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31 views3 pages

Elements

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DASA VIKASH R
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Object-Oriented Analysis and Design (OOAD) involves a systematic approach to

understanding and designing systems using object-oriented principles. Here’s a detailed


explanation of the elements involved in OOAD:

Object-Oriented Analysis (OOA)

1. Requirement Gathering:
o Identify Stakeholders: Engage with users, clients, and other stakeholders to
understand their needs and expectations.
o Collect Requirements: Use interviews, surveys, and observations to gather
detailed requirements about what the system should do and how it should
behave.
2. Use Case Modeling:
o Identify Actors: Determine who interacts with the system (e.g., users, other
systems). Actors are external entities that interact with the system.
o Define Use Cases: Specify the functionalities the system must support,
described from the user's perspective. Each use case represents a distinct
functionality or goal that an actor can achieve with the system.
o Create Use Case Diagrams: Visualize the interactions between actors and the
system, showing how different use cases relate to each other and to the actors.
3. Domain Modeling:
o Identify Classes and Objects: Determine the key classes (objects) in the
problem domain, including their attributes (data) and behaviors (methods).
o Define Relationships: Establish relationships between classes, such as
associations (e.g., a student enrolls in a course), generalizations (inheritance,
e.g., a car is a vehicle), and dependencies.
o Create Class Diagrams: Use class diagrams to represent the static structure
of the system, showing classes, their attributes, methods, and relationships.
4. Behavioral Analysis:
o State Diagrams: Model the states an object can be in and the transitions
between these states. Useful for modeling objects that have complex state-
dependent behavior.
o Sequence Diagrams: Illustrate how objects interact over time to accomplish a
specific task. They show the sequence of messages exchanged between
objects.
o Collaboration Diagrams: Depict how objects interact to achieve a goal,
focusing on the relationships between objects and their interactions.

Object-Oriented Design (OOD)

1. Designing Classes and Objects:


o Refine Class Diagrams: Update the class diagrams from analysis with design-
specific details. This includes defining the classes’ responsibilities, attributes,
methods, and their access levels (public, private, protected).
o Define Methods and Attributes: Specify detailed methods (operations) and
attributes for each class, ensuring they adhere to the principles of
encapsulation and abstraction.
2. Designing Relationships:
o Inheritance: Define class hierarchies to represent is-a relationships. This
allows subclasses to inherit attributes and methods from parent classes,
promoting code reuse.
o Composition/Aggregation: Model has-a relationships, where one class
contains instances of another class. Composition implies strong ownership
(e.g., a library has books), while aggregation implies a weaker relationship
(e.g., a school has students).
3. Design Patterns:
o Apply Design Patterns: Use common design patterns (e.g., Singleton,
Factory Method, Observer) to solve recurring design problems and improve
system flexibility. Design patterns provide proven solutions and best practices.
4. Component and Interface Design:
o Design Components: Identify and design major system components or
modules, specifying their responsibilities and interactions. Components can be
thought of as larger, cohesive units of functionality.
o Design Interfaces: Define interfaces that components use to interact with each
other. Interfaces specify the methods that must be implemented without
dictating how they are implemented, promoting loose coupling.
5. Detailed Interaction Modeling:
o Refine Sequence and Collaboration Diagrams: Provide detailed interaction
models showing how objects collaborate to fulfill use cases, including method
calls and object interactions.
6. Prototyping and Iteration:
o Develop Prototypes: Create prototypes or mock-ups to validate design
concepts and gather feedback from stakeholders. Prototyping helps in refining
requirements and design.
o Iterative Design: Refine the design through iterations based on feedback,
testing, and evolving requirements. Iterative design allows for adjustments and
improvements over time.
7. Design Documentation:
o Create Design Specifications: Document the design in detail, including class
diagrams, sequence diagrams, and design decisions. Documentation serves as
a reference for implementation and maintenance.
o Conduct Design Reviews: Review the design with stakeholders to ensure it
meets requirements, adheres to object-oriented principles, and is feasible to
implement.

Key Principles in OOAD

• Encapsulation: Encapsulate data and methods within classes, hiding internal details
and exposing only necessary functionality. This promotes modularity and protects the
integrity of data.
• Abstraction: Focus on high-level functionalities and interactions, hiding complex
implementation details. Abstraction simplifies the design and allows for easier
understanding and maintenance.
• Inheritance: Use inheritance to establish hierarchical relationships between classes,
allowing for code reuse and the creation of specialized subclasses.
• Polymorphism: Enable objects to be treated as instances of their parent class,
allowing for flexible and interchangeable use of objects. Polymorphism supports
dynamic method binding and enhances code flexibility.
By applying these elements and principles, OOAD aims to create systems that are well-
structured, maintainable, and aligned with user needs and system requirements.

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