 6 ASW helicopters
and 2 HH-60s for odd jobs. The S-3s can stay aloft for 6 hours and carry
sonobuoys, torpedoes, and air-to-surface missiles. The E-2C radar aircraft can
search out to 700 kilometers. No other nation has anything quite like these car-
riers. The Soviets built one and scrapped two others before they could be fin-

ished.The Soviet carrier was not as capable as the U.S. ones, and, because of
economic problems, eventually the Soviets fell out of the carrier business (sell-
ing some of them to China and India). The U.S. Navy also has smaller helicop-
ter carriers.These carry a combination of vertical takeoff jets and helicopters.
These are used by the Marines for amphibious operations. Other nations, like
Britain, France, Italy, and several others, use these vessels for antisubmarine
and surface-combat operations.

Land-Based Naval
Aircraft Operations

Few navies have aircraft carriers, but nearly all have land-based aircraft. These
planes are used for patrolling their coastlines and, in most cases, to attack hos-
tile ships. Western nations have over 500 multiengine, long-range patrol air-

craft. These are primarily U.S. P-3 Orion aircraft, which can also carry cruise
274 How to Make War

missiles. In addition, the U.S. Air Force has trained some of its B-52 bomber
crews to drop naval mines (CAPTORs) and use Harpoon antiship missiles. A
substantial number of naval aircraft are interceptors. As was learned in World
War II, naval patrol aircraft are vulnerable to interceptors. China is a strong
proponent of defending its coastline and naval bases with interceptors. Against
a defended shore, patrol aircraft are increasingly at risk if they approach closer
than 500 kilometers to the enemy coast.
Worldwide, navies have over 3,000 fixed-wing aircraft and helicopters
operating from land bases. The majority are equipped to hunt submarines.
Many of the antisubmarine weapons on these aircraft can also be used against
surface ships. It’s becoming more common to see ASW aircraft with long-
range cruise missiles. This allows the slow patrol planes to get out of harm’s
way after launching an attack. If a nation has access to enough land bases,
these long-range aircraft can be nearly as flexible as carrier-based patrol
planes. Carrying an impressive array of sensors and weapons and moving at

over 400 kilometers an hour, these aircraft form a fast-moving reserve of


naval power. They are able to detect and attack ships far more rapidly than any
other vessel. So why have ships at all? Patrol aircraft eventually have to land;
ships can sit where they wish for as long as they want. Although some aircraft
can stay aloft for over 12 hours, they must eventually land to rearm, refuel,
and perform maintenance. Depending on the skill and efficiency of the
ground crews, a patrol aircraft can fly one sortie a day for several weeks. After
that, things will start to fall apart. Aircraft would replace ships if only they
were as durable.

Patrol-Aircraft Missions

Surface ship search. This is the simplest form of patrol and is normally per-
formed with radar-equipped aircraft. The most capable of these aircraft, the
P-3, can spot large aircraft carriers or tankers 350 kilometers away. Smaller
ships must be closer to be spotted; 200 kilometers for cruisers, 100 kilometers
for destroyers, and 50 kilometers for trawlers and surfaced submarines. The
cheaper E-2s can spot large ships 180 kilometers away while the aircraft moves
along at a speed of 400 kilometers an hour. Other aircraft surface-search radars
have shorter ranges, up to 200 kilometers for fixed-wing aircraft and up to 100
kilometers for helicopters. By comparison, human observers can see 20-30
kilometers during clear weather. Searches are performed offensively or defen-
sively. That is, the aircraft can either establish a barrier of observation to pre-
vent the undetected intrusion of enemy ships, or scour an area looking for the
something to shoot at. Whenever enemy ships are found, strike aircraft or war-
ships are directed toward the target.
The Navy: In the Air 275

Antisubmarine search. This is not as efficient as searching for surface ships.


Aircraft are used to pinpoint a sub that has been reported in an area. These
reports come either from an attack by the sub or a SOSUS detection. See previ-
ous chapter for details. ,

Strike. Most aircraft can carry at least one air-to-surface missile. Only the long-
range cruise missiles on U.S. (and some Western) aircraft are likely to be used
against enemy task Many Russian-made antiship missiles
forces lacking air cover.
are sold to just about anyone who can pay. These are now made available so that
they can operate from just about any type of aircraft. While the Cold War is over,
Russian weapons are still the most likely threat to American warships.

Theory and Practice


Cruise missiles, because they are the cheapest and most widely available anti-
ship weapon, are likely to be the biggest threat to ships for some time to come.
Although cruise missiles have not been used on a mass scale yet, there was a
parallel experience during World War II. American task forces encountered
massive kamikaze attacks by Japanese aircraft crewed by hastily trained sui-
cide pilots. The Okinawa campaign saw 1,900 aircraft attacking over a period
of 100 days (March-June 1945). Under attack were 587 ships, of which 320
were warships. Each attack averaged 150 aircraft. One had as many as 350
planes. Defending were carrier-based interceptors and antiaircraft guns. Only 7
percent of the suicide aircraft scored hits. Eighteen percent of the ships hit

were sunk or put out of action. Although the kamikaze tactic was unexpected,
the defending fleet had the usual strong sense of self-preservation. The
Americans were also heavily armed. The kamikazes were, in effect, cruise mis-
siles. Because they initially had the element of surprise, they were more suc-

cessful during this first use. Twenty-two years later, electronic pilots were
developed to replace human ones, and Israel lost a destroyer to Egyptian cruise
missiles. Over the next five years the cruise missile was used a number of
times, severely damaging over a dozen ships. During the 1973 Arab-Israeli
war, Israel demonstrated that the cruise missile could be stopped cold with a
combination of electronic warfare, gunfire, and evasive maneuvers. Over 50
Arab cruise missiles were fired without scoring a hit. Fifty percent of the
Israeli cruise missiles scored hits. It would appear than an unsuspecting target
has a 90 percent chance of being hit by a modern cruise missile. Various defen-
sive measures —guns, missiles, electronics, maneuvers —can bring this hit
probability down close to zero percent.
The crucial question what would be the percentage of hits by future attack-
is,

ers on defending ships? Based on historical experience, between 0-10 percent.


This assumes an alert defender. Considering the previously demonstrated ineffec-
276 How to Make War

tiveness of non- Western nations’ antiaircraft and cruise missiles, 1-3 percent is

more likely. If the attackers achieve surprise, the probability can easily increase
by a factor of three or more. Western cruise missiles will probably hit 3-10 times
as often (3-30 percent) if they are the attacker against a non- Western defender.
What, then, would be the outcome of a large-scale use of cruise missiles? It

depends on what type of missile is used and against what kind of target. Russia
has several kinds of cruise missiles that have ended up on the international arms
market. Their most formidable missile is P-700 (“Shipwreck”). These missiles
have a range of 500 kilometers and home in on the target’s radars. The missiles
travel close to the water at over 800 meters a second. The tricky part is discover-
ing the precise position of the defending task force and then getting close enough
to launch. Let us assume that ships carrying P-700s get within 100 kilometers of
a task force without being discovered, perhaps by sitting in the right place until the
task force steamed into range. Suppose the attacker got off 20 missiles. In two
minutes they will hit the task force. An American task force has at least six ships,
most with their sensors turned on. There might be time to activate all the Phalanx
gun systems, chaff, and flares. The task force might even be practiced in turning
off all radars quickly. There might still be one or more radar aircraft in the air that

could keep their radars on. This would deny the missiles any surface targets to
hone in on. If these P-700s also have heat-seeking or active radar guidance, they
could be deceived by the chaff and flares. There would be 1 0 operational Phalanx
units. Some of the would malfunction before they reached their targets.
missiles
Between all of these defensive measures, and making allowances for human error,
perhaps one or two missiles would hit a ship. This might not include the carrier.
This is in line with the World War
kamikaze experience and might be too
II

high, considering that such are not a surprise this time around. Meanwhile, the
attacking ships could be in big trouble if it were attacking a U.S. carrier task
force. Spotted when its missiles were launched, it now has a nuclear-attack sub
stalking it.

A more likely scenario is some Third World nation (like Iran or Iraq) using
a combination of air- and land-based cruise missiles, plus some launched from
small ships, delivering something resembling a coordinated attack. If the naval
task force were caught napping, this kind of attack could cause serious dam-
were alert, a few of the missiles would still get through.
age. If the task force
Argentina demonstrated this in 1982, as did Iraq in 1986. We won’t know who
will try it in the twenty-first century, but someone probably will.

The last major naval war saw aircraft carriers dominate the action, with a
strong assist from shore-based aircraft, submarines, and mines. It’s uncertain
which mix of weapons will be decisive in a future major naval war. It would
appear that aircraft will continue to dominate, mines will be as effective as in
the past, and that submarines will be more effective. Where does that leave air-
craft carriers? The United States, with over 20 large and smaller carriers, has
the largest investment in this ship type. American carriers outnumber those of
The Navy: In the Air 277

all other fleets combined even with all the budget cuts in the 1990s. This
points out that U.S. carriers will not be needed primarily for anticarrier opera-
tions, as inWorld War II. With their large complement of long-range aircraft,

U.S. carriers would be lethal against enemy surface ships and to a lesser
extent, against land-based aircraft. Any ship equipped with cruise missiles is

also something of an aircraft carrier, but the shorter range and/or need for tar-
geting data make cruise missiles decidedly second-rate. Submarines and mines
are the biggest question mark.
No navy has ever had to deploy over 50 nuclear subs, or defend against
such a force. Although nuclear subs are larger and more robust because of it,

they are not very well protected. Although much is made about their sturdy
waterproof hulls, the least amount of damage can ruin this underwater capabil-
ity. On the surface, nuclear subs are extremely vulnerable, especially against
aircraft. Moreover, when underwater, subs have a very difficult time communi-
cating. When they do, they come near the surface. Again, this makes subs vul-
nerable to aircraft detection. Communications problems make coordinated
operations difficult to the point of impossibility. While the Germans used large
“wolf packs” of subs during World War II, these boats were operating on the
surface most of the time. Modern aircraft and electronic monitoring devices
make it risky for current subs to spend too much time on the surface or com-
municating openly. Operating individually, nuclear subs will close off their
operating areas to friendly forces. This will create a killing zone where any
ships are considered hostile.
Mines are another increasing danger. The current models are very difficult
to find. They often remain on the ocean floor and require diligent and time-
consuming searches. Moreover, mines laying on the bottom cannot be cleared
easily using helicopters. The problem with mines is getting them to where they
can threaten enemy shipping. Aircraft can be effective if they have sufficient
range and air superiority. More likely is the use of submarines to deliver mines,
if the subs can survive the gauntlet of antisubmarine aircraft.
The question of whether aircraft carriers are worthwhile rests on their abil-
ity to Submarines may or may not be able to get after them.
stay afloat.
Whatever the case, air-delivered weapons will continue to dominate naval war-
fare. Even submarines depend on cruise missiles for most of their firepower

against surface ships.

The Future
The war in Afghanistan demonstrated once more the usefulness of carrier avia-
tion. Although naval dropped only about 20 percent of the bombs (Air
aircraft

Force heavy bombers accounted for most of the rest), the carrier aircraft were
the first ones on the scene and did most of the work early in the campaign. One
278 How to Make War

carrier was also turned over to the Army for use by helicopters used to support
commando operations.
But naval aviation is still threatened by longer-range Air Force planes. The
B-2 bomber, also fighting for its fiscal life, is touted as a cheaper way to put
bombs on distant targets without the expense of a carrier group. Much to the
Air Force’s embarrassment, the 50-year-old B-52 proved to be the cheapest and
most reliable way to get bombs on Afghan targets. Naval aircraft have already
felt Budget problems have destroyed the U.S. Navy’s plans for build-
the heat.
ing a new attack aircraft (to replace the A-6 and F/A-18); they had to use a
Navy version of the Air Force’s F-35 instead. There will be no immediate
replacement for the 1950s-era P-3 recon aircraft, either. More such damage
will be felt through the early twenty-first century.
While carriers can still get to the scene of a hot spot first, they are increas-
ingly being pushed out of the way by long-range aircraft. While this won’t
eliminate the carrier in the short term, the long-term situation does not look
good.

Patrol Aircraft Characteristics

This chart shows the patrol aircraft and helicopters among the major maritime
powers in the world. This includes AWACS-type planes, as their function is

basically one of surveillance. Most of the word’s surface is water, and these
areas are largely unobserved most of the time. Understandably, navies have
taken the lead in developing reconnaissance and patrol aircraft. The United
States represents over half the patrol capability, mainly due to its fleet of 260

P-3 aircraft (including some modified for electronic surveillance) and hun-
dreds of helicopters and aircraft operating off ships and carriers. In the 1990s,
these aircraft became a lot more capable because of lighter and more powerful
radars and heat sensors. This made it possible for less affluent nations to obtain
powerful naval-search capability using inexpensive smaller aircraft carrying
the new sensors. But for constant surveillance over a wide area, you still can’t
beat the P-3.
This chart shows the characteristics and capabilities of most of the princi-
pal patrol aircraft in service today. Reconnaissance, especially for fleets, is a
critical capability. The navy that has the edge in this area is considered to pos-
sess a force multiplier, or the equivalent of additional combat ships. In practi-
cal terms, the multiplier can often come to a 50 or 100 percent increase in com-
bat capability. Patrol aircraft in navies became even more efficient when they
received radar in the early 1940s. This made these aircraft effective when the
weather was bad and fog or mist covered the water’s surface. Equipped with
bombs, depth charges, and rockets, these aircraft could not only find but also
attack submarines and light surface ships. You no longer required ships to con-
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The Navy: In the Air 279

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280 How to Make War

trol large portions of the ocean. Except where the larger warships or intercep-
tors held sway, the armed patrol aircraft ruled the waves. This search capability
was eventually extended to land operations, where the complex jumble of
objects on the ground required a more intelligent radar. Being able to pick out
aircraft flying close to the ground beneath you was an important breakthrough

for Western armed forces in the 1970s. Few other countries (mostly American
allies) have been able to keep up with this development. The U.S. E-2 and E-3

are the principal aircraft with this feature. The Russians have developed several
aircraft along these lines, although in a less reliable form. The development of

exotic metals and engine technologies led to the development of the TR-1
(U-2) in the 1950s, the SR-71 in the 1960s, and a new aircraft in the 1980s.
These aircraft fly so high (30,000 meters) and fast that most antiaircraft
weapons cannot reach them. Constantly improved and upgraded, no one has
been able to match these strategic patrol aircraft. Naval helicopters are used for
search missions and for transport from sea to land. Except for transport heli-
copters of the U.S. Marine Corps, most of the world’s naval helicopters are
used primarily for search. Often flying from ships at sea, these helicopters look
for surface ships or submarines.
In peacetime, many search helicopters do a lot of patrol and rescue work.
When going after surface ships, the purpose is not just to find the enemy ship,
but often to keep it in sight to help guide missiles from the launching ship. This
type of mission allows ships to fire missiles over the horizon. The helicopter
remains out of antiaircraft range of the target ships, if possible. Against a navy
with carriers, the “spotter” helicopter has a more difficult time avoiding
destruction. The most common combat use of naval helicopters is antisubma-
rine work. In this role, helicopters are quite effective. The sensors and weapons
required cost more than the helicopter but provide the ability to convert easily
just about any cargo-carrying helicopter to an effective antisubmarine system.
The equipment needed includes sonobuoys, dunking sonar, MAD (Magnetic
Anomaly Detectors), computers, radios, and lightweight torpedoes. Search
radar can also be added to track surfaced subs or other warships. Most of these
weapons and sensors weigh less than 600 pounds each. This is important, as
helicopters do not possess great lifting power. The adaptability of helicopters
through the installation of specialized equipment provides a wide variety of
capabilities for the same model. This is very true of the UH-60 and Sea King
types.
A coming innovation is the increased use of UAVs, including some flown
off carriers and ships.
The Navy: In the Air 281

How to Read the Chart of


Patrol Aircraft Characteristics
4

Index is an evaluation of each aircraft. The chart shows to what extent each air-

craft varies in capability. Most of these aircraft specialize in antisubmarine


operations. The remainder either have, or can be equipped to have, attack capa-
bility against surface shipping. All these aircraft have search capability. In an
attempt to show the general qualitative differences between all these types, a
value has been assigned to each. The highest value (“100”) has been given to
the P-3. This aircraft is generally considered the most capable all-round patrol
aircraft, despite the fact that it was designed primarily as an antisubmarine air-
craft. Note that several different versions of the P-3 exist, largely newer models
or rebuilds of older aircraft. The P-3 value given is an average.

Capability ratings are the various capabilities of the aircraft expressed on a scale
of 0 (nonexistent) to 10 (best available). Where a certain capability on this chart

does not have a 10 rating, means that some other type of aircraft is the best avail-
it

able. Improvements in aircraft weapons and equipment can increase an aircraft’s

rating by a point or two. Sometimes improvements have a negative effect because


they are markedly less reliable that whatever they replaced. The skill and training
of the aircraft and ground crews can modify these ratings by more than half.

Surface search is the ability to detect objects on the land or water. Generally,
this means radar search. Other sensors can detect heat, engine exhaust (from
diesel-electric subs), electronic transmissions, etc. Visual search is also used
but is limited by the need for clear weather. Special viewing devices that can
see at night are available.

Submarine search is the ability to detect submerged subs through MAD


(Magnetic Anomaly Detectors) and sonobuoys.

Air search is the ability to detect aircraft, especially those flying close to the
ground. This is done primarily with radar.

Surface attack is the ability to attack surface targets. The most effective
weapon is the air-to-surface missile. Other weapons include torpedoes, rock-
ets, bombs, and cannon. Also taken into account in this evaluation is the qual-
ity of the aircraft’s fire-control system.

Submarine attack is the ability to attack submerged subs with homing torpe-
does or depth charges. Therefore, submarine attack ability is highly dependent
on submarine search ability.
282 How to Make War

Air attack is the ability to attack, not just defend against, other aircraft. This is

a rare quality in patrol aircraft. These planes are designed for long periods of
relatively slow cruising. The fast, violent maneuvers of air-to-air combat are
not possible with most of these aircraft. However, aircraft equipped to control
other aircraft (AWACS) do obtain high ratings in this category because of their
ability to spot potential attackers and direct defending fighters to these attack-
ers as a means of protection.

From. This is the primary nation of manufacture.

Cruise (in kilometers per hour) is the most fuel-efficient flying speed (for
maximum time in the air). Often the aircraft must move slower to use certain
equipment, like MAD. The TR-1 is essentially a powered glider that can shut
off its jet engine and glide if the situation permits.

Rng (range in kilometers) is the maximum distance the aircraft can fly in one
trip without refueling.

Time (in hours) is the maximum flying time at cruising speed. For antisubma-
rine work, this will be 10-20 percent less to account for time spent on maneu-
vering during attacks on subs.

IFR (In Flight Refueling). If the aircraft can be refueled in flight, it can greatly
increase its range. At this point, the limiting factor becomes crew endurance. If
two crews are carried, as is the case with some large aircraft, endurance can be
extended to 24 hours.

Wght (tons) is the aircraft’s maximum takeoff weight. This is an indicator of size.

Crew is the number of crew carried. This number will sometimes vary with the
mission. Generally, the crew is divided into two sections: flight (to operate the
aircraft) and operations (to take care of the sensors and weapons).

One Thousands of other aircraft are used for reconnaissance,


final note:
largely over land. These are usually fighters without weapons, often equipped
with a large array of sensors and electronic countermeasures. Indeed, this spe-
cial equipment typically comes in the form of pods. These pods are in the

shape of bombs and hang from the aircraft just as a bomb would. Western air
forces are quite advanced in this area.
The Navy: In the Air 283

The Aircraft

The aircraft are arranged in order' of ability. At the top of each column is the
nation owning the aircraft (see notes on patrol aircraft for nation abbrevia-
tions). The column shows the aircraft designation. The second column is
first

the total of each type. The second row gives the total aircraft for each nation.
Unless otherwise noted, all are primarily antisubmarine aircraft. The listing
below is in alphabetical order.

1 1 50 Atlantic (France) is similar to, but smaller than, the P-2.

E-2 (U.S.) is a patrol version of the S-2.

E-3A AWACS (U.S.) is a more powerful version of the E-2. The E-3 is a Boeing
707 crammed with electronics. It can track over 1,000 enemy aircraft at once
while controlling over 100 friendly aircraft. It is capable of tracking land traffic
and ships.

11-38 (Russia) is similar to the P-2.

11-76 Mainstay (Russia) is the second Russian version of AWACS. It is much


better than the 11-38, but not up to the standard of U.S. AWACS.

Ka-26 Hormone is the standard Russian shipboard antisubmarine helicopter.

Ka-27 Helix is the “heavy” Russian shipboard antisubmarine helicopter.

M-12 (Russia) is an amphibious patrol aircraft.

Mi-14 Haze is a naval version of the Russian Mi-8 Hip helicopter.

Nimrod (UK) is a British version of the U.S. P-3.

P-2H (U.S.) was the predecessor of the P-3 and is still in use.

P-3 Orion (U.S.) is the most powerful patrol aircraft currently in service. It is

excellent as a surface search patrol aircraft as well as for antisubmarine work.


EP-3 is an electronic reconnaissance version of the P-3.

S-2E (U.S.) was the predecessor of the S-3 and is still used by many nations as
a land-based aircraft.

S-3 A (US) is a carrier-based antisubmarine aircraft.


284 How to Make War

SH-2F LAMPS 2 is an antisubmarine helicopter operating from ships.

SH-3 Sea King is a U.S. helicopter design manufactured by many other


Western nations (Italy, Britain, Japan, etc.). It is primarily used for search and
patrol, as well as ASW.

SH-60 LAMPS 3 is a naval version of the U.S. Army UH-60 helicopter. The 3
model is replacing the earlier 2 model.

SR-71 (U.S.) is the premier patrol and recon aircraft. It covers land areas from
an altitude of 30,000 meters and speeds of up to 900 meters a second.
Protected by speed, altitude, and electronic devices, the SR-71 collects infor-
mation with a wide range of sensors and delivers the data to users in less than

two hours. was withdrawn from service


It in 1990 and has not yet been
replaced by an aircraft of the same type.

TR-1 (U.S.) is an updated version of the 1950s U-2. It is capable of staying


aloft for 12 hours. Max altitude is 27,000 meters. It flies along the edge of a
battle area looking for enemy electronic installations and other data.

Tu-126 MOSS (Russia) is first Russian version of AWACS. Not very success-
ful, it is rapidly being replaced by MOSS 76.

Tu- 1 42 (Russia) is a long-range bomber used as a naval patrol aircraft. The


bomber version is called the Tu-95.

Tu-16 (Russia). Originally designed as a bomber, many are now used for naval
patrol and attack work. Some also serve as aerial tankers.

Tu-22M (Russia) is a long-range bomber that does double duty as a naval


patrol aircraft.
PART FOUR
HUMAN FACTORS

Often overlooked, frequently underestimated, but never ignored for long.

When it comes to the fighting, warfare is not waged by the numbers, but

through the courage, determination, skill, and leadership of individuals.


12 *

Getting Psyched:
Why Soldiers Fight

Convincing people to fight, and getting them to do it well, is one of the more
essential and less noticed aspects of maintaining an armed force. Illusions
must be created, and maintained, often unto death. Few individuals, once aware
what combat is all about, want to spend any time at it.

It Won't Happen to Me
Anyone induced or forced into combat service is not told how dangerous it is. If

potential recruits knew their chances, would be more difficult to get anyone into
it

the infantry. During this century, the odds of serving in the infantry during com-
bat and escaping injury have been less than one in three. Given a choice, most
new soldiers will avoid the infantry by volunteering for any other branch of the
armed forces. Most other military jobs are no more dangerous than civilian occu-
pations. Even troops in combat-support units like armor and artillery offer better
than even chances of seeing the war’s end uninjured. To get people into the
infantry, first convince them that they have a good chance of surviving in one
piece. Better yet, ignore the concept of surviving or not surviving. Modern com-
bat doesn’t work that way. It’s always a deadly business for at least one side.

Indoctrination
Those selected for the infantry are customarily subjected to an ancient indoc-
trination routine that stresses the following points:

287
288 How to Make War

Pride. The recruit is told that the infantry is the premier branch of the armed
forces, the most noble calling, and the most respected and patriotic service one
can render one’s country. This is all true, particularly if getting killed or injured

for one’s fellow citizens is recognized as the highest form of patriotism. The
pride taken in the dangerous business of infantry fighting is reinforced by the
respect given to combat veterans. Like many other bad experiences, the memo-
ries lose their hard edges over time. Hearing the veterans’ stories, the potential
recruits tend to fixate on the glory instead of the death and terror. This is

human nature, drawn on generously to get troops into the fighting


and it is

without losing them to panic. During times of international tension, when jour-
nalists interview combat troops about their eagerness to get to it, the young
troops are eager, while the older veterans long for a more diplomatic solution.
No one who’s been shot at retains the enthusiasm of the uninitiated.

Effective preparation. The combat soldiers are constantly told that they have the
best equipment, training, and leadership available. The message is that these
advantages will allow the troops to carry out their admittedly dangerous tasks as
effectively and safely as possible. This is only rarely true. These tales are often
believed by many infantry recruits, who tend to have less education and a more
accepting attitude than your average college graduate. Moreover, if a nation has a
winning tradition, one has reason to believe that it will turn out all right. In peace-
time, when there is no contradictory evidence like body bags and maimed veter-
ans, the official line gets accepted. It is far more comfortable to believe that you

will survive. A nation without a military tradition, or one noted for defeat, will
have problems from the start. There will be a feeling of inferiority among the
troops. The 1982 Argentine infantry collapsing in the face of the highly regarded
British troops was a typical example. Another is the attitudes of the various com-
bat forces during the 1979-89 Afghanistan war. The rebels had their track record
of no defeats and a zealous religious belief. The Russian troops’ attitudes ranged
from a well-founded fear among the regular troops to a sense of cocky superior-
ity within the small contingents of Spetsnaz commandos. On the positive side, a
reluctant attitude is more realistic than blind optimism. Such unfounded optimism
can lead to rashly aggressive action in combat. The opening stages of World War
I were infamous for this. Hundreds of thousands of troops were needlessly killed

charging into machine-gun and artillery fire. A latter-day example is the reckless
courage of the Iranian Revolutionary Guards. Raw, unthinking courage is no
match for firepower. But such attitudes are common on the battlefield. This has a
lot to do with the generally reckless spirits of young males. These lads seem to
think that nothing can hurt them. Well, at least this helps in recruiting them for
combat units.

Friends. A vastly underestimated influence in combat performance is the “pri-


mary group.” This is nothing more than the smallest unit of soldiers, 5-40
Getting Psyched: Why Soldiers Fight 289

men, organized for mutual support. Not all armies see to it that effective pri-
mary groups are formed. The primary group must be well trained and well led
and, most important, must know and trust one another personally and profes-
sionally. The troops must believe'in their own skills and the abilities of their
leaders. The members of the group must serve together for at least a few
months before entering combat. New members should not be brought in until
the unit is taken out of combat. Experienced troops do not want to be intro-
duced to replacements while being shot at. In life-and-death situations, you
want to know people you work with pretty well. The transformation from green
troops to battle-hardened ones is nothing more than the creation of these pri-
mary groups among trained soldiers. Just getting men in and out of combat
does not form primary groups; leaders make itSome armies are more
happen.
effective at producing combat leaders. The Germans may have lost World War
II, but they were more successful at the troop level. They consistently inflicted
more casualties per man than their opponents. This occurred because they took
good care of their combat soldiers and paid attention to preparing troop lead-
ers. During World War II, the Germans gave their NCOs more training (six

months) than the U.S. Army gave junior officers (the “90-day wonders”). Right
up until the end of the war, German officers received a one-year training
course before being let loose with troops. The Germans found
was preferable it

to have a shortage of leaders than to have any that were not well prepared. The
logic of this was that troops knew that any officer or NCO was the real thing,
not someone who was hastily appointed to a position they could not handle.
Studies after the war demonstrated the universal validity of this system. This is
not to say that the United States did not have any well-prepared combat units.
However, this occurred only because exceptional senior leaders made it hap-
pen. One U.S. infantry division had a commander who set up training schools
for officers and NCOs
and basically duplicated the German system. The results
were noticeable, especially to the Germans. It wasn’t until the 1980s that the

high command of the U.S. Army picked up on this wisdom.

Fight or else. A very ancient and still effective motivating tool is fear. As one
general put it, “My soldiers will fight well because they are more afraid of
their officers than they are of the enemy.” This fear takes many forms. Most
cultures apply great social pressure to get out there and fight. Tribal armies,
like those in Somalia and Afghanistan, have a warrior tradition in which the
greatest humiliation is to fail in combat. Many armies use more severe discipli-
nary measures. Russian officers have long had the authority to shoot their men
on the spot for slack discipline in a combat zone. Other measures include post-
ing a line of military police behind advancing units to discourage any reluctant
troops from moving in the wrong direction. This approach was used by the U.S.
Army inKorea and was a standard practice for the Soviets during many World
War II battles. A U.S. innovation in Vietnam was landing troops by helicopter
290 How to Make War

in hostile territory.They had a choice of fighting their way out or getting killed
by the enemy. This unofficial policy was very effective as a motivator. The
troops, however, were not fooled; some would refuse to board the helicopters.

What Works
Superior motivation, leadership, and training have consistently proved the for-

mula that produces victorious armies. Leaders who are willing to get out front
and get shot at, and often killed, are respected and followed. Officers who stay
to the rear find their troops following them in that direction, also. Training that

draws from experience, not untried theories, produces the most competent
troops. Equipment that works most of the time, and does what needs to be
done, is the most effective. Men will start fighting for any number of reasons
but will continue fighting, and do so successfully, only if they have confidence
in their leaders, equipment, training, and themselves.

Conviction. When a soldier believes he should be fighting, he has conviction.


Such an attitude is not easily acquired. Too often, men are simply put in uniform,
armed, and called a military force. As Napoleon put it, “The moral is to the phys-
ical as two is to one.” Moral force, morale, conviction: they are all interrelated and

serve as the most powerful motivator a soldier can possess. There are three
sources for this motivation: loyalty, personal gain, and desire for adventure. This
last one is a chronic defect among the young. Loyalty is more commonly a form

of patriotism. Patriotism can come in many forms. The loyalty can be to nation,
region, ethnic group, family, organization, or group of friends. Often, loyalty is

owed to several of these groups. Patriotism tends to be a group endeavor. If


enough individuals are so motivated, they will inspire one another as well as the
less motivated members of the group. History has shown that patriotism propels
people into situations of almost certain death or injury. The opening stages of
wars between patriotic groups are always bloodier than the later stages. As the
fighting grinds on, convictions begin to waver. Taken away from the good things
one is fighting for, soldiers justify the fight by the prospect of victory and the end
of combat. Eventually one side senses its own weakness and looming defeat. The
less determined individuals begin to shrink from further combat. This defeatism
spreads until the losing side’s armed forces fall apart. For few wars or
this reason,

battles are fought to the death. Some groups have such a high degree of convic-
tion that they will continue until all are dead or incapacitated.
The 1979-89 Afghan war showed how a tradition of warlike behavior plus
multiple loyalties (tribe, ethnic group, nation) can produce an extremely high
degree of conviction. This conviction was the main reason the Afghans have
never been subdued. Being the planet’s poorest nation did not substantially
diminish this intense conviction in the face of the world’s largest army. Less
Getting Psyched: Why Soldiers Fight 291

frequently, personal gain and a thirst for adventure propel people into combat.
Patriotism plus a dash of adventure have been a traditional lure to get young
men to volunteer in the early stages of a war. The adventure rapidly dissipates
when the survivors straggle back with tales of how it really is. The bloody hor-
rors of war are not going prompt many to enlist, so duty and adventure are
to
stressed during recruitment and training. Once under fire, most soldiers fight
well enough because it seems a reasonable thing to do in order to survive.

Magic bullets. Many politicians and military leaders are misled by the per-
formance of weapons. Troop leadership and motivation are slippery subjects.
Buying the latest high-tech instruments of death and destruction appears as a
more certain way to obtain combat power. This is not the way the world really
works. The best weapons available in the hands of poorly led, ill-trained, and
unmotivated troops will lead to defeat. This is historical experience. The arms
merchants’ sales brochures will not mention these unpleasant facts. Weapon
performance is more capable of measurement in peacetime than motivation,
leadership, and competence.
Throughout history, peacetime armies have tended to rely more on techni-
cal superiority than on the more slippery factors. Many examples exist. The
Soviet army in 1941 was one of the most lavishly equipped in history. Poorly
led and and not very well motivated, the Soviets melted before the
trained,
onslaught of the Germans. The Wehrmacht was not only outnumbered but also
had inferior weapons. Another example was the fighting between Israel and
Syria in 1982. The Syrians took a beating. Yet Israelis insist that if each side
used the other’s weapons, the outcome would have been the same. Past experi-
ence shows that this is probably true. The most recent example was the Gulf
War of 1991. Despite many years of recent combat experience and lavish
amounts of weapons and equipment, the Iraqis were overrun by the better-
trained and better-led American troops. Yet much of the media coverage of the
war emphasized the technology. With more wealth and technology available
today than ever before, there is still a tendency to rely on gadgets as an expres-
sion of combat power. The preference for hardware over human values in mag-
nificently equipped armies manned by the incompetent and led by people who
believe their own press releases is all too common. The historical record tells a
Again and again, ill-trained troops get their hands on
quite different story.
high-tech weapons and make a mess of it. Most of the wars in the Middle East
had numerous examples of this. Even the industrialized nations have their
shaky moments with their wonder weapons. It’s difficult to keep all these won-
der weapons in perspective. If you don’t, unexpected losses and unpredictable
performance will focus your attention.

Money still works. If you pay enough, and your training and leadership appears
high (and the quality of the opposition low), you can get some pretty good
292 How to Make War

troops. Mercenaries are still quite common. Some do it as much for adventure
as for money, but for most it’s a living. The majority of today’s mercenaries are

government employees. Over 100,000 Cubans have served in Africa as paid


representatives of Soviet interests during the 1980s. North Korea, Pakistan,
Nepal, Britain, etc., export mercenaries under government contract. Several
other nations like Israel, the United States, Russia, and Ukraine do it unoffi-
cially. With the end of the Cold War, several consulting companies were

formed that provided military advice (and services) to nations in need of it.

One can make a case that anyone who volunteers for military service is a mer-
cenary. The dividing line appears to be whose interests you are defending. If
you are bearing arms for your own government, you are not a mercenary. If
you do it for someone else’s, you are. Perhaps the true dividing line is whether
or not you are getting shot at. Few of today’s mercenaries take up their work
with the idea that the job will be fatal. Mercenaries have a bad reputation
because they are essentially guns for hire. Whoever hires them tends to use the
mercenaries in an abusive manner. They are folks with guns doing the dirty
work for people with money. Money still motivates.

Theory and Practice


In modern warfare, the vast majority of troops are never in combat. Even as
long ago as World War II, no more than 25 percent of those who served in the
U.S. Army ever came under enemy fire of any sort. Today, troops in combat
units comprise less than 10 percent of Army strength. The infantry, which takes
most of the punishment, accounts for less than half of all “combat” troops. The
Air Force and Navy expose even fewer of their personnel to the dangers of
combat. In the Russian army, the infantry accounts for less than 20 percent of
total manpower. For every infantryman, there is another soldier who gets shot
at but is still at less risk than the infantry. Although there is a lot more fire-

power today, the troops are spread out more. This is a trend that has been going
on for the last few centuries. As weapons increase in lethality, the troops take
more energetic measures to avoid injury. In theory, the rear-area troops have
always been liable to air or long-range artillery attack, and yet they have man-
aged to avoid injury. The use of nuclear weapons can change all that, but in the
meantime, wearing a uniform is not as dangerous as it used to be.
With a small fraction of uniformed personnel now assigned to fighting, it
becomes more difficult to motivate the combat troops. There is a feeling of
unfairness when one is thrust into danger while so many others serve in essen-
tially civilian jobs. This corrosive attitude tends to grow as the combat length-

ens and the casualties increase. The classic approach to this problem is to
shower the combat troops, and their surviving families, with material and spir-
itual attention. Cash and praise go a long way toward stiffening the embattled
Getting Psyched: Why Soldiers Fight 293

troops’ resolve. When these measures are not taken, your


combat power fades
away. Many nations realize this only when it is too late. A recent example of
this can be found in Iraq, where substantial payments were made to the sur-

vivors of troops killed in combat during the 1980-88 war with Iran. Combat is
an activity for which populations rapidly lose their enthusiasm. U.S. command-
ers in the Persian Gulf were told during the summer of 1990 that keeping U.S.
casualties low was a very high priority. As a result, operations likely to result in
high casualties were avoided, which was why there were no amphibious or air-
borne assaults. One comment heard from several senior officers in the wake of
the U.S. Gulf War victory was that no one wanted to be in charge in a future
war where more than 200 Americans were killed. No one relished having to
explain to Congress why this was so, and why the Gulf War was an exceptional
situation that could not be expected to occur in future wars.

The Future
The trend is toward increasingly violent combat that is more debilitating. The
faster tempo and increased firepower of modern warfare increase demoraliza-
tion and combat fatigue. World War I experience with chemical warfare and
large-scale artillery barrages demonstrated that the troops on the receiving end
of this punishment can quickly be shocked into a state of apathy. Current
weapons can generate sufficient firepower more easily and quickly, to do in
days or hours what weeks of punishment in World War I required. Nuclear
weapons are also expected to have a devastating effect on the morale and moti-
vation of survivors. Sustaining mental health looms as an increasingly crucial
task for leaders at all levels. Warfare in the eighties (Afghanistan, Iraq,

Lebanon, the Falklands, and the Gulf War) all revealed higher rates of combat
fatigue. This problem is exacerbated by the increasing presence of portable
radios among the troops. Friendly and enemy news broadcasts make it more
difficult for commanders to “control” troop morale. Psychological warfare

against enemy morale and motivation has had scant success in the past. But the
psywar crowd keeps trying and is getting better. A new form of demoralization
is looming, and the example of it was demonstrated during the 1991 Gulf
first

War, where the Iraqi army was completely demoralized by air bombardment,
psywar, and an overwhelming ground offensive. A similar campaign was used
against the more resolute Taliban troops during the 2001 Afghan war, with sim-
ilar results.

The increasing dependence on electronic sensors finds larger number of


troops staring at computer terminals. While this is sometimes akin to playing a
video game, the results can often be fatal for the player. The troops know this,
and their nervous faith in their instruments’ reliability creates a new form of
stress. Expect to see more combat fatigue among the silicon warriors. The only
294 How to Make War

exception to this is those troops, particularly in the West, who spent many
youthful hours playing electronic arcade games. It seems that this experience
makes them very facile dealing with the intimidating arrays of screens and but-
tons found in modern military equipment.
Of more interest to military commanders is the capability of film and
video to portray the horrors of war realistically. The pervasive presence of the
media makes it important for the government to control information and
ensure that the bad news is kept from damaging morale. Most people don’t
want to fight in the first place and are easily discouraged when confronted with
the realities of war. Too much reality, too fast, turns the most stout-hearted
troops, and their families, into reluctant warriors. Again, the 1991 Gulf War
revealed how seriously the U.S. military considered this problem, and how
strenuously they dealt with it.

Peacetime armies tend to lose sight of the need for unit cohesion. Some
nations are more successful at maintaining effective unit organization and
cohesion in peacetime than others. It is always a problem, so you should expect
some surprises when troops go into combat for the first time.
13 4

Leadership

Good leadership is the glue that keeps a military organization together despite the
stresses of combat. Effective military leadership is a fragile thing. It tends to
shrivel up and disappear in peacetime. Incompetent wartime military leaders are
often highly regarded peacetime commanders. This has been a common pattern
throughout history, and for good reason. You can prepare for war, but you can’t
actually practice the real thing. This places a premium on leaders who can prepare
seemingly adequate military forces under peacetime conditions. A lot of their

efforts will go toward convincing their superiors that all their efforts and expen-
ditures will have the desired effect when the shooting starts.
Fighting a war, it turns out, requires a quite different mindset than prepar-
ing for one. Another problem of military leaders, especially in peacetime, is

their tendency to prefer hardware over less tangible items like training and cre-
ating effective troops.Hardware you can see and feel. The troops? The goal is
often to have the troops smartly turned out. Never mind that effective armies
often look like a bunch of bandits. Perfectly aligned and attired formations of
soldiers are easier to comprehend than their ability to inflict devastation upon
the enemy.
Some nations avoid these peacetime traps to a greater degree than others.
A country with a long and systematically preserved military tradition develops
betterwartime leaders. These military traditions are usually preserved with
wars each generation to ensure that memories do not grow dim. The habits and
customs of war are bizarre to a nation at peace.
The armed forces must maintain these attitudes blindly between wars.
They can do this only after establishing generation after generation of soldiers
who will accept certain practices blindly and accurately. This is military tradi-
tion. It is sniggered at in peacetime but saves lives in battle. Not all nations
have such traditions. Germany has a military tradition, even though it has not

295
296 How to Make War

won war in over a century. A military tradition is not about winning wars, but
a
fighting them efficiently. Political leaders start wars and set the stage for even-
tual victory or defeat. Soldiers fight the battles as best they can under the con-
ditions laid down by the politicians. Other nations with military traditions are
Britain, France, Russia, and Japan. The United States has a military tradition
for its Navy and Marines, but less so for its Air Force and especially its Army.
This underwent a profound change between the end of the Vietnam War (1975)
and the late 1980s. The U.S. Army and Air Force radically reformed the way it
prepared its leaders and troops for combat. The results were vividly demon-
strated in the “hundred hour” war of 1991.
In peacetime, air forces and navies do much
same tasks as they would
the
in wartime. Just moving all their machines around comes very close to wartime

conditions. Armies attempt the same thing, but it is too expensive to move
large masses of troops around in peacetime. Armies are normally less ready for
war than navies and air forces. Human nature being what it is, most leaders,
military or otherwise, seek the easy way out. Unless feedback corrects ineffec-
tive procedures, bad habits become standards. Flying and navigating the

oceans are unforgiving exercises; mistakes are painfully apparent. Pilots and
sailors tend to get buried with their mistakes. As a result, navy and air-force
leaders are forced to get to know their subordinates’ strengths and weaknesses.
Armies are larger and more expensive, and there is a great deal of pressure to
keep costs down. Army leaders have to rock the boat to smoke out officers who
may be ineffective in wartime. Making a commotion is dangerous in any large
organization, so the incompetents tend to remain. A leader who either knows
from experience or intuition that a subordinate will be ineffective in combat
cannot normally take any action. The victim of this dismissal can insist that no
grounds exist for the charge. Unless commanders are supported by a widely
accepted military tradition, they will be forced to retain a large number of inef-
fective combat unit commanders. This is the factor that makes some armed
forces more effective than another of the same size and composition.
Even experienced and tradition-minded armies find 50 percent or more of
the leaders ineffective in wartime. Many will get themselves killed or captured.
Unfortunately, the same fate will befall the troops in their charge. How quickly
these inadequate leaders can be replaced once the shooting starts is a key
ingredient for ultimate success in a war. Meaningful reform of military leader-
ship is no easy task. It can be carried out only by a truly exceptional leader or
after a traumatic national defeat. It hardly ever occurs in a nation that has won
its previous wars. A rare exception was the reform of the Russian (Soviet) navy
under Admiral Sergei Gorshkov. But, then, one can make a case for the
Russian navy having “lost” most of its battles during World War II. Although
Russia defeated Germany, the Soviets diligently copied many German tech-
niques and weapons after that war. They knew that, man for man, the Germans
outfought them.
Leadership 297

Scientific Leadership
Leadership is a nebulous quality. While science has conquered many irksome
aspects of human frailty, attempts to develop a “scientific” approach to leader-
ship have been difficult. Russia has provided one of the more fascinating
attempts with this form of leadership development. Before the 1917 revolution,
Russian armies were not much worse than any others. A significant defect was
that the highest commands were given to Russian nobles without regard to
merit. Other nations did this, but they managed to screen their candidates more
carefully. Russian troops, whose training, equipment, and leadership were
fairly good, were often misused. After the revolution, three major changes were
made. First, officers were appointed on the basis of merit. Second, a scientific
approach was embraced for all training and leadership. Third, technically
advanced weapons and techniques were sought. All of this affected leadership
profoundly. Initiative, resourcefulness, and imagination in combat were to be
replaced with scientific planning and precision. During World War II, it was
modified by a very large dose of combat experience. Combat experience is

highly perishable. The doctrine of scientific leadership was made of more


durable stuff. Toward the end of the Soviet period (the 1980s), the Soviet
armed forces had become similar to their pre- World War II predecessor. The
“Red Army” looked splendidly equipped and scientifically led, but neither the
splendid equipment nor the scientific doctrine and leadership have been tested
thoroughly. Whenever their armed-forces doctrine had been tested, as during
the Afghanistan or Arab-Israeli wars, the Russian approach has been found
wanting. Even the noncombat experience of Czechoslovakia in 1 968 exposed
glaring leadership and control problems.
The Russians have an advantage in that if their training works, their troops
will perform their duties according to set procedures. This will give command-
ers a degree of control and knowledge of who is doing what, even if what the
troops are doing is ineffective. Russian officer training emphasizes knowing
the “correct” procedure and keeping your wits about you long enough to carry
out your orders. To assist this process, every Soviet unit commander had a
deputy representing the Communist Party. This fellow also went to officer
training school but has selected a decidedly different specialty. The political

officer was responsible for the ideological purity of the troops and reported to

the party, not his unit commander. This zampolit” recruited informers among
the troops and used these agents to keep an eye on everyone and everything. If
the unit did not perform well, both the military commander and the political
officer were in big trouble. The political officer typically covered his ass by
sending in a lot of reports to the party. If things got hairy, he could at least say
he had warned the party authorities. In practice, the political officer and unit
commander normally worked well together. Both had the same goals of mili-
298 How to Make War

tary effectiveness. However, if was any dissidence among the troops, or


there
any incident that smacked of “anti-party” attitudes, the harsh hand of party dis-
cipline came down hard and fast. In this case, military effectiveness took a
back seat to ideological purity. The military commander constantly had to look
over his shoulder at his zampolit. This was not a very efficient system, and this

was demonstrated frequently. During World War II, the political officers
lost

some of their power and got it all back as soon as the Germans were defeated.
Variations on the zampolit system are common in the armies of dictatorships.
Interestingly, the Russian army reintroduced the zampolit (under a different
name) in 200 The new zampolit was more of a morale officer and ombuds-
1 .

man. It will take a while to discover if a nonpolitical zampolit will work.


Western armies often place too much responsibility on the individual
leaders and less on the system. This is fine if the leaders are up to the
demands. But the only substitute for combat experience is some form of sys-
tem. The Germans were good at developing both system and leadership. The
German army entered World War II with a tactical doctrine based upon a care-
ful analysis of their World War I experience. This doctrine was put into a man-

ual that was regarded as a bible by combat officers. The procedures found in
Tante Friede (“Aunt Friede,” the nickname for the manual) got officers
through enough combat to give them experience. At that point they could use
their resourcefulness and imagination to stay one jump ahead of the enemy.
This German approach was at once purposeful and pragmatic. It helped the
slow learner to survive and allowed the talented combat officer to achieve
great success.

Operating Within the Cycle


Combat is generally a series of intentional or accidental ambushes. Self-preser-
vation and the obvious appeal of hitting the other fellow when he can’t fight
back make ambush the most sought-after situation. To pull this off, you must
practice another skill: operating within the other guy’s cycle. A person’s or
unit’s “cycle” is nothing more than its limitations in reacting to events. In
sports, athletes outperform less skillful opponents by moving or reacting first.

A superior boxer, as an example of maneuver warfare, doesn’t just parry his


opponent’s punch; he gets in one of his own. A superior fighter operates within
his opponent’s ability to respond. Skillful soldiers operate the same way. Even
if a defender seems to have every advantage, a more skillful attack can uncover
and exploit the defender’s weaknesses. An attacker’s superior ability to move,
conceal himself, and use his weapons can negate a defender’s advantages and
enable the attack to succeed with minimal losses. Leadership makes this work.
But it takes a particular kind of leader, one that not every nation can produce.
Such leaders must know the techniques of their craft, whether it be air force,
Leadership 299

army, or navy. These leaders must know their troops well and be actively
involved in their training and well-being. Last, good leaders must lead. This
often involves getting out front where it is quite dangerous. One indicator of a
well-led army is that officers have a higher casualty rate than their troops.
History has demonstrated through the ages that any troops can be turned into
competent soldiers if they have competent officers. Leadership is always the
key.

Push-Button Leadership
Until about a century ago, leaders had to command through shouting, messen-
gers, or signal flags. They still got the job done. Today, leaders are often help-
less without radios, telephones, and other electronic gadgets. Leaders can now
command far beyond what they can Extreme examples were seen during
see.
the Vietnam war, when platoon leaders in the bush sometimes got tactical
advice direct from the White House. Micromanagement was rarely that
extreme, but it was pervasive. Senior commanders tend to want more control
and information. Only exceptional leaders can resist this temptation. During
World War II, the Germans went out of their way to keep senior commanders
from running small-level operations they could not see. The Soviets and
Japanese didn’t have sufficient communications equipment. The other Western
armies did start a trend that eventually turned the American president into a
platoon commander. This problem is now recognized by all armies. Everyone
assumes at least a lip-service attitude toward a solution. However, there is a
The information flows both ways. Commanders of larger units
positive side.
can get a more accurate picture of how their entire organization is doing. The
hundreds of reports that move up the chain of command help to dissipate the
fog of war.
Computers are increasingly used to sort out this data quickly. This effort is

called “digitalization,” and it basically means connecting all the tanks, war-
planes, artillery, and infantry as if they were in an office computer network.
Making work has been a major American military goal for most of the
this

1990s. In Kosovo (1999), there were times when it was possible to pull it off. It
isn’t easy, but when it worked, it was great. A recon aircraft points a heat-sens-

ing camera at enemy territory; the picture is sent, via satellite, back to the
United States, where targets are found by powerful computers. The target loca-
tion is bomber in the vicinity, which then
sent back, via satellite, to a U.S.
enters the location of the target into a GPS-guided bomb and releases the now-
enlightened bomb that promptly hits the target. All in minutes. The same thing
can be done when some infantryman on the ground sees a choice target. A
bomber, artillery, or tank fire can be called in within minutes. Digitalization
wasn’t universal during the Kosovo campaign, but it was used enough to make
300 How to Make War

everyone believers. Even more of was used in Afghanistan two years later,
it

with even more impressive results. Oddly enough, digitalization is helping the
lower-level commanders and troops avoid micromanagement. Digitalization
speeds up operations so much that there’s literally no time for more senior
commanders to interfere.
Since the 1960s, there have been efforts to provide “artificial intelligence”
programs to help thecommander make effective decisions with these increas-
ing masses of information. Some items, like artillery, logistical planning, and
intelligence analysis are ideally suited to this approach.
If the electronic tools are not working, the effects on leadership can be
devastating. This is why we have (EW). Communications
electronic warfare
are the primary target of EW. Without fresh supplies of data, the computers no
longer have much to do. Exclusive reliance on electronic tools, without ade-
quate backup systems and procedures, can prove fatal in wartime. Western
armies have tried to solve this problem with more technology, while Russian-
style armies go back to simpler manual methods for backups.
Facing up to such problems and developing effective solutions is another
characteristic of superior leadership. Something as simple as using EW fre-

quently during exercises can give the troops invaluable experience in coping
with these problems. Attention to this has been spotty. One of the more embar-
rassing aspects of a major future war would be the general inability to cope
with the loss of communication because of electronic warfare.

Creating Leaders
There are only a few basic approaches to selecting and training military leaders:

The gentleman officer is the oldest approach. Get an overeducated fellow with
a lust for blood and adventure, and give him a pretty uniform and some author-
ity. The United States inherited this terrible system from the British during the
Revolution and still uses sometimes called “Burgoyne’s revenge,”
it. This is

after the remarkably inept British general “Gentleman Johnny Burgoyne .” Note
that Britain’s long combat experience produced customs that negated many of
the bad effects of this system. For example, British NCOs tend to be superb.
The officers are expected, if nothing else, to provide a good example for the
troops. If this means little more than standing up, leading the attack, and being
quickly killed, the officer has done his duty. Unfortunately, not all nations that
adopt this system have good NCOs, or inept officers who will get out in front.
The gentleman-officer approach, still widely used in Third World nations, gen-
erally leads to a credibility gap between the troops and the leaders appointed to
lead them.
Leadership 301

The aspirant is a more effective system. This is a “trial by experience” method


of selection and promotion. It can be traced back to the Romans (2,000 years
ago), and earlier. This really works best during a war, although it has advan-
tages even in peacetime. Potential' officers are selected from the troops and
systematically put into higher and higher positions of responsibility. The the-
ory is that a man who can’t lead a squad isn’t going to do any better with a pla-
toon, company, battalion, or army. Germany and Israel, an odd pair, both use
this system. In peacetime, the officer candidate is also given a technical and
scholarly education, if he isn’t already a university graduate. Education is con-
sidered a nice touch, but the cut is made ruthlessly at each level of command.
At worst, you end up with good small-unit commanders. Troops and sub-
will
ordinate leaders respond well to this system, as they know that their leaders
have been where they are and know what it’s like. Most nations fall back on
this system in wartime to a certain extent by turning many capable NCOs into
officers (“battlefield commissions”).

Trial by examination. This is a pervasive curse of educated cultures.


Academics are obsessed by the thought that you can evaluate a person’s abili-

ties through written examination. It is true that people who excel at examina-
tions are often bright, but what has that got to do with leadership? Particularly
leadership in combat? Very The examination process does select leaders
little.

who at least have book knowledge of their profession. Russia uses this method
extensively, as do, to a lesser extent, other industrialized nations. Its major
drawback is that it tends to depend on the examination process to rate qualities
that are not easily evaluated by written exercises. In particular, promotions are
often dependent on examination performance. This system is usually accompa-
nied by an officer-rating system, where each year commanders rate their sub-

ordinates. While this spotlights the really outstanding people, it really does
nothing for the vast majority. This path of least resistance becomes a fatal flaw
when the shooting starts.

Trial by fire. In wartime, this is often the system that just naturally emerges. In
the hazardous atmosphere of combat, only the competent survive. This is a new
system in peacetime, however, and it was pioneered by the United States. The
American version arose from the proliferation of electronic substitutes for
weapons and the ancient (but rarely used) technique of training against people
operating like potential enemies. The Air Force and the Navy were the first to
introduce this system during the 1970s. The Navy’s Top Gun school for train-
ing carrier pilots was adopted by the Air Force. The Navy used similar technol-
ogy to train its submarine and surface-ship crews. In the early 1980s, the Army
applied the use of electronic scoring and a realistic opposing force to train
units. All of these techniques were initially used simply to train the troops

more effectively and to make them more capable of dealing with the often
302 How to Make War

quite different techniques potential enemies might use. But after Vietnam, the
US. Army also took a hard look at its use of the gentleman-officer system and
made some key changes. The principal one was a result of the use of more real-
istic combat training. The use of electronic scoring of weapons “fired” led to

the evaluation of officers on their performance under these realistic conditions.


Many were found wanting, and the presence of such a screening
officers
device profoundly changed the attitudes of the officers and their troops. Since
battlefieldcompetence could now be measured more accurately in peacetime
than ever before, the officers adopted a much more professional attitude
toward their jobs. At base, the U.S. system was still the “gentleman officer,”
but now the gentlemen were much more effective combat leaders, as was
vividly demonstrated during the 1991 Gulf War.

Variations. Each nation selects its military leaders on the basis of its military
traditions, experience, and perceived needs. Nations that have been defeated
are prone to change their systems. Similarly, nations that have not suffered a
traumatic defeat, or have not fought a war for a long time, will not change.
Resistance to change often occurs after a dramatic victory, resting on one’s lau-
rels, as it were. This is how obviously inefficient systems have persisted. It is

unlikely that change will occur any other way. Vietnam was the “defeat” that
spurred reform in the U.S. military, and the Gulf War looms as the “victory”
that may cause a lapse into bad habits.

At the end of the book we have a chart that gives a quality value for each
nation’s armed forces. This is an indicator of leadership quality. It shows who
is ahead in this area and who needs improvement. A common problem in many
nations is the ability to attract good candidates. It is easier to create superior
leaders if your raw material is superior to begin with. This happens only if the
military attracts superior candidates. Social attitudes toward the military pro-
fession in peacetime vary from nation to nation. Most societies view the mili-
tary profession with some disdain. At the very least, several other professions
that engender more respect and career prospects will attract much of the talent
the military needs to be effective. After all, the military absorbs considerable
sums of money in return for an intangible, and often debatable, degree of
national security. There is no way, short of a war, for the military to prove that
it is doing its job adequately.

The Zero Approach


“Zero tolerance” has become the military mantra in the United States for deal-
ing with embarrassing publicity. But by taking a “no mistakes allowed”
approach, much damage has been done to combat readiness and troop morale.
Leadership 303

Getting ready for combat means taking chances with people and making mis-
takes. You can’t do that anymore. It wasn't always that way. In fact, it’s only in

the last century that the military has gradually come to operate in a glass bowl.
All this media attention has created^ lot of embarrassment for the troops. Men
who prepare themselves for combat do some strange things. For thousands of
years, this odd behavior was ignored.
The generals noticed the growth of mass media and the increasing atten-
tion the military was getting. In the 1920s, when radio came into use, Douglas
MacArthur was appointed the Army’s first media liaison officer. MacArthur
was an inspired choice for the job, as he had a talent for publicity and suffi-
cient ambition to make the most of it. And the military did well with the media
up until the late 1960s, when public dissatisfaction with the progress of the
Vietnam War showed the brass that media scrutiny could also be very painful.
Moreover, the electronic media turned out to be even more casual with the
truth than its print colleagues. Facts were not allowed to get in the way of a
good story, and since TV news moved faster than newspapers, there was even
less time to double check things. We had entered the era of urban legends:

plausible-sounding events that, while widely believed and repeated, were


revealed as false when examined closely. A lot of unflattering urban legends
came out of the Vietnam era. The media was no longer content to leave the mil-
itary alone. The troops were now fair game, and all those odd customs and

practices were great television.


The military was also changing from within, reacting to cultural changes.
Early in the century, the military went high-tech with expensive and compli-
cated warships and equally complex new weapons for theArmy. By 1920, air
power was a major force. Recruiting standards went up. Being a good warrior
was no longer enough for most jobs; you had to have some education. It wasn’t
until World War II that the old-style soldiers (dutiful but a little dim) disap-

peared. One nasty side effect of this change was the segregation of the Navy in
1914. Since its beginning, the Navy had been integrated. But in the late nine-
teenth century, the southern states regained their self-rule and imposed segre-
gation to maintain whites in power. Service in the new high-tech Navy became
attractive to more southerners. Naturally, it would not do to have white south-
ern lads serving alongside blacks, so pressure was applied and the Navy was
segregated. Integration did not return until the 1950s.
Women in the military became an issue after Vietnam, when slogans
replaced common sense. For thousands of years, women had served among the
mass of civilians who followed the army to take care of the camp, tend to the
wounded, and otherwise keep the troops alive when they weren’t fighting. This
fell out of fashion in the last two centuries as armies became more professional

and a largely men-only operation. That began to change a century ago, when
World War I and a manpower shortage put women into uniform for the first
time. No longer civilian camp followers, women now did the increasing num-
304 How to Make War

ber of military jobs that did not require a lot of muscle and murderous intent.

For the last thirty years, it has become fashionable to believe that soldiers
are just another bunch of civil servants and that the troops should behave like
civilians. For the last century, more and more people in uniform were doing

civilian-type jobs, so it seemed reasonable to expect civilian-type behavior. But


there were still a lot of trained killers in the ranks, men (and a few women) who
had gone through the ancient drills that turn an ordinary person into someone
who will murder on command. These lads were always difficult to control

when they weren’t in combat.


But it got worse as the late twentieth century brought with it a lot of sensi-
tivities. Gender, sexual preference, and ethnicity were the big taboos when it

came to loose talk and physical harassment. The generals knew they had a
problem with all new demands, so they decided to cop out and insist on
these
zero tolerance. Anyone who got out of line was severely punished: one strike
and you’re out. This got the brass off the hook, but it changed the atmosphere
in the ranks. Millions of hours a year were now devoted to sensitivity training.

The troops were made to understand that any misbehavior would get you in big
trouble, perhaps even booted out of the service. The new atmosphere did dis-
courage a lot of young men from joining and encouraged many more to use the
new easy-out option (tell your commander that you are homosexual, even if
you aren’t; most let out of the service this way are not). Career officers and
NCOs under pressure to keep people in uniform and out of trouble had only
one option: cover up transgressions. Zero tolerance soon became a game. If

someone got out of line and it made


you hung him out to
it into the media, than
dry. But otherwise, you played the game and pretended zero tolerance was

working. Training, morale, leadership development, retention, and a lot of


other things took a back seat to playing the game. No one in politics or the
media wants to look at what’s really happening in the ranks, for that would be
an admission of failure. It was a truly zero approach.

Marketing the Product


To obtain additional funds from unenthusiastic taxpayers, the military tends to
downplay its abilities relative to its potential enemies. The average citizen won-
ders where all the money is going when the armed forces always protest that
they are not up to doing their job without seemingly endless additional funds.
The situation is different in nations bordered by obviously belligerent and his-
torically hostile forces. Here the average citizen regards the military in a differ-

ent light. Service in the military is seen as a high calling, a true public service
that can attract superior manpower. In a situation like this, the military gains
further credibility because it possesses superior officers. This is especially true
in nations that fill the ranks by universal conscription. Israel, Switzerland, and
Leadership 305

Germany are examples of this type. Germany has a long tradition of threatened
borders and a need for strong and effective military forces. Even the traumas of
World War and II have not shaken this tradition.
I

Another method of attracting superior talent is by having less competition


from the civilian economy. Less developed nations lack enough suitable jobs
for young, talented ambitious, and educated youngsters. The result is a highly
professional, often well led although usually poorly equipped military. This is
not the case if the military is simply a police force for the party in power. In
this case, these bright young lads become the leaders of heavily armed cops.
India, China,and even Russia have superior candidates for their officer open-
ings because of a lack of opportunity in the civilian sector. As China loosened
up economic controls in the 1980s, it had to demobilize over a million sol-
its

diers to save money for development and modernization, and to avoid a labor
shortage. In this way they got rid of a lot of deadwood that had accumulated
during over 20 years of little military, but considerable political, activity in the
armed forces. The other extreme is the United States and Western nations.
Except in countries where the military has a modicum of respect, recruiting the
best leadership talent is an uphill struggle.

The Obvious Effects of


Superior Leadership
Consider the numerous examples of the impact of excellent leadership. World
War II revealed many. In 1950, the American counteroffensive against North
Korea was a brilliant illustration. Shortly thereafter the Chinese provided
another example when they moved into Korea. The Arab-Israeli wars are a con-
tinuous chain of combat successes caused by superior leadership. Most of
these events were the result of Israeli leadership. But in 1973, the Egyptian
commanders outdid the Israelis in the opening stages of that war. Superior
leadership need not be of earthshaking dimensions in order to be effective. As
long as one side’s leaders are demonstrably better than the other’s, speedy vic-
tory will usually result. All other things being equal, if a war breaks out and
does not come to a rapid conclusion, you can be fairly certain that neither side

has a marked leadership advantage. If one side is larger than the other, you can
assume that the smaller force, by avoiding rapid defeat, has superior leaders.
In peacetime, the effects of superior leadership are more difficult to detect.
Success does not manifest itself until the improvements are put to the test of
combat. However, some examples are so extraordinary in their results that they
spotlight superior peacetime leadership. Admiral Hyman G. Rickover’s role in

the development of American nuclear submarines is one example. Admiral


Sergei Gorshkov was a counterpart in the Soviet navy. The Army and Air Force
306 How to Make War

officers who reformed the U.S. military after Vietnam have yet to get the
recognition they deserve. Many other peacetime leaders exist who almost sin-
glehandedly introduced reforms or the development of radically effective new
weapons or equipment. Unfortunately, it is more difficult to determine before-
hand who the effective future combat leaders are. And on that issue, the poten-
tial outcomes of these wars become murky.

The Troops
Although the old truism, “There are no bad troops, only bad officers,” still

applies, there are significant differences in the intrinsic quality of troops. Let’s
start with the basic distribution of skill and intelligence in any population.
Tests have shown that troops drawn from the more intelligent 20 percent of the
population can perform tasks about twice as efficiently as those in the lower 20
percent. This applies particularly to such things as hitting another tank with a
missile or gun. A cross-section of tests on infantry skills yields the same
results. There are also very real cultural differences. The Ghurka soldiers from
Nepal have served as highly valued mercenary infantry for several centuries.
Many other cultures are noted for their skill and enthusiasm for combat. There
is another problem found in mercenary troops that applies to many national
armies. In the former Soviet Union, for example, nearly half the population
was not fluent in Russian, and recruits had to be first taught a sparse “military”
vocabulary before they could be trained in military skills. Russia, today, still

who do not speak Russian and has had to


has a substantial minority of recruits
continue the old Soviet practice. Age also plays a role, with men in their 20s
much more efficient than teenage soldiers. An effective officer must be aware
of the nature of his troops and the proven remedies for whatever shortcomings
these recruits may have. Military history is littered with unsuccessful officers
who lacked insight and forethought. It’s not enough to lead; you have to know
where you’re coming from and where you’re going.

Low-Sweat, High-Casualty
Training
Turning civilians into soldiers has always been a tricky process. But as we
enter the twenty-first century, it’s gotten even more difficult.
For thousands of years, experienced combat troops have known that “the
more you sweat in peace, the less you bleed in war.” But basic training, that initial
two or three months of intense instruction that tries to turn a civilian into some-
thing resembling a soldier, is falling apart in the U.S. military. This is particularly
Leadership 307

sad in light of the American experience with “boot camp.” During World War II,

the U.S. Army surveyed the troops to see what they thought about their training,
leadership, and a host of other items. The surveys were published after the war in

a two-volume work called The American Soldier (Stouffer, et al.). One of the
more surprising things to come out of these surveys was the feeling among com-
bat troops that their training wasn't tough enough. World War II “basic” was gen-
erally quite intense, more severe than anything recruits experienced in the last 50
years. But actual combat quickly revealed that even more intensity in that training
would have been a big, often lifesaving, help.
Why has basic training gotten less effective since those surveys were
taken? For the same reason it is so difficult to explain what a “warrior” is and
what it takes to turn citizens into efficient killers. Combat is an experience far
from everyday life. It’s very difficult to explain it to those who haven’t been
there. But a growing problem is the changing composition of the military, with
less than 10 percent of the recruits headed for exposure to combat. A combina-
tion of ignorance and nonchalance creates an attitude that considers overkill
the rigors of effective basic training. Many of the kids complain, and in peace-
time the parents are less likely to see the need for all the stress and danger of
realistic training. They, too, complain to politicians (usually a member of
Congress), who will contact the Pentagon and demand an explanation. The
brass, not willing to offend someone who votes on the military budget and
approves their promotions, will too often take the easy way out and tell the
training NCOs to cool it.

Another problem is that the men who conduct the training, specially
selected NCOs, are not always able or even allowed to explain to Congress, or
the public, what they are doing and why they are doing it. The NCOs have a
particular interest in training the recruits to a high standard, for duty as basic-
training instructor is a temporary one. Eventually these NCOs go back to units
that have to make use of troopswho went through basic training. If it’s a com-
bat unit, the NCO instructor’s own life is at stake, for badly trained recruits will
make mistakes in combat that will get themselves, and their NCOs, killed. But
to most civilians, all the running around and shouting “kill” by the recruits is,

at the very least, distasteful and, to an increasing number of voters, not really
necessary.
With the officers putting a brave face on it, and the Pentagon not in the
least interested in measuring what effect bad training is having on combat

readiness, the issue will stay buried until the next war. The troops that then
come out of combat complaining about the inadequacy of their training will
get some attention. But with the return of peace will come a return to business
as usual. The cycle will begin again: some recruits will complain, the media
will do a story or two about the needless stress and brutality of basic training,
and the standards will be cut down again.
How bad has it gotten? Let’s take the stress angle. This is what aggravates
308 How to Make War

most recruits, even though it’s supposed to. The primary purpose of basic train-
ing is to prepare troops for the stress of a combat situation. You learn to keep
your wits about you in a chaotic situation by having NCOs create nonlethal sit-

uations that mimic and pandemonium of combat. This includes phys-


the chaos
ical exhaustion and being forced to react quickly and automatically to certain

situations, like getting shot at or being fired on by artillery. Well, you can’t do
that with live ammunition in peacetime, but the military has found relatively
safe ways to recreate it. And all the time, your NCOs are shouting orders at you
and correcting your mistakes. In combat, your mistakes are usually fatal, with
no opportunity for your NCOs to point out your errors and advise you on the
correct procedures.
In the last few decades, yelling at recruits, except in the Marines, has
become a no-no. If the weather is too hot, too cold, or too wet, then training is

canceled that day. If a recruit seems stressed out, officers (rarely NCOs) will
intervene to ease up the tempo of training. The current feeling is that the
recruits should feel comfortable as they go through their training. The officers
in charge of recruit training have gone for this low-stress approach in a big

way, for they get unwanted attention from politicians if they do not, and noth-
ing bad happens to them if they turn out troops unready for war.
The combat units know better and try and make up for the deficiencies of
basic training. After basic training, soldiers get specialized training. Combat
troops get, in effect, another few months of basic. But this advanced training is

supposed to concentrate on perfecting their combat skills, not teach the basics
of discipline and dealing with The infantry, armor, and artillery troops
stress.

passed from advanced training on to combat units sacrifice their training in


practical skills for remedial training on how a soldier is supposed to react in
combat.
Another important purpose of basic training is to teach discipline and the
ability to respond quickly and effectively to orders from your NCOs and offi-
cers. The emphasis on not means that you find that you
“stressing the recruit”
are getting a lot of surly, undisciplined wimps. Even noncombat units suffer
from this, for even support troops are called on to work crazy hours or sud-
denly move themselves and all their equipment thousands of miles on short
notice. Without discipline this becomes difficult, and often the units are unable
to do their job adequately. In any situation short of a major war, you can hide
these problems, and that’s what happens with increasing frequency. Welcome
to the low-stress twenty-first century.

The Lessons of Vietnam


As we enter the twenty-first century, we face more small, complex wars, rather
than larger, straightforward ones. With that in mind, it’s a good idea to review
Leadership 309

one of the most complex wars of the twenty-first century. The lessons of the
Vietnam war were many, but the most important insight is that we have gone
on to ignore all of them. Are you shocked? Read the list and get depressed.
0s
Don ’t get involved in civil wars. That’s an old historical lesson no one should
forget. But now we have gotten into Civil War Central with troops stationed all

over the Balkans, and many Americans urging that troops be sent to African
civil wars as well.

Don micromanage
't the troops. This got a lot of Americans killed in Vietnam,
where rapid global communications made it possible for the president to direct
operations personally. Now we have even better spy satellites that send infor-
mation straight to the White House. Commanders on the scene who complain
about it get bad-mouthed.

Let the military run the military. No more. Congress issues more detailed
instructions than ever on how the military must (not should) recruit, train, and
discipline its troops. The military calls it social engineering; Congress calls it

pandering for votes. Officers and NCOs are leaving in numbers so large that
even the normally comatose generals and admirals have to take notice.

Don '
t get in a war you don ’t intend to win. That one was never popular with
politicians. As long good polls behind them, they never met a war
as they had
they didn’t like. If the voters changed their minds, so would the politicians.
This sort of thing leaves a bad aftertaste among the voters, but they have short
memories. And the troops hate it, for it means they are risking their lives so
someone way up the food chain can improve his chances for reelection.

Incrementalism doesn ’t work. This is not exactly true. Applying military pres-
sure in stages didn’t Vietnam because the Communists were willing to
work in

accept all the pain we could apply. The North Vietnamese had the backing of
Russia and China to prevent us from really doing a number on them. In the
past, “gunboat diplomacy” has worked to change a government’s mind. But it’s
a dangerous Guess wrong and you either look like a fool (as in
game to play.

Somalia) or get sucked into a war you don’t want (Vietnam). Incrementalism is
especially popular among politicians and diplomats who see soldiers’ lives as
something used to buy a temporary political advantage with.

Telling the truth. The U.S. government would never admit exactly what its
prospects were in Vietnam, especially when they were mixed or bad. It was
the lies, as much as the dead GIs, that turned the voters against the war effort.
The same thing happened in Somalia, and a similar situation is brewing in the
Balkans.
310 How to Make War

Ignoring history. Taking a sober look at history would have kept us out of
Vietnam. But politics is often the triumph of political ambitions over historical
facts. It is still happening. We never seem to learn.

See what is really there. The lies were bad enough, but it had an equally unpleas-
ant side effect in distorting history, or at least the popular versions of events. For
example, U.S. troops were never defeated in Vietnam. The Communist troops
were thoroughly cowed by American battlefield prowess, and after 1968 they
basically retreated to the bush American troops left Vietnam in
to wait us out.

1972, not 1975 as many current news stories have it, and the troops left because
Congress and the president ordered them out. In 1 972, the North Vietnamese tried
to conquer South Vietnam with conventional forces and were defeated by South
Vietnamese troops and American airpower. In 1975, Congress had cut off most
support for South Vietnam, and the third North Vietnamese invasion of the south
succeeded. A similar outcome was seen in Somalia in 1993, where 18 U.S. troops
were killed after they were set upon by a much larger Somali force (which lost
some 500 dead). The U.S. troops wanted to go back the next day and finish the
job, and the Somalis were thoroughly cowed (not an easy thing to do to the com-
bative Somalis). But overnight, the U.S. media declared the Somali defeat, a U.S.
defeat and that was that.

As has often been said, those who


from history are doomed to
fail to learn
repeat it. The war on terrorism was a wake-up call. It was an unambiguous
attack on America, and it focused leadership on lessons of experience in a
manner not seen since World War II. Will this focus last?

Rank and Organization


Worldwide, military organizations tend same patterns and rank
to use the
structure. Ranks are divided into three groups; troops, noncommissioned offi-
cers, and commissioned officers. The “ordinary” soldiers have ranks for
recruits and one or two ranks for trained soldiers. Terms in English-speaking
countries for these lowest ranking troops are: private, soldier, marine, seaman,
and airman. Noncommissioned officers are the traditional professional, long-
term soldiers with sufficient experience and talent to lead or supervise sol-
diers. British-derived terms are sergeant and petty officer (navy).
Several grades of NCO ranks exist, corresponding to the size of the unit.
NCOs command units from fire team (4-5 men) to platoon size. At the platoon
level, NCOs sometimes share command with the lowest rank of commissioned

officer.
Commissioned officers are so called because they are “commissioned” by
their government to lead the combat forces. Three levels of officers exist:
Leadership 311

Company grade (lieutenants and captains in the army/air force; ensigns and
lieutenants in the navy). These are the apprentice officers and rarely command
more than a company or a very small ship.

Field grade (majors and colonels in the army/air force; commanders and cap-
tains in the navy). Field-grade officers command battalions, regiments, and
brigades, as well as ships of all sizes.

Flag officers (generals in the army/air force; admirals in the navy).

Staff officers serve in staffs of units one level higher than they would nor-
mally command. More officers serve in staff than in command positions. This
is because each unit of battalion size and larger has but one commander but
four or more staff officers. Each unit from company size up also has one or
more “assistant commanders” who help the commander out and take his place
if he becomes a casualty. These assistants are customarily one rank lower than
the commander. Significant variations can be found, particularly in the organi-
zation of staffs. Nearly all nations organize their staffs along these functional
areas:

Personnel. Keeping track of the troops, and maintaining performance records


for officers (and often NCOs) to determine who should be promoted and when.
Dictatorships often use the “personnel” staff officer as the local spy, to keep an
eye on officer and troop loyalty.

Intelligence. Collects and analyzes information about the enemy. This is a


cushy job in peacetime, but a real career-killer when the shooting starts and
you have to perform against a hostile and secretive enemy.

Operations. Planned and supervised operations of the unit. The head of this

section was often also the “chief of staff” and was the first among equals
among the staff section commanders. Good performance in this job was gener-
ally a prerequisite for promotion to command of the unit.

Logistics. Taking care of supply and maintenance of equipment. This is another


job that is often much more difficult in wartime than in peacetime.

Other. Most common is a section dealing with civilian affairs in enemy terri-

tory. Some nations also have a separate “political” section.

Several nations provide a separate set of ranks for “technical experts” to


recognize technically expert troops who do not perform supervisory functions.
Most of the time, this is done by expanding the number of NCOs to provide the
312 How to Make War

needed monetary and Only those NCOs occupying leader-


social incentives.
ship jobs have the traditional authority and rank of NCOs. The specialists have
the same pay scales as the NCOs but sometimes are given different titles. For
many years the U.S. Army used a parallel rank structure for enlisted troops.
Instead of a lot more NCOs, you had troops with the rank of Specialist 4, 5, 6,
etc. (the numbers representing pay grade). This caused problems with the older
troops in the senior grades, to the point that in the early 1980s, all grades but
Specialist 4 were eliminated. For the older and more experienced technical
people, use was made of four grades of warrant officer. This rank was given all

the privileges of officers but, in theory, none of the leadership responsibility.


The “warrant” approach is quite common as the need for uniformed techni-
cians increases. This has been another case of making people something that is

neither fish nor fowl. Many nations use warrant officers and then eliminate
them, and then bring them back again. Russia’s inability to develop effective
NCOs caused them to introduce their version of warrant officers in the 1970s.

They were unable to attract a large number of candidates, partially because of


resistance from regular officers.

Camp Followers in Uniform


Finally, after thousands of years, we got around to putting the camp followers
in uniform. This is another of those remarkable, and largely unnoticed, twentieth-
century military developments.
Camp followers usually are thought of as loose women following an army
to service the troops. There was always some of that — still is —but historically,
camp followers have largely been male, and mainly there to do the housekeep-
ing and keep alive the troops in the field.
Battles have always been relatively rare, but the health hazards of camping
out, with thousands of men and horses crowded together, were constant and
abundant. The troops knew this, and until the last few centuries, most soldiers
were volunteers of one sort or another, and few generals could get their lads to
rough it without a lot of camp followers to keep everyone in good health.
There were usually more camp followers than troops, with the ratio of
helpers to fighters as high as 10:1. There was a lot for camp followers to do.
Pack animals had to be cared for, tents pitched, water carried, wood chopped,
food bought or stolen from the locals and cooked. Then everything had to be
packed up for the next march. During battles, the camp followers stayed behind
in the camp, often fortifying it and using a few weapons and their bare hands to

defend it against any enemy troops who got that far. camp fol-
After the battles,
lowers tended to the injured, buried the dead, and plundered the enemy corpses.
While itwas much more efficient to have the troops do their own house-
keeping in the field, few armies were disciplined enough to pull this off. The more
Leadership 313

successful armies did, like the ancient Romans, who traveled light. When a
Roman army of 10,000 showed up, there were some 8,000 fighters with it. Most
other armies could produce only a few thousand warriors. Since most armies
lived off the land, and this often limited the size of the army, the force that hauled
along the fewest camp followers had a substantial military advantage.
This lesson eventually was relearned, and camp followers began to thin out
in most Western armies. A century ago, support troops amounted to less than

15 percent of an army. But in the last century a lot more equipment has been
added. Not just things like trucks, trains, transport aircraft, and cargo ships that
civilians could be hired to run, but weapons and other gear close to the front
that needed soldiers to take care of them. Now the camp followers comprise
about 85 percent of the troops. Yet everyone wears the same uniform and gets
the same pay. Combat troops get a small bonus when they are in a combat
zone, but that’s about it. Combat officers still get most of the senior positions,
but that is starting to change because of the sheer number of noncombat offi-
cers versus the warrior types.
This change has been going on for several generations, and, more and
more, the generals think less like fighters and more like bureaucrats. In the

past, whenever bureaucrats have been appointed to run an army, disaster


arrived along with the next war. Watch for it.

Theory and Practice


Peacetime soldiers lack practical experience with combat Most
activities.

troops have not actually used many combat techniques, or have not used them
in cooperation with other combat units. The knowledge of these procedures

and the ability to use them determine who will prevail in a war. Peacetime
leadership comes down to whether or not leaders can maintain a knowledge of
efficient combat activities and effectively pass this knowledge on to their
troops. The patterns of a combat officer’s daily routine differ considerably in
peacetime and wartime. Wartime conditions are hellish and not fondly remem-
bered or re-created in peacetime. Peacetime habits tend toward bureaucratic
routine and avoiding unpleasantness. Officers that push their troops toward
more rigorous, and inevitably dangerous, training activities are often tolerated
and accepted by the troops. Such officers can, however, get in trouble with the
civiliansand the press. In democracies, more training injuries can attract

unpleasant attention from the press and elected officials.


Dictatorships are often in worse shape in wartime because officers are
chosen first (in peacetime) on the basis of their political reliability. Such indi-

viduals have shown themselves more comfortable behind a desk than thrashing
about in the bush with a bunch of lowlife enlisted scum. Some nations rise
above the tendency to be unprepared for combat. They do this by following
314 How to Make War

military “traditions” blindly and/or having a good supply of clear-headed and


persistent officers who never shut up about the importance of keeping the
troops in shape for combat. But these groups are the minority. Military leaders
tend to be bureaucrats in uniform.
Another problem with military leadership is that there tends to be a rela-
tionship between the ratio of leaders to troops and the effectiveness of those
leaders. It is easier to create additional officers than it is to ensure that those
you have are up to their jobs. This is one area where quantity does not compen-
sate for quality. Various reasons are put forward for this officer explosion. One
is that more complex technology requires more officers who tend to be better
educated. This, however, clouds the issue of what a military officer is.

Originally, officers were government officials who performed a dangerous


job — they led soldiers in combat. That description today fits less than 10 per-
cent of officers. While all officers are thought of as soldiers, only a small per-
centage are. Some armies solve this problem by creating new classes of offi-
cials, who are paid more and given officer-like privileges, but are not
considered officers. In most armies, there is little obvious distinction between
combat and noncombat officers. The net result of all this is to diminish the
stature of the real combat leaders, the ones who actually direct the fighting.
This weakens the armed forces in order to give the noncombat officers a vicar-
ious thrill.

Normally, it is nearly impossible to give leaders of combat units realistic


was overcome only during the 800s
training during peacetime. In the past this 1

when the Germans introduced detailed war games. These games required time
and diligence to use and were only as good as the historical experience that
was built into them. Such games could not easily represent new developments
in weapons, equipment, and other factors. Few officers had the devotion neces-
sary to make these games work. In the 1980s, the United States began using a
new training system that used nonlethal lasers to represent real weapons. All
participating troops and vehicles have sensors so that hits can be recorded. The
entire battle area is wired with sensors so that all the action can be recorded
and reviewed At first, only direct-fire weapons were wired into the sys-
later.

tem. But now mines and some forms of artillery are incorporated. At the U.S.
National Training Center (NTC), U.S. battalions go up against a U.S. version of
a Russian infantry regiment. The “Russian” unit is quite good, as it gets a lot of
practice. This unit is said to be the best Russian infantry regiment in the world.
The American units get very realistic training, as can be seen from the similar-
ity of the results with what is encountered during combat. The good news is

that this is a source of combat experience without massive loss of life. The bad
news is each U.S. combat battalion can get only two weeks of this training
that
every two years. This program has been expanded, especially after the demon-
strated successof the program’s training effect in the Gulf War. No other nation
has anything quite like it, although many are trying to set up their own ver-
Leadership 315

sions. If history is any guide, those nations with a predilection for routine drills
will prove debilitating if they ever encountered American units possessed of
realistic training. This is precisely what happened in the Persian Gulf. These
same training practices are applied in the U.S. Air Force and Navy.
During the Vietnam War, both the Air Force and naval combat pilots dis-
covered how inadequate their peacetime training had been. The Top Gun train-
ing programs begun in the late 1960s have been continued and expanded. The
Navy has used similar training for their ship crews, although they have been
unable to provide realistic training for the most dangerous, unpredictable, and
chaotic of their combat operations: damage control.

The Future
During peacetime, armed forces endure a constant struggle between the “warrior”
and “manager” mentality, and it’s getting worse. Peacetime soldiers have always
grumbled about “political generals” and officers more concerned with their
careers than their ability to succeed in combat. This debate has taken on new
meaning as armed forces become more mechanized and automated. An increas-
ing proportion of officers will never lead troops in combat. Their jobs, even in
wartime, consist of keeping a lot of machines operational. That group of hard-
charging and ruthless characters known as “warrior officers” becomes increas-
ingly smaller. When it comes to a shouting contest over policy, numbers still
count. Although combat officers are usually given priority when it comes to pro-
motions to general and admiral, there is increasing pressure to give the technician
officersmore of the goodies. We are already seeing problems with more senior
commanders being very timid and tentative commanding combat units. This was
seen in the 1991 Gulf War (where the U.S. ground-forces commander was
roundly criticized for timidity), in 1993 in Somalia (where senior commanders
underestimated both the opposition as well as the ferocity of U.S. troops), and in

200 1 in Afghanistan (where it took a while before the senior commanders figured
out what American combat troops could and could not do).
*

14
Intelligence

Obtaining timely and accurate information about your opponent, and prevent-
ing him from doing the same, is what military intelligence is all about. Three
distinct layers of intelligence exist, each with its own characteristic needs and
methods.

Strategic intelligence. This covers everything the enemy is capable of doing.


The sheer mass of information available at this level must be simplified and
generalized for the senior officials who must use it. Information obtained at

other levels is passed on to be analyzed for strategic implications. Satellites


and large computers have made strategic intelligence less a matter of cosmic
guesswork. Strategic intelligence must be updated monthly, although comput-
ers enable more frequent updates.

Operational intelligence. This level goes into more detail as it covers smaller
areas: a continent like Europe, or the Pacific Ocean. It is often further divided
by activity: land, naval, air operations, economic, political, etc. Commanders
of armies and fleets use operational intelligence. The means of gathering this
information are the same as for the strategic level. The data are studied and
analyzed in greater detail, as users at this level are dealing in more specific
operations. Hence the use of the term “operational.” Data must be updated
weekly, daily, or more frequently, depending on whether a war is going on. The
strategic-level people keep in touch with the operational-level crew to let them
know when a strategic development affects the lower level.

Tactical intelligence. Also known as battlefield intelligence. This is very detailed


and usually needed immediately. Updates are required at least a few times a day
to be useful. Units down to battalion, or major warships, assign people to collect

316
Intelligence 317

and analyze data. The analyzed data are passed on as quickly as possible to the
operational- and strategic-level people. In turn, the other levels pass down the
implications of their analysis on each tactical situation. The increased use of com-
puters and more capable sensors allows tactical intelligence to be collected and
used in real time. In other words, a radar not only detects objects but uses its

analysis capabilities to determine what has been spotted and what it may be up to.

Electronic sensors collect the majority of information, and computers play


a large role in analyzing what information The only place where
is obtained.
people still do most of the work is in ground combat. The infantry must still
patrol. No one has come up with a way of automating this bloody exercise.

Reconnaissance resources are always limited. It takes time to get a good pic-
ture of what the other fellow is up to. During battles, or when a lot of combat
units are moving, it is very difficult to get a detailed picture of the enemy situ-
ation. As a rule of thumb, when everyone settles down, you can reveal 10-20
percent (or more) of the enemy’s situation per day. A week or so of this leaves
you with a good idea of the enemy’s strength, dispositions, and capabilities.
This assumes the two sides have equal information-gathering ability. If one
antagonist has inferior intelligence-gathering capabilities, he will be in the
dark longer, perhaps indefinitely. A nation with superior counterintelligence
abilities, like Russia, can conceal its situation longer. This is a necessary skill
for the Russians, as their intelligence-gathering capabilities are not up to

Western levels.

The West has taken a long-standing skill at intelligence gathering and


made it even more formidable through the use of technology. Satellites, elec-
tronic sensors, high-resolution cameras, and powerful computers give the West
a considerable edge. This advantage is not always decisive. The pursuit of tech-
nology often overlooks the insights of a human analyst. It is possible to
become overly dependent on technology. This is more likely when you con-
sider that intelligence work does not have a terribly high status within the mili-
tary. While some very bright people are attracted to this kind of work, they are
not ordinarily the ones who become generals in great numbers. The combat
arms are where the action is promotion-wise. Some armies habitually send
their marginal officers into intelligence work. In Russia, the analysis of intelli-
gence data is considered something good only “for women and lieutenants.”
The effects of this policy are not usually felt until the shooting starts.

Recent Developments
Things have become considerably more complex since the end of World War II
(1945), more complicated than people realize. At the beginning of this century,
intelligence work was much as it had been for thousands of years. Spies, diplo-
318 How to Make War

mats, and diligent trivia seekers collected strategic intelligence, often of dubi-
ous value. The same crew collected operational-level intelligence, although
combat units often contributed. Tactical intelligence was normally as fresh and
accurate as the enemy fire coming in your direction. Intelligence work began
to change during World War I (1914-18). Aircraft reconnaissance was intro-
duced on a wide scale and provided a good look at enemy territories. You were
no longer dependent on groups of hard-riding horsemen to find out what was
going on in the enemy rear area. Radio also came into general use. This
brought forth electronic intelligence, otherwise known as eavesdropping.
Shortly thereafter, the cryptographers were called in to devise codes for radio
messages and the means to break the enemy’s codes. World War II generally
refined World War I developments. Air photography and photoanalysis became
more effective. The big breakthrough came on the allied side as many German
and Japanese codes were broken continually throughout the war. We still live in

the shadow of this achievement.

The Data Explosion


In the past, intelligence analysts could never getenough information. This is
no longer the case. Electronic collection provides an avalanche of data. The
problem now is separating useful information from the noise. This glut of intel-
ligence comes from a variety of distinct sources.

Electronic reconnaissance. Originally this was just listening in on enemy radio


transmissions. Currently, anything that is transmitted electronically can be
plucked from the ether for later examination. This includes some emissions peo-
ple aren’t aware of, such as things like infrared (heat) images and disturbances in

the magnetic field. This last item is created whenever a large metal object moves
around. Sound is becoming a popular transmission to monitor, especially
also
when it travels through the earth or water. The sensors to pick up all this informa-
tion are found at all levels. Infantrymen have sensors for detecting sound and
electronic emissions. Aircraft carry just about every sensor imaginable, as do
satellites. Helicopters 25 kilometers behind the front, hovering at 1 ,000 meters,
can monitor transmissions hundreds of kilometers away. Any transmitter broad-
casting continuously formore than 30 seconds (and often a lot less) can be located
to within one or two kilometers (or much less). More powerful computers are
making these locating devices even more accurate.

Photo reconnaissance. More precise locations of any object can be obtained by


photo reconnaissance. Satellites and aircraft do most of this work. Photographs
taken from a U.S. satellite 128 kilometers up can show objects as small as one
foot in diameter. They can distinguish between civilian clothes and uniforms.
Intelligence 319

The cameras are no longer just cameras; sensors would be a more apt term.
Traditional photographs are still taken. Other images are also taken showing
patterns of heat, radiation, magnetic fields, and any other items that imagina-
tive scientists can dream up. Alf of these sensors are quite accurate. These
other images get around the problems cameras have, such as darkness, clouds,
and camouflage on the ground.

Spies, informants, and prisoners. “Human intelligence” is still potentially the


most valuable. However, people are more difficult to deal with and interpret
than photography and electronic data. It is easier to favor the more “precise”
information. But the photos and sensor data, as tangible as they are, can also be
misleading. A sufficient amount of human intelligence can determine what is
likely to be true and what is not. A lot of information from human informants
(spies) can clarify all the stuff the satellites and other sensors pick up. During
peacetime you don’t get many prisoners of war (POWs), a copious source of
human intelligence. With POWs, you can also cross-check their stories to find
out who is telling the truth. Spies and informants in foreign countries often
provide data that is difficult to verify. Spies are expensive to train and support,
particularly in peacetime. Informants in the enemy camp are erratic. In peace-
time, many of the military plans you attempt to uncover are just that, plans. You
may never know if they were real, or would even work. The same problem
applies to enemy weapons and military units. Worst of all, without human
intelligence, there is less appreciation of what is going on behind the photo and
sensor images. The United States, because of its lead in photo and electronic
sensors, tends to slight the use of spies and informants. It’s easier to peruse
masses of sensor data that won’t contradict whatever you are looking for.

Those nations with less sensor capability must use human sources more heav-
ily. Given a choice, most nations would opt for more sensors. However, slight-

ing the human element provides the risk that the image seen is not the image
that is there.

Technical intelligence. Most nations have similar weapons; at least appearances


indicate equivalence. The reality is quite different, but this is not known until you
can examine the other fellow’s stuff as carefully as your own. In wartime, you
expect that a lot of everyone’s material will be captured and examined. In peace-
time, the situation somewhat different. Several ways exist to gather technical
is

intelligence on forces you are not at war with. For the very wealthy, there are satel-
lite photos. But these are limited in their detail and rarely show you the inner

workings of tanks, aircraft, and ships. Spies can be useful, especially in the West,
where enough cash will often obtain technical manuals. Better than documenta-
tion is the equipment itself. This is still the favored method. Money usually
changes hands, and the gadget is quickly smuggled out of the country. Because of
the more open nature of Western societies, it is relatively easy for considerable
320 How to Make War

data to be collected by subscribing to technical journals, buying books, and


attending trade shows. While diplomats openly collect printed material, foreign
intelligence agents approach technical specialists with offers to pick up some fast
money for a little photocopying or the loan of some technical manuals for a few
hours. More elaborate operations strive to prey upon ethnic loyalty or simply an
eagerness to talk about techie subjects. In this way, China has obtained much

technical intelligence about American weapons.

Analysis
The cutting edge of intelligence work no longer the collection of informa-
is

tion, but the sorting out of all that data and making some sense of it. In other
words, analysis. This task is further complicated by the ever-present problem
of figuring out what the enemy intends to do. Moreover, people do not think
alike, and people from different cultures even less so. Analysis is not easy. In
fact, it’s nearly impossible. Success is how much better you do it than analysts
in opposing nations. It is relatively easy to count rifles, tanks, ships, or mis-
siles. It is more difficult to answer questions like:

• What is a particular piece of equipment really capable of?


• What does the enemy believe his equipment is capable of?
• What is the enemy equipment capable of in relation to your own equip-
ment? For example, what can the Chinese Type 90 tank really accom-
plish on the battlefield, and what do the Chinese believe this tank can
do? More important, what can this tank do versus Western models like
the U.S. M-l? And then you must ask yourself the big question: what do
they intend to do with all this equipment? For example, Iran purchased
several thousand Russian armored vehicles in the early 1990s. Does this
mean they think they can successfully overrun Iraq, or the Gulf states?
And if they tried it, how successful would they be? And that's not all.
Suppose the Iranian leadership changed its military plans for defending
Iran, or attacking Iraq. What could it reasonably expect to do? All of
these questions must be applied across the full spectrum of military
equipment, troop capabilities, and anything else that has a bearing on
the subject. Lots of ground to cover, and many opportunities to get it
wrong.
• What should we report back to our own troops, and when? This is the
major problem with the United States. There is so much data coming in
from so many sources, and the analysis bureaucracy is so large, that a
disproportionately small amount of analysis gets back to the troops who
need it. And when the data does arrive, it is often too late.
Intelligence 321

Recent examples of insufficient analysis abound:

• During the Vietnam War, U. S. pilots discovered that the air-combat tech-
niques they had developed since the Korean War 1
5 years earlier were not
effective. Although the United States had a considerable amount of intelli-
gence on Soviet aircraft, tactics, and pilot training, American pilots were
going to war trained to fight American pilots in American aircraft.

Intelligence had not gotten across the point that the Soviets, who supplied
and trained the North Vietnamese air force, used markedly different aircraft

and tactics. It took several years before American pilots could be retrained
and achieve decisive success. And it's easy to fall back in this old bad habit.
• During the 1973 Arab-Israeli war, the Israeli air force ignored intelli-

gence data on the upgrading of Arab air-defense systems. In particular,


commanders thought they could counter new radar-controlled can-
Israeli

non and missiles with pilot skill. This was considered cheaper than buy-
ing expensive electronic countermeasures (ECM) equipment from the
Americans. Heavy aircraft losses taught them a hard lesson. The infor-
mation was not lacking; the proper analysis was.
• Ground forces also have their problems. During the Soviet invasion of
Afghanistan in 1980, the initial analysis was that they had pulled off a
masterful land operation. Soon afterward, reports from inside
Afghanistan indicated that the Soviets had grossly misinterpreted their
intelligence data on the Afghans. Overoptimism, a common problem with
intelligence analysis, had caused the Soviets to go charging into numer-
ous combat situations where they found themselves more disadvantaged
than their analysts had predicted.
• During the 1991 Gulf War, U.S. battlefield commanders were open in
their criticism of the vast U.S. intelligence bureaucracies and the inability
of these bureaucracies to deliver useful information in a timely manner.
“Muscle-bound” is probably the most succinct way to describe the U.S.
intelligence organizations. Too much of a good thing can have unfavor-
able results.

Every war reveals examples of faulty analysis or intelligence gathering.


Some mistakes are understandable. Too many mistakes can threaten the suc-
cess of the operation and the survival of the nation that undertakes it.

One of the more frequent reasons for bad analysis is the multiplicity of
intelligence agencies in many nations. This makes it difficult to determine
which of the many, and often contradictory, analyses is correct. It’s often not
just a matter of different analysts coming to different conclusions. Each intelli-
gence group represents a different interest. Often each branch of the armed
forces, foreign office, national intelligence group, and other organizations has
322 How to Make War

its own institutional requirements when gathering and interpreting informa-


tion. One of the more extreme examples is the United States. Each branch of

the armed forces has its own intelligence group, as does the Department of
Defense. On top of that, the Secretary of Defense has his own personal group
of analysts. In addition, there CIA, the State Department, the National
is the
Reconnaissance Office, and many more. Who’s where on the playing field? It
depends on which team you belong to and whose game you are in.

GOOD ANALYSIS IS
ONLY HALF THE JOB

The mass of annual data — billions of words plus pictures — collected by a major
nation’s intelligence agencies is too enormous for any individual to handle. Even
the summaries are millions of words. The problem is compounded by the dynam-
ics of secrecy; much information cannot even be looked at by all analysts avail-
able. The reason analysts exist is to somehow make sense out of all this informa-
tion. The analyst’s client, the decision maker, is typically not involved in
intelligence work. Normally this person is a political leader, senior civil servant,
or militarycommander. An analyst’s job consists of more than simply going
through masses of information and deriving conclusions. First, he must find the
data. This is a never-ending process. Analysts are forever saying things like, “Hey,
I didn’t know that.” It is the nature of the analysis process to turn over stones and
find unexpected items crawling out. This makes the analyst product tentative,
always subject to revision and reissue. This disturbs decision makers. What antag-
onizes them even more are analyst conclusions that conflict with policy makers’
view of the world. The analyst must take this situation into account. A good intel-
ligence analyst makes many enemies. A good analyst has the misfortune to spot
new military developments before others do. This is especially vexing in peace-
time, where there is no clear-cut way to prove yourself right, or wrong. A good
analyst survives in such a situation by becoming very persuasive. The analysts
must also be able to defend their conclusions effectively. To achieve all the above,
a good analyst does the job in three phases:
Phase one is accurately determining what the client (politician or military)
wants and finding the raw data.
Phase tw’o is doing the analysis, including smoking out the client’s biases

and preconceived ideas.


Phase three is following up the analysis with effective rebuttals of client
objections. There is always the possibility that the client will find valid flaws in
the analysis. A good analyst must be capable of dealing effectively with these,
also.
A competent analyst is part detective, part evaluator, part diplomat, and part
politician. The analyst is up for election every time the work goes out the door.
Intelligence 323

The Same, but Different


and a Lot Cheaper
Before the CIA, there was Britain’s MI6. Britain has been playing the espi-
onage game long before the United States even existed. When the CIA came
along after World War II, it was based on the wartime OSS (Office of Strategic
Services) and the need to have a central organization to sort out the intelli-
gence from American intel operations and give the president one report.
all

But the legacy of the OSS was one of having agents in foreign countries
and running active operations to gain information and weaken enemy capabil-
ities. So in the decades after World War II, this led to interference in foreign

nations, overthrowing governments seen as harmful to US. interests, and


working with a lot of unsavory people. By the 1970s, many of these opera-
tions were seen as embarrassing, and restrictions were put on this sort of
thing. The British MI6 suffered no such restrictions, mainly because MI6 was
smaller, not given to large-scale adventures the CIA was fond of, and, perhaps
most important, had much longer experience in dealing with espionage in for-
eign nations.
MI6 is less than one-tenth the size of the CIA (in manpower) and has a
budget that’s even smaller. But the CIA is by no means 10 times as effective as
MI6. For all its size and resources, the CIA cannot, or often will not, do things
that MI6 will. Part do with MI6’s greater experience and need to
of this has to
make do with less. But a lot of it has to do with different styles of operation.
Both organizations are in the overseas espionage business, but both go about
their business in quite different ways, and with often quite different results.
A large part of the difference can be traced to the fact that MI6 has always
had a healthier relationship with its diplomats. CIA agents operating overseas
often operate out of the local U.S. embassy. Their cover is a diplomatic pass-
port indicating they work for the State Department. But from the beginning,
the diplomats were hostile to this sort of thing (British diplomats were not). So
CIA people were forced to use diplomatic passports indicating they were part
of the “Foreign Service Reserve” instead of just “Foreign Service.” For those
in the know, and that means just about everyone, it was easy to find out who

the CIA guys were.


MI6 has a degree of legal cover for its operations that the CIA could only
envy. Under the Intelligence Services Act of 1994, MI6 officers have immunity
from prosecution for crimes committed outside Great Britain. The Criminal
Justice Bill of 1998 makes it illegal for any organization in Great Britain to
conspire to commit offenses abroad, but Crown agents have immunity. Which
means, in effect, that yes, Her Majesty’s Secret Intelligence Service really is

licensed to kill.

Through most of the 1990s, and up to September 1


1, 2001, MI6’s efforts
324 How to Make War

(agents and money) were assigned: Russia, 15 percent; the Middle East, 15
percent; China and Hong Kong, 5 percent; Argentina, 4 percent; terrorism,
10 percent; the spread of nuclear, chemical, and biological weapons, 10 per-
cent; the Balkans (mainly what used to be Yugoslavia), 10 percent; southern
Africa, 5 percent; narcotics trafficking, 5 percent; and money laundering, 5
percent. The rest went to various special projects. Since September 11, the
allocation has shifted, with more effort going into fighting terrorism and
money laundering.
Compared to the CIA, with over 20,000 people, MI6 is tiny, with about
2,400 personnel. But with this small force, MI6 maintains 51 foreign stations.
MI6 divides the world into six geographic regions, each run by a controller.
While some of the smaller stations have only one or two people, a large one
has a station chief, a deputy station chief, two or three case officers to handle
locals working for MI6 (as informants or spies), three or four clerical workers,
a special clerk to handle classified files, plus specialists to handle communica-
tions and ciphers (secret codes). Unlike American practice, MI6 will some-
times establish headquarters outside the embassy.
Another advantage of MI6 is that they have a number of S AS commandos
trained to work with MI6 who are always available for any MI6 needs. This
commando organization is called Increment and is used for assassinations, sab-
otage, or other dangerous jobs (like arresting war criminals in the Balkans). In

addition, every station chief has a direct line to SAS headquarters and a good
working relationship with the commandos.
Another advantage of being small most of the key MI6 people know
is that
one another. It’s easier to put together special teams without a lot of time being
consumed as people get used to one another. MI6 also tends to have a good
reputation with foreign intelligence services, in part because it is not seen as a
huge bureaucracy.
MI6 has been ahead of the CIA in other ways. Recruiting a lot of women
was pioneered by MI6, and, as they suspected, the women often had an easier
time going undetected overseas than their male counterparts. MI6 was also
quick to use its “license to kill.” Usually this was applied to low-level thugs
and troublemakers. But at least two attempts were made to get Muammar
Qaddafi, the erratic dictator of Libya.
When Cold War ended, MI6 turned its considerable skills to collecting
the
commercial intelligence, often from NATO allies. MI6 was discreet, although
some operations were revealed. Such information is turned over to British cor-
porations or the government, depending on who could do the most with it.
MI6 is also noted for its skill at getting people into and out of unfriendly
countries. This came from decades of practice operating inside the Soviet
Union and Eastern Europe. The CIA often calls on MI6 for help in rescuing
people stuck in hostile environments. In return, the CIA shares its copious
information collected with a fleet of spy satellites and eavesdropping aircraft.
Intelligence 325

Since September 1 1, 2001, M16 has shifted a lot of its resources to antiter-
rorism activity. You never hear about MI6, but when you hear about “British
SAS commandos” operating some place like Afghanistan, you can be sure that
MI6 is involved as well.

Theory and Practice


Often, all that stands between war and peace in times of crises is an intelli-

gence officer’s analysis of what the other fellow is really up to. It is easy to for-
get in peacetime how crucial good intelligence is during wartime. In a pattern
ongoing over many centuries, intelligence work is not seen as a fast-track
assignment and does not attract the best people. Thus, the reputation of peace-
time intelligence people is so low that this carefully crafted analysis often has
little impact on the decision maker. Analysts are often seen as similar to econo-
mists, always saying, “On the other hand.” Decision makers under the gun
don’t care what’s on the other hand; they are simply desperate to know where
they stand relative to the other fellow. This dismal state of affairs arises from
the tendency of government officials to believe what they want to believe. In
peacetime, there them from this course.
is little to divert
Ongoing efforts are made by the intelligence community to probe the
future systematically. Gaming and simulation are used, with varying degrees of
success, to forecast difficult situations in time for solutions to be devised.
These techniques are useful in technical areas. Wind tunnels are used to test
aircraft designs. Computer simulations check out electronic equipment
designs. Flying simulators help train pilots and later teach them new skills.

When comes to actual warfare, and the political conditions that bring it
it

about, most nations, their governments and armed forces, play another game.
What passes for war gaming is often a predetermined confirmation of policies
already decided upon. Although this attitude is not always present, it is perva-
sive enough to poison nearly all the military uses of modeling and gaming.
What happens is that this form of research has very little credibility. Partially,
this is human nature. Unlike wind-tunnel tests, you rarely get a chance to see if

the results of a war game will reproduce themselves on the battlefield. But
mostly, it is a self-inflicted wound. Fortunately, gaming and simulation are
even more widely used outside the intelligence community, particularly in the
United States. The availability of different groups gaming the same future has
led to some realistic consensus on what the future holds, and this knowledge
gets to the commanders, even if it doesn’t come from the intelligence crowd.
Wars also have a way of revealing faults in even the best-prepared and -equipped
intelligence organizations. The 1991 Gulf War was no exception. Numerous
details of the Iraqi nuclear weapons program were unknown or vastly underesti-

mated. On the battlefield, U.S. intelligence found itself muscle-bound in some


326 How to Make War

respects and underequipped in others. There were so many strategic intelligence

organizations, and so much capability to collect information, that the intel


bureaucracies back in Washington were unable to sort out and forward useful
information to the Gulf in time to be useful. There was also a major underestimate
of how much air reconnaissance would be needed to support the air campaign.
Without timely “Battle Damage Assessment” (BDA), targets that needed more
attention didn’t get it, while targets that had been destroyed the first time around
got revisited. The ground troops were a little better off, mainly because the
JSTARS aircraft (an AWACS for ground forces) was far enough along in its R&D
to be sent in quickly for its first battlefield use. These problems are not new; they
happen in every war. But the U.S. Air Force never seems to learn.
After going back and forth several times in the Pentagon, by late 2001,
therewas finally agreement on how effective the 999 air campaign against the
1

Serb army in Kosovo was. Survey teams confirmed that only 52 armored vehi-
cles and artillery were destroyed. Some of do with weather. Of
this had to
6,766 sorties planned, 56 percent were aborted because of bad weather. Of
those sorties that were carried out, a third were not as effective as they could
have been because of weather. Because of this, less than half the targets
selected to be hit from the air were attacked. Still, as the 78-day campaign went
on, the Air Force thought was hurting the Serbs. Initial assessments, at the
it

end of the bombing, estimated that 880 Serb armored vehicles and artillery
were destroyed. That’s some 80 percent of what we thought the Serbs had in
Kosovo. In September, after journalists began to notice how few destroyed
Serb vehicles were to be seen in Kosovo, NATO lowered the estimate to 635.
The following Kosovo had been thoroughly searched, it was realized
year, after
that only 14 tanks, 18 APCs, and 20 artillery pieces had been destroyed.
During the 1991 Gulf War, some A- 10 pilots commented that operating in
the desert was a lot easier than other places they had served in, especially
South Korea and Germany. Finding anything in the hills and forests of those
areas was a lot more difficult. This seemed to prove that point. But the Gulf
War was also embarrassing for the “death from above” crowd. During the 44-
day Gulf War air campaign, 1,028 Iraqi armored vehicles and artillery were
destroyed. Before the ground war began, the Air Force insisted it had destroyed
several times that. But after the four-day air war, a survey of the wrecked Iraqi
vehicles showed that, in four days, ground troops had destroyed 3,1 17 Iraqi
armored vehicles and artillery. Unlike the Serbs, the Iraqis didn’t have hills and
forests to hide in. shown again and again over the
But, as ground troops have
last 60 years, they quickly become very good at hiding from air attacks. The
coalition air forces sent 46,000 sorties against Iraqi ground forces. That’s 45
sorties for every Iraqi vehicle destroyed. That’s only 23 Iraqi vehicles destroyed
a day. It wasn’t a wasted effort, for the constant air attacks demoralized the
Iraqis and made the job of the coalition ground forces easier. But in decades
past, the same result could have been achieved, at less cost, by heavy artillery.
Intelligence 327

But that would not have worked as well in Kosovo, for the hills and forests
provide ample opportunities to avoid getting hurt. Areas with forests also tend to
have more overcast weather. In Kosovo, 56 percent of the 6,766 sorties planned
were aborted because of bad weather. And a third of those sorties that did go for-

ward ran into clouds or fog that interfered with finding and hitting their targets.
So in Kosovo, we have one Serb vehicle shot for every 72 sorties. And with the
nasty weather, you can’t just pile on more sorties like you can in the more hos-
pitable desert. The Air Force would like to take some comfort in the improved
accuracy of its weapons, but it is handicapped by the current policy of not losing
an aircraft at any cost. Ground targets had to be attacked from three miles up.
During World War II, you could expect to nail an enemy combat vehicle for every
few sorties. But back then, warplanes went in low and exposed themselves to

enemy fire. Many aircraft were lost, but the enemy ground forces were hurt, and
their vehicle movements often shut down (at least during the day). Better weapons
don’t always work out if you are forced to use inferior tactics.

The Future
Computers and other electronic aids are transforming intelligence work. For
the past 40 years, increasing masses of information were collected electroni-
cally, but the means to analyze this flood of data lagged way behind.

Microcomputers have been infiltrating intelligence work since the 1980s. As


these machines become more powerful, they enabled individual analysts to
process enormous amounts of data effectively. More so than with other
branches of the military, individual initiative is more critical in modern intelli-
gence work in order to use limited resources to ferret useful information out of
the masses of data collected. The right details are not always selected for closer

scrutiny. Larger and more powerful computers have long been applied to this

problem at the highest levels, but the real work gets done further down.
The United States has developed a joint Army/Air Force intelligence col-
lection and analysis system for divisions and brigades. This system takes
advantage of the power and portability of microcomputers. Digitized maps, a
growing number of sensors, and better communications make this system pos-
sible. Another capability for field units is immediate access to data collected

by and other high-flying sensors. The images, and other data, are col-
satellites

lected and processed in minutes. This provides a tremendous advantage in


combat, where in the past it has taken hours or days to get this information to
the field commanders. While some are dubious of it working, the same criti-
cisms were made when similarly “advanced” systems were introduced during
World Wars I and II. New technology is not always perfect, but it is usually bet-
ter. Eventually. In this case, parts of this system were available in the Gulf War;

most was not. Missing parts were truly missed.


,

328 How to Make War

Signal processing is maturing more rapidly and acquiring the capability to


efficiently find the right needle in the information haystack. This is another
offshoot of the rapid increase in computing power. Unfortunately, programs
must still be written to tell the computers what to do. The lack of efficient soft-
ware is still one of the most significant choke points for automated intelligence
work. This becomes more crucial as advances in technology make it more dif-

ficult to find what you are looking for. An example is decoys representing
tanks and aircraft on the ground designed to respond correctly to the several
different sensors carried by recon aircraft and satellites. You’ve got to figure
out what pattern of signals to look for in order to separate the decoys from the
real thing. Deception becoming more a war of computers. It has even
is

spawned MASINT (measurement and signature intelligence).


The failure to detect the terrorist operations leading to the September 1 1

2001, attacks on New York and Washington caused intelligence agencies to


rethink the attitude toward spies and agents. This often messy and tricky use of
people to seek out information personally had been gradually replaced by
satellites and computers since the 1970s. This proved to be an overly optimistic

belief in the power of technology. How far back the pendulum will swing
toward the ancient art of spying is hard to say, but there will be more people
out in the field double-checking what the machines have picked up.
15
The Primary Law of
Warfare: Murphy's

“Anything that can go wrong, will go wrong. And at the worst possible
moment.” Engineers love this one and refer to it as Murphy’s Law. Soldiers
have good reason to add to this O’Niel’s Law: “Murphy was an optimist.”
Warfare is, by its very nature, a chaotic and unpredictable undertaking.
Combat and the endless preparations for it are fraught with unanticipated prob-
lems. This becomes acute during the opening stages of a conflict, when all the
differences in weapons characteristics, tactics, doctrine, and quality become
concrete. Once the war settles down to a steady grind of mutual destruction, it
is possible to get a fix on many of the interactions. More precise planning is

then possible. Before that occurs, key factors are largely unknown.
Infantrymen have always been the most frequent victims of Murphy’s Law
and, as one would expect, gradually codified their collective observations in a
list of “Murphy’s Laws of Combat.” I’ve seen variations of this list in different

infantry units, as well as in several foreign armies. Bad news travels fast.
Below is a composite of several of these lists. They are a telling testimony to
the vagaries of ground combat.

Murphy's Laws of Combat


You are not Superman.
Suppressive fire won’t.

If it’s stupid, but works, it’s not stupid.

Don’t look conspicuous. It draws fire.

329
330 How to Make War

Never draw fire. It makes everyone around you nervous.


When in doubt, empty the magazine.

Never share a foxhole with anyone braver than you.


Always keep in mind that your weapon was made by the lowest bidder.
If your attack is going well, it’s an ambush.

If you can’t remember ... the claymore is pointed at you. (The claymore
is a flat mine that is set up and pointed at the enemy, unless you set it up

the wrong way.)

All five-second grenade fuses are three seconds.

Try to look unimportant. The enemy may be low on ammo.


If you are forward of your position, the artillery will be short.

The enemy diversion you’re ignoring is the main attack.

The easy way is always mined.

The important things are always simple.

The simple things are always hard.

When you have secured an area, don’t forget to tell the enemy.

Incoming fire has the right of way.

No combat-ready unit has ever passed inspection.


No inspection-ready unit has ever passed combat.

Teamwork is essential. It gives the enemy other people to shoot at.

If the enemy is in range, so are you.

Friendly fire isn’t.

Anything you can do can get you shot . . . including doing nothing.

Make it too tough for the enemy to get in . . . and you can’t get out.

Tracers work both ways.

The only thing more accurate than incoming enemy fire is incoming
friendly fire.

Radios will fail as soon as you need something desperately.


When both sides are convinced they are about to lose . . . they are both right.

Professionals are predictable, but the world is full of amateurs.


All-weather close support doesn’t work in bad weather.
The bursting radius of a grenade is always one foot greater than your
jumping range.
The only terrain that is truly controlled is the terrain upon which you’re
standing.

The law of the bayonet says the man with the bullet wins.
The Primary Law of Warfare: Murphy's 331

REMF (rear-echelon motherfuckers, or noncombat troops) is everywhere.


The best tank killer is another tank. Therefore, tanks are always fighting
each other . . . and have no time to help the infantry.

Precision bombing is normally accurate within plus/minus one mile.

Cluster bombs from B-52s and C-130s are very, very accurate. They
always hit the ground.

Murphy was an 1 1 Bush ( 1 1 B is the U.S. Army job code for basic
rifleman).

Perfect plans aren’t.

The easy way generally gets you killed.

The side with the fanciest uniforms loses.

Armored vehicles are bullet magnets, a moving foxhole that attracts


attention.

If you are short of everything except enemy, you’re in combat.

No plan survives the first few seconds of combat.


Ammo is cheap; your life isn’t.

It’s easier to expend material in combat than to fill out the forms for
Graves Registration.
If you can’t see the enemy, they still may be able to see you.

Final protective fire doesn’t.

You can win without fighting, but it’s a lot tougher to do. And the enemy
may not cooperate.

Weapon Effectiveness

High-tech weapons provide numerous examples of things that not only don’t
work, but often don’t even let you know they don’t work. A recent example was
the U.S. Navy’s S-3 antisubmarine aircraft. Introduced in the mid-1970s to
operate from carriers, had a new electronics system to control
it the data com-
ing from the sonobuoys it dropped. The rough carrier landings jarred the deli-

cate equipment to the extent that the operators often did not get the informa-
tion the sonobuoys were broadcasting. For some years, it was not realized that
this was happening. Only when several highly experienced operators began to

suspect a malfunction and complained was the situation carefully looked into.
It took quite a while to get things working right. At least one hopes the system
was fixed.
The only weapons you can really depend on to perform as expected are
those that were used in the last war. Even improved, as opposed to radically
332 How to Make War

new, weapons are suspect. Another example occurred just before World War II

when the U.S. Navy introduced a new torpedo. One of the improvements in this

model was that it exploded under the target ship instead of hitting it. Testing
demonstrated this. This improved the chances of destroying the ship. Soon after
the war began, reports about dud torpedoes came back from subs in the Pacific.
The naval-weapons development people did not believe it and resisted change
for a year. Finally more tests were performed, and it was found that the tem-
perature of the water influenced the operation of the torpedo. The water tem-
perature in the Pacific was enough to make the torpedo
different, just different
fail. Peacetime testing had not revealed this. There were many other examples

during World War II. Every nation had problems with this, some more than oth-
ers. In 1987 Britain deployed a new class of destroyer. While testing the new

ship, it was discovered that unanticipated engine noises made the sonar nearly
useless. The Soviets had similar problems on many of their ships and in many
cases never really eliminated this flaw. During the 1973 Arab-Israeli war, the
U.S. TOW antitank missile often became unstable when fired across the Suez
Canal. The TOW missile was controlled through a thin wire between the mis-
sile and the operator’s guidance system. Electrical signals went through the
wire, keeping it on target. The canal was full of salt water, which had different
electrical properties than fresh water. This problem had not been detected dur-
ing testing and was soon fixed. In the meantime, Israeli troops became quite
wary of the TOW
Also during the 1973 war, it was discovered that the hydraulic fluid used in

the M-60 tank was too readily ignited when was hit. Minor, or at least
the tank
nonfatal, damage was turned into a major problem. The fluid thought to be safe
was soon replaced by a less flammable type. Speaking of hydraulic fluid,
Russian tanks use alcohol. If the troops lack anything to drink, they have been
known to consume this fluid. The Russians still have problems with this, in that

sometimes tanks are made inoperable due to fluid consumed by the troops.
Even more bizarre examples can be found. At the start of World War I in
1914, there were two types of artillery shells. One was high explosive. The
other,more expensive to build and theoretically more effective, was shrapnel.
This type was like a shotgun shell; it exploded in the air and sprayed the
ground below with metal balls. Tests had shown that these balls would pene-
trate wood boards set up Because of the expense, less than
to represent troops.
half the shells used were shrapnel. In the 1930s a group of American techni-
cians were setting up some shells for a test, and the shell exploded prematurely,
peppering some of the people with the “lethal” metal balls. They all survived.
Further investigation revealed that human skin, muscle, and bone were far
more resistant to the metal balls than wood boards. Combat surgeons, when
questioned, remembered that they had never seen a penetration wound caused
by shrapnel balls. There has never been much official note made of this very
humane weapon.
The Primary Law of Warfare: Murphy's 333

Other weapons lethal more in appearance than reality are bayonets and
sabers. U.S. Civil War medical records (of dead and wounded) noted that less than

1 percent of all wounds were cause$l by from these weapons. Sabers were dropped
from most arsenals 60 years ago. Recently, armies have designed bayonets better
suited for cutting wood and wire than enemy soldiers. This could also have been
deduced from American Civil War experience, where officers noted that bayonet
attacks rarely resulted in anyone being stabbed by a bayonet.
High-technology weapons are the most common types to suffer multiple
flaws. The numerous MiG-21 fighters suffered a number of serious shortcom-
ings that were only discovered when a large number of users could be inter-
viewed by Western intelligence analysts. The most serious flaws in this aircraft

occurred during the violent maneuvering that accompanied combat. The gun-
sight was easily thrown out of alignment. This gave the pilot false information
as to what his guns might hit. In effect, the cannon became useless. Add to this
the crude nature of the MiG-2 l’s air-to-air missiles, and you had a relatively
harmless fighter. Except to the pilot. The other problem had to do with the fuel
tanks. When more than half the fuel was gone and the aircraft was violently
maneuvered, fuel stopped going into the engine and the aircraft lost power.
Very embarrassing. Things have not changed a lot in the aircraft industry. In
1987 there were published reports in the Soviet Union about continuing design
and quality control problems with the new AN-28 light transport. This corrob-
orates the reports of recurring crashes and groundings of MiG-23/27 aircraft.
Western aircraft also have these problems, but not to the same extent. Part of
the problem is the quality of the ground crews. In the West they are largely vol-
unteers, with technicians having many years’ experience.
Like the United States, the Russians also have their problems with tanks.
Their T-62 model had a host of problems, some minor and some serious. One of
the more vexing ones was its tendency to throw the tracks off the road wheels
when the vehicle was violently maneuvered. This would not happen frequently in
training but would be a common occurrence during combat. A Czech civilian
technician eventually came up with a simple modification that eliminated the
problem. Meanwhile, the T-62 was replaced earlier than usual. The remaining
vehicles still have a bad reputation among their users. In most cases, the simplic-
ity and robustness of Russian weapons appeal to the Third World. However, this

low-tech approach can backfire. Iraq, like many buyers of Soviet tanks, found that
they could make tank ammunition themselves. The simple construction of Soviet
tank guns allowed this. However, tank ammunition is a key component of a tank.

You can’t cut corners in its manufacture. The Iraqis did, and their use of low-grade
materials in their 1-12 tank gun ammunition resulted in shells that bounced off
U.S. M-l tanks even at point-blank range.
Superior Western technology is not immune to embarrassing flaws. There
was the case of the harmless ballistic missile. During the early 1960s, the warhead
of the U.S. Polaris missile would not detonate. The error was not detected for a
334 How to Make War

while. When it was, the problem proved immune to numerous solutions.


Meanwhile, the missiles might as well have carried rocks in their warheads. Most
of the embarrassing failures of weapons in combat are a result of poor testing.

Antitank missiles that cost $10,000 and antiaircraft missiles that cost $2,000,000
make extensive live-fire training risky for the budget. Equally frightening, from a
fiscal point of view, is destruction testing of increasingly expensive vehicles. This
involves firing enemy weapons, or something close, at your stuff to see how
robust your vehicles are under combat conditions. As a practical matter, this
destruction testing is rarely done, particularly with the expensive systems like air-
craft. Instead, some parts of the vehicles are shot at. This helps, but it does not
expose those embarrassing vulnerabilities that show up when the shooting starts.

Lack of adequate testing goes against the ancient combat wisdom, “The more you
sweat in peace, the less you bleed in war.” One bright spot in this situation is that
many weapons developed in peacetime are “overbuilt.” This accounts for a lot of
the high cost of weapons. But this makes them more flexible when facing uncer-
tain wartime conditions. Weapons developed and built in wartime can zero in on
precisely what they know they have to do. But it’s nice to have halfway decent
weapons for those first few battles of a war.
A particularly persistent problem with weapons’ effectiveness has to do
with air power; in particular, the unending problem of solving the BDA prob-
lem. BDA stands for Bomb Damage Assessment, the procedure whereby the
Air Force tries to figure out how much damage it did to the enemy after apply-
ing bombers and fighters. BDA doesn’t work too well. It never has. Things
always look different from the air, especially when the people on the ground
are trying real hard to blur your view.
For nearly a century, air forces have struggled to figure out BDA. Every
time they thought they had a new gizmo or technique to do the job, they found
bad guys had foxed them again. This has been a
out, after the war, that the
source of much embarrassment to the air force generals. After World War II, a
period of enormous bombing campaigns, was found that the Germans and
it

Japanese were devilishly clever at deceiving the bombers and the recon aircraft
that came by later to check on the damage. Much ink, and black coffee, were
spilled in efforts to come up with solutions. All failed.
During the Korean War, the Chinese and North Koreans demonstrated that
a million troops with shovels, and the cover of night, could hide targets, or, if
the targets were hit anyway, hide the true extent of the damage. For example,
bridges that appeared from the air to have been dropped into a river by bombs
were actually partially rebuilt and only used at night.
One advantage of Korea was that much of the land was free of trees. Not
so in Vietnam, where jungle or forest covered most of the landscape. The
Communist troops used this cover, and their shovels, to hide. New electronic
devices were thought to clarify the situation, but no one was sure. The only
BDA approach that worked for certain was to send small patrols deep into
The Primary Law of Warfare: Murphy’s 335

enemy territory by helicopter. Once on the ground, these LRRPs (Long Range
Reconnaissance Patrols) poked around until they found targets to hit, or to
what extent previous ones had been. LRRPs were expensive, though, with
casualty rates of over 100 percent (many LRRP troopers were wounded more
than once.) Twenty years after the war ended, many Communist Vietnamese
were writing openly about their experiences, and Americans were able to
return as tourists, and even talk to the Communist troops they had fought.
What emerged was not encouraging, as usual, for the BDA specialists.
Then came the 99 Gulf War. Same story, even though there were much
1 1

more accurate bombs and even more snazzy electronic devices for seeing at
night and through clouds. The usual sitting-duck targets (headquarters, bar-
racks, airfields, etc.) were attacked and obviously destroyed. But the Iraqis,

while thrown out of Kuwait, were not beaten from the air. In fact, when
American troops examined destroyed armored vehicles, they found out
Iraqi

that only 10 percent had been destroyed from the air. Before the ground war
began, the Air Force announced that 50 percent of Iraqi armored vehicles had
been destroyed. The Iraqis had cooperated by figuring out what a “destroyed”
tank looked like from the air and arranged to make their undamaged vehicles
appear destroyed from the air.

The Gulf War also highlighted another aspect of BDA: how much damage
is needed to achieve a military goal. During the war, itwas announced that
once power had destroyed 50 percent of the Iraqi
air armored vehicles, the
ground troops could go in and mop up. It turned out that the 50 percent value
was made up, as well. The question was originally raised when the U.S. staff
officers were planning the air campaign and trying to come up with some way
to know when they should send the ground troops in. Someone said “50 per-
cent of Iraqi armor destroyed,” and everyone picked up on it. What is scary is
that this same 50 percent value is again being used in the Balkans air cam-
paign, although in this case the magical event is supposed to be the collapse of
the Serbian armed forces. Let’s hope someone got the Serbs to agree before-
hand. Apparently not.
Once NATO troops (KFOR) got into Kosovo, it was obvious that much
less damage was done to the Serb troops than NATO claimed (5,000 dead and
10,000 wounded). On leaving Kosovo, the Serbs announced their losses during
the 1 campaign as 169 dead and 299 wounded. Those numbers were
1-week air

never contradicted. No one ever said BDA was going to be easy, but no one
should put too much faith in the current state of the art, either. And it’s amazing
how incapable the Air Force has been in solving the problem.
Another problem with perfecting weapons in peacetime is unimaginative
and unenergetic leaders. Efficiently re-creating the chaos of combat is the
stage director’s art, and military leaders are not selected for their theatrical
abilities. Those armies that have more successfully gone from peacetime the-
ory to wartime practice have done so on the backs of effective training exer-
336 How ro Make War

cises. Each nation’s doctrine and standard operating procedures also play sig-

nificant roles in combat readiness. Weapons and equipment are used as little as
possible to preserve them for war. No armed force is immune to this idea. But
it’s also a historical fact that the troops do well in war in direct proportion to

how long and hard they have trained with their equipment. The dangers of
waiting until the shooting starts before discovering the weapons and troops are
not up to it is a lesson that is never really learned.

Tactical Principles

The same weapons by nations. This creates


are often used quite differently
problems in cooperating with allies and recognizing different tactics of oppo-
nents. Chauvinism, inertia, and sundry other factors lead armies to view poten-
tial enemies as clones of themselves. The results are interesting history and
ugly battlefield incidents. In the opening stages of World War I, the French
were so obsessed with retaking their two lost provinces on the lower Rhine
River that they paid little attention to the Germans marching through Belgium.
The French nearly lost Paris, and the war, as a result. On a tactical level, all

combatants misunderstood the impact of machine guns and rapid-fire artillery.

The French, in particular, thought that energetic and persistent attacks could
overcome anything. They were wrong, and hundreds of thousands of French
soldiers died in futile attacks before the end of 1914. World War I was full of
technicians unwilling to perceive the differences between their own tactics and
those of their opponents. The Germans were the first to pick up on these differ-
ences and exploit them. This brought them close to victory again in 1918, even
though they were outnumbered.
World War was equally embarrassing in its repetition of many of the
II

perception errors of World War I. The Germans had developed a new set of tac-
tics, blitzkrieg, based on motorized units led by armored vehicles. Germany’s

opponents had the same, and in some cases superior, equipment. German tac-
tics were developed from the writings of British theorists, so there was no

secrecy involved. Even though German doctrine was widely known, it came as
a nasty shock when confronted in practice. Granted, German success was
largely due to superior training and leadership. Yet without these dynamic tac-
tics, and their enemies’ lack of the same, Germany’s early success would not

have been nearly as complete.


After World War II, tactical blindness continued unabated. In Korea, Chinese
infantry tactics smothered enemy units unaccustomed to opponents running up
and down hills without benefit of abundant supply lines. The American forces
quickly adapted to this, but not before many friendly troops were lost in the con-
fusion. The 1973 Arab-Israeli war held surprises for all parties. Israel did not
anticipate Egypt blasting its way across the Suez Canal and just digging in. Israeli
The Primary Law of Warfare: Murphy's 337

disdain for Egyptian tactical competence led to one very embarrassing incident in
which a well-prepared Egyptian defense destroyed an Israeli armored brigade. In

Syria, another illuminating example unfolded. Syrian armored units, well drilled

in Soviet tactics, found themselves defeated by a moving ambush. Outnumbered


Israeli tanks refused to stand and be overrun. Leapfrogging backward, Israeli
tanks destroyed the advancing Syrian divisions piecemeal. The Soviet Union
immediately reconsidered its tactics, and Israel designed a tank with a larger
ammunition capacity and better protection. This included development of reac-
tive armor. The Soviets obtained some of this when the Syrians captured some
Israeli tanks in the 1982 war. Manufacturing a crude version of their own, Russia
now looks to reactive armor as a partial solution to the Israeli leapfrog ambush
tactics. Since reactive armor does little to deflect tank shells, they still have not
overcome the tactical embarrassment of The Soviets were similarly sur-
Syria.
prised at the one-sided air battle over southern Lebanon in 1982 between Israeli
and Syrian aircraft. In one battle, the Syrians lost dozens of aircraft and the
Israelis none. This operation was carefully analyzed by the Soviets, and, accord-
ing to the articles published in their military journals, they were more intent on
finding excuses than reasons. They did little to change the weapons, equipment,
and training of their air force. This reaction is not uncommon. Tactical myopia is

frighteningly persistent.

Lurching Forward
Solving problems in the military hampered by the contending
is further
“unions.” Between and within each branch of the armed forces, sundry factions
battle over limited resources. The U.S. Navy has five major career groups: sur-
face ships, the Marines, aviation, submarines, and strategic missiles. The U.S.
Defense Department is probably the worst example of office politics. The U.S.
defense budget contains over 5,000 separate line items and over 1,500 different
programs. Each has an interest group of contractors and military personnel
pulling for it. To confuse the issue totally, over 100 different accounting sys-
tems are used in the U.S. military. Comparisons are difficult, cooperation is

rare, duplication is rampant, and delays are interminable. It’s a Darwinian sys-
tem where the political performance counts for more than combat capability.
Pragmatic military men soon adopt the attitude that they’ll attempt to get what
they think they’ll need. Get what they can. Do what they can with what they’ve
got. Hope they’ve guessed right.
How does one analyze the experience of the past and predict how new
techniques will work in the future? Over the past 60 years a debate has gone on
between the historians and the technocrats. Before World War II, history, not
science, was more frequently invoked to settle disputes over what direction to
take in military planning. The avalanche of new gadgets produced during
338 How to Make War

World War II gave the technocrats the edge after 1945. Since then, experience
has shown that warfare is ill-suited to effective analysis with current scientific
tools. At the same time, history-minded planners got a bad reputation from

their frequent resistance to, and ignorance about, new technology. In the last 10
years, the historians have comeback, and the technical types have come
made a
round to accepting a hybrid modeling process using historical experience.
Ironically, Russia has always stayed with historical analysis, even though they
worship science in military affairs. European armies are also less mesmerized
by technology, although the United States has forced its technology approach
on its allies whenever it has had the chance. The study and analysis of histori-
cal experience has returned to favor. A synergy is growing between historical
experience and rapidly changing technology. Although planning still lurches
forward into the unknown, it is less frequently lurching forward from the
unknown. The results of this synergy could be seen in the number of times U.S.
military planners were right on the money during the 1991 Gulf War.

Theory and Practice


The most effective work on re-creating combat conditions under peacetime
conditions has been done in the West. This began in the 1960s with increas-
ingly realistic aircraft simulators. Work on these devices began with the com-
mercial market, to train airline pilots at less cost. Air combat is more complex,
and it wasn’t until the late 1970s that fighter pilots had realistic simulators. The
U.S. Navy has kept pace with the Air Force, training in the development of
realistic training simulators for their ship crews. By the early 1980s, the U.S.
Army had developed the first realistic ground-combat training system. Not a
simulator, exactly, worked by fitting
it troops and equipment with sensors that
could detect lasers fired from mechanisms attached to infantry and vehicle
weapons. For the first time in history, ground troops could exercise under
something approximating combat conditions. This has had a significant effect
on improving combat skills. Other Western nations also adopted the aircraft
and naval simulators. Lacking the technology, Soviet forces were stuck with
less effective simulators and significantly lower skill levels. This was one rea-
son why Russian officers demanded a professional, volunteer army even while
the Soviet Union was collapsing.
Western forces, notably the United States, have also maintained their use
of dissimilar forces training. In other words, their opponents in the simulators
and training exercises operate as likely opponents would: the opposing force
uses Russian weapons and tactics. The Soviets paid less attention to this type
of training. The net result of all of this is that Western forces are better pre-
pared to fight than their potential Soviet-equipped and -trained opponents. In
Soviet military circles there was extensive debate during the 1980s on how to
The Primary Law of Warfare: Murphy's 339

overcome this, but they were never able to get far in solving the problem. This
bodes ill for all those Third World nations that use Russian equipment and doc-
trine. As Iraq painfully discovered, the American troops were better prepared to
fight Russian-equipped armies than the other way around.
While great strides have been made with training, serious problems persist
with equipment performance and reliability. The British had considerable first-

hand experience with damage control in modem warships during the 1982
Falklands campaign. But five years Navy had an embarrassing
later, the U.S.
experience when the Stark was hit by an Exocet missile in the Persian Gulf. What
is unnerving is that this type of situation constantly repeats itself. Before new sys-

tems enter combat, all manner of studies and estimates are made about what they
need and what they can do. This is usually off the mark somewhat; that’s only
human. But sometimes the performance estimates are way off. And even in
wartime, remedial action often comes too slowly or inaccurately. Peacetime situ-
ations, like those that led to the Stark’s problems, are typically worse.

The Future
“ Battle management ” is one of the latest military buzzwords. For decades, the
Soviets were working on “cybernetic” combat control systems. Their theory was
that if information could be passed efficiently enough between troops and com-
manders, decisions could be made more easily with the help of an optimal solu-
tion suggested by a computer. This would have the effect of making your troops
more lethal while lowering your losses. The Western approach is basically the
same. All of this battle management depends on two technical items: effective
communications and efficient computers to sort out all the data quickly. Because
of the energetic efforts to jam communications, and the relative inexperience in

developing computerized “expert systems,” there is a lot of uncertainty on how


effective these systems would be. Historically, getting the hang of effective com-
bat leadership is a skill largely acquired on the battlefield. Extensive changing of
the rules during peacetime creates more chaos in the initial battles.

Digitalization is the future. Connecting all the tanks, warplanes, artillery, and
infantry as if they were in an office computer network has been a military goal
for most of the 1990s. In Kosovo, there were times when it was possible to pull

it off. It when it worked, it was great. A recon aircraft points a


isn’t easy, but
heat-sensing camera at enemy territory, and the picture is sent, via satellite,
back to the United States, where targets are found by powerful computers. The
target location is sent back, via satellite, to a U.S. bomber in the vicinity, which
then enters the location of the target into a GPS-guided bomb and releases the
now-enlightened bomb, which promptly hits the target. All in minutes. The
same thing can be done when some infantryman on the ground sees a choice
340 How to Make War

target. A bomber, artillery, or tank fire can be called in within minutes.


Digitalization wasn’t universal during the Kosovo campaign, but it was used
enough to make everyone believers.

Electronic warfare is more important than we thought it was. After the Gulf
War, the Air Force agreed to get rid of its highly capable EF-1 1 1 electronic
warfare aircraft and pay to use the Navy’s equally capable EA-6 aircraft. It

saved money, but Kosovo it was discovered that the need to provide maxi-
in

mum security for aircraft meant that you needed more electronic warfare air-
craft than were available. One reason the F-22 budget was cut recently was to
provide money for more desperately needed electronic-warfare planes.

Smarter targeting. Limited wars mean you have limits on how much violence
you can use. Late twentieth-century wars are also conducted in the glare of
global mass media. You have to look your best while you are killing people and
breaking things. This means targets have to be selected with the media and
local politics in mind. If you are bombing a nation where you have a faction
that favors you, then you have to be careful that bombs do not hit your friends
down there. So you don’t bomb neighborhoods full of people who hate the
local government. Go after the secret police headquarters, and the mansions of
corrupt politicians. It was easier in the old days; you just bombed whatever
might aid the war effort. But today the war effort includes press conferences,
so you bomb the enemy media early on.

Drones are good. Finally. Having been around for several decades, and used
successfully by nations like Israel, the United States finally gets behind UAVs
(the buzzword for unpiloted aircraft). Part of this has to do with the new mania
for zero casualties. Lose a drone, and none of your people are hurt. It was also
discovered that you could send a drone in low with a laser-target designator
and have a manned aircraft higher up drop bombs. Even through the clouds,
that drone’s laser would guide to the target.

BetterBDA. Bomb Damage Assessment (BDA) has, for most of this century,
been an afterthought. You got into the enemy territory you had bombed and
discovered that, oops, you had not you thought you had. How
hit all the targets

could this happen? Simple: the fellows on the ground had a tremendous incen-
tive to not get hit, and to make those damn pilots think they did hit something

so they won’t come back and bomb you again. After Kosovo, everyone is either
denying the Serbs were so clever, or promising the BDA will be better next
time. Deja vu all over again.

However, as more distance separates the major armed forces from their
last sizable battles, the opportunities increase for more things to go wrong. The
The Primary Law of Warfare: Murphy's 341

very success of Western forces in the Gulf War puts them under a lot of pres-
sure to not misinterpret the factors contributing to their victory. This effect is

compounded by the vast changes in technology. If there is another major war


between large, modernized armed forces, there will be a lot of sorting out to
do. A lot of needless deaths will occur before everyone gets a good idea of how
things are supposed to work.
'ft

16
Who Wins

Nobody wins, but this is often forgotten. Wars are easy to start, expensive to
continue, and difficult to stop. Wars often begin when someone feels that vic-
tory is assured.The fighting continues largely because of national and personal
pride. Wars end when one or both sides are devastated demoralized or, rarely,
suddenly enlightened by the absurdity of it all.

Starting Wars
Armed forces are almost always raised for defense. But once you have all this

armed strength, there is the temptation to use it. A large dollop of military
force encourages nations to be more aggressive in their dealings with others.
Military and diplomatic adventures become more common. This causes some
wars to start by accident, the result of playing with fire. At other times, the sit-
uation becomes quite depraved with nations doing the “grab what we can and
sue for peace” drill. The illusion of military power is not easily given up
because of a few battlefield setbacks. Political leaders have followers who are
killed and injured and demand revenge. Even though leaders
in these defeats
know how bad the situation often is, they preach optimism. Otherwise they
could be replaced by less defeatist politicians. Wars acquire a life of their own
and just keep going. They are a triumph of hope over experience. Defenders
are extremely resilient. Defeat rarely settles anything except the certainty of
another round of fighting.
Attitudes are different on the battlefield. For one thing, it’s difficult to tell

who’s winning. This is especially true during combat in this century. Previously,
battles rarely lasted more than a day. Larger twentieth-century armies faced each
other continually, engaging in a lower-level but endless violence that now passes

342
Who Wins 343

for combat. Results of this carnage are reported by publicity professionals. The
endless stream of press releases gives the impression that no one ever losses a bat-
tle. Back on the battlefield, if one side really got the worst of it, the troops would
decide who won, and the losers would move smartly to the rear, perhaps overrun-
ning their publicity people in the process. Even so, it was usually possible for non-
combatants to maintain a reasonable belief in continuing victory. Without knowl-
edge of the big picture, a local disaster could be explained away as an exception
to the favorable prospects everywhere else. What soldiers see as victory or defeat
varies with where the troops are and what they are doing. Perceptions also vary
greatly with one’s rank and situation.

Perceptions of Victory
in the Foxhole

Troops in modern combat often find themselves in situations where they are
forced to fight for survival. Heroism is not always a voluntary act: “A hero is a
coward that got cornered.” Individuals and small groups fight to survive. More
frequently, they avoid fighting to survive. Fire teams, squads, and aircraft

crews require a combination of discipline, effective leadership, fear of reprisal,


self-delusion, and peer pressure to generate an effective fighting attitude. Ship
crews operate in a more controlled situation, where training and technical skill

are decisive. These are the conditions that enable one side to prevail. Soldiers

recognize that the war will not end until one side or the other can no longer put
up any resistance. Individual soldiers know little of the war’s progress beyond
their immediate vicinity. Combat troops attempt to survive from one day to the
next. When combat, a soldier’s objectives become even more immedi-
there is

ate. The troops that do the fighting operate in a very small battlefield. The

more dangerous the activity, the more each minor part of that activity becomes
an occasion for victory or defeat. Crossing an area possibly covered by enemy
fire, sticking your head around a corner, firing a weapon, calculating where the

enemy is, and a multitude of other actions constitute the hundreds of little bat-
tles the soldier fights. In combat, a participant’s concept of victory is very
short range. There isn’t much choice.

Victory in the Middle


Combat leaders who are not in the middle of the fighting themselves, or com-
mand troops they can’t see and supervise, have a different perspective.
Commanders of platoons, companies, battalions, ships, or aircraft squadrons
are primarily concerned with the contributions of their unit to the success of a
344 How to Make War

larger operation. The commander views the unit’s contribution to an operation


as more important than the survival of any individual. This seemingly callous
attitude one aspect of military operations that is distasteful, but necessary.
is

The unavoidable death and destruction of warfare makes for an impersonal


attitude in commanders. To grieve for each death or mutilation would quickly
make leaders ineffective. A
combat commander is a strange bird,
successful
and normally difficult to spot in peacetime. While individual soldiers consider
survival a victory, unit leaders consider success a group activity that often
crushes men beneath it.

Historians play down what middle-level commanders do with their time.


Studying the brief moments makes for more exciting reading. Correct moves
in combat are more clear in hindsight. During the battle, the usual chaos is
made worse by inept, unreliable, or incompetent subordinates. Issuing orders
for the obvious solution to a combat situation is a futile exercise if those orders
cannot effectively be carried out. A common problem is commanders of pla-
toons and companies not knowing their troops very well. A ship captain cannot
succeed if he is ignorant of who his sailors are and what they can do. Air forces
come to grief when pilots do not develop a bond with their fellow pilots and
ground crews. Commanders of aircraft units succeed or fail in proportion to
how well they know their aircraft and their pilots’ capabilities. Ignorance of the
capability of one’s troops and equipment can be overlooked in peacetime but
becomes painfully apparent during the stress of combat. Commanders at this
level are truly middlemen. They are not privy to all the highest-level decisions,
nor do they participate in the daily routine of the fighting troops. Yet these offi-
cers are directly responsible for carrying out the nation’s military policy.
Commanders at this level fight a two-front war. They fight the enemy, if some-
what They also fight their peers and superiors for scarce resources.
abstractly.
Rarely do these commanders have to face the enemy personally. They do regu-
larly confront their own subordinates. If they cannot motivate these subordi-
nate leaders to perform well, they cannot defeat the enemy.

Winning at the Top


At the moment, not many generals and admirals exist who have been in combat
as generals and admirals. Many saw action as junior officers, which is some
help if war comes. But the number of serving officers with combat experience
as generals is, at any time, less than 1 percent of those available. This is a seri-
ous problem that is usually overlooked. It cannot be overlooked when a war
starts, as a majority of the peacetime generals are found wanting when com-
manding troops in battle. This has been the experience throughout history.
Generals and admirals have fairly substantial egos. The system encourages
them. A person in this situation tends to believe he knows what he’s doing.
Who Wins 345

Who’s going him? Certainly not some civilian who happens to be


to contradict
the head of state. Competent military leaders at the senior levels prefer to avoid
wars. They know the history of people in their position. They also prefer to
retire with their honor and reputation intact. They know well the risks of war

and that history is unkind to losers. Effective leaders are aware of their limita-
tions. They also know that it is easier to defend than to attack. Let some other

miscalculating egomaniac start something. High military command is


inescapably a political activity. Generals learn along the way the importance of
good public relations. The generals, strong-willed men with considerable self-

confidence, must constantly contend with their military and civilian peers for
limited resources. This does not make them venal or any less public-spirited. It

does make for a lively exchange of views on what is really needed for defense.
Senior commanders fight a war in the shadows, where goals and methods are
often lost in a fog of political decision making. In peacetime they are directed
to plan and prepare for a number of potential wars. Sometimes the war they
have to fight is one of these, often it is not.

In wartime, generals have a difficult time staying in touch with the results
of their orders. Their more political than military.
concept of victory is often
The general’s concept of winning is far removed from that of the soldier in
combat. Sometimes a general maintains the good will of his troops, sometimes
not. The more successful ones do, but no general can succeed if he cannot gen-

erate enthusiasm from his subordinate commanders.

Nationalism and War


America has generally been reluctant to get involved in wars. This has been so
for several reasons:

America is a nation descendedfrom draft dodgers. Most migrants to America are


from nations where war, or the threat of war, made emigration a promising option.
So off they went to America, and they brought their distaste for military affairs

with them. This is the source of the isolationism still prominent in America.

As a democracy, America has a hard time making the decisions necessary to


get a country into a war. It took German U-boats killing U.S. citizens to get

America into World War I (at the very end of the war) and Pearl Harbor to
bring the United States into World War II (after every one else had been at it

for a year or two). Korea and Vietnam caused such a political ruckus that pres-
idents now think twice about sending off the troops, even for minor events like
Grenada and Panama. The Gulf War required a formidable public-relations
effort on the part of the government, and there was a lot of pressure on the gen-
erals to win and win big.
346 How to Make War

America has less to go to war about than most nations. Protected by two vast
oceans and bereft of any significant military threats in their part of the world,
few Americans see anything worth fighting for. The Persian Gulf with its oil
was one of the few exceptions. Attacks on major U.S. allies such as Japan,
Korea, or Europe would also qualify. The terrorist attacks on New York City in
September 2001 also did the trick.

Vietnam provided most Americans with a vivid lesson of what happens


when the troops are sent to fight a war without most of the population behind
them. While one can get the population excited at the beginning of just about
any war, if things go badly and there is not a very compelling reason to con-
tinue fighting, the population quickly losses enthusiasm. Even during World
War II, popular enthusiasm was beginning to decrease in 1945. One reason for
dropping the A-bombs on Japan was that the government did not want to risk
the huge casualties an invasion of Japan might have entailed.
This need for popular enthusiasm cuts both ways. During the 1991 Gulf
War, the Iraqi people, and most of the Iraqi troops, were not enthusiastic about
invading an Arab neighbor. Months of sitting in the desert, weeks of U.S.
bombing, and a few days of ground fighting were all it took for the vast major-
ity of Iraqi troops to throw their hands up and surrender.

It’s much easier to get into a war than it is to keep the troops, and the peo-

ple, at it.

Winning in the News


Secrecy is a goal governments pursue at all times. During a war, secrecy is a ver-
itable article of faith. The temptation to manipulate the news during a war is fre-

quently overwhelming. The farther away from the slaughter, the more optimism
replaces reality. Reality is often nonexistent at the highest decision-making levels.
This is especially true when you are losing a war. News of what is happening at
the fighting front comes down from on high. Some of the most fantastic fiction
ever written appears in a nation’s media the day before surrender. Correspondents
at the front see only a small portion of what is going on, even if they are allowed
to wander around. Optimism can easily prevail over an unpleasant reality, espe-
cially as “defeatist” journalists are typically quickly replaced. War is such a dis-
couraging process that media manipulation is often the margin of victory.
Populations are making many and without encouragement, defeat will
sacrifices,
soon appear preferable to continued fighting. A common example occurs when
the winning side calls upon the loser to surrender, sometimes on favorable terms.
A government recognizes that its war effort will not survive long after negotia-
tions are announced. Thus news of a possible settlement or negotiations is kept
secret or disguised. Since Vietnam, governments have come to realize how pow-
Who Wins 347

erful an effect on public opinion TV coverage can have. The Iraqis certainly rec-
ognized this in 1990-91. TV journalists will probably never again have as much
of a free hand as they had during the 1960s, and this was borne out in Grenada,
Panama, and the Persian Gulf. The proliferation of radios has made it more diffi-
cult for governments to hide completely the true nature of the war’s progress.

Enemy broadcasts can be jammed or the truth can be mangled by your own
media, but enough of the truth always gets through. Despite the energetic, and
generally successful, efforts of the United States to keep a lid on the media dur-
ing the Gulf War, the public still had access to accurate information about what
was going on. Military security was kept intact, the reporters were ticked off, and
the public was not left in the dark. Managing the news may have become more
difficult, but it has become no less important.

Journalists were upset that they American


were not allowed free access to
military operations in the Afghanistan war. Some of the older reporters remember
the freewheeling days of the Vietnam War, when journalists could go anywhere
they wanted. This was because Vietnam was not, technically, a war. Anyone could
buy a airline ticket to South Vietnam and do whatever they wanted. During the
Gulf War, journalists were upset at the restrictions put on them. What few jour-
nalists remember is that in America’s wars during the last centuries, restrictions
were the norm. The armed forces have long been leery about journalists inadver-
tently leaking important information to the enemy. This was first seen in the
1 860s, during the American Civil War. After getting burned during the Spanish-
American War (1898, and its aftermath in the Philippines Rebellion) and World
War (1917-18), a mutually agreeable system was developed for World War II.
I

War reporters were put into uniform. No, they were not part of the military. Their
newspapers and radio stations still paid them. But the war reporters were fed and
housed as if they were officers and were subject to military law. Press officers
accompanied them and saw that their stories went to the military censors before
being transmitted back home. There were no damaging leaks. In the Korean War,
the reporters were asked to censor themselves. But this didn’t always work, and
many journalists asked for military censors to check their work to make sure they
did not release anything that could hurt the troops. While many journalists are not
aware of this bit of history, most senior military commanders are. And they have
acted accordingly.

Winning After Winning


One generally unrecognized aspect of military affairs that got some exposure in

the 1 99 Gulf War was the


1 civil affairs troops. This military specialty is a twentieth-
century development that came of age during World War II. The civil affairs units

deal with civilians in thecombat zone and take over government functions in
areas recently conquered, or liberated. During World War II, major population
348 How to Make War

areas were rapidly occupied by allied troops. Naturally, the existing governmental
institutions were either destroyed or severely damaged in the process. All those

leaderless civilians, many of them refugees or injured, had to be dealt with before
they got in the way of the military operations. The civil affairs troops were created
to do this. Basically, the civil affairs units were trained to take over the govern-
ment in battle-torn areas and quickly restore order and relief for the battered civil-

ian population. The civil affairs troops proved to be a key element in a lasting vic-
tory. In the immediate aftermath of war, a lot can go wrong, and the population
generally blames the winners. Between World War II and the Gulf War, U.S. civil

affairs units managed to restore economic and social order rapidly in the fought-
over areas. The civilians did not forget, and this memory has contributed to the
lasting peace since World War II.

Theory and Practice


The psychological distance between troops and generals reached a peak during
World War I. During that war, especially between 1915 and 1918, most gener-
als were unaware of how wretched a time the troops were having in the

trenches. Since then, generals have attempted to eliminate this distance, if only
because of the unrest and rebellion the World War I situation brought about in
1917. Not every commander has a knack for keeping his wits about him under
fire. Since 1918, combat has become more spread out, although this has

largely been overcome by commanders’ use of helicopters to get up to the


front. Reconnaissance aircraft and satellites can now send back detailed televi-
sion pictures in real time. Commanders who avail themselves of opportunities
to get up front and see things firsthand also expose themselves to somewhat
more danger. Future wars will see long-range rockets and aircraft looking for
headquarters to obliterate. This will ensure that life in the rear is not nearly as
secure as it once was. Long-range weapons and the more diffuse nature of the
battlefield has increased the degree of constant insecurity all troops must
endure. The absence of makes everyone more nerv-
a well-defined front line
ous. Current wars still have a “front” but tend to be more fluid and densely
populated by helicopters and robotic weapons. Weapons may have limitless
possibilities, but the troops don’t. Exhausted and reluctant soldiers slow things
down to a more tolerable pace.
Nuclear and chemical weapons were not enthusiastically received by com-
bat troops. These weapons are not directed against the enemy so much as they
are unleashed on the enemy. Such indiscriminate destruction causes uncer-
tainty in an already ambiguous effort. As the implications of this have sunk in,
there has been a move away from using nuclear and chemical weapons. These
munitions will never disappear, but the owners are increasingly less disposed
to use them, lest they be used against them in turn.
Who Wins 349

The Future
Micromanagement and media management are the future trends that will
determine who thinks he is winning. Micromanagement, most notable when
the chief of state directs the actions of a platoon, first became possible during
the Vietnam War. This meddlesome custom was most noticeable in the United
States, where the technology and lack of military tradition combined to make
presidents into platoon leaders. Most other major nations know enough to
leave battlefield leadership to the commanders on the scene. In light of the
Vietnam experience, the United States also backed away from micromanage-
ment. However, current and future communications capabilities make the
temptation real, and a severe case of anxiety at the highest levels can now be
sated by picking up the phone and calling the fighting troops directly. These
same communications capabilities also serve the useful purpose of giving bat-
tlefield commanders more control. The current generation of U.S. recon satel-
lites has the capability of showing moving and still pictures in real time. Woe

be to any platoon commander who screws up on camera. As the technology


becomes cheaper and more reliable, micromanagement will spread, or at least
the temptation. During the 1991 Gulf War, U.S. commanders, many the victims
of micromanagement while junior officers in Vietnam, refrained from return-
ing the favor. This attitude continued in the 2001 Afghanistan war. But the
temptation remains. Even guerrilla units are often equipped with portable
radios, and guerrilla commanders can sometimes be overheard trying to micro-

manage their subordinates.


Innovations in training have improved the attitudes toward who can win, and
to what degree, on the battlefield. The American “wired battlefield,” where
troops, weapons, and equipment carry sensors that allow for “hits” and “damage,”
quickly drive home how easily one can become a statistic on the battlefield. Some
commanders, however, have still not fully accepted the fact that when something
is lost on the battlefield, it is gone and it isn’t coming back. The tendency during

training is to resurrect casualties quickly and reintroduce them as “replacements.”


Real combat doesn’t work that way, and if you don’t learn to cope with the losses
in peacetime, you’ll have to learn the hard way, on the battlefield.
The art and science of promoting one’s beliefs and ideas through the
media continues to grow in power and effectiveness. In warfare, these media
campaigns increasingly decide whether or not there will be a war and, if there
is one, how long it will last. The “will to fight” can be sold like cornflakes, and

increasingly it is, and very effectively at that. You can look forward to this
year’s wars being promoted as effectively as the latest consumer products.
17
What Armed Forces
Do in Peacetime

Most soldiers spend their entire careers without seeing combat. Even if there is
a major war, most people in the military do not have a combat job. In other
words, for most people in uniform, their job is little different than a civilian
occupation. There is a lot of work in the military that has no exact counterpart
in the civilian world. And military people will often pull more overtime, have
to salute their superiors, and be subject to a more rigid code of conduct than
civilians. The American military is also unique in that it moves its people
around the world every few years. In most nations, troops are assigned to a unit
and rarely leave one location for their entire career. On the positive side, mili-
tary jobs are generally more secure, being a form of civil service.
Combat and combat-support troops will spend a lot of their time running
about the countryside practicing violence. All troops will devote most of their
time to maintaining equipment and learning new skills. Noncombat troops follow
a workday routine little different from that of civilians. Less wealthy armies will
put the troops to work on nonmilitary tasks: public works, farming, and the like.

The Daily Routine


Unmarried troops customarily live in barracks. Depending on the nation’s
wealth, these range from crudely heated barns with no plumbing to Western
college-style accommodations. Married troops, usually NCOs and officers,
live with their families in government housing or private homes near the mili-

tary base. Troops serving overseas often do so without families. In this case,
the officer and NCO barracks are more plush than troop accommodations.

350
What Armed Forces Do in Peacetime 351

Quality of housing varies with rank, as one would expect. Some navies have
additional housing ashore for unmarried sailors; a few put the troops up in
ships even when they are in port. The day normally begins at an early hour, five
to six a.m. There is at least one assembly of each company-size unit each day
where announcements are made or a head count taken. Some units do this sev-
eral times a day. The daily routine is set by a long-established schedule. Meals,
taken in large dining halls, are usually at fixed times. The increasing 24/7
approach to warfare now has many dining halls open around the clock.
Sailors at sea run a different routine, customarily one of four hours of
work (“on watch”) followed by eight hours to themselves. Often much of their
personal time is usurped for other vital activities. When a ship is practicing for
combat, they are lucky to get four hours’ sleep a day. Western armies tend to
require five or six eight-hour workdays a week. Workdays are generally nine to
five (or 8:00 a.m.-4:00 p.m.).
The regular schedule is often disrupted by “alerts” and field exercises, pri-
marily in combat units. Here the entire unit must quickly turn out as if for com-
bat. Some noncombat units will also go on field exercises or otherwise work

longer hours in support of the combat troops. The alerts merely test a unit’s abil-
ity to be ready for combat on short notice. Field exercises range from a day to a

week, or more. This is as close as peacetime units get to combat conditions. Night
training also disrupts the regular routine. Perhaps once a year, entire divisions
might operate in the field as they would in wartime. This is very expensive; thus,
there is a temptation to avoid it or to cut corners. One of the advantages of the six
months U.S. forces were in the desert before the 1991 Gulf War ground offensive
was the opportunity for the divisions to practice together under wartime condi-
tions. Armed forces in less wealthy nations do fewer field exercises and send their

ships to sea and fly their aircraft less frequently. All these activities are expensive.
Armies in less wealthy nations will often send the troops out to help with eco-
nomic emergencies. Helping with the harvest, tending vegetable gardens, or help-
ing to repair the damage wrought by natural disasters is common. This last task is
performed by nearly every nation’s troops. Poor nations tend to have more devas-
tating natural calamities and thus rely on troops more.
Armed-forces routines vary from nation to nation. Western nations are the
most easygoing. The Russian system, often adopted by Third World nations, is
severe and regimented. When you are in a Russian-style army, there’s no mis-
taking where you are. The attitude is that less educated (often illiterate) troops

require more supervision.

Keeping Score
Armed forces exist to make war, yet they cannot do this in peacetime. This pres-
ents a problem in evaluating a force’s capabilities in peacetime. The problem is an
352 How to Make War

ancient one. The enduring solution, inspection, is almost as old as organized com-
bat itself. The Inspector General system is only a few hundred years old and is
currently used by most armed forces. A separate bureaucracy, the Inspector
General (IG), conducts regular and surprise inspections on all units. The IG
inspection is generally an annual affair, and the careers of commanders rise or fall
based on their unit’s performance. In between these annual horrors, daily, weekly,
and monthly inspections of varying severity occur. Inspections don’t just evaluate
the completeness and readiness of unit personnel, weapons, and equipment, but
also attempt to assess potential unit combat performance. Inspections are also
held during field exercises. Units are rated on how well they perform battlefield
tasks. Some of the mundane matters examined are how quickly a unit can move

from one location to another, how well they camouflage their vehicles, and
whether field fortifications are prepared adequately. Hundreds of skills and pro-
cedures must be checked.
The IG system does not always work peak efficiency for two reasons.
at

First, the items to be checked are part of an ever-changing list. Part of this is to

be expected; new equipment and tactics require new inspection criteria. It takes
a while before an efficient inspection procedure is found for new items. This
begets the second problem: the urge to cheat. Inspectors tend to set standards
that the troops and their limited budget cannot meet consistently. Because
everyone’s promotions depend on looking good, there is an irresistible urge to
fudge a bit. Actually, there tends to be a lot of hanky-panky. The only incentive
to be honest is a potential advantage in combat. But battle may never come
while peacetime promotions are right around the corner for the creative score-
keeper.

Characteristics of Peacetime
Armed Forces
All peacetime armed forces share certain key characteristics. What is interest-
ing about these traits is that they are now widely known outside the uniformed
services.

Short memories. Armed forces tend to remember no more of their past than
their oldestmembers. History presents an endless cycle of armies sinking into
peacetime routine that prepares them less for war than for the establishment of
another bureaucracy. War comes and the bureaucracy is transformed into a
fighting organization through a bloody and expensive process. The war ends
and the combat veterans, as long as they remain, maintain a sense of what must
be done. The veterans age and depart, and the cycle begins again. There is also
a generation gap in many armed forces, especially those that depend on con-
What Armed Forces Do in Peacetime 353

scription. Conscript armies generally consist of only 15-30 percent long-term


professionals. Volunteer armies comprise 40-70 percent personnel who stay
beyond their initial three-to-six-year term. New recruits will be 18-21 years
old. The average of the long-term professionals (lifers) will be 10-15 years
older than that. Volunteer forces will narrow that gap quite a bit and create a
greater sense of shared values. This is an important, but frequently underesti-
mated, advantage.

Fear offlying. Several things that ought to be done in peacetime are avoided
for various reasons. Exercises using live ammunition provide more realistic
training, but theydo cause more casualties. This is often unpalatable in peace-
time. Russian-style armies do a lot of live-fire work, but they are less subject to
adverse public opinion, and the casualties are not reported in the press.

Draftees versus regulars. Conscription is preferable if you must have (or sim-
ply want to have) a large armed force. This has several advantages. It is

cheaper, as you don’t have to pay salaries competitive with the civilian job
market. It exposes all classes of society to military service, and each other.
This doesn’t work if the wealthy are allowed to buy their way out. High-per-
formance standards are nice in theory but difficult to maintain in practice. You
need a strong tradition concerning what warfare is all about and the ability to
attract top people as officers.

Quality versus quantity. Even the wealthiest nations are torn between buying
more equipment and investing in, maintaining, and using what they already
have. The size of the armed forces and their actual combat power are not the
same thing. However, size is more visible than power. Buy more tanks, put
more men in uniform. These you can see and count. Training is expensive,
especially firing those expensive weapons frequently. The results cannot be
seen in peacetime, although this type of expenditure pays off in combat.
Nations tend to have a lot of troops and equipment that are not being used
together. Training on the cheap makes it easier to get killed when the shooting
starts.

Who is the war to settle the arguments, solutions to doctrine


enemy? Without a
and equipment design debates must be found elsewhere. Often there is no else-
where, and the debates wander aimlessly. Equipment design and doctrine
development also wander, to everyone’s detriment. It’s not entirely the intelli-

gence agency’s fault for not coming up with a convincing evaluation of what
the enemy forces are all about. The military is an instrument of the political
process and must periodically change course in response to political trends.
The military budget is often a political football, largely because there is no way
of shutting down the legislators with unequivocal information on what the
354 How to Make War

potential opponents are up to. All of this is an ancient problem. Some nations
deal with more effectively than others. The United
it States is not one of them,
and the Soviet Union was not much better.

Paper bullets and ticket punching. The paper bullets of peacetime administra-
tive combat tend to make cowards of officers who would more bravely face the
metal variety. Death in battle provides recognition for valiant service; dismissal
during a bureaucratic dispute is rather more ignominious and just as fatal to
one’s career. It’s a case of the pen, indeed, being mightier than the sword.
Making waves is not the key to peacetime promotion; getting the right assign-
ments and not rocking the boat is. This where some jobs
is similar to combat,
are deemed more important than others. Unlike combat, values placed on
choice peacetime assignments are often more political than practical. In com-
bat, what doesn’t work becomes painfully evident rather quickly. In peacetime,

combat effectiveness is something more talked about than acted upon. If you
want to get ahead, go along. The warrior mentality is usually out of place, and
often out of a job, as well.

National Differences
Over 100 nations have significant armed forces. Until quite recently, there
were only three general models for running these combat organizations:
Soviet, Western, and Third World. The Soviet style was characterized by the
use of conscription, few real NCOs, and an officer class that held it all

together. Other habits included the reluctance to use equipment. Soviet doc-
trine insisted on having the maximum amount of weapons and equipment
available for combat. Because of the enormous turnover in troops, nearly 40
percent each year, most training time was devoted to basics. Crude simulators
were used more than actual equipment. Discipline was strict and amenities few.
Except for the privileged officers, service was boring and physically demand-
ing. Low morale, theft, abuse of recruits, and alcoholism were major problems.
Much of the stealing went to purchase vodka. The dedication of the officers
and strict discipline enabled Soviet forces to get moving in short order.
However, spotty training and strict adherence to drills and regulations created a
rather wooden battlefield manner. Ironically, thesewere the patterns that had
persisted in the Russian armed forces for centuries. Communism had had little
effect on it, except to make it worse. After the Cold War ended, the Russians
realized that their system was fine for wartime, but otherwise, volunteers, a lot
more training, and good NCOs (that is, “the Western style”) was the way to go.
Reforms in that direction are underway, although a minuscule defense budget
(about $10 billion a year) makes for slow going.
Western-style armies are characterized by more volunteers, competent
What Armed Forces Do in Peacetime 355

NCOs, and extensive use of equipment in peacetime. Conscription is still used by


many nations but is going out of style and being replaced with use of volunteers.
Western nations also go for more technology and wider use of it. Western doctrine
is also less bloody-minded, trying to minimize friendly casualties.
Third World nations two broad groups, those with a long military
fall into

tradition and those without. Nations like China and India have had organized
armed forces far longer than Western nations and have maintained many useful
military traditions (and a few bad ones, like corruption). Another key element
among Third World nations is wealth. A few oil-rich nations can afford all the
high-tech weapons they desire. Most Third World nations have to get along
with what little they can afford. Those nations with a military tradition can
attract qualified recruits and turn them into excellent soldiers. The more tech-
nical services, the air forces and navies, suffer somewhat because their nations
cannot afford the expense of using aircraft and ships enough to give their crews
experience.

The Bad Drive Out the Good


People join the military because of patriotism, adventure, a desire to render
public service, careerism, a need to accomplish something. People of vastly
Too many of the best, especially the “warriors,” leave in
differing abilities join.
peacetime. The “warrior” and the “manager” are two distinct types. The war-
rior tends to be uncompromising, always striving for unambiguous results. A

warrior searching for trial by combat leaves the peacetime military for the
“real” world. Battles conducted with balance sheets and market shares are
unambiguous Those left behind are the ones who pay more
indicators. atten-
tion to career than combat. The end result of this careerism is a decline in the

quality of leadership.
When the real conflict comes, the pinstripe soldiers often return, many
from reserve units. Fortunately, many with uncommon determination and
patience remain in the military. Their critical leadership staves off defeat until
the nation’s strength can be militarized. The pool of good combat leadership in

the active military varies for each service and nation. Navies and air forces
retain more warriors in peacetime. Flying and working a warship are essen-
tially the same in peace or war. Sailors and pilots can test many of their
wartime skills without a war.
Some nations give greater status to the military than others. If a country
takes its military very seriously, then the military has an easier time attracting
high-quality leaders. Also, political considerations carry less weight than pro-
fessional military judgment under these conditions.
356 How to Make War

Theory and Practice


Most soldiers are young males, frequently teenagers. They are generally away
from their families for the first time. When not being shouted or shot at, these
guys tend to horniness and boredom. Playing with weapons is exciting, chasing
the local women is looked upon as both fun and exciting. Venereal disease is a
common affliction of soldiers and often accounts for the majority of noncom-
bat casualties. When women are not available, the troops will go after alcohol
or drugs, or each other. Managing armed teenagers recently liberated from
parental supervision has never been easy. During the twentieth century, with its

largely more indulged and aware adolescents, the control problem got worse.
Armies that can afford it try to use as few teenagers as possible in peacetime.
In wartime it’s a different story, because you’re either working them round the
clock or getting them killed off before they can cause too much trouble.
However, armed forces are at peace most of the time. Those that still depend on
conscripts therefore have serious problems. The Soviets essentially turned their
military bases into prison camps, with very low pay, constant activity, and neg-
ligible access to the outside world. Still, their troops managed to get alcohol,
either from vehicle systems or by secretly trading equipment to civilians for it.

In one glaring example, a Soviet tank crew in Czechsolvakia got lost on a field
exercise, stumbled across a country inn, and traded their tank to the inn keeper
vodka they could drink and carry. The drunken troops were found,
for all the
and the innkeeper caught, before he was able to cut the tank up for scrap and
parts.
The successful approach to these problems is to develop good NCOs and
officersand keep the troops busy. This combination is rarely achieved. Combat
troops in particular are hard to handle. The noncombat forces generally skim
off the brightest and most able recruits, leaving the infantry with a higher pro-
portion of problem cases. The noncombat troops also have more useful and
interesting work to do than infantry without a war to fight. Volunteer forces
handle this problem by filling the combat ranks with a lot of people who want
to be there. The Soviets handled this problem by putting all real and potential
troublemakers in labor battalions. Six days a week of manual labor takes the
mischief out of most youngsters. Unfortunately for the Soviets, they had the
most manpower-intensive armed forces in the world and not enough need for
labor battalions to take care of all the slackers. The personnel problems in the
Soviet armed forces constantly went from bad to worse and eventually con-
tributed to the collapse of the Soviet Union. Even before the Soviet Union dis-
integrated, officers were writing articles in the military press advocating an all-

volunteer force. This movement became Cold War ended.


a flood once the
The desertion of 74 Russians from one company in the summer of 2001
caused a stir in Russia. The incident spotlighted the unique problems Russia
What Armed Forces Do in Peacetime 357

has in trying to reform its armed forces.The Russians who deserted were all
Slavs (the population of Russia is 74 percent Slav, nearly all of them Russian).
The young lads were fleeing the bullying of older Dagestani soldiers in their
company. About 7 percent of the troops in the Russian armed forces are from
the Caucasus, about half of them from Dagestan. These guys make good sol-
diers. They drink and smoke a lot less than the Slavs, are in good physical

shape, and are quick and eager to obey their officers. For this reason,
Caucasian recruits get promoted fast. The officers find them reliable and don’t
much care how their Caucasian NCOs get things done.
The problem with bullying goes back to the disastrous war with Japan in
1904-5. Up until then, a small number of the male population was conscripted for
25 years. If they survived that, they were given a grant of land, much respect back
in their village, and other perks. These men also had ample opportunity to become
NCOs. But after huge losses and defeat by the Japanese in 1905, the government
went over to the West European form of conscription (nearly all young men taken
for 2-3 years). While at first there were lots of good NCOs from the old “25-year
men” group. World War I destroyed those guys, and in the chaos of defeat and
civil war, the idea of a professional NCO corps got lost. Instead, the Soviets
decided just to have more officers. This was a mistake. Lower-ranking NCOs live

with the troops; officers never do. This means that officers are never with the
troops 24 hours a day. Left to theirown devices, the troops established their own
pecking order in the barracks. The new guys were bullied, abused, and made to do
all the dirty work by conscripts who had been in service a year or more. This was

made possible by several additional quirks of the Russian system. A new bunch of
conscripts was brought in every six months, unlike other nations where new men
are called up every day and sent to special centers for several months of training.
When such European and American recruits finally get to their unit, they already
have learned a lot about military life and are not so green. But in Russia, most
new conscripts were sent right to their unit, where they received their training.
This means a company of 1 20 Russian soldiers would, every six months, see two
dozen of the most senior guys leave (usually after a raucous celebration) and two
dozen civilians brought in. While officers would supervise and train these new
recruits during the day, at night and on weekends, the soldiers who had been in six

months or longer used the new guys as servants or objects of nasty abuse.
The degree of abuse varies. In some units, the tradition is one of mild
abuse. But other units, especially when you have non-Russian senior soldiers
(especially from the Caucasus) and a lot of Slav Russian recruits, things can
The Caucasians dislike Russians more than the other way
get very unpleasant.
around. Caucasian young men also tend to be tougher and more aggressive
than their Slav counterparts. Moreover, Caucasians see military service as a
necessary rite of passage to adulthood. To most Slavs, it’s something to be
avoided if at all possible. For decades there has been a rule to never put more
than five Caucasians in a company (of a hundred or so troops). Experience
358 How to Make War

showed that all it took was half a dozen tough Caucasians to take control of a
company. The Caucasians would cut a deal with the tough Slavs to dominate
everyone else. Often the domination was little more than getting someone else
to do your barracks chores and run errands. But sometimes it descended to
robbery and sadism. With the end of the Soviet Union, there was a higher pro-
portion of Caucasians in the population and, gradually, the “five Caucasians”
rule faded away. This made renewed attempts to eliminate bullying more diffi-
cult. Many senior officers, especially those who have spent time with
European and American military units, have urged that the Western system be
adopted. Few disagree with this, but that would cost a lot of money. The army
doesn’t have the cash and will have to live with the bullying in the meantime.
The few Western nations that still rely on the draft cope by keeping the
period of service short, between 12 and 24 months, and paying close attention
to troop morale. The nations with volunteer forces have the age-old tool for
troop control: do the job or become unemployed. This works wonders to stimu-
late performance in peacetime. Volunteer forces are not without their prob-
lems. Long-term troops mean wives and families. This tends to divide the
attention of the troops, even though their primary loyalty is, in theory, to the

armed forces. In practice there is an above-average divorce rate and a lot of


alcoholism. It’s not generosity that causes volunteer forces to offer retirement
after 20 Although many troops stay beyond 20, this practice does serve
years.
as a safety valve. Navies have particular problems with the long periods of sea
duty. Especially in Western navies, sailors can be away for up to a year at a
time. The situation is worst in the American Navy. This is especially difficult
with the ballistic-missile subs and their crews of highly skilled technicians.
Serious problems are encountered trying to keep these people in the service.
The original idea was to have two crews per sub, but even with that you still

have six-month cruises to contend with. This, however, is nothing compared to


the Soviet (and now Russian) problems with radiation poisoning and naval
bases in Arctic areas. Moreover, Russia must use some conscripts and gener-
ally less-skilled crews for their nuclear ships.

The Future
One major trend is reducing the size of armed forces in order to make them
more professional and combat-capable. Another growing trend is the use of
troops for nonmilitary tasks. As one would suspect, few nations follow both of
these trends at once. The Chinese, in an effort to modernize their armed forces
and economy, discharged over a million troops in the early 1980s and several
hundred thousand more in the early 1990s. The Soviets began a similar exci-
sion in 1990, and this was carried further after the demise of the Soviet Union.
Also, despite their drive toward professionalism and combat capability,
What Armed Forces Do in Peacetime 359

Russian and Chinese troops also spend much of their time on nonmilitary tasks
like tending vegetable gardens and helping out civilian industries.
A problem common in nations with bustling economies is a shortage of
people willing to put up with military service unless suitable financial induce-
ments are made. Weapons and equipment cost is growing even faster. When
the cuts must be made, it tends to be people. While there may be more troops
worldwide because of all the low-cost light infantry running around in less
affluent nations, the industrialized powers are headed toward fewer people in
uniform. Indeed, another variation on this trend is the tendency to use civilians
for skilled technical posts. Even large warships tend to go to sea with several
dozen civilian technicians performing jobs no uniformed personnel can be
trained and/or retained for. Another tendency is that the farther we get from the
last major war, the more unreal peacetime conditions in the military become.

As civilian living standards increase, troops expect better living conditions


during military service, and in combat. This is raising the cost of war, and
troop morale, throughout the world.
\
PART FIVE

SPECIAL WEAPONS

Modern technology has created entire new classes of weapons. Most of


these high-tech wonders never see combat before they are “improved” and

replaced with new models. These new devices are potentially the most

decisive contrivances ever sent into combat. Some are thought too lethal to

be unleashed. Only time will tell.


18 d 0

The Electronic
Battlefield and
Information Warfare

Communications, and the control of information, are the glue that holds armed
forces together. It is what turns a potential mob into an organized fighting
force. During the U.S. Civil War (1861-65), electronic communications first
came intowide military use. Initially, only the telegraph was used. But this
allowed forces hundreds of miles apart to communicate almost instantly. In
some cases, wire was strung throughout a battle area so that a commander
could instantly receive reports and issue orders instead of relying on messen-
gers. Fifty years later, World War saw smaller units and some aircraft using
I

wireless telegraph. Less than 20 years after that, during World War II, infantry
units were carrying their own wireless telephones (radios). Most aircraft and
tanks had radios. Today, more than a third of all soldiers operate some sort of
electronic device. In some cases, like the U.S. Army, it’s nearly 100 percent.
Not all the devices are radios; some are sensors. And some are computers.

Information Warfare
The enormous growth of electronic devices in the last century has led to the
emergence of a new flavor of combat: information warfare. This new form of
combat is difficult to describe accurately, as it still means different things to
different people. To military communications people, it means keeping the
many military networks (both intranet and wireless) safe from enemy interfer-
ence. At the same time, the military hackers strive to figure out ways to crash

363
364 How to Make War

or listen in on enemy networks. To the psychological-warfare crew, means


it

getting a favorable spin on information about an ongoing war. Information war


means all of these things, as well as the traditional arts of deception.
Indeed, the classic forms of deception are still the basic tools of informa-
tion war. These include such time-honored techniques as:

Concealment. This is similar to camouflage, except that all you do is move


your forces behind a natural obstacle. Concealment is the most ancient form of
deception, first used by hunters sneaking up on their next meal or a human foe.
Armies have long marched all, or part, of their forces behind a hill or into a
forest where the enemy could not see them. Sailors have long known the
advantage of heading into a fog bank to escape pursuing ships. Aircraft use the
same trick. Modern sensors like radar have rendered fog or clouds less useful
for concealment, although aircraft have discovered that flying close to the
ground keeps you below what most radars can see. Ground forces still make
good use of what nature has provided. There is also strategic concealment, hid-
ing the direction of one’s movements on a grand scale or hiding other useful
information from the enemy; and political concealment, hiding one’s political
objectives. Not telling newspapers “the facts” is a form of concealment, emi-
nently valuable on the strategic and political level. Hackers often conceal their
movements through the Web by hiding among millions of anonymous users
and the sheer mass of information moving across the net.

Camouflage. Nearly as ancient a technique as concealment, camouflage is cre-


ating your own concealment. Humans probably figured out camouflage by
observing how animals use camouflage to hide themselves from enemies or
prey. In fact, there are few wild animals that do not have camouflage built in.
Arctic foxes, for example, have a dark, dull coat in the warm season. This
makes it difficult for prey, or enemies, to detect them in underbrush or out in
the open. But in the winter, when
snow everywhere, the Arctic fox
there is

grows a white coat. For soldiers, good camouflage means being able to hide
your movements better than the enemy hides his own. While ambushing the
enemy is good, being able to move around undetected is even better, and more
difficult to accomplish. When warfare and armies developed several thousand
years ago, camouflage became much less a central part of combat. When
armies became more the norm in warfare, camouflage became more difficult,
and less frequently used. An army, by definition, is a large group of warriors
acting together.Such a large group cannot easily sneak around as a dozen or so
raiders would. The concept of a “battle,” of large groups of men lining up and
going at each other, caused camouflage to be used infrequently. The golden age
of camouflage arrived early in the twentieth century. Armies had become huge.
Armies began to dig in, and the “front line” became hundreds of miles of
trenches. Under these circumstances, being so close to the enemy and vast
The Electronic Battlefield and Information Warfare 365

amounts of hostile firepower, camouflage became much more popular among


the troops and, eventually, the army leaders themselves. But technology caught
up with camouflage in the twentieth century. First which were came aircraft,

initially used primarily for scouting. Camouflage that hid you from someone

on the ground was usually ineffective when enemy aircraft flew over. Not only
that, but camouflage now became a life-saving measure for troops normally
out of sight of the enemy. Through the middle of the twentieth century, troops
developed efficient techniques to hide themselves from aerial observation. The
most ancient camouflage techniques are still very effective. These involve cov-
ering the troops, or their positions, with foliage most of the year, or with white
cloth when The use of winter camouflage is a recent development
there’s snow.
because winter warfare did not become common until this century. Whatever
the season, the principal function of camouflage is to make your troops invisi-
ble to the enemy. This invisibility is sometimes achieved, but usually the invisi-

bility is not complete, and result is that the enemy is never sure exactly what
you have and precisely where it is. The use of infrared (heat) sensors has made
it possible to tell quickly what is live vegetation and what has been cut down

for camouflage. Infrared can also see through foliage and detect the warm bod-
ies of troops, and the heat from engines and recently fired weapons. Other sen-
sors can detect largemasses of metal (tanks and trucks). But as things stand
now and in the foreseeable future, camouflage is still very effective against
troops who do not have the latest sensors. Even against high-tech armies, cam-
ouflage will hide you a lot of the time, and this can still be an advantage. In
electronic warfare, camouflage is anything that makes information look like
something other than what it is.

False and planted information. This form of deception became popular once
writing was invented and written orders and reports became common tools for
generals to communicate with. Before that, putting false footprints or other
information where the enemy would find it was useful and popular. Bits of
clothing or broken weapons from another tribe, left in the right place, could
cause the enemy scouts to think this other tribe was marching with your troops.
But for a long time, this form of deception has taken the form of letting the
enemy get their hands on information that will hurt him and help you, if he
won’t know that he’s being taken for a fool. This often involves some espi-
onage (double agents and the like) as well as understanding your opponent bet-
ter than he understands you. The problem with false and planted information is

that you are never sure the enemy will fall for it. If your opponent sees through
the deception, he can use that as a weapon. Like most forms of deception, this
one can cut both ways and only works in the hands of a skillful and resolute
general. This form of deception is particularly popular in electronic warfare
and has been very popular when one is manipulating the media.
366 How to Make War

Ruses. These are displays that use enemy equipment and procedures to deceive,
to make the enemy think he is seeing his own troops when in fact he is facing
enemy troops. From a distance, all troops tend to look alike. It is only in the
details of how they hold their weapons or move across the battlefield that you
can sometimes tell who
who. Thus an army a thousand years ago might
is

deceive the enemy by having the troops carry their weapons as did the enemy
(for example, with spears pointing skyward, rather than at an angle) and move
like theenemy (in a V-shaped formation rather than a straight column). By the
time the enemy discovers the deception, it may be too late for him. These tech-
niques include “false colors” (enemy flags and uniforms) that also make the
enemy think he is seeing his own troops when, in fact, they are enemy forces.
The effectiveness of this deception can be seen in the centuries-old custom of
immediately executing enemy troops found trying to pass as your troops. In
this century, ruses have extended to electronic deceptions. Pilots have been
known to switch to enemy frequencies and deliver misleading orders in the
enemy’s language. Sometimes this works; often the accent gives the ruse away.
Of course, on the enemy frequency is a ruse, and just giving
simply breaking in

a wordless cry of pain can be discomforting and distracting to the enemy (who
now thinks one of his fellow pilots is in trouble). Electronic warfare makes
heavy use of ruses, such as having your ships or aircraft transmit signals indi-
cating they are enemy vehicles. Hackers use ruses to gain entry to computers
they are not supposed to be in. The most obvious ruse is using a password you
are not supposed to have.

Displays. This is doing whatever it takes to make the enemy see what isn’t
there. You are not trying to hide your presence; you’re simply attempting to
make it appear other than what it really is. One of the oldest ploys is to have a
few horses drag branches behind them to create a lot of dust so that a distant
enemy thinks it is you actually have. Variations on
a larger cavalry force than
this can still be used today, but not as frequently because of binoculars and air-

craft. Lighting many campfires where there are no troops is also an ancient dis-

play technique, and one that still has uses today in guerrilla warfare. More
modern examples of displays are fake artillery (painted logs still work),
dummy aircraft and armored vehicles (often inflatable), and a lot of radio traf-
fic (to represent units that don’t exist, or units that do exist being stronger than
they actually are). If effectively used, displays can give you more military
power than you actually have. If your display is convincing, the enemy will
assign some of his forces to keep an eye on your conjured-up troops. This
leaves your opponent with a smaller force for your real units to deal with. In
this century, with modern technology making it easier to create effective dis-
plays, such practices have made a difference in many battles. Electronic war-
fare early on discovered the usefulness of displays. You can transmit a lot of
signals so that a few ships or aircraft appear to be a lot more. Ground units can
The Electronic Battlefield and Information Warfare 367

do this as well, and this technique has been widely used in the past 60 years.
Hackers now have to be wary of “Honeypots Internet computers dressed up
to be valuable places to break into, but that are actually traps meant to snare
interlopers.

Demonstrations. These are, literally, demonstrations of your military power, in

an attempt to confuse the enemy about exactly what you are going to do with it.

Making such moves with your forces attempts to imply imminent action but
does not follow through. In ancient times, this often involved moving your
troops back and forth where the enemy could see it. The foe would then have to
consider where you were going to attack and might be encouraged to shift his
own forces about. Today, demonstrations often mean sending a naval force near
a hostile coast or an armored unit down a road where it is likely to be spotted
by enemy recon aircraft or satellites. Any time armed forces move, the military
situation is changing and the other side has to rethink its plans. Cleverly
orchestrated demonstrations can drive the enemy to distraction, and often to
make media warfare, “demonstrations” are issuing a lot of
a fatal mistake. In
press releases and holding press conferences to make it look like you are going
zig, when you actually mean to zag. Putting the right spin on things, so to

speak.

Feints. These are similar to a demonstration, but instead of just showing your
forces off, you actually make an attack, or, rather, a “feint.” Such an attack is
meant to make the enemy believe that this feint is the main attack when in
actuality it is done to distract the enemy while your real main assault occurs
elsewhere. Since modern attacks go on for days, and involve several waves of
troops, a feint would normally last only a day and involve far fewer troops than
the main effort. But for that day, and perhaps a little longer, the enemy could be
deceived into believing that the attack hand was the major assault they were
at

expecting. If this deception was successful, the enemy would reorganize his
forces to face your feint. This would leave the area where the real main attack
was coming rather less well protected. Thus, your big attack would have a bet-
terchance of succeeding because of a well-delivered feint. Again, this is a pop-
ular technique in media and network warfare. Both of these types of combat
mainly use a lot of words or electronic signals. It’s easy to generate a lot of heat
to hide behind and deceive with.

Lies.The commonest form of deception (in war and peace) is flat-out lying. In
wartime, this is usually done to good effect when communicating with the
enemy. This is something that has been going on as long as there has been war.
When there was no actual fighting going on, it is common for officers from
both sides to “parley.” These talks often include a demand for the other side for
to surrender. These conversations are often full of imaginative fibs, and the
368 How to Make War

side that can lie most effectively under these circumstances often gains an
advantage. Diplomats tend to stay in touch even as their armed countrymen are
slaughtering each other on the battlefield. So there’s still opportunity for lying
your way to victory, even if this job has now been taken from the soldiers and
turned over to professional liars.

Insight. Deception is largely a mental game. While camouflage, for example,


involves a lot of hard work, its effect is dependent on the enemy believing they
are not seeing what is there. Between opposing generals, and to a lesser extent
opposing troops, it’s a battle of wits. If one general understands the other bet-
ter, that provides a huge advantage for some effective deception. The classic
example is one general knowing what deceptions his opponent is prone to fall

for. This is all sort of like a chess game, where this form of deception is widely
practiced. While it’s easier to describe a lot of more tangible deception tech-
niques, all of these depend on how the commanders involved use psychology.
The most common cause of a deception failing is that the putative victim sim-
ply doesn’t fall for it. The examples of deceptions, ruses, and the like in this
book describe many instances of tricks that worked or didn’t work because of
the mental abilities of one or both commanders.

A lot has happened, and a lot has changed, since the battlefield was first

electrified in the 1860s. The concept of information war has been building
since the nineteenth century. The idea of using the classic forms of deception
along with mass media and manipulating communications networks eventually
became recognized, in the 1990s, as information war. It’s nothing new, but it is
different in scope and detail from any past forms of deception.

The Impact of Mass Media


War isn’t what it used to be before radio and television. Because of instant
media, public opinion guides military decisions far more than in the past.

Now, it’s not just the generals and political leaders who get information
quickly. Anyone watching the 24-hour news networks is nearly as well
informed. In fact, the brass have found it useful to keep an eye on TV since
civilian camera crews often dig out useful information before anyone in uni-
form can.
Commercial radio broadcasting did not appear until the 1920s. When
World War II came along, radio news was a big business, and while live broad-
casts from the combat zone were not possible, you could do it from major
cities. And that was pretty impressive, especially since London was being

bombed while some of those broadcasts went out.


When television came along after World War II, you got to see film flown
The Electronic Battlefield and Information Warfare 369

in from combat zones. By the 1980s it was possible to send video from the bat-
tlefield to millions of homes via portable satellite transmitters. This changed
warfare dramatically. Voters could see the horrors of war in real time and
demand that something be done. They saw their troopswas onebeing hurt. It

thing to see a casualty list in a newspaper, as had been the case from the
American civil war on; it was another to see dead or captured American sol-
diers, often in real time, on a television screen.
The impact of this instant information was felt first during the Vietnam
War. The images of all that suffering were, understandably, disturbing to the
folks back home. Americans never were eager to get involved in war in the first
place, especially when America had not been directly threatened. Our
Communist opponents quickly grasped the possibilities here and made the
most of them. The result was a loss of public support for the war effort and
eventual withdrawal of American troops. Potential foes of the United States
noted this impact of media on America’s war-making ability.
Saddam Hussein used the media as a major military weapon during the
1991 Gulf War. Knowing how quickly the American public would see video of
any battlefield action, he tried to arrange for enough American casualties so
that a public uproar in the United States would cause an American withdrawal.

Saddam got plenty of media play before the American attack began in
January 1991. But he was outsmarted, and the attack on the Iraqis resulted in
minimal American casualties: fewer than 300 deaths, unprecedented for an
operation involving half a million troops. This had an unexpected side effect:
theAmerican public promptly decided this was a new development in warfare,
and that all future American military operations should have equally low casu-
alties.

This posed a problem. The Iraq operation had taken place under unique
conditions that, in the past, had also resulted in low casualties. Ever since
World War II, if you fought in the desert and had control of the air, you were
likely to win the battle with very few casualties. The British won similar victo-
ries against the Italians under similar conditions in 1941.
But 24-hour television news networks did not cover those battles. In 1941,

the generals explained how they won and why, and the newspapers reported
that. In 1991, there were hundreds of experts (some real, some just glib). Since
“all the news all the time” television demanded dramatic statements, the con-
cept that bloodless warfare was at hand was jumped on big time. No amount of
sober statements from military experts could contradict this misleading bit of
analysis.
Somalis, Serbs, North Koreans, and many other hostile powers have
adopted the new information-warfare tactics. They work. A battle between
American rangers and Somali militiamen in 1993 resulted in 100 U.S. casual-
ties and more than 1,500 Somali losses. The Rangers wanted to go back in and

follow up their victory. But the next day they, and the Somalis, saw that the
370 How to Make War

American news media had declared it an American defeat because there were
more than a few U.S. casualties.
The public desire to wage war with minimal losses has yet to come up
against a truly desperate situation like World War II, Korea, or Vietnam.
Against much weaker opponents, the American armed forces can pick and
choose how they wish to fight. But there will be situations where those options
are not available, and the way to victory will require heavy losses.
The Afghanistan war saw the United States make masterful use of infor-
mation war, both on the battlefield and around the world. U.S. losses were kept
low, as were civilian casualties. Enemy troops were induced to surrender via
heavy use of information war, and some unsteady allies were kept on our side
using information-war techniques.
In the century since mankind learned to broadcast information long dis-
tances, electronic communication has gone from being a military tool to being
a military weapon. And this evolution isn’t over yet.
What makes information warfare such a scary concept is that there are so
many unknowns. This has led to disagreement on exactly what information war
is and how to go about it. One could say that information warfare is whatever

you do to preserve the integrity of your own information systems from


exploitation, corruption, or destruction, while at the same time exploiting, cor-
rupting, or destroying an enemy’s information systems and in the process
achieving an information advantage if itcomes to armed combat. Well, that’s
the Pentagon’s take on information war. You don’t have to use force as a follow-
up to information war.

Cyberwar
Cyberwar is another concept that’s still in the process of being invented.
Cyberwar is computer tools to shut down
the use of all available electronic and
the enemy’s electronics and communications, and to keep your own going. No
holds barred, anything goes. A lot of what can be done in this area is specula-
tive, partly because new equipment is constantly appearing on the scene, and

partly because it’s only recently that military planners began looking at this

angle as a new form of warfare. Earlier, elements of cyberwar were found here
and there, as opportunities presented themselves. But cyberwarriors see them-
selves ensconced in combat information centers (CICs) filled with video dis-
plays and skilled technicians feeding commanders the latest data on who’s (and
what’s) on and who’s off the screen. This is actually the over-50-year-old story
of radar and sonar operators playing with their equipment to nail the enemy.
It’s just writ larger, with a lot more gear tied together electronically and run

from the same place. The U.S. Navy introduced the use of the CIC over 50
years ago. And it just kept growing and being adopted by the other services.
The Electronic Battlefield and Information Warfare 371

was the junior troops who dragged the armed forces into the
Ironically, it

personal computer age. In the late 1970s, junior enlisted troops and officers
bought their own personal computers and saw opportunities to automate a lot
of the administrative tasks they had to deal with, things like maintenance
schedules in tank battalions and aircraft carriers, and nuclear weapons invento-
ries (three late 1970s examples 1 personally came across in Europe). The senior
officers noticed this, and thus there was little opposition from the brass to
adopting personal computers on a wide scale in the 1980s. The troops had
alreadyshown how useful computers could be. When the Internet and the
World Wide Web became widely used in the early 1990s, the military was
already working on “networking” their ships, aircraft, and tanks. This would
make it possible to pass target information and data on where friendly and
enemy forces are. The easy-to-use technology of the Word Wide Web seemed
an ideal solution. But there was a catch. The Internet and its World Wide Web
component were created by thousands of independent programmers. The soft-
ware was often created as “freeware” (to be given away) and continually
updated by eager volunteers. When you change software a lot, you make some
mistakes. The mistakes that are missed are the ones that don’t affect operation,
but rather compromise These trap doors and loopholes are the cause
security.
of most network break-ins. The other major security hole was the inside job, or
a stolen password.
Recent attacks on major Internet sites remind military commanders of the
dark side of their increasing use of the net. Several major distributed denials of
service (DDOS) attacks in 2000 were seen as vandalism, for none of the
attacked sites were penetrated, but merely overloaded and shut down by a flood
of bogus “visitors.” Yet for many military sites, DDOS attacks can have serious
implications. The military is becoming increasingly dependent, and increas-
ingly efficient, by using the Internet for communications. In the civilian world,
this is also happening. In fact, B2B (business-to-business) intranet operations
are larger than the more visible Internet shopping by consumers. If there were
another war like the 1991 Persian Gulf conflict, the enemy could cripple logis-
tics and maintenance operations (crucial to air operations and getting the
troops to the battlefield) by making heavy and repeated DDOS attacks on mili-
tary and defense Web sites used to deal with supplying and moving the troops.
But it gets worse. The February 2000 DDOS attacks were made possible
by two different hacking tools. The more obvious one was the sending of mil-
lions of bogus requests done using programs like
to the target site. This is

Trinoo, which was created (by Russian hackers) and released on the net in the
fall of 1999. Since then, Trinoo (and similar programs) have resulted in over

300 DDOS attacks a day. None of these were at major sites, where they would
attract mass media attention. The big sites are designed to handle a large num-
ber of requests, so one computer using Trinoo to shut down another
would site

not work. This brings us to the second, and more ominous, aspect of the major
372 How to Make War

attacks. Whoever launched these attacks did so by taking over dozens of other
net computers. This is done by cracking into those machines and installing the
DDOS software and a timer so that all the penetrated computers will begin the
attack at the same time.
How does one break into so many computers? It’s not easy, but it’s possi-
ble with the right tools, a little skill, and the fact that a large percentage of the
net computers (the “servers” that hold the Web sites) are not properly main-
tained. This is the Internet’s biggest weakness and vulnerability. The Internet
was designed to be flexible so that it could survive a nuclear war, and with this
flexibility came ways for a malicious user to get into other servers and
a lot of
do whatever he wants. The engineers who work on the net software constantly
look for these loopholes and plug them. But the people who take care of the
servers, the sysadmins (system administrators), vary greatly in capability, com-
petence, and time available for their duties. As a result, at any given time, many
of the net servers are not equipped with the latest software. Hackers have long
had tools (freely available on the net) to search automatically for vulnerable
servers. Using these tools to invade servers has become an avid pastime among
some teenagers. The “script kiddies” (who take the tools and follow the simple
instructions for their use) are a nuisance. But some of these kids get older,
more skilled, and more malicious.
Some of these malicious hackers also acquire radical political ideas. This
is a dangerous combination. While more common in Europe, politically moti-
vated hackers exist wherever there is a large community of Web users. As far
back as the 1980s, the KAOS Computer Club in West Germany was hired by
the KGB to carry out espionage for the Soviet Union. The KAOS members
were caught and prosecuted. But the Russians, especially after the Soviet
Union disintegrated, realized that they had a lot of computer-savvy people, and
many of them took to the Internet enthusiastically. Same thing in the other
Eastern European nations, as well as China and places like Iraq and Iran. When
the Internet became a major factor in the industrialized nations, and the U.S.
military, potential enemies of the United States realized that they might have
an equalizer in the form of Internet warfare.
But to wage this kind of war, you need troops. Currently, there are over
50,000 script kiddies (of all ages) out there, and the number keeps increasing.
Any nation with net users can turn many of their users into script kiddies with-
out too much trouble. But these folks are not capable of doing serious damage.
There are about a thousand really capable net engineers out there who can pen-
etrate most vulnerable systems. Not many of these are malicious, and about 10
percent of them work for outfits like the CIA and FBI. There are also some
5,000-10,000 experienced net users and administrators who could be drafted
into offensive, or defensive, net-efforts. There is a larger pool of over 100,000
net enthusiasts and people in the software business would could also be
recruited and trained for net warfare. Most of these net-savvy people are
The Electronic Battlefield and Information Warfare 373

Americans, but thousands reside in nations that might some day be at war with
the United States. And few percent, the ones we have to worry about right
a
now, have some real or imagined grudge that leads them to go to war on the net
all by themselves. It is members ,of this group that probably launched the
recent attacks. And they have done a public service by doing so. For Internet
users now have a little more incentive to beef up their defenses. But as with any
war, no matter how strong your defenses, there are always vulnerabilities.
Fortunately, unlike conventional warfare, the net-war troops get to practice
their skills even when the bullets aren’t you tried to get into Yahoo,
flying. If
Amazon.com, or another large site recently and were unable to, you were
caught in an infowar skirmish. But some time in the future, such attacks will
cause more than inconvenience.

Military Targets

Trying to hack into someone computer network has become a major


else’s

indoor sport. Naturally, hacking some nets gains you more points than others.
The biggest score is the U.S. military. The Department of Defense runs some
10,000 different networks using 1.5 million PCs. Most of these nets are linked
to the Internet, providing access for malicious hackers worldwide. Some 2,000
of the Pentagon’s nets are critical, controlling essential functions like command

and control, logistics, nuclear weapons, research, and intelligence.


In 1999, the Pentagon detected some 22,000 attempts to hack into their
systems. Most of these were amateurs, often teenage script kiddies employing
easy-to-use tools widely available on the Web. In 2000, there were about 10
percent more attempted hacks. About 3 percent of these attempts caused some
Web pages or local nets to be shut down for a short time. About 1 percent of
the hacks actually got into a site, but none were able to get into classified data-

bases or take control of critical functions. Or at least no such hacks were


detected. Hacking activity continued to increase in 2001.
What worries Pentagon computer security experts is the number of profes-
sionals who are trying to get in. Even during the 1980s, long before the
Internet and the World Wide Web became widely available, Soviet intelligence
agencies were hiring hackers to get into Pentagon networks. Some of these
attempts succeeded, or at least they got in and were later found out. A profes-
sional hacker wants to get in, take information, and not be caught. Classified
information stolen that way is a lot more valuable than when your hack is

detected after you get it. Some of the recent successful hacks were traced back
to military organizations in China and Russia. Both countries deny that they

were trying to hack the Pentagon.


It was the military that created the Internet, but it did not use it in a big way
until civilians got access in the early 1990s and the World Wide Web appeared in
374 How to Make War

the mid- 1 990s. No one expected the Web to have such a enormous impact on how
people communicated. Soldiers as well as civilians eagerly took advantage of the
many opportunities presented by the Web. Faced with all the clamor for military
Web use from their own troops, the generals gave in and began using the Web
everywhere, even on the battlefield. Very quickly, however, everyone was
reminded how easy it was to hack into other people’s Web sites and the computer
servers they ran on. But hacking wasn’t the only problem.
In early 2000, a Pentagon task force took a close look at 800 major mili-
tary Web They found 1,300 instances where sensitive or even classified
sites.

information was available. Shortly thereafter, most U.S. military Web sites
were shut down for “reorganization.” When these sites came back on-line,
there were a lot more restrictions on who could see what. Either you needed a
military account (ending in the designation “.mil”) or a password to get to the
good stuff. Less visible were the frantic changes made to try to keep the hack-
ers at bay.
Beefing up network defenses called for recruiting more computer-savvy
soldiers (which gets easier as more kids grow up with PCs) and establishing
special teams of military and civilian contractor network experts to probe mili-
tary sites, find weaknesses, and fix those problems.
At the same time, the Pentagon went on the offensive. The most sensitive
sites were given the most attention, something that was not always done in the

past. To cut down on the amateur attacks that succeeded, traps were set up.
False files, labeled to appear top secret, were placed on servers’ hard disks.
These files were decoys to entice intruders to stick around long enough for the
hackers to be traced and caught. A few well-publicized prosecutions discour-
aged many casual hackers. The professionals are another matter. These hackers
are careful and skillful. They will hack into a site and just look around to find
traps, and see how security is set up. The professional hackers will then come
back and do some real damage. It’s not just stolen files that are a worry, but the
planting of programs that can be set off later, as in during wartime, to trash the
network and its files or send operational data to the enemy. These pros have
made forays into American military sites, and the ones that were traceable were
traced back to hackers in China and Russia. But that was spying, something
America does to foreign military and government Web sites (but denies, of
course).
No
one has pulled off a major network attack yet, but the potential is there.
Because the United States has more PCs and networks than any other nation, it
appears to be the most vulnerable to such an offensive. But most of the work
on network security is being done in the U.S. No one knows how likely Web
warfare is, but no one believes it is impossible. Someone will eventually
become the victim of a “Pearl Harbor” attack delivered by hackers. Until that
time, everyone is eligible for this dubious honor.
The Electronic Battlefield and Information Warfare 375

America's Great
Cyberwar Weakness
A major problem the armed forces has had since networks became military
equipment is the difficulty keeping net-savvy troops in uniform. Those soldiers
with computer experience are leaving in droves. Part of this is because of better
economic opportunities in the civilian economy. But another critical reason is the
workload these cyberwarriors are burdened with. As the armed forces install
more networks, they encounter more problems and more exposure to hacking.
The basic problem is that the best defense against hackers is well-trained systems
administrators (sysadmins) to keep the software up-to-date and secure. Most net
penetrations are the result of software that was poorly installed or not updated
with the latest patches and protections.
But a more pressing reason for the cyberwarriors not sticking around is the
strain of moving these troops around as new crises crop up. The military uses
networks everywhere and is working on equipping the combat infantry and
armored vehicles with them. When the troops were sent to places like Bosnia
during the 1990s, nets were set up (linked worldwide with portable satellite
dishes). There were problems with this in Bosnia, and a lot of cyberwarriors
found themselves back in Bosnia, often more than once. Network and com-
puter problems in relatively quiet places like Korea and the Persian Gulf also
create a demand for specialists to be sent there. The Afghanistan war created a
new emergency demand, in faraway places, for network experts. This is not an
most people, especially married soldiers. And most soldiers
ideal lifestyle for
today are married. Troops often have to chose between their military careers
and their marriages. The marriages usually win. The demand for good sysad-
mins made young soldiers trained in these skills a hot item on the civilian mar-
ket. The military had a hard time getting these troops to reenlist. The military
had a hard time just training enough sysadmins, and often military servers and
nets were run by anyone in the vicinity who admitted they “knew something
about PCs.”
Several new approaches were taken to solve the sysadmin shortage.
Providing better centralized support for military Web sites made it easier for
the overwhelmed (and very young) military sysadmin to get help. The military
also began using its own teams of hackers to attack its own sites and networks
periodically to see how secure they were. The weak sites got more attention. It
wasn’t a perfect solution, but it was better than the earlier anarchy.
Most young soldiers who get computer experience in the military
promptly leave for better-paying jobs outside, no matter what their workload.
But this is not a new problem for the military. The Army and Marines see their
highly trained infantry leave after a few years, and pilots are nearly as quick to
376 How to Make War

depart. So the military has a large training establishment. The military has got-
ten used to training a lot of new geeks.
But there are never enough sysadmins to go around as the military con-
stantly expands their inventory of networks. Hiring much more expensive civil-

ian contractors, often former cyberwarriors, helps somewhat. But Congress


does not like the much higher price the civilians charge. It’s possible for
another nation (like China) to assemble a large number of cyberwarriors and
overwhelm the undermanned ranks of American network operators. The cur-
rent hope is that a sufficient number of patriotic and skillful civilian network
experts could be recruited and put into action quickly enough (days or weeks)
to prevent a major network defeat.

Information War and


Good Intentions
The military is not the only practitioner of information war. Civilians use it as
well,and often the victim is the military. For example, in 1997 a treaty to ban
land mines was signed by most of the world’s nations. Attempts to ban
weapons have never been very successful, but treaties to “ban” chemical
weapons, nuclear weapons, and land mines will at least discourage their use.
And that is a good thing. What was unique about the campaign to ban land
mines was the skillful use of misinformation, lies, and rewriting of history to
get the treaty signed.
The basic premise of the anti-mine movement was that mines have no mil-
itary usefulness and are used primarily against innocent civilians. Wrong on all

counts. Explosive mines are a twentieth-century development of ancient snares


and traps used by hunters and soldiers for thousands of years.
It wasn’t until World War II that the technology was developed to make
possible mass production of cheap and deadly mines. At the end of the twenti-
eth century, any nation or group with access to explosives and simple metal-
forming equipment could make land mines cheaply and quickly. A toy factory
can do it, if it has the explosives. Mines were used so widely during World War II
not because the generals were a bunch of sadists, but because the skillful use of
mines reduced their own casualties and could mean the difference between vic-
tory and defeat.
But after World War II, land mines found a new use. The many guerrilla
wars that have been waged during the last half-century introduced land mines
as a political weapon. Most of the mines used against civilians were intended
to terrorize the civilians into supporting the guerrillas or not supporting the
government. This was not brought out during the anti-mine crusade because it
The Electronic Battlefield and Information Warfare 377

did not fit the mind-set of the crusaders, who sought to pin the blame on the
nations providing most of the mines. Ironically, the chief supplier of mines,
particularly in Cambodia where the civilian population suffered horribly from
them, was China. And it is China that refuses to have anything to do with an
anti-mine treaty. Most of the nations that signed the treaty either have not used
or are not likely to use mines in wartime. But the nations that supply most of
the mines, and the terrorist and political groups that use them to cause most of
the civilian casualties, have not signed the treaty, nor do they show any inclina-
tion to do so.

What the crusaders did make much of was their assertion that there were
over 100 million mines in use and that over 25,000 people were injured each
year by mines. The anti-mine enthusiasts made up both numbers. Later exami-
nation found that there was no basis for their statistics.
It just goes to show that you can’t believe everything you read. For exam-

ple, it was asserted that there were 35 million Russian mines left behind in

Afghanistan. This number withstood all scrutiny until mine clearers on the spot
began to develop their own statistics (it being a matter of life and death for
them) and came up with an estimate of 600,000 mines. The most absurd aspect
of all this is that the vast majority of the mines in question were sold or
installed by people who do not, and probably never will, release any accurate
figures. So you have to estimate, and if you are a political advocacy organiza-
tion, you estimate in your favor.

The best thing to come out of the treaty is putting more attention, and
money, into clearing mines in poor countries. Massive numbers of mines have
been cleared before. Europe, the most extensively mined area in history during
World War II, was, right after the war, cleared of most mines within a few
years. Same with Korea. Any twentieth-century war leaves a lot of buried
explosives. World War II-era bombs are still being dug out of the major cities
of Europe.
But on the negative side, the nations that did sign the treaty will, when
they send their soldiers into some future war, lose more of those troops for
want of land mines. Oh, the mines will be produced quickly once the reports
get back from the front, but many of their citizens in uniform will die need-

lessly in the meantime.


The anti-mine activists knowingly used information warfare to achieve

their goals, and example has encouraged others to do the same. If you
their

have a cause that is generally considered worthy and are willing to lie, cheat,
and deceive to achieve your goal, information war is the way to go.
378 How to Make War

Command, Control, Communications,


and Intelligence (CM)

Warfare is a complicated business, and the introduction of electronics didn’t


simplify things much. In the decades since World War II, there evolved a con-
cept known as C
(Command, Control, Communication, Intelligence). This
3
I

implied that if a commander had sufficient quantities of communications and


intelligence fed to him electronically, he could communicate with his subordi-
nate units electronically and control them with heretofore unknown efficiency.
The theory has not held up well in practice through most of the twentieth cen-
tury. Indeed, it war with both sides using a lot of
has not been attempted in a

the latest electronic gear. The 1973 Arab-Israeli war and the 1991 Gulf War
came pretty close, and things got gummed up pretty badly in the first week or
so. Jamming and using everything at once under combat conditions introduced

unanticipated traumas to the undertaking. Undismayed, commanders have


redoubled their efforts to make C 3
I work. This is little different than attempts in
the past to make new technologies work in wartime. Success comes eventually.
It did in the Gulf War, as Iraqi jamming had limited effect and U.S. C 3
I capabil-
ities finally delivered the degree of control generals have sought for centuries.
The original use of military electronic communications was nothing more
than adaptation of existing civilian telegraph resources. The military had made
no effort to prepare “militarized” systems beforehand. World War I was also
largely an improvise-as-you-go situation. Going into World War II there were
more custom military systems, especially for the control of artillery and air-
craft.Both these systems required considerable debugging and refining before
they became practical on the battlefield.
The latest systems have three major problems:

• They complex and in a constant state of flux as new features are


are
added and existing ones are repaired.
• The commanders and staffs who will use these systems don’t have expe-
rience with them, particularly under the chaotic and uncertain conditions
of combat. Many portions of these systems will be randomly destroyed in
combat. Unanticipated technical problems will crop up. The results of all
these problems, and their solutions, will not be known until the battle is
fought.
• There is the false security one obtains from seeing the situation neatly
displayed on a computer terminal. The real world is not that neat, and the
users will have to learn how to relate the electronic version of the battle
with what is really happening.

Commanders had good reason to be nervous about what would happen


when they tried to run a war with all these C I goodies. This happened in the 3
The Electronic Battlefield and Information Warfare 379

1991 Gulf War when the U.S. JSTARS aircraft gave commanders the last link

in the electronic chain of control that had been building for over a century. For
the first time in history, the commanders could see units moving, in real time,
across an area hundreds of square miles in size. The catch was that the images
on the computer screen didn’t positively identify whose units they were. There
were some anxious moments as U.S. and British divisions almost collided with
guns blazing. This has happened before, but some frantic radio conversations
sorted out who was who and prevented a repetition of a common twentieth-
century friendly-fire incident. The next major war will see wider use of this
technology, and the danger that the next opponent will have an electronic
means to muddy the picture once more.
Realizing this, armed forces spent most of the 990s work-
the United States 1

ing on the problem. Their solution was called “digitalization.” The emergence of
the World Wide Web in the mid-1990s had something to do with this. The whole
idea is sort of a battlefield intranet. But it’s also another attempt to make infor-
mation technology work better on the The use of “digitalization” on
battlefield.

the battlefield means putting computer displays in most combat and command
vehicles. Information is shown about where friendly and enemy troops are, as
well as the position of things like minefields and obstacles. As the computer dis-
plays fill up with symbols, the troops tend to believe they know where everything
is and concentrate on running a fast break on the enemy. In theory, this is good.
The digitalization gives the user an information advantage. While the enemy is

still trying to figure out who is where, the digital force knows where everyone is

and is executing a crushing attack. In reality, not all the information on the dis-
plays is accurate or up-to-date, and this has led to some embarrassing friendly-
fire accidents. Not to mention wandering into minefields or roadblocks no one
managed to get into the digital database. This can be characterized as growing
pains with the new technology. But it also points out that the digitalization tech-
nology works best, if it works at all, only with trained and disciplined troops.
Most of today’s troops grew up with video games. One thing that characterizes
these games is the widespread use of unambiguous information. What you see is
what you have to deal with. On the battlefield, things aren’t so clear-cut. In fact,
dealing with ambiguous information is one of those skills required for survival in
combat. So the Nintendo generation must lose some bad habits before it can take
full advantage of battlefield digitalization.
This has already been seen during the first full field tests of digitalization
with ground troops. These tests put a “digitalized” brigade against a well-
trained but non-digitalized unit. It turned out that there was a learning curve.
Commanders had to learn to deal with sometimes false information. Troops
had to learn to react quickly to opportunities presented by the increased situa-

tional awareness of this battlefield intranet. After some practice, commanders


figured out how to develop a backup plan quickly if that wonderful opportunity
they saw on their monitor turned out to be false. The troops got used to moving
quickly to attack unseen (by eye) opponents detected by a UAV or other sensor.
380 How to Make War

As predicted,combat became a lot more hectic. But it worked. As tired as the


digital troops might get, it was worse for their opponents. The non-digitalized

troops became more cautious as they soon learned that any contact with the
enemy could rapidly turn into a desperate battle against a foe that knew more
about what was where and who was doing what.
The war in Afghanistan was the first chance to try out digitalization on a
battlefield. UAVs were used extensively. The Predator UAV was particularly
useful. Able to fly above a battlefield for 12 or more hours, it transferred infor-
mation to nearby warplanes or ground troops, and the enemy below was left
wondering (if it survived) where all this grief was coming from. The armed
Predator was used as well. Carrying a pair of 100-pound Hellfire missiles, it
could attack targets immediately without waiting for bombers to show up. The
Special Forces troops carried radios, navigation equipment, and special com-
puters to control air and ground forces. If the Special Forces guys found a good
target, the target was often attacked before the enemy even knew someone had

spotted them. The Special Forces teams could also be directed to an area where
enemy activity was suspected. Often it was not clear if the activity on the
ground was civilians or enemy troops. But the Special Forces teams could get a
close look and make the call to attack or not. This kept the civilian casualties
way down, for in the past, warplanes in a combat zone would often err on the
side of prudence and attack any suspicious-looking activity on the ground
(which might sometimes be friendly troops).
This was information war on the battlefield. The side that isn’t wired for it
will be at a big disadvantage.

Electronic Warfare
Shortly after the first military messages went over the wire, other soldiers saw
ways to use this dependence to their advantage. Electronic warfare was initially

crude. Cutting the telegraph wire or listening in were effective. Later attempts
were made to send false messages. During World War I codes were used, and
regularly broken. Radio direction finders were used, and microphones were
planted on the battlefield to detect enemy activity. Dummy radio traffic was
used to deceive enemy intelligence analysts.
By the end of World War II, become
major factor
electronic warfare had a
in combat planning. Major offensives were not planned without drawing up a

communications deception plan. It wasn’t enough to declare radio silence; the


enemy would know something was up. Dummy radio traffic was established.
Enemy radars and navigation devices were jammed or deceived. Since World
War II, electronic warfare has matured into a decisive weapon. Tests have
shown that units become aimless and unresponsive when hit with effective
jamming, artillery, electronic-warfare-controlled radio-direction finding, and
The Electronic Battlefield and Information Warfare 381

electronic deception. Oddly enough, none of the major armed forces have yet
had an opportunity to use current electronic-warfare techniques on one
another. These imposing systems have been used on minor countries with dev-
astating effect. U.S. aircraft over Vfetnam, and Israel in the Middle East wars,
were extensive and devastating examples. In 1991, the Iraqis were able to use
some of their EW equipment, but not enough to have any critical impact.
Peacetime application of EW to field exercises has often been catastrophic in

its effectiveness. When both sides can use electronic warfare on each other at

full blast, it is expected that the effect will be similar to chemical or nuclear
weapons. Not so much in terms of direct casualties, of course. But the confu-
sion and disorientation is expected to be massive. Given the various good rea-
sons for not using chemical or nuclear weapons in a major power war, elec-
tronic warfare may well be the most overwhelming new entry to the battlefield
of the future.
Russia always took electronic warfare seriously. In theory they were less
dependent than Western forces on continuous radio communication. Soviet
ground forces’ doctrine was to point their combat divisions in a certain direc-

tion and turn them loose. They were expected to keep going until they reached
their objectives or burned out in the attempt. The Soviets continued to place
great emphasis on nonelectronic communications like flares, flags, and mes-
sengers. They also favored field telephones when in static positions. Their air

force and naval units were arguably more dependent on radio than Western
counterparts. Moreover, throughout the Soviet armed forces there was a tradi-
tion of not doing anything untoward without detailed instructions from the
high command. Soviet units practiced operating without radio in field exer-
cises. However, their own military writers criticized these same field exercises

for being stage-managed and not representative of an actual battlefield. In the

future, the greatest danger from Russian-built and -exported EW gear and doc-
trine is by Third World nations against Western forces. Many of these
their use
less wealthy forces customarily use more nonelectronic communication. They
are simply not as dependent on electronic tools as we are. The Soviet Union
may be gone, but their EW legacy will be with us for some time to come.
While all armed forces may find their dependence on electronic equip-
ment threatened by electronic warfare, there are also electronic solutions.
Again, computers come into play. One of the more common solutions to jam-
ming is the use of computer-controlled frequency hopping. This has the trans-
mitter constantly switch frequencies at high speed. As it is very difficult to jam
all frequencies, a frequency hopper will generally get the message delivered.
The problem with defending against electronic warfare is that the solu-

tions are implemented on paper and frequently never get any further. Russia
turned out a lot of crude EW equipment. Most Western EW gear stays in the
laboratory. Only in the air and at sea is Western EW equipment getting into the
field in quantity. A future major ground war could be very interesting. Even
382 How to Make War

ground wars against Third World armies will be fraught with unforeseen con-
sequences if the bad guys are using Russian jamming gear.

Components of
Electronic Warfare
Electronic warfare is not a simple matter. It consists of several distinct activi-
Each of these is quite complex in itself, and understanding some of
ties. this

complexity gives you an idea of how vast a subject electronic warfare is.

ESM (ELECTRONIC SURVEILLANCE MEASURES)

Just keeping track of the enemy’s electronic devices has become a major opera-
tion, especially since no one knows exactly how everyone’s electronic equipment
will interact until there is a sustained period of use. Such use does not occur in
peacetime, when the EW equipment is used infrequently for training and testing.
All electronic equipment has a unique electronic signature. Even equipment that
is not broadcasting will appear a certain way to various sensors like radar or sonar.
Thus, a critical peacetime function is to determine what these signatures are. For
this reason, navies and air forces devote a significant amount of their time track-
ing other nations’ capabilities. As a counter to ESM, equipment is disguised
where possible. Signals can be varied in some circumstances. For equipment that
is detected by shape and composition, like aircraft and ships, their shape and sub-
stance can be designed to minimize detection. This is the essence of the stealth
technology that the United States is applying to a number of vehicles, especially
aircraft. Small ships, aircraft, helicopters, and vehicles loaded with sensors do
most of the collecting. Low-flying satellites are useful for catching signals deep
inside a nation’s territory. UAV aircraft are used also, plus robotic sensors that are
left on the ground or sea bottom.
Collection involves more than sensors. Recording devices, foreign-language
interpreters, and signal-processing equipment also come into play. Computers are
increasingly crucial in sifting through the ocean of data swept up. Huge libraries
of signals are collected, analyzed, and boiled down to manageable amounts of
data that friendly troops and weapons can use. ESM has been so successful that
one of sensors, active sensors, has become endangered. Active sensors
entire class
detect things by broadcasting a signal. When this signal bounces off something,
the sensor detects the bounce-back and knows something is out there. This is the
basis of radar, which broadcasts microwaves, and sonar, which broadcasts sound.
Because of the signal being broadcast, a passive sensor can detect it. Passive sen-
sors just listen. Because active sensor signals must reach an object in sufficient
The Electronic Battlefield and Information Warfare 383

force to bounce something back, a vehicle carrying a passive sensor will detect a
vehicle carrying an active sensor first. This is what happens when you use a radar
detector in your car to detect police^ speed-trap radars. You usually have time to
slow down before your illegal speed is detected by the police radar. As users of
these devices well know, there is constant competition to come up with better
radars and countermeasures. Passive sensors are the hot item in research and
development these days, and for obvious reasons. Passive sensors are nearly
impossible to detect. Passive sensors can also pick a wide variety of signals.
body heat or the
Infrared sensors can detect heat, including something as faint as
hot skin of an approaching jet aircraft. How seriously do nations take this? The
Chinese were harassing our EP-3 ESM aircraft because they knew that American
ESM collection in peacetime could hurt them quite a bit in wartime. Early in the
Cold War, the Russians shot down, or shot at, dozens of American recon and ESM
aircraft and ships.
Photography is also an increasingly effective passive sensor. Using a TV
camera-type device to capture images and heat, and applying a lot of com-
puter-processing muscle, these sensors can see at night, through fog and
smoke. Satellites and aircraft are major users of these image sensors. As image
sensors get smaller, they are found more in ground vehicles. Modern Western
tanks use such devices.
Sonar is not the only form of sound sensor. Indeed, the earliest application of
this technology was as sound ranging, which detected the range of distant artillery

by counting the seconds between the flash of the gun firing and when the sound
reached you. Sound travels though the air at a fairly standard rate (the “speed of
sound”). This century-old technique has been coupled with signal processing to
create passive sensors forground troops. In the same circumstance, often within
the same unit, seismic sensors are also used. These sensors listen to sound trans-
mitted through the earth by approaching vehicles. Sound and seismic sensors are
often packaged together with a radio transmitter and dropped behind enemy lines.

They can be delivered by aircraft, artillery, shell, or by hand. There they wait for
some activity. When something is detected, a short, high-intensity burst of com-
pressed data is radioed back. This method of transmission is used in order to avoid
enemy detection of the sensor. These sensors are frequently designed to resemble
local vegetation.Sometimes these sensors are easier to find. During the Vietnam
War, an early form of this sensor was designed to resemble a bamboo plant. The
ones that were not used in Vietnam were shipped to Germany. These were even-
tually replaced before we could find out if Soviet troops would recognize bamboo
plants as out of place in a pine forest.

0 years, these sensors have been combined more frequently with


In the last 1

weapons. Naval mines have been using these techniques for over 50 years. Now
miniaturized electronics have enabled land mines to have their own sensors.
Vehicles, especially heavy ones like tanks, make a lot of noise. Some mines cur-
rently available can detect when a tank is moving over it and fire an small armor-
384 How to Make War
*

AN/PVS-5 night vision goggles

piercing charge through the thin bottom armor of the vehicle. Other systems actu-
ally fire a mortar-like projectile that in turn detects an armored vehicle and fires

Where previously you would use sev-


a projectile through the thinner top armor.
eral tons of mines to destroy one tank, you now need only several hundred

pounds’ worth. This is a twentyfold increase in efficiency. Although the new


mines are 1 0 times as expensive, weight is the critical factor on the battlefield.

You pound counts.


can’t carry a lot onto the battlefield; every
Passive sensors are becoming the dominant form. They are limited in their
range compared to active sensors. But they have the invaluable advantage of
concealing their presence from the enemy. Sensor projects in the West are cap-
italizing on technological advantages in electronics and computers to give pas-
sive sensors greater range. Moreover, computer-controlled weapons can be
radically changed more quickly by reprogramming the instructions. Change
will come even faster on the current and future battlefield.

ECM (ELECTRONIC COUNTERMEASURES)


Electronic weapons begat electronic defenses. This wide range of techniques
deceive or disrupt electronic devices. Jamming is one of the more obvious
The Electronic Battlefield and Information Warfare 385

forms of ECM. This consists of broadcasting a loud signal on the same fre-

quency the enemy is using for communications, or whatever. More sophisti-


cated jamming makes enemy equipment appear defective
the or makes it show
erroneous data. Chaff jamming is done with a cloud of metallic strips. This
makes radar think the chaff cloud is the target. Flares do the same for heat-
seeking (infrared) sensors. Electronic noisemakers draw missiles with passive
sensors that hone in on active sensors.

ECCM (ELECTRONIC COUNTER-COUNTERMEASURES)


These are various techniques for dealing with ECM. One of the unsophisti-
cated forms is simply to crank up the transmitter and burn through the enemy
jamming. A more practical variation is burst transmission: the message is com-
pressed and transmitted in a very powerful but brief burst of energy.
Automated frequency hopping has become a standard high-tech solution to
jamming and signal homing. Two radios with the same built-in computer rap-
idly switch frequencies as they transmit and receive. Computer software can
also be used to reconstruct any portions of the messages that do get jammed.
To jam a frequency hopper requires jamming a large number of frequencies.
This takes a lot of equipment and power, two things in short supply on the bat-
tlefield. Another straightforward form of ECCM is to give missiles more than

one type of homing system. It’s expensive, but some missiles have radar, radar-
homing, and heat-seeking devices. Of course, all three can be jammed.

SIGNAL PROCESSING

This has become a large and crucial component of electronic warfare. Signal
processing is a ten-dollar word for a computer doing what humans have been
doing for many years. For example, a photo interpreter recognizes patterns rep-
resenting certain types of enemy Thousands of
fortifications or installations.

years ago, scouts learned to recognize whose army a horse belonged to by the
shape of the tracks left behind. You can still do this with tanks by examining
the thread marks they make in the ground. And so on. You get the idea. When
computers came along, it was possible to let machines keep track of the pat-
terns. In addition, more complex patterns could be identified and remembered.

The sounds made by ships or the signals broadcast by radars all are as unique
as fingerprints. And computers now take care of identifying fingerprints, as
well as thumb and palm prints and even retina (eye) patterns, for security sys-
tems. As the computers get smaller, it is possible to do signal processing where
previously there wasn’t sufficient space, like the guidance systems of missiles
or the fire-control mechanism of tanks and ships.
386 How to Make War

The first dramatic use of computer signal processing was in passive sonar.
The ocean is by layers of water with different
a noisy place, further confused
temperatures, which makes sound bounce around and become distorted.
Sorting out the sound of a submarine from the mackerel gossip and merchant
ships was accomplished by signal processing. Vast libraries of sounds are
first

kept in the computers’ memories, and updated periodically, so that individual


ships can be identified, as well as their course and speed. Similar libraries for
aircraft and ground combat allow the identification of signals quickly and
accurately. The air force uses signal processing to identify radar and radio sig-
nals and enable aircraft to avoid antiaircraft weapons and interceptors. Targets
can also be found more easily, as well as areas covered by friendly radars.
Ground units use signal processing for air defense and intelligence gathering.
A variation on signal processing is traffic analysis, the study of past pat-
terns of enemy messages and sensor use. For different operations, like prepara-
tions for attack or defense, different patterns are watched for.

One final aspect of signal processing is that the substantial advantage of


Western nations’ lead over other nations in computer technology makes this

weapon largely a Western one.

EDM (ELECTRONIC DECEPTION MEASURES)


These are an assortment of techniques to deceive the enemy. Transmitters can
be set up solely to divert the enemy’s attention or simulate the presence of one
of your units. Simulated message traffic can indicate a unit is going to attack,
when it is really going to move elsewhere. The oldest deception technique is

sending messages in code. This field, cryptography, is almost entirely depend-


ent on electronic devices. Computers devise the codes and attempt to break
them. Sensors continually monitor enemy codes looking for new variations to
be broken. Simpler, cheaper, and often more effective methods exist based on
how long you broadcast. The more modern radars are accurate enough to stay
on for a few seconds and then use that “snapshot” for up to a minute or more
before turning on again. These short bursts of radar usage can be powerful
enough to overcome most jamming. This is another example of how simplicity
is often the most effective solution.

Offensive Electronic Warfare


When a force is attacking, electronic warfare provides a number of critical
functions:
The Electronic Battlefield and Information Warfare 387

Target acquisition. Sensors, ESM, and signal processing aid the attempt to
identify the activity, strength, and position of enemy units. From this list, criti-

cal targets are selected for attack.

Disruption of C3 (command, control, and communications). Jamming of enemy


communications, sending of false messages, and destruction of enemy com-
munications equipment prevent your opponent from opposing your attack
effectively.

Deception. EDM deceives the enemy about your real intentions before you
lower the boom.

Defensive Electronic Warfare


In electronic warfare, defense is far more important than offense. Because every-
one is so dependent on radios and sensors, disruption of these devices can be dev-

IAN/TPQ-36 Firefinder radar


388 How to Make War

astating. Fortunately, EW does not disrupt radio and sensor use continually.
Jamming equipment is expensive and attracts a lot of unwanted attention when it

is used. Antiradiation missiles have an easy time homing in on jammers that

broadcast continually. Jammers are generally used when a crucial operation is

underway, primarily offensives. Defenders have several remedies available.

Alternative communications. Alternatives to radios are available: messengers,


field and regular telephones, flares, etc. All of these are either slower or less

flexible than radio. To plan for their use you must be prepared to adjust your
operations accordingly. Alternative sensors are also less powerful. These
include more lookouts, trip flares, minefields, and so on. The important thing
is to be prepared for the loss of normal radio and sensor capability. Being
caught by surprise is the worst possible situation for the defender.

Communications discipline. Because ESM is the one electronic warfare activ-


ity carried out continually, it is the one you must fear the most. If your troops
same predictable way all the
get into the habit of using radio and sensors in the
time, your opponent will soon know about it. The enemy will be able to pin-
point your key installations and units and hit or jam them effectively in the
opening stages of an attack.

ESM. Electronic surveillance is critical because if you do it right, you will


know what your opponent is up to. Not being surprised is more than half of an
effective electronic defense.

Equipment hardening. Nuclear explosions release a pulse of electromagnetic


energy (EMP, or electromagnetic pulse) that will disable or destroy electronic
equipment. A one-megaton nuclear explosion high in the atmosphere will
disable electronic components thousands of kilometers away. There are now
available nonnuclear explosive devices that deliver an EMP pulse over a
much shorter distance (a few kilometers), but with the same lethal effects to
electronics. Some of this equipment can be used again in minutes or hours;
others will be permanently crippled. Closer explosions will destroy more
equipment. Most of this can be avoided by shielding and/or redesigning
solid-state equipment to resist this surge of energy. Such measures increase
the cost of equipment 5 percent or so. This hardening is becoming a common
practice.

Only a few nations have access to all the above tools. Less technically
endowed nations compensate with several clever strategies:

Barrage jamming. Lacking the sophisticated jamming Western nations are


capable of producing, many countries opt for barrage jamming of many fre-
The Electronic Battlefield and Information Warfare 389

quencies. They can build lots of simple jammers and generators to power them.
They also put a lot more radio direction-location equipment into the field.

Concealed equipment. Many potential enemies are closed societies with a


mania for secrecy and deception. Countries like this kept some new equipment
from their own troops, the idea being that their troops could learn to use it
quickly enough and the enemy would be in the dark longer. This approach has
been used successfully many times in the last century. You can be assured that
not all the electronic-warfare equipment of many nations is known to their
potential opponents.

Redundant systems. Many nations’ ships, aircraft, and ground units often
appeared to have more equipment than Western counterparts. They did, and it
was partly because they couldn’t maintain their equipment as well as Western
troops, and also because this gave them more options in combat. If one system
was defeated by Western countermeasures, perhaps a different one would do
the trick. Crude, but effective.

Spies. Traditionally more inclined to use spies than the United States, many
nations find that a handicap in the fancy electronic-espionage department can
be made up with more human agents.

To counter many of these practices, the better-equipped nations still have


more flexible equipment. Computer-controlled EW gear can be quickly recon-
figured. Western forces increasingly capitalize on this.

Theory and Practice


Remember that for all its apparent efficiency, electronic-equipment perform-
ance is a now-and-again thing. Anyone who has experienced the occasionally
unstable performance of radio, PC, and TV equipment has experienced this.

Any electronic gear that sends signals through the atmosphere must contend
with natural interference. As equipment specifications are mislead-
a result,
ingly deceptive. A radar with a quoted range of 100 kilometers will not spot
every target every time at that range. More detailed equipment specs will show
that at 100 kilometers, targets of a certain (usually large) size can be spotted 90
percent of the time and 50 kilometers 99 percent of the time. In practice,
at

spotting probability may be under 10 percent at 100 kilometers and only 50


percent at 50 kilometers. This is the idea behind stealth technology: not to
make something invisible to radar, simply harder to detect. Since detection
must be continuous to be useful, a target that blinks on and off' upon the radar
screen is less likely to be tracked and hit by a missile. The electronic battlefield
390 How to Make War

is one of probabilities, not certainties. Victory will go to the side that can best
cope when the gadgets don’t perform according to the spec sheet. But as elec-
tronic equipment gets cheaper, it becomes possible to equip things like bombs
with backup systems. Smart bombs that use GPS satellite signals often have a
backup system using older technology made more affordable by cheaper
microelectronics. The bombs and missiles even have their own diagnostic com-
puters on board that will constantly test the system for flaws, and report them
to pilots or technicians when something goes wrong. So more powerful elec-
tronic equipment can also become more reliable.
But electronic-warfare worries have largely been replaced by the unknown
terrors of information warfare. Electronic warfare has been around for about a
century, and people have gotten used to it. What we call information warfare
has been around a lot longer than that, except for one element, the Internet. The
Internet is new (at least as a worldwide monster of a network), and you can do
a lot more with it than you can do with a telephone. Actually, people are fearful
of the bad guys doing dastardly things with not just the Internet, but with sev-
eral other networks. One of these networks, the international telephone net-
work, is actually much larger than the Internet. While the Internet runs on tele-
phone lines as it goes the last few miles to homes and offices, beyond that the
Internet often travels on separate electronic networks. There are also many
other separate and critical networks in operation, most of recent vintage. The
CIA has its own private Internet (looks and operates like the Internet but is not
connected in any way to the Internet), and other government and business
organizations are looking to go the same way. The problem with this is that bad
stuff tends to sneak in, anyway. The whole point of Internet technology is a
standard for moving information around. But the separate nets do eliminate a
lot of the trash from malicious users. For the military, reducing the problem is

possible, but eliminating it is impossible (or not worth the cost).


The major problem with information war is that it is so new and there are so
many unknowns. The major unknown is that there have not yet been any major
military campaigns featuring the all-out use of information-war weapons. There
have been some skirmishes. In April 2001, Chinese hackers began a popular
movement to deface U.S. Web sites in protest to an American patrol plane’s colli-

sion with a Chinese fighter. The Chinese didn’t do so well, defacing, at most, 300
sites while American hackers, in retaliation, defaced over 900 Chinese sites.

Unbowed, Chinese hackers apparently were responsible for unleashing the Code
Red worm, which brought down over 300,000 (mostly American) Web sites.
Code Red was traced back to a university in China. China openly proclaims its
belief that cyberwar is one area in which it can achieve world-class capability
and meet America on even terms. Many net attacks on U.S. targets have been
traced back to Chinese locations, often Chinese government servers.
Another example of Chinese cyberwar prowess has been seen in Internet
battles between Chinese and Taiwanese hackers over the last few years. The
The Electronic Battlefield and Information Warfare 391

dispute between China and Taiwan over Taiwan’s independence has been
fought most viciously on the Internet. The action has largely been minor stuff,

trashing each other’s Web sites an^ the like. But there have been indications of
more potent action. The most damaging Internet attacks require a lot of prepa-
ration, and this usually involves quietly sneaking into the computers of poten-
tial victims to scout out defenses and sometimes leave programs for later use.
There are a lot of Chinese cyberwarriors sneaking around the Internet these
days.
Aside from the unknowns of information war, there is also the problem
that most cyberweapons have a short shelf life. Information-war weapons
depend on software flaws that are constantly being discovered and fixed. But
this is where China has an edge, for as the number of skilled Chinese software

engineers and hackers increases, so does the ability of China to discover, and
exploit, Internet flaws more rapidly than anyone else.
Worst of all, China has made no secret of favoring this kind of low-cost
approach to warfare. While salaries must be paid to some of China’s cyberwar-
riors who staff the cyberwar headquarters, much of the work is done by patri-

otic volunteers among the ranks of China’s growing number of software engi-
neers and programmers. The eagerness of these cyberwarriors has been seen in
the skirmishes with the Taiwanese, where volunteers jumped right in to defend
the motherland. The only bright spot in all this is the Taiwanese, who are well
aware of their position on the front lines of the looming cyberwar.
Thus, most of the activity in the information-war area takes place in the
shadows. Everyone has to develop new weapons and new defenses as the soft-

ware that propels the Internet, or electronic-warfare equipment, constantly


changes. It’s hard to practice for information war when you’re not sure what
weapons the enemy has. The opening rounds of any future information war
will be full of surprises. If you are really ready, most of the surprises will be
pleasant ones.

The Future
Weapons will get smarter and smarter as electronics get cheaper. An example
is the JDAM guided bomb that got its first workout in the Afghanistan war.
Guided by GPS satellite signals, the JDAM kit costs only $18,000. And most
of that is the mechanical stuff that powers and controls the fins that direct the
plain old high-explosive bomb to within 30 meters of the location the GPS has
been programmed with. The GPS electronics costs less than a hundred dollars.
This is but one of the many opportunities the continuing development of
microcomputers has introduced in weapons design and
To appreci- fabrication.
ate the scope of these developments, consider the costs of computing power
over the last few decades. One standard measurement of computing power is
392 How to Make War

MIPS (million instructions per second that a computer can perform). In the
mid-1970s, the most powerful mainframe computers available could generate
1 MIPS. At that time, a few thousand instructions per second powered the most

advanced missiles, and less than a MIPS was used to perform signal processing
for advanced radar and sonar systems (at a cost of over $1 million). By the
early 1990s. the largest mainframe computers possessed hundreds of MIPS at a
cost of $50,000 per MIPS. Minicomputers and workstations generated under
100 MIPS at a cost of $1,000 per MIPS. Microcomputers put out over 20
MIPS at a cost of under $500 per MIPS. By 2001. the cost per MIPS had fallen
to under $10 and was still falling. As the cost of computing goes down, micro-
processors show up in more weapons and equipment. Radios, bombs, vehicles,
binoculars, and cooking stoves all have their own computers. The American
military has subsidized research into even faster microcomputers for immedi-
ate use in new and existing sensors and weapons. Now a tremendous amount of
calculation can be performed quickly and cheaply. By itself, this is an impor-
tant capability. It is made even more revolutionary by the ability of troops and
civilian contractors to develop new software (instructions) quickly and easily
for the microcomputer-powered machines. In the vanguard is the American
which has purchased hundreds of thousands of the latest civilian
military,
microcomputers and spread them around liberally. Just as American and
Canadian troops had an advantage in World War II because most could drive
vehicles, a similar edge is now held because so many U.S. troops can use
and/or program microcomputers. This process has been going on since the late

1970s, when troops bought the first microcomputers with their own money and
automated their military duties. The West has taken advantage
military' in the

of this situation by short-circuiting its own procurement system. Civilian


microcomputers have shielding and shockproofing added to them, producing
computers at one-fourth the cost and five years earlier than equipment devel-
oped expressly for the military. In some cases, they were able to replace mili-
tary equipment that was much less powerful and cost 10 times as much as the
militarized civilian equipment.
computer power works even more effectively when you
All this additional
take advantage of that fact that computers can be reprogrammed. Computer
programs are not easily created but in a pinch they can be gotten together
faster than anything that requires bending metal. Increasingly, computers and
their programs are driving other electronic equipment. The Western lead in
computer technology appears as a decisive advantage in the full spectrum of
electronic equipment. A current example is ECM systems that store the charac-
of enemy radars and then can recognize and jam them quickly. You
teristics

don't have to reprogram these devices; simply update the data files that iden-
tify enemy electronic equipment. Radars and sonars are benefiting the most

from cheaper and more powerful computers. This is because the key problem
with radars has not been sending the signal out, but correctly interpreting the
The Electronic Battlefield and Information Warfare 393

fainter signal that bounces back from the target. Much of the Western stealth
technology is still based on the weakness of the (often Russian) radar technol-
ogy. It is possible to build radars, that can spot stealth aircraft, but you must
have powerful enough computers to interpret the signals correctly, and transmit
the right signals in the first place. This computer power also makes over-the-
horizon radars practical for ships and mobile antiaircraft units. The United
States is pushing many new electronic items for the troops. While many seem
off-the-wall, there is a solid track record of success over the last few decades.
Indeed, it’s gotten to the point where a major headache for supply officers is

keeping the troops supplied with batteries.


*

19
The War in Space

The upper reaches of Earth’s atmosphere will be a battlefield in any future war.
The reasons are the same as in the past; everyone wants reconnaissance. Space
has been used for surveillance since the 1960s. Space war will occur when
there is a war involving the nations that use space. More nations are capable of
this, even Third World nations. In addition, there will be more at stake. Space is

used not just for reconnaissance; it has also become a crucial link for commu-
nications. Agrowing space-based capability is the potential for attacking mis-
siles as they take off and arc toward their targets thousands of kilometers away.

Called Star Wars or SDI (Strategic Defense Initiative), this system also threat-
ens other nations’ satellites and their ability to launch new ones. At the end of
the Cold War, in the early 1990s, there were about 1,500 satellites in orbit, of
which nearly 400 are still functioning. Some 40 percent are Russian, 40 per-
cent American, and the remainder largely belong to other Western nations.
Nearly 50 percent of these birds were military. A decade later there were over
600 operational satellites up there, and far fewer of them Russian.
Satellite launchings declined in 1999 and 2000, falling 25 percent in 1999
and 5 percent in 2000. The cause of the decline, which will last until 2003-4,
1

was the large number of launches in the 1990s (70-100 a year). Launches will
pick up when the new generation of low-orbit communications satellites starts
arriving. Satellites have been getting smaller, to the point where two or more
can be put up in one launcher. There is also a surplus of launch capacity
because so many nations got into the business during the 1990s. The U.S.
Space Control Center tracks nearly 9,000 man-made objects, softball-size and
larger, orbiting Earth. About 7 percent of these objects are operational satel-

lites, 15 percent are rocket bodies, and the remainder are fragments and inac-

Not just the satellites themselves, which


tive satellites. Satellites are expensive.

cost anywhere from $100 million to $700 million, but also launching them.
This can cost anywhere between $50 million and $500 million.

394
The War in Space 395

Military satellites are increasingly the minority in space. At the same time,
many more of the civilian satellites perform the
same functions (reconnais-
sance and communications) as military ones. The space battlefield extends
150-36,000 kilometers above the 'Earth’s surface. The upper limit of conven-
tional aircraft is about 36 kilometers. Although air forces would prefer human
pilots taking care of things, it’s cheaper to put unmanned satellites up. A war in
space will be largely a robot war, a truly automated battlefield.

Military Uses of Space

While an increasing number of civilian satellites are put up, most of the money
still goes into military birds. These cover a number of specifically military

uses.

PHOTO RECONNAISSANCE
This is perhaps the most important military use of space. These satellites use cam-
eras as well as infrared and passive electronic sensors. Electronic data is trans-
mitted to ground stations for further processing and analysis. High-resolution
camera photographs are sent back in canisters. Western technology increasingly
uses digital photographs, of the same high resolution, that can be transmitted
back. The U.S. technology can distinguish objects less than a foot in diameter.
These satellites are of low altitude and short endurance because they must carry
fuel for maneuvering and, in many cases, film. U.S. models have always been on
the cutting edge of this technology. The KH series (for Key Hole) began in 1961
with primitive KH-ls and -4s. These took pictures and sent the film back in can-
isters.Comparable Soviet models had to bring the entire satellite back. The next
generation, KH-5s and -6s, lifted off in 1963. These birds were able to transmit
some of their pictures back. This was a major advance, as it allowed satellites to
remain useful for more than a few weeks. The major limitation now became fuel,
which allowed the KH “birds” to maneuver over the area to be searched.
The next generation, KH-7 and -8, went up in 1966 and were notable for
their wider variety of sensors. Infrared sensors could detect heat, making it

more difficult to conceal things. Multispectral scanning could detect different


materials and gave satellite data another dimension, as well as making decep-
tion more difficult. More capable cameras were also carried, producing photo-
graphs that identified objects two or three inches small. This allowed detailed
technical analysis of troop units in the bases and on maneuvers, airfields, mis-
sile sites, warships, ports and potential landing beaches, bridges, roads, rail-

ways, and terrain in general. The next jump in resolution, to an inch or less,

allowed detailed analysis of supply dumps, rockets and artillery, aircraft, head-
quarters, nuclear weapons, and vehicles.
21

396 How to Make War

was not without problems. High-resolution photos still had to


All of this
come back in canisters. The KH-8s were still used into the late 1980s, partially
because they were relatively lightweight (at under four tons). The next genera-
tion, the KH-9, was a major advance. First launched in 1971, these birds were

large, nearly 15 tons. Their nickname was Big Bird. This larger size was

needed to support larger sensors. The KH-9 was meant for wide-area surveil-
lance. Although it could detect items only 12 inches small, it could take pic-
tures of thousands of square miles in minutes. This resolution allowed precise
identification of all classes of objects, although not detailed analysis. It also
allowed technical intelligence on transportation networks and urban areas.
These photos still had to come down in canisters. Data from the other sensors
could be transmitted. With the KH-9, you could keep an eye on continents, and
even do it at night. This required larger sensors and a lot of fuel. The KH-9 was
a thirsty bird, as it had to use fuel frequently to change orbits. Initially, KH-9s
lasted 52 days, but this was increased to ninemonths by the early 1980s.
Through the 1970s, the United States depended on the KH-8 for close-in
photo work and the KH-9 for covering larger areas. In 1977, the fifth genera-
tion dawned with the launch of the KH-1 1. This was a major breakthrough, as
canisters were no longer needed and resolution was such that objects a few
inches in size could be identified from over a hundred miles up. The KH-1
telescopic cameras operated like a high-resolution TV camera. Images were
captured continuously and transmitted to Earth stations. Computers were used
to finish the process and produce photos identical to those taken by a conven-
tional camera. You could even have motion pictures, as well as indications of
heat and the nature of the various items. KH-1 often could tell what kind of
1

metal an object on the ground was made of. This did not come cheap; these
birds cost over $400 million each and lasted three or four years, depending on
fuel usage. Moreover, you needed two of them up at the same time in order to
guarantee coverage and save the birds from having to change orbit too fre-
quently. The next generation, the KH-1 2, was supposed to have been launched
in 1987. Because of the Space Shuttle problems, only a belated KH-11 was

launched in October 1987. The KH-1 2 has several advantages over the KH-1 1.
Along with improvements in ground data-processing equipment, the KH-1
could send back data in real time. You could watch events on a large, high-
resolution screen as they were happening. This would also allow military
headquarters and other users to get their satellite information directly, without
going through a CIA or NRO (National Reconnaissance Office) processing
center. Data from the more esoteric sensors would still have to be studied by
the specialists elsewhere. The KH-1 2 was expected to make users even more
enthusiastic about satellite reconnaissance. Such enthusiasm may be needed
when shrinking defense budgets force decisions between birds in the sky and
weapons in hand.
Normally, the number and types of satellites available for use are a mili-
The War in Space 397

tary secret. But during the 1991 Gulf War, a lot more information got out for
one reason or another. The U.S. satellites available in early 1991 comprised the
following:
*

KH-1 1 series reconnaissance satellite. There were three KH-1 1 satellites in


orbit. These were launched December 1984, October 1987, and November
1988. There were also four advanced KH-1 Is (also called KH-1 2s). These
were launched August 1989, February 1990, June 1990, and November 1990.
These advanced models had the standard KH-11 equipment but were also
capable of photographing objects at night using an infrared scanner, plus a
sensor package capable of detecting some materials used in camouflage. The
December 1984 KH-11 was apparently no longer fully operational in early
1991 because of lack of fuel or multiple system breakdowns. One of the
advanced KH-1 Is apparently failed in orbit, although no one would confirm
it. This left five KH-1 Is available for observing the Gulf by early 1991. The

KH-1 birds move about in orbit and can observe an area for about two hours
1

while passing over. The detailed photos are transmitted via relay satellites to a
ground Maryland and then retransmitted or further analyzed. These
station in
images could be shown within minutes to U.S. analysts and commanders in
Saudi Arabia but often were not. The analysts in the United States usually
hung on to the data for further analysis and then forwarded their report to the
Gulf.

One Lacrosse radar satellite (launched December 1988) can see through
clouds and other atmospheric obstructions. This satellite can detect items
buried up to 10 feet underground to pinpoint missiles and other equipment hid-
den in trenches and bunkers. It is available only a few hours a day.

Two Mentor SIGINT (signal intelligence) satellites (launched January 1985


and November 1989) sat in fixed orbit and eavesdropped on Iraqi transmis-

sions (communications, radars, etc). This supported photo recon by giving an


indication something was down there because of the electronic emissions from
a well-hidden enemy facility.

One Vortex SIGINT satellite (launched May 1989) is like the Mentor but more
specialized.

The Defense Support Program satellites (exact number is classified, but an


advanced model was launched November 1990 to increase Scud missile launch
coverage) used a large infrared telescope to locate the hot plumes of Scud mis-
sile launches, providing warning to target areas. was able to give only
It a few
minutes’ warning, but that was enough, and a good example of real-time satel-

lite recon.
398 How to Make War

GPS (Global Positioning Satellite) System. This provides precise location


information (to within 25 meters or less) via a handheld satellite signal
receiver. Not all 24 satellites were in orbit when war began, but there were
enough up there to give coverage over most of the Gulf except for a few hours
in the late afternoon. While not a recon satellite system, the GPS proved cru-
cial in supporting ground-based recon in the desert.

The Soviets were always at a major disadvantage in the recon satellite area.
They were at least two generations behind the United States. However, they had
one large advantage in that they have had more birds in the air and a large stock-
pile of ready-to-go launchers. The Soviets could get a new bird in orbit with a few

days’ notice. In America it takes at least a few weeks, and usually a few months,
to do an unscheduled launch. The Soviets did at least one launch a week and kept
stockpiles of satellites and launchers in readiness for emergencies. In wartime,
with satellites being shot down, the Soviets hoped their birds would be the only
ones left in orbit— at least until they ran out of fuel and film.

Because of the expense of U.S. birds over $500 million for the KH-12
and $100 million for many of the smaller ones fewer of them are used. —
American satellites last longer than Russian ones, so the failure of one of them
ismore of a problem. If there is trouble getting replacements into orbit, the sit-
uation becomes acute. This is what happened to the United States in 1987. The
Shuttle Challenger disaster in 1986, plus the loss of an expendable launcher
several months later, left the United States with only one aging KH-1 1, with
dwindling fuel and limited mobility, to supply all its high-quality photo recon-
naissance. This situation began when the United States decided to use the shuttle
for all recon satellite launches. This policy was later reversed, with Titan 4
expendable boosters also being used.
The new KH-12 birds are nearly twice as heavy (18 tons) as the KH-1 1. The
KH-12 is heavier largely because of its large fuel load (seven tons). This bird is

designed to be refueled in orbit by a space shuttle tanker mission (usually “classi-


fied shuttle missions”). In addition to refueling, shuttles can also perform repairs
by replacing the largely modular components. In this way, the KH-12 can be kept
up indefinitely, or at least a lot longer than previous classes of satellites.
The KH-1 3 hasn’t gotten off the drawing board yet, mainly because of the
cost. The KH-1 3 is basically an unmanned space station built to provide
antimissile defense support. This means detailed coverage must be continuous.
If ballistic missile defense ever gets off the ground, the KH-1 3 probably will,
also. Otherwise, a system of four KH-1 2s, serviced and upgraded by shuttle
flights, may be up there for quite a while. There are still some older KH-1 Is up
there that are still functional.
The KH-12 points out an important facet of satellites: they don’t wear out,
but dry up. Fuel is needed to position the birds over targets. Because of the low
orbits, fuel is also needed to make frequent adjustments to an orbit that is con-
The War in Space 399

stantly slipping closer to a fiery plunge through the atmosphere. With a larger
fuel supply, satellites can move to new locations quickly. This is very useful for
the bird’s more discriminating sensors. Russian satellites took a different
development course. Unable match U.S. technology, more attention was paid
to
to signal collection and radar observation. There were several reasons for this,
all of them typical of Russian pragmatism. Aside from their inability to match

American capabilities in photo reconnaissance, there was the fact that in the
more open U.S. society, it was easier to send people over with cameras to take
pictures from the ground or commercial aircraft. Russian photo recon birds
were used primarily for emergency photo work. Their photo satellites rarely

stayed up for more than a few weeks before returning with their photos. Before
the Soviet Union collapsed in 1991, they were beginning to use birds
approaching the KH-1 in capability, but they still have reliability problems.
1

The “Soviet” satellites could stay up 6-8 months. Russia inherited the Soviet
Union’s satellite program and promptly cut it back because of the enormous
expense. The Russians still have satellites up there, just not as many. In fact,
Russia now sometimes goes months without a single spy satellite in orbit.
While Russia fades as a builder and user of spy satellites, other nations
move in. China put up its first digital camera spy satellite in late 1999. This
bird, the ZY-2, is roughly equivalent to the early KH-1 Is of the late 1970s.

France, Japan, Israel, and India began putting up recon satellites, and several
other nations are working on it.

COMMUNICATIONS
Satellites are excellent relay stations for ground communications. They are
cheaper than equivalent facilities on the ground and are more flexible and rela-

tively immune to interference. Increasingly, the military uses commercial com-


munications satellites.

OCEAN RECONNAISSANCE

Radar and other sensors track surface ships. Strategic radar satellites cover

large areas by radar. Smaller birds use electronic sensors. The Russians put up
a number of radar powered by a special, short-life nuclear reactor.
satellites

These birds were heavy, weighing between 10-20 tons. These satellites broke
apart once they wore out so that the radioactive components were vaporized on
reentry. Soviet naval recon satellites gave the location of most Western task
forces every four days. The Soviets planned to put up more capable birds so
that they could bring this down to every three days. These birds required a lot

of power, also from a small nuclear reactor. Lasting about three months, their
400 How to Make War

constant replacement contributed to the 100 or so satellites a year that the


Soviets launched. Soviet ocean-recon birds worked in pairs, one with radar and
another listening for just electronic emissions. The Soviets used a more power-
ful radar than Western models, getting better coverage. But this came at a cost

that helped bankrupt the Soviet Union. None of these big Russian birds are
operational anymore. In the 1990s, the new Russian government was quite
eager to sell this nuclear-reactor technology to the United States at a very
attractive price.
In the summer of 2000, the U.S. Air Force secretly launched the fourth
Lacrosse radar imaging from Vandenberg Air Force Base. This was the
satellite

fourth Lacrosse, the second of the new, advanced type. The first pair were
launched in 1988 and 1991; the third was launched in 1997 but was soon
brought down in a controlled crash into the ocean. The 2000 launch replaced
the 1991 bird. The new Lacrosse satellites operate at an altitude of 425 miles
and weigh 15 tons. The cost of one new Lacrosse and its Titan 4B booster is

over $1 billion.

ELECTRONIC INTELLIGENCE

These birds fly in very low Earth orbit and pick up transmissions. Called “fer-
rets,” they carry a variety of sensors. The Soviets launched about six a year, the
United States half that number. Russia currently launches one very rarely and
is apparently holding those birds they have for any future emergency.
Ferrets are small and often piggyback with a larger satellite when
launched into space.

EARLY WARNING

These reconnaissance satellites are specially designed to detect missile


launches. They on missile performance during tests.
also collect information
They use infrared sensors to spot the missiles’ rockets on takeoff. Electronic
sensors pick up test missiles’ transmissions of data. The Soviet Union launched
about four a year. American versions have virtually unlimited endurance, but
one or two new ones containing improved sensors and other equipment are
launched each year.

NAVIGATION

These satellites maintain stable, fixed orbits in order to give reliable position
data to vehicles on Earth with a receiver. America has spent years installing a
The War in Space 401

system of 24 GPS satellites. It costs over $600 million a year just to maintain
them. The Soviet Union had a similar GLONASS system, which Russia is still

trying to get operational. These systems are needed for highly accurate mis-
siles, which correct their position using the satellite transmissions.

WEATHER SURVEILLANCE
These image and heat sensors plot weather movements. The United
satellites’

States has four in orbit and must launch one or two a year to keep them opera-
tional. Russia also has four in orbit and must launch two or three a year to

maintain that number. These are for civilian use, but a few special military
weather satellites are up there also.

SCIENTIFIC

These conduct a wide range of experiments for civilian and military research.
Several are launched each year. Many are not announced. One with some mili-
tary use is the Vela, which can detect the characteristic double flash of an
atmospheric nuclear explosion.

ANTISATELLITE

These destroy other The Soviet Union was suspected of having sev-
satellites.

eral in orbit, but they never came clean, and Russia is unlikely to support these

efforts further. They have had mixed success testing these. The Soviet versions
were basically space mines that move close to their victim and explode. A
more pragmatic and effective approach has been developed by the United
States. Here, a high-altitude fighter carries a special missile and releases it.

This has proved a very inexpensive way to hit low-altitude reconnaissance


satellites, just the kind you would want to destroy in wartime.

FOBS (FRACTIONAL ORBITING


BOMBARDMENT SATELLITE)

They carry reentry vehicles similar to the warheads of ballistic missiles. By


launching their warheads in orbit, they gain the element of surprise that
ICBMs find difficult to achieve. These are illegal, and probably unwanted
because of the risk of accidental launch of warheads. They could be put up
with existing technology.
402 How to Make War

BATTLE STATIONS

Very large manned or unmanned satellites carrying a wide variety of sensors,


communications power supplies, and weapons. Such systems are an
gear,
essential component of Star Wars antimissile defense systems. None has been
built yet, but there is lots of planning activity.
\

Getting into Orbit


Getting a workable satellite into orbit requires three things:

• Sufficient thrust to overcome the Earth’s gravity and get the satellite high
enough so gravity is very weak.
• Accurate control to place the satellite in a proper orbit.
• Effective communications with, and control of, the satellite so that it can
perform its tasks.

In the late 1950s, the first satellites beyond minimum thrust and
had little

imperfect control when achieving precarious orbits. Through the 1960s, thrust
increased enormously, allowing larger satellites to be sent up. Control became
more precise, allowing for more efficient orbits. Expense is now a greater lim-
itation than technology. The cost of putting a satellite up varies from
$500-$ 10,000 a pound. The primary purpose of the U.S. Space Shuttle was to
bring this cost down. This did not happen, primarily because the American
space program became obsessed with high technology to the point where it
was costing it 10 times more per pound than the Soviets to put a satellite into
orbit. The cheaper Soviet launches were partially a result of more launches.

Soviet technology was of a lower standard and their satellites did not last as
long, so they had to launch more of them. The Soviets launched 8-10 times as
many satellites each year as the United States but had only 10-15 percent more
birds in orbit at any one time. Thus, they achieved economies of scale in mass-
producing vehicles, which were often, basically, ICBM rockets modified for
satellite launching. The biggest Soviet cost advantage was that they stayed with
a basic design of low-potency fuels and simple motors. The Soviet launchers
were less reliable, but this could be attributed to the lower reliability of Soviet
technology in general. However, even taking into account the cost of lost satel-
lites from less reliable launchers, the Soviet system still cost less than one-fifth
as much as the U.S. approach. One justification of the more reliable U.S. high-
tech rockets is the need for more safety in launching manned missions. This

did not stop the Soviets from pursuing a more ambitious manned spaceflight
program. Moreover, this ignored the fact that space missions can be executed
more cheaply and safely using robots. It’s easier to get money for manned
The War in Space 403

spaceflight than for robotic missions. Post-Cold War budget cutbacks may
force the United States and Russia to give the robots more opportunities.
Improvements in technology have made more capable on a
satellites

pound-for-pound basis. This is crucial, as the cost of putting them up there has
not come down in the West. Costs of over $5,000 a pound for low-Earth orbits
(LEO) and twice or more of that for high orbits (GTO, geosynchronous transit
orbit) make lighter satellites very valuable. The higher (36,000-kilometer)
orbits are for the stationary satellites used for communications. The lower
orbits are not stationary and tend to degrade over time, until the satellite plows
into the thicker atmosphere and burns up from the friction. Nations like China
and Russia offer much lower launch costs ($50-100 million), but their lower
reliability drives up insurance costs. But this, at worst, will double the cost of a
cheap Chinese or Russian launch. This still makes it the best price available.
What keeps the more expensive Western launch providers in business is the
military satellites, and circumstances where, even with insurance, you can’t
afford the time (years, in some cases) to build another bird.

Limits of Satellite Endurance

If placed in a stable orbit, a satellite can stay up indefinitely. But a number of other
factors limit a satellite’s useful life besides how long it can maintain its orbit:

Stability of orbit. Satellites stay up longer in higher orbits. Coming in closer

brings the satellite in contact with more of the Earth’s atmosphere, which
extends over a hundred kilometers out. That far out it is pretty thin, but not so
sparse that a fast-moving satellite will not be influenced. Not all launches are
perfect, and sometimes the satellite is positioned in a less than optimum orbit.

Endurance of maneuvering system. Although most satellites have some propul-


sion capability, it is intended for minor adjustments, not repairing a bad orbit.
These small rockets are to turn the satellite around to catch more sunlight, or to
position another instrument. In some satellites, such as those used for elec-
tronic reconnaissance, a substantial amount of fuel is carried so the orbit can
be adjusted. When this maneuvering fuel is gone, the satellite loses a lot of its

capability. Low-orbit satellites often move lower and burn up. Larger satellites

take up over five tons of fuel with them.

Power supply. Power is needed to transmit data back to Earth. Other equipment
can have varying power loads, ranging from low for some sensors to high for
powerful radars. The power source is typically a combination of solar panels to
batteries. Batteries are needed for those times when the satellite is in the

Earth’s shadow. Russia uses a special nuclear reactor, not the same type used in
404 How to Make War

power plants, that generates a lot few months and then runs
of energy in a

down. If the satellite has low power requirements, solar panels can keep it
going for hundreds of years.

Expendability. Pre-KH-1 1 U.S. recon satellites used film cameras and sent the
film back to earth in canisters. When the film was gone, the satellite was no
longer useful. KH-11 and later models took electronic pictures. All Soviet
photo satellites had to return to Earth for film to be recovered.

Fatigue. Any complex electromechanical device will eventually have one or


more parts wear out and fail. Although built with many redundant systems,
satellites operate in a harsh environment. Constant use, extremes of heat and
cold, plus the occasional damage from a piece of high-speed dust will wear
them down. Extensive self-test equipment allows ground controllers to repair
some damage, or work around it. One of the advantages of the space shuttle is
its ability to help repair satellites, or recover them for overhaul on the ground.

Obsolescence. Technological improvements are relentless. A satellite built to

last for 10 years might find itself so outclassed by new models that it might not
be worth using anymore. Again, this is where the space shuttle comes into play,
being capable of bringing down older satellites for rebuilding.

Vulnerability
Destroying satellites in wartime is would make enemy
a high-priority task. It

surveillance, communications, and navigation more difficult. Various methods


exist to accomplish this destruction:

Destroy the ground stations. This is the simplest method, but it becomes more
difficult as the stations multiply. The saucer-shaped send/receive antennae are
becoming cheaper and more numerous. However, a few of these stations also
contain extensive computers, retransmission, and satellite-control facilities. If

this equipment is destroyed, the satellites they support become less useful.

Destroy satellite launch bases. Few of these exist. The United States and
Russia have two major bases each, which account for the vast majority of
launches. For example, the first launch of the Russian Energia rocket so dam-
aged the launch was nearly two years before repairs were made and
site that it

another could be sent up. A few minor launch bases are available. The United
States and Russia developed ways to launch small satellites using military bal-
listic missiles. These could even be launched from submarines.
The War in Space 405

Prevent additional launches. Star Wars-type weapons have the capability to


destroy satellites as they are being launched. This was worrisome to the
Soviets, who had to launch three or four satellites to each one sent up by the
United States to achieve the same effect.

Jam, blind, or otherwise disable enemy satellites. Electronic jammers on the


ground, in aircraft, or in other satellites can do this. Blinding visual sensors
with high-powered lasers is possible. A low-flying satellite can receive tempo-
rary or long-term damage from lasers. The electromagnetic pulse from a
nuclear explosion will also disable satellites that are not hardened against this.

Reducing a satellite’s effectiveness is the next-best thing to destroying it.

Destroying the satellite itself. This is no easy task, as it currently involves sending
up a “killer” satellite to attack another. It is also dangerous: attacking satellites
may be easily considered an act of war, given their strategic importance. The
Soviets had their space-mine satellites, which had to come up close to their vic-
tims and then destroy both in a large explosion. The advantage of this approach is

that you can use a nuclear warhead. This will not only guarantee the destruction
of the nearby enemy satellite, but will disable any other satellites within a few
hundred kilometers (depending on the size of the nuke). The primary system
available in the West is ASAT, a satellite-homing missile that is launched from a
high-flying fighter against low-orbit recon satellites. This system is cheap, fast,

and difficult for the defender to detect. However, this leaves mid-range satellites

safe for the moment. The only current way to get at the communications satellites

in their 36,000-kilometer orbits is to send out a nuclear-bomb satellite to their

vicinity. You don’t have to get real close, just near enough for the powerful elec-
tromagnetic pulse to scramble the satellite’s innards. Unfortunately, only a few
positions exist for these satellites to orbit; thus, such an explosion might get one
of your birds, also. In addition, no one has tried to send a killer satellite out this

far, with or without a nuke. Moreover, a future enemy may see an advantage in
leaving Western navigation satellites up, as many of their ships, aircraft, and mis-
siles can use Western satellite signals. Also keep in mind that satellites are small

objects in a large space. Only the high communications satellites stay in one
place. Those in orbit usually have some capability to shift orbits. Tracking your
own and others’ satellites has become a big business.

American capabilities are extensive and include the ability to make detailed
films of satellites in action, including detailed examination of what space shuttle
or satellite crews do when outside their vehicles. U.S. capabilities are such that a
baseball-size object can be detected nearly 40,000 kilometers out. The West has
more mobile and a greater capability of tracking them. In addition, there
satellites

are the little-discussed efforts to employ electronic warfare in space. Satellites are
controlled by ground stations via radio link. If these control messages can be
406 How to Make War

jammed or mimicked, the satellite in question will be neutralized or destroyed.


Who is ahead in this area will not be revealed until hostilities begin. To tip your
hand earlier allows the enemy to develop countermeasures. The opening of major
hostilities will reveal very strange events in the orbital arena.

Satellite Defense
Aside from small size and the ability to shift position somewhat, there are sev-
eral other ways to increase a satellite’s survivability:

Components can be shielded from the electromagnetic pulse of a nuclear


weapon. Some hardening is also possible as a defense against laser attack.

Defensive missiles can be carried to home in on a killer satellite s tracking

radar. Large and important satellites could be equipped with radar and missiles
against killer satellites that use passive sensors for homing.

Satellites can be equipped with more fuel so that they can move about more.
Antisatellite warfare will probably come to resemble a high-speed chess game
played on a very large and spherical surface.

The foremost defensive advantage the Soviets had was a higher rate of launches,
about a hundred a year. This gave them about 50 useful satellites in orbit. The
1

higher launch rate gave the Soviets a better capability to replace war losses
quickly, assuming their launch facilities were not damaged or that Star Wars did
not become operational. They were also thought to be looking into using land-
based ICBMs as emergency launch vehicles. The United States investigated the
same technique, although with an emphasis on using submarine-launched
ICBMs. Neither nation went very far with this idea, mainly because of the cost of
developing satellites for the different shape of combat-missile warheads. The test-
ing expense also would have been high. With the demise of the Soviet Union, no
one now has that kind of fast satellite-replacement capability.

The least talked-about defensive technique is deception. Most satellites’ pur-


poses can be easily identified. Land-based U.S. cameras can count the rivets on
low-flying satellites. Many satellites collect electronic intelligence on other
Earthward often disguise these transmis-
birds. Satellites that broadcast data
sions by routing them through another satellite. Existing models often have
additional capabilities added without changing the external appearance of the
satellite. Typically, a photo recon bird is given electronic easedropping capabil-
ities.Radar and photo-recon capabilities are difficult to hide, as they require
large mirrors or radar receivers. All is not what it appears to be in the heavens.
The War in Space 407

Theory and Practice


Satellites are notoriously unreliable and unpredictable beasts. Despite all the
money and skill poured into them, they have to be used carefully to prevent
catastrophic failure. This situation is understandable when you realize what
these birds have to go through. First of all, they carry extremely delicate instru-
ments into one of the harshest environments known to man. The trip itself is a

trauma, rising from the Earth on a pillar of flame, accelerating quickly to sev-
eral times the speed of sound. When done its job, the
the satellite launcher has
bird is in a vacuum, exposed to temperature differences ranging from very cold
to very hot, depending on which part of the satellite is facing the sun.
Once in orbit, the satellite systems must perform precision maneuvers with
exacting instruments. Systems are built with double and triple redundancy. You
cannot test the satellite in its operating environment but must simulate it as best
you can on the ground. Elaborate procedures are worked out to reconfigure how a
bird can maintain some form of functionality as components fail. The space shut-
tle is a partial solution to this, but it will take time. Existing satellites must be

brought down for repairs. Newer satellites are designed for modular replacement
while in orbit, as well as in-flight refueling. All of this increases the cost of the
birds.The maintenance trips are not cheap, either. Each major satellite launch costs
over $300 million, and a shuttle mission costs over $500 million. Cost was one area
where the Soviets came out ahead. Their low technical capabilities forced them to
stick with simple, and cheaper, boosters. The United States gambled that their

high-tech approach would eventually be cheaper. It was wrong, and the United
States ended up paying six times more to get a pound of anything into orbit.
Currently, it costs Russia between $500 and $1,000 per pound and the United
States between $4,000 and $8,000 per pound to get into low orbit. A further com-
plication of satellite operations is that there are over 40,000 manmade objects in
orbit. These are just the ones the size of a pea or larger. Moving at over 5,000
meters a second, even these tiny objects can wreck a critical satellite component.
Right now, a large satellite has to be in orbit 10 years to get hit, with the chance of
destruction being nearly 1 percent. But as more litter is left in orbit, the odds of a

collision increase. Hardening to provide protection will raise cost and weight still

more.
New satellites always perform better on paper than The big prob- in orbit.

lem with photo and infrared reconnaissance is atmospheric cover, which cloaks
much of the Earth’s surface at frequent and unpredictable intervals. The 1982
Falklands war, for example, was shielded from satellite viewing most of the
time by fog and cloud cover. More exotic sensors can penetrate this cover to
some degree, but the fact remains that a satellite overhead does not always
guarantee a picture. Experiments have already been conducted to blind or
deceive satellite sensors with lasers, or something as mundane as a gigantic
408 How to Make War
*

smoke screen. The new KH-12 birds are intended to operate as a four-satellite
system, providing continuous coverage over the entire planet. With spares and
maintenance flights, that’s $1 billion a year of you need
satellites. In addition,

radar satellites and lower-flying electronic birds, and higher communications


satellites. Then there is the cost of ground processing and support equipment,

as well as research and development. The total cost comes to some $30 billion
a year. And you are still not guaranteed to get a picture of what you want when
you need it. You pays your money and takes your chances.

The Future
Chinese, European, and Third World satellite launch capabilities will continue
Even more capable Western satellites will be launched. China is also
to grow.
becoming a major player in space. Their first recon satellite was launched in
1975, returning film capsules after a few weeks. A shortage of launchers pre-
vented sending up more than one bird a year. In the next year or so, the Chinese
plan to put up a recon bird that can broadcast images back to Earth while stay-
ing in orbit for months or years. Other nations, such as Japan, will develop a
lesser launch capacity. The problems with program are caus-
the Space Shuttle
ing a major revision in U.S. satellite launch organization. In the late 1980s and
early 1990s, demobilized Titan II ICBMs provided over a dozen launch vehi-
cles. A larger model of the Titan series, the Titan IV, provides dozens of addi-

tional launchers for use well into the twenty-first century.


Major improvements are slowly coming from the major satellite launching
nations. These improvements are in several areas:

Increased satellite maneuverability by carrying more fuel, or refuel capability.

More accurate navigation satellites enable air and ground units to locate them-
selves more accurately. This is the GPS system, which was completed in the
mid-1990s and is being upgraded as new satellites are sent up. The current
GPS system provides 10-30-meter accuracy, but upgrades are planned that
will do even better than that.

Better satellite self-defense through the use of onboard protection and self-
defense weapons. This is a likely post-Cold War victim, until a hostile nation
starts launching antisatellite systems.

Better attack systems to disable enemy satellites. This is another post-Cold War vic-
tim, although the United States may press for this to stave off “orbital terrorism.”

Improved resistance to jamming and more powerful transmitters are also high-
priority items. This is a possible victim of budget cuts.
The War in Space 409

Better satellite repair and replacement capability’. This is a major reason for
the U.S. Space Shuttle. This capability is actually used, although many of the
missions are classified.
*

More secure ground-control facilities, which are currently one of the more vul-
nerable portions of satellite systems. This is less likely in the post-Cold War
world, but smaller, cheaper, and more capable ground stations have arrived, any-
way. Progress on the civilian side of the satellite business has had a lot to do with
this.

More relay satellites, making it easier to transmit data to and from birds no
matter where they are in orbit.

Mini-satellites to replace birds knocked out in combat. Numerous small satellites

also have an advantage in that the enemy needs one or two orbits to detect a new
satellite. While a satellite is undetected, it can observe activities that would nor-
mally be hidden from orbital observation. These smaller satellites perform only
one or two of the functions of the standard, much larger, systems. These mini-
birds would weigh under a ton (or as little as a 100 pounds) and be launchable by
ICBMs or missiles carried by high-flying bombers. Such satellites can also be put
up in groups of two or more in current commercial launch vehicles. This concept
is still being pursued after the Cold War because it provides some peaceful use for
a lot of ICBMs tagged for demobilization. But the “minisats” are arriving, again,
because they make sense for many commercial users.

Satellite Launch Vehicles


Designation is the name of the vehicle. These are the most common vehicles.
Many were originally designed as ICBMs. The U.S. Space Shuttle is supposed
to replace all other U.S. and Western vehicles. This seems unlikely in light of
its reliability and cost problems.

Satellite lift

Launch
Designation LEO GTO weight Stages User Cost
(tons) (tons) (mil)

Delta III 4.2 3 330 3 U.S. $55


Titan IV 23.5 6.3 1,050 3 U.S. $300
Long March CZ2E 5 3.7 502 2 China $50
Space Shuttle 24 2 2,250 2 U.S. $550

Soyuz 7.5 1.1 310 3 Russia $30


Soyuz-U 7.7 341 4 Russia $20
410 How to Make War

Satellite lift, low, high is the amount of weight in tons each vehicle can put into
LEO (low earth orbit, 150-1,000 kilometers) or GTO (geosynchronous trans-
fer orbit, 36,000 kilometers). The latter is the orbit in which the satellite stays

over one spot on Earth and can cover about half the planet.

Launch weight (tons) is the total weight of the vehicle with payload. Most of
the weight consists of fuel.

Stages is the number of sections the vehicle is divided into. Most of the fuel is
burned during the first few kilometers of climbing. Rather than drag huge,
empty fuel tanks into orbit, vehicles are separated into different sections, or
“stages.” Each consists of a motor and fuel tanks. The final stage, containing
the payload, comprises less than 10 percent of the total vehicle weight.

User is the nation that manufactures and uses the spacecraft. Many nations are
building launchers, including India, Israel, Japan, and a European association.

Cost is the approximate cost of sending this launcher up, in millions of dollars.

Satellites

Type is the function of the satellite. See this chapter for details.

Typical weight (tons) is the weight of most satellites of each type. Most could
be larger if there were a cheap enough way to get them into orbit. Inflation will
have its way with satellite weights, as it does with everything else.

Typical orbit (kilometers) is the height at which each type normally operates.
Most orbits are not circular but elliptical. The work is usually done at the lower
phase of the orbit.

Typical Typical Typical


Type weight orbit endurance
(tons) (km) (days)

Navigation 0.3 1,000 2,400


Communications 1 36,000 Unlimited
Ferret 0.3 200 100
Surveillance 12 12 200
Weather 0.7 800 100,000
Early warning 1 36,000 1,000

NOTE: A Ferret is a low-altitude recon satellite.


The War in Space 411

Typical endurance (days) is the typical useful life of the satellite. Endurance is

largely a function of supplies and other expendable items. Often the spent
satellite is sent toward Earth, where it burns up while reentering the atmos-
phere. This is to prevent useless objects from clogging up valuable orbital
space.
20
Chemical Biological,
and Nuclear Weapons

These are the weapons no one wants to use. In fact, the major military powers
have outlawed chemical and biological weapons. Yet most major nations can
create them on short notice, and many minor nations (Iraq, North Korea, Iran,
and so on) build chemical and biological weapons despite the international
bans. These weapons are unpredictable and cause disorder among the user’s
troops as well. Warfare is unpredictable enough; none of the practitioners want
any more confusion. In 1997, most nations possessing chemical weapons
signed the Chemical Weapons Convention. This agreement calls for 20 percent
of each nation’s chemical weapons to be destroyed by 2002, and for all the
weapons to be destroyed by the end of the decade. Money and the difficulty of
destroying these weapons is slowing down the process, but no one is backing
away from the commitment.

The Specter of
Nuclear Escalation
The chief reason for avoiding the use of CBN (chemical, biological, and
nuclear weapons, sometimes called NBC) is the possibility of escalation to a
worldwide nuclear holocaust. Escalation is easily accomplished with CBN
weapons because they are all wide-area weapons. The effect of their use is not
only unpredictable, but also takes a larger toll among local civilians than the
troops. Soldiers are trained to deal with these horrors; civilians are not. Large
civilian losses put nations in a position where they want to make retribution.

412
Chemical Biological
, , a/i</ Nuclear Weapons 413

This is especially true in places like Asia, where an increasing quantity of the
world’s CBN weapons are available. While the threat of a NATO/Warsaw Pact
chemical and nuclear war in Europe is gone, the weapons still exist. A global
nuclear holocaust is less of a threat, but the potential still exists.
The current concept behind using CBN is to do so only when you are on
the ropes militarily and have no other option. If it comes down to a choice
between CBN and defeat, you choose CBN. This is where it starts to get com-
Many Third World nations have, or soon
plicated. will have, one or more CBN
weapons, and many of these nations have shown little hesitation to use them.
Western nations have shown themselves reluctant to reply in kind, preferring to
threaten severe retribution with conventional weapons. However, if Western
forces found themselves in danger of defeat or severe damage because of
another nation’s use of chemical or nuclear warfare, the option of using chemi-
cal or nuclear weapons first, or in retaliation, is a real possibility. The basic
problem is that no one wants to lose a war, yet no one wants to get rid of their
chemical weapons. These weapons are increasingly seen as “the poor man’s
nuclear weapons.” Chemical weapons are relatively easy to make and use. And
smaller nations have been doing just that for the past 40 years.
Chemical and nuclear weapons have been used before. The extensive past
experience with chemical weapons offers mixed signals on what might happen
Modern chemical weapons were first used in
in the future. 1915. Development
work on these weapons quickly made them more lethal. By 1917, 15 percent of
were caused by chemical weapons. Moreover, chemical
British casualties
weapons tended to be less fatal than conventional arms like artillery and
machine guns. While 30 percent of conventional weapon casualties were fatal,
only half as many chemical casualties died.
For fear of retaliation in kind, chemical weapons were not used during
World War II. There were a few isolated cases, but always against an opponent
who could not respond with chemicals. The same pattern has persisted to the
present. Even during Gulf War, Iraq refrained from using its chemical
the 1991
weapons against coalition forces that had them and their implied threat to use
them in retaliation.

After World War I, weapons was increased.


the effectiveness of chemical
The Germans developed nerve gas during the 1930s. Here was a weapon of
mass destruction, at least against dense, unprotected populations. Nerve gases
killed within minutes and could enter the body through the skin or inhalation.
Only minute quantities of nerve gas were needed to be effective, much less
than with previous poison gases. Although only the Germans had large quanti-
ties of nerve gas during World War II, they never used them because they

feared the allies had these easily manufactured nerve agents, also. German
nerve gas was developed from research done in the United States and Russia
on insect killers. This was one of the earliest “balance of terror” situations.
Nerve gas would cause such massive casualties in urban areas that the
414 How to Make War

Germans refrained from using it would do the same,


for fear that the allies
especially after the allied bombing of German cities got in gear. They assumed
that the allies were following the same logic about nonuse. This was a situation
remarkably similar to current attitudes toward nuclear weapons. Moreover, the
World War II situation involved one of the more bloody-minded dictators of
recent memory, Adolf Hitler.
Here is a historical precedent for restraint with a weapon similar to nuclear
weapons. Does this historical lesson still apply? Available evidence is mixed.
After all, Hitler himself was gassed during World War I, while no current world
leaders have experienced nuclear war. The Soviets equipped their troops with
chemical weapons on a lavish scale. They published procedures for the exten-
sive and immediate use of these weapons. They trained their troops, and their
allies, accordingly. However, Soviet chemical doctrine underwent a gradual

softening during the 1980s. They eventually adopted a doctrine in which they
would use chemical weapons, if they used them at all, largely against rear-area
targets only. They had recognized that using chemical weapons in the midst of
the fast-moving combat units would be counterproductive. But their backing
away from chemical weapons was also recognition that Western armies were
increasingly capable of retaliating in kind. The Soviets recognized that chemi-
cal weapons, if they do nothing else, slow things down. As they expected
Soviet troops to be doing most of the moving, chemical weapons would have
been a net disadvantage. After 30 years of threatening and posturing with
chemical weapons, both Soviet and Western armies in the 1980s began pulling
back from any chance of using these horrors in combat. Meanwhile, Third
World nations like Iraq were demonstrating that desperate nations could still
resort to chemical weapons.
Despite all the nonuse of chemical weapons, their mere existence has had
a serious effecton military operations. Troops are still equipped with protec-
tive gear and often lug this equipment with them into combat. Beyond the

physical burden of taking the chemical-protection stuff into combat, the troops
have yet another battlefield terror to worry about. These worries are not trivial,
as all battles have mental-stress casualties. These stress losses are frequently a
major portion of combat losses.

The Nuclear Battlefield

Nuclear weapons are easy to use on the battlefield. Put simply, they are
tremendous multipliers of the firepower in existing weapons. A single 100-
pound nuclear artillery shell more than equals the destructive effect of at least
8,000 conventional shells. This saves 350 tons of conventional shells, plus the
wear and tear on the guns, time, transportation, etc. Beyond equaling the blast
effects of conventional shells, nuclear explosives also produce radiation.
Chemical, Biological, and Nuclear Weapons 415

Armies try to manufacture nuclear weapons that release a minimum amount of


radiation.These “clean” weapons are not developed for humanitarian reasons,
but because the radiation lingers and attacks friend and foe indiscriminately.
For this reason, the major producers of nuclear artillery shells, America and
Russia, have removed them from use.
It doesn’t take too many small nuclear weapons to make a difference on
The mathematics of this mutual slaughter are straightforward. It
the battlefield.
only takes two or three nuclear weapons per enemy battalion to assure destruc-
tion. A combat division averages about a dozen combat battalions. Smaller

nations would likely have only a few nuclear weapons and would be disposed
to use them to greater effect against enemy cities. Each nuclear weapon used
would kill several thousand civilians even if it missed an enemy city and sim-
ply landed on a nearby densely populated area. What eventually made tactical
nukes unpopular with the generals was the realization that their use almost
guaranteed that, were enough available, they would quickly spread beyond the
fighting front.
For example, most nuclear weapons are delivered by aircraft or missile.
Therefore, a primary target of each side is the airfields of nuclear bomb-carrying
aircraft and wherever you think the missile launchers might be. As all these
nuclear bombs and missiles rain down, it won’t take too much paranoia to make
one believe that the other side is going a little too far, and maybe we should up the
ante a little bit. Before long, the number of targets being hit grows to the point

where the local nuclear war is causing destruction about equal to a general one.
Partially in response to the ease of escalation, nuclear-bomb designers came up
with some new twists to the mushroom-shaped cloud. These “designer
traditional
nukes” have less blast and long-term radioactivity and more emphasis on short-
term radioactive effects. The best example is the neutron bomb, which has been
around on paper for 30 years. The effect of these weapons is mainly short-term
radioactivity, with much less blast effect. Other designer nukes could focus their
short-term radioactivity to hit an even smaller area. These weapons only make
sense if everyone uses them. Newly minted nuclear powers don’t have the tech-
nology to immediately (or even eventually) equip their nuclear arsenal with
designer nukes. The only positive aspect of this is that, if the industrialized

nuclear powers find they have to meet a first use of nukes with their own nuclear
weapons, they can at least do it with relatively “clean” nukes. Scant satisfaction,
that.

The Chemical Battlefield

Like nuclear weapons, chemical warheads multiply the firepower of conven-


tional artillery and air power. Moreover, chemical weapons are generally used
only against troops and, in any event, are less lethal than nuclear weapons.
416 How to Make War

Chemical weapons can be designed to have immediate effects, and then dissi-

pate. Or, by changing the formula slightly, the effects can linger for hours,
days, weeks, or even decades. Troops can more easily protect themselves from
chemicals than from nukes. If properly equipped, well-trained, and given warn-
ing, these preparations can reduce the effect of a large-scale chemical attack to
less than 2 percent losses per day. On the other extreme, casualties can range
between 70-90 percent, with a quarter of these being fatal. This is also a war of
materiel. Protective equipment must be replaced frequently as it becomes con-
taminated. Gas masks require new filters, protective garments must be
replaced, and antidotes and protective ointments must be replenished. The
troops have every incentive to use this equipment, and there is a lot to use as
different items are needed for protection against different chemicals.
Prolonged injury from chemical weapons is a very unpleasant way to die.
Like nuclear weapons, chemicals are best used against targets far from your
own troops. Enemy airfields are a favorite target. Other choice targets are sup-
ply dumps and rear-area combat support facilities. When front-line units are hit
with chemicals, it is often over a several-day period. This wears down the
troops as they continually struggle to avoid injury from the toxic chemicals.
Chemical weapons can be used defensively. This was done in 1917-18, when
large areas were sprayed with chemicals to prevent enemy troops from moving
through rapidly. This is still considered a viable tactic for chemical weapons
today. Indeed, the primary effect of chemical weapons seems to be slowing
down operations on the battlefield. The protective clothing is cumbersome. In
warm weather, this clothing also becomes unbearably hot if the wearer moves
about too quickly or too much. Specially equipped vehicles also offer some
protection. But under the stress of combat use, these chemical-proof systems
can be expected to leak a bit. Troop morale would be devastated if chemical
casualties began to occur in supposedly secure vehicles. Because the troops
know there is a defense against chemical weapons, they will attempt to protect
themselves. No matter how well trained and disciplined, troops will slow down
in a chemical environment. During the initial use of chemical weapons, opera-
tions will be slow because of unfamiliarity. This slowdown in operations is one
of the least talked about, yet most arresting, effects of chemical weapons use.
Nerve gas has long been touted as the most common chemical weapon to
be used. It hasn’t been used that much because, in practice, it is tricky to man-
ufacture in truly effective forms, difficult to store and deliver, and often not as
effective as predicted. Still, nerve gas is something to be very wary of. Despite
masks and special suits, there is still a chance of getting a touch of this nasty
stuff. When this happens, there is a minute or so to apply the antidote. This
consists of sticking a syringe into a large muscle; the thigh is preferred. If you
inject this stuff when you from nerve agent, you get sick from the
are not ill

antidote. Perhaps in recognition of all these problems, armies would prefer to


stay out of contaminated areas as much as possible.
Chemical Biological
, , a//</ Nuclear Weapons 417

When attacking, only nonpersistent chemicals are used on defending


troops. Chemical monitoring teams travel with all units to give maximum
warning about entering an unanticipated contaminated area. These “dirty”
areas must be crossed as quickly as possible. If a unit assembly area is hit with
chemical weapons, the area is evacuated as quickly as possible. It comes down
when chemicals are in the area, you either move on or stay in place and
to this:
slow down a lot. You also start losing people and enthusiasm real quick.
Actual holdings of chemical weapons are still well-kept secrets. Western
forces, mainly the United States, held some 40,000 tons of the stuff through the
end of the Cold War. At least 16 nations currently possess chemical weapons,
including several in the Middle East. Not all the chemical agents are loaded
bombs, because once loaded, the shells and bombs will
into artillery shells or
become subject to leakage and degradation. The stock immediately available to
troops was probably no more than a few thousand shells, plus a smaller number
of bombs and still fewer warheads for missiles. It would take a month or more
to load the remaining stocks into weapons. Until the early 1990s, about half of
all U.S. chemicals were stored in Europe. These have largely been withdrawn
and destroyed. The Russians have withdrawn all the Soviet chemical weapons
from Eastern Europe and are working on destroying them, as well as much of
what was stored in the former Soviet territories.

Western armed forces were slow to realize the seriousness of the Soviet
chemical warfare capability. It was only during the 1980s that Western forces
became serious about preparing their troops for the strong likelihood of chem-
ical warfare. Western intelligence forces have labored mightily to avoid sur-
prise attacks. But there’s no escaping the shock that troops will get when they
encounter chemical weapons on the battlefield for the first time. Prepared
troops hit with an artillery, chemical-shell barrage of chemical and nonchemi-
cal shells would 10-30 percent casualties, one-quarter of them fatal.
suffer
Anyone with overhead cover would suffer half the casualty rate. If the troops
are fatigued and off guard, the rate would rise to between 40-50 percent. If the
troops are untrained, 80 percent could be killed or permanently out of action,
while 20 percent would be temporarily incapacitated. This rate would also
apply to civilians, of which there might be over 100 per square kilometer in
European areas. Surprise can also be achieved away from the fighting line.

Aircraft and helicopters can spray lines of gas many kilometers long. If the
wind is blowing the right way, a wall of gas rolls over the unsuspecting troops.
Although the gas alarms will go off, a 10 kilometers-per-hour wind can catch
more than half the troops before they can put on their masks and protective
clothing. Time-delay chemical bombs and mines can be dropped near enemy
positions. Set to go off at night, they can have devastating effects.

Despite all the exotic methods developed for using chemical weapons in

the last 60 years, the actual methods used in combat have been more prosaic.
The largest use of chemical weapons recently was during the 1980-88 Iran-
418 How to Make War

Iraq war. Iraq used chemical weapons, and the favorite method of delivery was
via artillery shell or canisters dropped from aircraft or helicopters. Not very
exotic, but effective enough. The threat that Iraq might use chemicals again in

the 1991 Gulf War was very real. Again, the threat of retaliation in kind worked
its magic. But the threat of retaliation cannot guarantee a chemical-free battle-
field every time.

Casualties: Physical and Mental


The chief characteristic of the chemical/nuclear battlefield is the increased
number of wounded casualties. During the long wars of this century, there have
been 20 or more non-battle casualties for each man killed or wounded in com-
bat. Chemical and nuclear weapons will increase the number of both combat

and noncombat casualties. Calculating the effect of nuclear and/or chemical


weapons in a future war is part of the peacetime planners’ art. World War I
losses were 10-15 percent when troops advanced into a gassed enemy position.
Under these conditions, the defender’s losses exceeded 60 percent, thus justify-
ing the attacker’s losses to chemical weapons.
Soviet planners, who expected widespread use of chemical weapons, envi-
sioned daily loss rates of 20 percent under chemical-warfare conditions. After
five days of such operations, they assumed that a unit, now reduced to one-
third of its original strength, would have to be withdrawn and replaced.
The most terrifying effect of nuclear weapons is radiation.While the blast
effects of nuclear weapons are formidable, they are at least somewhat familiar
to anyone who has experienced shellfire. Radiation has long-term effects. It’s

common knowledge that radiation, if not taken in large enough doses to be


immediately fatal, will do you in within hours, days, weeks, or months.
Beyond that, the long-term effects can be sterility, birth defects, cancer, and
general unpleasantness. Radioactivity is odorless, tasteless, and colorless.
The effects of chemical weapons are less insidious. Nerve gas has its

immediate effects and then either kills you or wears off, although some long-
term damage is suspected. While there is quite a lot known about nuclear
weapons’ effects on humans because of their actual use during World War II,
there is little comparable data on the effects of nerve gas. Other chemical
agents take effect immediately and also have long-term effects. Blister gases
leave wounds and scars; blindness and damaged lungs are common. Blood
agents damage internal organs such as the kidneys and the liver. The constant
danger of injury from chemicals has greatly increased the potential for stress
casualties, otherwise known as combat fatigue. Consider the symptoms of
radiation and some chemical sickness: listlessness, upset stomach, headaches,
fatigue. These same symptoms can also result from stress. What could be more
stressful than the knowledge that you might accidentally, and unknowingly,
Chemical Biological and Nuclear Weapons
, , 419

pass through a contaminated zone? Regular doses of tranquilizers have been


seriously considered as a means of calming everyone’s nerves.
The fighting on a chemical and/or nuclear battlefield may quickly evolve
into an exhausted stalemate or a series of duels between the scattered sur-
vivors. Historical experience reveals that survivors of high-attrition combat
either give up completely or fight only to survive. It will be difficult to carry
on a war if the soldiers are either immobilized by shock or ready to fight only
in self-defense.

The Radiation Problem


Radiation is not as great a problem as most people think. To understand this,
you must consider the role radiation plays in our lives under normal condi-
tions. Radiation is a natural occurrence. We are all exposed, on the average, to
160 mrem per year. An mrem (milliroentgen equivalent to man) is a standard
measure for radiation absorbed by humans. This exposure causes the following
annual health problems per 100 million population: 4,100 fatal cancers; 2,500
nonfatal cancers; 4,600 genetic defects (not all of which are obvious). For
every additional mrem per person per year, the above rates will increase .67
percent (75 cancers and genetic defects per 100 million population). About a
fifth of the average natural radiation (30 mrem) is received from the sun, which
is an ongoing thermonuclear explosion. About 25 mrem come from proximity
to building materials, stone being the most radioactive. Living inside a stone
building will add 50mrem a year. The things we eat and drink add another 40
mrem. The remaining 65 mrem come from such manmade sources as X-rays
and medical treatments (50 mrem), air travel (1 mrem per 1,500 miles), watch-
ing TV mrem if you watch 6.67 hours a day; the average American watches
( 1

some 2,600 hours a year), fallout from previous atmospheric nuclear-weapons


tests (4mrem), and the remainder from various consumer products. Spending
all your time next to a nuclear power plant adds 5 mrem, less than mrem if 1

you live 2 kilometers away and zero mrem if you are 8 or more kilometers dis-
tant. If a nuclear power plant does blow, like Chernobyl, you get doses similar
to those received from nuclear weapons.
During the 1980s, another major cause of radiation was discovered: radon.
This is a gas produced from the natural breakdown of uranium in the earth. The
gas seeps into houses and concentrates to the point where it gives the inhabi-
tants an average of 200 mrem per year. The problem with radon is that its con-
centration varies from one area to another. In a few places, inhabitants of well-
insulated houses sitting atop large uranium deposits can receive more than the
safety limit of 5,000 mrem per year. The key factor here is modern, well-insu-
lated housing, which allows the radon to accumulate. People living in more
primitive shelter have little to fear from radon gas.
420 How to Make War

Nuclear weapons are noted for longer-lasting radioactivity as well as


instant blast and heat damage. The unit of radiation for nuclear weapons is the
rad, which is equal, for our purposes, to 1,000 mrem. Radiation kills over time.
If enough radiation is received in a short period, it can kill immediately or
within days, weeks, or months, depending on the dose. Six hundred or more
rads can kill within hours and disable immediately; 500-600 rads are always
fatal, often within days. About 50 percent will die with 200-500 rads. At levels
of 100-200 rads, 5 percent will die, although long-term effects (cancer)
become a major factor. A 50-rad dose will induce nearly 2 percent early deaths
from cancer and genetic defects.
These high levels of radiation exist very briefly, only seconds in some
cases. In the area closest to a ground-level explosion, which is preferred for
destroying missile silos, there will be hot spots of intense, longer-lasting radia-
tion. One year after the explosion of a one-megaton bomb on the surface, the
100-rad zone will be a circular area of 46 square kilometers (7.6 kilometers in
diameter). Nearly 4 percent of the population in that area will die prematurely.
Many others will suffer radiation sickness. This area should be a forbidden
zone, even though it will be teeming with vegetation and small animals. The
point of highest radiation in this zone will be the explosion crater, 360 meters
wide and 120 meters deep. The next zone has an average of 50 rads and covers
67 square kilometers (9 kilometers in diameter). There will not be as much
radiation sickness, but 2 percent of inhabitants will die early. The 10-rad zone
covers 300 square kilometers (20 kilometers in diameter.) This could be lived
in, although there would be three or four early deaths per 1,000 population.
Within a few years, even the crater will be under the 10-rad level. You can also
forget about giant spiders and two-headed mutants. Insects are far more resist-
ant to radiation than mammals. Mutations are generally either fatal or unno-
ticeable. Natural radiation has been responsible for more mutation than any
nuclear war could ever produce.

Navy and Air Force


Naval forces have fewer problems with chemical weapons. Seawater quickly
absorbs chemicals, and there is usually more wind at sea to blow the stuff
away, and ships can more easily wash themselves down. Also, when you fight
ships,you want to destroy them, not just their crews. Air forces have a more
complex problem. At higher altitudes, pilots have little to fear from chemicals.
However, they are at risk when they fly close to the ground. Low-level flight is
very common, either on strike missions or simply to evade detection.
Ultimately, all aircraft have to land, and their bases may have been gassed.
Ground crews have a more difficult time of it. Their work is strenuous and
must often be done quickly to get aircraft refueled and rearmed for another
Chemical Biological
, , a/i</ Nuclear Weapons 421

mission. Working inside masks and protective clothing makes you tire more
easily. Fatigued ground crews are also more likely to make errors, which can
be fatal for the pilots later on. wear out more quickly,
The ground crews will
and in some cases aircraft won’t get into the air because of it. Another problem
that will plague the air force pilots and ground crews is the marginal effects of
nerve gas. In diluted concentrations, nerve gas still has an effect, typically
blurred vision or disorientation. These symptoms can be quite fatal for a pilot,
and potentially dangerous for ground crews handling fuel and munitions. Of
the three services, air forces will quite likely have the worst time of it with
chemical warfare.
The effects of nuclear weapons on naval targets and airfields are much the
same as on army targets. In addition, it has been widely believed that nuclear
weapons may be used more freely at sea. As the saying goes, “Nukes don’t
leave holes in the water.” Neither do dead fish prompt escalation in the same
way that dead civilians do. Despite this, there is a growing reluctance to use
nuclear weapons at sea. New antisubmarine weapons don’t have nuclear war-
heads. It has been recognized that even nuclear weapons used at sea can trigger
a general holocaust. Several thousand tactical nuclear weapons are still at sea,
down from over 6,000 at the end of the Cold War. These were, and are, largely

with the U.S. and Russian fleets.

Biological Warfare
Biological warfare is nothing new. For thousands of years, spreading disease
throughout the enemy’s army was considered a practical tactic. Even in the last

century, disease killed more soldiers than battle in wartime. Disease has always
been so endemic in Russian forces that as recently as World War I, it was said to
be more dangerous to shake a Russian soldier’s hand than to be shot at by him.
For all the work that has been done on biological weapons in this century,

few have tried to use them. Oddly enough, it is the Japanese who are responsi-
ble for the only two biological warfare campaigns in the twentieth century.
After World War II, the United States discovered the extensive biological and
chemical work done by the Japanese in China during World War II. The most
gruesome operations involved the development and use of biological weapons
against the Chinese. These devices were created in Manchuria by a special unit
given the innocuous name “Unit 731.” In addition to developing a (bubonic)
plague bomb, Unit 731 conducted sundry forms of “medical research” on
Chinese and Western prisoners. The plague bomb never really worked. The
basic idea was to spread the plague (the medieval “Black Death”) in Chinese-
held territory. The first field experiments were conducted in 1940. No dis-

cernible effect was noted. The weapon itself was an aircraft bomb containing
plague-infected fleas instead of explosives. In 1942, the fleas were released
422 How to Make War

near the front to halt the advance of Chinese troops. Again, there was particular
impact on the Chinese. This may have been due to the fact that the plague was
endemic in China and that there were plenty of other diseases going around at
the same time. Moreover, the fleas could not survive long without a host (usu-
ally rodents). Even attempts to spread the plague by releasing flea-infested rats

had no effect. The 3,000 members of Unit 73 1 and its four subunits did manage
to kill several thousand people with their medical experiments. These included
“experimental surgery” and equally grim procedures performed in the name of
“medical research.” Perhaps the only practical effect of Unit 731 was letting
prisoners, and captives held for interrogation, know that if they didn’t cooper-
ate they would be sent to Unit 731 for “processing.” The word got around
China during the war that the unit existed and that being sent there was worse
than any of the more mundane atrocities the Japanese committed on their vic-
tims. Fifty years later, a Japanese religious cult, Aum Shinrikyo, tried again,
with even less success then Unit 731.
It appears that the balance of terror is at work here, also. To use biological
warfare, you first invent a new disease, usually a variant of an existing one that
will spread rapidly and be fatal Then you immunize your own
or very debilitating.
troops. However, because these diseases cannot easily be controlled, you may
have to immunize your entire population. Therefore, this approach is viewed with
some circumspection. Another approach is to develop a fatal disease that will not
spread from each victim: you can only catch it from the powder or spray dispersed
from the bomb or artillery shell. However, none of these appears to be much more
flexible or fatal than the various nerve gases around. What makes biological war-
fare so frightful is that no one has actually tried it on a large And there is a
scale.

primordial memory in all soldiers of the depredations of disease among their


ancient (and not-so-ancient) comrades. Biological weapons are currently noted
mostly for their terror effect.

If biological weapons are such a terror, why haven’t terrorists used them?
There are two reasons. First,most biological weapons are difficult to use. With
many of them, there is always a chance that the weapon will backfire and kill your
own people. While many terrorists are suicidal, few of their leaders are. Second,
biological weapons are difficult to make. The ones that are easier to use are even
more difficult to manufacture, and apparently only the Russians have those. Since
we have good idea of what the Russians have (after the Soviet Union fell,
a pretty
people talked), and the Russians need economic assistance from the West, the
“designer bugs” are unlikely to get loose. The designer bugs are things like
anthrax strains that are more lethal and easier to set loose. This is the basic thrust
of designer bugs: existing diseases genetically (or otherwise) altered to make
them deadlier, sturdier, and more easily spread around.
But there one biological agent that does fit the bill without modifica-
is

tion. It’s smallpox, the most formidable killer of the twentieth century. This dis-
ease killed some 400 million people in the last 100 years but was wiped out in
Chemical Biological
, , a//J Nuclear Weapons 423

1980. Officially, only two samples remained, one held by the United States, the
other by Russia.
But since the Soviet Union fell in 1991, information about their biological
weapons program has been leaking out. One report tells of several million
doses of smallpox being manufactured and still stored in Russia. Or so the
rumor goes. Smallpox is a very contagious disease that kills some 30 percent
of its victims. Most Americans were vaccinated against smallpox, at least until
smallpox disappeared in the United States and vaccination stopped in 1972.
Most of those vaccinated earlier have lost their immunity, meaning some 90
percent of the U.S. population is now vulnerable. One dose of smallpox could
infect several hundred people before all those infected were quarantined and
treated. The United States has a stockpile of 40 million doses of smallpox vac-
cine, butmost doctors and nurses no longer know how to recognize or treat the
disease. Moreover, an outbreak of the disease would take its toll on medical
personnel before the disease was identified and precautions taken.
One interesting piece of information is missing about the Russian situa-
tion. How many doses of vaccine do the Russians have? And could they dis-
tribute it, given the current sad state of their medical system? It’s unlikely that
the Russians would use smallpox on anyone, even if they did have vaccine
stockpiled. Although the Russians officially deny all of their forbidden (by
treaty) biological weapons research, if the stuff exists, so do terrorists with mil-
lions of dollars for bribes. The real worry is terrorists getting their hands on a
few dozen doses of smallpox virus.
The Russians have been pretty Cold War arsenal
good about guarding their

of nuclear, chemical, and biological weapons. This is even more true since the
Russians have been battling rebellious Muslim Chechens. Because of that,
Russia is now a potential target of Islamic terrorists. However, the economic
situation in Russia is dire, and some Muslim terrorist organizations have
access to a lot of money. A few million-dollar bribes in poverty-stricken Russia
could set the pox lose. While America has supplied millions of dollars, and
hundreds of technical experts, to help Russia destroy unneeded nuclear, chem-
ical,and biological weapons, many remain. It only takes a few Russian techni-
cians or security personnel to weaken and take the money. While smuggling
bulky nuclear or chemical weapons is difficult, a few dozen doses of smallpox
can be taken out in someone’s pockets.
There have been many attempts to use biological weapons. Until quite
recently, they havebeen unsuccessful. Between 1900 and the summer of 2001,
there were 262 attempts to use bioweapons worldwide. With the exception of a
few Japanese biowarfare attacks on the Chinese in World War II, 60 percent of
these biological attacks were by terrorists, and 40 percent were purely criminal
(extortion, attempted murder, etc.). However, 66 percent of these 262 attacks
were hoaxes, 21 were threats that never came off, and only 13 percent real. Of
these actual attacks, 24 percent were in the United States and resulted in no
424 How to Make War

But the 76 percent that occurred outside the United States did kill 77
fatalities.

people. The Japanese Aum Shinrikyo cult made 20 attacks between April 1990
and July 1995. Half the attacks were with biological weapons (botulinum toxin
and anthrax), but these only killed eight people. Most of the rest of the attacks
used VX and sarin nerve gas. Most of these attacks caused only a handful of
injuries. But one sarin attack, with gas released in five subway cars, killed 12
people and sent over 5,000 to the hospital (but only a fifth of these had notice-
able nerve-gas injuries).
The Aum Shinrikyo members included many skilled engineers and scien-
tists, graduates of Japan’s best universities. Aum Shinrikyo also had plenty of
money (over $300 million). Recognizing the shortcomings of their biological
and chemical weapons, Aum Shinrikyo was getting into molecular engineering
when the organization was broken up by the police in 1996. Had Aum
Shinrikyo been able to keep at it for a few more years, they might have been
able to develop far more deadly “designer bugs” that, so far, have been pro-
duced only in American and Russian military labs.
Many other terrorist organizations have tried to develop and use biological
weapons. During World War I, a pro-German doctor in Washington created a
supply of anthrax and glanders. He then used pro-German dock workers to use
these two agents to infect animals being shipped to Europe for the war against
Germany. This effort was not terribly successful, but it did have an effect and
shows how one man, with the proper knowledge and resources, can create and
employ biological weapons.
But there is a major problem: biological weapons are difficult to distrib-
ute. Yes, it’s true that you can hold a quart bottle that could contain enough of

some toxin to kill millions. But that’s only if you can deliver to each of these
people the minute amount of toxin that will kill them. This has proven to be
more complex and intractable a problem than terrorists or government scien-
tists initially realized. Moreover, the biological agents tend to be greatly weak-

ened (or destroyed) by exposure to sun, wind, or moisture. In other words, you
need some very specific weather conditions for a biological weapon to spread,
and the conditions you need are rare, or subject to change unexpectedly. This is
what the Aum Shinrikyo kept running into during their many unsuccessful bio-
logical-weapons attacks. Even releasing biological weapons inside a building’s
air-conditioning system can run afoul of air filters and the like.
Perhaps the most discouraging aspect of terrorist use of biological and
chemical weapons is that your attacks are often ignored. This was the Aum
Shinrikyo experience, where many of their carefully prepared and carried-out
attacks were ignored, even when they caused some injuries. Locals would com-
ment, “Must have been something in the air,” or, “It’s the weather,” in the wake
of the attacks. Not the stuff to be picked up by the media, even if one or two
bodies were hauled away. This is the ultimate disappointment for a terrorist,
not to be noticed by the media.
Chemical Biological
, , a//J Nuclear Weapons 425

Aware of this problem, terrorists have been looking for solutions. The most
obvious one is to obtain military-grade biological and chemical weapons. Easier
said than done, as little of this stuff is made anymore, and existing stocks are
being destroyed. Moreover, most of the terrorists looking for this material are

Islamic radicals who have vowed to destroy the nations that made and still possess
a lot of it. This makes it very difficult for terrorists to bribe Russian or American
officials to part with any of these weapons or the technology to make them. Faced
with this, terrorists are trying to duplicate the government technology that has
produced more lethal (and easier-to-distribute) biological and chemical weapons.
Aum Shinrikyo was trying to do this by obtaining the needed expensive lab equip-
ment when the group was broken up in 1996. Only five years later, we have new
technologies using genetic engineering that can produce even more lethal biolog-
ical or chemical weapons. Moreover, the technology for genetic engineering
(which promises cures for cancer and many other afflictions) is getting cheaper
and easier to use. So there is a future out there that is rapidly approaching. And
this future features terrorists working in labs, not furtively planting explosives or
hijacking aircraft.
September 2001, there was another biowarfare attack, this time using
In
anthrax spores sent through the mail. As a weapon, the anthrax was remarkably
ineffective. There’s good reason for this. For thousands of years, anthrax was
known as a livestock pest, regularly killing animals that grazed on land
infested with anthrax spores (the animals breathed in the spores as they pulled
up grass and released the spores from the soil). Humans could get infected as
well, usually by getting spores on a cut. This skin (cutaneous) form of anthrax
was fatal in 20 percent of the victims, depending on how potent the
up to
anthrax strain was and how many spores got into the sore. People who worked
with sheep’s wool also got cutaneous anthrax, as did those working with the
hides of animals that grazed in areas containing anthrax. In the 1970s,
imported wool from an anthrax area, improperly cleaned, infected a number of
Americans. Anthrax is a bacteria, and some people and animals can fight off
infections and even develop an immunity.
Anthrax has long been pitched as an effective biowarfare weapon. Britain
developed a military form of anthrax during World War II. At the time, it was
seen as an effective weapon because the Germans didn’t have antibiotics (only
the allies had this then-new medication that easily cured anthrax infections).
Since then, work has continued on anthrax, developing more potent strains (so
less of it was needed to kill) and making anthrax resistant to antibiotics (diffi-

cult to do, although current genetic engineering techniques make this easier if

you have the qualified scientists and engineers). The major problem with
anthrax is delivering it. The spores, in their natural form, don’t travel well in
the air. “Militarizing” anthrax consists of processing the spores so they don’t
clump together and thus can more easily float away in a breeze. But sunlight
and heat can kill the spores, and even if they float through the air, they can dis-
426 How to Make War

perse so that anyone breathing them in will not get a fatal dose (10,000-50,000
spores). Thus there exists the need for militarized anthrax to be grown from
more powerful strains.

Naturally occurring anthrax (which exists in most parts of the world)


varies in its potency. Wealthier nations, like the United States, give animals in
anthrax-ridden areas a vaccine that protects them. There have long been vac-
cines for humans as well, to protect farmers and veterinarians. Agricultural
researchers have collected many strains of anthrax, and the more potent ones
are kept and cultured to provide material to test new vaccines. But even the
most potent militarized anthrax isn’t that powerful. We know this from a mili-
tary anthrax accident in 1979. A Russian biological warfare plant outside the
city of Sverdlovsk accidentally released some militarized anthrax. Some 5,000
people were infected. But there were only 70 deaths. What was particularly
discouraging to Russian military bioweapon scientists was that only one of the
dead was of military age, and he was already from other ailments. All of
ill

those who died from the anthrax were old, and usually sick. All the victims had
weakened immune systems. Many had lung ailments. The Russians initially
denied that there was an accident and did not treat the locals for anthrax. Later
they said the deaths were caused by people eating meat infected with anthrax
(a common way for people to die from it). It was only after the Soviet Union
fell apart that Western researchers were able to get into the area and interview
survivors and discover that people with normal immune systems were able to
fight off an anthrax infection.
The 2001 anthrax attacks in the United States used a form of natural
anthrax. There were six deaths. More will die and get ill, but not from anthrax.
Millions of people are taking powerful antibiotics, just in case they were
infected. This massive use of antibiotics will cause other bacteria to become
resistant to antibiotics, and the resulting “super bugs” will kill a lot of people
(a trend that has been noted over the last decade or so). The problem with
anthrax as a weapon you have to use it in secret and get a lot of people to
is that
breathe in the spores. While the less lethal cutaneous form announces itself
with a ugly sore (which can then be treated with antibiotics), the pulmonary
(breathed-in) form announces itself with flu-like symptoms a few days after
the infection. By then it is too late, and death occurs in almost all untreated
cases. With prompt treatment, the death rate is still nearly 50 percent. But if
you know you have breathed it in (and a test can confirm this), you can be
treated with antibiotics. So far, anthrax has not really made the jump from live-
stock pest to biological-warfare weapon.
Another use of biological warfare is strategic warfare. New plant diseases
can be inflicted on the enemy’s cropland. Herds of domestic animals can be
decimated by diseases that work only on a particular species. Whatever the
possibilities, no one seems eager to unleash biological warfare. There appear to

be too many risks with this potentially uncontrollable form of combat, even
Chemical Biological, and Nuclear Weapons
, 427

though biological weapons theoretically can be developed that will attack only
crops or animals used in specific regions..

Strategic Nuclear Weapons


Strategic nuclear weapons, delivered by long-range missiles, are instruments
of mass destruction. They are a much-feared, never-before-used weapon. No
one knows how leaders will react when confronted with actually using them.
Even with restrained employment, the destruction will be enormous. Military
planners have, from the late 1970s into the 1980s, seriously looked into the
mechanics of fighting and winning a nuclear war. But it was eventually real-
ized that nuclear wars were unlikely to have any recognizable winners. Since
the mid-1980s to the present, most nations have united to reduce the number of
nuclear weapons on the planet.

Proliferation

It used to be that the nuclear war everyone feared was one between superpow-
ers and involving thousands of warheads. With the end of the Cold War and the
collapse of one of the world’s two superpowers, major nuclear war has become
less likely. Today, the next use of nuclear missiles is expected to occur between
two smaller nations. At the height of the Cold War, over 50,000 nuclear war-
heads were in the hands of the United States, Russia, Britain, France, China,
India, Pakistan, Israel, and South Africa. The two superpowers had 95 percent
of them, and the United States had the majority of these. While the end of the
Cold War brought about a welcome cutback in the number of weapons (to
about 15,000 by the turn of the century), many will remain ready for use. The
great fear is that more smaller and less stable nations will obtain these
weapons. By the turn of the century, Pakistan and India had openly admitted to
possessing nuclear weapons, and North Korea and Iran were known to be
working hard to do the same.

Reliability

Figuring out how to build a nuclear weapon, and a missile to deliver it with, is

a very complex undertaking. Even after decades of experience building such


devices, there are still serious reliability problems. Reliability varies from mis-
sile to missile. Like complex machinery everywhere, missiles will work only
some of the time. Consider satellite launchers, which are coddled far more than
combat missiles. The U.S. success rate is over 90 percent. The Soviet (and later
428 How to Make War

Russian) success rate was closer to 75 percent (and this has since improved a
bit). The success rate of satellites functioning as designed after surviving the

launch process is somewhat better. No one wants to admit it, but combat mis-
siles will probably perform less well than satellite launchers. In addition, sev-

eral other problems with combat missiles must be dealt with:

Navigation. Several factors can degrade the accuracy of missile-guidance sys-


tems. The most prominent one is called bias. This arises from most missile
tests being from east to west or west to east. In combat, most of the missiles
will be going north, over the Pole. This makes a big difference, as vagaries in

gravity, magnetic fields, and weather are quite dissimilar going over the Pole.
Although guidance specialists insist these problems have been solved, we’ll
never know until many
go flying over the North Pole. As that would be
missiles
considered an act of war, we are at an impasse on this problem. Then again, it
may be something of a nonproblem. The effect of bias would be to degrade the
accuracy of the warheads. The CEP (circular error probable) may increase by
hundreds or thousands of meters. This will only diminish the accuracy of mis-
siles attempting to destroy other missiles in their armored, underground silos.

No one admits to any desire to achieve such a capability. An attempt is

moot because the missiles from invulnerable submarines would survive to


destroy everyone’s industry and population. When you are city bashing, such
inaccuracies mean little. However, whenever people talk about first-strike

capability and silo busting, remind them of bias and reliability in general. The
Soviets were always worried that Western technology would do them in once
more. American engineers have developed terminal homing devices that allow
a ballistic-missile warhead to make fine adjustments as it hustles Earthward.
This generally involves an image-processing capability, a technology more
highly developed in the West. The same sort of thing is used in cruise missiles.
Another approach is a warhead navigation system that can take positional
information from navigation satellites (GPS). This assumes that these satellites

have not yet been destroyed.

Fratricide. This what happens when the explosion of one nuclear weapon
is

causes problems for other warheads that are still burning through the atmos-
phere toward their targets. Nukes going for urban areas explode in the atmos-
phere. They suck up a lot of dirt and debris, blasting it all upward some 20,000
meters. Warheads going after silos explode near the ground, throwing even
more crap skyward. Any warhead following the first one into the same target
area gets a blast of radiation and, worst of all, lots of more substantial garbage
thrown into its path. Zipping along at thousands of meters per second, little

grains of sand can destroy or disrupt incoming warheads.

Reliability. This is taken for granted. This is easy to do, as these weapons are
rarely tested and have never been used in action. Ballistic missiles consist of
Chemical Biological am/ Nuclear Weapons
, , 429

several complex systems, each of which must function individually and with
the other systems. The simplest system is that of the rocket motors. Most are
solid fuel, which is actually a slow-burning explosive. Manufacturing these
solid fuels is an exacting process, one very few nations are very adept at.
However, the process is not perfect. Like flashbulbs, you can’t test solid-fuel
rockets.You can poke and probe them and double-check them. Ultimately you
play the percentages and hope your numbers are high enough. The Soviets
were still using liquid-fuel motors in many of its ICBMs right up until the col-

lapse of the USSR. Nations trying to join the ICBM club, like North Korea or
Iraq, will probably start with missiles driven by liquid-fuel engines. As these
liquid-fuel motors are mechanical devices, there is a heavy maintenance load
and even higher probability of system failure.

Holding the rocket motor, and everything else, is the rocket structure. This
is the shell into components are fitted. This is quite a complex piece
which all

of work, as missiles consist of two or three stages. That is, you actually have
two or three rockets piled on top of each other. The first section, or stage, is the
largest and contains a large rocket motor. The second stage is another motor,
and the third stage is the warhead, guidance system, and smaller rocket. Thus,
there is not one structure but three. Modern missiles use MIRVed (Multiple
Independent Reentry Vehicle) warheads. This is a final stage now renamed a
“bus” that releases warheads like passengers getting off at different times. This
requires another mechanical device linked to the guidance system to ensure
that the warheads are let go at the proper time. Another time-critical event is

the separation of a lower stage during flight. This is done with explosive bolts.

Should one or more of these fail, the entire missile is lost.

The entire process is intolerant to any failure. There is much that can go wrong
and ample opportunity for failure to occur. The rocket motor and missile structure
are simple items compared to the guidance system and warheads. The guidance
system is a particularly complex piece of electromechanical precision. It is respon-
sible for guiding the missile and its warheads over a course of up to 10,000 kilo-

meters and hitting within 100-2,000 meters of the Not only are these sys-
target.

tems subject to frequent failure, they are also at the mercy of their computer
programs. Undiscovered errors on these programs have previously caused many
embarrassing breakdowns. Frequently, flaws in the system are not discovered until

aftermonths or years of supposedly combat-ready deployment. The warheads are


subject to many of the same ills experienced by the guidance system. A nuclear
weapon is not a simple device. Basically, it is a bit of radioactive material sur-
rounded by high explosives and other elements needed to produce the desired
explosive effect. Extraordinary measures are taken to ensure that these weapons
do not go off except when intended. These safety devices are complex and numer-
ous. Should any one of them fail, the weapon will not go off.

Readiness. As complex as these missiles are, they have one more obstacle to

overcome before they have a chance to complete their mission. Years of inac-
430 How to Make War

tivity are spent buried within underground silos or aboard submarines. The
dozens of major electronic and mechanical systems are constantly monitored.
Periodically, a missile is taken out of service for repairs or maintenance.
Overshadowing all this effort is the realization that there has never been a mass
attack with these weapons. What the exact readiness level will be is unknown.
One can only estimate from related equipment. The closest parallel is combat

aircraft. Readiness levels here vary between 50-90 percent. This is the result of
decades of testing and preparation. Alas, missiles just don’t get used that much.
Currently a few percent of all missiles are test-fired each year. But the testing
is not pure; it cannot be. The guidance systems have to be reprogrammed to hit

a location in a testing area, not an enemy target. Moreover, the missiles are
often moved from their silos to a special test silo. There is lots of opportunity
to cook the books in this sort of testing. The peacetime military environment
being what it is, the tests do not always reveal the problems they are meant to
seek out. Military history is replete with large organizations that spent decades
preparing for battles in which their initial performance was deplorable.
Strategic rockets seem quite capable of falling into this trap.
The more recent members of the nuclear ICBM club (including China)
have been able to build only a few missiles. These can be watched from space,
and activity necessary to ready them for firing noted. Nations like India and
Pakistan have less mature missile technology and will rely on delivering their
nukes via aircraft. This is not the preferred way to do it, as the bomber can be
shot down. Even then, there is still a high probability that the weapon won’t go
off. It takes a long time to work out how to produce reliable nuclear weapons.

Joining the ICBM Club


With Russia no longer pointing its ICBMs at the United States, we have to
worry about several smaller nations that would like to. This list includes North
Korea, Iran, Iraq, Libya, Pakistan, and India. The first four nations that had
them (Russia, the United States, Britain, and France) spent hundreds of bil-
lions of dollars to build their ICBMs. All four nations had enormous technical
resources to throw at the problem. Future members of the ICBM club will join
likeChina did, using a lot of borrowed and off-the-shelf technology. The
Chinese experience is instructive.
China’s DF (Dong Feng, or “East Wind”) series of ballistic missiles are not
numerous. Although China has been developing ballistic-missile technology
for over four decades, they have not built a lot of them. Instead, they have put
most of their resources into improving accuracy and reliability. This effort has
been complemented by an energetic satellite-launcher program. These missiles
are actually older technology, but by offering reliable and cheaper launch ser-
vices, the Chinese have managed to bring in foreign money, and technology, to
Chemical Biological a // d Nuclear Weapons
, , 431

their entire missile program. Because American satellite companies have used
Chinese launch services, much valuable missile technology was obtained. This
caused a scandal in the United States during the late 1990s as the extent of ille-
gal technology transfers was revealed. The Chinese obtained the technology
using many different approaches. Faced with the loss of valuable satellites, but
unwilling to forego cheap Chinese launch rates, American companies helped
the Chinese. This assistance was exploited to obtain technical information use-
ful for the military missiles. Chinese agents also scoured the United States,
Japan, and Western Europe for additional technology, exploiting the good will
of overseas Chinese as well. This last angle often appeared innocent, with the
scientists from “the old country” entertaining the Chinese immigrants and talk-
ing about events back home. These conversations often resulted in inadvertent
disclosures of secret technology. All this is nothing new, as China’s ballistic
missile program began when U.S. Air Force colonel, Qian Xuesen, went back
to China in 1955, along with four other Chinese-American missile scientists,
and began work on Chinese missiles. Qian had come to America in 1935 to
study and graduated from MIT and Caltech. Fie was long suspected of being a
Chinese spy and eventually lost his security clearance before returning to
China.
The chaos of the Cultural Revolution stopped most missile development
from the mid-1960s to the late 1970s. It wasn’t until the 1980s that China got
four ICBMs operational. Before that, it had several dozen shorter-range mis-
siles that could keep the Russians at bay.

By 2000, the Chinese had six missiles in their DF series. The 20 DF-5s
have a range of 12,000 kilometers. Keep in mind that Chinese missiles follow
the curve of the Earth and are fired over the Arctic. With that approach, Los
Angeles is 10,600 kilometers away and Washington, D.C., 1 1,700 kilometers
away. There are 40 older DF-3s (range of 2,800 kilometers) and 20-25 DF-4s
(range of 4,700 kilometers).
China is increasing its stock of shorter-range missiles (DF-15 and DF-1 1).

These are the weapons most war with Taiwan. The DF-15
likely to be used in a

(exported as the M-9) has a range of 600 kilometers, the DF-1 (M-l 1) 480 1

kilometers. Currently, China has 300-400 DF- and DF-15 missiles and is
1 1

likely to have 650 of these missiles by 2005. Taiwan currently has Patriot mis-
siles that might be able to shoot down half the DF-1 1/1 5s fired at them. Even if

China got a few hundred of these missiles on target, the damage would not be
devastating. The DF-15 carries an 1,100-pound warhead, the DF-1 a 1,760- 1

pound warhead. China would likely use conventional explosives in these war-
heads. They could do damage, but no more than aircraft bombs. Indeed, the
missiles are less accurate than most aircraft bombing systems. But while
Taiwan stands a good chance of stopping nearly all Chinese bombers, at least
half of the missiles will get through. Most of these missiles are stationed on the
coast opposite Taiwan. China is improving the guidance systems of the DF-
432 How to Make War

11/15, making them more accurate, and better able to avoid getting shot down.
Chinese scientists make no secret of where they are getting the technology
from this: they are getting it from the United States. These improved missiles
could be decisive in a war with Taiwan.
China is also preparing a new generation of missiles for deployment
before 2010. They all feature solid-fuel propulsion, greater reliability and
accuracy, and multiple warheads. The 1,700-kilometer range DF-21 is actually
a land-based version of a missile carried on nuclear subs (China has only one
such boat, carrying a dozen missiles). The DF-21 will replace the DF-3. In a
similar fashion, the 8,000-kilometer DF-31 is the land-based version of the
new submarine missile. The DF-31 will replace the DF-4. About 10 years
down the road, the 12,000-kilometer range DF-41 will replace the DF-5.
When the Chinese protest U.S. efforts at building ballistic-missile defenses,
what they are really saying is, “Don’t force us to build more of these new missiles
in order to overwhelm your defenses.” Unlike the United States and the Soviet
Union, which both had over 10,000 nuclear warheads aimed at each other at the

end of the Cold War, the Chinese prefer to build justenough to make their point.
Most of China’s longest-range missiles are aimed at American targets. Even some
of the shorter-range ones target U.S. bases in the Pacific.

While the rest of China’s armed forces are still rather low-tech, China’s
missiles are not. And China is willing to sell the missiles and the technology to
other nations. China obtained much of its initial missile technology from
Russia and now is passing it on (for a price) to other ICBM wannabes. This is

how North Korea, Iraq, and Iran got their start in the ICBM business.
Russia has been selling Scud missiles for decades. They sold them to just
about anyone. The Scuds use a liquid-fuel system. While this is less efficient
than the technologically more advanced solid-fuel systems, it is easier to scale
up a solid-fuel missile into an ICBM-class vehicle. This is what China, North
Korea, Iran, and Iraq have done. Tinkering with Scuds is an excellent way to
learn how ICBMs. The biggest obstacle is the guidance system. But
to build
even this is becoming easier with the growing abundance of electronic technol-
ogy and engineers available. There’s also GPS, which can also be used to help
guide long-range missiles. China got its first ICBMs operational about 10
years ago. We can expect more nations to do the same before 2010.

Political Distortions

Initially, users were grateful to see the missiles lift off and go in the general
direction of the target. Success begat excess, and before long the strategy of the
first strike appeared. This notion sprang from the theoretical accuracy of multi-
ple warheads launched from MIRV With more than one warhead
missiles.
coming from each missile, it was theoretically possible to launch enough war-
Chemical Biological
, , Nuclear Weapons 433

heads to destroy all the enemy missiles in their silos. Enemy missiles left at sea
in their submarines would presumably submit to some equally devastating
technological breakthrough. These tantalizing technological possibilities put
the missile people in an embarrassing position during the 1970s and 1980s. To
admit that their weapons were not capable of such feats was not politically pru-
dent. A vicious cycle developed as each side suspected the other of superior
technological capabilities. Lacking any means to prove the other fellow actu-
ally had these capabilities, the claims became more outrageous and expensive
to counter. More pressure was put on the commanders of the missile forces.
In the Soviet Union, where the spirit and practice of the Potemkin village,
a motion picture-like false front, survived for many years, the national mania
for secrecy only made the validation problem worse. The possibilities were
endless, as was Even more dangerous was, and still is, a national
the expense.
leader believing the illusions and attempting to use them. The arms race turned
into an illusions race. Various missile, bomber, nuclear-weapon, and Star Wars
gaps appeared and eventually melted away. All of these gaps turned out to exist
in the imagination, not reality. This did not, until the collapse of the Soviet
Union in The untried weapon contin-
1991, give any of the participants pause.
ued to proliferate, unfettered by reality. What was real was that enough of these
weapons would work well enough essentially to wreck most of the economies
and societies on the planet if there is a nuclear war. How such a nuclear war
would occur was open to vivid speculation. No one wants to use nuclear
weapons because nearly every world leader recognizes the no-win aspect of a
nuclear war. A nuclear war could start by accident. A missile could be fired by
a submarine commander even though he was not authorized to do so. A techni-
cal failure could cause a missile to launch and attack its targets.

Last, and least likely, a national leader could deliberately order the mis-
siles launched. It is always least likely that a national leader would launch a
major war. Yet this has happened twice in this century. In 1914, it was an over-
confident leader of Russia forcing his will on the Austrians, and an overconfi-
dent Austrian expecting German support to make the Russians back down. In
1939, it was an overconfident German leader invading Poland, with the cooper-
ation of the Soviets. What was different between 1945 and 1991 was that only
two major powers existed; all other industrialized nations were secondary mili-
tary powers.
For nearly half a century, only the Soviet Union and the United States
could start a world war and could also stop nearly any war they wanted termi-
nated. Smaller nations are already obtaining nuclear weapons. It’s almost
inevitable that some of these weapons will eventually be used. What will hap-
pen then? It all depends on who uses the nukes, and for what purpose.
434 How to Make War

Ballistic Missile Defense


For over four decades, hundreds of billions of dollars have been spent on devel-
oping weapons to stop nuclear missiles. In the past, these efforts faltered when
itwas realized that such a system would make the enemy more trigger-happy.
This was during the Cold War, and it took the United States a while to realize
that to the paranoid Soviet Union, American missile defenses were an offensive
weapon. By Soviet logic, we were building missile defenses so we could nuke
Russia without fear of retaliation. In the 1970s, both sides agreed to refrain
from working on missile defenses. This calmed down the Russians, who had
been making noises about “launching a first strike” before the American mis-
sile defenses went into service. But in the 1980s, the United States began work
on an even more ambitious missile defense system: “Star Wars.” This turned
out to be a clever move. Doing research and development on missile defense
was not against the treaty, but actually putting the system into operation was.
The Cold War ended before the United States got its Star Wars system work-
ing, so we never found out how the Russians would have reacted. The ambi-
tious and expensive new technology proposed for Star Wars played a part in the
collapse of the Soviet Union. The Russians later admitted that the prospect of
trying to match the Star Wars effort demoralized the Soviet leadership.
The Soviet Union evaporated in the early 1990s, but many of its nuclear
missiles did not. More ominously, everyone noted that Iran, Iraq, and North
Korea were working on long-range missiles and nuclear weapons. This is
where the doomsday math comes in.
The justification for keeping the missile defense efforts going through the
1990s and into the twenty-first century is the possibility that eventually Iran,
Iraq, North Korea, or some other hostile nation will get their hands on nuclear
weapons and long-range missiles to carry them to North America. At the end
of the Cold War, there were some 40,000 nuclear weapons, about half that
number deliverable by aircraft or long-range missile. Some 10,000 of these
warheads were aimed at the United States. Today there are about 15,000
nuclear weapons on the planet. Some 7,000 belong to the United States, and
these are in pretty good shape. Russia still has some 6,000 nukes, but far fewer
of them are in any condition to be used. This is where we must consider a dirty
little secret of the Cold War. Many of the nuclear missiles were not expected

actually to work under wartime conditions. The reasons are many, having to do
with the design of the electronics and quality of the maintenance. One reason
the Soviet Union had 10,000 warheads aimed at us was that even if most of the
missiles failed, there would still be enough to vaporize us.
Ten years later, Russia can still get about 1,000 warheads on target, out of
the 6,000 they still possess. China has a few hundred warheads and maybe a
dozen missiles capable of reaching western North America. No other potential
Chemical, Biological, and Nuclear Weapons 435

foe has missiles that can reach the United States. But if you are planning a mis-
sile-defense system, you have to plan for what will be out there 10 years in the

future. This is where the debate gets interesting.


A missile-defense system that can stop a few incoming missiles will cost
over a $100 billion. Probably closer to $200 billion. This means spending a
fraction of 1 percent of annual GNP on this project. Nations like Iran, Iraq, and
North Korea can develop a nuclear-equipped ICBM if they are willing to spend
enough money. Afew percent of GNP over 5-10 years will do it. What are the
chances of that happening? Well, let’s consider other things that are going on in
these nations. Iran has a growing reform movement. Iranians are tired of all the
fundamentalist rhetoric and religious rule and want some prosperity. It’s

unlikely that Iran will reverse its current trend and put a lot of money into
building nukes and ICBMs. Possible, but not very likely. Iraq has the money,
and a police state to keep people in line while money is spent to produce
ICBMs. But Iraq first has to get rid of the UN blockade. Then Iraq has to
worry about Israel. Middle East politics cannot be ignored, and Israel is Iraq’s

principal foe. If Iraq gets close to having a nuclear missile, Israel will attack.
Israel did this in 1982, destroying a reactor that was a key component of Iraq’s
nuclear-weapons program. The chances of Iraq keeping it all together until it

has an ICBM that can reach America are slim indeed. And then there is North
Korea. The country is broke, and the situation is getting worse by the day. In 10
years it’s more likely that North Korea will have been absorbed by South
Korea. While it’s true that the north has starved to death over a million of its

citizens to support its massive army and ICBM program, it’s also true that such
heroic efforts have failed in the past. The prospect of an individual like Osama
bin Laden building an ICBM only happens in movies.
Beyond the practical problems of mobilizing resources to build nukes and an
ICBM, there is also the retaliation factor. Launch a nuke at the United States and
our satellites will immediately identify the launch site. If a lot of Americans are
killed, the “remember Pearl Harbor” reflex will take over, and the launching
nation will disappear in a radioactive cloud. You have a chance of covering tracks
when committing a terrorist act. But an incoming ICBM leaves tracks that lead
right back to the attacker. doomsday math.
Think of the retaliation as

But there are always tyrants who aren’t very good at this kind of math.
Saddam Hussein has amply demonstrated this when he attacked his larger
neighbor, Iran, in 1980. After barely surviving that war, he attacked Kuwait, a
friend of the United States, in 1990. That didn’t work out so well, either. You
also have an unstable leadership in North Korea. Religious fundamentalists
still control most of the military forces in Iran. Iran is also trying to build

nukes and long-range missiles. And these three nations led by unstable mani-
acs are not the first of their kind. Adolf Hitler was simply one of the more pow-
erful, and well known, of these people. There have been many more in the past;

we can expect to see more in the future.


436 How to Make War

This is what accounts for the continued acceptance by


apparently
American voters of work on ballistic-missile defense. The idea is apparently
not that these defenses will be perfect, but that if they stop one missile, they
will be worth the cost. When New York City totaled up the damages of the
September 1 1 attack on two of its tallest buildings, it came to $83 billion. A
nuclear attack would have cost a lot more.
Stopping ICBMs is not impossible, just difficult and expensive. Citing the
pathetic performance of antiaircraft missiles misses an important point. Most
of the surface-to-air missiles fired over the last four decades have been
Russian. And American aircraft. Less
these missiles have usually been fired at
capable Russian SAMs trying to hit higher-tech American aircraft has been a
dismal exercise. But when you look at the smaller number of American-made
SAMs fired at Russian-made aircraft, the hit rate goes way up (more than 10
times). So no matter how daunting the task of building anti-ICBM systems,
their political popularity and technical inevitability will continue to outvote the
technical and fiscal pessimists.

Theory and Practice


This area of warfare is far more theory than practice. Indeed the practical experi-
ence has been so scanty and discouraging that most armies have been gradually
edging further and further away from using chemical, biological, or nuclear
weapons. After many years of studying the use of CBN and practicing and simu-
lating it in exercises, professional soldiers seem weapons that
reluctant to unleash
appear ever more capable of upsetting their carefully honed visions of what war
should be. As soldiers practice defending against ever more capable nuclear and
chemical weapons, they realize that they would have little time or energy for any-
thing else. They have come to fear, in effect, that nuclear and chemical theory

would become practice. Soldiers are traditionalists they would rather practice
their craft with the familiar.
Military professionals who have worked with biological and chemical
weapons are also quick to point out that these things are not nearly as lethal or
easy to use as the media makes out. But chemical and biological weapons are
excellent for creating widespread terror, even if the body count doesn’t match up.
But the threat remains and becomes more acute as more nations obtain
genetic-engineering technology. The objective here is to develop biological
weapons that will be devastating but won’t spread back to your own country.
This is not easy to do and so far is only theoretical. In the meantime, the possi-
bility of terrorists getting their hands on this sort of thing is becoming more
worrisome. And this is not theoretical. The one terrorist group that has actually
used biological weapons and nerve gas, Aum Shinrikyo, was intent on causing
devastation on a global scale to achieve their twisted religious ends.
Chemical, Biological, and Nuclear Weapons 437

The Future
Smaller nations have increasingly fixated on the idea that if they had a weapon of
mass would have more leverage dealing with larger nations and
destruction, they
unpleasant neighbors. The technology needed to build these weapons (chemical,
biological, or nuclear) is becoming cheaper and easier to operate. Want to make
nerve gas? The raw materials will cost you less than $200. The skills necessary to
make sarin are learned by most college-level chemistry or chemical engineering
majors. Want to make weaponized anthrax? You can find anthrax in the wild
(you’ll have to travel to the American Midwest or overseas), and processing it is

easy enough for someone with a degree in biology. Nuclear weapons require
more engineers and money, but the technology is no big secret.

Will many smaller nations, and terrorist organizations, create these


weapons (many already have), and use them (fewer have so far)? No one
knows, and fewer people want to find out.

Tactical Nuclear Weapons'


Effects on Ground Forces
Type of target. Down the left side of the chart are listed various situations
troops may find themselves in when a nuclear weapon goes off nearby.

Troops in the open. assumed that most troops in the field will be in this situ-
It is

ation when a nuclear weapon detonates. Because most of a nuclear weapon’s


energy goes into creating blast and heat (or flash), it is more successful if it sur-
prises troops outside shelter or vehicles. The flash/heat travels at the speed of light
and is nearly instantaneous. It burns exposed skin and blinds those looking at it.

Flash will be diminished by clouds or fog. Clothing will also absorb a lot of flash
damage. Bad weather will not only provide more protection with clouds and fog,
but more troops will be inside some form of shelter and wearing more clothing.
This can reduce flash casualties by more than half. Under most conditions, the
majority of injuries will be from flash. In addition, there will be blast injuries.
Blast travels at the speed of sound, about 325 meters a second. Nuclear-weapon
blast arrives as a high-speed wind. For each weapon size shown on the chart, the
wind is about 130 kilometers per hour at the maximum distance, and about 380
kilometers per hour at half that distance. A hurricane generates winds of 1 20-200
kilometers per hour, a tornado up to 480 kilometers per hour. The flying objects
tossed about by these winds cause additional losses, although troops have a few
seconds to seek shelter. Troops at the greatest risk are those away from the fight-
ing, where at least half may be in the open during daytime.
»
>

438 How to Make War

-I

Meters from point of explosion where 50 percent


of people in the area will be hurt

1 10 20 100 200 500 1,000


Type of Numbers above indicate yield of weapon in kilotons.
target

Troops in

the open 1,000 2,154 2,714 4,642 5,848 7,937 1 0,000


Sq. km — 3 15 23 68 107 198 314

Troops protected in

open earthworks 700 1,508 1,900 3,249 4,094 5,556 7,000


Sq km — 1.54 7 11 33 53 97 154

Non-armored vehicles
and aircraft on ground 600 1,293 1,629 2,785 3,509 4,762 6,000
Sq. km —» 1.13 5 8 24 39 71 113

Armored vehicles 450 969 1,221 2,089 2,632 3,572 4,500


Sq. km — 0.64 3 5 14 22 40 64

Heavy structures
of concrete, etc. 200 431 543 928 1,170 1,587 2,000
Sq km -> 0.13 0.58 0.93 3 4 8 13

Troops protected in open earthworks represents troops in foxholes, trenches,


vehicles, and other light structures that shield them from much of the flash and
blast. There would still be significant losses from fire and falling debris.

Non-armored vehicles and aircraft on ground would have enough components


damaged to be unusable. The primary cause of damage will be blast. Winds of
over 400 kilometers per hour (240 MPH) will do terrible things to trucks and
parked aircraft.

Armored vehicles are generally too heavy to be severely damaged by high


winds. Antennae, searchlights, and other protrusions can be damaged. Heat
will also damage nonmetallic items like fire-control and sighting gear. At the
ranges shown, radiation will kill or injure crew members inside vehicles. Any
crew outside the vehicle at the ranges shown will certainly be lost. Crews
spend 85 percent of their time outside their vehicles. Without trained crews, the
armored vehicles are useless.

Heavy structures of concrete, etc. This represents substantial commercial


buildings as well as military bunkers. Personnel inside will be protected from
most radiation effects.
Chemical Biological and Nuclear Weapons
, , 439

Weapon size is represented across the top of the chart in equivalent kilotons
(thousand tons) of TNT explosive. The common sizes for tactical nuclear
weapons are from 1-1,000 kilotons, with the preferred range under 100 kilotons.
Larger ones (over 1,000) are used in strategic missiles, although these systems are
also tending toward the 100-500 kiloton range. (Note weapons that 14-kiloton
were dropped on Japan in 1945.) The effects of the weapon are shown by the two
numbers within the chart. The top figure is the distance from the explosion at
which 50 percent of troops or vehicles will become casualties. One-third of the
casualties will be fatal immediately. Another third may be fatal eventually with-
out adequate treatment. Casualties may increase a further 50 percent if radioac-
tive fallout is not avoided or decontamination does not take place. The range of
effect is measured from the explosion. An airburst is assumed. The height of the
airburst varies with the size of the weapon. The only reason for using a ground
burst is to increase radioactivity or to ensure destruction of hard targets.

Tactical nukes want to avoid radioactivity as much as possible. The second


figure for each type of target is the area covered (in square kilometers) by the
effects of various weapons under the conditions shown. This is convenient when
comparing effects that depend on the density of troops or equipment in the area.

Tactical Nuclear Weapons'


Effects on Ships
Sink or permanently disable indicates sufficient damage to either sink the ship
outright or disable it to the extent that repairs at sea are impossible. Immediate
radiation casualties at this range will also be high, putting up 50 percent of
to

the crew out of action. This is also the range for damage to modern submarines
from an underwater explosion of a nuclear weapon. Older subs would be dam-
aged or destroyed even at these ranges, perhaps 25-percent longer.

Temporarily disable mobility indicates sufficient damage to the ship’s power


plant to impair or completely shut it down. On aircraft carriers, any aircraft on
the flight deck would be destroyed. Landing and takeoff operations would
probably be impossible for at least a few hours. Many aircraft in the air would
have to find an alternative landing field, as most U.S. carrier aircraft are
launched on the assumption that they will land within two hours. Repairs on
ship power systems could take from hours to days. Meanwhile, these ships
would be more vulnerable to additional enemy attacks. This range is also the
extreme range that underwater nuclear explosions can cause any damage to
modern nuclear submarines. Older, nonnuclear, subs could still be hurt at 25
percent longer ranges. Surface ships could also receive some damage from
underwater nuclear explosions within this range.
>

440 How to Make War

Range of effect in meters

Type of effect 20 200 2,000 20,000


on ship kiloton kiloton kiloton kiloton

Sink or
permanently disable 800 1,724 3,714 8,001
Sq. km -h> 2 9 43 201

Temporarily
disable mobility 1,500 3,232 6,962 15,000
Sq. km — 7 33 152 707
Temporarily disable
sensors and Weapons 2,000 4,309 9,284 20,001
Sq. km -» 13 58 271 1,257

Temporarily disable sensors and weapons. Physical damage to antennae and


viewing devices as well as light deck structures, especially missile launchers,
would be significant. Within this range, any aircraft in the way would also suffer
severe, often fatal, damage. Ships without sufficient onboard repair capability
would have permanent damage. The electromagnetic pulse of the explosion
would also extend for hundreds of kilometers. This would be very dangerous to
aircraft in the air within the range of the pulse. Submerged submarines would be
unaffected by underwater nuclear explosions at this range.

Across the top of the chart is shownweapon size (in kilotons). Naval
the
nuclear weapons tend to be larger than land versions. The 2,000-kiloton weapon
would be found only in strategic missiles, which may be used at sea if satellite sur-
veillance becomes efficient enough. The 20,000-kiloton weapon exists in small

quantities but is likely to disappear during post-Cold War disarmament. However,


such weapons can be produced again by any nation so inclined.

The effects. The top The bottom figure is


figure gives the range of that effect.
the area covered in square kilometers. An average task force of 8-12 ships
would occupy an area up to 1,000 square kilometers. A merchant convoy of
30-50 ships, plus 8 or more escorts, would cover the same area. The more
important ships occupy the center of such an area.

Number of Losses Assuming


Indicated Densities
This chart shows the losses in troops, vehicles, or structures, depending on the
nuclear weapon’s size and posture of the target. Across the top of the chart are
Chemical Biological, and Nuclear Weapons
, 441

the various sizes of nuclear weapons and below each is number of personnel,
vehicles, or structures that would be injured depending on their situation.

Density per square kilometer assumed density of personnel for calculat-


is the
ing casualties. The targets are assumed to be battalion size, the basic combat
unit in all armies. Each contains from 400-1,000 men, and the battalions
would be distributed throughout their assigned areas. A battalion normally
deploys in an area covering 5-12 square kilometers. Some battalion deploy-
ment areas overlap others, to a minor extent. Support units also frequently
occupy the same area. The chart shows only losses from single battalions.
There is some “empty” space between battalions, occupied only by any civil-
ians who have not fled the area. Smaller nuclear weapons are more effective, as
larger ones waste much of their effect on areas not occupied by combat troops.
These larger weapons will injure one-half to one-third the number shown on
the chart because of the “empty space” they will hit.

Numbers below represent the losses in each


category as shown in the first column.

Density per 1 10 20 100 200 500 1,000


Square Km Number above indicates yield of weapon in kilotons.

Troops in the open 35 55 255 405 1,185 1,881 3,465 5,500

Troops protected in

open earthworks 35 27 125 199 581 922 1,698 2,695

Non-armored vehicles
and aircraft 5 3 13 21 61 97 178 283

Armored vehicles 5 2 7 12 34 54 100 159

Heavy structures
of concrete, etc. 20 0 1 2 7 11 20 31

Civilian losses 250 193 894 1,418 4,147 6,583 12,127 19,250

Dwellings rendered
uninhabitable 85 262 1,215 1,929 5,640 8,953 16,492 26,180

Civilians made
homeless 770 3,573 5,671 16,583 26,323 48,488 76,969

Distance at which housing


is rendered uninhabitable
(in meters from bomb) 1,400 3,016 3,800 6,498 8,187 11,112 14,000
442 How to Make War

Troops in the open. Normally, half the troops are outside, and half are under cover
in open earthworks or some other shelter. If the weather is bad, or it is night, more
are under cover. The more troops are in the open, the more will get hit.

Non-armored vehicles. Density is for an entire division area. These are largely
trucks.

Armored vehicles density is for a combat battalion (average).

Heavy structures density is of a heavily urbanized area.

Civilian losses density is for Germany. Belgium and the Netherlands have a
higher density. The rest of Europe has about half the density of Germany.
Civilian casualties will vary considerably throughout a country. The heavily
built-up areas have densities of over 5,000 people per square kilometer, which
is typical for cities and urban areas worldwide. Even agricultural areas will

have densities of over 400. Nonagricultural rural areas will have densities of
less than 100, all the way down to 10. If “dirty” nuclear weapons are used,
more than doubled due to delayed radiation effects.
eventual casualties will be
The magnitude of civilian casualties will overwhelm medical facilities, and
otherwise nonfatal injuries will kill. Fifty percent of all casualties will be fatal

under these conditions. Many of the civilians will have fled the combat area, or
will have attempted to do so. However, they have to go somewhere. Because
nuclear weapons will be used largely against rear-area targets, the density of
civilians may be greater in these areas because of refugees. It will be difficult
for civilians to stay away from military targets, as the troops will be widely dis-
persed to lessen the effects of nuclear weapons.

Dwellings rendered uninhabitable. Given the density of population, this is the

number of dwellings rendered uninhabitable by each size weapon.

Civilians made homeless is the average number of civilians whose residence is


no longer livable. Up to a point, these civilians can be accommodated in other
homes. The average dwelling in Europe has four or five rooms with less than
one inhabitant per room. Other parts of the world typically average two or
more people per room and fewer rooms per dwelling. Each dwelling lost is a
significant loss for the inhabitants.

Distance at which housing is rendered uninhabitable (in meters from bomb) is

heavy damage. It includes broken windows, minor fires, roof-tile damage, and
the like. Without repairs, this housing is only marginally habitable. Still, it’s

better than staying outside.


Chemical, Biological, and Nuclear Weapons 443

Density of Troops, Vehicles, and


Weapons on the Battlefield
*

This chart shows the average density of troops and vehicles in units of the
United States Army (or armies of other Western nations) and Russian/Third
World-style armies.

Unit designation represents the most common units of both armies. The U.S.
corps and the Russian army are roughly equivalent incombat power and man-
power. The U.S. corps contains two divisions, an armored cavalry regiment,
and support units. The Russian army contains four divisions and support units.
The figures for both armies are averages for combat, combat support, and sup-
ply units. Each division contains 12-16 battalions.

Local civilians gives the average density of civilians, dwellings, and vehicles
located in the combat unit deployment area.

Area is the area in which the combat units are dispersed, in square kilometers.
Generally, this is an irregular area roughly resembling a rectangle. The
corps/army occupies an area 50 by 50 kilometers, divisions 25 by 24 or 20 by
17. The battalion area is 3 by 4 kilometers. These are averages; they are often
half as large when a unit is attacking.

Troops total is number of troops assigned to that unit. The divisions


the total
usually are in contact with the enemy and thus occupy most of the forward por-

tion of the corps/army area. The empty space at the front line is covered by

Armored Armored
Unit Area Troops vehicles Trucks Troops vehicles Trucks
designation (sq km) total total total per km per km per km

U.S. corps 3,000 55,000 0 10,000 18 0 3


Russian army 3,000 61,000 0 9,000 20 0 3

U.S. division 600 20,000 0 3,500 33 0 6


Russian division 350 14,000 0 1,500 40 0 4

U.S. battalionteam 12 900 60 10 75 5 1

Russian battalion team 10 600 50 2 60 5 0

Local Civilians All 250 85 90


Civilians Dwellings Cars and
trucks
444 How to Make War

corps/army reconnaissance troops. The corps/army rear area has the lowest
concentration of troops.

Armored vehicles total is the total number of armored vehicles in the unit. This
includes tanks, IVF’s, and self-propelled artillery.

Trucks total is the total number of non-armored vehicles in the unit. This
includes aircraft.

Troops per km is the average number of troops per square kilometer in the

unit’s area.

Armored vehicles per km is the average number of armored vehicles per square
kilometer in the unit’s area.

Trucks per km is the average number of non-armored vehicles per square kilo-
meter in the unit’s area.

Chemical Weapons
Gas name is the common name of the chemical agent. It is derived from its

effects on troops:

• Tear gas commonly used by police and military forces. It has been
is

produced in many variants; other names are CS, CN, etc. Because of its
generally nonlethal nature, tear gas has been accepted as not being a
chemical agent in the common sense of the word. In other words, tear
gas is widely used. However, it can be lethal. Some of the more powerful
variants induce severe coughing, involuntary defecation, and vomiting.
These effects can render a victim quite helpless. Tear gas is also used in a
powder form to serve as a persistent harassing agent on the battlefield.
• Vomiting gas is a super tear gas. Also known as Adamsite, it was a
favorite with the Soviets. Like tear gas, it is ideal for clearing out enemy
troops, or anyone else, in built-up areas, caves, and fortifications. While
tear gas will often cause vomiting, this stuff will practically guarantee it.

• Blister gas was a Soviet development, an improvement on World War I

mustard gas. Also known as phosgene oxime, it acts more quickly than
mustard gas and completely destroys skin tissue. Very ugly stuff.
• Mustard gas is an updated version of the harassment agent used exten-
sively during World War I. It is really a liquid spray, not a gas. It takes a
while to act, but once it gets going, it leaves ugly blisters. Many victims
still carry scars, not to mention blindness and lung injuries, from this
Chemical Biological and Nuclear Weapons
, , 445

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446 How to Make War

gas. Used by Iraq in the 1980s Persian Gulf war, some of it was said to
be a powder that burned deeply into the skin. Very nasty stuff.
• Choking gas is one of the first modern chemical agents. It is also known
as phosgene. It caused 80 percent of the gas fatalities during World War
I. It is still available, mainly because it’s so easy to manufacture.
• Blood gas also had its origins in World War I. It was valued for its ability
to act quickly by causing suffocation. This made it the ideal surprise
agent. The original was called cyanogen chloride (CK). Modern versions
are prussic acid and hydrogen cyanide. Even the names have a grotesque
ring to them. This one was another favorite of the Soviets.
• Nerve gas was first developed during the 1930s as a variation of an
insecticide. It has gone through many reformulations and is known by a
variety of names: tabun (GA), sarin (GB), soman (GD), CMPF (GP),
VR-55, VX, etc. It comes in persistent and nonpersistent forms and can
be used in lethal and harassing concentrations. Perhaps the most widely
stockpiled agent, it would probably be the most widely used. It shuts
down the body’s nervous system, causing suffocation, etc. Light doses
cause blindness or blurred vision, severe headaches, and disorientation.
The Germans used a nerve gas in their extermination camps. Very ugly.

Code name is the two-letter U.S. Army code name.

Physical effect on victims. Most chemical agents are fairly simple elements
that primarily irritate tissues, like the skin and eyes. Any that get into the lungs
have a more pronounced effect. The only chemical agents that go beyond these
simplistic effects are blood and nerve gases. Blood gases interfere with the
absorption of oxygen by the blood in the lungs. This causes a form of suffoca-
tion. Nerve gases interfere with the transmission of messages in the body’s
nervous system. All these agents are potentially fatal. The fatal ones will not
kill in phenomenon exacerbates any hypochondriac ten-
smaller doses. This
dencies among victims. Sickness in general tends to be higher among troops in
the field. Fewer than 5 percent of the casualties in an army are the direct result
of combat; the remainder come from a variety of accidents and common ill-
nesses. Chemical agents and their ability to make troops slightly ill will com-
bine with the troops’ fear of gas fatalities to produce some very nervous and
unwell soldiers.

Used to indicates whether the chemical agent is intended primarily for harass-
ment or Harassment agents are popular because they can be used more
killing.

aggressively without endangering your own troops. A harassment agent that is


nonpersistent (see next column) can be used without fear of causing significant
injury to your own troops. This makes an ideal weapon for use at the front,
where friendly troops are nearby. Harassment agents are customarily fired on
Chemical Biological
, , a/i</ Nuclear Weapons 447

troops about to be attacked by your own troops. In the short term, this forces
the defenders to put on their protective gear. This makes them less effective.

Sometimes harassment agents are fired at defending troops over a period of


days. This can substantially wear down the enemy’s willingness to fight.

Harassment agents are also used to create large areas that are difficult for the
enemy to pass through. Lethal chemical agents are principally used on enemy
where your own troops are unlikely to be affected. Dead
targets far to the rear,
and wounded soldiers do have an impact on the survivors’ morale and willing-
ness to go on. Consider, for example, the effect on a soldier’s fighting spirit
after he has been gassed once, or more than once. A harassment agent is not
used just to be humane; it is an attempt to discourage troops from fighting by
forcing them to wear cumbersome protective gear and by inflicting painful
injuries. Surviving an encounter with chemical injuries can be more damaging
to an army than fatalities. The victims, instead of being buried with their pain
and horror, live to tell others about it.
448 How to Make War

Persistence (hours) is the length of time the chemical agents remain effective after
they are released. The least persistent form of chemical is gas or vapor. Like com-
mon smoke, this quickly dissipates in the atmosphere. Depending on the concen-
tration of the chemical, wind speed, and humidity, the potency of the agent may
disappear in minutes. Other factors affect chemical persistence. Persistent agents
will last longer in vegetation. Porous soil will retain Nonporous soil
them longer.
allows water or wind to carry the chemicals away quickly. Sunlight causes most
agents to degrade quickly, with nerve-gas effectiveness diminished by more than
60 percent. Temperature also affects chemicals, in two ways. Cold decreases the
speed of dispersal, which keeps the chemicals in a smaller area and in higher con-
centrations. A high-temperature gradient —
cold air near the ground and warm air
just above it —holds the chemical agents to the ground, which makes inhalation
less likely. Moisture washes the agents away. A bad side effect is the contamina-

tion of any nearby water supplies until the agent is diluted enough to become inef-
fective. With gas, it’s one damn thing after another.

Wind both aids and hinders the gases. It dilutes them to an impotent level
more quickly. A 20-kilometer-per-hour wind reduces area coverage over a
4-kilometer-per-hour wind by more than 60 percent. Wind also creates a down-
wind hazard. Depending on the time of day and wind speed, nerve agents can
cause nonfatal injuries 120 kilometers away. A high wind, at any time of day,
can carry effective concentrations of nerve agents up to 75 kilometers. On a
sunny day, with winds of under 10 kilometers per hour, the agent will travel no
farther than 1 kilometer. At dawn, dusk, or on a heavily overcast day, the range
will be 10 kilometers. The worst conditions Even with only a
are a calm night.
4-5-kilometer-per-hour wind, the nerve agents will travel from 45-120 kilo-
meters. Any troops in the path of these agents will be manning sensors, on
guard duty, asleep, or driving. The damage caused by impaired vision, dizzi-
ness, and other nonfatal effects could be considerable, especially with drivers
having accidents. Gases tend to flow along the contour of the ground, collect-
ing in low areas. One young officer on a training exercise set off some
bright
tear-gas grenades on the high ground overlooking an “enemy” headquarters.
As the cloud charged down the hill, the lieutenant and his troops advanced
behind it to mop up. Altogether, the above climate factors decrease by more
than 90 percent the area effectively covered by chemical agents. For example,
in most cases a 155mm artillery chemical shell would spread a lethal dose (to

50 percent of unprotected troops) of nerve gas over a 13-meter radius from the
shell burst. Winds faster than 38 kilometers per hour disperse the chemical so
quickly that you have to be four meters from the shell burst to get a fatal dose.
With a 28-kilometer-per-hour wind, it’s only six meters. With a sunny day and
a 4-kilometer-per-hour breeze, the distance is 7.5 meters. In subzero tempera-
tures, this would go up to eight meters. The best conditions for chemicals are
cold, windless evenings in terrain with porous soil and lush vegetation (north-
ern Russia in the summer). The worst conditions are hot, windy daylight in an
Chemical Biological a n d Nuclear Weapons
, , 449

area with nonporous soil, little foliage, and lots of rain (the Persian Gulf coast
during the rainy season). Persistent agents work best in winter, except for the
fact that potential victims are bundled up. Mustard gas will last up to eight
weeks in the winter, seven days during the summer, and only two days during a
rainy period. VX, a liquid, persistent nerve agent, will last 16 weeks in winter,

three weeks in summer, but only 12 hours in the rain.

Inhaled time to take effect is the shortest average time for the agents to take
effect through inhalation, in minutes. This assumes a sufficient concentration.
The quickest agents are those that work on the nervous or respiratory systems.
Nerve gas is by far the fastest, at least in theory. If inhaled, its effect can be
within seconds. Even exposure to nerve agents through the skin often takes
effect in minutes. Blood gases act quickly to block the absorption of oxygen by
the body, producing the equivalent of suffocation. Tear gases act upon the sen-
sitive eye tissues, and to a lesser extent on the skin. Blister and mustard gases
can be inhaled. In less lethal doses, which will be quite common, agents will
take longer to have an effect. Normally, the gases will continue to diminish and
dissipate, and their effects will not get worse.

Minimum dosage level is the relative amount of agent, in milligrams, that must be
present in a cubic meter of atmosphere, during a one-minute period, to kill 50 per-
cent of unprotected personnel. Multiply by 36 to get the actual lethal dose.

Skin contact time to take effect is the shortest average time for the agent to take
effect through skin contact, in minutes. For mustard and blister gases, this is

the time required to cause blindness. The eyes are the most sensitive external
part of the body; mustard and blister gases attack the eyes first. The substance
can enter the eyes if a soldier gets some of the agent on his hands and then rubs
his eyes. Over 10 times more of the chemical agent is required to blister the
skin. To inflict fatal casualties, 50 times as much is required.

Minimum dosage level is the minimum amount required to have the desired
effect on 50 percent of unprotected personnel. A higher dosage is required for
skin transmission than inhalation. The skin is designed to repel foreign sub-
stances; the lungs are constructed to absorb things quickly. A mask cannot pro-
vide sufficient protection because so many agents can enter through the skin.
Many agents need not even be fatal in order to put a soldier out of action.
Nonfatal doses of nerve gas, either inhaled or absorbed through the skin, have
a very debilitating and demoralizing effect. Nonfatal doses of blister agents are
equally unpleasant.

Can it be smelled? This is an important consideration. If the agent cannot be


smelled, its presence will be announced either by scarce and sometimes unreliable
450 How to Make War

“chemical warning instruments” or by troops becoming casualties. Gases that can


be smelled can also often be seen. However, many of the more modem agents are
odorless and invisible. This makes detection instruments all the more important.
These devices usually detect agents in sublethal doses or even before they are
concentrated enough to do much damage at all. This gives troops a chance to put
on protective equipment or stay away from the contaminated areas.

Tons to cover sq. km indicates the tonnage of the chemical agents required to
cover a square kilometer. The method of delivery is spraying the agent from
aircraft. This is not only the most effective method of delivering chemical
agents, but likely to be the most widely used one in the opening stages of a
future war. Spraying is likely to be favored because of the emphasis on surprise
and the use of aircraft to deliver chemicals. A typical fighter-bomber aircraft
can spray four tons of GD over a six-kilometer frontage in less than a minute’s
flying time. One kilometer downwind, this six-kilometer wall of gas will cause
50 percent fatalities. Five kilometers downwind (in open terrain, with a light
wind, etc.), unwarned but gas-trained and -equipped troops will likely suffer 20
percent fatalities and 70 percent nonfatal casualties. GD nerve gas is a vapor
and travels with the wind. VX is a “drizzle” agent. Its large droplets will not
travel far before hitting the ground and staying there. An aircraft laying down a
line ofVX two kilometers wide and 130 kilometers long will kill 50 percent of
any unprepared troops entering this nerve-gas zone. Why bother with anything
but nerve gas? The main problem is decontamination. Nerve agents are potent,
persistent, and unable to tell friend from foe. Protective clothing and masks
cause a significant loss of efficiency. For example, voice communication and
vision are reduced 25-50 percent when masks are worn. When the temperature
rises above 60 degrees, troops cannot be active for more than a few hours with-
out risk of heat prostration. Prolonged wearing of full protective gear causes
additional problems, as it is The only way out of
difficult to sleep, eat, or drink.
this mess is to decontaminate. Even leaving the contaminated area will do you

no good, as you take the gas along. Decontamination of nerve agents means
washing everything down with a lot of water, or a lot less of a special deconta-
mination solution. Even when you use the special solution, 320 pounds of liq-

uid are required to clean up one vehicle. Other methods, faster and using less
liquid, are available but are not 100 percent effective. What will happen to
troop morale and effectiveness if casualties are caused by chemical agents on
previously “decontaminated” vehicles?

Strategic Weapons
Weapon is the designation. For former Soviet weapons (now Russian), the NATO
designations are used. Often a missile is modified over the years, resulting in
Chemical, Biological, and Nuclear Weapons 451

Missiles War- Total CEP Range Warhead Year


Weapon deployed heads warheads (meter) (km) yield (kt) deployed

U.S. Totals 1,326 #8,448


Russia Totals 1,131 4,944

United States

Land-based
Minuteman IIIB 500 3 1,500 220 12,800 335 1980
B-1B 91 8 728 90 14,000 200 1986
B-52H 57 8 456 90 1 2,000 200 1959
B-2A 20 8 160 90 10,000 200 1959
DF-31 (China) 6 3 18 300 12,000 90 1979
Peacekeeper 50 10 500 100 11,000 350 1986
DF-5 (China) 24 1 24 300 1 2,000 3,000 1981

Total 748 3,386

Submarine-based
Poseidon C3 160 10 1,600 450 4,600 40 1971
MSBS M-4 (Fr) 32 6 192 600 4,000 150 1985
MSBS M-45 (Fr) 32 6 192 600 6,000 150 1985
Trident D5 (UK)
II 56 8 448 120 1 2,000 400 1989
Trident C4 192 8 1,536 450 7,400 100 1979
JI-1 (China) 12 1 12 2,000 2,500 1,000 1984
]l-2 (China) 16 3 48 300 2,500 90 2002
Trident II D5 240 8 1,920 120 1 2,000 400 1989

Total 740 5,948

Russia

Land-based
SS-19 Mod 3 140 6 840 300 10,000 550 1982
SS-18 Mod 4 180 10 1,800 250 11,000 500 1982
Tu-95 72 2 144 200 8,000 500 1955
Tu-1 60 15 4 60 200 7,000 0 1989
SS-25 360 1 360 300 10,000 700 1986
SS-27 24 1 24 200 10,500 550 1998
SS-24 36 10 360 250 10,000 100 1988

Total 827 3,588

Submarine-based
SS-N-18 112 3 336 1,100 7,200 500 1978
SS-N-6 1 0 1,300 2,500 500 1974
SS-N-8 12 1 12 1,000 7,700 750 1973
SS-N-23 96 4 384 900 8,300 200 1985
SS-N-24 (SLCM) 24 1 24 200 2,400 200 1992
SS-N-20 60 10 600 1,000 9,000 100 1981

Total 304 1,356


452 How to Make War

variants with very different capabilities. Weapons listed for bombers are gravity
bombs; they are simply dropped. Other nations with known delivery systems
are also listed.

Missiles deployed is the number of missiles ready for use in underground con-
crete silos, on board submarines and aircraft, or otherwise deployed for action.

Warheads is the number of warheads per missile.

CEP (Circular Error Probable) is the measure of a missile’s accuracy. The CEP is

measured in meters from the intended point of warhead impact. This circle repre-
sents the area into which 50 percent of the warheads with that CEP will fall.
Farther out, the circle eventually covers an area in which more than 99 percent of
the warheads will fall. The CEP represents a convenient midpoint for measure-
ment. If you are attacking industrial or population targets, CEPs of 1 ,000 or 2,000
meters are no big deal. For example, over 30 warheads are thought to be targeted
at the New York City metropolitan area. More than half will hit close enough to

their targets. The rest of the warheads are going to do substantial unintended and
unpredictable damage to suburban communities and the local fish population.
When hitting hardened targets, like command centers and missile silos, accuracy
and small CEPs become crucial. There is a limit to how small CEPs can go just
using the missile-guidance system: a CEP of 150 meters for land-based missiles
and 400 for submarine-launched missiles. To get smaller CEPs, you need some
form of terminal guidance in the warhead, either radar or pattern recognition.
Some American cruise missiles already have this capability. Finally, keep in mind
that many CEP figures have to be taken with a grain of salt. It is often prudent to
add a few hundred meters to CEPs.

Range is the maximum range of the missile. There is also a minimum range of
up to a few hundred kilometers for any missile.

Warhead yield is power of nuclear weapons expressed


the destructive in terms
of kilotons (thousand tons) of conventional high-explosive TNT.

Year deployed is the year in which the missile was first available for use. A new
type of missile is built for several years, and then its assembly line is taken over
by a newer model. The older missiles stay in service for many years after the last
one is built. Like any complex piece of equipment, a missile can be made to last
forever by replacing worn Although the missile is used only once, it is
parts.
alive while sitting around waiting. The guidance system is always active when-
ever the missile is available for use. The electro-hydraulic systems that work the
mechanical controls — fins, flaps, and air brakes —must be exercised periodi-
cally. This exercise will eventually fatigue them, as will guidance system wear
Chemical Biological and Nuclear Weapons
, , 453

XM-93 Fox chemical monitoring system

out from constant use. The fuel, even if solid, deteriorates over time. The war-
head components, especially the electronic ones, also degrade over time.
Russian warheads have to be rebuilt every 10-15 years, while Western warheads
are replaced every 10-20 years as improved components become available. The
longer a missile sits around waiting, the lower its reliability and serviceability
rates.

Other Factors
Nothing is perfect. A number of missiles will be out of service for
certain
repairs or maintenance. Once launched, some missiles and/or warheads will
not perform as planned. Even the best-built and -maintained missiles suffer
from this. For example: the Minuteman III could have 100 warheads available,
but only 90 percent would be serviceable, and only 80 percent of the remainder
would perform reliably, resulting in only 72 warheads reaching their targets.
Russian and now Chinese missiles tend to have lower service rates and greater
reliability problems.
454 How to Make War

Equivalent megatons (EMT) was a popular yardstick used during the Cold
War. This compared the destructive effects of nuclear weapons on all targets
except hardened ones, namely underground missile silos. The formula is the
number of weapons times yield of each in megatons, to the two-thirds power.
Thus, a 9-megaton weapon is equal to 4.34 EMT, a -megaton weapon is equal 1

to 1 EMT, a 170-kiloton weapon is equal to .31 EMT, and a 40-kiloton weapon


is equal to .12 EMT. EMT expresses the fact that larger explosions are less
efficient than smaller ones. The effects of a 1 -megaton weapon are as follows.
If detonated as an airburst at 2,000 meters up, nearly every building within 7
kilometers of the explosion will be destroyed or damaged beyond repair.

Virtually everyone within this area will be killed or severely injured, without
hope of medical aid. How large an area is this 14-kilometer-diameter zone?
Pick a ground zero, the point on the ground directly under the blast. Drive
about 6.5 minutes in any direction at 40 MPH. Or walk for an hour and a half.

That’s 7 kilometers, or a total area of 154 square kilometers. Population densi-


tiesgo from 3,000-4,000 people in “sprawl”-type cities to over 100,000 (New
York City) per square kilometer. A single EMT would put any area back into
the Stone Age.
A popular item during the Cold War, when the huge American and Soviet
ICBM arsenals made people think seriously about blasting enemy missiles in
their silos, was the “K factor.” This was the warhead’s silo attack — ICBMs
versus silos — value. To destroy an enemy missile silo, the attacking warhead
must explode as closely as possible. The K
factor is derived using this formula:
K = weapons yield (to the two-thirds power) divided by CEP (to the second
power). Accuracy is far more important than yield in this area. This was why
accuracy (CEP) was such an important factor during the Cold War arms race. The
objective was to build missiles that were able to disable a missile silo with 97 per-
cent probability. Thus, a 100-psi (pounds per square inch) silo requires 20 K; 300
requires 45; 1,000 requires 108; 3,000 requires 200. In response to more accurate
missiles, each side built more hardened silos. Hardening these silos to withstand
greater explosive force was expensive. Building a 3,000-psi silo costs over $20
million. Just hardening a bare-bones 100-psi silo to 1,000 psi costs over $3 mil-
lion. became cheaper to make attacking missiles more accurate,
Unfortunately, it

so the trend moved away from silos. Mobile land-based missiles were deployed by
the Soviet Union but demobilized in the early 1990s. The United States placed
more warhead power in its submarine-launched ICBMs.

Missile-Construction Techniques
The basic principles of ballistic-missile construction were developed and tested
over 60 years ago. The first practical application was the German V-2 rocket, dur-
ing World War II. Technology has become more refined but not radically differ-
Chemical Biological « //
, , Nuclear Weapons 455

ent. A rocket must attain speeds of 6,000-7,000 meters per second to escape
Earth’s gravity. This is achieved by stacking a series of rockets on top of each
other. The first rocket, or “stage,” comprises more than 75 percent of the total
vehicle weight. Once in the upper Stmosphere, this stage is dropped, and a second
stage (15-20 percent of vehicle weight) puts the warhead into an orbit that will
take it 10,000 kilometers or more to its target. The third stage is the unpowered
warhead typically less than 3 percent of vehicle weight. The warhead is equipped
with a thermal shield to prevent burn-up on plunging through the Earth’s atmos-
phere at speeds in excess of 13,000 meters per second.
The first rocket motors used liquid fuel. This was a reliability nightmare;
plus, you had to go through a several-hour fueling process just prior to launch.
The big breakthrough was solid-fuel rockets. The United States was the first to
develop and perfect these items.
Meanwhile, the Soviet Union came up with a less reliable and more man-
ageable low-tech approach with storable liquid fuel. Many Soviet (now
Russian) rockets still use storable liquid fuel. The liquid is not as stable as solid
fuel, and there’s still all that damn plumbing. Solid fuel has additional benefits:
smaller rockets and more stages.
The U.S. approach also developed smaller warheads, although 15-20 per-
cent heavier in relation to total missile weight than liquid-fuel rockets.
Along with more efficient warheads and guidance systems, the United
States was able to build missiles one-fifth the weight of their Soviet counter-
parts, but with equal range, greater accuracy, and equivalent destructive power.
No less critical was the lower cost of these solid-fuel systems. Higher manu-
facturing and maintenance costs led the Soviets to spend three times as much
per missile. Their earliest missiles for submarines (SS-N-4 and SS-N-5) were
liquid-fueled. Their first attempt at solid fuel for land-based missiles was the
SS-13, which they never were able to get working right. They chopped it down
to a two-stage, shorter-range system, the SS-20. Everyone still uses liquid-fuel
rockets, as they are method for lifting very heavy loads into space.
still the best
For this reason, the large number of oversize, liquid-fuel Soviet rockets used
for strategic combat gave them an additional source of satellite lift.

Aircraft, Tactical Missiles,


and Artillery

At the end of the Cold War, Russia and the United States had thousands of
artillery pieces that could fire nuclear shells. These have all since been retired,

along with most short-range nuclear missiles. The principal means of delivering
nuclear and chemical weapons is now either aircraft or short-range missiles.
These missiles are also called Theater Ballistic Missiles. There are actually
456 How to Make War

dozens of different types. But most of them are variations on missiles like the
Scud and tend to have a range of about 500 kilometers. Below are the longer-
range missiles, the ones most often used to deliver nuclear weapons.

Theater Ballistic Missiles

These are the missiles that smaller nations, with or without nuclear weapons,
use to threaten not just their neighbors, but their entire region. The main source
of the missile technology was Russia. Actually, you can blame it on the
Germans. After World War II, the Russians grabbed a bunch of German rocket
scientists, some V-2 rockets, was their extensive missile pro-
and the result
gram. But one of their early products, the Scud, was exported in large numbers.
The Scud was literally the “son of V-2” and was simple enough that you could
tinker with it and make modifications. This was how the Chinese and North
Koreans got into the missile-development business. Iran and Iraq also modi-
fied Scuds (usually something as simple as making the missile longer, so it

could carry more fuel and go farther) during their 1980s war.
Conceptually, there’s nothing terribly complicated about building long-
range missiles. What is difficult is the precise engineering required for the
guidance system and tricky things like multiple stages. You also have to spend
a lot of time and effort figuring out how to build larger rocket engines and the
rugged controls that take instructions from the guidance system. Iran and
Pakistan have skipped ahead in the missile race by purchasing No Dong mis-
siles (and technical assistance on how to build them) from North Korea. China
has also sold missile technology to Iran and North Korea. India got help from
Russia, although India’s biggest asset is a larger industrial base and a lot of
skilled scientists and engineers.

Missile Country Range In use


(km)

DF-3A China 3,000 80


DF-3A Saudi Arabia 2,500 50
DF-21 China 1,800 60
DF-4 China 4,700 25
No Dong North Korea 1,200 12
Taepo Dong 1 North Korea 2,000 2
Agni II India 1,250 0
Jericho 2 Israel 1,200 10
Ghauri Pakistan 1,200 2
Shahab 3 Iran 1,200 3
Chemical Biological
, , a/i</ Nuclear Weapons 457

To build really long-range missiles, you must master the technology for
multiple stages. Most of the above missiles have two stages. Once you get to
three stages, you can launch satellites or intercontinental missiles. Indeed sev-
eral nations with 1CBM capability “test” their missiles by launching satellites.
Herein lies the problem with ICBMs: any nations with sufficient money and
determination can produce them. We see this with North Korea and India. Or
you can buy the technology, as did Pakistan, Iran, and Saudi Arabia (which
only uses conventional warheads). But a nuclear ballistic missile is still more
complicated requiring a lot of specialized engineering to get the nuke to work
after being launched and hurtled through the higher reaches of the atmosphere
to its target. This technology is not something you can get off the shelf. It is

generally highly classified. This is good for it means it takes a lot of time and
effort for nations like North Korea or Iran to reinvent a lot of this stuff. But this

is also why most nations get upset when countries like China sell ICBM tech-
nology to potentially troublesome states.

Many nations that build nuclear weapons arrange to deliver them by air-
craft. Even nations with ICBMs still retain the capability to drop nuclear
bombs (or launch short-range missiles) from aircraft. Most fighter aircraft can
carry at least a ton of bombs, and most newly developed nuclear weapons can
be engineered down to that weight pretty quickly. But aircraft can be shot
down; missiles cannot. If you can build reliable long-range missiles to deliver
your nuclear weapons, your neighbors will notice. And probably do whatever it
takes to develop their own nuclear-tipped missiles.
21
Operations Other
Than War (OOTW)

The military has long recognized a gray area between peace and war. In this
region exist things like:

Showing the flag. This is mainly a Navy and Air Force thing. Want to remind
someone that America has military power that might be used if things got
nasty? Send ships and aircraft to the vicinity of the nation in need of a
reminder.

Gunboat diplomacy. This is showing the flag with a bang. A century ago, it
meant having a battleship move close to a port city belonging to someone who
has done us wrong, and having the battleship fire some shells into a few gov-
ernment buildings or military installations. Today we let cruise missiles do the
same thing. A variation on this is the constant combat air patrols over Iraq. This
is not popular with the pilots, as it is pretty boring and repetitive duty.

Trainingand advising foreign troops. This is good way to improve the military
power of an ally, or someone you want to be your friend.

Dealing with guerrilla warfare. This goes beyond training and advising foreign
troops and includes supplying additional equipment and weapons and some
U.S. troops to operate the stuff. This is how we got into the Vietnam War, but
that was the exception.

Relief operations. The military has a lot of ships, air transports, helicopters,

and young guys ready to go off quickly to distant places to do stuff. It’s also

458
Operations Other Than War (OOTW) 459

great public relations to have U.S. troops going in to help victims of some nat-
ural or man-made disaster. This is expected within the United States, and
appreciated overseas.
4*

Fighting terrorists. The war on terrorism and the war in Afghanistan is what
this is all about. But the troops also contribute information-collecting equip-
ment (UAVs, aircraft, satellites), transportation, and security for the full-time
anti-terrorism troops (police, FBI, CIA, diplomats).

Peacekeeping operations. This is sending troops to an unruly area to encourage


the locals to keep cool.

Assisting police operations (drugs and border control). Whenever the police
(including the Coast Guard, who actually are sea-going cops in peacetime) are
overwhelmed, the troops are called out to help.

Military support
> of civil authorities. Helping with riot control, labor disputes
that imperil public safety (police, postal workers, firemen, etc. on strike), and
whatever else requires a lot of organized and disciplined people.

All of these chores have existed for centuries. But toward the end of the
twentieth century, the military noticed that they were spending a lot of time on
operations other than war (OOTW),you know, maybe it would be a good
and,
idea to study the matter some more and find ways to be better prepared for this
sort of thing.
With the end of the Cold War, OOTW became even more important, as it was
now less likely that the troops would be involved in a major war. Not all the troops
were enthusiastic about OOTW. But many soldiers wanted to spend their time get-
ting ready for a real war, where lots of training can be the difference between sur-
viving combat or not. But most troops didn’t care, for the majority of people in
uniform would be doing the same thing in a shooting war or an OOTW. Indeed,
only a small percentage of the soldiers, namely the ones in combat units, were on
the short end of this OOTW deal. In the American Army, combat troops comprise
less than 10 percent of the force. These guys (they are mostly guys) are the ones
who will have to stop their combat training so they can go man roadblocks, deal
with unruly foreign civilians, or escort relief supplies through bandit country.
Actually, that last one has some appeal, for there could be a firefight or two. What
really bums the combat guys is that they get the worst jobs in the OOTW depart-
ment. Everyone else — the supply folks, intel pukes, pilots, and technicians — will

be doing what they were trained to do. Only the grunts get screwed. But then, the
grunts are kind of used to that.

Using the combat troops for OOTW does indeed decrease their readiness for
combat duty. Typically, a combat unit assigned to a six-month peacekeeping stint
460 How to Make War

will spend six months training for the quite different peacekeeping duties. After
they come back from the peacekeeping job, they will have another six months of
training before they are ready for combat once more. So each tour of peacekeep-
ing takes acombat unit out of “ready for combat” status for 18 months.
There are two proposed solutions for this. One is to have special peace-
keeping units. These would be trained and equipped for nothing but that duty.
This is impractical because such units would spend most of their time overseas,
separated from their families and doing a noxious job. The other solution, to
use more reserve troops, is being used more often. But this is not popular with
the reservists, who get pulled away from their civilian jobs for a year at a time.

Eventually, this makes it harder to get people to join the reserve units.
The other OOTW chores are less of a problem, for they are of shorter
duration and are often similar to a unit’s regular combat duties.

What Causes Peacekeeping


Situations
The causes of OOTW are many, but one of the more prominent ones these days
is religious conflict. Most of these spats are between Christians and Muslims.

And this unpleasantness is best described as a worldwide Green Line.


During the Lebanese civil war of 1975-90, Christians and Muslims fought
bitterly over political, cultural, and ultimately religious differences. The capi-

tal, Beirut, was divided into Christian and Muslim sections by the Green Line.

The name came from the fact that in this rubble-filled no-man ’s-land, only
grass and weeds survived. There have been a lot more green lines since then.
Few realized it at the time, but this war was but the first of many between
Christians and Muslims in the twentieth and twenty-first centuries.
Many of the earliest Muslim converts were Christians. And many of the
peoples Muslim armies unsuccessfully sought to conquer were Christian. But
as a political force, Islam was in decline for several centuries until the 1970s.
Then things changed and continue to change. Islam was again on the march,
and few have noticed how many places it was turning into religious war with
Christians and other non-Muslims.
In Asia we have a green line between India and Pakistan. Inside India, many
Muslim communities remain, and feelings aren’t always neighborly. Indonesia
and the Philippines suffer growing strife between Muslims and non-Muslims.
Malaysia has more fanatical Muslims persecuting more laid-back ones. China has
a large Muslim community that generates an increasing amount of violence.
Russia and America have formed a curious partnership to deal with Islamic-based
terrorism coming out of Afghanistan. And in Chechnya, Russia faces Islamic-
inspired violence all alone.
Operations Other Than War (OOTW) 461

Africa has a rather dusty green line south of the semiarid Sahel region.
Many African nations are split by increasingly sensitive religious differences.
The Muslims are in the north, Christians and animists in the south. Nigeria,
Chad, and Sudan are among the more violent hot spots at the moment.
Although when the Muslim Somalis stop fighting each other, they will return
to raiding their Christian and animist neighbors to the south.
The Middle East still contains many non-Muslims. None have their own
country, except for Israel. But Egypt contains five million Copts, native
Christians who did not convert to Islam. Similar small Christian communities
exist throughout the Middle East, and growing hostility from Muslim neigh-
bors causes many to migrate, or get killed. Muslims have also turned their
righteous wrath on dissident Muslim sects. The Druzes and Alawites are con-
sidered by many Muslims as pagans pretending to be Muslims. Similarly, the
Shiites of Iran and neighboring areas are considered less orthodox not just for
their admitted differences, but because many adherents openly practice cus-
toms of the pre-Islamic Zoroastrian religion. These differences are less fre-
quently overlooked today. To survive, the many Druzes have allied themselves
with Israel, and most of the current Syrian leadership comprises Alawites.
Even Europe has a green line. The Muslims in the Balkans (Albanians and
Bosnians) have been a constant source of strife for the last decade. Muslim
migrants in Europe face even more persecution because of all those green
lines, and this makes it easier for radical groups to recruit and carry out their
crusade against Christians.
But the green lines are about more than religion. A lot of it is politics. One of
the reasons Islam ran out of steam centuries ago was that the Muslim areas never
embraced democracy. Until the twentieth century, most Muslims lived in colonies
or totalitarian kingdoms. The colonies are gone, but democracy has had a hard
time taking hold. The dictatorships are still there. And the people are restless.
Radical Islam arose as an alternative to all the other forms of government that

never seemed to work. In theory, establishing “Islamic republics” would solve all

problems. People could vote, but only Muslims in good standing could be candi-
dates for office. Acommittee of Muslim holy men would have veto power over
political decisions. Islamic law would be used. It was simple, and it makes sense

to a lot of Muslims in nations ruled by thugs and thieves.

Islamic republics don’t seem to work. The only one that has been estab-
lished (not counting others that say they are, but aren’t) is in Iran. The major
problems were twofold. First, the radicals had too much power. Second, radical
religious types are and you can’t argue with them because they are on a
no fun,
mission from God. Most people tire of this in short order. To speed this disillu-
sionment, many of the once poor and now powerful religious leaders became
corrupt. This eventually sends your popularity ratings straight to hell.
It will take a generation or so for everyone in the Muslim world to figure

out where all this is going. This is already happening in Iran, where moderates
462 How to Make War

are getting stronger every day and everyone is trying to avoid a civil war. While
the radicals are a minority, they are a determined bunch.
Radicals throughout the Muslim world continue to take advantage of dis-
satisfaction among the people and recruit terrorists and supporters. To help this

process along, they invoke the ancient grudges popular among many Muslims.
Most of these legends involve Christians beating on Muslims. To most radi-
cals, it makes sense to get people agitated at far-away foreigners rather than

some strongman nearby.


Most radicals lack the skills, money, or ability to carry their struggle to
far-off places. So most of the agitation takes place among Muslim populations.
Any violent attitudes generated are easily directed at available non-Muslims.
Thus we have all those green lines. But the more violence you have along those
green lines, the more really fanatical fighters are developed. These are the peo-
ple who are willing to travel to foreign lands and deal with nonbelievers, and
kill them for the cause. We call it terrorism; the fanatics call it doing what has

to be done. All because of religious wars in far-off places. When it comes to


terrorism, the world is a very small place.
All this religious antagonism has spawned a lot of terrorism. And the ter-
rorists are often found in unruly places. U.S. troops have already spent a lot of
time chasing down terrorists as part of peacekeeping operations in the Balkans.

And then there was Afghanistan. There’s a lot more OOTW opportunities
along the green line.

Why Peacekeeping Is Popular,


and Unpopular, with the Troops
Peacekeeping is an increasingly popular use for American troops. Unlike a
similar enthusiasm early in the twentieth century, today’s version is destroying
America’s military power. During the first three decades of the twentieth cen-
tury, the U.S. Marines were sent into disorderly foreign nations so frequently
that this became main job. In the late twentieth century, intervention
their
became fashionable again. The numbers tell the tale. From 1956 to 1992, U.S.
troops were sent into foreign nations 5 1 times. About 1 .4 interventions a year.
Since 1992, we have also gone in 51 times, about 6.5 times a year. That’s a
nearly fivefold increase. A third of American armed forces are currently tied
up supporting various peacekeeping missions, even more if you include those
in the half-century-old Korean “police action.” But so often are U.S. troops

called on, usually at the behest of the United Nations, that you now have the
American Army referred to as “UN troops.”
But this is not quite true. Most of the real UN peacekeeping troops are from
anywhere but the United States. Less affluent nations are eager to offer troops for
Operations Other Than War (OOTW) 463

UN service, as the UN pays these soldiers more than they make in their own coun-
tries. Contributing troops to peacekeeping operations looks good and pays well.
The UN shakes down the wealthier nations to provide the money. Most American
peacekeepers are tied up in NATO-sponsored operations in the Balkans. U.S.
troops are also stationed, for one reason or another, in 55 nations.
Since the end of the Cold War in 1990, America’s armed forces have faced
more changes than at any other time in its history: radically new weapons; a
new, and uncertain, array of potential foes; new demands for peacekeeping
missions; worst of all, a lack of strong leadership. During the 1990s, America
spent over $25 billion on peacekeeping. That was about 1 percent of the
defense budget, but was also a
it time when the armed forces were being
reduced by a third. There was a lot of bureaucratic pushing and shoving over
which projects would get cut. Politicians didn’t want bases closed, as that
annoyed local voters. It was the same with expensive weapons projects, for the
contracts were spread around to as many congressional districts as possible.
Even within the armed forces, there were many officers who saw these Cold
War-era projects as still important, important enough to push just about any-
thing else out of the way. This ongoing budget brawl has had some predictable
effects. Training got cut. There was less money for keeping equipment main-

tained and up-to-date. Promotions slowed down. People got scared and inse-
cure. The more able officers began to bail out as careerism and caution got in
the way of innovation and bold leadership. No one wants to take any chances
when the budget is shrinking and no one is sure of what, or who, will get cut
next. Right after the Berlin Wall came down in 1989, many of the fast-track
officers were talking about their resumes and what kind of opportunities there
were outside the military. The brass began to notice the lower quality of leader-
ship. This became more of an issue once Bill Clinton became president and the
military was ordered to become more sensitive to cultural, gender, and sexual
differences. If that wasn’t bad enough, the policy of “zero tolerance” came
along with all the other mandates. So supervision was increased. Avoiding any
political incorrectness became a higher priority. NCOs, who for centuries had

been left to manage the troops, now increasingly found themselves being
closely supervised by an officer. Colonels and generals kept a close eye on
captains and lieutenants. CYA (cover your ass), not boldness and initiative,
were now the guiding rule for a successful military career.
With lower-quality leaders, you had lower-quality troops. And the word
soon got out that the armed forces were not what they once were, and it
became harder to get any troops at all. This became an important issue as
peacekeeping became the major mission. While fighting a war requires a lot of
skill, peacekeeping requires more. This soon became apparent, as did the

post-Gulf War demand that there be no casualties. When things heated up in


Somalia during 1994, there were a dozen American generals in the area, every
one of them anxious to avoid any “problems.” Eighteen American soldiers got
464 How to Make War

dampen politicians’ enthusiasm for peacekeep-


killed anyway, but this did not
ing, it just made everyone more determined to do it without getting any

Americans killed. We can see how this works in the Balkans. American troops
spend about 60 percent of their time peacekeeping, and 40 percent providing
security for themselves. But the British troops spend only 14 percent of their
time in self-defense and get a lot more done in the peacekeeping department.
American troops, much to their chagrin, are increasingly seen as a bunch of
wussies by the other NATO contingents they work with (especially the
Russians). Good at giving impressive briefings and building themselves luxu-
rious accommodations, but of dubious worth when the chips are down.
Ninety years ago the U.S. Marines took another approach to peacekeeping.
Officers, NCOs, and men were told to keep the peace, and they did. There was
no micromanagement, nor fear of taking losses was required to do the
if that

job. Actually, the Marines are still that way. This makes politicians leery of
using Marines in peacekeeping operations. “Too aggressive” is the excuse
most often given. Then again, there may be something to all that. Decades of
Marine peacekeeping in Central America and the Caribbean did keep things
quiet but didn’t change any of the nations involved. The current American pol-
icy is to pull out if things get too hot. Hard to do that with Marines, as they will
quell any unrest quicker than the folks back in Washington can issue a “cease
and desist” order.
Many Army officers, feeling themselves in a no-win situation, have sug-
gested that brigades of specially trained military police be organized just for
peacekeeping missions. But do that would admit that the concept of using
to
combat troops for peacekeeping is a mistake. That is politically unacceptable.
Illusions are much easier to sell. Welcome to the twenty-first century.

ItGets Ugly, and


Then They Leave
One of the many military reforms of the 1990s was the quadrennial review.
Once every four years, the Pentagon has to come right out and say what it is
preparing to do, and how it plans to do it. The president and Congress can
modify these plans, but once all the arguing dies down, everyone knows what
the troops will be ready to do over the next four years. Since the mid-1990s,
the military has been ready, on paper, to fight two wars (Korea and the Persian
Gulf, most likely) at once and win. This is a fantasy, of course, but one that
must be maintained. The entire defense budget is held together by the many
“requirements” for the two-war doctrine. Meanwhile, everyone is scrambling
to reorganize for the wars that are happening right now: that is, peacekeeping
and policing. The forces, training, and leadership needed for the “two wars”
Operations Other Than War ( OOTW 465

and the peacekeeping are very So the question is. Can the armed
different.
forces be in two places at once? Can the weapons and training needed for wars
be used for peacekeeping? Ask the Pentagon about this and you get a well-
crafted mutter. That’s another way of saying, “no, but we’d rather not dwell on
it.” It gets pretty ugly.
Peacekeeping operations are expensive. About a third of our forces are
currently tied up in various police missions. Much of the money for peace-
keeping comes out of the training budget. But with all this peacekeeping,
there’s not much time to train anyway. The troops hate this sort of thing. All
their training is directed toward breaking things and killing people. The troops
are taught to shoot first and to keep shooting until the enemy succumbs.
Peacekeeping is a cross between permanent guard duty and taking abuse from
ungrateful foreigners. In peacetime, guard duty is often given out as a punish-
ment. But an even more severe punishment is sending combat troops to do riot

control. Having rocks thrown at you while you stand there with an unloaded
weapon does a real number on morale. It hasn’t taken long for the bad actors to
realize that they can throw rocks and bottles at our troops without getting fired
on. In response to this abuse, the Pentagon is passing out “nonlethal weapons”
(rubber bullets, tear gas, sticky foam, dazzler lights, and the like) so that our
lads have a sporting chance. But the soldiers did not enlist to play games with
foul-tempered foreigners, but to kill them, take the fight out of them, and go
home. Endless peacekeeping duty feels like punishment, which it often is. As a
result, the volunteer armed forces are short of people. It’s actually worse than

that, for to keep numbers from falling through the basement, recruiting, train-

ing, and discipline standards have been lowered.


But it American peacekeepers in the Balkans are, in effect,
gets worse.
under house arrest. They can go outside their compound only when on duty,
usually guard duty or patrolling (which is basically guard duty where you get
to move around a bit more). From time to time they have to confront rioters,
people who throw things at them. Or go on a raid to find illegal weapons,
which often ends up like a mini-riot. Back in their well-appointed barracks (no
expense was spared to build permanent housing for what was supposed to be a
temporary assignment), you can't get a drink, and celibacy, while not manda-
tory, is certainly encouraged.
The Air Force situation is somewhat different. Pilots like the
the same, but
fact that they are getting a lot of flying time, but most of it is flying in circles.
Air patrols over the Balkans and Iraq get old fast. The pilots and their ground
crews don’t live under restrictions quite as bad as the GIs, but they do spend a
lot of time away from home. Too much time, according to the many Air Force

personnel departing the service. The Navy and the Marines are largely doing
what they would do in wartime, steaming around far-off hostile shores. But
you don’t take your family with you on these six-month deployments, and you
don’t get much shore leave, either. Sailors with technical skills are finding out
466 How to Make War

that they can quit the Navy, get higher pay, go home each night, and even
afford to buy their own boat if they still yearn for a little salt water from time to
time. But not six months at a time off the coast of China, Arabia, or the
Balkans.

Rules of Engagement
Peacetime soldiering is much less tolerant of mistakes than that of wartime.
This fear of error has produced the justly maligned, feared, and ever-expanding
“Rules of Engagement.” Or ROE for short. Now, ROEs are not unknown in

wartime, but there they are meant as general guidelines that the troops can
modify as the situation dictates. It’s quite different in peacetime. Strict adher-
ence to peacetime ROEs have also been quite fatal for the troops involved.
The main purpose of peacetime ROEs is to avoid any diplomatically
embarrassing incidents. Since most peacetime soldiering involves some sort of
peacekeeping, the ROEs up to prevent the troops from harming local
are set
civilians, even if it’s a matter of self-defense. This became an issue when a
Marine barracks was blown up in Beirut in 1983 and nearly 250 Marines were
killed. This was the result of ROEs that violated seven standard security proce-
dures all combat zone are supposed to use. Had the Marines followed
units in a
their own security rules, the tragedy would almost certainly have been avoided.
Consider what was ignored. First, the troops were all living in one location.
Standard procedure is to disperse people as much as possible when in a combat
zone. There was also no inner security in the form of a truck-proof barrier. Nor
were the inner-zone guards allowed to load their weapons. In addition, there
was no outer-zone security; the outer-zone posts were manned by Lebanese
troops, with no Marines present even as “observers.” Moreover, there was no
long-range monitoring of the outer zone by troops with binoculars. And intelli-
gence processing was deficient, for information on the planned truck bombing
was available but had not been passed on to the Marines. Finally, the com-
mander of the Marines was at the end of a long and complex chain of com-
mand. It was not entirely clear who was in charge. Actually, the State
Department was calling the shots. Which was ironic, as before World War II,
the Marines were sent into so many nations for diplomatic reasons that they
were called “State Department troops.” But those were different times. Mass
media now magnifies, and often distorts, any violent incidents that involve
U.S. troops overseas. Armchair generals and eager pundits looking for a news-
worthy angle are quick to jump on “trigger happy” American soldiers. Beirut
in the 1980s was a wild place, with numerous heavily armed militias shooting

at one another and anyone else that got in their way. Left to their own devices,

the Marines would have had little trouble defending themselves. But with most
of their self-defense tactics forbidden by the ROE, the terrorists got in.
Operations Other Than War (OOTW) 467

Despite all the money being thrown at the military in the 1980s, nothing was
learned from the Beirut tragedy. This became obvious to the military, if not to the
media, when American troops poured into Saudi Arabia in 1990. Many noncom-
bat units had overlooked weapor^ training, even those outfits that could expect to
run into armed Iraqis during a fluid desert battle. So as units were ordered to the
Middle East, remedial weapons training was ordered, lest there be the risk of
embarrassing news stories about untrained U.S. troops. However, once the troops
got to Saudi Arabia, they found that while they had weapons, the ammunition was
locked up and tightly guarded, often in out-of-the-way storage areas. In fact, many
of the first U.S. troops on the scene did not have any ammunition for their rifles.
When they finally did, they were told not to break the seals on the ammo boxes
unless orders came from on high. All this obsession with keeping the troops away
from live ammunition had two effects. First, it hurt morale. The troops considered
themselves well-trained professionals, yet here they were being treated as a bunch
of irresponsible louts. Second, there were several alerts that Iraqi commandos
were operating was a good thing the Iraqis never tried anything so
in the area. It

bold, for they would have found most U.S. troops (except for a few armed guards,
who could not actually load their weapons without orders) armed but without
ready access to ammunition.
Even during combat, troops were often ordered to unload all weapons,
with officers going around to verify that the unit was “clean.” An accident
could prevent someone from getting promoted to general. So precautions had
to be taken. Only when in close proximity with the enemy were the troops
allowed to proceed with loaded weapons. Of course, the enemy doesn’t always
cooperate and sometimes shows up when you don’t expect him. We were lucky
this didn’t happen in the Gulf War.

In the Balkans, U.S. troops are confined to their bases when not on duty.
No alcohol or off-duty contact with locals is allowed. American soldiers are
ridiculed by other peacekeeping troops because of these “safety measures” and
the larger proportion of time U.S. troops spend on self-defense. These ROEs
were not only making American peacekeepers less effective but depressing
their morale and familiarity with the locals, as well.

The ROEs showed up again when the U.S. destroyer Cole steamed into the
Yemeni harbor of Aden to refuel. Armed guards were posted around the ship in
case any terrorists showed up. But their rifles were unloaded, and the guards
were ordered not to load and fire unless fired on first. Very sporting, unless
you happen to be the sailor trying to load your weapon while being fired on.
Learning from experience, the ROEs were loosened up quite a bit during
the Afghanistan war. But that was a real war, not just peacekeeping. When the
troops shift from fighting to peacekeeping, you can expect the ROEs to be
there, as ugly and dangerous as ever.
468 How to Make War

The Rogues' Gallery


But terrorists are not the most common problem troops encounter during
OOTW operations. The troops are far more likely to run into warlords, bandits,
gangsters, and rebels.
Right now, there are several dozen nations suffering through civil wars, rebel-
lions, and general unrest. There ismuch enthusiasm for sending in peacekeeping
troops and police to calm things down. What is forgotten is that we are not deal-
ing with wars, in most cases, but heavily armed gangsters. Oh, you could say that
most wars are about money or real estate. Japan wanted China and Germany
wanted Lebensraum (“living room”) in World War II. But the current crop of
patriotic mobsters are rather more crass than Tojo or Hitler. Moreover, many of
the current wars are taking place in areas where there was never much govern-
ment (central or otherwise) in the generally accepted sense. Africa is tom apart by
tribal loyalties, which count for more than national unity when the chips are

down. Places like the Balkans and Chechnya have historically been finely divided
into a patchwork of clans, causes, and criminal gangs who never got along well
with one another.
Entering the twenty-first century, we still have a lot of medieval politics
being practiced in many parts of the world. Mostly, there are warlords. This is

nothing more than an enterprising individual who has managed to raise an


army of his own. It doesn’t have to be a really big army, just large enough to
defeat, or frighten away, anyone else’s Thus equipped, the
army in the area.

warlord goes into business, for a warlord is essentially a businessman who


turns heavily armed muscle into money. If you have the only army in the neigh-
borhood, your word is law and your needs are promptly attended to. It’s no
wonder so many people want to become warlords. This technique is thousands
of years old, and it still works. Modern warlords are clever fellows and, like
their ancient predecessors, dream up new scams to suit current conditions.
They now know how to work the media, humanitarian aid organizations, clue-
less peacekeepers, and whatever passes for central government in their part of
the world. Warlords often have other warlords as competition, and this can pro-
duce a Wild West atmosphere. Somalia, Afghanistan, and Chechnya are current
examples of warlords at work. Afghanistan has lived with warlords for thou-
sands of years. Same situation in Somalia, except there is no one likely to get
the warlords organized and bring peace to the land. Chechnya has the Russian
army trying to crush the warlords. The Russians have done this before over the
past two centuries. But the warlords always come back, eventually.
Even if you manage to disband the warlord armies, you find that former “sol-
diers” were often little more than bandits and gangsters. Warlords can’t be too
choosy when putting their army together. The ranks are filled with whatever
riffraff can be found and controlled with the promise of loot, fear, and freedom
Operations Other Than War ( OOTW 469

from prosecution. Many national armies use the same recruiting practices. After
the Soviet Union fell, was discovered that the Soviet secret police (KGB) used
it

criminal gangs for dirty work. With the KGB gone, the “Russian mafia” flour-
ished, now that they didn’t have^the KGB to provide some degree of control.
Other national armies are little more than gangsters pretending to be soldiers. It’s

also quite common for rebel organizations to turn into criminal gangs after the
local despot or foreign invaders are gone. Thus, the Italian mafia had its origins in
a patriotic movement fighting French (and other) invaders of Sicily and southern
Italy. The same thing happened to the Irish Republican Army, which, like many
rebel groups, used robbery, extortion, and other scams to finance their rebellion.
South American and Asian rebel movements are fond of kidnapping these days.
So what is a peacekeeper to do when dealing with rebels whose regular gig is

drug smuggling, or opposition whose idea of fundraising is extor-


political parties

tion and prostitution? How do you settle a civil war when the primary beef is who
gets to control the diamond mines? Thus far, the attitude has been to downplay the
criminal element and make whatever deals can be made to quiet things down so
the peacekeepers can depart with their reputations intact. That rarely works, as
peacekeepers worldwide are discovering the hard way. The UN has tried to deal
with this angle by bringing in policemen. But effective policing depends on
knowing the people you are policing. This is hard to do if you don’t speak the lan-
guage. And the UN has had a hard time getting cops from member nations for
duty in troubled areas. Moreover, many nations are reluctant to send their best
policemen on what many consider a fool’s errand. So an inadequate number of
second-rate cops are sent to police people who speak a different language, have
different customs, and have more firepower than anything the foreign constable
ever had to face back home.
Another solution is to disband the corrupt local cops (assuming there are any
local police left at all) and train a new force in kinder, gentler, and more effective
policing methods. This has proven difficult. War-torn areas usually have a tradi-
tion of corrupt policemen that is hard to stamp out. The new recruits often forget
their training once they hit the streets. If anything, they learn how to play the game
of pretending to be straight while shaking down everyone in sight. New cops
don’t mean clean cops.
What has worked in the past, but is not as acceptable today, is the old colo-
nial method. Basically, you take over the local government completely. You bring
in your own people for long tours of duty (5-10 years or more) so they can learn
the local language and customs. The outsiders run things and carefully groom
junior civil servants and police and never let them slip back into the bad old ways.
After a generation or so of this, you have cleaned things up and can go home. It’s

expensive as hell, though, and one reason the European countries eventually
wised up and dumped their colonies. But it works, if you can afford it.

But there are some things even the cops have a hard time dealing with. We’re
talking about kids with guns. Lots of kids with really big and nasty guns.
470 How to Make War

NGOs (nongovernmental organizations) have rediscovered the ancient prac-


tice of children in armies. The NGOs have started a campaign to expose this des-
picable practice and put a stop to it. The UN passed a resolution in 2000 forbid-
ding anyone under 18 from serving in the military. So far, 79 nations have signed
the treaty, but only six have ratified The guesstimate of 300,000 children serv-
it.

ing with armies is, for once, probably low. For a number of reasons, both histori-
cal and technical, the head count for kids in armies is probably higher now than it

has ever been in the past. And children serving with armies has a long, long past.
For thousands of years, kids went off to war. The younger ones as servants, to
help around the camp. The older ones, as they got bigger, worked their way into
the fighting line. About all that anyone in Western nations knows of this is the
medieval tradition of children serving as pages and squires, and ultimately
becoming knights. That was for the children of the nobility. Commoner kids also
had opportunities to become professional warriors if they survived to adolescence
and avoided death from the ill treatment they faced while living with callous sol-
diers and the rigors of living rough while the army was on campaign.
The twentieth century changed all that. With smaller rifles and automatic
weapons, younger kids could be armed and sent off to fight at an earlier age. As
in the past, many young boys were fascinated with weapons and violence.

“Running off to join the army” was around long before “running off to join the
circus.” There has never been a shortage of volunteers. Starting in the 1 940s, kid-
size military weapons (the Russian SKS rifles and 9mm machine pistols) began
to appear in large quantities. After World War II, the Russian AK-47 showed up
and became the weapon of choice for child soldiers everywhere. With the end of
theCold War, and the collapse of Communist governments, millions of AK-47s
suddenly appeared on world markets. At first, the AK-47s were so cheap that they
were practically given away (“buy a rocket launcher and we’ll throw in a free
AK-47 . . .”). Whereas in the past, kids had to make themselves useful, and show
minimum of smarts and initiative, before getting a weapon, the flood
they had a
of AK-47s made it possible to arm the children much earlier in their military
career (within hours or days, rather than weeks or months). The hordes of adoles-
cents wielding AK-47s gave new meaning to the term “wild child.” And these kid-
die gunsels are more dangerous than the adults. Teenagers are difficult to disci-
pline under any conditions. But when the young man has an automatic weapon,
youthful petulance takes on a new meaning.
Until lighter- weight weapons came along, the kids in the military were
lightly armed (maybe with a knife) and generally responsive to a smack upside

the head. Once they got their guns, discipline became more harsh. One vivid
example of this showed up in the 1963 movie Mondo Cane (“It’s a Dog’s World”).
This Italian “shockumentary” showed odd behavior from all parts of the world. It
was all real; nothing was staged. In one scene, filmed in the camp of some African
guerrillas, a 10-year-old kid is saying something to an adult that is apparently not
appreciated. The adult pulls out a pistol and shoots the kid in the chest. The body
Operations Other Than War (OOTW) 471

flies back into the bush; all that can be seen is the kid’s shoes. A lesson, no doubt,
to the other kids in the camp to show some respect to their elders.
In better-organized armies, children served as drummer boys until about a
century ago. In some navies, kids can still serve as cabin boys, a tradition that
goes back many centuries. When children like these are serving in an organized
military unit, they have a degree of protection. At least they cannot be executed
out of hand. The UN got into a snit with the United States and Britain, which have
long allowed 17-year-olds (and even younger boys in Britain) to join up with
parental permission. The UN didn’t make much progress against the long-stand-
ing recruiting practices of America and Britain. But the real target was guerrillas
and irregulars who are waging war in a medieval fashion. That means these para-
military units are living off the land. This has always meant stealing people as well
as food and valuables. But guerrilla movements have always appealed to kids,
mainly because of the ideological and revenge aspects. Guerrillas know their
attacks on the government will usually bring retaliation against the local civilians.

Every time a father is killed by the soldiers, the older sons (and sometimes the
daughters) feel compelled to seek revenge. In many parts of the world, the “blood
feud” tradition is strong, and there are few impediments to a kid joining the local
guerrillas to avenge his kin. In these circumstances it’s almost impossible for a
fourteen-year-old not to volunteer. The UN/NGO campaign plays this down, if

they play it at all. Instead, the incidents of guerrillas forcibly conscripting kids for
military service is put out front. This may make for better PR, but ignoring local
customs makes eliminating underage soldiering a lot more difficult.

Even if the guerrillas and bandits (sometimes it’s difficult to tell the differ-
ence) were convinced to stop taking kids, it’s much more difficult to stop the kids
from joining. Revenge, adventure, altruism, and the thrill of wielding the power
that comes from holding a gun will bring in the underage recruits for a long time

to come. And peacekeepers are going to have to deal with it.

Tribal Tribulations

It’s bad enough when you have kids with guns out there. But you also have
tribes of kids with guns. It’s not considered politically correct to talk about
tribes anymore. Instead these distinct cultural organizations are referred to as

“ethnic groups” (which they often are) or “clans” (which are subsections of
tribes). But much of the world’s populations still owe their primary allegiance
to tribal organizations. Africa, South America, and parts of Asia are largely

tribal areas. Europe still has a few. But the Scots clans are largely just social
organizations, although in Eastern Europe you can still find functioning clans.
Over the past few thousand years, tribes evolved (by more powerful tribes

conquering weaker ones) into kingdoms, and then, with the addition of robust
economies and a lot of bureaucrats, nations. So you tend to find tribes in less
472 How to Make War

^
affluent parts of the world. The majority of our planet’s population is poor. But
a third of the world’s population is in China and India, two places where the
strong tribes long ago conquered all the weaker ones. Africa, Southeast Asia,
and the Pacific islands still have a lot of unconquered tribes.

Tribes tend to fight a lot. Most tribes are agrarian, and there are always
disputes over land and crime. Tribes don’t have the strong legal systems of
kingdoms and nations, so justice is seen as a personal chore. Within tribes,
there is usually a system of tribal elders who arbitrate these disputes. But when
the disputes are between tribes, arbitration is difficult, usually impossible.

Violence and endless blood feuds result.

Africa has the largest number of active tribes on the planet, over 500 major
ones at last count. The nations of Africa are artificial creations, put together by
European colonial powers in the late nineteenth century. In the 1950s and 1960s,
most of these colonies were given their freedom. These new nations still had their

tribes, plus poverty and weak legal systems. The colonial powers enforced peace,
often with guns, but also with thousands of bureaucrats imported from Europe.
After independence, most of these bureaucrats went home. The tribal animosities
began emerge very quickly after independence. Most of these nations soon
to
found themselves run by military dictators. It was ugly, but it kept the peace.
However, unlike the colonial bureaucrats, the locals were far more corrupt, often
because they were intent on taking care of their tribe at the expense of everyone
else. The corruption ruined the economies, as well as making most of the popula-

tion increasingly angry with the poverty and injustice. When democracy got its

chance again in the late 1990s, it was because Africans realized that, alone in the
world, their economies had been steadily shrinking through the 1980s. The end of
the Cold War also eliminated the ability to play off the superpowers against each
another, thus eliminating another source of income. They needed change, but
democracy alone was not enough.
With the generals replaced by politicians, tribal violence is on the rise again.

A good case in point is Nigeria, Africa’s most populous nation. Nigeria has some
250 “ethnic groups” (most organized as tribes around shared customs, language,
and culture) in a population of 122 million. Precolonial tribal warfare is returning.
In the past, the various kingdoms that existed before the colonial period had eth-
nic minorities who were oppressed, and they have not forgotten. It’s fashionable
to blame all this on the European colonial governments, but the one sub-Saharan
nation that was not colonized, Ethiopia, also experiences frequent civil war and
rebellion because of its dozen or so different ethnic groups. No one has yet come
up with a quick solution for this problem. Historically, the only thing that works
is gradual absorption of many of the smaller groups into the larger ones. This has
been going on more rapidly in the last few centuries, making it easier for many
stable nations to form. Africans want to hold on to their colonial-era borders, even
if it means a constant threat of unrest. This is preferable to the precolonial tribal
warfare. But how do you keep the tribes from fighting?
Operations Other Than War ( OOTW 473

Admitting there is a problem is the first step, and most African nations are
doing that. They are stressing the need for national unity. But with corrupt
police and civil servants, plus rampant poverty, too many people still have to
fall back on the tribe for economic and judicial relief. History provides little

comfort. Everywhere else, tribes only faded away after centuries of increasing
prosperity and the development of honest and efficient government. Put more
simply, the central government had to compete with the tribal organization to
provide better living standards and legal systems. This works, it was working
during the colonial period. But it only works long term if the locals themselves
provide the judges, police, politicians, and bureaucrats.
Meanwhile, the tribal violence increases. Between late June and early July,
2001, several hundred Nigerians died, and over 100,000 fled their homes
because of tribal violence in one region alone. In the last decade, millions have
died from tribal violence in Africa. Guns won’t solve the problem. In fact, the
end of the Cold War has brought millions of cheap AK-47s to Africa. This has
increased the death toll, as assault rifles can kill a lot more people than the tra-
ditional spears and bows. Indeed, previously only the bravest tribal warriors
went to war, was up close and personal. You had to be tough, experi-
because it

enced, and brave. With AK-47s, any kid can become a badass, blasting away
from a distance. Where in the past women and children were generally spared,
now they are the first victims of the AK-47-armed teenagers.
Money alone won’t solve the problem of tribal violence; honest govern-
ment will. But you can’t easily buy that. The locals have to put aside centuries
of custom to make government work. That won’t happen fast, and when it
does, it will take a long time to eliminate the tribal loyalties. Any time you send
peacekeepers into an area populated by tribes, there will be tribal violence to
deal with.

Balkan Nightmares
In 1999, conflict over the Yugoslav province of Kosovo led to a real war, fol-

lowed by continuing OOTW. Kosovo has been a war waiting to happen for
most of the last century.

The population of 1.7 million is about 90 percent Albanian. Kosovo’s


southern border is with Albania. Six hundred years ago, Kosovo was a battle-
field between the Serbian kingdom and the advancing Turks. The Serbs lost,
and the Turks kept going until they were stopped on the Austrian frontier. In
the last century, the Serbian population of Kosovo became the minority and the
Turks were thrown out of the Balkans. Subsequently the locals fought four
wars with one another, with the last one still going on.
The Balkans have been pacified in the past, but we tend to ignore the
methods used to accomplish this. Some 2,500 years ago, King Philip of
474 How to Make War

Macedon and his son Alexander the Great made their reputations by bringing a
semblance of peace to the Balkans. They did it via massacre, hostage taking,
strategic marriages, and bribery. Five hundred years later, the Romans inher-
and spent several centuries keeping the peace with the same meth-
ited the area
ods. Before the Turks took over, the locals fought one another and the Serbs
established their rule over the area, and maintained it the same way.
The Turks carried on the ancient, bloody-minded approach, with the addi-
tion of a religious angle. Ifany of the local Christians became Muslim, they
got a break on taxes and dibs on government jobs. Working for the Turks was
mostly collecting taxes and keeping the peace. It’s no wonder the Bosnians and
Albanians (Balkan Muslims) found themselves unloved by their neighbors.
During World War Germans took advantage of this by recruiting several
II, the
SS divisions from the Bosnians and Albanians and turning them loose on the
locals to keep the peace. It was an ancient tradition, and it worked for a —
while. The Germans, of course, lost the war.
Before World War II ended, the anti-German Balkan partisans liberated
themselves. The fighting in the Balkans killed more Yugoslavs and Albanians
than Germans, and the killing continued after World War II as scores were set-
tled and the Communist government made it clear that peace would return,
using the same techniques that previous rulers had used for thousands of years.

The peace held for nearly 50 years awkward as it was until the death of —
Tito, the World War II partisan leader who forced the many ethnic groups to
behave. Within five years, the old antagonisms resurfaced, and another ethnic
conflict was underway. NATO nations, led by the United States, brokered a
cease-fire in late 1995 and then sent several NATO divisions to keep the peace.
But the locals were quite open about considering the agreement a breathing
space for everyone to rest and rearm for the next round of fighting. As long as
NATO nations are willing to spend billions of dollars a year to keep their
troops there, peace will prevail.
Which brings us back to Kosovo. The peacekeepers in Kosovo face armed
local Albanians fighting for an independent Kosovo, and Serbs fighting to
keep Kosovo part of Yugoslavia. The peacekeeping goes on and on. It could get
ugly and is unlikely to be resolved. The intentions are good, but the prospects
are not. Peacekeeping is a case of “no good deed goes unpunished.”

Making Money Talk


Faced with the unpleasant prospects of OOTW, the wealthier nations have
come up with (or revived) less painful solutions.
Bribes have long been an important part of warfare. Why fight when you
can bribe the enemy general to surrender or, better yet, join your side? But this
approach has never been all that well regarded in the West. Other parts of the
Operations Other Than War (OOTW) 475

world have been more pragmatic, and less bloody-minded. Chinese military
history is full of battles and wars won not with fighting, but with a few well-
placed bribes. In the West, the best practitioners of the wartime bribe were the
Byzantines (the eastern remnant of the Roman empire that existed for a thou-
sand years after the city of Rome fell to the barbarians in the fifth century).
There was, unfortunately, a lot of religious, cultural, and military ill will
between western Europe and the Byzantine empire (the Balkans and Anatolia).
To this day, there is a lot of public revulsion toward the use of bribes to deal
with military situations. We call that sort of thing “Byzantine diplomacy” and
still consider the Byzantines and their ways rather unsavory. All because of
some ancient animosities between priests and politicians.
But this attitude toward Byzantine ways is changing. America found that a
more effective waydown international terrorists was to offer multimil-
to run
lion-dollar rewards. This often came down to bribing the bodyguards or gov-
ernment that was sheltering the fugitive terrorist. And while we don’t like to
admit most of our foreign aid over the last half century has been seen on the
it,

receiving end as a bribe. The 1995 Dayton Agreement that ended (or, accord-
ing to the locals, suspended) the war in Bosnia was basically a bribe. Billions
of dollars a year in “aid payments” and other benefits were involved. Many
European military and political leaders pointed out that this arrangement,
including NATO troops to police the peace, would have to go on for decades.
But all acknowledged money was cheaper than blood. Victory in
that
Afghanistan during the 2001 campaign was made easier because $70 million
in cash was given out to encourage enemy troops to switch sides, or friendly

commanders to stay friendly.


Using a bribe is not always easy. Sometimes the issues that drive the fight-
ing don’t easily lend themselves to a cash solution. Early in theVietnam War,
American president Lyndon B. Johnson offered the North Vietnamese a large
amount of cash aid if they would stop trying to take over South Vietnam. The
Communist North Vietnamese refused this. But the potential was always there.
However, the possibility of a bribe working decreases considerably once the
shooting starts. If America had approached the North Vietnamese in the late
1950s with a cash solution, it may well have worked. At the very least, it would
have gotten a more serious reception. Brokering these deals is not easy. Again,
a close study of Chinese history shows that the application of a bribe was usu-
ally surrounded by complex and intense negotiations. There is never an easy
solution to situations likely to turn into a war. Diplomats on the scene are often
not up to the task. For many statesmen, war is the easy way out, at least in the
short run. In the long run, a war is a losing proposition for all concerned. There
are no winners, only varying degrees of loss.
In early 1999, the Kosovo insurrection against their Serb rulers intensi-
fied. TV images of Kosovar refugees fleeing the fighting caused public opin-
ion in Europe and America to call for something to be done. The solution most
476 How to Make War

mentioned was bombing the Serbs, who had refused to allow foreign troops to
occupy Kosovo to stop the fighting. No one mentioned a bribe. But it came to
that. Bombing the Serbs wasn’t working. Eventually, a large sum of money
paid to Russia caused that nation to withdraw openly its support for the Serbs.
Lacking a major ally, and being offered better terms (no independence for
Kosovo), the Serbs caved. Money is cheaper than blood.

Making Do with Mercenaries


And then there are mercenaries as a better way to deal with OOTW.
The economic, social, and political chaos in many parts of the world has
produced one benefit, a new type of mercenary. For thousands of years, organ-
ized groups of soldiers have hired themselves out to whoever will pay the
going rate. As nations became better organized and armed in the past century,
the use of mercenaries declined. But going into the 1990s, there was a merce-
nary revival. The big difference today is that the mercenaries not only offer
well-armed, -trained, and -led soldiers, but also all the combat-support services
that made national armies so powerful that mercenaries nearly disappeared.
Mercenaries showed up as corporations like Sandline International; Executive
Outcomes, Ltd.; Globe Risk; and MPRI (Military Professional Resources,
Inc.). These organizations specialized in noncombat services like training, pro-

curement, maintenance, public relations, and political consulting. Africa, the


region with the greatest amount of need, has some 90 mercenary organizations
in action. Most are mainly beefed-up security firms, providing protection to
mining companies and other commercial operations. Some provide mercenar-
ies and gun running for rebel movements or factions in a civil war.

MPRI is one of the more notable of these new mercenary outfits. Formed in
1987 and chartered, unofficially, by the United States, MPRI deals largely with
clients approved by the American government and provides services that might be
politically embarrassing done by the U.S. government itself. MPRI’s staff is
if

largely former members of the U.S. military. MPRI has worked in Croatia,
Colombia, Bosnia, Sweden, Taiwan, Macedonia, Saudi Arabia, Kuwait, and
Africa. An example of how this works is the contract MPRI had with Croatia in
the second half of the 1 990s. Although the civil war in Yugoslavia ended in 995, 1

Croatia still had problems with large numbers of Serbs who had lived in northern
Croatia for centuries and were demonstrating separatist tendencies. MPRI pro-
vided training in communications, and weapons use that enabled the
logistics,

Croats to run the Serbs out of northern Croatia in a very quick and efficient cam-
paign. The Croats insist that they did it all by themselves, but they had a lot of
good advice, and they paid MPRI for it.

In 1997, Sierra Leone’s elected president, Ahmad Tejan


Kabbah, was over-
thrown by his army. But he hired Sandline International, a British mercenary
Operations Other Than War (OOTW) 477

firm, which organized an armed force that put him back into power. Some mer-
cenary outfits specialize in air transport to difficult areas, whether it be crude
airfields in the bush or places where they can expect to get fired on while
delivering the goods. Other companies clear land mines, deal with kidnappers,
or arrange peaceful relations with guerrilla movements or well-organized ban-
dits. In regions beset by armed groups, some mercenary organizations simply
provide sufficient firepower to keep the unfriendly locals under control.
Many of the current mercenaries are hired guns in the classic sense.
Russian and East European veterans of disbanded Communist armies have
hired themselves out to anyone, for anything. These lads show up in Africa a
lot, often with a large array of Russian-designed weapons. These include heli-
copter gunships, jet aircraft, and large transports. Called “white devils” by the
locals, these largely Slavic mercenaries are backed by gun-running operations
back home. There are enormous quantities of Cold War-era weapons available
in Eastern Europe, and several organizations (most only vaguely legal) have
appeared to ship this stuff anywhere, to anyone at any time, for a price.
But the future is in MPRI. Operating legally, and serving only
outfits like
legitimate (more or less) governments, the new twenty-first-century mercenar-
ies provide support that lasts. Instead of just bringing in troops to do the dirty
work, the idea now is to show the clients howAnd there is
to do it themselves.
much to do. nations today have, in theory, the resources (in men and
Many
money) to form their own armed forces. But military matters are now more
complicated than just giving a lot of young men guns and paying them regu-
larly. There are complicated and maintenance issues for the more
logistics
powerful, and more complex, weapons. You need experienced people to train
your troops how to use, and fight with, the weapons. In a world driven by
instant news, governments have to know how to play the press for maximum
diplomatic and military advantage. Governments also need advice on how best
to handle international organizations like the UN and IMF, not to mention the
hundreds of NGOs that rush to disaster areas. These mercenaries now arrive in

suits as well as battle dress.

Video Killed the Riot Squad


One of more perverse aspects of OOTW in the twenty-first century is the
the
effect the electronic media has on how the troops operate. There was a time,
before television and the Internet, when riot control was a lot easier. Most rioters
were amateurs, and troops, regular police, or special riot police generally had lit-
tle trouble dispersing a mob. A few lines of club-wielding cops, some tear gas,

maybe a water cannon, and it was all over. But then TV came along, and potential
rioters began to get educated. Seeing what they were up against beforehand, rad-
icalized students began to use their talents to develop new techniques that would
478 How to Make War

trip up the riot police. Unofficial manuals on “how to riot and win” were prepared
in many nations and passed around. With the Internet, these documents are widely
available. This led to an arms race between rioters and riot police.

Over the last 30 years, this has escalated to the point where riot control is a

full-time job in many nations. France has 15,000 riot police in 63 units around
the country. These lads are called out about three times a month for one major
demonstration or another. But there are riots and there are riots. Most of the
action in France is political protests or sports-related mayhem. There are semi-
pro rioters who around from one event to another, and these are the lads
travel
(the vast majority are men) who provide the riot police with the most trouble.
These guys will often come equipped with helmets, gas masks, gasoline
bombs, rocks, slingshots, and violent intent. The police call them agitators, and
the term is pretty accurate.
Normally, the riot police want to deal with a violent situation by using as lit-

tle force as possible. Politicians don’t like to turn on the TV and see riot police

injure citizens. But the agitators know that if they can lay enough hurt on the riot

police, they will provoke a charge on the crowd. This will create great photo
opportunities and encourage some in the crowd to join in the violence.
The best-equipped riot police are well equipped. Typically each man will
have a riot helmet with neck protector and visor (with a fluid seal to prevent
noxious stuff from dripping onto the face). The helmet often contains a radio
(receive-only for most of the troops). They wear waterproof, flame-resistant
overalls or uniforms, to provide protection from gasoline bombs. They have
padded high-wrist riot gloves to give some protection from thrown objects or
clubs wielded by rioters. They wear high-leg combat boots with steel toe caps
and anti-stab soles (as protection from sharp objects on the ground). They usu-
ally carry gas masks, as well. Over the uniform are worn shin, knee, forearm,
elbow, and groin protectors. Flak jackets are often worn for additional protec-
tion. They carry transparent, shatterproof shields. Most riot police will be

armed with a riot baton (a thin three-foot club reinforced with metal). Plastic
handcuffs, pepper spray, a high-intensity flashlight, and smoke and stun
grenades are also carried by most troops. Some are armed with shotguns firing
rubber bullets. Others have tear-gas guns. Some snipers will be armed with
rifles, if it is suspected that there will be firearms in the crowd. Armored vehi-

cles with water cannon and searchlights are also found in some countries.
The tactics used are several thousand years old. Basically, it’s several lines
of riot police advancing shoulder to shoulder to force back the crowd. They use
a special step, bringing the right foot down hard, and then making another
noise by dragging the left foot a bit. The sound is unnerving. Some riot police
add another ancient sound by rhythmically banging their batons on their
effect
shields before they begin marching. When troops are used for this sort of for-
mation, they sometimes advance with fixed bayonets. The sight of a wall of
soldiers advancing with bayonets on the end of their rifles, plus the thud and
Operations Other Than War (OOTW) 479

scrape of their boots, must cause the crowd to flee. If not, the troops will rarely
use their bayonets on unarmed civilians. Thus, the switch to batons. Clubbing
civilians is rather more acceptable than sticking them with bayonets.
An increasingly frequent problem arises when the crowd will not flee.

Over the last few decades, many agitators have equipped themselves for fight-
ing. The hard-core rioters will throw rocks and gasoline bombs to try to break

the police line. If they can do that, then some will go in with their own wooden
batons or iron bars and fight it out with the police. It often gets worse, when
men with guns move among the unarmed civilians (especially women and chil-
dren) and then open up when they are so close they can’t miss. This is a partic-
ularly popular tactic with Somalis. In one case, two dozen UN peacekeepers
died as a result of this sort of thing. Palestinians sometimes use this approach,
as well. But the Palestinian gunmen have to be careful, as the Israelis know
what’s coming and have snipers ready to take out armed men in the crowd, and
Israeli riot police use rubber, plastic, and real bullets freely if it appears there
might be a firefight.

The solution to this is to develop a nonlethal weapon that will disperse a


crowd before they get within a hundred meters of the riot police. Beyond a
hundred meters, gunmen in a crowd have a hard time getting a good shot at the
distant riot police. Only the United States has such a device (a directed-energy
“searchlight” that causes a burning sensation in the skin of rioters) to deal with
this, and they refused to sell it to Israel. So the Israelis are developing their
own device that produces a similar effect.
Rioters, especially those driven by political or religious beliefs, are quick
to adapt to new weapons, equipment, and techniques used by riot police. This
has produced something of an arms race as governments put more effort into
developing more novel and (hopefully) effective “nonlethal weapons.” But we
should all remember that for thousands of years, no new weapon has been
around too long before someone came up with a way to counter it. Television
and the Internet have speeded up that process, leaving the riot police still using
the ancient “get there first with the most” tactic, and battle tactics that have
changed little since the Bible was written.

The Growing Terrorism Threat


We should keep in mind that terrorists and terrorism are nothing new.
Terrorism has been around for thousands of years. Today, however, it is differ-

ent. It’s more organized. It has to be. Unlike the past, police are plentiful. But
still the bombs go off.

It was after World War II that terrorism as we know it showed up, a new
form of international terrorism unlike anything seen before. Modern terrorism
is most likely to succeed if there are well-educated and well-trained terrorists
480 How to Make War

who are backed by a network of safe houses and special services such as
forged identities, intelligence, transportation, weapons, and safe contacts over-
seas. Funds are needed to pay the terrorists, for they often have families
dependent on them. Modern terrorism is run like a business, which is the key
to whatever success it has.
The modern terrorism was the Soviet Union. It wasn’t
principal backer of
until after the Soviet Union collapsed that it became widely known just how

much money and effort the Communists poured into producing professional
terrorists.

But money and training facilities are not enough. Eager volunteers are
required for the extremely dangerous missions. Since terrorism is the only
practical form of warfare for vastly outnumbered factions, volunteers must be
inspired to step forward. The Soviets developed effective techniques for pro-
ducing volunteers, then indoctrinating and training them. The Soviet support
for international terrorism was just another Cold War tactic for them.
Meanwhile, most of the world’s terrorists did their work at home and were
rarely heard about abroad. Terrorism is based on illusions. Despite the tens of
thousands of terrorists trained and equipped over the last three decades, only a
small percentage ever get into action. Yet each successful terrorist mission has
the desired effect of making many people terrified at the prospect of further
atrocities.

In reality, international terrorism is very difficult to pull off. Dozens of


operations are planned, then aborted as too risky, for each one that comes off.
The nations targeted for this terrorism react strongly to the attacks, so strongly
that it is now standard for most terrorist acts to go unclaimed by any traceable
organization. Even nations that rather openly support terrorist organizations,
such as Iran, Lebanon, Syria, and Afghanistan, publicly deny any such support.
The most effectiveway to deal with international terrorists is to destroy
their training bases and make their movement more difficult. This is why
America went to war in Afghanistan. Bases are hard to get at; it is easier to foil
the movements of the terrorists. False passports can be detected; satellites can
use cameras and eavesdropping equipment to detect terrorist movements and
plans. Good intelligence and police work in the target countries is the most
common way of stopping and catching terrorists.
From a public-relations angle, antiterrorism measures are a hard sell.

Target countries cannot show what they what to


are doing lest the terrorists see
avoid as they sneak in and set up their operations. Even the police work can
backfire when you make the wrong moves with an immigrant population (usu-
ally Muslims these days) that might provide some support to terrorists.

The terrorists don’t have an easy time of it, doing what they do, and the
potential victims are not helpless. But the war against terrorism takes place
largely in the shadows, where a lot of murky business is taken care of. What
you see about it in the news is only a tiny portion of the business being trans-
Operations Other Than War (OOTW) 481

acted. Putting soldiers into the makes them nervous. This is


middle of this

police work. But sometimes you need more manpower, as when you have iden-
tified terrorists in an area that needs a lot of people to search quickly before the
'
bad guys get away.
And then there are those most fearsome terrorists who use suicide to
accomplish their mission.
Ever wonder how suicide bombers are recruited? There’s a method to this
madness, and the methods have been around for centuries. The oldest recorded
suicide terrorist organization existed a thousand years ago. A radical Islamic
sect, was established in the eleventh century in modern day Iran. Hassan
it

Sabbah, the founder, was the son of a noble family. He had a grudge and genius
for organization and persuasion. Using religion, sex, and drugs (a formidable
combination), he persuaded capable young men to become assassins. But these
killers, unlike your average medieval hit man, were not bothered about getting
killed in the act. And this made the “ashishin” (from “users of hashish”) not
just killers, but highly effective terrorists. The sect maintained a number of
mountain fortresses, and over the two centuries it existed, it came to control
considerable territory in Iran and Syria. Terror was its main weapon, for its

assassins were known to be virtually unstoppable. Finally, in the thirteenth cen-


tury, Mongol and Arab armies went after the “assassins,” destroyed their cas-
tles, and killed their leaders. The sect continued as a religious organization but

gave up the use of assassination and terror. Some 150,000 sect members still
live in the Middle East, where the methods of the medieval suicide terrorists

continue to be practiced by other groups.


Recruiting suicide terrorists is difficult, but obviously not impossible, if
you set up an organization devoted to you need a cause to attract and
it. First,

motivate recruits. Suicide terrorists don’t pop up just anywhere. You need a
group of people, preferably poverty-stricken and feeling oppressed by neigh-
bors. Thus, we find suicide terrorists in the Middle East, Sri Lanka, and
Chechnya. Religion is not essential. The Tamil Lanka don’t use
terrorists in Sri

it, and the Chechens don’t use it as much as their Muslim allies would like. But
oppression and a well-run organization to channel the resentment is essential.
In Israeland Afghanistan (Osama bin Laden’s organization), religious students
are recruited. The suicide terrorists must be volunteers, but there is a certain
amount of brainwashing going on to persuade the prospect that getting oneself
killed for the cause is a Some of the attractions are material.
worthwhile effort.

The family of the terrorist is rewarded with money and public praise after the
attack. This is important, as it makes future recruiting easy, at least among the
poor young lads who have few economic prospects. Poverty, resentment, reli-
gious and nationalistic zeal, and even bitterness over a relative killed by the
enemy all are used to recruit, motivate, and train suicide terrorists successfully.
In Chechnya, suicide terrorists are relatively new. The Chechens received
several million dollars in 2000 to finance a suicide-bomber unit (the Shahid
482 How to Make War

suicide attacker — The Iranian-backed Hezbollah provided advice on


battalion).
how to set up and run the operation. There were a few differences from the
usual Islamic suicide bombers. Chechens are not as religious, so other angles
had to be exploited. Locals who had lost a limb or an eye proved to be a good
source of recruits. As with Hezbollah, people with mental problems are also
usable, as long as their disability does not make them incapable of learning
how to handle the explosives and follow instructions. Widows or unmarried
women who have lost their parents are another source of recruits. In Chechen
culture, such women face bleak prospects. People who have been condemned
to death by religious courts are given the option of being a suicide bomber to
atone for their crime and provide some cash for their families. Another source
of volunteers are men who have lost many
members to Russian troops
family
and are keenly aware of the Chechen tradition of revenge. The region is cursed
with many blood feuds, and the Shahid battalion offers are a pretty certain way
for anyone to settle a blood debt against the Russians. As an added inducement
for all volunteers, the rebels provide cashpayments ($500-$ 1,000) and prom-
ises to take care of surviving family members. There are also some volunteers
from Arab countries, but these are more expensive. These payments eat up a lot
of cash, as does the expense of setting up training camps and providing support
and equipment. False documents have to be obtained to get the suicide
bombers through Russian checkpoints. Vehicles have to be provided for car
and truck bombs. There is also the staff of the training camp, and other special-
ists to guide the bombers to their targets and scout them beforehand. Even with

all this preparation, theresometimes a shortage of volunteers. The Russians


is

suspect that in some cases, non-suicide bombers, especially people who aren’t
too bright, are given escape routes that do not work and bombs with timers that
go off prematurely.
Historically, there are only two ways to eliminate suicide terrorists. One is
the “Mongol method” (kill most of the population from which the terrorists are
recruited); the other is to address the grievances that generate the suicidal vol-
unteers. That isn’t easy, as there are usually grievances and resentment on both
sides. In the twenty-first century, a thirdmethod has been found, but it involves
a lot of troops and technology. Israel doesn’t get enough credit for the dents it
has made in the suicide terror operations directed against them. The Israelis
have stopped a lot of suicide attacks, but most of these actions cannot be men-
tioned without exposing intelligence sources. The most visible aspect of the
Israeli method is the use of a lot of military manpower. It’s more OOTW.
22 4

Special Operations:
Commandos,
Paratroopers, Marines,
and Special Forces

Special Operations troops are elite forces, small units of men selected and
trained for the most difficult operations. They are an ancient practice. It’s long
been known that a few well-trained, well-led, and skillful troops can use a care-
fully planned attack to enormous effect. The oldest example was over 3,000
years ago, when a handful of Greeks hidden in a wooden horse left outside the
gates of Troy led to the city’s falling. The Trojans, seeing that the Greek army
had given up their siege and sailed away, thought the wooden horse was a way
of acknowledging the Trojan victory. So the Trojans hauled the horse into the
city, held a great celebration, and, when everyone was sleeping that off, the

Greek troops hidden in the horse quickly killed the few guards still awake,
opened the city gates, and let in the returned Greek army. This was a classic
commando operation. Had any of the Greeks in the horse made a noise or
moved around and given away their presence, it would have been all over. Once
out of the horse, the Greeks had to move quickly to open the city gates, killing
any Trojan guards before an alarm could be given.
Today, the elite forces come in three flavors. First, there are the traditional

commandos. The United States has Delta Force, Britain has the SAS, the
Russians have their Spetsnaz, the Germans have GSG-9, and so on.
Next come the large elite units. These used to be called “guard” units, as
many of them were the elite units that guarded the king. The U.S. Marine

483
484 How to Make War

Corps transformed itself into such an elite force as a way to avoid being dis-
banded. U.S. Army airborne divisions serve a similar elite-combat function as
the Marines and wereformed early in World War II after the successful use of
German paratroopers was noted.
The third category is American one: the Special Forces. These
a uniquely
fellows are a combination of commando and secret agent. First formed in the
1950s, they were meant to work with friendly (or potentially friendly) civilians
in enemy territory. The Special Forces were first intended to operate in Eastern

Europe, where unpopular Communist governments were expected to be a


source of people willing to fight. This was to happen if the Soviet Union went
to war with NATO. This never happened, but there was Vietnam. South
Vietnam was full of anti-Communists, and the Special Forces did quite well
among the tribal peoples of central Vietnam. But beyond that, there weren’t a
lot of similar situations. Yet there were a lot of opportunities to provide military

training in foreign countries, and it was found that the Special Forces were
very good at this. It wasn’t just that the Special Forces guys were knowledge-
able soldiers and good instructors. Most important, the Special Forces were
trained to try real hard to relate to foreigners, and the foreign troops they
trained really appreciated that. But the Special Forces are, first of all, elite

infantry. When war in Afghanistan broke out in 2001, the Special Forces
the
were the first to go in, and they performed very well indeed.
The need for commandos was seen early in World War II, and six battal-
ions of Army Rangers were formed, as well as additional battalions of Marine
raiders, Navy underwater demolition teams, and units like Merrill’s Marauders
in the Far East. The Germans formed their Brandenburg regiment, and the

British basically wrote the book on commando operations while forming sev-
eral different commando units (SAS, Special Air Service; SBS, Special Boat
Squadron; Long Range Desert Patrol; Popski’s Private Army; and so on).
After World War II, the U.S. commando units were disbanded. Part of the
reason for this was that the American commando units were too large and
expensive to maintain in peacetime. The Rangers were trained, as much as pos-
sible, to SAS standards. This was very expensive. The British were able to

maintain a smaller (less than a battalion) size SAS/SBS unit. They also used
theircommandos to support overseas espionage and intelligence operations.
But when the Korean War broke out, commanders in Korea quickly
scrounged up veterans of the Ranger battalions and formed new Ranger com-
panies for those special chores that required highly skilled troops. Since then,
the United States has organized more Special Operations troops. This was
helped by the experience in Vietnam, where Special Forces troops provided
manpower to staff the first LRRP (Long Range Reconnaissance Patrol) units.
In the meantime, the Navy had seen its World War II underwater demolition
teams evolve into SEAL (Sea Air Land) commandos. The Air Force also got
into the game with an elite force trained to rescue downed pilots in enemy ter-
Special Operations 485

LCAC (Landing Craft Air Cushion)

ritory and to parachute into hot spots to provide target spotting for warplanes
overhead.
In response to increasing terrorist activity worldwide, the U.S. Army
formed the 1st Special Forces Operational Detachment-Delta (SFOD-D) in

1977. Less well known is another unit formed about the same time: the Naval
Special Warfare Development Group. SFOD-D came to be known as Delta
Force and was basically an American version of the British SAS. The founder
of Delta Force, Colonel Charles Beckwith, had served with SAS (on an
exchange program) in the early 1960s and long wanted to establish something
like SAS in the United States.
Unlike the SAS, which is constantly involved in operations that the British
manage to keep secret (or at least out of the mass media), Delta has had few
opportunities to strut its combat operation was in 1983
stuff. Its first

(Grenada), followed by Panama in 1989. Delta saw a lot of action during the
Gulf War, and several Delta troopers were decorated for their work in Somalia
in 1993. When the war in Afghanistan got underway, Delta Force was in the

thick of it once more.


The United States has long maintained a huge force of elite infantry. Since
the fall of the Soviet Union in 1991, the United States has the world’s largest
force of this type. This includes an airborne division, an air mobile division,
and two divisions of Marines. Actually, American generals eventually discov-
ered what the British have long known: that an all-volunteer force produces an
486 How to Make War

overall level of excellence that approaches that of the traditional elite units.
This was seen during the 1991 Gulf War, where American ground units
all

operated with a level of efficiency that startled even American brass. This
despite the sometimes inept opposition by the Iraqi foe. Even the fairly good
elite Iraqi units were quickly chopped up by American infantry and armor

units. Military analysts in Moscow recognized what was going on in the

Kuwait desert. Ever since the Soviet Union fell apart, Russian military reform-
ers have been working to convince the politicians that an all-volunteer force
was the only way to go. Indeed, the trend is against conscription, with more
and more nations dropping it and going for volunteer armed forces.
The concept of volunteering for commando-type units is essential, for this
type of service requires troops to train with an intensity that few people will
tolerate. What made the non-commando units so effective by the end of the
twentieth century was the fact that so few people in the military were combat
troops. There just aren’t that many people in any society who have the physical,
intellectual, and mental talents to be exceptional warriors. As the proportion of
noncombat troops began to outnumber the fighters in the course of the twenti-
eth century, it became possible for the combat units to have a higher proportion
of people who wanted to be there and were good at that sort of thing. Higher
levels of health and education have also helped, for today’s warriors have to
handle a lot of technology, and they need robust health to endure the grueling,
24/7 pace of combat operations.
While this selectivity has produced superior “regular” combat units, it has
produced some spectacular commando outfits. And the reason for all this
excellence is the same for both regular and elite units. It comes down to careful
selection of the volunteers, constant and effective training, and good leader-
ship.
What makes the commando units the best is that they get a better deal in
selection, training, and leadership. They are also allowed to select their own
equipment. The quirky gadget master James Bond films is based on
Q in the
fact. During World War II, the first commandos began the tradition of getting

the right tools for the job, especially if the armed forces didn’t have what they
needed. This tradition continues.
Another advantage commandos have is that they generally have more time
to plan their operations carefully. This usually ensures that they can surprise
their opponent, and surprise is always the most powerful weapon a military
force can have.
The United States has the largest force of commandos in the world. Some
46,000 troops are assigned to the American Special Operations Command
(SOC'OM). Only about a quarter of these men (they are largely men) are “opera-
tors” (troops that go out armed, into harm’s way). The rest of the SOCOM per-
sonnel provide support. Most of this has to do with transportation and firepower
support. There are also a lot of Q types supplying special equipment, and com-
Special Operations 487

munications geeks who ensure that the operators stay in touch wherever they are.

The SOCOM also contains civil affairs units (to deal with foreign civilians when
the shooting has stopped) and psychological warfare (propaganda and informa-
tion war) units. The cutting edge of SOCOM is a Ranger regiment (three battal-

ions), seven Special Forces groups (21 battalions) and Delta Force (a small bat-
talion), and eight SEAL teams (equaling a small battalion). The Air Force
provides a lot of specialized aircraft, but they have a few hundred commando-
grade troops who can get on the ground and do really useful stuff.

Each of the Special Forces groups specializes in a particular part of the


world, learning languages and customs unique to that area. Each group is

shown below with its area of specialization in parentheses:

• 1st Special Forces group (East Asia and the Pacific).


• 3rd Special Forces group (Caribbean and West Africa).
• 5th Special Forces group (Middle East and South Asia).
• 7th Special Forces group (Latin America).
• 10th Special Forces group (Europe).
• 19th Special Forces group (a National Guard unit that covers the same
territory as the 1 st and 5th Special Forces groups).
• 20th Special Forces Group (a National Guard unit that covers the same
territory as the 7th Special Forces group).

A Special Forces group contains three Special Forces battalions and a


small headquarters unit. A Special Forces battalion has four companies (three
operational and one support) plus a C detachment that serves as battalion head-

quarters. An company has six ODAs (Operational Detachment


operational
Alpha, otherwise known as “A Teams”) and a “B Team” that serves as com-
pany headquarters. Each A Team has twelve men. The total strength of a
Special Forces company is 83 men. The total strength of a Special Forces
group is about 1 ,200 troops.
The Special Forces troops have lots of support. These units include the
112th Signal Battalion and the 528th Support Battalion. In addition, there is

the U.S. Army Civil Affairs and PSYOPS Command (containing the 2nd, 4th,
5th, and 7th Psychological Operations Groups), the 96th Civil Affairs
Battalion, 351st Civil Affairs Command, 352st Civil Affairs Command, and the
353rd Civil Affairs Command. Most important of all is the 160th Special
Operations Aviation Regiment (three helicopter battalions). In a sense, the 75th
Ranger Regiment (three battalions) is also a support unit for the Special
Forces, ready to provide more muscle for special operations. The Special
Forces recruits heavily from the Ranger Regiment.
The Navy SEALS are organized into 120-man teams. There are, as of
2002, eight teams. They are allocated, like everything else in the Navy, either
to the Atlantic Fleet or the Pacific Fleet. Each SEAL team gets special training
488 How to Make War

in a particular part of the world. This “area of specialization” is shown in

parentheses below.
The Pacific Fleet’s SEAL teams are controlled by Naval Special Warfare
Group One, which operates out of San Diego, California. Assigned are: SEAL
Team One (Southeast Asia), SEAL Team Three (Southwest Asia), SEAL Team
Five (Northern Pacific), SEAL Team Seven (no specialization announced).
The Atlantic Fleet’s SEAL teams are controlled by Naval Special Warfare
Group Two, which operates out of Little Creek, Virginia. Assigned are: SEAL
Team Two (Europe), SEAL Team Four (Central and South America), SEAL
Team Eight (Caribbean, Africa, and the Mediterranean), SEAL Team Ten (no
specialization announced).
A third to half of all SEALs are normally deployed overseas or on
American warships.
JSOC (Joint Special Operations Command) is the principal commando
counter-terrorism unit, containing Delta Force and SEAL Team Six. There are
about three hundred commandos in JSOC, and a lot of support troops.
elite

While well trained, JSOC has not had much success since it was first formed in
the early 1980s.
below is a short list of “Special Operations Forces truths”
Finally, that is

found posted wherever commandos operate:

• Humans are more important than hardware.


• Quality is better than quantity.
• Special Operations Forces cannot be mass-produced.
• Competent Special Operations Forces cannot be created after emergen-
cies occur.

That says it all.

Inventing the Marines


A navy exists to settle disputes between nations. As these disputes escalate
toward more extensive forms of warfare, ships are not sufficient to force a
decision. The final arbiter The ultimate form
of armed conflicts is the infantry.
of naval warfare is landing infantry on your opponent’s territory. The current
term for this is “power projection.” Until this century, power projection meant
landing army troops. During the 1920s and 1930s, the U.S. Marines developed
theories and equipment for a new form of amphibious warfare. This was what
we think of as amphibious warfare today: specialized troops storming ashore in
the face of stiff opposition. After this,
amphibious warfare would never be the
same. During World War II, the United States rewrote the book by raising a
specialized army-size amphibious force, the U.S. Marine Corps. The Marines
Special Operations 489

provided training for the U.S. Army, which eventually performed more
amphibious operations and itself invented many key amphibious techniques.
After World War II, the U.S. Marines retained its relatively large size and, more
important, maintained its specialized skills as amphibious troops. Like most
other maritime powers, the United States always had a Marine Corps.
The U.S. Marine Corps always attracted innovative and determined offi-
cers, and it was these leaders who created the “can do” spirit and dedication to
professionalism that allowed the U.S. Navy’s Marines to turn into one of the
largest “commando class” fighting forces in the world.
Marines were originally organized as shipboard close-combat specialists
at a time when ship crews still boarded each other to decide naval battles.
When landing parties of infantry were infrequently needed, they were largely
sailors led by marines. During the last hundred years, most navies used their
marines as on-board police, gun crews, and, occasionally, landing parties.
World War II brought forth the capability to move hundreds of thousands of
heavily armed troops long distances quickly by sea and land them on an enemy
shore. The current U.S. Marine Corps basically invented itself during the 1930s
(when they invented modern amphibious warfare techniques) and World War II.
The first Marine division was not organized until 1942. By the end of World
War II, there were six American Marine divisions.
Currently, over half the world’s officially designated marines are
American. Only the U.S. Marine Corps maintains its own air force as well as a
fleet of specialized amphibious ships and equipment. Although all the ships

and aircraft, as well as the Marine Corps itself, are nominally under U.S. Navy
control, the U.S. Marine Corps manages to maintain an individual identity.
The marines concentrated on being very good at some key tasks:

Raiding. These are commando-type operations. The British Royal Marines


excel at this and have largely written the book of how to do it. Such employ-
ment requires troops with above-average combat skills and high training levels.
Although all marine forces are highly trained and somewhat elite, when used in
raiding they must be even more so. Raids often involve parachuting or
descending from helicopters. The United States has even modified some of its
older nuclear ballistic missile subs as high-speed transports for raiding parties.

Spearheading amphibious operations for army troops. This is something like a

raid, except you don’t always have to fight your way out. If the job is done
right, the non-marine troops coming ashore behind you will you out. bail

Marines are often called upon to make the initial beachhead on an enemy-held
shore. Functioning like assault troops, they use a variety of special skills and
equipment so that the army troops can get ashore with a minimum of trouble.
At that point, the marines can be withdrawn. Often they have to stick around.
After all, marines are very capable infantry. While the marines practice coming
490 How to Make War

in over the beach, they prefer to go in via helicopter. This goes back to the
pre-World War II method of landing marines were there was no opposition.
The head-on amphibious assault techniques the marines pioneered in the 1930s
were developed because armies had gotten so big (or because some Pacific
islands were so small) that all landing areas were covered. Once the marines
got their helicopters, they had a lot more landing options.

Getting there first with the most. Often military action is needed and regular
ground forces are either not available or cannot get there fast enough. The
marines are often trained, equipped, and used as a rapid-intervention force.
They are basically light infantry. Although normally moved by ship, they can,
and sometimes are, put into aircraft. During the 1982 Falklands war, the first

British ground forces on the scene were marines. The U.S. Marine Corps has a
long list of areas they train to move into during an emergency. These include
Europe, Japan, Korea, the Persian Gulf, Iceland, and several others.

The last amphibious assault against a defended shore was in 1950, when
U.S. Marines invaded at Inchon, Korea. This was arguably
most difficult the
amphibious operation of all time, and there hasn’t been another amphibious
assault since. Noting that, the U.S. Marines have again transformed them-
selves, depending more on helicopters for moving inland from their ships.
While the traditional Marine divisions still exist, U.S. Marines are organized
for action in miniature armies (MEUs, or Marine Expeditionary Units) of
some 2,000 men. Basically, an MEU is a Marine infantry battalion with
enough support units to allow it to operate by itself in enemy territory. The
MEUs spend a lot of time at sea, in small aircraft carriers that carry helicopters

and vertical takeoff bombers (AV-8s).


Two distinct types of amphibious capability exist: long range and local.
Only the United States has any significant long-range amphibious capability.
All the other major amphibious forces are equipped for local operations. One
reason for the long-range U.S. capability is that most of the potential invasion
sites are outside the Western Hemisphere. At the moment, no nation is ready to

launch the multi-division type of amphibious invasion that we traditionally


think of as an amphibious operation. The reason for the lack of this capability
is simple: such large operations are needed only during a major war. Only the

United States has sufficient amphibious shipping to lift an entire division, and
these specialized ships are spread all over the world. At the moment, amphibi-
ous forces are most useful for their ability to put a few thousand Marines
swiftly ashore in some hot America, Britain, China, and France are very
spot.
keen on this. Other significant amphibious powers merely want the capability
to land troops quickly either somewhere down their own coast or on a hostile
neighbor’s. Although ground forces can be moved farther and faster by aircraft,
amphibious shipping maintains a considerable cost advantage. It’s cheaper to
Special Operations 491

float than to fly. Besides, with amphibious ships you don’t have to find the
naval equivalent of an airfield. Keep in mind, though, that amphibious ship-
ping cannot land on any coast. Some shore areas are too rough for landing.
Some areas are better than others. That less than 20 percent of most shorelines
lend themselves to amphibious landings is a major reason why the U.S.
Marines are provided with a dozen helicopter carriers by the U.S. Navy. More
so than other military operations, amphibious assaults are very susceptible to
things going wrong, with the worst possible results. Speed is imperative, both
in planning and execution. It is likely that Marines will have to undertake oper-
ations with fewer amphibious ships than they would like. Ships are always
being lost or kept in other operations longer than expected. A Marine’s greatest
asset is an ability to improvise. It is not enough to possess uncommon courage
in the face of the enemy. Equally important is the ability to make do in the face

of your own side’s shortcomings. Things will go wrong, often very wrong. The
U.S. Marine Corps is accustomed to taking heavy losses, heavier than those of
normal combat, in order to compensate for the uncertainties of amphibious
operations. While it’s easier to avoid, or improvise around, the mistakes in the
first place, there is often neither the time nor the opportunity.

Natural-Born Killers

The U.S. Marines have a macho reputation, and they like it that way. One mem-
ber of the Clinton administration described the Marines as “extremists.”
Privately, many Marines took that as an unintended compliment. Potential
recruits see theMarines the same way: a bunch of tough, lethal, disciplined
troops with impressive uniforms. And since most of the potential recruits for
any branch of the military are teenagers, the Marines have a natural appeal. If
you need any convincing, just take note of the kinds of music and movies
teenagers like, and the fact that the Marines have the least trouble meeting their
recruiting goals. Further proof can be found by attending the recruiting presen-
tations regularly held in many high schools. Each of the services gets up and
makes their pitch. The Army, Air Force, and Navy rattle off all the goodies they
offer, like travel to foreign countries, money for college, career training. Many
of the students nod off. Then
Marine sergeant gets up and shows a short
the
video of tough-looking teenage Marines storming beaches, jumping out of
armored vehicles and helicopters, and generally behaving like natural-born
The sergeant then tells the kids that the Marines can only promise them
killers.

challenges. Not everyone can be a Marine, and he only wants to recruit those
who are up to it. The students are fully awake through all this, and the Marines
generally end up with more recruits than anyone else. The other NCOs mutter
about how they would do better if they had a better-looking uniform.
The Marines have another advantage. Just about all Marines have combat
492 How to Make War

jobs. The Navy provides all the support troops. It’s as if the Army Rangers or
paratroopers had their own recruiters. Their pitch would be very similar to the
Marines’ and would get similar results. That idea has been tossed around in the

other services, but no one has taken the plunge yet. Yet it’s an old idea. For
thousands of years, individual military units went out looking for recruits. The
idea of one recruiting organization for everyone is relatively new. In the past,
each regiment or ship had its own small recruiting staff, and the new guys were
generally taken from the same area. This was a big help for unit cohesion,
which is today called “team building.” Commanders have known for thousands
of years that in the thick of combat, the principal motivation is men fighting
for each other, for their friends and “teammates.” Military and civilian organi-
zations strive to build this unit cohesion. Few military organizations, or compa-
nies, pull it off. Except for the Marines.
What the Marines have done is part showbiz and part common sense.
Everyone notices the snappy dress uniforms and military bearing of Marines.
There’s also that cocky attitude. And career Marines are expected to scowl at
the camera when official photos are taken. All that is the showbiz. The com-
mon-sense angle is the Marines’ emphasis, in their training and indoctrination,
on their main job: ground combat. Get ready for that and you get fewer
Marines killed when you get into a fight. Even though the Navy supplies many
of the support functions, many Marines are not in combat jobs. Yet it’s a tradi-
tion that “every Marine is a rifleman.” Noncombat Marines spend part of each
year going through infantry drills. The older NCOs repeat the stories of how, in
the past. Marine cooks and clerks were thrown into the line when the situation
got desperate. And the Marines relish a desperate situation. They have favorite
maxims like, “There’s no such thing as being surrounded, but there are times
when you can attack in any direction.”
But soldiering has changed for most of the other troops in the world. It’s
fashionable to play down grim and costly ground combat in favor of precision
weapons and push-button warfare. For this reason, the Marines are seen as a
bunch of roughneck throwbacks. Yet even today, in any of the two dozen wars
being fought around the world, the troops who are the most successful are the
ones that operate most like the Marines. What the Marines are may not be fash-
ionable, but when you have to get close to the enemy, what they do works.

Paratroopers
Parachutes have been around for over two centuries but were only perfected
during World War I (1914-18). Toward the end of that war, the allies were
forming the first parachute units and were planning to use them against
Germany if the war went into 1919. The war ended, and the idea was put aside.
During the 1930s, interest in paratroopers revived, and the Germans formed
Special Operations 493

the first parachute units to see combat. Russia, Britain, and the United States
noted the success of the paratroopers and followed suit. It was noted during
the war, that dropping paratroopers behind enemy lines, while effective in
weakening the enemy, tended' to cause enormous casualties among the para-
troopers. After World War II, paratroopers came to be seen as elite infantry
who, while trained to jump out of airplanes into combat, were more useful as a
giant SWAT team. When there was a military emergency somewhere, you
could always depend on the paratroopers to go in and do whatever could be
done. In addition to their parachute training, the paratroopers were given a lot

of infantry training. Paratroopers were carefully selected and well led. Well,
most of the time. In many nations, paratroopers were selected mainly for their
political reliability. These guys ended up as paratroopers in name only. The
wealthier nations tended to maintain a brigade or two of paratroopers and used
them for emergencies overseas. Paratroopers are expensive to maintain and get
chewed up pretty quickly when fighting mechanized forces. When selected,
trained and led correctly, paratroopers are excellent elite troops. Not quite as
good as your classic commandos, but good enough for a lot of jobs comman-
dos are called on to do.

Commandos
Most nations have some kind of commando unit, usually 100 or so specially
selected and trained troops. Often, the British or American commando units
(SAS/SBS, Special Forces) are called in to conduct training. As a general rule,
the larger the nation’s armed forces, the more likely they are to maintain a use-
ful commando force. This is because the commandos are usually recruited
from people already in the military. Leaders for commando units are selected
from those who have served in the commandos. The smaller commando forces
in most nations tend to vary quite a bit in quality, depending on how good the
current leadership is. Larger nations have a larger pool of troops to select from
and thus are able to maintain quality in their commandos. But in many smaller
nations, the local commandos are, at best, a SWAT team with fancier uniforms.

The Organization of a
Marine Amphibious Force
Through the 1980s, the U.S. Marines developed a modular organization for
amphibious operations. The traditional Marine division is basically an admin-
istrative organization in peacetime. In wartime, the division headquarters con-
trols a division or two’s worth of units, depending on what got to the battle-
494 How to Make War

field. The typical combat unit in peacetime is a brigade, and the brigade will
often land and fight as a brigade unless there is sufficient time to bring in
enough units to form a division. Such was the case in the 1991 Gulf War,
where there was sufficient time to organize two Marine divisions.
The following description refers to a division-size “amphibious force,”
one of many organizations that the Marines are prepared to use in wartime. The
60-65 ship American MAF (Marine amphibious force) consists of an 18,000-
man Marine division and a Marine air wing (MAW). A (17,000 men)MAW
has 159 aircraft (including F-18s, AV-8s, EA-6s, A-6s, and KC-130s), 156 hel-
icopters (including CH-46s, CFI-53s, UH-ls, and AH- Is), one SAM battalion,
and 75 Stinger teams. Most of the MAW can operate from carriers, initially,
but will shift to land operation as soon as a field is captured or prepared. There
are some variations depending on where each of the four Marine divisions is
expected to fight. Some have more or fewer tanks and other equipment. All of
the ships are “combat loaded.” That is, men and equipment (especially equip-
ment) are spread among many ships so that the loss of one vessel will not
result in the loss of all of a particular unit, like an engineer battalion. All equip-
ment goes into the ships so that it may be quickly unloaded in the order
needed. The total is some 50,000 men, over 300 armored vehicles, over 250
aircraft, and 1.2 million tons of shipping for one division-size amphibious

force.

The Future
The future is supposed to be predicted by the past, and it usually is. But this

really only you go back a long time, instead of looking at just the last
works if

war. With the outstanding work done by commandos and special forces in
Afghanistan, the pundits will start talking about another revolution in warfare
and the declining need for large-infantry units. This will play into the U.S. Air
Force’s view of future warfare. The Air Force believes that most future wars
will be fought like Afghanistan.To some extent, they are right. A revolution
has taken place. GPS and new communications gear allow a few guys on the
ground to bring down very accurate bombing on nearby enemy ground forces.
And the Air Force view of the future is also accurate in that a lot of the “little
wars” we may get involved in will have lots of local guys providing friendly
infantry. But it’s the exceptions that can kill you. There are still potential foes
(Iraq, North Korea, China) out there whom we will have to take on by our-
selves. So the concept of a few hundred Special Forces on the ground and a
few hundred warplanes in the air only works sometimes. It’s another form of
warfare, the new form of warfare.
We must also go back to our World War II experience with commandos
and reflect on those times where the commandos had bad luck, often combined
Special Operations 495

with bad planning, that led to very high casualties. These disasters are why
commandos and elite forces World War II.
were cut back so severely after
The U.S. Army reads the same tea leaves as the Air Force and comes up
with a slightly different version of the future. With all that accurate bombing
available, infantry and armor units can now slice and dice large enemy ground
forces much more quickly. To make this work, the ground troops have to be
highly trained and bright enough to handle all the new weapons and gear com-
ing into use. Commandos are still useful behind enemy lines, but the heavy lift-
ing still requires infantry and armor divisions.
The Air Force feels that their anti-armor cluster bombs can take care of
any large enemy formations, and that all the Army has to do is get some lightly
armed troops (like paratroopers) over to the trouble spot real quick. The Army
is a little nervous about this, as taking down hundreds of hostile tanks with
these new bombs has never been tried. The first attempt could be a little

embarrassing (for the Air Force) and fatal (for the paratroopers). But “could
be” is not the same as “probably.” Weapons testing has gotten a lot better in the
last few decades. Still, warriors are always a little nervous about going into
action with radically new weapons. It’s kind of personal, because if the new
stuff doesn’t work, the grunts get killed.
Based on their success in Afghanistan, the concept of Special Forces (sol-

diers capable of training and leading soldiers from many different nations),
previously an American monopoly, will get picked up by other nations. The
trouble is, few other nations can really make the Special Forces idea work.
America is a nation of immigrants from all over the world, and the rest of the
world knows it. Americans are seen as something of an everyman bunch, not
just a specific ethnic group. But some European nations, like Britain and
France, have a long history of working with many ethnic groups and may
decide that some Special Forces-type troops are in order. Same thing with a
nation like India, which is actually quite multiethnic, with 19 major languages
and over a hundred minor ones. Of course, this will end up with American
Special Forces being called on for yet another overseas training mission: to
train newly formed Special Forces units in other nations.
PART SIX
WARFARE BY
THE NUMBERS

Behind every infantryman, pilot, or sailor we find many more troops

moving supplies, pushing paper, and operating computers. These days, there

are often ten or more support troops for every fighter. The warriors and the

clerks have a symbiotic relationship. You can’t wage war unless both groups

do their jobs well. The numbers war demonstrates how important


calculation has always been in warfare.
23 4

Logistics

If the troops have no ammunition, they can’t do much damage to their oppo-
nents. Without food and medical supplies, your soldiers will melt away without
ever fighting a battle. Without spare parts and fuel for their vehicles and equip-
ment, this gear quickly becomes inoperable. The task of supplying ammuni-
tion, food, fuel, spares, and other items to the troops is called “logistics.” It’s

not a very glamorous task and is often neglected. Such lack of dedication nor-
mally leads to disasters. It’s an ancient military maxim that “amateurs study
strategy and tactics, professionals study logistics.”

Grim Numbers
Problems with logistics are quite common in military history. These disasters
occur not just because commanders ignore logistical matters. Astute opponents
remain very aware of logistics and go out of their way to protect their own and dis-
rupt their opponent’s supply arrangements. Much of the military effort in the
Vietnam War was directed at disrupting North Vietnamese supply efforts. The
results of the largest bombing campaign in history were mixed, although the
bombing did cause the North Vietnamese and Vietcong enormous casualties and
considerable trouble. A similar campaign against Chinese forces in Korea
(1950-53) met with equal lack of success. The same thing happened in the cam-
paign against German forces in Italy during 1943-44. The problem was primarily
that the supply requirements of military forces are relatively small in comparison
to the ability to transport material. It is rarely possible to stop all supply move-
ment. What does get through is usually enough to keep the fighting going.
Consider the following situation. A double-line railroad can, under
wartime conditions, move at least 50 or more trains (400 tons each) a day.

499
500 How to Make War

That’s 20,000 tons a day. A two-lane, hard-surface road can handle at least as
much traffic, although at greater expense. Trains are cheaper to operate than
trucks. A dirt road can handle half as much traffic and requires even more
expense (more trucks, more breakdowns, etc.). With no roads at all, you have
to create some kind of road, and these are generally no better than a single dirt
road, and often much worse.
Anon-mechanized army requires only 15-30 pounds of supply per man
per day. Every 1,000 tons of supply keeps 100,000 men in combat for a day. If
one rail line or road enters an area occupied by 100,000 troops, it must be cut
for over95 percent of the time to have any effect. And it must be cut for a sus-
tained period, because military forces stockpile supplies when they have a
chance. Even if you get supply below the minimum levels, combat capability
won’t be reduced until over one-third of the requirement is denied. Once that
level is reached, for every percentage point of supply denied, 1 percent of the
unit’s combat power Even when completely cut off from supply, the
is lost.

average unit still retains one-third of its combat power.


The typical non-mechanized army these days is often guerrillas or some
other kind of irregulars. These guys can live off the local civilians, either by
collecting a “revolutionary tax” at gunpoint or because the locals agree with
the rebels.
Mechanized units have more vehicles and weapons and require over 10
times as much supply per man. Unit mobility in mechanized units is the first
thing to go when supply is shut off, because of the weight of fuel required to
keep things going. Such units have to choose between staying in place or mov-
ing and abandoning some vehicles.
Units without supplies can still fight, but at greater cost in casualties. As
the Chinese in Korea and the North Vietnamese in Vietnam demonstrated, it is
possible to take more casualties in lieu of using ammunition and still stand off
a better-supplied force. In Korea it was found that with twice the manpower
taking twice the casualties, the Chinese were able to match better-armed and
better-supplied UN units. Lack of food and medical supplies gradually wears
down the troops.
The key point is that the adverse affects of reduced or no supply are grad-
ual.Troops can continue to operate under these conditions for weeks or
months. How is this so? Call it the “use what you got” rule of supply. When
troops are well supplied, they are profligate. When times are lean, so are
expenditures. Necessity mother of efficient supply use. When supplies
is the
dry up for any reason, expedient methods are found to get by with less. History
is full of examples.
Logistics can become very expensive when your opponent deliberately
attacks your supply forces. Supplies and their transport are destroyed, to be
replaced at no small cost. This exercise becomes a battle of wealth and
materiel. A single sortie by a fighter-bomber can cost $500,000. A truck is
Logistics 501

about $50,000-100,000, plus the cost of its cargo. A train and its cargo will
cost tens of millions of dollars and up. Bridges, tunnels, and railroad yards are
equally expensive. To replace these items is also costly in time. While portions
of the transportation network a^e being rebuilt, additional expense is incurred
in detouring around blown bridges or tunnels. Because most of this damage is

outside the combat area, civilian resources can be used for the repairs. This
makes it difficult to destroy transportation paraphernalia and keep it destroyed.
Worse yet, the defender soon learns the advantages of camouflage and decep-
tion, making it difficult for the attacker to find out if a line has been cut, is still

cut, or has been repaired.


There are two situations where logistics becomes the overwhelming factor:
wilderness (deserts, jungles, mountains, etc.) and small islands. The 1991 Gulf
War showed what dire straits an army (the Iraqis) is in if caught in the desert
without supply. The same thing happened in the Arab-Israeli wars in the Sinai

desert, and during World War II in the North African desert. The perils of hav-
ing troops on an isolated island was vividly demonstrated during World War II

in the Pacific.While the islands that U.S. Army and Marine infantry assaulted
were costly, many more enemy-occupied islands were simply bypassed, with
many of the enemy troops starving to death before the war ended. Even the
islands attacked were not as stoutly defended as they could have been because
the U.S. blockade had prevented a lot of troops and materiel from reaching the
islands before the U.S. assault.
It’s easier to move troops than to move the supplies needed to keep the
troops fighting effectively. If you want to determine who is going to win a
future war, examine the supply situation first.

The Modern Major


General's Dilemma
Anyone who has been involved with moving household goods several hundred
or thousand miles has an inkling of what soldiers are up against. Few of us
have any logistical experience beyond getting the groceries from the supermar-
ket to the kitchen. Contemporary soldiers deal with numbers that quickly grow
to immense proportions. Each trooper needs six pounds of food daily, plus 20
pounds of water. The water often has to be delivered, and not just taken from a
nearby lake. The food weight includes packaging, which is somewhat more
copious than the wrappings found in your local fast-food outlet. Such basic

necessities are the least of the supply officer’s worries.


In typical operations, over 60 percent of the weight of supplies moved is
fuel. The next largest category, ammunition, takes up some 20 percent of the
weight transported. This is in sharp contrast to the World War II supply needs.
502 How to Make War

The German army, somewhat of a cross between the largely motorized Western
armies and the generally unmotorized Soviet army, required an average of 28
pounds per day per man. Some 40 percent was ammunition, 38 percent fuel
(one-quarter being fodder for horses), and the remainder rations and spares,
etc. American units required 55 pounds per man per day. About half was ammo

and 36 percent fuel. Current U.S. divisions require between 100-500 pounds
per man per day, depending on the type of operation. Fuel and ammo still com-
prise over three-quarters of the requirements. Air Force logistics requirements
have increased along the same lines as the Army. Navy requirements have
grown little. Smaller crews (automation), less fuel (nuclear power), and less
ammo (more missiles) are the cause.
Although modern armed forces are burning more fuel and firing more
ammo, this does not mean an equal increase in combat performance. All that
extra fuel is needed to move more numerous vehicles around.
heavier and
Many of the armored vehicles are for transports, not combat. Ammunition does
not represent combat power, but its ability to destroy enemy combat forces.
More capable ammunition has been countered by better-protected troops and
vehicles. Thus the vast increase of ammunition weight available since World
War II is not meaningful unless you are fighting a World War II-type force.
One of the major differences between World War II weapons and current ones
is that the logistics people have to move over five times more materiel to sup-

port the current arms.

Rules of Thumb
The easiest way to comprehend logistical calculations is to start with the large
numbers and work your way down into the detail. Taking the American situa-
tion today, every soldier operating outside the United States needs 100 pounds
of supply per day. Each sailor needs four to six times that amount, and each air-
man up to 1,000 pounds a day. Troops on land can be cut down to under 50
pounds a day if they are not doing anything. Sailors at sea require 300 pounds
each just to keep the ships operational. When supply is moved by sea or rail,
the fuel required is not a significant factor. To move a ton of material 100 kilo-
meters by train uses 14 ounces of fuel. A large ship uses about half that. When
material is moved by truck or air, it’s a different story. By truck, percent of
1

the weight moved will be consumed as fuel for each 100 kilometers traveled.
By air, the cost will be from 2-5 percent, depending on the type of aircraft.
Large commercial cargo jets are the most efficient. Helicopters are notorious
fuel hogs and can consume 10 percent of their cargo weight for each 100 kilo-
meters traveled. This is often much more, empty
as helicopters often return
from battlefield supply missions. Smaller helicopters, like the numerous
UH-60s, can use up a ton of fuel to move two tons of supplies 200 kilometers.
Logistics 503

Moving supply by animal, including humans, will have the same fuel cost as
aircraft because of the food required. A recent innovation is the portable fuel
pipeline, quickly laid alongside existing roads. It is twice as efficient as trucks,
but more vulnerable to attack. *A lot of supply will be in transit at any given
time. You always encounter problems with keeping things moving, and some
types of operations require larger amounts of logistical support. To cope with
these conditions, forces strive to keep reserves, 30-90 days’ worth of supply on
hand in locations around the combat area. For land operations, this would
amount to 10 tons of supplies for each man in the area. For an army of 250,000
men, this will be a fairly large quantity of supply to store and keep track of,

about 2.5 million tons. The half million coalition troops massed for the libera-
tion of Kuwait in 1991 piled up over 7 million tons of supply to support their
efforts. The dimensions of the problem are becoming clearer.
The 2001 war in Afghanistan presented a worst case. The campaign was
fought in a landlocked nation. The United States was able to operate from
some bases in Pakistan, Uzbekistan, and Tajikistan. Only Pakistan had a sea-
coast. Afghanistan was roughly 700 kilometers north to south and 700 kilome-
ters east to west. Pakistan would not allow Americans to bring a lot of ground

troops or warplanes into the country. So all that could be operated out of
Pakistani air bases were helicopters and support aircraft (although warplanes
were allowed to land for emergencies and carrier-aircraft refueling). To the
north of Afghanistan was Uzbekistan and Tajikistan, each with a rickety rail-
road connection to Russia. In effect, everything had to be flown in. Several
hundred Special Forces troops were put in on the ground, but they required hel-
icopter support from the northern nations, or Pakistan. Some Army helicopters
were flown off a U.S. carrier off the Pakistani coast. But all the helicopters
were operating at their maximum range (or close to it). Each UH-60, the stan-
dard transport helicopter, took off with about a ton of fuel on board but could
only go about 240 kilometers before it had to return. AH-64 helicopter gun-
ships could only go about 200 kilometers. The specially modified commando
helicopters (most operated from the carrier) had much longer range, particu-
larly since they could refuel in the air. But everything was constrained by sup-

plies. Without fuel, the helicopters could not cover all of Afghanistan, and until

bases were established inside Afghanistan, U.S. helicopters could not cover the
entire country. The campaign in Afghanistan was an extreme case of how
restricted military operations can be because of logistics.

Running the Store


Modern militarycommanders don’t get to practice fighting, but they do get a
lot of practice at logistics. Even in peacetime, large quantities of war materiel

must be moved. Valuable experience is thus gained for the more massive
504 How to Make War

demands of wartime. Peacetime logistics officers are primarily concerned with


maintaining war-reserve stocks and the regular flow of spare parts, fuel, and
food. War-reserve stocks are stockpiles of supply that, it is hoped, will get units
through the first 30 or more days of combat. These stocks are absolutely essen-
tial for a unit’s wartime effectiveness. Immediate resupply from the civilian
economy is unlikely, and these reserves are all the combat units will have ini-
tially. The war-reserve stocks include everything needed: ammunition, fuel,
food, spares, and supplies of every description. A three- to five-day supply of
all items is carried by each division at all times. Air Force and naval units have

similar reserves. The remainder is stockpiled in the rear areas, away from the
expected battle areas. “Getting into the enemy’s rear” and destroying these sup-
means that the enemy is soon going hungry, immobile, and fighting
plies often
with empty weapons.
The placement of war-reserve stocks is critical. Ammunition is preferably
stored in bunkers. This affords some protection from enemy attack and
decreases the possibility of one exploding bunker igniting another. These
bunkers have to be located where they are unlikely to be overrun quickly by an
advancing enemy. Bunkers must also be placed close to roads, rail lines, and
perhaps water access. These bunkers witness a fair amount of activity as muni-
tions are moved in and out.
Ammunition, as well as fuel, is perishable. Fuel cannot be stored for more
than a year. Fuel and munitions must be rotated regularly. This is no problem
with fuel, as vehicles use it constantly. Munitions are another problem.
Peacetime use for training is much less than wartime use. At peacetime rates of
use, munitions would last for decades. Unfortunately, munitions eventually
begin to deteriorate and become unreliable. The explosives and propellants in
munitions will begin to degrade after several years. This is a vexing problem.
Nations take two different approaches to the problem. NATO nations tend not
to maintain large stocks of munitions. They also use a lot more in peacetime
and keep their stocks current. On the downside, these nations often have less
than 30 days of munitions available for combat. The other approach, followed
by many Third World nations and Russia, keeps munitions until they are obvi-

ously useless. This produces a lot of munitions that do not work in combat. An
example was the large number of Argentinean bombs that did not explode dur-
ing the 1982 Falklands Islands war. The Soviet Union maintained large stocks,
up to 90 days’ worth, in some categories. However, their munitions were fre-
quently unreliable due to their age. Even the new stuff suffered from above-
average manufacturing defects. Overall, this degraded the effectiveness of
Soviet munitions up to 50 percent. With the demise of the Soviet Union, many
of these older ammunition stocks were destroyed, so the successor states have
less, but marginally more reliable, munitions on hand.

Another growing problem is spare parts, and replacements for lost equip-
ment. Weapons, equipment, and munitions have all become more complex.
Logistics 505

Armies now have more technicians than infantrymen. All this to keep all this

complex gear functioning. This is a difficult task even in peacetime. This


process is complicated by the design of military equipment. To make repair
possible using hastily trained Tepairmen, military gear tends to be modular.
Entire assemblies are taken out and replaced, even if only a single component
of the assembly is defective. It is often possible to repair assemblies if skilled
technicians are available. Otherwise, it is sent back to the factory, if possible,
and a working one brought forward. The cost of spares to keep an F-15 going
in combat is over $300,000 a day if assemblies are used. If the technicians can

make more detailed repairs themselves, the cost is reduced over 70 percent.
The weight of these spare parts is not great, just their value. We are talking
about a lot of electronics and precision components. Complications proliferate
with these millions of different parts. Each component in an aircraft comes
under different types of stress, depending on what the aircraft does. Different

types of missions wear out different components at different rates. Not know-
ing exactly how the aircraft will be used in wartime, peacetime planners have
to make educated guesses as to how many of what spares to stock. There really
is no easy way around this. Aircraft usage depends a lot on how the enemy

operates, and one can only make estimates about this. Not only is there likely
to be the wrong mix of spares, there will also be too few of them. Money is
always short in military budgets. When push comes to shove, more effort is put
into producing weapons, and less emphasis is placed on spares procurement.
One might say this is another reason why professional soldiers wish to avoid
war. If widespread combat occurred, complex weapons systems would quickly,
too quickly, run out of spares. This would not shut them all down. Some air-
craft, for example, can still fly and fight with a number of complex systems

inoperative. The aircraft is less capable and more at risk, but it is still out there
swinging. In addition, some aircraft can be cannibalized for parts to keep oth-
ers going. The net result is that low spares inventories means weapons work
less well and are destroyed sooner in combat. Spare parts are as essential as
fuel and ammunition to keep a modern armed force functioning.
Some forms of supply can be obtained locally. Food, water, and fuel are
commonly foraged. Unlike the good old days when the troops were instructed
to grab whatever wasn’t nailed down, living off the local population must be
conducted in an organized manner for the best results. Planning for this forag-
ing is done in peacetime and often practiced as well. A strong local economy is

a vital wartime asset. American forces in Europe obtain many needed items
locally in peacetime and expect to continue if war comes. An example of how
this worked occurred during the Korean War (1950-53), where Japan was able

to produce many items UN forces needed. Indeed, this business gave Japan a start
on the way to reconstruction from the economic devastation of World War II.

During the 1991 Gulf War, much of what the troops needed was obtained
locally. Ironically, because of a shortage of refinery capacity, oil-rich Saudi
506 How to Make War

Arabia had to import millions of tons of refined petroleum products to support


the coalition forces. But even in this case, the abundance of oil-shipping facili-
ties in the area was a big help.
The increasing use of computers has made the logistics planner’s task some-
what more manageable. Yet the very complexity of modem logistic arrangements
has made them more vulnerable to disruption. There has been only one experi-
ence in maintaining such technically sophisticated armies in a major war, the
1991 Gulf War. The experience served as a wake-up call for the generally blase
attitude toward logistics in peacetime. Not only do logistics planners face
unprecedented problems, they also have to fight the ever-present general attitude
that the supply situation will somehow take care of itself. It won’t.

Us Versus Them
The Soviets developed a different attitude toward logistics, one that they
passed on to many of their Third World clients and one that these generally
poor nations would have been forced to adopt even without Soviet advisers.
This system doesn’t worry as much about spare parts. This system treats every-
thing as expendable, including large units like divisions. If it breaks, bring up
another. As Lenin put it, “Quantity has a quality all its own.” Obviously, we
have here at least two different styles in logistics. Western nations in general,

and the United States in particular, prefer high quality in their equipment,
troops, and combat units. A constant stream of replacements, spares, and other
essentials keep the combat units constantly in action. In the Soviet-type armed
forces, the priorities are munitions, fuel, and little else. As equipment is dis-
abled it is allowed to fall by the wayside, to be picked over and repaired if pos-
sible by technical units that follow the fighting. Especially during combat,
logistics is stripped down to the basics. Food, sleep, and maintenance can wait.
The Soviet approach was, and is, pragmatic. They could not keep track of huge
parts inventories or move massive tonnages of different supplies as efficiently
as Western nations. To overcome these problems, Soviet units were to begin
combat operations loaded with several days’ worth of fuel and munitions. Food
and other “nonessential” items might never reach the troops. Soldiers were
encouraged, by hunger if nothing else, to live off the land. Units were to
advance for a few days or a week and then halt to rest and resupply. Western
units attempt to maintain continuous operations.
Whichever supply method is used, supplies are maintained at several differ-
ent levels. The lowest level is the munitions carried with the weapon. This is
commonly called a “unit of fire.” An infantryman carries with him up to 300
rounds of assault-rifle ammunition. An artillery piece carries 50-100 or more
rounds depending on caliber. A tank carries 40 or more rounds for its main gun,
about a ton of all munitions, and up to a ton of fuel. Artillery units carry several
Logistics 507

tons of munitions with each gun. The next higher unit, usually a division, will
carry additional units of fire. At army and theater level, a dozen or more units of
fire are held, typically immobile in supply dumps. Now you know where that term

came from: they dump the stuff dnywhere in the expectation that it will be moved
and used shortly. A Soviet division tried to carry into battle five units of fire
(1,000 tons each) and three or four refills for its vehicles’ fuel tanks (1,000 tons
each). U.S. and Western divisions are larger. U.S. divisional fuel refills and units
of fire weigh about 1,100 tons each. Western divisions carry fewer of each, closer
to two of fuel and three of munitions. Western units expect supply to keep mov-
ing; the Soviets were more pessimistic, or pragmatic.
Soviet and Western supply-delivery systems differed in who was responsi-
ble for moving supplies. In Soviet practice, senior units were responsible for
moving supplies forward to their subordinate units. In Western units it works
both ways, primarily because there is more transport and because subordinate
units have more leeway in how they operate. The Soviet system was more
straightforward and pragmatic; it was also more easily disrupted and prone to
collapse. The Western system requires a lot more on-the-spot decision making.

It is a more flexible system and more likely to survive a fluid battlefield. This
was demonstrated during the 1991 Gulf War. Even before that, Soviet officers
were agitating for adopting a more “Western” style of warfare. After the Soviet
empire collapsed later in 1991, this movement went into high gear. While the
current successor states to the Soviet Union still possess very “Soviet” armed
forces, many of the officers in charge look to Desert Storm as an example of
how it should be done.
On one and Soviet-style armies were converging: the
point, both Western-
overriding dependence on firepower. Soviet armies always used a lot of fire-
power, but largely in fixed situations. For example, Soviet armies were leg-
endary for their prodigious artillery preparations. Fewer opportunities are
expected for this use of artillery. Everyone is expected to move around a lot,
and artillery preparations will be have to be delivered hastily before the oppor-
tunity passes. Unstable battlefields and unpredictable supply deliveries will be
the norm. The future is a logistical nightmare.
Looting and pillaging will become more common. Soviet planners always
kept an eye on civilian fuel storage areas. Whether planned or not, troops will
grab whatever they require in times of need. In the best of times, arming a man
still seems to change his concepts of property rights. Iraqi troops in Kuwait
gave a rather vivid demonstration of this in 1990.

Fists of Iron, Feet of Clay


Failures in the logistical system are quickly recognized. The absence of food or
fuel are noticed even if no one is shooting at you. Logistics people are aware of
508 How to Make War

this and expend considerable effort in contingency planning. Although plan-


ning is ordinarily done around logistical constraints, the logistics planners are
never aware of all the new twists in overall military plans. Worse, you never
know exactly what your potential opponent has in mind for your logistical

efforts. If your own people decide to pursue a new tactic for using artillery and,
perhaps, order the armored vehicles not to move around as much, this is going
to change supply demands. The supply people will be informed of these
changes, but no one knows exactly how this will impact ammo and fuel expen-
diture on the battlefield. Despite its dour reputation, keeping the supplies mov-
ing can be very exciting.
An intelligent and perceptive commander will always attempt to deny his
opponent supply while preventing the enemy from doing the same. Most com-
bat sorties are flown against enemy supply lines and dumps. If one side gains
air superiority for any length of time, his opponent can generally forget about
victory. With an enemy air force overhead, supplies are constantly being
hunted down and delayed or destroyed. As in the past, it is possible to hide your
supplies and their transports completely from enemy air power. Some supply
will always get through. That is sufficient if you are a guerrilla force fighting a
regular army. If you are a mechanized army, these troublesome air attacks can
be fatal. This was first seen in the summer of 1944. Allied airpower shut down
all rail and most road movement within several hundred miles of the D-Day

invasion beaches at Normandy. The Germans fought at a severe handicap. This


is just as well; it took the allies over a month to break through the German

resistance. A motorized and heavily armed army is in worse shape today. The
aircraft have better sensors, can fly in any weather, and carry more lethal war-
loads. Although antiaircraft weapons are also more powerful and numerous,
the aircraft still have the advantage of choosing where they will go and when.
Enormous quantities of supply are required to maintain a combat division. It
takes over 200 tons of fuel to move a division 100 kilometers. A single U.S.
M-1A1 tank battalion in the 1991 Gulf War could consume nearly 500 tons of
supply (mostly fuel and water) in 24 hours of constant movement and fighting.
Worse, it takes five tons of conventional artillery to inflict one casualty on the
enemy. Not having the degree of supply you are used to creates a cascade of
unwelcome events. Well, they are unwelcome to some. Lack of supply slows
down the tempo of combat and results in fewer casualties. Lack of mobility
prevents units from getting to the fighting, or avoiding being bypassed.
Combat units often begin abandoning vehicles and equipment in order to move
some of their strength. This abandonment diminishes combat power, if not
immediately then eventually. Support vehicles, such as repair and supply
resources, will be needed soon. Lacking this support, combat vehicles will be
lost where they could normally be saved. The impact of poor supply is more

acutely felt when attacking. A defender can more effectively stretch diminished
resources. A shovel needs no fuel or spare parts. Mechanized combat divisions,
Logistics 509

with all their high-tech weapons, are very fragile units. When their constant
and copious supply of fuel, munitions, and spares are interrupted they are
revealed to have fists of iron but feet of clay.
4

Air Force and Navy Logistics

Air forces, including naval air forces, concentrate on one thing: generating sor-
ties. A one flight by one aircraft on some kind of mission. Hundreds of
sortie is
man-hours and 10-20 tons of supplies are needed to launch one sortie. The
cost is over half a million dollars if it combat mission. For each ground
is a
combat division in a battle area, there would be about 100 combat aircraft. In
the first few days of an operation, each aircraft could fly about three sorties.
Three hundred sorties equals about 4,000 tons of supplies, over twice the daily
rate for a division. Fortunately, air bases are not as mobile as combat divisions
and are typically at least 50-100 kilometers away from the fighting. An air
unit’s primary problem is just getting the supply to the aircraft. At sea, the

major consumer of supply is the aircraft carrier. A large carrier carries suffi-
cient supplies to support about 1,000 sorties. With about 80 aircraft, most of
these sorties will be flown by support aircraft, or combat aircraft on patrol mis-
sions. Like land-based combat aircraft, their naval counterparts will consume
the same prodigious amounts of material on strike missions. A carrier task
force can easily consume 5,000 tons of supply a day while at sea. A non-carrier
task force will need less than a third that amount. Navies prefer to keep their
supply mobile, with dozens of tankers and dry cargo ships chasing after or
accompanying the task forces. These combat support naval ships are constantly
at risk from enemy submarines. Even at sea, the people who move supplies are

eagerly sought targets. Wartime demands require that civilian merchant ships
be pressed into service to supply the fleet. Navy technicians and some special
equipment is required to perform at-sea resupply. Sometimes, naval personnel
are put aboard merchant ships to make them capable of at-sea replenishment.
More merchant ships move supplies to forward naval bases, where the
often,
specialized naval supply ships pick them up for transport into the combat zone.
Few nations have any at-sea replenishment capability at all, and none have
the ability to supply so many ships so far from their home port as the United
States.

Theory and Practice


The magnitude of unrepairable breakdowns of high-tech equipment in wartime
will be shocking only to those who ignored the trends. The Western nations have
similar problems, but at least they see them coming and are better equipped to
510 How to Make War

overcome the shortages. During the 1990 buildup for the Gulf War, U.S. forces
quickly discovered which items had not been stocked in sufficient quantity in
peacetime to support a wartime level of operations. A strong and resourceful mar-
ket economy back in the United States made it possible to manufacture (some-
times after quickly designing the item needed parts and equipment.
first) the
More so than in past wars, supply movements will face greater danger than
ever before. Missiles and a more fluid battlefield will eliminate the relative
reliability of past supply movements. Western nations have a more serious
problem and munitions for the opening
in their reluctance to stockpile spares

stages of a war. The combat-unit commanders plan to use thousands of tons of


munitions per day in the opening battles. Many smaller Western nations have
stocks to last less than a week at this rate. Nations like the United States aren’t
much better off.
One of the recurring problems of the last century has been commanders
underestimating supply requirements during the early stages of a war. America
had the problem during Korea and Vietnam and even in the 1991 Gulf War. The
Soviet Union was similarly caught short in Afghanistan. The wisdom gained in

these wars proved to have a short shelf life. Face it, logistics is not the sort of
thing that gets the attention of commanders and their budgets in peacetime. It

is too easy to ignore it or simply study the problem to death without undertak-
ing a solution.
Another problem unique to the United States is the level of additional
goodies peacetime planners add to what is “required” for troops overseas. The
Army is the biggest offender in this area because Army troops do not normally
train at moving large units overseas, for extended periods. The Navy is con-
stantly overseas, and their Marines regularly land units up to brigade strength
over distant shores. Fortunately, most potential wars involving the United
States require small numbers of troops. American planners, however, live in
fear of being asked to move several divisions quickly to a distant battlefield,
and keeping them there months under combat conditions. This happened in
for
1990-91. What prevented a logistical disaster was a six-month period of no
enemy activity to allow for a supply buildup and the construction of a supply
system. The Army general in charge of logistics was promoted during the oper-
ation. He received this honor because he was able to improvise solutions for
many of the logistical nightmares U.S. forces brought with them to the Gulf.
Some of these improvisations were directly a result of civilian technology that
Western nations have in abundance. For example, it was discovered that it was
taking too long (several weeks) to get parts requests back to the United States
using the normal “system.” So, a laptop computer and satellite communica-
tions link were rigged together, and a parts clerk was able to sit in the desert
and get parts requests transmitted to America, and get confirmations on avail-
ability sent back to the desert, in less than an hour. You need that kind of
resourcefulness, and resources, to avoid logistical disasters in modem wars.
The 2001 war in Afghanistan taught American commanders a valuable les-
Logistics 511

son in the limitations imposed by logistics. After the lavishly supplied 1991
Gulf War, operating in Afghanistan was the other side of the coin. Anyone who
wasn’t a believer in logistics before Afghanistan was a believer after.

The Future
Commercial methods of handling and moving materials have made tremen-
dous advances during the last few decades, even if many of these developments
were not adopted by the military. The 1991 Gulf War saw an extensive adop-
tion of commercial materiel-handling techniques and equipment. Modern
weapons are built to fire a lot more ammunition in a shorter time than in the
past. Current armored fighting vehicles are faster and more agile than equip-
ment 30 or 40 years ago. Logistics vehicle mobility has not improved as rap-
idly. Slowly, some nations are producing resupply vehicles that can keep up

with the fast-moving armored fighting vehicles. The biggest question mark is
whether enough of these vehicles will be available during a major operation.
During the Gulf War, sufficient heavy-lift vehicles had to be begged, borrowed,
leased, and in a few cases stolen to meet the troops’ needs. The United States
did, in the 1980s, begin to build specialized cross-country military transports.
Several thousand of these 10-ton, cross-country HEMTTs
(Heavy Expanded
Mobility Tactical Trucks) trucks were available in the Gulf, and they were a
vital part of the success of the campaign. The U.S. also had about a thousand

HET (Heavy Equipment Transporter) tank transporters available. More of both


classes of vehicles are being built.
On the positive side, the increasing use of private automobiles provides
enormous stocks of gasoline for military vehicles that do not require special
fuel. This was a valuable asset in Saudi Arabia, as it would be in major indus-

trial areas like Europe. But in too many potential hot spots, there’s not much of
anything to sustain a major mechanized force. In most parts of the world, all

the logistician will find are headaches and aggravation.

Divisional Daily Supply


Requirements
This chart shows divisional supply requirements for each day of operations. For
logistics purposes, we have four types of operations: offense, defense, pursuit,
and reserve. Reality is not as neat as this chart. Offensive operations will gener-
ally use all the supply they can get. Defensive operations try to adapt their supply
needs to the intensity of their attackers’ efforts. Sometimes a unit will use enor-

mous quantities of supply on the defense if the materiel is available and the posi-
tion must be held. At other times the defender will be parsimonious with supplies
512 How to Make War

while sacrificing men and ground instead. A pursuit is similar to simply moving
around a lot. Reserve is sitting in one place, sometimes in contact with the enemy,
using as little supply as possible. The last category is the average of all the above
operations, in a mixture typical of future combat. This is the average amount of
supplies given an assumed mix of the different types of operations. Troops don’t
spend all their time doing any of the four types of combat, but a mix. The supply
norms for U.S.-type divisions were estimated from each nation’s policies.
Divisions can easily consume three or four times more ammunition in a day.

Often this is the case. For planning purposes, norms are established so that oper-
ations can be planned without exceeding available supplies.

Supply type is the class of supply. The official NATO terms for the various classes
of supply are: Class 1 , Food; Class 2/7/9, Individual equipment/medical/spares;
Class 3, Fuel; Class 4, Barrier and construction material; Class 5, Ammunition.

Ammo is munitions, primarily artillery ammunition.

Fuel is all types of fuel, for vehicles, aircraft, and power generators. Usage is

highest in pursuit operations because every vehicle is moving. In combat opera-


tions, combat vehicles do most of their moving as they maneuver about the bat-
tlefield. In reserve operations, most movement is by noncombat support vehicles.

Food includes canned and other long-shelf-life combat rations, as well as fresh
provisions for units in stable situations.

Spares is all the spare parts to keep equipment going and the troops in good
health. It also includes medical supplies, normal replacements for clothing and
equipment, and so on.

Tons is the number of tons of supply for each class and type of operation.

% shows the percentage of each class of supply for each type of operation.
Lbs. /man pounds per man of supply for each type of operation. Armies
is the
other than those of the United States have similar supply norms. Other Western
armies use, if somewhat higher norms than the United States, espe-
anything,
cially for ammunition. Armies using Russian equipment generally use some-
what lower norms. Less wealthy nations also use lower norms. Norms will
always be modified by the quantities of men, weapons, and equipment in divi-
sions, as well as the tempo of operations.

It is still possible to fight a low-budget war. depends on whom you are


It

fighting and where. An ill-armed and ill-equipped opponent requires less


Logistics 513

U.S. U.S.
Supply armor division infantry division
type (tons) (tons)

*
f
Offense
Ammo 2,300 64% 2,500 66%
Fuel 1,133 31% 1,210 32%
Food 40 1% 51 1%
Spares 137 4% 55 1%

Total 3,610 100% 3,816 100%


lbs. /man 481 525

Defense
Ammo 3,000 81% 3,500 82%
Fuel 616 17% 671 16%
Food 41 1% 49 1%
Spares 40 1% 50 1%

Total 3,697 100% 4,270 100%


lbs. /man 493 587

Pursuit
Ammo 400 17% 410 21%
Fuel 1,914 80% 1,496 75%
Food 42 2% 50 3%
Spares 46 2% 44 2%

Total 2,402 1 00% 2,000 1 00%


Ibs./man 320 275

Reserve
Ammo 390 41% 438 46%
Fuel 484 50% 440 47%
Food 41 4% 48 5%
Spares 44 5% 20 2%

Total 959 1 00% 946 1 00%


Ibs./man 128 130

Average
Ammo 1,135 65% 1,309 68%
Fuel 467 27% 461 24%
Food 73 4% 79 4%
Spares 74 4% 65 3%

1,749 100% 1,914 100%


233 263

ammunition to fight. More fuel may be required for running around a lot, as in
anti-guerrilla actions. Modern armies fighting guerrillas also use a lot of muni-

tions trying to keep the little buggers out of mischief.


514 How to Make War

•mm*

M-939A2 five-ton tactical truck

Ground-Transport Characteristics
This is easy. There are a few rules of thumb for military transport. The most
important one is the amount of fuel used by trucks to travel a hundred kilome-
ters, as a percentage of their load. It’s between .5 and 1 percent of that load.
Most military trucks are basically four-wheel-drive versions of civilian models
or simply civilian trucks with a drab paint job. The carrying capacity of mili-
tary trucks is generally between 3 and 10 tons. The smaller vehicles, like the
Jeep and Hummer, consume between (Hummer) and 4 percent
1.2 percent
(some types of Jeep). But these smaller vehicles have a much smaller carrying
capacity (.4— .5 tons for Jeeps and 1.1 tons for the Hummer).
Armored vehicles are a different matter. To move these beasts a hundred kilo-
meters takes 5-1 5 pounds of fuel per ton of vehicle weight. At the lower end you
it

have lighter armored vehicles using low-power engines and wheels. At the high
end you have very heavy tanks (like the U.S. M-l) using a gas-turbine engine.

Supply Requirements for Aircraft


Aircraft logistics is complicated by the spares situation and unused munitions.
High-performance aircraft literally burn up many of their components.
Logistics 515

Engines are the biggest item. These must be replaced every few hundred or few
thousand hours, depending on the aircraft and the amount of stressful maneu-
vering. The weight of a new engine won’t add much to each sortie, but the
that
expense will be noticeable. On the bright side, many aircraft return from mis-
sions with expensive weapons they did not have to use. This is common with
interceptors; they don’t always have to fire all the missiles they carry. Bombers
no longer jettison their loads if targets cannot be found. The down side of this
is that you have a lot of aircraft landing with live ordnance dangling from

them. This adds a little more excitement to landing accidents.

Tons carried Avg. Percent Warload


sortie Tons/100 Tons/100 of supply /100
Aircraft Fuel Warload per day sorties aircraft warload aircraft

Russian land-based
MiG-21 2.1 1.5 1 360 360 42% 150
MiG-23 4.7 1.5 1 620 620 24% 150
MiG-27 4.7 4.5 1 920 920 49% 450
MiG-25 15.1 2 0.5 1,710 855 12% 100
MiG-29 4 4.5 2 850 1,700 53% 900
Su-17 3.3 4.5 1 780 780 58% 450
Su-24 24 4.5 1 2,850 2,850 16% 450
Su-25 3.5 6.5 2 1,000 2,000 65% 1,300
Su-27 5 2 2 700 1,400 29% 400
Tu-22M 13.4 8 1 2,140 2,140 37% 800
Mi-8 2 4 4 600 2,400 67% 1,600
Mi-24 1.5 1.7 4 320 1,280 53% 680

Western land-based
F-4 5.7 7.2 2 1,290 2,580 56% 1,440
F-l 6 3.2 6.9 3 1,010 3,030 68% 2,070
F-l 5 6.1 7.2 3 1,330 3,990 54% 2,160
A-l 0 6.1 7.2 5 1,330 6,650 54% 3,600
Mirage III 2.7 1.5 2 420 840 36% 300
F-l 04 2.8 3.4 1 620 620 55% 340
Harrier 3.5 3.6 5 710 3,550 51% 1,800
Tornado 5.2 7.2 2 1,240 2,480 58% 1,440
Alpha 1.5 2.2 3 370 1,110 59% 660
F-6 1.8 0.5 1 230 230 22% 50
F-l 11 15.4 10 1 2,540 2,540 39% 1,000
UH-1 1 2 5 300 1,500 67% 1,000
AH-1S 1 0.5 4 150 600 33% 200
UH-60 2 3 5 500 2,500 60% 1,500
AH-64 7 1.7 4 870 3,480 20% 680

U.S. carrier aircraft


F-l 4 7.5 6.5 2 1,400 2,800 46% 1,300
A- 4.5 6.8 3 1,130 3,390 60% 2,040
A-6 7.2 8.1 3 1,530 4,590 53% 2,430
F-l 8 5.1 7.7 3 1,280 3,840 60% 2,310
516 How to Make War

Aircraft is the aircraft designation, although more than one variant of an air-
craft often exists. These variants sometimes differ significantly in characteris-
tics. An average is used here.

Fuel is the average tonnage of fuel used on one sortie.

Warload is the average load of disposable weapons carried on one sortie. It is

assumed that some of the air-to-air missiles will be brought back unused.
Unused bombs are sometimes dropped to avoid landing accidents.

Average sorties per day can vary quite a lot depending on the situation and the
skill of the ground crews. Number used here is the average.

Tons/ 100 sorties is the total tonnage of supply required for 100 sorties. This
includes an allowance for maintenance supplies and supply needed to maintain
personnel.

Tons/100 aircraft is the total tonnage of supply for 100 aircraft of each type per
day if they are flying the average number of sorties per day.

Percent of supply warload is the percentage of the total supply requirements


that is disposable weapons (bombs, bullets, missiles, etc.). You can see signifi-
cant differences in carrying capacity, particularly between Western and Soviet
aircraft.

Warload/100 aircraft is the warload carried by 100 aircraft of each type per day
if they are flying the average number of sorties per day.
24
Attrition

Combat does not destroy armed forces; it merely hastens the process. The real
killer is day-to-day wear and Armies die by inches, not yards. Attrition is
tear.

people and their equipment wearing out. Even in peacetime, up to 2 percent of


combat aircraft can be lost to accidents and deterioration each year. In
wartime, up to 50 percent of aircraft will be lost each year to noncombat wear
and tear. Rarely more than 90 percent of armored vehicles will be in running
condition at any one time. Those vehicles that are running will likely break
down after going less than 500 kilometers. More important, people wear out,
too. Without enough people to tend them, the machines wear out even faster.

What Really Destroys Armies

Annually, disease and noncombat injuries often cause far more loss than the
dangers of combat. Most major wars go on for years. Battles are relatively
infrequent. As long as the troops are living in primitive field conditions, they
are more prone to disease and injury. The annual loss rates in the wars of this
century, expressed in terms of average daily losses per 100,000 men, bear this
out. Battle losses, killed and wounded but not prisoners, varied from a low of
six per day in World War II theaters such as North Africa to over 200 Germans
a day on the Soviet front. Soviet casualties were sometimes double the German
rate. World War I had battles where the rate exceeded several thousand per day.

Nuclear war could easily exceed even these horrendous rates.

The World War I numerous mutinies they eventu-


casualty rates, and the
ally caused, were not forgotten. The butchery of World War made an impres-
I

sion, and the casualty rates were consistently lower in World War II. Since
World War II, still more efforts have been made to protect the troops. Armored

517
518 How to Make War

vehicles and protective gear have become more commonplace. Daily loss rates
of 40 per 100,000, similar to the Western allies of World War II, can be
expected in the future in a war between equally matched armies. Nuclear or
chemical weapons may push this up, but high loss rates in a short time may
also cause disintegration of military units. This is likely because these wide-
areaweapons are intended for use against combat support and supply units.

The combat forces cannot advance with empty weapons and stomachs.
Non-battle casualties, primarily from disease and especially in tropical and
winter conditions, regularly reach 200-500 men per day per 100,000 strength.
Malaria alone can cause nearly 200 casualties a day. Another constant menace
in populated areas is venereal disease, which can render ineffective as many as
40 men per day. Injuries often exceed battle losses. The troops tend to get care-
less in the combat zone. Vehicle and weapons accidents were so common in the
past that they often reached 20 men per day per 100,000 troops.

The Forms of Combat Losses


Losses as a direct result of combat — the effects of enemy weapons
opposed
as
to indirect effects such as trench foot, malaria, or pneumonia contracted from
sleeping in a wet trench — fall into four categories:

Fatal. The victim is dead.

Wounded. The victim is injured, but not fatally, and has a good chance of
returning to combat.

Mental. The victim suffers a mental breakdown from the stresses of combat.

Absence. The victim is captured or deserts.

FATAL/WOUNDED RATIOS
The rate and lethality of combat casualties vary with such factors as the
amount of enemy artillery fire versus machine-gun fire. Artillery will cause
more, but less lethal, casualties than bullets. Closed terrain like forests and
towns allow proportionately more bullet wounds by reducing the effects of
artillery. Fast-moving operations prevent treatment of wounded troops; many

more die or take longer to recover. Better-prepared and better-led troops avoid
casualties. Armored vehicles, fortifications, and protective clothing all reduce
casualties and their severity. Finally, the availability
and efficiency of medical
care make a difference. Leaving out the absent prisoners and deserters and
Attrition 519

assuming the usual heavy use of fragmentation weapons (shells and bombs),
historical experience suggests there will be one fatality for every three
wounded troops. About 80 percent of these casualties will be caused by frag-
ments. About 12 percent of thdse wounds will occur in the head (43 percent
immediately fatal), 16 percent in the chest (25 percent fatal), 1
1
percent in the
abdomen (17 percent fatal), and 22 percent in arms and legs (5 percent fatal).
20 percent of all
In the past, wounds were multiple and over half of those com-
binations were fatal. Modern lightweight armor in the form of Kevlar
plastic
cloth or rigid plate will reduce fatalities and injuries up to 25 percent. This
material does cause heat buildup in warm weather, sometimes leading to heat-
exhaustion injuries. If it is used selectively for troops in exposed situations, its
beneficial aspects are retained without injurious side effects. Although the
jackets cost over $500, the savings in troops, not to mention the morale boost,
are well worth it. In addition to the armored jackets, improved helmets, boots,
and protective curtains for vehicle interiors are available. Many of these items
were first widely used during World War II by U.S. bomber crews. The U.S.
Army is now the leading proponent of these protective measures, followed by
other Western nations and, lately, even some Third World nations.

MENTAL CASUALTIES

Combat is an extremely stressful activity that causes a number of nervous break-


downs and related disabilities. These disabling maladies are commonly called
combat fatigue. The rate of breakdown is highest in poorly trained and badly led
armed forces. During World War II, the U.S. Army had three combat fatigue cases
for every two troops wounded in combat. For every 100 men killed, 125 were dis-
charged from service because of mental breakdown. The average combat-fatigue
victim was out of action half as long as men who were physically wounded. The
German army, in contrast, had only 13 combat fatigue cases for every 100
wounded. This was primarily a result of better training and leadership. Other
armies fell somewhere in between these extremes. A contemporary war may well
produce higher levels of combat fatigue because of the higher intensity of fight-
ing and lower levels of training and experience. The Germans did better handling
combat fatigue in World War II because they carefully studied their World War I

experience and planned accordingly.

PRISONERS AND DESERTERS

Losses are not always due to death and injury. Soldiers are taken prisoner, and
others decide to pursue more peaceful endeavors and The number of
desert.

prisoners and deserters varies considerably depending on how badly you are
520 How to Make War

losing. Even a victorious force lists a few percent of its total losses as MIA
(missing in action). About 50 percent of MIAs KIA (killed in action) or
are
badly wounded and dead before they can be identified. Many of the rest turn
out to be deserters (who sometimes surface years later) or prisoners (who die
in captivity). In the U.S. Army, it has sometimes happened that men who were

killed in combat were reported as missing by friends so that the dead man’s
family could continue to receive his pay. Eventually, MIAs are declared dead,
their pay stopped, and death benefits paid.
Deserters will often come forward after the war and throw themselves on
the mercy of the courts. In wartime, desertion is punishable by death or a long
prison sentence. Waiting for the war to end thus improves a deserter’s chances
of getting away with it. Most deserters are actually combat-fatigue cases who
simply broke and ran for it. A substantial minority of deserters are criminals
who calculate their prospects are better by leaving their units and continuing
their black-market or other criminal activities out of uniform.
Historically, many men who surrender are not captured alive by the enemy.
Up 50 percent of those surrendering do not survive the process. They are
to
either killed on the spot or die in captivity. Troops in combat quickly learn this,
which explains why surrender is not more common. When survivable surren-
ders do occur, they tend to be in large numbers or by negotiation.

WASTING AWAY
It’s not unusual for armies to waste away to nothing without ever having come in

contact with the enemy. Historically, natural causes have killed or disabled far
more soldiers than combat. Many wars are won by the side best able to maintain
the health of their troops. Perceptive militarycommanders have long recognized
the substantial assistance of General Winter, Colonel Mud, and the carnage
wrought by pestilence, poor climate, thirst, and starvation. An armed force may
be an impressive sight. Yet people have to live. They must eat, sleep, and escape
the elements. Disease and injury are ever present. Adequate medical care prevents
minor afflictions from becoming major ones. More important is public sanitation.
Many diseases thrive in careless accumulations of human waste. Public sanita-
tion, even within an army on the move, eliminates the cause of most disease. For
example, from 1900-1940 in the United States, the average life expectancy of
males increased 12 years (a 31 percent increase) as a result of improved sanita-
tion. Since 1940, the introduction of many wonder drugs and medical procedures

have lifted life expectancy another nine years (a 15 percent increase). During
World War II, sanitation was so bad in the Japanese army, and disease so wide-
spread, that infantry battalions in tropical areas would lose over 10 percent of their
strength per month just to disease and privation.
The American Army’s history of disease deaths is illustrative. In 1846
Attrition 521

(Mexican- American War), 10 percent of troops died from disease. In the 1860s
(Civil War), 7.2 percent. In 1918 (World War 1), 1.3 percent. In the 1940s
(World War II), .6 percent. Although the deaths due to disease have declined
markedly, the incidence of disease has not. Historical experience with noncom-
bat losses demonstrates that armies are never far from a disaster of uncon-
trolled disease.The 1991 Gulf War was unique in that for the first time this
century, an American army suffered more noncombat than combat casualties.
This was an aberration because of the overwhelming combat power brought to
bear on the enemy. Most battles are more evenly matched and not fought in as
disease-ridden an area as the Persian Gulf.

Useful Combat Life

Warfare produces many bizarre situations. For example, a dead soldier is less

of a loss than a wounded one. While a dead soldier is no longer useful, neither
is a wounded one, and a wounded trooper requires the attention of others and is

not always returned to action. Some armies actually do follow this cold-

blooded policy, either officially or due to circumstances, of killing the badly


wounded. A “shoot the wounded” policy soon demoralizes troops to the point
where they will desert or violently resist their leaders. Some armies enforce
such bloody-minded systems with ruthless efficiency. In the Soviet army, a
division had a hospital with only 60 beds. Medical facilities throughout the
division were slight. Wounded men were to make their way to the rear as best
they could. Those who couldn’t generally perished. Draconian methods were
used to ensure acceptance to this system. As Josef Stalin put it, “It takes a very
brave man to not be a hero in the Red Army.”
Commanders must still take into account the mathematics of combat casu-
alties. Combat wears a man down and out, particularly infantry fighting.

Experience has shown that the average soldier can be effective for about 200
days of combat. After you generally have a case of combat fatigue some-
that, —
one dangerous to himself and those around them. At that point, these veterans
are best removed to noncombat jobs or civilian occupations. Let us assume that
this will provide another 400 days of useful service. If a soldier is killed after

100 days of combat, the armed forces lose 500 days of service. During World
War 65 percent of all incidents of lost time in the U.S. Army were from non-
II,

combat injuries. These resulted in very few deaths. Still, each case put a soldier
out of action for 10 days. The average combat injury put a soldier out of action
for 100 days. Twenty percent of combat injuries resulted in death. For each day a
soldier is out of action due to wounds or disease, one or more additional soldiers
are assigned to taking care of him. For this reason, nonfatal casualties comprise
two-thirds of the days lost due to injury or illness. Therefore, taking 100 injured
soldiers we have the following pattern of lost days:
522 How to Make War

• Combat deaths — 1. 500 days lost or 21 percent of total days lost for
injuries. This is only 13 percent of days lost if time of medical personnel
is included.
• Combat wounded — 4. 400 days lost or 1
7 percent of days lost, although
22 percent if medical personnel time is included.
• —
Noncombat deaths (mostly accidents) 1. Same as combat deaths.
• —
Noncombat illness and injuries 94. 940 days lost or 41 percent of time
lost; some 52 percent if medical personnel time is included.

Chemical and nuclear casualties (nonfatal) tend to be more severe than the
usual noncombat “illness,” but not as devastating as combat wounds from shot
and shell. Perhaps only 50 days are lost per chemical/nuclear casualty. With
medical personnel time added, this comes to over 100 days lost per incident.
Since each soldier may be wounded by chemical agents several times, the total
time lost approaches that of a combat death. Moreover, chemical and nuclear
injuries are expected to have a severe psychological effect, probably resulting
in higher combat-fatigue losses. This is another reason why commanders are
reluctant to use these weapons. They risk losing control of their troops.

The Rate of Return


Depending on the quality of training and leadership, the rate of troops returning
to duty after combat injury will vary. During World War II, the German army
achieved an 80 percent return rate, while the U.S. Army returned 64 percent.
The higher German was partially the result of returning slightly disabled
rate
troops to less physically demanding duty, and partially attributable to better
administration. Generally, 60 percent of the combat wounded who eventually
recover return to duty within three months, 85 percent within six months, and
over 95 percent within a year. Fifty percent of the noncombat casualties return
within a month, 85 percent within three months, and nearly all by six months.
Since World War II, the United States has pioneered rapid evacuation of
wounded troops, usually by helicopter. This is a major advantage, as the treat-
ment a wounded wounded often deter-
soldier receives within an hour of being
mines survival or how rapid eventual recovery will be. The high quality of U.S.
medical care has saved many troops who previously would have died. The
return-to-duty rate has not gone up because of this.

Naval and Air Casualties


Navies and air forces suffer far fewer casualties, in absolute and relative terms,
than armies. Exceptions to this are not uncommon. Aircraft crews and subma-
Attrition 523

rine personnel take a pounding, often proportionately worse than the infantry.
But there are a lot more infantry getting shot at. In a large-scale war, when
naval and air bases are attacked, the naval and air force personnel casualty rate
can be expected to be one quarter to one half the army’s rate.

Most naval casualties are suffered at sea. About a third of the deaths are
from noncombat injuries. Combat deaths generally equal combat injuries. This
is because ships suffer catastrophic damage —
being blown up or sinking
quickly and killing or injuring nearly all the crew. Modern ships are heavily
armed and unarmored, which makes them prime candidates for massive losses
from smoke and fire.

During World War II, the loss rate dead, wounded, and captured for —
long-range bombers averaged nearly four men per aircraft lost, and one aircraft
was lost for every 100 sorties (66 sorties for bombers, 145 sorties for fighters).
Altogether, 40,000 aircraft were lost during the three-year strategic bombing
campaign in Europe. Current aircraft fly one or two sorties a day and would
probably last less than three months in constant combat unless they were on the
side that quickly obtained air superiority. This has been the case with American
warplanes over the last two decades, and this has kept American warplane
losses very low. But the losses for American opponents have been correspond-
ingly huge. Most modern aircraft have a crew of one, which results in a much
lower rate of air-crew losses. Modern aircraft are also more reliable, lowering
noncombat losses and increasing chances of surviving battle damage. Air
bases are likely to take a greater pounding now than in past wars, largely
because of more capable aircraft, weapons, and ballistic missiles.

Theory and Practice


Casualties in wartime are taken for granted and accepted. Whatdo about
to

them is less clear. Casualties have several effects. The victim feels it first, and
longest. But the victim’s companions also get hit with a bit of stress and dis-
may. The unit suffering casualties undergoes instant reorganization, whether it

is ready or not. Some armed forces cope with the psychological problems
accompanying losses better than others. Combat units rarely have the number
of troops they are supposed to have. Noncombat losses and administrative
requirements will keep between 3-10 percent of a unit’s strength unavailable at

any time. Combat losses simply increase the organizational disruption. During
the opening stages of a major and protracted war, not all attempts to cope with
these losses will be successful. Aside from the problems of anticipating what
equipment and types of troops will be lost and in what quantities, you have bet-
ter and worse ways to send the replacements in. Generally, it is more effective
to pull battered units out of combat, rest them, introduce new men and equip-
ment, and put the revived unit through some training. The temptation is strong
524 How to Make War

to keep units in action and feed in the replacements. This rarely gives good
results but is often done, anyway.
Firepower has increased since World War II, even without taking nuclear
weapons into account. Armies have equipped themselves with more potent
weapons in nearly every category. For example:

Infantry weapons. At the end of World War II, Germans began to arm their
the
infantry with the SG-44, which the Soviets copied as the AK-47. The United
States responded with the M-16 (first proposed in the 1930s). It has long been
noted that a machine gun generates firepower equal to ten or more rifle-armed
troops. Now nearly every soldier has a machine gun, albeit a lightweight one.
Still, infantry firepower has more than tripled since 1945.

Artillery. The bigger-is-better concept applies to artillery, increasing size


development. The average World War II weighed about 33
artillery shell in

pounds (105mm); today it is close to 100 pounds (155mm). Armies plan on fir-
ing more shells per day per gun, something on the order of three to five times
more weight of shell per day. The design of artillery munitions has changed.
Shells are now two to three times more lethal for those nations that can afford
these ICMs (Improved Conventional Munitions). Improved fire control, and
the use of rockets, provides the most devastating artillery ever available. The
introduction of ICM with robotic submunitions will make artillery even more
lethal.

Armored vehicles. Armies have a lot more of them. In 1945, the average Western
division had about ten AFVs (armored fighting vehicles) per thousand troops.
Today, we find nearly one hundred AFVs per thousand troops in the armies of
industrialized nations. The quality of AFVs available to different armies also
varies much more. The United States and other Western nations have very capa-
ble tanks like the M-l, while many Third World nations have T-55s and T-72s,
which are far outclassed by the M-l -type vehicles.

Air power. This never has been a significant source of injury to combat troops,
although it is the scourge of support units behind the fighting line. The intro-
duction of the helicopter produced an air weapon that caused the combat
troops a lot of grief. Air forces have also produced special fixed-wing aircraft
for support of front-line troops. Until the 1980s, helicopters provided the
majority of the air power for use against combat troops. But during the 1980s,
fighter-bombers received much morebombing systems, enabling
accurate
them literally to take out one target with one bomb more than half the time.
AFVs in particular have more to worry about from air weapons than ever
before.
Attrition 525

Electronics. Most new weapons depend on electronic controls and sensors for
their efficient operation. This increases the accuracy of weapons, even though
electronic warfare more common. However, the electronic warfare
is is largely
directed against communications, not weapons sensors and controls.

Chemical and nuclear weapons. Considerable inhibitions exist against using


these weapons, especially against someone who can return the favor. If they are
used, all previous norms for casualty rates go out the window. Losses would be
four, five, or more times the rates with conventional weapons. This is very true

if nuclear weapons are used. Chemical weapons, based on past experience,

would increase casualties but may well slow operations to a crawl.

Considering these developments, what is to prevent casualty rates from


doubling, tripling, or worse? Several other defensive measures are now avail-
able. Many troops have flak jackets and better helmets. This provides good
protection against artillery fragments and some bullets. In addition, nearly
every combat soldier rides in an armored vehicle. Recent experience has
shown that more armored vehicles have not reduced the casualty rate apprecia-
bly, although vehicle losses are increasing enormously. What may decrease
losses in a major war is the peculiar relationship between personnel and AFV
losses. For all their apparent robustness, AFVs are more fragile than troops.
Experience shows that the percentage of AFV losses will be 4-10 times per-
sonnel casualties. If troops suffer 5 percent losses, the units’ AFV losses would
be 20-50 percent. Many of the AFV losses are not combat-related but are the
result of breakdowns. AFV casualties can usually be repaired quickly, over 10
times as fast as wounded troops are returned. If the troops continue fighting
without their disabled AFVs, their losses will increase. This will have a more
debilitating effect on the staying power of assaults than most commanders
would like to admit. Once troops have tasted the security of armored vehicles,
they are less enthusiastic about advancing on foot.
Navies have paralleled the increasing lethality of ground-force weapons.
Most naval firepower now comes from missiles, which may be carried by ships
of all sizes, and submarines. Those navies with aircraft carriers have increased
their firepower through more capable aircraft and more lethal aircraft weapons
and sensors.

The Future
Current weapons are more making it possible to increase historical daily
lethal,

loss rates by a factor of two or more for as long as the expensive munitions
hold out. The other side of this is that an army that achieves surprise and
526 How to Make War

attacks with overwhelming force can reduce its own casualties to historical
lows. This is what the coalition forces did in the Gulf War and why they
achieved a historically low loss rate among their own troops. This has been the
trend among industrialized nations. For example, in the 1860s, during the
American Civil War, 1 in every 16 soldiers died in battle. A century later, 1 in

every 184 soldiers died in Vietnam. In the 1991 Gulf War, one in every 3,300
was killed in combat. Losses were even lower during the 2001 Afghanistan
war. Noncombat deaths have been reduced enormously. For nonindustrialized
nations, losses are still similar to those in the American Civil War.
After the ammo is gone, things settle down quite a bit, and this still hap-
pens quite a lot in wars we generally don’t hear much about. The greater mobil-
ity of modern armies is also likely to expose more troops to combat, particu-
larly support units that are not as adept at it. Traditionally, a 2 percent daily
casualty rate for a 15,000-man division translated into a 10-20 percent rate for
the 1,000-2,000 troops actually in contact with the enemy. Better sensors and
ICM, plus breakthroughs by the more numerous armored vehicles, can easily
increase the daily losses.
Armed forces are better prepared to take care of and prevent noncombat
casualties than ever before. Not so mental fatigue, which is likely to be a lot
more common during increasingly hyperactive combat. The Germans, during
World War II, developed pragmatic techniques for treating combat fatigue that
were widely adopted by other nations. During the Korean War, and until the
last few years of Vietnam, American troops had combat-fatigue losses at less

than a quarter of the World War II rate. However, Israel had increasing levels of
combat fatigue in the 1973 and 1982 wars, and again during the 2000-2001
civil disorder with the Palestinians. In 1982 their rate was similar to the U.S.
experience of World War II. Part of the 1982 experience can be attributed to the
unpopularity of the Lebanon invasion. The same thing happened when combat
troops were sent to put down Arab riots in 1987-88. Any future wars featuring
increased firepower, lower public support, and sustained combat can be
expected to produce above-average combat-fatigue losses.
Equipment attrition can be expected to be higher in future wars. This
arises from a combination of new, un-battle-tested equipment made of high-
tech, low-reliability components.

Basic Daily Loss Rate


This chart shows the basic daily personnel-loss rates of modern armies, as well
as the factors that will increase or decrease these rates. Each factor can
increase or decrease casualties, depending on the situation. The examples fol-
lowing these notes explain this phenomenon:
Attrition 527

Attacker is the basic daily combat loss rate (3 percent of personnel) for the
attacking division-size force. This is a daily loss rate derived from historical
experience since 1940. It includes losses from all combat-related sources
dead, wounded, combat fatigue, prisoners, desertion, etc.

Defender is the basic daily loss rate ( 1 .5 percent) for the defending force.

Max effect maximizing effect, is the most that a particular factor can increase
casualties.

Min effect, minimizing effect, is the most that a particular factor can decrease
casualties.

Cumulative max/min The cumulative maximum effect for each factor for
effect.

both attackers and defenders. This shows extent of growth or decline of casualties
if all factors are going for or against you.

Size offorce takes into account the fact that larger forces devote a smaller pro-
portion of their total manpower to combat troops. Minimum-size force here is a
regiment/brigade task force of 3,000-5,000 men, which has double the loss rate.
Maximum-size force would be an army of up to 250,000 men, which halves the
loss rate. This is another example of the inefficiency of large organizations.

Posture indicates the type of operation the unit is engaged in. Normal attack or
defense posture is a 1 . Various degrees of retreat cut the basic daily loss rate by
up to 70 percent (.3). A retreat, in most cases, is trading space for casualties.
These movements can be tricky; if mishandled, the enemy will catch the
defenders in the open and inflict even greater losses. Some forms of attack can
modify losses. A well-prepared and -executed attack will be easier on the
attacker and harder on the defender than a hasty advance in the direction of
entrenched defenders.

Modified by Attacker Defender


the following Max Min cumulative Min cumulative Min
factors effect effect Max effect effect Max effect effect

Size of force 200% 50% 2.0% 0.50% 6.0% 1.50%


Posture 100% 30% 2.0% 0.15% 6.0% 0.45%
Force ratio 160% 70% 3.2% 0.11% 9.6% 0.32%
Time of day 100% 50% 3.2% 0.05% 9.6% 0.16%
Main effort 150% 70% 4.8% 0.04% 14.4% 0.11%
Supply 200% 100% 9.6% 0.04% 28.8% 0.11%
528 How to Make War

Force ratio. All other things being equal, 10,000 troops of one army are equal
in combat power to 10,000 troops of another army. The force ratio, the ratio
of one side’s troops to another, increases the basic daily loss rate for the side
with the smaller force and decreases the loss rate for the larger side. At a
3+:l ratio, the larger attacking force’s loss rate is decreased 30 percent (.7).

At a 1 :7+ ratio, the smaller attacking force’s basic daily loss rate is increased
60 percent ( .6). At 1there is no effect. Examples: a 3+: 1 ratio would be a
1 : 1

force of 30,000 (or more) versus a force of 10,000. A 1:7+ ratio would be a
force of 1,000 versus a force of 7,000 or more. But all things are not equal. It
is rare for troops of two different armies to have equal combat value. Before
force ratios can be calculated, a unit’s combat power must be calculated. This
is described in the Factors Modifying Unit Combat Power chart (page 819).

Time of day has not always been an important consideration. In more civilized
times, battles almost always took place during the day. Fighting at night is

safer, however, and cuts your daily loss rate The reasons are quite sim-
in half.

ple: you can’t shoot accurately at what you cannot see. If you are getting the
worst of it, you can more easily hide.

Main effort indicates the intensity of combat. This is usually dictated by the
attacker. If the attacker increases the level of activity, the defender must
respond. This increased level of activity is typically more artillery fire and

keeping up the patrol and assault action around the clock. For this the attacker

increases its basic daily loss rate 50 percent. The defender has its basic daily
loss rate increased 20 percent. Withdrawal actions increase the basic daily loss
rate 30-50 percent.

Supply represents adequate, or degrees of inadequate, materiel. If one side is

lacking supplies of ammunition, fuel, food, etc., they will suffer more casual-
ties as they substitute people for materiel.

Examples and Worst Cases


The chart demonstrates that there wide range of possible daily casualty
is a
rates. All of these combinations of attacker and defender rates have some

basis in reality, no matter how bizarre some may appear. Take the extreme
case of a 4,000-man force, lacking supplies, making a main-effort attack in
daylight against a 100,000-man force that then proceeds to retreat. The
attacker would suffer losses of 9.6 percent a day (384 men), the defender .31
percent (310 men). A plausible rationale for this action would be a smaller
force trying to pin down a larger force to prevent it from moving off to a more
important battle. It happens all the time. A more common situation has the
Attrition 529

larger, well-supplied force making a main-effort attack against the smaller


one in daylight. The unsupplied defender does the wise thing and withdraws.
In this case, the attacker’s daily loss rate would be .53 percent (530 men) and
the defender’s 4.5 percent (18Q. men). If the defender stood his ground, his
would go up to 19 percent (760 men). Normally, a 4.000-man
daily loss rate
force outnumbered 25:1 would not last long. In terms of actual casualties,
though, the above figures are historically accurate. It is also historically accu-
rate that the 4,000-man defending force would soon be run right off the battle-
field. Naturally, you can only run so far before there is nowhere else to hide.

Other possibilities include being surrounded. Being deprived of supply and


attacked on all sides further increases your casualties. A week of this and
there is little left of the defender. Often, the attacker will simply leave a
detachment of 5,000 men to surround the smaller defender and move on with
the main force. Other factors can enter into the equation. If the smaller force
is defending a mountain pass or other constricted area, the larger force cannot

bring all of its combat superiority to bear. A 4,000-man guerrilla force is even
more difficult to bring to battle. All this demonstrates that there is more to
warfare than simple attrition.

A Multitude of Exceptions
Some armies are more prone to attrition than others. Some wars are, likewise,

more prone to higher casualties. Such an unfortunate matchup occurred during


World War I. Some armies consistently produced attrition rates three and four
times the above rates. No one during World War had less than double those
1

rates. It is feared that the next big war will again see the basic rates doubled,

even without chemical or nuclear weapons. This assumes that everyone does
not run out of these highly destructive, and expensive, munitions.
Armies that put a premium on skill and/or technology in place of masses
of troops tend to use the basic attrition rates. Nations without the skill or tech-
nology go with rates two or three times the basic rate. The Japanese, Chinese,
North Vietnamese, Koreans (North and South), and Soviets all experienced
doubled rates the last time they fought major wars. The armies of the industri-
alized nations are more sparing in their use of manpower. During World War II,
even though the Germans lost millions of troops, the losses were according to
the basic rates. The Soviets lost at twice the rate. Of course, the Soviets won
the war. But so did Britain and the United States. The Japanese, who had a
somewhat callous attitude toward casualties, also lost. There is no gainsaying
that the road to victory, or defeat, is paved with dead bodies.
530 How to Make War

The Afghan Way of War


The world was reminded in 2001 more ancient way to fight.
that there is a
Americans were perplexed as they watched Afghans fight in a manner quite
unfamiliar to people brought up the Western way of war. The Afghans wage
war in their own unique way, and it is quite different from what we normally
think of as war. First, it is important to remember that Afghanistan is largely a
warrior society, especially among the majority of the population living out in
the countryside. An Afghan goes to war not as a soldier, but as a warrior. As
such, the Afghan warrior places more importance on honor and showing off
than following orders and “accomplishing the mission.” American troops care-
fully plan their operations and everyone follows their orders. Afghans will do
what strikes their fancy and pay more attention to perceived slights than getting
the job done.
Afghans have a feudal sort of military organization. All the lads going off to
war from a village, neighborhood, or valley will follow the most charismatic and
most battle-experienced of their group. This guy will be the leader. Not an officer
in our sense, but, well, the leader. Very democratic, but the leader might not know
a lot about tactics or other military matters. These local groups, rarely more than
a few dozen strong, will band together with similar-size groups from their region
under an even more famous and charismatic leader. This gets you a group of a few
hundred fighters and an organization roughly comparable to what we call an
infantry battalion. At this point, money becomes important. Whoever leads sev-
eral of these battalions is usually wealthy, or is an exceptional battlefield com-
mander who is backed by people with money. Someone has to pay for the food,
trucks, ammunition, and whatever else a popular commander can scrounge up
(like medical supplies, artillery, tanks, helicopters, housing, and even cash).
Several battalions give what is called an “army” (we would call it an infantry
brigade), and the leader is often called a warlord by Western reporters.
The warlord’s troops do not understand the concept of a Western army’s
discipline and ranks. In a Western army, any officer can order any soldier to do
something. In an Afghan army, a soldier obeys only those leaders he knows. An
Afghan warlord cannot be ordered to take part in an operation but must be con-
vinced via a war council. And even his assent does not always translate into
consistent performance on the battlefield. Lacking the discipline of a Western
army, an Afghan leader has to be very careful when it comes to casualties
among his troops. This accounts for the unique way in which Afghans fight
battles. Traditionally, Afghan warfare has been more about making an impres-

sive show than getting right down to a hack fest and a lot of dead bodies. A
warrior society won’t last long if the warriors are too eager to get killed. These
days, a loud and impressive display of firepower, but not a lot of casualties,
best represents your typical Afghan battle. When someone does lose and gets
Attrition 531

taken prisoner, he is often set free in a later exchange of prisoners. Afghan war-
fare can get very nasty. If the defender strongly resists, and inflicts a lot of
casualties, the attacker will often massacre a lot of local civilians, especially if

they belong to a different ethnic^group.


The 1996-2001 war between the Taliban and Northern Alliance largely
consisted of the more powerful Taliban trying to run the Northern Alliance
troops out of Afghanistan (or getting them to switch sides). Each spring, the
Taliban would begin gathering troops for a summer offensive. A dozen or more
Taliban brigades (often over 20,000 troops) would head north to clean out
another Northern Alliance-held region. Meanwhile, both the Taliban and
Northern Alliance depended on local men with guns to hold the passes to their
valleys or the high ground overlooking the roads the enemy trucks had to travel
to get to the local village. Most of the “troops” the Taliban and Northern
Alliance claimed were the men who stayed home. But some of these guys did
go off and join the “field army” for a few weeks or months. These were the
some piece of real estate.
lads in the trucks rolling off to attack, or help defend,
Real military power in Afghanistan comes from how many armed men you
can put into trucks and move to other areas to attack or defend. Some artillery
and a few tanks are also useful, but ammunition for these big guns is scarce, so
the big stuff is largely for morale effect. Afghan campaigns are chess games,
where each side shifts its truck columns around to counter enemy moves.
Geography and climate have a lot to do with how battles are fought. Most
of central Afghanistan is mountainous, with many fertile valleys. When there is
only one pass into a valley, you can fortify that and hold off a larger force.
When winter comes, unsuccessful attackers usually have to go home. Trucks
have a hard time bringing food to the troops when the snows start, and in the
cold weather you also need heavier clothing and fuel to keep warm. Those
defending their valley grow their own food and can bring in small stuff like
additional ammunition over mountain trails. Why doesn’t the attacker use
those mountain trails to get into the valley? Because the locals know the trails
better and can guard them with a few men.
Which brings us to another aspect of Afghan warfare: keeping the casualties
down. An Afghan commander can see his troops leave for home real quick if too

many of them get killed or injured in combat. Most Afghan battles result in very

few casualties. When one side sees that it is outclassed and likely to be defeated,
it just takes off in the night. If the defender is protecting his valley or town, he will
start negotiating a surrender. Actually, surrender is too strong a word. The pre-
ferred move is to switch sides. This is why some areas were “Taliban territory”
but not “Taliban controlled.” The surrender options came down to becoming a
Taliban ally (without Taliban troops occupying your area) or part of Taliban-
controlled Afghanistan (with the religious police and all the other stuff).
When up against professional soldiers, the Afghans don’t change their
style. They will get their women and children out of the way and then go after
532 How to Make War

the soldiers.The Afghans won’t attack unless they stand a good chance of suc-
cess. They will flee from more powerful units. Instead, they will attack supply
trucks and smaller patrols. If you want to fight the Afghans and win, you have
to find them first. But don’t expect them to stand still and duke it out with a
more powerful opponent. If professionals realize they are fighting warriors,
and not regular soldiers, the Afghans can be beat. Otherwise, you are playing
into the Afghans’ strengths, and you will lose.

Unmodified Historical
Casualty Rate
This chart gives the United States’ casualty experience in World War II. It

demonstrates the rapidity with which combat units melt away due to normal
casualties. The figures are for infantry, tank, or reconnaissance battalions:
combat of 500-1,000 men. These units comprise 50 percent of a divi-
units
sion’s strength but incur 80-90 percent of the division’s casualties. This means

20 percent higher than those of a regiment (3,200


that these rates are at least
men) and 50 percent higher than those of a division (15,000 men). From this
you can deduce that there is a lot of inactivity in battle for divisions to attain
the overall average 2 percent per day loss rate. American troops have not
fought battles like this since Vietnam. Since that time, weaponry and tactics
have changed considerably. Most important, the American people have become
much less tolerant to these kind of casualties. But if the stakes were high
enough, that could change. Losses like this only occur if both sides are evenly
matched in terms of combat power. This has not happened since Vietnam, and
even there the U.S. forces had a substantial edge.

Type of action names the types of combat activities that would produce the dif-
ferent rates of loss.

Meeting is a meeting engagement. Both sides are marching, on foot or in vehi-


cles, when they encounter each other. The side that takes the initiative and
becomes the attacker suffers proportionately less than in other types of engage-
ments. These actions are rather confused affairs with less artillery and more
infantry and tank firepower used.

Attack ofposition (day 1) is the first day of a normal attack, that is, an attack in
which the defender is prepared. This first day is generally the day of heaviest
fighting. The attacker knows that a quick decision is preferable and the defend-
ers are fresh. The defender wants to prolong the fight, as this will allow time
for defender reinforcements.
Attrition 533

Combat battalion daily losses

Type of action Attacker Defender Ratio

Meeting Engagement 7.5% 4.9% 1.5


4
Attack of position (day 1 11.5% 6.1% 1.9

Attack of position (day 2+) 6.1% 3.5% 1.7

Attack fortifications (day 1 18.7% 9.8% 1.9

Attack fortifications (day 2+) 9.8% 5.2% 1.9

Pursuit (ambushes, etc.) 4.3% 3.2% 1.3

Inactive (patrols, etc.) 2.6% 2.6% 1.0

Attack of position (day 2+) represents subsequent days of fighting if the first
day’s push fails to decide the issue. This is attrition fighting, which favors the
defense.

Attack fortifications (day 1) is similar to the position attack, but the defender is

better prepared and the attacker is making a more substantial effort.

Attack fortifications (day 2+). Grinding into enemy fortifications is even more
expensive, and risky, than going after normal defensive positions. Prepared
fortifications are often prepared in great depth. Multiple lines of fortifications
over a depth of several kilometers are not unusual.

Pursuit is combat between a rapidly advancing attacker and a defender


attempting to delay this pursuit. Ample opportunities are available for defend-
ers to prepareambushes. The attacker has such a high degree of initiative that
the defender is not able to take full advantage of the attacker’s often reckless
movements.

Inactive is opposing forces in contact, not actively fighting, but aggressively


maintaining their positions. There is still a lot of artillery and small-arms activ-

ity from time to time. Patrolling also takes a heavy toll as both sides attempt to
keep tabs on each other.

Attacker and defender indicate the daily loss rates, as a percentage of current
personnel strength, for the attacking and defending force, respectively. The
units involved are the combat battalions doing the fighting.

Ratio is the ratio of attacker to defender losses. The attacker often loses more
men. This ratio shows that the attacker is better off in some types of actions
than in others.
534 How to Make War

Factors Modifying
Unit Combat Power

This chart shows how various factors can lower the combat power of an army
unit. The adjusted combat values show that units of equal size and equipment
are not equal. A unit’s basic combat power resides in the destructive power of
its weapons and the ability of the weapons’ users to apply that firepower effi-

ciently. Various formulas exist for calculating the raw combat power of a

weapon. Adding the human element is a bit more complex and more of a mov-
ing target. For one overall calculation of combat power, see the charts in this
chapter showing casualty rates by branch.
There is nothing fundamentally complex about calculating basic combat
power. Most nations have the same standards of organization and levels of
equipment.
The most powerful army weapons today are tanks and artillery.
individual
Assigning each tank a value of, say, 40-100 and each artillery piece a value of
20-50, a rough combat power for a unit can rapidly be calculated. To put these
values in perspective, an infantry squad with its assault rifles, machine guns,
and other weapons would have a value of 1 If this squad had an armored per-
.

sonnel carrier or IFV, the vehicle itself would have a value of 5-40+, depend-
ing on the weapons carried. An antitank missile system would have a value of
8-25. Calculating precise capabilities of weapons is an inexact science. A pre-
cise calculation would be irrelevant anyway, as the basic combat value of a unit
is a small fraction of its eventual combat value. Many other factors modify the

Cumulative effect

Minimizing Worst Average

Natural elements
Terrain 50% 50% 75%
Climate 80% 40% 68%

Command elements
Air superiority 90% 36% 64%
Leadership 60% 22% 51%
Posture 60% 13% 41%
Surprise 60% 8% 33%
Supply 50% 4% 25%
Training 30% 1% 16%
Command, control, and commo 30% 0.35% 10%
Morale 20% 0.07% 6%

Percentages show portion of unit's original


combat value remaining after factors applied.
Attrition 535

basic values, and the mastery of these modifiers are the keys to success in
combat. Note that the techniques of calculating combat values of units and the
effects of modifiers were derived from the experience of designing historical
simulations (war games) of military operations. The techniques are valid only
because they could constantly be tested using the known outcome of the histor-
ical events being simulated.

Natural elements are the elements over which man has no control. The effects
of natural factors on combat performance will generally persist only as long as
the natural element is present.

Terrain is the effect of geography. Some terrains are more difficult to fight in
than others. Terrain becomes difficult by creating three conditions favorable
for the defender. Mobility is reduced by rough terrain (mountains, hills, river-

banks) as well as by soft ground (swamps, sand dunes) and numerous obstruc-
tions (forests, built-up areas). The range of weapons is cut by obstructions, par-
ticularly by forests, underbrush, hills, and buildings. Observation is cut by
obstructions that allow the defender to conceal himself more easily and to pre-
pare the classic ambush combat troops much. Terrain can cause these
fear so
losses of attacker effectiveness: mountains, 25-50 percent; swamps, 20-40
percent; hilly terrain, 0-20 percent; flat terrain (soft ground and sand make it
worse), 0-20 percent; built-up areas, 10-20 percent. Each type may also con-
tain forests, which tend to aid the defender.

Weather. Here we are talking about fog, temperature, winds, and the like.

Weather affects performance in three ways (in order of performance). Rain,


snow, and excessive humidity cut mobility and the efficiency of weapons
and troops. Fog, clouds, and mist obstruct observation. Fog aids the attacker
by masking his troops from enemy weapons. Many nations have sensors that
can overcome this problem, if the troops have them and the gadgets are in
working order. However, what you can’t see you can’t shoot at, and this
allows the attacker to get closer before being fired upon. Extremes in hot
and cold temperatures have adverse effects on troops and machines, as will
high winds.

Command elements are the human These are more important, because
factors.

human factors persist where natural factors come and go. The first two factors
in this category (leadership and training) are more controllable than the
remaining “battlefield" factors.

Air superiority is the impact of air control and the ability to go after the enemy
with aircraft. For the side without air superiority, mobility is impaired as units
move and operate more cautiously to avoid air strikes. For the side with air
536 How to Make War

superiority, operations proceed more smoothly as a result of superior recon-


naissance, inferior enemy air recon, and relative freedom from air strikes.

Leadership is defined here as the quality of the unit commanders. Good leader-
ship, given enough time, can train troops properly. On short notice, good leader-
ship gets the most out of poorly motivated or badly trained soldiers. Good unit
leaders often overcome the debilitating effects of an inefficient high command.
Good leadership and good training often go together. Cases of well-trained troops
and poor leaders are not unknown and result in good troops being poorly used.

Posture is the nature of the unit’s activity combat takes place. Other when the
things being equal, it is easier to defend than to attack. The stronger the defen-
sive posture, the more it will decrease the attacker’s combat power. The weak-
est defensive posture is a retreat, either just to escape or to delay the attacker’s
advance. Then, in ascending order, are hasty, prepared, and fortified defense.
The attacker has a similar set of postures. If a force deployed for attack is sud-
denly forced to defend by the approach of a larger force, they will be at a dis-

advantage. Troops assume different formations for attack and defense.

Surprise is another often underrated factor. Surprise comes in various degrees. It

increases the effectiveness of the attacker’s weapons and mobility while decreas-
ing the defender’s. Basically, the force with the advantage of surprise gets to beat
on their opponent for some time without reprisal. Usually, it is the attacker that
has the surprise advantage, although on occasion the defender has it.

Supply — the lack of it —


army from doing anything.
stops a successful
Normally this is not a critical factor, as many commanders do pay attention to
logistics. At least they avoid reasonable risks for fear of supply problems. The

effects of supply problems are typically sporadic, as they can arise from chaos
in the supply system, as well as from shortages.

Training is the extent to which troops are taught to use their weapons and
equipment effectively. Not until this combination of men and machines is put
into combat is the training quality conclusively revealed.

Command, control, and commo (C3) is the commander’s ability to control his
army effectively. If control is lost, the ability to respond to enemy action and
coordinate one’s own forces is also lost. Blitzkrieg warfare is aimed at destroy-
ing the enemy’s C 3
, rather than undertaking the more formidable task of
destroying the army itself.

Morale is often underrated. This is the state of mind of the troops, their atti-

tudes toward their prospects of success, and confidence in their side’s abilities.
Attrition 537

Large relative differences in morale have a devastating effect on combat per-


formance. Morale is modified by leadership, training, situation, politics,

weather, and numerous other factors, probably including the phases of the moon.

Minimizing effect is the maximum minimizing effect or deflation of the units


base combat power. The basic combat value of a unit is multiplied by these
deflators to determine the actual combat value. For example, if a unit had a
basic value of 400 and it was operating in the worst possible terrain conditions
(a deflator of .5), then the unit’s actual combat value would be 200. As the
other factors are applied this value can decline still further.

Cumulative effect is the percentage of the unit’s original strength remaining


after the factor has affected it. With each factor, the worst case is given to show
the extremes to which a unit’s theoretical strength can be reduced. The average
effect is also given.

Calculating Who Is Winning


The above values allow you to calculate the effective combat power of each side
in a conflict. These values are used on the basic daily loss rate chart to determine

casualties. We know how many people are likely to be injured. But who will win?
Defeat goes to the side that quits first. This means that some wars are bloodier
than others. The elusive “resolve” often determines the victor.
For a rough-and-ready rule for who will win, consider the “force ratio,”

that of the stronger force to the weaker one. Assume two forces each contain
10,000 men, 200 tanks, 300 IFVs, 50 artillery pieces, etc. Assume each one’s
basic combat value is 30,000. Let us make the following assumptions about the
effect of various factors on the attacking force:

• Natural factors. No loss of effectiveness.


• Command elements. Losses of 20 percent (deflator of .8). Brings actual
combat value to 24,000 (.8 x 30,000).

Let us make the following assumptions about the effect of various factors
on the defending force:

• Natural factors. No loss of effectiveness.


• Command elements. Less well-trained and -led (with deflators of .7 and
.8 creates a deflator of .56) brings the basic value down to 1 6,800 (.56 x
30,000). Morale is not as high (.8 x 16,800 = 13,440). They do not have
air superiority (.9 x 13,440 = 12,096). They are surprised (.6 x 12,096 =
538 How to Make War

7,258). This gives the attacker a force ratio of over 3:1 (24,000:7,258, or
3.3:1). After a few days of fighting, both sides have lost about 5 percent
of their strength. The ratio of forces is now 22,800:6,895, or 3.3: The 1 .

attacker has disrupted the defender’s supplies (.7 x 6,895 = 4,826) and
gotten into the defender’s rear area and disrupted his command and
control (.5 x 4,826 = 2,4 1 3). The ratio is now 22,800:2,4 1 3, or 9.4: 1

There is little chance of recovery from such an unfavorable ratio. History


has shown that as the force ratio approaches 10:1, another factor
becomes important: the breakpoint. At a certain point in a battle, the side

facing a large deficiency in force ratio simply falls apart. The exact point
at which a depends on a combination of casualties,
unit collapses
leadership, unit disintegration, and troop training. Well-trained and -led
units can continue resistance until they are almost wiped out. Less well-
endowed units will collapse after less than 10 percent of them have been
injured. Eventually, all defending units see the handwriting on the wall.
Bloody-minded commanders will infrequently attempt fighting to the
last man. The troops have a different agenda. Even if the entire unit does

not give up, parts of it will. This makes the force ratio worse for the
weaker side. That’s how battles normally proceed. This description could
very well have been the debacle in Russia during 1941, or the Sinai
campaigns of 1967 and 1973. Or it could be somewhere else tomorrow.
Before you rush off to calculate World War III, keep in mind that these
calculations are most accurate in hindsight. Do the calculations to
recreate Desert Storm to see how mismatched the forces were in that
battle. There is also a lot of variability in battles not yet fought. This is

sometimes called luck, chance, or the “fortunes of war.” Don’t


underestimate it.

On the Ocean and in the Air


Most of the above factors also apply to naval and air forces. Weather is the
same. Terrain has some interesting similarities; water is not all the same.
Read Chapters 9 and 10 more
on the differing composition of
for detail
water. Operating near land favors the defender. Small patrol boats armed
with cruise missiles can be quite effective. In areas with hot climates,
another aspect of naval “terrain” becomes evident. A zone up to 100 feet
thick, where the hot air meets the cooler water, creates a space where long-
range radar doesn’t work too well. In effect, low-flying cruise missiles
become difficult to detect. Coastal submarines also benefit from heat
effects when underwater. Many layers of different-temperature water con-
found sonar. Shoals and reefs provide additional hiding places. In addition,
we have the familiar sight of storms churning the sea into awesome shapes.
Yes, there is terrain at sea.
Attrition 539

In the air, we find basically three flavors of terrain; high, medium, and low
altitude. The high altitudes, over 10,000 meters, have thin air, which harms

engine performance and the maneuverability of aircraft not built for operating
under those conditions. The low altitudes, less than 1,000 meters, have a
thicker atmosphere. When on the deck (100 meters or less), debris can be
sucked into the engine. Birds can hit the canopy and injure the pilot. These are
the minor risks of operating close to the ground. The most serious problem is

sheer fatigue. More concentration is required when operating at 100 meters


altitude and moving along 200 or more meters a second. In the middle alti-
at

tudes there are still problems. Clouds are more common, and these not only
provide concealment and the opportunity for collision, but often confound
heat-seeking missiles. All the other factors apply.
Supply effects are immediate for aircraft. If you run out of you hit
fuel,

the ground. Not a lot of ammunition is carried, perhaps four missiles and 20
seconds’ worth of cannon shells. Bomb loads are heavier, although the aver-
age is only a few tons. More important for air force logistics is the amount of
supplies getting to the air bases. Most bases are surrounded by dozens of sup-
ply dumps containing thousands of tons of fuel, munitions, spares, and other
supplies. That’s why these complexes are called air bases instead of airfields.
Aircraft carriers are more restricted, carrying supplies for less than a thousand
sorties, depending on how many strike sorties are flown. Strike missions use

up more fuel than patrols. Naval supply is limited by carrying capacity. Many
smaller ships must be refueled once a week. There are rarely sufficient muni-
tions on board for more than a few full-scale battles. Most smaller warships
(especially those of Soviet design) carry no reloads for many of their
weapons.
Attrition is similar to the land situation. Air losses are calculated in losses
per 1 ,000 sorties. A
of more than 2 percent (20 per 1 ,000) is dangerous to
loss
unit integrity and morale. Aircraft may fly more than one sortie per day. See
the chart on aircraft attrition (page 543).
Naval losses tend to be more catastrophic, partially because you have
fewer “vehicles.” Unlike ships in the last major naval war ( 1 939—45), most
modern ships are not armored. Peacetime accidents and limited combat experi-
ence indicate that wartime losses are likely to be higher than in the past.

Training, especially in damage control, becomes a critical factor. Training,


leadership, morale, C3 are all areas in which Western navies have a comfort-
able, but not invincible, lead over potential opponents.

Noncombat Casualties

Average (constant) is the percentage of a unit’s strength that will be out of action
due to noncombat injuries at any one time. This is an average of operations in all

climates and conditions. Disease, including venereal, and accidents are the cause.
540 How to Make War

Eighty-five percent of those affected will return to duty after an average ten day
absence, compared to 100 days for combat casualties. Medical services will
devote over 35 percent of their efforts to treating noncombat injuries. As long as
medical services function, there will be daily, cumulative losses of only 15 per-
cent of those afflicted. Because the average time in hospital is 10 days, only 200
men out of 100,000 need get sick to represent a 2-percent daily loss. Thus some
15 percent (30 men) will not return to service. This represents a permanent daily
loss rate of 30 men per 100,000, or .03 percent.

Climate can modify the loss rate considerably. Temperate climates can reduce
the loss rate. Deserts, jungles, severe cold, and other unhealthy environments
will cause more disease and injury. Tropical rain forests are possibly the worst.

Any area is a bad climate if disease conditions are harmful to the troops oper-
ating in it. For example, troops from tropical areas would suffer somewhat in
temperate areas. Any troops going from their own “disease pool” to an area of
unaccustomed diseases will suffer. Troops from industrialized nations going to
out of the way parts of the world will encounter diseases they are unfamiliar
with and more susceptible to.

Living conditions represents the level of sanitation and general living condi-
tions. Living in tents is more injurious to health than living under more sub-
stantial cover. Sleeping on the ground is not healthy. Lack of regular, nutritious
meals and clean, dry clothing can eventually become critical.

Level of medical care is the crucial factor. Without medical services, minor
afflictions become major ones. Even in temperate zones, lack of medical serv-
ices, particularly public sanitation, will rapidly increase the rate of losses.

Multiplier is the multiplier effect of climate, living conditions and level of


medical care on the average noncombat casualty At the extreme end, all
rate.

the troops will be afflicted with disease severe enough to require hospitaliza-
tion. Under such conditions, few, if any, will receive medical attention. This
occurred during the Korean War, especially among Chinese troops, who had a
lax attitude toward battlefield medical care. The Germans, during their first
winter in Russia, were similarly unprepared and suffered accordingly.

Permanent losses (daily) is the percentage of disease and injury that results in per-
manent loss. These losses include death and permanent incapacity for military
service. When these losses are high, many troops will simply become ineffective.
Without good leadership and training, units will disintegrate or cease to function.

Permanent losses per 100,000 (daily) is the number of noncombat dead, or per-
manently incapacitated, per day for a force of 00,000 troops. 1
j

Attrition 541

Permanent losses

Daily Daily Daily losses Monthly losses


Multiplier $ick rate per 100,000 per 100,000

Average (constant) 2.0% 0.03% 30 915

Variable factors increasing losses

Climate 1.5 3.0% 0.045% 45 1,373


Living conditions 1.5 4.5% 0.068% 68 2,059
Medical care level 2 9.0% .14% 135 4,118

Permanent losses per 100,000 (monthly is the number of dead, or permanently


incapacitated, for a force of 100,000 over a period of a month. These complica-
tions show that without effective measures to control noncombat casualties, an
army will disappear without ever seeing the enemy.

Navies and Air Forces


Navies and air forces are more dependent on weapons and equipment readiness
than armies. Air forces often suffer up to 2-percent aircraft losses per year in
peacetime. These losses are a result of training accidents and just plain acci-
dents. Western air forces have lower loss rates, while Third World- and Soviet-
style air forces have higher, often considerably higher, rates. Western rates are
lower because the aircraft are better maintained and the pilots are more experi-
enced, flying from 200-500 hours a year. Western pilots also have access to
realistic aircraft simulators. Soviet aircraft are more accident-prone because of
design defects. Peacetime personnel losses are lower in air forces because
these troops work out of fixed installations and spend little time under field
conditions. In wartime, air bases are created rapidly in many godforsaken parts
of the world. Despite their fixed nature, air-force personnel suffer noncombat
losses just like the combat troops while the base is being built. If the estab-
lished base can eliminate unhealthy conditions, noncombat losses will decline
accordingly.
Navies also suffer from peacetime attrition. Normally, 15-25 percent of a
fleet’s ships are in port for various degrees of repair and maintenance. At sea,
they suffer a loss rate approaching 1 percent a year, depending on skill and
intensity of use. Disease is a lesser danger because of the controlled environ-
ment on ships. Injuries from accidents are somewhat higher because of
cramped conditions and constant working with heavy, complex, and often dan-
gerous equipment.
542 How to Make War

National Differences
Some armies are more efficient, or callous, than others in dealing with noncom-
bat casualties. During World War II, 89 percent of German hospital admissions
were noncombat casualties, while in the US. Army the figure was 96 percent.
Precise data for the Soviet and Japanese armed forces are lacking, but available
information indicates that noncombat admissions were closer to 60 percent. The
Soviets and Japanese suffered more frequent and overwhelming casualties and
had fewer hospital beds available. Both nations’ armed forces also had lower
standards of public sanitation and disease control. It is quite likely that over 90
percent of hospital admissions were for combat casualties. Post- World War II

practices did not change a great deal in the Soviet army. A Soviet combat divi-
sion had only 60 hospital beds, clearly insufficient to care for peacetime injuries
and disease. Even support from higher would not enable the Soviets to do
units
more than simply attempt to care for combat casualties. This is another example
of how wealth can enable an armed force to literally buy lives for money.

Air Combat Attrition

Period/theater is the time frame in combat took place and the


which the air

area in which the fighting took place. The years 1939-45 include all air opera-
tions in Europe; 1942 was the beginning of the large-scale bombing offensive
in Europe; 1 943^44 was the height of the bomber offensive; 1945 was the

height of fighter-bomber operations; 1950-51 was the Korean War; 1966-68


were three critical years of the air war in Vietnam; 1971 was the India-Pakistan
war; 1973 was the Arab-Israeli war; 1982 was the Falklands and Lebanon wars;
1986-87 was the Afghan war after the Afghans got surface-to-air missiles;
1987 was also the Iran-Iraq war; 1991 was the Gulf War. The loss rate to enemy
action during the 2001 Afghanistan war was essentially zero.

Loss rate per 100,000 sorties is the number of aircraft lost for each 100,000
sorties (one aircraft flying one mission).

Nation (attacker) is the nationality of the air force that was doing the attacking
and incurred the losses. Allied means Britain and the United States.

Aircraft type is the type of aircraft that took the losses. All
means all types.
Bombers are primarily four-engine bombers (B-17, B-24). FtrBmbrs are
fighter-bombers (P-47, Typhoon, F-4, etc.) appropriate to the period. “A-4” is

an American light bomber used by Israel. F-l is the Mirage F-l fighter-
bomber, as well as other types used by Iraq.
Attrition 543

Loss rate per Nation Aircraft Defender loss


Period/theater 100,000 sorties (attacker) type caused by enemy

1939-45/Germany 900 Allied All All

1942/Germany 200 Allied Bombers Flak


1 943-44/Germany 400 Allied Bombers Flak
1 945/Germany 650 Allied FtrBmbrs Flak

1 950-51 /China-N. Korea 440 U.S. All Aircraft

1 966/N. Vietnam 350 U.S. All All

1967/N. Vietnam 300 U.S. All All

1968/N. Vietnam 150 U.S. All All

1971 /Pakistan 1,250 India All Aircraft


1971 /India 1,700 Pakistan All Aircraft

1973/Egypt- Syria 800 Israel All 80% flak

1 973/Egypt-Syria 1,200 Israel A-4 Flak


1 982/Syria 10 Israel All Flak
1 985/Afghanistan 100 Russia All Flak
1 987/Afghanistan 200 Russia All Flak, Stinger SAM
1 986/Iran 100 Iraq F-l Flak, SAM
1991 /Iraq 40 Allies All Flak, SAM
1 999/Kosovo 5 NATO All Flak, SAM

Defender weapon is the type of enemy weapon that caused the loss. All is air-
craft and antiaircraft artillery (flak). 80% flak means that 80 percent of aircraft
losses were caused by enemy antiaircraft weapons and 20 percent by enemy
aircraft.

Changes Through History


The majority of aircraft combat World War II were caused by other
losses in
aircraft.As the German air force became weaker, its flak effectiveness
increased. More resources were devoted to flak in the last year of the war, and
a higher proportion of allied aircraft was brought down by flak. This still

resulted in relatively lower allied aircraft losses, as flak could be avoided more
easily than enemy fighters. After World War II, the attrition rate continued to
decline. In Korea, there was less flak than in World War II. Political considera-
tions prevented the air war from escalating too far. Communist pilots were
greatly overmatched by veteran U.S. pilots. This was not a high-intensity war.
In Vietnam, the attrition rate declined still further. The flak defenses, however,
were the heaviest ever deployed. U.S. forces responded by mounting massive
flak-suppression operations, thereby lowering aircraft losses to flak. This was
not a representative situation, as it was a war between unequal opponents. The
544 How to Make War

North Vietnamese were in no position to force the issue. U.S. air operations
had none of the time pressure experienced during World War II. This was an
unusual war in the air.

The war between India and Pakistan was frighteningly intense. The air forces
were more evenly matched. The war was fought with Korean War vintage aircraft.
It was also fought with great vigor and skill by evenly matched pilots. The loss

rate was disturbing. In the 1973 Arab-Israeli war, the Israelis had a substantial

edge. The Egyptians made the best of a bad situation and built up their ground-
based air defense. Unlike the Americans in Vietnam, the Israelis discounted this

development. Once the war began, Israel did not have time to eliminate systemat-
ically the formidable Arab flak defenses and ran up large losses. The air battles in

the Falklands and Lebanon again showed that well-trained pilots and thoughtfully
designed aircraft and weapons will swamp less-prepared opposition. The success
of Afghan irregulars with portable surface-to-air missiles bodes ill for air forces
operating over large concentrations of these weapons. The decades of preparation
to take on the massive Soviet air defenses in Central Europe paid off for the
largely NATO air units in the 1991 Gulf War. Iraq’s largely Soviet-supplied air

defense system was handily shut down by coalition air forces, and new lows in

attacker air-loss rates were achieved. The lesson was repeated even more con-
vincingly in Kosovo and Serbia in 1 999.
Inmost periods, however, noncombat losses equaled or exceeded combat
losses. Landing accidents are most common, and as recently as Vietnam and
Afghanistan (in the 1980s), accidents and equipment failure have accounted
for 2-3 percent losses per month. Most observers concentrate on combat losses
without doing a little arithmetic to discover that a lot of aircraft were going into
the combat zone, avoiding enemy fire, and never coming out again. The Gulf
War was an exception, primarily because of the high training levels of the
pilots and ground crews, as well as the first combat use of the AWACS control
aircraft. This led to the unprecedented absence of any air-to-air collisions, a
common wartime occurrence in airspace swarming with combat aircraft. This
performance was repeated in the 200 Afghanistan war.
1

Casualty Rates by Branch


Armies are divided into “branches”: infantry, armor, artillery, and support.
Infantry is most casualties, usually 50-80 percent.
the branch with the
Infantry divisions with no tanks and minimal artillery suffer the most infantry
casualties. Industrialized nations provide even their infantry divisions with
100-200 tanks and over a hundred artillery pieces. Infantry includes recon-
naissance troops. Contemporary divisions consist of less than 25-50 percent
infantry, often closer to one-third. As recently as World War II, infantry com-
prised nearly two-thirds of personnel in most divisions.
Attrition 545

Armor is most firepower per man. Armor combat


the branch with the
strength declines rapidly because the heavy combat vehicles tend to break
down combat divisions today, armor troops comprise 5-30 percent of
easily. In

manpower. Depending on the ty pe of division, armor troops will suffer 10-30


percent of the casualties.
Artillery combat branch that inflicts the most casualties and receives
is the
the least. As the armor and infantry waste away in combat, artillery becomes the
principal provider of combat power. In combat divisions today, armor troops
comprise 10-25 percent of manpower and suffer 5-10 percent of the casualties.
The remaining manpower includes the support troops that may come under
fire but do not regularly confront the enemy in combat. These troops comprise

25-35 percent of division manpower and suffer 1-3 percent of the casualties.
For the most part, these soldiers are found in battalions composed exclu-
sively of troops of that branch. In some armies, artillery is often assigned to
infantry units. Most armies equip their infantry units with mortars. Mortars,

because of their short range and limited ammunition supplies, are considered
infantry weapons.
If a division is reported to have taken 10 percent casualties, you can safely
assume that the infantry has lost 20-25 percent of its strength. Tank units will
generally lose strength in proportion to divisional losses (if the division has 10
percent casualties, so do the tank battalions). One new element in modern
combat divisions (especially American ones) is an aviation brigade, with about
80 helicopters. This puts about 200 crewmen at risk. The risk isn’t as much as
you might think. During the Vietnam War, American helicopters flew 36 mil-
lion sorties between 1966-71. Helicopters could fly a dozen or more sorties a
day. The most commonly used choppers were the UH-1 and AH-1 (just now
being phased out of U.S. service, but still widely used around the world). On
average, every 100,000 sorties saw 13 helicopters crash. But 55 percent of
these were not combat-related. For every 100 helicopters lost in combat, 145
crew and passengers were killed. For every 100 choppers lost for noncombat
reasons, 89 people died. Helicopter crashes were more likely to have survivors
because the choppers were usually operating close to the ground and capable
of slowing down their impact even with the engine shut down (“autorotation”
of the rotor). Helicopters (the UH-60 and AH-64) are more resistant to damage
and crew injury than their Vietnam-era counterparts.

Combat Power and Patterns


of Combat Losses
The Soviets put most of their efforts into providing many tanks, a trend that
proved mistaken. Seventy-two percent of the combat power of a full-strength
546 How to Make War

Soviet tank division came from its tank forces. Although this seems high, the
lowest value is 52 percent, for a U.S. infantry division. This is a crucial factor
in modern warfare. Heavy combat vehicles, tanks, and IF Vs break down more
quickly than the troops. After a division has taken 30 percent personnel casual-
ties, more in lost combat power. At that point, divisions have
tank forces suffer
lost 42-50 percent of their combat strength. Armor branch forces will have lost

over 60 percent. The infantry suffer even greater damage at the 30 percent divi-
sional casualty level. The division is left with a lot of tanks needing repairs,
some infantry, some usable armored vehicles, and a relatively large amount of
artillery.

Some strange things happen after combat has converted a division to this
new, smaller format. One day of heavy combat or several days of lighter action
against a determined opponent can result in losses as high as 10 percent. At
this point, the heavier loss rates in infantry and armor branches begin to show.
At 30 percent loss levels, divisions show serious signs of disintegration. This is

the optimal time to take a division out of battle and rebuild combat
its

branches. Combat beyond this point will practically wipe out a division’s com-
bat power. It is anticipated that in a future war, divisions will routinely be
pushed beyond the 30 percent level if they fight someone with similar weapons
and quality of leadership. Experience has shown that once a division loses 50
percent of its strength through ground combat, there is little left but support
troops. In most cases, support troops will then be serving, without enthusiasm,
as infantry. Most tanks, although not all crews, will be out of action. Only the
artillery will be largely intact. Without infantry to protect them, the artillery
will soon be overrun and Continuing to fight beyond the 50 percent level
lost.

quickly results in the complete destruction of the division. Because the support
troops are less effective as infantry, they will be destroyed more quickly. Their
skills as technicians are generally more difficult to replace than those of
infantry and tank crews. With no one to protect the division’s support equip-
ment, the division ceases to exist. Russian-type armies are armies of extremes.
Their infantry divisions are built to take enormous losses and still retain rem-
nants of all their combat arms. Their tank divisions, in similar situations, are
quickly reduced to some artillery, with tank crews and support troops serving
as infantry. The more highly trained support troops do not serve in divisions
but are retained in nondivisional units.
Combat divisions are resilient, if they are not hit with too much combat
power in too short a time. Most of their casualties return to duty within a
month. Losses average 2 percent a day when facing a combative opponent. The
lesson here is that after two weeks of heavy combat, a division should be with-
drawn for up to a month so that the lightly wounded can be returned, replace-
ments can be integrated into their units, and vehicles repaired. You then have a
unit of the same strength as before, but with a lot more practical experience.
Warfare rarely allows for such efficient use of a division. Units often are kept
Attrition 547

under fire for extended periods and are not given sufficient time to recover.
Warfare is a debilitating process.
A recent example of the above was in the 1991 Gulf War. The Iraqi divi-
sions were isolated in the desert and blasted with accurate air and artillery fire
for six weeks. Without access to replacements or regular supply, most of these
divisions lost theircombat power, their cohesion, and, in many cases, their will
to fight. Coalition ground forces advanced against little organized resistance,
and that advance quickly turned into a pursuit. Coalition troops never had to
face sustained combat, so effective was the preliminary bombardment by air
and artillery firepower.
25
Victory Goes to the
Bigger Battalions

The Cost of War


Peace is cheaper than war, but often not by much. People don’t complain as
much about war while the shooting is going on. When things settle
the cost of
down, taxpayers become more boisterous, as well they should. Peace is a more
common condition than war. The cost of maintaining armed forces for the next
war is often more expensive than the war itself. Yet as much as people com-
plain about the expense, victory almost always goes to the bigger battalions.
Those battalions are built during peacetime. To put it another way, victory is a
property of the wealthy. Battles may be won by a David, but the Goliaths win
the wars.
The wealthier nations tend to be conscious of their material advantages
and are quick to arm themselves in self-defense. By 1945, the United States
was maintaining 12 million troops at an average annual cost of over $40,000
per soldier. Over 40 years later, four million were still directly involved in mil-
itary affairs at nearly double the cost per individual. (Unless otherwise noted,
all prices and costs are given in 2002 dollars.) After 1985, annual defense
spending in the United States began to decline again, but not by a great deal.
Aside from the debatable cost effectiveness of this expensive situation, there is
some doubt as to whether the United States could afford another war of the
magnitude of World War II. Since 1945, per capita income, adjusted for infla-
tion, has increased over four times. The wealth is there;what might not be
available is the time to hammer all those goodies into weapons.

548
Victory Goes to the Bigger Battalions 549

Can We Afford Peace?


Peace can be more destructive to* a nation’s economy than a war. The high human
costs and economic costs limit the duration of wars. Peace lasts longer and even-
tually costs more. Currently (2001-02), the nations of the world are spending
some $800 billion a year on armed forces. This is more than was spent during the
peak year of World War II (1944). About half of that is spent by NATO nations
(with the United States accounting for two-thirds of that). At the height of the
Cold War, the world was spending $ 1 .2 trillion a year, with NATO accounting for
half of that. The Soviet Union and its allies accounted for about a third of the
global defense spending. You can see why they called it a Cold War. There might
not have been much fighting, but there was plenty of spending on armed forces.
During this Cold War era, the rest of the world accounted for less than 20 per-
cent of the world’s arms spending. The spending patterns have changed quite a bit.
NATO is still the big spender, but spending by the former Soviet Union (and its
former allies) has dropped some 80 percent. NATO spending is down some 25
percent. But America still spends about the same (there was a 30-percent dip dur-
ing the 1990s, but the defense budget has since grown back toward peak Cold War
levels). Spending in the Middle East is down some 30 percent. But elsewhere it is

up. South Asia (mainly India and Pakistan) is up some 50 percent. East Asia
(mainly China) is up some 30 percent. In Latin America, spending is up some 60
percent.
Defense spending accounts for about 4 percent of global GNP (gross
national product). This is down from 6.7 percent at the end of the Cold War. The
percentage varies from nation to nation. The NATO nations, on average, spend 2.2
percent, but most are lower than that. This is because the United States spends 3
percent of GNP on defense. The Russian percentage is nearly 5 percent, which is

a third of the percentage spent during the Cold War. This high rate of spending,
over several decades, was a major reason for the economic collapse of the Soviet
Union. The people also got tired of the lackadaisical dictatorship the Communist
leadership provided. South Asia has increased its spending rate from a Cold War
average of 4.2 percent to a current 5.3 percent. In East Asia, the rate has declined
(even though actual money spent has gone up) from 6.4 percent to 3.3 percent.
This is because of the dramatic growth of the Chinese economy over the last 20
years. But China is still spending only about $18 billion a year on defense. The
Chinese military threat is mainly bark, for the Chinese have yet to invest in a

really effective bite.


A major war will generally consume 30-50 percent of GNP for as long as the
war lasts. One year of a major war then equals 3-30 years of the Cold War
(depending on which nation you look From an economic point of view. World
at).

War was refought over


II five times during the Cold War ( 945-91 ). But defense
1

spending since 945 was1 different than spending in the previous century. For one
550 How to Make War

thing, there was more to spend. We tend to forget that industrialization, and all the
wealth it creates, is relatively recent. Britain went through it first, in the early
1800s. Then came the United States and most of Europe in the late 1800s. Russia
was also a late starter, getting into
didn’t really get started until the 1920s. Japan
gear only in the 1950s. But something happened after 1945 that severely limited
the economic strength of the two economic superpowers, the United States and
the Soviet Union. Both of these nations began putting enormous portions of their
capital funds into military spending.
Without getting too far into economic theory, let us explain this by compar-
ing national economies to an apartment house. Both are similar. A national econ-
omy provides all that is needed to sustain the population. The apartment house
provides shelter for people. The apartment house lasts a long time, if properly
maintained. This maintenance is largely a rebuilding process that eventually
most major components of the building being replaced as these items
results in
wear out or are supplanted by more efficient components. If these repairs and
modifications are not made, the building becomes less efficient, or even unin-
habitable. The money for these expenses come from rents. If the apartment-house
owners hire a security guard, this will not bankrupt the building. But if they hire
a dozen guards and neglect routine maintenance, the building will eventually fall

apart. Moreover, tenants will move out, while new ones will be reluctant to move
in, and rent income will fall.

Thiswhat happened with the United States and Russia. As of 1980, the
is

United States was spending 20 percent of its new capital (money used to replace
worn-out factories, farm equipment, and things like roads and other infrastruc-
ture) for defense. Japan was spending 3.5 percent. Germany was spending 16 per-
cent, France 2 1
percent, and Britain 24 percent. Russia was spending over 40 per-
cent. The nations that can spend more on rebuilding and replacing their factories
and other productive assets are more competitive in world markets. To get back to
our hypothetical apartment house, people will obviously be attracted to the higher
quality and lower rents of the Japanese apartments. During the Cold War, if you
wanted security, you could go live in the well-guarded Soviet apartment bunker.
You had to be careful, though, as the plumbing didn’t work very well, and the ele-
vators rarely ran.
Japan has other advantages, primarily the tendency of its people to save more
of their income. These savings can be invested in still more productive assets.
Generally, a nation can spend its production on capital goods (to produce more),
maintenance (of people and and consumption (second homes, larger
their tools),
cars and homes, vacations, generally having a good time). Defense falls into the
consumption category because it neither produces anything nor maintains pro-
ductive assets.
We an uneasy and violent world. History shows that you have to
live in

defend yourself. But armed forces become counterproductive if their mainte-


nance destroys the economy they are there to protect. This has military implica-

tions. Military security requires that you be able to build adequate weapons, or

Victory Goes to the Bigger Battalions 551

obtain them from a reliable ally who can. The Soviet Union was unable to keep up
with Western military technology and compensated with larger quantities of
weapons and equipment. Those nations that regularly spend more than 10 percent
of their GNP on defense are notmoted for economic vigor and stability. Among
these high spenders are Iraq, Kuwait, Saudi Arabia, Eritrea, Angola, and North
Korea. Many nations used to spend more than 0 1 percent, but it eventually caught
up with them and they were forced to scale back defense spending. Low-spend-
ing nations like Japan and most industrialized nations live in the protection of
high spenders like the United States. Think of this as a form of foreign aid, not to

mention a great deal of trust and lack of paranoia.


The high Soviet military spending at the expense of civil-sector capital
investment only began in the 1960s. At that time, Russia’s economy was still
booming from the post- World War II reconstruction programs. The leadership
decided to divert capital funds to the military even though this change could not
be sustained indefinitely. Eventually the national economy would decline from
lack of new factories and production equipment. At this point, there was less cap-

ital available for everyone, including the military. By the 1980s, this process had
caused massive damage to the civilian economy, and even the military was feel-

ing the effects. The only benefit from this Soviet economic policy was a military
buildup and a larger military establishment that was, in effect, temporary. Such a
buildup could not be sustained into the 1990s. By
became obvi-
the late 1980s, it

ous that if the civilian economy was not revived military spending would go
down, and down. On top of the capital-spending problem was the intrinsic ineffi-
ciency of the Communist-style command economy. Together, these two forces
excessive military spending —
and a command economy brought on the collapse
of the Soviet Union.
The Soviet armed forces did not disappear in late 1991, but as they were
parceled among the successor states, particularly Russia and
out the
Commonwealth of Independent States, the Byzantine Soviet military budget sys-
tem collapsed. wake of the changeover, former Soviet officials admitted
In the

that they had no clear idea how much was spent on the military, much less where
it came from. The new states emerging out of the Soviet Union grabbed all the

funds they could in a scramble to reform their reeling economies. Most of the for-
mer Soviet military immediately found themselves with uncertain funding.
Factories that had long produced items for the military discovered that their cus-
tomers could no longer pay. As a result, the industrial side of the Soviet military-
industrial complex began away from weapons work to civilian production,
to shift

which could be sold to customers who could pay. As was the Soviet custom, many
of these military-oriented industrial centers were self-contained communities that
took care of far more than providing jobs and producing military equipment.
These “collectives” also controlled the local civilian economy and government. In

the economic chaos following the Soviet Union collapse, these collectives, in
effect, were separated from the military. A harsher situation faced the military

units themselves, which also operated as “collectives.” Most military organiza-


552 How to Make War

tions tried to associate themselves with some government entity that could collect
taxes and support the troops and their families. As about a third of the Soviet mil-
itary were long-term professional troops, these people had nowhere to go if they
left the military. Many of the conscript troops went home (with or without per-
mission), and an increasing number of new conscripts chose not to show up for
service. By the end of the 1990s, the former Soviet military had lost its morale,
many of its conscripts, most of its cohesion, and over 80 percent of its funding. By
2000, the U.S. Army was actually larger than the Russian army and had a budget
larger than the entire Russian armed forces. The successor states of the Soviet
Union were even less capable of supporting this military-industrial complex,
causing the Soviet military to go from the world’s largest to one barely in the top
five within the space of a few years. The result is a vivid example of what exces-
sive military spending can do to a nation.

What do nations get for their defense dollar? Often one never really finds
out. Wars are not that frequent, and the results are not always conclusive. The
German army, for example, has lost every war it has fought for over 100 years,
and is still highly regarded. Russia has won most of its wars during the same
period and is held in lower regard. Quality will prevail only up to a point. In
most cases, the economically stronger nation, the “bigger battalions,” will pre-
vail. The remainder of this chapter will cover what money can buy when you

want to make war.

Top Ten U.S. Defense Budgets


You can tell a lot more about military affairs by looking at the budget.
Checking the news and history books doesn’t show you nearly as much. So
let’s look at the 10 biggest defense budgets since 1940.
Annual defense spending in America is now running about $275 billion.
Since 1940, we’ve spent nearly $20 trillion on defense. The smallest annual
budget in this period was 1948, when we spent only $90 billion. The largest
was 1945: $768 billion.

Year Defense Budget, in Billions


of Year-2000 Dollars
1. 1945:768 6. 1988:415
2. 1944:724 7. 1989:409
3 . 1943:595 8 . 1990:398
4 . 1986:418 9 . 1946:393
5. 1987:417 10 . 1968:393
Victory Goes to the Bigger Battalions 553

Not surprising that the three largest budgets were during World War II. This
was an even bigger effort than it appears to be, for the population was much
smaller than today (135 million then, 270 million now). And the GDP was smaller
still. At the start of World War II, the GDP was $1.4 trillion; in 1945 it was $2 tril-

lion. Today, it’s close to $9 trillion. World War II was a major national effort, with
nearly 40 percent of GDP going for defense by the end of the war. It never came
close to that again for the rest of the century. But we were still spending a lot more
on defense in the 50 years after World War II. Even the smallest postwar budget,
the $90 was some four times larger, as a percent of GDP,
billion spent in 1948,
than before World War II. The largest chunk of GDP for defense after 1945 was
13 percent in 1953 ($317 billion), at the end of the Korean war. For the rest of the
1950s, defense spending consumed about 9 percent of GDP. Even at the height of
the Vietnam War in 968, defense spending was only 9.2 percent of GDP. A grow-
1

ing economy made it easier to handle the growing military spending.


But after Vietnam, it wasn’t the money that bothered the voters, but the

57,000 Americans who were killed in that war. So the defense budget shrank big
time, going from $393 billion in was $286
1968 to $263 billion in 1976. OK, it

billion the year before we got sucked into Vietnam, but military gear was getting
more expensive. However, government spending did not decline, for another war
was declared, the “war on poverty.” The federal budget was $871 billion in 1968,
and nearly $1.1 trillion in 1976. Spending on welfare quadrupled in the 10 years
after 1965. Urban renewal doubled. But that was not all. The politicians decided

that it was best to have something for everyone, especially those who voted (the
poor tended not to). More money went to hospitals, education, and Social
Security. Something for everyone, except the troops.
became common knowledge that the Soviet
Everything changed when it

Union had started an arms race in the mid-1960s. This was part of a deal
between the generals and some politicians to get rid of Nikita Khrushchev.
Poor Nikita had the misfortune to try and cut back on military spending and
put the money into building up the economy. Khrushchev was a true believer in
the ability of Communism to deliver the good life, but he could count and
knew this wasn’t going to happen as long as the military was absorbing so
much of the Soviet Union’s wealth. Fellow saw their opportunity,
politicians

agreed to a massive increase in defense spending, and Nikita was history.


President Dwight D. Eisenhower had warned America about the power of the
military-industrial complex; too bad the Russians weren’t paying attention.
By the late 1970s, the alarming growth of the Soviet military brought forth
a demand that America respond. We did, thus five of the biggest defense budg-
ets since World War II were those between 1986 and 1990. Then the Cold War

ended. We had spent the Russians into the ground. Turns out Khrushchev was
right. The Soviet economy could not grow without defense spending getting
cut. And as the Russians increased military budgets instead, the Soviet econ-
omy just slid down and down. It was a mess.
554 How to Make War

The Soviets were devoting up 30 percent of their GDP to defense. The


to
Russians weren’t sure, as accurate accounting practices were seen to be coun-
terrevolutionary. Meanwhile, America was having its own economic problems.
Fighting a war in Vietnam and against poverty simultaneously actually brought
“war spending” World War II levels. At the same time, Japan was becoming
to
a formidable industrial power and exporting much of its production to
America. Germany was recovering from the devastation of World War II and
also flooding America with high-quality goods. Steel, ships, automobiles, and
consumer electronics industries in the United States were feeling the heat. The
stock market, always the canary in the coal mine, sensed this first and headed
south for most of the 1970s.
American management and workers, in moves that shocked the Japanese,
Germans, and many local pundits, reorganized themselves and got the econ-
omy going again. Right about that time, the Russian arms buildup became an
issue. The result was a string of huge defense budgets. The Russians soon
folded, mainly because their economy had already been trashed by 20 years of
unbearable military spending. Top-ten lists don’t have to be funny to be useful.

Why Does Everything


Cost So Much?
Weapons have always been expensive; they have also tended to become more
complex and less reliable over time. This has become more of a problem as
new weapons come into being before the previous generation can be fully mas-
tered. The first weapons were rocks. A rock is quite simple. It can also be quite
cheap. No doubt the first weapon-cost overrun occurred when the chiseling of
special war rocks took longer than anticipated. Military hardware tends to get
more complex and expensive as users continually strive for that extra edge in
performance. In life-and-death combat situations, every advantage counts.
Consider, for example, radar in a Cold War-era fighter aircraft. Basic radar
with a 30-kilometer range that can track air targets would cost about $210,000.
By raising the price to $450,000, we obtain a 40-kilometer range, better accu-
racy, some resistance to countermeasures, and the ability to guide missiles to a
For $600,000, we get some more range (70 kilometers), so perhaps the
target.

enemy has a hard time shooting back. Raise the price to $1,000,000 and we
add accurate ground tracking, which allows the aircraft to fly close to the
ground safely in bad weather. This would also include a data link to ground sta-
tions for better coordination and navigation. For nearly $2 million, we get a
180-kilometer range, better resistance countermeasures, and more bells and
whistles in general. As things become more expensive and complex, they
become less reliable. Reliability is a quality that is often overlooked, particu-
Victory Goes to the Bigger Battalions 555

larly as combat conditions involve previously unencountered stresses and less


stringent maintenance.
Studies have shown the following statistical relationships between elec-
tronic component cost and MTBF (mean time between failure). A radar set
might have hundreds or thousands of such components. Most of them are
rather inexpensive and reliable. A few are quite expensive, critical, and more
prone to failure. A
component costing less than $1,000 fails, on average, once
every 1,500 hours. Unless another component can pick up the slack, the entire
system fails or is degraded in performance. A $5,000 component fails every
250 hours. A $10,000 component fails every 120 hours. More theoretical
$100,000 components fail every 12 hours, and an unlikely million-dollar com-
ponent fails before it gets warmed up. Using duplicates of more failure-prone
components increases reliability but at greater cost, weight, and size. Most
modern combat aircraft have electronics systems that fail, on the average,
every 10 hours or less. It is difficult to predict exactly when the electronics will
go, forcing you to be ready for failure at the worst possible moment. Repairs
can take hours to minutes, depending on the design of the system.
Extremely expensive items like the Space Shuttle flight control systems
use five identical computers, as protection against failure or accident. At least
one Space Shuttle launch was held up because one of these computers failed
checkout. High-performance aircraft often have triplicates of key systems. In
wartime, these aircraft can go into action with one or two of these systems
inoperable. This increases the risk of losing the aircraft or inability to complete
the mission. This is considered a normal wartime risk. Examples of past
weapons became more complex and less reliable are numerous. When
that
spears replaced rocks, there were new problems with warped shafts and loose
stone spearheads. Then came swords, where impure metals caused brittleness
and failure during the stresses of combat. Bows were prone to broken strings
and warped arrows. The age of gunpowder brought forth very delicate trigger
mechanisms, defective powder, wet powder, and impure metal in barrels. This
was a portent of what was to come. Very reliable rifles took over two centuries
to come along. Early machine guns were very vulnerable to mechanical break-
down. Aircraft, electronics, and guided missiles merely compounded these ear-
lier problems.
If complexity is held constant, cost will decline and reliability will
50 years, technological advances and military requirements
increase. In the last
have replaced weapons before they could obtain these cost and reliability
advantages. The average weapons system (tank, aircraft, missile, etc.) becomes
obsolete in 10 years or less. In the United States it takes an average of eight
years to bring a new system from idea to troop use. New weapons must be pro-
duced constantly to keep up with those of your opponents. American project
managers at the end of the Cold War had an average tenure of 30 months, caus-
ing a lack of development continuity. Other Western nations have similar,
556 How to Make War

although less severe, problems here. However, the United States is still leading
the technology parade. Where American technology stumbles, all nations that
follow tend to do likewise. New weapons often reach the troops shortly before
they become obsolete and typically never see use in combat. Many systems
produced in the last 40 years saw little or no combat.
The common pattern is to replace systems that have not yet worked out all

their bugs with even more problem-prone and equally untried weapons. A
common pattern modify extensively major systems to the extent that they
is to
become essentially new systems. Take the U.S. M-60 tank. The initial M-60A1
was a refinement of a late World War II heavy tank. The M60A1 cost
$1,200,000, including $62,000 for the fire-control system. The M-60 A3 came
out 10 years later in 1973. It cost $1,450,000, including $312,000 for the fire-
control system. In the early 1980s there was the M-l tank, costing $2 million
including a $745,000 fire-control system. These costs do not include develop-
ment or operating costs, which normally triple the ultimate cost.
The M-60A3 was a greater improvement over the M-60A1 than the “all
new” M-l was over the M-60A3. Different versions of the same weapon often
differ more from each other than from the next new model of that type. Soviet
weapons development policy tended to follow gradual improvements, even
though new models are identified as new systems. The Soviets would have
called the M-60A3 the M-65. This Soviet identification policy often alarmed
many in the West for no good reason beyond ignorance of the other side’s
slightly different way of naming new vehicles.
Escalating costs are a very intractable problem. While it may be techni-
cally possible to calculate accurately the cost of a new weapon system, politi-
cal pressures and human nature conspire to prevent it. No one who is supposed
to know the cost of a new system will admit to ignorance. An initial cost is

conjured up and then modified by political considerations. This is of little con-


sequence, as the price will invariably rise. Indeed, any American project will
cost,on the average, twice the original estimate. The original estimated cost
implies a threshold of intolerance, a price that, if exceeded, will result in proj-
ect cancellation. The threshold is a natural reaction if a handful of new pro-
grams obliterates all other projects. The formula for this threshold, based on
past experience, is:

10'°/(number of units to be produced) 12

In plain English, this means that if there is to be only one item, it can cost
$12 billion. Two items can cost no more than $5.2 billion each; 10 items can
each cost $757 million each; 100 items, $48 million each; 1,000 items, $3 mil-
lion each; 10,000 items, $190,000 each; 100,000, $12,000 each, 1 million
items, $757 each. The averages were made from dozens of weapon systems
and were based on 2002 dollars. This phenomenon has another insidious
Victory Goes to the Bigger Battalions 557

aspect. Costs rose toward the limit even if there is no other reason. A more
expensive tank tends to have more expensive components (driver’s seat, heater,
paint job, etc.) than a less expensive tank. There is no reason for these compo-
nents to be more expensive other than that a more expensive system attracts
higher prices for inherently cheap components.
As unit prices of weapons increase, there is a tendency to test less. Tests
often require weapons to be destroyed. Expensive weapons require expensive
testing. Expensive weapons tend to be less reliable and require more testing.
As absurd as this might appear, it is common to cut corners on testing of
expensive systems in order to reduce the howls of anguish over high cost. If the

weapons infrequently see combat, and avoid the ultimate test, this is taken into
account. It’s a dirty little secret that is no secret.
The so-called more effective weapons tend to be less effective. For exam-
ple, antiaircraft cannon have been around for over 80 years, but the missile has
been used in combat only during the past five decades. Extensive combat expe-
rience has shown that cheaper cannon systems account for a higher proportion
of aircraft damage than more expensive missile systems. So why continue to
build missile systems? Partially because they are possible. They also force air-
craft to fly lower, where cannon are more effective. And as history and the
1991 Gulf War demonstrated, the new weapons eventually get some age on
them and become effective. New weapons also force design changes on exist-
ing weapons systems. Some helicopters have been made very resistant to light
cannon, but not as much to light missiles. Now most helicopters are equipped
with a number of missile-warning and antimissile systems. Also, once a new
weapon appears, it acquires a life of its own. New systems are rarely killed
until newer and usually more expensive systems appear. Missiles are currently

in danger of being replaced by “death ray” systems using lasers or charged par-
ticle beams. Another $12 billion, please. The longer more
a project takes, the
expensive it becomes. The more expensive a project becomes, the more com-
plex becomes. Greater complexity breeds still more complexity. It is often a
it

violent process to get a weapon system away from the development people and
into the hands of the troops.

The Peace Dividend


When Cold War ended so suddenly, the nearly half-century-long arms race it
the
spawned led to some rather bizarre consequences. As President Eisenhower
warned in the late 1950s, as the arms race was just getting started, the “military-
industrial complex” was going to be a growing problem in the future. This
became blatantly obvious when, as the Cold War came to an abrupt conclusion,
weapons manufacturers pleaded successfully that defense production could not
be drastically cut because unemployment would result. That wasn’t convincing
558 How to Make War

enough, as Congress began hacking away at the defense budget. So the defense
contractors pled that if the cuts went too far, we would lose the “technology
base” needed to build things like billion-dollar aircraft and $2 billion sub-
marines. The military-industrial community had long stressed these economic
angles and now, as they were the only arguments they had, they played it off the
politicians togood effect. Weapons production and the maintenance of large
armed forces now became a form of public works. President Eisenhower, who
had spent most of his adult life as an army officer, was certainly on to some-
thing and can be faulted only for not being able to impress on the American
public just how unyielding the Cold War defense budget, and its benefactors,
would be to an outbreak of peace.
While the Cold War defense budgets did prove invulnerable to sharp cuts,
they are not invulnerable. The Cold War ended as the United States was in the
midst of a recession, a presidential election, and several politically embarrass-
ing scandals in Congress. The legislators were reluctant to take the heat for any
lost jobs resulting from defense cuts. This was a knee-jerk reaction, as defense
cuts benefit the economy in the medium and long term. Defense spending ties
up a lot of vital human and economic resources while producing little of eco-
nomic value. While it does cost something to convert that defense spending to
civilian use, the resultingeconomic activity produces more jobs and greater
overall economic benefits. Defense spending tends to use more highly edu-
cated workers and produce things in an economically wasteful manner. There
is always a shortage of highly educated workers in the civilian economy, and

the ones released from defense work are quickly absorbed into non-defense
work. The market-driven, highly competitive economy of the civilian sector
also makes for much more effective use of capital than does defense produc-
tion. The dot-com boom of the late 1990s not only absorbed any unemployed

defense engineers and technicians, but actually caused an acute talent shortage
for the defense companies. Then, as if on cue, along came the war on terror-
ism. America was at war again, and the call went out for more equipment, tech-
nology, and weapons. Defense budgets will rise faster now. The peace dividend
never really amounted to much, and now it’s gone for good.

What Kind of Post-Cold War


Military Will We End Up With?
When Cold War ended, the Soviet armed forces, formerly the largest (and
the
arguably the most powerful) in the world, went into a decade-long collapse. The
Soviet Union split into nine new nations, with Russia being the largest. With the
economy in free fall, the Russian defense budget quickly shrank to a fraction of
its former size. Military spending in Russia dipped, by the mid-1990s, to about 20
.

Victory Goes to the Bigger Battalions 559

percent of its 1980s peak. But manpower only shrank from 5.2 million to a mil-
lion today. The Russians were spending most of their energies looking after the
economic needs of the troops and destroying most of their nuclear weapons, and
trying to keep the rest in working order. This last item, the great nuclear disarma-
ment of the 1990s, came about for three reasons:

• The series of disarmament treaties signed by the United States and the
USSR in the late 1980s and right up to the collapse of the Soviet Union
in the summer of 99 1 1

• The inability to, and unwillingness to, support all those nuclear weapons
because of the economic cost. This was acknowledged by most Soviet
leaders up until the 1991 collapse, but after the Communists were out of
power, it became an article of faith. With the Cold War over, there was no
need for all those nukes.
• The Western nations made it known would be far more gener-
that they
ous to the successor states of the Soviet Union if a lot of the Soviet nukes
were destroyed. was not hard to sell this idea to the former Soviets, as
It

they didn’t want to pay for the upkeep of all those weapons, and they cer-
tainly wanted to encourage generosity in the West.

Even the U.S. military publicly recognized that the formidable military
force they and their allies had been preparing to fight since the 1950s had sud-
denly become but a shadow of Through most of the 1990s, the
its former self.

biggest danger the former Red Army posed was to itself. Discipline broke
down as pay and food were often in short supply. Officers and troops selling
weapons and equipment became a major problem. As the twenty-first century
dawned, Russia was trying to move toward an all-volunteer force. Units were
disbanded so that there were some outfits that could be trained to retain some
military effectiveness. Making this work will take until the end of the decade.
Meanwhile, the mighty Red Army is no longer much of a threat to anyone.
In the West, the military did not collapse. Moreover, a large contingent of
the NATO forces that had long confronted the Red Army in central Europe
managed to show off their superior skills by making short work of the Soviet-
equipped Iraqi army. But without a Red Army to fight, the Western military
now had to face a much more formidable foe: its own citizens and taxpayers.
Throughout the Cold War, most Western taxpayers put up with the large
defense budgets needed to support armed opposition to the Red Army. With
the red menace defanged, the Western generals and admirals had a difficult
time maintaining the force levels they have become accustomed to for several
decades. While the former Soviets had little choice but to cut their military
strength, the Western nations can still pay their bills. Nevertheless, the cuts

were underway within a year of the Soviet Union’s collapse. The major holdout
was the United States, where the military budget had become a form of politi-
560 How to Make War

cal patronage, and it was the politicians who were having a difficult time with
cutting the military budget.
In the United States, it was thought that post-Cold War cuts would result

in a smaller but still professional and effective armed forces. This would have
been in sharp contrast to the bits and pieces of military power the Soviet suc-
cessor states were able to cobble together. The officers of the former Soviet
militarymake no secret of their desire to emulate the Western armed forces.
This means fewer more quality in training and equipment, and dis-
conscripts,
carding their 80-year-old Communist military tradition. The Third World
nations that used the Soviet military as their model are equally dismayed with
what they ended up with, and many of these nations are also looking to the
West for a more effective military model. But the Western nations have a sig-
nificant advantage in their use of professional troops. A Western-type armed
forces requires easy access to a highly industrialized economy and a well-edu-
cated pool of recruits. Only the Western nations have both of these elements.
The images of Western troops quickly devastating the Russian-style Iraqi army
in 1991 will long haunt Third World military leaders. While the image may not

be entirely accurate, it will influence military thinking in all nations for the rest
of the decade.
But the was not exactly what American military leaders were hoping
result
for. In 1991, when the Gulf War ended, America had the most powerful armed

forces on the planet. But the Cold War was over, the Persian Gulf was quiet,
and a lot of the troops were no longer needed. So through the 1990s, the armed
forces lost a third of its people. Reasonable enough. But only about a fifth of
the bases were shut down. It took billions to keep the unneeded bases open, but
to Congress these bases represented votes back home, and to be associated
with closing one was political suicide. Billions more were spent on weapons
and equipment the troops didn’t need or want. While training costs billions for
fuel, spare parts, and ammunition, these goods are not as noticeable politically

as building new weapons. Those factories are easy to identify and quickly
become a political football if they are threatened with closure.
But what did the troops need? They needed time and money to train. Most
don’t get the time because so many of our forces are overseas performing peace-
keeping, antiterrorism, or showing-the-flag missions. Many units are under-
strength because of this and a scarcity of new recruits. Everyone in Washington
agrees that “readiness” (being trained to fight) is important. But maintaining
politically important bases and purchasing projects has higher priority.

What thismeans is that when the troops do have to fight, they take more
casualties and more time getting the job done. Until the Gulf War, U.S. troops
always went into their first battles unprepared. The generals and admirals
noted the big difference in performance, and casualties, in the Gulf War. There,
for the first time in our history, we were ready for the first battle. Despite all
the attention given the high-tech gadgets, the professionals know that train-
Victory Goes to the Bigger Battalions 561

ing — lots of it, and quality training at that —was what made the difference. But
now the politicians are playing games with the defense budget, and this com-
pounds several other problems unique to the post-Cold War period.
After the Soviet Union disappeared, so did the urgent need for a lot of
well-trained troops. This gave all concerned an excuse to tolerate the sharp
decline in readiness. But the booming economy also created another problem.
The armed forces have to compete with civilian employers for
all-volunteer
recruits. When the economy is good, recruiting is bad. The Army gets fewer

guys willing to enter the combat arms. The Air Force loses more pilots to air-
lines. The Navy not only has a hard time getting new sailors, but loses more of

its best technicians to better pay, and to avoiding six-month cruises to the
Persian Gulf.
But the people the services do have would be a lot more effective if bil-
lions were spent on training. Not spending that money also hurts morale. The
troops know how important the training is, for they will pay the price if they
have to go into combat without it. To turn the screw a little more, there is also
less money for maintaining the bases that are still open. Troop housing goes
without repairs, as do the roads and everything else.

Readiness is like the weather: everyone talks about it, but no one does any-
thing about it. Unlike the weather, you can do something about readiness, but
no one in charge will. The readiness problem will remain a major problem for
the foreseeable future.

Anatomy of an Arms Race


The Cold War was hot in one area: the development and production of
weapons. Now that the Cold War is over, and before another one begins, it

would be instructive to take a closer look at what happened last time around.
Weapon-development projects are typically begun in response to a per-
ceived rather than actual threat. Because it takes nearly 0 years to develop a 1

new weapon, work must begin before the enemy version appears. Most of the
really new weapons came from the West, because this is where most new tech-
nology came from. To keep up, the Soviets often applied Western technology to
weapons before Western nations did. This meant that the Soviet systems were
and capable than Western versions. Although combat
typically less reliable
experience constantly demonstrated this, Western nations often responded to
Soviet developments and touched off still another round of development.
The result was a large number of weapon systems begun and precious few
canceled. After its first year of existence, an American system had a 4 percent
chance of cancellation each year right up until it went into production. This has
been the experience during the past 40 years. Soviet systems experienced even
less chance of cancellation. Ineptly implemented or no longer needed Soviet
562 How to Make War

systems went into limited production, anyway. These turkeys then either faded
away or were converted to other uses. A good example was the U.S. B-70
bomber. This was an early 1960s project, a replacement for the B-52, which
would be 10 years old and “obsolete” in the late 1960s. ICBMs seemed a better
investment, and the B-70, which showed every sign of being hideously expen-
sive, was canceled. The Soviets, in the meantime, began developing an aircraft

to counter the B-70, the MiG-25 Foxbat. The MiG-25 was not canceled and
was available in 1970. Without a fast, high-flying bomber to intercept, the
MiG-25 didn’t have much to do. It could fly fast and high, although not very
far. It was a cranky aircraft without carrying capacity, not very maneuverable,

and feared by its pilots. It was specialized for one job, going after fast, high-
flying bombers, and this job no longer existed. Initially the MiG-25 was turned
into a camera-carrying reconnaissance plane. Operating alone, it could fly high
and fast into an area, take photos, and get out with less risk of interception. The
MiG-25 eventually evolved into the MiG-31, an interceptor that depended on
look-down radar and new air-to-air missiles. In the West, the MiG-25 was
viewed with alarm. Here was this huge, fast, ominous-looking plane.
Something had to be done. No one mentioned that something had already been
done when the B-70 was canceled. It was ignored that the MiG-25 had only
one useful mission left, and that was to frighten Western governments into
countering the MiG-25’s mythical capabilities. The result was a number of very
capable and expensive Western aircraft and missile systems.
The Soviets, and now the Chinese, not unmindful of their technological
and financial disadvantages versus America, compensated in several ways:

The Soviets copied Western technology extensively. Although Soviet industry


was often incapable of duplicating Western technology, it came close enough
by producing a large number of less sophisticated weapons that cleverly
worked around what it couldn’t duplicate. China has taken this one step fur-
ther, allowing free enterprise to create factories that can reproduce American

high-tech equipment.

The Soviets did not leap from one technological breakthrough tc another. They
allowed their systems to evolve gradually. Seemingly new systems would even-
tually be revealed as progressive upgrades of the previous model. Their tanks
and aircraft were noted for this approach. The Chinese follow the Russians in
go one step further by buying the best military technology the
this respect but

Russians have and then copying as much as they can.

The Soviets often mass-produced weapon designs that were not technologically
advanced and were simply not made by Western armed forces anymore or in
large quantities. This enabled them to achieve some capability in areas where
they were technically inferior. Depth-charge throwers and many types of mis-
Victory Goes to the Bigger Battalions 563

siles were examples. The Chinese still do this, if only because they have so
much old equipment and cannot yet afford to replace the old stuff with new
models. But as the Chinese economy grows, so will the quantity of new
weapons.

Soviet commanders accepted a higher discrepancy between actual and theoret-


ical performance than Western nations. This outburst of pragmatism came
from their realization that their systems tended to be perfected in use, often

carrying uncorrected defects through their entire lifetimes, were produced to


lower industrial standards, and had less capable operators. The Chinese are
moving away from this as they try to get more Western-quality weapons.

Soviet doctrine called for heavy use of the particularly Soviet quality known as
quantity. This became more match Western technology
difficult as they tried to
and unit cost escalated. Western nations had the same problems with high tech-
nology, but the ratio of Soviet to Western systems did not change appreciably.
The effort to keep up in the technology race was killing the Soviet economy
and eventually forced them to rethink their approach to defense spending. The
Chinese have long believed in this and can be said to have invented this angle.

Soviet planning was long term. It dealt in 1 0-, 20-, and over-20-year planning
cycles. As alien as this is was a necessary practice in the
to Westerners, it

Soviet Union. The entire Soviet economy was centrally planned and required
long lead times to accomplish complex tasks. This planning was not detailed.
The tank-building plan would assume a new version of their main battle tank
every five or six years. The required manpower and resources would be set
aside for that task. What exactly the tank would be like was left up to the
designers. If this did not leave enough engine-building capacity to expand
automobile production, then the planners knew that they wouldn’t get the addi-
tional cars. Military production came first, but within the planned limits.
Resources were made available for opportunistic projects. The reactive armor
added mid-1980s was an example. Again, China is way
to Soviet tanks in the
ahead of the Russians with this approach. China plans for the long haul, and at
the moment they see themselves being back on top in a few decades.

The United arms race by doing what it had always


States responded to the
done best: developing new technology and spending a lot of money. As in the
past, this approach worked. It was not a cheap victory, the financial cost of the
Cold War being greater than all other U.S. wars combined. China is not engag-
ing in an arms race, though. It is upgrading itsarmed forces slowly as its free
market allows for it. We can only hope that economic growth in China will
bring with it a less warlike attitude.
564 How to Make War

The United States:


The High Cost of Being First

When the United States put a man on the moon in the 1960s, a very expensive
myth was born: with sufficient funds, any technological feat could be accom-
plished. Weapons development turned out to be different. The budgets are
smaller, public support often nonexistent, the problems less well defined, and
the tasks often more difficult than staging a lunar press conference. The result-

ing weapons often do not perform as expected and cost more than anticipated.
They cost more than the budget can sustain, so fewer are produced and/or cor-
ners are cut in the design. Making fewer systems or reducing performance is
compounded by not providing sufficient spare parts for wartime use. This is a
flaw that will not be appreciated fully until the shooting starts. The spare-parts
shortage was present in the 1991 Gulf War and would have gotten really ugly if
the fighting had lasted more than a few w'eeks.
All of this gives new technology a bad name and makes it difficult for
deserving projects to get funds. The escalation of claims causes bigger lies to
be told in a vicious circle that makes it difficult for anyone to speak honestly.
Being first is very expensive, and not just in terms of money. The system
changes considerably when a war breaks out, because you now have a means of
determining what works and what doesn’t. Much of the indecisiveness and
overbuilding of weapons stops. Because new weapons are needed quickly, less
time is available to spend money. Because more of each type is built, the unit
cost comes down. Typically, if you are building a new tank and planned to pro-
duce 10,000 for peacetime use, producing three times as many during a war
reduces unit cost 20 percent just for lower development expense. This is

because development cost typically represents 30 percent of the total. During


wartime, as little as a year is needed for development, thus cutting the develop-
ment bill by more than half. Costs are reduced further because feedback from
the combat troops produces a simpler and more effective design. This produces
a weapon that does more of what you need to do and has less gold plating to
provide for endless contingencies. Overall, wartime weapons cost less than
half as much as peacetime systems. Peril is an excellent motivator. There is no
such motivation in peacetime. The most recent example of lower weapons-
development cost occurred during the brief 1991 Gulf War. Shortly after the air
phase of the war began, it was discovered that the Iraqis had bunkers so deeply
buried that no current bomb could get to them. A new' weapon was needed, and
the 19-foot-long, 4,700-pound GBU-28 was developed, tested, and delivered in
six weeks at a cost of $335,000 each. Of the thirty delivered, two were actually
used (two others were used in testing). During testing, the GBU-28 penetrated
over 1 00 feet into the earth during one test and 22 feet of concrete in another.
Two more bombs were used for testing after the war. The other 24 remained in
Victory Goes to the Bigger Battalions 565

the Air Force inventory, eventually being used in the Afghanistan war 10 years
later. The cost was kept low because discarded barrels from Army eight-inch
guns were used as the bomb body. A specially hardened front end was attached,
and the bomb was filled with 650 pounds of explosive. Normally, producing
such a new weapon takes at least two years. During the Afghanistan war, a sim-
ilarprogram to link B-2 bombers with reconnaissance UAVs via satellite links
was implemented in a few weeks. This involved a jury-rigged satellite antenna
on the B-2 and a laptop computer for the weapons officer. Crude, but cheap
and effective. A peacetime project for this capability was also underway (it
would work from the displays already present for the weapons officer). But the
capability was needed right away. In another year or so the peacetime version
will show up.
All nations suffer to a certain extent from the inefficiencies of peacetime
procurement. But the United States has developed a particularly insidious and
expensive host of problems. For starters, the American military has lost control

of weapons procurement. The legislature has seized effective control because


of the vast funds that can be channeled into their constituencies when defense
funds are handed out. The military cannot be too rough with the legislators;
otherwise, they may find their budgets cut. The legislative control over defense
budgets also prevents long production runs, as the quantity of weapons to be
produced is largely at the whim of political requirements. These requirements
change every During the Korean War, the habit of developing weapons in
year.

a hurry was institutionalized. This meant building the production facilities


before the design of the system was finished. These crash projects were useful
in wartime, but in peacetime there is no incentive to finish them quickly. The
expense of changing the production facilities was added to the normal expense
of redesigning the weapons. The high costs associated with doing everything at

once continues for years, further driving up the costs. This made defense busi-
ness uncertain and discouraged competition. Lack of competition reduced the
need to be efficient. Wartime style “cost plus” (profit fee) does not, in the long
run, encourage efficient production. The oldest and least efficient production
facilities are to be found in defense plants. Worse yet, the military personnel
that supervise the projects are not procurement professionals. Other nations
make procurement a career path. In the United States, an officer slips into pro-
curement for a few years and then goes on to something else or retires (and
often ends up working for a defense supplier). It gets worse. The U.S. defense
procurement bureaucracy has grown to the point where dozens of committees
and individual officials must pass on, make suggestions about, and generally
impede the progress of new systems. The net result is U.S. weapons costing
several times more than they should. Often, needed weapons do not survive the
process, and the required systems never get built.
566 How to Make War

Paying for the Next War


Despite wartime economies of scale, the cost of fighting a war today will be
substantially higher than peacetime operations. This is largely due to the high
cost of ammunition. Currently, a ton of conventional ammunition costs about
$10,000. A ton of missile munitions costs over $700,000. ICMs (Improved
Conventional Munitions) cost at least 10 times more than old-fashioned bombs
and shells. The high cost of ICMs and missiles represents two things. One is
the greater development cost. Second, their greater complexity requires a more
elaborate manufacturing process. Under wartime conditions, economies of
scale and expediency could reduce the cost by five or more times. Still, the
price of an average ton of munitions would still be $30,000 and up. With U.S.
divisions consuming at least 1,000 tons a day, the bill would be over $20 mil-
lion per division per day for just munitions. Intensive combat can up the daily
munitions expenditure to 5,000 tons. Fuel, at $500 a ton, would be only
$500,000. Fuel would represent as much weight as munitions. Replacing lost
and damaged equipment, assuming 2-percent daily losses, plus food, spare
parts, wages, and anything else, brings the daily bill to over $70 million a day.
The eight U.S. divisions that found themselves fighting during the 1991 Gulf
War, in only three days of combat, used up several billion dollars worth of
resources. The Air Force, at several hundred thousand dollars per sortie, cost
over $44 billion during the seven weeks of active air operations. Transportation
and naval expenses are included.
The six months of operations in the Persian Gulf cost over $70 billion.
That included seven weeks of air combat, three days of ground combat, and six
months of getting ready. The cost was over 20 percent of the annual defense
budget. If there had been more combat, the costs would have escalated sharply.
One month of heavy ground combat can easily cost over $100 billion for this
same eight-division force.
While the Gulf War was a major operation, it fell far short of the kind of
operations the U.S. has been getting ready for since the 1950s. The United
States has considerable economic resources and was, and still is, ready to
mobilize most of it for a major war. Consider the overall situation for a major
war. The U.S. economy, if mobilized for war, could increase its GDP by per-
haps a third. Half of this could be devoted to military needs. A ground force of
30 divisions, each in combat for 120 days, would cost over $300 billion. Over
$100 billion would be required to operate 3,600 aircraft for 120 days. Air oper-
ations have always been more expensive than ground operations. A hundred
aircraft are generally considered to cost about the same as a division. Looking
at it way, twice the resources are devoted to aircraft, despite the fact that an
this

air force unit of 100 aircraft requires one third the manpower of an army divi-

sion. Air power is more expensive, but less costly in human life, at least for the
Victory Goes to the Bigger Battalions 567

user. Taken in this context, the Gulf War saw Air Force resources exceeding
ground forces by over 50 percent. While you’ll always need ground forces to
go in and finish a war, the Gulf War demonstrated that, if you have the material
and financial resources, you can do most of the work with air forces.
A navy of over 300 combat ships and 1,400 aircraft in combat would con-
sume over $300 billion in 120 days. Over 60 percent of this would be for air-
craft operations (both land- and carrier-based). With the Soviet navy rapidly
losing its former capabilities, there is no major opponent for the U.S. Navy.
Thus, the 300-combat-ship operation is less likely to occur. But a naval effort
of half that size remains a possibility. Combat would not likely be continuous,
or even intense, but we could still see a cost of over $1 billion a day to keep the
ships out there, ready for anything.
If operations were carried out at the above levels, the direct cost would be
over $600 billion for four months of operations. Only about 10 percent of this
is for replacement of destroyed equipment. The majority would be for muni-
tions. Guided missiles and other so-called smart munitions would account for
most of the ammunition cost. With no major opponents left on the planet, such
enormous expenditures will not be needed. Iraq was one of the few nations that
possessed large quantities of armored vehicles, which are the primary target of
all those expensive, high-tech munitions. The cost of the Gulf War is the likely

model for wars the United States and its Western allies will face in the next
decade.
In addition, there will be no additional expense of building more ships,
aircraft, and weapons to replace stuff lost in combat, or for new divisions.
There will also be less expense for aiding allies, replacing lost satellites, caring
for the wounded, and compensating for any damage done to domestic facilities

and populations. The tempo of a future war will still be dictated by the ability
to produce these expensive and complex munitions as well as the high-technol-

ogy weapons that use them. But unlike the Cold War era, all you have to do is

have a stockpile handy for the next “little war.”


Throughout the 1990s, and into the twenty-first century, we saw the pat-
tern of less expensive little wars and peacekeeping operations. The
Afghanistan war will cost a lotmore in humanitarian aid after the fighting
(tens of billions of dollars) than the combat operations themselves (probably
less than $10 billion).

Getting Ready for the Next War


The U.S. munitions budget was about $14 billion a year at the end of the Cold
War. Stockpiles represented under $120 billion worth of munitions at current
prices. It was understood, but rarely acknowledged too loudly, that this would
not last long in a major war. If you ended up blowing off nearly $120 billion
568 How to Make War

worth of munitions a month for three or four months, only a fraction would
come off the shelf The rest has to be manufactured, but only after you build
the factories and train the workers. This means increasing manufacturing
capacity severalfold. Manufacturing managers and engineers are very
resourceful people, but a first-year increase in munitions production would
most likely create less than a quarter of the requirements for a major war.
Something has to give. What happens is that either one side wins very quickly,
or the war settles down to a staring contest while the factories come on-line. If
peace has not broken out yet, a war of attrition ensues. This is not based on
speculation, but observation. World War I followed this pattern, as did our own
Civil War, the first of the modern World War II was a different
industrial wars.
story, as it began in fits and starts. Moreover, the major combatants started

mobilizing several years before they came to blows. Throughout both wars,
battles often ground to a halt when both sides ran out of munitions or fuel. The
same pattern appeared during the 1973 Arab-Israeli war. If the 1991 Gulf War
had gone on for another month or so, the United States would have run out of
several types of high-tech munitions. This surprises some people. It shouldn’t.
Most nations perceive the solution to this problem to be the quick victory.
This is another myth regularly worshiped by military planners. While possible,
a short war is unlikely against most foes. The Iraqis cooperated by letting
themselves be embargoed and then leaving their army out in the desert.
Vietnam was a more likely case, where weapons of mass destruction were
avoided and a war of attrition ensued against an elusive and resilient foe.
Vietnams will be avoided by the United States and other nations for another
generation or two, at least until that sorry affair becomes a dim memory.
It should also not be forgotten that a major war, while unlikely, is still a
possibility. Mobilizing for a major war would take several years. If we entered
a major war tomorrow there would be a severe munitions shortage within a
month or two. This is not as disastrous as it sounds. At the moment, there’s no
one on the planet with a large pile of munitions. Running low on ammo means
that we will have to take longer to do whatever we want to do. An inconven-
ience more than a disaster.
You need several years to create the tools and train the staff to produce
large quantities of munitions, weapons, and military equipment. Training the
troops also takes longer than in the past, especially the larger number of techni-
cians. Industrial mobilization for war has been a serious problem for the past
century and has been getting worse. The problem tends to solve itself if the
combatants cannot. The root cause is the difficulty in maintaining large peace-
time stocks of munitions. Not only is ammunition expensive, it doesn’t last
long in storage. The stuff may look OK in the warehouse, but let’s face it, pro-
gressive deterioration soon sets in. The rot is not apparent until you use it. It’s

one of the dirty little secrets of military life. When you use old ammunition, a
lot of it lands with a thud, not a bang.
Victory Goes to the Bigger Battalions 569

Meanwhile, we have a lot of little wars. Gold-plated little wars are even
more expensive than less-than-total total wars. Here the natural temptation to
use weapons that are safer to users, and more expensive ones, will be difficult
to resist. Vietnam was such a war, and expensive munitions were just starting
to get really expensive. Warfare has never been cheap, Vietnam showed that it
can only get more expensive, and the 1991 Gulf War proved it.

The Price of Things to Come


Several cost trends have been inexorably progressing through this century.
Aircraft costs, for example, have been increasing four times every 1
0 years for the
past90 years. During the past 40 years, this disease has spread to land and naval
weapons. Currently combat aircraft cost from $500 a pound (cheap MiG-29s) to
$1,600 a pound (top-of-the-line F-22). Armored vehicles cost $5-$25 a pound
and warships $50-$ 00. These three items also cost two
1 to four times their acqui-
sition cost for operations and maintenance over their 10-20-year peacetime life.

Missiles cost 3-10 times more than aircraft on a per-pound basis. Satellites cost
over $ 1 0,000 a pound to build and over $3,000 a pound to put into orbit. The chief
culprit is electronics. Promising a lot, and sometimes delivering it, electronics
tend to become so complex that mere humans cannot easily ensure their reliabil-
ity. During World War II, combat aircraft had less than a hundred pounds of elec-

tronic gear. Today, a ton, 2,200 pounds, is the norm in Western aircraft and rising
rapidly. In the last 20 years, tank fire-control systems have gone from 6 percent
(M-60A1) of total vehicle cost to nearly 40 percent (M-l). As one calculation
pointed out, if the trends of the last 80 years persist, by the middle of the next cen-
tury the entire defense budget of the United States will be spent on one combat
aircraft. Something has to give. The end of the Cold War has provided something
of an escape hatch. With less money to spend, there will be more incentive to
spend it more effectively.

Let us also examine the relationship between cost and effectiveness.


Compare a modern carrier task force with one of World War II vintage.
Task Force 58, in 1944, cost $720 million and had 1 12 ships, over 40,000
men, and nearly 1,000 aircraft. These aircraft could deliver 400 tons of ord-
nance. A modern task force of 9 ships, 90 aircraft, and nearly 9,000 men costs
$17 billion. Its aircraft carry the same amount of ordnance. The aircraft cost

twice as much and require less than 10 percent as many air crew. The modern
aircraft can fly more frequently and have fewer accidents. A hundred fewer
ships are needed to support this air capability. Task Force 58 costs much more
after adjusting for inflation and other costs. It required nearly five times more
manpower. Cost have increased, but potential capability has increased faster.
More important, far fewer men are needed to man the weapons. When the cost
of training and maintaining manpower is added, the modern task force is actu-
570 How to Make War

ally cheaper. The only drawback to all this is that unit costs are increasing far
faster than the ability of national economies. Modem warfare is becoming
something other than World War II with faster aircraft and fewer ships.
The future is already here: fewer weapons were being purchased even
before the Cold War ended. The Soviet Union, and to a lesser extent the United
economies with huge arms expenditures. Japan, spending
States, crippled their
one percent of its GNP on arms, compared with over six percent in the United
States, used the difference to build up industries producing a wide range of
industrial and consumer goods. Soviet industry was so far behind it was hardly
in the race anymore by the end of the Cold War. An arms race is a luxury few
can afford, and even then not for long. An arms race contains the seeds of its

own war or the stagnation of the economy sup-


destruction, either through a
porting it. The lost economic growth that pays for the arms race eventually
catches up with you. Arms races exist only when there is a lot of wealth and
weapons to spend it on. These conditions have been prevalent more in the past
century than at any other time in history. Fear and paranoia produce these
spasms of excessive arms spending. It’s a hard habit to break. In addition to the
diversion of resources from the economy, arms building produces one-third
fewer jobs than do non-arms spending. The result of all this spending is often
of dubious value. There is always the tendency to seek technological solutions
to problems that are the result of ill-trained personnel and poor leadership.
The primary objective of peacetime arms expenditures often appears to be
just spending money. Those nations that can break out of this cycle will be not
only better defended but considerably wealthier. The ultimate cost of excessive
military spending was political unrest rather than nuclear war. This happened
in the Soviet Union first, where the ill effects of arms spending reached crisis

proportions. High military spending also caused political unrest in the United
States and Western Europe. One way or the other, the cost of war is felt even in
times of peace.

Theory and Practice


The Soviets stockpiled two to three times more munitions than their Western
opponents. Unfortunately for them, a lot of this stuff was so old and ill cared
for that it proved as dangerous to its users as to their opponents. This created a
major ecological disaster along the former East German border. That was
where the Soviets kept a lot of their best stuff. Some of the smaller NATO
nations kept dangerously skimpy ammo stockpiles, giving them only a week’s
supply in some categories if ever there were a war. These two extremes pretty
well define the approach of most nations to paying for wars not yet fought.
The end of the Cold War has left the world awash in cheap arms. These
weapons may not go to fuel another world war, but they have nourished many
Victory Goes to the Bigger Battalions 571

small wars. Century-old conflicts between farmers and herders in Africa are
now wiping War surplus AK-47s have
out entire tribes because cheap, Cold
replaced spears and bows. Afghanistan has enough AK-47s to arm every adult
male, and enough left over to equip most of the women. As an aside to this, it
should be noted that there are still a lot of leftover weapons in Afghanistan
from World War I and World War II. Arms races may end, but they leave behind
a lethal legacy.

The Future
The industrialized nations are running out of soldiers and taxes. In a familiar
pattern, rising living standards have led to lower birth rates. The pinch is felt

most in the armed forces, where large numbers of increasingly scarce young
males are needed. The money shortage is caused by increasing competition
with more recently industrialized nations. The classic example is Japan captur-
ing markets from the United States and Europe. This competition forces the
heavily militarized Americans and Europeans to cut back on defense spending
in order to make their industries more competitive. Military power begins with

economic power. Lose your productivity and the armed forces shrink accord-
ingly. The armed forces must get by with fewer people and less money. Those

nations that don’t adapt to this situation will see their combat power and eco-
nomic strength suffer. The Cold War ended just in time for the industrialized
nations of NATO. By 2000, most European nations had downsized their armed
forces to the point where they could get rid of conscription.
China has demobilized over a million troops in order to pay for more high-
tech weapons, and the Soviets announced a similar solution before the 1991
collapse. The future holds a hard decision between guns or butter. Many
nations are learning to compromise. Older systems are rebuilt and updated
instead of being replaced with new weapons. Big-ticket items, particularly
strategic nuclearweapons systems, no longer have the blank-check authority of
the past. Disarmament was caused by fiscal exhaustion as well as fear. The
Soviets had an additional problem with its centrally planned economy slipping
further into terminal stagnation. All the planned (socialist) economies have
encountered this stagnation problem. While the end of the Cold War has lifted
the economic burden of the arms race from the West, it has left still left stand-
ing a curious change in these enormous “postindustrial” economies. This is a
change that has yet to be tested during a major war, but may still be: a postin-
dustrial economy employs a lot more people providing services and fewer
that

actually producing goods. A major war in the future would reveal some curious
insights into postindustrial economies. Going into World War II and through
the 1950s, the United States was a manufacturing economy: primarily goods,
but also substantial construction and raw materials. But in the 1980s, America
572 How to Make War

has lost nearly a third of this manufacturing capacity. More economic effort
goes into services. It is difficult to find a place in a war economy for bankers,
insurance agents, and lawyers. Perhaps we can use them to improve the quality
of the infantry. Some of the new economic activity is transferable to military
uses. The hundreds of thousands of additional computer specialists and med-
ical specialists can have an impact. This will create a military effort unlike any
currently envisioned.
As World War II. In 1940 and 1941 there
a historical example, consider
were plans to build a lot of large warships. But shipbuilding takes time.
Building more plants to produce “heavy metal” goods also takes time. W hat
T

the United States did have was a lot of skilled workers and light metal-fabricat-
ing capability. So America built a lot of aircraft, which could be manufactured
quickly and put right into action. The massive effort to build the atomic bomb
was also an application of abundant scientific resources. Mobilizing for
another world war today would find even more emphasis on building what
could be put together quickly and to the best effect. This would again mean
more aircraft and combat vehicles, and simplified missiles and electronic
light

weapons. A future war would test the theory that Western engineers could rap-
idly retool their appliance production for some kind of effective weapons.
Russia already has an enormous heavy-metals industry with which they build
lots of armored vehicles. World War III, or any war of the 99 Persian Gulf 1 1

war class, if it happened and lasted long, would be a curious contrast in styles
and substance. High-tech versus heavy metal. Place your bets.
This is nothing new. For centuries, nations have fluctuated between
smaller, professional armies and larger forces filled with a lot of amateurs. In
the past, the key factor in the decision to have a mass army was how much dan-
ger the nation was in and how many weapons the nation could afford. We are
entering the “Small Army Zone.” Some time in the future, something will hap-
pen that will put a lot of people in uniform again. But for the moment, small is

seen as good.

Cost of War
There are many kinds of wars, and not all of them cost the same. The 1999
bombing campaign against Kosovo cost some $4 billion. The 1991 Gulf War
was the last large war the U.S. has fought. It lasted six months and cost about
$75 billion (in current dollars). But that war has not ended, and the military
forces we have kept there since 1991 are costing some $800 million a year. The
last long war, Vietnam (1965-72), cost some $800 billion ($100 billion a year).
World War II cost $2.7 trillion ($540 billion a year). These costs include costs
of caring for veterans of those wars. All three of these wars were also different
in more ways than their cost.
Victory Goes to the Bigger Battalions 573

Even peacekeeping operations can cost several billion dollars a year.


Putting a brigade (about 4,000 troops) into the Balkans for peacekeeping costs
about $1 billion a year. Add all the support troops and you have, in a place like
Bosnia, an annual cost of $2 billion. More remote places with more warlike
natives can drive that cost up 50 or 100 percent. Even the operations against
Iraq to enforce the embargo cost about $1 billion a year (and cost a total of $7
billion through the 1990s). Even the brief Haiti operation cost $1 billion, and
the two years of operations in Somalia cost $1.5 billion.
Since you already have the troops, ships, and warplanes, you might ask,
what are the extra costs of peacekeeping? Two things normally comprise the
largest expense in combat (aside from people getting killed or injured): ammu-
nition and replacement. For example, if an armored division is in combat for
30 days, the largest single expense will be about $2 billion worth of munitions.
But the second-largest expense will be $730 million to replace worn-out or
destroyed equipment. That $730 million figure is for a low-casualty type of
war. It doesn’t make any difference if there are no troops hurt at all; if you have
to boogie around the battlefield shooting a people for a month, you are going
to do a lot of damage to your own equipment. Even if you lose only200 troops
after a month would actually be a lower casualty rate
(this than the Gulf War),
your equipment replacement bill would be nearly $400 million. In peacekeep-
ing operations, you don’t use much ammo at all, and the replacement costs are
pretty low. But you do have two other major costs: construction and transporta-
tion. For peacekeeping you end up building bases to house the troops and their

equipment. This gets pretty expensive. In Kosovo, it cost $70,000 per soldier to
build rather nice basing facilities. It costs $10,000 per soldier to maintain the
bases.The transportation cost is initially large as you move all the heavy
weapons and equipment to the area of operations. After that, you just have to
move the troops every six months or a year (depending on how long the tour of
duty is).

So even a little war, like the 2001 operation in Afghanistan, is expensive


because of the cost of ammunition and moving people and stuff around. Even
though there were only about a hundred sorties a day, each of them cost
between half a million and $1 million. Most of the expense was in the muni-
tions, but there were also considerable expenses for fuel, spare parts, and addi-
tional maintenance. Since the 1991 Gulf War, smart (and more expensive)
bombs have become the more common weapon, mainly because you can use
them at high altitude (safe from enemy antiaircraft fire).
Getting the troops to the battlefield is always expensive. It costs $100,000
a day to charter a large transport (which costs over $100 million to build). It

takes eight of these ships to move an armored division, the kind of unit you
want if there’s going to be some serious ground fighting. If the battlefield is
halfway around the world, as they often are, it’s going to take you about 20
days to get there. Well, let’s see, eight ships times 20 days times $100,000 a
574 How to Make War

day. That comes to $16 million. Then you have to move the troops: that’s
another couple of million. You also have to pay for getting the division from its
base in, say, Texas, to the port. That’s another million or so. Just getting the
division there costs some $20 million. It actually can be more expensive if the

ships have to steam into a war zone, as this will require additional payments for
insurance and danger pay for the crews.
Moving stuff to a combat zone in a hurry is limited by the number of
heavy transports. The largest fleet belongs to the U.S. Air Force. But this is

only about 350 aircraft (C-4s, C-141s, and C-17s). There’s another 500
medium-weight (and -range) C-130s. Fighting a FedEx war (flying everything
in) can be done. Much of the action in the Afghanistan war of 2001 was by air

freight. But you are severely restricted. Using 160 of the heavy transports, you

can bring in about 1,500 tons of stuff (bombs, weapons, food) a day. Using the
medium transports, you can get in another few hundred tons from local sources
(the Persian Gulf, Europe). The C-5s cost $6,000 an hour to run, the C-17s
$5,000 an hour, and the C-141s $3,500. Running these big birds the usual 10
hours a day week after week gives you an air-transport bill of $240 million a
month for air freight. The Air Force will also charter civilian transport, but this
will cost the Air Force more than twice as much as the military transports. The
problem with air freight is you can’t bring in a lot of stuff. For example, during
the Afghanistan campaign, the 1 ,500 tons (actually, it was more, because a lot
of stuff could come from Europe instead of North America) was pretty much
taken up supporting commando operations in Uzbekistan and Tajikistan and
getting spare parts, some bombs, and special electronics to the heavy bombers
operating on Diego Garcia. The Navy proved once again that if you want to
move serious quantities of supplies, you have to do it by sea. Although
American carriers travel with enough fuel and bombs on board to launch a few
hundred bombing sorties (depending on how far away the targets are) per car-
rier, the Navy can, given a week or so, get tankers (with jet fuel) and freighters

(with bombs and spares) out there to keep the sorties coming.
Lots of money won’t solve the air-freight problem, either. There are a lim-
ited number of air transports and a limited number of places they can land.
Even the move toward smart bombs has not changed this, for the average
bomber takes off carrying more tonnage of fuel than smart bombs. The expen-
sive air freight is becoming more useful, despite its cost, but it will be a long
time before it need for sea transport.
will seriously threaten the
As we enter the twenty-first century, warfare is dominated more and more
by air power. The reasons are many. Airpower more flexible. During the
is

Afghanistan war, B-2s regularly flew missions from the American Midwest to
Afghanistan. This is still pretty expensive (lots of in-flight refueling on an air-
craft that needs a lot of expensive maintenance). But this is the future. The
Afghanistan war also saw the first use of the Global Hawk long-range recon
drone (UAV). This UAV can fly, controlled only by its internal software, from
Victory Goes to the Bigger Battalions 575

the United States to a place like Afghanistan, fly recon for several hours, and
then fly back to America. But in practice, Global Hawk was stationed as close
to Afghanistan as possible so it could spend more hours keeping an eye on
potential targets. UAVs are cheaper (by over 40 percent) than manned aircraft
and can stay in the air a lot longer. In Afghanistan, Predator UAVs carried
Hellfire missiles and were very successful with them.
But overall, the increasing use of air power drives up the cost of air power,
and not just for the Air Force. Half the cost of an aircraft carrier is the aircraft
carried on it. The most expensive item of equipment in a U.S. armored division
is not the tanks, but the 140-150 helicopters. Aircraft use more expensive
munitions than ground troops or warships. Aircraft use more fuel and require
much more expensive maintenance. The most expensive category of weapons
bought by the U.S. armed forces is aircraft.

The American way of war changed fundamentally late in the twenty-first


century. Americans have always been very sensitive about soldiers getting
killed in war. The futile fighting in Korea and Vietnam, with over 80,000
American dead, further increased this reluctance to lose U.S. troops in combat.
As bombing became more accurate, and aircraft safer, dropping smart bombs
from high altitudes (outside the range of most antiaircraft weapons) became
the preferred form of combat. There has also been more willingness to use
greenback diplomacy (bribes, rewards, or threats to cut off aid). Another popu-
lar direction is combat robots of all types (for land and naval warfare, as well
as the current UAVs). Robotic weapons used to be more expensive than those
operated by soldiers, but this is no longer the case. The electronics revolution
of the late twentieth century has reached the point where it’s becoming cheaper
to send in the droids.

Cost of Raising a Division


The basic unit of land combat is the division. They are expensive creatures.
The costs shown here covers only hardware, weapons, and equipment. The cost
of recruiting and training personnel equals a third to half the personnel cost. In
addition, there is the cost of housing a division in peacetime, which equals at
least half the hardware cost. Personneland housing about double the hardware
cost. Support facilities for maintenance and training, plus specialized units for

combat support and noncombat units for medical, supply, and transportation
units, also add to the final cost of a division, which can be up to three times the

hardware cost shown. Training time to obtain qualified staff varies from a few
months for the simplest jobs to years for the more technical ones. Time spent in
schools and other training programs can amount to several “division man-
years” (the number of people in the division times 2,000 hours). These trainees
must be paid and maintained. Their instructors are an additional expense. Even
576 How to Make War
>*

U.S. mechanized infantry

Item Quantity Avg. unit cost Total cost % of total


APCs 727 $1,100 $799,700 13.1%
Tanks 290 $4,500 $1,305,000 21.4%
Munitions, tons, BO days 34,050 $60 $2,043,000 33.5%
Aircraft 143 $6,000 ^ $858,000 14.1%
Misc. equipment and supplies $180,000 3.0%
Trucks 3,500 $100 $350,000 5.7%
Communications and EW Equipment $140,000 2.3%
Air defense weapons 108 $800 $86,400 1 .4%

Field artillery 143 $900 $128,700 2.1%


ATGM 660 $150 $99,000 1 .6%

Personal equipment 16,600 $3 $49,800 0.8%


Infantry weapons 24,000 $1 $24,000 0.4%
Fuel Stocks (30-day supply) 8,184 $1 $8,184 0.1%
Food Stocks (30-day supply) 2,184 $9 $19,656 0.3%

Total (millions of dollars) $6,091 1 00%

Summaries
Combat vehicles $2,962,700 49%
Other weapons $338,100 6%
Other equipment $719,800 12%
Supplies $2,070,840 34%

on-the-job training can be costly, as you must divert trained people from their
normal duties so that they can instruct the new troops. Training adds to equip-
ment cost as equipment is worn out by the trainees and must be replaced.
Equipment without qualified personnel to operate it is useless. To operate a
division’s equipment requires 12,000-16,000 men. Some 20 percent are the
cadre —
the officers, reserves, and noncommissioned officers (NCOs). These
troops require years of experience and six months to a year of training. Most of
them, NCOs and lower-grade officers, can be created in a year or two. Senior
officers (majors, colonels, and up) usually need 5-10 years as senior officers
to be most effective. Competent civilian managers can often fill in with only a
year or two of training and experience. The quality of the cadre determines the
quality of the remaining troops in the division. About half the division’s troops
can be trained to an adequate degree of competence in six months. These
troops handle fairly basic tasks that people of average skill and intelligence can
handle. These are the combat troops and “common” technicians. Any skill that
can be learned in a few months falls into this category. Another 30 percent, the
specialist technicians, requires a year or more of training and experience.
These specialists can often be obtained directly from the civilian economy.
Armed forces must constantly cope with an inadequate supply of cadre and
specialists. A specialist shortage can be covered with a number of expensive
Victory Goes to the Bigger Battalions 577

but reliable alternatives.The most common is using more equipment. Without


sufficient repair personnel, or enough experienced operators, you go through a
lot more equipment. This leads to one of the more insidious peacetime prac-

tices, pretending that everything is all right. A fresh coat of paint often stands
in for good maintenance. The cadre problem is the most critical because there
is no easy way to overcome it. Careful selection of leaders and adequate train-

ing programs are a good first step. Unfortunately, few nations are very success-
ful in either selection or training of leaders.

Item is the main equipment category.

Quantity is the quantity of that item found in the division. Division types
shown are U.S. mechanized infantry-division and Soviet motor-rifle division (a
common unit organization that will survive the demise of the Soviet Union for
a decade or more).

Avg. unit cost is the average unit cost of each item of equipment in thousands
of 2002 dollars. Only new equipment is considered.Where the range of item
types within a category is too great to be meaningful, no number appears in
this column.

Total cost is the total cost of all items in that category.

% of total is each item’s percentage of the total cost of the division.

Summaries show general categories of the division’s equipment.

Combat vehicles comprise the largest single expense for most modern armies.
Until recently, tanks represented the bulk of this category. With the develop-
ment of the IFV (infantry fighting vehicle), the armored vehicles for the
infantry are looming larger in the equation. IFVs are becoming tanks in their
own right. Compared with many tanks of 40-50 years ago, modern IFVs have
equal or superior firepower. Aircraft assigned directly to the division have
become a major factor. More capable drone aircraft accelerate this trend.

Current armies devote about half their divisional equipment budget to combat
vehicles. This ratio is not likely to increase.

Other weapons consist primarily of artillery, particularly antitank and antiair-


craft artillery. This includes missiles, whose cost is rapidly overwhelming con-
ventional artillery.

Other equipment is a rapidly growing category, as it includes many electronic


items.
578 How to Make War

Supplies are often overlooked items. Thirty-day stock for the early stage of a
war is the accepted standard, although many armies skimp. Such frugality is

fatal if a war breaks out. Another potentially serious problem is improper stor-

age and maintenance of these supplies. All these items are perishable and must
be rotated. Fuel most perishable of all and is generally the best cared for.
is the
Ammunition must be fired off regularly and replaced. This is becoming expen-
sive as the cost of missiles and ICMs escalates. Often these munitions are
rebuilt to incorporate new developments. Storage is another problem, since
there is a temptation not to disperse these supplies in protected areas in order
to save money. Supply dumps are no secret from the enemy and make ideal tar-

gets for aircraft, artillery, and missiles.


PART SEVEN
MOVING THE GOODS

One of the more momentous revolutions in warfare during the past century

has been the greater capacity to move things. You can’t have a world war

unless you can quickly move combat forces around the globe.
26 #

The Navy:
The Tonnage War

In the last three centuries, some nations have found it possible to increase their
wealth and military power through the use of extensive naval trade. These
nations became known as the oceanic powers. Britain was the first major mod-
ern example; Japan and the United States are the latest. Those nations capable

of achieving great wealth without naval trade are known as continental powers.
First France, then Germany, followed by the Soviet Union. Now China and
Russia are the principal continental powers. When oceanic powers come into
conflict with continental powers, the battle comes down to the land-based
nation attempting to disrupt the naval trade of the oceanic nation. For over 80
years, the submarine has been the chief means of assaulting naval trade. Guess
who still has the world’s largest submarine fleet.
The navy is responsible for mobilizing and protecting the civilian mer-
chant fleets in wartime. These merchant ships are needed for moving and
maintaining air and ground forces, supplying the navy, and providing the
nation’s industries with raw materials.

The Tonnage Numbers


Most of the world’s merchant shipping, over two-thirds, is devoted to moving
raw materials in bulk. Over 40 percent of these materials are petroleum. About
30 percent of available shipping can be used to move military supplies and
equipment, in addition to tankers taken over to move military fuel. Shipping
available for military equipment and supplies equals over 100 million gross
register tons (GRT). To simplify a bit, one gross register ton equals one metric

581
582 How to Make War

ton of dry military cargo. Want to move combat division? You’ll need
a ground
250.000 GRT. Keep it supplied for a month? Another 30,000-50,000 GRT,
depending on how intense operations are. What about nondivisional troops?
Ten GRT per man to get them there. Figure 40,000 nondivisional troops per
division, including Air Force. That’s 400,000 GRT. One GRT per man per
month for support, another 40,000 GRT. In summary, getting one new division
overseas will require 650,000 GRT initially and up to 100,000 GRT a month
for support, most of which is tankers. Air Force units require much less ship-
ping but consume more fuel and munitions during combat. Naval operations
are also consumers of enormous resources. Assume one GRT for every two or
three displacement tons of combat ships. This will vary, especially with the
carriers, according to the intensity of operations and the distance from bases.
To lessen this burden, and save shipping time, the United States has prepo-
sitioned the equipment for three divisions in Germany, with smaller stockpiles
in Diego Garcia (Indian Ocean) and Guam (Pacific Ocean). Only the troops

have to be flown over to make the divisions fully functional. These troops leave
500.000 GRT of divisional equipment behind. This material, and that of up to
nine other divisions, can be whipped into shape and shipped within 90 days.
Other equipment, and a lot of supply, must be shipped quickly to replace losses
and keep the battle going. With the end of the Cold War, the European stock-
piles future is in doubt. Also doubtful are the plans to send massive reinforce-
ments to Europe. By the mid-1990s, the decades-old plans for reinforcements
were no longer possible because of cuts in the defense budgets.

Getting Organized
The Navy is responsible for mobilizing, supervising, and safeguarding these
movements. Until the end of the Cold War, it was expected that such move-
ments would be made via the stormy North Atlantic and through a gauntlet of
Soviet subs. The post-Cold War world poses different problems, the primary
ones being the quick movement of troops and supplies. However, lest we for-
get, it’s important to keep in mind the worst-case situation. Twice in this cen-

tury, merchant ships have had to fight their way across a submarine-infested

Atlantic Ocean. It could happen again. The next time, it could involve running
transports past Chinese subs.
From the Navy’s point of view, the biggest problem is lack of control.
Although the merchant-shipping fleets are vast, they are not normally under
any central control. Over 60 percent of the world’s merchant fleet is under the
control of companies in eight Western nations. Companies using flags of eco-
nomic and legal convenience (Liberia, Panama, etc.) control over 25 percent of
all shipping. These flags of convenience are largely owned and controlled by
U.S. and British companies and often have crews partially composed of U.S.
The Navy: The Tonnage War 583

and British citizens. This control does little for the ability to muster these ves-
sels quickly into military service. Let us examine the problems of mobilizing
merchant shipping fleets in a military emergency.
**

Assembling crews. Aside from possible problems with unions or noncitizen


crews, there is the very basic problem of convincing merchant seamen to serve
in a war zone. As losses to enemy action increase, itbecomes more difficult to
man the ships. It is especially difficult to do so in the winter, when a dunk in

the frigid North Atlantic is certain death. The shortest shipping routes from
North America to Asia go through the North Pacific. Each time a ship goes
down, about 25 percent of the crew dies, varying with the severity of the
weather and the volatility of the cargoes. The government can offer induce-
ments such as danger pay and conscription. The best inducement is the ability
to protect the ships from enemy attack. All these measures will take a while.
Meanwhile, some of the ships may not move, lacking crews. Modern merchant
seaman are primarily technicians; unskilled substitutes will not work.

Mobilizing merchant ships. The bulk of the world’s shipping travels a few
routes. Two thirds of the total shipping activity moves between North America,
Europe, and the Persian Gulf. Add Japan and Australia and you cover 80 percent
of the shipping movements. Less than three percent of these ships are needed
immediately to support a worst-case situation, a major nonnuclear war in

Europe. Certain ships are already under contract to switch over to military serv-
ice inwar time. However, these ships, as well as most others, are engaged in nor-
mal shipping activities and are thus scattered all over the world. The quickest
way to get ships is to grab whatever is close by. This disrupts commercial sched-
ules and requires some quick work on the part of governments. Another com-
plication is that few ships are suitable for moving combat vehicles. Most mer-
chant ships are designed to carry liquids, bulk raw materials, or containers.
Moreover, many of the tankers are equipped to load and unload at only a few
specialized terminals, thus limiting their flexibility. The RoRo (roll on/roll off)
ships are needed to carry tanks and other military vehicles most efficiently.
Many of these ships are also equipped with loading ramps that can be used only
at certain port facilities. How successfully the initial muddle phase is passed

will determine how quickly the reinforcing units arrive in the war zone.

Forming convoys. This procedure is practiced only during wartime. Forming con-
voys is any other technical operation; make mistakes and you pay for it. The
like

basic cost is a lot of ships waiting around for the convoy to proceed. A consider-
able amount of coordination has to take place between the military planners, the
war-materiel producers, and the convoy control staff. Based on World War II

experience, a convoy schedule would be established. Every few days so many


thousand GRT would go east or west. Coastal feeder convoys would leave ports
584 How to Make War

up and down the coast for transoceanic convoy assembly points. So that the scarce

and valuable escorts’ time would not be wasted, ships that don’t make it to the
assembly point would have to wait for the next convoy. All this discipline and
coordination unknown to modern shipping operations. Since World War
is not II,

ships have become more conscious that time is money.

Moving convoys. The Navy cannot afford the expense of much practice with
civilian merchant shipping. Some exercises are held to give escorts practice.
The biggest problem conform to the dis-
will be getting civilian shipmasters to
cipline of convoy operations. Steaming in formation and staying calm under
combat stress are qualities not usually expected of civilian skippers and crews.
Nothing quite prepares one for carrying on while merchant and combat ships
explode about you. Mistakes will be made, unnecessary losses will be taken,
and eventually hard experience will be won.

Time and Space Variables


In order to organize merchant shipping on a war footing, reallocations will
have to be made, quickly. The warship escorts are normally in or near their
home ports. Most of the merchant ships are scattered over the worldwide trade
routes. It will be an interesting exercise as ships are brought in to the ports

from which military units are to embark. It would take a week or two for the
military equipment to be moved by rail from their bases to the ports. How effi-
ciently this is handled will not be known until it actually has to happen. There
is very little practice for this sort of thing in peacetime. These exercises are
expensive and time-consuming. One nation that has practiced this extensively,
the United States, was able to move divisions expeditiously to the Persian Gulf
in 1990. No other nation has as much experience as the United States in these

kind of moves, and such experience evaporates quickly if the training isn’t con-
stantly repeated.
Once convoy operations are underway, the chief variable will be the dis-
tances to be traveled and the time urgency of getting the movement done.
Steaming 20 knots (36 kilometers per hour),
at merchant shipping can move
800 kilometers per day. In wartime there will be a certain amount of going to
and fro to avoid suspected enemy submarines, merchant shipping, or land-
based air or surface ships. Forming into and operating as convoys will lose
more travel time. Figure on making some 500 kilometer-per-day headway.
Without the threat of enemy action, and using the fastest available commercial
shipping, daily headway can be more than doubled.
From the East Coast of the United States to Europe, you must travel 5,500
kilometers. That’s 12 days of convoy travel. Depending on the condition of the
ports on each end, a few days are needed for loading and unloading. A group of
The Navy: The Tonnage War 585

ships and their escorts could make one round trip a month. In the Pacific, it’s

8,800 kilometers from the West Coast of the United States to Korea. That’s 18
days at sea or two round trips every three months.
Going to the Persian Gulf while being unable to use the Suez Canal
requires a 21,600-kilometer trip from the East Coast of the United States and
around South Atrica. That’s a 44-day journey, or three and a half round trips
each year. If the seas are swept free of enemy ships and loading and unloading
at each end is optimal, these transit times can be cut by more than half. A com-
mon premise 90 percent of the tonnage going to a major overseas war
is that
will have to go by sea and the rest by air. This could require as many as 6,000
ships, about 72 million GRT, over a period of six months. At the same time,
there will be several times more shipping going each way to support nonmili-
tary activity, primarily support of the economies on both sides of the ocean.

Theory and Practice


The basic problem is that there is no shortage of merchant shipping worldwide.
There are currently (2001) some 27,000 large merchant ships out there, about
two-thirds of them cargo, the rest tankers. A major U.S. military operation only
needs a few percent of those ships. The problem is getting the ships you need
quickly enough to move the troops and supplies.
Since the 1970s, plans had been made for getting a lot of stuff to the
Persian Gulf in a hurry. During the 1980s, special ships were bought and legal
and financial arrangements made to get control of merchant ships to take cargo
into a combat zone. During the Gulf War, some 20 percent of the cargo arrived
in foreign-flag ships. These ships served when called upon, and the already-

enacted legislation allowing the U.S. government to requisition foreign flag


(but U.S. -owned) ships did not have to be used. These efforts paid off. Without
all this behind-the-scenes work, the ground forces would had taken months

more to get there, and the aircraft would have had fewer bombs to drop and less
fuel and spare parts to get them into the air. The war wouldn’t had been such a
world-class and low-casualty effort without the behind-the-scenes logistical
planning and preparations.
To support the war effort, the Allies moved seven million tons of material to
Saudi Arabia. Most came by sea from U.S. ports, while 900,000 tons from U.S.
armed-forces stocks in Europe. This was largely stocks of the U.S. 7th Army
Corps stationed there since World War II. Throughout the air war, each combat
sortie used up over 10 tons of fuel, munitions, and spare parts (in that order).
That’s nearly 200,000 tons a day when you include the supplies to support the
130,000 Air Force personnel. The ground forces had 30 days of supplies stock-
piled for an offensive that, fortunately, was over in a few days.
Fuel turned out to be the major item of supply to be moved. Over 5 million
tons of fuel was used, and, while much of it was procured locally, a lot had to
586 How to Make War

be shipped in. Before Desert Shield and Desert Storm were over, more than
200 merchant ships were used to move all the ground and air units to the
Persian Gulf. Nearly 500 shiploads of material were offloaded in Saudi ports.
This included over seven billion tons of cargo, a third of which was fuel.
Although Saudi Arabia is awash in oil, it did not have refineries to produce all
the fuels combat units needed. Worse yet, in January half of Saudi Arabia’s
refining capacity was knocked out by a fire.
By August 15, over 30,000 Marines had been flown into Saudi Arabia,
and, after a week’s steaming from the tiny island of Diego Garcia 2,500 miles
to the south, 10 MPS (Maritime Prepositioning Ships) arrived in Saudi ports
and the Marines unloaded which included trucks, tanks,
their equipment,
artillery, and supplies. All this equipment had been stored for years in the air-

conditioned holds of the MPS ships. Checked regularly, and thoroughly gone
over every 30 months, it was in working order because the Marines made the
effort to make sure it was always ready.
The first heavy Army division to arrive had to come from North America,
over 15,000 kilometers away. For this purpose, the Navy had purchased eight
high-speed cargo ships during the 1980s. These civilian ships were capable of
steaming at high speed and could carry heavy vehicles (like tanks). The first of
these ships arrived at a U.S. port on August 1 1 and arrived in Saudi Arabia on
August 27 with its load of trucks and armored vehicles for the troops of the
24th Infantry division, which had already been flown over. Seven of these fast
cargo ships could move one Army tank or mechanized division (which are
organized almost identically) every 3 1 days. And this they did, including side
trips to Europe to get the U.S. 7th Army Corps and to replace most of the M-l
tanks previously delivered to Saudi Arabia with the more powerful M-1A1.
The United 40 large cargo ships that hold equipment and
States maintains
supplies for the Army, Navy, and Air Force. These ships are stationed near
potential hot spots, ready to support any military operations. Navies have long
used this technique, and the U.S. Navy perfected the system of floating supply
dumps during World War II. ServRons (Service Squadrons with hundreds of
transports carrying fuel, food, ammo, and much more) kept fleets at sea for six
months or more at a time. After the war, we had plenty of bases, and ServRons
went out of style. But in the late 1970s, the Persian Gulf began to get ugly, and
a little quick math showed that we would not be able to get troops and supplies
there quickly enough So work began on reviving the ServRons,
to put out fires.
but with a new twist. With the end of the Cold War and a growing number of
potential hot spots in out-of-the-way places, the Persian Gulf was no longer the
only problem area. For the slow learners, there was the 1990-91 Gulf War,
where the transportation and supply problems were vivid and scary in the days
and weeks after Iraq invaded Kuwait.
So for the last 20 years, a fleet of large transports was put together. The
Marines use 16 ships organized into three groups stationed in the Atlantic,
Pacific, and Indian Oceans. Each group of ships carries the equipment for a
The Nary: The Tonnage War 587

Marine brigade and enough supplies to keep it going for 30 days. All you have
to do is fly the Marines in, land the equipment, and you have a Marine brigade
ready to fight. The process takes less than a week.
The Army has weapons and equipment for seven brigades stored around
the world, most of them on land. Three are in Europe, two in the Persian Gulf,
one in Korea, and one afloat in the Indian Ocean. Most of the Army’s 14 ships
carry equipment for setting up ports and supplies for supporting troops and
providing peacekeeping services. The Air Force, Navy, and Department of
Defense each have three ships carrying fuel to support their operations in dis-
tant areas. The Navy group includes a hospital ship.
With all these prepositioning ships, you can get a brigade of heavily armed
troops, and another brigade of lightly armed paratroopers, to an out-of-the-way
hot spot within a week. OK, what does that do for the cause of world peace or
American interests? As it turns out, not a lot. Mainly because the hot spots
most in need of Marines or paratroopers are the same ones that have no impact
on world affairs or American interests. For decades, the Marines have had sev-
eral battalions afloat at all times. These have been used mainly to help evacuate
American embassies and local Americans when things get particularly ugly
overseas. This has been the most frequent use of American troops overseas.
The paratroopers have been flown off to emergencies less frequently. The
Army’s seven prepositioned brigades are largely in places left over from the
Cold War (three brigades in Europe, one in Korea). The two in the Persian Gulf
are a leftover of the 1991 Gulf War. The one floating around the Indian Ocean
could go to Africa or Indonesia, but there is little enthusiasm back home for

such adventures.
A war, rather than peacekeeping or dealing with a small squabble, requires
heavy (armored and mechanized) divisions. These have to be moved by ship, and
one major new development in sea movement since World War II is the high-
speed (twice as fast as regular transports) RoRo (roll on/roll off) ships. The
United States has eight of these high-speed RoRos, enough to carry an armored
division. The roll-on/roll-off angle is important, as it speeds up loading and
unloading the ships considerably. It takes a day for military vehicles to drive
(“roll”) onto the ships, and less than a day to roll off. That’s less than half the time

required with a regular transport. The eight fast RoRo ships carry as much as over
The military would like to buy more
a thousand C-5 or C- 1 7 heavy air transports.
fast RoRos. But over $8 billion was spent on new transport ships in the last 20

years. New, fast RoRos cost over $100 million each. Finding the money for some-
thing as unsexy as fast RoRos is difficult. If there’s a major war, the current fleet

will be adequate, not just to move the troops, but also to carry the enormous
amount of supplies (over 100 pounds per soldier per day) to keep the troops in
action. The 1991 Gulf War required the movement of seven million tons of stuff
to supply half a million troops for six months.
Politics decides whether U.S. troops are used overseas, and politics can
change. You can’t quickly change your ability to move troops quickly. If you
588 How to Make War

have to get a lot of firepower bombers don’t always


to a distant trouble spot,
provide sufficient intimidation. Shiploads of tanks and troops deliver a more
powerful message. In a world prone to random violence, ships that wait pro-
vide a quiet measure of security.

The Future
The U.S. armed forces are trying to develop high-speed transports, but so far
this has only led to fast ships (up to 90 kilometers an hour) that can’t carry
much (up to 5,000 tons). However, ships like this might have other uses. In
2001, the U.S. Army and Navy paid $20 million to charter a 317-foot wave-
piercing catamaran for two years. Called the HSV-1, the vessel is being evalu-
ated as a high-speed naval transport. The HSV-1 can carry 450 tons of cargo
plus 325 troops (or 570 tons of cargo). It can do this at a speed of 63 kilometers
an hour in heavy seas for 2,000 kilometers in heavy seas (sea state 3). This is a
31 -hour voyage. The vessel can also launch and recover helicopters in small
boats in rough seas. The HSV-1 can carry armored vehicles (IFVs and
smaller). Such a ship could quickly move ground forces and supplies in crisis
situations where time was critical and airlift was not available in sufficient
quantities (or have access to nearby airbases).
Merchant ships are not likely to get any faster, so increasing reliance will
be placed on transport aircraft, amphibious ships, and prepositioning of heavy
equipment in order to get combat forces to distant areas quickly. Each of these
three options have serious limitations. When push comes to shove, extensive
merchant-ship movements are needed to carry the day for any war lasting more
than a month. It still takes time to get these movements organized. The United
States maintains a special staff that keeps an eyeon the world situation and
what ships are available for a sudden deployment of forces from North
America. Without this organization, the six months available to mass coalition
forces in Saudi Arabia during the 1990-91 war would not have been enough.
Prepositioning equipment paid off in the 1991 Gulf War, but you can’t
preposition equipment everywhere. Amphibious shipping carries a limited
number of troops (about a division’s worth) and are typically scattered all over
the globe. Transport aircraft are in limited supply and require landing facilities
at the other end. U.S. transport aircraft can deliver about one infantry division
(with most of its heavy equipment) in a few weeks.
Future wars will depend on all of the above to maximize chances of suc-
cess. But for anything less than a very small military operation, lots of mer-
chant ships will have to be found, loaded with troops and supplies, and sent
chugging off to the distant battlefield. Any operation that needs more than a
division of troops for more than a few weeks will have to fall back on this old
standby.
27 i

The Air Force:


Air Freight

Speed — getting there first with the most — is a valuable military advantage.
Air-force transport units exist to deliver this advantage. Technical advances in
the last 60 years have made air transportation only about twice as expensive,
over long distances, as land movement. This is not a very extravagant expense
by military standards. The primary limitation to air transport is the lack of air-
craft and the weight and size of military equipment.

Will Air Freight Work?


Peacekeeping is a bit like fighting forest fires. If you can pile on the fire before
it has a chance to spread, it’s a lot easier to put out. Fires, like unrest in far-off
places, spread unexpectedly. Getting there fast may not be fast enough unless
you use the air-freight approach. In 2000, the U.S. Army decided that 96 hours
is fast enough, at least to get a medium brigade of nearly 4,000 troops and their
wheeled armored vehicles anywhere in the world. Makes sense. Crises in
places like Sierra Leone, Rwanda, and Somalia would have turned out differ-
ent with the timely arrival of an American brigade. But not so crises in places
like Korea, Taiwan, the Balkans, or the Persian Gulf. These areas contain large

numbers of more heavily armed bad guys. Not to worry, for the new plan also
calls for a full division to be on the spot within 120 hours.
As with most plans, there are a lot of troublesome details. For example, the
current medium brigade has over 300 LAVs (light armored vehicles, all with
wheels), plus other equipment, weighing 10,504 tons. The newest transport air-
craft, the C-17, can carry six LAVs each. So you need over 50 C- 17s just to

589
590 How to Make War

carry the armored vehicles. By 2005 we are supposed to have 120 C-17s; right
now we have barely enough to move the medium-brigade LAVs. There are
plenty of older transports available, like the C-141 and C-5, that can also do the
job. But that’s not the problem. According to Air Force planning guidelines,
getting the brigade to a far-off spot will take at least 106 hours. OK, close
enough for PR purposes. But there are more problems. When you look at the

potential difficulties with airfield capacity and refueling the transports along
the way, the transit time goes to at least 126 hours. We are getting into serious
trouble. And it gets worse still. By the time all the problems of refueling, air-

port capacity, maintenance, and the like are taken into account, it takes over
150 hours to get a brigade to the Middle East. Going to someplace closer like
the Balkans or Africa doesn’t help much. Both of those places have a real
shortage of airfields and ground facilities. This was demonstrated during the
1999 Kosovo war, where there was only one decent airport in Albania and too
many people (UN, U.S., NATO allies, air organizations) were trying to use it

simultaneously. At one point, French and American troops were on the brink of
fighting each other over whose aircraft would land when.
To get a division (three brigades) over there in 120 hours, you need three
times as many aircraft. At that point, you are using most of the transports avail-
able, and this will cause problems with the Air Force. When there’s a crisis
overseas, the Air Force wants to get its warplanes there fast. While the combat
aircraft can Korea or the Middle East by themselves, they require a lot of
fly to

aerial refueling along the way. And there’s a lot of ground-support equipment
that requires the services of many Air Force transports. But we have only 126
C-5s, 40 C-17s, and 158 C-141 s. That’s barely enough to move two brigades, to
say nothing of all the Air Force stuff' and anything else you want to get into the
area in a hurry.
What to do? Well, the Marines already have a solution, which is to have
battalionsand brigades of Marines on ships off potential hot spots. The
amphibious ships have helicopters that can carry the Marines quite a ways
inland, thus covering over80 percent of the world’s potential hotspots. The
Marines, and the Army, also keep ships or warehouses full of weapons and
equipment. Just fly in the The Army can also
troops and you are ready to roll.

fly paratroopers to any part of the world, but these guys would be light infantry

once they hit the ground, without any armored vehicles. While an American
airborne battalion or two will do wonders for local unrest, the troops require a
lot of support. In many parts of the world, if they don’t get clean water and
medical support right away, the battalion will start melting away from sickness.
And putting paratroopers down in some out-of-the-way place also requires sev-
eral dozen communications troops and their gear so everyone, including the
airplanes bringing supplies, can keep in touch.
The air-freight approach is being oversold, but that’s normal Pentagon
practice. The medium brigade allows more GIs to be flown into some far-off
The Air Force: Air Freight 591

C-1 7 Globemaster III

mess on short notice. But not 96 hours, and not with enough firepower to deal
with a well-armed and determined foe. But this might work if a messy sit-
still

uation needs rapid attention, like the 1994 massacres in Rwanda. In areas
where there is likely to be more resistance, like the Middle East or Korea, there
are already heavily armed allies available, not to mention American reinforce-
ments close enough to be flown in by the larger fleet of shorter range C-1 30
transports.
But for those FedEx you can simply order the troops off before
situations,
all the political arrangements, here and over there, have been made. This usu-

ally takes a few days, and if things don’t work out, you can turn the transports

around before they land. It might work. This is what happened when we went
into Haiti in 1993. The paratroopers were in the air while the politicians here
and in Haiti were still negotiating.
There’s a lot more to air freight than catchy slogans.

Mechanics of Air Transport


The major military nations have large fleets of specialized cargo aircraft. The
United States now has the largest military air-transport capability on the planet.
Most nations have also made arrangements to militarize their civilian transport
592 How to Make War

fleets in the event of war. How much capacity is available? The U.S. military air
transport fleet could lift over 40,000 tons 5,000 kilometers in one flight.

The world’s airlines have a total fleet of about 18,000 aircraft serving

nearly 10,000 airports. Currently, over 30 million tons of freight are trans-
ported by air each year. But a lot of this ismoved by passenger jets and short-
range freighters. For military purposes, only some 800 of the largest aircraft
(like the 747) configured as freighters are really useful. These large aircraft
cost $100-$220 million each, about the same as a large sea transport. The only
civilian aircraft capable of moving large amounts of military-type cargo is the
747-400F. This aircraft can carry 21,347 cubic feet of cargo on its main deck,
with a cargo weight of 120 tons for a distance of 8,000 kilometers.
Unfortunately, there are only about a hundred of these 747s in service, and they
can’t refuel in the air. No military operation could get more than a fraction
(maybe 20 percent) of this fleet chartered for military use. This would increase
the capacity of the U.S. military fleet by about 30 percent.
Military equipment, even the smaller IFVs, can be carried only by large
cargo aircraft. The air transports would also carry ammunition, fuel, and other
supplies for two or three days’ combat. Aircraft carrying capacity is restricted by
size (“cube,” or cubic feet) as well as weight. Thus the movement of commonly
used but large and lightweight military equipment wastes capacity. Therefore, it

will take about 60 C- 141 or C-5 aircraft to move a U.S. mech infantry battalion’s
2,500 tons of vehicles. Civilian aircraft can be used to move most of the remain-
ing men and supplies. Only three wide-bodied passenger aircraft would be
required to move the battalion’s 900 men, including their personal equipment,
weapons, and supplies in the aircraft’s cargo containers. Nearly 100 military and
civilian aircraftwould be required to move this one mechanized infantry battalion
complete with weapons and equipment. You could not move more than five bat-
talions at a time because only about 300 aircraft are available that can carry the
armored personnel carriers. Forget about tanks; only the C-5 can carry them, and
only one at a time. A tank battalion has 58 tanks; the U.S. Air Force has about that
many C-5s ready to fly at any one time.
The basic problem is that despite all this lift capacity, it isn’t enough to get
a lot of armed might to some far-off battlefield rapidly. To address this problem
the U.S. Army has organized medium brigades, which use wheeled armed
vehicles instead of tracked ones. But even this unit is too much for the limited
air transport resources. Moving a wheeled brigade combat team requires 62
C-5s and 81 C- 7s and can do the job
1 in approximately 88 hours (or a little less
if air-to-air refueling is used).
If you are content to carry only nonmotorized infantry, the carrying capac-
ity increases quite a bit. War can be waged without tanks, particularly when
defending. Antitank missiles (ATGM) weigh, at most, 50 pounds each; mortars
can fit into a cargo container. Except in primitive areas, you can commandeer
local trucks. Thus a light infantry battalion of 900 men armed with 18 120mm
The Air Force: Air Freight 593

mortars, 90 tons of mortar ammo, 60 ATGM launchers and 1,000 missiles, 50


tons of mines plus the usual armament of machine guns, rifles, grenades, sen-
sors, and other supplies will require only 20 wide-bodied civilian aircraft.

Lift-Capacity Restrictions

These theoretical lift capacities are misleading for several reasons. First, what
you can lift is dependent on how far you are going. With an average cruising
speed of 500-800 kilometers per hour, a 5,000-kilometer “hop” would take
seven hours. Landing, unloading, refueling, and reloading take another hour or
two. Round trip flight time: 14 hours. And that’s without any but the most rou-
tine and perfunctory maintenance. The following typical distances, in hours, of
flying time (at 800 kilometers per hour) do not include refueling stops every
6-10 hours for aircraft that cannot refuel in the air:

From Washington, D.C., to Berlin, 8.5 hours; to Cairo, 12; to Istanbul,


10.5; to London, 7.5; to Madrid, 7.5; to Teheran, 13; to the Persian Gulf,

12; to South Africa, 16.

From San Francisco to New Delhi, 15.5 hours; to Hawaii, 5; to Hong


Kong, 14; to Tokyo, 10.5; to Peking, 12; to Singapore, 17; to Saigon, 16.

From Moscow to Berlin, 2 hours; to Tokyo, 9.5; to Teheran, 3; to Nairobi,

8; to South Africa, 12.5; to Peking, 7.5.

It takes seven hours, and 84 tons of fuel, to get across the North Atlantic.
Lift capacity also depends on refueling opportunities. U.S. military aircraft can
refuel in the air; Soviet aircraft cannot. No civilian aircraft can refuel in the air.
A Boeing 747 wide-body jet burns 12 tons of fuel per hour of flight. There has
to be fuel at both ends of the trip, as well as a stock of spares, technicians, and
maintenance facilities. There aren’t many airfields capable of handling large
transports. These large fields make good targets for enemy aircraft, missiles,

and ground forces. Europe has about 50 that can support long-range aircraft,
but most of the refueling and maintenance capacity is concentrated in 30.
Losing an airfield is bad enough; when the maintenance and refueling facilities
are gone, you are worse off because these items are harder to replace.
The Soviet Union developed a different air-mobility concept that has since
turned into a lucrative air-transport business for moving stuff into remote and
primitive airfields. Russia has airfields at no less than 1,000-kilometer intervals
along the entire border of the former Soviet Union, except in the Arctic north.
Soviet aircraft often can operate from unpaved fields and with less ground equip-
ment. For example, many Soviet-era aircraft can be refueled without fuel pumps.
This takes longer but eliminates another piece of ground equipment. Soviet air-
594 How to Make War

craft often travel with a larger crew containing both flight and maintenance per-
sonnel. These aircraft have a lower readiness level for sustained operations, but
they can operate under more primitive conditions than Western aircraft. Within
Russia one finds many primitive areas that can be reached only by air and must be
serviced by aircraft of this type. For these reasons, Russian aircraft are favored by
many Third World nations possessing largely primitive support facilities. Russia
continues to produce and sell some of these Soviet designs.
Helicopters are often used for transport. They can land just about any-
where but have low carrying capacity (usually under three tons) and short
ranges (typically under 500 kilometers). The entire U.S. helicopter fleet of over
8,000 aircraft could lift about 7,000 tons of weapons and equipment at one
time. In function, helicopters have more in common with trucks and IFVs than
they do with aircraft. Helicopters generally fly within the combat zone, and
their bases are also located there. Unlike transport aircraft, they are often
armed. Most helicopters perform primarily as combat systems or in direct sup-

port of combat units. Not all aircraft are available at all times. As many as 20
percent will be out of service for maintenance. This figure will be higher for
most Third World armed forces.
With sufficient flight and ground crews, an aircraft can theoretically be
kept going 24 hours a day for a month. After a 2-hour maintenance check, it
1

can go up for another month. Every 3,000-4,000 hours the aircraft must be
pulled out of service for several hundred hours of overhaul. As a practical mat-
ter, such a tempo of operations would soon exhaust available maintenance per-
sonnel. Soviet-type aircraft also require maintenance and overhaul more fre-
quently, often 3-5 times more often, than Western machines. A more practical
use pattern is 10-12 hours of operations a day, with occasional surges of longer
activity and breaks for the 4,000-hour overhauls. This can go on until the

20,000-30,000 hour flight lifetime of an aircraft is reached.

Military transports are built somewhat differently than civilian transports and
thus have dissimilar operating characteristics. Civil transports are built to operate
continually from well-equipped commercial airports. They are also built to carry
passengers, plus cargo in containers. Some aircraft are freighters; others are con-
vertible from freighter to passenger service. Military transports are built to oper-
ate more spasmodically, from crude air fields. Their layout is for loading vehicles
and a secondary mission of carrying passengers. Keeping commercial airports
intact will pay large dividends in a future war, as it will allow civil transports to

carry a lot of the load and preserve the military transports for those missions only
they can perform. A major advantage in the Gulf War was the availability of first-
class commercial airports in Saudi Arabia. Without these facilities, the amount of
people and cargo landed would have been much less.

Aircraft maintenance is a massive undertaking, requiring extensive facili-


ties, and large stocks of spares. More recent aircraft
skilled technicians,
designs are notable for their lower maintenance requirements. All transport air-
The Air Force: Air Freight 595

craft have instruments that continually monitor all systems whenever the air-

craft is operating. Before takeoff, crew and maintenance personnel run through
checklists of items to be monitored. Every 50 or 60 flight hours, the mainte-
nance personnel spend several hours going over the aircraft more thoroughly.
Marginal items are fixed before they become critical. Every 300-600 flight
hours, an overnight check is performed, requiring about 100 man-hours.
Expendable items are often replaced and some major items are partially disas-
sembled. Sometimes more serious conditions are discovered, and more exten-
sive maintenance is performed. This is also one of those times when some
upgrades and equipment modifications are performed.
After 3,000-4,000 hours the aircraft disappears into the hangar for several
days. Most major components are disassembled, and many items are replaced.
This is when major maintenance and upgrades take place; items such as new
interiors, paint jobs, or electronics are installed. It is at this point that many air-

craft have their engines replaced. The removed engines are then rebuilt for
installation in another aircraft.
The average civilian aircraft flies 3,000-4,000 hours a year and has a use-
ful life of 20 or more years. This level of activity requires six different air

crews working the aircraft in shifts. Because aircraft are so well taken care of,

and practically rebuilt over their lifetime, many are still performing reliably
after 40 years of service. A classic example is the 1930s-era DC-3. This twin-
engine transport is still the backbone of many small Third World airlines. With
good maintenance, this aircraft can continue flying for another few decades.
Many 30-year-old, four-engine 707s are still flying. Of the 9,000 commercial
jets built since 1959, over half are still in use. Fewer than 400 have been lost to

accidents. The loss rate per 100,000 flight hours has been less than .3. This is

about one-tenth the loss rate of combat aircraft in peacetime. Commercial air-

craft are worked hard and are maintained with equal diligence. Military aircraft
are equally durable. Forty-year-old B-52s and 30-year-old F-4s are common.
The biggest danger to military aircraft is the rigors of practicing for combat.
Military transports are not used as intensively as their civilian counterparts.
Military transports often fly less than 1,000 hours a year, most of it just for

training. While civil transports require an average of seven mechanics to keep


then going, lower military usage allows for half the number of mechanics to

keep the aircraft operational.

CRAF (Civilian Reserve Air Fleet)


In America, the Air Force and Army are working hard to develop forces and plans
for quick intervention in overseas hot spots. It’s often pointed out that there are not
enough military air transports to support all these schemes. Congress is reluctant

to fund something as unexciting as additional transport aircraft. But there is


596 How to Make War

another reason to be hesitant. Some 70 percent of the current missions flown by


800 US. military transports are operated by reserve crews. Same with the ground
crews and other support people. All these pilots and technicians are “borrowed”
from commercial airlines. In addition, some 600 commercial aircraft (and their
crews) belong to CRAF (Civil Reserve Air Fleet). In a wartime emergency, the
CRAF aircraft are mobilized for military use (in peacetime, the airlines are paid a
fee for making these transports available).
The United States has long had formal (fiscal and legal) arrangements to take
over the use of civilian airliners in wartime. The size of CRAF fluctuates, but is

currently about 600 aircraft. Some 80 percent of these are large, long-range air-

craft (B-747, A-3 0, B-757, B-767, L- 1 0 1 1 MD-


1 DC- ,
1
1 ,
1 0). The military tries
to sign up as many freighters as possible, so half the large aircraft are of the
freighter type (most civilian airliners, as one would expect, are the passenger
types). The short-range CRAF aircraft are mostly passenger jets, with only about
a dozen freighters. These would generally be used within the United States. The
long-range aircraft would move troops and equipment overseas to civilian air-
ports. There, they would often be moved to the combat zone using C-l 30s.
Another problem with reservists flying military transports is that many of
these flights are with empty aircraft. The reserve pilots have to fly a certain
number of hours a year in the military transports to maintain their skills.
Military transports are different than civilian airliners in many ways, and if you
don’t practice you will not be ready for an emergency. The many “empty
flights” are kept quiet, as this is pounced upon by the media as
periodically
another example of “Pentagon waste.” This in turn gets Congress upset, which
makes it still harder to get money for still more transports. But the fact is that
the only way America can maintain such a large military air transport fleet is

because of the huge American civil aviation fleet.

Theory and Practice


During the 1990-91 Gulf War, the military air transport got a thorough work-
out. Over 15,000 flights were made by military and civilian aircraft. These
delivered nearly 600,000 troops. By March 25, 1991, over 590,000 tons of
cargo had been shipped in by air. Within Saudi Arabia, short-range transports
(mainly C-l 30s) made over 7,000 flights carrying troops and equipment. Some
65 percent of the personnel and 20 percent of the cargo came in by commercial
airliners. Getting the troops out after the war saw commercial airliners moving

85 percent of the personnel and 45 percent of the cargo. At its peak, 1 10 com-
mercial aircraft were being used for Gulf operations. Because of the tempo of
operations, with aircraft in use over 15 hours a day, four crews were required
for each aircraft, and often this was not enough.
Several hundred civilian transport pilots were also Air Force reserve pilots.
The Air Force: Air Freight 597

Scheduling gets tricky once these lads are called up. The several months of
peak activity during the 1990-91 Gulf operations were handled by shuffling
people around a lot and getting permission to have pilots sometimes fly more
hours per month than normally allowed.
After the Gulf War, the Pentagon determined that it needed sufficient mili-
tary force to fight two Gulf War-size conflicts simultaneously. This idea was
eventually discarded once it sunk American military had a hard time
in that the

supporting just the Gulf War effort. After that war, the armed forces were cut
by a third. It was also discovered that there was not enough air transport to sup-
port two wars, which needed 54-67-million-ton-miles per day of airlift. This
exceeded the available capability, even with the planned purchase of new air-
craft. The Army suggested that civilian 747 cargo planes could make up the

difference. But this was dismissed because Civil Reserve aircraft are unable to
operate from anything but first-class airfields and can't refuel in the air.

The Future
The V-22 Osprey, an combines the best characteristics of a heli-
aircraft that

copter and a fixed-wing transport, was due for wide use in the early 1990s for
short-range tactical transportation. Design problems delayed this until the first
decade of the twenty-first century. Even before the Cold War abruptly ended,
the V-22 was in trouble because of its cost. After 1991, the V-22 became a
political issue, with the Congress wanting it for the patronage its manufactur-
ing jobs created and the Pentagon not wanting it because they felt there were

other items that were more needed in the age of rapidly shrinking defense
budgets.
America is in the process of introducing the C-17, a replacement for the
C- 14 1While the C-17 is a very capable aircraft, it is expensive, and the Air
.

Force would rather invest in warplanes than transports. Faced with increased
demand for air transports, the Air Force proposed that airlines buy the C-17 for
commercial use. The approach would reduce the price the Air Force pays for its

C-17s (due to larger production runs) and would create a Civil Reserve fleet

far more useful for military needs. Current commercial cargo planes available
for military use cannot refuel in the air and don’t really have large enough
capacity for critical military equipment (like armored vehicles). Under the Air
Force proposal, an airline would buy 50-60 BC-17s (the civilian version of the
C-17), and the government would guarantee them cargo-carrying contracts. As
an additional option, the government would buy the planes back if the deal didn’t
work out. In addition, the government might subsidize the purchase price, as
the C-17 (at $150 million each) is about 50 percent more expensive than
roughly comparable civilian transports. This idea actually has a long history.
Centuries ago, kings would provide subsidies to ship and horse owners so that
598 How to Make War

in wartime more ships and horses would be available for military use. In the
nineteenth century, governments worked out similar deals with railroads so
that in wartime the armed forces had access to ample railroad capacity. In the
twentieth century it was common for armies to mobilize civilian trucks for mil-
itary use in emergencies. Currently, 150 C-17s are to be built. The Air Force
would like to have more like 200. The basic problem is that the aging C-141s
have to be replaced, and the original plan was to build 134 C-17s for that pur-
pose. This does not increase carrying capacity much at all; it just maintains it

by replacing older aircraft with new ones.

Strategic Military Airlift

This chart shows the strategic military transport aircraft available to the major
military powers. Only the United States has a significant fleet of strategic
transport aircraft. The Russian (formerly Soviet) strategic transport aircraft
fleet is closely integrated with the national airline Aeroflot. However, Aeroflot

was taken apart, to a large extent, after the breakup of the Soviet Union, and
many of its aircraft are now owned and operated by the non-Russian successor
states of the Soviet Union. The U.S. Air Force fleet could be called the world’s
largest airline, at least in terms of lift capacity. Not included are the twin-
engine tactical transports that equip most other nations’ air-transport fleets.
Most of these lift five tons or less. Few nations have more than 20 or 30 of
them. These are transports designed for combat-zone movement of men,
equipment, and supply. This is short-range work, 1,000 kilometers or less.

Passengers are the number of seats installed and available for troops. These
seats are usually temporary, easily removed or folded into the wall to make
room for cargo.

Aircraft characteristics C-5 C-141B C-130 C-17

Passengers 345 168 220 102


Cargo (tons) 120 41 34 59
Average range (km) 4,800 6,400 4,600 5,200

Empty weight (tons) 151 66 33 117


Max takeoff weight (tons) 349 156 79 258
Max fuel load (tons) 130 72 30 62

Minimum airfield length (m) 2,600 1,000 1,100 1,000


In-flight refueling? Yes Yes No Yes
In service 2002 126 130 526 80

Average tons per man for division types: U.S. light infantry, 1 .2; U.S. mech infantry, 1 .8; Airborne, .4
The Air Force: Air Freight 599

Cargo (tons) is the average cargo load that can be carried. Containers are often
used although military transports are primarily designed accommodate military to
vehicles. The largest military transport aircraft can even move tanks (C-5, C-17),
although rarely more than two at a time. It is far more efficient to carry lighter mil-
itary vehicles like trucks, IFVs, guided missile launchers, artillery, etc. Pallets of
ammunition are another favorite cargo. Most of these aircraft have large doors in

the rear that can be opened in-flight. Their cargoes can be landed with parachutes.

Average range (kilometers) is the average range with a full cargo load. An empty
aircraft with a full load of fuel can go 20-60 percent beyond its full-load range.
An important difference between civil and military transports is that civil aircraft
operate one-way trips; they refuel at their destination. Military transports nor-
mally drop or land their cargo and then return without refueling. Typically, their
only refueling opportunity along the way is in-flight with a tanker.

Empty weight (tons) is aircraft weight without fuel or payload. A glance at the

potential fuel capacity, possible cargo capacity, and maximum takeoff weight
shows the trade-offs that have to be made. Military transports must be able to
move very heavy loads for short distances or lighter loads over long hauls. They
carry extra weight in their structure to support the heavy loads, and this heavier
structure makes them less efficient than comparable, and lighter, civil transports.

Max takeoff weight (tons) is the maximum takeoff weight of the aircraft. This
The C-5 (347 tons), for example, is 245 feet long,
indicates the aircraft’s size.
65 feet high, with a wingspan of 223 feet. The C-141B (155 tons) is 168 feet
long, 39 feet high, with a wingspan of 160 feet. The C-17A (265 tons) is 174
feet long, 55 feet high, with a wingspan of 165 feet. The C-130 (79 tons) is 98

feet long, 38 feet high, and has a span of 133 feet.

Max fuel load (tons) demonstrates that the primary cargo of military transport
aircraft is fuel. Large quantities can be carried without sacrificing space by

putting almost all fuel in the wings. A major problem in wartime is getting

these large quantities of fuel where it is needed when it is needed.

Minimum airfield length (meters) is the minimum size airstrip needed for takeoff.

Takeoff always requires a longer airfield than landing. Taking off with maximum
load requires 30-40 percent more space than that in the chart. To get off the
ground in the shortest possible space, the aircraft will have to go half-loaded.

In-flight refueling? This indicates whether or not the aircraft can refuel in

flight. The tankers more of their own fuel than the additional fuel they
transfer

carry in their cargo spaces. The KC-135, a militarized 707, normally carries 73
tons of fuel, plus another 15 tons as cargo. The aircraft can draw upon all fuel
600 How to Make War

carried for its own engines, Depending on how far the aircraft has to travel, it

can transfer up to 90 percent of its total fuel load. The larger KC-10 normally
carries 108 tons, plus another 53 tons as cargo. Of this 161 tons, some 90 tons
The most efficient use of tankers is to allow aircraft
are available for transfer.
to take off with maximum weapons or cargo load, but not maximum fuel load.
Once airborne, the fuel tanks can be filled to the point that the aircraft can still
fly but would actually be too heavy to take off. Tankers can also meet aircraft

returning from a mission and refuel those that are short of fuel. This is often
the case with aircraft that have had to use high-speed, high-fuel consumption
maneuvers in combat. Cargo aircraft can be refueled on long flights so they
won’t have to land and refuel. Sometimes there is no place to land, and in-flight

refueling is the only option. The quantity of fuel that large aircraft carry is

shown on this chart and on the similar one for civilian transports. By far the

worst offender is the B-52, which carries 141 tons of fuel. For this reason, two
tankers are typically assigned to each B-52. Smaller combat aircraft are at the
other extreme. Fuel load for the F-4 is 6 tons; for the F- 1 6, 3 tons; for the F- 1 5,
5 tons; for the F-18, 5 tons; for the A-6, 7 tons; and for the F-14, 7 tons. To
accommodate the larger number of combat aircraft that can be refueled by one
tanker, the KC-10 may be equipped to refuel three aircraft at once.

This chart gives the average characteristics of each type of aircraft. More
so than military aircraft, civilian aircraft are built in many variations. Averages
are perfectly suitable if you are dealing with large numbers of aircraft.

Passengers are the number of seats installed for peacetime operations. Given
enough time, more seats could be put in with a less luxurious standard. Yes,
fellow air travelers, it can get worse.

Aircraft characteristics 757 767 A-300 747 L-1011 DC-10

Passengers 180 211 220 350 220 260


Cargo (tons) 20 34 34 75 38 46
Average range (km) 4,400 5,200 4,600 9,000 9,000 6,000

Empty weight (tons) 59 74 78 177 110 120


Max fuel load (tons) 33 48 44 150 73 112
Max takeoff weight (tons) 108 136 150 370 210 252

Max load capacity (tons) 80 114 111 278 144 197


Practical load (tons) 49 62 72 193 100 132
With full fuel (tons) 16 14 28 43 27 20

Flight distances (km) New York to Paris, 5,798; Montreal to Ireland, 4,600; London to Rome, 1,420;
Rome to Cairo, 2,120; Cairo to Teheran, 2,000; Moscow to Berlin, 1,650;
Moscow to Baghdad, 2,600; Montreaal to Iceland, 3,800; Iceland to London, 2,000;
Moscow to Beijing, 5,900; California to Hawaii, 3,900; Hawaii to Tokyo, 6,200;
Tokyo to Beijing, 2,1 00; New York to Cairo, 9,1 00
The Air Force: Air Freight 601

Cargo (tons) is the average cargo load that can be carried in their cargo spaces,
in containers. Modern aircraft are weight, not space, limited.

Average range (kilometers) is the^average range with a full passenger load. An


empty aircraft with a full load of fuel can go 20-60 percent farther.
Commercial aircraft must maintain fuel reserves to allow for landing at
another airport in case of foul weather or heavy traffic. These reserves can add
up to 1,000 kilometers to an aircraft’s range.

Empty weight (tons) is aircraft weight without fuel or payload. A glance at the

potential passenger load (at 300 pounds each), fuel capacity, possible cargo
capacity, and maximum takeoff weight reveals that everything won’t go into
the air at once. This is intentional when the plane is designed; tradeoffs must be
made during aircraft operations.

Max fuel load (tons) demonstrates that the primary cargo of commercial air-

craft is fuel. Most of this fuel is carried within the wings, leaving other space
for crew and cargo.

Max takeoff weight (tons) is the maximum takeoff weight of the aircraft. It indi-

cates the aircraft’s size. The 747 (370 tons), for example, is 232 feet long and 63
feet high with a wingspan of 196 feet. We are dealing with very large machines.

Max load capacity (tons) is the weight of everything you can get onto the air-
craft. It includes passengers, cargo, and fuel. Because of takeoff weight limits,
you can’t take it all. This number gives a good indication of the aircraft’s

capacity and flexibility.

Practical load (tons) what you can get off the ground as cargo and fuel. This
is

is the maximum takeoff weight less the weight of the empty aircraft. This is an
indicator of the aircraft’s actual lift capacity.

With full fuel (tons) is the practical load when carrying a full fuel load. It indi-

cates the long-distance carrying capacity of the aircraft.

Flight distances give point-to-point flying distances in kilometers. What this

points out is that with sufficient airfields along the way, it is possible to cover
long distances with short-range aircraft or with long-range aircraft carrying
heavier loads. For this reason, Iceland is very important to the United States
and Western Europe. Hawaii is important to the United States.
*
PART EIGHT

TOOLS OF THE TRADE

With over a hundred million active and reserve troops under arms, nearly

$1 trillion a year in military spending, and tens of thousands of tanks,

aircraft, ships, and other major items of equipment, we must summarize.


28
The Weapons
of the World

Throughout the book you have seen numbers indicating weapons capability.
The numbers by themselves don’t mean a whole lot. At best, analytical and
subjective evaluations of weapons will tell you what they can, or simply might,
do. This chapter will briefly discuss the general effectiveness of weapons.
More important, one must consider why weapons often do not work. Of even
greater interest and importance is the frequency with which weapons do not
function as the users think they are functioning.

Untried Technology
Weapons are often conceived, designed, manufactured, and used in a triumph
of hope over experience. This was less true in the past, when weapon designs
persisted for hundreds of years. When weapons were around for centuries, their
capabilities became well known. Changes were minor and generally made
small improvements in performance. All this has changed in the past century.
Weapons rarelywork as intended the first time they are used. History is full of
examples. The first machine guns overlooked the fact that the barrel would
soon overheat from use. In time, ways were found to deal with this, but not fast
enough for the troops using them first in combat. The first bayonets were
attached to the musket by plugging them into the barrel. Fine in theory, but
troops would forget to take them out before firing their weapons. The results
were disastrous, and the design was soon changed. The use of bayonets
revealed a more subtle form of misperception. For all their fearsome reputa-
tion, few casualties are caused by bayonets. When longer-range rifles were

605
606 How to Make War

introduced in the 1850s, bayonets were used even less. Yet bayonets are issued
and troops are trained in their use to this day. Slowly, leaders learned that bayo-
nets were less a weapon than a morale-building device and battlefield tool. For
most of this century, the bayonet was actually a hazard to its users. In hand-to-
hand fighting, troops tend to use their rifles as clubs. With a bayonet attached
and swung like a club, the bayonet has a tendency to cut the user. This is what
the troops reported, at least the survivors.
Often the misperceptions are expensive. The modem battleship, heavily
armored, with many large guns and a price tag to match, was built in large quan-
tities. Some 170 were built between 1906-1945 at a cost of $220 billion in 2002
dollars. These were supposed to be the primary naval weapon, yet most never saw
action against another battleship. Battleships were rarely exposed to combat; they
were literally too expensive to lose. Although 55 were sunk, only five were sunk
by other battleships. Some 17 percent of the losses were accidents, usually by an
explosion while in port. Aircraft got 44 percent. Submarines, torpedo boat, and
other ships got 10 percent. Torpedoes accounted for 38 percent, generally deliv-
ered by an aircraft. Originally designed to secure control of the oceans, they spent
most of their time fearfully hiding out in port. Cheaper weapons aircraft, sub- —
marines, and mines —
made the high seas too dangerous for the big ships. During
World War II, the aircraft carrier decisively demonstrated the ineffectiveness
of battleships as the premier warship. Before this lesson was learned, a record
was set for how much was spent on a weapon for so little return in battlefield
effectiveness.
The battleship fiasco was bad, but electronics set the stage for truly monu-
mental high costs and low benefits. Electronics have become the major compo-
nent of aircraft, ships, and, increasingly, land weapons. Electronics, because of
their expense and complexity, are tested less thoroughly than cheaper weapons.
Rapid developments in electronics make weapons using them obsolete more
quickly. Entire classes of weapons are developed, built, and retired without
ever seeing combat. Unlike battleships, you cannot replace most electronics-
based weapons with something simpler and cheaper. This creates a ruinously
expensive competition that no one can afford to drop out While the expense of.

strains budgets, the uncertain effectiveness of these weapons confronts com-


manders with unprecedented problems. Not knowing with any certainty how
weapons, or those of their opponents, will perform, battlefield
their electronic
leaders have a more difficult time planning for combat. The nature of the
uncertainty iscomplicated by the extent and nature of countermeasures used.
This is a problem that will only get worse. The more flexible soldiers will pre-
vail, but only after a lot of headaches and frustration. Testing weapons success-
fully has become the most important battleground for armed forces. War is a
sometime event; peacetime conditions are more the norm. The urgency of
effective testing is slowly becoming accepted. America has taken the lead in
this area, mandating greater use of simulators and testing of weapons against
The Weapons of the World 607

facsimiles of anticipated opponents’ systems. Taking testing to its logical solu-


tion and using large quantities of weapons during tests is still horrendously
expensive. The lessons of sweating more in peacetime so as to bleed less on the
battlefield is a lesson not yet fully accepted.

World War II Versus Today


When we think of a future war between the major powers, we still think of
World War II. World War II was the last war between major nations and the last
war involving large-scale air, land, and naval forces. However, World War II is
less and less likely as a benchmark for future conflict because of the increasing

accumulation of changes in the nearly 60 years that have passed since that last

large-scale war. Although massive wars in the Third World still appear remark-
ably like World War II battles, the major powers have not unleashed their heav-
ily refurbished arsenals on one another during that period. With this in mind,
we can still compare today’s armed forces to the last “big war.”

INFANTRY WEAPONS

These have changed little since World War II, except for a lot more automatic
weapons being used. Nearly every infantryman now has an automatic weapon, a
policy the Germans were implementing at the end of World War II. Since most
troops have been equipped with automatic weapons, they have become more
likely to use their weapons. This has created problems with uncontrolled use of
weapons and, at times, ammunition supply problems. Mortars, grenades, and
machine guns are basically the same, with many incremental improvements. The
only radically new items have been electronic. These are primarily sensors, espe-
cially radarsand night scopes, plus navigation and communications gear. The new
sensors are not widely used and are used primarily in prepared defenses. The new
communications equipment is also not widely used. But for U.S. and other
Western armies thatdo have GPS and jam-resistant radios, the average infantry-
man on patrol or otherwise on his own has seen electronics become a major fac-
tor in making battlefield life easier.

Antitank weaponry has seen a major jump in performance and has moved
away from being an infantry weapon. The World War II rocket launchers are
still with us, although improved in performance. Tanks have developed thicker
skins, and this gave rise to the antitank guided missile. Some of these weapons
were not portable at all but required a vehicle to carry them. Those that were
portable were only marginally so. Meanwhile, tanks became better protected.
Not just thicker armor, but better armor, like composite (“Chobham”) and add-
on armor (spaced or reactive). More important for the infantry are the changes
608 How to Make War

in tank tactics. Tomake themselves less vulnerable to nuclear weapons and


other wide-area munitions, tanks now operate spread out, with distances up to
100 meters separating them. Moreover, tanks have learned that they must oper-
ate in close cooperation with infantry. In other words, the situations where
infantry faces tanks alone would be the exception. Moreover, most portable
antitank weapons the infantry possesses are, like their World War II counter-
parts, best used against the sides or rear of tanks. The rear shot, in particular,
gives the infantry a good chance of evening the odds. Because tank crews can
see little from inside their vehicles, a rear shot is not impossibly difficult to
arrange in a confused situation. The newest generation of portable antitank
weapons detonates above the tank, penetrating the thinner top armor. These are
more complex missiles, all lethal to all tanks.
In line with the changes in antitank warfare, there has also been a whole-
sale mechanization of infantry since World War II. While the troops spend
most of their time outside their armored vehicles, their IF Vs are always handy,
along with the heavier weapons they carry. These vehicles now have small tur-
rets holding automatic cannons. In effect, these vehicles often function like

light tanks. Many are heavier than most tanks used in the early days of World
War II. Experience so far has shown that the infantry is still most effective
when outside their armored vehicles. The modern battlefield is crowded with a
lot more armored vehicles. The only place you find infantry operating alone is

in terrain unsuitable for armored vehicles.

TANKS

During World War II, there were frequent instances where one side had a tank
model possessing frontal armor that was invulnerable to the other side’s anti-
tank weapons, at least for a while. This can still happen, as was the case in the

1991 Gulf War. The invulnerability of U.S. tanks in the Gulf was largely a
result of the Iraqis using homemade tank shells against the latest U.S. armor
design. Moreover, the fighting in the desert made it more difficult for the
defending Iraqi tanks to get shots at the thinner side or rear armor of U.S.
tanks. Generally, however, the little ditty “What you can see you hit and what
you you kill” succinctly sums up the situation in tank warfare, at least for
hit

tanks and their large guns. The unarmored antitank weapons used by the
infantry are the first to fall short when a new defensive measure is introduced
for tanks.
Aside from being more vulnerable, tanks have more company. Far more
tanks are available today than during World War II, in addition to an even
larger number armored vehicles.
ol lighter In some respects this is helpful. All
these additional armored vehicles “draw fire,” as armored vehicles always
have. Thus, individual armored vehicles don’t stand out as much today as they
The Weapons of the World 609

did during World War II. Alas, all those heavy, tracked vehicles tear up the bat-
such an extent that everyone has a hard time getting around. Since
tlefield to
World War II, tanks have become twice as heavy and not quite twice as fast,
agile, or reliable. Modern more electronics and have smaller
tanks contain far
crews. The latest generation of tanks has shown an uncommon ability to flit
around the battlefield. American combat-training devices, the ones that use
lasers to score hits, have provided realistic training that, in turn, has revealed
that these new tanks can operate remarkably more efficiently in combat. These
same vehicles have mature and well-tested fire-control devices that are far
more effective than anything available in the past. These new training devices,
combined with the new tanks, produced amazing results on the battlefield dur-
ing the 1991 Gulf War.

ARTILLERY

More artillery is self-propelled. The average caliber is now closer to 155mm


than 105mm. Improved transportation allows greater tonnages of munitions to
be fired, and fired farther. The munitions themselves have become two, three,
or more times as effective thanks to ICM (Improved Conventional Munitions).
Because of the cost of the modern stuff, many armies still have essentially
World War II-era guns firing World War II— style munitions. Such nations are
at a great disadvantage against modern artillery, particularly because of the

more efficient artillery-spotting radars and computer-controlled fire. The rich

guys have some very deadly The Iraqis discovered this in 1991. The
stuff.

Iraqis also discovered how effective modern artillery rockets could be, with the
U.S. MLRS being the artillery weapon the Iraqis feared the most.

THE AIR FORCE

Dramatic changes have taken place since World War II. Modern aircraft fly
over three times faster, over 50 percent higher, and carry over three times more
munitions. Range and reliability have increased, and the most common air-to-

air weapon is now the missile. For all this, air combat has changed little.

Because of physical combat usually takes place at speeds only


restrictions,

about 50 percent greater than World War II. Bombing still takes place at slow
speeds, primarily because the pilots can’t see much if they go any faster.
Electronic-bombing and air-combat aids have helped but have not proven a
perfect solution to the complications of air warfare. Despite the repeated prom-
ises that electronics will make it all better, pragmatic pilots retain their cannon
and skills at close-in fighting. Munitions, particularly bombs, have become
over 10 times as effective as their World War II predecessors. It also takes far
610 How to Make War

fewer people to do the work. A World War II four-engine bomber, the B-17,
weighed 25 tons and carried 7 tons of bombs and a crew of 1. A 25-ton F-15E 1

fighter carries over tons of bombs and a crew of two. The replacement for
1 1

the B-17, the 45-year-old B-52, can carry over 25 tons of bombs. Moreover,
modern smart bombs are so accurate that an F-15 can take out 10 times as
many targets per sortie as the B-17. Far fewer aircraft are available today, and
they take five times longer to build (at wartime rates). The F-15, for example,
takes 18 months to build in peacetime. In wartime, that might be brought down
to three months, but no one has tried it, so no one really knows.

THE NAVY

In World War I, navies put most of their money into battleships, although sub-
marines did most of the fighting. During World War II, aircraft carriers got
most of the attention, although it was submarines that shut down the Japanese
economy and came close to doing the same to Britain’s. If a major war started
tomorrow, aircraft carriers would still be the most prominent symbol of naval
power, along with their numerous escorts. But today the biggest threat is from
nuclear-powered submarines. Flowever, submarines have serious problems. For
one thing, they don’t communicate too well when submerged. And most of the
time they are under water. Although subs are equipped with missiles that can
attack land and naval targets at long ranges, they carry fewer munitions than
surface ships. Basically, a nuclear submarine functions best as a lone operator,
stalking prey in its own killing zone. A nuclear sub has a difficult time telling
if the ship it is going after is enemy or friendly. You don’t direct the operations
of submarines; you unleash them to sweep an area clear of any ships or subs.
Think of a nuclear submarine as a mobile naval mine with a well-trained and
intelligent crew. All of this is even more troublesome because nuclear subs
have no wartime experience. A British nuclear sub’s sinking of an Argentinean
cruiser in 1982 is all the combat experience these boats have. Under wartime
conditions, changes will be made in the face of the unexpected. This is as it has
always been, and nuclear submariners and sailors in general feel a bit uneasy
over it. Meanwhile, carriers, with increasingly capable aircraft and smart
bombs, ensure that naval aviation remains the most useful part of the fleet.
The other dramatic change in navies since World War II has been the enor-
mous growth of electronics in every area of naval operations. The computer
operators and technicians are the naval warriors of today. Seamanship has been
playing a declining role in naval operations for over a century. This trend con-
tinues. Electronics can tell ships how to avoid nasty weather but still does not
provide a cure for seasickness when the ocean reminds sailors whose backyard
they are playing in.
The Weapons of the World 611

AMPHIBIOUS OPERATIONS

comforting to see that some things don’t change. Aside from improved
It’s

amphibious shipping and landing craft, the only new development has been
helicopters. The Marines also have whatever new weapons and equipment their
land-based brethren have. Amphibious operations are faster and, because of the
threat of nuclear and chemical weapons, plan on being smaller than those dur-
ing World War II. Marines no longer plan to land on an enemy-held beach, but
to fly over it and kick the enemy in the butt.

AIR DEFENSE

Current air-defense composition is an odd mixture of the familiar World War II

and a form of science fiction known as SAM (surface-to-air missiles). The


World War II cannon-type of air defense is still used, in some cases with origi-
nal World War II weapons. More often, the small-caliber (under 75mm) cannon
is controlled by radar and computerized fire-control systems. Manual override

keeps these systems honest and minimally effective. It still requires several
tons of cannon shell for each aircraft brought down. SAMs have great poten-
tial. At least one in 50 will hit its target. Radar screens blink, obscure jargon is

muttered (at times sounding like prayers), and, far from the darkened rooms,
missiles climb skyward by remote control. So far, the electronic-warfare coun-
termeasures and pilot agility have held the upper hand. This is small comfort to
pilots, who must entrust their lives to a lot of black boxes. Aircraft are hit by

SAMs. And the SAMs are getting better. Most of SAMs’ bad reputation comes
from the well-publicized failures Vietnam and the Middle
of Soviet systems in

East. Less well known is how much more effective Western systems have been.
The trend is to let pilotless aircraft penetrate areas well covered by SAMs and
cannon. Let the machines kill each other off. This may be a portent of the
future.

AT THE MOVIES

We gather our impressions of weapon effectiveness from our daily exposure to


the media. The worst offenders are films and TV shows. First, films quite natu-
rally depict World War II more frequently than potential contemporary con-

flict. Because the appearance of World War II weapons does not differ radically

from current ones, we tend to equate their performance with what we can
expect in current wars. This is not too far off the mark, as the rest of this chap-
ter demonstrates. But weapons have changed. To further muddle our percep-
tions, films enhance weapons effect in order to increase their visual impact on
612 How to Make War

the screen. Weapons effects in films are more like fireworks displays than real-
ity. For example, artillery explosions are smaller and lack flames. When bullets
pass close by, they make a pronounced crack as they break the sound barrier, a
sound no doubt deleted so as not to disturb the dialogue. Films show
that is
bullets hitting the ground and walls with little explosions. This is because
small explosives are used to produce this effect. In reality, most of those bullets
hit with dull little thuds. Some of those thuds are people getting hit. Of course,
films cannot re-create the most crucial elements of combat, such as fatigue, the
smell, and paralyzing fear. All this extra noise is no doubt suppressed so that
the dialogue can be heard. Real combat is noisy, although all many soldiers
hear is their hearts pounding loudly. Real combat is distracting, making it diffi-

cult to follow any plot. Real combat is not very entertaining, even if you are
only an observer. Worst of all, soldiers always appear more in control of the sit-

uation in films than they are in real battles. This is a dangerous misconception
for young soldiers entering their first battle. Saving Private Ryan and a few
similar films have come close to reality. But most movies go for the staged ver-
sion of combat. Watching Rambo is misleading; watching a movie like
Platoon is a lot more accurate. Platoon's combat sequences may appear con-
fusing, but that’s what combat is all about. Those who rise above the confusion
most effectively generally win.

Theory and Practice


Don’t put a lot of faith in press releases about weapons with no past. Nearly all

modern weapons have experienced problems, just as many weapons introduced


during World War II did. The primary flaw in most weapons development is the
reluctance to go as far as one should in testing. It’s quite common for testing to
be one of the first items reduced when development budgets come under pres-
sure. Realistic testing is not only expensive but requires a fair amount of imag-
ination to mimic battlefield realities adequately. There is also the political
pressure to get the weapon into service with a minimum of fuss and embarrass-
ment. Because most shortcomings are discovered during a war, the urgency to
get things working correctly overwhelms any desire to hold an inquest and
punish the guilty. During World War II, there were new machine gun designs
that jammed with the least amount of dirt; tank-gun stabilization systems that
were more trouble than they were worth; torpedo warheads that didn’t explode;
and aircraft more dangerous to their pilots than to the enemy. All of these fail-
ures could have been avoided with a little more diligent testing. No matter, few
remember these disasters. We tend to recall only the good things. This is one
aspect of human nature that becomes very expensive no one maintains a
if
memory of the failures. The opportunity for rapid technological change has
produced sprinters and plodders, as well as many nations that simply sit out the
The Weapons of the World 613

race. On the fast track is the United States, being first in most weapon tech-
nologies. The leading edge of technology is often the bleeding edge.
Compounding this is the American tendency to ignore the greater military
experience of its friends and allies. A “we can do it better’’ attitude escalates
this hubris into an unending stream of marginal weapons. This expensive and
often humbling experience has produced better systems in the last 10 years.
But old habits die hard. A lot of gold-plated lemons still exist, waiting to
bedevil the troops these overpriced clunkers are intended to help. Being first in

a dark room will always be risky, and easier for those who follow. U.S. allies,

especially Europeans, take a more circumspect approach. They have the addi-
tional advantages of greater experience in military matters, and America’s
technological leadership to show what to avoid.
But a lot of new weapons aren’t new at all. Electronic warfare and smart
bombs have been around since the mid- 1940s. All the electronic-warfare tech-
niques used today were to be found at work in the skies over Germany in 1944.
Back then, the tools were primitive by today’s standards, but they were doing
the same thing. Smart bombs also got World War II, taking
their start during

out bridges and sinking warships with individual bombs. Again, the 1940s
smart bomb was more difficult to use, more prone to breakdown, and a lot
more expensive than today’s models. But they did the same job and were sim-
ply improved over time. Unfortunately, improvements in older weapons often
aren’t. So watch out for new models that may turn out to be a step backward.
An ominous development that arose from the 1991 Gulf War, one that did
not generate a lot of attention, was the tradeoff between high defense expendi-
tures and low casualties. The U.S. military had, for most of the twentieth cen-
tury, expended material in return for lower casualties to their own troops. The

Gulf War was the pinnacle of that approach, being the first war in nearly a cen-
tury where a Western army had suffered more deaths from noncombat causes
(in this case, accidents rather than disease) than from enemy fire. The trillion

dollars the U.S. spent on defense during the 1980s bought unprecedented
amounts of training as well as high-tech weapons. This “bought” the lives of
hundreds, if not thousands, of American and coalition troops. In the wake of
this striking victory, no one made an issue of this, even though the United
States was even then cutting its defense budgets in response to the Cold War’s
ending. Few politicians want to put this hot potato into play. The lives of the
troops is a very sensitive issue, and one that has existed as long as there have
been organized armed forces. Part of the sensitivity comes from the reluctance
of the military and political leaders to take responsibility for screwing up
before the war. There is usually a lot of blame to go around, especially when it
comes to buying the wrong weapons and not spending enough on training.
This became an issue throughout the rest of the 1990s. Despite all the military
and civilian leaders proclaiming that training was all-important, the training
budgets were cut to keep unneeded bases open and questionable new weapons
614 How to Make War

projects going. There were no big wars. And what conflicts there were saw the
fighting done by high-flying warplanes using smart bombs.
Another aspect of the Gulf War was that it was a relatively cheap “reality
check” on the effectiveness of the armed forces of the major powers. It has
been nearly half a century since the major powers have gone to war with one
another, an unprecedented period of peace in this millennium. With the end of
the Cold War, might have been several decades before there would have been
it

a battlefield test of how effective all those decades of military spending had
been. The Gulf War allowed the Western powers, particularly the United States,
to take their Cold War forces and run what amounted to a live-fire battlefield
test against an army using their Cold War opponents’ weapons. Of course, it

wasn’t a perfect test, as the Iraqis were not Soviets. Moreover, the war was
fought in a desert, not the rolling woodlands and urban areas of central Europe.
But, despite all that, it was possible to measure the effectiveness of Western
military forces.The results revealed that Soviet military doctrine was nearly as
remiss as their economic and social policies. Going into what, one hopes, is
another half century of major-power peace, the world’s armed forces will look
to the Gulf War as a proof of the success of the NATO style of warfare. Combat
is the final arbiter of what military doctrine is correct and worth emulating,
and the Gulf War was a convincing demonstration.

The Future
Weapons developments go through cycles of quality and quantity. First there is
the development of a new weapon, which represents an increase in perform-
ance quality. These new weapons are expensive and not as reliable as existing
ones, so they are not produced in large quantities. As the bugs are worked out,
more are produced and older models are replaced. This cycle has been quite
stable for the last century, the only variation being an understandable speedup
during major wars. To demonstrate this, let us consider the changes at 20-year
intervals since 1900:

1900 At the beginning of this century, the principal land weapons were masses
.

of infantry armed with bolt-action rifles, not too many machine guns, and
somewhat more light artillery pieces (primarily 75mm). At sea, the principal
weapon was the armored cruiser equipped with 155mm guns.

1920 The ground forces still had a lot of people walking around with bolt-
.

action rifles, but there were a lot more machine guns, plus many mortars and
heavier artillery (105mm). There were also primitive armored vehicles and
many trucks. Chemical weapons had been developed and used but few wanted
to use them again. Horses still hauled most of the heavy equipment. At sea, the
The Weapons of the World 615

principal ship was The new weapon was the submarine, which
the battleship.
was basically a small torpedo boat that could travel submerged for a few hours.
Surface ships had only a primitive form of sonar and depth charges to deal
with subs. In the air, there were totally new weapons: wood and fabric biplanes
carrying machine guns and a few small bombs. All services made extensive
use of radio and telephones.

1940 Ground forces had more and better armored vehicles, and 5-10 percent
.

of the troops were in mechanized units that moved about without horses or
walking. At sea, there were now aircraft carriers and a lot more submarines.
The battleships were on their way out. In the air, there were metal, prop-driven
predecessors of modern fighters, as well as four-engine bombers. The ground
forces and Navy had thousands of machine guns and cannon for the express
purpose of destroying aircraft. There were a lot more radios, along with the
newly developed radar and improved sonar.

1960 The horse was gone, and nuclear weapons were all over the place.
.

Armored vehicles had gotten bigger and more numerous. Major nations had
completely mechanized armies. The average artillery caliber was 155mm, and
much of it was self-propelled. The army was using a lot more electronics, espe-
cially radar and more capable radios. The navies had recognized the supremacy
of the aircraft carrier, but the first nuclear submarines had put to sea, and
change was at hand. Antisubmarine warfare had reached new heights of effec-
tiveness with hundreds of four-engine, computer-equipped patrol aircraft, plus
stationary underwater sensors. The Air Force was beginning to develop long-
range nuclear missiles and already had supersonic fighters armed with missiles
as well as heavy, jet-propelled bombers.

1980 Ground forces had introduced more capable versions of 1960s weapons
.

and equipment. New items were antitank guided missiles and efficient body
armor. The major navies had more nuclear submarines than aircraft carriers.
The air forces had more capable, and expensive, aircraft. The missiles were
more complex and effective. Long-range bombers had been supplanted by
ICBMs and other missiles of various ranges. All services were beginning to
introduce robotic weapons that could fight on their own.

2000 The generals and admirals


.
talk excitedly about revolution in warfare.

These don’t come along very often, although there were two in the twentieth
century. The was seen during World War I, when machine guns, modern
first

artillery, aircraft, and electronic communications changed warfare dramati-

cally. A mere 20 years later came another revolution. During World War II we

saw mechanized warfare, aircraft carriers, paratroopers, strategic bombing, and


atomic weapons change the way of war once more. Now, after half a century of
616 How to Make War

incremental improvements in the World War II model, a new one looms.


Computerized weapons are maturing along with the technology that spawned
them. Robotic weapons are appearing in growing numbers. Combat between
machines, without human intervention, will soon be possible. As history has
repeatedly shown, long periods of inactivity between major wars create wide
gaps between the theory and reality of actual combat. There has never been so
large a quantity of automated weapons available before. In the past, when the
troops quickly realized that the battlefieldwas not like they were told it would
be, the survivors quickly adapted. Machines have to be modified. This is going
to be interesting.

But What About 2020?


You can see how trends in military equipment work. Large wars force things to
happen more quickly. Long periods of peacetime are more evolutionary. We
are living in one of the longer evolutionary periods ever experienced. The last
evolutionary period extended from 1871 to 1914: 43 years. The current one is
over 60 years old and likely to continue for a while yet. Now, consider the sur-
prises encountered during the opening battles of 1914. World War I is largely
remembered for the stalemates resulting from faulty understanding of new
technology. Despite the experience of the Gulf War, it’s still possible to forget.
It’s happened before; it will happen again.

Most generals and admirals have been giving the impact of new technol-
ogy a lot of thought. Currently, the most popular view of future battlefields is
based on robots and the Internet. The robots have been around for a long time.
Torpedoes were turned into robots during World War II when they were
equipped with seekers to chase after their targets. Next came cruise missiles,
programmed to fly off and hit a specific target. Now there are thousands of
GPS-guided bombs. Give the GPS bomb the coordinates of the target and drop
it; the bomb goes and delivers itself. The U.S. Army has an antitank mine sys-

tem that is robotic. The Air Force is building robotic fighters and bombers.
Everyone has “fire-and-forget missiles.” You can see the pattern. Just as elec-
tronic warfare and guided bombs got started in the 1940s and were continu-
ously improved after that, robotic weapons are now becoming a lot cheaper,
and smarter.
The Internet effect came on everyone a lot more quickly. Radio nets
(allowing several people to talk to everyone else at once) were common during
World War While the nets allowed for immediate communication, they also
II.

easily lapsed into confusion. So strict protocol had to be used —


who could talk,
when and how to say it. Moreover, there’s only so much information you can
move around quickly with words. When the Internet became widely available.
The Weapons of the World 617

and a lot of neat software appeared taking advantage of instant communica-


tion, the troops saw their opportunity. Multiplayer computer games showed
how it could be done, and warriors began to look for ways to use this sort of
communication (with pictures, data, and sound) on the battlefield. The
instant
Army and Air Force called it “digitalization”; the Navy called it “net-centric
warfare.” Everyone acknowledged that whoever used this stuff first would be
able to operate a lot faster. To put
you can find and hit the enemy
it simply, if
faster than he can, you will win. This became the basis of what is called infor-
mation warfare. Data becomes a weapon, or, rather, ammunition. The battle-
field intranet equipment becomes a weapon. Collect more information more
quickly, analyze it faster, and act on it long before the other guy figures out
what you’re up to. But there’s more. Figure out ways to cripple the enemy’s use
of information and make it hard for him to do the same to you. So we have a
new kind of warfare, based on space satellites, reconnaissance drones, and
many other sources (like eyepiece cams on infantrymen and gunsight cams on
tanks) providing information. Software sorts it all out and warns troops in
imminent danger while commanders make quick decisions based on the flood
of data.
But here’s the catch. In 1914, the generals thought they had all the new
weapons figured out. OK, aircraft had only been available to the troops for
about five years, and radio was less than 20 years old. But telephones had been
in use for over three decades. Modern rifles, artillery, and machine guns were
nearly as old (or new, depending on how you look at it). And there had been a
bunch of smaller wars to give all this new stuff some combat experience. But
once all this stuff was put to work in a big war, things didn’t work out like any-
one expected. It took two years and a lot of dead soldiers for solutions to

appear. Everyone had pretty much the same weapons and equipment in 1918
that they had in 1914, but the ideas for using this stuff were a lot more effective
after four years of heavy use under fire.

Even with World War experience behind them, and a few little wars
the I

in between, 21 years later World War II broke out, and many major armed

forces had not figured out how best to handle the innovations of the previous
two decades. In that time, armored vehicles, used at the tail end of World War I,
matured. So did aircraft, with the wooden aircraft of 1918 being replaced by
and larger metal warplanes. Oh, there had been a lot of theorizing in the
faster
1920s and 1930s, but the sharp reality checks of the first battles were bloody
and shocking.
So what’s war going to be like in 2020? Not exactly like what any of the
experts tell you it will be like. The little wars between now and then will give
some solid clues and a lot of false leads. Like any mystery, we won’t know
which clues are real and which are dead ends. But there are some trends that
will continue, if only because they have been moving along for the last century.
618 How to Make War

Warfare will become faster. The advantage will go to the side that is first out of
the gate and takes the initiative.

Victory will go, as it usually does, to the bigger battalions. Not just the side
with more armed men, but the side with more well-trained and -led troops. The
next big war will involve a lot more robotic weapons, so victory will also favor
the side with the greater capacity to turn out the killer droids.

Information war is real, but it always has been. Critical information has, for
thousands of years, often proved decisive. But never before have societies and
armies been held together by such large and complex webs of information.
Keeping your web together, while tearing up your opponents’, will be another
battlefield. Without adequate information, all your combat forces are more
likely to be targets than anything else.

Expect the unexpected. Whoever is flexible enough, and capable enough, to


deal with the enemy’s surprises will come out ahead and might even find this
edge the critical one for victory.

Beware doomsday weapon. Weapons of mass destruction are another


the
legacy of World War II. A foe, especially one largely driven by ideology and on
the brink of final defeat, now has things like biological and nuclear weapons to
help him get one last shot in. Since 1945, possessing nukes has largely kept the
peace between the major powers. But as more nations get nuclear weapons, or
effective biological ones, the final battle could have a bitter aftertaste.
29
The Armed Forces
of the World

Armed forces exist primarily, or at least initially, for self-defense. Some nations
go overboard, and some feel the best way to defend against a real or imagined
threat is to attack it. Armed forces also serve as one more bargaining chip in a
state’s international diplomacy. If war comes, the armed forces have failed in their
primary purpose: to appear too strong to be successfully attacked. Therefore,
armed forces pay a lot of attention to appearing strong. If substance is sacrificed
to enhance apparent strength, why not? An apparently stronger armed force is

more valuable in diplomacy than a less capable-appearing one. Actual combat


capability is difficult to measure. It is number of tanks,
too easy just to count the
ships, aircraft, and men in uniform. Numbers make the loudest noise when you
must rattle the saber. Should bluff fail, and you are forced to wage war, well, that’s
another set of problems.

Doctrine Versus Reality


Doctrine is the plan; reality is the performance. Most nations’ military plan-

ning rests on their appraisals of their own military ability. This appraisal
reaches a low point just before arms budgets are voted on and rises swiftly dur-
ing international crises and reelection campaigns.
When actual warfare approaches, the military becomes more realistic. It is

always a touchy matter when the generals must confront the national leader,
who is either inflamed by patriotic optimism or crestfallen by doubt, to present
a sober appraisal of the situation. One of the more poignant examples was in

1914. The German kaiser, after declaring war, began to realize the enormity of

619
620 How to Make War

his action. He asked his generals to stop the mobilization. They informed him
that this would put Germany at a grave disadvantage, as it would totally disor-
ganize the armed forces. The war proceeded, and millions of lives were lost.

The peacetime gap between doctrine and reality is recognized, if only


vaguely, by most national leaders. Unfortunately, people sometimes forget or are
overtaken by events. Most nations have traditional armed forces, capable of some
form of warfare. Countries look at their neighbors’ past history and finances and
build up their armed forces accordingly. The usual idea is to have forces that can
successfully resist one or more potentially unfriendly neighbors. Border disputes
and excess wealth are the most common causes of building up armed forces
above the levels needed for self-defense. The Middle East is a good example; in
the eyes of Arab nations, Israel’s existence is a border dispute. The size of armed
forces in the region has grown accordingly. Excess wealth in the region has also
led to excessive armed forces. The more wealth one has, the more concerned one
becomes about keeping it. Like good health, no price is too high for security, par-
ticularly if you have deep pockets. As doctors are concentrated in wealthy neigh-
borhoods, so arms dealers flock to the oil-rich Middle East. It was just such a case
of envy that caused Iraq to invade Kuwait in 1990.
As a nation’s apparent military capabilities grow, doctrine tends to follow.
One defensive plan is to have armed forces mobilize near the borders to repel
invaders. Increasing strength leads one to contemplate taking the war to the
aggressor’s homeland. An invasion has three attractions:

• The fighting is shifted to the enemy’s territory.


• Your forces are have something to negotiate with (enemy territory).
• Retribution is made. Never underestimate the power of revenge in world
affairs.

Most armed forces are capable of mustering a defense. An attack, especially


an invasion into hostile territory, is considerably more difficult. In the defense,
you dig trenches and wait. An attack requires moving large numbers of troops and
all their equipment. Eventually defenders start shooting at you. Troops, difficult
to control under any circumstances, are more so while moving and being shot at.

Keeping large numbers of troops fed and healthy becomes more difficult in
unfriendly territory. More supplies must be moved farther. Enemy attacks on
these supplies create still more problems. All that movement uses and wastes
more supply than if you stay in your own territory. Thus, attacking usually con-
sumes more supply than defending. Commanding, controlling, and communicat-
ing with moving forces in enemy territory is enormously more difficult than
defending. Gathering information on enemy forces is obviously easier for the
defenders in their homeland. It is common for a defender to defeat an invader
soundly and then suffer an equally disastrous defeat during a pursuit into the
invader’s homeland. A recent example of this was Iraq’s 1980 invasion of Iran,
which was followed by Iran’s seven-year attempt to invade Iraq in turn.
The Armed Forces of the World 621

Attrition Versus Maneuver


There are two ways to fight a war: plain (attrition) and fancy (maneuver). The
stronger military power has the option of which method to use. If the stronger
power has little military experience, they simply opt for the meat-grinder
approach known as attrition. Any nation with solid military experience and a
desire todo it right will choose the maneuver approach. Maneuver kills fewer
people on both sides and gets the job done more quickly, if you do it right.
Through most of its wars, the United States successfully used the attrition
approach. It is You need master only
easier to be proficient at attrition warfare.
the simplest military skills and possess enormous quantities of arms and muni-
tions. Russia has also opted for attrition through most of its wars, despite con-
tinuing efforts to master maneuver warfare on a more than temporary basis.
Maneuver warfare means being more agile and efficient than your opponent.
Instead of engaging in a mutual slaughter, you destroy your opponent’s will to
fight. This involves everything from stunning him into surrender with your

fancy footwork to the more mundane destruction of enemy headquarters and


supplies. Maneuver warfare is waged against leadership, the troops’ confi-
dence, and their sense of security. Maneuver warfare also implies a degree of
success. Unsuccessful attempts at maneuver warfare are simply failure, and
often disastrous failure at that. Maneuver warfare is for able players only. Inept
practitioners need not apply. Most nations recognize their limitations in this
area and go with attrition. Most nations have no choice.
Maneuver warfare is very risky, a gambler’s game. Attrition is slower,
plodding, and more predictable—just the sort of thing your average bureaucrat
leans toward. The United States has managed to practice maneuver warfare in
several smaller conflicts or portions of larger wars. In the war with Mexico in
the 1840s, small U.S. forces invaded and outmaneuvered the opposition.
During the American Civil War, several campaigns were notable for their suc-
cessful application of maneuver warfare. But that entire conflict was perme-
ated by, and won with, attrition. In particular, the Confederate forces managed
to keep the war going by successful use of maneuver warfare. They won many
battles but were ground down by attrition. Like any superior technique, maneu-
ver warfare is not a panacea if you are grossly outnumbered. In one of the more
interesting ironies of military affairs, the Soviets were a fervent proponent of
maneuver warfare. The Soviet Union was one of the first nations to mechanize
portions of its armed forces in the 1930s. They used British theory, American
engineering, and German advisers. All of this fell apart when the Germans
invaded in 1941. But the Soviets were resilient, and industrious, pupils. By
1943 they were demonstrating their growing prowess in mobile warfare. By
1945, Soviet troops were quite good at maneuver warfare. They were mindful
of their teachers and adopted more German organization, techniques, and
still

weapons after 1945. Soviet commanders were also mindful that they defeated
622 How to Make War

the Germans primarily through a mobile war of attrition. The most crucial les-
son the Soviets learned in World War II was that despite their massive prepara-
tions for mobile warfare in the 1930s, they still had to relearn all they thought
they knew once the war began. The experience in World War II merely con-
firmed what military leaders have known for thousands of years: military
power is mass times velocity. All things being equal, the more mobile force
will prevail. Up to a point, a smaller, more mobile force will defeat a larger
one. But only up to a point. Unless the smaller, more mobile force wins
quickly, the proverbial big battalions will prevail.

The Difference Between


Wars and Disorder
There are wars and there are wars. Much of what we currently call war is

merely well-armed disorder. It is simply insurrection, guerrilla activity, or gen-


eral disorder involving the armed forces. This is an important distinction, as a
great deal of military skill is not needed to create armed disorder. You don’t
need trained troops to create a proper insurrection or civil war. All you need are
angry people and some weapons.
A war, as is meant in this book, is more than slaughter, mayhem, and
senseless destruction. A
amount of skill is implied, perhaps even a rea-
certain
sonable excuse for the exercise. Not all the armed forces described in this
chapter possess skill. Military skill is more than uniforms, display, and awe-
some-looking equipment. Most of the military violence in the world is nothing
more than large-scale disorder, banditry, or worse. Uganda, Lebanon, El
Salvador, the Balkans, Mozambique, the Caucasus, and Afghanistan are exam-
ples of disorder, even if some of the participants are trying to put up an organ-
ized fight. In such conflicts, combat takes on a different meaning. For exam-
ple, during a disorder in which one side is clearly stronger than the other, the
weaker side fights when and where it has a chance of success. When faced
with overwhelming military power, the weaker force will turn into civilians, or
otherwise seek sanctuary. Afghanistan again comes to mind. If the Soviets had
put a million troops into the country, ten times the initial number sent in, the
Afghans would still have simply waited them out. Sufficient outrages would
have occurred to keep the populace in a properly hateful frame of mind.
A war is fought to a conclusion. Disorders may go on for years, decades,
or centuries. Wars are fought by powerful and expensive armed forces.
Disorders are fought with whatever deadly force is handy, plus the legendary
hearts and minds. Making disorder is simpler than making war, which why it is
more common.
The Armed Forces of the World 623

The Future
For the 30 years, and into the foreseeable future, each major world region
last

is dominated by one local superpower. The chart shows this rather vividly. The
degree of dominance can be expected to change in the future.

Europe. The NATO alliance, having come out on the winning side of the Cold
War, now dominates Europe militarily. But that doesn’t mean a whole lot. After
suffering wars and threats of wars for most of this century, Europeans are mak-
ing the most of the first true peace in the continent since, well, since before
written records were kept. While fighting broke out in the Balkans in the wake
of the Cold War ending, this is normal by European standards. There has
always been some kind of conflict going on in the Balkans. That’s been an ugly
condition, but an ancient and persistent one just the same. As Europe moved
inexorably to economic and political unification in the 1990s, there were also
attempts to form permanent multinational armed forces. It’s a new era for
Europe, and even the successor states of the Soviet Union want to join in.

German reunification raised some fears of a German military hegemony.


Germany has shown no interest in this, and, without nuclear weapons, Germany
would stand little chance against nuclear-armed Britain, France, and Russia.

Middle East. been increasing its military domination of the Middle


Israel has
East throughout the 1980s. This has been accomplished more by increasing
technical skill and technology than by adding weapons. The Iran-Iraq and
Lebanese wars, plus the decline of oil prices, have sapped Arab military and
economic resources. The Iraqi invasion of Kuwait in 1990 shattered what anti-
Israeli cohesion there was among Arab nations. That war also set back Iraqi

military power a decade or more. The end of the Cold War also denied many
Arab nations a major patron. The successor states of the Soviet Union have
shown no enthusiasm for Middle Eastern politics. On the down side, the end of
the Cold War has also led to a lessening of support from Israel’s major ally, the
United States. But on balance, the Israelis have come out ahead and will likely
continue to be the leading military power in the region.

East Asia. The situation in Asia is more complex. As a result of the 40


a bit

years of fighting in Indochina, Vietnam emerged as an uncharacteristically


strong regional military power. This has been done at the expense of their
economy, leaving the Vietnamese one of the poorest nations in the world.
Meanwhile, China is undergoing an economic renaissance. Vietnam’s military
power can be expected to decline while China’s will grow, restoring the more
normal balance of military capability in the region.
624 How to Make War

South Asia. India continues to maintain its relative dominant position and even
improve it against its primary antagonist, Pakistan. With Pakistan acquiring
nuclear weapons, we also have a situation where two antagonistic nuclear pow-
ers glare at each other across contested borders. So far, both sides have shown
considerable restraint. Indeed, commentators on both sides of the border have
made much of the fact that neither nation can afford the economic disruption
that even a war with conventional weapons would entail.

Africa. South Africa’s well-trained and well-equipped armed forces dominate


the less well turned-out troops of neighboring countries. South Africa’s major
danger is internal disorder, which will likely increase as that nation approaches
full democracy. Multiculturalism is the curse of Africa, and South Africa is no
different. The Afrikaner tribe has kept the lid on things for many generations,
but this tribal-domination approach has its limitations. Democracy is a much
sought-after goal, but it is a slippery beast. If you go for it but can’t hold it

together, you end up with armed disorder.

Americas. The United States will continue to be the dominant power, although
Brazil’s military power continues to increase along with its economy.

Top Ten Nations in Terms


of Land Combat Power
These ten nations possess some 65 percent of the combat power on the planet.
They also possess 5 percent of the population, 47 percent of the GDP, 45 per-
1

cent of the 20 million troops,40 percent of the armored vehicles, 56 percent of


the combat vehicles, and 57 percent of the $900 billion in annual military spend-
ing. The United States alone has 35 percent of the world’s land combat power

(which includes land-based air power) and 37 percent of the defense spending.

Nation Combat power

United States 2,488


China 827
Israel 617
India 564
Russia 369
South Korea 289
North Korea 274
United Kingdom 259
Turkey 240
Pakistan 235
The Armed Forces of the World 625

Armed Forces of the World


This chart gives evaluations of the quantity and quality of each nation’s armed
forces. The quantity of each combat unit has been derived from various open
sources. Quality has been determined by evaluating historical performance. All
armed forces are not equal, and this inequality has been expressed numerically.
In calculating the numerical value of total strength, it is important to differenti-
ate between what and what doesn’t. Aircraft carriers and tank divisions
floats
are very different instruments of destruction. Both cost about the same, but a
carrier cannot march on Moscow, nor can a tank division hunt submarines in
the Atlantic. For this reason, land and naval force capabilities are listed sepa-
rately. In reality, they are not entirely separate. Naval forces, particularly carri-
ers, can support ground combat. Tank divisions can seize ports needed by naval
forces for their sustenance. Destructive effect main consideration in
was the
assigning values. This was modified by the mobility and flexibility of the sys-
tem. Tank divisions can move over a wide area to fight, while most air-defense
forces are limited in their capabilities and mobility. While the numbers of men
and weapons are fairly accurate, estimates of quality factors are subjective.
Readers may impose their own evaluations. The assessments given are based
on current conditions and historical experience. Don’t underestimate the his-
torical trends.

Naval forces are shown in detail on their own chart, while on the armed-
forces chart they areshown as a component of total nation power. Naval power
is difficult to compare to land power, as it is with land power that you ulti-

mately defend yourself or overwhelm an opponent. For nations that are not
dependent on seaborne trade, naval power is less important than those that are.
For most industrial nations, and many Third World countries that have periodic
food shortages, loss of sea trade is a serious problem. Fortunately for the
nations dependent on seaborne trade, they have a substantial naval advantage
over less dependent nations. In other words, Western navies are collectively
considerably larger than those controlled by continental powers.

Country every nation with a combat value of one or more. Nations with a
lists

combat value of less than one have little more than national police capability.
Many smaller countries, especially those that lack a threatening neighbor, use
their forces primarily for internal security. These lesser military powers often
repel an invasion most effectively simply by arming the population. Nations
are grouped into six regions: Europe, Middle East, Africa, east Asia, south

Asia, and the Americas.

Rank is the ranking of each nation within its region.


626 How to Make War

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630 How to Make War

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632 How to Make War

Land combat power is combat capability of the nations’ armed forces


the total
except for their navies. Certain nations like Israel, Sweden, and Switzerland
have a rapid-mobilization capability that achieves the combat value shown
within three days of mobilization. Their normal, unmobilized combat value is
less than one-third of the value shown. As explained elsewhere, combat value
is modified by geographical, climatic, and political factors. The value given

here is a combination of the quantity and quality of manpower, equipment, and


weapons. This raw combat value is then multiplied by the force multiplier (see
below) to generate the combat value shown in this column.

Naval capability is separate from land value and is found on the naval-forces
chart.

Tot. qual. (total force quality) is a fraction by combat


which raw (theoretical)
power should be multiplied to account for imperfect leadership, component of
force quality, support, training, and other “soft” factors. Think of it as an effi-
ciency rating, with 100 being perfect and 55 being a more common 55 percent
efficiency.

Tot. pop. (population in millions) indicates the nation’s relative military man-
power resources. Population is also a more meaningful indicator of a nation’s
size than territory.

GDP (Gross Domestic Product) is a rough gauge of the nation’s economic


power. This does not translate immediately into military power because of the
time needed to convert from civilian to military production.
industry
Mobilization of some types of military equipment takes years. Other types of
weapons, especially those using electronics, can be brought to bear in months.

Act. men. (active military manpower in thousands) is the total uniformed,


paid manpower organized combat and support units. Because of the
into
widely varying systems of organizing military manpower, this figure is at
best a good indicator of the personnel devoted to the military. Industrialized
nations hire many perform support duties, while other nations
civilians to
flesh out skeleton units with ill-prepared reserves. The use of reserve troops
varies considerably.

Mil. bud. (military> budget of dollars) is the current annual armed-


in millions
forces spending of that nation. All nations use somewhat different accounting
systems for defense spending. Efforts are made to eliminate some of the more
gross attempts at hiding arms expenditures. Some of the figures, particularly
for smaller nations, may be off by 10 percent either way.
The Armed Forces of the World 633

Bud. man is the annual cost per man for armed forces in dollars. This is an
excellent indicator of the quantity and, to a lesser extent, the quality of
weapons and equipment. Some adjustments should be made for different levels
of personnel costs, research and development, strategic weapons, and waste.
The United States, in particular, is prone to all four afflictions. The precise
adjustments for these factors are highly debatable. One possible adjustment
would be to cut the U.S. cost per man by at least one-third. Other nations with
strategic programs and large R&D establishments (Russia, Britain, France,
China, etc.) should be adjusted with deductions of no more than 15 percent.
Britain could also take another 5 or 10 percent cut because of its all-volunteer
forces’ higher payroll.At the other extreme, many nations produce a credible
defense force using far less wealth. Low-paid conscripts, good leadership, and
the sheer need to improvise enables many of these poorer nations to overcome
their low budgets. However, most nations end up with what they pay for.

AFV (armored fighting vehicles). These include tanks, armored personnel carri-

and most other armored combat and support vehicles. AFVs are the primary
ers,

components of a ground offensive and greatly enhance chances of success.

Aircraft combat are the number of combat aircraft devoted to land operations.
This, like AFV, is a good indicator of raw power. The quality of the aircraft,
their pilots, ground crew, and leadership are the most important factors in the
air power’s overall value.

Current Potentials for War


Each region varies in its potential for war and in the type of war likely to be
fought there.

Europe is an area that has had more potential for wars since the end of the Cold
War and is one place where a conflict would be extremely destructive. There is
more combat power concentrated in Europe than in any other region. The
nations controlling these forces are keenly aware of the powder keg they have
created. Much diplomatic effort is spent ensuring that the situation remains
calm. The potential for war between Greece and Turkey festers as it has for the
past 1,000 years. Yugoslavia’s internal problems finally boiled over in the early
1990s and going into the twenty-first century continue to provoke the interven-
tion of other European powers. Eastern Europe’s liberation from four decades
of Soviet hegemony has a dark side. The region is a hodgepodge of multicul-
Ethnic populations are dispersed across national borders, and
tural animosity.

the borders themselves are not as settled as those in Western Europe.


Yugoslavia was simply the worst of the multicultural catastrophes waiting to
634 How to Make War

happen. Romania and Hungary have much potential for outright warfare.
Czechoslovakia Czech and Slovak parts. Bulgaria and Poland both
split into its

have claims on their neighbors, as do Belarus and Ukraine. The successor


states of the Soviet Union all have substantial Russian minorities. There may
be no major war in Europe’s future, but there is a lot of potential for a number
of little wars.

The Middle East is the most Arab animosity toward Israel runs
volatile region.
a close second to their disputes with each other and non-Arab groups like Iran,
the Kurds, and black Africans. While there have been five Arab-Israeli wars,
there have been many other wars between Arabs and other groups. The most
persistent conflict is the one between Israel and the Palestinians, which shows
signs of smoldering on for the foreseeable future. The industrial nations have
an interest in Middle Eastern unrest because the West gets much of its oil from
the region. It is quite likely that more wars will occur in this area. Because
none of the nations are major military powers, it is possible for these wars to be
restricted. Iraq and Iran’s attempt to acquire nuclear weapons will eventually

succeed, but these weapons are most likely to be used locally, if at all.

Asia is an area where things can get out of hand. The biggest danger is the
major military power in the region, China. Korea, Vietnam, Japan, and even
India have reason to fear persistent Chinese ambitions. There is also Taiwan,
the wayward province now held by the wealthy and powerful losers of the last
Chinese civil war. China now hopes to recover Taiwan by negotiation and has
played down (but not renounced) a military attempt. The border with India,
astride the world’s tallest mountains, is relatively quiet. Vietnam is another
matter, with troops on the border and low-level but persistent fighting.
Vietnam is hardly the victim, having fought with Cambodia for centuries over
who will control Indochina. China’s borders have never been peaceful and are
not likely to be in the future. The central Asian tribes have been waging war
with anyone within reach for thousands of years. Only in the last century has
Russia finally subdued and conquered them, and now these central Asian peo-
ples are once more independent. Except for Russia and Japan, most of the
armed forces in Asia are low-tech. Warfare consists of a lot of infantry and
some artillery flailing away at each other. Any war in Asia could easily become
nuclear, because the two major powers, Russia and China, have lots of nuclear
weapons.

India is a nation similar in size and population to Europe. India also has the
same ethnic diversity but has managed to remain united. This unity is always
threatened by ethnic and/or regional disputes. There is also the ancient antago-
nism with the peoples of the northwest (Pakistan), who, for thousands of years,
have periodically invaded India. India’s immediate neighbors have also been
The Armed Forces of the World 635

drawn into conflicts that have their origins in India. The civil war in Sri Lanka
(between natives and migrants from southern India) is one such war. For all
this, India has been significantly more peaceful than any other
region of the
world. Warfare in this subcontinent is most likely to be in the form of civil dis-
order.

Africa, south of the Sahara, is a political and


economic mess. The region is
dominated by South Africa. This nation monopolizes military and economic
power in the region and is the most politically stable country around. South
Africa underwent a political transformation in the 1990s as all elements were
allowed to vote. up in the air what this will do to South Africa’s politi-
It’s still

cal stability and economic viability. Militarily, Africa presents lots of opportu-
nity for low-level wars. Most of these wars are wars in name only. Civil disor-
ders are a more apt description. There is also a lot of random violence by one
ethnic group against another. When one ethnic group is in power, which is a
common occurrence, the violence against the civilian population tends to be
more systematic and relentless.

The Americas are insulated from the rest of the world by two oceans and the
United States. Most of the warfare has, and will probably continue to be, inter-
nal disorder. There is some revolutionary activity. Large-scale military activity
isdiscouraged by the generally small armed forces maintained by all nations
except the United States. The United States has actively discouraged large wars
and foreign intervention for nearly two centuries. This has had a lasting effect
in disposing most nations toward negotiation rather than sustained combat. Not

having used their armed forces in a war for many decades has left most nations
with suspect combat capability. Argentina’s performance against Britain in the
1982 Falklands war is indicative of this. But local wars and civil disorder are
still present. The war in Colombia and serious civil disorder in other nations
will be a source of “little wars” that America may get drawn into.

How to Determine the


Losers of Future Wars
In predicting who will win a war, the past is indeed a window to the future.

Past performance, however, is not enough. Several problems must be over-


come. For example, armed forces are used infrequently. Yet they must train
constantly, practicing every task except the most crucial one: combat. This
appears to keep military thought and practice essentially conservative. The
troops are always more prepared to refight their last war. This makes the task
of prediction easier. Uncertainties still exist, but applying proven techniques
636 How to Make War

with some precision, common sense, and systematic persistence will make the
results quite accurate. These techniques have been used by military analysts
and historical war-game designers successfully. used it successfully during
I

the 1991 Gulf War (as well as during the 1973 Arab-Israeli war, not to mention
the Cold War). The major stipulation is not to become mesmerized by num-
bers. Counting resources and computing odds will take you only so far. The
following procedure will take you a little further.

Select the nations that will go to war and what they are fighting over.
Determining the causes of a war, and what each side’s goals are, is often diffi-
cult. It is essential to find out why this war is happening so you can calculate
how far each nation will go in supporting the conflict. A minor border squabble
is less likely to escalate than an attempt by one nation to take over a neighbor
completely. More important issues encourage a nation to keep at it longer and
to resist efforts to settle the matter peacefully.

Determine the mode of combat. Will it be land, naval, or both? Which side will
initially be attacking? A large army will be no help to a nation fighting a naval

war. The attacker, as we have already learned, must be significantly stronger


than the defender in order to succeed.

How much of a nation s forces will be committed to this war, and why? Nations
at war generally do not, and often cannot, commit the whole of their armed

strength against one enemy. There are often other threats, internal as well as
external. It is also prudent to retain substantial forces as a reserve to reinforce
some unanticipated success, or to recover from an unexpected disaster.
Moreover, a nation’s armed forces are not normally concentrated together as
they would be for combat. In peacetime, combat units are scattered throughout
the nation. This is done for political and economic reasons. Going to war
means gathering a substantial portion of these forces on another nation’s bor-
der. This is usually considered an unfriendly act. The other guy will start mobi-
lizing his forces. Therefore, this “mobilization on the frontiers” must be done
as quickly as possible lest you end up facing a defender larger than yourself.
When waging an offensive war, you cannot expect to be capable of gathering
more than 40-70 percent of your forces for the initial attack. A defender will
often gather an even larger portion of his forces. After all, he is basically going
to stand still and resist your advance. Another problem with marshaling forces
for an attack is the need to occupy enemy territory. Unfriendly civilians can be
troublesome unless sufficiently cowed by armed force. Occupation forces,
such as your own police or locals acting as collaborators, often can be used
instead of troops. In the best of circumstances, 200 troops per million enemy
civilians will be needed to keep the conquered population under control. In a
worst-case scenario, 2,000 troops per million will be needed.
The Armed Forces of the World 637

Look at the combat values for each nation as shown on the charts. The objective
of an attacker is to obtain better than 1 : 1 ratio of his strength to the defenders. A
ratio of over 6: 1 assures an almost instant victory. Anything below 1 : 1 means
almost certain failure. But doing this simple calculation requires the armchair
strategist to take into account the probable effect of geography, surprise, and
human factors. Note that most human factors (training, leadership, etc.) have
already been calculated to produce the combat values on the charts.

Calculate the effect of combined operations. Most nations have separate


ground, air, and naval forces. Each of these forces fights a separate war while
simultaneously cooperating with one another. If one nation can obtain air supe-
riority,can more than double the effectiveness of its ground and naval forces.
it

The degree of increased effectiveness depends on the terrain. It’s lower if the
war is being fought over “busy” terrain (forests, urban areas, jungle) and
higher if the terrain is more open (plains, unforested mountains, and especially
deserts). Air superiority also guarantees naval superiority. Control of the air
goes to the force with more and higher-quality aircraft.

Account for the effect of climate and geography. Some terrain favors defense;
other terrain makes it easier for the attacker. Severe terrain conditions can dou-
ble the effectiveness of defending troops. Add severe climactic conditions and
the defender’s combat value can be tripled. An attacker would be handicapped

by invading Switzerland or Afghanistan in the winter. Other environments that


favor the defender are the urban sprawl that covers most of Germany. Jungles
or other thick forests also make defense more effective. An attacker coming
across open terrain in dry weather has an advantage. Deserts are particularly
difficult to defend.

Estimate the effect of surprise, if any. Surprise can benefit anyone, but the
attacker normally has it. A maximum degree of surprise can multiply the
attacker’s combat capability five times. This is rarely attained. The Japanese
came close in 1941. A more likely degree of surprise will multiply the
attacker’s strength two or three times. At the start of a war, the side that opens
hostilities will usually obtain some surprise advantage, at least 10-50 percent.

Basically, surprisemeans attacking enemy forces before they are prepared to


resist. Examples are air attacks that catch enemy aircraft still on the ground. At

sea, submarines are the preeminent surprise weapon. Ground combat finds sur-
prise more difficult, but not impossible, to achieve. At the start of a war, the
defender first has to determine that there is a war going on. After that, there are

the problems of:

• Alerting the combat units,


• Getting them on the road.
638 How to Make War

• Getting them to the border, and


• Establishing defensive positions.

If the attacker has concealed his preparations, the invader can be crossing
the frontier before the hapless defender knows what is going on. Such a degree
of surprise depends on defender deficiencies as well as energetic moves on the
attacker’s part.Such surprise is not unknown. Iraq achieved it in 1990, the anti-

Iraq coalition in 1991, Egypt in 1973, Israel in 1967, North Korea in 1950, and
Germany in 1941. Difficult, but not impossible. Surprise does not end when
the attacker’s intentions are revealed. Carefully planned attacks on the
defender’s airfields and transportation network can sustain the surprise effect.
If the defender does not have a well-thought-out plan to counter these moves,
the effects of the surprise will endure. In the age of technology, there are sur-
prises of a purely technological nature. Underestimating or being ignorant of
enemy technical accomplishments can deal out lethal surprises. Israel misread
the effectiveness of Egyptian antiaircraft weapons in 1973 and paid a high
price in aircraft and lives. The Germans misread the allied use of radar several
times during World War II, both in the air and at sea, and took higher losses
because of it. The Germans demonstrated another form of surprise when they
unleashed the blitzkrieg tactics on their opponents. This was doctrinal surprise.
Future wars will be full of opportunities for doctrinal and technological sur-
prise. Some of the surprise will be self-inflicted as nations use untried weapons
and techniques. Even the Germans tripped over themselves when they first

used their blitzkrieg tactics, but they were fortunate in that they had a few
smaller actions to help them get the bugs out before they went up against a
major opponent. During the first battles of World War I, everyone was green.
Thus 1914 was full of bloody embarrassments. Future wars will likely open
with the same errors of inexperience. Whoever is better prepared to cope with
these surprises will have an edge.

What is of the armed forces leader on each side This is typically a


the quality
factor only in a small armed force, say, under 100,000. A very good or bad leader
of a smaller force will have a greater impact on a smaller force. Larger armed
forces tend to be institutional, where individuals have less effect and then only
over a long time. You apply this factor by multiplying the combat value by any-
thing from .9 (exceptionally good leader) to .1 (very bad). An example of this
would be Libya’s Muammar Qaddafi, a particularly inept military leader who
causes Libya’s armed forces strength to be multiplied by only .2 or .3. If a better
military leader came to power in Libya, he would improve the situation by replac-
ing many unit commanders with more capable people and introducing new train-
ing methods, doctrine, and other practices. This can turn things around in weeks.
Within a few months, the multiplier can go up to .6 or .7. Quite a difference. When
in doubt, and for larger armed forces not affected by this, multiply by .5.
The Armed Forces of the World 639

What impact have on the war? Time is the defender’s strongest ally. If
will time
the attacker doesn't win quickly, several problems inevitably arise. First,
the
effects of whatever surprise the attacker had wear off. Next, if the attacker
has
penetrated into the defender’s territory, the attacking force is operating under
the adverse conditions one would expect in unfriendly territory. The attacking
troops are somewhat demoralized by the fact that they have not quickly won,
and the defending troops are likewise encouraged by this lack of success. The
attacker’s failure to win quickly does not assure a defender victory, but it does
guarantee a longer war. In a long war, victory goes to the nation with the more
robust economic strength. An extreme example of how this works can be seen
Sweden, and Switzerland. Each of these nations mobilizes a large
in Israel,

segment of their male population in wartime. This mobilization strips key peo-
ple from most economic activities in the nation. As a result, these nations can-
not continue fighting at their fully mobilized strength for more than a few
months without substantial outside assistance.

Examples
The Arab-Israeli war of 1973 found weaker and Egypt stronger than they
Israel
are today. Still, Israel had a value of 200, Egypt about 75, and Syria 20. If
Israel had launched a surprise attack, as it had in 1967, it would have had an

advantage of over 4:1 and virtual assurance of quick victory. However, it was
Syria, and especially Egypt, that launched the surprise attack. Moreover, only a
small portion of Israel’s strength was on the border. Although the Israelis were
sitting in bunkers behind the Suez Canal, it was not enough. Egypt had an
advantage of over 6:1 on the first day of the attack. Israel recovered quickly,
the Arab advantage quickly evaporated, and the advantage shifted to Israel
within a week. Part of this rapid shift has to do with the structure of Israel’s
armed forces. Less than 30 percent of their strength is active in peacetime.
Within 24 hours their peacetime strength doubles, and after 72 hours it triples.
Most of the fighting took place on flat, largely hard desert terrain, giving the
counterattacking Israelis the advantage. The method the Egyptians used ini-
tially to deceive the Israelis was quite simple: several times in the past, they

had sent their forces to the border and gone through the preparations for an
attack. Each time they then withdrew these forces, except on the last occasion,
when they actually launched the attack. Israel could not afford to mobilize
their forces partially each time Egypt went through this “practice” drill. The
last time Egypt did it, the drill turned into the real thing. However, the Arabs
were not able to withstand the Israeli counterattack. The final battles of this
war saw the Israelis maintaining a combat ratio of better than 3:1. The Arabs
had no reserves left, except possibly Soviet paratroopers, and the war soon
ended.
640 How to Make War

A more recent example was the Falklands in 1982. Argentina sent a small
portion of its ground forces occupy the Falkland Islands. These troops were
to
supported by air power from the mainland, plus a few aircraft stationed on the
islands. Britain sent a large naval task force whose ground troops retook the
islands. On paper (the first edition of this book), Britain had a land value of 98
and a naval value of 88 and a value per man of 54. Argentina had land value of
7, naval value of 1 5, and value per man of 1 5. Argentina put 1 1 ,000 men on the

island and provided support with mainland-based aircraft representing another


10,000 men. The aircraft were the most effective, sinking and damaging 16
British ships. The Argentine navy was kept at bay by British nuclear sub-
marines. It came down to the 28,000-man British task force versus the 21,000
Argentine defenders. Although Argentina had another quarter million men
under arms, they could not get them past the British nuclear submarines.
British ship-based aircraft prevented significant reinforcement of the islands.
All the Argentines could do from the mainland was launch air strikes. The
British put 7,000 men ashore and quickly defeated the isolated and demoral-
ized Argentine garrison.
If you use the value-per-man figures (54 and 15), multiplied by the num-
ber of men actually involved (28,000 and 21,000), you find the British with a
ratio of nearly 5:1. The British could have lost, but it would have been very
unlikely.
An even more recent example was the Persian Gulf in 1990-91. This was
actually two wars. The first was Iraq’s invasion of Kuwait in the summer of 1990,
followed by five months of inaction. In January, the anti-Iraq coalition began its

six-week air bombardment of Iraqi forces in Kuwait, followed by a three-day


ground offensive. Using the data from the second (1988) edition of this book, we
have a land-combat value for the Iraqis of 356. This was the value of the Iraqis at
the height of the Iran-Iraq war, which ended about the time the 1988 edition of
this book was published. The Iraqis demobilized much of this army after the war
and then remobilized the discharged veterans in 1990. Between 1988 and 1990,
the Iraqis lostsome of their combat edge, giving them a 1990 value of about 300.
The Kuwaitis were only 9 and the United States was 1 ,4 2. Iraq put about 20 per- 1

cent of its combat forces into the initial invasion of Kuwait, giving them a superi-
ority of 60 to 9. It was actually higher (more like 100 to 9), as the Iraqis had
achieved surprise. A subsequent invasion of Saudi Arabia was a real possibility, as
the Saudis and the other Gulf nations could muster no more than 20-30 in com-
bat value to oppose the Iraqis. After the Iraqis took Kuwait, they immediately
began pouring in additional forces to occupy the country. This left the initial
attack force free to continue on to Saudi Arabia. Fortunately, the Iraqi troops were
not well organized or efficient (as shown by their total quality rating of 38 percent).
The U.S. total quality ratingwas only 26 percent higher (48 versus 38 percent). But
as the 1988 edition pointed out, the U.S. military was in the midst of reforming
itself, and, until these reformed forces were put to the test, the new value was
The Armed Forces of the World 641

uncertain (although a 10-40 percent increase could be expected). It was higher,


by about a third but this was not the principal reason the Iraqis were outclassed.
The United States put about
30 percent of its total ground combat power into the
Gulf. That gave the United States -a combat value of 420 (plus another 100 from
allies) using the 1988 values. Using 1990 values, the United States had
a 560
combat value, plus the 00 from the allies. Against the 660 of combat value, about
1

600 was used for the liberation of Kuwait. The Iraqis built up their forces in
Kuwait and southern Iraq. By the end of 1990, Iraq had sent about half its armed
forces to the Kuwait theater of operations (KTO). Most of these troops were
ordered to the Saudi border, which was desert wasteland. Most of the allied troops
were stationed under far less rigorous conditions. The Iraqis lacked the logistical
and technical support for their troops, who suffered much while building fortifi-
cations in the desert summer. Opposite these Iraqi lines were, for the most part, a
thin screen of Saudi desert troops who found the horrid climate quite normal. The
Iraqis were not desert people, coming from the mountains up north or the Tigris-
Euphrates river valleys. By the time the allied air offensive began in January
1991, the Iraqi force had a combat value of about 100. Desertions, illness, and the
wear and tear of living in the summer desert had taken its toll. After six weeks of
allied bombing, the combat strength had been reduced to about 50. The
Iraqi
allies then unleashed the ground offensive that, because of the element of sur-

prise, sent a combat value of about 800 against an Iraqi strength of 50. At odds of

16: 1, it’s no surprise that the battle was over in less than a week. What was sur-

prising was the amount of misinformation spread around in the media between
August 1990 and February 1991. Myths such as the “million-man, battle-hard-
ened Iraqi desert army” and the “huge U.S. casualties expected” stayed fresh and
credible for a long time. This despite published accounts throughout the 1980s
that convincingly disproved these myths. Apparently a lot of people don’t read
much any more, not counting you and me, of course.
The most recent example is the 2001 war in Afghanistan. This was an
ongoing civil war, where one faction (the Taliban) had defeated, but not elimi-
nated, all the other factions. Two things were going on during this war. First,
the Taliban were running a religious police state and most Afghans didn’t care
for it. But the Taliban had imported thousands of fanatic fighters from other
Muslim nations, and these guys kept most Afghans in line. Then along came
the revenge-minded Americans. The Americans had one thing that the Afghans
respected, a lot of bombers that were too high up to shoot back The damage at.

the bombers did to the fragile Taliban army was just enough to get most
Afghans off their butts and out in the street firing their rifles. The Taliban’s for-
eign troops were really, really disliked by most Afghans, and American propa-
ganda operations made much of this. One might say this was a war of intangi-
bles. But it wasn’t. An angry population and a hated occupying army are very

tangible. As are the bombs you drop.


642 How to Make War

Armed Forces of the World:


Naval Forces
This chart shows the world’s 40 most powerful fleets, which represent 98 per-
cent of the world’s naval power.

Combat % of 1,000
Nation value total tons Ships Qual.

Argentina 2 0.41% 39 17 60%


Australia 5 0.81% 57 16 80%
Belgium 1 0.09% 7 3 75%
Brazil 6 0.99% 86 24 65%
Britain 46 8.11% 510 102 90%
Bulgaria 0 0.04% 4 7 60%
Canada 7 1.17% 78 20 85%
Chile 3 0.56% 45 21 70%
China 16 2.75% 346 219 45%
Colombia 0 0.08% 9 6 50%
Denmark 0 0.07% 6 8 70%
Egypt 2 0.41% 36 13 65%
France 14 2.44% 197 43 70%
Germany 9 1 .59% 120 110 75%
Greece 6 1 .03% 73 37 80%
India 10 1.74% 164 57 60%
Indonesia 2 0.29% 33 22 50%
Iran 1 0.17% 16 16 60%
Israel 1 0.21% 13 15 90%
Italy 9 1.61% 140 68 65%
japan 26 4.66% 310 124 85%
North Korea 3 0.59% 56 103 60%
South Korea 6 0.98% 85 65 65%
Malaysia 1 0.14% 13 17 60%
Mexico 2 0.30% 28 8 60%
Netherlands 5 0.88% 62 19 80%
Norway 1 0.25% 18 29 80%
Pakistan 2 0.41% 39 21 60%
Peru 2 0.34% 32 17 60%
Philippines 1 0.13% 12 13 60%
Poland 1 0.18% 16 16 65%
Portugal 1 0.24% 19 9 70%
Romania 1 0.20% 19 11 60%
Russia 45 8.03% 908 187 50%
South Africa 0 0.06% 5.5 11 60%
Spain 5 0.93% 75 26 70%
Sweden 1 0.23% 17 32 75%
Taiwan 10 1.73% 140 99 70%
Thailand 2 0.43% 41 19 60%
Turkey 7 1 .25% 118 60 60%
United States 302 53.46% 3,024 201 100%
The Armed Forces of the World 643

Nation is the nation of the ships displayed. The figures include coast-guard
ships if they have a wartime combat capability. Amphibious shipping is
included (for details see Chapter 9).

Combat value is the numerical combat value of the nation’s fleet. This value
reflects the overall quantity and quality of ships and crew when used only for
naval combat. Included is the effectiveness of support and the fleet’s system of
bases. Aside from the known quantities of ship numbers, tonnages, and man-
power, less firm data on quality have been taken in consideration. To put it
more crudely, it comes down to who is more capable of doing what they say
they can do. The quality factor was derived from historical experience, a less-
than-perfect guide.

% of total is the percentage of the world’s total combat value each fleet repre-
sents.

1,000 tons is the full-load displacement tonnage of the combat fleet, in thou-
sands of tons.

Ships is the total number of ships.

Qual. is the quality of crews and equipment for that fleet, using the U.S. Navy
as a baseline.

Victory at Sea
The end of the Cold War has made the U.S. Navy the preeminent maritime
power on the planet. No other navy or combination of navies can match the
U.S. Navy. Moreover, the U.S. Navy is a truly global force. Even with the elim-
ination of many overseas bases, the U.S. Navy still has sufficient presence and
reach to make its power felt in any corner of the globe. Post-Cold War budget
cuts may eventually reduce the U.S. fleet to less than half its late- 1980s size.

Cuts of that magnitude still won’t change the U.S. Navy’s position of naval
superiority.The Soviet Union was always a long shot as a naval superpower.
With the Soviet Union gone, Russia no longer has the Black Sea and Baltic
bases that supported a third of its naval power. In the Pacific, the enormous
expense of maintaining a major fleet far from the Russian heartland can no
longer be supported. Russia’s northern fleet in sub-Arctic Murmansk is

another economic burden that will have to be sacrificed to economic viability


and political stability on the home front.

The only remaining continental power potentially capable of creating a


644 How to Make War

large fleet, China, has shown some interest in doing so but is proceeding
slowly.
The series of twentieth-century wars (1914-91: World Wars I and II, the
Cold War) that saw Britain as the principal naval power at the beginning finds
the U.S. Navy holding that position at the end. The planet has gotten a lot
smaller during that 77-year period. In the future, “victory at sea” will lose its

meaning as future fleets head for orbital space.


Glossary:
Dictionary of Military Terms
(Official and Otherwise)

AAM —Air-to-Air Missile


ABM — Antiballistic Missile
AGM — Air-to-Ground Missile
ALCM — Air Launched Cruise Missile
AM-39 — Exocet Missile
APDS — Armor-Piercing Discarding Sabot
APS —Armor-Piercing Shot
ARM— Anti-Radiation Missile
ASW—Anti-Submarine Warfare
ATACMS — Army Missile System
Tactical
ATGM —Anti-Tank Guided Missile
AWACS —Airborne Warning and Control System
BB— Battleship
BMD— Missile Defense
Ballistic

CA — Armored
Cruiser,
CAS/BAI—Close Air Support/Battlefield Interdiction

CEP —Circular Error Probable


DD— Destroyer
DIVAD— Division Air Defense System
ECM — Electronic Countermeasures
ELINT — Electronic Intelligence
EW — Electronic Warfare
FAAD — Forward-Area Air Defense

flak guns (from German word)
anti-aircraft

645
646 Glossary

FLOT —Forward Line of Own Troops


FROG— Free Rocket over Ground (NATO name Soviet-designed system)
for
GRT—Gross Register Tons
GTO— Geosynchronous Transit Orbit,
high stationary orbit
grunt — U.S.infantryman
HEAT—High Explosive Anti-Tank (shaped charge)
shell
ICBM — Intercontinental BallisticMissile
ICM — Improved Conventional Munitions
JSOC — JointSpecial Operations Command
JSTARS — Joint Surveillance And Target Attack Radar System
MARV—Maneuverable Reentry Vehicle
MBT— Main Tank
Battle
MIRV— Multiple Independently Targetable Reentry Vehicle
MRBM —Medium Range Missile
Ballistic
MTBF— Mean Time Between Failure
NCO—Noncommissioned Officer and corporals)
(sergeants
NGO—Non-governmental Organization
NRO—National Reconnaissance US recon
Office, controls satellites

OOTW —Operations Other Than War


OTH Radar—Over Horizon radar
the
radar— Detects by
objects microwaves bounces off them
interpreting it

ROE— Rules of Engagement


RV—Reentry Vehicle
SAM — Surface-to-Air Missile
SDI — StrategicDefense Wars
Initiative, Star

SEAL— (“Sea, Air,Land”) Navy Commandos


U.S.
SIGINT — Signal Intelligence
SLBM — Sea Launched Missile
Ballistic
SLCM — Sea Launched Cruise Missile
SOF — Special Operations Forces (commandos. Rangers, etc.)

sonar— Underwater uses sound


radar, of microwaves
instead
SOSUS — U.S. sonar system on the continental shelf
SS —Nonnuclear submarine
attack
SSBN—Nuclear submarine
ballistic missile
SSM — Surface-to-Surface Missile
SSN—Nuclear submarine
attack
TOT—Time on Target
WWMCCS — World Wide Command and Control System
Military
Sources and
Suggested Readings

Information for a work such as this is highly perishable. Your best overall
source of information is the World Wide Web.
you want to a good place to
If
start using the Web to search for information, surf on over to a site I founded in

1999: StrategyPage.com. Here you will find daily updates on wars and armed
forces. You will also find links to periodicals and related web sites.

BOOKS
Books on modem warfare are a problem, as they are quickly out of date. Most
of the truly useful books are periodically updated. When books on modern
warfare are published, they usually don’t stay in print very long and are there-
after available only in specialized libraries. Your best source of other books on
modern warfare are in major research libraries. Large cities have these, as well
as many major universities. A stroll through the stacks would present most of
what is currently available. Governments are often a source of useful publica-
tions. The U.S. Government Printing Office offers catalogs of books on mili-
tary matters. The U.S. Congressional Record is also a treasure trove of material
but requires a lot of digging. The CIA has prepared numerous Fact Books that
can be obtained through the U.S. government.
There are certain authors who continually put out material of use to any-
one in this area. A partial list would include John Keegan, Trevor Dupuy,
Martin van Crevald, Harriet Scott, Albert A. Nofi, Stephen Patrick, and many
others.

647
648 Sources and Suggested Readings

OFFICIAL PUBLICATIONS

Government publications are often a good source of detail on modern military


affairs. The U.S. Government Printing Office offers regularly updated lists of

what it has available. The publications can be ordered by mail. The U.S. mili-
tary also has numerous unclassified publications that civilians can legally pos-
sess. Unfortunately, the official drill is to make a Freedom of Information Act
request, which can turn into a tedious process.

PEOPLE IN THE BUSINESS

It’s become something of an open secret that secrets are not always kept very
secret. Classified military information is regularly leaked to journalists in
order to further one political agenda or another. Vows are regularly taken to
tighten up on the flow of sensitive data, but it never seems to work. As a result,
people in the business are frequently more talkative than they are supposed to
be. As long as you don’t ask for secret information, you are fairly safe while it

is being dumped into your lap.


2 1 1

Index

11 Bush, 331 AC- 130U (Spooky), 173


1150 Atlantic, 279, 283 ADEN 30mm, 190
24/7, 351,486 ADMG-630, 2 1 0, 2 1

2S1, 117 Afghanistan, 6, 40, 47, 116, 126, 135, 154, 155,

253, 117 158, 159, 160, 200, 203, 206, 207, 277,
254, 117 288, 289, 293, 297, 300, 315, 321, 325,
255, 117 347, 349, 370, 375, 377, 380, 391, 459,
2S7, 117 460, 462, 467, 468, 475, 480, 481, 484,
3K10SSN-2 1,250 485, 494, 495, 503, 510, 511, 526, 530,
3M9M4 (SA-6), 210 531, 542, 544, 565, 567, 571, 573, 574,
9A52-2, 117, 118, 119 575,622, 631,637, 641
9K310 (SA-16), 210 African Nations, 630, 63
9K31M (SA-9), 210 AGM, 190, 645
9K.32M (SA-7), 210 Agni, 456
9K331 (SA-15), 210 AH- IS, 173, 181,515
9K.33M3 (SA-8), 210 AH- W, 173, 181
1

9K.34 (SA-14), 210 AH-64, 161, 173, 181, 215, 503, 515, 545

9K37M1 (SA-1 1), 210 Air Combat Attrition, 542


9K.38 (SA-18), 210 Air Defense, 198, 202, 205, 576, 611, 645

9K.40BUK (SA-1 7), 210 Air Superiority, 172, 174, 205, 534

9M111 (SA-19), 210 Air Tasking Order, 165

9M37 (SA-13), 210 Air to Mud, 151

9M8M2 (SA-4), 210 Air Transport, 591


A K. -47/M, 51

A-6, 494 AK.-74, 51, 54

A- 10, 74, 154, 173, 180, 181, 188, 203, 326, Akula, 242, 243, 248

515 Albania, 473, 590, 628

A -4, 173, 181,202, 542, 543 Algeria, 626

A-6, 181, 183, 273, 278, 494, 515, 600 Almirante Brown, 242, 243

A-7, 184,515 Almirante Grau, 240, 241


AAM, 645 Alpha, 173, 181,487,515

ABM, 645 American Nations, 629, 631


AC, 173, 181,445 Amphibious Operations, 61

649
650 Index

AMRAAM AIM-120, 190 B-2, 159, 161, 163, 169, 173, 179, 182, 230,
AMX-10P, 90, 92 278,451, 542, 565, 574
AMX-30SA, 209,213 B-52, 155, 159, 160, 161, 163, 173, 179, 182,
Angola, 208, 551, 630 183, 189, 274, 278, 331, 451, 562, 600,
Antisubmarine Warfare, 262, 273 610
Antitank Weapons, 92 B-70, 147, 562
APDS, 84, 645 Bahrain, 626
APS, 82, 645 Balkans, 309, 324, 335, 461, 462, 463, 464,
Arab-Israeli Wars, 150, 305 465, 466, 467, 468, 473, 474, 475, 573,
Arabs, 178,207, 634, 639 589, 590, 622, 623
Argentina, 276, 324, 629, 635, 640, 642 Bangladesh, 63
Arleigh Burke, 240, 241 Barret 82, 51
ARM, 191,645 Battleship, 239, 645
Armenia, 628 Belarus, 628, 634
Armored vehicles, 73, 127, 331, 478, 514, 518, Belgium, 336, 442, 628, 642
524, 569,615 Belize, 629
Arms Race, 561 Belknap, 240, 241
AS-13, 190 Benin, 631
AS- 14, 190 Bill, 3, 95, 323, 463
AS-15, 190 Biological Warfare, 42
Asagiri, 242, 243 BM-21, 114, 117, 118, 119
ASROC, 250, 252, 253 BM-27, 117, 118
ASW, 237, 238, 262, 264, 265, 266, 267, 268, BMD, 87, 90, 645
270, 273, 274, 284, 645 BMP, 1,33, 87, 90,91,92
AT- 10 Slabber, 95 BMP 1,90,91
AT-1 1 Sniper, 95 BMP 2, 90, 91
AT- 1 3 Saxhorn, 95 BMP 3, 90
AT-3 Sagger, 95 Bolivia, 629
A -4, 94, 95,97, 100 Bosnia, 191, 375, 475, 476, 573, 628
AT-4 Spigot, 95 Botswana, 630
AT-5 Spandrel, 95 Brazil, 82, 181,624, 629, 642
AT-8 Songster, 95 BRDM, 90
AT-9 Spiral, 95 Britain, 3 1 , 49, 82, 1 36, 1 5 1 ,
1 72, 1 82, 1 90,
ATACMS, 111, 114, 645 191, 209, 221, 273, 284, 292, 296, 300,
ATGM, 33, 42, 44, 48, 66, 69, 72, 73, 74, 79, 323, 332, 425, 427, 430, 471, 483, 490,
81, 82, 84, 85, 89, 91, 92, 93, 94, 97, 100, 493, 495, 529, 542, 550, 581, 610, 623,
115,576, 592, 593,645 633, 635, 640, 642, 644
ATO, 165, 166 Brunei, 627
Audace, 242, 243 BTR-60, 90
Aum Shinri Kyo, 422, 424, 425, 436 Bulgaria, 628, 634, 642
Australia, 183, 197, 583, 627, 642 Burkina Faso, 630
Austria, 628 Burundi, 630
Automatic Grenade Launchers, 56
AV-8, 173, 181,490,494 CA, 239, 645
Avenger, 2 1 0, 2 1 California, 240, 241, 488, 600
AWACS, 147, 150, 151, 152, 158, 167, 168, 176, Cambodia, 126,377, 627, 634
201, 278, 282, 283, 284, 326, 544, 645 Cameroon, 630
Azerbiajan, 626 Canada, 133, 629, 642
Cape Verde, 63
B-l, 155, 160, 161, 163, 173, 179, 182, 183, Cargo Shell, 1 1

189, 451,542,610 Carrier Aircraft, 273, 515


1 1 8 1 1

Index 651

CAS/BAI, 645 CX, 445


Cassard, 242, 243 Cyprus, 628
Casualty Rates by Branch, 544 Czech, 333, 628, 634
Central Aft. Rep., 63
CEP, 428, 451,452, 454, 645 Daily Supply Requirements, 51
CG, 239, 445 Damage Control, 223
Chad 461,630 Data Explosion, 3 1

Chakri Naruebet, 240, 241 De Gaulle, 240, 241


Chapparral, 210 De La Penne, 240, 241
Chemical Weapons, 412, 444, 445 Delhi, 240, 241,593
Chile, 629, 642 Delta 3, 409
China, 50, 51, 54, 60, 82, 83, 87, 88, 90, 117, Delta Force, 483, 485, 487, 488
174, 175, 179, 185, 186, 187, 215, 220, Delta I, 242, 243
224, 225, 244, 250, 253, 267, 268, 273, Delta III, 242, 243
274, 305, 309, 320, 324, 355, 372, 373, Delta IV, 242, 243
374, 376, 377, 390, 391, 399, 403, 408, Denmark, 628, 642
409, 421, 422, 427, 430, 431, 432, 434, Dergach, 242, 243
451, 456, 457, 460, 466, 468, 472, 490, Deserters, 519, 520
494, 543, 549, 562, 563, 571, 581, 623, Destruction Tables, 120
624, 627, 633, 634, 642, 644 Detachment 73 1 42 1 422
, ,

Ching Kuo, 172, 182 DF-21, 432, 456


Chobham, 85, 99, 607 DF-3, 431, 432, 451, 456
CIA, 203, 322, 323, 324, 372, 390, 396, 459, 647 DF-3A, 456
Circular Error Probable, 428, 452, 645 DF-4, 431,432,456
Civil War, 32, 309, 333, 347, 363, 521, 526, Dictionary of Military Terms, 645
568, 621 Diplomacy, 458
Clemenceau, 240, 241 Dirt and Fouling, 53
Cold War, 1, 8, 9, 34, 40, 43, 47, 49, 80, 81, 87, Dispersed Defense, 120
92,98, 106, 110, 135, 136, 137, 180, 181, DIVAD, 645
187, 205, 221, 235, 247, 252, 263, 271, Djibouti, 630
273, 275, 292, 324, 354, 356, 383, 394, DM, 445
403, 408, 409, 417, 421, 423, 427, 432, DPICM, 111
434, 440, 454, 455, 459, 470, 472, 473, DRAGON, 94, 95, 97

477, 549, 550, 554, 555, 557, 558, 559,


560, 561, 563, 567, 569, 570, 571, 582, E-2, 273, 274, 279, 280, 283

586, 587, 597, 613, 614, 623, 633, 636, E-3A AWACS, 279
643, 644 E-9 JSTARS, 279
Colombia, 476, 629, 635, 642 EA-6E (Intruder), 173
Combat Power, 528, 534, 545, 624 East Asian Nations, 627, 63

Company grade, 3 1 ECCM, 385


Congo, 630 ECM, 16, 146,
1 150, 168, 182, 191, 200, 201,

Conscription, 353, 355 204, 272, 273, 321, 384, 385, 392, 645

Copperhead, 95, 97, 100, 111 Economy, 2, 3

Cost of War, 548 Ecuador, 629

Costa Rica, 629 EDM, 386, 387


Counterbattery, 103, 105, 116 EF-2000 (Typhoon), 172
Croatia, 476, 628 Egypt, 46, 336, 461, 543, 626, 638, 639, 642

Crotale, 209, 213 El Salvador, 622, 629


Cruise missiles, 227, 250, 275 Electronic Battlefield, 130, 363

CS, 444, 445 Electronic Countermeasures, 147

Cuba, 629 Electronic Deception, 386


652 Index

Electronic Reconnaissance, 318 FLIR, 153,213


Electronic Warfare, 300, 340, 380, 382, 385, FLOT, 646
386, 387, 405, 645 FOBS, 401
ELINT, 645 Fortifications, 533
Enterprise, 240, 24 Foxtrot, 242, 243
Equatorial Guinea, 63 France, 31, 49, 76, 82, 83, 90, 95, 172, 174,
ESM, 382, 383,387,388 190, 209, 250, 252, 273, 283, 296, 399,
Estonia, 628 427, 430, 478, 490, 495, 550, 581, 623,
Ethiopia, 472, 630 627, 633, 642
European Nations, 627, 628, 63 Franklin, 242, 243
EW, 245, 272, 300, 381, 382, 388, 389, 576, 645 Fratricide, 428
Exocet, 190, 250, 251, 252, 339, 645 FROG, 646
Fuel Air Explosive, 96
F-l, 148, 149, 153, 159, 161, 162, 169, 172,

173, 174, 177, 179, 182, 183, 184, 185, Gabon, 630
186, 187, 188, 203, 271, 273, 494, 505, Gambia, 63
515,600,610 Garibaldi, 240, 241
F-l 04, 172, 183,515 GD, 445, 446, 450
F-l 04 (Starfighter), 172 Gentleman Officer, 300, 302
F-l 11, 153, 173, 183, 188,515 Georgia, 628
F-l 1 IF (Aardvark), 173 Gepard, 202,210,213
F-117A, 153, 159, 173, 183 Germany, 31, 45, 49, 51, 83, 90, 92, 136, 178,
F-14, 159, 162, 172, 183, 271, 273, 515, 600 182, 190, 194, 209, 213, 219, 221, 295,
F-14A (Tomcat), 172 296, 301, 305, 326, 336, 372, 383, 424,
F-14B/D (Bombcat), 172 442, 468, 492, 543, 550, 554, 581, 582,
F-15, 148, 149, 159, 161, 162, 172, 173, 183, 613, 620, 623, 627, 637, 638, 642
184, 185, 188, 505,515, 600,610 Ghana, 630
F-15 (Eagle), 172 Ghauri, 456
F-15E (Strike Eagle), 173 Ghurka, 306
F-l 6, 161, 169, 172, 174, 177, 182, 183, 184, Global Positioning Satellite, 398
186, 187,515, 600 Glossary, 645
F-l 6 (Falcon), 172 GPS, 22, 30, 34, 1 12, 1 16, 117, 148, 153, 154,
F-18, 172, 182, 183, 184, 203, 271, 273, 494, 155, 160, 191, 192, 299, 339, 390, 391,
515,600 398, 401, 408, 428, 432, 494, 607, 616
F-18A (Hornet), 172 Greece, 628, 633, 642
F-18D (Super Hornet), 172 Grenada, 345, 347, 485
F-22 (Lightning), 172 Grisha II, 242, 243
F-35 (JSF), 173 Gross Register Tons, 646
F-35N (Navy JSF), 173, 185 GRT, 581,582, 583,585,646
F-4, 169, 172, 185, 187, 188, 515, 542, 595, 600 Grunt, 646
F-4 (Phantom), 172 GSG-9, 483
F-5E (Tiger), 172 Gsh-23 23mm, 190
F-6, 515, 516 GTO, 403,409,410,646
FAAD, 645 Guatemala, 629
Falklands, 46, 61, 126, 134, 158, 182, 237, 293, Guinea, 630
339, 407, 490, 504, 542, 544, 635, 640 Guinea-Bisseau, 630
Field grade, 31 Gulf War, 6, 7, 8, 9, 23, 26, 33, 34, 36, 42, 49,
Fiji, 627 56, 57, 62, 64, 66, 67, 75, 79, 1 14, 1 15,
Finland, 628 116, 126, 128, 131, 134, 135, 137, 138,
Fire Control, 153 145, 147, 148, 150, 151, 152, 153, 156,
Firepower, 524 158, 168, 169, 177, 191, 194, 197, 200,
Flak, 54, 156, 543 203, 205, 207, 208, 214, 231, 235, 238,
1

Index 653

291, 293, 294, 302, 314, 315, 321, 325, Improved Hawk, 210, 213
326, 327, 335, 338, 340, 341, 345, 346, India, 273, 305, 355, 399, 410, 427, 430, 456,

347, 348, 349, 351, 369, 378, 379, 397, 457, 460, 472, 495, 542, 543, 544, 549,
413, 418, 463, 467, 485, 486, 494, 501, 624, 631,634, 635,642
505, 506, 507, 5 1 0, 5 1 1 ,
52 1 526, 542,
, Indoctrination, 287
544, 547, 557, 560, 564, 566, 567, 568, Indonesia, 460, 587, 627, 642
569, 572, 573, 585, 586, 587, 588, 594, Infantry Fighting Vehicle, 33, 42, 88
596, 597, 608, 609, 613, 614, 616, 636 Infantry Organization, 17
Gun 127mm, 250 Infantry Weapons, 38, 51, 56, 576, 607
Gun 76mm, 250 Informants, 319
Guyana, 629 Intelligence, 1 64, 3 1 1 ,
3 1 6, 3 1 8, 32 1 323, 378,
,

397
H-5 (IL-28), 173 Invincible, 240, 241

H-6, 173, 185 Iran, 10, 253, 267, 276, 293, 320, 372, 412, 417,
H-6 (Tu-16), 173 427, 430, 432, 434, 435, 456, 457, 461,
Haiti, 573, 591,629 480, 481, 542, 543, 620, 623, 626, 634,
Harpoon, 190, 250, 252, 258, 274 640, 642
Harrier, 173, 185,515 I ran -Iraq War, 10
Haruna, 240, 241 Iraq, 6, 7, 10, 46, 131, 134, 156, 178, 191, 276,
Hasty Attack, 120 293, 320, 333, 339, 369, 372, 412, 413,
Hasty Defense, 120 414, 417, 418, 429, 430, 432, 434, 435,
Hatakaze, 240, 24 446, 456, 458, 465, 494, 542, 543, 551,
Hatsuyuki, 242, 243 567, 573, 586, 620, 623, 626, 634, 638,
Hawk, 196, 197, 206, 210, 212, 213, 214, 574, 640,641
575 Ireland, 600, 628
HD, 445 Iron Bombs, 194
HEAT, 76, 79, 84, 85, 94, 96, 97, 98, 99, 100, Iroquois, 240, 241

110, 111,646 Israel, 33, 82, 83, 92, 136, 137, 139, 152, 156,

Helicopter, 169, 545 157, 163, 174, 175, 177, 178, 186, 187,

Hellfire, 94, 95, 161, 169, 181, 380, 575 190, 191, 194, 196, 206, 208, 252, 275,

History, 2, 24, 66, 290, 352, 473, 500, 538, 543, 291, 292, 301, 304, 336, 337, 340, 381,

550, 605 399, 410, 427, 435, 456, 461, 479, 481,

Honduras, 629 482, 516, 526, 542, 543, 544, 620, 623,
HOT, 94, 95, 97 624, 626, 632, 634, 638, 639, 642

HOT 2, 95 Italy, 172, 174, 181, 182, 273, 284, 469, 499,

Human intelligence, 319 627, 642

Hummer, 213, 514 Ivory Coast, 630

Hungary, 628, 634 Iwo Jima, 240, 241


HY-1 CSSC-2, 250
HY-2 CSSC-3, 250 J-lO(Lavi), 172

HY-3 CSSC-6, 250 J-6 (MiG- 19), 172


HY-4 CSSC-7, 250 J-7 (MiG-21), 172

J-8, 172, 186

ICBM, 10, 401, 402, 408, 409, 429, 430, 432, Jaguar, 173, 186

435,436, 454, 457, 562,615, 646 Jamaica, 629

Iceland, 490, 600, 601 Japan, 82, 174, 221, 235, 284, 296, 346, 357,

1CM, 59, 105, 109, 1 10, 1 1 1, 1 14, 1 16, 1 17, 1 19, 399, 408, 4 1 0, 424, 43 1 , 439, 468, 490,

120, 122, 205, 524, 526, 566, 578, 609, 646 505, 550, 551, 554, 570, 571, 581, 583,

11-38 May, 279 627, 634, 642


11-76 Mainstay, 279, 283 Javelin, 94, 95
Improved Conventional Munitions, 109, 111, Jericho 2, 456

19, 120, 122, 205, 524, 566, 609, 646


1
JFK, 240, 241
11 1 11 1

654 Index

JI-1 (China), 451 Lebanon, 66, 158, 293, 337, 480, 526, 542, 544,
Jordan, 626 622, 626
Journalists, 347 Leclerc, 83
JSOC, 488, 646 Leopard, 83, 85, 87, 99
JSTARS, 148, 326, 379, 646 Lesotho, 63
J-STARS, 147, 148 Leygues, 242, 243
Liberia, 582, 631
Ka-26 Hormone, 279, 283 Libya, 324, 430, 626, 638
Ka-27 Helix, 279, 283 Lithuania, 628
Ka-50, 173, 186 Logistics, 311, 499, 500, 507, 509, 51
Kara, 240, 241 Long Beach, 240, 241
Kashin, 242, 243 Long March CZ2E, 409
Kashin II, 242, 243 Los Angeles 688, 242, 243
Kazakstan, 626 Los Angeles 719, 242, 243
Kenya, 630 Los Angeles 75 1 , 242, 243
Key Hole, 395 Luda, 242, 243
KfirC, 172 Luhai, 240, 241
Kfir C2, 172 Luhu, 242, 243
KGB, 133,372,469 LVTP-7, 90, 92
KH-1 1, 146, 396, 397, 398, 399, 404
Kh-35 SSN-25, 250 M-l, 32, 34, 35,40, 51, 54, 56, 57, 58, 68, 70, 77,
Kidd, 240, 241 79, 82, 83, 85, 87, 90, 92, 99, 118, 279, 283,
Kilo, 242, 243 320, 333, 431, 508, 514, 524, 556, 569, 586
Kirov, 240, 241,251 M101A1, 117
Kitty Hawk, 240, 241 Ml 02, 117
Knox, 242, 243 Ml 07, 117
Kongo, 240, 24 M109A6, 117
Korea, 82, 174, 175, 222, 231, 235, 267, 289, M-l 13, 90, 92
292, 305, 326, 334, 336, 345, 346, 370, M114A1, 117
375, 377, 412, 427, 429, 430, 432, 434, M-l 2 Mail, 279
435, 456, 457, 464, 484, 490, 494, 499, M-16A2, 51
500, 510, 543, 551, 575, 585, 587, 589, M198, 117
590, 591, 624, 627, 634, 638, 642 M-l Al, 83, 508, 586
Kormoran, 190 M-1A2, 83
Kosovo, 6, 9, 158, 208, 299, 326, 327, 335, 339, M-2, 51,78, 87, 90, 92
340, 473, 474, 475, 476, 543, 544, 572, M-240B, 5
573,590 M-249 SAW, 51
Krivak, 240, 241,242, 243 M-3, 87, 90, 92
Kuwait, 8, 61, 82, 157, 335, 435, 476, 486, 503, M-4, 51,54,91,92, 99, 118,210,214
507, 551, 586, 620, 623, 626, 640, 641 M-42, 210, 214
Kuznetsov, 240, 24 M46, 117
Kynda, 240, 241 M55/D20, 117
M55/D74, 117
Lacrosse, 397, 400 M60A3, 83
Lafayette, 242, 243 M63/D30, 117
Laos, 627 Macedonia, 3, 476, 628
Latvia, 628 MAD, 263, 265, 280, 281,282
LAV-25, 90 Madagascar, 630
LAW, 93, 94 Magic Bullets, 291
LCAC, 485 Magic R, 190
Leadership, 295, 297, 298, 299, 305, 534 Maintenance, 2, 3, 129, 131, 135
Leahy, 240, 24 Malawi, 631
1 1

Index 655

Malaysia, 460, 627, 642 Mirka II, 242, 243


Mali, 630 MIRV, 432, 646
Marder, 78, 89, 90, 92 Missile Systems, 212
Marines, 30, 36, 57, 65, 156, 157, 185, 231, Mission Planning System, 166
239, 273, 308, 337, 466, 483, 488, 489, MLRS, 105, 1 1 1, 1 14, 1 15, 1 17, 120, 609
490, 491, 493, 494, 510, 586, 590, 61 Mobilization, 136, 632
MARV, 646 Moldova, 628
Matka, 242, 243 Mongolia, 627
Maverick AGM-65, 190 Morocco, 626
MAW, 494 Motor Rifle Division, 48
MBT, 646 Mozambique, 622, 630
MBU 1200, 250, 254 MRBM, 646
MBU 6000, 250, 254 MSBS M-4, 451
Meeting Engagement, 20, 533 MTBF, 555, 646
Mercenaries, 292, 476, 477 Murasame, 240, 241
Merkava, 77, 83, 86, 92 Murphy, 329, 331
MEU, 490 MVD, 134
Mexican American War, 521 Myanmar, 63
Mexico, 621, 629, 642
MG3, 51, 55 Nambia, 630
Mi- 14 Haze, 279, 283 Nanuchka, 242, 243
Mi-24, 48, 173, 187,515 National Differences, 354, 542
Mi-24 (Hind), 173 National Training Center, 314
Mi-8,48,283,515 Naval Forces, 239, 632, 642
Micromanagement, 299, 349 Naval Weapons, 249
Middle East, 10, 33, 90, 191, 198, 291, 324, 381, NCO, 16, 17, 18, 136, 289, 300, 307, 310, 312,

417, 435, 461, 467, 481, 487, 549, 590, 350, 354, 355, 356, 357, 576, 646

591, 61 1, 620, 623, 625, 626, 631, 634 Nepal, 292, 306, 631
Middle East Nations, 626, 631 Netherlands, 442, 628, 642

MiG-21, 172, 174, 183, 185, 186, 187, 188, Neustrashimyy, 242, 243

333,515,516 New Zealand, 627


MiG-23, 172, 187, 333, 515 NGO, 471,646
MiG-25, 172, 187,515, 562 Nicaragua, 629

MiG-27, 173, 187,515 Niger, 631

MiG-29, 167, 172, 175, 176, 186, 187, 515, 569 Nigeria, 461, 472, 630

MiG-31, 172, 187, 562 Nike-Hercules, 210, 212, 213, 214

MiG-33, 172, 187 Nimitz, 240, 241

Milan, 94, 95, 97 NIMROD, 279


Military Police, 128 No Dong, 456
Military Reserves, 134 Norway, 252, 266, 628, 642
Military-Industrial Complex, 557 NR-30 30mm, 190
Minas Gerais, 240, 241 NRO, 396, 646
Mine Clearing, 233 Nuclear Escalation, 412

Mine Warfare, 229 Nuclear Weapons, 412, 437, 438, 439, 440, 441

Mines in the Next War, 235 Nuclear Weapons Effects, 438, 440

Minute Man II, 451


Mirage F, 172 Officer, 17, 302,312,646
Mirage FI, 172 OH-58 (Kiowa), 173

Mirage 2000, 172, 187, 188 Ohio, 242, 243

Mirage 3, 515 Oman, 626


Mirage III, 172, 188 OOTW, 458, 459, 460, 462, 468, 473, 474, 476,

Mirage V, 172, 187, 188 477, 482, 646


1 1 1 1 7

656 Index

Operating Within the Cycle, 298 Principe de Asturias, 240, 241


Oscar II, 242, 243 Principles of War, 2
OTH RADAR, 646 Prisoners, 319, 519
Protective clothing, 450
P-120 SSN-9, 250 Push-Button Leadership, 299
P-15 SSN-2B, 250 Python, 190
P-21 SSN-2C, 250
P-270 SSN-22, 250 Q-5, 173, 188
P-2H Neptune, 279 Qatar, 626
P-3, 250, 251, 252, 266, 273, 274, 278, 279,
281,283 Radar, 147, 153, 164, 178, 191, 193,213,252,
P-35 SSN-3B, 250 399, 406,611,646
P-500 SSN-12, 250 Radiation, 418, 419, 420, 645
P-70 SSN-7, 250 Rafale, 169, 172, 188
P-700 SSN-19, 250 Raiding, 489
P-800 SSN-27, 250 Rapier, 209, 213, 214
Pakistan, 88, 186, 187, 191, 292, 427, 430, 456, Rate of Return, 522
457, 460, 503, 542, 543, 544, 549, 624, Recent Developments, 3 1
631,634, 642 Reconnaissance Missions, 145
Panama, 345, 347, 485, 582, 629 Red Army, 297, 521,559
Paper Bullets, 354 Regional Summary, 63
Papua-New Guinea, 627 REMF, 331
Paraguay, 629 ROE, 466, 646
Paramilitary, 133, 134, 138 Roland, 209,213,214
Paratroopers, 483, 492, 493 Romans, 30 1 , 3 1 3, 474
Parchim II, 242, 243 RPG-16, 95
Patriot, 1 98, 207, 2 1 0, 2 1 2, 2 1 4, 43 RPG-18, 94, 95
Patrol Aircraft, 278, 281, 283 RPG-22, 95
Paveway, 190, 192 RPG-7V, 95
Peacekeeper, 45 RPK, 51,250
Perry, 242, 243 RPK-3 SSN-14, 250
Persian Gulf, 74, 148, 158, 161, 197, 236, 293, RPK-4 SSN-15, 250
315, 339, 346, 347, 371, 375, 446, 449, RPK-6 SSN-16, 250
464, 490, 521, 560, 561, 566, 572, 574, RPK-74,51
583, 584, 585, 586, 587, 589, 593, 640 RPU-14, 117, 118, 119
Personal Equipment, 39, 576 Rules of Thumb, 4, 502
Peru, 629, 642 Rumania, 628, 634, 642
Phalanx, 210, 212, 214,276 Rwanda, 589, 591, 630
Philippines, 347, 460, 627, 642
Phoenix, 183, 189, 190, 271 S-125 (SA-3), 210
Photo Reconnaissance, 318, 395 S-200 (SA-5), 210
Pioneer, 156, 157, 196, 197 S-2E, 279, 283
PKM, 51,52, 55 S-300P (SA-10), 210
PLRS, 148 S-300PMU2 (SA-10), 210
Poland, 47, 433, 627, 634, 642 S-300V (SA-12), 210
Police Armies, 133 S-3 A Viking, 279
Portugal, 628, 642 Sailors Life, 228
Poseidon C, 45 SAM, 43, 48, 183, 197, 206, 207, 228, 245,
POWs, 319 494, 543,611,646
Prepared Attack, 1 20 SA-N-3, 210, 214
Prepared Defense, 1 20 SA-N-3 Improved, 210, 214
1 1 1

Index 657

Satellite Defense, 406 Special Equipment, 38


Satellite Launch Vehicles, 409 Special Forces Group, 487
Saudi Arabia, 7, 19, 25, 397, 456, 457, 467, Special Operations, 19, 483, 484, 486, 487, 488,
476, 505, 51 1, 551, 585, 586, 588, 594, 646
596, 626, 640 Spies, 317, 319, 389
Scout, 196 Spruance, 240, 241, 244
SDI, 394, 646 SRAM, 190
Sea Sparrow R1M7H, 210 Sri Lanka, 48 1 63 , 1 , 635
SEAL, 484, 487, 488, 646 SS, 48, 166, 244, 451, 455, 474, 646
SEAL Team, 488 SSBN, 239, 646
SEALs, 488 SSM, 245, 646
Seawolf, 242, 243 SSN, 244, 267, 273, 276, 646
Senegal, 630 Star Wars, 394, 402, 405, 406, 433, 434, 646
Serbia, 544, 628 Stinger, 33, 198, 203, 206, 207, 210, 213, 215,
SH-2F LAMPS, 279, 284 265, 494, 543
SH-2F LAMPS 2, 279, 284 Strategic Military Airlift, 598
SH-3 Sea King, 279, 284 Strategic Nuclear Weapons, 427
SH-60B LAMPS 3, 279 Strategic Weapons, 450, 45
Shahab 3, 456 Sturgeon, 242, 243
Shells, 59, 109, 524 Su-17, 173, 188,515
Shirane, 240, 241 Su-17 (Fitter-C), 173

Shuttle, 398, 409 Su-24, 173, 188,515


Sidewinder, 168, 189, 190, 191, 213 Su-24 (Fencer), 173
Sierra, 242, 243, 476, 589, 630 Su-25, 173, 188,515
Sierra Leone, 476, 589, 630 Su-25 (Frogfoot), 173
SIGINT, 397, 646 Su-27, 161, 162, 172, 175, 176, 186, 187, 188,
Signal Processing, 259, 385 515
Simulators, 174 Su-27 (Flanker), 172
Singapore, 236, 593, 627 Su-30 (Flanker), 173
Sky Flash, 190 Su-37 (Terminator), 172
Slava, 240, 241,251 Submarine Design, 256
SLBM, 646 Submarine Warfare, 645
SLCM, 451, 646 SUBROC, 252, 253, 258

Slovakia, 628 Sudan, 461, 626


Slovenia, 628 Suffem, 240, 241
SM-2 ER Aegis, 210 Supply Requirements, 514
SM-2 MR, 210, 214 Suppressive fire, 329
SOF, 19, 646 Suriname, 629
Somalia, 289, 309, 310, 315, 463, 468, 485, SVD, 51,52
573,589, 631 Swaziland, 631

Sonar, 259, 260, 261, 263, 383, 646 Sweden, 95, 136, 137, 266, 476, 628, 632, 639,
Sonobuoys, 261 642
Sorties, 515, 543 Switzerland, 136, 137, 213, 304, 627, 632, 637,

SOSUS, 262, 263, 271,275,646 639


South Africa, 208, 427, 516, 585, 593, 624, 630, Syria, 158, 191, 291, 337, 480, 481, 543, 626,

635, 642 639


South Asian Nations, 63
Sovremenny, 240, 24 T-55, 80, 83, 88, 90, 93, 99, 524

Soyuz, 409 T-62, 80, 83,91,333


Soyuz U, 409 T-64, 83, 87

Spain, 182, 627, 642 T-72, 46, 83, 87, 88, 333, 524
1 1 1

658 Index

T-80, 83, 85, 87, 88,91 Turkmenistan, 626


T-90, 83,91 Type 59, 83
Tachikaze, 242, 243 Type 69, 83
Tactical Principles, 336 Type 80, 83
Taepo Dong 1, 456 Type 85, 83
Taiwan, 174, 175, 182, 391,431,432,476,589, Type 90, 83, 320
627, 634, 642 Typhoon, 182, 242, 243, 542
Takasuki, 242, 243
Tango, 242, 243 Udaloy, 240, 241
Tank Design, 75 Udaloy II, 240, 241
Tante Friede, 298 Uganda, 622, 630
Tanzania, 630 UH-1, 181,494,515, 545
Tarantul, 242, 243 UH-60, 280, 284, 502, 503, 515, 545
Tarawa, 240, 24 Ukraine, 47, 292, 628, 634
Tartar RIM24B, 210 United Kingdom, 174, 624, 627
Technical Intelligence, 319 Uruguay, 629
Terrorism, 8, 11,310, 324, 459, 479, 480 Uzbekistan, 503, 574, 626
Thailand, 627, 642
Theodore Roosevelt, 240, 24 V-75 (SA-2), 210
Theory and Practice, 31, 78, 1 15, 130, 138, 158, Venezuela, 629
206, 236, 267, 275, 292, 313, 325, 338, Veteran troops, 23
348, 356, 389, 407, 436, 509, 523, 570, Victor III, 242, 243
585, 596,612 Vietnam War, 296, 321, 369, 499
Ticonderoga, 240, 241 Viraat, 240, 241

Titan 4, 409 Virginia, 240, 241,488


Togo, 630 Vortex, 397
Tomahawk, 228, 250, 252, 258 Vulcan, 210, 215
Tonnage War, 581 VX, 424, 445, 446, 449, 450
Top Gun, 175,301,315
Tornado, 172, 188, 189, 515 War in Space, 394
Torpedo Mk 46, 250 Wasp, 240, 241
Torpedo Mk 48, 250 Weapon Effectiveness, 331
Torpedo Mk 50, 250 Weapons of the World, 605
TOT, 632, 646 Wolfpacks, 277
Tourville, 240, 241 World Totals, 63
TOW, 94, 95, 97, 181,332 World War I, 3, 6, 7, 8, 10, 15, 16,24,26,31,
TOW2, 94, 95 32, 36, 39, 40, 45, 49, 53, 54, 55, 57, 58,
TOW3, 94, 95 61, 63, 64, 69, 73, 76, 82, 85, 88, 90, 91,
TR-1 (U-2), 279,280 92, 93, 94, 101, 104, 105, 1 13, 1 14, 1 18,

Trident C, 451 136, 138, 144, 148, 154, 155, 158, 159,
Trident II D, 451 163, 174, 177, 178, 199, 203, 204, 205,
Trinidad, 629 206, 207, 214, 219, 221, 222, 223, 230,
Tu-142, 189, 279, 284 235, 237, 247, 248, 256, 270, 274, 275,
Tu-16 Badger, 279 276, 277, 288, 289, 292, 293, 296, 297,
Tu- 160 (Blackjack), 173, 189 298, 299, 303, 305, 307, 310, 317, 318,
Tu-22 (Blinder), 173 323, 327, 332, 334, 336, 337, 338, 345,
Tu-22M, 173, 189, 279, 284,515 346, 347, 348, 357, 363, 368, 369, 370,
Tu-22M (Backfire), 173,279 376, 377, 378, 380, 392, 413, 414, 418,
Tu-95 (Bear), 173 421, 423, 424, 425, 444, 446, 454, 456,
Tunisia, 626 466, 468, 470, 474, 479, 484, 486, 488,
Turkey, 624, 627, 633, 642 489, 490, 492, 493, 494, 495, 501, 502,
Index 659

505, 517, 518, 519, 520, 521, 522, 523, 495, 501, 502, 505, 517, 518, 519, 520,
524, 526, 529, 532, 542, 543, 544, 548, 521, 522, 523, 524, 526, 529, 532, 542,
549, 551, 553, 554, 556, 568, 569, 570, 543, 544, 548, 549, 551, 553, 554, 556,
571, 572, 583, 584, 585, 586, 587, 606, 568, 569, 570, 571, 572, 583, 584, 585,
607, 608, 609, 610, 61 1, 612, 613, 615, 586, 587, 606, 607, 608, 609, 610, 61 1,

616,617,618, 622,638 612, 613, 615, 616, 617, 618, 622, 638
World War II, 3, 7, 8, 10, 15, 24, 32, 36, 39, WWMCCS, 646
40, 45, 49, 53, 54, 55, 57, 58, 63, 64, 69,
73, 76, 82, 85, 88, 90, 91, 92, 93, 94, 101, Yamagumo, 242, 243
104, 113, 114, 118, 136, 138, 144, 154, Yankee, 242, 243
155, 158, 159, 163, 174, 177, 178, 199, Yemen, 467, 626
203, 204, 205, 206, 207, 214, 221, 222, YJ-16 CSSC-5, 250
223, 230, 235, 237, 247, 248, 256, 270, YJ-2 CSSC-8, 250
274, 275, 276, 277, 289, 292, 296, 297,
298, 299, 303, 305, 307, 310, 317, 318, Zambia, 630
323, 327, 332, 334, 336, 337, 338, 345, Zampolit, 297, 298
346, 347, 348, 363, 368, 369, 370, 376, Zimbabwe, 630
377, 378, 380, 392, 413, 414, 418, 421, ZSU-23, 48, 202, 205,210,215
423, 425, 454, 456, 466, 468, 470, 474, ZSU-30, 210, 215
479, 484, 486, 488, 489, 490, 493, 494, ZSU-57, 210,215

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