Artapp 1.2 Chapter 4
Artapp 1.2 Chapter 4
Let’s start!
Learning competencies
At the end of this lesson, you will be able to:
Let’s begin!
The enhancement of realistic sceneries in movie making is a
kind of computer artworks in grandeur. In printing industries
digital applications on photography, newspapers, journals,
books, and documents give satisfaction and patronage
among the consumers beyond just creating best
impressions on the beauty of arts and design applied. So
literally, media arts application is every industry’s demand,
every small business’ dream, and every teenager’s journey.
what is digital
media arts?
Digital Art
refer to the
products of the
graphic arts,
especially
commercial design
or illustration.
digital drawing
Olivia
Fresh out of Water
Sarah Shakeel
Charts
LOGOS
3d scenes
photo manipulation
No one is an island
We are meant for each other Mark Frost
Ronen Goldman Dreamscape
Isabella Mariana
In most power point presentations, the use
of graphics add flavor and taste to the
substance and scope presentation.
Beyond seeing a good content on the
screen, the visual appeal is a must to
create and sustain reader’s attention;
charts and graphs logic gives a quick
access to reading the figures and
implications. On the other end, moving
graphics for tv, music, and video show the
growth of digital media lately.
Computer graphics can be moving or non-interactive; Symantec built an interactive
timeline to understand the evolution of cloud technology. Other web graphics are
interactive maps, and so it is the creation of digital duel games. Passive graphics are
known as non-interactive because the observer has NO CONTROL on the image like the
titles that are show on tv.
MOVING NON-INTERACTIVE
Computer is a computer-controlled game where
players interact with objects displayed
William Higinbotham created the Ralph Baer created "Chase," the first
first video game called: Tennis for video game that was capable of being
Two. played on a television.
Computer Space Pong
Before Nolan Bushnell and Ted Dabney Atari released Pong, the first
went off to start some games commercial video game on
company called Atari, Computer Space November 29, 1972.
was their first commercial
collaboration.
Fairchild Channel F Asteroids
2 Procedural
3 Behavioral
4 Key Framing
5 Motion Capture
6 Dynamics
Frame by Frame
Behavioral, or stimulus-response,
control for computer animation refers
to motion generation through the use
of rules defining how objects react to
their environment.
Objects are given sensors and
effectors (motors), and the user
interactively designs a mapping
between them using nodes and
connections.
Key Framing
https://www.geeksforgeeks.org/computer-animation/
Credits to:
Leandro Mauricio and Christian Suelto