Marathon 2 Manual
Marathon 2 Manual
Customer Support
As our customer, you are our most important asset. If you have any questions
about how to use or install this software, please get in touch with us through
one of the channels listed below. We are more than happy to help you out. Many
questions (especially hints) can be answered online in our AOL forum (keyword
BUNGIE) or on our web site (www.bungie.com).
Internet: [email protected]
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America Online: Bungie1
Wherever possible, additional attitude was liberally applied to all text in this manual.
Remember The Marathon ....................................................................................3 ➤ table.of.contents
Introduction ....................................................................................................4
Preferences .....................................................................................................8
Controls .......................................................................................................10
Weapons.........................................................................................................16
Replays ........................................................................................20
Troubleshooting .....................................................................21
Credits .....................................................................................23
Think again. While there is a lot that you will recognize—green Fighters, no
problem, blue Fighters, problem; the time-honored “grenade hop” will still get
you onto a troublesome ledge; you probably want to waste the last three bullets
in the clip before entering Super Mega Carnage Room—you’ll soon learn this is a
new world with new rules.
You’ll find it’s often sink or swim, and the winds and waters of the S’pht
homeworld might lead you toward your goal, or mask the sound of approaching
threats. The harmless and hapless BOBs you used to shoot offhandedly any time
they got in the way (“we’re everywhere!”) are now just as happy to shoot you if
your aim gets too careless.
And network games have been brought to another level. If you’re having trouble
with any level, go in with a couple of friends and see if teamwork doesn’t get you
through. If you’re expert at the Every Man for Himself scenario, try playing King
of the Hill or Kill the Guy with the Ball, where the different victory conditions
require strategies more complex than just running and shooting.
So, steel your nerves, dive in and take risks—another life is only a TAB key away.
3
➤ introduction Pfhor Battle Group Three, Central Arm, hung motionless above the dusty ball of
rock that was Lh’owon, the second planet of a dim star ninety-seven light-years
from the gravitational center of the Milky Way. The gigantic battleship, three
smaller destroyers and twenty auxiliary craft had not left the system for nearly
six years. They were not to be relieved for another two.
Lh’owon had once been a marsh world; now it was a nearly waterless desert. It
had been populated, a thousand years ago, by a race of highly intelligent
creatures who had already landed on their own moons and would soon have
headed to other stars. Below, their cities stood empty and ruined.
In its glory years, Battle Group Three had been known throughout the Empire;
decorated in every battle anyone remembered from the Wars of Imperium, for
turning back the loyalists at Tahrm’s Gap and holding the approaches to the
Pfhor homeworld itself during the slave revolt of the Nakh.
Undefeated in battle, it was finally politics that splintered Battle Group Three;
by sending a few ships to suppress subservient races here, a few more to
garrison the fringes of Pfhor influence there, the nobility had slowly
broken the power of the old Navy.
What was left of Battle Group Three had been assigned to this
dead world in the Galactic Core. To defend the system against
a single enemy no one expected would ever arrive, and who
had last been seen thousands of light-years away.
Alarms sounded throughout Battle Group Three, screaming that a vessel had
folded into existence less than thirty kilometers away from the battleship.
Computer operators throughout the fleet stared in disbelief at their tactical
screens— no ship could jump this close to a gravity source. For three seconds,
no warning was passed, no word spoken, no action taken.
The invader erupted in a hundred thin lines of green fire, striking out toward the
Pfhor ships, phasing through their shielding, destroying weapons or engines or
communications gear. In seconds Battle Group Three had been disabled, and
4 their ships began exploding. In two minutes only one ship remained among the
debris in orbit above Lh’owon. ➤ introduction
Down on the planet, as the orbital bombardment began, the Pfhor garrison was
only just beginning to understand how hard their life would become over the
next few days.
***
Now Durandal said that we were in the Galactic Core, thousands of light-years
from Tau Ceti or Earth, and that seventeen years had passed since we left Tau
Ceti. He had ignored my questions, mostly, telling me that I wouldn’t have
wanted to stay on Tau Ceti anyway.
Seventeen years in an alien stasis chamber, in a space a little too tall and too
thin for human comfort, unconscious and dreamless within a few degrees of
absolute zero. Seventeen years, while Durandal had raced about the galactic
core in a stolen Pfhor attack ship. He’s probably right when he said those years
were boring, but nobody asked me what I wanted.
Now he says there’s fighting to be done, and that I’ve got fifteen minutes to
prepare for transport down to the planet. I guess I’ll figure things out as I go
along. Just like last time. 5
➤ getting.started Requirements
Marathon 2: Durandal requires a Macintosh Computer or compatible with a
68040 or better processor, 13" 256 color monitor, system 7 or higher, and
about 4 megabytes of available RAM. Advanced features such as 16-bit graphics
and Ambient Sound require extra memory.
Installation
You can play directly from your CD-ROM. However, you will notice speed
improvements if you copy the Marathon 2 Application File and the Marathon 2
Sounds file to your Hard Drive.
Copy the new version of the Sound Manager, which comes with Marathon 2:
Durandal, to your system folder. This speeds up the game a lot!
We have provided you with a free network serial number so you can play on the
network right away. If you need to get more network serial numbers, call us at 1-
800 295 0060 with your credit card ready.
6
➤ main.screen
After launching the Marathon 2 application you can choose from the options that
appear on the main screen.
Preferences
Accesses the preferences dialog where you can customize various settings.
Quit
If you’re stuck here, you better go ask your mom. 7
➤ preferences Pressing the Preferences button on the main screen allows you to customize how
Marathon 2: Durandal operates. There are five sections to the preferences
dialog, each accessed from a pop-up menu. This chapter describes the features in
the graphics, sound, controls, player, and environment preferences sections.
Window Size This menu lets you select the size of the
window in which Marathon draws its graphics. Selecting Full Screen runs the
graphics in 640 x 480 full screen mode without drawing the Marathon interface.
100% is the default option. you can make the graphics smaller for a big speed
increase. F1 - F4 will switch window sizes during game play.
Number of Colors 256 displays graphics in 8–Bit, 256 colors. This mode is
definitely faster than 16-bit mode. Select Thousands for 16–bit, 32,768 colors.
16-bit mode looks better and makes the lighting effects smoother. You might
need to give Marathon more memory to access this feature.
Brightness Use this option to adjust the brightness of the game’s graphics
without having to adjust your monitor. You can adjust the brightness with F11
and F12 during game play.
Draw Every Other Line This option draws every other horizontal scan line. This
provides a speed gain only on machines with slow VRAM. It’ll look weird at first
but you’ll get used to it after a few minutes. This can be toggled with F6 during
game play.
Choose Monitor If you have more than one monitor on your computer, press this
button to select which monitor the game is displayed on.
More Sounds When enabled, this gives many sounds in Marathon 2: Durandal
several alternate sound samples (Such as the Bobs, who can say many different
things). Turning this off forces items to have only one sound and saves memory.
Volume This sets the volume at which your speaker plays sound. Select “off”
for no sound.
Configure Keys... Allows you to customize the keyboard controls. (See the
controls section)
To pause a game press Command-P (This doesn’t work in a network game). To quit
a game press Command-Q.
Sidestep Left Leftward Side Step. Side stepping is very handy for dodging enemy
projectiles.
Look Up Looks up. Keep in mind that you fire in the direction you are looking.
So, to fire at something up on a ledge, you need to look up at it and then fire.
Look Ahead This resets your vertical point of view to be straight at the horizon.
This is useful after you have been looking up at something. Also, your pitch will
automatically drift towards level once you start running.
2nd Trigger Fires the current weapon’s secondary ordinance (if it has one).
Side Step While holding down this key, the turn left/right
keys function as sidestep left/right keys.
Swim While underwater, lava, or sewage, you can swim by holding down this key.
Look While holding down this key, the forward/backward keys function as look
up/down keys.
11
➤ game.interface
Motion Sensor
This handy dandy device detects moving bodies. Friendly motion patterns
(civilians, or networked team members) appear as green squares. Hostile or
unknown patterns show up as red triangles. Hostile network opponents appear
as yellow squares. The green square in the center is you. If you don’t appear on
your own motion sensor, it is safe to assume you aren’t showing up on anyone
else’s. During some network games, like Kill the guy with the ball or king of the
hill an orange pointer will indicate the direction of the guy with the ball or the
hill.
Shield Energy
Displays the energy level of your suit’s shields. When this reaches zero you die.
Oxygen Level
Displays current oxygen levels. If this reaches zero while you are underwater or
in a vacuum, you will asphyxiate.
Weapons Manifest
The list on the left displays the weapons and ammunition in your possession. The
image on the right displays the current weapon in use and its ammo level. During
a network game, this area also displays vital network statistics.
12
In Marathon 2: Durandal, you are the willing minion of the rogue computer ➤ playing.
persona, Durandal. The root of your loyalty is a mystery, but none of marathon.2
Durandal’s orders are challenged. Durandal has brought you to the homeworld
of an alien race (the S’pht). It is Durandal’s intention to discover the secrets of
the S’pht and prepare humanity for its inevitable confrontation with the Pfhor...
The game starts when Durandal sends you to the surface of the S’pht
homeworld.
Navigation
You can control your character with the keyboard, mouse, or other third party
devices. Check the Configure Keyboard dialog for the keyboard commands for
moving. The default keys let you walk with the numeric keypad. You can side step
(or dodge) by pressing ‘z’ and ‘x’. Side stepping is particularly useful for
avoiding enemy fire. You can look up or down by pressing ‘d’ or ‘c’.
Marathon 2: Durandal has a real physics model, complete with gravity and
momentum. You can climb stairs, jump from ledges, dive into water, and be killed
by nearby explosions.
Picking Up Objects
To pick up an object simply walk over it. If it doesn’t appear in your
inventory, then you can’t pick it up.
Using Weapons
Fire your weapon by pressing the Space bar. If your weapon is
equipped with a secondary ordinance or if you have a second
weapon in your left hand, fire it by pressing the Option key.
Your weapons and ammunition are displayed in your inventory. To switch weapons
press ‘7’ or ‘9’ (on the keypad). Your weapon will automatically reload if you
have spent a clip (assuming you have ammo for it).
Carnage is as easy as point and shoot. Different weapons are characterized with
different dynamics. It is unwise, for example, to use the rocket launcher in close
combat.
13
➤ playing. Swimming
marathon.2
While under water or sewage, you can swim by repeatedly pressing the run key!
Reincarnation
To restore your game to the last spot you saved before dying, or to reincarnate
during a network game, press the action key (Tab).
Automapping
Your battle armor is equipped with a relative navigational
computing instrument. You can access the nav data by
pressing “M” on the keyboard. This displays an overhead
view of terrain you have visited. You can walk around
while viewing the automap.
Opening Doors
To open a door walk up to it and press the action key. There are
rumors of secret doors. My guess is that the action key will open
those too (if they exist). If a door doesn’t open it might be locked or
damaged.
Switches
If you encounter a switch panel like the ones shown here, you can throw
the switch by looking at it and pressing the action key. Switches can
activate/deactivate lights, doors, or platforms.
14
Energy Recharges ➤ playing.
marathon.2
You will, inevitably, take some damage while battling the enemy. Lucky
for you, your suit has a universal coupling recharge plug that will fit
into sockets like the one shown here.
Oxygen Recharges
Your suit provides a complete environment for you including precious
oxygen. If you spend a lot of time in vacuum or under water (if I know
you, you’ll be in the sewage all day!) you will need to recharge your
oxygen supply at a panel like this.
Power Cells
You may encounter a power cell like the one pictured here. Pick it up to
get your shield energy restored.
Civilians
Theeeyy’rrrre Baaack!!!!!!!! Big, Bad, and Bold. Our new and improved Bobs
now come fully armed with handguns and attitude!
Transparency
This makes you transparent. These can run in parallel, so you become
more transparent after each one you pick up. You are undetectable on
motion sensors and most of the aliens won’t be able to track you very
well.
Extravision
Extravision extends your peripheral vision to 180º.
Hypervision
Hypervision creates a visual image of the world based on a composite of
light, heat, electromagnetic, and radar waves. The resulting image tints
the world blue, humans yellow, the pfhor red, and items green.
Super Shield
Super Shield casts a high frequency particle shield around the user,
resulting in virtual invulnerability to physical harm. (Note: Emotional
trauma is still a possibility). The user’s body will glow with a static sheen.
High energy weapons can still penetrate this shield. 15
➤ weapons This information was downloaded from Durandal’s external redundant SPU cache
field.
16
With Marathon 2: Durandal you can engage in competitive and cooperative ➤ network.play
network scenarios with friends over a network connection. There are different
network maps to choose from as well as different kinds of network play
(everyone for themself, tag, kill the guy with the ball, King of the hill).
One person must serve as the gatherer. This is usually the person with the
fastest computer (or most intimidating physical characteristics). Everyone else
must join the game by pressing the Join Network Game button on the Main Menu.
Pressing the Gather Network Game button allows you to setup the game’s
parameters and gather in joining players. In the Setup Network Game dialog you
are responsible for selecting certain network and game options.
Network Options
Select your type of network from the Network
pop-up menu. An improper setting here will result
in poor performance. Note: Abnormally slow
Ethernet networks may play faster if this menu is
set to localtalk.
Game Options
Select the difficulty level from the Level pop-up
menu. The difficulty levels determine the types and ferocity of the monsters in
the game.
17
➤ network.play Select the type of game to play from the Game pop-up menu. Here’s a run down on
the different types of games:
Every man for himself The objective here is to kill everyone else and not die. The
one with the best kill ratio (kills to deaths) wins.
Kill the guy with the ball Objective is to possess the ball (which is actually a
skull) for the longest amount of time. When carrying the ball, running is
disabled. Also, you can’t use any weapons when you have the ball, however,
pressing the fire key will make you drop the ball and then you can fire. The
motion sensor displays an orange indicator directing you to the location of the
ball.
King of the hill Objective is to stand on the “hill” the longest. “hill” in this
sense is just a figure of speech, it could be anywhere on the map and is indicated
by the orange pointer on the motion sensor. Note that everyone else is trying to
do the same, and they will most likely try to kill you if you get in their way.
Tag The first person to die is “it”. If you’re “it”, tag someone (by killing them)
and then they are “it”. The objective is to be “it” the least. The magic orange
indicator points to whomever is “it”.
Team Play Team play divides everyone into teams by the colors chosen in the Join
or Setup dialog. The objective of each team is to kill members of different teams
the most. You can see your teammate’s point of view by pressing the delete key.
Cooperative You can play the game scenario cooperatively with other network
players. The objective is to complete the Marathon 2: Durandal Scenario as a
team (i.e. cooperatively). All players teleport to the next level when the first
person does. When a player dies, he drops his stuff. (don’t die in the lava with
the shotgun!)
Teams
This lets you play in teams. When selected, it keeps track of kills vs. deaths by
team color in addition to individually.
Duration
Untimed games last forever, or at least until all players quit the game.
There are two measurements by which to end a network game of Marathon; time
and Kills. Select the Time Limit radio button to determine a game’s end by time,
and select the Kill Limit radio button to determine a game’s end by kills. Type the
value (time limit or kill limit) into the text box.
The Gathering
Once all the options are set in the Setup
Network Game dialog box, you then
gather in other players in the Gather
Network Game dialog.
Once all the players have been added press the OK button and the game will
begin! “In the end there can be only one...”
Total Carnage
This graph shows each player’s kills and deaths and ranks players according to
the ratio of kills to deaths.
19
➤ network.play Individual Carnage
You can view an individual’s performance by selecting
their name from the pop up menu (you can also cycle
through the graphs with the up and down arrow keys).
These graphs show an individual’s performance
against each of the players listed.
➤ replays Replays
Marathon 2: Durandal has the ability to record games as films for later
playback. The film is just like watching a movie of a game of Marathon 2:
Durandal. You can fast-forward or slow-motion and you can save the film to disk
for watching later. You also have the ability to view the film from any player’s
point of view (for a networked game). Due to swift programming, film files only
take up about 25k worth of disk space.
Note: Replays were designed with net games in mind. Ya’ know, like, “whoa I just
kicked your butt -- we gotta watch that on the replay!” Hence, recording single
player games doesn’t work too well. Actually it works fine as long as you don’t
restore your game after dying.
Game Recording
Every time a new game is started, Marathon 2 will record that play session into
the Marathon 2 film buffer.
You can watch the contents of the Marathon 2 film buffer by clicking Replay
Last Film on the main menu.
You can save the contents of the Marathon 2 film buffer to disk as a film file (so
you can watch it later, or show it to friends) by clicking Save Last Film on the
main menu.
To watch a film you have saved to disk, click Replay Saved Film on the main menu.
Replay Options
To fast-forward during a replay press the right bracket(]) key on the keyboard.
To slow down the playback press the left bracket ([) key.
I got a message that says Marathon 2 cannot allocate enough sound channels.
What can I do?
your system software needs more memory. You can give your system more memory
if you decrease the amount of memory everything else is using. So, quit other
applications, close all windows, and (if necessary) slightly decrease the amount
of memory given to Marathon 2. If all else fails, buy SIMMS!! (or DIMMS if you’re
so lucky).
I keep getting tooled on by the aliens and my friends, What can I do?
Practice, Practice, Practice.
Some of the items in the preferences dialog are unavailable to me, why?
Well, some of the advanced features such as 16-bit graphics and ambient sound
take a little extra memory. Try increasing Marathon 2: Durandal’s memory and
trying again. To do this quit Marathon 2, and select it’s icon in the finder. Then
type a larger number into the preferred size box.
21
Two User License
Bungie Software Products Corporation ("BUNGIE") is the owner of the software contained on the diskette(s).
You have been given two serial numbers for the purpose of using the software in a network setting. As the
purchaser, you have the right to serialize two copies of the software. One copy may be serialized with the full
version serial number and one copy with the network serial number. You are explicitly forbidden by law from
serializing any copy of the software with a serial number that you did not purchase. You are being granted a
non-exclusive right to use the program within the diskette(s) under the terms set out below. The permitted uses,
prohibited uses, and term apply to each serialized copy of the software.
Permitted Uses: You may use the software on a single computer at any one time. You may physically transfer
the program from one computer to another, provided that the software is used only at one computer at a time.
You may sell or give the software to another party, provided that the other party agrees to be bound by the
terms of this License Agreement. You may make one copy of the program solely for backup purposes. The
copyright and other notices on the diskette(s) must be reproduced and placed on the backup copy.
Prohibited Uses: You may not make more than one backup copy as permitted above. If you should wish to copy
or use the software on more than one computer at the same time, contact BUNGIE. You may not distribute,
lease, rent, sublicense or loan the software or documentation to any other person. You may not electronically
transfer the software from one computer to another computer or provide use of the software in a computer
service business, network, time-sharing, or multiple-use agreement. You may not modify, translate, or reverse
engineer the software.
Term: You may terminate this license agreement by destroying the software and documentation and any copies.
This license will also terminate if you fail to comply with any term or condition of this agreement. Upon
termination, you agree to destroy all copies of the program and documentation.
22
Product Design Jason Jones ➤ credits
23
SERIAL NUM BERS
Below are your Marathon 2: Durandal Serial Numbers.
Marathon 2: Durandal will ask you for a serial number the very first time you
launch it. Type in the full serial number. For network play, install the game on
a networked computer and use the network serial number.
Do not lose these serial numbers, we cannot replace them for you.
These numbers will not work with Marathon 1. Conversely, Marathon 1 serial
numbers do not work with Marathon 2: Durandal.
Enjoy!
Type this number in if you want to This number is only for network
play the full version of the game games. Copies of Marathon 2:
and network play. If you bought the Durandal, serialized with this
game yourself enter this number. If number cannot play the single
your friend bought the game and you player levels. If you install
are just playing net, then use the Marathon 2: Durandal with this
network number. If neither of you number by accident, you need to
bought it, then go buy a copy before delete the Marathon 2 Preferences
we catch you. (we catch everyone, file from your System Folder’s
eventually) Preferences folder. If you want
more than two players in your net
games (highly recommended) call us
with your credit card number.
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