Mini Project Report
Mini Project Report
Submitted to
University of Mumbai
Supervisor
October 2024
Anjuman-I-Islam’s Kalsekar Technical Campus
School of Engineering and Technology
Plot No. 2 & 3, Sector-16, Near Thana Naka, Khanda Gaon,
New Panvel, Navi Mumbai. 410206
Certificate
This is to certify that, the Mini Project – 1A entitled
“Seven Wonders”
is a bonafide work done by
and is submitted in the partial fulfillment of the requirement for the degree of
Bachelor of Engineering in
Electronics and Computer Science Engineering
Submitted to
University of Mumbai
___________________ ___________________
Supervisor Project Coordinator
(Prof. Guide Name) (Mr. Muhammed Ismaeel)
______________________ ___________________
Head of Department Dean (SoET)
(Prof. Bandanawaz Kotiyal) (Dr. Rajendra Magar)
Mini Project – 1A Approval
This Mini Project – 1A entitled “Seven Wonders” by Saad Choudhary 24DEC01, Shahid Khan 24
DEC04, Naazir Khan 24DEC03, Mrunal Shinde 22EC57, is approved in the partial fulfillment of the
Examiners
1……………………………………….
(Internal Examiner Name & Sign)
2……………………………………….
(External Examiner Name & Sign)
Date:
Place:
Declaration
I declare that this written submission represents my ideas in my own words and where others ideas or
words have been included, I have adequately cited and referenced the original sources. I also declare that
I have adhered to all principles of academic honesty and integrity and have not misrepresented or fabricated
or falsified any idea/data/fact/source in my submission. I understand that any violation of the above will
be cause for disciplinary action by the Institute and can also evoke penal action from the sources which
have thus not been properly cited or from whom proper permission has not been taken when needed.
….……..........................
Saad Choudhary
24DEC01
….……..........................
Shahid Khan
24DEC04
….……..........................
Naazir Khan
24DEC03
.......................................
Mrunal Shinde
22EC57
Date:
Place:
Abstract
The "Seven Wonders of the World" application is a comprehensive, interactive platform developed to
enhance users' knowledge and appreciation of the world’s most iconic historical landmarks. The app
features detailed descriptions, images, and integrated resources for each wonder, including Wikipedia for
background information, Google Maps for precise location, and travel site links for package options to visit
these destinations. This multi-resource approach allows users to explore each wonder’s historical,
architectural, and cultural significance while providing real-world opportunities for immersive experiences.
Designed to bridge the gap between learning and exploration, this application aims to inspire curiosity and
foster a deeper appreciation of global heritage by making these wonders more accessible and engaging for a
wide audience.
The project leverages a user-friendly design and interactive features, enabling users to not only learn about
the wonders but also explore them through online resources and plan their visits. By combining education
with travel planning, this application stands as a valuable tool for students, travelers, and history enthusiasts,
offering a versatile platform for both virtual and real-world discovery.
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Contents
Abstract i
1 Introduction
1.1 Overview 3
1.2 Motivation 3
1.3 Objectives 4
2 Literature Survey
3 Proposed System
References 6
Acknowledgement
ii 1
List of Figures
2
Chapter 1
Introduction
In today’s fast-paced digital world, accessing educational content on historical and cultural landmarks has
become more convenient, yet most information remains scattered across various platforms. This
fragmentation can make it challenging for people, especially students and travel enthusiasts, to gain a
complete understanding of globally recognized landmarks like the Seven Wonders of the World. These iconic
sites represent some of humanity's greatest achievements in architecture, engineering, and culture, yet a lack
of consolidated resources limits easy access to their historical, geographical, and travel-related information.
For common users interested in both learning about and potentially visiting these wonders, traditional
resources often fall short. Wikipedia and similar platforms provide historical context but lack interactivity,
while mapping tools like Google Maps offer geographic visualization without educational depth. Moreover,
travel websites typically focus on tourism logistics and do not offer the cultural background necessary to
appreciate these sites fully. This fragmented access results in a less engaging experience and can deter users
from exploring the wonders comprehensively.
To address these issues, the "Seven Wonders of the World" application is developed as a unified platform. It
combines educational content, interactive maps, and travel planning resources in one application, aiming to
make learning about these wonders accessible, engaging, and practical for people of all backgrounds. This
application enables users to learn about each wonder’s significance, visualize their locations, and access travel
packages, providing an enriched, seamless experience that connects education with exploration.
1.1 Overview
The "Seven Wonders of the World" application is an interactive platform that provides users with
comprehensive insights into the world’s most iconic historical landmarks. Each wonder in the application
features detailed descriptions, images, and links to additional resources, including Wikipedia for historical
context, Google Maps for precise locations, and travel websites offering package options for those
interested in visiting. By integrating these elements, the app not only educates users on each wonder’s
historical and architectural significance but also provides practical information for those seeking an
immersive, real-world experience.
1.2 Motivation
The motivation for developing this application is rooted in the need for accessible, engaging, and resource-
rich learning tools. While most people are familiar with the Seven Wonders by name, few have an in-depth
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understanding of their historical background, location, or options for visiting. Traditional educational
resources often lack interactivity and relevance to real-world exploration, which can reduce engagement,
especially among younger users. By offering an interactive digital experience along with travel resources, this
project aims to bridge the gap between learning and experiencing these wonders, inspiring curiosity and real-
life exploration.
1.3 Objectives
The primary objectives of this project are:
Educational Enhancement:
To provide users with well-researched, accessible information on the Seven Wonders, enhancing historical
knowledge.
Interactive Learning:
To foster engagement through interactive elements, allowing users to explore each wonder in detail and
visualize its location on Google Maps.
Travel Facilitation:
To encourage real-world exploration by including links to travel packages for each wonder, making it easier
for users to plan visits
.
User Accessibility:
To create an easily navigable, age-inclusive app with a range of resources, making learning and exploring
accessible for all.
The report is organized as follows: The Chapter 2 reviews the literature. Chapter 3 focuses on defining the
system’s issue. That includes problem categorization, proposed technologies, device architecture, and
hardware/software requirements. On the other hand, Chapter 5 describes the inference and future work on the
technique to be utilized as a more improved model.
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Chapter 2
Literature Survey
2.1.2 Wikipedia
Wikipedia is one of the most comprehensive sources of information available online, offering detailed
descriptions, historical background, architectural details, and cultural significance for each of the Seven
Wonders. Each entry on a wonder includes chronological data, significant events associated with its history,
and links to related content, which makes Wikipedia a valuable resource for in-depth learning. Its
accessibility and detailed, citation-backed content make Wikipedia a preferred choice for academic and
general research. However, despite its depth, Wikipedia lacks interactive features that can engage users
beyond reading, such as virtual tours, maps, or travel-related tools. This limits its appeal for users seeking a
more immersive or interactive experience, which is especially relevant for younger audiences or those
interested in experiential learning.
Each platform offers valuable resources, yet they also have limitations when it comes to providing an
integrated, focused learning experience on the Seven Wonders:
Wikipedia:
Highly informative with detailed descriptions and historical context, but lacks interactivity. This can reduce
engagement for younger audiences or users seeking a more immersive experience.
Google Earth:
Provides excellent visual navigation and location-based exploration, yet lacks in-depth historical and
cultural context tailored to the Seven Wonders. Its technical complexity can also be overwhelming for
casual learners.
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Chapter 3
Proposed System
The current platforms available for learning about the Seven Wonders of the World lack an integrated
approach that combines historical education, geographic exploration, and practical travel information.
While resources like Wikipedia, Google Earth, and travel sites provide specific insights individually, they
do not offer a focused, interactive, and cohesive experience tailored to the Seven Wonders. This
fragmentation leaves users, especially those interested in a complete learning and travel-planning
experience, without a comprehensive solution. The primary objective of this project is to create an
application that integrates these components, providing users with a unified platform to learn, explore, and
plan visits to the Seven Wonders of the World.
To address the problem, the proposed system will integrate the following features within a
single application:
Educational Content:
Detailed descriptions and historical context of each wonder to enhance the user’s understanding of its
cultural and architectural significance.
Interactive Maps:
Integration with Google Maps to allow users to explore the exact locations of the wonders, view surrounding
areas, and gain spatial awareness of each site.
Travel Links:
Connections to travel sites for each wonder, enabling users to view tour packages, accommodations, and
other options for planning visits.
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User-Friendly Interface:
A simple, intuitive interface to make the app accessible to users of all age groups, focusing on ease of
navigation and a visually engaging layout.
The application will follow a modular design where each wonder has its own section, with subsections for
educational content, map exploration, and travel options. This approach ensures that users can easily access
all necessary information about each wonder in one place.
1. Content Module: Contains educational content, including textual descriptions, images, and
historical information for each wonder. This module will serve as the main learning hub within the
app.
2. Map Module: Integrates with Google Maps API, allowing users to view each wonder’s location. It
will enable Street View, satellite imagery, and navigational controls, enhancing the visual
exploration experience.
3. Travel Module: Links to external travel sites, where users can view travel packages and
accommodations related to each wonder. This module provides practical resources for users
interested in planning real-world visits.
Hardware Requirements:
Device: Desktop or mobile device with internet access
Minimum RAM: 2 GB for optimal performance
Storage: Approximately 100 MB for app installation and cached data
Software Requirements:
Operating System: Compatible with Android
Programming Languages: Java and xml
APIs:
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Google Maps API: For location visualization and navigation
Wikipedia API: For visiting the wonder;s page
Development Tools: Android Studio for mobile development, and version control with Git
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Chapter 4
Results and Discussion
Content Module:
This module displays educational information for each wonder, including descriptions, historical
significance, and images. Content was retrieved using the Wikipedia API, formatted, and embedded within
the app for easy readability.
Map Module:
Implemented using the Google Maps API, this module allows users to view each wonder's location on a
map. Features such as Street View and satellite imagery enable users to explore the surroundings virtually.
Customized markers were added for each wonder, allowing users to navigate directly to their chosen
destination.
Travel Module:
This module integrates with popular travel websites to provide links for travel packages and
accommodations associated with each wonder. The travel links are dynamically updated to provide the
latest offerings, and users can explore these packages in an in-app browser or be redirected as needed.
4.2 Results
The application successfully meets its objectives, providing users with an interactive,
informative, and practical tool for exploring the Seven Wonders.
Key results include:
Enhanced Learning:
Users have access to detailed historical and cultural information for each wonder, promoting educational
engagement.
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Virtual Exploration:
Google Maps integration allows for a virtual experience of each location, offering users a realistic sense of
each wonder’s setting.
Travel Planning:
The travel module makes it easy for users to explore travel options directly related to each wonder,
bridging the gap between learning and practical application.
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Some screenshots of the application:-
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Fig 4.3 and 4.4
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Fig 4.5 and 4.6
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Fig 4.7 and 4.8
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Fig 4.9 and 4.10
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Fig 4.11
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Chapter 5
Conclusion and Future Work
The "Seven Wonders of the World" application successfully provides a comprehensive, interactive
platform that combines historical education, location-based exploration, and travel resources for the Seven
Wonders. By integrating these elements into a single app, we have addressed the limitations found in
existing systems, offering a unique and engaging learning experience for users of all ages.
References
Websites
• Wikipedia
• Google maps
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Acknowledgement
We have taken efforts in this project. However, it would not have been possible without the kind support and
help of many individuals . We would like to extend our sincere thanks to all of them. We are highly indebted
to Project guide Name for their guidance and constant supervision as well as for providing necessary
information regarding the project & also for their support in completing the project.
We are thankful to Prof. Bandanawaz Kotiyal, Head Of the Department of Electronics and Computer
Engineering, SoET, for being patient and helping throughout the semesters for encouraging us and
motivating us to continue to work on projects.
We would like to express our gratitude towards our parents & Staff of Anjuman-I-Islam’s Kalsekar Technical
Campus for their kind co-operation and encouragement
Which helped us in completion of this project. Our thanks and appreciation also go to our colleague in
developing the project and people who have willingly helped us out with their abilities.
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