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Operating Systems I: Ian Leslie

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20 views190 pages

Operating Systems I: Ian Leslie

Uploaded by

iakambamu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Operating Systems I

Ian Leslie

Michaelmas Term 2013

12 lectures for CST IA

Course Notes

Operating Systems — MWF/12


i
Course Aims

This course aims to:


• provide you with a basic understanding of mechanisms and structures found in
computers to support input output devices, memory protection and scheduling ,
• explain the structure and functions of an operating system,
• illustrate key operating system aspects by concrete example, and
• prepare you for future courses. . .
At the end of the course you should be able to:
• describe the fetch-execute cycle of a computer
• understand the different types of information which may be stored within a
computer memory
• compare and contrast CPU scheduling algorithms
• explain the following: process, address space, file.
• distinguish paged and segmented virtual memory.
• discuss the basic underpinning of Unix. . .

Aims ii
Course Outline
• Part I: Context: Computer Organisation
– Machine Levels
– Operation of a Simple Computer.
– Input/Output.
• Part II: Operating System Functions.
– Introduction to Operating Systems.
– Processes & Scheduling.
– Memory Management.
– I/O & Device Management.
– Protection.
– Filing Systems.
• Part III: Case Study.
– Unix.
Note change from previous years: Protection in, Windows case study out

Outline iii
Recommended Reading
• Tannenbaum A S
Structured Computer Organization (3rd Ed)
Prentice-Hall 1990.
• Patterson D and Hennessy J
Computer Organization & Design (2rd Ed)
Morgan Kaufmann 1998.
• Bacon J [ and Harris T ]
Concurrent Systems or Operating Systems
Addison Wesley 1997, Addison Wesley 2003
• Silberschatz A, Peterson J and Galvin P
Operating Systems Concepts (5th Ed.)
Addison Wesley 1998.
• Leffler S J
The Design and Implementation of the 4.3BSD UNIX Operating System.
Addison Wesley 1989
• Solomon D and Russinovich M
Windows Internals (4th Ed)
Microsoft Press 2000, Microsoft Press 2005

Books iv
A Quick Refresher on Background

Computer Organisation — Background 1


Languages and Levels

ML/Java
Level 5
Bytecode
interpret
Level 4 C/C++ Source
compile
Level 3 ASM Source
assemble Other Object
Level 2 Object File Files ("Libraries")
link

Executable File execute


Level 1
("Machine Code")

• Modern machines all programmable with a huge variety of different languages.


• e.g. ML, java, C++, C, python, perl, FORTRAN, Pascal, scheme, . . .
• We can describe the operation of a computer at a number of different levels;
however all of these levels are functionally equivalent
— i.e. can perform the same set of tasks
• Each level relates to the one below via either
a. translation, or
b. interpretation.

Computer Organisation — Abstraction 2


Layered Virtual Machines

Virtual Machine M5 (Language L5) Meta-Language Level

Virtual Machine M4 (Language L4) Compiled Language Level

Virtual Machine M3 (Language L3) Assembly Language Level

Virtual Machine M2 (Language L2) Operating System Level

Virtual Machine M1 (Language L1) Conventional Machine Level

Actual Machine M0 (Language L0) Digital Logic Level

• A set of different machines M0, M1, . . . Mn, each built on top of the other.
• Can consider each machine Mi to understand only machine language Li.
• Levels 0, -1 pot. done in Dig. Elec., Physics. . .
• This course focuses on levels 1 and 2.
• NB: all levels useful; none “the truth”.

Computer Organisation — Abstraction 3


A (Simple) Modern Computer

Processor Bus
Address Data Control
Register File
(including PC)
Memory
Control Execution
e.g. 1 GByte
Unit Unit
2^30 x 8 =
8,589,934,592bits

Reset

Hard Disk

Framebuffer

Super I/O
Sound Card
Mouse Keyboard Serial

• Processor (CPU): executes programs.


• Memory: stores both programs & data.
• Devices: for input and output.
• Bus: transfers information.

Computer Organisation — Anatomy of a Computer 4


Registers and the Register File

R0 0x5A R8 0xEA02D1F
R1 0x102034 R9 0x1001D
R2 0x2030ADCB R10 0xFFFFFFFF
R3 0x0 R11 0x102FC8
R4 0x0 R12 0xFF0000
R5 0x2405 R13 0x37B1CD
R6 0x102038 R14 0x1
R7 0x20 R15 0x20000000

Computers all about operating on information:


• information arrives into memory from input devices
• memory is a large byte array which holds any information we wish to operate on.
• computer logically takes values from memory, performs operations, and then
stores result back.
• in practice, CPU operates on registers:
– a register is an extremely fast piece of on-chip memory, usually either 32- or
64-bits in size; modern CPUs have between 8 and 128 registers.
– data values are loaded from memory into registers before being operated upon,
– and results are stored back again.

Computer Organisation — Anatomy of a Computer 5


Memory Hierarchy

CPU
Cache (SRAM)
Execution Data
Main Memory

Register File

Bus Interface Unit


Unit Cache
1GB
DRAM
Control Instruction
Unit Cache
64K ROM

Address
Data
Control
Bus

• Use cache between main memory and register: try to hide delay in accessing (relatively) slow
DRAM.
• Cache made from faster SRAM:
– more expensive, so much smaller
– holds copy of subset of main memory.
• Split of instruction and data at cache level ⇒ “Harvard” architecture.
• Cache ↔ CPU interface uses a custom bus.
• Today have ∼ 8MB cache, ∼ 4GB RAM.

Computer Organisation — Anatomy of a Computer 6


The Fetch-Execute Cycle

Control Unit

Execution Unit

+
Register File
PC

Decode IB

• A special register called PC holds a memory address; on reset, initialised to 0.


• Then:
1. Instruction fetched from memory address held in PC into instruction buffer (IB).
2. Control Unit determines what to do: decodes instruction.
3. Execution Unit executes instruction.
4. PC updated, and back to Step 1.
• Continues pretty much forever. . .

Computer Organisation — Central Processing Unit 7


Execution Unit

Register File

A
#Ra
A
#Rb Execution
PC
#Rd
A Unit
K
Fn

• The “calculator” part of the processor.


• Broken into parts (functional units), e.g.
– Arithmetic Logic Unit (ALU).
– Shifter/Rotator.
– Multiplier.
– Divider.
– Memory Access Unit (MAU).
– Branch Unit.
• Choice of functional unit determined by signals from control unit.

Computer Organisation — Central Processing Unit 8


Arithmetic Logic Unit

An N-bit ALU
Function k
Code Carry In
N
input a
N
ALU output (d)
N
input b

Carry Out

• Part of the execution unit.


• Inputs from register file; output to register file.
• Performs simple two-operand functions:
– a+b
– a-b
– a AND b
– a OR b
– etc.
• Typically perform all possible functions; use function code to select (mux) output.

Computer Organisation — Arithmetic and Logical Operations 9


Number Representation
00002 016 01102 616 11002 C16
00012 116 01112 716 11012 D16
00102 216 10002 816 11102 E16
00112 316 10012 916 11112 F16
01002 416 10102 A16 100002 1016
01012 516 10112 B16 100012 1116
• a n-bit register bn−1bn−2 . . . b1b0 can represent 2n different values.
• Call bn−1 the most significant bit (msb), b0 the least significant bit (lsb).
• Unsigned numbers: treat the obvious way, i.e.
val = bn−12n−1 + bn−22n−2 + · · · + b121 + b020,
e.g. 11012 = 23 + 22 + 20 = 8 + 4 + 1 = 13.
• Represents values from 0 to 2n − 1 inclusive.
• For large numbers, binary is unwieldy: use hexadecimal (base 16).
• To convert, group bits into groups of 4, e.g.
11111010102 = 0011|1110|10102 = 3EA16.
• Often use “0x” prefix to denote hex, e.g. 0x107.
• Can use dot to separate large numbers into 16-bit chunks, e.g. 0x3F F.F F F F .

Computer Organisation — Arithmetic and Logical Operations 10


Number Representation (2)
• What about signed numbers? Two main options:
• Sign & magnitude:
– top (leftmost) bit flags if negative; remaining bits make value.
– e.g. byte 100110112 → −00110112 = −27.
– represents range −(2n−1 − 1) to +(2n−1 − 1), and the bonus value −0 (!).
• 2’s complement:
– to get −x from x, invert every bit and add 1.
– e.g. +27 = 000110112 ⇒ −27 = (111001002 + 1) = 111001012.
– treat 1000 . . . 0002 as −2n−1.
– represents range −2n−1 to +(2n−1 − 1)
• Note:
– in both cases, top-bit means “negative”.
– both representations depend on n;
• In practice, all modern computers use 2’s complement. . .

Computer Organisation — Arithmetic and Logical Operations 11


Unsigned Arithmetic

C out =C5 C4 C3 C2 C1 C0 = Cin


(0) (0) (1) (1) (0) (0)
0 0 1 1 1
0 0 1 1 0

(0)0 (0)1 (1)1 (1)0 (0)1

• Unsigned addition: Cn means “carry”:


00101 5 11110 30
+ 00111 7 + 00111 7
------------- --------------
0 01100 12 1 00101 5
------------- --------------
• Unsigned subtraction: Cn means “borrow”:
11110 30 00111 7
+ 00101 -27 + 10110 -10
------------- --------------
1 00011 3 0 11101 29
------------- --------------

Computer Organisation — Arithmetic and Logical Operations 12


Signed Arithmetic
• In signed arithmetic, carry no good on its own.
Use the overflow flag, V = (Cn⊕ Cn−1).
• Also have negative flag, N = bn−1 (i.e. the msb).
• Signed addition:
00101 5 01010 10
+ 00111 7 + 00111 7
------------- --------------
0 01100 12 0 10001 -15
------------- --------------
0 1
• Signed subtraction:
01010 10 10110 -10
+ 11001 -7 + 10110 -10
------------- --------------
1 00011 3 1 01100 12
------------- --------------
1 0
• Note that in overflow cases the sign of the result is always wrong (i.e. the N bit is
inverted).

Computer Organisation — Arithmetic and Logical Operations 13


Warning

• We are about to look at typical machine instructions

• This is meant to be illustrative

• We aren’t even saying which processor architecture they are for (because we will
use examples from various)

• Undertanding the concepts is important, details of mnemonics are not!

Computer Organisation — Arithmetic and Logical Operations 14


Arithmetic & Logical Instructions
• Some common ALU instructions are:
Mnemonic C/Java Equivalent
and d ← a, b d = a & b;
xor d ← a, b d = a ^ b;
bis d ← a, b d = a | b;
bic d ← a, b d = a & (~b);
add d ← a, b d = a + b;
sub d ← a, b d = a - b;
rsb d ← a, b d = b - a;
shl d ← a, b d = a << b;
shr d ← a, b d = a >> b;
Both d and a must be registers; b can be a register or a (small) constant.
• Typically also have addc and subc, which handle carry or borrow (for
multi-precision arithmetic), e.g.
add d0, a0, b0 // compute "low" part.
addc d1, a1, b1 // compute "high" part.
• May also get:
– Arithmetic shifts: asr and asl(?)
– Rotates: ror and rol.

Computer Organisation — Arithmetic and Logical Operations 15


Conditional Execution
• Seen C, N, V ; add Z (zero), logical NOR of all bits in output.
• Can predicate execution based on (some combination) of flags, e.g.
subs d, a, b // compute d = a - b
beq proc1 // if equal, goto proc1
br proc2 // otherwise goto proc2
Java equivalent approximately:
if (a==b) proc1() else proc2();
• On most computers, mainly limited to branches.
• On ARM (and IA64), everything conditional, e.g.
sub d, a, b # compute d = a - b
moveq d, #5 # if equal, d = 5;
movne d, #7 # otherwise d = 7;
Java equiv: d = (a==b) ? 5 : 7;
• “Silent” versions useful when don’t really want result, e.g. tst, teq, cmp.

Computer Organisation — Conditional Execution 16


An Example Condition Code Set
Suffix Meaning Flags
EQ, Z Equal, zero Z == 1
NE, NZ Not equal, non-zero Z == 0
MI Negative N == 1
PL Positive (incl. zero) N == 0
CS, HS Carry, higher or same C == 1
CC, LO No carry, lower C == 0
VS Overflow V == 1
VC No overflow V == 0
HI Higher C == 1 && Z == 0
LS Lower or same C == 0 || Z == 1
GE Greater than or equal N == V
GT Greater than N == V && Z == 0
LT Less than N != V
LE Less than or equal N != V || Z == 1

• HS, LO, etc. used for unsigned comparisons (recall that C means “borrow”).
• GE, LT, etc. used for signed comparisons: check both N and V so always works.

Computer Organisation — Conditional Execution 17


Loads & Stores
• Have variable sized values, e.g. bytes (8-bits), words (16-bits), longwords
(32-bits) and quadwords (64-bits).
• Load or store instructions usually have a suffix to determine the size, e.g. ‘b’ for
byte, ‘w’ for word, ‘l’ for longword.
• When storing > 1 byte, have two main options: big endian and little endian; e.g.
storing longword 0xDEADBEEF into memory at address 0x4.
Big Endian
DE AD BE EF
00 01 02 03 04 05 06 07 08

EF BE AD DE

Little Endian

If read back a byte from address 0x4, get 0xDE if big-endian, or 0xEF if
little-endian.
• Today have x86 little endian; Sparc big endian; Mips & ARM either.

Computer Organisation — Memory (CPU point of view) 18


Addressing Modes
• An addressing mode tells the computer where the data for an instruction is to
come from.
• Get a wide variety, e.g.
Register: add r1, r2, r3
Immediate: add r1, r2, #25
PC Relative: beq 0x20
Register Indirect: ldr r1, [r2]
” + Displacement: str r1, [r2, #8]
Indexed: movl r1, (r2, r3)
Absolute/Direct: movl r1, $0xF1EA0130
Memory Indirect: addl r1, ($0xF1EA0130)
• Most modern machines are load/store ⇒ only support first five:
– allow at most one memory ref per instruction
– (there are very good reasons for this)
• Note that CPU generally doesn’t care what is being held within the memory.
• i.e. up to programmer to interpret whether data is an integer, a pixel or a few
characters in a novel.

Computer Organisation — Memory (CPU point of view) 19


Representing Text
• Two main standards:
1. ASCII: 7-bit code holding (English) letters, numbers, punctuation and a few
other characters.
2. Unicode: 16-bit code supporting practically all international alphabets and
symbols.
• ASCII default on many operating systems, and on the early Internet (e.g. e-mail).
• Unicode becoming more popular (esp UTF-8!).
• In both cases, represent in memory as either strings or arrays: e.g. “Pub Time!”
String Array

20 62 75 50 Ox351A.25E4 75 50 00 09

65 6D 69 54 Ox351A.25E8 69 54 20 62

xx xx 00 21 Ox351A.25EC xx 21 65 6D

• 0x49207769736820697420776173203a2d28

Computer Organisation — Memory (Programmer’s Point of View) 20


Data Structures
• Records / structures: each field stored as an offset from a base address.
• Variable size structures: explicitly store addresses (pointers) inside structure, e.g.
datatype rec = node of int * int * rec
| leaf of int;

val example = node(4, 5, node(6, 7, leaf(8)));


Imagine example is stored at address 0x1000:
Address Value Comment
0x0F30 0xFFFF Constructor tag for a leaf
0x0F34 8 Integer 8
...
0x0F3C 0xFFFE Constructor tag for a node
0x0F40 6 Integer 6
0x0F44 7 Integer 7
0x0F48 0x0F30 Address of inner node
...
0x1000 0xFFFE Constructor tag for a node
0x1004 4 Integer 4
0x1008 5 Integer 5
0x100C 0x0F3C Address of inner node

Computer Organisation — Memory (Programmer’s Point of View) 21


Instruction Encoding
• An instruction comprises:
a. an opcode: specify what to do.
b. zero or more operands: where to get values
e.g. add r1, r2, r3 ≡ 1010111 001 010 011
• Old machines (and x86) use variable length encoding motivated by low code
density.
• Most modern machines use fixed length encoding for simplicity. e.g. ARM ALU
operations.
31 28 27 26 25 24 21 20 19 16 15 12 11 0

Cond 00 I Opcode S Ra Rd Operand 2

and r13, r13, #31 = 0xe20dd01f =


1110 00 1 0000 0 1101 1101 000000011111

bic r3, r3, r2 = 0xe1c33002 =


1110 00 0 1110 0 0011 0011 000000000010

cmp r1, r2 = 0xe1510002 =


1110 00 0 1010 1 0001 0000 000000000010

Computer Organisation — Memory (Programmer’s Point of View) 22


Fetch-Execute Cycle Revisited
Control Unit

Execution Unit

+
Register File
BU PC

ALU Decode IB

MAU

1. CU fetches & decodes instruction and generates (a) control signals and (b)
operand information.
2. Inside EU, control signals select functional unit (“instruction class”) and
operation.
3. If ALU, then read one or two registers, perform operation, and (probably) write
back result.
4. If BU, test condition and (maybe) add value to PC.
5. If MAU, generate address (“addressing mode”) and use bus to read/write value.
6. Repeat ad infinitum.

Computer Organisation — Fetch-Execute Cycle Revisited 23


Stacks
• A stack is a data structure
• items are piled one on top of each other
• in pure form you can only:
– look at the top item
– put a new item on top (push)
– remove an item from the (pop)
– see if the stack is empty
• sometimes called “last in, first out” (LIFO)
• expression evaluation: Reverse Polish Notation
– consider (a + b) / (c + d)
– in RPN: a b + c d + /
• expression analysis, eg matching brackets
• remembering where you have been if you have to go back there
– where program executing was
– what my context is (i.e. what name refers to what)

Computer Organisation — Stack Frames 24


Remembering Where To Go Back To
Consider:
int sum (int a, int b)
{
return a+b;
}

int main(){
int d, e;

d = sum (5, 10);


e = sum (4, 2);

printf ("d is %d, e is %d\n", d, e);


}

How do we know where to go to when we finish executing sum?

Computer Organisation — Stack Frames 25


Processor Stack
• a stack that contains a reference to the places in the program from which “calls”
are made
• so top of stack is the place to where transfer should be returned when the current
procedure is exited
• can (in theory) be of arbitrary depth
• often supported by special machine instructions like jsr and ret, and/or a special
register sp, the stack pointer
• stack pointer denotes place in memory which is the top of the stack
• jsr xx
– pushes the address of the instruction immediately after itself on the stack (note
this involves updating the sp register)
– transfers control to xx
• What does ret do?
• stacks can “grow down” in memory as well as up

Computer Organisation — Stack Frames 26


Processor Stack II
Actually we can do more with the processor stack. Consider:

int factorial (int n)


{
if (n < 0) return 0;
if (n == 0) return 1;
return n * factorial (n - 1);
}

n refers to different things. (This is different from n taking on different values.)


Stack can record not just where to go back to, but can hold the n for the current
execution instance of factorial. It can also provide space for passing arguments
to the called routine and the result back to the caller.
return n * factorial (n - 1); could translate into
• push n - 1 onto the stack
• jsr factorial
• pop item off the top of the stack and multiply it by n
• store result one below the current top of stack
• ret

Computer Organisation — Stack Frames 27


Lets work through factorial(3)

Computer Organisation — Stack Frames 28


Stack Frames
• can also store local variables (particular to execution instance) on the stack
• (local variables can include expression evaluation temporaries)
• can save registers on the stack (either by caller or callee, depends on programming
convention)
• progam (at machine level) understands where things are e.g. that a local variable
x is, say, 5 locations logically below the current stack top
• this gives rise to a contiguous block of information at the top of the stack relevant
to the current execution instance
• this it the stack frame for the current execution instance
• so more properly, the stack is a stack of frames
• when we enter a procedure we generally know how big our stack frame needs to
be.
• we ensure that when we exit a procedure the top of the stack is where it was
when we entered
• understanding a point in a programs execution often aided by a backtrace of the
execution stack
• note simplicity of memory allocation and release

Computer Organisation — Stack Frames 29


Input/Output Devices
• Devices connected to processor via a bus (e.g. ISA, PCI, AGP).
• Includes a wide range:
– Mouse,
– Keyboard,
– Graphics Card,
– Sound card,
– Floppy drive,
– Hard-Disk,
– CD-Rom,
– Network card,
– Printer,
– Modem
– etc.
• Often two or more stages involved (e.g. IDE, SCSI, RS-232, Centronics, etc.)

Computer Organisation — I/O Devices 30


UARTs

A[0:x] Serial Output


D[0:7] Serial Input

Baud
r/w read/write Rate
/cs chip select Generator

• Universal Asynchronous Receiver/Transmitter:


– stores 1 or more bytes internally.
– converts parallel to serial.
– outputs according to RS-232.
• Various baud rates (e.g. 1,200 – 115,200)
• Slow and simple. . . and very useful.
• Make up “serial ports” on PC.
• Max throughput ∼ 14.4KBytes; variants up to 56K (for modems).

Computer Organisation — I/O Devices 31


Hard Disks
actuator
spindle
track
read-write
head

sector

cylinder

arm
platter
rotation

• Whirling bits of (magnetized) metal. . .


• Rotate 3,600 – 12,000 times a minute.
• Capacity ∼ 250 GBytes (≈ 250 × 230bytes).

Computer Organisation — I/O Devices 32


Graphics Cards

Framebuffer
from CPU Dot
VRAM/ Clock
SDRAM/ hsync
SGRAM vsync to Monitor
Red
RAMDAC Green
Blue
Graphics
PCI/ Processor
AGP

• Essentially some RAM (framebuffer) and some digital-to-analogue circuitry


(RAMDAC).
• RAM holds array of pixels: picture elements.
• Resolutions e.g. 640x480, 800x600, 1024x768, 1280x1024, 1600x1200.
• Depths: 8-bit (LUT), 16-bit (RGB=555, 24-bit (RGB=888), 32-bit (RGBA=888).
• Memory requirement = x × y× depth, e.g. 1280x1024 @ 16bpp needs 2560KB.
⇒ full-screen 50Hz video requires 125 MBytes/s (or ∼ 1Gbit/s).

Computer Organisation — I/O Devices 33


Buses

ADDRESS

Processor DATA Memory


CONTROL

Other Devices

• Bus = collection of shared communication wires:


4 low cost.
4 versatile / extensible.
8 potential bottle-neck.
• Typically comprises address lines, data lines and control lines (+ power/ground).
• Operates in a master-slave manner, e.g.
1. master decides to e.g. read some data.
2. master puts addr onto bus and asserts ’read’
3. slave reads addr from bus and retrieves data.
4. slave puts data onto bus.
5. master reads data from bus.

Computer Organisation — Buses, Interrupts and DMA 34


Bus Hierarchy
Processor Memory Bus (400Mhz)
Bus

Caches
Processor
512MByte
DIMM
512MByte
DIMM

Bridge
Framebuffer
ISA Bus (8Mhz)
PCI Bus (33/66Mhz)

Bridge
SCSI
Controller
Sound
Card

• In practice, have lots of different buses with different characteristics e.g. data
width, max #devices, max length.
• Most buses are synchronous (share clock signal).

Computer Organisation — Buses, Interrupts and DMA 35


Interrupts
• Bus reads and writes are transaction based: CPU requests something and waits
until it happens.
• But e.g. reading a block of data from a hard-disk takes ∼ 2ms, which is
∼ 5, 000, 000 clock cycles!
• Interrupts provide a way to decouple CPU requests from device responses.
1. CPU uses bus to make a request (e.g. writes some special values to a device).
2. Device goes off to get info.
3. Meanwhile CPU continues doing other stuff.
4. When device finally has information, raises an interrupt.
5. CPU uses bus to read info from device.
• When interrupt occurs, CPU vectors to handler, then resumes using special
instruction, e.g.
0x0020: ...
0x184c: add r0, r0, #8 0x0024: <do stuff>
...... ...
0x1850: sub r1, r5, r6
0x0038: rti
0x1854: ldr r0, [r0]
0x1858: and r1, r1, r0

Computer Organisation — Buses, Interrupts and DMA 36


Interrupts (2)
• Interrupt lines (∼ 4 − 8) are part of the bus.
• Often only 1 or 2 pins on chip ⇒ need to encode.
• e.g. ISA & x86:
Processor

8259A PIC
IR0
INT IR1
IR2
Intel INTA IR3
Clone IR4
IR5
D[0:7] IR6
IR7

1. Device asserts IRx.


2. PIC asserts INT.
3. When CPU can interrupt, strobes INTA.
4. PIC sends interrupt number on D[0:7].
5. CPU uses number to index into a table in memory which holds the addresses of
handlers for each interrupt.
6. CPU saves registers and jumps to handler.

Computer Organisation — Buses, Interrupts and DMA 37


Direct Memory Access (DMA)
• Interrupts good, but even better is a device which can read and write processor
memory directly.
• A generic DMA “command” might include
– source address
– source increment / decrement / do nothing
– sink address
– sink increment / decrement / do nothing
– transfer size
• Get one interrupt at end of data transfer
• DMA channels may be provided by devices themselves:
– e.g. a disk controller
– pass disk address, memory address and size
– give instruction to read or write
• Also get “stand-alone” programmable DMA controllers.

Computer Organisation — Buses, Interrupts and DMA 38


Summary
• Computers made up of four main parts:
1. Processor (including register file, control unit and execution unit),
2. Memory (caches, RAM, ROM),
3. Devices (disks, graphics cards, etc.), and
4. Buses (interrupts, DMA).
• Information represented in all sorts of formats:
– signed & unsigned integers,
– strings,
– floating point,
– data structures,
– instructions.
• Can (hopefully) understand all of these at some level, but gets pretty complex.
⇒ to be able to actually use a computer, need an operating system.

Computer Organisation — Summary 39


What is an Operating System?
• A program which controls the execution of all other programs (applications).
• Acts as an intermediary between the user(s) and the computer.
• Objectives:
– convenience,
– efficiency,
– extensibility.
• Similar to a government. . .

Operating Systems — Introduction 40


An Abstract View

App N
App 1

App 2
Operating System

Hardware

• The Operating System (OS):


– controls all execution.
– multiplexes resources between applications.
– abstracts away from complexity.
• Typically also have some libraries and some tools provided with OS.
• Are these part of the OS? Is IE4 a tool?
– no-one can agree. . .
• For us, the OS ≈ the kernel.

Operating Systems — Introduction 41


In The Beginning. . .
• 1949: First stored-program machine (EDSAC)
• to ∼ 1955: “Open Shop”.
– large machines with vacuum tubes.
– I/O by paper tape / punch cards.
– user = programmer = operator.
• To reduce cost, hire an operator :
– programmers write programs and submit tape/cards to operator.
– operator feeds cards, collects output from printer.
• Management like it.
• Programmers hate it.
• Operators hate it.
⇒ need something better.

Operating Systems — Evolution 42


Batch Systems
• Introduction of tape drives allow batching of jobs:
– programmers put jobs on cards as before.
– all cards read onto a tape.
– operator carries input tape to computer.
– results written to output tape.
– output tape taken to printer.
• Computer now has a resident monitor :
– initially control is in monitor.
– monitor reads job and transfer control.
– at end of job, control transfers back to monitor.
• Even better: spooling systems.
– use interrupt driven I/O.
– use magnetic disk to cache input tape.
– fire operator.
• Monitor now schedules jobs. . .

Operating Systems — Evolution 43


Multi-Programming

Job 4 Job 4 Job 4

Job 3 Job 3 Job 3

Job 2 Job 2 Job 2

Job 1 Job 1 Job 1


Operating Operating Operating
System System System

Time

• Use memory to cache jobs from disk ⇒ more than one job active simultaneously.
• Two stage scheduling:
1. select jobs to load: job scheduling.
2. select resident job to run: CPU scheduling.
• Users want more interaction ⇒ time-sharing:
• e.g. CTSS, TSO, Unix, VMS, Windows NT. . .

Operating Systems — Evolution 44


Today and Tomorrow
• Single user systems: cheap and cheerful.
– personal computers.
– no other users ⇒ ignore protection.
– e.g. DOS, Windows, Win 95/98, . . .
• RT Systems: power is nothing without control.
– hard-real time: nuclear reactor safety monitor.
– soft-real time: mp3 player.
• Parallel Processing: the need for speed.
– SMP: 2–8 processors in a box.
– MIMD: super-computing.
• Distributed computing: global processing?
– Java: the network is the computer.
– Clustering: the network is the bus.
– CORBA: the computer is the network.
– .NET: the network is an enabling framework. . .

Operating Systems — Evolution 45


Monolithic Operating Systems

App. App.

App. App.

Scheduler

Device Driver Device Driver


S/W
H/W

• Oldest kind of OS structure (“modern” examples are DOS, original MacOS)


• Problem: applications can e.g.
– trash OS software.
– trash another application.
– hoard CPU time.
– abuse I/O devices.
– etc. . .
• No good for fault containment (or multi-user).
• Need a better solution. . .

Operating Systems — Structures & Protection Mechanisms 46


Dual-Mode Operation
• Want to stop buggy (or malicious) program from doing bad things.
⇒ provide hardware support to differentiate between (at least) two modes of
operation.
1. User Mode : when executing on behalf of a user (i.e. application programs).
2. Kernel Mode : when executing on behalf of the operating system.
• Hardware contains a mode-bit, e.g. 0 means kernel, 1 means user.
interrupt or fault
reset Kernel User
Mode Mode

set user mode

• Make certain machine instructions only possible in kernel mode. . .

Operating Systems — Structures & Protection Mechanisms 47


Protecting I/O & Memory
• First try: make I/O instructions privileged.
– applications can’t mask interrupts.
– applications can’t control I/O devices.
• But:
1. Application can rewrite interrupt vectors.
2. Some devices accessed via memory
• Hence need to protect memory also. . .
• e.g. define a base and a limit for each program.
0xFFFF
Job 4
0xD800
Job 3 limit register
0x9800 0x4800
Job 2
0x5000 0x5000
Job 1 base register
0x3000
Operating
System
0x0000

• Accesses outside allowed range are protected.

Operating Systems — Structures & Protection Mechanisms 48


Memory Protection Hardware

base base+limit

Memory
yes yes
CPU
no no

vector to OS (address error)

• Hardware checks every memory reference.


• Access out of range ⇒ vector into operating system (just as for an interrupt).
• Only allow update of base and limit registers in kernel mode.
• Typically disable memory protection in kernel mode (although a bad idea).
• In reality, more complex protection h/w used:
– main schemes are segmentation and paging
– (covered later on in course)

Operating Systems — Structures & Protection Mechanisms 49


Protecting the CPU
• Need to ensure that the OS stays in control.
– i.e. need to prevent any given application from ‘hogging’ the CPU the whole
time.
⇒ use a timer device.
• Usually use a countdown timer, e.g.
1. set timer to initial value (e.g. 0xFFFF).
2. every tick (e.g. 1µs), timer decrements value.
3. when value hits zero, interrupt.
• (Modern timers have programmable tick rate.)
• Hence OS gets to run periodically and do its stuff.
• Need to ensure only OS can load timer, and that interrupt cannot be masked.
– use same scheme as for other devices.
– (viz. privileged instructions, memory protection)
• Same scheme can be used to implement time-sharing (more on this later).

Operating Systems — Structures & Protection Mechanisms 50


Kernel-Based Operating Systems

App. App. App. App.

Unpriv
Priv Kernel
System Calls

Scheduler

File System Protocol Code

Device Driver Device Driver


S/W
H/W

• Applications can’t do I/O due to protection


⇒ operating system does it on their behalf.
• Need secure way for application to invoke operating system:
⇒ require a special (unprivileged) instruction to allow transition from user to
kernel mode.
• Generally called a software interrupt since operates similarly to (hardware)
interrupt. . .
• Set of OS services accessible via software interrupt mechanism called system calls.

Operating Systems — Structures & Protection Mechanisms 51


Microkernel Operating Systems

App. App. App. App.

Server Server

Unpriv
Priv Server Device Device
Driver Driver

Kernel Scheduler
S/W
H/W

• Alternative structure:
– push some OS services into servers.
– servers may be privileged (i.e. operate in kernel mode).
• Increases both modularity and extensibility.
• Still access kernel via system calls, but need new way to access servers:
⇒ interprocess communication (IPC) schemes.

Operating Systems — Structures & Protection Mechanisms 52


Kernels versus Microkernels

So why isn’t everything a microkernel?


• Lots of IPC adds overhead
⇒ microkernels usually perform less well.
• Microkernel implementation sometimes tricky: need to worry about
synchronisation.
• Microkernels often end up with redundant copies of OS data structures.
Hence today most common operating systems blur the distinction between kernel
and microkernel.
• e.g. linux is “kernel”, but has kernel modules and certain servers.
• e.g. Windows NT was originally microkernel (3.5), but now (4.0 onwards) pushed
lots back into kernel for performance.
• Still not clear what the best OS structure is, or how much it really matters. . .

Operating Systems — Structures & Protection Mechanisms 53


Operating System Functions
• Regardless of structure, OS needs to securely multiplex resources, i.e.
1. protect applications from each other, yet
2. share physical resources between them.
• Also usually want to abstract away from grungy harware, i.e. OS provides a
virtual machine:
– share CPU (in time) and provide each application with a virtual processor,
– allocate and protect memory, and provide applications with their own virtual
address space,
– present a set of (relatively) hardware independent virtual devices, and
– divide up storage space by using filing systems.
• Remainder of this part of the course will look at each of the above areas in
turn. . .

Operating Systems — Functions 54


Process Concept
• From a user’s point of view, the operating system is there to execute programs:
– on batch system, refer to jobs
– on interactive system, refer to processes
– (we’ll use both terms fairly interchangeably)
• Process 6= Program:
– a program is static, while a process is dynamic
4
– in fact, a process = “a program in execution”
• (Note: “program” here is pretty low level, i.e. native machine code or executable)
• Process includes:
1. program counter
2. stack
3. data section
• Processes execute on virtual processors

Operating Systems — Processes 55


Process States

admit release
New Exit
dispatch

Ready Running

timeout
or yield

event event-wait

Blocked

• As a process executes, it changes state:


– New : the process is being created
– Running : instructions are being executed
– Ready : the process is waiting for the CPU (and is prepared to run at any time)
– Blocked: the process is waiting for some event to occur (and cannot run until it
does)
– Exit: the process has finished execution.
• The operating system is responsible for maintaining the state of each process.

Operating Systems — Processes 56


Process Control Block

Process Number (or Process ID)


Current Process State

CPU Scheduling Information

Program Counter

Other CPU Registers

Memory Mangement Information

Other Information
(e.g. list of open files, name of
executable, identity of owner, CPU
time used so far, devices owned)
Refs to previous and next PCBs

OS maintains information about every process in a data structure called a process


control block (PCB):
• Unique process identifier
• Process state (Running, Ready, etc.)
• CPU scheduling & accounting information
• Program counter & CPU registers
• Memory management information, . . .

Operating Systems — Processes 57


Context Switching
Process A Operating System Process B

executing
idle
Save State into PCB A
idle
Restore State from PCB B

executing

Save State into PCB B


idle
Restore State from PCB A
executing

• Process Context = machine environment during the time the process is actively
using the CPU.
• i.e. context includes program counter, general purpose registers, processor status
register, . . .
• To switch between processes, the OS must:
a) save the context of the currently executing process (if any), and
b) restore the context of that being resumed.
• Time taken depends on h/w support.

Operating Systems — Processes 58


Scheduling Queues

Job
Queue Ready Queue
admit dispatch release
CPU

timeout or yield

Wait Queue(s)

event event-wait

create create
(batch) (interactive)

• Job Queue: batch processes awaiting admission.


• Ready Queue: set of all processes residing in main memory, ready and waiting to
execute.
• Wait Queue(s): set of processes waiting for an I/O device (or for other processes)
• Long-term & short-term schedulers:
– Job scheduler selects which processes should be brought into the ready queue.
– CPU scheduler selects which process should be executed next and allocates
CPU.

Operating Systems — Process Life-cycle 59


Process Creation
• Nearly all systems are hierarchical : parent processes create children processes.
• Resource sharing:
– parent and children share all resources.
– children share subset of parent’s resources.
– parent and child share no resources.
• Execution:
– parent and children execute concurrently.
– parent waits until children terminate.
• Address space:
– child duplicate of parent.
– child has a program loaded into it.
• e.g. Unix:
– fork() system call creates a new process
– all resources shared (child is a clone).
– execve() system call used to replace the process’ memory space with a new
program.
• NT/2K/XP: CreateProcess() system call includes name of program to be
executed.

Operating Systems — Process Life-cycle 60


Process Termination
• Process executes last statement and asks the operating system to delete it (exit):
– output data from child to parent (wait)
– process’ resources are deallocated by the OS.
• Process performs an illegal operation, e.g.
– makes an attempt to access memory to which it is not authorised,
– attempts to execute a privileged instruction
• Parent may terminate execution of child processes (abort, kill), e.g. because
– child has exceeded allocated resources
– task assigned to child is no longer required
– parent is exiting (“cascading termination”)
– (many operating systems do not allow a child to continue if its parent
terminates)
• e.g. Unix has wait(), exit() and kill()
• e.g. NT/2K/XP has ExitProcess() for self and TerminateProcess() for
others.

Operating Systems — Process Life-cycle 61


Process Blocking
• In general a process blocks on an event, e.g.
– an I/O device completes an operation,
– another process sends a message
• Assume OS provides some kind of general-purpose blocking primitive, e.g.
await().
• Need care handling concurrency issues, e.g.
if(no key being pressed) {
await(keypress);
print("Key has been pressed!\n");
}
// handle keyboard input

What happens if a key is pressed at the first ’{’ ?


• (This is a big area: lots more detail next year.)
• In this course we’ll generally assume that problems of this sort do not arise.

Operating Systems — Process Life-cycle 62


CPU-I/O Burst Cycle

Frequency
2 4 6 8 10 12 14 16

CPU Burst Duration (ms)

• CPU-I/O Burst Cycle: process execution consists of a cycle of CPU execution and
I/O wait.
• Processes can be described as either:
1. I/O-bound: spends more time doing I/O that than computation; has many
short CPU bursts.
2. CPU-bound: spends more time doing computations; has few very long CPU
bursts.
• Observe most processes execute for at most a few milliseconds before blocking
⇒ need multiprogramming to obtain decent overall CPU utilization.

Operating Systems — Process Life-cycle 63


CPU Scheduler

Recall: CPU scheduler selects one of the ready processes and allocates the CPU to it.
• There are a number of occasions when we can/must choose a new process to run:
1. a running process blocks (running → blocked)
2. a timer expires (running → ready)
3. a waiting process unblocks (blocked → ready)
4. a process terminates (running → exit)
• If only make scheduling decision under 1, 4 ⇒ have a non-preemptive scheduler:
4 simple to implement
8 open to denial of service
– e.g. Windows 3.11, early MacOS.
• Otherwise the scheduler is preemptive.
4 solves denial of service problem
8 more complicated to implement
8 introduces concurrency problems. . .

Operating Systems — CPU Scheduling 64


Idle system

What do we do if there is no ready process?


• halt processor (until interrupt arrives)
4 saves power (and heat!)
4 increases processor lifetime
8 might take too long to stop and start.
• busy wait in scheduler
4 quick response time
8 ugly, useless
• invent idle process, always available to run
4 gives uniform structure
4 could use it to run checks
8 uses some memory
8 can slow interrupt response
In general there is a trade-off between responsiveness and usefulness.

Operating Systems — CPU Scheduling 65


Scheduling Criteria

A variety of metrics may be used:


1. CPU utilization: the fraction of the time the CPU is being used (and not for idle
process!)
2. Throughput: # of processes that complete their execution per time unit.
3. Turnaround time: amount of time to execute a particular process.
4. Waiting time: amount of time a process has been waiting in the ready queue.
5. Response time: amount of time it takes from when a request was submitted until
the first response is produced (in time-sharing systems)
Sensible scheduling strategies might be:
• Maximize throughput or CPU utilization
• Minimize average turnaround time, waiting time or response time.
Also need to worry about fairness and liveness.

Operating Systems — CPU Scheduling 66


First-Come First-Served Scheduling
• FCFS depends on order processes arrive, e.g.
Process Burst Time
P1 25
P2 4
P3 7
• If processes arrive in the order P1, P2, P3:
P1 P2 P3
0 25 29 36

– Waiting time for P1=0; P2=25; P3=29;


– Average waiting time: (0 + 25 + 29)/3 = 18.
• If processes arrive in the order P3, P2, P1:
P3 P2 P1
0 7 11 36

– Waiting time for P1=11; P2=7; P3=0;


– Average waiting time: (11 + 7 + 0)/3 = 6.
– i.e. three times as good!
• First case poor due to convoy effect.

Operating Systems — CPU Scheduling 67


SJF Scheduling

Intuition from FCFS leads us to shortest job first (SJF) scheduling.


• Associate with each process the length of its next CPU burst.
• Use these lengths to schedule the process with the shortest time (FCFS can be
used to break ties).
For example:
Process Arrival Time Burst Time
P1 0 7
P2 2 4
P3 4 1
P4 5 4
P1 P3 P2 P4
0 7 8 12 16

• Waiting time for P1=0; P2=6; P3=3; P4=7;


• Average waiting time: (0 + 6 + 3 + 7)/4 = 4.
SJF is optimal in that it gives the minimum average waiting time for a given set of
processes.

Operating Systems — CPU Scheduling 68


SRTF Scheduling
• SRTF = Shortest Remaining-Time First.
• Just a preemptive version of SJF.
• i.e. if a new process arrives with a CPU burst length less than the remaining time
of the current executing process, preempt.
For example:
Process Arrival Time Burst Time
P1 0 7
P2 2 4
P3 4 1
P4 5 4
P1 P2 P3 P2 P4 P1
0 2 4 5 7 11 16

• Waiting time for P1=9; P2=1; P3=0; P4=2;


• Average waiting time: (9 + 1 + 0 + 2)/4 = 3.
What are the problems here?

Operating Systems — CPU Scheduling 69


Predicting Burst Lengths
• For both SJF and SRTF require the next “burst length” for each process ⇒ need
to estimate it.
• Can be done by using the length of previous CPU bursts, using exponential
averaging:
1. tn = actual length of nth CPU burst.
2. τn+1 = predicted value for next CPU burst.
3. For α, 0 ≤ α ≤ 1 define:

τn+1 = αtn + (1 − α)τn

• If we expand the formula we get:

τn+1 = αtn + . . . + (1 − α)j αtn−j + . . . + (1 − α)n+1τ0

where τ0 is some constant.


• Choose value of α according to our belief about the system, e.g. if we believe
history irrelevant, choose α ≈ 1 and then get τn+1 ≈ tn.
• In general an exponential averaging scheme is a good predictor if the variance is
small.

Operating Systems — CPU Scheduling 70


Round Robin Scheduling

Define a small fixed unit of time called a quantum (or time-slice), typically 10-100
milliseconds. Then:
• Process at the front of the ready queue is allocated the CPU for (up to) one
quantum.
• When the time has elapsed, the process is preempted and appended to the ready
queue.
Round robin has some nice properties:
• Fair: if there are n processes in the ready queue and the time quantum is q, then
each process gets 1/nth of the CPU.
• Live: no process waits more than (n − 1)q time units before receiving a CPU
allocation.
• Typically get higher average turnaround time than SRTF, but better average
response time.
But tricky choosing correct size quantum:
• q too large ⇒ FCFS/FIFO
• q too small ⇒ context switch overhead too high.

Operating Systems — CPU Scheduling 71


Static Priority Scheduling
• Associate an (integer) priority with each process
• For example:
0 system internal processes
1 interactive processes (staff)
2 interactive processes (students)
3 batch processes.
• Then allocate CPU to the highest priority process:
– ‘highest priority’ typically means smallest integer
– get preemptive and non-preemptive variants.
• e.g. SJF is a priority scheduling algorithm where priority is the predicted next CPU
burst time.
• Problem: how to resolve ties?
– round robin with time-slicing
– allocate quantum to each process in turn.
– Problem: biased towards CPU intensive jobs.
∗ per-process quantum based on usage?
∗ ignore?
• Problem: starvation. . .

Operating Systems — CPU Scheduling 72


Dynamic Priority Scheduling
• Use same scheduling algorithm, but allow priorities to change over time.
• e.g. simple aging:
– processes have a (static) base priority and a dynamic effective priority.
– if process starved for k seconds, increment effective priority.
– once process runs, reset effective priority.
• e.g. computed priority:
– first used in Dijkstra’s THE
– time slots: . . . , t, t + 1, . . .
– in each time slot t, measure the CPU usage of process j: uj
– priority for process j in slot t + 1:
pjt+1 = f (ujt , pjt , ujt−1, pjt−1, . . .)
– e.g. pjt+1 = pjt /2 + kujt
– penalises CPU bound → supports I/O bound.
• today such computation considered acceptable. . .

Operating Systems — CPU Scheduling 73


Memory Management

In a multiprogramming system:
• many processes in memory simultaneously
• every process needs memory for:
– instructions (“code” or “text”),
– static data (in program), and
– dynamic data (heap and stack).
• in addition, operating system itself needs memory for instructions and data.
⇒ must share memory between OS and k processes.
The memory magagement subsystem handles:
1. Relocation
2. Allocation
3. Protection
4. Sharing
5. Logical Organisation
6. Physical Organisation

Operating Systems — Memory Management 74


The Address Binding Problem
Consider the following simple program:
int x, y;
x = 5;
y = x + 3;
We can imagine that this would result in some assembly code which looks something
like:
str #5, [Rx] // store 5 into ’x’
ldr R1, [Rx] // load value of x from memory
add R2, R1, #3 // and add 3 to it
str R2, [Ry] // and store result in ’y’
where the expression ‘[ addr ]’ means “the contents of the memory at address
addr”.
Then the address binding problem is:
what values do we give Rx and Ry ?
This is a problem because we don’t know where in memory our program will be
loaded when we run it:
• e.g. if loaded at 0x1000, then x and y might be stored at 0x2000, 0x2004, but if
loaded at 0x5000, then x and y might be at 0x6000, 0x6004.

Operating Systems — Relocation 75


Address Binding and Relocation
To solve the problem, we need to translate between “program addresses” and “real
addresses”.
This can be done:
• at compile time:
– requires knowledge of absolute addresses
– e.g. DOS .com files
• at load time:
– when program loaded, work out position in memory and update code with
correct addresses
– must be done every time program is loaded
– ok for embedded systems / boot-loaders
• at run-time:
– get some hardware to automatically translate between program and real
addresses.
– no changes at all required to program itself.
– most popular and flexible scheme, providing we have the requisite hardware
(MMU).

Operating Systems — Relocation 76


Logical vs Physical Addresses

Mapping of logical to physical addresses is done at run-time by Memory


Management Unit (MMU), e.g.
Relocation Register
limit base

Memory
no
+
CPU logical physical
address yes address

address fault

1. Relocation register holds the value of the base address owned by the process.
2. Relocation register contents are added to each memory address before it is sent to
memory.
3. e.g. DOS on 80x86 — 4 relocation registers, logical address is a tuple (s, o).
4. NB: process never sees physical address — simply manipulates logical addresses.
5. OS has privilege to update relocation register.

Operating Systems — Relocation 77


Contiguous Allocation

Given that we want multiple virtual processors, how can we support this in a single
address space?
Where do we put processes in memory?
• OS typically must be in low memory due to location of interrupt vectors
• Easiest way is to statically divide memory into multiple fixed size partitions:
– bottom partition contains OS, remaining partitions each contain exactly one
process.
– when a process terminates its partition becomes available to new processes.
– e.g. OS/360 MFT.
• Need to protect OS and user processes from malicious programs:
– use base and limit registers in MMU
– update values when a new processes is scheduled
– NB: solving both relocation and protection problems at the same time!

Operating Systems — Contiguous Allocation 78


Static Multiprogramming

Backing Main
Store Store

OS A
B
C

Blocked Run Partitioned


Queue Queue Memory

• partition memory when installing OS, and allocate pieces to different job queues.
• associate jobs to a job queue according to size.
• swap job back to disk when:
– blocked on I/O (assuming I/O is slower than the backing store).
– time sliced: larger the job, larger the time slice
• run job from another queue while swapping jobs
• e.g. IBM OS/360 MVT, ICL System 4
• problems: fragmentation, cannot grow partitions.

Operating Systems — Contiguous Allocation 79


Dynamic Partitioning

Get more flexibility if allow partition sizes to be dynamically chosen (e.g. OS/360
MVT) :
• OS keeps track of which areas of memory are available and which are occupied.
• e.g. use one or more linked lists:
0000 0C04 2200 3810 4790 91E8

B0F0 B130 D708 FFFF

• When a new process arrives the OS searches for a hole large enough to fit the
process.
• To determine which hole to use for new process:
– first fit: stop searching list as soon as big enough hole is found.
– best fit: search entire list to find “best” fitting hole (i.e. smallest hole large
enough)
– worst fit: counterintuitively allocate largest hole (again must search entire list).
• When process terminates its memory returns onto the free list, coalescing holes
where appropriate.

Operating Systems — Contiguous Allocation 80


Scheduling Example
2560K 2560K 2560K

2300K 2300K 2300K


P3 P3 P3 P3 P3
2000K 2000K 2000K

1700K 1700K
P2
P4 P4 P4
1000K 1000K 1000K
900K
P1 P1 P1 P5
400K 400K 400K
OS OS OS OS OS
0 0 0

• Consider machine with total of 2560K memory.


• Operating System requires 400K.
• The following jobs are in the queue:
Process Memory Time
P1 600K 10
P2 1000K 5
P3 300K 20
P4 700K 8
P5 500K 15

Operating Systems — Contiguous Allocation 81


External Fragmentation

P4 P5 P6

P3 P3 P3 P3 P3 P3

P2
P4 P4 P4 P4

P1 P1 P1 P5 P5

OS OS OS OS OS OS

• Dynamic partitioning algorithms suffer from external fragmentation: as processes


are loaded they leave little fragments which may not be used.
• External fragmentation exists when the total available memory is sufficient for a
request, but is unusable because it is split into many holes.
• Can also have problems with tiny holes
Solution: compact holes periodically.

Operating Systems — Contiguous Allocation 82


Compaction

2100K 2100K 2100K 2100K


200K P3
1900K 1900K

P4 P4
1500K 900K 900K 1500K
300K
1200K 1200K 1200K
P3 P4 1000K P3
1000K
800K
900K
400K P3 P4
600K 600K 600K 600K
500K P2 500K P2 500K P2 500K P2
P1 P1 P1 P1
300K 300K 300K 300K

0
OS 0
OS 0
OS 0
OS

Choosing optimal strategy quite tricky. . .


Note that:
• Require run-time relocation.
• Can be done more efficiently when process is moved into memory from a swap.
• Some machines used to have hardware support (e.g. CDC Cyber).
Also get fragmentation in backing store, but in this case compaction not really
viable. . .

Operating Systems — Contiguous Allocation 83


Paged Virtual Memory
logical address
Page Table
p o

Memory
p

CPU 1 f f o
physical
address

Another solution is to allow a process to exist in non-contiguous memory, i.e.


• divide physical memory into relatively small blocks of fixed size, called frames
• divide logical memory into blocks of the same size called pages (typical value is
4K)
• each address generated by CPU is composed of a page number p and page offset
o.
• MMU uses p as an index into a page table.
• page table contains associated frame number f
• usually have |p| >> |f| ⇒ need valid bit.

Operating Systems — Paging 84


Paging Pros and Cons

Virtual Memory
Page 0
Page 1
Physical Memory
0
Page 2
Page 4 1
Page 3 1 4
1 6 Page 3 2
Page 4
0 3
1 2
1 1 Page 0 4
5
Page 1 6
0
7
8

Page n-1

4 memory allocation easier.


8 OS must keep page table per process
4 no external fragmentation (in physical memory at least).
8 but get internal fragmentation.
4 clear separation between user and system view of memory usage.
8 additional overhead on context switching

Operating Systems — Paging 85


Structure of the Page Table

Different kinds of hardware support can be provided:


• Simplest case: set of dedicated relocation registers
– one register per page
– OS loads the registers on context switch
– fine if the page table is small. . . but what if have large number of pages ?
• Alternatively keep page table in memory
– only one register needed in MMU (page table base register (PTBR))
– OS switches this when switching process
• Problem: page tables might still be very big.
– can keep a page table length register (PTLR) to indicate size of page table.
– or can use more complex structure (see later)
• Problem: need to refer to memory twice for every ‘actual’ memory reference. . .
⇒ use a translation lookaside buffer (TLB)

Operating Systems — Paging 86


TLB Operation

Memory
CPU
TLB
p1 f1
p2 f2
p o p3 f3
p4 f4 f o
logical address
physical address
Page Table

1 f

• On memory reference present TLB with logical memory address


• If page table entry for the page is present then get an immediate result
• If not then make memory reference to page tables, and update the TLB

Operating Systems — Paging 87


Multilevel Page Tables
• Most modern systems can support very large (232, 264) address spaces.
• Solution – split page table into several sub-parts
• Two level paging – page the page table
Base Register Virtual Address
L1 Address P1 P2 Offset

L1 Page Table
0

L2 Page Table
n L2 Address 0

n Leaf PTE
N

• For 64 bit architectures a two-level paging scheme is not sufficient: need further
levels.
• (even some 32 bit machines have > 2 levels).

Operating Systems — Paging 88


Example: x86

Virtual Address
L1 L2 Offset

Page Directory (Level 1)


20 bits

PTA IGN P Z A C W U R V
S O C D T S W D

1024
entries

• Page size 4K (or 4Mb).


• First lookup is in the page directory: index using most 10 significant bits.
• Address of page directory stored in internal processor register (cr3).
• Results (normally) in the address of a page table.

Operating Systems — Paging 89


Example: x86 (2)

Virtual Address
L1 L2 Offset

Page Table (Level 2)


20 bits

PFA IGN G Z D A C W U R V
L O Y C D T S W D

1024
entries

• Use next 10 bits to index into page table.


• Once retrieve page frame address, add in the offset (i.e. the low 12 bits).
• Notice page directory and page tables are exactly one page each themselves.

Operating Systems — Paging 90


Protection Issues
• Associate protection bits with each page – kept in page tables (and TLB).
• e.g. one bit for read, one for write, one for execute.
• May also distinguish whether may only be accessed when executing in kernel
mode, e.g.
Frame Number K R W X V

• At the same time as address is going through page hardware, can check protection
bits.
• Attempt to violate protection causes h/w trap to operating system code
• As before, have valid/invalid bit determining if the page is mapped into the
process address space:
– if invalid ⇒ trap to OS handler
– can do lots of interesting things here, particularly with regard to sharing. . .

Operating Systems — Paging 91


Shared Pages

Another advantage of paged memory is code/data sharing, for example:


• binaries: editor, compiler etc.
• libraries: shared objects, dlls.
So how does this work?
• Implemented as two logical addresses which map to one physical address.
• If code is re-entrant (i.e. stateless, non-self modifying) it can be easily shared
between users.
• Otherwise can use copy-on-write technique:
– mark page as read-only in all processes.
– if a process tries to write to page, will trap to OS fault handler.
– can then allocate new frame, copy data, and create new page table mapping.
• (may use this for lazy data sharing too).
Requires additional book-keeping in OS, but worth it, e.g. over 40Mb of shared code
on my linux box.

Operating Systems — Paging 92


Virtual Memory
• Virtual addressing allows us to introduce the idea of virtual memory:
– already have valid or invalid page translations; introduce new “non-resident”
designation
– such pages live on a non-volatile backing store
– processes access non-resident memory just as if it were ‘the real thing’.
• Virtual memory (VM) has a number of benefits:
– portability: programs work regardless of how much actual memory present
– convenience: programmer can use e.g. large sparse data structures with
impunity
– efficiency: no need to waste (real) memory on code or data which isn’t used.
• VM typically implemented via demand paging:
– programs (executables) reside on disk
– to execute a process we load pages in on demand ; i.e. as and when they are
referenced.
• Also get demand segmentation, but rare.

Operating Systems — Demand Paged Virtual Memory 93


Demand Paging Details
When loading a new process for execution:
• create its address space (e.g. page tables, etc)
• mark PTEs as either “invalid or “non-resident”
• add PCB to scheduler.
Then whenever we receive a page fault:
1. check PTE to determine if “invalid” or not
2. if an invalid reference ⇒ kill process;
3. otherwise ‘page in’ the desired page:
• find a free frame in memory
• initiate disk I/O to read in the desired page
• when I/O is finished modify the PTE for this page to show that it is now valid
• restart the process at the faulting instruction
Scheme described above is pure demand paging:
• never brings in a page until required ⇒ get lots of page faults and I/O when
process begins.
• hence many real systems explicitly load some core parts of the process first

Operating Systems — Demand Paged Virtual Memory 94


Page Replacement
• When paging in from disk, we need a free frame of physical memory to hold the
data we’re reading in.
• In reality, size of physical memory is limited ⇒
– need to discard unused pages if total demand for pages exceeds physical
memory size
– (alternatively could swap out a whole process to free some frames)
• Modified algorithm: on a page fault we
1. locate the desired replacement page on disk
2. to select a free frame for the incoming page:
(a) if there is a free frame use it
(b) otherwise select a victim page to free,
(c) write the victim page back to disk, and
(d) mark it as invalid in its process page tables
3. read desired page into freed frame
4. restart the faulting process
• Can reduce overhead by adding a ‘dirty’ bit to PTEs (can potentially omit step 2c
above)
• Question: how do we choose our victim page?

Operating Systems — Demand Paged Virtual Memory 95


Page Replacement Algorithms
• First-In First-Out (FIFO)
– keep a queue of pages, discard from head
– performance difficult to predict: no idea whether page replaced will be used
again or not
– discard is independent of page use frequency
– in general: pretty bad, although very simple.
• Optimal Algorithm (OPT)
– replace the page which will not be used again for longest period of time
– can only be done with an oracle, or in hindsight
– serves as a good comparison for other algorithms
• Least Recently Used (LRU)
– LRU replaces the page which has not been used for the longest amount of time
– (i.e. LRU is OPT with -ve time)
– assumes past is a good predictor of the future
– Q: how do we determine the LRU ordering?

Operating Systems — Page Replacement Algorithms 96


Implementing LRU
• Could try using counters
– give each page table entry a time-of-use field and give CPU a logical clock
(counter)
– whenever a page is referenced, its PTE is updated to clock value
– replace page with smallest time value
– problem: requires a search to find min value
– problem: adds a write to memory (PTE) on every memory reference
– problem: clock overflow
• Or a page stack :
– maintain a stack of pages (doubly linked list) with most-recently used (MRU)
page on top
– discard from bottom of stack
– requires changing 6 pointers per [new] reference
– very slow without extensive hardware support
• Neither scheme seems practical on a standard processor ⇒ need another way.

Operating Systems — Page Replacement Algorithms 97


Approximating LRU (1)
• Many systems have a reference bit in the PTE which is set by h/w whenever the
page is touched
• This allows not recently used (NRU) replacement:
– periodically (e.g. 20ms) clear all reference bits
– when choosing a victim to replace, prefer pages with clear reference bits
– if also have a modified bit (or dirty bit) in the PTE, can extend MRU to use
that too:
Ref? Dirty? Comment
no no best type of page to replace
no yes next best (requires writeback)
yes no probably code in use
yes yes bad choice for replacement
• Or can extend by maintaining more history, e.g.
– for each page, the operating system maintains an 8-bit value, initialized to zero
– periodically (e.g. 20ms) shift reference bit onto high order bit of the byte, and
clear reference bit
– select lowest value page (or one of) to replace

Operating Systems — Page Replacement Algorithms 98


Approximating LRU (2)

• Popular NRU scheme: second-chance FIFO


– store pages in queue as per FIFO
– before discarding head, check its reference bit
– if reference bit is 0, discard, otherwise:
∗ reset reference bit, and
∗ add page to tail of queue
∗ i.e. give it “a second chance”
• Often implemented with a circular queue and a current pointer; in this case
usually called clock.
• If no h/w provided reference bit can emulate:
– to clear “reference bit”, mark page no access
– if referenced ⇒ trap, update PTE, and resume

Operating Systems — Page Replacement Algorithms 99


Approximating LRU (2)
– to check if referenced, check permissions
– can use similar scheme to emulate modified bit

Operating Systems — Page Replacement Algorithms 100


Other Replacement Schemes
• Counting Algorithms: keep a count of the number of references to each page
– LFU: replace page with smallest count
– MFU: replace highest count because low count ⇒ most recently brought in.
• Page Buffering Algorithms:
– keep a min. number of victims in a free pool
– new page read in before writing out victim.
• (Pseudo) MRU:
– consider access of e.g. large array.
– page to replace is one application has just finished with, i.e. most recently used.
– e.g. track page faults and look for sequences.
– discard the k th in victim sequence.
• Application-specific:
– stop trying to second guess what’s going on.
– provide hook for app. to suggest replacement.
– must be careful with denial of service. . .

Operating Systems — Page Replacement Algorithms 101


Performance Comparison
45
FIFO

Page Faults per 1000 References


40

35
CLOCK
30

25 LRU

20
OPT
15

10

0
5 6 7 8 9 10 11 12 13 14 15

Number of Page Frames Available

Graph plots page-fault rate against number of physical frames for a pseudo-local
reference string.
• want to minimise area under curve
• FIFO can exhibit Belady’s anomaly (although it doesn’t in this case)
• getting frame allocation right has major impact. . .

Operating Systems — Page Replacement Algorithms 102


Frame Allocation
• A certain fraction of physical memory is reserved per-process and for core OS
code and data.
• Need an allocation policy to determine how to distribute the remaining frames.
• Objectives:
– Fairness (or proportional fairness)?
∗ e.g. divide m frames between n processes as m/n, with remainder in the free
pool
∗ e.g. divide frames in proportion to size of process (i.e. number of pages used)
– Minimize system-wide page-fault rate?
(e.g. allocate all memory to few processes)
– Maximize level of multiprogramming?
(e.g. allocate min memory to many processes)
• Most page replacement schemes are global : all pages considered for replacement.
⇒ allocation policy implicitly enforced during page-in:
– allocation succeeds iff policy agrees
– ‘free frames’ often in use ⇒ steal them!

Operating Systems — Frame Allocation 103


The Risk of Thrashing

thrashing

CPU utilisation

Degree of Multiprogramming

• As more processes enter the system, the frames-per-process value can get very
small.
• At some point we hit a wall:
– a process needs more frames, so steals them
– but the other processes need those pages, so they fault to bring them back in
– number of runnable processes plunges
• To avoid thrashing we must give processes as many frames as they “need”
• If we can’t, we need to reduce the MPL
(a better page-replacement algorithm will not help)

Operating Systems — Frame Allocation 104


Locality of Reference

Kernel Init Parse Optimise Output


0xc0000
0xb0000 Extended Malloc
0xa0000
Initial Malloc
0x90000

Miss address
0x80000 I/O Buffers
0x70000
User data/bss
0x60000
clear User code
0x50000 bss User Stack
move VM workspace
0x40000 image
0x30000 Timer IRQs Kernel data/bss
connector daemon
0x20000
0x10000 Kernel code

0 10000 20000 30000 40000 50000 60000 70000 80000


Miss number

Locality of reference: in a short time interval, the locations referenced by a process


tend to be grouped into a few regions in its address space.
• procedure being executed
• . . . sub-procedures
• . . . data access
• . . . stack variables
Note: have locality in both space and time.

Operating Systems — Frame Allocation 105


Avoiding Thrashing
We can use the locality of reference principle to help determine how many frames a
process needs:
• define the Working Set (Denning, 1967)
– set of pages that a process needs in store at “the same time” to make any
progress
– varies between processes and during execution
– assume process moves through phases
– in each phase, get (spatial) locality of reference
– from time to time get phase shift
• Then OS can try to prevent thrashing by maintaining sufficient pages for current
phase:
– sample page reference bits every e.g. 10ms
– if a page is “in use”, say it’s in the working set
– sum working set sizes to get total demand D
– if D > m we are in danger of thrashing ⇒ suspend a process
• Alternatively use page fault frequency (PFF):
– monitor per-process page fault rate
– if too high, allocate more frames to process

Operating Systems — Frame Allocation 106


Segmentation
Logical Physical
Address Memory
Space 0
stack
200
procedure main()
Limit Base
0 0 1000 5900
stack 1
1 200 0
2 5000 200 5200
main()
3 200 5700
5300
symbols 4 300 5300
4 symbols
2 5600
5700
sys library
sys library3 Segment 5900
Table procedure
6900

• User prefers to view memory as a set of segments of no particular size, with no


particular ordering
• Segmentation supports this user-view of memory — logical address space is a
collection of (typically disjoint) segments.
• Segments have a name (or a number) and a length — addresses specify segment
and offset.
• Contrast with paging where user is unaware of memory structure (all managed
invisibly).

Operating Systems — Segmentation 107


Implementing Segments
• Maintain a segment table for each process:
Segment Access Base Size Others!

• If program has a very large number of segments then the table is kept in memory,
pointed to by ST base register STBR
• Also need a ST length register STLR since number of segs used by different
programs will differ widely
• The table is part of the process context and hence is changed on each process
switch.
Algorithm:
1. Program presents address (s, d).
Check that s < STLR. If not, fault
2. Obtain table entry at reference s+ STBR, a tuple of form (bs, ls)
3. If 0 ≤ d < ls then this is a valid address at location (bs, d), else fault

Operating Systems — Segmentation 108


Sharing and Protection
• Big advantage of segmentation is that protection is per segment; i.e. corresponds
to logical view.
• Protection bits associated with each ST entry checked in usual way
• e.g. instruction segments (should be non-self modifying!) thus protected against
writes etc.
• e.g. place each array in own seg ⇒ array limits checked by hardware
• Segmentation also facilitates sharing of code/data
– each process has its own STBR/STLR
– sharing is enabled when two processes have entries for the same physical
locations.
– for data segments can use copy-on-write as per paged case.
• Several subtle caveats exist with segmentation — e.g. jumps within shared code.

Operating Systems — Segmentation 109


Sharing Segments

Per-process Physical Memory


Segment
Tables System
Segment
Table
A A

B B
Shared

[DANGEROUS] [SAFE]

Sharing segments:
• wasteful (and dangerous) to store common information on shared segment in each
process segment table
• assign each segment a unique System Segment Number (SSN)
• process segment table simply maps from a Process Segment Number (PSN) to
SSN

Operating Systems — Segmentation 110


External Fragmentation Returns. . .
• Long term scheduler must find spots in memory for all segments of a program.
• Problem now is that segs are of variable size ⇒ leads to fragmentation.
• Tradeoff between compaction/delay depends on average segment size
• Extremes: each process 1 seg — reduces to variable sized partitions
• Or each byte one seg separately relocated — quadruples memory use!
• Fixed size small segments ≡ paging!
• In general with small average segment sizes, external fragmentation is small.

Operating Systems — Segmentation 111


Segmentation versus Paging

logical view allocation


Segmentation 4 8
Paging 8 4
⇒ try combined scheme.
• E.g. paged segments (Multics, OS/2)
– divide each segment si into k = dli/2ne pages, where li is the limit (length) of
the segment.
– have page table per segment.
8 high hardware cost / complexity.
8 not very portable.
• E.g. software segments (most modern OSs)
– consider pages [m, . . . , m + l] to be a segment.
– OS must ensure protection / sharing kept consistent over region.
8 loss in granularity.
4 relatively simple / portable.

Operating Systems — Segmentation 112


Summary (1 of 2)
Old systems directly accessed [physical] memory, which caused some problems, e.g.
• Contiguous allocation:
– need large lump of memory for process
– with time, get [external] fragmentation
⇒ require expensive compaction
• Address binding (i.e. dealing with absolute addressing):
– “int x; x = 5;” → “movl $0x5, ????”
– compile time ⇒ must know load address.
– load time ⇒ work every time.
– what about swapping?
• Portability:
– how much memory should we assume a “standard” machine will have?
– what happens if it has less? or more?
Can avoid lots of problems by separating concept of logical (or virtual) and physical
addresses.

Operating Systems — Virtual Addressing Summary 113


Summary (2 of 2)

Memory
logical physical
address address
CPU MMU
translation
fault (to OS)

Run time mapping from logical to physical addresses performed by special hardware
(the MMU).
If we make this mapping a per process thing then:
• Each process has own address space.
• Allocation problem split:
– virtual address allocation easy.
– allocate physical memory ‘behind the scenes’.
• Address binding solved:
– bind to logical addresses at compile-time.
– bind to real addresses at load time/run time.
Modern operating systems use paging hardware and fake out segments in software.

Operating Systems — Virtual Addressing Summary 114


I/O Hardware
• Wide variety of ‘devices’ which interact with the computer via I/O, e.g.
– Human readable: graphical displays, keyboard, mouse, printers
– Machine readable: disks, tapes, CD, sensors
– Communications: modems, network interfaces
• They differ significantly from one another with regard to:
– Data rate
– Complexity of control
– Unit of transfer
– Direction of transfer
– Data representation
– Error handling
⇒ difficult to present a uniform I/O system which hides all the complexity.
I/O subsystem is generally the ‘messiest’ part of OS.

Operating Systems — I/O Subsystem 115


I/O Subsystem
Unpriv
Application-I/O Interface Virtual Device Layer

I/O Buffering I/O Scheduling Common I/O Functions


Priv
Device Device Device
Driver Driver Driver Device Driver Layer

H/W Keyboard HardDisk Network Device Layer

• Programs access virtual devices:


– terminal streams not terminals
– windows not frame buffer
– event stream not raw mouse
– files not disk blocks
– printer spooler not parallel port
– transport protocols not raw ethernet
• OS deals with processor-device interface:
– I/O instructions versus memory mapped
– I/O hardware type (e.g. 10’s of serial chips)
– polled versus interrupt driven
– processor interrupt mechanism

Operating Systems — I/O Subsystem 116


Polled Mode I/O
error (R/O)
command-ready (W/O)
* device-busy (R/O)
status

data (r/w)
read (W/O)

write (W/O)
command

• Consider a simple device with three registers: status, data and command.
• (Host can read and write these via bus)
• Then polled mode operation works as follows:
H repeatedly reads device busy until clear.
H sets e.g. write bit in command register, and puts data into data register.
H sets command ready bit in status register.
D sees command ready and sets device busy.
D performs write operation.
D clears command ready & then device busy.
• What’s the problem here?

Operating Systems — I/O Subsystem 117


Interrupts Revisited

Recall: to handle mismatch between CPU and device speeds, processors provide an
interrupt mechanism:
• at end of each instruction, processor checks interrupt line(s) for pending interrupt
• if line is asserted then processor:
– saves program counter,
– saves processor status,
– changes processor mode, and
– jump to well known address (or its contents)
• after interrupt-handling routine is finished, can use e.g. the rti instruction to
resume.
Some more complex processors provide:
• multiple levels of interrupts
• hardware vectoring of interrupts
• mode dependent registers

Operating Systems — I/O Subsystem 118


Interrupt-Driven I/O

Can split implementation into low-level interrupt handler plus per-device interrupt
service routine:
• Interrupt handler (processor-dependent) may:
– save more registers.
– establish a language environment.
– demultiplex interrupt in software.
– invoke appropriate interrupt service routine (ISR)
• Then ISR (device- not processor-specific) will:
1. for programmed I/O device:
– transfer data.
– clear interrupt (sometimes a side effect of tx).
1. for DMA device:
– acknowledge transfer.
2. request another transfer if there are any more I/O requests pending on device.
3. signal any waiting processes.
4. enter scheduler or return.
Question: who is scheduling who?

Operating Systems — I/O Subsystem 119


Device Classes

Homogenising device API completely not possible


⇒ OS generally splits devices into four classes:
1. Block devices (e.g. disk drives, CD):
• commands include read, write, seek
• raw I/O or file-system access
• memory-mapped file access possible
2. Character devices (e.g. keyboards, mice, serial):
• commands include get, put
• libraries layered on top to allow line editing
3. Network Devices
• varying enough from block and character to have own interface
• Unix and Windows/NT use socket interface
4. Miscellaneous (e.g. clocks and timers)
• provide current time, elapsed time, timer
• ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers.

Operating Systems — I/O Subsystem 120


I/O Buffering
• Buffering: OS stores (a copy of) data in memory while transferring between
devices
– to cope with device speed mismatch
– to cope with device transfer size mismatch
– to maintain “copy semantics”
• OS can use various kinds of buffering:
1. single buffering — OS assigns a system buffer to the user request
2. double buffering — process consumes from one buffer while system fills the next
3. circular buffers — most useful for bursty I/O
• Many aspects of buffering dictated by device type:
– character devices ⇒ line probably sufficient.
– network devices ⇒ bursty (time & space).
– block devices ⇒ lots of fixed size transfers.
– (last usually major user of buffer memory)

Operating Systems — I/O Subsystem 121


Blocking v. Nonblocking I/O

From programmer’s point of view, I/O system calls exhibit one of three kinds of
behaviour:
1. Blocking: process suspended until I/O completed
• easy to use and understand.
• insufficient for some needs.
2. Nonblocking: I/O call returns as much as available
• returns almost immediately with count of bytes read or written (possibly 0).
• can be used by e.g. user interface code.
• essentially application-level “polled I/O”.
3. Asynchronous: process runs while I/O executes
• I/O subsystem explicitly signals process when its I/O request has completed.
• most flexible (and potentially efficient).
• . . . but also most difficult to use.
Most systems provide both blocking and non-blocking I/O interfaces; fewer support
asynchronous I/O.

Operating Systems — I/O Subsystem 122


Other I/O Issues
• Caching: fast memory holding copy of data
– can work with both reads and writes
– key to I/O performance
• Scheduling:
– e.g. ordering I/O requests via per-device queue
– some operating systems try fairness. . .
• Spooling: queue output for a device
– useful if device is “single user” (i.e. can serve only one request at a time), e.g.
printer.
• Device reservation:
– system calls for acquiring or releasing exclusive access to a device (care
required)
• Error handling:
– e.g. recover from disk read, device unavailable, transient write failures, etc.
– most I/O system calls return an error number or code when an I/O request fails
– system error logs hold problem reports.

Operating Systems — I/O Subsystem 123


I/O and Performance
• I/O a major factor in system performance
– demands CPU to execute device driver, kernel I/O code, etc.
– context switches due to interrupts
– data copying
– network traffic especially stressful.
• Improving performance:
– reduce number of context switches
– reduce data copying
– reduce # interrupts by using large transfers, smart controllers, polling
– use DMA where possible
– balance CPU, memory, bus and I/O performance for highest throughput.
Improving I/O performance is one of the main remaining systems challenges. . .

Operating Systems — I/O Subsystem 124


File Management

text name user file-id information requested


from file
user space
filing system
Directory
Service

Storage Service

I/O subsystem
Disk Handler

Filing systems have two main components:


1. Directory Service
• maps from names to file identifiers.
• handles access & existence control
2. Storage Service
• provides mechanism to store data on disk
• includes means to implement directory service

Operating Systems — Filing Systems 125


File Concept

What is a file?
• Basic abstraction for non-volatile storage.
• Typically comprises a single contiguous logical address space.
• Internal structure:
1. None (e.g. sequence of words, bytes)
2. Simple record structures
– lines
– fixed length
– variable length
3. Complex structures
– formatted document
– relocatable object file
• Can simulate last two with first method by inserting appropriate control
characters.
• All a question of who decides:
– operating system
– program(mer).

Operating Systems — Files and File Meta-data 126


Naming Files

Files usually have at least two kinds of ‘name’:


1. System file identifier (SFID):
• (typically) a unique integer value associated with a given file
• SFIDs are the names used within the filing system itself
2. “Human” name, e.g. hello.java
• What users like to use
• Mapping from human name to SFID is held in a directory, e.g.

Name SFID
hello.java 12353
Makefile 23812
README 9742

• Directories also non-volatile ⇒ must be stored on disk along with files.


3. Frequently also get user file identifier (UFID).
• used to identify open files (see later)

Operating Systems — Files and File Meta-data 127


File Meta-data
Metadata Table
SFID (on disk)

File Control Block


f(SFID)
Type (file or directory)

Location on Disk
Size in bytes

Time of creation

Access permissions

In addition to their contents and their name(s), files typically have a number of other
attributes, e.g.
• Location: pointer to file location on device
• Size: current file size
• Type: needed if system supports different types
• Protection: controls who can read, write, etc.
• Time, date, and user identification: data for protection, security and usage
monitoring.
Together this information is called meta-data. It is contained in a file control block.

Operating Systems — Files and File Meta-data 128


Directory Name Space (I)

What are the requirements for our name space?


• Efficiency: locating a file quickly.
• Naming: user convenience
– allow two (or more generally N ) users to have the same name for different files
– allow one file have several different names
• Grouping: logical grouping of files by properties (e.g. all Java programs, all games,
...)
First attempts:
• Single-level: one directory shared between all users
⇒ naming problem
⇒ grouping problem
• Two-level directory: one directory per user
– access via pathname (e.g. bob:hello.java)
– can have same filename for different user
– but still no grouping capability.

Operating Systems — Directories 129


Directory Name Space (II)

Ann Bob Yao

A D E F I J
mail java

B C G H
sent

• Get more flexibility with a general hierarchy.


– directories hold files or [further] directories
– create/delete files relative to a given directory
• Human name is full path name, but can get long:
e.g. /usr/groups/X11R5/src/mit/server/os/4.2bsd/utils.c
– offer relative naming, login directory, current working directory
• What does it mean to delete a [sub]-directory?

Operating Systems — Directories 130


Directory Name Space (III)

Ann Bob Yao

A D E F I J
mail java

B C G H
sent

• Hierarchy good, but still only one name per file.


⇒ extend to directed acyclic graph (DAG) structure:
– allow shared subdirectories and files.
– can have multiple aliases for the same thing
• Problem: dangling references
• Solutions:
– back-references (but variable size records), reference counts.
• Problem: cycles. . .

Operating Systems — Directories 131


Directory Implementation

/Ann/mail/B

Name D SFID
Ann Y 1034 Name D SFID
Bob Y 179 mail Y 2165 Name D SFID
A N 5797 sent Y 434
B N 2459
Yao Y 7182 C N 25

• Directories are non-volatile ⇒ store as “files” on disk, each with own SFID.
• Must be different types of file (for traversal)
• Explicit directory operations include:
– create directory
– delete directory
– list contents
– select current working directory
– insert an entry for a file (a “link”)

Operating Systems — Directories 132


File Operations (I)
UFID SFID File Control Block (Copy)
1 23421 location on disk, size,...
2 3250 " "
3 10532 " "
4 7122 " "

• Opening a file: UFID = open(<pathname>)


1. directory service recursively searches directories for components of
<pathname>
2. if all goes well, eventually get SFID of file.
3. copy file control block into memory.
4. create new UFID and return to caller.
• Create a new file: UFID = create(<pathname>)
• Once have UFID can read, write, etc.
– various modes (see next slide)
• Closing a file: status = close(UFID)
1. copy [new] file control block back to disk.
2. invalidate UFID

Operating Systems — Filesystem Interface 133


File Operations (II)
start of file end of file
already accessed to be read

current
file position

• Associate a cursor or file position with each open file (viz. UFID), initialised to
start of file.
• Basic operations: read next or write next, e.g.
– read(UFID, buf, nbytes), or
– read(UFID, buf, nrecords)
• Sequential Access: above, plus rewind(UFID).
• Direct Access: read N or write N
– allow “random” access to any part of file.
– can implement with seek(UFID, pos)
• Other forms of data access possible, e.g.
– append-only (may be faster)
– indexed sequential access mode (ISAM)

Operating Systems — Filesystem Interface 134


Other Filing System Issues
• Access Control: file owner/creator should be able to control what can be done,
and by whom.
– access control normally a function of directory service ⇒ checks done at file
open time
– various types of access, e.g.
∗ read, write, execute, (append?),
∗ delete, list, rename
– more advanced schemes possible (see later)
• Existence Control: what if a user deletes a file?
– probably want to keep file in existence while there is a valid pathname
referencing it
– plus check entire FS periodically for garbage
– existence control can also be a factor when a file is renamed/moved.
• Concurrency Control: need some form of locking to handle simultaneous access
– may be mandatory or advisory
– locks may be shared or exclusive
– granularity may be file or subset

Operating Systems — Filesystem Interface 135


Protection
Require protection against unauthorised:
• release of information
– reading or leaking data
– violating privacy legislation
– using proprietary software
– covert channels
• modification of information
– changing access rights
– can do sabotage without reading information
• denial of service
– causing a crash
– causing high load (e.g. processes or packets)
– changing access rights
Also wish to protect against the effects of errors:
• isolate for debugging
• isolate for damage control
Protection mechanisms impose controls on access by subjects (e.g. users) on objects
(e.g. files).

Operating Systems — Protection 136


Protection and Sharing
If we have a single user machine with no network connection in a locked room then
protection is easy.
But we want to:
• share facilities (for economic reasons)
• share and exchange data (application requirement)
Some mechanisms we have already come across:
• user and supervisor levels
– usually one of each
– could have several (e.g. MULTICS rings)
• memory management hardware
– protection keys
– relocation hardware
– bounds checking
– separate address spaces
• files
– access control list
– groups etc

Operating Systems — Protection 137


Design of Protection System
• Some other protection mechanisms:
– lock the computer room (prevent people from tampering with the hardware)
– restrict access to system software
– de-skill systems operating staff
– keep designers away from final system!
– use passwords (in general challenge/response)
– use encryption
– legislate
• ref: Saltzer + Schroeder Proc. IEEE Sept 75
– design should be public
– default should be no access
– check for current authority
– give each process minimum possible authority
– mechanisms should be simple, uniform and built in to lowest layers
– should be psychologically acceptable
– cost of circumvention should be high
– minimize shared access

Operating Systems — Protection 138


Authentication of User to System (1)
Passwords currently widely used:
• want a long sequence of random characters issued by system, but user would write
it down
• if allow user selection, they will use dictionary words, car registration, their name,
etc.
• best bet probably is to encourage the use of an algorithm to remember password
• other top tips:
– don’t reflect on terminal, or overprint
– add delay after failed attempt
– use encryption if line suspect
• what about security of password file?
– only accessible to login program (CAP, TITAN)
– hold scrambled, e.g. UNIX
∗ only need to write protect file
∗ need irreversible function (without password)
∗ maybe ‘one-way’ function
∗ however, off line attack possible
⇒ really should use shadow passwords

Operating Systems — Protection 139


Authentication of User to System (2)

E.g. passwords in UNIX:


• simple for user to remember
arachnid
• sensible user applies an algorithm
!r!chn#d
• password is DES-encrypted 25 times using a 2-byte per-user ‘salt’ to produce a 11
byte string
• salt followed by these 11 bytes are then stored
IML.DVMcz6Sh2
Really require unforgeable evidence of identity that system can check:
• enhanced password: challenge-response.
• id card inserted into slot
• fingerprint, voiceprint, face recognition
• smart cards

Operating Systems — Protection 140


Authentication of System to User

User wants to avoid:


• talking to wrong computer
• right computer, but not the login program
Partial solution in old days for directly wired terminals:
• make login character same as terminal attention, or
• always do a terminal attention before trying login
But, today micros used as terminals ⇒
• local software may have been changed
• so carry your own copy of the terminal program
• but hardware / firmware in public machine may have been modified
Anyway, still have the problem of comms lines:
• wiretapping is easy
• workstation can often see all packets on network
⇒ must use encryption of some kind, and must trust encryption device (e.g. a smart
card)

Operating Systems — Protection 141


Mutual suspicion
• We need to encourage lots and lots of suspicion:
– system of user
– users of each other
– user of system
• Called programs should be suspicious of caller (e.g. OS calls always need to check
parameters)
• Caller should be suspicious of called program
• e.g. Trojan horse:
– a ‘useful’ looking program — a game perhaps
– when called by user (in many systems) inherits all of the user’s privileges
– it can then copy files, modify files, change password, send mail, etc. . .
– e.g. Multics editor trojan horse, copied files as well as edited.
• e.g. Virus:
– often starts off as Trojan horse
– self-replicating (e.g. ILOVEYOU)

Operating Systems — Protection 142


Access matrix

Access matrix is a matrix of subjects against objects.


Subject (or principal) might be:
• users e.g. by uid
• executing process in a protection domain
• sets of users or processes
Objects are things like:
• files
• devices
• domains / processes
• message ports (in microkernels)
Matrix is large and sparse ⇒ don’t want to store it all.
Two common representations:
1. by object: store list of subjects and rights with each object ⇒ access control list
2. by subject: store list of objects and rights with each subject ⇒ capabilities

Operating Systems — Protection 143


Access Control Lists
Often used in storage systems:
• system naming scheme provides for ACL to be inserted in naming path, e.g. files
• if ACLs stored on disk, check is made in software ⇒ must only use on low duty
cycle
• for higher duty cycle must cache results of check
• e.g. Multics: open file = memory segment.
On first reference to segment:
1. interrupt (segment fault)
2. check ACL
3. set up segment descriptor in segment table
• most systems check ACL
– when file opened for read or write
– when code file is to be executed
• access control by program, e.g. Unix
– exam prog, RWX by examiner, X by student
– data file, A by exam program, RW by examiner
• allows arbitrary policies. . .

Operating Systems — Protection 144


Capabilities
Capabilities associated with active subjects, so:
• store in address space of subject
• must make sure subject can’t forge capabilities
• easily accessible to hardware
• can be used with high duty cycle
e.g. as part of addressing hardware
– Plessey PP250
– CAP I, II, III
– IBM system/38
– Intel iAPX432
• have special machine instructions to modify (restrict) capabilities
• support passing of capabilities on procedure (program) call
Can also use software capabilities:
• checked by encryption
• nice for distributed systems

Operating Systems — Protection 145


Operating Systems — Protection 146
Password Capabilities
• Capabilities nice for distributed systems but:
– messy for application, and
– revocation is tricky.
• Could use timeouts (e.g. Amoeba).
• Alternatively: combine passwords and capabilities.
• Store ACL with object, but key it on capability (not implicit concept of
“principal” from OS).
• Advantages:
– revocation possible
– multiple “roles” available.
• Disadvantages:
– still messy (use ‘implicit’ cache?).

Operating Systems — Protection 147


Covert channels

Information leakage by side-effects: lots of fun!


At the hardware level:
• wire tapping
• monitor signals in machine
• modification to hardware
• electromagnetic radiation of devices
By software:
• leak a bit stream as:
file exists page fault compute a while 1
no file no page fault sleep for a while 0
• system may provide statistics
e.g. TENEX password cracker using system provided count of page faults
In general, guarding against covert channels is expensive and dfficult.

Operating Systems — Protection 148


Protection and Risk
• be sceptical of systems being “absolutely secure”
• need to understand benefit and cost to attacker
• seek solutions which drastically increase cost to attacker (but not to system)
• much bigger issue of understanding attacker motivation
• just because difficult to attack now, doesn’t mean can’t be attacked later at leisure
• do not want to make systems unusable

Operating Systems — Protection 149


Unix: Introduction
• Unix first developed in 1969 at Bell Labs (Thompson & Ritchie)
• Originally written in PDP-7 asm, but then (1973) rewritten in the ‘new’ high-level
language C
⇒ easy to port, alter, read, etc.
• 6th edition (“V6”) was widely available (1976).
– source avail ⇒ people could write new tools.
– nice features of other OSes rolled in promptly.
• By 1978, V7 available (for both the 16-bit PDP-11 and the new 32-bit VAX-11).
• Since then, two main families:
– AT&T: “System V”, currently SVR4.
– Berkeley: “BSD”, currently 4.3BSD/4.4BSD.
• Standardisation efforts (e.g. POSIX, X/OPEN) to homogenise.
• Best known “UNIX” today is probably linux, but also get FreeBSD, NetBSD, and
(commercially) Solaris, OSF/1, IRIX, and Tru64.

Unix Case Study— Introduction 150


Unix Family Tree (Simplified)

1969 First Edition

1973 Fifth Edition


1974
1975
1976 Sixth Edition
1977
1978 Seventh Edition
32V
1979 3BSD
1980 4.0BSD
1981 4.1BSD
1982 System III
1983 System V Eighth Edition 4.2BSD
SVR2 SunOS
1984
1985
1986 Mach 4.3BSD SunOS 3
1987 SVR3 Ninth Edition
1988 4.3BSD/Tahoe
1989 SVR4 Tenth Edition 4.3BSD/Reno
1990 OSF/1 SunOS 4
1991
1992 Solaris
1993 4.4BSD Solaris 2

Unix Case Study— Introduction 151


Design Features

Ritchie and Thompson writing in CACM, July 74, identified the following (new)
features of UNIX:
1. A hierarchical file system incorporating demountable volumes.
2. Compatible file, device and inter-process I/O.
3. The ability to initiate asynchronous processes.
4. System command language selectable on a per-user basis.
5. Over 100 subsystems including a dozen languages.
6. A high degree of portability.
Features which were not included:
• real time
• multiprocessor support
Fixing the above is pretty hard.

Unix Case Study— Overview 152


Structural Overview

Application Application Application


(Process) (Process) (Process)

User
System Call Interface
Kernel

Memory Process
File System
Management Management

Block I/O Char I/O

Device Driver Device Driver Device Driver Device Driver

Hardware

• Clear separation between user and kernel portions.


• Processes are unit of scheduling and protection.
• All I/O looks like operations on files.

Unix Case Study— Overview 153


File Abstraction
• A file is an unstructured sequence of bytes.
• Represented in user-space by a file descriptor (fd)
• Operations on files are:
– fd = open (pathname, mode)
– fd = creat(pathname, mode)
– bytes = read(fd, buffer, nbytes)
– count = write(fd, buffer, nbytes)
– reply = seek(fd, offset, whence)
– reply = close(fd)
• Devices represented by special files:
– support above operations, although perhaps with bizarre semantics.
– also have ioctl’s: allow access to device-specific functionality.
• Hierarchical structure supported by directory files.

Unix Case Study— Files and the Filesystem 154


Directory Hierarchy

bin/ dev/ etc/ home/ usr/

hda hdb tty


steve/ jean/

unix.ps index.html

• Directories map names to files (and directories).


• Have distinguished root directory called ’/’
• Fully qualified pathnames ⇒ perform traversal from root.
• Every directory has ’.’ and ’..’ entries: refer to self and parent respectively.
• Shortcut: current working directory (cwd ).
• In addition shell provides access to home directory as ~username (e.g. ~steve/)

Unix Case Study— Files and the Filesystem 155


Aside: Password File
• /etc/passwd holds list of password entries.
• Each entry roughly of the form:
user-name:encrypted-passwd:home-directory:shell
• Use one-way function to encrypt passwords.
– i.e. a function which is easy to compute in one direction, but has a hard to
compute inverse.
• To login:
1. Get user name
2. Get password
3. Encrypt password
4. Check against version in /etc/password
5. If ok, instantiate login shell.
• Publicly readable since lots of useful info there.
• Problem: off-line attack.
• Solution: shadow passwords (/etc/shadow)

Unix Case Study— Files and the Filesystem 156


File System Implementation
type mode data
userid groupid
data
size nblocks
nlinks flags data
timestamps (x3)
data

direct
direct blocks (x12) blocks
(512)
data

single indirect
double indirect to block with 512
single indirect entries
triple indirect data
to block with 512
double indirect entries

• Inside kernel, a file is represented by a data structure called an index-node or i-node.


• Holds file meta-data:
a) Owner, permissions, reference count, etc.
b) Location on disk of actual data (file contents).
• Where is the filename kept?

Unix Case Study— Files and the Filesystem 157


Directories and Links

Filename I-Node
. 13
.. 2
/ hello.txt
unix.ps
107
78
Filename I-Node
. 56
.. 214
unix.ps 78 home/ bin/ doc/
index.html 385
misc 47

steve/ jean/ hello.txt

misc/ index.html unix.ps

• Directory is a file which maps filenames to i-nodes.


• An instance of a file in a directory is a (hard) link.
• (this is why have reference count in i-node).
• Directories can have at most 1 (real) link. Why?
• Also get soft- or symbolic-links: a ‘normal’ file which contains a filename.

Unix Case Study— Files and the Filesystem 158


On-Disk Structures

Hard Disk
Partition 1 Partition 2

Super-Block

Super-Block
Boot-Block
Inode Data Inode Data
Table Blocks Table Blocks

0 1 2 i i+1 j j+1 j+2 l l+1 m

• A disk is made up of a boot block followed by one or more partitions.


• (a partition is just a contiguous range of N fixed-size blocks of size k for some N
and k).
• A Unix file-system resides within a partition.
• Superblock contains info such as:
– number of blocks in file-system
– number of free blocks in file-system
– start of the free-block list
– start of the free-inode list.
– various bookkeeping information.

Unix Case Study— Files and the Filesystem 159


Mounting File-Systems

Root File-System Mount


/ Point

bin/ dev/ etc/ usr/ home/ File-System


on /dev/hda2

hda1 hda2 hdb1 /


steve/ jean/

• Entire file-systems can be mounted on an existing directory in an already


mounted filesystem.
• At very start, only ‘/’ exists ⇒ need to mount a root file-system.
• Subsequently can mount other file-systems, e.g. mount("/dev/hda2", "/home",
options)
• Provides a unified name-space: e.g. access /home/steve/ directly.
• Cannot have hard links across mount points: why?
• What about soft links?

Unix Case Study— Files and the Filesystem 160


In-Memory Tables
process-specific
Process A file tables
0 11
1 3
2 25 Process B
3 17
4 1 0 2
1 27
2 62
3 5
4 17
N 6

N 32

0 47 acitve inode table


1 135

17 78
Inode 78
system-wide
open file table

• Recall process sees files as file descriptors


• In implementation these are just indices into process-specific open file table
• Entries point to system-wide open file table. Why?
• These in turn point to (in memory) inode table.

Unix Case Study— Files and the Filesystem 161


Access Control

Owner Group World Owner Group World


R W E R W E R W E R W E R W E R W E

= 0640 = 0755
• Access control information held in each inode.
• Three bits for each of owner, group and world : read, write and execute.
• What do these mean for directories?
• In addition have setuid and setgid bits:
– normally processes inherit permissions of invoking user.
– setuid/setgid allow user to “become” someone else when running a given
program.
– e.g. prof owns both executable test (0711 and setuid), and score file (0600)
⇒ anyone user can run it.
⇒ it can update score file.
⇒ but users can’t cheat.
• And what do these mean for directories?

Unix Case Study— Files and the Filesystem 162


Consistency Issues
• To delete a file, use the unlink system call.
• From the shell, this is rm <filename>
• Procedure is:
1. check if user has sufficient permissions on the file (must have write access).
2. check if user has sufficient permissions on the directory (must have write
access).
3. if ok, remove entry from directory.
4. Decrement reference count on inode.
5. if now zero:
a. free data blocks.
b. free inode.
• If crash: must check entire file-system:
– check if any block unreferenced.
– check if any block double referenced.

Unix Case Study— Files and the Filesystem 163


Unix File-System: Summary
• Files are unstructured byte streams.
• Everything is a file: ‘normal’ files, directories, symbolic links, special files.
• Hierarchy built from root (‘/’).
• Unified name-space (multiple file-systems may be mounted on any leaf directory).
• Low-level implementation based around inodes.
• Disk contains list of inodes (along with, of course, actual data blocks).
• Processes see file descriptors: small integers which map to system file table.
• Permissions for owner, group and everyone else.
• Setuid/setgid allow for more flexible control.
• Care needed to ensure consistency.

Unix Case Study— Files and the Filesystem 164


Unix Processes

Kernel Address Space


Unix (shared by all)
Kernel

Stack Segment
Address Space
grows downward as per Process
functions are called

Free
Space
grows upwards as more
memory allocated

Data Segment

Text Segment

• Recall: a process is a program in execution.


• Have three segments: text, data and stack.
• Unix processes are heavyweight.

Unix Case Study— Processes 165


Unix Process Dynamics

parent
process parent process (potentially) continues
fork wait

child zombie
process process
program executes
execve exit

• Process represented by a process id (pid)


• Hierarchical scheme: parents create children.
• Four basic primitives:
– pid = fork ()
– reply = execve(pathname, argv, envp)
– exit(status)
– pid = wait (status)
• fork() nearly always followed by exec()
⇒ vfork() and/or COW.

Unix Case Study— Processes 166


Start of Day
• Kernel (/vmunix) loaded from disk (how?) and execution starts.
• Root file-system mounted.
• Process 1 (/etc/init) hand-crafted.
• init reads file /etc/inittab and for each entry:
1. opens terminal special file (e.g. /dev/tty0)
2. duplicates the resulting fd twice.
3. forks an /etc/tty process.
• each tty process next:
1. initialises the terminal
2. outputs the string “login:” & waits for input
3. execve()’s /bin/login
• login then:
1. outputs “password:” & waits for input
2. encrypts password and checks it against /etc/passwd.
3. if ok, sets uid & gid, and execve()’s shell.
• Patriarch init resurrects /etc/tty on exit.

Unix Case Study— Processes 167


The Shell

write issue prompt


repeat
ad
infinitum
read get command line

child
fork process execve

no fg? program
executes
yes

zombie exit
wait process

• Shell just a process like everything else.


• Uses path for convenience.
• Conventionally ‘&’ specifies background.
• Parsing stage (omitted) can do lots. . .

Unix Case Study— Processes 168


Shell Examples
# pwd
/home/steve
# ls -F
IRAM.micro.ps gnome_sizes prog-nc.ps
Mail/ ica.tgz rafe/
OSDI99_self_paging.ps.gz lectures/ rio107/
TeX/ linbot-1.0/ src/
adag.pdf manual.ps store.ps.gz
docs/ past-papers/ wolfson/
emacs-lisp/ pbosch/ xeno_prop/
fs.html pepsi_logo.tif
# cd src/
# pwd
/home/steve/src
# ls -F
cdq/ emacs-20.3.tar.gz misc/ read_mem.c
emacs-20.3/ ispell/ read_mem* rio007.tgz
# wc read_mem.c
95 225 2262 read_mem.c
# ls -lF r*
-rwxrwxr-x 1 steve user 34956 Mar 21 1999 read_mem*
-rw-rw-r-- 1 steve user 2262 Mar 21 1999 read_mem.c
-rw------- 1 steve user 28953 Aug 27 17:40 rio007.tgz
# ls -l /usr/bin/X11/xterm
-rwxr-xr-x 2 root system 164328 Sep 24 18:21 /usr/bin/X11/xterm*

• Prompt is ‘#’.
• Use man to find out about commands.
• User friendly?

Unix Case Study— Processes 169


Standard I/O
• Every process has three fds on creation:
– stdin: where to read input from.
– stdout: where to send output.
– stderr: where to send diagnostics.
• Normally inherited from parent, but shell allows redirection to/from a file, e.g.:
– ls >listing.txt
– ls >&listing.txt
– sh <commands.sh.
• Actual file not always appropriate; e.g. consider:
ls >temp.txt;
wc <temp.txt >results
• Pipeline is better (e.g. ls | wc >results)
• Most Unix commands are filters ⇒ can build almost arbitrarily complex command
lines.
• Redirection can cause some buffering subtleties.

Unix Case Study— Processes 170


Pipes

free space old data


new data
Process A Process B

write(fd, buf, n) read(fd, buf, n)

• One of the basic Unix IPC schemes.


• Logically consists of a pair of fds
• e.g. reply = pipe( int fds[2] )
• Concept of “full” and “empty” pipes.
• Only allows communication between processes with a common ancestor (why?).
• Named pipes address this.

Unix Case Study— Interprocess Communication 171


Signals
• Problem: pipes need planning ⇒ use signals.
• Similar to a (software) interrupt.
• Examples:
– SIGINT : user hit Ctrl-C.
– SIGSEGV : program error.
– SIGCHLD : a death in the family. . .
– SIGTERM : . . . or closer to home.
• Unix allows processes to catch signals.
• e.g. Job control:
– SIGTTIN, SIGTTOU sent to bg processes
– SIGCONT turns bg to fg.
– SIGSTOP does the reverse.
• Cannot catch SIGKILL (hence kill -9)
• Signals can also be used for timers, window resize, process tracing, . . .

Unix Case Study— Interprocess Communication 172


I/O Implementation
User
Kernel
Generic File System Layer

Buffer
Cache
Cooked
Character I/O

Raw Character I/O Raw Block I/O

Device Driver Device Driver Device Driver Device Driver


Kernel

Hardware

• Recall:
– everything accessed via the file system.
– two broad categories: block and char.
• Low-level stuff gory and machdep ⇒ ignore.
• Character I/O low rate but complex ⇒ most functionality in the “cooked”
interface.
• Block I/O simpler but performance matters ⇒ emphasis on the buffer cache.

Unix Case Study— I/O Subsystem 173


The Buffer Cache
• Basic idea: keep copy of some parts of disk in memory for speed.
• On read do:
1. Locate relevant blocks (from inode)
2. Check if in buffer cache.
3. If not, read from disk into memory.
4. Return data from buffer cache.
• On write do same first three, and then update version in cache, not on disk.
• “Typically” prevents 85% of implied disk transfers.
• Question: when does data actually hit disk?
• Answer: call sync every 30 seconds to flush dirty buffers to disk.
• Can cache metadata too — problems?

Unix Case Study— I/O Subsystem 174


Unix Process Scheduling
• Priorities 0–127; user processes ≥ PUSER = 50.
• Round robin within priorities, quantum 100ms.
• Priorities are based on usage and nice, i.e.

CP Uj (i − 1)
Pj (i) = Basej + + 2 × nicej
4

gives the priority of process j at the beginning of interval i where:

2 × loadj
CP Uj (i) = CP Uj (i − 1) + nicej
(2 × loadj ) + 1

and nicej is a (partially) user controllable adjustment parameter ∈ [−20, 20].


• loadj is the sampled average length of the run queue in which process j resides,
over the last minute of operation
• so if e.g. load is 1 ⇒ ∼ 90% of 1 seconds CPU usage “forgotten” within 5
seconds.

Unix Case Study— Process Scheduling 175


Unix Process States (simplified)

ru
syscall

interrupt return return

z exit rk preempt p

sleep schedule
same
state
sl wakeup
rb

fork() c

ru = running (user-mode) rk = running (kernel-mode)


z = zombie p = pre-empted
sl = sleeping rb = runnable
c = created

Unix Case Study— Process Scheduling 176


Summary
• Main Unix features are:
– file abstraction
∗ a file is an unstructured sequence of bytes
∗ (not really true for device and directory files)
– hierarchical namespace
∗ directed acyclic graph (if exclude soft links)
∗ can recursively mount filesystems
– heavy-weight processes
– IPC: pipes & signals
– I/O: block and character
– dynamic priority scheduling
∗ base priority level for all processes
∗ priority is lowered if process gets to run
∗ over time, the past is forgotten
• But V7 had inflexible IPC, inefficient memory management, and poor kernel
concurrency.
• Later versions address these issues.

Unix Case Study— Summary 177


Course Review
• Part I: Computer Organisation
– “how does a computer work?”
– fetch-execute cycle, data representation, etc
– NB: ‘circuit diagrams’ not examinable

• Part II: Operating System Functions.


– OS structures: h/w support, kernel vs. µ-kernel
– Processes: states, structures, scheduling
– Memory: virtual addresses, sharing, protection
– I/O subsytem: polling/interrupts, buffering.
– Filing: directories, meta-data, file operations.

• Part III: Case Studies.


– Unix: file abstraction, command ‘extensibility’
– Windows NT: layering, objects, asynch. I/O.

Unix Case Study— Summary 178


Glossary and Acronyms: A–D
AGP Advanced Graphics Port
ALU Arithmetic/Logic Unit
API Application Programming Interface
ARM a 32-bit RISC microprocessor
ASCII American Standard Code for Information Interchange
Alpha a 64-bit RISC microprocessor
BSD Berkeley Software Distribution (Unix variant)
BU Branch Unit
CAM Content Addressable Memory
COW Copy-on-Write
CPU Central Processing Unit
DAG Directed Acyclic Graph
DMA Direct Memory Access
DOS 1. a primitive OS (Microsoft)
2. Denial of Service
DRAM Dynamic RAM

Unix Case Study— Glossary 179


Glossary and Acronyms: F–H
FCFS First-Come-First-Served (see also FIFO)
FIFO First-In-First-Out (see also FCFS)
FS File System
Fork create a new copy of a process
Frame chunk of physical memory (also page frame)
HAL Hardware Abstraction Layer

Unix Case Study— Glossary 180


Glossary and Acronyms: I–L
I/O Input/Output (also IO)
IA32 Intel’s 32-bit processor architecture
IA64 Intel’s 64-bit processor architecture
IDE Integrated Drive Electronics (disk interface)
IPC Inter-Process Communication
IRP I/O Request Packet
IRQ Interrupt ReQuest
ISA 1. Industry Standard Architecture (bus),
2. Instruction Set Architecture
Interrupt a signal from hardware to the CPU
IOCTL a system call to control an I/O device
LPC Local Procedure Call

Unix Case Study— Glossary 181


Glossary and Acronyms: M–N
MAU Memory Access Unit
MFT Multiple Fixed Tasks (IBM OS)
MIMD Multi-Instruction Multi-Data
MIPS 1. Millions of Instructions per Second,
2. a 32-bit RISC processor
MMU Memory Management Unit
MVT Multiple Variable Tasks (IBM OS)
NT New Technology (Microsoft OS Family)
NTFS NT File System
NVRAM Non-Volatile RAM

Unix Case Study— Glossary 182


Glossary and Acronyms: 0–Si
OS Operating System
OS/2 a PC operating system (IBM & Microsoft)
PC 1. Program Counter
2. Personal Computer
PCB 1. Process Control Block
2. Printed Circuit Board
PCI Peripheral Component Interface
PIC Programmable Interrupt Controller
PTBR Page Table Base Register
PTE Page Table Entry
Page chunk of virtual memory
Poll [repeatedly] determine the status of
Posix Portable OS Interface for Unix
RAM Random Access Memory
ROM Read-Only Memory
SCSI Small Computer System Interface
SFID System File ID
Shell program allowing user-computer interaction
Signal event delivered from OS to a process

Unix Case Study— Glossary 183


Glossary and Acronyms: Sj-U
SJF Shortest Job First
SMP Symmetric Multi-Processor
Sparc a 32 bit RISC processor (Sun)
SRAM Static RAM
SRTF Shortest Remaining Time First
STBR Segment Table Base Register
STLR Segment Table Length Register
System V a variant of Unix
TCB 1. Thread Control Block
2. Trusted Computing Base
TLB Translation Lookaside Buffer
UCS Universal Character Set
UFID User File ID
UTF-8 UCS Transformation Format 8
Unix the first kernel-based OS

Unix Case Study— Glossary 184


Glossary and Acronyms: V–X
VAS Virtual Address Space
VAX a CISC processor / machine (Digital)
VLSI Very Large Scale Integration
VM 1. Virtual Memory
2. Virtual Machine
VMS Virtual Memory System (Digital OS)
VXD Virtual Device Driver
Win32 API provided by modern Windows OSes
XP a recent OS from Microsoft
x86 Intel familty of 32-bit CISC processors

Unix Case Study— Glossary 185

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