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Operating Systems Back Log 2024

Notes computer science engineer

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0% found this document useful (0 votes)
37 views34 pages

Operating Systems Back Log 2024

Notes computer science engineer

Uploaded by

Raees Maniyar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 34

Unit 1

1. What is SPOOLING Explain with neat diagram ?


Ans = Spooling, which stands for Simultaneous Peripheral Operations On-Line, is a
technique used in computer science and operating systems to manage input/output (I/O)
operations efficiently. It helps in overcoming the speed mismatch between the CPU and
peripheral devices like printers or storage devices.

**Explanation:**

In a computer system, the CPU processes tasks at a much faster rate than peripheral devices
can handle. For example, when you send a document to a printer, the CPU can quickly
generate the print job, but the printer may take a significant amount of time to physically
print the document.

Spooling resolves this issue by creating a buffer or a queue to hold the data to be processed
by the peripheral device. Instead of sending data directly to the device, the data is first
spooled into a temporary storage area. This allows the CPU to continue its work without
waiting for the slower peripheral device to complete its task.

1. The application program generates a print job and sends it to the Spooling Process
2. The Spooling Process stores the print job in the Spooling Buffer, which acts as a temporary
storage area.
3. The CPU is now free to perform other tasks while the Spooling Process manages the data
transfer to the peripheral device.
4. The Spooling Process, in coordination with the Peripheral Device Driver, sends the data to
the Peripheral Device Controller.
5. The Peripheral Device Controller handles the actual communication with the peripheral
device, such as a printer, ensuring that the CPU is not idle while waiting for the slower
peripheral device to complete its task.

In summary, spooling optimizes I/O operations by introducing a buffer or queue system,


allowing the CPU to work efficiently without being delayed by slower peripheral devices.

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Spooling - simultaneous peripheral operations on-line, spooling refers to as
a process that putting jobs in a buffer or say spool, or temporary storage area, a
special area in memory or on a diskwhere a device can access them when it is
ready. Spooling is useful because devices access dataat different rates.The
buffer provides a waiting station where data can rest while the slower device
catchesup.However, unlike a spool of thread, the first jobs sent to the spool are
the first ones to be processed (FIFO, not LIFO).The most common spooling
application is print spooling. In print spooling, documents areloaded into a
buffer (usually an area on a disk), and then the printer pulls them off the buffer
atits own rate. Because the documents are in a buffer where they can be
accessed by the printer,you can perform other operations on the computer while
the printing takes place in the background.Spooling also lets you place a
number of print jobs on a queue instead of waiting for each one tofinish before
specifying the next one……….
Spooling: It is referred as Simultaneous Peripheral Operation Online. It means
to put jobs in a buffer, a special area in memory or on a disk where a device can
access them when it is ready.Spooling is useful because devices access data at
different rates. The spooling technique is usedin multiprogramming
environment to offer first chance to the program of higher priority andreduce
processor idle time. Each application output files are spooled to separate disk
file calledspool files and spooling system make queue for output process. The
most common spoolingapplication is print spooling.

2
Unit 1
* B. Explan layered structure of operating system with advantages?
Ans = When the industry structure is divided according to the division of
layers, it is called layered structure. In the case of the Internet, the industry is
divided into physical, network, and content layers. The structure of the
telecommunications industry in Japan has been changing revolutionarily.

The Layered Architecture of Operating System is an operating system


architecture that divides software components into layers, with hardware at the
bottom of each layer. Each layer of the operating system is responsible for
certain functions. The layered structure approach divides the operating system
into layers and gives the user much more control over the system. The hardware
is on the bottom layer (layer 0), and the user interface is on the top layer (layer
N). These layers are designed in such a way that each layer only uses the
functions of the lower-level layers. It makes debugging easier if lower-level
layers are debugged and an error occurs while debugging. Because the lower-
level layers have already been debugged, the error must be on that layer only.

Advantages of Layered Operating System

Having seen the different layers of the architecture of the Layered Operating System, let us
have a look at the advantages:-

1. Abstraction
A layer is not concerned with the functioning of other layers in the structure which makes it
suitable for debugging practices.

2. Modularity
The operating system is divided into several units and each unit performs its task efficiently.

3. Better Maintenance
Any updates or modifications made will restrict to the current layer and not impact the other
layers in any manner.

4. Debugging
Debugging can be performed well with the layer that is debugged will be corrected as the
layers existing below are already functioning properly as a comparison to unreliable
monolithic systems.

Different Layers of Operating Systems?As we have some foundational


knowledge of the layered structure of operating system, now we will be discussing each of the
layers in detail as given in the ordered way below:-

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Layer 1 – Hardware This layer interacts with the internal components and
works in partnership with devices such as monitors, speakers, webcam etc. It is
regarded as the most autonomous layer in the layered structure of operating
system.
Layer 2 – CPU Scheduling CPU Scheduling is responsible to schedule the
process that is yet to be run by the CPU. Processes lie in Job Queue when they
are about to be executed by the CPU and remain in the Ready Queue when they
are in memory and ready to be executed. Although there are multiple queues
used for scheduling, the CPU Scheduler decides the process that will execute
and the others that will wait.
Layer 3 – Memory Management One of the layers in the middlemost region
of the layered structure of operating system is responsible for allocating and
deallocating memory to processes, here processes move to the main memory
during execution and return back once they are run successfully, and the
memory is freed. RAM and ROM are primarily the most popular examples.
Layer 4 – Process Management The layer decides which process will be
executed by giving them the CPU and which will be waiting in the queue. The
decision-making is performed with the help of scheduling algorithms like
Shortest Job First, First Come First Serve, Shortest Remaining Time First,
Priority Scheduling etc.
Layer 5 – I/O Buffer This is the second layer from the top that is responsible
for the interactivity of the user as input devices like the mouse, keyboard, and
microphone are the source if communication between the computer and the
user. Each device is assigned a buffer to avoid slow processing input by the
user.
Layer 6 – User Application This is the uppermost layer that gives the user easy
and user-friendly access to the application to solve a real-world problem, play
music or surf the internet etc.. It is also known as the Application Layer.

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Unit 1
* C. what is operating system and its OS types ? Explain Real time
Operating System a brief ?
Ans= real-time operating system (RTOS) is an OS that guarantees real-time
applications a certain capability within a specified deadline. RTOSes are
designed for critical systems and for devices like microcontrollers that are
timing-specific. RTOS processing time requirements are measured in
milliseconds. Any delays in responding could have disastrous consequences.
Real-time operating systems have similar functions as general-purpose OSes
(GPOSes), like Linux, Microsoft Windows or macOS, but are designed so that a
scheduler in the OS can meet specific deadlines for different tasks.
RTOSes also commonly appear in embedded systems, which are a combination
of hardware and software designed for a specific function and may also operate
within a larger system. Often, embedded systems are used in real-time
environments and use a real-time operating system to communicate with the
hardware.

Operating systems types (OS) are software that manage computer


hardware and provide services for computer programs. There are several types
of operating systems, each designed for specific purposes and platforms. Here
are some common types of operating systems:

1. Single-User, Single Task:


 These operating systems are designed to support one user and one task at
a time.
 Examples: MS-DOS (Microsoft Disk Operating System), early versions
of Apple OS.
2. Single-User, Multi-Task:
 Allows a single user to run multiple programs or tasks simultaneously.
 Examples: Microsoft Windows, macOS.
3. Multi-User:
 Supports multiple users simultaneously and allows them to run programs
concurrently.
 Examples: UNIX, Linux, Windows Server editions.
4. Real-Time Operating System (RTOS):
 Designed for real-time applications where response time is critical.
 Used in embedded systems, industrial control systems, robotics.
 Examples: VxWorks, FreeRTOS.

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5. Multi-Tasking and Multi-User:
 Combines features of multi-user and multi-tasking operating systems.
 Supports multiple users running multiple tasks simultaneously.
 Examples: UNIX, Linux.

6. Distributed Operating System:


 Extends the concept of multi-tasking and multi-user systems across
multiple computers.
 Enables resource sharing and communication between interconnected
systems.
 Examples: Amoeba, Google Fuchsia.
7. Network Operating System (NOS):
 Designed to support network resources and services.
 Facilitates communication and resource sharing between computers on a
network.
 Examples: Novell NetWare, Windows Server.
8. Mobile Operating System:
 Specifically designed for mobile devices like smartphones and tablets.
 Optimized for touch screens and limited resources.
 Examples: Android, iOS.
9. Embedded Operating System:
 Tailored for embedded systems with specific tasks or functions.
 Found in devices like ATMs, medical equipment, and automotive
systems.
 Examples: Embedded Linux, FreeRTOS.
10. Batch Processing System:
 Processes data in batches without user interaction.
 Commonly used for tasks like payroll processing and bulk data
processing.
 Examples: IBM z/OS.
11. Time-Sharing System:
 Allows multiple users to interact with the system simultaneously.
 Shares the CPU time among users.
 Examples: UNIX, Linux.
12. Cloud Operating System:
 Designed to work seamlessly in cloud computing environments.
 Facilitates the management of virtualized resources and services.
 Examples: Google Cloud OS, Azure Sphere.

6
Unit 1
2. List different components of the operating system and discuss
various services of the OS in brief.?
The operating system (OS) is a crucial software component that
manages computer hardware and software resources, providing a
platform for other software to run. It consists of various components,
each serving specific functions. Here are some key components and
their associated services:

1. Kernel: The core component of the operating system, responsible for


managing system resources and providing essential services such as
process management, memory management, and device management.
The kernel interacts directly with the hardware.
2. File System: Manages the organization, storage, retrieval, naming,
sharing, and protection of files on a disk or other storage devices. It
provides a hierarchical structure for organizing files and directories.
3. Device Drivers: These are software components that allow the
operating system to communicate with hardware devices such as
printers, keyboards, mice, network adapters, etc. Device drivers
translate generic commands from the OS into specific commands that
the hardware can understand.
4. User Interface: The interface through which users interact with the
operating system. This can be a command-line interface (CLI),
graphical user interface (GUI), or a combination of both. It allows
users to perform tasks such as launching applications, managing files,
configuring settings, etc.
5. Networking Stack: Provides networking capabilities to the operating
system, enabling communication between different computers and
devices over a network. It includes protocols for tasks such as data
transmission, addressing, routing, and error detection.
6. Security Services: Ensure the security and integrity of the system and
its data. This includes user authentication, access control mechanisms,
encryption, firewalls, antivirus software, and intrusion detection
systems.
7. Process Management: Manages the execution of processes or tasks
within the system. This involves creating and deleting processes,

7
scheduling processes for execution, allocating resources to processes,
and providing inter-process communication mechanisms.
8. Memory Management: Controls the system's memory resources,
allocating memory to processes when needed and deallocating it when
processes are finished. It also handles memory protection, virtual
memory management, and memory swapping.
9. File Management: Provides mechanisms for creating, accessing, and
managing files and directories. This includes file permissions, file
system integrity, file metadata management, and file I/O operations.
10. System Libraries: Collections of reusable functions and code
snippets that provide common functionalities to applications. These
libraries abstract low-level operations and provide a standardized
interface for interacting with the operating system and hardware.

These components work together to provide various services to users


and applications, including:

 Process Scheduling: Ensuring fair and efficient allocation of CPU


resources among multiple processes.
 I/O Management: Managing input and output operations to and from
peripheral devices.
 Memory Protection: Preventing unauthorized access to memory
locations and ensuring isolation between processes.
 Error Handling: Detecting and handling errors that occur during
system operation.
 Resource Allocation: Allocating and managing system resources
such as CPU time, memory, and devices among competing processes.
 Inter-Process Communication (IPC): Facilitating communication
and data exchange between different processes running on the system.
 File System Operations: Providing mechanisms for creating,
reading, writing, and deleting files, as well as managing file
permissions and metadata.
 Network Communication: Enabling communication between
different nodes on a network using various protocols and services.

8
Unit 2.
1. Define scheduling and its objectives. Explain a long term scheduler
with its neat diagram.?
ChatGPT
ChatGPT
Definition of Scheduling: Scheduling, in the context of operating systems, refers to
the process of deciding which processes should run at what times on a CPU. It's a
fundamental concept for efficient utilization of system resources and ensuring timely
execution of tasks. Scheduling involves selecting from a pool of processes and
assigning them to the CPU based on certain criteria and algorithms.

Objectives of Scheduling: The primary objectives of scheduling are:

1. Maximizing CPU utilization: Keeping the CPU as busy as possible to ensure


efficient use of system resources.
2. Minimizing response time: Ensuring that processes receive prompt response and
execution to meet user expectations.
3. Fair allocation of resources: Distributing CPU time fairly among competing
processes to prevent any one process from monopolizing resources.
4. Optimizing throughput: Maximizing the number of processes completed per unit
of time.
5. Ensuring deadlines and priorities: Meeting deadlines for time-sensitive processes
and adhering to priority levels set by users or the system.

Long-Term Scheduler: The long-term scheduler, also known as the admission


scheduler or job scheduler, is responsible for selecting processes from the pool of
new processes and admitting them into the system for execution. Its primary
function is to maintain a balance between system responsiveness and overall system
performance by controlling the degree of multiprogramming. The long-term
scheduler decides which processes should be brought into the ready queue from the
pool of incoming processes.

Categories of Scheduling
There are two categories of scheduling:

1. Non-preemptive: Here the resource can’t be taken from a


process until the process completes execution. The
switching of resources occurs when the running process
terminates and moves to a waiting state.
2. Preemptive: Here the OS allocates the resources to a process
for a fixed amount of time. During resource allocation, the
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process switches from running state to ready state or from
waiting state to ready state. This switching occurs as the
CPU may give priority to other processes and replace the
process with higher priority with the running process.

Process Scheduling Queues


The OS maintains all Process Control Blocks (PCBs) in Process
Scheduling Queues. The OS maintains a separate queue for each
of the process states and PCBs of all processes in the same
execution state are placed in the same queue. When the state of
a process is changed, its PCB is unlinked from its current queue
and moved to its new state queue.

The Operating System maintains the following important process


scheduling queues −

 Job queue − This queue keeps all the processes in the


system.
 Ready queue − This queue keeps a set of all processes
residing in main memory, ready and waiting to execute. A
new process is always put in this queue.
 Device queues − The processes which are blocked due to
unavailability of an I/O device constitute this queue.

The OS can use different policies to manage each queue (FIFO,


Round Robin, Priority, etc.). The OS scheduler determines how to
move processes between the ready and run queues which can
only have one entry per processor core on the system; in the
above diagram, it has been merged with the CPU

10
Unit 2.
2. What is inter process communication? Explain critical section
problems in brief.?
Inter-process communication (IPC) is a mechanism that allows
different processes to communicate with each other and synchronize
their actions in a shared environment. Processes may run concurrently
on a computer system and may need to exchange data, synchronize
activities, or coordinate their execution.

There are several methods of IPC, including:

1. Shared memory: Processes can communicate by accessing shared


regions of memory.
2. Message passing: Processes exchange messages through a
communication channel, such as pipes, sockets, or message queues.
3. Synchronization primitives: Mechanisms like semaphores, mutexes,
and condition variables help coordinate the execution of processes
and manage access to shared resources.
4. Signals and interrupts: Processes can signal each other or the
operating system using signals or interrupts to notify about events or
trigger specific actions.

The critical section problem is a classic synchronization issue in


concurrent programming. It arises when multiple processes or threads
share a common resource, such as a variable, data structure, or device,
and need to access or manipulate it concurrently. The critical section
refers to the part of the code where the shared resource is accessed or
modified.

The goal of solving the critical section problem is to ensure that:

1. Mutual Exclusion: At most one process can execute its critical


section at any given time.

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2. Progress: If no process is executing in its critical section and some
processes wish to enter their critical sections, then only those
processes not in their remainder sections can participate in deciding
which will enter its critical section next, and this selection cannot be
postponed indefinitely.
3. Bounded Waiting: There exists a bound on the number of times
other processes are allowed to enter their critical sections after a
process has made a request to enter its critical section and before that
request is granted.

Several synchronization mechanisms are used to address the critical


section problem, including:

1. Locks/Mutexes: These are used to provide mutual exclusion. Before


entering the critical section, a process must acquire the lock, ensuring
that only one process can execute the critical section at a time.
2. Semaphores: A semaphore is a variable used to control access to a
common resource by multiple processes in a concurrent system. It
provides synchronization between processes by allowing or blocking
access to shared resources based on the current value of the
semaphore.
3. Monitors: Monitors encapsulate shared data and the procedures that
operate on them, ensuring that only one process can execute a
procedure associated with the monitor at any given time.

These mechanisms help prevent race conditions and ensure that


concurrent processes can safely access shared resources without
corrupting data or interfering with each other's operations.

12
Unit 2.
3.List different scheduling criteria and explain the shortest job first
scheduling with an example.?

Different scheduling criteria in operating systems include:

1. Shortest Job First (SJF): This scheduling algorithm selects the


process with the smallest execution time next.
2. First Come First Serve (FCFS): Processes are executed in the order
they arrive in the ready queue.
3. Priority Scheduling: Each process is assigned a priority, and the
scheduler selects the process with the highest priority for execution.
4. Round Robin Scheduling: Each process is assigned a fixed time
slice, and the scheduler switches between processes after the time
slice expires.
5. Multilevel Queue Scheduling: Processes are divided into different
queues, and each queue has its own scheduling algorithm.

Shortest Job First (SJF) Scheduling:

In Shortest Job First scheduling, the process with the smallest


execution time is selected for execution next. It can be preemptive or
non-preemptive.

Example:
Consider the following set of processes with their respective burst
times:

Now, let's schedule these processes using SJF:

1. Non-Preemptive SJF:
In non-preemptive SJF, once a process starts executing, it runs until it
completes. So, the order of execution would be:
 P3 (Burst Time = 3)
 P4 (Burst Time = 5)
 P1 (Burst Time = 6)
 P2 (Burst Time = 8)
Total completion time: 3 + 5 + 6 + 8 = 22
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2. Preemptive SJF:
In preemptive SJF, if a new process arrives with a shorter burst time
than the remaining time of the currently executing process, the
currently executing process is preempted and replaced with the new
one.
 At time 0: P3 arrives (Burst Time = 3), execute P3.
 At time 3: P4 arrives (Burst Time = 5), preempt P3 and execute
P4.
 At time 8: P1 arrives (Burst Time = 6), preempt P4 and execute
P1.
 At time 14: P2 arrives (Burst Time = 8), preempt P1 and execute
P2.
Total completion time: 8 + 5 + 6 + 8 = 27

In this example, SJF minimizes the average waiting time and


turnaround time compared to other scheduling algorithms, provided
that the burst time of processes is known in advance.

14
Unit 3

* B. what is deadlock and its conditions? explain resource allocation


graph (RAG) for deadlock allocatin?
Ans = If a cycle is being formed in a Resource allocation graph where all the
resources have the single instance then the system is deadlocked.

In Case of Resource allocation graph with multi-instanced resource types, Cycle


is a necessary condition of deadlock but not the sufficient condition.

The following example contains three processes P1, P2, P3 and three resources
R2, R2, R3. All the resources are having single instances each.

A deadlock in computer science refers to a situation where two or more


processes are unable to proceed because each is waiting for the other to release
a resource. In other words, a deadlock is a state in a system where each process
is stuck in a circular waiting condition, waiting for a resource held by another
process.

Conditions for deadlock:

1. Mutual Exclusion: At least one resource must be held in a non-sharable mode,


meaning only one process at a time can use the resource.
2. Hold and Wait: A process must be holding at least one resource and waiting to
acquire additional resources that are currently held by other processes.
3. No Preemption: Resources cannot be preemptively taken away from a process.
They can only be released voluntarily by the process holding them.
4. Circular Wait: There must exist a circular chain of two or more processes,
each waiting for a resource held by the next process in the chain.

Resource Allocation Graph (RAG) is a graphical representation of the resource


allocation and request relationships among processes in a system. It is

15
commonly used to visualize and analyze the possibility of deadlocks. In a
Resource Allocation Graph:

 Nodes: Represent both processes and resources.


 A square node represents a process.
 A circular node represents a resource.
 Edges: Represent the relationships between processes and resources.
 A directed edge from a process to a resource indicates that the process is
holding that resource.
 A directed edge from a resource to a process indicates that the process is
waiting for that resource.

A deadlock in a Resource Allocation Graph can be identified if there is a cycle


in the graph where each process in the cycle is waiting for a resource held by
the next process in the cycle. If such a cycle exists, it indicates that a deadlock is
possible.

To prevent deadlocks, various techniques can be employed, such as deadlock


prevention, deadlock avoidance, and deadlock detection with recovery. These
techniques aim to eliminate or manage the conditions that lead to deadlocks in a
system.

16
Unit 3
C. Explain safety algorithm in detail?
Ans = Safety algorithm in OS is used to mainly check whether the system
is in a safe state or not. Resource request algorithm checks the behavior of
a system whenever a particular process makes a resource request in a
system. It mainly checks whether resource requests can be safely granted
or not within the system.
It seems like there might be some confusion in your question, as "safety
algorithm" is a broad term and could refer to various algorithms used in
different contexts for ensuring safety. To provide a more accurate answer,
I'll discuss safety algorithms in the context of computer systems and
software.

In the realm of computing, safety algorithms often pertain to ensuring the


secure and reliable operation of systems. Below, I'll discuss a few areas
where safety algorithms are commonly employed:

1. Error Detection and Correction:


 Error Detection: Algorithms like checksums or cyclic redundancy
checks (CRC) are used to detect errors in data transmission or
storage. These algorithms generate a checksum or hash value based
on the data, and the recipient can use this value to check for any
changes or corruption in the data.
 Error Correction: In some systems, especially those with high
reliability requirements, error correction algorithms like Reed-
Solomon codes are employed. These algorithms not only detect
errors but can also correct them, providing a higher level of data
integrity.
2. Fault Tolerance:
 Algorithms for fault tolerance are designed to ensure that a system
can continue to operate properly even in the presence of hardware
failures or software errors. This may involve redundant components,
checkpointing mechanisms, and recovery strategies.

17
3. Memory Safety:
 Memory safety algorithms are crucial for preventing memory-related
vulnerabilities such as buffer overflows and dangling pointers.
Techniques like bounds checking and memory access controls are
employed to ensure that programs do not access or modify memory
outside of their allocated space.

4. Access Control:
 Access control algorithms are implemented to manage and restrict
user or system access to resources. This involves defining and
enforcing policies that specify which users or processes are allowed
to perform certain actions on specific resources.
5. Security Protocols:
 Various security protocols use algorithms to ensure the
confidentiality and integrity of data during transmission. For
example, cryptographic algorithms like AES (Advanced Encryption
Standard) are used to encrypt sensitive data, and hash functions like
SHA-256 are employed for data integrity verification.
6. Automotive Safety Algorithms:
 In the context of autonomous vehicles, safety algorithms include
collision avoidance systems, lane departure warnings, adaptive
cruise control, and emergency braking systems. These algorithms
rely on sensor data and real-time processing to make decisions that
enhance the safety of the vehicle and its occupants.

It's essential to note that the specific details of a safety algorithm would
depend on the context and the particular safety requirements of the system
it is designed for. The above examples provide a broad overview, but the
implementation details can vary significantly based on the application
domain.

18
Unit 3
1.Explain Banker's Algorithm for Deadlock Avoidance?

The Banker's Algorithm is a deadlock avoidance algorithm used in


operating systems to prevent deadlocks in a system with multiple
processes and resources. It was developed by Edsger Dijkstra.

Here's a simplified explanation of how the Banker's Algorithm works:

1. Initialization: When a system starts, it needs to know the maximum


demand of each process for each type of resource and the number of
available resources of each type. Based on this information, the
algorithm sets up data structures to keep track of the current state of
the system.
2. Resource Allocation: Whenever a process requests resources, the
system checks whether the request can be granted safely without
leading to a deadlock. It does this by checking if there are enough
available resources to satisfy the request. If there are, the allocation is
allowed, and the resources are temporarily reserved for the process.
3. Safety Check: After allocating resources, the system performs a
safety check to ensure that the allocation doesn't put the system in an
unsafe state, where deadlocks might occur. It simulates the execution
of processes to see if they can finish their execution and release their
resources, ensuring that there will always be a safe sequence of
resource allocation and deallocation.
4. Resource Release: When a process finishes executing, it releases the
resources it was holding, making them available for allocation to
other processes.
5. Request Handling: If a process requests additional resources while
holding some resources, the system checks whether granting the
request will keep the system in a safe state. If it does, the request is
granted; otherwise, the process must wait until it can be granted
safely.
The Banker's Algorithm ensures that resources are allocated in a way
that prevents the possibility of deadlock. It does this by carefully
analyzing the current state of the system and making decisions based
on whether resource allocation requests will lead to a safe or unsafe
19
Unit 3

2.What are memory management requirements? Explain continuous


memory allocation with fixed partition in brief.?
1. Allocation: Assigning memory space to processes or data structures
as needed.
2. Deallocation: Releasing memory when it's no longer needed to avoid
memory leaks.
3. Access: Facilitating efficient access to memory for reading and
writing data.
4. Protection: Ensuring that processes can't access memory they
shouldn't.
5. Sharing: Supporting the sharing of memory between processes or
threads.
6. Fragmentation: Managing memory fragmentation to prevent wasted
space.
7. Optimization: Optimizing memory usage to enhance performance
and minimize overhead.
|Continuous memory allocation with fixed partition is a memory
allocation scheme where the main memory is divided into fixed-size
partitions, and each partition can accommodate exactly one process.
Here's a brief explanation of how it works:
1. Partitioning: The main memory is divided into fixed-size partitions during
system initialization. These partitions can be of equal or unequal sizes,
depending on the system design.
2. Allocation: When a process arrives, the memory manager assigns it to the
smallest partition that is large enough to accommodate it. If no partition is big
enough, the process is placed in a waiting queue until a suitable partition
becomes available.
3. Deallocation: When a process completes or is terminated, its partition is
marked as available, and the memory space is freed up for future allocations.
4. Fragmentation: Continuous memory allocation with fixed partitioning can
suffer from internal fragmentation, where a partition may be larger than the
actual size of the process it accommodates, leading to wasted memory space.
5. Limited Flexibility: One drawback of fixed partitioning is its lack of flexibility
in handling processes of varying sizes. If a process requires more memory than
the largest partition, it can't be accommodated, leading to inefficient memory
usage.

20
Unit 4
B. what are different page replacement algorithms?

Ans = an operating system, page replacement refers to a scenario in which a


page from the main memory should be replaced by a page from the secondary
memory. Page replacement occurs due to page faults. The various page
replacement algorithms like FIFO, Optimal page replacement, LRU, LIFO, and
Random page replacement help the operating system decide which page to
replace.

1. Optimal Page Replacement (OPT or MIN):


 Replaces the page that will not be used for the longest period in the
future.
 Theoretical benchmark but not practical due to the requirement of future
knowledge.
2. FIFO (First-In-First-Out):
 Replaces the oldest page in memory.
 Uses a queue to maintain the order in which pages were brought into
memory.
3. LRU (Least Recently Used):
 Replaces the page that has not been used for the longest period.
 Requires maintaining a record of when each page was last accessed.
4. Clock (or Second-Chance):
 Uses a circular list (clock) and a hand that moves around it.
 When a page needs to be replaced, it looks at the page indicated by the
hand.
 If the page has been used, its reference bit is reset; otherwise, it is a
candidate for replacement.
5. LRU Approximations:
 Counting-based approaches: Keep a counter for each page and
decrement regularly. Replace the page with the lowest counter value
when needed.
 Stack-based approaches: Maintain a stack of page references. Reorder
the stack on each access, making the least recently used page a candidate
for replacement.
6. LFU (Least Frequently Used):
 Replaces the page that has been used the least frequently.
 Requires maintaining a count of the number of times each page is
referenced.
7. MFU (Most Frequently Used):
21
Replaces the page that has been used most frequently recently.
 Requires maintaining a count of page references, emphasizing recent
references.
8. Random Page Replacement:
 Selects a random page for replacement.
 Simple but may not perform well compared to more sophisticated
algorithms.

Page replacement is needed in the operating systems that use virtual


memory using Demand Paging. As we know in Demand paging, only a set of
pages of a process is loaded into the memory. This is done so that we can have
more processes in the memory at the same time.

When a page that is residing in virtual memory is requested by a process for its
execution, the Operating System needs to decide which page will be replaced by
this requested page. This process is known as page replacement and is a vital
component in virtual memory management.

22
Unit 4
**1.List different page replacement algornis and explain LRU with
examples?
Page replacement algorithms are used in operating systems to manage
memory pages when the physical memory (RAM) is full and a new page
needs to be brought in. Here are some common page replacement
algorithms:

1. First In First Out (FIFO): This algorithm replaces the oldest page in
memory. It is a simple and easy-to-implement algorithm but suffers from
the "Belady's anomaly" - an increase in the number of page faults as the
number of frames increases.
2. Least Recently Used (LRU): This algorithm replaces the least recently used
page. It's based on the idea that pages that have not been used for the
longest time are less likely to be used in the near future.
3. Optimal Page Replacement: This algorithm replaces the page that will not
be used for the longest period of time in the future. It is not practical for
implementation as it requires knowledge of future memory accesses.
4. Least Frequently Used (LFU): This algorithm replaces the page with the
smallest count of use in a given time window. It suffers from the "frequency
counting" problem where it may keep in memory pages that are actually
not needed in the future.
5. Clock (or Second Chance): This algorithm is an approximation of LRU and
is implemented using a circular buffer. Pages are given a second chance
before being replaced.

23
Explanation of LRU with Example:

Consider a scenario where we have a memory with three page frames and a
reference string: 1 2 3 4 1 2 5 1 2 3 4 5. We'll simulate the LRU algorithm to
manage these pages.

Initially, the memory is empty:

| Frame 1 | Frame 2 | Frame 3 |

--------- --------- ---------


1. Reference 1: Memory becomes [1, -, -]
2. Reference 2: Memory becomes [1, 2, -]
3. Reference 3: Memory becomes [1, 2, 3]
4. Reference 4: Memory becomes [4, 2, 3] (Replace 1 because it's the least
recently used)
5. Reference 1: Memory becomes [4, 1, 3] (Replace 2)
6. Reference 2: Memory remains the same [4, 1, 3]
7. Reference 5: Memory becomes [4, 1, 5] (Replace 3)
8. Reference 1: Memory becomes [4, 1, 5]
9. Reference 2: Memory becomes [4, 2, 5] (Replace 1)
10. Reference 3: Memory becomes [3, 2, 5] (Replace 4)
11. Reference 4: Memory becomes [3, 4, 5] (Replace 2)
12. Reference 5: Memory becomes [3, 4, 5]

In this example, we see how LRU replaces the least recently used page
whenever a new page needs to be brought into memory.

24
Unit 4
.2.Define file and its attributes. Explain various operations on file.?
A file is a collection of data stored in a storage medium such as a hard
disk, solid-state drive, or any other form of persistent storage. Files
are fundamental units of data storage in computing systems and are
organized and managed by the operating system. Each file has certain
attributes that define its characteristics and behavior. These attributes
typically include:

1. Name: The name of the file, which is used to identify it within the file
system.
2. Size: The size of the file in bytes or another appropriate unit of
measurement, indicating the amount of data it contains.
3. Type: The type or format of the data stored in the file, which can
include text, binary, image, audio, video, etc.
4. Location: The location on the storage device where the file is stored,
typically specified by its path within the file system hierarchy.
5. Permissions: Permissions control who can access the file and what
actions they can perform on it, such as read, write, execute, etc.
6. Timestamps: Timestamps indicate important times associated with
the file, such as the time it was created, last modified, and last
accessed.
7. Attributes: Additional attributes may include whether the file is
hidden, archived, encrypted, compressed, etc.

Operations on files involve various actions that can be performed on


them. Some common file operations include:

1. Creating a file: This operation involves allocating space on the


storage device and setting initial attributes for the new file.
2. Opening a file: Opening a file allows a program or user to access its
contents for reading, writing, or both.
3. Reading from a file: Reading from a file involves retrieving data
from the file and transferring it to a program or user for processing.

25
4. Writing to a file: Writing to a file involves storing data provided by a
program or user into the file, either by appending it to the end of the
file or overwriting existing content.

5. Closing a file: Closing a file releases any resources associated with it


and ensures that no further operations can be performed on it until it is
opened again.
6. Renaming a file: Renaming a file involves changing its name while
preserving its contents and attributes.
7. Deleting a file: Deleting a file removes it from the file system,
freeing up the space it occupied on the storage device.
8. Moving or copying a file: Moving a file involves changing its
location within the file system hierarchy, while copying a file creates
a duplicate in a new location.
9. Changing file permissions: Changing file permissions involves
modifying the access rights granted to users or groups for the file.
10. Changing file attributes: Changing file attributes involves
modifying properties such as the file's type, timestamps, or other
metadata.

These operations are fundamental to file management and are


supported by operating systems and file system APIs to enable
efficient manipulation of data stored in files.

26
Unit 4
3. Consider the page reference string 2,3,4,l,,2,4,5,3,2,5,2. If there are
three nage frames. Calculate the page ef aults for 1. FlFO. 2. Optimal
Page Replacement.?
To calculate the page faults for the given page reference string using
different page replacement algorithms (FIFO and Optimal) with three
page frames, let's go through each algorithm:

1. FIFO (First In, First Out): In FIFO, the page that was brought into
memory first is the one to be replaced when a page fault occurs.
Given page reference string: 2, 3, 4, _, _, 2, 4, 5, 3, 2, 5, 2
Initially, all page frames are empty.
lessCopy code
Frame 1: [ ] Frame 2: [ ] Frame 3: [ ]
 Page 2 → [2]
 Page 3 → [2, 3]
 Page 4 → [2, 3, 4]
 Page _ → [2, 3, 4] (Page fault)
 Page _ → [2, 3, 4] (No page fault)
 Page 2 → [2, 3, 4] (No page fault)
 Page 4 → [2, 3, 4] (Page fault)
 Page 5 → [5, 3, 4] (Page fault)
 Page 3 → [5, 3, 4] (No page fault)
 Page 2 → [5, 3, 2] (Page fault)
 Page 5 → [5, 3, 2] (No page fault)
 Page 2 → [5, 3, 2] (No page fault)
Total page faults = 5
2. Optimal Page Replacement: Optimal page replacement algorithm
replaces the page that will not be used for the longest period of time
in the future.
Given page reference string: 2, 3, 4, _, _, 2, 4, 5, 3, 2, 5, 2
Initially, all page frames are empty.

27
lessCopy code
Frame 1: [ ] Frame 2: [ ] Frame 3: [ ]
 Page 2 → [2]
 Page 3 → [2, 3]
 Page 4 → [2, 3, 4]
 Page _ → [2, 3, 4] (Page fault)
 Page _ → [2, 3, 4] (No page fault)
 Page 2 → [2, 3, 4] (No page fault)
 Page 4 → [2, 3, 4] (Page fault)
 Page 5 → [2, 3, 5] (Page fault)
 Page 3 → [2, 3, 5] (No page fault)
 Page 2 → [2, 3, 5] (Page fault)
 Page 5 → [2, 5, _] (Page fault)
 Page 2 → [2, 5, _] (No page fault)
Total page faults = 6

So, for the given page reference string and three page frames:

1. FIFO algorithm results in 5 page faults.


2. Optimal algorithm results in 6 page faults.

28
Unit 5
1.List diferent hard disk scheduling algorithms and explain SSTF
algorithms with examples.?
Hard disk scheduling algorithms are used in operating systems to manage the order
in which requests for accessing data on the disk are serviced. Some
commonly used disk scheduling algorithms include:

1. First-Come, First-Served (FCFS): Requests are serviced in the order


they arrive. It's a simple and fair scheduling algorithm but may result
in poor performance, especially if there are large variations in seek
times.
2. Shortest Seek Time First (SSTF): This algorithm selects the request
with the shortest seek time from the current head position. It aims to
minimize the seek time, which is the time taken by the disk arm to
move to the track where the requested data is located. SSTF can result
in better performance compared to FCFS in terms of average response
time and throughput.
3. SCAN (Elevator) Algorithm: The disk arm starts at one end of the
disk and moves towards the other end, servicing requests along the
way. When it reaches the end, it reverses direction. This approach
prevents starvation of requests located at one end of the disk.
4. C-SCAN (Circular SCAN): Similar to SCAN, but the disk arm moves
only in one direction, servicing requests until it reaches the end of the
disk, at which point it jumps back to the beginning without servicing
any requests on the return trip.
5. LOOK Algorithm: Similar to SCAN, but the disk arm only scans as
far as necessary in both directions, rather than scanning the entire
disk. This reduces unnecessary movement of the arm.

Now, let's delve deeper into the SSTF algorithm with an example:

Example of SSTF Algorithm:

Consider a disk with 200 tracks numbered from 0 to 199. The disk
arm is initially positioned at track 100. There are pending requests to
access data on tracks 40, 80, 120, 90, 160, and 30.

29
Using the SSTF algorithm, the next request to be serviced will be the
one with the shortest seek time from the current position of the disk
arm.

1. Initial position: Track 100


2. Pending requests: 40, 80, 120, 90, 160, 30

To find the next request, calculate the seek time for each pending
request:

 Seek time to track 40: |100 - 40| = 60


 Seek time to track 80: |100 - 80| = 20
 Seek time to track 120: |100 - 120| = 20
 Seek time to track 90: |100 - 90| = 10
 Seek time to track 160: |100 - 160| = 60
 Seek time to track 30: |100 - 30| = 70

The shortest seek time is to track 90. Therefore, the next request to be
serviced is to track 90.

After servicing track 90, the disk arm moves to track 90. The pending
requests now are 40, 80, 120, 160, and 30.

Repeat the process to find the next request to be serviced, and


continue until all requests have been processed.

30
Unit 5
** B. what is RMO and its different levels ? explain any one in brief.
Ans= As of my last knowledge update in January 2022, "RMO" could refer to
various things depending on the context. However, one common interpretation
is the "Regional Mathematics Olympiad." The Regional Mathematics Olympiad
is a mathematics competition held in various regions worldwide, usually at the
national level. It is designed to encourage and identify students with exceptional
mathematical abilities.

RMO typically consists of several levels, including the regional, national, and
international levels. The specific structure and levels may vary from country to
country. Here is a general breakdown of the levels:

1. Regional Level: This is the initial stage where students participate in a


mathematics competition at the regional level. The competition aims to select
the best performers from each region to proceed to the next level.
2. National Level (INMO - Indian National Mathematical Olympiad, for
example): The winners or top performers from the regional level move on to
the national level. The competition at this stage is more challenging and aims to
identify the most talented young mathematicians in the country.
3. International Level (IMO - International Mathematical Olympiad): The top
performers from the national level represent their country at the international
level, which is the highest level of competition. The International Mathematical
Olympiad is a prestigious event where students from various countries compete
to solve complex mathematical problems.

As an example, let's briefly discuss the International Mathematical Olympiad


(IMO), which is one of the most well-known international mathematical
competitions:

International Mathematical Olympiad (IMO):

 The IMO is an annual competition for high school students.


 Participants are typically selected through national-level competitions, such as
RMO in some countries.
 The competition consists of solving challenging mathematical problems that
require creativity, problem-solving skills, and a deep understanding of various
mathematical concepts.
 Countries send teams of up to six students to compete, and the competition
takes place over two days.
31
 Medals (gold, silver, and bronze) are awarded based on individual performance,
and the team's overall performance is also recognized.

Remember that the details can vary, and new developments may have occurred
since my last update in January 2022. If you're referring to a different "RMO" or
if there have been changes in the context, I recommend checking the most
recent and relevant sources for accurate and up-to-date information.

National Level (INMO - Indian National Mathematical Olympiad, for


example): =The Indian National Mathematical Olympiad (INMO) is an
important stage in the mathematics competition hierarchy in India. Here's a
brief overview:

1. **Purpose:** INMO is one of the stages in the selection process for forming
the Indian team for the International Mathematical Olympiad (IMO). high
school students in India.

2. **Eligibility:** Participants in the INMO are typically high school students


who have performed exceptionally well in the Regional Mathematics Olympiad
(RMO), the first stage of the selection process in India.

3. **Format:** Similar to RMO, INMO involves solving challenging


mathematical problems. These problems are designed to test participants'
problem-solving skills, creativity, and deep understanding of mathematical
concepts.

4. **Selection Process:** The top performers in INMO are selected based on


their performance in solving the mathematical problems.

5. **Training Camps:** After the INMO, selected students often undergo


rigorous training at mathematical Olympiad camps.

6. **International Mathematical Olympiad (IMO):** The students who


excel in the INMO and successfully undergo the training process represent India
at the International Mathematical Olympiad, a prestigious international
competition where students from various countries compete on a global scale.

INMO, like other national-level mathematical Olympiads, plays a crucial role in


fostering interest in mathematics and recognizing exceptional talent among
students.

32
Unit 5
2. What is DMA? Explain the working of DMA in brief ?
DMA stands for Direct Memory Access. It's a feature of computer
systems that allows certain hardware subsystems within the computer
to access system memory (RAM) independently of the central
processing unit (CPU).

Here's a brief explanation of how DMA works:

1. Initiation: The CPU initiates a DMA transfer by sending a request to


the DMA controller, specifying the source and destination of the data
transfer, as well as the amount of data to be transferred.
2. Arbitration: If multiple devices are competing for access to the
memory bus, the DMA controller arbitrates between them to
determine the priority of access.
3. Transfer: Once the DMA controller gains control of the memory bus,
it transfers data directly between the source and destination without
involving the CPU. This means the CPU is free to perform other tasks
while the data transfer occurs.
4. Completion: Once the transfer is complete, the DMA controller
typically signals the CPU, either through an interrupt or by setting a
status bit, to inform it that the transfer has finished.
5. Release: After the transfer is complete and the CPU has been notified,
the DMA controller releases control of the memory bus, allowing
other devices to access it.

DMA is commonly used for high-speed data transfer operations, such


as disk I/O, network packet processing, and audio/video processing,
where the CPU's involvement in data transfer would be inefficient or
impractical due to speed limitations.
Unit 5

3. Write a short note on RAID structures.?


RAID (Redundant Array of Independent Disks) is a data storage
technology that combines multiple physical disk drives into a single
logical unit for the purposes of data redundancy, performance
33
improvement, or both. There are several RAID structures or levels,
each offering different configurations and trade-offs. Here's a brief
overview of some common RAID structures:

1. RAID 0 (Striping):
 Data is distributed across multiple disks in small chunks
(stripes) without redundancy.
 Offers improved performance through parallel read and write
operations since data is split across multiple disks.
 However, there is no data redundancy, so if one disk fails, all
data is lost.

2. RAID 1 (Mirroring):
 Data is mirrored across two or more disks, creating an exact
replica of each disk's contents.
 Provides high data redundancy because if one disk fails, data
can still be accessed from the mirrored disk(s).
 Read performance can be improved since data can be read from
multiple disks simultaneously.
 Write performance may suffer slightly since data must be
written to multiple disks.
3. RAID 5:
 Data is striped across multiple disks like RAID 0, but with
distributed parity for redundancy.
 Requires a minimum of three disks.
 Offers both improved performance and data redundancy.
 If one disk fails, data can be reconstructed using the parity
information stored on the remaining disks.
 However, RAID 5 may suffer from performance degradation
during rebuilds after disk failures.
4. RAID 6:
 Similar to RAID 5, but with dual parity.
 Requires a minimum of four disks.
 Provides higher fault tolerance than RAID 5 as it can withstand
the simultaneous failure of up to two disks without data loss.
 Offers good read performance but may have slower write
performance due to the additional parity calculations.
5. RAID 10 (RAID 1+0):
34

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