Inventor8 Getting Started
Inventor8 Getting Started
Getting Started
8
52708-000000-5000A September 29, 2003
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1 2 3 4 5 6 7 8 9 10
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Introducing Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Data Files for Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
File Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Application Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Document Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using Short Cut Keys and Hot Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Viewing Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Zoom Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Camera View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Importing and Exporting Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Autodesk Mechanical Desktop Files. . . . . . . . . . . . . . . . . . . . . . . . . . 12
SAT Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
STEP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
IGES Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Using the Design Support System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Feedback Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Skill Builders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Contents | iii
Chapter 1 Creating Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Understanding Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Sketch Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Sketch Coordinate System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Model Edges Referenced for Sketches . . . . . . . . . . . . . . . . . . . . . . . . .20
Sketch Geometry Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Precise Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Creating Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Start a Sketch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Create Profiles with Tangencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Tips for Creating Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Refine Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Constraining Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Add Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Open Data Files for Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Add Constraints to the First Sketch . . . . . . . . . . . . . . . . . . . . . . . . . .29
Show All Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Add Constraints to Existing Sketches . . . . . . . . . . . . . . . . . . . . . . . . .31
Delete and Add Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Tips for Constraining Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Place Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Automatic Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Dimension Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Dimension Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Delete and Add Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Tips for Creating Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Modifying Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
iv | Contents
Chapter 3 Creating and Editing Placed Features . . . . . . . . . . . . . . . . . . . . . . 59
Creating Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Fillet Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Chamfer Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Add Chamfers and Fillets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Add Hole Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Add Thread Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Add Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Creating Pattern Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Add Rectangular Patterns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Suppress Pattern Occurrences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Add Circular Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Contents | v
Chapter 6 Placing, Moving, and Constraining Components . . . . . . . . . . . . 103
Placing Components In Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
Sources of Placed Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Drag Components into Assemblies . . . . . . . . . . . . . . . . . . . . . . . . .105
Enabled Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Grounded Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Moving and Rotating Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Constraining Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
iMates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Place Constraints. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Motion Constraints. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Viewing Constraints. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Editing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Tips for Managing Assembly Constraints . . . . . . . . . . . . . . . . . . . . . . . . .116
vi | Contents
Chapter 10 Formatting Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Setting Drafting Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Customize Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Using Drawing Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Sheet Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Edit Default Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Format Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Drawing Borders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Title Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Hole Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Parts Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Tips for Creating Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Contents | vii
Creating Annotations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Center Marks and Centerlines . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Notes and Leader Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Hole and Thread Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Thread Representation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Title Block Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Add Dimensions and Annotations . . . . . . . . . . . . . . . . . . . . . . . . . .178
Edit Drawing Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Printing Drawing Sheets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
Tips for Annotating Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
viii | Contents
Introduction
In This Chapter
1
Introducing Autodesk Inventor
Autodesk Inventor is a 3D mechanical design system built with adaptive
technology and solid modeling capabilities.
The Autodesk Inventor software includes features for 3D modeling,
information management, collaboration, and technical support. With
Autodesk Inventor, you can:
■ Create 3D models and 2D manufacturing drawings.
■ Create adaptive features, parts, and subassemblies.
■ Manage thousands of parts and large assemblies.
■ Use third-party applications, with an Application Program Interface (API).
■ Use VBA to access the Autodesk Inventor API. Create programs to
automate repetitive tasks. On the Help menu, choose Programmer Help.
■ Import SAT, STEP, and AutoCAD® and Autodesk® Mechanical Desktop®
(DWG) files for use in Autodesk Inventor. Export Autodesk Inventor files
to AutoCAD, Autodesk Mechanical Desktop, and IGES formats.
■ Collaborate with multiple designers in the modeling process.
■ Link to Web tools to access industry resources, share data, and
communicate with colleagues.
■ Use the integrated Design Support System (DSS) for help as you work.
Getting Started
When you start Autodesk Inventor, the Getting Started dialog box displays
the window you had active during your last session of Autodesk Inventor.
You can use this window to specify a project, add a new project, edit an
existing project, start a new file, and open an existing file.
Projects
Autodesk Inventor uses projects to organize files and to maintain valid links
between them. Because using projects is a critical part of managing your
designs within Autodesk Inventor, there is a companion manual to this book
called “Managing Your Data,” which is available in the Autodesk Inventor
Series product box, and in PDF format on the Autodesk Inventor product CD.
2 | Introduction
Data Files for Exercises
When you install Autodesk Inventor, a project called tutorial_files is created.
You need to make this project active so that you can locate the data files that
are used for some exercises in this book.
File Types
Once you define your project, you can open an existing file or start a new file.
The Open dialog box provides templates for a new part, assembly,
presentation file, sheet metal part, weldment, or drawing. You can choose
from several templates with predefined units.
Templates are stored in the Autodesk\Inventor(version number)\Templates
directory or in the English or Metric subdirectories. Subdirectories in the
Templates directory are displayed as tabs in the New dialog box. You can
create and save custom templates in the Templates directory.
NOTE If you select Part from the drop-down menu beside the New button,
the standard Part template opens. If the Standard.ipt file is not in the
Autodesk\Inventor(version number)\Templates directory, an error dialog box is
displayed.
A template can also contain property information, such as part and project
data, material properties, units of measure, status, and color. The
information on the Summary, Project, Status, and Custom tabs is available
outside of Autodesk Inventor through the Design Assistant or Microsoft®
Windows® Explorer.
Getting Started | 3
Application Settings
Autodesk Inventor provides a dialog box for you to change the look and feel
of the application. If you select Tools > Application Options, the Options
dialog box is displayed. Using the tabs on the Options dialog box, you can
control the color and display of your Autodesk Inventor work environment,
the behavior and settings of files, the default file locations, and a variety of
multiple-user functions.
Document Settings
In addition to application options, you can control settings in individual
files. If you select Tools > Document Settings, the Document Settings dialog
box is displayed. Using the tabs on this dialog box, you can control various
settings for the active document.
Key Result
4 | Introduction
Key Result
E Extrudes a profile.
Backspace In the active Line tool, removes the last sketched segment.
SHIFT + Rotate tool Automatically rotates model in graphics window. Click to quit.
CTRL +ENTER Disables inferencing when entering precise input sketch points.
Zoom Tools
The zoom tools are located in the Standard toolbar.
Zoom
Use the Zoom button on the standard toolbar to zoom the view in the
graphics window in or out to achieve the desired scale. You can zoom the
view while other tools are active.
6 | Introduction
Zoom All
Use the Zoom All button on the Standard toolbar to zoom a part or assembly
so that all elements display in the graphics window. You can zoom a drawing
so that the active sheet fit within the graphics window.
Zoom Window
Use the Zoom Window button on the Standard toolbar to define an area of a
part, assembly, or drawing to fill the graphics window.
Zoom Selected
Use the Zoom Selected button on the Standard toolbar to zoom a selected
edge, feature, or other element to the size of the graphics window.
Viewing Models | 7
Pan
Use the Pan button on the Standard toolbar to move the view in the graphics
window in any direction planar to the screen. You can pan the view while
other tools are active.
Look At
Use the Look At button on the Standard toolbar to zoom and rotate the
display in the graphics window. You can position a selected planar element
parallel to the screen or position a selected edge or line horizontal to the
screen.
8 | Introduction
Rotate
Use the 3D Rotate tool on the Standard toolbar to:
Change Display
Use one of the Change Display tools to switch between the three display
modes: Shaded, and Shaded with Hidden Edge Display, and Wireframe.
Display modes can be applied to part and assembly models, and to views in
the Engineer's Notebook.
Camera View
In Perspective Camera mode, part or assembly models are displayed in three-
point perspective, a visual effect where parallel lines converge on a vanishing
point. This is the way real objects are perceived by the human eye or by a
camera.
Viewing Models | 9
Display Shadows
Use the Display Shadow tool to cast a shadow on the plane beneath the
model.
Camera View
The Camera View tool has two settings: Orthographic Camera mode and
Perspective Camera mode.
The following chart shows how the other viewing tools behave and can be
modified in each camera mode.
Orthograp Perspective
Zoom or Pan Type hic Camera Camera Keys/Commands
mode mode
10 | Introduction
Importing and Exporting Data
You can import SAT, STEP, IGES and AutoCAD and Autodesk Mechanical
Desktop (DWG) files for use in Autodesk Inventor. You can save Autodesk
Inventor parts and assemblies in a number of file formats, and you can save
Autodesk Inventor drawings as DXF or AutoCAD drawing (DWG) files.
The options for opening AutoCAD files in Autodesk Inventor are:
■ Layer mapping.
■ Selection of an AutoCAD template.
■ Support for DFX files back to version 12.
■ Creation of AutoCAD Mechanical files, if AutoCAD Mechanical is
installed.
AutoCAD Files
You can open AutoCAD (DWG or DXF) files back to version 12. When you
open an AutoCAD file in Autodesk Inventor, you can specify the AutoCAD
data to translate. You can select:
If you translate 3D solids, each solid becomes a part file containing an ACIS
solid body.
When you import AutoCAD (DWG) drawings into a part sketch, a drawing,
or a drawing sketch overlay, the converter takes the entities from the XY
plane of model space and places them on the sketch. In a drawing, certain
entities, such as splines, cannot be converted.
SAT Files
SAT (*.sat) files contain non parametric solids. They may be Boolean solids or
parametric solids with the relationships removed. A SAT file can be used in
an assembly. You can add parametric features to the base solid.
When you import a SAT file that contains a single body, it produces an
Autodesk Inventor part file with a single part. If it contains multiple bodies,
it produces an assembly with multiple parts.
STEP Files
STEP files are the international format developed to overcome some of the
limitations of data conversion standards. Past efforts in developing standards
have resulted in localized formats such as IGES (U.S.), VDAFS (Germany), or
IDF (for circuit boards). Those standards do not address many developments
in CAD systems. The STEP converter for Autodesk Inventor is designed for
effective communication and reliable interchange with other CAD systems.
When you import a STEP (*.stp, *.ste, *.step) file, only 3D solid, part, and
assembly data are converted. Drafting, text, wireframe, and surface data are
not processed by the STEP converter. If a STEP file contains one part, it
produces an Autodesk Inventor part file. If it contains assembly data, it
produces an assembly with multiple parts.
12 | Introduction
IGES Files
IGES (*.igs, *.ige, *.iges) files are a standard in the United States. Many
NC/CAM software packages require files in IGES format. Autodesk Inventor
imports and exports IGES files.
For information about other Autodesk products, go to www.autodesk.com, and
navigate to Product Center.
Feedback Loops
Included in this tool set are two feedback loops that provide you with direct
communication to the DSS development team:
■ Comments Link
■ Survey link
These feedback loops give you the opportunity to address specific content
topics, provide general feedback about the DSS, and provide input about
what you want and need from the Autodesk Inventor DSS.
Click the Survey button at the top of the Help home page to participate in
the survey and send comments to the DSS development team.
14 | Introduction
Skill Builders
The Autodesk Inventor DSS provides extended learning through its Skill
Builders. These learning modules are available in PDF format on the Web.
Skill Builders are posted at any point during a release cycle to address
customer needs and requests.
To see the Skill Builders, use the Skill Builder dialog box that is displayed a set
number of times after you install the product, or click Skill Builders on the
right-click menu in any Help topic. The Skill Builders Web page is displayed,
where you can click on a Skill Builder of your choice.
16 | Introduction
Creating Sketches
In This Chapter
1
In Autodesk Inventor®, sketching is the first step in ■ About sketching
■ Creating sketches
creating a part. This chapter gives you an overview of
■ Constraining sketches
the sketch environment and the work flow for creating
■ Dimensioning sketches
17
Understanding Sketches
Every part starts with a sketch. A sketch is the profile of a feature and any
geometry (such as a sweep path or axis of rotation) required to create the
feature.
All sketch geometry is created and edited in the sketch environment.
Geometry is created using the Sketch tools in the panel bar or from the
Sketch toolbar. You can select tools to control the sketch grid, and to draw
lines, splines, circles, ellipses, arcs, rectangles, polygons, or points. You can
fillet corners, extend or trim curves, and offset and project geometry from
other features.
To start a sketch from scratch, open a new part file, select a tool from the
Sketch toolbar, and then start sketching in the graphics window. Sketching
in Autodesk Inventor is gesture based. That is, as you sketch, constraints are
automatically applied to the various sketch elements based on references
that you imply as you sketch. Any implied sketch constraint can be modified
or deleted. Constraints can also be added manually to any sketch element.To
exit a given sketch tool right-click and then select Done, or press ESC.
You create a 3D model from a sketch by projecting the profile or revolving it
around an axis.
Understanding Sketches | 19
TRY IT: Reposition the sketch origin in the coordinate system
1 Click the Edit Coordinate System tool.
2 Move the cursor over the icon origin, pause to highlight it, and then drag it
to any vertex, work point, or sketch point to specify a new sketch origin. (You
cannot place it off the part.)
3 Press the SPACEBAR, and then click the check mark to accept the new position.
4 Right-click, and then select Done to activate the new origin.
When the Edit Coordinate System tool is active, you can also rotate the
coordinate system around the Z axis.
■ Automatically project edges of the part to the sketch plane as you sketch
a curve.
■ Create dimensions and constraints to edges of the part that do not lie on
the sketch plane
■ Control the automatic projection of part edges to the sketch plane.
NOTE You can also use model edge referencing of continuous loops or points.
Precise Values
In the sketch environment, you can input relative X and Y distances from the
last point selected. Precise input is possible only when specific tools are
active. For example, you can use precise input to define a line, a sketch point,
and a three point arc, among others.
To display the Precise Input toolbar, click View > Toolbar, and then click
Precise Input. The toolbar is displayed in the graphics window. The toolbar
will accept input when an appropriate sketch tool is activated.
You can enter precise values for geometry as you sketch. The tools for precise
input are located on the Precise Input toolbar. Precise input works with any
sketch tool that requires placement of a point. The precise input tool has X
and Y fields. You can enter both values to define a point, or enter just the X
or Y value to limit the placement of the point to a vertical or horizontal line.
Understanding Sketches | 21
Creating Sketches
In this exercise, you create a new part file, and then you create sketch
geometry using basic sketching techniques. You learn how to use the
Autodesk Inventor Design Support System to assist in the design process. The
following illustrates a completed sketch and sketched feature.
Start a Sketch
Begin sketching with the Sketch environment active.
The current grid setting provides a visual clue to the size of the line.
2 Move the cursor to the left and create a horizontal line of approximately 30
units. The parallel constraint symbol is displayed.
3 Move the cursor down and create a vertical line of approximately 10 units.
4 Move the cursor to the left to create a horizontal line of approximately 40 units.
Creating Sketches | 23
5 Move the cursor up until the parallel constraint symbol is displayed and a
dotted line appears. Click to specify a point.
6 Move the cursor left until the parallel constraint symbol is displayed and a
dotted line appears, and then click to specify a point.
7 Move the cursor down until it touches the first point you specified at the
beginning of the exercise. When the coincident constraint symbol is
displayed, click to close the sketch.
8 In the graphics background, right-click, and then click Finish Sketch on the
menu.
The sketch is completed.
NOTE Use the Zoom tool to view the entire line if it is not visible on your
screen.
Creating Sketches | 25
5 Move the cursor up and to the left, and then click to create a sloping line.
The exact angle is not important.
2 Move the cursor to the start point of the profile and click when the
coincident constraint symbol is displayed.
3 In the graphics background, right-click, and select Done, and then right-click
and select Finish Sketch.
The sketch is completed.
Do not save the file.
End of exercise.
Refine Geometry
■ Use SHIFT to drag.
All drag features, except for a tangent spline, are also available by pressing
and holding SHIFT while moving the cursor.
■ Drag multiple lines, curves, or points at the same time.
Select the geometry, press CTRL, and then drag the last item you selected.
■ Switch between the Trim and Extend tools.
Press SHIFT or select the other tool from the context menu to switch between
Trim and Extend.
NOTE The term constraints is often used in Autodesk Inventor to refer to both
geometric constraints and dimensions. Keep in mind that dimensions and
geometric constraints work together to create a sketch that meets design intent.
Add Constraints
Define your design intent by adding geometric constraints to the sketch. You
can use autodimensioning to confirm whether a sketch is fully constrained
and apply any needed constraints. You can also create constraints by
inference by dragging geometry until the cursor brushes the geometry you
want to constrain.
vertically aligned
dragged geometry
snap indicator
Constraining Sketches | 29
4 In the browser, double-click Sketch1 to make it active.
5 On the Standard toolbar, click the Zoom Window tool, an then draw a
window around the sketch loop on the left.
The sketch loop is centered on your screen.
6 Click the Show Constraints tool in the panel bar or from the Sketch toolbar.
Pause the cursor over the sloping line on the left side of the sketch. The
current constraints are displayed.
7 Move the cursor over the constraint symbols to highlight the sketch
geometry that is constrained.
In this example, there are two coincident constraints.
The sloping lines in the sketch should be vertical, so you will now add a
vertical constraint.
8 Click the down arrow beside the Constraint tool in the panel bar or the
Sketch toolbar to open the pop-up menu, and then click the Vertical
constraint tool.
Click the three sloping lines (ensure that you do not select the midpoint of
the lines).
Your sketch should look like the one in the following figure.
NOTE The cursor displays the constraint type. In the previous step, the vertical
symbol is displayed
3 Right-click the graphics window, and then choose Hide All Constraints.
4 Click the Return button on the Standard toolbar to exit the sketch.
Constraining Sketches | 31
3 Click the arrow beside the Constraint tool in the panel bar or from the Sketch
toolbar to open the pop-up menu. Click the Colinear constraint tool. Click
the horizontal lines at the top of the sketch.
Your sketch should look like the following figure.
colinear lines
4 Press ESC to cancel the Colinear constraint tool. Drag the top-right
horizontal line down and note how the sketch changes. This is known as
constrained drag.
5 Click the down arrow beside the Constraint tool again, and then click the
Equal constraint tool. Click the horizontal line at the lower left of the sketch
and then click the horizontal line at the upper left.
Make the two horizontal lines on the right side equal to the line at the lower
left.
Your sketch should look similar to the following figure
6 Press ESC to cancel the Constraint tool. Drag the right vertical line and note
how the sketch changes. With the equal constraint applied, the sketch
retains its symmetry as you drag the vertical lines.
7 In the graphics background, right-click and select Done, and then right-click
Finish Sketch to exit the sketch.
3 Click the Show Constraints tool in the panel bar or from the Sketch toolbar.
Pause the cursor over the vertical line at the left of the sketch. The constraints
are displayed.
Your sketch should look like the following figure.
4 Move the cursor over the Equal constraint symbol, and then click to select it.
Right-click, and then select Delete to remove the constraint.
5 Click the down arrow beside the Constraint tool in the panel bar or the
Sketch toolbar to open the pop-up menu. Click the Horizontal constraint
tool.
6 Click the center point of the arc at the left of the sketch, and then click the
center point of the arc in the center of the sketch.
Repeat this process for the third center point.
Constraining Sketches | 33
Your sketch should look like the following figure.
7 Apply a tangent constraint to the arc and line at the left side of the sketch.
8 Apply equal constraints to the radii of the three arcs.
Your sketch should look like the following figure.
9 In the graphics background, right-click, and then click Finish Sketch to exit
the sketch.
Do not save the file.
End of exercise.
To create dimensions, you use the General Dimension tool in the panel bar
or from the Sketch toolbar. You select the sketch geometry you want to
dimension, and then place the dimension.
The selection of geometry and the placement of the dimension determine
the kind of dimension that is created. For example, if you select the edge of
one circle, a radial dimension is created. If you select the edges of two circles,
then a linear dimension is established between their center points.
Place Dimensions
Parametric dimensions define the size of your sketch. After you add a
dimension, you cannot change the size of a line or curve by dragging it. In
Autodesk Inventor, you cannot apply double dimensions to a sketch.
Dimensioning Sketches | 35
TRY IT: Create a parametric dimension
1 Create a sketch, or open an existing sketch.
2 In the Sketch environment, on the panel bar or on the Sketch toolbar, click
the General Dimension tool.
3 Select the sketch geometry you want to dimension, and then drag to a point
to display the dimension.
4 Double-click the dimension.
The Edit Dimension dialog box is displayed.
5 Enter a dimension value. You can enter numeric values or the parameter
names associated with other dimensions or equations.
Automatic Dimensions
You can also use the Auto Dimension tool in the panel bar or from the Sketch
toolbar to speed up the dimensioning process. You individually select sketch
geometry such as lines, arcs, circles, and vertices and dimensions and
constraints are automatically applied. If you don’t individually select sketch
geometry, all undimensioned sketched objects are automatically
dimensioned. The Auto Dimension tool provides a fast and easy way to
dimension sketches in a single step.
You can:
You can define dimensions with other dimension values. The names of
dimensions are parameters. When you edit a dimension, you can enter an
equation that uses one or more parameters.
You can display sketch dimensions in one of three forms:
■ Calculated value
■ Parameter name
■ Parameter name and calculated value
You can modify dimensions using the Edit Dimension dialog box. To display
the Edit Dimension dialog box, click the dimension when it is placed, or
double-click the dimension when the General Dimension tool is not active.
There are two ways to display the Edit Dimension dialog box upon
placement of a dimension:
■ On the Tools menu, choose Application Options > Sketch tab, and turn on
Edit Dimension when Created
■ With General Dimension active, right-click in the graphics window and
select Edit Dimension.
Dimension Types
In some cases the dimension preview does not meet the design intent. You
can change the dimension type by repositioning the dimension, or you can
right-click, and then select the desired type from the menu. You can also
control which type of linear dimension is applied by selecting and edge or a
vertex. For example, when you dimension an edge to a vertex, the dimension
automatically aligns itself with the edge.
Diametric Dimensions
In the design process of creating a revolved part, you can add a centerline as
the axis of rotation. If this centerline is used in a sketch dimension, it is
placed as a diametric dimension by default.
Dimensioning Sketches | 37
Driven Dimensions
You can place driven dimensions with Autodesk Inventor, and you can
change the dimension type of an existing dimension to driven. A driven
dimension reflects the size of the geometry, but you can’t edit the dimension
value. Use driven dimensions to display dimension values for reference
purposes only.
■ For an existing dimension, select the dimension, and then select Driven
from the Style drop-down list on the main toolbar.
■ To create driven dimensions on the fly, while the General Dimension tool
is active, select Driven from the Style drop down list on the main toolbar.
Dimension Profiles
In this exercise, you add dimensional constraints to a sketch. The completed
exercise is shown in the following figure.
6 Click the dimension to display the Edit Dimension dialog box. Enter 135,
and then click the check mark.
Dimensioning Sketches | 39
In this example, you clicked the dimension to display the dialog box. If you
are placing many dimensions, you can display the Edit Dimension dialog
box automatically.
7 With the General Dimension tool active, right-click the graphics window
background, and select Edit Dimension from the context menu.
8 Complete the dimensional constraints as follows:
Add a dimension of 10.
Dimensioning Sketches | 41
9 Right-click the graphics window and select Done from the context menu to
exit the General Dimension tool.
Notice that the Auto Dimension dialog box now indicates that two dimen-
sions are required. This is due to two missing Fix constraints.
5 Click Done in the Auto Dimension dialog box to close it.
perpendicular
horizontally aligned
In This Chapter
2
In this chapter, you learn about parametric part ■ Parametric part modeling
■ Analyzing models for workflow
modeling and the process for creating sketched features
■ Using part templates
on parts.
■ Creating base features
■ Creating sketched features
■ Modifying features
45
Parametric Part Modeling
A part model is a collection of features. Parametric modeling gives you the
flexibility to design solid models that are intelligent. In parametric modeling,
when you adjust the parameters that control the size and shape of a model,
you can quickly see the effect of your modifications.
To create a 3D part model in Autodesk Inventor®, you extrude sketch
geometry, sweep or project sketch geometry along a path, or revolve sketch
geometry around an axis. These models are often called solids because they
enclose volume, unlike wireframe models which only define edges. The solid
models in Autodesk Inventor are feature-based and persistent.
Feature-based means that a part is a combination of features such as holes,
flanges, fillets, and bosses.
Persistent means that you can edit the characteristics of a feature by returning
to its underlying sketch or changing the values used in feature creation. For
example, you can change the length of an extruded feature by entering a new
value for the extent of the extrusion. You can also use equations to derive one
dimension from another.
You can create five kinds of features using Autodesk Inventor. They are
sketched, placed, work, pattern, and catalog. Some features require that you
create sketches or paths, while others do not. Some represent visible
geometry, and some, such as work features, help you precisely position
geometry on a part. A feature can be edited at any time.
Parent/child relationships exist between features, which means that one
feature controls another. There can be multiple levels of parent/child
relationships. A child feature is created after the parent feature. A child
feature cannot exist without a parent feature. For example, you can create a
boss on a casting, and it may or may not have a hole drilled in it, depending
on the application. The boss (the parent) can exist without the hole (the
child), but the hole cannot exist without the boss.
Workflows
Before you begin, it is important to analyze the part to determine which
features you need to create, and the most efficient order in which to create
them. A part that takes hours to create with a bad strategy can take minutes
to complete with a good one.
Answer these questions before you start to model your design:
You can add or delete constraints later to modify the shape of the sketch.
Dimensions define the size of the objects in your sketch.
4 Click the General Dimension tool in the panel bar or from the Sketch toolbar
and apply dimensions.
You can later change the lengths of lines and the radii of arcs within the
sketch.
7 Document the part in an Autodesk Inventor drawing file to create the desired
annotated 2D drawing views.
Any time during the part modeling process, you can create a drawing file
(.idw) and begin making a fabrication drawing of your part. Changes you
make to your part are automatically reflected in drawing views of the part.
Extrude Features
Use the Extrude tool to create a feature by adding depth to an open or closed
profile or a region. In the Assembly environment, the Extrude tool is
available on the Assembly panel toolbar when you are creating an assembly
feature. In the Weldment environment, the Extrude tool is available on the
Weldment panel toolbar when you are creating a preparation or machining
feature. In the Part environment, the Extrude tool is available on the Part
Features toolbar when you are creating n extrusion for a single part.
Sweep Features
Use the Sweep tool on the Feature toolbar to create a feature by moving a
sketched profile along a planar path. Except for surfaces, profiles must be
closed loops.
Loft Features
Use the Loft tool on the Feature toolbar to blend the shapes of two or more
profiles on work planes or planar faces.
To use an existing face as the beginning or end of a loft, create a sketch on
the face so the edges of the face are selectable for the loft. If using the loop of
a planar or non planar face, select it directly without creating a sketch on the
face.
NOTE If there is more than one loop in a sketch, first select the sketch, and
then select the curve or loop.
rib web
Modifying Features
In the browser, right-click a feature, and then use one of three options on the
menu to modify a feature: Edit Feature, Edit Sketch, or Show Dimensions.
Edit Feature opens the dialog box for that feature. Edit Sketch activates the
sketch. Show Dimensions displays the sketch dimensions so you can edit
them.
After you modify a part sketch, exit the sketch and the part updates
automatically.
Modifying Features | 57
58
Creating and Editing
Placed Features
In This Chapter
3
In this chapter, you learn about placing and editing ■ Fillets
■ Chamfers
features on parts. You will become familiar with fillets,
■ Holes
chamfers, holes, threads, shells, and patterns.
■ Threads
■ Shells
■ Patterns of features
59
Creating Placed Features
Placed features are common engineering features that you can create with
Autodesk Inventor without a sketch. When you create these features, you
usually provide only the location and a few dimensions. The standard placed
features are shell, fillet, chamfer, face draft, hole, and thread.
A single placed feature can be used to create feature patterns. A pattern
feature is a rectangular, circular, or mirrored duplication of features or groups
of features. Individual occurrences in a pattern can be suppressed, as
necessary.
These common tools for placed features are located on the Features toolbar:
Fillet Places a fillet or round on selected edges.
Chamfer Breaks sharp edges. Can add material to an inside edge.
Hole Places a specified hole in a part.
Thread Creates regular and tapered external and internal threads
on parts.
Shell Produces a hollow part with a wall thickness you define.
Rectangular Creates a rectangular pattern of features.
Pattern
Circular Creates a circular pattern of features.
Pattern
Mirror Feature Creates a mirror image across a plane, line, or axis
Dialog boxes are provided to defined placed feature, such as the Hole dialog
box in the following illustration.
Corners and hole center point Holes defined as 8-32 UNC x 0.75 inch deep,
selected as hole centers with a 0.375 x 0.25 inch counterbore
You can use the All Fillets and All Rounds selection modes to apply fillets to
multiple edges as shown in the following figure.
You can model special fillet applications where more than three edges
converge. You can choose a different radius for each converging edge, if
needed.
To find the radius of an existing fillet, right-click the feature in the browser,
and then choose Show Dimensions. The fillet radius is displayed on your
part.
■ Distance
■ Distance and Angle
■ Two Distances
A distance chamfer creates a new face at an equal distance along the two faces
that meet at the selected edge. A Distance and Angle chamfer is established
at a distance from the edge and at an angle from a selected face. A two
distances chamfer creates a new face at different offset distances from the
edge.
NOTE You may need to rotate the model to select the appropriate edges.
Press F6 to return to the default isometric view.
Next, you add different distance chamfers to complete the basic shape of the
socket support.
edge selection
Click the Direction button to see how the preview changes when the dis-
tances are switched.
7 Click the Direction button again to return to the original settings, and then
click OK to create the chamfer feature.
8 Repeat this process to add the same size chamfer to the other side of the part.
Next, you add fillets to complete the final shape of the part.
2 Rotate the part, and then select the same two edges on the other side. In the
Fillet dialog box, change the radius to 16 mm.
3 Under the edges and radius text, click the line that reads Click to Add. For the
next set of edges, select the two vertical edges at the corners at the top of the
part.
4 Change the radius for the fillet to 32 mm. When your dialog box and preview
look like the following figure, click OK.
6 In the Fillet dialog box, enter 30 mm for the radius, and then click the Click
to Add text button.
7 Select the two horizontal edges shown in the following figure.
8 In the Fillet dialog box, change the radius for the second selection set to
22 mm. Click the Click to Add text button to create a third selection set.
9 Rotate the model and select the horizontal edge on the back face directly
opposite the second selection set. Enter 10 mm for the radius. When your
dialog box and preview look like the following figure, click OK.
10 Click Fillet, and then select the three edges where the rib meets the cylinder
at the top of the part. Change the radius to 2 mm, and then click OK.
11 Click Fillet. Select the two front edges of the rib, and then select the back
edge of the rib (A). These edges are added to the selection set.
12 Select the three edges on each side where the base meets the other features (B).
13 In the Fillet dialog box, select the Loop option in the Select Mode section.
Select anywhere on the back edge of the part above the base (C). Notice how
the Loop option automatically selected additional edges.
14 Verify that the fillet radius is set to 2 mm. When your preview looks like the
following figure, click OK. The fillet fails.
16 Add a 2 mm fillet to the edges where the base meets the other features of the
part. Notice how the fillets from Fillet 4 connect all the edges so only one
selection point is required on each side. The completed part should look like
the following figure.
■ Drill
■ Counterbore
■ Countersink
Custom thread and end options can be specified in these hole operations.
Use the Drill Point option to set flat or angle drill points.
The following illustration shows examples of drilled, counterbored,
countersunk, and tapped holes.
When you create a tapped hole, the tap data is stored with the hole and the
threads are displayed when any isometric view is active.
You can specify hole depth using one of three termination options: Distance,
Through All, and To.
3 In the graphics background, right-click, and then click Finish Sketch to close
the sketch tool.
4 Click the Hole tool in the panel bar or on the Part Features toolbar, and then
click the four arc centers.
5 In the Holes dialog box, in Termination, select To.
In the preview window, edit the value of the hole diameter to read 6 mm.
3 In the graphics window or browser, select the cap, and then right-click and
turn off visibility in the context menu.
4 In the graphics window or browser, double-click the bottle to activate editing
mode.
5 Click the Thread tool from the Part Features toolbar or panel bar.
NOTE You can temporarily change the part color in order to see the threads
more easily.
9 Click the Return button to exit edit mode for the bottle, and then turn off
visibility for the bottle.
10 In the browser, double-click cap:1 to activate editing mode.
11 Repeat steps 5 through 8 and select the inside surface of the cap as shown in
the following figure.
The Shell tool uses a specified wall thickness to create a hollow cavity in a
part. It removes material from a part by offsetting existing faces to create new
ones on the inside, outside, or both sides of the part. Use the shell feature to
create multisided parts like casings or enclosures. A part can have multiple
shell features.
When you start the shelling process, you specify which parts faces to
removed, or offset, and you can specify a unique wall thickness for each face
on your part.
Use the Shell tool on the Feature toolbar to remove material from a part
interior, creating a cavity with walls of a specified thickness.
Start with a single feature, a part, or a part in an assembly.
2 Click the Sketch tool on the standard toolbar, and then click the top surface
of the part.
4 Zoom in to the left corner of the part, and then position the hole center using
dimensions, as shown. The hole center is located 20 mm from the leftmost
edge and 10 mm above the bottom edge, as shown in the following figure.
5 Click OK.
occurrences to suppress
2 Click the Circular Pattern tool in the panel bar or from the Features toolbar.
3 Click the counterbored hole feature.
4 Click the Rotation Axis button in the Circular Pattern dialog box. In the
browser, click Work Axis1. A preview of the pattern is displayed.
83
84
Creating and Editing
Work Features
In This Chapter
4
In this chapter, you learn about creating and editing ■ About work features
■ Work planes
work features.
■ Work axes
■ Work points
■ Editing work features
85
Defining Work Features
Work features are abstract construction geometry that you can use when
other geometry is insufficient for creating and positioning new features. To
fix position and shape, constrain features to work features.
Work features include work planes, work axes, and work points. The proper
orientation and constraint conditions are inferred from the geometry you
select and the order in which you select it.
The work feature tools provide on-screen prompts to help you with selection
and placement. You can:
■ Create and use work features in the part, assembly, sheet metal, and 3D
sketch environments.
■ Use and refer to work features in the drawing environment.
■ Project work features into a 2D sketch.
■ Create work features on the fly to help you define a 3D sketch. Work
features can be adaptive.
■ Turn the visibility of work features on or off.
Work Planes
A work plane is a flat plane extending infinitely in all directions along one
plane. A work plane is similar to the default origin YZ, XZ, and XY planes.
However, you create the work plane as needed, using existing features,
planes, axes, or points to locate the work plane.
Use a work plane to:
Work Axes
A work axis is a straight vector extending infinitely in two directions. A work
axis is similar to the default origin X, Y, and Z axes, however, you create the
work axis as needed, using existing features, planes, or points to locate the
work axis.
Use a work axis to:
■ Create work planes and work points.
■ Project into a 2D sketch to create curves for profile geometry or reference.
■ Provide a line of rotation for a revolved feature.
■ Provide a reference for assembly constraints.
■ Provide a reference for drawing dimensions.
■ Provide reference for a 3D sketch.
■ Provide reference for a circular pattern.
■ Create lines of symmetry.
The following illustrations show some of the methods you can use to define
a work axis.
The hole was created from a sketch on the work plane, making the hole
dependent on the work plane.
A work axis was added to the hole, making the work axis dependent on the
hole.
The angle of the plane is modified to 15 degrees and the hole and work axis
adjust accordingly.
In This Chapter
5
This chapter provides an introduction to assembly ■ About assembly modeling
■ Assembly environment
modeling and general information about working in
■ Working in the Assembly
assemblies. In this chapter, you will learn about the browser
■ Restructuring assemblies
assembly browser and working in the assembly
■ Bills of material
environment. ■ Packaging assemblies.
■ Tips for working in assemblies
91
Introduction to Assembly Modeling
Assemblies are collections of parts and subassemblies. In Autodesk Inventor,
when you create or open an assembly file, you are in the assembly
environment. With assembly tools and menu options, you manipulate
whole parts and subassemblies that combine to form assemblies.
Traditionally, designers and engineers create a layout, design the parts, and
then bring everything together in an assembly. With Autodesk Inventor®,
you can streamline the design process by creating parts in-place, or placing
existing parts as you create an assembly. This assembly-centric design
methodology supports top-down, bottom-up, and middle-out design
strategies.
The order in which you create parts and subassemblies depends on how you
answer the following questions:
■ Can you modify an existing assembly or do you have to start a new one?
■ Can you break the larger assembly down into subassemblies?
■ Can you use existing parts or iFeatures?
■ Which constraints drive the functionality of the design?
NOTE The assemblies you build can be inserted as subassemblies into other
assemblies.
With Autodesk Inventor, you can create an assembly at any point in the
design process instead of at the end. If you are doing a clean sheet design, you
can start with an empty assembly and create the parts as you develop the
design. If you are revising an assembly, you can create the new parts in-place
so they mate with existing parts. Changes you make to external components
are automatically reflected in your assembly models, and the drawings you
use to document them.
Each default workplane is coplanar with its respective axes. For example, the
YZ plane is coplanar with the Y axis and the Z axis.
YZ plane
Y axis
Z axis
Assembly Constraints
In this manual, the term component refers to a part or a subassembly.
Assembly constraints are applied to components to define positional
relationships in the assembly. For example, you can force two planes on
separate parts to mate, or specify that a hole and a bolt always remain
concentric. These constraints bind your assembly model together and tell
Autodesk Inventor how to adjust the model as its component definitions
change over time.
Assembly Analysis
After you create your assemblies, you can analyze them to calculate mass
properties and check for part interference. Properly constrained assemblies can
be animated through a range of motion, so you can check for design problems.
In-Place Activation
The level of the assembly that is currently active determines whether
components or features can be edited. Some actions can only be taken in the
active assembly and its first-level children, while other operations are valid
at all levels of the active assembly.
Double-click any subassembly or component occurrence in the browser to
activate it, or right-click the occurrence in the browser, and then select Edit.
All components not associated with the active component are shaded in the
browser. If you are working with a shaded display, the active component
appears shaded in the graphics window, and all other components appear
translucent. If you are working with a wireframe display, the active
component appears in a contrasting color.
The following actions can be performed on the first-level children of the
active assembly:
■ Delete a component
■ Display the degrees of freedom of a component
■ Designate a component as adaptive
■ Designate a component as grounded
■ Edit or delete the assembly constraints between first-level components
Assembly Structures
The structure of an assembly is the organization of the components.
Grouping parts into subassemblies simplifies the browser. Subassemblies can
also reflect manufacturing processes. With Autodesk Inventor, you can
change the contents of subassemblies or create new ones at any point during
the design process and over the life span of a product.
The top level of an assembly structure can consist of parts and subassemblies.
Each subassembly can consist of parts and more subassemblies. Moving a
component (a part or subassembly) into a subassembly is demoting. Moving
a component out of a subassembly is promoting. If you promote or demote a
component, the system deletes the constraints.
NOTE Promote is not available if the selected component is a child of the top-
level assembly.
Parts take on the color style defined by the material applied in the part file.
This color style can be overridden either in the part file or in an assembly file.
A color style override in the part file becomes the default or As Material color
of the part in all assemblies. A color style override of a part or subassembly in
an assembly is local to that assembly only.
Component color styles can be repeatedly changed and saved in separate
assembly design views. Autodesk Inventor includes a range of standard
materials and color styles, as well as tools to create custom color styles and
material definitions.
To define a color or to modify the characteristics of a defined color, such as its
brightness, intensity, or opacity, select Format > Colors from the menu bar.
■ Visibility on/off
■ Enabled on/off
■ View orientation
■ Zoom factor
■ Browser expansion
■ Color overrides
The Design Views icon in the browser toolbar displays the Design View dialog
box for creating, storing, recalling, and updating design views. When
naming design views, do not use the default name. The program uses the
default name to save the current view when you close the assembly.
Documenting Assemblies | 99
Producing Bills of Material
You can create a bill of material (BOM) for an assembly, which lists all
components and their properties. The order in which the components
appear in the browser is the default order for components in a BOM. You can
sort components in a BOM by any property type. You can also create a BOM
listing only selected parts.
Packaging Assemblies
The Pack and Go function in Autodesk Inventor packages your assembly and
all of its referenced files in a single location. This is useful when you need to:
103
Placing Components In Assemblies
In the assembly environment, you combine parts and subassemblies to create
an assembly. You can add existing parts and subassemblies or you can create
parts and subassemblies in-place. When you create a new component (a part
or subassembly) in-place, you can place the sketch on one of the assembly
origin planes or constrain it to the face of an existing component. A
component can be an unconsumed sketch, a solid part or any mixture of
both. A component can also be a surface, which is neither a solid nor a sketch.
When a component is active, the rest of the assembly dims in the browser.
Only one component can be active at a time.
When you place existing components in an assembly, choose a fundamental
part or subassembly (such as a frame or base plate) for the first component of
an assembly. You can place an existing component or create one in the
assembly.
You must drop the files over the graphics window where the assembly model
is displayed. A single occurrence of each component is placed in the
assembly file. The dropped components appear at the bottom of the browser
in the receiving assembly.
Grounded Components
Grounded components are fixed in position, relative to the assembly
coordinate system. A grounded component will not move when you apply
assembly constraints. The first component placed or created in an assembly
is automatically grounded, so that subsequent parts may be placed and
constrained in relation to it. You can remove the grounded status of a
component, including the first component.
To restore the degrees of freedom (unground) of a component, right-click the
component occurrence in the graphics window or the Assembly browser, and
then clear the check mark beside Grounded. Grounded components are
displayed with a pin icon in the assembly browser.
There is no limit to the number of grounded components you can have in an
assembly, but most assemblies have only one. Grounded components are
appropriate for fixed objects in assemblies because their position is absolute
(relative to the assembly coordinate origin), and all degrees of freedom are
removed.
Constraining Components
After you place or create components in an assembly file, you use assembly
constraints to establish the orientation of the components in the assembly
and to simulate mechanical relationships between components. For
example, you can cause two planes to mate, specify that cylindrical features
on two parts remain concentric, or constrain a spherical face on one
component to remain tangent to a planar face on another component.
Each time you update the assembly, these assembly constraints, or rules, are
enforced.
iMates
Component interfaces called iMates can be applied to a part. An iMate is a
constraint that is saved with a component and reused later. iMates use
predefined knowledge stored within a component to tell it how to connect
with other components in an assembly. When you insert a component with
iMates, it intelligently snaps into place. The component can be replaced by
another component while preserving these intelligent iMate constraints. The
iMate technology speeds accurate placement and replacement of
components in assemblies.
A composite iMate is a collection of individual iMates into a single entity.
Parts drawn from standard libraries snap together quickly with composite
iMates. Visual and audio cues are provided to assist in the placement of
components with iMates.
Place Constraints
In Autodesk Inventor, four types of 3D assembly constraints define
positional relationships between components: mate, angle, tangent, and
insert. Each type of constraint has multiple solutions. The solutions are
defined by the direction of a vector normal to the component. The
constraint solution is previewed to show the orientation of the affected
components before you apply the constraint.
Use the Place Constraint dialog box to control the type, solution, and offset
for the constraint. Use the Selection buttons to specify the geometry to be
constrained. Use the Predictive Offset and Orientation button with Mate,
Flush, and Angle constraints. When turned on, it gives the offset value for
the current location for the selections you are constraining. It also changes
the orientation to a flush constraint if you have it set to mate, then pick two
faces with the vectors pointing in the same direction, and visa versa. The
dialog box remains open as you place constraints, so you can place multiple
constraints of all types.
■ Temporarily turn off the visibility of the foreground objects before you
place a constraint.
In the Place Constraint dialog box, select Pick Part First. Click the
component you want to constrain. Clear the check box to restore the
ability to select all components.
Selectable geometry is limited to features on the selected component.
■ Point the cursor to the required geometry. Right-click, and then choose
Select Other.
Click the arrows in the Select Other box to cycle through the underlying
face, curve, and point selections.
Click the green center button to accept the highlighted selection.
If you find it difficult to select faces, edges, or points, you can adjust the
Locate Tolerance option to change selection priority.
Motion Constraints
You can also add motion constraints to components in an assembly. Motion
constraints provide the ability to animate the motion of gears, pulleys, rack
and pinions, and other devices. By applying motion constraints between two
or more components, you can drive one component and cause the others to
move accordingly.
Two types of motion constraints are possible:
Rotation Use to apply motion constraints to wheels, pulleys, and
gears.
Rotation/ Apply motion constraints to rack and pinion or wheel and
Translation rail components. These constraints are bidirectional and
accept a specified ratio or distance.
Motion constraints do not maintain positional relationships between
components.
Fully constrain assembly components before you apply motion constraints.
Then, suppress constraints that restrict the motion of the components you
want to animate. To return components to their original positions,
unsuppress any suppressed constraints.
Mate Constraint
The mate constraint makes a set of geometry on one component coincident
with geometry on another component.
Mate Type-Mate Solution Use the mate constraint with the mate solution to
make two planes face each other and make them coplanar, make two lines
colinear, or place a point on a curve or plane.
Angle Constraint
The angle constraint specifies an angle between planes or lines on two
components.
Angle Type Specifies an angle between planes, axes, or lines on two
components. The two sets of geometry need not be of the same type. For
example, you can define an angle constraint between an axis and a plane.
Constraints of this type are often used to drive assembly motion.
Angle Solution Orients the surface normal of a selected plane or the direction
of the axis described by a selected line. When you select a face or line, an
arrow shows the default direction of the solution.
■ Direct Angle applies the right-hand rule. Some cases, such as zero or 180°,
may flip in the opposite direction.
■ Undirected Angle applies either right-hand or left-hand rule. The left-
hand rule is applied automatically if the solved position more closely
resembles the last-calculated position. This is the default behavior.
Inside Solution Positions the first selected part inside the second selected part
at their tangent point.
Insert Constraint
The insert constraint causes a circular edge on one component to be
concentric and coplanar with a circular edge on another component. The
offset value for an insert constraint is the distance between the two faces
containing the circular edges. For example, you can use this constraint to
place a pin or a capscrew in a hole.
Solutions Specifies the direction of the face normal for the planes containing
the circular edges. An arrow indicates the normal direction. The opposed
solution has the two planes facing each other, as in a mate constraint. An
aligned solution has the normals pointing in the same direction.
Editing Constraints
You can edit assembly constraints in two ways.
In This Chapter
7
This chapter provides the basic information and ■ Creating parts in place
■ Projecting edges for new parts
concepts for creating components in assemblies. In this
■ Creating subassemblies
chapter, you will learn how to create parts and
■ Adaptivity and assemblies
117
Creating Components in Assemblies
Assembly modeling combines the strategies of placing existing components
in an assembly, and creating other components in place within the context
of the assembly. In a typical modeling process, some component designs are
known and some standard components are used, but new designs must also
be created to meet specific objectives.
The Autodesk Inventor assembly-centric workflow provides tools to create
parts and subassemblies in the assembly environment. When you create
components in place, you can refer to edges and features of existing
components when sketching features.
You may find that, for your workflow, creating at least some of the
components in the assembly environment is more accurate and efficient.
Parts In Place
You can use the Create Component tool to create a component in place in an
assembly. You have the option to create a work feature and constrain it to an
existing face, or to place the sketch plane normal to the view with the origin
at a selected point.
Most components created in the assembly environment are created in
relation to existing components in the assembly. When creating an in-place
component, you can sketch on the face of an existing assembly component
or a work plane. Optionally, you can click the graphics window background
to define the current view orientation as the XY plane. If the YZ or XZ plane
is the default sketch plane, you must reorient the view to see the sketch
geometry.
The following illustration shows the sketch plane for an in-place part created
on the plane used for a section view.
When you create a new component, you can select an option in the Create
In-Place Component dialog box to automatically constrain the sketch plane
to the selected face or work plane. After you specify the location for the
sketch, the new part immediately becomes active, and the browser, panel bar,
and toolbars switch to the part environment. The Sketch tools are available
to create the first sketch of your new part.
After you create the base feature of your new part, you can define additional
sketches based on the active part or other parts in the assembly. When
defining a new sketch, you can click a planar face of the active part or
another part to define the sketch plane on that face. You can also click a
planar face and drag the sketch away from the face to automatically create
the sketch plane on an offset work plane.
When you create a sketch plane based on a face of another component,
Autodesk Inventor automatically generates an adaptive work plane and
places the active sketch plane on it. The adaptive work plane moves as
necessary to reflect any changes in the component on which it is based.
When the work plane adapts, your sketch moves with it. Features based on
the sketch then adapt to match its new position.
After you finish creating a new part, return to assembly mode.
Projected geometry remains linked to the part from which it was projected
and automatically updates to match changes in the original part's geometry.
When you project geometry from an existing component onto a new sketch
it becomes a reference sketch. You can use a reference sketch to create an
adaptive matching part that automatically updates to reflect any
modifications to the outer boundary of the component from which the
geometry was projected.
Use the Project Geometry tool on the Sketch toolbar to project faces, edges,
and features onto the current sketch.
Projected geometry is positioned normal to the current sketch plane. If the
selected edge lies in a plane that is not parallel to the sketch plane, the
projected geometry is different from the original sketch. Reorient the view to
the sketch to see a true view of the projected geometry.
Independent Instances
You can also make one or more component pattern elements independent of
a pattern. When you make an element independent:
You can restore an independent element to the pattern at any time by right-
clicking it in the browser, and then selecting Independent again to clear the
check mark. The copied components created when the element was made
independent are not automatically deleted from your model.
In This Chapter
8
In this chapter, you learn to analyze assembly ■ Checking for interference
■ Animating assemblies
components for interference by simulating the motion
■ Degrees of freedom
of the assembly components.
■ Drive constraints
127
Checking for Interference in Assemblies
In the physical assembly built from your design, two or more components
cannot occupy the same space at the same time. To check for such errors,
Autodesk Inventor can analyze assemblies for interference.
Analysis is performed between two selected sets of components. If
interference is found, the interfering volumes are temporarily displayed, and
a report is generated describing the components and the interference
volumes. You can then modify or move the components to eliminate the
interference.
Analysis takes longer when complex components are involved. An efficient
strategy is to analyze only a few components at a time, such as those in close
proximity to one another. It is a good idea to analyze, reposition, and
redesign components on a regular basis rather than analyzing the complete
assembly all at once.
Creating components in place, using faces of adjacent components as sketch
planes, and projecting geometry from other component faces for use in
sketches reduces the chance of interference between parts.
interference
Degrees of Freedom
Each unconstrained component in an assembly has six degrees of freedom
(DOF). It can move along or rotate about each of the X, Y, and Z axes. The
ability to move along X, Y, and Z axes is called translational freedom. The
ability to rotate around the axes is called rotational freedom.
Whenever you apply a constraint to a component in an assembly, you
remove one or more degrees of freedom. A component is fully constrained
when all degrees of freedom (DOF) have been removed.
Autodesk Inventor does not require you to completely constrain any
component in an assembly. You can save time by removing only critical DOF
for your model. There are situations in which you do not remove DOF: For
example, do not remove DOF to allow Autodesk Inventor to correctly
interpret the design intent when the assembly is animated, or to leave
yourself design flexibility for a later phase in the design process.
To see the DOF symbol for all components in an assembly, select Degrees of
Freedom from the View menu.
Unconstrained Drag
You can move unconstrained components by dragging them in the graphics
window.
Partially constrained components sometimes need to be moved or rotated to
facilitate constraint placement. Use the Move Component and Rotate
Component tools to temporarily release all assembly constraints so you can
reorient a component. Any assembly constraints that have been placed are
reapplied to the assembly as soon as you click Update.
Constrained Drag
Dragging a single constrained component causes other components in the
assembly to move, according to the relationships defined by their assembly
constraints. This technique is very useful in determining the suitability of
assembly constraints placed on a component.
Drag a component after applying an assembly constraint to quickly gauge
the effects of the constraint. Grounded components cannot be moved in this
manner.
Careful planning and placement of assembly constraints is the key to
obtaining proper assembly motion. Apply as many assembly constraints as
needed to position, or in the case of an adaptive part, size your component.
Temporarily suppress assembly constraints that interfere with assembly
motion.
Constraint Drivers
Dragging a small component in a large assembly, or dragging a component
about an axis of rotation can be difficult. Autodesk Inventor provides a
unique tool to drive the value of an assembly constraint. You can specify
movement range and step size, determine movement cycling, and set a pause
time between steps. Mate and angle constraints between faces are common
choices for driven constraints.
Drive Constraints
After you constrain a component, you can animate mechanical movement
by changing the value of the constraint. The Drive Constraint tool
repositions a part by stepping through a range of constraint values. You can
rotate a component, for example, by driving an angular constraint from zero
to 360 degrees. The Drive Constraint tool is limited to one constraint. You
can drive additional constraints by using the Parameters tool to create
algebraic relationships between constraints.
2 Select Degrees of Freedom from the View menu. The NewSleeve.ipt part is
unconstrained, so all six degrees of freedom are available.
3 Click the Constraint tool in the panel bar or from the Assembly toolbar. Place
a mate constraint between the major axis of NewSleeve.ipt and the axis
through the cylinder feature of NewSpyder.ipt. This constraint removes two
translational degrees of freedom and two rotational degrees of freedom from
the sleeve.
second selection
first selection
5 The sleeve is now constrained to move only along the axis of the spider.
Select View > Degrees of Freedom to hide the DOF symbols.
6 Use the Rotate and Zoom tools to orient your view of the assembly as shown
in the following figure.
7 Slowly drag the NewLiftRing.ipt. All components with constraints that are
linked to the dragged component move in response, while honoring their
own assembly constraints.
In This Chapter
9
Use drawings to document parts and assemblies. This ■ Introduction to drawings
■ About creating drawings
chapter provides an overview of the drawing concepts
in Autodesk Inventor™.
137
Introduction to Drawings
After you create a model, you can create a drawing file (with .idw extension)
to document your design. In a drawing file, you place views of a part model
that can include any combination of model dimensions (parametric
dimensions extracted from the part file) and drawing dimensions (created in
the drawing file). You can add and suppress dimensions in each view as
needed, and place dimensions, annotations, and symbols that adhere to
ANSI, BSI, DIN, GB, ISO, and JIS standards. You can also define your own
custom standards.
You can change the alignment, label, scale, and displayed dimensions in any
view. You can also edit your part by changing the parametric model
dimensions from within the drawing file. Similarly, your drawing file will
automatically update with any changes saved in the part file.
NOTE When you select New Drawing from the drop-down menu next to the
New button, Autodesk Inventor looks for a file named Standard.idw in the
Autodesk\Inventor (version number)\Templates folder.
You start with a drawing template when you create a new drawing. When
you select File ➤ New or click the New button, choose a drawing template
from the Default, English or Metric tab. When you select Drawing from the
the pull-down list next to the New button, you open the template based on
the standard you chose when installing Autodesk Inventor. The default
drawing is a blank sheet of paper with a border and title block. The English
and Metric tabs contain the templates for those units of measure.
Since Autodesk Inventor maintains links between components and
drawings, you can create a drawing at any time during the creation of a
component and, by default, the drawing will update automatically to reflect
changes. However, it is usually a good idea to wait until a component is stable
before you create a drawing, since you need to edit the drawing details (to
add or delete dimensions or views, or to change the locations of notes and
balloons) to reflect the revisions.
Any changes to a component are reflected in the drawing. You can also revise
parts and assemblies by changing model dimensions while you are in a
drawing. This two-way link helps ensure the documentation represents the
latest version of a component.
Sometimes it is more efficient to create a quick 2D drawing than it is to
design a solid model. With Autodesk Inventor, you can create 2D parametric
drawing views, which you can also use as sketches for 3D modeling.
In This Chapter
10
This chapter provides basic information and concepts ■ Using drafting standards
■ Customizing drawings
about defining drafting standards for drawings and
■ Drawing resources
working with title blocks.
■ Sheet formats
■ Title blocks
■ Parts lists
141
Setting Drafting Standards
The current drafting standard controls many attributes of a drawing. Before
you create views of your model, you should review the current standard and
choose between first and third angle projections, set units of measurement,
text font, type of decimal marker, lineweights and linestyles, and symbols.
You can apply a drafting standard to a drawing, modify an existing standard,
or create a custom standard based on ANSI, BSI, DIN, GB, ISO, or JIS drafting
standards. You can automatically assign a drafting standard to all new
drawing files by adding it to a template file that you use to create new files.
Although you can create a custom drafting standard based on an existing
standard, the ANSI, BSI, DIN, GB, ISO, and JIS drafting standards are
internationally recognized standards and it is recommended that you do not
modify these standards. If you want to change any of the default settings for
a standard, create a new template based on the standard you want to modify.
Drafting standards include control of:
Sheet Layouts
When a new drawing is created, it automatically includes at least one sheet.
You can change the default sheet size to a standard or custom sheet size, and
specify its orientation.
You can insert borders, title blocks, and views onto the sheet. Available
borders and title blocks are listed in the Drawing Resources folder in the
browser. Icons in the browser represent the sheet and all its component
elements.
You can add multiple sheets to a drawing. Use the browser to move views
between sheets. Only one sheet is active at a time. Inactive sheets are
dimmed in the browser.
■ Sheet name
■ Sheet size
■ Orientation
■ Count attribute
■ Print attribute
Format Sheets
You can create a new sheet with a predefined layout of border, title block, and
views by using a sheet format from Drawing Resources > Sheet Formats.
Right-click the sheet resource, and then select New Sheet. The format
corresponds to a standard sheet size with an appropriate title block and
border.
If the format you choose contains one or more views, the Select Component
dialog box is displayed when you create a new sheet. Use the Browse button
to specify the component to be documented. Default views of the
component are then created automatically.
Sketch Overlays
You can create a sketch overlay sheet to add graphics or text to your drawing
without affecting drawing views. You can redline a drawing, for example, by
working on the sketch overlay.
Drawing Borders
The Default Border is parametric. It automatically adjusts its size and labeling
if the sheet is resized. When you insert a border, the Default Drawing Border
Parameters dialog box is displayed. The default setting for the number of
horizontal and vertical zones depends on the current sheet size.
Click the More button to modify the text, zone layout, and sheet margins.
Title Blocks
The title blocks in an Autodesk Inventor drawing are intended to be dynamic
and to reflect information about the drawing, the sheet, and the design
properties. As this information changes, the title block is automatically
updated to display the current information.
■ Title
■ Author
■ Part number
■ Creation date
■ Revision number
■ Sheet size
■ Number of sheets
■ Approved by
The standard drawing templates contain title block formats that you can
customize and use. You can also create your own title block formats.
NOTE The new title block is added to the Drawing Resources folder in the
drawing browser.
Hole Tables
Hole tables in drawings show the size and location of some or all of the hole
features in a model. Hole tables eliminate the need to add notations for each
hole feature in a model.
Parts Lists
To create a parts list in a drawing in Autodesk Inventor, use the Parts List tool.
You can generate a parametric parts list for an assembly. The properties for each
part or subassembly are displayed in the parts list. You can specify the items
you want in the list, such as part number, description, and revision level. Parts
lists can be edited.
In This Chapter
11
This chapter provides basic information and concepts ■ About drawing views
■ Base views
about the types of drawing views you can create using
■ Section views
Autodesk Inventor®.
■ Auxiliary views
■ Broken views
■ Detail views
■ Modifying views
151
Creating Drawing Views
Drawing views are referenced from, and associative with, external part files.
You can produce multiview drawings consisting of principal orthographic
views and auxiliary, detail, section, and isometric views. You can also create
views from assembly design views and presentation views. Autodesk
Inventor calculates and displays hidden lines as required.
The first view in any drawing is a base view. This view is the source for
subsequent views, such as projected and auxiliary views. A base view sets the
scale for dependent views, except detail views. A base view also sets the
display style for dependent projected orthographic views.
For a part model, the first view is usually a standard view such as a front or
right-side view.
NOTE A draft view is a special view in a drawing that does not contain a
representation of a 3D model. A draft view has one or more associated sketches.
You can place a draft view and construct a drawing without an associated model,
or use a draft view to provide detail that is missing in a model.
Base Views
The first view in a new drawing is a base view. You can add additional base
views to a drawing at any time. Use the Base View button on the Drawing
Views panel bar to create a Base view.
Projected Views
Projected views are created with a first-angle or third-angle projection,
depending on the drafting standard specified in the drawing. You must have
a base view before you can create a projected view. Projected views can be
orthographic or isometric. You can create multiple views with a single
activation of the tool.
Orthographic projections are aligned to the base view and inherit scale and
display settings. If the base view is moved, view alignment is maintained. If
the scale of the base view is modified, the scale of the projected view changes.
NOTE Isometric projections are not aligned to the base view. They default to
the same scale as the base view, but do not update if you change the scale of the
base view. The default display style is Remove Hidden Lines.
Editing Views
After you create a view, you can edit it to make changes. If the view is a base
view, changes to the view parameters will be reflected in the dependent
views. You can remove the association between dependent views and base
views by editing the dependent view. Independent scale, style, and
alignment can then be set for the derived views.
To edit view parameters, select the view, right-click, and then select Edit
View. The Edit View dialog box is displayed.
Base Views
In this exercise, you create a base view, and then project views to create a
multiview orthographic drawing. Finally, you add an isometric view to the
drawing.
5 Click the Options tab, and then select Hidden Edges from the Line Style drop
down list. Verify that All Model Dimensions is not selected.
Section Views
Autodesk Inventor can create a full, half, offset, or removed section view
from a base view. The crosshatching, section line, and labels are placed
automatically.
You can also use the Section Views tool to create a view projection line for an
auxiliary or partial view. By default, a section view is aligned to its base view.
Press and hold CTRL as you position the section view to place it without
alignment.
The section line arrowheads on the base view automatically orient to reflect
the position of the section view relative to the base view. You can reverse the
direction by dragging the view, or by editing it later.
You can also display multisegmented section lines by clicking the section line
and disabling the Show Entire Line option in the right-click context menu.
Section view labels can be edited at any time by right-clicking the section
view and choosing Edit View.
NOTE You can use the CTRL key to prevent constraining the view projection
line.
2 Click the Zoom Window tool on the Standard toolbar, and then create a
window around the top view.
3 Click the Section View tool in the Drawing Views panel.
4 Click inside the top view.
Place the cursor over the midpoint of the left edge of the part (A'), move the
cursor to extend the projection line away from the part (A), and then click to
place the start point of the section line.
5 Drag horizontally past the center of the part (B), and then click to define the
first segment of the section line.
6 Drag the cursor to create an inferred constraint along the slot center (C').
Next, drag horizontally until a perpendicular constraint appears (C), and
then click to define the second segment of the section line.
8 Zoom out. Drag the section preview down to Zone D6, and then click to place
the view.
NOTE Press F5 to return to the previous view after zooming in to place the
cutting plane.
9 The transition in the offset cutting plane is displayed in the section view. To
suppress the display of this edge, select it, right-click, and then choose
Visibility.
NOTE To create a partial auxiliary view, select the objects to be removed from
the auxiliary view, right-click, and then set Visibility off. Or, use the Section View
tool to place a projection line that excludes the geometry you do not want in the
view.
5 Move the preview down and to the left. Click the sheet in Zone B7 to place
the auxiliary view.
Detail Views
With Autodesk Inventor, you can create and place a detail view of a specified
area of a drawing view. A detail view is created without alignment to its
parent view.
By default, the scale of the detail view is double the scale of the parent view,
but you can select any scale.
Autodesk Inventor labels the detail view and the area it is derived from on its
parent view. Either a circular or rectangular fence can be set for the detail.
5 Zoom out enough to drag the preview to the left of the top view, and then
click.
Broken Views
With Autodesk Inventor, you can create broken views from existing base,
projected, section, detail, and auxiliary views. You select the existing view,
define the appearance of the break, and then specify the location of the break
lines in the view. The broken view retains the scale of the original view.
Draft Views
A draft view is a special view in a drawing that does not contain a
representation of a 3D model. A draft view has one or more associated
sketches. You can place a draft view and construct a drawing without an
associated model, or use a draft view to provide detail that is missing in a
model.
When you import an AutoCAD file to an Autodesk Inventor drawing, the
data is placed in a draft view. Dimensions, text, and other annotations are
placed on the drawing sheet and geometry is placed in the associated sketch
NOTE To place a section view without an alignment constraint, press and hold
the CTRL key as you place the view.
■ Pattern
■ Angle
■ Line weight
■ Scale
■ Shift
In the following steps, you edit the section view hatch pattern to represent
the material as bronze using the ANSI 33 hatch pattern.
Rotate Views
You can rotate views by edge or by angle. Views rotate as rigid bodies,
including any sketches. When a view is rotated, annotations maintain their
associativity to the view and model geometry. Depending upon the drawing
standard used, additional information may be provided in the View label
indicating that the view is rotated out of its normal position.
NOTE When you rotate a view, if a section view cutting plane line is not
updated, you can edit the section line as you would edit a sketch, including
constraints.
In This Chapter
12
This chapter provides basic information and concepts ■ About annotations
■ Dimensions
about annotating drawings using dimensions, center
■ Dimension styles
marks, centerlines, hole notes, and leader text.
■ Center marks and centerlines
■ Notes and leader text
■ Hole notes
■ Creating dimensions in drawings
■ Printing sheets
169
Annotating Drawing Views
While the drawing views define the shape of a component, drawing
annotation provides the additional information needed to complete
documentation of the component. In Autodesk Inventor®, a full palette of
drawing symbols and notes for annotating drawings is available. The
symbols vary, depending on which drafting standard you use. Custom
drawing elements, such as graphical symbols, standard notes, or revision
blocks can be added to drawings.
The following tools are located on the Drawing Annotation toolbar:
General Dimension Add drawing dimensions to a view.
Baseline Dimension Add baseline drawing dimensions to a view when you
want to add multiple dimensions to drawing views in an automated fashion.
Ordinate Dimension Set, and Ordinate Dimension Add two types of ordinate
dimensions to your drawings. Individual ordinate dimensions provide
support for importing AutoCAD drawings containing ordinate dimensions.
Hole/Thread Notes Add hole and thread notes to features created using the
Hole feature or Thread feature tools in parts.
Center Mark Center mark extension lines are automatically sized to fit the
geometry. You can copy and paste center marks.
Centerlines Autodesk Inventor supports three types of centerlines: bisector,
centered pattern, and axial.
Symbols Add Symbols for surface texture, welding, feature control frames,
and feature identifiers. You can create leaders for symbols.
Datum target leaders Create one or more leaders for datum target symbols.
The color, target size, line attributes and measurement units of the symbol
are determined by the active drafting standard.
Text or Leader Text Both Text and Leader Text use a word processor with
minor formats such as font type, bold, and special symbols. Leader Text
attached to geometry is associative, and moves with the drawing view.
Balloons Add balloons to individual parts or all parts at once. You can add
balloons to a custom part after it is added to the parts list.
Parts list Inserts a parts list into a drawing.
Hole table Add a hole table to a drawing view.
Change Dimensions
After you place a dimension, you can change the tolerance type, nominal
value, tolerance, and fit. Options to make these changes are located in the
Dimension Tolerance dialog box. The Dimension Tolerance dialog box is
displayed when you double-click a dimension.
Place Dimensions
You can use two types of dimensions to document your design in a drawing:
model dimensions and drawing dimensions.
Model Dimensions
Model dimensions define the sizes of sketched features and control the sizes
of features. If you change a model dimension in a drawing, the source
component updates to match. Model dimensions are also referred to as a
bidirectional or driving dimensions.
Only model dimensions parallel to the view plane are available in that view.
If you select the modify a model dimension from a drawing option when
installing Autodesk Inventor, you can edit a model dimension and the source
component will also update.Like the format of drawing dimensions, the
format of model dimensions can be changed.
Model dimensions are displayed using the Retrieve Dimension command.
The right-click menu in a view lists options to retrieve, remove, and edit
model dimensions.
When you place a view, you can choose to display model dimensions. Only
those dimensions that are planar to the view are displayed. Usually, model
dimensions are in the first, or base view in a drawing. In subsequent
projected views, only those model dimensions not shown in the base view
are displayed. If it is necessary to move a model dimension from one view to
another, delete the dimension from the first view and retrieve model
dimensions in the second view. As an alternative, you can add a drawing
dimension to the second view.
If you choose to change the model dimensions in the drawing, make only
minor changes to single dimensions. If there are significant changes, or if
you need to modify dimensions that are referred to by other dimensions,
open the part and edit the sketch or feature there.
Drawing Dimensions
Drawing dimensions are unidirectional. If the part size changes, the drawing
dimension updates. However, changing a drawing dimension will not affect
the size of a part. Drawing dimensions are used to document, but not to
control, the size of a feature.
Drawing dimensions are placed in the same way as sketch dimensions.
Linear, angular, radial, and diameter dimensions are all placed by selecting
points, lines, arcs, circles, or ellipses, and then positioning the dimension.
Constraints are inferred to other features as you place drawing dimensions.
Autodesk Inventor displays symbols that indicate the type of dimension
being placed. Visual clues are also used to position dimensions at fixed
intervals from the object.
Creating Annotations
Some of the commonly used annotations besides dimensions are:
■ Center Mark
■ Center Line
■ Center Line Bisector
■ Centered Pattern
Add center marks and centerlines before adding drawing dimensions. You
can dimension to the ends of the center marks and centerlines and maintain
correct gapping.
Use the Hole/Thread Notes tool to add hole notes and thread information to
holes and threaded features in drawing views.
Autodesk Inventor captures the information used when creating holes and
threaded features on a part. This information can then be used to accurately
generate the hole or thread notes in drawing views. If you modify a hole or
threaded feature, the hole or thread note is automatically updated.
Thread Representation
Autodesk Inventor drawings present threads using the simplified method.
Visible external threads display in side views, sections views, and shaded
views.
To qualify for a hole note, the selected geometry must be a hole feature or a
thread feature.
In section views, the hole must either be displayed in its face normal position
or seen as a profile.
You can also annotate holes in isometric views.
■ General
■ Summary
■ Project
■ Status
■ Custom
■ Save
While some of the title block information is entered when you start the drawing,
approvals and approval dates are not entered until the drawing is complete.
Other information displayed in the title block is derived from the operating
system, the drawing, and the sheet.
NOTE The date format is set by the system Regional Settings application,
located in the Control Panel folder.
6 Position the view preview in the lower left corner of the sheet (in Zone C6).
Click the sheet to place the view.
7 Click the Projected View tool in the panel bar or from the Drawing Views
panel bar.
Click the base view and move the cursor vertically to a point above the base
view. Click the sheet in Zone E6 to place the top view.
8 Move the cursor horizontally to the right of the base view. Click the sheet in
Zone C3 to place the right-side view.
9 Move the cursor above the right-side view. Click the sheet in Zone E3 to place
the isometric view.
10 Right-click the sheet, and then select Create.
3 Select each of the dimensions except for the 45.0 horizontal dimension and
the 40.0 horizontal dimension.
4 Click apply. Each of the dimensions that were selected are displayed. The
dimensions that were not selected are hidden. Click Cancel to exit dialog
box.
2 Pan to display the top view, right-click, and then choose Done.
3 Right-click the top view, and then choose Retrieve Dimensions. In the
Retrieve Dimensions dialog box, click the Select Dimension tool. The model
dimensions that are planar to the view are displayed.
4 Select each of the dimensions except the 13.0 horizontal dimension, and the
R6.0 and R2.0 radial dimensions.
5 Click apply. Each of the dimensions that were selected are displayed. The
dimensions that were not selected are hidden. Click Cancel to exit dialog
box.
6 Drag the remaining dimensions until they appear as shown in the following
figure.
NOTE To align a dimension when dragging it, move the cursor over an
existing dimension and acquire an alignment point. Move the cursor back to the
dimension being placed. The dotted line indicates an alignment inference. Click
to place the dimension.
7 Use the General Dimension tool to add the R21.0 radial dimension, right-
click, and then choose Done.
8 Drag the 16.0 dimension to a position that avoids crossing the extension
lines.
Click OK.
Notice how the position of the boss was affected by the change to the model
dimension.
3 Click the Status tab and select the current date from the Checked Date list.
■ Printer selection
■ Print range if you have a multisheet drawing
■ Scale
■ Print all colors in black and white
■ Remove object line weights
■ Number of copies
From the Print Drawing dialog box, you can display a preview of the plot
based on the selected printer and the current settings.
Index | 191
D drawings (continued)
dimensions, creating 171, 183
data files for exercises 3 multiview, creating 154
datum target leaders 170 parts lists, creating 149
degrees of freedom 134 plotting and printing 190
degrees of freedom (DOF) templates 139
DOF (degrees of freedom) 129 views, creating 152, 178
Design Support System (DSS) 13 views, moving 144
Design Views dialog box 99 Drive Constraint dialog box 132
design views in drawings 152 driven dimensions 38
Detail View dialog box 161 DSS (Design Support system 13
detail views in drawings 153
dialog boxes
Application 4 E
Auxiliary View 160
Edit Dimension dialog box 34, 37, 172
Broken View 163
Edit Feature dialog box 57
Change Arrowhead 172
Edit Parts List dialog box 149
Create In-Place Component 105
enabled components 106
Create Parts List 149
environments 92
Design Views 99
drawing 140
Detail view 161
part modeling 47
Dimension Styles 143
Extrude tool 50
Dimension Tolerance 171
document settings 4
Drafting Standards 143 F
Drawing Organizer 175
Drive Constraint 132 features
Edit Dimension 34, 37, 172 base 48
Edit Feature 57 coils 55
Edit Parts List 149 editing 57
Interference Detected 128 extruding 50
New file 3 lofted 53
Properties 133 patterns 78
Text Styles 143 persistent 46
Dimension Styles dialog box 143 placed 60
Dimension Tolerance dialog box 171 revolving 52
dimensioning sketches 35 ribs and webs 55
dimensions sketched 50
driven 38 swept 52
model, in drawings 171, 173, 180, 187 work 86
styles in drawings 173 fillet features 61
Display Shadow tool 10 filllet features 60
Document Settings dialog box 4
draft views 164
draft views in drawings 153 G
Drafting Standards dialog box 143 graphics window displays, controlling 98
drafting standards in drawings 142, 143 grid displays 23
drawing borders 145 grounded 88
drawing dimensions 173 grounded components 106
drawing files (*.dwg), managing 11
Drawing Organizer dialog box 175
Drawing Resources folder 144 H
drawing sheets, printing 190 hatch patterns, editing 167
drawings 138 hole features 60, 71
adding sheets 144 hole notes in drawings 176
annotating 170 hole tables in drawings 149
creating 139 hot keys 4
customizing 143
192 | Index
I parts lists in drawings 149
pattern features 60, 122, 123
iMates 108 persistent features 46
import/export data perspective camera mode 9
AutoCAD (*.dwg) 11 plotting drawings 190
IGES (*.igs, *.ige, *.iges) 13 precise values in sketches 21
Mechanical Desktop (*.dwg) 12 printing drawings 190
SAT (*.sat) 12 profiles 18
STEP (*.stp, *.ste, *.step) 12 projected views in drawings 152
insert constraint 113 projects 2
interfaces, component 108 Properties dialog box 133
Interference Detected dialog box 128
R
L
restructuring assemblies 97
leader text in drawings 176 Retrieve Dimensions command 180
Loft tool 53 Revolve tool 52
Rib tool 55
Rotate tool, 3D 9
M
mate constraint 111
mirror features 60 S
model dimensions in drawings 172 section views in drawings 153
motion constraints 110 sheets, drawing 144
multiview drawings 154 shell features 60, 77
short cut keys 4
sketch coordinate system 19
N sketch environment 19
New file dialog box 3 sketch planes 50, 119
notes in drawings 176 sketches 18, 19
completing 23
constraining 28
O dimensioning 35
Options dialog box 4 edges, projecting 120
edges,projecting 20
modifying 37, 44
P precise values 21
Pack and Go function 100 profiles with tangencies 25
parameters 35 starting 22
parent/child parts in models 46 solids 46
part models 46 structures, assembly 96
creating 3, 47 subassemblies 121
displaying 9 Sweep tool 52
editing in drawings 140, 172 symbols in drawing annotations 170
feature-based 46
holes, adding 60
modifying 57
T
parent/child relationships 46 tangent constraint 113
pattern features 78 templates 3
placed features 60 templates, drawing 139
planning 47 Text Styles dialog box 143
sketch planes 50 thread features 60, 73
templates, creating for files 3 thread notes in drawings 176
viewing 6 title blocks in drawings 143, 146, 148, 177, 187
Index | 193
V W
viewing tools 6 work axes 87
views work features 86
adding to drawings 178 modifying 89
aligning 166 visibility 124
creating 154 work planes 86
deleting 165 work points 88
editing 154, 179
modifying 164
moving 168 Z
moving in drawings 144 zoom tools 6
rotating 167
visibility, assembly component 96
194 | Index