Wayfinding in Theme Parks
Wayfinding in Theme Parks
Abstract—This paper aim to examine the complexity human wayfinding process in theme park. Thirdly, to study the major
wayfinding process in theme parks pertaining to architectural nodes which act as decision making points in wayfinding.
built environment. As a measure architectural factors like site Fourthly, to locate and examine the architectural character of
planning, path configuration, nodes, landmarks and legilbity are the major landmarks which become the important components
studied in chosen theme parks. The present study is undertaken of cognitive maps. Fifthly, to understand the legibility of the
at Wonderla Amusement Park in Kochi, Dream World Water
built environment based on visual aids like signage, maps, etc.
Theme Park in Athirappilly and Silver Storm Water Theme Park
in Athirappilly. Also literature studies were undertaken in Disney
World Magic Kingdom in Florida, Universal Studios in
Singapore and Epcot Theme Park in Florida. A key finding II. LITERATURE REVIEW
indicates that the configuration of circulation path and the
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spatial organization in relation to the path plays a major role in
the experience of the visitor. Outcomes from this study will
Wayfinding is described as a complex process and always
benefit designers, policy makers and theme park managers to been referred as a reaction to the environment depending the
plan or manage wayfinding system in theme park for visit is either pre-planned or unplanned [3]. Some visitors
conveniences. have prior knowledge before they refer to landmarks [1].
According to Passini [9][10] wayfinding is the cognitive
Keywords— Wayfinding, theme parks, site planning, paths, ability to assimilate spatial information, make maps find one’s
nodes, landmarks, legibility way, make decisions and execute the three decisions:
cognitive mapping, decision-making and decision execution.
Wayfinding also flows psychological patterns based on visual
I. INTRODUCTION perception. Montello [8] identifies that wayfinding can be
defined as the decision-making process that made the
People do wayfinding throughout their lives. They individual navigate on their own way. To improve the
navigate from place to place, relying on knowledge that is functionality of the environment, Brandon [2] emphasizes the
mediated by structures and categories of understanding process of wayfinding is part of understanding memory,
people’s daily experiences in the space they live [7]. cognitive mapping and spatial recognition. Many researchers
Wayfinding is a natural skill that people learn as small sought that the patterns of cognitive and mind mapping is
children [4] and develop as they grow up. It takes place in related to human emotions and movements [3].
many different situations, such as driving across a country,
walking in a city, or moving through a building [6].
A. Human Wayfinding Behaviour
Much research has explored the issues of wayfinding in Kevin Lynch's [17] The Image of the City is regarded as
unfamiliar locations, such as airports, shopping malls, the foundation for human wayfinding research. Based on his
galleries etc, and also on urbanization which had been investigations Lynch divided the contents of the city images
discussed widely [5] but less research concerned on the pattern into paths, edges (boundaries), regions, nodes, and landmarks.
of wayfinding related to spatial layout in the theme park. Weisman [20] identified four classes of environmental
Theme park wayfinding process includes the selection and variables that influence wayfinding performance within built
identification their own route and path inside the park. environments: (I) visual access, (2) the degree of architectural
Whoever has experienced getting lost will feel unpleasant differentiation, (3) the use of signs and room numbers to
especially for those are the first time visitor [3]. provide identification or directional information, and (4) plan
configuration.. Garling et aL [11] proposed to classify the
Data was elicited from observational studies conducted in environment by examining the degree of differentiation, the
chosen theme parks. The objective of the research, firstly, is to degree of visual access, and the complexity of spatial layout.
examine the spatial organizational aspects which impacts the Cornell et aL [15] tested people s accuracy of place
wayfinding in the site planning level. Secondly, to study the recognition and used the results to develop a model of
effect of character of approach, entrance and paths on the wayfinding.
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Fig. 1. An example of thoroughfare movement
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x Architectural Character
x Colour
x Texture
x Scale
x Position
x Legibility
x Signage
Fig 5. Clustered organization of spaces at Dream World
x Maps
x Visibility
The Silver Storm Water Theme Park is located 19 km from
Chalakkudi in Thrissur district of Kerala. There are water
rides , dry rides and also a Chinese village in the park. Silver
IV. CASE STUDIES Storm Amusement Park is run by a group of enterprising
NRIs, launched with financial assistance from the Kerala State
The present study is undertaken at Wonderla Amusement Industrial Development Corporation Ltd. (KSIDC). The first
Park in Kochi, Dream World Water Theme Park in phase of the park was launched on August 5, 2000. The park
Athirappilly and Silver Storm Water Theme Park in was expanded in later years, reaching its fifth phase in April,
Athirappilly. Also literature were undertaken in Disney World 2005.
Magic Kingdom in Florida, Universal Studios in Singapore
and Epcot Theme Park in Florida.
Magic Kingdom Park is the first-built of the four theme
parks at the Walt Disney World Resort in Bay Lake, Florida. It
opened on October 1, 1971. Designed and built by Walt
Disney Enterprises, and is dedicated to fairy tales and Disney
characters. In 2013, the park hosted 18.58 million visitors,
making it the most visited theme park in the world for the fifth
consecutive year. The park is represented by Cinderella
Castle, a replica of the fairytale castle seen in the 1950 film.
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Combination
Spatial Clustered Linear Centralised Centralised of two
Adjacent spaces
Organization organization organization organization organization centralised
organization
Elaborate,
Contrasting Signifies pillars
articulated, Signifies pillars Entrance
the form and and overhead
perpendicular and overhead leads to
character of beams, change in
to the path of beams, entrance
Entrance Hidden place, threshold,
approach, perpendicular to plaza, then
perpendicular perpendicular to
recessed, the path of move in any
to the path of the path of
central approach direction
approach approach
location
Combo Plan,
Configuration of Composite, Combination
Radial Linear Star plan Loop plan
Path branching of Loop and
Wheel
Pass-by
Pass through Pass-by spaces,
spaces,
Path-Space Pass-by Pass-by spaces, loop around large
Pass-by spaces integrity of
Relationship spaces spaces terminates at water body in
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each space is
central hub centre
maintained
Narrow path
Different forms,
encouraging
Hollywood theme
forward
land lined with
motion,
Narrow path, palm trees and
Form of Narrow open Narrow open Trams, monorail, enlarged by
enlarged by replicating ‘Walk
Circulation Path path path buses, ferryboats merging
merging spaces of Fame’, New
spaces, path
York theme land
in a large
features and
space so
classic landmarks
random
Entrance
Landscape Intersection of the
plaza,
Point in 3 to 5 features (land single walkway
Decision Central plaza, intersection
directions, marks), loop with
Nodes making pointing to five of Future
decision making decision entrances to
points directions World and
points making different theme
World
points lands
Showcase
Universal Globe,
Far Far Away
Spaceship
Medieval Castle shows
Rhythmic Earth is a
architecture fictional palace,
Architectural windows, Fairytale land sphere,
style, Fantasy land Battlestar
Character medieval style supported by
imagery of Galactica
architecture style three pairs of
castle rollercoaster
legs.
shows metropolis
of future
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Uniform
specification, signage, verbal, resembling the
Wooden- ride Inadequate, pattern,
less signage information character of the
specifications no different
Signage to show centers, layout theme land,
blue- other facility uniformity, signage for
direction, too maps, signage Warnings shown
red- warnings less visibility each country
many for visually on movie
pavilions
destination in impaired clapperboard
single
signage
Guide maps
Guide maps,
to maintain
Six you-are-here No maps are No maps are Guide maps, separate colours
Maps orientation
maps provided provided GPS systems for different theme
and sense of
lands
location
High from
central
Less ,
lagoon,
Less , revealed in
High from central presence of
Visibility High due to exceptions parts as one High from
lagoon, presence large void,
sloping site are tall proceeds central plaza
of large void Paths
buildings through the
intersect at
linear path
right angles
and straight
Table 1. Comparative analysis of case studies
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References
VI. INFERENCES AND RESULTS
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[10] Miscellaneous: TO DO.
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Wonderla Kochi, Dream World Athirappilly and Silver Storm [21] Resorts World, Sentosa, Singapore. [Online]. HYPERLINK
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guide Prof. Aju.R for his support and guidance.
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