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0% found this document useful (0 votes)
4 views3 pages

Text

Uploaded by

rikselvoka22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// Variables used by Scriptable.

// These must be at the very top of the file. Do not edit.


// always-run-in-app: true; icon-color: teal;
// icon-glyph: kiss-wink-heart;
// Variables used by Scriptable.
// They must be at the top of the file. Do not edit.

// Game Version
let gameName = "Free Fire";
let gameVersion = "Version Vip Free";

// blackground Color
let widget = new ListWidget();
widget.backgroundColor = new Color("#000700");
let title = widget.addText("METAFF - MetaFF");
title.textColor = Color.purple();

widget.addSpacer();

// Create stack for old functions


let stack1 = widget.addStack();
stack1.layoutHorizontally();
stack1.addSpacer();

// Function: HEADTRACKING
let headtrackingText = stack1.addText("METAFF HEAD Extreme");
headtrackingText.textColor = Color.yellow();

stack1.addSpacer();

widget.addSpacer();

// Create stack for new functions


let stack2 = widget.addStack();
stack2.layoutHorizontally();
stack2.addSpacer();

stack2.addSpacer();

widget.addSpacer();

// Version
let text = widget.addText("1 month use !!");
text.textColor = Color.yellow();
text.rightAlignText();

if (config.runsInWidget) {
Script.setWidget(widget);
} else {
widget.presentMedium();
}

Script.complete();

// Game optimization function


function gameOptimization() {
// Turn off reminder notifications
disableNotifications();
// Disable unnecessary features
disableFeatures();
}

// Function to turn off notifications and reminders


function disableNotifications() {
// Use the API provided by Scriptable to disable notifications
// code here
}

// Function to disable unnecessary features


function disableFeatures() {
// Use API provided by Scriptable to disable unnecessary features
// code here
}

// Add Headtracking on iOS devices


addHeadtracking();

// Function Adds Headtracking


function addHeadtracking() {

let targetLocked = true;

while(true) {
if (!targetLocked) {
findAndLockRedTarget();
} else {
// Follow the red target
followRedTarget();
}
}

function findAndLockRedTarget() {
const cv2 = importModule('opencv');
const pyautogui = importModule('pyautogui');

let ingame = pyautogui.character();


let img = cv2.cvtColor(np.array(ingame), cv2.COLOR_RGB2BGR);

let red_lower = np.array([0, 0, 200]);


let red_upper = np.array([50, 50, 255]);

let mask = cv2.inRange(img, red_lower, red_upper);


let contours = cv2.findContours(mask, cv2.RETR_TREE,
cv2.CHAIN_APPROX_SIMPLE);

for (let contour of contours) {


let area = cv2.contourArea(contour);
if (area > 1000) {
let [x, y, w, h] = cv2.boundingRect(contour);
let target_x = x + Math.floor(w / 2);
let target_y = y + Math.floor(h / 2);
pyautogui.moveTo(target_x, target_y, {duration: 0.25});
targetLocked = true;
break;
}
}
}
function followRedTarget() {
// Implement how to follow the red target here
}
}

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