Week 2
Week 2
CRAFTING USER
EXPERIENCES
BY:
ARIEL E. OLIMPIADA
INTRODUCTION TO INTERACTION
DESIGN
Dimension 1: 1D - Words
Dimension 2: 2D - Visual Representations
Dimension 3: 3D - Physical Objects or Space
Dimension 4: 4D - Time
Dimension 5: 5D - Behavior
DIMENSION 1: 1D - WORDS
• Information Presentation
• Aesthetics and Branding
• Navigation
• Emphasis and Hierarchy
• User Engagement
EXAMPLES OF VISUAL REPRESENTATIONS
IN INTERFACE DESIGN
• Typography: • Layout and Composition:
• Headings and Subheadings • Grids
• Body Text • Whitespace
• Highlighting • Responsive Design
• Icons and Symbols: • Typography Pairings:
• Navigation
• Font Families
• Font Weight
• Actions
• Status Indicators • Interactive Elements:
• Buttons
• Images and Graphics: • Hover Effects
• Hero Images • Progress Indicators
• Illustrations
• User Interface (UI) Kits and Design Systems:
• Infographics
• Color Palette:
• Branding
• Emotion and Mood
• Accessibility
DIMENSION 3: 3D - PHYSICAL OBJECTS
OR SPACE
The third dimension in interface design, 3D, involves physical objects or
spatial design. This dimension extends beyond the digital realm and
incorporates tangible, real-world elements that interact with users. It
explores how the physicality of objects and space influences user
interactions.
HOW PHYSICALITY INFLUENCES
INTERACTION:
• Tangible Interfaces: Physical objects or tangible interfaces are designed to be
manipulated by users to interact with digital systems. Examples include physical
knobs, sliders, or tangible tokens that can control digital functions.
• Spatial Design: Spatial design considerations include the layout and arrangement of
physical elements in the environment where users interact with technology.
• Touchscreens: Touchscreens represent a significant example of the 3D dimension.
They enable users to directly interact with digital content by physically touching the
screen.
• Augmented Reality (AR): AR interfaces merge digital elements with the physical
world. Users interact with computer-generated information, graphics, or 3D objects
superimposed on their real-world view.
• Virtual Reality (VR): VR creates immersive 3D environments where users can interact
with digital objects in a spatial context.
REAL-WORLD EXAMPLES OF 3D
INTERACTIONS
• Physical Remote Controls
• Tangible Coding Kits
• Interactive Museum Exhibits
• Retail Interactive Displays
• Gaming Consoles
• Medical Simulators
• Experiential Marketing
• Spatial Navigation in Maps
• Mixed Reality (MR) Headsets
DIMENSION 4: 4D - TIME
The fourth dimension in interaction design, 4D, deals with the element of time
and how it influences user interactions. This dimension encompasses temporal
aspects such as animations, transitions, feedback over time, and the dynamic
nature of user experiences.
RELEVANCE IN INTERACTION
DESIGN:
• User Engagement: Incorporating time-based elements can enhance user
engagement by creating dynamic and visually appealing interactions.
• Feedback: Time is essential for providing feedback to users.
• User Expectations: Users have come to expect time-based interactions in
modern interfaces
• Contextual Information: Temporal elements can convey context and
meaning.
• Microinteractions: Microinteractions, which are small, focused interactions
within an interface, often involve time-based elements.
EXAMPLES SHOWCASING TIME-
BASED INTERACTIONS:
• Loading Animations: Loading spinners or progress bars provide visual feedback to users while they wait for content to
load.
• Navigation Transitions: Smooth transitions between screens or pages as users navigate through an app or website can
enhance the overall user experience.
• Scroll Animations: As users scroll through content, animations can reveal images, text, or interactive elements in a visually
appealing way.
• Hover Effects: On web interfaces, elements like buttons or links may change appearance or provide additional
information when users hover their cursor over them.
• Gestures and Touch Interactions: Mobile interfaces often use gestures like swiping, pinching, and tapping.
• Real-Time Data Updates: Financial dashboards, stock market apps, and sports scoreboards provide real-time data
updates, which involve continuous changes over time to reflect current information.
• Video Playback Controls: Video players include time-based controls for play, pause, rewind, and fast-forward.
• Notifications: The appearance and disappearance of notifications, along with their animations and timing, impact how
users perceive and respond to updates and alerts.
• Progress Bars: Progress bars fill over time to indicate how much of a task has been completed, such as when uploading a
file or downloading software updates.
• Animated Onboarding Tutorials: Onboarding experiences often include animations and transitions to guide users through
app features and functions.
DIMENSION 5: 5D - BEHAVIOR