Frostbite Aid Us
Frostbite Aid Us
Frostbite Aid Us
CONCORD SQUARE, P. 78
Container
Low walls
Nanogenerator
Crystals
Karman HQ
Container
Plain
GARAGE Double container
Avalanche Pass & HQ
Low walls
Nanogenerator
Deployment zone
Point Victor
Red Fields
Point Whisky
Point X-Ray
GARAGE
Point Yoke
II
N
Colony Point Zebra
Gaming Aid
Therian HQ / Plain
Container
POSTE
Prospecting
base acces
Low walls
Colony
Nanogenerator
Point Zebra
Deployment zone
N
U.N.A. HQ / Spaceport
Red Blok HQ / Mine / South prospecting base
Container
Crystals
Nanogenerator
Point Zebra
N
ÉLYSÉE COLONY, P. 86 III
Spaceport
T Container
T Access hatch
T T
C Civilian
C
Low walls
Nanogenerator
T
Deployment zone
T
T Point X-Ray
C
Point Yoke
N Point Zebra
Container
Lift
Crystals
2
4 Low walls
Nanogenerator
5 Drop Zone
Red fields
1
5 Deployment zone
IV
THE PLAIN, P. 91
Gaming Aid
Karman HQ / Spaceport
Bunker
Spaceport
Crystals
Nanogenerator
Deployment zone
Container
Low walls
Nanogenerator
Underground base
Crystals
Deployment zone
Point Victor
Point Whisky
Point X-Ray
Point Yoke
V
Point Zebra
N
Cursed fortress
Restored fortress
Abandoned base
Container
Crystals
Red Blok HQ / Restored fortress
Low walls
Nanogenerator
Point Victor
Point Whisky
Point X-Ray
Point Yoke
Point Zebra
N
Deployment zone
Karman HQ / Abandoned base
Container
Crystals
Karman. HQ / Ice floe Oscar
Low walls
Deployment zone
Black fortresses
Point Victor
Point Whisky
Point X-Ray
Point Yoke
Point Zebra
VI
Cursed fortress
Gaming Aid
Container
Crystals
Restored fortress
Therian HQ
Low walls
Nanogenerator
Point Zebra
Therian HQ
Container
Low walls
Nanogenerator
Crystals
VII
Red Blok HQ
Ice floe Oscar
Container
Bunker
Underground base
Crystals
Low walls
Nanogenerator
Deployment zone
Therian HQ
Container
Crystals
Tarmac Spaceport
Low walls
Nanogenerator
Emerald mounts
Karl
Deployment zone
N
VIII
Mount Serenity
Gaming Aid
Container
Crystals
Low walls
Mount Élysée
Nanogenerator
Point Victor
Point Whisky
Serenity City
Point X-Ray
Point Yoke
N Point Zebra
Tarmac Spaceport / U.N.A. HQ
Container
Low walls
Shipwreck:
Shipwreck:
acces A
Acces B
Acces A
acces B
Nanogenerator
Rocky peak
Point Yoke
Point Zebra
Rocky peak
Caves of doubt
N
IX
MOUNT SERENITY, P. 14
Container
Crystals
A
Low walls
A Nanogenerator
A Altar
Point Yoke
Point Zebra
N
Serenity City
Container
Crystals
Low walls
Nanogenerator
Deployment zone
Point Zebra
Emerald mounts
N
Tarmac Spaceport / Red Blok HQ
X
THE TARMAC SPACEPORT, P. 1118
Gaming Aid
Serenity City
Container
Observation post / Therian HQ
Standing container
U.N.A. HQ / Caves of doubt
Crystals
Low walls
Nanogenerator
Point Victor
Point Whisky
Point X-Ray
Point Yoke
Point Zebra
Observation post / Red Blok HQ
Tile A
(Tile B must be placed above Tile B
tile A on top of standing
containers)
N Stairs
• Deploying a low wall (50 MP): Same as above but with • Polar equipment (100 MP): The company is immune to
a low wall. The company it is attributed to may move this week. the negative effects of weather for a week (see Appendixes),
This terrain element is destroyable. except blizzard. No one can fight in that kind of weather!
• Gift (Special): The player spends MP from his pool and • Jump system (250 MP): The player equips his company
gives them to another player. with simplified jump systems for a week. The fighters gain the
“Rocket jump” ability: they can jump over miniatures and ter-
• Drop off (500 MP)*: A company leaves its sector and is rain elements during their movement.
airborne to another sector on the same battlefront. The com-
pany is deployed through a free access zone or a free deploy- • Arctic camo (free): The player must have units painted
ment zone, or if there isn’t any left through an access zone in Operation: Frostbite colors (see insert). When these units
chosen by the player. Only U.N.A. companies may perform are given the “Take cover!” combat drill on a snow covered tile,
drop offs. the fighters benefit from a + cover test even when there are
no obstacles that would allow him cover.
• Reinforcements (Special): The player builds a new unit.
He spends the same amount of MP as the unit’s A.P. value
and adds the unit to his company. The platoon pattern must
be respected. The company’s value is re-calculated.
Strategic advantage: The player controlling the K-101 Strategic advantage: Once per week, the player control-
spaceport may carry out an extra drop-off per week on the ling this sector can choose a result on the Weather table (see
Red Fields battlefronts. p. 126) and apply it to a mission he is taking part in, on any
battlefront. The chosen effect replaces the one that should
South prospecting base have been randomly determined for the mission. Automatic
Controlled by _______________’s army. weather conditions are not affected.
Strategic advantage: The player who controls the South Ice floe Oscar
prospecting base wins 250 MP at the end of every week. Controlled by _______________’s army.
Avalanche Pass Strategic advantage: The player who controls this sector
Controlled by _______________’s army. gains improved accuracy on his artillery strikes on the Black
Fortresses battlefront. If he plays Red Blok or Karmans, the
Strategic advantage: The player who controls this sector accuracy of his artillery strike becomes 5+. If he plays U.N.A.
can deploy a free bunker or five free low walls during each or Therians, it becomes 4+. XIII
mission he plays. These terrain elements are destroyed after
each mission. Abandoned Base
Controlled by _______________’s army.
Élysée colony
Controlled by _______________’s army. Strategic advantage: The player who controls this sector
gains 250 MP per week.
Strategic advantage: The companies who control this
sector can recruit three civil engineers for free. Underground Base
Controlled by _______________’s army.
The mine
Controlled by _______________’s army. Strategic advantage: The player who controls this sector
gains an extra 250 MP per week to spend on the Black For-
Strategic advantage: The player who controls the mine tresses battlefront.
gains 30 VP each week.
The cursed fortress
The plain Controlled by _______________’s army.
Controlled by _______________’s army.
Strategic advantage: Once per week, the player who
Strategic advantage: The companies of the player who controls the sector can threaten his opponents with using the
controls this sector do not need to stop here. nanovirus. He designates any unoccupied sector on any bat-
tlefront: no company may go there.
Strategic advantage: Every week, the player who controls Strategic advantage: The player who controls Mount
this sector can designate a sector on any battlefront during Élysée can perform a free transfer each week, on any bat-
planning. If a mission is played in this sector, he can call two tlefront. This transfer is in addition to any other transfer(s) he
artillery strikes during the mission even if he is not taking part may be allowed.
in it. This artillery strike is called just before a unit is activated.
No line of sight is required. Mount Serenity
Controlled by _______________’s army.
EMERALD MOUNTS
Strategic advantage: The companies of the player who
controls Mount Serenity gain the “Nerves of Steel” ability.
Serenity City Fighters with the “Nerves of Steel” ability never take Morale
Controlled by _______________’s army. test.
also applies to the missions that allowed the player to gain vation post performs his movements last during the week’s
control of Serenity City. planning on the Emerald Mountains battlefront.
Strategic advantage: The player’s fighters ignore the Strategic advantage: The player who controls the tarmac
effects of the Stealth ability when they fight in the Caves of spaceport can perform a free drop off every week on the Eme-
XIV Doubt. rald Mountains battlefront. This drop off is added to any other
drop off(s) the player may be allowed.
New rules
AT-43
Operation: Frostbite
VP pool
MP pool
XV
XVI
Gaming Aid