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Seed Map - Minecraft App 11

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0% found this document useful (0 votes)
43 views1 page

Seed Map - Minecraft App 11

Uploaded by

Dylan Lilley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Apps Mods Tuts

SEED MAP
Last Update: Sep 13, 2020 (MC 1.16)

Seed: 7490147836227885523

Load from Save...

Random

Version: Java 1.16 and above

Dimension: Overworld

Hint: You can also drag and drop level.dat here!

Features Zoom in to show all selected features

Witch Hut
X: -3,512 Z: 2,328

Enable touch control (more...)

Filter biomes

X: Z: Go!

Save Map Show Grid Lines

HOW TO USE

Limitations
Some features are not 100% accurate, i.e., locations can
be wrong or missing. These include:

Dungeons
End Cities on Bedrock Edition
World Spawn Positions

Various other structures such as villages and igloos can


sometimes fail to generate in-game as well.

Let me know in the comments if you find any wrong or


missing locations. Please make sure that:

you entered the seed and coordinates correctly


you selected the correct edition and version (the
one used to generate the region you look at)
you don't use any mods that affect the world
generation
(for slime chunks) you waited long enough, since
they have a very low spawn rate even in slime
chunks

Requirements
Seed
For technical reasons, you need to know the seed of
your world to use Seed Map, unless, of course, you
want to find a seed for a new world. If you're playing
SSP, the app is able to fetch the seed from your
savegame. Alternatively, you can use the /seed
command ingame. In SMP, you can use the same
command if you have sufficient rights. Otherwise,
however, you're dependent on the server owner, who
started the world and has access to the savegame and
config files.

Browser
This app uses some relatively new web technologies.
As a result, some features may be disabled for older
browsers. I recommend using the latest version of a
major browser such as Chrome, Firefox, Edge or
Safari.

Usage
Seed Selection
The first thing you should do is select a seed and
version. You can either type it in manually, or you can
load it from your savegame. The latter can be done by
clicking on "Load from Save..." and selecting your
level.dat, or by drag&dropping the level.dat file into
your browser window. Level.dat is a small file located
in the folder of every Minecraft savegame. You can
find the savegames in the saves folder of your
Minecraft installation. On Windows you can use
%appdata%\.minecraft\saves to get to that folder.

You should also know that a seed is always a number


(up to around 20 digits). If you type in anything else
(like letters), it will be converted to a number. The app
does this the same way Minecraft does, so it's safe to
use letters (and other characters) as well.

Dimension and Feature Selection


Below the seed and version, you can also choose the
Minecraft dimension that you want to view (Overworld,
Nether or End). This, and the version you use, will
affect which features can be enabled. To toggle certain
features, click on the icons in the features box just
above the map.

You can also expand and collapse features box by


clicking the arrow on the right side of the box to show
the full names of the features, as well as some more
options.

Note that some features will only show if you zoomed


in enough. This is to keep the app fast and to not flood
it with icons. The app will show a warning and all
affected features will be highlighted once that
happens.

Navigation
Once you entered all the options you can start using
the map. To scroll, use your arrow keys while your
mouse cursor points at the map, or move your mouse
while holding down the left mouse button. You can use
the slider below the map or your mousewheel for
zooming. The lower inputs allow you to go to a specific
point (e.g., your base) of the map and set a marker
there. You can always remove and add the marker by
double clicking on the map. The "Save Map" button
allows you to save the currently shown map as png
image file.

Selecting structure locations


You can click or tap on the icons on the map to see
their exact coordinates in the game. For some
structures, additional details are shown as well.

Touchscreen
When using a touch-enabled device, an extra option
for enabling/disabling touchscreen control will appear
below the map. With that option enabled, you can drag
the map with your finger to navigate, you can pinch to
zoom in and out, and you can tap and hold to set a
marker on the map. By double tapping on the map,
you can quickly enable/disable the functionality as
well.

Credits
Thanks to amidst contributors for providing
biome colors
Thanks to Earthcomputer for his work on
bedrockified, which made it possible to support
Bedrock Edition
Thanks to @protolambda and @jocopa3 for
figuring out the slime chunk algorithm for
pocket/bedrock edition, and depressed-pho for
porting it to JavaScript

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7 years ago • 164 comments 6 months ago • 10 comments

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Stronghold
Join the discussion… Ruined Portal
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OR SIGN UP WITH DISQUS ?

Name

Gersetich
− ⚑
a day ago

I'm interested in the use of the underlying


technology to generate seeds with certain
characteristics.

Can you share how it is you figure out where


things are? It has to be looking at specific bits in
the seed values somehow, but I have been
unable to determine which bits mean what.
You've obviously figured that out.

I don't want the info to compete. I just want to be


able to design worlds which have certain
characteristics, like villages near the world
spawn point, spawners nearby, moderately close
desert, jungle, and flower forest biomes, etc.
90% of seeds are essentially unplayable (to me)
because it's 3000 blocks to the nearest source of
green dye or the nearest village is too far away,
etc.

I'm willing to reverse engineer from the


algorithms. But, I can't find the algorithms.

Are you willing to share this information?


2△ ▽ Reply
Wailwulf
− ⚑
2 days ago

I really love that this mapping includes Multiple


versions of MC Thumbs up.

The one suggestion I have is make the icons for


Villages, Mines, Dungeon, et al, half the size they
actually are. Right now the icons clutter the map
that it makes it hard to read the map. with the
icons half the size, the map will be readable and
the locations more precise.
1△ ▽ Reply
dBoss IS REAL
− ⚑
3 days ago

so um am i the only one having problems with


the slime chunk finder? before you ask yes i have
checked and the version and seed and position
are correct but slimes never spawn in the chunks
it tells me. is this just me?
△ ▽ Reply
Were are the ore finders?? …
− ⚑
2 days ago

Are you bolow y 40?


△ ▽ Reply

Rajnai Gábor
− ⚑
3 days ago

Cave spider spawner finder will it be?


△ ▽ Reply
Anon
− ⚑
4 days ago

Would it be possible to add the region, the one


that's used to compact chunks together (maybe
in the corner where it says the chunk), at least
when using the grid lines?
△ ▽ Reply
K4rl05 XD
− ⚑
7 days ago

what about a netherite finder imagin it


2△ ▽ Reply
Mikey Clemons > K4rl05 XD
− ⚑
4 days ago

yeah. i mean xray is cool but i can't see


ANYTHING. im scared i might fall into lava or
die of fall damage..
1△ ▽ Reply
Mikey is idiot > Mikey Cle…
− ⚑
3 days ago

If you are afraid of dying in lava or of fall


damage, it means that you don't know how
to use it, so you shouldn't use it.
△ ▽ Reply

K4rl05 XD
− ⚑
7 days ago

yeah its a good page


1△ ▽ Reply
Mikey Clemons
− ⚑
12 days ago

this also needs a overworld to nether locater.


sure i can look it up somewhere else but i don't
wanna do that.. and plus if anyone can do it, you
guys can. i'd like that.
3△ ▽ Reply
Anonymous
− ⚑
12 days ago edited

My christmas wish is for the diamond and debris


finders to return, even if it's just for a week.
6△ ▽ Reply
K4rl05 XD > Anonymous
− ⚑
7 days ago edited

yeah that is an awesome idea or a netherite


finder instead reply me if you want the
diamond or netherite one
1△ ▽ Reply
Sofa King > K4rl05 XD
− ⚑
6 days ago

They were already a thing for 3 days back


in September, but were pulled down after
getting complaints from server admins
about "going too far" (Source:
https://twitter.com/silentw...
The Chunkbase owner has been quiet
since in regards to the matter. I'd like some
reply from the person giving a definitive
answer to if they're ever coming back or
not (Source: t View — disq.us Key phrase
"for now")
but has been a fool's hope so far.
2△ ▽ Reply

Sofa King > Anonymous


− ⚑
9 days ago

That would be awesome


1△ ▽ Reply
HuMan > Sofa King
− ⚑
7 days ago

Bruh Use Wurst Client Or Something


1△ ▽ Reply

Ishan Soni
− ⚑
14 days ago

can you make a snapshot viewer aswell please?


im having to view my multiplayer seed on 1.16
even tho its a snaphot of 1.17.
△ ▽ Reply
Jero Mantaring
− ⚑
14 days ago edited

Hi. I noticed there's a discrepancy between


where I am in the game and where I am in the
app. My coords are -600/~/-3293 and in-game
I'm supposed to be in a savannah, but in the app
I'm somewhere on a mountain and none of the
surrounding area looks even remotely similar to
what I see in-game. I don't know if it's the app or
there's witchcraft going on in my level.dat. Was
hoping you could help me out D:

World seed: 3406264186015670294

Edit: So I checked with another seed map site


and it showed the same map yours shows. So I
can at least tell you your map works fine, and
that there's witchcraft that happened on my
level.dat that I don't know... Thanks anyway. D:
1△ ▽ Reply
Jero Mantaring > Jero Manta…
− ⚑
6 days ago

Ok, new problem. So I found out that updates


cause world generation to change
significantly, so my seed is generating a world
using 1.16 world gen mechanics. Your map
generator allows me to select a different
update version, but it still is generating a map
that looks like it's using 1.16 generation
mechanics. All it did was reduce the features
shown to match the available features in that
version.

As an example: The spawn chunk on my seed


has a plains biome with a village in it. The map
generator instead has a spawn near a
mountain and a swamp with a ravine nearby. If
I change the version to 1.13 (which is the
version I first loaded my seed on), your map
generator still won't show me a plains biome
with a village in it; it still shows the mountain
with the swamp nearby, except the ravine is
missing. I changed the version to the oldest
update and the map still looks the same. I
think your map generator is using version 1.16
generation mechanics for all update versions.
1△ ▽ Reply
K4rl05 XD > Jero Mantaring
− ⚑
7 days ago

why the seed is so long wow


△ ▽ Reply

Load more comments

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