Version: Ren'Py 8.1.3.23091805 Early init. took 0.07s Early init. took 0.07s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/incg.milfyday/files/../../../../Documents/ INCG_Saves/incg.milfyday/game /data/user/0/incg.milfyday/files/game Loader init. took 0.17s Loader init. took 0.17s Loading error handling. took 0.62s Loading error handling. took 0.62s Loading script. took 3.54s Loading script. took 3.54s Saving to /storage/emulated/0/Android/data/incg.milfyday/files/../../../../Documents/ INCG_Saves/incg.milfyday Loading save slot metadata. took 3.84s Loading save slot metadata. took 3.84s Loading persistent. took 0.02s Loading persistent. took 0.02s Set script version to: (7, 4, 4) Running init code. took 0.50s Running init code. took 0.50s Loading analysis data. took 0.57s Loading analysis data. took 0.57s Analyze and compile ATL. took 0.38s Analyze and compile ATL. took 0.38s Reloading save slot metadata. took 3.60s Reloading save slot metadata. took 3.60s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.67s Initial gc. took 0.67s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.88s Init translation took 0.88s Build styles took 0.08s Build styles took 0.08s Load screen analysis took 0.46s Load screen analysis took 0.46s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 1.78s Prepare screens took 1.78s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 1.02s Interface start. took 1.02s
Initializing gles renderer:
primary display bounds: (0, 0, 2352, 1008) swap interval: 1 frames Fullscreen mode. Vendor: "b'ARM'" Renderer: b'Mali-G57 MC2' Version: b'OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1600, 900) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 18.48743987083435s. Hid presplash. Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1600, 900) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1600, 900) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1600, 900) physical=(2352, 1008) drawable=(2352, 1008) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1600, 900) physical=(2352, 1008) drawable=(2352, 1008) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1600, 900) physical=(2352, 1080) drawable=(2352, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048