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The Past, Present, and Future of JavaScript

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The Past, Present, and Future of JavaScript

The Past, Present, and Future of JavaScript

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The Past, Present,

and Future of
JavaScript
Where We’ve Been, Where We Are,
and What Lies Ahead

Dr. Axel Rauschmayer


JavaScript Starter Kit
The Tools You Need to Get Started with JavaScript

“JavaScript is now a language


every developer should know.”
– Mike Loukides, Vice President of Content Strategy for O’Reilly Media

Buy any two titles Or, buy them all for


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Use discount code: OPC10 Use discount code: JSSKT
The Past, Present, and
Future of JavaScript

Axel Rauschmayer

Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo


The Past, Present, and Future of JavaScript
by Axel Rauschmayer

Copyright © 2012 Axel Rauschmayer. All rights reserved.


Printed in the United States of America.

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Editor: Mac Slocum Cover Designer: Karen Montgomery


Production Editor: Melanie Yarbrough Interior Designer: David Futato
Illustrator: Robert Romano

July 2012: First Edition.

Revision History for the First Edition:


2012-07-20 First release
See http://oreilly.com/catalog/errata.csp?isbn=9781449339968 for release details.

Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are regis-
tered trademarks of O’Reilly Media, Inc. The Past, Present, and Future of Java-
Script and related trade dress are trademarks of O’Reilly Media, Inc.
Many of the designations used by manufacturers and sellers to distinguish their
products are claimed as trademarks. Where those designations appear in this book,
and O’Reilly Media, Inc., was aware of a trademark claim, the designations have
been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher
and authors assume no responsibility for errors or omissions, or for damages re-
sulting from the use of the information contained herein.

ISBN: 978-1-449-33996-8
1344364583
Table of Contents

The Past, Present, and Future of JavaScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1


The Past 1
Standardization 2
Historic JavaScript Milestones 3
The Present 5
The Future 6
Evolving the Language 6
JavaScript as a Compilation Target 28
Writing Non-Web Applications in JavaScript 32
A JavaScript Wishlist 33
Conclusion 36
References 36

iii
The Past, Present, and Future of
JavaScript

Over recent years, JavaScript has seen an impressive rise in popularity. Initially,
that popularity was fueled by the success of client-side scripting, but JavaScript
is increasingly being used in a general-purpose capacity, e.g. to write server
and desktop applications. This article examines the JavaScript phenomenon
from three angles:
• “The Past” on page 1
• “The Present” on page 5
• “The Future” on page 6
We conclude with a wish list and a few parting thoughts.

The Past
In 1995, Netscape’s Navigator was the dominant web browser and the com-
pany decided to add interactivity to HTML pages, via a lightweight program-
ming language. They hired Brendan Eich to implement it. He finished a first
version of the language in 10 days, in May 1995. Its initial name was Mocha
which was changed to the more Netscape-esque LiveScript in September. In
December, Netscape and Sun had a licensing agreement that led to the pro-
gramming language’s final name, JavaScript. At that point, it was included in
Netscape Navigator 2.0B3.
The name “JavaScript” hints at the originally intended role for the language:
Sun’s Java was to provide the large-scale building blocks for web applications,
while JavaScript was to be the glue, connecting the blocks. Obviously, that
shared client-side responsibility never transpired: JavaScript now dominates
the browser, Java is mostly dead there.

1
JavaScript was influenced by several programming languages: The Lisp dialect
Scheme gave it its rules for variable scoping, including closures. The Self pro-
gramming language—a Smalltalk descendant—gave it prototypal inheritance
(object-based as opposed to class-based).
Because JavaScript was supposed to support Java, Netscape management de-
manded that its syntax be similar to Java’s. That ruled out using other existing
scripting languages such as Perl, Python or TCL. However, even though Java-
Script’s syntax is similar to Java’s, it is quite a different language.
[1 on page 36]

Standardization
After JavaScript came out, Microsoft implemented the same language, under
the different name JScript, in Internet Explorer 3.0 (August 1996). Netscape
decided to standardize JavaScript and asked the standards organization Ecma
International to host the standard. Work on a specification called ECMA-262
started in November 1996. The first edition of ECMA-262 came out in June
1997. Because Sun (now Oracle) had a trademark on the word Java, the lan-
guage to be standardized couldn’t be called JavaScript. Hence, the following
naming was chosen: ECMAScript is the name of the standard language, its
implementations are officially called JavaScript, JScript, etc. Naturally, when
talking unofficially about either the standard or its implementations, one
mostly uses the term JavaScript. The current version of ECMAScript is 5.1,
which means the same as ECMA-262, edition 5.1. That version has also be-
come an ISO standard: ISO/IEC 16262:2011.
ECMA-262 is managed and evolved by Ecma’s Technical Committee 39
(short: TC39). Its members are companies such as Microsoft, Mozilla, or
Google, which appoint employees to participate in committee work—three
names among several: Brendan Eich, Allen Wirfs-Brock (editor of ECMA-262)
and David Herman. TC39’s work includes discussing the design of upcoming
versions via open channels such as a mailing list.
Reaching consensus and creating a standard is not always easy, but thanks to
it, JavaScript is a truly open language, with implementations by multiple ven-
dors that are remarkably compatible. That compatibility is made possible by
a very detailed and concrete specification. For example, it often uses pseudo-
code to specify things. The specification is complemented by a test suite called
test262 that checks an ECMAScript implementation for compliance. It is in-
teresting to note that ECMAScript is not managed by the World Wide Web
Consortium (W3C). TC39 and the W3C collaborate wherever there is overlap
between JavaScript and HTML5.

2 | The Past, Present, and Future of JavaScript


Historic JavaScript Milestones
It took JavaScript a long time to make an impact. Many technologies existed
for a while until they were discovered by the mainstream. This section de-
scribes what happened since JavaScript’s creation until today. Throughout,
only the most popular projects are mentioned and many are ignored, even if
they were first. Two examples: the Dojo Toolkit is listed, but there is also the
lesser-known qooxdoo, which was created around the same time. And Node.js
is listed, even though Jaxer existed before it.
1997—Dynamic HTML. Dynamic HTML allows one to dynamically change
the content and appearance of a web page. That is achieved by manipulating
the Document Object Model (DOM) of the page: changing content, changing
style, showing and hiding elements, etc. Dynamic HTML appeared first in
Internet Explorer 4 and in Netscape Navigator 4.
1999—XMLHttpRequest. This API lets a client-side script send an HTTP or
HTTPS request to a server and get back data, usually in a text format (XML,
HTML, JSON). It was introduced in Internet Explorer 5.
2001—JSON, a JavaScript-based data exchange format. In 2001, Douglas
Crockford named and documented JSON (JavaScript Object Notation)—a
Lisp-like idea to use JavaScript syntax to store data in text format. JSON uses
JavaScript literals for objects, arrays, strings, numbers, and booleans to rep-
resent structured data. Example:
{

"first": "Jane",

"last": "Porter",

"married": true,

"born": 1890,

"friends": [ "Tarzan", "Cheeta" ]

Over the years, JSON has become a popular lightweight alternative to XML,
especially when structured data is to be represented and not markup. Natu-
rally, JSON is easy to consume via JavaScript.
2004—Dojo Toolkit, a framework for programming JavaScript in the
large. The Dojo Toolkit facilitates programming in the large by providing the
necessary infrastructure: an inheritance library, a module system, an API for
desktop-style graphical widgets, etc.

The Past | 3
2005—Ajax, browser-based desktop-class applications. Ajax is a collec-
tion of technologies that brings a level of interactivity to web pages that rivals
that of desktop applications. One impressive example of what can be achieved
via Ajax was introduced in February 2005: Google Maps. You were able to
pan and zoom over a map of the world, but only the content that was currently
visible was downloaded to the browser. After Google Maps came out, Jesse
James Garrett noticed that it shared certain traits with other interactive web-
sites. He called these traits “Ajax,” an acronym for Asynchronous JavaScript
and XML. The two cornerstones of Ajax are: First, loading content asynchro-
nously in the background (via XMLHttpRequest). Second, dynamically up-
dating the current page with the results (via dynamic HTML). That was a
considerable usability improvement from always performing complete page
reloads.
Ajax marked the mainstream breakthrough of JavaScript and dynamic web
applications. It is interesting to note how long that took—at that point, the
Ajax ingredients had been available for years. Since the inception of Ajax, other
data formats have become popular (JSON instead of XML), other protocols
are used (e.g., Web Sockets in addition to HTTP) and bi-directional commu-
nication is possible. But the basic techniques are still the same. However, the
term Ajax is used much less these days and has mostly been replaced by the
more comprehensive term HTML5 (JavaScript plus browser APIs).
2005—Apache CouchDB, a JavaScript-centric database. Roughly,
CouchDB is a JSON database: You feed it JSON objects, without the need to
specify a schema in advance. Additionally, you can define views and indexes
via JavaScript functions that perform map/reduce operations. Hence,
CouchDB is a very good fit for JavaScript because you can directly work with
native data. Compared to a relational database, there is no mapping-related
impedance mismatch. Compared to an object database, you avoid many com-
plications because only data is stored, not behavior. CouchDB is just one of
several similar “NoSQL” databases. Most of them have excellent JavaScript
support.
2006—jQuery, helping with DOM manipulation. The browser DOM
(Document Object Model) is one of the most painful parts of client-side web
development. jQuery made DOM manipulation fun by abstracting over
browser differences and by providing a powerful fluent-style API for querying
and modifying the DOM.
2007—WebKit becomes the foundation of the mobile web. Based on prior
work by KDE, WebKit is an HTML engine that was introduced by Apple in
2003. It was open-sourced in 2005. With the introduction of the iPhone in
2007, it became the foundation of the mobile web. WebKit is now the main
engine for Android and the only engine for iOS, and dominates the mobile

4 | The Past, Present, and Future of JavaScript


market. That means if you want to write a cross-platform mobile application,
then web technology is currently your best bet (unless you need features that
are only available natively).
2008—V8, JavaScript can be fast. When Google introduced its Chrome
web browser, one of its highlights was a fast JavaScript engine called V8. It
changed the perception of JavaScript as being slow and led to a speed race with
other browser vendors that we are still profiting from. V8 is open source and
can be used as a stand-alone component whenever one needs a fast embedded
language that is widely known.
2009—Node.js, JavaScript on the server. Node.js lets you implement
servers that perform well under load. To do so, it uses event-driven non-
blocking I/O and JavaScript (via V8). Node.js creator Ryan Dahl mentions the
following reasons for choosing JavaScript:
• “Because it’s bare and does not come with I/O APIs.” [Node.js can thus
introduce its own non-blocking APIs.]
• “Web developers use it already.” [JavaScript is a widely known language,
especially in a web context.]
• “DOM API is event-based. Everyone is already used to running without
threads and on an event loop.” [Web developers are not scared of call-
backs.]
Dahl was able to build on prior work on event-driven servers and server-side
JavaScript (mainly the CommonJS project).
The appeal of Node.js for JavaScript programmers goes beyond being able to
program in a familiar language; you get to use the same language on both client
and server. That allows you to do clever things such as a fallback for browsers
that don’t run sufficiently sophisticated versions of JavaScript: Assemble the
pages on the server—with the same code that you are using on JavaScript-
enabled clients (examples: FunctionSource’s web server, Yahoo Cocktails).

The Present
Dynamic web applications led to JavaScript’s initial popularity. The Web had
become an exciting ecosystem for applications, and you needed JavaScript to
be part of it. As outlined above, many more pieces have since been added to
the JavaScript puzzle that helped make it an appealing general-purpose lan-
guage. JavaScript programs have become fast thanks to modern JavaScript
engines. They can use JavaScript-centric databases and exchange data with
their environment (e.g. with web services) via JSON. Server-side JavaScript
allows one to use the same language for the server and for the client. Node.js

The Present | 5
also makes it possible to use JavaScript for build scripts and shell scripts.
Lastly, JavaScript is possibly the most open programming language there is:
no single party controls it, there is a well-written specification for it (whose
value cannot be overestimated), and there are several highly compatible im-
plementations available.

The Future
The future brings many exciting developments for JavaScript: ECMA-
Script.next will fix quirks and add new features. It will also be a better target
language for compilers. Support for concurrency is important and several op-
tions for JavaScript are currently being evaluated. Finally, HTML5 is becoming
a compelling platform, not just for web applications, but also for mobile ap-
plications and desktop applications.

Evolving the Language


After ECMAScript 3, there was a period where TC39 was divided on how to
evolve the language. A meeting in August 2008 resolved the division. The
agreement was to develop both an incremental update (which eventually be-
came ECMAScript 5) and major new language features. Those features were
code-named Harmony, due to the nature of the meeting. ECMAScript Har-
mony is too large in scope to fit into a single version. Hence, there is another
code name, ECMAScript.next, for the next version of ECMAScript. ECMA-
Script.next will probably become ECMAScript 6. Harmony’s requirements
and goals are described as follows on the ECMAScript wiki [2 on page 36]:
Requirements:
• New features require concrete demonstrations.
• Keep the language pleasant for casual developers.
• Preserve the “start small and iteratively prototype” nature of the language.
Goal 1 (of several) is for ECMAScript Harmony to “be a better language for
writing ...”
a. complex applications;
b. libraries (possibly including the DOM) shared by those applications;
c. code generators targeting the new edition.

How features are added to ECMAScript.next


The process for adding a new feature to the standard is as follows. First, a
proposal for the feature is written, by a “champion”, an expert in the relevant

6 | The Past, Present, and Future of JavaScript


domain. That avoids some of the dangers of “design by committee”. Next,
promising proposals are field-tested via prototype implementations in one or
more browsers. If the feature proves itself, its specification is added to the
ECMAScript.next draft [3 on page 36]. Naturally, while taking feedback
from the field test into account.
The following sections describe several ECMAScript.next proposals. Some of
them are likely to be included (e.g. let), others are still under discussion (e.g.,
class declarations, more number types). Until the projected completion of
ECMAScript.next at the end of 2013, nothing is set in stone. Features might
change or TC39 might consider ECMAScript.next as having become too large
and discard features.

Block scoping via let and const


In current JavaScript, variables are function-scoped—if you declare a variable
via var, it exists within all of the innermost function that surrounds it. In the
following example, tmp is not confined to the then-block:
function order(x, y) {

console.log(tmp); // undefined

if (x > y) {

var tmp = x;

x = y;

y = tmp;

return [x, y];

ECMAScript.next will additionally have block-scoped bindings. Those are


supported by let, const and block functions (function declarations becoming
block-scoped). The let statement is a block-scoped version of var (“let is the
new var“). Variables declared by it exist only within the innermost inclosing
block. For example:
function order(x, y) {

console.log(tmp); // ReferenceError: tmp is not defined

if (x > y) {

let tmp = x;

The Future | 7
x = y;

y = tmp;

return [x, y];

const is similar to let, but variables declared by it can only be initialized once
and cannot be changed afterward—they are read-only. Furthermore, you get
an error if you read the variable before it has been initialized. For example:
const BUFFER_SIZE = 256;

Handling parameters, assignment


ECMAScript.next will make the special variable arguments obsolete. Instead,
one will be able to use parameter default values and rest parameters:
// Parameter default values

function foo(mandatory, optional1=123, optional2="abc") { ... }

// Rest parameters

function bar(arg1, ...remainingArguments) { ... }

Assignment can be destructuring, it can extract values from the right-hand


side, via a simple form of pattern matching:
// Swap the values of a and b

let [b, a] = [a, b];

// Assign the value of property x to horiz

let { x: horiz } = { x: 5, y: 3 };

console.log(horiz); // 5

Destructuring works even for parameters, which is handy if you want to have
labeled optional parameters:
// Declare

function moveBy(point, { x = 0, y = 0 }) {

...

8 | The Past, Present, and Future of JavaScript


}

// Call

moveBy(somePoint, { x: 2, y: 7 });

moveBy(somePoint, {});

One can also allow the object with the optional parameters to be omitted:
// Declare

function moveBy(point, { x = 0, y = 0 } = { x: 0, y: 0 }) {

...

// Call

moveBy(somePoint);

The invocation analog of a rest parameter is the spread operator:


function myfunc(...args) {

otherfunc(...args);

In ECMAScript 5, you would write the following code, instead:


function myfunc() {

otherfunc.apply(null, arguments);

Arrow functions
JavaScript uses the same construct, the function, for both methods and non-
method functions. The problem with the former is that it is potentially con-
fusing to read the word function in the context of a method definition. The
problem with the latter is that you want to access the this of the surrounding
context (“lexical this“), instead of shadowing it with your own this. To work
around this limitation, one often uses a pattern such as that = this (*):
let jane = {

name: "Jane",

The Future | 9
logHello: function (friends) {

var that = this; // (*)

friends.forEach(function (friend) {

console.log(that.name + " says hello to " + friend);

});

ECMAScript.next fixes both problems. First, there is a shorter notation for


defining methods (*). Second, it has arrow functions with lexical this (**):
let jane = {

name: "Jane",

logHello(friends) { // (*)

friends.forEach(friend => { // (**)

console.log(this.name + " says hello to " + friend);

});

An arrow function achieves lexical this via binding, so the following two
statements are roughly equivalent (bind creates two function objects, an arrow
function only a single one):
let func = (a, b) => { return this.offset + a + b }

let func = function (a, b) { return this.offset + a + b }.bind(this);

The body of an arrow function can also be an expression, making code much
more readable. Compare:
let squares = [ 1, 2, 3 ].map(function (x) { return x * x });

let squares = [ 1, 2, 3 ].map(x => x * x);

10 | The Past, Present, and Future of JavaScript


Object literals
There are several proposals for constructs that help with JavaScript object-
orientation. Object literals will get a large upgrade:
let name = "foo";

let obj = MyProto <| { // "prototype for" operator

myMethod(arg1, arg2) { // method definition

super.myMethod(arg1, arg2); // super reference

},

[name]: 123, // computed property key

bar // property value shorthand

Features shown above:


Prototype-for operator (<|) lets you specify the prototype of a literal, which
is certainly more convenient than Object.create(). And it mostly obviates the
need for the special property __proto__ which is non-standard and
problematic.
Method definitions can be made via a shorter syntax.
Super-references let you refer to a property appearing later in the prototype
chain. The search for such a property starts in the prototype of the object where
the method is located. Note that this way of referring to super-properties works
for both subtypes (where one can, e.g., refer to a method of the supertype that
has been overridden) and directly constructed prototype chains.
Computed property keys are a way to specify the name of a property via an
expression (which is especially useful for private name objects—see below).
A property value shorthand eliminates some redundancy when filling an
object literal with data. bar is an abbreviation for
bar: bar

More examples:
{ foo } // same as { foo: foo }

{ x, y } // same as { x: x, y: y }

The Future | 11
Object extension literals
With super-references, a method is much tighter bound to the object it is stored
in and needs to have a reference to it. The method definition syntax above
takes care of that and is thus the preferred way of creating methods. An object
extension literal ensures that this syntax can also be used to add methods to
an existing object. Example:
obj.{

anotherMethod(x) {

return super.anotherMethod(10 + x);

If you want to add the above method “manually,” you can’t use assignment,
you have to use the new function Object.defineMethod:
Object.defineMethod(obj, "anotherMethod", function (x) {

return super.anotherMethod(10 + x);

});

Another example:
function Point(x, y) {

this.{ x, y };

This is equivalent to:


function Point(x, y) {

this.x = x;

this.y = y;

Private name objects


If you want to keep data private in JavaScript, you currently have two main
options: You can either put it into the environment of the constructor, or you
can keep it in properties with special names (e.g. starting with an underscore).
Using the environment of the constructor means that only methods that are
added there can access private data, but not, say, “public” methods in the

12 | The Past, Present, and Future of JavaScript


prototype. To do so, they need “privileged” methods that have been added to
the instance in the constructor.

The following example is not realistic, but it illustrates how


things work.

// Private data: factor

function Multiplier(factor) {

// Privileged method:

this.getFactor = function() {

return factor;

};

// Public method:

MyType.prototype.multiply = function (value) {

return this.getFactor() * value;

};

The following code is similar, but keeps the private data in the property
_factor. The name starting with an underscore marks that property as private.
The problem with this approach is that such properties occupy the same
namespace as public properties and pollute it, when they should be hidden.
And the private data is not safe from outside access.
function Multiplier(factor) {

// Private data:

this._factor = factor;

// Public method:

MyType.prototype.multiply = function (value) {

return this._factor * value;

};

The Future | 13
The proposal “private name objects” for ECMAScript.next combines the ad-
vantages of both approaches and works as follows. Currently, property names
have to be strings. The proposal additionally allows one to use name objects
that have to be explicitly created and are unique and unforgeable:
import Name from "@name";

let factorKey = new Name(); // create private name object

function Multiplier(factor) {

// Private data:

this[factorKey] = factor;

// Public method:

MyType.prototype.multiply = function (value) {

return this[factorKey] * value;

};

The property whose name is the name object factorKey cannot be found via
any enumeration mechanism (Object.getOwnPropertyNames(), for...in, etc.).
And one can only access its value if one has its name. Hence, there is no name-
space pollution and the private data is safe.

Class declarations
Implementing single types via constructor functions is reasonably easy in Java-
Script, but subtyping is too complicated and making super-references is
clumsy.
Right now, you have to write:
// Supertype

function Point(x, y) {

this.x = x;

this.y = y;

Point.prototype.toString = function () {

return "("+this.x+", "+this.y+")";

14 | The Past, Present, and Future of JavaScript


};

// Subtype

function ColorPoint(x, y, color) {

Point.call(this, x, y);

this.color = color;

ColorPoint.prototype = Object.create(Point.prototype);

ColorPoint.prototype.constructor = ColorPoint;

ColorPoint.prototype.toString = function () {

return this.color+" "+Point.prototype.toString.call(this);

};

If the proposal “maximally minimal classes” is accepted, you’ll be able to write


the following, instead.
// Supertype

class Point {

constructor(x, y) {

this.x = x;

this.y = y;

toString() {

return "("+this.x+", "+this.y+")";

// Subtype

class ColorPoint extends Point {

constructor(x, y, color) {

The Future | 15
super.constructor(x, y);

this.color = color;

toString() {

return this.color+" "+super.toString();

Modules
JavaScript has no built-in support for modules with imports and exports. You
can implement quite powerful module systems in the language, but there are
several competing standards. The two most important ones are: Asynchronous
Module Definitions on the client side and Node.js modules (which stay very
close to the CommonJS standard) on the server side. ECMAScript.next will
provide a common module standard for the language. The following shows
the module definition syntax in action.
import 'http://json.org/modules/json2.js' as JSON;

import { add, sub } from Math;

export const HELLO_STRING = JSON.stringify({ hello: 'world' });

export function total(...args) {

args.reduce((prevResult, elem) => add(prevResult, elem));

ECMAScript.next modules are more static than module systems implemented


in JavaScript. That enables benefits such as better performance, pre-fetching,
and compile-time checking (find unbound variables etc.).

Loops and iteration


One can use the for...in loop to iterate over objects. However, that loop has
several quirks. ECMAScript.next will introduce a new iteration infrastruc-
ture, including a for...of loop that fixes the for...in quirks. For example, it
iterates over the elements of an array, not over the property names:
let arr = [ "hello", "world" ];

for (let elem of arr) {

16 | The Past, Present, and Future of JavaScript


console.log(elem);

Output:
hello

world

Iterating over objects has also become more convenient:


let obj = { first: "Jane", last: "Doe" };

// Iterate over properties

for (let [name, value] of obj) {

console.log(name + " = " + value);

// Iterate over property names

import keys from "@iter"; // returns an iterable (see below)

for (let name of keys(obj)) {

console.log(name);

for...of works in conjunction with an iteration protocol: An object can im-


plement a custom way of being iterated over if it has a method iterate() that
returns a so-called iterator object (short: iterator). An object with such a
method is called an iterable. The name of the method is a name object (see
above). An iterator has a single method next() that, when invoked often
enough, returns all the “elements” of the iterable. If it is invoked more times
than the number of elements, a StopIteration exception is thrown. For
example:
import iterate from "@iter"; // name object

function iterArray(arr) {

let i = -1;

// The returned object is both iterable and iterator

return {

The Future | 17
[iterate]() { // property name is a name object

return this; // an iterator

},

next() { // iterator method

i++;

if (i < arr.length) {

return arr[i]

} else {

throw new StopIteration();

iterArray() is used as follows:


for (let elem of iterArray(["a", "b"])) {

console.log(elem);

Generators
Generators are lightweight co-routines. When invoked, they create an object
that wraps a function. One can continue the evaluation of that function via
the next() method and pause the execution via the yield operator (inside the
function); yield is closely related to return and provides the value that
next() returns. A generator is produced via the keyword function* (alas, one
couldn’t use the keyword generator because that might break existing code).
Let’s take the following non-generator function iterTreeFunc and turn it into
a generator.
// Iterate over a tree of nested arrays

function iterTreeFunc(tree, callback) {

if (Array.isArray(tree)) {

// inner node

18 | The Past, Present, and Future of JavaScript


for(let i=0; i < tree.length; i++) {

iterTreeFunc(tree[i], callback);

} else {

// leaf

callback(tree);

Interaction:
> iterTreeFunc([[0, 1], 2], function (x) { console.log(x) });

iterTreeFunc looks as follows if written as a generator:


function* iterTree(tree) {

if (Array.isArray(tree)) {

// inner node

for(let i=0; i < tree.length; i++) {

yield* iterTree(tree[i]); // yield recursively

} else {

// leaf

yield tree;

Interaction:
> let gen = iterTree([[0, 1], 2]);

> gen.next()

The Future | 19
0

> gen.next()

> gen.next()

> gen.next()

Exception: StopIteration

As you can see, the generator object is also an iterator and can thus be iterated
over:
for (let x of iterTree([[0, 1], 2])) {

console.log(x);

task.js—an application of generators. If you want to see an intriguing ap-


plication of generators, take a look at David Herman’s task.js library. It lets
you write asynchronous code in a synchronous style, via generators. The fol-
lowing is an example of task.js-enabled code (slightly edited from task.js on
GitHub).
spawn(function* () {

try {

var [foo, bar] = yield join(

read("foo.json"), read("bar.json"))

.timeout(1000);

render(foo);

render(bar);

} catch (e) {

console.log("read failed: " + e);

});

20 | The Past, Present, and Future of JavaScript


Writing the same code with callbacks is much more complicated:
var foo, bar;

var tid = setTimeout(

function () { failure(new Error("timed out")) },

1000);

var xhr1 = makeXHR("foo.json",

function (txt) { foo = txt; success() },

failure);

var xhr2 = makeXHR("bar.json",

function (txt) { bar = txt; success() },

failure);

function success() {

if (typeof foo === "string" && typeof bar === "string") {

cancelTimeout(tid);

xhr1 = xhr2 = null;

render(foo);

render(bar);

function failure(e) {

if (xhr1) {

xhr1.abort();

xhr1 = null;

if (xhr2) {

xhr2.abort();

The Future | 21
xhr2 = null;

console.log("read failed: " + e);

More number types


All numbers in JavaScript are 64-bit floating point (IEEE 754 double preci-
sion). Of those 64 bits, only 53 are available for integers. Naturally, one faces
the problem of limited precision when it comes to very large numbers or very
small fractions. But the main problem for JavaScript in non-scientific com-
puting is that it can’t handle 64-bit integers, which are very common, e.g. as
database keys. Then the question is how to best add support for more number
types to the language. ECMAScript.next will probably do so via value ob-
jects. Value objects are objects (non-primitive values) that are immutable.
Where normal objects (reference objects) are compared by reference, value
objects are compared by value (one “looks inside” such objects when com-
paring).
{} === {} // false

uint64(123) === uint64(123) // true

uint64 is a constructor for 64-bit unsigned integers. Not using the new operator
and the name starting with a lowercase letter are indications that value objects
are different from reference objects. Value objects are considered objects by
typeof:
typeof uint64(123) // "object"

That means that current code won’t be confused when it is confronted with a
value object. In contrast, adding new primitive types to the language would
likely cause more problems. For ECMAScript.next, value objects will probably
only be used to introduce new number types. Later, programmers might be
able to implement their own object value types, possibly including overloaded
operators. Thanks to uint64 values being immutable and compared by value,
JavaScript engines have the option of directly working with (unboxed) 64-bit
values. That should bring considerable performance benefits to the language.
The current prototype implementation [4 on page 36] in Firefox gives you
just uint64 (unsigned 64-bit integers) and int64 (signed 64-bit integers), plus
properly working operators (+, *, etc.). There are also literals such as -123L for
int64(-123).

22 | The Past, Present, and Future of JavaScript


For example:
> 123L + 7L

130L

More number types might be supported later.

Binary data
JavaScript is increasingly used in areas where it has to process binary data as
efficiently as possible. Examples: handle network protocols, decode video, in-
teroperate with native APIs and processors, and encode and decode various
serialization formats. In order to support these use cases, there is a proposal
for binary data types:
const Point = new StructType({ x: uint32, y: uint32 });

const Triangle = new ArrayType(Point, 3);

let pt = new Triangle([

{ x: 0, y: 3 }, { x: 0, y: 3 }, { x: 0, y: 3 }

]);

Point and Triangle are binary data types, and can be used to parse and generate
binary data.

Quasi-literals for string interpolation


String interpolation such as templating is a very common operation in Java-
Script. Quasi-literals help with it. A quasi literal is written as
quasiHandler`Hello ${firstName} ${lastName}`

Roughly, this is just a different way of writing a function call:


quasiHandler("Hello ", firstName, " ", lastName)

The actual handler invocation is a bit more complex. Among other things, it
allows the handler to make the distinction between the static parts (such as
"Hello") and the dynamic parts (such as firstName). Some handlers benefit
from caching the former, e.g. when the same invocation is made multiple times
in a loop.
A few usage examples:
Raw strings: string literals with multiple lines of text and no interpretation
of escaped characters.
let str = raw`This is a text

The Future | 23
with multiple lines.

Escapes are not interpreted,

\n is not a newline.`;

Simple string interpolation:


alert(`Error: expected ${expected}, but got ${actual}`);

By omitting the handler name, the above code invokes a default handler. In
Node.js, the same command would be written as
alert(util.format("Error: expected %s, but got %s", expected, actual));

Parameterized regular expression literals that ignore whitespace:


re`\d+ ( ${localeSpecificDecimalPoint} \d+ )?`

Above, localeSpecificDecimalPoint contains either a dot or a comma, and will


be quoted appropriately before being inserted into the regular expression. Ad-
ditionally, whitespace is ignored, so you can insert spaces and newlines to
make the regular expression more readable.
Arguments for query languages:
$`a.${className}[href=~'//${domain}/']`

Similarly to the regular expression example, className and domain are to be


inserted into the query language command and will be escaped properly.
Localizable messages:
alert(msg`Welcome to ${siteName}, you are visitor

number ${visitorNumber}:d!`);

Above, the static parts are used to look up a translation to the currently used
language. The dynamic parts are inserted into the result, possibly after having
been reordered. The marker :d indicates that visitorNumber should be dis-
played with a locale-specific decimal separator (English 1,300 versus German
1.300).
Templates:
let myTmpl = tmpl`

<h1>${{title}}</h1>

${{content}}

`;

24 | The Past, Present, and Future of JavaScript


The handler will get the template content in a parsed (segmented) version and
compile it. Note that {title} is an object literal and an abbreviation for
{ title: title }.

Proxies
Proxies allow you to put a handler “in front of” an object to intercept opera-
tions applied to it. Given the following definitions:
// target points to an object

let proxy = Proxy(target, handler);

Each of the following operations triggers a method invocation on handler:


proxy["foo"] → handler.get(target, "foo", proxy)

proxy["foo"] = 123 → handler.set(target, "foo", 123, proxy)

"foo" in proxy → handler.has(target, "foo")

for (key in proxy) {...} → handler.enumerate(target)

Proxies can also be put into the prototype chain of an object:


let child = Object.create(proxy)

Operations on child that are passed on to the prototype proxy obviously still
trigger handler method invocations:
child["foo"] → handler.get(target, "foo", child)

child["foo"] = 123 → handler.set(target, "foo", 123, child)

"foo" in child → handler.has(target, "foo")

for (key in child) {...} → handler.enumerate(target)

One application of this is to turn a proxy into a sentinel for methods that don’t
exist:
let handler = {

get(target, name, receiver) {

return (...args) => {

console.log("Missing method "+name+", arguments: "+args);

};

The Future | 25
let proxy = Proxy({}, handler);

Using the handler:


$ let obj = Object.create(proxy);

$ obj.foo(1, 2)

Missing method foo, arguments: 1, 2

undefined

Use cases for proxies include meta-programming tasks such as:


• Sending all method invocations to a remote object
• Implementing data access objects for a database
• Data binding
• Logging

Collections
JavaScript does not have proper collection types. Hence, people often use ob-
jects as maps from strings to values and as sets of strings. But using them
correctly in this role is difficult. ECMAScript.next will provide three collection
types: Map, Set and WeakMap. Maps can have arbitrary keys (not just strings) and
are used as follows:
let map = new Map();

let obj = {};

map.set(true, 1); // key not converted to string!

map.set("true", 2);

map.set(obj, 3);

console.log(map.get(true)); // 1

console.log(map.get("true")); // 2

console.log(map.get(obj)); // 3

console.log(map.has(obj)); // true

console.log(map.has({})); // false

26 | The Past, Present, and Future of JavaScript


map.delete(obj);

console.log(map.has(obj)); // false

The following code demonstrates sets:


let set = new Set();

set.add("hello");

console.log(set.has("hello")); // true

console.log(set.has("world")); // false

A weak map is a map that holds objects without preventing them from being
garbage-collected: Neither keys nor values are held strongly — if they are only
referenced by weak maps, then they will be disposed of. Furthermore, one
cannot iterate over keys, values or entries of weak maps. You must have a key
in order to get to a value. That enables security applications where secrets are
kept in a shared data structure. One use case is to hold instance-private data
in a shared global weak map. The keys of the weak map are the instances; the
values are objects with the private data. If an instance is garbage-collected, the
associated private data will be disposed of, too.

API improvements
Several smaller improvements of the standard library have been proposed.
Some of them provide new functionality:
> "abc".repeat(3)

'abcabcabc'

> "abc".startsWith("ab")

true

> "abc".endsWith("bc")

true

Others fix quirks:


> Array.of(1, 2, 3)

[ 1, 2, 3 ]

> Array.of(3)

[ 3 ]

The Future | 27
> Number.isNaN("abc")

false

The above constructs fix the following quirks:


> new Array(1, 2, 3) // OK

[ 1, 2, 3 ]

> new Array(3) // quirk: empty array of length 3

[ , , ]

> isNaN("abc") // quirk: converts to number first

true

JavaScript as a Compilation Target


ECMAScript Harmony goal (1c) might be surprising: “Be a better language for
writing code generators.” But JavaScript is indeed increasingly becoming the
target language for compilers. A few examples:
• The Google Web Toolkit (GWT) allows one to write web applications
completely in Java. On the server, Java is executed directly. On the client,
it is compiled to JavaScript.
• CoffeeScript is a dialect of JavaScript that has a different syntax, avoiding
braces and semicolons, and simplifies several tasks.
• Google’s Traceur compiles a variant of ECMAScript.next to JavaScript,
on the fly.
• Emscripten compiles LLVM bitcode to JavaScript. That bitcode can be
generated from C and C++, which means that many interesting C-based
projects suddenly run on JavaScript engines. A few examples: SQLite (an
SQL database), eSpeak (a speech synthesizer), FreeType (a TrueType font
rendering engine). Surprisingly, the generated JavaScript code runs quite
fast.
• Minification transforms a JavaScript program into a more compact version
of itself without changing what it does. Measures taken are: stripping out
comments and newlines, using shorter variables names, etc.
Some even call JavaScript the “assembly language of the web.” But while being
a good compilation target has been a goal for ECMAScript.next, making it a
good programming language in its own right is even more important, so lan-
guages compiling to JavaScript will always face stiff competition from Java-
Script itself.

28 | The Past, Present, and Future of JavaScript


Staying in the source language
When a source language is compiled to JavaScript, we want to work with the
former as much as possible. Alas, that is currently infeasible when it comes to
running the code:
• Exceptions report lines in the target code, not in the source language code.
• Output in the browser console links back to target code.
• Debugging has to be done in the target code.
Source Maps help with staying in the source language in all three cases: If a
file file.orig (where orig is java, cs, etc.) has been compiled to a JavaScript
file file.js, then a Source Map is a companion file file.js.map. It maps lo-
cations in file.js to locations in file.orig. That mapping is used to report
errors with file.orig’s line numbers and to link to its source from the console.
Working with a debugger in the original language will also eventually be pos-
sible. Firefox and WebKit already have preliminary support for Source Maps.

Being a versatile compilation target


Several features in ECMAScript.next make it a more versatile compilation tar-
get.
Avoiding stack growth for tail calls. A tail call is a function call that is
performed at the end of a function:
function logNumbers(start, end) {

if (start >= end) return;

console.log(start);

logNumbers(start+1, end); // tail call

Under current JavaScript, the stack grows with each tail call. But that is un-
necessary because the call does not need to go back to its call site (e.g. to return
a value). Most functional programming languages avoid stack growth in such
cases. There is a proposal that would allow JavaScript engines to do the same.
Naturally, that would make JavaScript a more appealing compilation target
for functional languages.
More useful features:
• Improved support for binary data avoids compiler writers being limited
by JavaScript’s built-in types.

The Future | 29
• Data parallelism (similar to the River Trail approach described above) is
being discussed for Harmony (post ECMAScript.next).

Concurrency
For a long time, computing speed increases came from faster processor cores.
But the rate of those increases has slowed down. Further speed improvements
must come from using more cores, in parallel. Therefore, if a programming
language is to be general purpose, it must support concurrency. Such support
is difficult to get right, but several promising approaches have been proposed
for JavaScript.
Web Workers [5 on page 36] are the current weapon of choice for concur-
rent computation in JavaScript. All modern browsers support it and so does
Node.js. A worker is JavaScript code that runs in a new operating system thread
and has limited access to its environment (e.g., it can’t access the browser’s
DOM). Workers and the main thread can only communicate by sending sim-
ple messages, either strings or JSON data. All of these limitations make work-
ers a robust mechanism—one is relatively safe from concurrency problems
such as deadlocks. The following code shows how the main thread starts a
worker, waits for messages via a “message” listener, and sends a message to
the worker (the string "Hello worker!").
var worker = new Worker('worker_code.js');

worker.onmessage = function (event) {

console.log("Message from worker: "+event.data);

};

worker.postMessage("Hello worker!");

The code in worker_code.js looks as follows. It listens for “message” events


from the main thread and sends the message "Hello main!" to that thread.
self.onmessage = function (event) {

console.log("Message from main thread: "+event.data);

};

self.postMessage("Hello main!");

Normal JavaScript code runs in the same thread as the user interface. Thus,
executing long-running operations in the background via a worker keeps the
UI responsive. If a worker needs more threads, it has the option to start new
workers, so-called subworkers.

30 | The Past, Present, and Future of JavaScript


WebCL [6 on page 36] brings to JavaScript a subset of the OpenCL stan-
dard [7 on page 36] that allows one to send tasks to multiple processing
cores, including ones in graphical processing units. In OpenCL terminology,
one runs kernels (pieces of code) on devices. Each device has one or more
compute units, where the actual computation is performed. Work (kernel +
parameters) is sent to devices via command queues, where it waits until a
computation unit is free. On one hand, WebCL is very flexible. You can pre-
cisely control where your code should be executed. And two kinds of paral-
lelism are supported:
• Data parallelism: several instances of the same kernel run in parallel, each
of them has its own data that it operates on.
• Task parallelism: different kernels run in parallel, similar to the Unix
model of spawning processes.
On the other hand, WebCL requires much manual work: You have to manage
devices yourself and need to write the OpenCL code in a C dialect.
River Trail [8 on page 36] is an experiment by Intel Labs that adds data
parallelism to JavaScript, but without having to explicitly control it, as with
WebCL. It introduces the new type ParallelArray with transformation meth-
ods that are parameterized via a function implementing the transformation (a
so-called elemental function). Arrays have similar methods (e.g. Array.proto
type.map), but ParallelArray’s methods execute their elemental functions sev-
eral times in parallel. The following code uses ParallelArray:
var a = new ParallelArray(1, 2, 3);

var squares = a.map(function (x) { return x * x });

console.log(String(squares)); // [1, 4, 9]

var cubes = a.combine(function (index) {

return a.get(index) * squares.get(index);

});

console.log(cubes); // [1, 8, 27]

The current River Trail prototype is an extension for Firefox. To distribute the
work, it uses OpenCL, which must be installed on the operating system.
Conveniently, one has the option of using a sequential implementation of
ParallelArray, in pure JavaScript, if River Trail is not installed.

The Future | 31
Writing Non-Web Applications in JavaScript
HTML5 is slowly becoming a complete layer for writing full-featured cross-
platform applications. Similar to, say, the Java platform.
Mobile apps: PhoneGap—PhoneGap is a project that allows you to write
mobile apps in HTML5. Those apps will run on seven platforms: iOS (iPhone,
iPod touch), Android, Blackberry, webOS, Windows Phone, Symbian, and
Bada. Apart from HTML5 APIs, there are also PhoneGap-specific APIs for
accessing native features such as accelerometer, camera and contacts. Given
how well web technologies are supported by mobile platforms these days,
HTML5 has become the best choice for writing cross-platform mobile apps.
PhoneGap allows you to deploy those apps natively.
Desktop apps: Mozilla’s Open Web Apps project—The most interesting
aspect of this project is that it supports desktop operating systems: It lets you
install a web application as a native application on Windows, Mac OS and
Android. Such an application is run via the Firefox code, but in its own process.
That is, it looks and feels like a separate application. It also has its own profile
(preferences, cookies, history, etc.) and its windows don’t have browser
chrome. For example, there is no address bar.
These two efforts are complemented by the WebAPI project, which is about
making more native capabilities available via HTML5 APIs. Examples:
• WebTelephony: Answer and place phone calls.
• Camera API: Access a built-in camera for recording photos and live video.
Part of WebRTC, where it is needed for video conferencing.
• WiFi Information API: Detect available WiFi networks, find out their sig-
nal strength, the name of the currently connected network, etc.
• Contacts API: Read and modify a device’s native address book.
All previous solutions hosted HTML5 on top of a native layer. But there are
also operating systems where HTML5 is the native layer (or at least very tightly
integrated with it). Examples:
• 2009: The GUI layer of the Palm webOS (now Open webOS) is based on
HTML.
• 2009: Google’s Chrome/Chromium OS could be called a “browser oper-
ating system.”
• 2011: Microsoft’s Windows 8 makes JavaScript a first-class language.
Several important applications are written in JavaScript, such as the native
application store and the email program.

32 | The Past, Present, and Future of JavaScript


• 2011: Mozilla’s Boot to Gecko project is similar to Chrome OS, but targets
all mobile devices and especially mobile phones. Chrome OS mostly tar-
gets a notebook-like form factor.
HTML5 greatly profits from these endeavors because they advance the plat-
form. If all you have is HTML5, you quickly find out what native APIs you are
missing. Their replacements can then become the blueprints for cross-platform
APIs.

A JavaScript Wishlist
While many interesting JavaScript-related projects are underway, there are still
a few things that are missing. This section describes those things.
A good integrated development environment (IDE). The thing I miss most
in JavaScript, coming from Java, is a good IDE. Several already exist, but none
of them work nearly as well for JavaScript as, say, Eclipse does for Java (to be
fair, they are constantly being improved and writing an IDE for a language
takes time). One piece of the IDE puzzle is to automatically compute type
information (e.g. which types the parameters of a function normally have), via
type inference. New type inference approaches are currently being experimen-
ted with. Hopefully, class declarations will eliminate the multitude of inheri-
tance libraries that JavaScript currently has, which would help here. After EC-
MAScript.next, two proposals might be accepted that would be equally help-
ful. First, guards allow one to annotate variable declarations, parameter dec-
larations, function results and property definitions. The annotations enforce
user-defined invariants, including types. Three examples from the proposal:
let x :: Number = 37;

function f(p :: String, q :: MyType) :: Boolean { ... }

let o = {a :: Number : 42, b: "b"};

Second, multiple inheritance is another type system mechanism that is cur-


rently implemented by libraries in JavaScript. It comes in many variations,
under names such as mixins and traits. There is a proposal to add a version of
traits to ECMAScript. Roughly, this proposal lets you assemble a “class” from
“class fragments” (traits).
The thing to keep in mind is that we shouldn’t just apply the ideas of current
static IDEs to JavaScript; we should take JavaScript’s dynamic nature into
consideration. You can have an environment where you rarely restart a pro-
gram, but continually evolve it. We thus need to revisit lessons learned from
dynamic development environments such as Lisp on the Genera Operating
System, various Smalltalk systems, and Self.

A JavaScript Wishlist | 33
A merging of the browser platform and Node.js. Currently, the two Java-
Script platforms browser and Node.js diverge in two ways: They use different
module systems and their APIs are different. The former difference will be
eliminated via ECMAScript.next’s common module system. The latter is es-
pecially unfortunate because more and more HTML5-based applications are
written for native deployment, which has more in common with a server-side
environment than with a client-side environment. Node.js has the highly useful
Node Package Manager (npm) and its vibrant community. Many of the npm
packages would be just as useful in a browser. Yes, there are differences, but
I don’t see why they couldn’t be abstracted over.
Facilitating the upgrade to ECMAScript.next. Handling language versions
is much more complicated on the web than for traditional languages, which
are explicitly installed on desktop and server systems by their administrators.
Challenges include:
1. New language versions must not break existing code: When language
implementers introduce a new JavaScript version, it is always a forced
upgrade for language users. Hence, it must never break existing code.
With non-web languages, that mandate is less strict because one only up-
grades if one is ready. For major upgrades, it is quite common that break-
ing changes are introduced.
2. New code won’t run on all browsers: When language users switch to a
new version, they have no control over the version that is supported by
the engines that their code will run on.
What is the best way to tackle challenge No. 1? One could prefix each piece
of code with a pragma (a meta-statement) indicating the language version. The
obvious advantage is that that would give one a lot of freedom to clean up the
language. But there is also a considerable downside. It would be cumbersome
to use, as code can appear in many places on an HTML page: code loaded from
the network, code in script tags, and code in HTML attributes. In some cases,
there are only small snippets of code. JavaScript programmers clearly aren’t
fond of this approach, as the limited adoption of ECMAScript 5’s strict mode
has shown. Furthermore, it would split JavaScript into two different dialects
(say, ECMAScript 5 and ECMAScript 6) that would further diverge over time.
Instead, TC39 took an approach called “One JavaScript.” It introduces mod-
ules as a new syntactic context where one can use a cleaned-up version of
JavaScript. Those clean-ups are breaking changes, but they are minor: some
old features are dropped; some previously legal (but questionable) practices
cause errors. Apart from that, all new features only add to the language and
can be used everywhere. As a result, code that only uses new features and best

34 | The Past, Present, and Future of JavaScript


practices is easy to move between contexts. And old code (in old contexts)
won’t break.
Challenge No. 2 remains. Manually maintaining two code bases, one for EC-
MAScript.next engines, one for older engines, is not an option. Sometimes one
can shim (implement) new APIs on older versions. Kris Kowal’s es5-shim is a
good example of a shim: It enables much of ECMAScript 5’s functionality on
older browsers. However, with many interesting ECMAScript.next features,
shimming is impossible. The only option is to compile ECMAScript.next code
to an older ECMAScript version, probably ECMAScript 3.
Then one has to decide whether to compile on the fly (in the browser) or
statically (during development time). Google’s Traceur is a compiler that sup-
ports the former approach. Some of the tools and techniques pioneered by
CoffeeScript might help with the latter approach.
A better standard library. Compared to other dynamic languages, such as
Python, JavaScript’s standard library leaves much to be desired. TC39 mem-
bers emphasize that they are not library designers. They see their job as pro-
viding the foundations for good library design. After good libraries have
emerged, those can be standardized. In the words of Allen Wirfs-Brock:
“We will freeze innovation by prematurely making functionality a standardized
immutable part of the platform.” [Because one has less freedom to evolve li-
braries in a web programming language.]
What makes adding a library to ECMAScript.next difficult is that it has to both
be proven and make use of new features (where appropriate). Many libraries
exist that seem good candidates for being standardized. Two examples:
• Underscore.js is a popular library with various utility functions for objects,
arrays, etc.
• XRegExp provides many improvements to JavaScript regular expressions.
While quasi-literals would make that library easier to use, its improve-
ments should really be added to RegExp and regular expression literals.
Alas, for data structures, there is no comprehensive library in sight. Lastly,
some ECMAScript APIs are standardized separately from ECMA-262. That
allows such APIs to be added to current JavaScript engines, without having to
wait for ECMAScript.next. One example is the ECMAScript Internationaliza-
tion API:
The ECMAScript Internationalization API Specification supports collation
(string comparison), number formatting, and date and time formatting, and
lets applications choose the language and tailor the functionality to their needs.

A JavaScript Wishlist | 35
Conclusion
JavaScript is a versatile and flexible language. It is constantly being used in
new areas, due to its appeal as a language that is both widely known and
completely open (open standard, open implementations). I am still seeing
much hostility toward JavaScript, mainly due to two reasons: First, some con-
cepts (such as prototypal inheritance) are unusual. Second, it has quirks. In
both cases, the answer is educating people. They need to keep an open mind
about unusual features and learn patterns to work around the quirks. Prime
example: simulating block-scoping via immediately-invoked function expres-
sions. The current version, ECMAScript 5, will stay with us for a while. Its
current market share is roughly 50%. Wirfs-Brock estimates
[10 on page 37] that it will become the baseline for JavaScript applications
by mid 2013 and remain so for 5 years.
ECMAScript.next, the next version of JavaScript, takes on the difficult task of
fixing the quirks and introducing new features, while remaining backward
compatible. Therefore, there will always be some rough edges, but we’ll still
get a powerful and much less quirky language. Hence, these are good times to
be or become a JavaScript programmer. The ecosystem is already thriving, yet
barely getting started.

References
The following are references and sources for this article:
• [1] “The A-Z of Programming Languages: JavaScript” by Naomi Hamilton
for Computerworld.
• [2] “Harmony”, ECMAScript Wiki.
• [3] Draft Specification for ECMAScript.next (Ecma-262 Edition 6)
• [4] Firefox bug 749786 — prototype int64/uint64 value objects, with
operators and literal syntax
• [5] “Using web workers”, Mozilla Development Network.
• [6] “WebCL — Heterogeneous parallel computing in HTML5 web brows-
ers”, The Khronos Group Inc.
• [7] OpenCL Programming Guide for Mac OS X: OpenCL Overview
• [8] Project “River Trail” by Intel Labs
• [9] “The JavaScript World Domination Plan at 16 Years”, Brendan Eich.
Presentation on InfoQ.

36 | The Past, Present, and Future of JavaScript


• [10] “JavaScript Today and Tomorrow: Evolving the Ambient Language
of the Ambient Computing Era”, Allen Wirfs-Brock. Presentation on
InfoQ.

References | 37
About the Author
Dr. Axel Rauschmayer is a consultant and trainer for JavaScript, web tech-
nologies, and information management. He has been programming since
1985, developing web applications since 1995, and held his first talk on Ajax
in 2006. In 1999, he was technical manager at an Internet startup that later
expanded internationally.

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