Product Design and Development
Product Design and Development
Design Fundamentals
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What Designers Do
• Communication of designs
• Evaluation of designs
• Generation of designs
• Exploration of designs
Case Study
• Ex-Formula One racing car designer,
-by Gordon Murray
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Design Problems
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ill-defined problems
• The characteristics of ill-defined problems can be summarised as
follows:
• There is no definitive formulation of the problem.
• Any problem formulation may embody inconsistencies.
• Formulations of the problem are solution-dependent.
• Proposing solutions is a means of understanding the problem.
• There is no definitive solution to the problem
Problem Structures
Fig.: Problem
structure
found in a
housing
design
problem.
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Problem Solving
• By designers
• By scientists
Final Design
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problem to solution
Pahl and Beitz’s model
Integrative model
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Design Procedures
• Systematic Procedures
• Design Methods
• Creative Methods
• Brainstorming
• Synectics
• Enlarging the search space
• The creative process
• Rational Methods
Design Methods
• any procedures, techniques, aids, or ‘tools’ for designing
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Synectics
• Creative thinking often draws on analogical thinking
• The use of analogical thinking has been formalised in a creative
design method known as ‘synectics.
• In a synectics session, the group is encouraged to use particular
types of analogy, as follows:
• Direct analogies
• Personal analogies
• Symbolic analogies
• Fantasy analogies
Rational methods
Identifying User scenarios
opportunities Aim: to identify and define an opportunity for anew or improved product.
Clarifying Objectives tree
objectives Aim: to clarify design objectives and sub-objectives, and the relationships between them.
Establishing Function analysis
functions Aim: to establish the functions required, and the system boundary, of a new design.
Setting Performance specification
requirements Aim: to make an accurate specification of the performance required of a design solution.
Determining Quality function deployment
characteristics Aim: to set targets to be achieved for the engineering characteristics of a product, such that they satisfy
customer requirements.
Generating Morphological chart
alternatives Aim: to generate the complete range of alternative design solutions for a product, and hence to
widen the search for potential new solutions.
Evaluating Weighted objectives
alternatives Aim: to compare the utility values of alternative design proposals, on the basis of performance
against differentially weighted objectives.
Improving details Value engineering
Aim: to increase or maintain the value of a product to its purchaser whilst reducing its cost to its producer.
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PRODUCT DEVELOPMENT
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•
definition of the product architecture
•
decomposition of the product into subsystems and
components
• Preliminary design of key components
• phase zero • allocation of detail design responsibility
• complete to both internal
specification of the geometry, materials,
and external resources
• opportunity identification
• needs of the target and tolerances
• Initial plans for the production system and final assembly
• assessment of technology are usually defined • process plan
market are identified,
• • tooling
of• theproduct
is designed
isa made using the intended production
alternative productoutput
developments and• market -a geometric-layout
specification of each of• theoutput
product,
- control
system
product’s
functional
documentation
subsystems,and a (geometry and its
objectives concepts are generated • Construction
preliminary process • and
production
flow diagram tooling,
forevaluation
train the
thefinal the
assembly
workforce specifications, the
of multiple
• Output comes as project
• concepts are selected for
process. preproduction • Product
production
versionssupply chain,
supplied toand the process
preferred plansand
customers
mission statement further development • and assembly
carefullyof
Alpha prototypes the product)
evaluated
• • product islaunched
Beta prototypes
Concept Development
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The composition of a
product development team
for an electromechanical
product of modest
complexity.
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• Creation: The product development process begins with an idea and ends
with the production of a physical artifact. When viewed both in its entirety
and at the level of individual activities, the product development process is
intensely creative.
• Satisfaction of societal and individual needs: All products are aimed at
satisfying needs of some kind. Individuals interested in developing new
products can almost always find institutional settings in which they can
develop products satisfying what they consider to be important needs.
• Team diversity: Successful development requires many different skills and
talents. As a result, development teams involve people with a wide range of
different training, experience, perspectives, and personalities.
• Team spirit: Product development teams are often highly motivated,
cooperative groups. The team members may be colocated so they can focus
their collective energy on creating the product. This situation can result in
lasting camaraderie among team members.
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PRODUCT PLANNING
PRODUCT PLANNING
• The product planning process takes place
• before a product development project is formally approved,
• before substantial resources are applied
• before the larger development team is formed.
• Product planning is an activity that considers
• both the current product line
• and the potential portfolio of projects that an organization might pursue.
• support the broader business strategy of the company
• Product planning answer the questions:
• What product development projects will be undertaken?
• What mix of fundamentally new products, platforms, and derivative products
should be pursued?
• How do the various projects relate to the current product line and to each other
as a portfolio?
• What will be the timing and sequence of the projects?
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CONCEPT
DEVELOPMENT PHASE
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• The philosophy behind the method is to create a high-quality information channel that runs directly between customers
in the target market and the developers of the product.
• This philosophy is built on the premise that those who directly control the details of the product, including the engineers
and industrial designers, must interact with customers and experience the use environment of the product.
• The process of identifying customer needs is an integral part of the larger product development process and is very
closely related to opportunity identification, product planning, concept generation, concept selection, competitive
benchmarking, and the establishment of product specifications.
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Product Specifications
• As a result of self riding, customer interviews, and store dealer
interview, team had assembled a list of customer needs. They
now faced several challenges:
• How could the relatively subjective customer needs be translated into
precise targets for the remaining development effort?
• How could the team and its senior management agree on what would
constitute success or failure of the resulting product design?
• How could the team develop confidence that its intended product would
garner a substantial share of the suspension fork market?
• How could the team resolve the inevitable trade-offs among product
characteristics like cost and weight?
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Target Specifications
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Final
Specifications
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Concept Generation
• After identifying a set of customer needs and establishing target
product specifications, the team faced the following questions:
• What existing solution concepts, if any, could be successfully adapted for
this application?
• What new concepts might satisfy the established needs and
specifications?
• What methods can be used to facilitate the concept generationAprocess?
cordless electric
roofing nailer.
• The concept generation process begins with a set of customer needs and target specifications and results in a
set of product concepts from which the team will make a final selection.
• an effective development team will generate hundreds of concepts, of which 5 to 20 will merit serious
consideration during the concept selection activity.
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Five-Step Method
• Clarify the Problem
• Search Externally
• Search Internally
• Explore Systematically
• Reflect on the Solutions and Process
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Search Externally
• Interview Lead Users
• Consult Experts
• Search Patents
• Search Published Literature
• Benchmark-Related Products
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Search Internally
• Five guidelines are useful for improving both individual and group
internal search:
• Suspend judgment
• Generate a lot of ideas
• Welcome ideas that may seem infeasible
• Make plenty of sketches
• Build sketch models
The nailer team used both individual effort and group sessions for internal search. For example, during one particular
week each member was assigned one or two subproblems and was expected to develop at least 10 solution concepts.
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Explore Systematically
Systematic exploration
• is aimed at navigating the space of possibilities by organizing and
synthesizing these solution fragments.
• e.g. The Nailer team focused on the energy storage, conversion, and delivery
subproblems and had generated dozens of concept fragments for each
subproblem
• There are two specific tools for managing this complexity and organizing the
thinking of the team:
• concept classification tree
• concept combination table.
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Concept Selection
Concept Selection
• Concept Selection Is an Integral Part of the Product Development
Process
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A Structured Method
• A customer-focused product: Because concepts are explicitly evaluated against customer
oriented criteria, the selected concept is likely to be focused on the customer.
• A competitive design: By benchmarking concepts with respect to existing designs, designers
push the design to match or exceed their competitors’ performance along key dimensions.
• Better product-process coordination: Explicit evaluation of the product with respect to
manufacturing criteria improves the product’s manufacturability and helps to match the product
with the process capabilities of the firm.
• Reduced time to product introduction: A structured method becomes a common language
among design engineers, manufacturing engineers, industrial designers, marketers, and project
managers, resulting in decreased ambiguity, faster communication, and fewer false starts.
• Effective group decision making: Within the development team, organizational philosophy and
guidelines, willingness of members to participate, and team member experience may constrain
the concept selection process. A structured method encourages decision making based on
objective criteria and minimizes the likelihood that arbitrary or personal factors influence the
product concept.
• Documentation of the decision process: A structured method results in a readily understood
archive of the rationale behind concept decisions. This record is useful for assimilating new team
members and for quickly assessing the impact of changes in the customer needs or in the
available alternatives.
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Concept Screening
• The purposes of this stage are to narrow the number of concepts
quickly and to improve the concepts.
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Concept Scoring
Concept Testing
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Concept Testing
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Product Architecture
Product architecture is the assignment of the functional elements of a product to the
• In considering their next steps, the team members asked:
physical building blocks of the product.
• How would the architecture of the product impact their ability to offer
product variety?
• What would be the cost implications of different product architectures?
• How would the architecture of the product impact their ability to
complete the design within 12 months?
• How would the architecture of the product influence their ability to
manage the development process?
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Two designs of bicycle brake and shift controls. The levers on the left exemplify
a modular architecture; the lever on the right uses an integral architecture.
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Product Change
• Chunks are the physical building blocks of the product,
• but the architecture of the product defines how these blocks
relate to the function of the product.
• The architecture therefore also defines how the product can
be changed.
• Modular chunks allow changes to be made to a few isolated
functional elements of the product.
• Changing an integral chunk may influence many functional
elements and require changes to several related chunks.
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• Upgrade
• Add-ons
• Adaptation
• Wear
• Consumption
• Flexibility in use
• Reuse
Product Variety
• Variety refers to the range of product models the firm can produce
within a particular time period in response to market demand.
• Products built around modular product architectures can be more
easily varied without adding tremendous complexity to the
manufacturing system.
• For example, Swatch produces hundreds of different watch models, but
can achieve this variety at relatively low cost by assembling the variants
from different combinations of standard chunks.
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Component Standardization
Product Performance
• Product performance …………..as how well a product implements
its intended functions
• Product performance characteristics are speed, efficiency, life,
accuracy, and noise.
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Manufacturability
• Product architecture also directly affects the ability of the team to
design each chunk to be produced at low cost.
• design-for-manufacturing (DFM) strategy involves the
minimization of the number of parts in a product through
component integration
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Delayed Differentiation
• Postponing the differentiation of a product until late in the supply
chain is called delayed differentiation or simply postponement.
• It may offer substantial reductions in the costs of operating the
supply chain, primarily through reductions in inventory
requirements.
• Postponement enables substantial reductions in the cost of
inventories because there is substantially less randomness in the
demand for the basic elements of the product
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Differentiation Plan
Commonality Plan
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Industrial Design
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NORMAL DISTRIBUTION
• Any quantity whose variation depends on random causes is
distributed according to the normal law.
• Its importance lies in the fact that a large number of distributions
approximate to the normal distribution.
• Let us define a variate ,
• where x is a binomial variate with mean np and S.D.
• So that z is a variate with mean zero and variance unity.
• In the limit as n tends to infinity, the distribution of z becomes a
continuous distribution extending from - ∞ to ∞.
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Exponential Distribution
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Weibull Distribution
Lognormal distribution
• If X is a random variable and Y=ln(X) is normally distributed, then X
is said to be distributed lognormally.
• Similarly, if Y has a normal distribution, then the exponential
function of Y will be having a lognormal distribution, i.e. X=exp(Y).
• A statistical result of the multiplicative product of many
independent random variables, each of which is positive is
considered as a lognormal process.
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• Median
• Mode
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Cont………………….
• DFM uses information of several types, including
• sketches, drawings, product specifications, and design alternatives.
• a detailed understanding of production and assembly processes.
• strategic choices about suppliers and their global configuration.
• estimates of manufacturing cost, production volume, and ramp-up
timing.
• DFM begins during the concept development phase.
DFM Methodology
1. Consider the strategic sourcing decisions.
2. Estimate the manufacturing costs
3. Reduce the costs of components.
4. Reduce the costs of assembly.
5. Reduce the costs of supporting production.
6. Reduce the costs of logistics.
7. Consider the impact of DFM decisions on other factors.
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The make-buy decision is often made in conjunction with a decision about where to locate production geographically.
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Cont…….
• Guidelines for minimizing volume:
• Partial disassembly, folding, or compression
• Minimum carton size
• Limited or no packaging
• Delayed final packaging
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Prototyping
“an approximation of the product along one or more dimensions of
interest.”
Prototyping is the process of developing such an approximation of
the product.
Types of Prototypes
• Prototypes can be usefully classified along two dimensions.
• Physical
First Dimension
• Analytical
Physical Prototype
Analytical Prototype
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Principles of Prototyping
• Analytical Prototypes Are Generally More Flexible Than Physical
Prototypes
• Physical Prototypes Are Required to Detect Unanticipated
Phenomena
• A Prototype May Reduce the Risk of Costly Iterations
• A Prototype May Expedite Other Development Steps
Prototyping Technologies
• CAD Modeling and Analysis
• 3D Printing
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Robust Design
• Robust design is the product development activity of improving
the desired performance of the product while minimizing the
effects of noise.
• A robust setpoint is a combination of design parameter values for
which the product performance is as desired under a range of
operating conditions and manufacturing variations.
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Design of Experiments
• DoE is the suitable approach for the robust design.
• One of design is Taguchi Method
• Desired performance (signal) and
• Undesired effects (noise)
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Parameter diagram used to design the seat belt experiment. Bold text indicates the performance metric used and the
control factors and noise factors chosen for exploration
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Availability (A) Preventive Maintenance Ratio (PM Ratio) Corrective Maintenance Frequency
(CMF)
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