Main PDF Lesson 7 Introduction To Animation
Main PDF Lesson 7 Introduction To Animation
INTRODUCTION
TO ANIMATION
Animation
Animation is a dynamic medium in which
images or objects are manipulated to
appear as moving images. In traditional
animation the images were drawn by
hand on cels to be photographed and
exhibited on film.
Animated pictures have always captured
our imagination. It is perhaps this
curiosity and enthusiasm, which has led
to so many dramatic changes in the
animation industry, in such a short period
of time.
Animated Films are ones in which individual drawings,
paintings, or illustrations are photographed frame by
frame (stop-frame cinematography). Usually, each
frame differs slightly from the one preceding it, giving
the illusion of movement when frames are projected in
rapid succession at 24 frames per second.
The earliest cinema animation was composed of frame-
by-frame, hand-drawn images. When combined with
movement, the illustrator's two-dimensional static art
came alive and created pure and imaginative cinematic
images - animals and other inanimate objects could
become evil villains or heroes.
Animations are not a strictly-defined genre category, but
rather a film technique, although they often contain genre-
like elements.
Animation, fairy tales, and stop-motion films often appeal
to children, but it would marginalize animations to view
them only as "children's entertainment." Animated films are
often directed to, or appeal most to children, but easily can
be enjoyed by all.
History of Animation
The difficult beginnings
People realized very quickly that pictures taken of a
moving object, could be flipped through in succession,
to create the illusion of a motion picture. The earliest
animations were created this way; simple drawings
photographed one at a time. It was obviously an
extremely tedious process, and we had to wait till the
development of celluloid in the 1920’s for easier
methods to evolve.
The Celluloid shift
One of the 400
surviving original
drawings of
Gertie. Source:
Wikimedia
Commons
The Celluloid shift
The first successful, fully animated
cartoon was Gerti The Dinosaur, created
by Winsor McCay in 1914. It is
considered to be the first cartoon to
feature an appealing personality.
The Celluloid shift
After Gertie, it wasn’t until a young
animator named Walt Disney came along,
that we got to witness the next revolution in
animation. Steamboat Willie was released
in 1928 and it was the first animated film to
include sound. The movie also marked the
debut of the lovable Mickey Mouse.
• A still from the movie
‘Steamboat Willie’ (1929)
DISNEY
• Following the release of Snow White
and the Seven Dwarfs in 1937,
animated films became a popular form
of entertainment. The stories and the
characters started getting widely
recognized and remembered by
everyone, everywhere on the globe.
• The Cel Animation technique,
where two transparent cells,
each with a different character
drawn on them, and an opaque
background are photographed
together to form a composite
image.
Early Animation Devices
Paleolithic cave paintings
animals are depicted with
multiple legs in
superimposed positions
attempting to convey the
perception of motion
Zoetrope device
• As the cylinder spins, the user looks
through the slits at the pictures.
• The user sees a rapid succession of
images, producing the illusion of motion.
When you start your car, you don’t get up to 60 mph right
away. It takes a little while to accelerate and reach a
steady speed. In animation speak, we would call this
an Ease Out.
Ease In, Ease Out
Likewise, if you brake, you’re not going to come to a full
stop right away. (Unless you crash into a tree or
something.) You step on the pedal and decelerate over a
few seconds until you are at a stand-still. Animators call
this an Ease In.
Carefully controlling the changing speeds of objects
creates an animation that has a superior believability.
Ease In, Ease Out
Arc
Life doesn’t move in straight lines, and neither should
animation. Most living beings – including humans – move
in circular paths called arcs.
Arc
Arcs operate along a curved trajectory that adds the
illusion of life to an animated object in action. Without
arcs, your animation would be stiff and mechanical.
The speed and timing of an arc are crucial. Sometimes an
arc is so fast that it blurs beyond recognition. This is
called an animation smear – but that’s a topic for another
time
Arc
Secondary Action
Secondary actions are gestures that support the main
action to add more dimension to character animation.
They can give more personality and insight to what the
character is doing or thinking.
Secondary Action
Timing
Timing is about where on a timeline you put each frame of
action. To see what this means in action, let’s look at the
classic animator’s exercise: the bouncing ball that we saw
earlier when we were talking about squash and stretch.
Exaggeration
Sometimes more is more. Exaggeration presents a
character’s features and actions in an extreme form for
comedic or dramatic effect. This can include distortions in
facial features, body types, and expressions, but also the
character’s movement. Exaggeration is a great way for an
animator to increase the appeal of a character, and
enhance the storytelling.
Solid Drawing
Solid drawing is all about making sure that animated
forms feel like they’re in three-dimensional space.
Solid Drawing
Appeal
People remember real, interesting, and engaging
characters. Animated characters should be pleasing to
look at and have a charismatic aspect to them; this even
applies to the antagonists of the story.
Appeal
Appeal can be hard to quantify because everyone has a
different standard. That said, you can give your character
a better chance of being appealing by making them
attractive to look at.
• Castello, V. (2016). Multimedia Foundation: Core
Concepts for digital design
• Hallday, H. (2016) The Art of Crayon: Draw, Color,
Resist, Sculpt, Carve! Quarto,
• Kay, J. (n.d.) Portrait Revolution: Inspiration from Around
the World for Creating Art in Multiple Mediums and
Styles. Watson Guptill Publications